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fix PBLEND_MOD in fog
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21
22 #define MAX_MAP_HULLS           4
23 #define MAX_MAP_LEAFS           65536   // was 8192
24
25 // key / value pair sizes
26
27 #define MAX_KEY         32
28 #define MAX_VALUE       1024
29
30 //=============================================================================
31
32
33 #define BSPVERSION      29
34 #define TOOLVERSION     2
35
36 typedef struct
37 {
38         int             fileofs, filelen;
39 } lump_t;
40
41 #define LUMP_ENTITIES   0
42 #define LUMP_PLANES             1
43 #define LUMP_TEXTURES   2
44 #define LUMP_VERTEXES   3
45 #define LUMP_VISIBILITY 4
46 #define LUMP_NODES              5
47 #define LUMP_TEXINFO    6
48 #define LUMP_FACES              7
49 #define LUMP_LIGHTING   8
50 #define LUMP_CLIPNODES  9
51 #define LUMP_LEAFS              10
52 #define LUMP_MARKSURFACES 11
53 #define LUMP_EDGES              12
54 #define LUMP_SURFEDGES  13
55 #define LUMP_MODELS             14
56 #define HEADER_LUMPS    15
57
58 typedef struct
59 {
60         float           mins[3], maxs[3];
61         float           origin[3];
62         int                     headnode[MAX_MAP_HULLS];
63         int                     visleafs;               // not including the solid leaf 0
64         int                     firstface, numfaces;
65 } dmodel_t;
66
67 typedef struct
68 {
69         int                     version;
70         lump_t          lumps[HEADER_LUMPS];
71 } dheader_t;
72
73 typedef struct
74 {
75         int                     nummiptex;
76         int                     dataofs[4];             // [nummiptex]
77 } dmiptexlump_t;
78
79 #define MIPLEVELS       4
80 typedef struct miptex_s
81 {
82         char            name[16];
83         unsigned        width, height;
84         unsigned        offsets[MIPLEVELS];             // four mip maps stored
85 } miptex_t;
86
87
88 typedef struct
89 {
90         float   point[3];
91 } dvertex_t;
92
93
94 // 0-2 are axial planes
95 #define PLANE_X                 0
96 #define PLANE_Y                 1
97 #define PLANE_Z                 2
98
99 // 3-5 are non-axial planes snapped to the nearest
100 #define PLANE_ANYX              3
101 #define PLANE_ANYY              4
102 #define PLANE_ANYZ              5
103
104 typedef struct
105 {
106         float   normal[3];
107         float   dist;
108         int             type;           // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
109 } dplane_t;
110
111
112 // contents values in Q1 maps
113 #define CONTENTS_EMPTY                  -1
114 #define CONTENTS_SOLID                  -2
115 #define CONTENTS_WATER                  -3
116 #define CONTENTS_SLIME                  -4
117 #define CONTENTS_LAVA                           -5
118 #define CONTENTS_SKY                            -6
119 // these were #ifdef QUAKE2 in the quake source
120 #define CONTENTS_ORIGIN                 -7 // removed at csg time
121 #define CONTENTS_CLIP                           -8 // changed to contents_solid
122 #define CONTENTS_CURRENT_0              -9
123 #define CONTENTS_CURRENT_90             -10
124 #define CONTENTS_CURRENT_180            -11
125 #define CONTENTS_CURRENT_270            -12
126 #define CONTENTS_CURRENT_UP             -13
127 #define CONTENTS_CURRENT_DOWN           -14
128
129 //contents flags in Q2 maps
130 #define CONTENTSQ2_SOLID                        0x00000001 // an eye is never valid in a solid
131 #define CONTENTSQ2_WINDOW                       0x00000002 // translucent, but not watery
132 #define CONTENTSQ2_AUX                          0x00000004
133 #define CONTENTSQ2_LAVA                         0x00000008
134 #define CONTENTSQ2_SLIME                        0x00000010
135 #define CONTENTSQ2_WATER                        0x00000020
136 #define CONTENTSQ2_MIST                         0x00000040
137 #define CONTENTSQ2_AREAPORTAL           0x00008000
138 #define CONTENTSQ2_PLAYERCLIP           0x00010000
139 #define CONTENTSQ2_MONSTERCLIP          0x00020000
140 #define CONTENTSQ2_CURRENT_0            0x00040000
141 #define CONTENTSQ2_CURRENT_90           0x00080000
142 #define CONTENTSQ2_CURRENT_180          0x00100000
143 #define CONTENTSQ2_CURRENT_270          0x00200000
144 #define CONTENTSQ2_CURRENT_UP           0x00400000
145 #define CONTENTSQ2_CURRENT_DOWN         0x00800000
146 #define CONTENTSQ2_ORIGIN                       0x01000000 // removed before bsping an entity
147 #define CONTENTSQ2_MONSTER                      0x02000000 // should never be on a brush, only in game
148 #define CONTENTSQ2_DEADMONSTER          0x04000000
149 #define CONTENTSQ2_DETAIL                       0x08000000 // brushes to be added after vis leafs
150 #define CONTENTSQ2_TRANSLUCENT          0x10000000 // auto set if any surface has trans
151 #define CONTENTSQ2_LADDER                       0x20000000
152
153 //contents flags in Q3 maps
154 #define CONTENTSQ3_SOLID                        0x00000001 // solid (opaque and transparent)
155 #define CONTENTSQ3_LAVA                         0x00000008 // lava
156 #define CONTENTSQ3_SLIME                        0x00000010 // slime
157 #define CONTENTSQ3_WATER                        0x00000020 // water
158 #define CONTENTSQ3_FOG                          0x00000040 // unused?
159 #define CONTENTSQ3_AREAPORTAL           0x00008000 // areaportal (separates areas)
160 #define CONTENTSQ3_PLAYERCLIP           0x00010000 // block players
161 #define CONTENTSQ3_MONSTERCLIP          0x00020000 // block monsters
162 #define CONTENTSQ3_TELEPORTER           0x00040000 // hint for Q3's bots
163 #define CONTENTSQ3_JUMPPAD                      0x00080000 // hint for Q3's bots
164 #define CONTENTSQ3_CLUSTERPORTAL        0x00100000 // hint for Q3's bots
165 #define CONTENTSQ3_DONOTENTER           0x00200000 // hint for Q3's bots
166 #define CONTENTSQ3_ORIGIN                       0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
167 #define CONTENTSQ3_BODY                         0x02000000 // used by bbox entities (should never be on a brush)
168 #define CONTENTSQ3_CORPSE                       0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
169 #define CONTENTSQ3_DETAIL                       0x08000000 // brushes that do not split the bsp tree (decorations)
170 #define CONTENTSQ3_STRUCTURAL           0x10000000 // brushes that split the bsp tree
171 #define CONTENTSQ3_TRANSLUCENT          0x20000000 // leaves surfaces that are inside for rendering
172 #define CONTENTSQ3_TRIGGER                      0x40000000 // used by trigger entities
173 #define CONTENTSQ3_NODROP                       0x80000000 // remove items that fall into this brush
174
175 #define SUPERCONTENTS_SOLID                     0x00000001
176 #define SUPERCONTENTS_WATER                     0x00000002
177 #define SUPERCONTENTS_SLIME                     0x00000004
178 #define SUPERCONTENTS_LAVA                      0x00000008
179 #define SUPERCONTENTS_SKY                       0x00000010
180 #define SUPERCONTENTS_BODY                      0x00000020
181 #define SUPERCONTENTS_CORPSE            0x00000040
182 #define SUPERCONTENTS_NODROP            0x00000080
183 #define SUPERCONTENTS_LIQUIDSMASK       (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
184
185 /*
186 #define SUPERCONTENTS_DEADMONSTER       0x00000000
187 #define SUPERCONTENTS_CURRENT_0         0x00000000
188 #define SUPERCONTENTS_CURRENT_90        0x00000000
189 #define SUPERCONTENTS_CURRENT_180       0x00000000
190 #define SUPERCONTENTS_CURRENT_270       0x00000000
191 #define SUPERCONTENTS_CURRENT_DOWN      0x00000000
192 #define SUPERCONTENTS_CURRENT_UP        0x00000000
193 #define SUPERCONTENTS_AREAPORTAL        0x00000000
194 #define SUPERCONTENTS_AUX                       0x00000000
195 #define SUPERCONTENTS_CLUSTERPORTAL     0x00000000
196 #define SUPERCONTENTS_DETAIL            0x00000000
197 #define SUPERCONTENTS_STRUCTURAL        0x00000000
198 #define SUPERCONTENTS_DONOTENTER        0x00000000
199 #define SUPERCONTENTS_JUMPPAD           0x00000000
200 #define SUPERCONTENTS_LADDER            0x00000000
201 #define SUPERCONTENTS_MONSTER           0x00000000
202 #define SUPERCONTENTS_MONSTERCLIP       0x00000000
203 #define SUPERCONTENTS_PLAYERCLIP        0x00000000
204 #define SUPERCONTENTS_TELEPORTER        0x00000000
205 #define SUPERCONTENTS_TRANSLUCENT       0x00000000
206 #define SUPERCONTENTS_TRIGGER           0x00000000
207 #define SUPERCONTENTS_WINDOW            0x00000000
208 */
209
210
211 typedef struct
212 {
213         int                     planenum;
214         short           children[2];    // negative numbers are -(leafs+1), not nodes
215         short           mins[3];                // for sphere culling
216         short           maxs[3];
217         unsigned short  firstface;
218         unsigned short  numfaces;       // counting both sides
219 } dnode_t;
220
221 typedef struct
222 {
223         int                     planenum;
224         short           children[2];    // negative numbers are contents
225 } dclipnode_t;
226
227
228 typedef struct
229 {
230         float           vecs[2][4];             // [s/t][xyz offset]
231         int                     miptex;
232         int                     flags;
233 } texinfo_t;
234 #define TEX_SPECIAL             1               // sky or slime, no lightmap or 256 subdivision
235
236 // note that edge 0 is never used, because negative edge nums are used for
237 // counterclockwise use of the edge in a face
238 typedef struct
239 {
240         unsigned short  v[2];           // vertex numbers
241 } dedge_t;
242
243 #define MAXLIGHTMAPS    4
244 typedef struct
245 {
246         // LordHavoc: changed from short to unsigned short for q2 support
247         unsigned short  planenum;
248         short           side;
249
250         int                     firstedge;              // we must support > 64k edges
251         short           numedges;
252         short           texinfo;
253
254 // lighting info
255         qbyte           styles[MAXLIGHTMAPS];
256         int                     lightofs;               // start of [numstyles*surfsize] samples
257 } dface_t;
258
259
260
261 #define AMBIENT_WATER   0
262 #define AMBIENT_SKY             1
263 #define AMBIENT_SLIME   2
264 #define AMBIENT_LAVA    3
265
266 #define NUM_AMBIENTS                    4               // automatic ambient sounds
267
268 // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
269 // all other leafs need visibility info
270 typedef struct
271 {
272         int                     contents;
273         int                     visofs;                         // -1 = no visibility info
274
275         short           mins[3];                        // for frustum culling
276         short           maxs[3];
277
278         unsigned short          firstmarksurface;
279         unsigned short          nummarksurfaces;
280
281         qbyte           ambient_level[NUM_AMBIENTS];
282 } dleaf_t;
283