16 - Plan B - Waypoints based
17 - Cached waypoint links
22 **\* This means that most of map discovery or waypoint creation will be done offline
27 **\* Support getting out of water
28 **\* Float in the same place if until a path is found
29 **\* Eventually support navigation under water as long as the pathfinder supports it too
30 ** Able to get out of lava, acid, etc
31 **\* Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
32 ** Never, ever, get stuck in the same place. Wander around if there nothing better to do.
33 \* Able to rocket-jump*(as a last resource measure, when they're thrown into space void)\_
35 - Plan A - Waypoint based
36 - Avoid path congestion \_(this happens when more than one bot on the same team are traveling over the same path)\_
38 - Filter insanely quick movements (aka shaking)