2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
27 // these two are not intended to be set directly
28 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
29 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
30 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
32 cvar_t cl_shownet = {0, "cl_shownet","0"};
33 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
35 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
36 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
38 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
39 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
40 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
42 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
43 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
44 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
45 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
47 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
49 cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
51 mempool_t *cl_scores_mempool;
52 mempool_t *cl_refdef_mempool;
56 // FIXME: put these on hunk?
57 entity_t cl_entities[MAX_EDICTS];
58 entity_t cl_static_entities[MAX_STATIC_ENTITIES];
59 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
61 typedef struct effect_s
70 // these are for interpolation
77 #define MAX_EFFECTS 256
79 static cl_effect_t cl_effect[MAX_EFFECTS];
88 void CL_ClearState (void)
95 Mem_EmptyPool(cl_scores_mempool);
97 // wipe the entire cl structure
98 memset (&cl, 0, sizeof(cl));
100 SZ_Clear (&cls.message);
102 // clear other arrays
103 memset(cl_entities, 0, sizeof(cl_entities));
104 memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
105 memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
106 memset(cl_beams, 0, sizeof(cl_beams));
107 memset(cl_dlights, 0, sizeof(cl_dlights));
108 memset(cl_effect, 0, sizeof(cl_effect));
109 CL_Particles_Clear();
111 // LordHavoc: have to set up the baseline info for alpha and other stuff
112 for (i = 0;i < MAX_EDICTS;i++)
114 ClearStateToDefault(&cl_entities[i].state_baseline);
115 ClearStateToDefault(&cl_entities[i].state_previous);
116 ClearStateToDefault(&cl_entities[i].state_current);
120 void CL_LerpUpdate(entity_t *e, int frame, int modelindex)
122 entity_persistent_t *p;
127 if (p->modelindex != modelindex)
129 // reset all interpolation information
130 p->modelindex = modelindex;
131 p->frame1 = p->frame2 = frame;
132 p->frame1time = p->frame2time = cl.time;
135 else if (p->frame2 != frame)
137 // transition to new frame
138 p->frame1 = p->frame2;
139 p->frame1time = p->frame2time;
141 p->frame2time = cl.time;
147 p->framelerp = (cl.time - p->frame2time) * 10;
148 p->framelerp = bound(0, p->framelerp, 1);
151 r->frame1 = p->frame1;
152 r->frame2 = p->frame2;
153 r->framelerp = p->framelerp;
154 r->frame1time = p->frame1time;
155 r->frame2time = p->frame2time;
159 =====================
162 Sends a disconnect message to the server
163 This is also called on Host_Error, so it shouldn't cause any errors
164 =====================
166 void CL_Disconnect (void)
168 if (cls.state == ca_dedicated)
171 // stop sounds (especially looping!)
172 S_StopAllSounds (true);
174 // clear contents blends
175 cl.cshifts[0].percent = 0;
176 cl.cshifts[1].percent = 0;
177 cl.cshifts[2].percent = 0;
178 cl.cshifts[3].percent = 0;
180 cl.worldmodel = NULL;
182 if (cls.demoplayback)
184 else if (cls.state == ca_connected)
186 if (cls.demorecording)
189 Con_DPrintf ("Sending clc_disconnect\n");
190 SZ_Clear (&cls.message);
191 MSG_WriteByte (&cls.message, clc_disconnect);
192 NET_SendUnreliableMessage (cls.netcon, &cls.message);
193 SZ_Clear (&cls.message);
194 NET_Close (cls.netcon);
195 // if running a local server, shut it down
197 Host_ShutdownServer(false);
199 cls.state = ca_disconnected;
201 cls.demoplayback = cls.timedemo = false;
205 void CL_Disconnect_f (void)
209 Host_ShutdownServer (false);
216 =====================
217 CL_EstablishConnection
219 Host should be either "local" or a net address to be passed on
220 =====================
222 void CL_EstablishConnection (char *host)
224 if (cls.state == ca_dedicated)
227 if (cls.demoplayback)
232 cls.netcon = NET_Connect (host);
234 Host_Error ("CL_Connect: connect failed\n");
235 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
237 cls.demonum = -1; // not in the demo loop now
238 cls.state = ca_connected;
239 cls.signon = 0; // need all the signon messages before playing
247 static void CL_PrintEntities_f (void)
253 for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
255 if (!ent->state_current.active)
257 if (!ent->render.model)
260 Con_Printf ("%3i:", i);
261 if (!ent->render.model)
263 Con_Printf ("EMPTY\n");
266 strncpy(name, ent->render.model->name, 30);
268 for (j = strlen(name);j < 30;j++)
270 Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i]\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360);
279 Determines the fraction between the last two messages that the objects
283 static float CL_LerpPoint (void)
287 f = cl.mtime[0] - cl.mtime[1];
289 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
290 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
292 cl.time = cl.mtime[0];
297 { // dropped packet, or start of demo
298 cl.mtime[1] = cl.mtime[0] - 0.1;
301 frac = (cl.time - cl.mtime[1]) / f;
302 // Con_Printf ("frac: %f\n",frac);
307 cl.time = cl.mtime[1];
308 // Con_Printf ("low frac\n");
316 cl.time = cl.mtime[0];
317 // Con_Printf ("high frac\n");
325 static void CL_RelinkStaticEntities(void)
328 for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++)
330 Mod_CheckLoaded(cl_static_entities[i].render.model);
331 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
340 static void CL_RelinkNetworkEntities()
343 int i, glowcolor, effects;
344 float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
345 vec3_t oldorg, neworg, delta, dlightcolor;
347 bobjrotate = ANGLEMOD(100*cl.time);
348 if (cl_itembobheight.value)
349 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
353 CL_RelinkStaticEntities();
355 // start on the entity after the world
356 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
358 // if the object wasn't included in the latest packet, remove it
359 if (!ent->state_current.active)
362 VectorCopy(ent->persistent.trail_origin, oldorg);
364 if (!ent->state_previous.active)
366 // only one state available
368 VectorCopy (ent->state_current.origin, oldorg); // skip trails
369 VectorCopy (ent->state_current.origin, neworg);
370 VectorCopy (ent->state_current.angles, ent->render.angles);
373 // monster interpolation
374 ent->persistent.steplerptime = 0;
375 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
376 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
377 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
378 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
382 else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
384 if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
385 || ent->state_current.origin[1] != ent->persistent.steporigin[1]
386 || ent->state_current.origin[2] != ent->persistent.steporigin[2]
387 || ent->state_current.angles[0] != ent->persistent.stepangles[0]
388 || ent->state_current.angles[1] != ent->persistent.stepangles[1]
389 || ent->state_current.angles[2] != ent->persistent.stepangles[2])
391 // update lerp positions
392 ent->clientpersistent.steplerptime = sv.time;
393 VectorCopy(ent->steporigin, ent->stepoldorigin);
394 VectorCopy(ent->stepangles, ent->stepoldangles);
395 VectorCopy(ent->v.origin, ent->steporigin);
396 VectorCopy(ent->v.angles, ent->stepangles);
398 lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
402 VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
403 VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
406 VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
407 // choose shortest rotate (to avoid 'spin around' situations)
408 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
409 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
410 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
411 VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
415 VectorCopy(ent->persistent.steporigin, neworg);
416 VectorCopy(ent->persistent.stepangles, ent->render.angles);
423 // monster interpolation
424 ent->persistent.steplerptime = 0;
425 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
426 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
427 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
428 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
431 // if the delta is large, assume a teleport and don't lerp
432 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
433 // LordHavoc: increased tolerance from 100 to 200
434 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 200*200 || cl_nolerp.integer)
438 f = ent->state_current.time - ent->state_previous.time;
440 lerp = (cl.time - ent->state_previous.time) / f;
447 VectorCopy (ent->state_current.origin, neworg);
448 VectorCopy (ent->state_current.angles, ent->render.angles);
452 // interpolate the origin and angles
453 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
454 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
455 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
456 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
457 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
458 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
462 VectorCopy (neworg, ent->persistent.trail_origin);
463 // persistent.modelindex will be updated by CL_LerpUpdate
464 if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
465 VectorCopy(neworg, oldorg);
467 VectorCopy (neworg, ent->render.origin);
468 ent->render.flags = ent->state_current.flags;
469 ent->render.effects = effects = ent->state_current.effects;
470 ent->render.model = cl.model_precache[ent->state_current.modelindex];
471 Mod_CheckLoaded(ent->render.model);
472 ent->render.frame = ent->state_current.frame;
473 if (cl.scores == NULL || !ent->state_current.colormap)
474 ent->render.colormap = -1; // no special coloring
476 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
477 ent->render.skinnum = ent->state_current.skin;
478 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
479 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
480 glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
481 glowcolor = ent->state_current.glowcolor;
483 // update interpolation info
484 CL_LerpUpdate(ent, ent->state_current.frame, ent->state_current.modelindex);
486 // handle effects now...
492 // LordHavoc: if the entity has no effects, don't check each
495 if (effects & EF_BRIGHTFIELD)
496 CL_EntityParticles (ent);
497 if (effects & EF_MUZZLEFLASH)
501 AngleVectors (ent->render.angles, v, NULL, NULL);
503 v2[0] = v[0] * 18 + neworg[0];
504 v2[1] = v[1] * 18 + neworg[1];
505 v2[2] = v[2] * 18 + neworg[2] + 16;
506 TraceLine(neworg, v2, v, NULL, 0);
508 CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1);
510 if (effects & EF_DIMLIGHT)
512 dlightcolor[0] += 200.0f;
513 dlightcolor[1] += 200.0f;
514 dlightcolor[2] += 200.0f;
516 if (effects & EF_BRIGHTLIGHT)
518 dlightcolor[0] += 400.0f;
519 dlightcolor[1] += 400.0f;
520 dlightcolor[2] += 400.0f;
522 // LordHavoc: added EF_RED and EF_BLUE
523 if (effects & EF_RED) // red
525 dlightcolor[0] += 200.0f;
526 dlightcolor[1] += 20.0f;
527 dlightcolor[2] += 20.0f;
529 if (effects & EF_BLUE) // blue
531 dlightcolor[0] += 20.0f;
532 dlightcolor[1] += 20.0f;
533 dlightcolor[2] += 200.0f;
535 if (effects & EF_FLAME)
537 if (ent->render.model)
541 if (ent->render.angles[0] || ent->render.angles[2])
543 VectorAdd(neworg, ent->render.model->rotatedmins, mins);
544 VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
546 else if (ent->render.angles[1])
548 VectorAdd(neworg, ent->render.model->yawmins, mins);
549 VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
553 VectorAdd(neworg, ent->render.model->normalmins, mins);
554 VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
556 // how many flames to make
557 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
558 CL_FlameCube(mins, maxs, temp);
560 d = lhrandom(200, 250);
561 dlightcolor[0] += d * 1.0f;
562 dlightcolor[1] += d * 0.7f;
563 dlightcolor[2] += d * 0.3f;
567 // LordHavoc: if the model has no flags, don't check each
568 if (ent->render.model && ent->render.model->flags)
570 if (ent->render.model->flags & EF_ROTATE)
572 ent->render.angles[1] = bobjrotate;
573 ent->render.origin[2] += bobjoffset;
575 // only do trails if present in the previous frame as well
576 if (ent->state_previous.active)
578 if (ent->render.model->flags & EF_GIB)
579 CL_RocketTrail (oldorg, neworg, 2, ent);
580 else if (ent->render.model->flags & EF_ZOMGIB)
581 CL_RocketTrail (oldorg, neworg, 4, ent);
582 else if (ent->render.model->flags & EF_TRACER)
583 CL_RocketTrail (oldorg, neworg, 3, ent);
584 else if (ent->render.model->flags & EF_TRACER2)
585 CL_RocketTrail (oldorg, neworg, 5, ent);
586 else if (ent->render.model->flags & EF_ROCKET)
588 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
589 dlightcolor[0] += 200.0f;
590 dlightcolor[1] += 160.0f;
591 dlightcolor[2] += 80.0f;
593 else if (ent->render.model->flags & EF_GRENADE)
595 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
596 CL_RocketTrail (oldorg, neworg, 7, ent);
598 CL_RocketTrail (oldorg, neworg, 1, ent);
600 else if (ent->render.model->flags & EF_TRACER3)
601 CL_RocketTrail (oldorg, neworg, 6, ent);
604 // LordHavoc: customizable glow
607 byte *tempcolor = (byte *)&d_8to24table[glowcolor];
608 dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
609 dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
610 dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
612 // LordHavoc: customizable trail
613 if (ent->render.flags & RENDER_GLOWTRAIL)
614 CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
616 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
619 dlightradius = VectorLength(dlightcolor);
620 d = 1.0f / dlightradius;
621 VectorCopy(neworg, vec);
622 // hack to make glowing player light shine on their gun
623 if (i == cl.viewentity && !chase_active.integer)
625 CL_AllocDlight (&ent->render, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
628 if (chase_active.integer)
630 if (ent->render.flags & RENDER_VIEWMODEL)
635 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
639 if (ent->render.model == NULL)
641 if (effects & EF_NODRAW)
643 if (r_refdef.numentities < MAX_VISEDICTS)
644 r_refdef.entities[r_refdef.numentities++] = &ent->render;
648 static void CL_LerpPlayerVelocity (void)
653 // fraction from previous network update to current
654 frac = CL_LerpPoint ();
656 for (i = 0;i < 3;i++)
657 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
659 if (cls.demoplayback)
661 // interpolate the angles
662 for (i = 0;i < 3;i++)
664 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
669 cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
674 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
678 if (!modelindex) // sanity check
680 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
685 VectorCopy(org, e->origin);
686 e->modelindex = modelindex;
687 e->starttime = cl.time;
688 e->startframe = startframe;
689 e->endframe = startframe + framecount;
690 e->framerate = framerate;
693 e->frame1time = cl.time;
694 e->frame2time = cl.time;
699 static void CL_RelinkEffects()
706 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
710 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
712 if (intframe < 0 || intframe >= e->endframe)
715 memset(e, 0, sizeof(*e));
719 if (intframe != e->frame)
722 e->frame1time = e->frame2time;
723 e->frame2time = cl.time;
726 if ((vis = CL_NewTempEntity()))
728 // interpolation stuff
729 vis->render.frame1 = intframe;
730 vis->render.frame2 = intframe + 1;
731 if (vis->render.frame2 >= e->endframe)
732 vis->render.frame2 = -1; // disappear
733 vis->render.framelerp = frame - intframe;
734 vis->render.frame1time = e->frame1time;
735 vis->render.frame2time = e->frame2time;
738 VectorCopy(e->origin, vis->render.origin);
739 vis->render.model = cl.model_precache[e->modelindex];
740 vis->render.frame = vis->render.frame2;
741 vis->render.colormap = -1; // no special coloring
742 vis->render.scale = 1;
743 vis->render.alpha = 1;
749 void CL_RelinkEntities (void)
751 r_refdef.numentities = 0;
753 CL_LerpPlayerVelocity();
754 CL_RelinkNetworkEntities();
766 Read all incoming data from the server
769 int CL_ReadFromServer (void)
773 cl.oldtime = cl.time;
774 cl.time += cl.frametime;
779 ret = CL_GetMessage ();
781 Host_Error ("CL_ReadFromServer: lost server connection");
785 cl.last_received_message = realtime;
787 if (cl_shownet.integer)
790 CL_ParseServerMessage ();
792 while (ret && cls.state == ca_connected);
797 CL_RelinkEntities ();
800 // bring the links up to date
810 void CL_SendCmd (void)
814 if (cls.state != ca_connected)
817 if (cls.signon == SIGNONS)
819 // get basic movement from keyboard
822 // allow mice or other external controllers to add to the move
825 // send the unreliable message
829 if (cls.demoplayback)
831 SZ_Clear (&cls.message);
835 // send the reliable message
836 if (!cls.message.cursize)
837 return; // no message at all
839 if (!NET_CanSendMessage (cls.netcon))
841 Con_DPrintf ("CL_WriteToServer: can't send\n");
845 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
846 Host_Error ("CL_WriteToServer: lost server connection");
848 SZ_Clear (&cls.message);
851 // LordHavoc: pausedemo command
852 static void CL_PauseDemo_f (void)
854 cls.demopaused = !cls.demopaused;
856 Con_Printf("Demo paused\n");
858 Con_Printf("Demo unpaused\n");
862 ======================
864 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
865 ======================
867 static void CL_PModel_f (void)
872 if (Cmd_Argc () == 1)
874 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
877 i = atoi(Cmd_Argv(1));
879 if (cmd_source == src_command)
881 if (cl_pmodel.integer == i)
883 Cvar_SetValue ("_cl_pmodel", i);
884 if (cls.state == ca_connected)
885 Cmd_ForwardToServer ();
889 host_client->pmodel = i;
890 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
895 ======================
897 ======================
899 static void CL_Fog_f (void)
901 if (Cmd_Argc () == 1)
903 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
906 fog_density = atof(Cmd_Argv(1));
907 fog_red = atof(Cmd_Argv(2));
908 fog_green = atof(Cmd_Argv(3));
909 fog_blue = atof(Cmd_Argv(4));
919 cl_scores_mempool = Mem_AllocPool("client player info");
921 cl_refdef_mempool = Mem_AllocPool("refdef");
922 memset(&r_refdef, 0, sizeof(r_refdef));
923 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS);
925 SZ_Alloc (&cls.message, 1024, "cls.message");
931 // register our commands
933 Cvar_RegisterVariable (&cl_name);
934 Cvar_RegisterVariable (&cl_color);
935 if (gamemode == GAME_NEHAHRA)
936 Cvar_RegisterVariable (&cl_pmodel);
937 Cvar_RegisterVariable (&cl_upspeed);
938 Cvar_RegisterVariable (&cl_forwardspeed);
939 Cvar_RegisterVariable (&cl_backspeed);
940 Cvar_RegisterVariable (&cl_sidespeed);
941 Cvar_RegisterVariable (&cl_movespeedkey);
942 Cvar_RegisterVariable (&cl_yawspeed);
943 Cvar_RegisterVariable (&cl_pitchspeed);
944 Cvar_RegisterVariable (&cl_anglespeedkey);
945 Cvar_RegisterVariable (&cl_shownet);
946 Cvar_RegisterVariable (&cl_nolerp);
947 Cvar_RegisterVariable (&lookspring);
948 Cvar_RegisterVariable (&lookstrafe);
949 Cvar_RegisterVariable (&sensitivity);
950 Cvar_RegisterVariable (&freelook);
952 Cvar_RegisterVariable (&m_pitch);
953 Cvar_RegisterVariable (&m_yaw);
954 Cvar_RegisterVariable (&m_forward);
955 Cvar_RegisterVariable (&m_side);
957 Cvar_RegisterVariable (&cl_itembobspeed);
958 Cvar_RegisterVariable (&cl_itembobheight);
960 Cmd_AddCommand ("entities", CL_PrintEntities_f);
961 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
962 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
963 Cmd_AddCommand ("record", CL_Record_f);
964 Cmd_AddCommand ("stop", CL_Stop_f);
965 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
966 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
968 Cmd_AddCommand ("fog", CL_Fog_f);
970 // LordHavoc: added pausedemo
971 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
972 if (gamemode == GAME_NEHAHRA)
973 Cmd_AddCommand ("pmodel", CL_PModel_f);
975 Cvar_RegisterVariable(&cl_draweffects);