4 ![NetRadiant logo](setup/data/tools/bitmaps/splash.png)
6 The open source, cross platform level editor for idtech games (Radiant fork).
10 The latest source is available from the git repository:
11 https://gitlab.com/xonotic/netradiant.git
13 The git client can be obtained from the Git website:
16 To get a copy of the source using the command line git client:
19 git clone --recursive https://gitlab.com/xonotic/netradiant.git
23 See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
39 Under MSYS2, the mingw shell must be used
44 pacman -S --needed base-devel mingw-w64-i686-{toolchain,cmake,make,gtk2,gtkglexti,libwebp}
50 pacman -S --needed base-devel mingw-w64-x86_64-{toolchain,cmake,make,gtk2,gtkglext,libwebp}
58 brew install Caskroom/cask/xquartz
59 brew link --force gettext
64 * Crunch (optional, disabled by default, only supported with CMake build)
66 If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the NetRadiant repository):
70 git submodule update --init --recursive
75 This project uses the usual CMake workflow:
80 cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc)
86 cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)
89 ## More Compilation Details
93 * `DOWNLOAD_GAMEPACKS=ON`
94 Automatically download the gamepack data during the first compilation
97 * `RADIANT_ABOUTMSG="Custom build"`
98 A message shown in the about dialog
102 * `radiant` Compiles the radiant core binary
103 * `modules` Compiles all modules (each module has its own target as well)
104 * `plugins` Compiles all plugins (each plugin has its own target as well)
105 * `game_packs` Downloads the game pack data
106 * `quake3` Compiles all the Quake3 tools
107 - `q3map2` Quake3 map compiler
112 The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.