1 2008-11-28 Rudolf Polzer divVerent(at)alientrap.org
2 * q3map2: -dirty: don't treat skybox surfaces as solid for dirtmapping;
3 prevents Quake 2-ish "dark near skybox" effect.
5 2008-11-21 Rudolf Polzer divVerent(at)alientrap.org
6 * radiant: applied win32 font and build fix by ingar
8 2008-11-20 Rudolf Polzer divVerent(at)alientrap.org
9 * q3map2: extend some more limits but just by a bit this time to not
10 let memory usage rise too high
11 * radiant: fix finding the .mtl file for .obj models
13 2008-11-18 Rudolf Polzer divVerent(at)alientrap.org
14 * q3map2: get rid of the MAX_MAP_DRAW_VERTS limit (the array already was
15 dynamic anyway); allows creating BSPs of over 400 MB in size ;)
17 2008-11-10 Rudolf Polzer divVerent(at)alientrap.org
18 * radiant: draw targeting arrows also for target2, etc. keys even in Q3
19 map mode; this is good for Nexuiz which now supports target, target2,
22 2008-11-07 Rudolf Polzer divVerent(at)alientrap.org
23 * radiant: fix buffer overruns because of using the realpath function
24 with an insufficient buffer; there might be more of these in the code
27 2008-10-27 Rudolf Polzer divVerent(at)alientrap.org
28 * q3map2: -convert -format ase -shadersasbitmap convert mode that writes
29 the shader names in the *BITMAP field in the .ase. That way, the .ase
30 files work without changing as mapobjects.
32 2008-10-12 Rudolf Polzer divVerent(at)alientrap.org
33 * q3map2: fix the deluxemap contribution from ambient lighting. minLight
34 is still broken with deluxemapping. If you must use minLight, combine it
35 with 1/2 or 1/4 of its amount in ambient.
37 2008-09-30 Rudolf Polzer divVerent(at)alientrap.org
38 * q3map2: fix deluxemap when lit from the wrong side as good as possible
39 by ignoring the deluxemap contribution. Now the invariant "deluxemap
40 vector points away from the surface" should hold. Avoids sudden black
41 spots when deluxemapping.
43 2008-09-26 Rudolf Polzer divVerent(at)alientrap.org
44 * q3map2: turn the Urban Terror vis nudge and triangle check into options
45 -extravisnudge and -trianglecheck, as they break some Nexuiz maps.
46 Evaluate the usefulness of these options later.
47 * q3map2: make sure the intermediate .bsp when bouncing always is loadable
48 into the game (by unparsing the entities, so if gridsize got modified,
49 that change gets written too)
51 2008-09-23 Rudolf Polzer divVerent(at)alientrap.org
52 * q3map2: print a warning if the specified samplesize cannot be used with
53 the current lightmap size
55 2008-09-22 Rudolf Polzer divVerent(at)alientrap.org
56 * q3map2: add dotProduct2scale alphamod
57 * q3map2: add -minsamplesize command line option to override lightmapscale
58 specified in map files
60 2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
61 * radiant: add a "Strafe Mode" option
62 * radiant: ctrl-tab now focuses all XYZ views in the three-part view (as
63 that is what the user is likely to want there)
64 * radiant: make rotate/scale dialogs non-modal
66 2008-09-18 Rudolf Polzer divVerent(at)alientrap.org
67 * radiant: handle missing anisotropy extension; fixes display bug on
68 Windows XP software renderer
69 * radiant: make logging kick in earlier
70 * radiant: add svn release to the version number
72 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
73 * all: added a Makefile to build GtkRadiant; this replaces scons and
75 * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
77 * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
78 instead as a drop-in replacement
79 * all: get rid of version.h and aboutmsg.h, instead set the version in the
81 * all: support cross compiling using mingw32
83 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
84 * q3map2: update to ZeroRadiant's q3map2
85 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
86 * q3map2: check whether a lightmap sample is actually in the triangle
88 * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
89 * q3map2: floodlight: usage is "_floodlight" "red green blue distance
90 intensity", default "240 240 255 1024 128"; works somewhat similar to
91 dirtmapping (Urban Terror); uses a switch -lowquality
92 * q3map2: added -debugnormals feature (Urban Terror)
93 * q3map2: fix -convert -format map decompiling (note: outputs map in
94 "Alternate Texture Projection" format); no longer messes up texcoords
95 * q3map2: added -game nexuiz to use good default paths for Nexuiz
96 * q3map2: added -game quakelive to enable in-game adverts
97 * q3map2: fix incorrect plane snapping often causing holes in terrain
98 * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
99 extrudes with up/down normals (terrain), default: extrudes with axial
100 normals (like before)
101 * q3map2: fix obvious (and reported, and patch sent in) bug when importing
102 models when the normals were pointing in a 45 degrees direction
103 * q3map2: when importing models, allow "surfaceparms structural". This
104 also turns off any plane snapping, as it is intended for caulk brushes
106 * q3map2: added parameters -ne to set normal epsilon, and -de to set
107 distance epsilon (to customize plane snapping)
108 * q3map2: fix q3map_lightRGB (Urban Terror)
109 * q3map2: add a build script to cross compile q3map2 to Win32
110 * radiant: when displaying normals on a model, scale them to 8 unit size
111 on the output (so "modelscale" can be used without LOTS of lines on the
113 * radiant: also support "killtarget" as target key for drawing the
115 * radiant: "expand selection to whole entities" now also selects the
116 entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
117 just duplicating the brush (old behaviour caused bugs in maps with copied
119 * picomodel: support .obj format as exported by Blender, with a .mtl file
120 defining the shader names for each material; to export using Blender,
121 enable "Materials" and "Material Groups" in the .obj export dialog
122 * all: bump version to 1.5.0-div0