1 There are 3 weapons systems coded in Xonotic
3 \* 1. simple animated model, muzzlr flash handling on h\_ model:
4 **\* h\_tuba.dpm, h\_tuba.dpm.animinfo - invisible model controlling the animation
7 shell = casings ejection point
8 weapon = attachment for v\_tuba.md3
9 **\* v\_tuba.md3 - first and third person model
10 **\* g\_tuba.md3 - pickup model
11 ** 2. fully animated model, muzzle flash handling on h\_ model:
12 **\* h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
15 shell = casings ejection point
16 handle = corresponding to the origin of v\_tuba.md3
17 **\* v\_tuba.md3 - third person model
18 **\* g\_tuba.md3 - pickup model
19 ** 3. fully animated model, muzzle flash handling on v\_ model:
20 **\* h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
23 shell = casings ejection point
24 **\* v\_tuba.md3 - third person model
26 shot = muzzle end (for muzzle flashes)
27 \*\* g\_tuba.md3 - pickup model