2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
34 const char *svc_strings[128] =
38 "svc_disconnect", // (DP8) [string] null terminated parting message
40 "svc_version", // [int] server version
41 "svc_setview", // [short] entity number
42 "svc_sound", // <see code>
43 "svc_time", // [float] server time
44 "svc_print", // [string] null terminated string
45 "svc_stufftext", // [string] stuffed into client's console buffer
46 // the string should be \n terminated
47 "svc_setangle", // [vec3] set the view angle to this absolute value
49 "svc_serverinfo", // [int] version
50 // [string] signon string
51 // [string]..[0]model cache [string]...[0]sounds cache
52 // [string]..[0]item cache
53 "svc_lightstyle", // [byte] [string]
54 "svc_updatename", // [byte] [string]
55 "svc_updatefrags", // [byte] [short]
56 "svc_clientdata", // <shortbits + data>
57 "svc_stopsound", // <see code>
58 "svc_updatecolors", // [byte] [byte]
59 "svc_particle", // [vec3] <variable>
60 "svc_damage", // [byte] impact [byte] blood [vec3] from
63 "OBSOLETE svc_spawnbinary",
66 "svc_temp_entity", // <variable>
72 "svc_spawnstaticsound",
74 "svc_finale", // [string] music [string] text
75 "svc_cdtrack", // [byte] track [byte] looptrack
78 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
79 "svc_hidelmp", // [string] iconlabel
80 "svc_skybox", // [string] skyname
93 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
94 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
95 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97 "svc_sound2", // 54 // short soundindex instead of byte
98 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
99 "svc_spawnstatic2", // 56 // short modelindex instead of byte
100 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
102 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
103 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
104 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
105 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
108 const char *qw_svc_strings[128] =
112 "qw_svc_disconnect", // 2
113 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "qw_svc_setview", // 5 // [short] entity number
116 "qw_svc_sound", // 6 // <see code>
118 "qw_svc_print", // 8 // [byte] id [string] null terminated string
119 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
120 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
121 "qw_svc_serverdata", // 11 // [long] protocol ...
122 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "qw_svc_stopsound", // 16 // <see code>
129 "qw_svc_damage", // 19
130 "qw_svc_spawnstatic", // 20
132 "qw_svc_spawnbaseline", // 22
133 "qw_svc_temp_entity", // 23 // variable
134 "qw_svc_setpause", // 24 // [byte] on / off
136 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
137 "qw_svc_killedmonster", // 27
138 "qw_svc_foundsecret", // 28
139 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
140 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
141 "qw_svc_finale", // 31 // [string] text
142 "qw_svc_cdtrack", // 32 // [byte] track
143 "qw_svc_sellscreen", // 33
144 "qw_svc_smallkick", // 34 // set client punchangle to 2
145 "qw_svc_bigkick", // 35 // set client punchangle to 4
146 "qw_svc_updateping", // 36 // [byte] [short]
147 "qw_svc_updateentertime", // 37 // [byte] [float]
148 "qw_svc_updatestatlong", // 38 // [byte] [long]
149 "qw_svc_muzzleflash", // 39 // [short] entity
150 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
151 "qw_svc_download", // 41 // [short] size [size bytes]
152 "qw_svc_playerinfo", // 42 // variable
153 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
154 "qw_svc_chokecount", // 44 // [byte] packets choked
155 "qw_svc_modellist", // 45 // [strings]
156 "qw_svc_soundlist", // 46 // [strings]
157 "qw_svc_packetentities", // 47 // [...]
158 "qw_svc_deltapacketentities", // 48 // [...]
159 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
160 "qw_svc_entgravity", // 50 // gravity change, for prediction
161 "qw_svc_setinfo", // 51 // setinfo on a client
162 "qw_svc_serverinfo", // 52 // serverinfo
163 "qw_svc_updatepl", // 53 // [byte] [byte]
166 //=============================================================================
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183 #define RIC_GUNSHOT 1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
204 CL_ParseStartSoundPacket
207 static void CL_ParseStartSoundPacket(int largesoundindex)
216 int fflags = CHANNELFLAG_NONE;
218 if (cls.protocol == PROTOCOL_QUAKEWORLD)
220 channel = MSG_ReadShort(&cl_message);
222 if (channel & (1<<15))
223 nvolume = MSG_ReadByte(&cl_message);
225 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
227 if (channel & (1<<14))
228 attenuation = MSG_ReadByte(&cl_message) / 64.0;
230 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
234 ent = (channel>>3)&1023;
237 sound_num = MSG_ReadByte(&cl_message);
241 field_mask = MSG_ReadByte(&cl_message);
243 if (field_mask & SND_VOLUME)
244 nvolume = MSG_ReadByte(&cl_message);
246 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
248 if (field_mask & SND_ATTENUATION)
249 attenuation = MSG_ReadByte(&cl_message) / 64.0;
251 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
253 if (field_mask & SND_SPEEDUSHORT4000)
254 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
258 if (field_mask & SND_LARGEENTITY)
260 ent = (unsigned short) MSG_ReadShort(&cl_message);
261 channel = MSG_ReadChar(&cl_message);
265 channel = (unsigned short) MSG_ReadShort(&cl_message);
270 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
271 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
273 sound_num = MSG_ReadByte(&cl_message);
276 MSG_ReadVector(&cl_message, pos, cls.protocol);
278 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
280 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
284 if (ent >= MAX_EDICTS)
286 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
290 if (ent >= cl.max_entities)
291 CL_ExpandEntities(ent);
293 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qbool readmessages)
309 static double lastdirtytime = 0;
310 static qbool recursive = false;
313 static double countdownmsg = 0;
314 static double countdownupdate = 0;
319 thisrecursive = recursive;
322 dirtytime = Sys_DirtyTime();
323 deltatime = dirtytime - lastdirtytime;
324 lastdirtytime = dirtytime;
325 if (deltatime <= 0 || deltatime >= 1800.0)
328 countdownmsg -= deltatime;
329 countdownupdate -= deltatime;
333 if(cls.state != ca_dedicated)
335 if(countdownupdate <= 0) // check if time stepped backwards
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
379 qbool loadedsky = false;
381 char key[128], value[MAX_INPUTLINE];
382 FOG_clear(); // LadyHavoc: no fog until set
383 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384 R_SetSkyBox(cl.worldmodel->brush.skybox);
388 if (!COM_ParseToken_Simple(&data, false, false, true))
390 if (com_token[0] != '{')
394 if (!COM_ParseToken_Simple(&data, false, false, true))
396 if (com_token[0] == '}')
397 break; // end of worldspawn
398 if (com_token[0] == '_')
399 strlcpy (key, com_token + 1, sizeof (key));
401 strlcpy (key, com_token, sizeof (key));
402 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403 key[strlen(key)-1] = 0;
404 if (!COM_ParseToken_Simple(&data, false, false, true))
406 strlcpy (value, com_token, sizeof (value));
407 if (!strcmp("sky", key))
412 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422 else if (!strcmp("fog", key))
424 FOG_clear(); // so missing values get good defaults
425 r_refdef.fog_start = 0;
426 r_refdef.fog_alpha = 1;
427 r_refdef.fog_end = 16384;
428 r_refdef.fog_height = 1<<30;
429 r_refdef.fog_fadedepth = 128;
431 #define sscanf sscanf_s
433 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
435 else if (!strcmp("fog_density", key))
436 r_refdef.fog_density = atof(value);
437 else if (!strcmp("fog_red", key))
438 r_refdef.fog_red = atof(value);
439 else if (!strcmp("fog_green", key))
440 r_refdef.fog_green = atof(value);
441 else if (!strcmp("fog_blue", key))
442 r_refdef.fog_blue = atof(value);
443 else if (!strcmp("fog_alpha", key))
444 r_refdef.fog_alpha = atof(value);
445 else if (!strcmp("fog_start", key))
446 r_refdef.fog_start = atof(value);
447 else if (!strcmp("fog_end", key))
448 r_refdef.fog_end = atof(value);
449 else if (!strcmp("fog_height", key))
450 r_refdef.fog_height = atof(value);
451 else if (!strcmp("fog_fadedepth", key))
452 r_refdef.fog_fadedepth = atof(value);
453 else if (!strcmp("fog_heighttexture", key))
455 FOG_clear(); // so missing values get good defaults
457 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
459 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
461 r_refdef.fog_height_texturename[63] = 0;
465 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466 R_SetSkyBox("unit1_");
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
474 prvm_prog_t *prog = CLVM_prog;
475 // update the world model
476 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477 CL_UpdateRenderEntity(&cl.entities[0].render);
479 // make sure the cl.worldname and related cvars are set up now that we know the world model name
480 // set up csqc world for collision culling
483 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
487 Cvar_SetQuick(&cl_worldname, cl.worldname);
488 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
489 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
490 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
495 Cvar_SetQuick(&cl_worldnamenoextension, "");
496 Cvar_SetQuick(&cl_worldbasename, "");
497 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499 World_Start(&cl.world);
501 // load or reload .loc file for team chat messages
502 CL_Locs_Reload_f(cmd_local);
504 // make sure we send enough keepalives
505 CL_KeepaliveMessage(false);
507 // reset particles and other per-level things
510 // make sure we send enough keepalives
511 CL_KeepaliveMessage(false);
513 // load the team chat beep if possible
514 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
516 // check memory integrity
517 Mem_CheckSentinelsGlobal();
533 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
538 // see if the file already exists
539 file = FS_OpenVirtualFile(filename, true);
546 // download messages in a demo would be bad
547 if (cls.demorecording)
549 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553 // don't try to download when playing a demo
557 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
558 Con_Printf("Downloading %s\n", filename);
560 if (!cls.qw_downloadmemory)
562 cls.qw_downloadmemory = NULL;
563 cls.qw_downloadmemorycursize = 0;
564 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
567 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570 cls.qw_downloadnumber++;
571 cls.qw_downloadpercent = 0;
572 cls.qw_downloadmemorycursize = 0;
577 static void QW_CL_ProcessUserInfo(int slot);
578 static void QW_CL_RequestNextDownload(void)
583 // clear name of file that just finished
584 cls.qw_downloadname[0] = 0;
586 // skip the download fragment if playing a demo
592 switch (cls.qw_downloadtype)
597 if (cls.qw_downloadnumber == 0)
598 Con_Printf("Checking skins...\n");
599 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601 if (!cl.scores[cls.qw_downloadnumber].name[0])
603 // check if we need to download the file, and return if so
604 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608 cls.qw_downloadtype = dl_none;
610 // load any newly downloaded skins
611 for (i = 0;i < cl.maxclients;i++)
612 QW_CL_ProcessUserInfo(i);
614 // if we're still in signon stages, request the next one
615 if (cls.signon != SIGNONS)
617 cls.signon = SIGNONS-1;
618 // we'll go to SIGNONS when the first entity update is received
619 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624 if (cls.qw_downloadnumber == 0)
626 Con_Printf("Checking models...\n");
627 cls.qw_downloadnumber = 1;
630 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
633 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
636 cl.qw_modelindex_spike = cls.qw_downloadnumber;
637 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
638 cl.qw_modelindex_player = cls.qw_downloadnumber;
639 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
640 cl.qw_modelindex_flag = cls.qw_downloadnumber;
641 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
642 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
643 // check if we need to download the file, and return if so
644 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648 cls.qw_downloadtype = dl_none;
650 // touch all of the precached models that are still loaded so we can free
651 // anything that isn't needed
654 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
655 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
656 // precache any models used by the client (this also marks them used)
657 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
658 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
659 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
660 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662 // we purge the models and sounds later in CL_SignonReply
665 // now we try to load everything that is new
668 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
669 if (cl.model_precache[1]->Draw == NULL)
670 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
673 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
674 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
675 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677 // check memory integrity
678 Mem_CheckSentinelsGlobal();
680 // now that we have a world model, set up the world entity, renderer
682 CL_SetupWorldModel();
684 // add pmodel/emodel CRCs to userinfo
685 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
686 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688 // done checking sounds and models, send a prespawn command now
689 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692 if (cls.qw_downloadmemory)
694 Mem_Free(cls.qw_downloadmemory);
695 cls.qw_downloadmemory = NULL;
699 cl.loadfinished = true;
702 if (cls.qw_downloadnumber == 0)
704 Con_Printf("Checking sounds...\n");
705 cls.qw_downloadnumber = 1;
708 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710 // check if we need to download the file, and return if so
711 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715 cls.qw_downloadtype = dl_none;
717 // clear sound usage flags for purging of unused sounds
720 // precache any sounds used by the client
721 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
722 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
723 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
724 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
725 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
726 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
727 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729 // sounds used by the game
730 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
731 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733 // we purge the models and sounds later in CL_SignonReply
736 // check memory integrity
737 Mem_CheckSentinelsGlobal();
739 // done with sound downloads, next we check models
740 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
741 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745 Con_Printf("Unknown download type.\n");
749 static void QW_CL_ParseDownload(void)
751 int size = (signed short)MSG_ReadShort(&cl_message);
752 int percent = MSG_ReadByte(&cl_message);
754 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756 // skip the download fragment if playing a demo
760 cl_message.readcount += size;
766 Con_Printf("File not found.\n");
767 QW_CL_RequestNextDownload();
771 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
772 Host_Error("corrupt download message\n");
774 // make sure the buffer is big enough to include this new fragment
775 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
778 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 cls.qw_downloadmemorymaxsize *= 2;
780 old = cls.qw_downloadmemory;
781 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
784 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
789 // read the fragment out of the packet
790 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
791 cls.qw_downloadmemorycursize += size;
792 cls.qw_downloadspeedcount += size;
794 cls.qw_downloadpercent = percent;
798 // request next fragment
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, "nextdl");
805 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809 cls.qw_downloadpercent = 0;
811 // start downloading the next file (or join the game)
812 QW_CL_RequestNextDownload();
816 static void QW_CL_ParseModelList(void)
819 int nummodels = MSG_ReadByte(&cl_message);
823 // parse model precache list
826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830 if (nummodels==MAX_MODELS)
831 Host_Error("Server sent too many model precaches");
832 if (strlen(str) >= MAX_QPATH)
833 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
834 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
837 n = MSG_ReadByte(&cl_message);
840 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
841 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
846 cls.qw_downloadnumber = 0;
847 cls.qw_downloadtype = dl_model;
848 QW_CL_RequestNextDownload();
851 static void QW_CL_ParseSoundList(void)
854 int numsounds = MSG_ReadByte(&cl_message);
858 // parse sound precache list
861 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865 if (numsounds==MAX_SOUNDS)
866 Host_Error("Server sent too many sound precaches");
867 if (strlen(str) >= MAX_QPATH)
868 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
869 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
872 n = MSG_ReadByte(&cl_message);
876 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
877 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
882 cls.qw_downloadnumber = 0;
883 cls.qw_downloadtype = dl_sound;
884 QW_CL_RequestNextDownload();
887 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 cls.qw_downloadnumber = 0;
890 cls.qw_downloadtype = dl_skin;
891 QW_CL_RequestNextDownload();
894 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 if (cls.qw_downloadmemory) // don't change when downloading
901 cls.signon = 1; // not active anymore, but not disconnected
902 Con_Printf("\nChanging map...\n");
905 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 int r, percent, size;
909 if (!cls.qw_uploaddata)
912 r = cls.qw_uploadsize - cls.qw_uploadpos;
915 size = min(1, cls.qw_uploadsize);
916 percent = (cls.qw_uploadpos+r)*100/size;
918 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
919 MSG_WriteShort(&cls.netcon->message, r);
920 MSG_WriteByte(&cls.netcon->message, percent);
921 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925 cls.qw_uploadpos += r;
927 if (cls.qw_uploadpos < cls.qw_uploadsize)
930 Con_Printf("Upload completed\n");
932 QW_CL_StopUpload_f(cmd);
935 void QW_CL_StartUpload(unsigned char *data, int size)
937 // do nothing in demos or if not connected
941 // abort existing upload if in progress
942 QW_CL_StopUpload_f(cmd_local);
944 Con_DPrintf("Starting upload of %d bytes...\n", size);
946 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
947 memcpy(cls.qw_uploaddata, data, size);
948 cls.qw_uploadsize = size;
949 cls.qw_uploadpos = 0;
951 QW_CL_NextUpload_f(cmd_local);
955 qbool QW_CL_IsUploading(void)
957 return cls.qw_uploaddata != NULL;
961 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 if (cls.qw_uploaddata)
964 Mem_Free(cls.qw_uploaddata);
965 cls.qw_uploaddata = NULL;
966 cls.qw_uploadsize = 0;
967 cls.qw_uploadpos = 0;
970 static void QW_CL_ProcessUserInfo(int slot)
972 int topcolor, bottomcolor;
974 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
977 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
979 cl.scores[slot].qw_spectator = temp[0] != 0;
980 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
982 if (!cl.scores[slot].qw_skin[0])
983 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987 static void QW_CL_UpdateUserInfo(void)
990 slot = MSG_ReadByte(&cl_message);
991 if (slot >= cl.maxclients)
993 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
994 MSG_ReadLong(&cl_message);
995 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
998 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
999 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001 QW_CL_ProcessUserInfo(slot);
1004 static void QW_CL_SetInfo(void)
1009 slot = MSG_ReadByte(&cl_message);
1010 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1011 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1012 if (slot >= cl.maxclients)
1014 Con_Printf("svc_setinfo >= cl.maxclients\n");
1017 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019 QW_CL_ProcessUserInfo(slot);
1022 static void QW_CL_ServerInfo(void)
1027 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1028 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1029 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1030 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1031 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1032 cl.qw_teamplay = atoi(temp);
1035 static void QW_CL_ParseNails(void)
1038 int numnails = MSG_ReadByte(&cl_message);
1040 unsigned char bits[6];
1041 for (i = 0;i < numnails;i++)
1043 for (j = 0;j < 6;j++)
1044 bits[j] = MSG_ReadByte(&cl_message);
1045 if (cl.qw_num_nails >= 255)
1047 v = cl.qw_nails[cl.qw_num_nails++];
1048 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1049 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1050 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1051 v[3] = -360*(bits[4]>>4)/16;
1052 v[4] = 360*bits[5]/256;
1057 static void CL_UpdateItemsAndWeapon(void)
1060 // check for important changes
1063 if (cl.olditems != cl.stats[STAT_ITEMS])
1064 for (j = 0;j < 32;j++)
1065 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1066 cl.item_gettime[j] = cl.time;
1067 cl.olditems = cl.stats[STAT_ITEMS];
1069 // GAME_NEXUIZ hud needs weapon change time
1070 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1071 cl.weapontime = cl.time;
1072 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1075 #define LOADPROGRESSWEIGHT_SOUND 1.0
1076 #define LOADPROGRESSWEIGHT_MODEL 4.0
1077 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1080 static void CL_BeginDownloads(qbool aborteddownload)
1083 // quakeworld works differently
1084 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1087 // this would be a good place to do curl downloads
1088 if(Curl_Have_forthismap())
1090 Curl_Register_predownload(); // come back later
1094 // if we got here...
1095 // curl is done, so let's start with the business
1097 SCR_PushLoadingScreen("Loading precaches", 1);
1098 cl.loadbegun = true;
1100 // if already downloading something from the previous level, don't stop it
1101 if (cls.qw_downloadname[0])
1104 if (cl.downloadcsqc)
1107 cl.downloadcsqc = false;
1110 && csqc_progname.string
1111 && csqc_progname.string[0]
1112 && csqc_progcrc.integer >= 0
1113 && cl_serverextension_download.integer
1114 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1115 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1118 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1119 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1126 if (cl.loadmodel_current < cl.loadmodel_total)
1129 if(cl.loadmodel_current == 1)
1131 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1132 SCR_PushLoadingScreen("Loading precached models",
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152 + LOADPROGRESSWEIGHT_WORLDMODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1156 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158 SCR_PopLoadingScreen(false);
1159 if(cl.loadmodel_current == 1)
1161 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1162 SCR_PopLoadingScreen(false);
1166 CL_KeepaliveMessage(true);
1168 // if running a local game, calling Mod_ForName is a completely wasted effort...
1170 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1173 if(cl.loadmodel_current == 1)
1175 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1176 Mod_FreeQ3Shaders();
1178 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180 SCR_PopLoadingScreen(false);
1181 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183 // we now have the worldmodel so we can set up the game world
1184 SCR_PushLoadingScreen("world model setup",
1186 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189 + LOADPROGRESSWEIGHT_WORLDMODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1193 CL_SetupWorldModel();
1194 SCR_PopLoadingScreen(true);
1195 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197 cl.loadfinished = true;
1198 // now issue the spawn to move on to signon 2 like normal
1200 CL_ForwardToServer("prespawn");
1204 SCR_PopLoadingScreen(false);
1205 // finished loading models
1208 if (cl.loadsound_current < cl.loadsound_total)
1211 if(cl.loadsound_current == 1)
1212 SCR_PushLoadingScreen("Loading precached sounds",
1214 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1217 + LOADPROGRESSWEIGHT_WORLDMODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1219 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1225 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227 SCR_PopLoadingScreen(false);
1230 CL_KeepaliveMessage(true);
1231 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1232 SCR_PopLoadingScreen(false);
1234 SCR_PopLoadingScreen(false);
1235 // finished loading sounds
1238 if(IS_NEXUIZ_DERIVED(gamemode))
1239 Cvar_SetValueQuick(&cl_serverextension_download, false);
1240 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1241 // of dependencies) anyway, and can mess around with the game directory;
1242 // until this is fixed, only support pk3 downloads via curl, and turn off
1243 // individual file downloads other than for CSQC
1244 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246 // idea: support download of pk3 files using this protocol later
1248 // note: the reason these loops skip already-loaded things is that it
1249 // enables this command to be issued during the game if desired
1251 if (cl.downloadmodel_current < cl.loadmodel_total)
1255 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257 if (aborteddownload)
1260 if (cl.downloadmodel_current == 1)
1262 // the worldmodel failed, but we need to set up anyway
1263 Mod_FreeQ3Shaders();
1264 CL_SetupWorldModel();
1265 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267 cl.loadfinished = true;
1268 // now issue the spawn to move on to signon 2 like normal
1270 CL_ForwardToServer("prespawn");
1273 aborteddownload = false;
1276 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278 CL_KeepaliveMessage(true);
1279 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281 if (cl.downloadmodel_current == 1)
1282 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 // regarding the * check: don't try to download submodels
1286 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1289 // we'll try loading again when the download finishes
1294 if(cl.downloadmodel_current == 1)
1296 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1297 Mod_FreeQ3Shaders();
1300 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1301 if (cl.downloadmodel_current == 1)
1303 // we now have the worldmodel so we can set up the game world
1304 // or maybe we do not have it (cl_serverextension_download 0)
1305 // then we need to continue loading ANYWAY!
1306 CL_SetupWorldModel();
1307 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309 cl.loadfinished = true;
1310 // now issue the spawn to move on to signon 2 like normal
1312 CL_ForwardToServer("prespawn");
1317 // finished loading models
1320 if (cl.downloadsound_current < cl.loadsound_total)
1324 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326 char soundname[MAX_QPATH];
1327 if (aborteddownload)
1329 aborteddownload = false;
1332 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334 CL_KeepaliveMessage(true);
1335 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1336 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1340 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1341 // we'll try loading again when the download finishes
1345 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1348 // finished loading sounds
1351 SCR_PopLoadingScreen(false);
1353 if (!cl.loadfinished)
1355 cl.loadfinished = true;
1357 // check memory integrity
1358 Mem_CheckSentinelsGlobal();
1360 // now issue the spawn to move on to signon 2 like normal
1362 CL_ForwardToServer("prespawn");
1366 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1368 // prevent cl_begindownloads from being issued multiple times in one match
1369 // to prevent accidentally cancelled downloads
1371 Con_Printf("cl_begindownloads is only valid once per match\n");
1373 CL_BeginDownloads(false);
1376 static void CL_StopDownload(int size, int crc)
1378 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1381 size_t existingsize;
1382 const char *extension;
1384 if(cls.qw_download_deflate)
1387 size_t inflated_size;
1388 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1389 Mem_Free(cls.qw_downloadmemory);
1392 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1393 cls.qw_downloadmemory = out;
1394 cls.qw_downloadmemorycursize = (int)inflated_size;
1398 cls.qw_downloadmemory = NULL;
1399 cls.qw_downloadmemorycursize = 0;
1400 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1404 if(!cls.qw_downloadmemory)
1406 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1410 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1411 size = cls.qw_downloadmemorycursize;
1413 // save to disk only if we don't already have it
1414 // (this is mainly for playing back demos)
1415 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1416 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1417 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1419 if ((int)existingsize != size || existingcrc != crc)
1421 // we have a mismatching file, pick another name for it
1422 char name[MAX_QPATH*2];
1423 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1424 if (!FS_FileExists(name))
1426 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1427 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1428 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1430 if(cls.caughtcsprogsdata)
1431 Mem_Free(cls.caughtcsprogsdata);
1432 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1433 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1434 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1435 Con_DPrintf("Buffered \"%s\"\n", name);
1442 // we either don't have it or have a mismatching file...
1443 // so it's time to accept the file
1444 // but if we already have a mismatching file we need to rename
1445 // this new one, and if we already have this file in renamed form,
1447 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1448 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1449 extension = FS_FileExtension(cls.qw_downloadname);
1450 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1455 else if (cls.qw_downloadmemory && size)
1457 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1458 CL_BeginDownloads(true);
1461 if (cls.qw_downloadmemory)
1462 Mem_Free(cls.qw_downloadmemory);
1463 cls.qw_downloadmemory = NULL;
1464 cls.qw_downloadname[0] = 0;
1465 cls.qw_downloadmemorymaxsize = 0;
1466 cls.qw_downloadmemorycursize = 0;
1467 cls.qw_downloadpercent = 0;
1470 static void CL_ParseDownload(void)
1473 static unsigned char data[NET_MAXMESSAGE];
1474 start = MSG_ReadLong(&cl_message);
1475 size = (unsigned short)MSG_ReadShort(&cl_message);
1477 // record the start/size information to ack in the next input packet
1478 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1480 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1482 cls.dp_downloadack[i].start = start;
1483 cls.dp_downloadack[i].size = size;
1488 MSG_ReadBytes(&cl_message, size, data);
1490 if (!cls.qw_downloadname[0])
1493 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1497 if (start + size > cls.qw_downloadmemorymaxsize)
1498 Host_Error("corrupt download message\n");
1500 // only advance cursize if the data is at the expected position
1501 // (gaps are unacceptable)
1502 memcpy(cls.qw_downloadmemory + start, data, size);
1503 cls.qw_downloadmemorycursize = start + size;
1504 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1505 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1506 cls.qw_downloadspeedcount += size;
1509 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1511 int size = atoi(Cmd_Argv(cmd, 1));
1513 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1515 Con_Printf("cl_downloadbegin: received bogus information\n");
1516 CL_StopDownload(0, 0);
1520 if (cls.qw_downloadname[0])
1521 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1523 CL_StopDownload(0, 0);
1525 // we're really beginning a download now, so initialize stuff
1526 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1527 cls.qw_downloadmemorymaxsize = size;
1528 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1529 cls.qw_downloadnumber++;
1531 cls.qw_download_deflate = false;
1532 if(Cmd_Argc(cmd) >= 4)
1534 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1535 cls.qw_download_deflate = true;
1536 // check further encodings here
1539 CL_ForwardToServer("sv_startdownload");
1542 static void CL_StopDownload_f(cmd_state_t *cmd)
1545 if (cls.qw_downloadname[0])
1547 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1548 CL_StopDownload(0, 0);
1550 CL_BeginDownloads(true);
1553 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1555 if (Cmd_Argc(cmd) < 3)
1557 Con_Printf("Malformed cl_downloadfinished command\n");
1560 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1561 CL_BeginDownloads(false);
1564 extern cvar_t cl_topcolor;
1565 extern cvar_t cl_bottomcolor;
1566 static void CL_SendPlayerInfo(void)
1569 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1581 if (cl_pmodel.integer)
1583 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1586 if (*cl_playermodel.string)
1588 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1589 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1591 if (*cl_playerskin.string)
1593 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1599 =====================
1602 An svc_signonnum has been received, perform a client side setup
1603 =====================
1605 static void CL_SignonReply (void)
1607 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1614 // send player info before we begin downloads
1615 // (so that the server can see the player name while downloading)
1616 CL_SendPlayerInfo();
1618 // execute cl_begindownloads next frame
1619 // (after any commands added by svc_stufftext have been executed)
1620 // when done with downloads the "prespawn" will be sent
1621 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1623 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1624 //MSG_WriteString (&cls.netcon->message, "prespawn");
1626 else // playing a demo... make sure loading occurs as soon as possible
1627 CL_BeginDownloads(false);
1633 // LadyHavoc: quake sent the player info here but due to downloads
1634 // it is sent earlier instead
1635 // CL_SendPlayerInfo();
1637 // LadyHavoc: changed to begin a loading stage and issue this when done
1638 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1639 MSG_WriteString (&cls.netcon->message, "spawn");
1646 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1647 MSG_WriteString (&cls.netcon->message, "begin");
1652 // after the level has been loaded, we shouldn't need the shaders, and
1653 // if they are needed again they will be automatically loaded...
1654 // we also don't need the unused models or sounds from the last level
1655 Mod_FreeQ3Shaders();
1660 if (Sys_CheckParm("-profilegameonly"))
1661 Sys_AllowProfiling(true);
1671 static void CL_ParseServerInfo (void)
1675 protocolversion_t protocol;
1676 int nummodels, numsounds;
1679 // if we start loading a level and a video is still playing, stop it
1682 Con_DPrint("Serverinfo packet received.\n");
1683 Collision_Cache_Reset(true);
1685 // if server is active, we already began a loading plaque
1688 SCR_BeginLoadingPlaque(false);
1690 // prevent dlcache assets from the previous map from interfering with this one
1691 FS_UnloadPacks_dlcache();
1692 // free q3 shaders so that any newly downloaded shaders will be active
1693 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1694 //Mod_FreeQ3Shaders();
1697 // check memory integrity
1698 Mem_CheckSentinelsGlobal();
1700 // clear cl_serverextension cvars
1701 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1704 // wipe the client_state_t struct
1708 // parse protocol version number
1709 i = MSG_ReadLong(&cl_message);
1710 protocol = Protocol_EnumForNumber(i);
1711 if (protocol == PROTOCOL_UNKNOWN)
1713 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1716 // hack for unmarked Nehahra movie demos which had a custom protocol
1717 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1718 protocol = PROTOCOL_NEHAHRAMOVIE;
1719 cls.protocol = protocol;
1720 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1722 cl.num_entities = 1;
1724 if (protocol == PROTOCOL_QUAKEWORLD)
1726 char gamedir[1][MAX_QPATH];
1728 cl.qw_servercount = MSG_ReadLong(&cl_message);
1730 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731 Con_Printf("server gamedir is %s\n", str);
1732 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1734 // change gamedir if needed
1735 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1736 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1738 cl.gametype = GAME_DEATHMATCH;
1741 // parse player number
1742 i = MSG_ReadByte(&cl_message);
1743 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1744 //cl.qw_spectator = (i & 128) != 0;
1745 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1746 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1748 // get the full level name
1749 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1750 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1752 // get the movevars that are defined in the qw protocol
1753 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1754 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1756 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1757 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1759 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1760 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1761 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1762 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1764 // other movevars not in the protocol...
1765 cl.movevars_wallfriction = 0;
1766 cl.movevars_timescale = 1;
1767 cl.movevars_jumpvelocity = 270;
1768 cl.movevars_edgefriction = 1;
1769 cl.movevars_maxairspeed = 30;
1770 cl.movevars_stepheight = 18;
1771 cl.movevars_airaccel_qw = 1;
1772 cl.movevars_airaccel_sideways_friction = 0;
1774 // seperate the printfs so the server message can have a color
1775 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1777 // check memory integrity
1778 Mem_CheckSentinelsGlobal();
1782 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1783 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1786 cl.loadbegun = false;
1787 cl.loadfinished = false;
1789 cls.state = ca_connected;
1792 // note: on QW protocol we can't set up the gameworld until after
1793 // downloads finish...
1794 // (we don't even know the name of the map yet)
1795 // this also means cl_autodemo does not work on QW protocol...
1797 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1798 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1799 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1800 Cvar_SetQuick(&cl_worldname, cl.worldname);
1801 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1802 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1804 // check memory integrity
1805 Mem_CheckSentinelsGlobal();
1810 cl.maxclients = MSG_ReadByte(&cl_message);
1811 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1813 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1816 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1819 cl.gametype = MSG_ReadByte(&cl_message);
1820 // the original id singleplayer demos are bugged and contain
1821 // GAME_DEATHMATCH even for singleplayer
1822 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1823 cl.gametype = GAME_COOP;
1825 // parse signon message
1826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1827 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1829 // seperate the printfs so the server message can have a color
1830 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1831 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1833 // check memory integrity
1834 Mem_CheckSentinelsGlobal();
1836 // parse model precache list
1837 for (nummodels=1 ; ; nummodels++)
1839 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1842 if (nummodels==MAX_MODELS)
1843 Host_Error ("Server sent too many model precaches");
1844 if (strlen(str) >= MAX_QPATH)
1845 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1846 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1848 // parse sound precache list
1849 for (numsounds=1 ; ; numsounds++)
1851 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1854 if (numsounds==MAX_SOUNDS)
1855 Host_Error("Server sent too many sound precaches");
1856 if (strlen(str) >= MAX_QPATH)
1857 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1861 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1862 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1863 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1864 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1865 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1866 Cvar_SetQuick(&cl_worldname, cl.worldname);
1867 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1868 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1870 // touch all of the precached models that are still loaded so we can free
1871 // anything that isn't needed
1874 for (i = 1;i < nummodels;i++)
1875 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1876 // precache any models used by the client (this also marks them used)
1877 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1878 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1879 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1880 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1882 // we purge the models and sounds later in CL_SignonReply
1883 //Mod_PurgeUnused();
1886 // clear sound usage flags for purging of unused sounds
1889 // precache any sounds used by the client
1890 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1891 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1892 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1894 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1895 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1896 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1898 // sounds used by the game
1899 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1900 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1902 // now we try to load everything that is new
1903 cl.loadmodel_current = 1;
1904 cl.downloadmodel_current = 1;
1905 cl.loadmodel_total = nummodels;
1906 cl.loadsound_current = 1;
1907 cl.downloadsound_current = 1;
1908 cl.loadsound_total = numsounds;
1909 cl.downloadcsqc = true;
1910 cl.loadbegun = false;
1911 cl.loadfinished = false;
1914 // check memory integrity
1915 Mem_CheckSentinelsGlobal();
1917 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1918 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1920 char demofile[MAX_OSPATH];
1922 if (cls.demorecording)
1924 // finish the previous level's demo file
1925 CL_Stop_f(cmd_local);
1928 // start a new demo file
1929 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1931 Con_Printf ("Auto-recording to %s.\n", demofile);
1933 // Reset bit 0 for every new demo
1934 Cvar_SetValueQuick(&cl_autodemo_delete,
1935 (cl_autodemo_delete.integer & ~0x1)
1937 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1940 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1943 cls.forcetrack = -1;
1944 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1945 cls.demorecording = true;
1946 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1947 cls.demo_lastcsprogssize = -1;
1948 cls.demo_lastcsprogscrc = -1;
1951 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1954 cl.islocalgame = NetConn_IsLocalGame();
1957 void CL_ValidateState(entity_state_t *s)
1964 if (s->modelindex >= MAX_MODELS)
1965 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1967 // these warnings are only warnings, no corrections are made to the state
1968 // because states are often copied for decoding, which otherwise would
1969 // propogate some of the corrections accidentally
1970 // (this used to happen, sometimes affecting skin and frame)
1972 // colormap is client index + 1
1973 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1974 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1976 if (developer_extra.integer)
1978 model = CL_GetModelByIndex(s->modelindex);
1979 if (model && model->type && s->frame >= model->numframes)
1980 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1981 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1982 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1986 void CL_MoveLerpEntityStates(entity_t *ent)
1988 float odelta[3], adelta[3];
1989 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1990 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1991 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1993 // reset all persistent stuff if this is a new entity
1994 ent->persistent.lerpdeltatime = 0;
1995 ent->persistent.lerpstarttime = cl.mtime[1];
1996 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1997 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1998 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1999 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2000 // reset animation interpolation as well
2001 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2002 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2003 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2004 ent->render.shadertime = cl.time;
2005 // reset various persistent stuff
2006 ent->persistent.muzzleflash = 0;
2007 ent->persistent.trail_allowed = false;
2009 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2011 // don't interpolate the move
2012 ent->persistent.lerpdeltatime = 0;
2013 ent->persistent.lerpstarttime = cl.mtime[1];
2014 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018 ent->persistent.trail_allowed = false;
2020 // if(ent->state_current.frame != ent->state_previous.frame)
2021 // do this even if we did change the frame
2022 // teleport bit is only used if an animation restart, or a jump, is necessary
2023 // so it should be always harmless to do this
2025 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2026 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2027 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2030 // note that this case must do everything the following case does too
2032 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2034 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2035 ent->render.framegroupblend[1].lerp = 1;
2036 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2037 ent->render.framegroupblend[0].start = cl.time;
2038 ent->render.framegroupblend[0].lerp = 0;
2040 else if (DotProduct(odelta, odelta) > 1000*1000
2041 || (cl.fixangle[0] && !cl.fixangle[1])
2042 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2043 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2045 // don't interpolate the move
2046 // (the fixangle[] check detects teleports, but not constant fixangles
2047 // such as when spectating)
2048 ent->persistent.lerpdeltatime = 0;
2049 ent->persistent.lerpstarttime = cl.mtime[1];
2050 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2051 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2052 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2053 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2054 ent->persistent.trail_allowed = false;
2056 else if (ent->state_current.flags & RENDER_STEP)
2058 // monster interpolation
2059 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2061 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2062 ent->persistent.lerpstarttime = cl.mtime[1];
2063 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2064 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2065 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2066 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2072 ent->persistent.lerpstarttime = ent->state_previous.time;
2073 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2074 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2075 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2076 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2077 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2079 // trigger muzzleflash effect if necessary
2080 if (ent->state_current.effects & EF_MUZZLEFLASH)
2081 ent->persistent.muzzleflash = 1;
2083 // restart animation bit
2084 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2086 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2087 ent->render.framegroupblend[1].lerp = 1;
2088 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2089 ent->render.framegroupblend[0].start = cl.time;
2090 ent->render.framegroupblend[0].lerp = 0;
2099 static void CL_ParseBaseline (entity_t *ent, int large)
2103 ent->state_baseline = defaultstate;
2104 // FIXME: set ent->state_baseline.number?
2105 ent->state_baseline.active = true;
2108 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2109 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2111 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2113 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2114 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2118 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2119 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2121 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2122 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2123 for (i = 0;i < 3;i++)
2125 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2126 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2128 ent->state_previous = ent->state_current = ent->state_baseline;
2136 Server information pertaining to this client only
2139 static void CL_ParseClientdata (void)
2143 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2144 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2145 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2146 cl.mviewzoom[1] = cl.mviewzoom[0];
2148 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2150 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2151 cl.stats[STAT_ITEMS] = 0;
2152 cl.stats[STAT_VIEWZOOM] = 255;
2155 cl.mpunchangle[0][0] = 0;
2156 cl.mpunchangle[0][1] = 0;
2157 cl.mpunchangle[0][2] = 0;
2158 cl.mpunchvector[0][0] = 0;
2159 cl.mpunchvector[0][1] = 0;
2160 cl.mpunchvector[0][2] = 0;
2161 cl.mvelocity[0][0] = 0;
2162 cl.mvelocity[0][1] = 0;
2163 cl.mvelocity[0][2] = 0;
2164 cl.mviewzoom[0] = 1;
2166 bits = (unsigned short) MSG_ReadShort(&cl_message);
2167 if (bits & SU_EXTEND1)
2168 bits |= (MSG_ReadByte(&cl_message) << 16);
2169 if (bits & SU_EXTEND2)
2170 bits |= (MSG_ReadByte(&cl_message) << 24);
2172 if (bits & SU_VIEWHEIGHT)
2173 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2175 if (bits & SU_IDEALPITCH)
2176 cl.idealpitch = MSG_ReadChar(&cl_message);
2178 for (i = 0;i < 3;i++)
2180 if (bits & (SU_PUNCH1<<i) )
2182 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2183 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2185 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2187 if (bits & (SU_PUNCHVEC1<<i))
2189 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2190 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2192 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2194 if (bits & (SU_VELOCITY1<<i) )
2196 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2197 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2199 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2203 // LadyHavoc: hipnotic demos don't have this bit set but should
2204 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2205 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2207 cl.onground = (bits & SU_ONGROUND) != 0;
2208 cl.inwater = (bits & SU_INWATER) != 0;
2210 if (cls.protocol == PROTOCOL_DARKPLACES5)
2212 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2213 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2214 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2215 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2216 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2223 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2225 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2226 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2227 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2228 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2230 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2231 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2232 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2233 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2234 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2235 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2236 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2237 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2238 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2240 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2243 if (bits & SU_VIEWZOOM)
2245 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2246 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2248 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2251 // viewzoom interpolation
2252 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2256 =====================
2258 =====================
2260 static void CL_ParseStatic (int large)
2264 if (cl.num_static_entities >= cl.max_static_entities)
2265 Host_Error ("Too many static entities");
2266 ent = &cl.static_entities[cl.num_static_entities++];
2267 CL_ParseBaseline (ent, large);
2269 if (ent->state_baseline.modelindex == 0)
2271 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2272 cl.num_static_entities--;
2273 // This is definitely a cheesy way to conserve resources...
2277 // copy it to the current state
2278 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2279 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2280 ent->render.framegroupblend[0].lerp = 1;
2281 // make torchs play out of sync
2282 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2283 ent->render.skinnum = ent->state_baseline.skin;
2284 ent->render.effects = ent->state_baseline.effects;
2285 ent->render.alpha = 1;
2287 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2288 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2290 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2291 ent->render.allowdecals = true;
2292 CL_UpdateRenderEntity(&ent->render);
2300 static void CL_ParseStaticSound (int large)
2303 int sound_num, vol, atten;
2305 MSG_ReadVector(&cl_message, org, cls.protocol);
2307 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2309 sound_num = MSG_ReadByte(&cl_message);
2311 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2313 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2317 vol = MSG_ReadByte(&cl_message);
2318 atten = MSG_ReadByte(&cl_message);
2320 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2323 static void CL_ParseEffect (void)
2326 int modelindex, startframe, framecount, framerate;
2328 MSG_ReadVector(&cl_message, org, cls.protocol);
2329 modelindex = MSG_ReadByte(&cl_message);
2330 startframe = MSG_ReadByte(&cl_message);
2331 framecount = MSG_ReadByte(&cl_message);
2332 framerate = MSG_ReadByte(&cl_message);
2334 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2337 static void CL_ParseEffect2 (void)
2340 int modelindex, startframe, framecount, framerate;
2342 MSG_ReadVector(&cl_message, org, cls.protocol);
2343 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2344 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2345 framecount = MSG_ReadByte(&cl_message);
2346 framerate = MSG_ReadByte(&cl_message);
2348 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2351 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2356 if (ent >= MAX_EDICTS)
2358 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2362 if (ent >= cl.max_entities)
2363 CL_ExpandEntities(ent);
2365 // override any beam with the same entity
2368 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2369 if (b->entity == ent)
2371 // if the entity was not found then just replace an unused beam
2372 if (i == cl.max_beams)
2373 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2376 if (i < cl.max_beams)
2378 cl.num_beams = max(cl.num_beams, i + 1);
2380 b->lightning = lightning;
2382 b->endtime = cl.mtime[0] + 0.2;
2383 VectorCopy (start, b->start);
2384 VectorCopy (end, b->end);
2387 Con_DPrint("beam list overflow!\n");
2390 static void CL_ParseBeam (model_t *m, int lightning)
2395 ent = (unsigned short) MSG_ReadShort(&cl_message);
2396 MSG_ReadVector(&cl_message, start, cls.protocol);
2397 MSG_ReadVector(&cl_message, end, cls.protocol);
2399 if (ent >= MAX_EDICTS)
2401 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2405 CL_NewBeam(ent, start, end, m, lightning);
2408 static void CL_ParseTempEntity(void)
2416 int colorStart, colorLength, count;
2417 float velspeed, radius;
2418 unsigned char *tempcolor;
2419 matrix4x4_t tempmatrix;
2421 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2423 type = MSG_ReadByte(&cl_message);
2426 case QW_TE_WIZSPIKE:
2427 // spike hitting wall
2428 MSG_ReadVector(&cl_message, pos, cls.protocol);
2429 CL_FindNonSolidLocation(pos, pos, 4);
2430 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2434 case QW_TE_KNIGHTSPIKE:
2435 // spike hitting wall
2436 MSG_ReadVector(&cl_message, pos, cls.protocol);
2437 CL_FindNonSolidLocation(pos, pos, 4);
2438 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2443 // spike hitting wall
2444 MSG_ReadVector(&cl_message, pos, cls.protocol);
2445 CL_FindNonSolidLocation(pos, pos, 4);
2446 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2460 case QW_TE_SUPERSPIKE:
2461 // super spike hitting wall
2462 MSG_ReadVector(&cl_message, pos, cls.protocol);
2463 CL_FindNonSolidLocation(pos, pos, 4);
2464 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2471 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479 case QW_TE_EXPLOSION:
2481 MSG_ReadVector(&cl_message, pos, cls.protocol);
2482 CL_FindNonSolidLocation(pos, pos, 10);
2483 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2485 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2488 case QW_TE_TAREXPLOSION:
2489 // tarbaby explosion
2490 MSG_ReadVector(&cl_message, pos, cls.protocol);
2491 CL_FindNonSolidLocation(pos, pos, 10);
2492 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2496 case QW_TE_LIGHTNING1:
2498 CL_ParseBeam(cl.model_bolt, true);
2501 case QW_TE_LIGHTNING2:
2503 CL_ParseBeam(cl.model_bolt2, true);
2506 case QW_TE_LIGHTNING3:
2508 CL_ParseBeam(cl.model_bolt3, false);
2511 case QW_TE_LAVASPLASH:
2512 MSG_ReadVector(&cl_message, pos, cls.protocol);
2513 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2516 case QW_TE_TELEPORT:
2517 MSG_ReadVector(&cl_message, pos, cls.protocol);
2518 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522 // bullet hitting wall
2523 radius = MSG_ReadByte(&cl_message);
2524 MSG_ReadVector(&cl_message, pos, cls.protocol);
2525 CL_FindNonSolidLocation(pos, pos, 4);
2526 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2527 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2528 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2529 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2532 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2537 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2539 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2541 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2547 count = MSG_ReadByte(&cl_message);
2548 MSG_ReadVector(&cl_message, pos, cls.protocol);
2549 CL_FindNonSolidLocation(pos, pos, 4);
2550 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553 case QW_TE_LIGHTNINGBLOOD:
2554 MSG_ReadVector(&cl_message, pos, cls.protocol);
2555 CL_FindNonSolidLocation(pos, pos, 4);
2556 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2565 type = MSG_ReadByte(&cl_message);
2569 // spike hitting wall
2570 MSG_ReadVector(&cl_message, pos, cls.protocol);
2571 CL_FindNonSolidLocation(pos, pos, 4);
2572 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2573 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2576 case TE_KNIGHTSPIKE:
2577 // spike hitting wall
2578 MSG_ReadVector(&cl_message, pos, cls.protocol);
2579 CL_FindNonSolidLocation(pos, pos, 4);
2580 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2585 // spike hitting wall
2586 MSG_ReadVector(&cl_message, pos, cls.protocol);
2587 CL_FindNonSolidLocation(pos, pos, 4);
2588 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2597 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2599 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2603 // quad spike hitting wall
2604 MSG_ReadVector(&cl_message, pos, cls.protocol);
2605 CL_FindNonSolidLocation(pos, pos, 4);
2606 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2608 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2615 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2617 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2621 // super spike hitting wall
2622 MSG_ReadVector(&cl_message, pos, cls.protocol);
2623 CL_FindNonSolidLocation(pos, pos, 4);
2624 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2626 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2631 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2633 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2635 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2638 case TE_SUPERSPIKEQUAD:
2639 // quad super spike hitting wall
2640 MSG_ReadVector(&cl_message, pos, cls.protocol);
2641 CL_FindNonSolidLocation(pos, pos, 4);
2642 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2649 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2651 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2653 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2656 // LadyHavoc: added for improved blood splatters
2659 MSG_ReadVector(&cl_message, pos, cls.protocol);
2660 CL_FindNonSolidLocation(pos, pos, 4);
2661 dir[0] = MSG_ReadChar(&cl_message);
2662 dir[1] = MSG_ReadChar(&cl_message);
2663 dir[2] = MSG_ReadChar(&cl_message);
2664 count = MSG_ReadByte(&cl_message);
2665 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2669 MSG_ReadVector(&cl_message, pos, cls.protocol);
2670 CL_FindNonSolidLocation(pos, pos, 4);
2671 dir[0] = MSG_ReadChar(&cl_message);
2672 dir[1] = MSG_ReadChar(&cl_message);
2673 dir[2] = MSG_ReadChar(&cl_message);
2674 count = MSG_ReadByte(&cl_message);
2675 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2678 MSG_ReadVector(&cl_message, pos, cls.protocol);
2679 CL_FindNonSolidLocation(pos, pos, 4);
2680 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2682 // LadyHavoc: added for improved gore
2683 case TE_BLOODSHOWER:
2685 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2686 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2687 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2688 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2689 vel1[0] = -velspeed;
2690 vel1[1] = -velspeed;
2691 vel1[2] = -velspeed;
2695 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2698 case TE_PARTICLECUBE:
2699 // general purpose particle effect
2700 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2701 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2702 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2703 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2704 colorStart = MSG_ReadByte(&cl_message); // color
2705 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2706 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2707 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2710 case TE_PARTICLERAIN:
2711 // general purpose particle effect
2712 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2713 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2714 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2715 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2716 colorStart = MSG_ReadByte(&cl_message); // color
2717 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2720 case TE_PARTICLESNOW:
2721 // general purpose particle effect
2722 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2723 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2724 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2725 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2726 colorStart = MSG_ReadByte(&cl_message); // color
2727 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2731 // bullet hitting wall
2732 MSG_ReadVector(&cl_message, pos, cls.protocol);
2733 CL_FindNonSolidLocation(pos, pos, 4);
2734 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2738 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2743 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2745 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2747 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2752 case TE_GUNSHOTQUAD:
2753 // quad bullet hitting wall
2754 MSG_ReadVector(&cl_message, pos, cls.protocol);
2755 CL_FindNonSolidLocation(pos, pos, 4);
2756 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2760 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2765 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2767 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2769 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2776 MSG_ReadVector(&cl_message, pos, cls.protocol);
2777 CL_FindNonSolidLocation(pos, pos, 10);
2778 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2779 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2782 case TE_EXPLOSIONQUAD:
2783 // quad rocket explosion
2784 MSG_ReadVector(&cl_message, pos, cls.protocol);
2785 CL_FindNonSolidLocation(pos, pos, 10);
2786 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2787 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2791 // Nehahra movie colored lighting explosion
2792 MSG_ReadVector(&cl_message, pos, cls.protocol);
2793 CL_FindNonSolidLocation(pos, pos, 10);
2794 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2795 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2796 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797 CL_ParticleExplosion(pos);
2798 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2799 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2800 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2803 case TE_EXPLOSIONRGB:
2804 // colored lighting explosion
2805 MSG_ReadVector(&cl_message, pos, cls.protocol);
2806 CL_FindNonSolidLocation(pos, pos, 10);
2807 CL_ParticleExplosion(pos);
2808 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2809 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2812 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2813 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2816 case TE_TAREXPLOSION:
2817 // tarbaby explosion
2818 MSG_ReadVector(&cl_message, pos, cls.protocol);
2819 CL_FindNonSolidLocation(pos, pos, 10);
2820 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2821 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2825 MSG_ReadVector(&cl_message, pos, cls.protocol);
2826 CL_FindNonSolidLocation(pos, pos, 10);
2827 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2830 case TE_CUSTOMFLASH:
2831 MSG_ReadVector(&cl_message, pos, cls.protocol);
2832 CL_FindNonSolidLocation(pos, pos, 4);
2833 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2834 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2835 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2836 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2837 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2839 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2843 MSG_ReadVector(&cl_message, pos, cls.protocol);
2844 MSG_ReadVector(&cl_message, dir, cls.protocol);
2845 count = MSG_ReadByte(&cl_message);
2846 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2851 CL_ParseBeam(cl.model_bolt, true);
2856 CL_ParseBeam(cl.model_bolt2, true);
2861 CL_ParseBeam(cl.model_bolt3, false);
2866 // grappling hook beam
2867 CL_ParseBeam(cl.model_beam, false);
2871 // LadyHavoc: for compatibility with the Nehahra movie...
2872 case TE_LIGHTNING4NEH:
2873 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2877 MSG_ReadVector(&cl_message, pos, cls.protocol);
2878 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882 MSG_ReadVector(&cl_message, pos, cls.protocol);
2883 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2887 // color mapped explosion
2888 MSG_ReadVector(&cl_message, pos, cls.protocol);
2889 CL_FindNonSolidLocation(pos, pos, 10);
2890 colorStart = MSG_ReadByte(&cl_message);
2891 colorLength = MSG_ReadByte(&cl_message);
2892 if (colorLength == 0)
2894 CL_ParticleExplosion2(pos, colorStart, colorLength);
2895 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2896 color[0] = tempcolor[0] * (2.0f / 255.0f);
2897 color[1] = tempcolor[1] * (2.0f / 255.0f);
2898 color[2] = tempcolor[2] * (2.0f / 255.0f);
2899 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2900 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2901 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2905 MSG_ReadVector(&cl_message, pos, cls.protocol);
2906 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2907 MSG_ReadVector(&cl_message, dir, cls.protocol);
2908 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2912 MSG_ReadVector(&cl_message, pos, cls.protocol);
2913 MSG_ReadVector(&cl_message, dir, cls.protocol);
2914 count = MSG_ReadByte(&cl_message);
2915 CL_FindNonSolidLocation(pos, pos, 4);
2916 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2919 case TE_TEI_BIGEXPLOSION:
2920 MSG_ReadVector(&cl_message, pos, cls.protocol);
2921 CL_FindNonSolidLocation(pos, pos, 10);
2922 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2923 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2926 case TE_TEI_PLASMAHIT:
2927 MSG_ReadVector(&cl_message, pos, cls.protocol);
2928 MSG_ReadVector(&cl_message, dir, cls.protocol);
2929 count = MSG_ReadByte(&cl_message);
2930 CL_FindNonSolidLocation(pos, pos, 5);
2931 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2935 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2940 static void CL_ParseTrailParticles(void)
2945 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2946 if (entityindex >= MAX_EDICTS)
2948 if (entityindex >= cl.max_entities)
2949 CL_ExpandEntities(entityindex);
2950 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2951 MSG_ReadVector(&cl_message, start, cls.protocol);
2952 MSG_ReadVector(&cl_message, end, cls.protocol);
2953 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2956 static void CL_ParsePointParticles(void)
2958 int effectindex, count;
2959 vec3_t origin, velocity;
2960 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2961 MSG_ReadVector(&cl_message, origin, cls.protocol);
2962 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2963 count = (unsigned short)MSG_ReadShort(&cl_message);
2964 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2967 static void CL_ParsePointParticles1(void)
2971 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2972 MSG_ReadVector(&cl_message, origin, cls.protocol);
2973 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2976 typedef struct cl_iplog_item_s
2983 static qbool cl_iplog_loaded = false;
2984 static int cl_iplog_numitems = 0;
2985 static int cl_iplog_maxitems = 0;
2986 static cl_iplog_item_t *cl_iplog_items;
2988 static void CL_IPLog_Load(void);
2989 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2992 size_t sz_name, sz_address;
2993 if (!address || !address[0] || !name || !name[0])
2995 if (!cl_iplog_loaded)
2997 if (developer_extra.integer)
2998 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2999 // see if it already exists
3002 for (i = 0;i < cl_iplog_numitems;i++)
3004 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3006 if (developer_extra.integer)
3007 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3012 // it does not already exist in the iplog, so add it
3013 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3015 cl_iplog_item_t *olditems = cl_iplog_items;
3016 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3017 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3020 if (cl_iplog_numitems)
3021 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3025 sz_address = strlen(address) + 1;
3026 sz_name = strlen(name) + 1;
3027 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3028 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3029 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3030 // TODO: maybe it would be better to strip weird characters from name when
3031 // copying it here rather than using a straight strcpy?
3032 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3033 cl_iplog_numitems++;
3036 // add it to the iplog.txt file
3037 // TODO: this ought to open the one in the userpath version of the base
3038 // gamedir, not the current gamedir
3039 // not necessary for mobile
3040 #ifndef DP_MOBILETOUCH
3041 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3042 if (developer_extra.integer)
3043 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3048 static void CL_IPLog_Load(void)
3050 int i, len, linenumber;
3051 char *text, *textend;
3052 unsigned char *filedata;
3053 fs_offset_t filesize;
3054 char line[MAX_INPUTLINE];
3055 char address[MAX_INPUTLINE];
3056 cl_iplog_loaded = true;
3057 // TODO: this ought to open the one in the userpath version of the base
3058 // gamedir, not the current gamedir
3059 // not necessary for mobile
3060 #ifndef DP_MOBILETOUCH
3061 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3067 text = (char *)filedata;
3068 textend = text + filesize;
3069 for (linenumber = 1;text < textend;linenumber++)
3071 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3072 if (len < (int)sizeof(line) - 1)
3073 line[len++] = *text;
3075 if (text < textend && *text == '\r' && text[1] == '\n')
3077 if (text < textend && *text == '\n')
3079 if (line[0] == '/' && line[1] == '/')
3080 continue; // skip comments if anyone happens to add them
3081 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3082 address[i] = line[i];
3084 // skip exactly one space character
3086 // address contains the address with termination,
3087 // line + i contains the name with termination
3088 if (address[0] && line[i])
3089 CL_IPLog_Add(address, line + i, false, false);
3091 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3095 static void CL_IPLog_List_f(cmd_state_t *cmd)
3098 const char *addressprefix;
3099 if (Cmd_Argc(cmd) > 2)
3101 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3105 if (Cmd_Argc(cmd) >= 2)
3106 addressprefix = Cmd_Argv(cmd, 1);
3107 if (!cl_iplog_loaded)
3109 if (addressprefix && addressprefix[0])
3110 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3112 Con_Printf("Listing all iplog entries\n");
3113 Con_Printf("address name\n");
3114 for (i = 0;i < cl_iplog_numitems;i++)
3116 if (addressprefix && addressprefix[0])
3118 for (j = 0;addressprefix[j];j++)
3119 if (addressprefix[j] != cl_iplog_items[i].address[j])
3121 // if this address does not begin with the addressprefix string
3122 // simply omit it from the output
3123 if (addressprefix[j])
3126 // if name is less than 15 characters, left justify it and pad
3127 // if name is more than 15 characters, print all of it, not worrying
3128 // about the fact it will misalign the columns
3129 if (strlen(cl_iplog_items[i].address) < 15)
3130 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3132 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3136 // look for anything interesting like player IP addresses or ping reports
3137 static qbool CL_ExaminePrintString(const char *text)
3141 char temp[MAX_INPUTLINE];
3142 if (!strcmp(text, "Client ping times:\n"))
3144 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3145 // hide ping reports in demos
3146 if (cls.demoplayback)
3147 cl.parsingtextexpectingpingforscores = 1;
3148 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3150 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3152 Con_Printf("ping reply but empty scoreboard?!?\n");
3153 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3154 cl.parsingtextexpectingpingforscores = 0;
3156 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3157 return !cl.parsingtextexpectingpingforscores;
3159 if (!strncmp(text, "host: ", 9))
3161 // cl.parsingtextexpectingpingforscores = false; // really?
3162 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3163 cl.parsingtextplayerindex = 0;
3166 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3168 // if anything goes wrong, we'll assume this is not a ping report
3169 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3170 cl.parsingtextexpectingpingforscores = 0;
3171 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3175 if ((*t >= '0' && *t <= '9') || *t == '-')
3178 while ((*t >= '0' && *t <= '9') || *t == '-')
3184 if(cl.parsingtextplayerindex < cl.maxclients)
3186 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3188 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3189 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3190 if (t[charindex] == '\n')
3192 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3193 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3195 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3197 // we parsed a valid ping entry, so expect another to follow
3198 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3199 cl.parsingtextexpectingpingforscores = expected;
3204 if (!strncmp(t, "unconnected\n", 12))
3207 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3208 cl.parsingtextexpectingpingforscores = expected;
3212 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3216 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3218 if (!strncmp(text, "players: ", 9))
3220 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3221 cl.parsingtextplayerindex = 0;
3224 else if (!strstr(text, ": "))
3226 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3230 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3232 // if anything goes wrong, we'll assume this is not a status report
3233 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3234 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3237 cl.parsingtextplayerindex = atoi(t) - 1;
3238 while (*t >= '0' && *t <= '9')
3242 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3245 // the player name follows here, along with frags and time
3248 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3250 // if anything goes wrong, we'll assume this is not a status report
3251 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3257 for (len = 0;*t && *t != '\n';t++)
3258 if (len < (int)sizeof(temp) - 1)
3261 // botclient is perfectly valid, but we don't care about bots
3262 // also don't try to look up the name of an invalid player index
3263 if (strcmp(temp, "botclient")
3264 && cl.parsingtextplayerindex >= 0
3265 && cl.parsingtextplayerindex < cl.maxclients
3266 && cl.scores[cl.parsingtextplayerindex].name[0])
3268 // log the player name and IP address string
3269 // (this operates entirely on strings to avoid issues with the
3270 // nature of a network address)
3271 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3273 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3280 extern cvar_t host_timescale;
3281 extern cvar_t cl_lerpexcess;
3282 static void CL_NetworkTimeReceived(double newtime)
3284 cl.opt_inputs_since_update = 0;
3285 cl.mtime[1] = cl.mtime[0];
3286 cl.mtime[0] = newtime;
3287 if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3288 cl.time = cl.mtime[1] = newtime;
3289 else if (cls.demoplayback)
3291 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3292 // due to a large time gap, so treat it as an instant change in time
3293 // (this can also happen during heavy packet loss in the demo)
3294 if (cl.time < newtime - 0.1)
3295 cl.mtime[1] = cl.time = newtime;
3297 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3299 double timehigh = 0; // hush compiler warning
3300 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3302 if (developer_extra.integer && vid_activewindow)
3304 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3305 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3306 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3307 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3310 if (cl_nettimesyncboundmode.integer < 4)
3312 // doesn't make sense for modes > 3
3313 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3314 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3317 switch (cl_nettimesyncboundmode.integer)
3320 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3324 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3325 cl.time = cl.mtime[1];
3329 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3330 cl.time = cl.mtime[1];
3334 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3335 cl.time = cl.mtime[1]; // reset
3336 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3337 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3338 else if (cl.time > cl.mtime[1])
3339 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3341 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3345 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346 cl.time = cl.mtime[1]; // reset
3347 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3350 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3354 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3355 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3359 /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3360 * the rolling harmonic mean gives large time error outliers low significance
3361 * correction rate is dynamic and gradual (max 10% of mean error per tic)
3362 * time is correct within a few server frames of connect/map start
3363 * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3364 * prevents 0ms move frame times with uncapped fps
3365 * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3370 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3371 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3372 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3373 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3374 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3375 error += cl.ts_error_stor[i];
3376 error = 0.1f / (error / NUM_TS_ERRORS);
3377 cl.time = bound(cl.time - error, target, cl.time + error);
3382 // this packet probably contains a player entity update, so we will need
3383 // to update the prediction
3384 cl.movement_replay = true;
3385 // this may get updated later in parsing by svc_clientdata
3386 cl.onground = false;
3387 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3388 // during this frame
3389 // (makes spectating players much smoother and prevents mouse movement from turning)
3390 cl.fixangle[1] = cl.fixangle[0];
3391 cl.fixangle[0] = false;
3392 if (!cls.demoplayback)
3393 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3394 // update the csqc's server timestamps, critical for proper sync
3395 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3398 if (cl.mtime[0] > cl.mtime[1])
3399 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3402 // only lerp entities that also get an update in this frame, when lerp excess is used
3403 if(cl_lerpexcess.value > 0)
3406 for (i = 1;i < cl.num_entities;i++)
3408 if (cl.entities_active[i])
3410 entity_t *ent = cl.entities + i;
3411 ent->persistent.lerpdeltatime = 0;
3417 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3420 =====================
3421 CL_ParseServerMessage
3422 =====================
3424 int parsingerror = false;
3425 void CL_ParseServerMessage(void)
3429 protocolversion_t protocol;
3430 unsigned char cmdlog[32];
3431 const char *cmdlogname[32], *temp;
3432 int cmdindex, cmdcount = 0;
3433 qbool qwplayerupdatereceived;
3437 // LadyHavoc: moved demo message writing from before the packet parse to
3438 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3439 // code in CL_ParseServerinfo
3440 //if (cls.demorecording)
3441 // CL_WriteDemoMessage (&cl_message);
3443 cl.last_received_message = host.realtime;
3445 CL_KeepaliveMessage(false);
3448 // if recording demos, copy the message out
3450 if (cl_shownet.integer == 1)
3451 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3452 else if (cl_shownet.integer == 2)
3453 Con_Print("------------------\n");
3456 // parse the message
3458 //MSG_BeginReading ();
3460 parsingerror = true;
3462 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3464 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3466 // kill all qw nails
3467 cl.qw_num_nails = 0;
3469 // fade weapon view kick
3470 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3472 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3474 qwplayerupdatereceived = false;
3478 if (cl_message.badread)
3479 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3481 cmd = MSG_ReadByte(&cl_message);
3485 SHOWNET("END OF MESSAGE");
3486 break; // end of message
3489 cmdindex = cmdcount & 31;
3491 cmdlog[cmdindex] = cmd;
3493 SHOWNET(qw_svc_strings[cmd]);
3494 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3495 if (!cmdlogname[cmdindex])
3497 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3498 const char *d = "<unknown>";
3499 cmdlogname[cmdindex] = d;
3507 char description[32*64], logtemp[64];
3509 strlcpy(description, "packet dump: ", sizeof(description));
3513 count = cmdcount - i;
3517 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3518 strlcat(description, logtemp, sizeof(description));
3523 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3524 Con_Print(description);
3525 Host_Error("CL_ParseServerMessage: Illegible server message");
3530 //Con_Printf("qw_svc_nop\n");
3533 case qw_svc_disconnect:
3534 if (cls.demonum != -1)
3537 CL_DisconnectEx(true, "Server disconnected");
3541 i = MSG_ReadByte(&cl_message);
3542 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3543 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3546 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3548 CSQC_AddPrintText(temp);
3552 case qw_svc_centerprint:
3553 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3556 case qw_svc_stufftext:
3557 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3561 // svc_damage protocol is identical to nq
3565 case qw_svc_serverdata:
3566 //Cbuf_Execute(); // make sure any stuffed commands are done
3567 CL_ParseServerInfo();
3570 case qw_svc_setangle:
3571 for (i=0 ; i<3 ; i++)
3572 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3573 if (!cls.demoplayback)
3575 cl.fixangle[0] = true;
3576 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3577 // disable interpolation if this is new
3578 if (!cl.fixangle[1])
3579 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3583 case qw_svc_lightstyle:
3584 i = MSG_ReadByte(&cl_message);
3585 if (i >= cl.max_lightstyle)
3587 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3590 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3591 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3592 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3596 CL_ParseStartSoundPacket(false);
3599 case qw_svc_stopsound:
3600 i = (unsigned short) MSG_ReadShort(&cl_message);
3601 S_StopSound(i>>3, i&7);
3604 case qw_svc_updatefrags:
3605 i = MSG_ReadByte(&cl_message);
3606 if (i >= cl.maxclients)
3607 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3608 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3611 case qw_svc_updateping:
3612 i = MSG_ReadByte(&cl_message);
3613 if (i >= cl.maxclients)
3614 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3615 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3618 case qw_svc_updatepl:
3619 i = MSG_ReadByte(&cl_message);
3620 if (i >= cl.maxclients)
3621 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3622 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3625 case qw_svc_updateentertime:
3626 i = MSG_ReadByte(&cl_message);
3627 if (i >= cl.maxclients)
3628 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3630 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3633 case qw_svc_spawnbaseline:
3634 i = (unsigned short) MSG_ReadShort(&cl_message);
3635 if (i < 0 || i >= MAX_EDICTS)
3636 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3637 if (i >= cl.max_entities)
3638 CL_ExpandEntities(i);
3639 CL_ParseBaseline(cl.entities + i, false);
3641 case qw_svc_spawnstatic:
3642 CL_ParseStatic(false);
3644 case qw_svc_temp_entity:
3645 if(!CL_VM_Parse_TempEntity())
3646 CL_ParseTempEntity ();
3649 case qw_svc_killedmonster:
3650 cl.stats[STAT_MONSTERS]++;
3653 case qw_svc_foundsecret:
3654 cl.stats[STAT_SECRETS]++;
3657 case qw_svc_updatestat:
3658 i = MSG_ReadByte(&cl_message);
3659 if (i < 0 || i >= MAX_CL_STATS)
3660 Host_Error ("svc_updatestat: %i is invalid", i);
3661 cl.stats[i] = MSG_ReadByte(&cl_message);
3664 case qw_svc_updatestatlong:
3665 i = MSG_ReadByte(&cl_message);
3666 if (i < 0 || i >= MAX_CL_STATS)
3667 Host_Error ("svc_updatestatlong: %i is invalid", i);
3668 cl.stats[i] = MSG_ReadLong(&cl_message);
3671 case qw_svc_spawnstaticsound:
3672 CL_ParseStaticSound (false);
3675 case qw_svc_cdtrack:
3676 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3677 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3678 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3680 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3683 case qw_svc_intermission:
3684 if(!cl.intermission)
3685 cl.completed_time = cl.time;
3686 cl.intermission = 1;
3687 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3688 for (i = 0;i < 3;i++)
3689 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3693 if(!cl.intermission)
3694 cl.completed_time = cl.time;
3695 cl.intermission = 2;
3696 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3699 case qw_svc_sellscreen:
3700 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3703 case qw_svc_smallkick:
3704 cl.qw_weaponkick = -2;
3706 case qw_svc_bigkick:
3707 cl.qw_weaponkick = -4;
3710 case qw_svc_muzzleflash:
3711 i = (unsigned short) MSG_ReadShort(&cl_message);
3712 // NOTE: in QW this only worked on clients
3713 if (i < 0 || i >= MAX_EDICTS)
3714 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3715 if (i >= cl.max_entities)
3716 CL_ExpandEntities(i);
3717 cl.entities[i].persistent.muzzleflash = 1.0f;
3720 case qw_svc_updateuserinfo:
3721 QW_CL_UpdateUserInfo();
3724 case qw_svc_setinfo:
3728 case qw_svc_serverinfo:
3732 case qw_svc_download:
3733 QW_CL_ParseDownload();
3736 case qw_svc_playerinfo:
3737 // slightly kill qw player entities now that we know there is
3738 // an update of player entities this frame...
3739 if (!qwplayerupdatereceived)
3741 qwplayerupdatereceived = true;
3742 for (i = 1;i < cl.maxclients;i++)
3743 cl.entities_active[i] = false;
3745 EntityStateQW_ReadPlayerUpdate();
3752 case qw_svc_chokecount:
3753 (void) MSG_ReadByte(&cl_message);
3754 // FIXME: apply to netgraph
3755 //for (j = 0;j < i;j++)
3756 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3759 case qw_svc_modellist:
3760 QW_CL_ParseModelList();
3763 case qw_svc_soundlist:
3764 QW_CL_ParseSoundList();
3767 case qw_svc_packetentities:
3768 EntityFrameQW_CL_ReadFrame(false);
3769 // first update is the final signon stage
3770 if (cls.signon == SIGNONS - 1)
3772 cls.signon = SIGNONS;
3777 case qw_svc_deltapacketentities:
3778 EntityFrameQW_CL_ReadFrame(true);
3779 // first update is the final signon stage
3780 if (cls.signon == SIGNONS - 1)
3782 cls.signon = SIGNONS;
3787 case qw_svc_maxspeed:
3788 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3791 case qw_svc_entgravity:
3792 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3793 if (!cl.movevars_entgravity)
3794 cl.movevars_entgravity = 1.0f;
3797 case qw_svc_setpause:
3798 cl.paused = MSG_ReadByte(&cl_message) != 0;
3799 if (cl.paused && snd_cdautopause.integer)
3801 else if (bgmvolume.value > 0.0f)
3803 S_PauseGameSounds (cl.paused);
3808 if (qwplayerupdatereceived)
3810 // fully kill any player entities that were not updated this frame
3811 for (i = 1;i <= cl.maxclients;i++)
3812 if (!cl.entities_active[i])
3813 cl.entities[i].state_current.active = false;
3820 if (cl_message.badread)
3821 Host_Error ("CL_ParseServerMessage: Bad server message");
3823 cmd = MSG_ReadByte(&cl_message);
3827 // R_TimeReport("END OF MESSAGE");
3828 SHOWNET("END OF MESSAGE");
3829 break; // end of message
3832 cmdindex = cmdcount & 31;
3834 cmdlog[cmdindex] = cmd;
3836 // if the high bit of the command byte is set, it is a fast update
3839 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3841 cmdlogname[cmdindex] = temp;
3842 SHOWNET("fast update");
3843 if (cls.signon == SIGNONS - 1)
3845 // first update is the final signon stage
3846 cls.signon = SIGNONS;
3849 EntityFrameQuake_ReadEntity (cmd&127);
3853 SHOWNET(svc_strings[cmd]);
3854 cmdlogname[cmdindex] = svc_strings[cmd];
3855 if (!cmdlogname[cmdindex])
3857 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3858 const char *d = "<unknown>";
3859 cmdlogname[cmdindex] = d;
3867 char description[32*64], tempdesc[64];
3869 strlcpy (description, "packet dump: ", sizeof(description));
3873 count = cmdcount - i;
3877 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3878 strlcat (description, tempdesc, sizeof (description));
3883 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3884 Con_Print(description);
3885 Host_Error ("CL_ParseServerMessage: Illegible server message");
3890 if (cls.signon < SIGNONS)
3891 Con_Print("<-- server to client keepalive\n");
3895 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3898 case svc_clientdata:
3899 CL_ParseClientdata();
3903 i = MSG_ReadLong(&cl_message);
3904 protocol = Protocol_EnumForNumber(i);
3905 if (protocol == PROTOCOL_UNKNOWN)
3906 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3907 // hack for unmarked Nehahra movie demos which had a custom protocol
3908 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3909 protocol = PROTOCOL_NEHAHRAMOVIE;
3910 cls.protocol = protocol;
3913 case svc_disconnect:
3914 if (cls.demonum != -1)
3917 CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3921 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3922 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3923 CSQC_AddPrintText(temp); //[515]: csqc
3926 case svc_centerprint:
3927 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3931 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3932 /* if(utf8_enable.integer)
3935 // we can safely strip and even
3936 // interpret these in utf8 mode
3938 else */ switch(cls.protocol)
3940 case PROTOCOL_QUAKE:
3941 case PROTOCOL_QUAKEDP:
3942 // maybe add other protocols if
3943 // so desired, but not DP7
3946 case PROTOCOL_DARKPLACES7:
3948 // ProQuake does not support
3955 // skip over ProQuake messages,
3956 // TODO actually interpret them
3957 // (they are sbar team score
3958 // updates), see proquake cl_parse.c
3962 while(*temp >= 0x01 && *temp <= 0x1F)
3966 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3973 case svc_serverinfo:
3974 CL_ParseServerInfo ();
3978 for (i=0 ; i<3 ; i++)
3979 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3980 if (!cls.demoplayback)
3982 cl.fixangle[0] = true;
3983 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3984 // disable interpolation if this is new
3985 if (!cl.fixangle[1])
3986 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3991 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3992 if (cl.viewentity >= MAX_EDICTS)
3993 Host_Error("svc_setview >= MAX_EDICTS");
3994 if (cl.viewentity >= cl.max_entities)
3995 CL_ExpandEntities(cl.viewentity);
3996 // LadyHavoc: assume first setview recieved is the real player entity
3997 if (!cl.realplayerentity)
3998 cl.realplayerentity = cl.viewentity;
3999 // update cl.playerentity to this one if it is a valid player
4000 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4001 cl.playerentity = cl.viewentity;
4004 case svc_lightstyle:
4005 i = MSG_ReadByte(&cl_message);
4006 if (i >= cl.max_lightstyle)
4008 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4011 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4012 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4013 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4017 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4021 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4023 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4024 CL_ParseStartSoundPacket(true);
4029 i = (unsigned short)MSG_ReadShort(&cl_message);
4030 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4033 if (i >= 1 && i < MAX_MODELS)
4035 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4037 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4038 cl.model_precache[i] = model;
4041 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4046 if (i >= 1 && i < MAX_SOUNDS)
4048 sfx_t *sfx = S_PrecacheSound (s, true, true);
4049 if (!sfx && snd_initialized.integer)
4050 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4051 cl.sound_precache[i] = sfx;
4054 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4060 i = (unsigned short) MSG_ReadShort(&cl_message);
4061 S_StopSound(i>>3, i&7);
4064 case svc_updatename:
4065 i = MSG_ReadByte(&cl_message);
4066 if (i >= cl.maxclients)
4067 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4068 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4071 case svc_updatefrags:
4072 i = MSG_ReadByte(&cl_message);
4073 if (i >= cl.maxclients)
4074 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4075 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4078 case svc_updatecolors:
4079 i = MSG_ReadByte(&cl_message);
4080 if (i >= cl.maxclients)
4081 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4082 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4086 CL_ParseParticleEffect ();
4097 case svc_spawnbaseline:
4098 i = (unsigned short) MSG_ReadShort(&cl_message);
4099 if (i < 0 || i >= MAX_EDICTS)
4100 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4101 if (i >= cl.max_entities)
4102 CL_ExpandEntities(i);
4103 CL_ParseBaseline (cl.entities + i, false);
4105 case svc_spawnbaseline2:
4106 i = (unsigned short) MSG_ReadShort(&cl_message);
4107 if (i < 0 || i >= MAX_EDICTS)
4108 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4109 if (i >= cl.max_entities)
4110 CL_ExpandEntities(i);
4111 CL_ParseBaseline (cl.entities + i, true);
4113 case svc_spawnstatic:
4114 CL_ParseStatic (false);
4116 case svc_spawnstatic2:
4117 CL_ParseStatic (true);
4119 case svc_temp_entity:
4120 if(!CL_VM_Parse_TempEntity())
4121 CL_ParseTempEntity ();
4125 cl.paused = MSG_ReadByte(&cl_message) != 0;
4126 if (cl.paused && snd_cdautopause.integer)
4128 else if (bgmvolume.value > 0.0f)
4130 S_PauseGameSounds (cl.paused);
4134 i = MSG_ReadByte(&cl_message);
4135 // LadyHavoc: it's rude to kick off the client if they missed the
4136 // reconnect somehow, so allow signon 1 even if at signon 1
4137 if (i <= cls.signon && i != 1)
4138 Host_Error ("Received signon %i when at %i", i, cls.signon);
4143 case svc_killedmonster:
4144 cl.stats[STAT_MONSTERS]++;
4147 case svc_foundsecret:
4148 cl.stats[STAT_SECRETS]++;
4151 case svc_updatestat:
4152 i = MSG_ReadByte(&cl_message);
4153 if (i < 0 || i >= MAX_CL_STATS)
4154 Host_Error ("svc_updatestat: %i is invalid", i);
4155 cl.stats[i] = MSG_ReadLong(&cl_message);
4158 case svc_updatestatubyte:
4159 i = MSG_ReadByte(&cl_message);
4160 if (i < 0 || i >= MAX_CL_STATS)
4161 Host_Error ("svc_updatestat: %i is invalid", i);
4162 cl.stats[i] = MSG_ReadByte(&cl_message);
4165 case svc_spawnstaticsound:
4166 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4169 case svc_spawnstaticsound2:
4170 CL_ParseStaticSound (true);
4174 cl.cdtrack = MSG_ReadByte(&cl_message);
4175 cl.looptrack = MSG_ReadByte(&cl_message);
4176 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4177 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4179 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4182 case svc_intermission:
4183 if(!cl.intermission)
4184 cl.completed_time = cl.time;
4185 cl.intermission = 1;
4186 CL_VM_UpdateIntermissionState(cl.intermission);
4190 if(!cl.intermission)
4191 cl.completed_time = cl.time;
4192 cl.intermission = 2;
4193 CL_VM_UpdateIntermissionState(cl.intermission);
4194 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4198 if(!cl.intermission)
4199 cl.completed_time = cl.time;
4200 cl.intermission = 3;
4201 CL_VM_UpdateIntermissionState(cl.intermission);
4202 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4205 case svc_sellscreen:
4206 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4209 if (gamemode == GAME_TENEBRAE)
4211 // repeating particle effect
4212 MSG_ReadCoord(&cl_message, cls.protocol);
4213 MSG_ReadCoord(&cl_message, cls.protocol);
4214 MSG_ReadCoord(&cl_message, cls.protocol);
4215 MSG_ReadCoord(&cl_message, cls.protocol);
4216 MSG_ReadCoord(&cl_message, cls.protocol);
4217 MSG_ReadCoord(&cl_message, cls.protocol);
4218 (void) MSG_ReadByte(&cl_message);
4219 MSG_ReadLong(&cl_message);
4220 MSG_ReadLong(&cl_message);
4221 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4224 SHOWLMP_decodehide();
4227 if (gamemode == GAME_TENEBRAE)
4230 MSG_ReadCoord(&cl_message, cls.protocol);
4231 MSG_ReadCoord(&cl_message, cls.protocol);
4232 MSG_ReadCoord(&cl_message, cls.protocol);
4233 (void) MSG_ReadByte(&cl_message);
4234 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4237 SHOWLMP_decodeshow();
4240 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4243 if (cls.signon == SIGNONS - 1)
4245 // first update is the final signon stage
4246 cls.signon = SIGNONS;
4249 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4250 EntityFrame_CL_ReadFrame();
4251 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4252 EntityFrame4_CL_ReadFrame();
4254 EntityFrame5_CL_ReadFrame();
4256 case svc_csqcentities:
4257 CSQC_ReadEntities();
4259 case svc_downloaddata:
4262 case svc_trailparticles:
4263 CL_ParseTrailParticles();
4265 case svc_pointparticles:
4266 CL_ParsePointParticles();
4268 case svc_pointparticles1:
4269 CL_ParsePointParticles1();
4272 // R_TimeReport(svc_strings[cmd]);
4276 if (cls.signon == SIGNONS)
4277 CL_UpdateItemsAndWeapon();
4278 // R_TimeReport("UpdateItems");
4280 EntityFrameQuake_ISeeDeadEntities();
4281 // R_TimeReport("ISeeDeadEntities");
4283 CL_UpdateMoveVars();
4284 // R_TimeReport("UpdateMoveVars");
4286 parsingerror = false;
4288 // LadyHavoc: this was at the start of the function before cl_autodemo was
4290 if (cls.demorecording)
4292 CL_WriteDemoMessage (&cl_message);
4293 // R_TimeReport("WriteDemo");
4297 void CL_Parse_DumpPacket(void)
4301 Con_Print("Packet dump:\n");
4302 SZ_HexDumpToConsole(&cl_message);
4303 parsingerror = false;
4306 void CL_Parse_ErrorCleanUp(void)
4308 CL_StopDownload(0, 0);
4309 QW_CL_StopUpload_f(cmd_local);
4312 void CL_Parse_Init(void)
4314 Cvar_RegisterVariable(&cl_worldmessage);
4315 Cvar_RegisterVariable(&cl_worldname);
4316 Cvar_RegisterVariable(&cl_worldnamenoextension);
4317 Cvar_RegisterVariable(&cl_worldbasename);
4319 Cvar_RegisterVariable(&developer_networkentities);
4320 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4322 Cvar_RegisterVariable(&cl_sound_wizardhit);
4323 Cvar_RegisterVariable(&cl_sound_hknighthit);
4324 Cvar_RegisterVariable(&cl_sound_tink1);
4325 Cvar_RegisterVariable(&cl_sound_ric1);
4326 Cvar_RegisterVariable(&cl_sound_ric2);
4327 Cvar_RegisterVariable(&cl_sound_ric3);
4328 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4329 Cvar_RegisterVariable(&cl_sound_r_exp3);
4330 Cvar_RegisterVariable(&snd_cdautopause);
4332 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4334 // server extension cvars set by commands issued from the server during connect
4335 Cvar_RegisterVariable(&cl_serverextension_download);
4337 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4338 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4339 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4340 Cvar_RegisterVariable(&cl_iplog_name);
4341 Cvar_RegisterVariable(&cl_readpicture_force);
4343 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4344 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4345 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4346 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4347 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4348 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4349 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4350 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4351 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4354 void CL_Parse_Shutdown(void)