2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
26 #include "cl_collision.h"
35 const char *svc_strings[128] =
41 "svc_version", // [int] server version
42 "svc_setview", // [short] entity number
43 "svc_sound", // <see code>
44 "svc_time", // [float] server time
45 "svc_print", // [string] null terminated string
46 "svc_stufftext", // [string] stuffed into client's console buffer
47 // the string should be \n terminated
48 "svc_setangle", // [vec3] set the view angle to this absolute value
50 "svc_serverinfo", // [int] version
51 // [string] signon string
52 // [string]..[0]model cache [string]...[0]sounds cache
53 // [string]..[0]item cache
54 "svc_lightstyle", // [byte] [string]
55 "svc_updatename", // [byte] [string]
56 "svc_updatefrags", // [byte] [short]
57 "svc_clientdata", // <shortbits + data>
58 "svc_stopsound", // <see code>
59 "svc_updatecolors", // [byte] [byte]
60 "svc_particle", // [vec3] <variable>
61 "svc_damage", // [byte] impact [byte] blood [vec3] from
64 "OBSOLETE svc_spawnbinary",
67 "svc_temp_entity", // <variable>
73 "svc_spawnstaticsound",
75 "svc_finale", // [string] music [string] text
76 "svc_cdtrack", // [byte] track [byte] looptrack
79 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
80 "svc_hidelmp", // [string] iconlabel
81 "svc_skybox", // [string] skyname
94 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
95 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
96 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98 "svc_sound2", // 54 // short soundindex instead of byte
99 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
100 "svc_spawnstatic2", // 56 // short modelindex instead of byte
101 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
103 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
104 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
105 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
106 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
109 const char *qw_svc_strings[128] =
113 "qw_svc_disconnect", // 2
114 "qw_svc_updatestat", // 3 // [byte] [byte]
116 "qw_svc_setview", // 5 // [short] entity number
117 "qw_svc_sound", // 6 // <see code>
119 "qw_svc_print", // 8 // [byte] id [string] null terminated string
120 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
121 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
122 "qw_svc_serverdata", // 11 // [long] protocol ...
123 "qw_svc_lightstyle", // 12 // [byte] [string]
125 "qw_svc_updatefrags", // 14 // [byte] [short]
127 "qw_svc_stopsound", // 16 // <see code>
130 "qw_svc_damage", // 19
131 "qw_svc_spawnstatic", // 20
133 "qw_svc_spawnbaseline", // 22
134 "qw_svc_temp_entity", // 23 // variable
135 "qw_svc_setpause", // 24 // [byte] on / off
137 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
138 "qw_svc_killedmonster", // 27
139 "qw_svc_foundsecret", // 28
140 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
141 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
142 "qw_svc_finale", // 31 // [string] text
143 "qw_svc_cdtrack", // 32 // [byte] track
144 "qw_svc_sellscreen", // 33
145 "qw_svc_smallkick", // 34 // set client punchangle to 2
146 "qw_svc_bigkick", // 35 // set client punchangle to 4
147 "qw_svc_updateping", // 36 // [byte] [short]
148 "qw_svc_updateentertime", // 37 // [byte] [float]
149 "qw_svc_updatestatlong", // 38 // [byte] [long]
150 "qw_svc_muzzleflash", // 39 // [short] entity
151 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
152 "qw_svc_download", // 41 // [short] size [size bytes]
153 "qw_svc_playerinfo", // 42 // variable
154 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
155 "qw_svc_chokecount", // 44 // [byte] packets choked
156 "qw_svc_modellist", // 45 // [strings]
157 "qw_svc_soundlist", // 46 // [strings]
158 "qw_svc_packetentities", // 47 // [...]
159 "qw_svc_deltapacketentities", // 48 // [...]
160 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
161 "qw_svc_entgravity", // 50 // gravity change, for prediction
162 "qw_svc_setinfo", // 51 // setinfo on a client
163 "qw_svc_serverinfo", // 52 // serverinfo
164 "qw_svc_updatepl", // 53 // [byte] [byte]
167 //=============================================================================
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
184 #define RIC_GUNSHOT 1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
203 CL_ParseStartSoundPacket
206 static void CL_ParseStartSoundPacket(int largesoundindex)
215 int fflags = CHANNELFLAG_NONE;
217 if (cls.protocol == PROTOCOL_QUAKEWORLD)
219 channel = MSG_ReadShort(&cl_message);
221 if (channel & (1<<15))
222 nvolume = MSG_ReadByte(&cl_message);
224 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
226 if (channel & (1<<14))
227 attenuation = MSG_ReadByte(&cl_message) / 64.0;
229 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 ent = (channel>>3)&1023;
236 sound_num = MSG_ReadByte(&cl_message);
240 field_mask = MSG_ReadByte(&cl_message);
242 if (field_mask & SND_VOLUME)
243 nvolume = MSG_ReadByte(&cl_message);
245 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
247 if (field_mask & SND_ATTENUATION)
248 attenuation = MSG_ReadByte(&cl_message) / 64.0;
250 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
252 if (field_mask & SND_SPEEDUSHORT4000)
253 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
257 if (field_mask & SND_LARGEENTITY)
259 ent = (unsigned short) MSG_ReadShort(&cl_message);
260 channel = MSG_ReadChar(&cl_message);
264 channel = (unsigned short) MSG_ReadShort(&cl_message);
269 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
272 sound_num = MSG_ReadByte(&cl_message);
275 channel = CHAN_NET2ENGINE(channel);
277 MSG_ReadVector(&cl_message, pos, cls.protocol);
279 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
281 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
285 if (ent >= MAX_EDICTS)
287 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
291 if (ent >= cl.max_entities)
292 CL_ExpandEntities(ent);
294 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
307 static unsigned char olddata[NET_MAXMESSAGE];
308 void CL_KeepaliveMessage (qboolean readmessages)
310 static double lastdirtytime = 0;
311 static qboolean recursive = false;
314 static double countdownmsg = 0;
315 static double countdownupdate = 0;
318 qboolean thisrecursive;
320 thisrecursive = recursive;
323 dirtytime = Sys_DirtyTime();
324 deltatime = dirtytime - lastdirtytime;
325 lastdirtytime = dirtytime;
326 if (deltatime <= 0 || deltatime >= 1800.0)
329 countdownmsg -= deltatime;
330 countdownupdate -= deltatime;
334 if(cls.state != ca_dedicated)
336 if(countdownupdate <= 0) // check if time stepped backwards
338 SCR_UpdateLoadingScreenIfShown();
344 // no need if server is local and definitely not if this is a demo
345 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
347 recursive = thisrecursive;
353 // read messages from server, should just be nops
355 memcpy(olddata, cl_message.data, cl_message.cursize);
357 NetConn_ClientFrame();
360 memcpy(cl_message.data, olddata, cl_message.cursize);
363 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
366 unsigned char buf[4];
369 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370 Con_Print("--> client to server keepalive\n");
371 memset(&msg, 0, sizeof(msg));
373 msg.maxsize = sizeof(buf);
374 MSG_WriteChar(&msg, clc_nop);
375 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
378 recursive = thisrecursive;
381 void CL_ParseEntityLump(char *entdata)
383 qboolean loadedsky = false;
385 char key[128], value[MAX_INPUTLINE];
386 FOG_clear(); // LordHavoc: no fog until set
387 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
388 R_SetSkyBox(cl.worldmodel->brush.skybox);
392 if (!COM_ParseToken_Simple(&data, false, false, true))
394 if (com_token[0] != '{')
398 if (!COM_ParseToken_Simple(&data, false, false, true))
400 if (com_token[0] == '}')
401 break; // end of worldspawn
402 if (com_token[0] == '_')
403 strlcpy (key, com_token + 1, sizeof (key));
405 strlcpy (key, com_token, sizeof (key));
406 while (key[strlen(key)-1] == ' ') // remove trailing spaces
407 key[strlen(key)-1] = 0;
408 if (!COM_ParseToken_Simple(&data, false, false, true))
410 strlcpy (value, com_token, sizeof (value));
411 if (!strcmp("sky", key))
416 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
421 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
426 else if (!strcmp("fog", key))
428 FOG_clear(); // so missing values get good defaults
429 r_refdef.fog_start = 0;
430 r_refdef.fog_alpha = 1;
431 r_refdef.fog_end = 16384;
432 r_refdef.fog_height = 1<<30;
433 r_refdef.fog_fadedepth = 128;
435 #define sscanf sscanf_s
437 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
439 else if (!strcmp("fog_density", key))
440 r_refdef.fog_density = atof(value);
441 else if (!strcmp("fog_red", key))
442 r_refdef.fog_red = atof(value);
443 else if (!strcmp("fog_green", key))
444 r_refdef.fog_green = atof(value);
445 else if (!strcmp("fog_blue", key))
446 r_refdef.fog_blue = atof(value);
447 else if (!strcmp("fog_alpha", key))
448 r_refdef.fog_alpha = atof(value);
449 else if (!strcmp("fog_start", key))
450 r_refdef.fog_start = atof(value);
451 else if (!strcmp("fog_end", key))
452 r_refdef.fog_end = atof(value);
453 else if (!strcmp("fog_height", key))
454 r_refdef.fog_height = atof(value);
455 else if (!strcmp("fog_fadedepth", key))
456 r_refdef.fog_fadedepth = atof(value);
457 else if (!strcmp("fog_heighttexture", key))
459 FOG_clear(); // so missing values get good defaults
461 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
463 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
465 r_refdef.fog_height_texturename[63] = 0;
469 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
470 R_SetSkyBox("unit1_");
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
475 static void CL_SetupWorldModel(void)
477 prvm_prog_t *prog = CLVM_prog;
478 // update the world model
479 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480 CL_UpdateRenderEntity(&cl.entities[0].render);
482 // make sure the cl.worldname and related cvars are set up now that we know the world model name
483 // set up csqc world for collision culling
486 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490 Cvar_SetQuick(&cl_worldname, cl.worldname);
491 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
497 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498 Cvar_SetQuick(&cl_worldnamenoextension, "");
499 Cvar_SetQuick(&cl_worldbasename, "");
500 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
502 World_Start(&cl.world);
504 // load or reload .loc file for team chat messages
507 // make sure we send enough keepalives
508 CL_KeepaliveMessage(false);
510 // reset particles and other per-level things
513 // make sure we send enough keepalives
514 CL_KeepaliveMessage(false);
516 // load the team chat beep if possible
517 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
519 // check memory integrity
520 Mem_CheckSentinelsGlobal();
536 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
541 // see if the file already exists
542 file = FS_OpenVirtualFile(filename, true);
549 // download messages in a demo would be bad
550 if (cls.demorecording)
552 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
556 // don't try to download when playing a demo
560 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561 Con_Printf("Downloading %s\n", filename);
563 if (!cls.qw_downloadmemory)
565 cls.qw_downloadmemory = NULL;
566 cls.qw_downloadmemorycursize = 0;
567 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
570 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
573 cls.qw_downloadnumber++;
574 cls.qw_downloadpercent = 0;
575 cls.qw_downloadmemorycursize = 0;
580 static void QW_CL_ProcessUserInfo(int slot);
581 static void QW_CL_RequestNextDownload(void)
586 // clear name of file that just finished
587 cls.qw_downloadname[0] = 0;
589 // skip the download fragment if playing a demo
595 switch (cls.qw_downloadtype)
600 if (cls.qw_downloadnumber == 0)
601 Con_Printf("Checking skins...\n");
602 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
604 if (!cl.scores[cls.qw_downloadnumber].name[0])
606 // check if we need to download the file, and return if so
607 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
611 cls.qw_downloadtype = dl_none;
613 // load any newly downloaded skins
614 for (i = 0;i < cl.maxclients;i++)
615 QW_CL_ProcessUserInfo(i);
617 // if we're still in signon stages, request the next one
618 if (cls.signon != SIGNONS)
620 cls.signon = SIGNONS-1;
621 // we'll go to SIGNONS when the first entity update is received
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
627 if (cls.qw_downloadnumber == 0)
629 Con_Printf("Checking models...\n");
630 cls.qw_downloadnumber = 1;
633 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
636 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
639 cl.qw_modelindex_spike = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
641 cl.qw_modelindex_player = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
643 cl.qw_modelindex_flag = cls.qw_downloadnumber;
644 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
645 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
646 // check if we need to download the file, and return if so
647 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
651 cls.qw_downloadtype = dl_none;
653 // touch all of the precached models that are still loaded so we can free
654 // anything that isn't needed
657 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
658 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
659 // precache any models used by the client (this also marks them used)
660 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
661 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
662 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
663 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
665 // we purge the models and sounds later in CL_SignonReply
668 // now we try to load everything that is new
671 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
672 if (cl.model_precache[1]->Draw == NULL)
673 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
676 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
677 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
678 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
680 // check memory integrity
681 Mem_CheckSentinelsGlobal();
683 // now that we have a world model, set up the world entity, renderer
685 CL_SetupWorldModel();
687 // add pmodel/emodel CRCs to userinfo
688 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
689 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
691 // done checking sounds and models, send a prespawn command now
692 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
693 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
695 if (cls.qw_downloadmemory)
697 Mem_Free(cls.qw_downloadmemory);
698 cls.qw_downloadmemory = NULL;
702 cl.loadfinished = true;
705 if (cls.qw_downloadnumber == 0)
707 Con_Printf("Checking sounds...\n");
708 cls.qw_downloadnumber = 1;
711 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
713 // check if we need to download the file, and return if so
714 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
718 cls.qw_downloadtype = dl_none;
720 // clear sound usage flags for purging of unused sounds
723 // precache any sounds used by the client
724 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
725 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
726 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
728 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
729 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
730 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
732 // sounds used by the game
733 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
734 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
736 // we purge the models and sounds later in CL_SignonReply
739 // check memory integrity
740 Mem_CheckSentinelsGlobal();
742 // done with sound downloads, next we check models
743 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
744 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
748 Con_Printf("Unknown download type.\n");
752 static void QW_CL_ParseDownload(void)
754 int size = (signed short)MSG_ReadShort(&cl_message);
755 int percent = MSG_ReadByte(&cl_message);
757 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
759 // skip the download fragment if playing a demo
763 cl_message.readcount += size;
769 Con_Printf("File not found.\n");
770 QW_CL_RequestNextDownload();
774 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
775 Host_Error("corrupt download message\n");
777 // make sure the buffer is big enough to include this new fragment
778 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
781 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
782 cls.qw_downloadmemorymaxsize *= 2;
783 old = cls.qw_downloadmemory;
784 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
787 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
792 // read the fragment out of the packet
793 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
794 cls.qw_downloadmemorycursize += size;
795 cls.qw_downloadspeedcount += size;
797 cls.qw_downloadpercent = percent;
801 // request next fragment
802 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
803 MSG_WriteString(&cls.netcon->message, "nextdl");
808 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
810 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
812 cls.qw_downloadpercent = 0;
814 // start downloading the next file (or join the game)
815 QW_CL_RequestNextDownload();
819 static void QW_CL_ParseModelList(void)
822 int nummodels = MSG_ReadByte(&cl_message);
826 // parse model precache list
829 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
833 if (nummodels==MAX_MODELS)
834 Host_Error("Server sent too many model precaches");
835 if (strlen(str) >= MAX_QPATH)
836 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
837 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
840 n = MSG_ReadByte(&cl_message);
843 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
844 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
849 cls.qw_downloadnumber = 0;
850 cls.qw_downloadtype = dl_model;
851 QW_CL_RequestNextDownload();
854 static void QW_CL_ParseSoundList(void)
857 int numsounds = MSG_ReadByte(&cl_message);
861 // parse sound precache list
864 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
868 if (numsounds==MAX_SOUNDS)
869 Host_Error("Server sent too many sound precaches");
870 if (strlen(str) >= MAX_QPATH)
871 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
872 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
875 n = MSG_ReadByte(&cl_message);
879 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
880 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
885 cls.qw_downloadnumber = 0;
886 cls.qw_downloadtype = dl_sound;
887 QW_CL_RequestNextDownload();
890 static void QW_CL_Skins_f(void)
892 cls.qw_downloadnumber = 0;
893 cls.qw_downloadtype = dl_skin;
894 QW_CL_RequestNextDownload();
897 static void QW_CL_Changing_f(void)
899 if (cls.qw_downloadmemory) // don't change when downloading
904 cls.signon = 1; // not active anymore, but not disconnected
905 Con_Printf("\nChanging map...\n");
908 void QW_CL_NextUpload(void)
910 int r, percent, size;
912 if (!cls.qw_uploaddata)
915 r = cls.qw_uploadsize - cls.qw_uploadpos;
918 size = min(1, cls.qw_uploadsize);
919 percent = (cls.qw_uploadpos+r)*100/size;
921 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
922 MSG_WriteShort(&cls.netcon->message, r);
923 MSG_WriteByte(&cls.netcon->message, percent);
924 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
926 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
928 cls.qw_uploadpos += r;
930 if (cls.qw_uploadpos < cls.qw_uploadsize)
933 Con_Printf("Upload completed\n");
938 void QW_CL_StartUpload(unsigned char *data, int size)
940 // do nothing in demos or if not connected
944 // abort existing upload if in progress
947 Con_DPrintf("Starting upload of %d bytes...\n", size);
949 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
950 memcpy(cls.qw_uploaddata, data, size);
951 cls.qw_uploadsize = size;
952 cls.qw_uploadpos = 0;
958 qboolean QW_CL_IsUploading(void)
960 return cls.qw_uploaddata != NULL;
964 void QW_CL_StopUpload(void)
966 if (cls.qw_uploaddata)
967 Mem_Free(cls.qw_uploaddata);
968 cls.qw_uploaddata = NULL;
969 cls.qw_uploadsize = 0;
970 cls.qw_uploadpos = 0;
973 static void QW_CL_ProcessUserInfo(int slot)
975 int topcolor, bottomcolor;
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
980 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
982 cl.scores[slot].qw_spectator = temp[0] != 0;
983 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
984 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
985 if (!cl.scores[slot].qw_skin[0])
986 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
990 static void QW_CL_UpdateUserInfo(void)
993 slot = MSG_ReadByte(&cl_message);
994 if (slot >= cl.maxclients)
996 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
997 MSG_ReadLong(&cl_message);
998 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1001 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1002 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1004 QW_CL_ProcessUserInfo(slot);
1007 static void QW_CL_SetInfo(void)
1012 slot = MSG_ReadByte(&cl_message);
1013 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1014 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1015 if (slot >= cl.maxclients)
1017 Con_Printf("svc_setinfo >= cl.maxclients\n");
1020 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1022 QW_CL_ProcessUserInfo(slot);
1025 static void QW_CL_ServerInfo(void)
1030 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1031 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1032 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1033 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1034 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1035 cl.qw_teamplay = atoi(temp);
1038 static void QW_CL_ParseNails(void)
1041 int numnails = MSG_ReadByte(&cl_message);
1043 unsigned char bits[6];
1044 for (i = 0;i < numnails;i++)
1046 for (j = 0;j < 6;j++)
1047 bits[j] = MSG_ReadByte(&cl_message);
1048 if (cl.qw_num_nails >= 255)
1050 v = cl.qw_nails[cl.qw_num_nails++];
1051 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1052 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1053 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1054 v[3] = -360*(bits[4]>>4)/16;
1055 v[4] = 360*bits[5]/256;
1060 static void CL_UpdateItemsAndWeapon(void)
1063 // check for important changes
1066 if (cl.olditems != cl.stats[STAT_ITEMS])
1067 for (j = 0;j < 32;j++)
1068 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1069 cl.item_gettime[j] = cl.time;
1070 cl.olditems = cl.stats[STAT_ITEMS];
1072 // GAME_NEXUIZ hud needs weapon change time
1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1074 cl.weapontime = cl.time;
1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1078 #define LOADPROGRESSWEIGHT_SOUND 1.0
1079 #define LOADPROGRESSWEIGHT_MODEL 4.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1081 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1083 static void CL_BeginDownloads(qboolean aborteddownload)
1086 // quakeworld works differently
1087 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1090 // this would be a good place to do curl downloads
1091 if(Curl_Have_forthismap())
1093 Curl_Register_predownload(); // come back later
1097 // if we got here...
1098 // curl is done, so let's start with the business
1100 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1101 cl.loadbegun = true;
1103 // if already downloading something from the previous level, don't stop it
1104 if (cls.qw_downloadname[0])
1107 if (cl.downloadcsqc)
1110 cl.downloadcsqc = false;
1113 && csqc_progname.string
1114 && csqc_progname.string[0]
1115 && csqc_progcrc.integer >= 0
1116 && cl_serverextension_download.integer
1117 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1118 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1120 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1121 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1122 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1124 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1129 if (cl.loadmodel_current < cl.loadmodel_total)
1132 if(cl.loadmodel_current == 1)
1134 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1135 SCR_PushLoadingScreen(false, "Loading precached models",
1137 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1138 + LOADPROGRESSWEIGHT_WORLDMODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142 + LOADPROGRESSWEIGHT_WORLDMODEL
1143 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1147 SCR_BeginLoadingPlaque(false);
1149 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1151 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1153 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1155 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1156 + LOADPROGRESSWEIGHT_WORLDMODEL
1157 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1160 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1162 SCR_PopLoadingScreen(false);
1163 if(cl.loadmodel_current == 1)
1165 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1166 SCR_PopLoadingScreen(false);
1170 CL_KeepaliveMessage(true);
1172 // if running a local game, calling Mod_ForName is a completely wasted effort...
1174 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1177 if(cl.loadmodel_current == 1)
1179 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1180 Mod_FreeQ3Shaders();
1182 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1184 SCR_PopLoadingScreen(false);
1185 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1187 // we now have the worldmodel so we can set up the game world
1188 SCR_PushLoadingScreen(true, "world model setup",
1190 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1192 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1193 + LOADPROGRESSWEIGHT_WORLDMODEL
1194 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1197 CL_SetupWorldModel();
1198 SCR_PopLoadingScreen(true);
1199 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1201 cl.loadfinished = true;
1202 // now issue the spawn to move on to signon 2 like normal
1204 Cmd_ForwardStringToServer("prespawn");
1208 SCR_PopLoadingScreen(false);
1209 // finished loading models
1212 if (cl.loadsound_current < cl.loadsound_total)
1215 if(cl.loadsound_current == 1)
1216 SCR_PushLoadingScreen(false, "Loading precached sounds",
1218 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1220 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1221 + LOADPROGRESSWEIGHT_WORLDMODEL
1222 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1223 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1226 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1228 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1229 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1231 SCR_PopLoadingScreen(false);
1234 CL_KeepaliveMessage(true);
1235 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1236 SCR_PopLoadingScreen(false);
1238 SCR_PopLoadingScreen(false);
1239 // finished loading sounds
1242 if(IS_NEXUIZ_DERIVED(gamemode))
1243 Cvar_SetValueQuick(&cl_serverextension_download, false);
1244 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1245 // of dependencies) anyway, and can mess around with the game directory;
1246 // until this is fixed, only support pk3 downloads via curl, and turn off
1247 // individual file downloads other than for CSQC
1248 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1250 // idea: support download of pk3 files using this protocol later
1252 // note: the reason these loops skip already-loaded things is that it
1253 // enables this command to be issued during the game if desired
1255 if (cl.downloadmodel_current < cl.loadmodel_total)
1259 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1261 if (aborteddownload)
1264 if (cl.downloadmodel_current == 1)
1266 // the worldmodel failed, but we need to set up anyway
1267 Mod_FreeQ3Shaders();
1268 CL_SetupWorldModel();
1269 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1271 cl.loadfinished = true;
1272 // now issue the spawn to move on to signon 2 like normal
1274 Cmd_ForwardStringToServer("prespawn");
1277 aborteddownload = false;
1280 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1282 CL_KeepaliveMessage(true);
1283 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1285 if (cl.downloadmodel_current == 1)
1286 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1288 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1289 // regarding the * check: don't try to download submodels
1290 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1292 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1293 // we'll try loading again when the download finishes
1298 if(cl.downloadmodel_current == 1)
1300 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1301 Mod_FreeQ3Shaders();
1304 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1305 if (cl.downloadmodel_current == 1)
1307 // we now have the worldmodel so we can set up the game world
1308 // or maybe we do not have it (cl_serverextension_download 0)
1309 // then we need to continue loading ANYWAY!
1310 CL_SetupWorldModel();
1311 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1313 cl.loadfinished = true;
1314 // now issue the spawn to move on to signon 2 like normal
1316 Cmd_ForwardStringToServer("prespawn");
1321 // finished loading models
1324 if (cl.downloadsound_current < cl.loadsound_total)
1328 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1330 char soundname[MAX_QPATH];
1331 if (aborteddownload)
1333 aborteddownload = false;
1336 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1338 CL_KeepaliveMessage(true);
1339 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1340 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1342 Con_Printf("Sound %s not found\n", soundname);
1343 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1345 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1346 // we'll try loading again when the download finishes
1350 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1353 // finished loading sounds
1356 SCR_PopLoadingScreen(false);
1358 if (!cl.loadfinished)
1360 cl.loadfinished = true;
1362 // check memory integrity
1363 Mem_CheckSentinelsGlobal();
1365 // now issue the spawn to move on to signon 2 like normal
1367 Cmd_ForwardStringToServer("prespawn");
1371 static void CL_BeginDownloads_f(void)
1373 // prevent cl_begindownloads from being issued multiple times in one match
1374 // to prevent accidentally cancelled downloads
1376 Con_Printf("cl_begindownloads is only valid once per match\n");
1378 CL_BeginDownloads(false);
1381 static void CL_StopDownload(int size, int crc)
1383 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1386 size_t existingsize;
1387 const char *extension;
1389 if(cls.qw_download_deflate)
1392 size_t inflated_size;
1393 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1394 Mem_Free(cls.qw_downloadmemory);
1397 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1398 cls.qw_downloadmemory = out;
1399 cls.qw_downloadmemorycursize = (int)inflated_size;
1403 cls.qw_downloadmemory = NULL;
1404 cls.qw_downloadmemorycursize = 0;
1405 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1409 if(!cls.qw_downloadmemory)
1411 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1415 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416 size = cls.qw_downloadmemorycursize;
1418 // save to disk only if we don't already have it
1419 // (this is mainly for playing back demos)
1420 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1421 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1422 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1424 if ((int)existingsize != size || existingcrc != crc)
1426 // we have a mismatching file, pick another name for it
1427 char name[MAX_QPATH*2];
1428 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1429 if (!FS_FileExists(name))
1431 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1432 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1433 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1435 if(cls.caughtcsprogsdata)
1436 Mem_Free(cls.caughtcsprogsdata);
1437 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1438 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1439 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1440 Con_DPrintf("Buffered \"%s\"\n", name);
1447 // we either don't have it or have a mismatching file...
1448 // so it's time to accept the file
1449 // but if we already have a mismatching file we need to rename
1450 // this new one, and if we already have this file in renamed form,
1452 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1453 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1454 extension = FS_FileExtension(cls.qw_downloadname);
1455 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1460 else if (cls.qw_downloadmemory && size)
1462 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1463 CL_BeginDownloads(true);
1466 if (cls.qw_downloadmemory)
1467 Mem_Free(cls.qw_downloadmemory);
1468 cls.qw_downloadmemory = NULL;
1469 cls.qw_downloadname[0] = 0;
1470 cls.qw_downloadmemorymaxsize = 0;
1471 cls.qw_downloadmemorycursize = 0;
1472 cls.qw_downloadpercent = 0;
1475 static void CL_ParseDownload(void)
1478 static unsigned char data[NET_MAXMESSAGE];
1479 start = MSG_ReadLong(&cl_message);
1480 size = (unsigned short)MSG_ReadShort(&cl_message);
1482 // record the start/size information to ack in the next input packet
1483 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1485 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1487 cls.dp_downloadack[i].start = start;
1488 cls.dp_downloadack[i].size = size;
1493 MSG_ReadBytes(&cl_message, size, data);
1495 if (!cls.qw_downloadname[0])
1498 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1502 if (start + size > cls.qw_downloadmemorymaxsize)
1503 Host_Error("corrupt download message\n");
1505 // only advance cursize if the data is at the expected position
1506 // (gaps are unacceptable)
1507 memcpy(cls.qw_downloadmemory + start, data, size);
1508 cls.qw_downloadmemorycursize = start + size;
1509 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1510 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1511 cls.qw_downloadspeedcount += size;
1514 static void CL_DownloadBegin_f(void)
1516 int size = atoi(Cmd_Argv(1));
1518 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1520 Con_Printf("cl_downloadbegin: received bogus information\n");
1521 CL_StopDownload(0, 0);
1525 if (cls.qw_downloadname[0])
1526 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1528 CL_StopDownload(0, 0);
1530 // we're really beginning a download now, so initialize stuff
1531 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1532 cls.qw_downloadmemorymaxsize = size;
1533 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1534 cls.qw_downloadnumber++;
1536 cls.qw_download_deflate = false;
1539 if(!strcmp(Cmd_Argv(3), "deflate"))
1540 cls.qw_download_deflate = true;
1541 // check further encodings here
1544 Cmd_ForwardStringToServer("sv_startdownload");
1547 static void CL_StopDownload_f(void)
1550 if (cls.qw_downloadname[0])
1552 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1553 CL_StopDownload(0, 0);
1555 CL_BeginDownloads(true);
1558 static void CL_DownloadFinished_f(void)
1562 Con_Printf("Malformed cl_downloadfinished command\n");
1565 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1566 CL_BeginDownloads(false);
1569 static void CL_SendPlayerInfo(void)
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1581 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1584 if (cl_pmodel.integer)
1586 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1589 if (*cl_playermodel.string)
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1594 if (*cl_playerskin.string)
1596 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1602 =====================
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1608 static void CL_SignonReply (void)
1610 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1617 // send player info before we begin downloads
1618 // (so that the server can see the player name while downloading)
1619 CL_SendPlayerInfo();
1621 // execute cl_begindownloads next frame
1622 // (after any commands added by svc_stufftext have been executed)
1623 // when done with downloads the "prespawn" will be sent
1624 Cbuf_AddText("\ncl_begindownloads\n");
1626 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627 //MSG_WriteString (&cls.netcon->message, "prespawn");
1629 else // playing a demo... make sure loading occurs as soon as possible
1630 CL_BeginDownloads(false);
1636 // LordHavoc: quake sent the player info here but due to downloads
1637 // it is sent earlier instead
1638 // CL_SendPlayerInfo();
1640 // LordHavoc: changed to begin a loading stage and issue this when done
1641 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642 MSG_WriteString (&cls.netcon->message, "spawn");
1649 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650 MSG_WriteString (&cls.netcon->message, "begin");
1655 // after the level has been loaded, we shouldn't need the shaders, and
1656 // if they are needed again they will be automatically loaded...
1657 // we also don't need the unused models or sounds from the last level
1658 Mod_FreeQ3Shaders();
1663 if (COM_CheckParm("-profilegameonly"))
1664 Sys_AllowProfiling(true);
1674 static void CL_ParseServerInfo (void)
1678 protocolversion_t protocol;
1679 int nummodels, numsounds;
1682 // if we start loading a level and a video is still playing, stop it
1685 Con_DPrint("Serverinfo packet received.\n");
1686 Collision_Cache_Reset(true);
1688 // if server is active, we already began a loading plaque
1691 SCR_BeginLoadingPlaque(false);
1693 // free q3 shaders so that any newly downloaded shaders will be active
1694 Mod_FreeQ3Shaders();
1697 // check memory integrity
1698 Mem_CheckSentinelsGlobal();
1700 // clear cl_serverextension cvars
1701 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1704 // wipe the client_state_t struct
1708 // parse protocol version number
1709 i = MSG_ReadLong(&cl_message);
1710 protocol = Protocol_EnumForNumber(i);
1711 if (protocol == PROTOCOL_UNKNOWN)
1713 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1716 // hack for unmarked Nehahra movie demos which had a custom protocol
1717 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1718 protocol = PROTOCOL_NEHAHRAMOVIE;
1719 cls.protocol = protocol;
1720 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1722 cl.num_entities = 1;
1724 if (protocol == PROTOCOL_QUAKEWORLD)
1726 char gamedir[1][MAX_QPATH];
1728 cl.qw_servercount = MSG_ReadLong(&cl_message);
1730 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731 Con_Printf("server gamedir is %s\n", str);
1732 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1734 // change gamedir if needed
1735 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1736 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1738 cl.gametype = GAME_DEATHMATCH;
1741 // parse player number
1742 i = MSG_ReadByte(&cl_message);
1743 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1744 //cl.qw_spectator = (i & 128) != 0;
1745 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1746 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1748 // get the full level name
1749 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1750 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1752 // get the movevars that are defined in the qw protocol
1753 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1754 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1756 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1757 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1759 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1760 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1761 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1762 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1764 // other movevars not in the protocol...
1765 cl.movevars_wallfriction = 0;
1766 cl.movevars_timescale = 1;
1767 cl.movevars_jumpvelocity = 270;
1768 cl.movevars_edgefriction = 1;
1769 cl.movevars_maxairspeed = 30;
1770 cl.movevars_stepheight = 18;
1771 cl.movevars_airaccel_qw = 1;
1772 cl.movevars_airaccel_sideways_friction = 0;
1774 // seperate the printfs so the server message can have a color
1775 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1777 // check memory integrity
1778 Mem_CheckSentinelsGlobal();
1782 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1783 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1786 cl.loadbegun = false;
1787 cl.loadfinished = false;
1789 cls.state = ca_connected;
1792 // note: on QW protocol we can't set up the gameworld until after
1793 // downloads finish...
1794 // (we don't even know the name of the map yet)
1795 // this also means cl_autodemo does not work on QW protocol...
1797 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1798 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1799 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1800 Cvar_SetQuick(&cl_worldname, cl.worldname);
1801 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1802 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1804 // check memory integrity
1805 Mem_CheckSentinelsGlobal();
1810 cl.maxclients = MSG_ReadByte(&cl_message);
1811 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1813 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1816 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1819 cl.gametype = MSG_ReadByte(&cl_message);
1820 // the original id singleplayer demos are bugged and contain
1821 // GAME_DEATHMATCH even for singleplayer
1822 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1823 cl.gametype = GAME_COOP;
1825 // parse signon message
1826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1827 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1829 // seperate the printfs so the server message can have a color
1830 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1831 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1833 // check memory integrity
1834 Mem_CheckSentinelsGlobal();
1836 // parse model precache list
1837 for (nummodels=1 ; ; nummodels++)
1839 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1842 if (nummodels==MAX_MODELS)
1843 Host_Error ("Server sent too many model precaches");
1844 if (strlen(str) >= MAX_QPATH)
1845 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1846 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1848 // parse sound precache list
1849 for (numsounds=1 ; ; numsounds++)
1851 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1854 if (numsounds==MAX_SOUNDS)
1855 Host_Error("Server sent too many sound precaches");
1856 if (strlen(str) >= MAX_QPATH)
1857 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1861 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1862 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1863 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1864 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1865 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1866 Cvar_SetQuick(&cl_worldname, cl.worldname);
1867 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1868 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1870 // touch all of the precached models that are still loaded so we can free
1871 // anything that isn't needed
1874 for (i = 1;i < nummodels;i++)
1875 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1876 // precache any models used by the client (this also marks them used)
1877 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1878 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1879 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1880 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1882 // we purge the models and sounds later in CL_SignonReply
1883 //Mod_PurgeUnused();
1886 // clear sound usage flags for purging of unused sounds
1889 // precache any sounds used by the client
1890 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1891 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1892 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1894 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1895 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1896 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1898 // sounds used by the game
1899 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1900 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1902 // now we try to load everything that is new
1903 cl.loadmodel_current = 1;
1904 cl.downloadmodel_current = 1;
1905 cl.loadmodel_total = nummodels;
1906 cl.loadsound_current = 1;
1907 cl.downloadsound_current = 1;
1908 cl.loadsound_total = numsounds;
1909 cl.downloadcsqc = true;
1910 cl.loadbegun = false;
1911 cl.loadfinished = false;
1914 // check memory integrity
1915 Mem_CheckSentinelsGlobal();
1917 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1918 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1920 char demofile[MAX_OSPATH];
1922 if (cls.demorecording)
1924 // finish the previous level's demo file
1928 // start a new demo file
1929 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1931 Con_Printf ("Auto-recording to %s.\n", demofile);
1933 // Reset bit 0 for every new demo
1934 Cvar_SetValueQuick(&cl_autodemo_delete,
1935 (cl_autodemo_delete.integer & ~0x1)
1937 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1940 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1943 cls.forcetrack = -1;
1944 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1945 cls.demorecording = true;
1946 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1947 cls.demo_lastcsprogssize = -1;
1948 cls.demo_lastcsprogscrc = -1;
1951 Con_Print ("ERROR: couldn't open.\n");
1954 cl.islocalgame = NetConn_IsLocalGame();
1957 void CL_ValidateState(entity_state_t *s)
1964 if (s->modelindex >= MAX_MODELS)
1965 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1967 // these warnings are only warnings, no corrections are made to the state
1968 // because states are often copied for decoding, which otherwise would
1969 // propogate some of the corrections accidentally
1970 // (this used to happen, sometimes affecting skin and frame)
1972 // colormap is client index + 1
1973 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1974 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1976 if (developer_extra.integer)
1978 model = CL_GetModelByIndex(s->modelindex);
1979 if (model && model->type && s->frame >= model->numframes)
1980 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1981 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1982 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1986 void CL_MoveLerpEntityStates(entity_t *ent)
1988 float odelta[3], adelta[3];
1989 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1990 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1991 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1993 // reset all persistent stuff if this is a new entity
1994 ent->persistent.lerpdeltatime = 0;
1995 ent->persistent.lerpstarttime = cl.mtime[1];
1996 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1997 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1998 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1999 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2000 // reset animation interpolation as well
2001 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2002 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2003 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2004 ent->render.shadertime = cl.time;
2005 // reset various persistent stuff
2006 ent->persistent.muzzleflash = 0;
2007 ent->persistent.trail_allowed = false;
2009 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2011 // don't interpolate the move
2012 ent->persistent.lerpdeltatime = 0;
2013 ent->persistent.lerpstarttime = cl.mtime[1];
2014 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018 ent->persistent.trail_allowed = false;
2020 // if(ent->state_current.frame != ent->state_previous.frame)
2021 // do this even if we did change the frame
2022 // teleport bit is only used if an animation restart, or a jump, is necessary
2023 // so it should be always harmless to do this
2025 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2026 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2027 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2030 // note that this case must do everything the following case does too
2032 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2034 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2035 ent->render.framegroupblend[1].lerp = 1;
2036 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2037 ent->render.framegroupblend[0].start = cl.time;
2038 ent->render.framegroupblend[0].lerp = 0;
2040 else if (DotProduct(odelta, odelta) > 1000*1000
2041 || (cl.fixangle[0] && !cl.fixangle[1])
2042 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2043 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2045 // don't interpolate the move
2046 // (the fixangle[] check detects teleports, but not constant fixangles
2047 // such as when spectating)
2048 ent->persistent.lerpdeltatime = 0;
2049 ent->persistent.lerpstarttime = cl.mtime[1];
2050 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2051 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2052 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2053 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2054 ent->persistent.trail_allowed = false;
2056 else if (ent->state_current.flags & RENDER_STEP)
2058 // monster interpolation
2059 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2061 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2062 ent->persistent.lerpstarttime = cl.mtime[1];
2063 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2064 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2065 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2066 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2072 ent->persistent.lerpstarttime = ent->state_previous.time;
2073 // no lerp if it's singleplayer
2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2075 ent->persistent.lerpdeltatime = 0;
2077 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2078 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2079 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2080 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2081 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2083 // trigger muzzleflash effect if necessary
2084 if (ent->state_current.effects & EF_MUZZLEFLASH)
2085 ent->persistent.muzzleflash = 1;
2087 // restart animation bit
2088 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2090 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2091 ent->render.framegroupblend[1].lerp = 1;
2092 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2093 ent->render.framegroupblend[0].start = cl.time;
2094 ent->render.framegroupblend[0].lerp = 0;
2103 static void CL_ParseBaseline (entity_t *ent, int large)
2107 ent->state_baseline = defaultstate;
2108 // FIXME: set ent->state_baseline.number?
2109 ent->state_baseline.active = true;
2112 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2113 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2115 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2117 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2118 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2122 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2123 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2125 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2126 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2127 for (i = 0;i < 3;i++)
2129 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2130 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2132 ent->state_previous = ent->state_current = ent->state_baseline;
2140 Server information pertaining to this client only
2143 static void CL_ParseClientdata (void)
2147 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2148 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2149 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2150 cl.mviewzoom[1] = cl.mviewzoom[0];
2152 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2154 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2155 cl.stats[STAT_ITEMS] = 0;
2156 cl.stats[STAT_VIEWZOOM] = 255;
2159 cl.mpunchangle[0][0] = 0;
2160 cl.mpunchangle[0][1] = 0;
2161 cl.mpunchangle[0][2] = 0;
2162 cl.mpunchvector[0][0] = 0;
2163 cl.mpunchvector[0][1] = 0;
2164 cl.mpunchvector[0][2] = 0;
2165 cl.mvelocity[0][0] = 0;
2166 cl.mvelocity[0][1] = 0;
2167 cl.mvelocity[0][2] = 0;
2168 cl.mviewzoom[0] = 1;
2170 bits = (unsigned short) MSG_ReadShort(&cl_message);
2171 if (bits & SU_EXTEND1)
2172 bits |= (MSG_ReadByte(&cl_message) << 16);
2173 if (bits & SU_EXTEND2)
2174 bits |= (MSG_ReadByte(&cl_message) << 24);
2176 if (bits & SU_VIEWHEIGHT)
2177 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2179 if (bits & SU_IDEALPITCH)
2180 cl.idealpitch = MSG_ReadChar(&cl_message);
2182 for (i = 0;i < 3;i++)
2184 if (bits & (SU_PUNCH1<<i) )
2186 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2187 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2189 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2191 if (bits & (SU_PUNCHVEC1<<i))
2193 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2194 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2196 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2198 if (bits & (SU_VELOCITY1<<i) )
2200 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2201 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2203 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2207 // LordHavoc: hipnotic demos don't have this bit set but should
2208 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2209 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2211 cl.onground = (bits & SU_ONGROUND) != 0;
2212 cl.inwater = (bits & SU_INWATER) != 0;
2214 if (cls.protocol == PROTOCOL_DARKPLACES5)
2216 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2217 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2218 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2219 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2224 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2225 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2227 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2229 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2230 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2231 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2232 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2234 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2235 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2236 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2238 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2239 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2240 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2241 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2242 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2244 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2247 if (bits & SU_VIEWZOOM)
2249 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2250 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2252 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2255 // viewzoom interpolation
2256 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2260 =====================
2262 =====================
2264 static void CL_ParseStatic (int large)
2268 if (cl.num_static_entities >= cl.max_static_entities)
2269 Host_Error ("Too many static entities");
2270 ent = &cl.static_entities[cl.num_static_entities++];
2271 CL_ParseBaseline (ent, large);
2273 if (ent->state_baseline.modelindex == 0)
2275 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2276 cl.num_static_entities--;
2277 // This is definitely a cheesy way to conserve resources...
2281 // copy it to the current state
2282 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2283 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2284 ent->render.framegroupblend[0].lerp = 1;
2285 // make torchs play out of sync
2286 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2287 ent->render.skinnum = ent->state_baseline.skin;
2288 ent->render.effects = ent->state_baseline.effects;
2289 ent->render.alpha = 1;
2291 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2292 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2294 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2295 ent->render.allowdecals = true;
2296 CL_UpdateRenderEntity(&ent->render);
2304 static void CL_ParseStaticSound (int large)
2307 int sound_num, vol, atten;
2309 MSG_ReadVector(&cl_message, org, cls.protocol);
2310 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2311 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2313 sound_num = MSG_ReadByte(&cl_message);
2315 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2317 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2321 vol = MSG_ReadByte(&cl_message);
2322 atten = MSG_ReadByte(&cl_message);
2324 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2327 static void CL_ParseEffect (void)
2330 int modelindex, startframe, framecount, framerate;
2332 MSG_ReadVector(&cl_message, org, cls.protocol);
2333 modelindex = MSG_ReadByte(&cl_message);
2334 startframe = MSG_ReadByte(&cl_message);
2335 framecount = MSG_ReadByte(&cl_message);
2336 framerate = MSG_ReadByte(&cl_message);
2338 CL_Effect(org, modelindex, startframe, framecount, framerate);
2341 static void CL_ParseEffect2 (void)
2344 int modelindex, startframe, framecount, framerate;
2346 MSG_ReadVector(&cl_message, org, cls.protocol);
2347 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2348 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2349 framecount = MSG_ReadByte(&cl_message);
2350 framerate = MSG_ReadByte(&cl_message);
2352 CL_Effect(org, modelindex, startframe, framecount, framerate);
2355 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2360 if (ent >= MAX_EDICTS)
2362 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2366 if (ent >= cl.max_entities)
2367 CL_ExpandEntities(ent);
2369 // override any beam with the same entity
2372 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2373 if (b->entity == ent)
2375 // if the entity was not found then just replace an unused beam
2376 if (i == cl.max_beams)
2377 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2380 if (i < cl.max_beams)
2382 cl.num_beams = max(cl.num_beams, i + 1);
2384 b->lightning = lightning;
2386 b->endtime = cl.mtime[0] + 0.2;
2387 VectorCopy (start, b->start);
2388 VectorCopy (end, b->end);
2391 Con_Print("beam list overflow!\n");
2394 static void CL_ParseBeam (dp_model_t *m, int lightning)
2399 ent = (unsigned short) MSG_ReadShort(&cl_message);
2400 MSG_ReadVector(&cl_message, start, cls.protocol);
2401 MSG_ReadVector(&cl_message, end, cls.protocol);
2403 if (ent >= MAX_EDICTS)
2405 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2409 CL_NewBeam(ent, start, end, m, lightning);
2412 static void CL_ParseTempEntity(void)
2420 int colorStart, colorLength, count;
2421 float velspeed, radius;
2422 unsigned char *tempcolor;
2423 matrix4x4_t tempmatrix;
2425 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2427 type = MSG_ReadByte(&cl_message);
2430 case QW_TE_WIZSPIKE:
2431 // spike hitting wall
2432 MSG_ReadVector(&cl_message, pos, cls.protocol);
2433 CL_FindNonSolidLocation(pos, pos, 4);
2434 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2435 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2438 case QW_TE_KNIGHTSPIKE:
2439 // spike hitting wall
2440 MSG_ReadVector(&cl_message, pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2447 // spike hitting wall
2448 MSG_ReadVector(&cl_message, pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 4);
2450 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2459 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2461 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2464 case QW_TE_SUPERSPIKE:
2465 // super spike hitting wall
2466 MSG_ReadVector(&cl_message, pos, cls.protocol);
2467 CL_FindNonSolidLocation(pos, pos, 4);
2468 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2470 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2477 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2479 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2483 case QW_TE_EXPLOSION:
2485 MSG_ReadVector(&cl_message, pos, cls.protocol);
2486 CL_FindNonSolidLocation(pos, pos, 10);
2487 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2489 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2492 case QW_TE_TAREXPLOSION:
2493 // tarbaby explosion
2494 MSG_ReadVector(&cl_message, pos, cls.protocol);
2495 CL_FindNonSolidLocation(pos, pos, 10);
2496 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2500 case QW_TE_LIGHTNING1:
2502 CL_ParseBeam(cl.model_bolt, true);
2505 case QW_TE_LIGHTNING2:
2507 CL_ParseBeam(cl.model_bolt2, true);
2510 case QW_TE_LIGHTNING3:
2512 CL_ParseBeam(cl.model_bolt3, false);
2515 case QW_TE_LAVASPLASH:
2516 MSG_ReadVector(&cl_message, pos, cls.protocol);
2517 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520 case QW_TE_TELEPORT:
2521 MSG_ReadVector(&cl_message, pos, cls.protocol);
2522 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526 // bullet hitting wall
2527 radius = MSG_ReadByte(&cl_message);
2528 MSG_ReadVector(&cl_message, pos, cls.protocol);
2529 CL_FindNonSolidLocation(pos, pos, 4);
2530 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2531 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2532 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2533 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2536 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2541 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2543 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2545 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2551 count = MSG_ReadByte(&cl_message);
2552 MSG_ReadVector(&cl_message, pos, cls.protocol);
2553 CL_FindNonSolidLocation(pos, pos, 4);
2554 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557 case QW_TE_LIGHTNINGBLOOD:
2558 MSG_ReadVector(&cl_message, pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 4);
2560 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2569 type = MSG_ReadByte(&cl_message);
2573 // spike hitting wall
2574 MSG_ReadVector(&cl_message, pos, cls.protocol);
2575 CL_FindNonSolidLocation(pos, pos, 4);
2576 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2580 case TE_KNIGHTSPIKE:
2581 // spike hitting wall
2582 MSG_ReadVector(&cl_message, pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 4);
2584 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2589 // spike hitting wall
2590 MSG_ReadVector(&cl_message, pos, cls.protocol);
2591 CL_FindNonSolidLocation(pos, pos, 4);
2592 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2594 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2599 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2601 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2603 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2607 // quad spike hitting wall
2608 MSG_ReadVector(&cl_message, pos, cls.protocol);
2609 CL_FindNonSolidLocation(pos, pos, 4);
2610 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2612 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2617 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2619 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2621 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2625 // super spike hitting wall
2626 MSG_ReadVector(&cl_message, pos, cls.protocol);
2627 CL_FindNonSolidLocation(pos, pos, 4);
2628 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2630 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2635 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2637 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2639 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2642 case TE_SUPERSPIKEQUAD:
2643 // quad super spike hitting wall
2644 MSG_ReadVector(&cl_message, pos, cls.protocol);
2645 CL_FindNonSolidLocation(pos, pos, 4);
2646 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2648 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2653 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2655 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2657 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2660 // LordHavoc: added for improved blood splatters
2663 MSG_ReadVector(&cl_message, pos, cls.protocol);
2664 CL_FindNonSolidLocation(pos, pos, 4);
2665 dir[0] = MSG_ReadChar(&cl_message);
2666 dir[1] = MSG_ReadChar(&cl_message);
2667 dir[2] = MSG_ReadChar(&cl_message);
2668 count = MSG_ReadByte(&cl_message);
2669 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2673 MSG_ReadVector(&cl_message, pos, cls.protocol);
2674 CL_FindNonSolidLocation(pos, pos, 4);
2675 dir[0] = MSG_ReadChar(&cl_message);
2676 dir[1] = MSG_ReadChar(&cl_message);
2677 dir[2] = MSG_ReadChar(&cl_message);
2678 count = MSG_ReadByte(&cl_message);
2679 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2682 MSG_ReadVector(&cl_message, pos, cls.protocol);
2683 CL_FindNonSolidLocation(pos, pos, 4);
2684 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2686 // LordHavoc: added for improved gore
2687 case TE_BLOODSHOWER:
2689 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2690 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2691 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2692 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2693 vel1[0] = -velspeed;
2694 vel1[1] = -velspeed;
2695 vel1[2] = -velspeed;
2699 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2702 case TE_PARTICLECUBE:
2703 // general purpose particle effect
2704 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2705 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2706 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2707 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2708 colorStart = MSG_ReadByte(&cl_message); // color
2709 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2710 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2711 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2714 case TE_PARTICLERAIN:
2715 // general purpose particle effect
2716 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2717 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2718 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2719 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2720 colorStart = MSG_ReadByte(&cl_message); // color
2721 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2724 case TE_PARTICLESNOW:
2725 // general purpose particle effect
2726 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2727 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2728 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2729 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2730 colorStart = MSG_ReadByte(&cl_message); // color
2731 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2735 // bullet hitting wall
2736 MSG_ReadVector(&cl_message, pos, cls.protocol);
2737 CL_FindNonSolidLocation(pos, pos, 4);
2738 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2739 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2742 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2747 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2749 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2751 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2756 case TE_GUNSHOTQUAD:
2757 // quad bullet hitting wall
2758 MSG_ReadVector(&cl_message, pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 4);
2760 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2764 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2769 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2771 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2773 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2780 MSG_ReadVector(&cl_message, pos, cls.protocol);
2781 CL_FindNonSolidLocation(pos, pos, 10);
2782 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2786 case TE_EXPLOSIONQUAD:
2787 // quad rocket explosion
2788 MSG_ReadVector(&cl_message, pos, cls.protocol);
2789 CL_FindNonSolidLocation(pos, pos, 10);
2790 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2791 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2795 // Nehahra movie colored lighting explosion
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 CL_FindNonSolidLocation(pos, pos, 10);
2798 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2801 CL_ParticleExplosion(pos);
2802 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2803 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2804 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2807 case TE_EXPLOSIONRGB:
2808 // colored lighting explosion
2809 MSG_ReadVector(&cl_message, pos, cls.protocol);
2810 CL_FindNonSolidLocation(pos, pos, 10);
2811 CL_ParticleExplosion(pos);
2812 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2816 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2817 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2820 case TE_TAREXPLOSION:
2821 // tarbaby explosion
2822 MSG_ReadVector(&cl_message, pos, cls.protocol);
2823 CL_FindNonSolidLocation(pos, pos, 10);
2824 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2825 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2829 MSG_ReadVector(&cl_message, pos, cls.protocol);
2830 CL_FindNonSolidLocation(pos, pos, 10);
2831 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2834 case TE_CUSTOMFLASH:
2835 MSG_ReadVector(&cl_message, pos, cls.protocol);
2836 CL_FindNonSolidLocation(pos, pos, 4);
2837 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2838 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2839 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2842 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2843 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2847 MSG_ReadVector(&cl_message, pos, cls.protocol);
2848 MSG_ReadVector(&cl_message, dir, cls.protocol);
2849 count = MSG_ReadByte(&cl_message);
2850 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2855 CL_ParseBeam(cl.model_bolt, true);
2860 CL_ParseBeam(cl.model_bolt2, true);
2865 CL_ParseBeam(cl.model_bolt3, false);
2870 // grappling hook beam
2871 CL_ParseBeam(cl.model_beam, false);
2875 // LordHavoc: for compatibility with the Nehahra movie...
2876 case TE_LIGHTNING4NEH:
2877 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2881 MSG_ReadVector(&cl_message, pos, cls.protocol);
2882 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2886 MSG_ReadVector(&cl_message, pos, cls.protocol);
2887 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2891 // color mapped explosion
2892 MSG_ReadVector(&cl_message, pos, cls.protocol);
2893 CL_FindNonSolidLocation(pos, pos, 10);
2894 colorStart = MSG_ReadByte(&cl_message);
2895 colorLength = MSG_ReadByte(&cl_message);
2896 if (colorLength == 0)
2898 CL_ParticleExplosion2(pos, colorStart, colorLength);
2899 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2900 color[0] = tempcolor[0] * (2.0f / 255.0f);
2901 color[1] = tempcolor[1] * (2.0f / 255.0f);
2902 color[2] = tempcolor[2] * (2.0f / 255.0f);
2903 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2904 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2905 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2909 MSG_ReadVector(&cl_message, pos, cls.protocol);
2910 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2911 MSG_ReadVector(&cl_message, dir, cls.protocol);
2912 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2916 MSG_ReadVector(&cl_message, pos, cls.protocol);
2917 MSG_ReadVector(&cl_message, dir, cls.protocol);
2918 count = MSG_ReadByte(&cl_message);
2919 CL_FindNonSolidLocation(pos, pos, 4);
2920 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2923 case TE_TEI_BIGEXPLOSION:
2924 MSG_ReadVector(&cl_message, pos, cls.protocol);
2925 CL_FindNonSolidLocation(pos, pos, 10);
2926 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2927 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2930 case TE_TEI_PLASMAHIT:
2931 MSG_ReadVector(&cl_message, pos, cls.protocol);
2932 MSG_ReadVector(&cl_message, dir, cls.protocol);
2933 count = MSG_ReadByte(&cl_message);
2934 CL_FindNonSolidLocation(pos, pos, 5);
2935 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2939 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2944 static void CL_ParseTrailParticles(void)
2949 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2950 if (entityindex >= MAX_EDICTS)
2952 if (entityindex >= cl.max_entities)
2953 CL_ExpandEntities(entityindex);
2954 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2955 MSG_ReadVector(&cl_message, start, cls.protocol);
2956 MSG_ReadVector(&cl_message, end, cls.protocol);
2957 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2960 static void CL_ParsePointParticles(void)
2962 int effectindex, count;
2963 vec3_t origin, velocity;
2964 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2965 MSG_ReadVector(&cl_message, origin, cls.protocol);
2966 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2967 count = (unsigned short)MSG_ReadShort(&cl_message);
2968 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2971 static void CL_ParsePointParticles1(void)
2975 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2976 MSG_ReadVector(&cl_message, origin, cls.protocol);
2977 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2980 typedef struct cl_iplog_item_s
2987 static qboolean cl_iplog_loaded = false;
2988 static int cl_iplog_numitems = 0;
2989 static int cl_iplog_maxitems = 0;
2990 static cl_iplog_item_t *cl_iplog_items;
2992 static void CL_IPLog_Load(void);
2993 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2996 size_t sz_name, sz_address;
2997 if (!address || !address[0] || !name || !name[0])
2999 if (!cl_iplog_loaded)
3001 if (developer_extra.integer)
3002 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3003 // see if it already exists
3006 for (i = 0;i < cl_iplog_numitems;i++)
3008 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3010 if (developer_extra.integer)
3011 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3016 // it does not already exist in the iplog, so add it
3017 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3019 cl_iplog_item_t *olditems = cl_iplog_items;
3020 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3021 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3024 if (cl_iplog_numitems)
3025 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3029 sz_address = strlen(address) + 1;
3030 sz_name = strlen(name) + 1;
3031 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3032 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3033 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3034 // TODO: maybe it would be better to strip weird characters from name when
3035 // copying it here rather than using a straight strcpy?
3036 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3037 cl_iplog_numitems++;
3040 // add it to the iplog.txt file
3041 // TODO: this ought to open the one in the userpath version of the base
3042 // gamedir, not the current gamedir
3043 // not necessary for mobile
3044 #ifndef DP_MOBILETOUCH
3045 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3046 if (developer_extra.integer)
3047 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3052 static void CL_IPLog_Load(void)
3054 int i, len, linenumber;
3055 char *text, *textend;
3056 unsigned char *filedata;
3057 fs_offset_t filesize;
3058 char line[MAX_INPUTLINE];
3059 char address[MAX_INPUTLINE];
3060 cl_iplog_loaded = true;
3061 // TODO: this ought to open the one in the userpath version of the base
3062 // gamedir, not the current gamedir
3063 // not necessary for mobile
3064 #ifndef DP_MOBILETOUCH
3065 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3071 text = (char *)filedata;
3072 textend = text + filesize;
3073 for (linenumber = 1;text < textend;linenumber++)
3075 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3076 if (len < (int)sizeof(line) - 1)
3077 line[len++] = *text;
3079 if (text < textend && *text == '\r' && text[1] == '\n')
3081 if (text < textend && *text == '\n')
3083 if (line[0] == '/' && line[1] == '/')
3084 continue; // skip comments if anyone happens to add them
3085 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3086 address[i] = line[i];
3088 // skip exactly one space character
3090 // address contains the address with termination,
3091 // line + i contains the name with termination
3092 if (address[0] && line[i])
3093 CL_IPLog_Add(address, line + i, false, false);
3095 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3099 static void CL_IPLog_List_f(void)
3102 const char *addressprefix;
3105 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3109 if (Cmd_Argc() >= 2)
3110 addressprefix = Cmd_Argv(1);
3111 if (!cl_iplog_loaded)
3113 if (addressprefix && addressprefix[0])
3114 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3116 Con_Printf("Listing all iplog entries\n");
3117 Con_Printf("address name\n");
3118 for (i = 0;i < cl_iplog_numitems;i++)
3120 if (addressprefix && addressprefix[0])
3122 for (j = 0;addressprefix[j];j++)
3123 if (addressprefix[j] != cl_iplog_items[i].address[j])
3125 // if this address does not begin with the addressprefix string
3126 // simply omit it from the output
3127 if (addressprefix[j])
3130 // if name is less than 15 characters, left justify it and pad
3131 // if name is more than 15 characters, print all of it, not worrying
3132 // about the fact it will misalign the columns
3133 if (strlen(cl_iplog_items[i].address) < 15)
3134 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3136 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3140 // look for anything interesting like player IP addresses or ping reports
3141 static qboolean CL_ExaminePrintString(const char *text)
3145 char temp[MAX_INPUTLINE];
3146 if (!strcmp(text, "Client ping times:\n"))
3148 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3149 // hide ping reports in demos
3150 if (cls.demoplayback)
3151 cl.parsingtextexpectingpingforscores = 1;
3152 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3154 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3156 Con_Printf("ping reply but empty scoreboard?!?\n");
3157 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3158 cl.parsingtextexpectingpingforscores = 0;
3160 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3161 return !cl.parsingtextexpectingpingforscores;
3163 if (!strncmp(text, "host: ", 9))
3165 // cl.parsingtextexpectingpingforscores = false; // really?
3166 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3167 cl.parsingtextplayerindex = 0;
3170 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3172 // if anything goes wrong, we'll assume this is not a ping report
3173 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3174 cl.parsingtextexpectingpingforscores = 0;
3175 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3179 if ((*t >= '0' && *t <= '9') || *t == '-')
3182 while ((*t >= '0' && *t <= '9') || *t == '-')
3188 if(cl.parsingtextplayerindex < cl.maxclients)
3190 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3192 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3193 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3194 if (t[charindex] == '\n')
3196 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3197 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3199 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3201 // we parsed a valid ping entry, so expect another to follow
3202 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3203 cl.parsingtextexpectingpingforscores = expected;
3208 if (!strncmp(t, "unconnected\n", 12))
3211 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3212 cl.parsingtextexpectingpingforscores = expected;
3216 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3220 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3222 if (!strncmp(text, "players: ", 9))
3224 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3225 cl.parsingtextplayerindex = 0;
3228 else if (!strstr(text, ": "))
3230 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3234 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3236 // if anything goes wrong, we'll assume this is not a status report
3237 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3238 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3241 cl.parsingtextplayerindex = atoi(t) - 1;
3242 while (*t >= '0' && *t <= '9')
3246 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3249 // the player name follows here, along with frags and time
3252 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3254 // if anything goes wrong, we'll assume this is not a status report
3255 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3261 for (len = 0;*t && *t != '\n';t++)
3262 if (len < (int)sizeof(temp) - 1)
3265 // botclient is perfectly valid, but we don't care about bots
3266 // also don't try to look up the name of an invalid player index
3267 if (strcmp(temp, "botclient")
3268 && cl.parsingtextplayerindex >= 0
3269 && cl.parsingtextplayerindex < cl.maxclients
3270 && cl.scores[cl.parsingtextplayerindex].name[0])
3272 // log the player name and IP address string
3273 // (this operates entirely on strings to avoid issues with the
3274 // nature of a network address)
3275 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3277 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3284 extern cvar_t slowmo;
3285 extern cvar_t cl_lerpexcess;
3286 static void CL_NetworkTimeReceived(double newtime)
3289 cl.mtime[1] = cl.mtime[0];
3290 cl.mtime[0] = newtime;
3291 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3292 cl.time = cl.mtime[1] = newtime;
3293 else if (cls.demoplayback)
3295 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3296 // due to a large time gap, so treat it as an instant change in time
3297 // (this can also happen during heavy packet loss in the demo)
3298 if (cl.time < newtime - 0.1)
3299 cl.mtime[1] = cl.time = newtime;
3301 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3303 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3304 if (developer_extra.integer && vid_activewindow)
3306 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3307 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3309 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3311 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3312 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3313 if (cl_nettimesyncboundmode.integer == 1)
3314 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3315 else if (cl_nettimesyncboundmode.integer == 2)
3317 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3318 cl.time = cl.mtime[1];
3320 else if (cl_nettimesyncboundmode.integer == 3)
3322 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3323 cl.time = cl.mtime[1];
3325 else if (cl_nettimesyncboundmode.integer == 4)
3327 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3328 cl.time = cl.mtime[1]; // reset
3329 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3330 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3331 else if (cl.time > cl.mtime[1])
3332 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3334 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3336 else if (cl_nettimesyncboundmode.integer == 5)
3338 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3339 cl.time = cl.mtime[1]; // reset
3340 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3341 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3343 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3345 else if (cl_nettimesyncboundmode.integer == 6)
3347 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3348 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3351 // this packet probably contains a player entity update, so we will need
3352 // to update the prediction
3353 cl.movement_replay = true;
3354 // this may get updated later in parsing by svc_clientdata
3355 cl.onground = false;
3356 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3357 // during this frame
3358 // (makes spectating players much smoother and prevents mouse movement from turning)
3359 cl.fixangle[1] = cl.fixangle[0];
3360 cl.fixangle[0] = false;
3361 if (!cls.demoplayback)
3362 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3363 // update the csqc's server timestamps, critical for proper sync
3364 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3366 if (cl.mtime[0] > cl.mtime[1])
3367 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3369 // only lerp entities that also get an update in this frame, when lerp excess is used
3370 if(cl_lerpexcess.value > 0)
3373 for (i = 1;i < cl.num_entities;i++)
3375 if (cl.entities_active[i])
3377 entity_t *ent = cl.entities + i;
3378 ent->persistent.lerpdeltatime = 0;
3384 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3387 =====================
3388 CL_ParseServerMessage
3389 =====================
3391 int parsingerror = false;
3392 void CL_ParseServerMessage(void)
3396 protocolversion_t protocol;
3397 unsigned char cmdlog[32];
3398 const char *cmdlogname[32], *temp;
3399 int cmdindex, cmdcount = 0;
3400 qboolean qwplayerupdatereceived;
3404 // LordHavoc: moved demo message writing from before the packet parse to
3405 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3406 // code in CL_ParseServerinfo
3407 //if (cls.demorecording)
3408 // CL_WriteDemoMessage (&cl_message);
3410 cl.last_received_message = realtime;
3412 CL_KeepaliveMessage(false);
3415 // if recording demos, copy the message out
3417 if (cl_shownet.integer == 1)
3418 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3419 else if (cl_shownet.integer == 2)
3420 Con_Print("------------------\n");
3423 // parse the message
3425 //MSG_BeginReading ();
3427 parsingerror = true;
3429 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3431 CL_NetworkTimeReceived(realtime); // qw has no clock
3433 // kill all qw nails
3434 cl.qw_num_nails = 0;
3436 // fade weapon view kick
3437 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3439 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3441 qwplayerupdatereceived = false;
3445 if (cl_message.badread)
3446 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3448 cmd = MSG_ReadByte(&cl_message);
3452 SHOWNET("END OF MESSAGE");
3453 break; // end of message
3456 cmdindex = cmdcount & 31;
3458 cmdlog[cmdindex] = cmd;
3460 SHOWNET(qw_svc_strings[cmd]);
3461 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3462 if (!cmdlogname[cmdindex])
3464 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3465 const char *d = "<unknown>";
3466 cmdlogname[cmdindex] = d;
3474 char description[32*64], logtemp[64];
3476 strlcpy(description, "packet dump: ", sizeof(description));
3480 count = cmdcount - i;
3484 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3485 strlcat(description, logtemp, sizeof(description));
3490 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3491 Con_Print(description);
3492 Host_Error("CL_ParseServerMessage: Illegible server message");
3497 //Con_Printf("qw_svc_nop\n");
3500 case qw_svc_disconnect:
3501 Con_Printf("Server disconnected\n");
3502 if (cls.demonum != -1)
3509 i = MSG_ReadByte(&cl_message);
3510 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3511 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3514 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3516 CSQC_AddPrintText(temp);
3520 case qw_svc_centerprint:
3521 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3524 case qw_svc_stufftext:
3525 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3529 // svc_damage protocol is identical to nq
3533 case qw_svc_serverdata:
3534 //Cbuf_Execute(); // make sure any stuffed commands are done
3535 CL_ParseServerInfo();
3538 case qw_svc_setangle:
3539 for (i=0 ; i<3 ; i++)
3540 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3541 if (!cls.demoplayback)
3543 cl.fixangle[0] = true;
3544 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3545 // disable interpolation if this is new
3546 if (!cl.fixangle[1])
3547 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3551 case qw_svc_lightstyle:
3552 i = MSG_ReadByte(&cl_message);
3553 if (i >= cl.max_lightstyle)
3555 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3558 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3559 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3560 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3564 CL_ParseStartSoundPacket(false);
3567 case qw_svc_stopsound:
3568 i = (unsigned short) MSG_ReadShort(&cl_message);
3569 S_StopSound(i>>3, i&7);
3572 case qw_svc_updatefrags:
3573 i = MSG_ReadByte(&cl_message);
3574 if (i >= cl.maxclients)
3575 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3576 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3579 case qw_svc_updateping:
3580 i = MSG_ReadByte(&cl_message);
3581 if (i >= cl.maxclients)
3582 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3583 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3586 case qw_svc_updatepl:
3587 i = MSG_ReadByte(&cl_message);
3588 if (i >= cl.maxclients)
3589 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3590 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3593 case qw_svc_updateentertime:
3594 i = MSG_ReadByte(&cl_message);
3595 if (i >= cl.maxclients)
3596 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3598 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3601 case qw_svc_spawnbaseline:
3602 i = (unsigned short) MSG_ReadShort(&cl_message);
3603 if (i < 0 || i >= MAX_EDICTS)
3604 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3605 if (i >= cl.max_entities)
3606 CL_ExpandEntities(i);
3607 CL_ParseBaseline(cl.entities + i, false);
3609 case qw_svc_spawnstatic:
3610 CL_ParseStatic(false);
3612 case qw_svc_temp_entity:
3613 if(!CL_VM_Parse_TempEntity())
3614 CL_ParseTempEntity ();
3617 case qw_svc_killedmonster:
3618 cl.stats[STAT_MONSTERS]++;
3621 case qw_svc_foundsecret:
3622 cl.stats[STAT_SECRETS]++;
3625 case qw_svc_updatestat:
3626 i = MSG_ReadByte(&cl_message);
3627 if (i < 0 || i >= MAX_CL_STATS)
3628 Host_Error ("svc_updatestat: %i is invalid", i);
3629 cl.stats[i] = MSG_ReadByte(&cl_message);
3632 case qw_svc_updatestatlong:
3633 i = MSG_ReadByte(&cl_message);
3634 if (i < 0 || i >= MAX_CL_STATS)
3635 Host_Error ("svc_updatestatlong: %i is invalid", i);
3636 cl.stats[i] = MSG_ReadLong(&cl_message);
3639 case qw_svc_spawnstaticsound:
3640 CL_ParseStaticSound (false);
3643 case qw_svc_cdtrack:
3644 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3646 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3647 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3649 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3653 case qw_svc_intermission:
3654 if(!cl.intermission)
3655 cl.completed_time = cl.time;
3656 cl.intermission = 1;
3657 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3658 for (i = 0;i < 3;i++)
3659 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3663 if(!cl.intermission)
3664 cl.completed_time = cl.time;
3665 cl.intermission = 2;
3666 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3669 case qw_svc_sellscreen:
3670 Cmd_ExecuteString ("help", src_command, true);
3673 case qw_svc_smallkick:
3674 cl.qw_weaponkick = -2;
3676 case qw_svc_bigkick:
3677 cl.qw_weaponkick = -4;
3680 case qw_svc_muzzleflash:
3681 i = (unsigned short) MSG_ReadShort(&cl_message);
3682 // NOTE: in QW this only worked on clients
3683 if (i < 0 || i >= MAX_EDICTS)
3684 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3685 if (i >= cl.max_entities)
3686 CL_ExpandEntities(i);
3687 cl.entities[i].persistent.muzzleflash = 1.0f;
3690 case qw_svc_updateuserinfo:
3691 QW_CL_UpdateUserInfo();
3694 case qw_svc_setinfo:
3698 case qw_svc_serverinfo:
3702 case qw_svc_download:
3703 QW_CL_ParseDownload();
3706 case qw_svc_playerinfo:
3707 // slightly kill qw player entities now that we know there is
3708 // an update of player entities this frame...
3709 if (!qwplayerupdatereceived)
3711 qwplayerupdatereceived = true;
3712 for (i = 1;i < cl.maxclients;i++)
3713 cl.entities_active[i] = false;
3715 EntityStateQW_ReadPlayerUpdate();
3722 case qw_svc_chokecount:
3723 (void) MSG_ReadByte(&cl_message);
3724 // FIXME: apply to netgraph
3725 //for (j = 0;j < i;j++)
3726 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3729 case qw_svc_modellist:
3730 QW_CL_ParseModelList();
3733 case qw_svc_soundlist:
3734 QW_CL_ParseSoundList();
3737 case qw_svc_packetentities:
3738 EntityFrameQW_CL_ReadFrame(false);
3739 // first update is the final signon stage
3740 if (cls.signon == SIGNONS - 1)
3742 cls.signon = SIGNONS;
3747 case qw_svc_deltapacketentities:
3748 EntityFrameQW_CL_ReadFrame(true);
3749 // first update is the final signon stage
3750 if (cls.signon == SIGNONS - 1)
3752 cls.signon = SIGNONS;
3757 case qw_svc_maxspeed:
3758 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3761 case qw_svc_entgravity:
3762 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3763 if (!cl.movevars_entgravity)
3764 cl.movevars_entgravity = 1.0f;
3767 case qw_svc_setpause:
3768 cl.paused = MSG_ReadByte(&cl_message) != 0;
3775 S_PauseGameSounds (cl.paused);
3780 if (qwplayerupdatereceived)
3782 // fully kill any player entities that were not updated this frame
3783 for (i = 1;i <= cl.maxclients;i++)
3784 if (!cl.entities_active[i])
3785 cl.entities[i].state_current.active = false;
3792 if (cl_message.badread)
3793 Host_Error ("CL_ParseServerMessage: Bad server message");
3795 cmd = MSG_ReadByte(&cl_message);
3799 // R_TimeReport("END OF MESSAGE");
3800 SHOWNET("END OF MESSAGE");
3801 break; // end of message
3804 cmdindex = cmdcount & 31;
3806 cmdlog[cmdindex] = cmd;
3808 // if the high bit of the command byte is set, it is a fast update
3811 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3813 cmdlogname[cmdindex] = temp;
3814 SHOWNET("fast update");
3815 if (cls.signon == SIGNONS - 1)
3817 // first update is the final signon stage
3818 cls.signon = SIGNONS;
3821 EntityFrameQuake_ReadEntity (cmd&127);
3825 SHOWNET(svc_strings[cmd]);
3826 cmdlogname[cmdindex] = svc_strings[cmd];
3827 if (!cmdlogname[cmdindex])
3829 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3830 const char *d = "<unknown>";
3831 cmdlogname[cmdindex] = d;
3839 char description[32*64], tempdesc[64];
3841 strlcpy (description, "packet dump: ", sizeof(description));
3845 count = cmdcount - i;
3849 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3850 strlcat (description, tempdesc, sizeof (description));
3855 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3856 Con_Print(description);
3857 Host_Error ("CL_ParseServerMessage: Illegible server message");
3862 if (cls.signon < SIGNONS)
3863 Con_Print("<-- server to client keepalive\n");
3867 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3870 case svc_clientdata:
3871 CL_ParseClientdata();
3875 i = MSG_ReadLong(&cl_message);
3876 protocol = Protocol_EnumForNumber(i);
3877 if (protocol == PROTOCOL_UNKNOWN)
3878 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3879 // hack for unmarked Nehahra movie demos which had a custom protocol
3880 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3881 protocol = PROTOCOL_NEHAHRAMOVIE;
3882 cls.protocol = protocol;
3885 case svc_disconnect:
3886 Con_Printf ("Server disconnected\n");
3887 if (cls.demonum != -1)
3894 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3895 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3896 CSQC_AddPrintText(temp); //[515]: csqc
3899 case svc_centerprint:
3900 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3904 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3905 /* if(utf8_enable.integer)
3908 // we can safely strip and even
3909 // interpret these in utf8 mode
3911 else */ switch(cls.protocol)
3913 case PROTOCOL_QUAKE:
3914 case PROTOCOL_QUAKEDP:
3915 // maybe add other protocols if
3916 // so desired, but not DP7
3919 case PROTOCOL_DARKPLACES7:
3921 // ProQuake does not support
3928 // skip over ProQuake messages,
3929 // TODO actually interpret them
3930 // (they are sbar team score
3931 // updates), see proquake cl_parse.c
3935 while(*temp >= 0x01 && *temp <= 0x1F)
3939 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3946 case svc_serverinfo:
3947 CL_ParseServerInfo ();
3951 for (i=0 ; i<3 ; i++)
3952 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3953 if (!cls.demoplayback)
3955 cl.fixangle[0] = true;
3956 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3957 // disable interpolation if this is new
3958 if (!cl.fixangle[1])
3959 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3964 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3965 if (cl.viewentity >= MAX_EDICTS)
3966 Host_Error("svc_setview >= MAX_EDICTS");
3967 if (cl.viewentity >= cl.max_entities)
3968 CL_ExpandEntities(cl.viewentity);
3969 // LordHavoc: assume first setview recieved is the real player entity
3970 if (!cl.realplayerentity)
3971 cl.realplayerentity = cl.viewentity;
3972 // update cl.playerentity to this one if it is a valid player
3973 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3974 cl.playerentity = cl.viewentity;
3977 case svc_lightstyle:
3978 i = MSG_ReadByte(&cl_message);
3979 if (i >= cl.max_lightstyle)
3981 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3984 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3985 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3986 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3990 CL_ParseStartSoundPacket(false);
3994 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3996 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3997 CL_ParseStartSoundPacket(true);
4002 i = (unsigned short)MSG_ReadShort(&cl_message);
4003 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4006 if (i >= 1 && i < MAX_MODELS)
4008 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4010 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4011 cl.model_precache[i] = model;
4014 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4019 if (i >= 1 && i < MAX_SOUNDS)
4021 sfx_t *sfx = S_PrecacheSound (s, true, true);
4022 if (!sfx && snd_initialized.integer)
4023 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4024 cl.sound_precache[i] = sfx;
4027 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4033 i = (unsigned short) MSG_ReadShort(&cl_message);
4034 S_StopSound(i>>3, i&7);
4037 case svc_updatename:
4038 i = MSG_ReadByte(&cl_message);
4039 if (i >= cl.maxclients)
4040 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4041 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4044 case svc_updatefrags:
4045 i = MSG_ReadByte(&cl_message);
4046 if (i >= cl.maxclients)
4047 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4048 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4051 case svc_updatecolors:
4052 i = MSG_ReadByte(&cl_message);
4053 if (i >= cl.maxclients)
4054 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4055 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4059 CL_ParseParticleEffect ();
4070 case svc_spawnbaseline:
4071 i = (unsigned short) MSG_ReadShort(&cl_message);
4072 if (i < 0 || i >= MAX_EDICTS)
4073 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4074 if (i >= cl.max_entities)
4075 CL_ExpandEntities(i);
4076 CL_ParseBaseline (cl.entities + i, false);
4078 case svc_spawnbaseline2:
4079 i = (unsigned short) MSG_ReadShort(&cl_message);
4080 if (i < 0 || i >= MAX_EDICTS)
4081 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4082 if (i >= cl.max_entities)
4083 CL_ExpandEntities(i);
4084 CL_ParseBaseline (cl.entities + i, true);
4086 case svc_spawnstatic:
4087 CL_ParseStatic (false);
4089 case svc_spawnstatic2:
4090 CL_ParseStatic (true);
4092 case svc_temp_entity:
4093 if(!CL_VM_Parse_TempEntity())
4094 CL_ParseTempEntity ();
4098 cl.paused = MSG_ReadByte(&cl_message) != 0;
4105 S_PauseGameSounds (cl.paused);
4109 i = MSG_ReadByte(&cl_message);
4110 // LordHavoc: it's rude to kick off the client if they missed the
4111 // reconnect somehow, so allow signon 1 even if at signon 1
4112 if (i <= cls.signon && i != 1)
4113 Host_Error ("Received signon %i when at %i", i, cls.signon);
4118 case svc_killedmonster:
4119 cl.stats[STAT_MONSTERS]++;
4122 case svc_foundsecret:
4123 cl.stats[STAT_SECRETS]++;
4126 case svc_updatestat:
4127 i = MSG_ReadByte(&cl_message);
4128 if (i < 0 || i >= MAX_CL_STATS)
4129 Host_Error ("svc_updatestat: %i is invalid", i);
4130 cl.stats[i] = MSG_ReadLong(&cl_message);
4133 case svc_updatestatubyte:
4134 i = MSG_ReadByte(&cl_message);
4135 if (i < 0 || i >= MAX_CL_STATS)
4136 Host_Error ("svc_updatestat: %i is invalid", i);
4137 cl.stats[i] = MSG_ReadByte(&cl_message);
4140 case svc_spawnstaticsound:
4141 CL_ParseStaticSound (false);
4144 case svc_spawnstaticsound2:
4145 CL_ParseStaticSound (true);
4149 cl.cdtrack = MSG_ReadByte(&cl_message);
4150 cl.looptrack = MSG_ReadByte(&cl_message);
4152 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4153 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4155 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4159 case svc_intermission:
4160 if(!cl.intermission)
4161 cl.completed_time = cl.time;
4162 cl.intermission = 1;
4163 CL_VM_UpdateIntermissionState(cl.intermission);
4167 if(!cl.intermission)
4168 cl.completed_time = cl.time;
4169 cl.intermission = 2;
4170 CL_VM_UpdateIntermissionState(cl.intermission);
4171 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4175 if(!cl.intermission)
4176 cl.completed_time = cl.time;
4177 cl.intermission = 3;
4178 CL_VM_UpdateIntermissionState(cl.intermission);
4179 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4182 case svc_sellscreen:
4183 Cmd_ExecuteString ("help", src_command, true);
4186 if (gamemode == GAME_TENEBRAE)
4188 // repeating particle effect
4189 MSG_ReadCoord(&cl_message, cls.protocol);
4190 MSG_ReadCoord(&cl_message, cls.protocol);
4191 MSG_ReadCoord(&cl_message, cls.protocol);
4192 MSG_ReadCoord(&cl_message, cls.protocol);
4193 MSG_ReadCoord(&cl_message, cls.protocol);
4194 MSG_ReadCoord(&cl_message, cls.protocol);
4195 (void) MSG_ReadByte(&cl_message);
4196 MSG_ReadLong(&cl_message);
4197 MSG_ReadLong(&cl_message);
4198 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4201 SHOWLMP_decodehide();
4204 if (gamemode == GAME_TENEBRAE)
4207 MSG_ReadCoord(&cl_message, cls.protocol);
4208 MSG_ReadCoord(&cl_message, cls.protocol);
4209 MSG_ReadCoord(&cl_message, cls.protocol);
4210 (void) MSG_ReadByte(&cl_message);
4211 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4214 SHOWLMP_decodeshow();
4217 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4220 if (cls.signon == SIGNONS - 1)
4222 // first update is the final signon stage
4223 cls.signon = SIGNONS;
4226 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4227 EntityFrame_CL_ReadFrame();
4228 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4229 EntityFrame4_CL_ReadFrame();
4231 EntityFrame5_CL_ReadFrame();
4233 case svc_csqcentities:
4234 CSQC_ReadEntities();
4236 case svc_downloaddata:
4239 case svc_trailparticles:
4240 CL_ParseTrailParticles();
4242 case svc_pointparticles:
4243 CL_ParsePointParticles();
4245 case svc_pointparticles1:
4246 CL_ParsePointParticles1();
4249 // R_TimeReport(svc_strings[cmd]);
4253 if (cls.signon == SIGNONS)
4254 CL_UpdateItemsAndWeapon();
4255 // R_TimeReport("UpdateItems");
4257 EntityFrameQuake_ISeeDeadEntities();
4258 // R_TimeReport("ISeeDeadEntities");
4260 CL_UpdateMoveVars();
4261 // R_TimeReport("UpdateMoveVars");
4263 parsingerror = false;
4265 // LordHavoc: this was at the start of the function before cl_autodemo was
4267 if (cls.demorecording)
4269 CL_WriteDemoMessage (&cl_message);
4270 // R_TimeReport("WriteDemo");
4274 void CL_Parse_DumpPacket(void)
4278 Con_Print("Packet dump:\n");
4279 SZ_HexDumpToConsole(&cl_message);
4280 parsingerror = false;
4283 void CL_Parse_ErrorCleanUp(void)
4285 CL_StopDownload(0, 0);
4289 void CL_Parse_Init(void)
4291 Cvar_RegisterVariable(&cl_worldmessage);
4292 Cvar_RegisterVariable(&cl_worldname);
4293 Cvar_RegisterVariable(&cl_worldnamenoextension);
4294 Cvar_RegisterVariable(&cl_worldbasename);
4296 Cvar_RegisterVariable(&developer_networkentities);
4297 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4299 Cvar_RegisterVariable(&cl_sound_wizardhit);
4300 Cvar_RegisterVariable(&cl_sound_hknighthit);
4301 Cvar_RegisterVariable(&cl_sound_tink1);
4302 Cvar_RegisterVariable(&cl_sound_ric1);
4303 Cvar_RegisterVariable(&cl_sound_ric2);
4304 Cvar_RegisterVariable(&cl_sound_ric3);
4305 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4306 Cvar_RegisterVariable(&cl_sound_r_exp3);
4308 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4310 // server extension cvars set by commands issued from the server during connect
4311 Cvar_RegisterVariable(&cl_serverextension_download);
4313 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4314 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4315 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4316 Cvar_RegisterVariable(&cl_iplog_name);
4317 Cvar_RegisterVariable(&cl_readpicture_force);
4319 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4320 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4321 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4322 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4323 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4324 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4325 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4326 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4327 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4330 void CL_Parse_Shutdown(void)