2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
117 field_mask = MSG_ReadByte();
119 if (field_mask & SND_VOLUME)
120 volume = MSG_ReadByte ();
122 volume = DEFAULT_SOUND_PACKET_VOLUME;
124 if (field_mask & SND_ATTENUATION)
125 attenuation = MSG_ReadByte () / 64.0;
127 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
129 if (field_mask & SND_LARGEENTITY)
131 ent = (unsigned short) MSG_ReadShort ();
132 channel = MSG_ReadByte ();
136 channel = (unsigned short) MSG_ReadShort ();
141 if (largesoundindex || field_mask & SND_LARGESOUND)
142 sound_num = (unsigned short) MSG_ReadShort ();
144 sound_num = MSG_ReadByte ();
146 if (sound_num >= MAX_SOUNDS)
147 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150 if (ent >= MAX_EDICTS)
151 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
153 MSG_ReadVector(pos, cl.protocol);
155 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
171 static float lastmsg;
176 // no need if server is local and definitely not if this is a demo
177 if (sv.active || cls.demoplayback)
180 // read messages from server, should just be nops
181 oldreadcount = msg_readcount;
182 oldbadread = msg_badread;
184 memcpy(olddata, net_message.data, net_message.cursize);
186 NetConn_ClientFrame();
188 msg_readcount = oldreadcount;
189 msg_badread = oldbadread;
191 memcpy(net_message.data, olddata, net_message.cursize);
193 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
199 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200 Con_Print("--> client to server keepalive\n");
202 msg.maxsize = sizeof(buf);
204 MSG_WriteChar(&msg, svc_nop);
205 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206 // try not to utterly crush the computer with work, that's just rude
211 void CL_ParseEntityLump(char *entdata)
214 char key[128], value[4096];
215 FOG_clear(); // LordHavoc: no fog until set
216 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217 R_SetSkyBox(cl.worldmodel->brush.skybox);
221 if (!COM_ParseToken(&data, false))
223 if (com_token[0] != '{')
227 if (!COM_ParseToken(&data, false))
229 if (com_token[0] == '}')
230 break; // end of worldspawn
231 if (com_token[0] == '_')
232 strlcpy (key, com_token + 1, sizeof (key));
234 strlcpy (key, com_token, sizeof (key));
235 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236 key[strlen(key)-1] = 0;
237 if (!COM_ParseToken(&data, false))
239 strlcpy (value, com_token, sizeof (value));
240 if (!strcmp("sky", key))
242 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
244 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
246 else if (!strcmp("fog", key))
247 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248 else if (!strcmp("fog_density", key))
249 fog_density = atof(value);
250 else if (!strcmp("fog_red", key))
251 fog_red = atof(value);
252 else if (!strcmp("fog_green", key))
253 fog_green = atof(value);
254 else if (!strcmp("fog_blue", key))
255 fog_blue = atof(value);
260 =====================
263 An svc_signonnum has been received, perform a client side setup
264 =====================
266 static void CL_SignonReply (void)
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
275 MSG_WriteByte (&cls.message, clc_stringcmd);
276 MSG_WriteString (&cls.message, "prespawn");
280 MSG_WriteByte (&cls.message, clc_stringcmd);
281 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
283 MSG_WriteByte (&cls.message, clc_stringcmd);
284 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
286 if (cl_pmodel.integer)
288 MSG_WriteByte (&cls.message, clc_stringcmd);
289 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, "spawn");
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, "begin");
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
322 int nummodels, numsounds;
325 Con_DPrint("Serverinfo packet received.\n");
327 // wipe the client_state_t struct
331 // parse protocol version number
333 // hack for unmarked Nehahra movie demos which had a custom protocol
334 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335 i = PROTOCOL_NEHAHRAMOVIE;
336 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
338 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
344 cl.maxclients = MSG_ReadByte ();
345 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
347 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
350 Mem_EmptyPool(cl_scores_mempool);
351 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
354 cl.gametype = MSG_ReadByte ();
356 // parse signon message
357 str = MSG_ReadString ();
358 strlcpy (cl.levelname, str, sizeof(cl.levelname));
360 // seperate the printfs so the server message can have a color
361 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
362 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
364 // check memory integrity
365 Mem_CheckSentinelsGlobal();
367 // disable until we get textures for it
370 memset(cl.model_precache, 0, sizeof(cl.model_precache));
371 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
373 // parse model precache list
374 for (nummodels=1 ; ; nummodels++)
376 str = MSG_ReadString();
379 if (nummodels==MAX_MODELS)
380 Host_Error ("Server sent too many model precaches\n");
381 if (strlen(str) >= MAX_QPATH)
382 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
383 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
385 // parse sound precache list
386 for (numsounds=1 ; ; numsounds++)
388 str = MSG_ReadString();
391 if (numsounds==MAX_SOUNDS)
392 Host_Error("Server sent too many sound precaches\n");
393 if (strlen(str) >= MAX_QPATH)
394 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
395 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
398 // touch all of the precached models that are still loaded so we can free
399 // anything that isn't needed
401 for (i = 1;i < nummodels;i++)
403 CL_KeepaliveMessage();
404 Mod_TouchModel(parse_model_precache[i]);
408 // do the same for sounds
410 for (i = 1;i < numsounds;i++)
412 CL_KeepaliveMessage();
413 S_TouchSound(parse_sound_precache[i], true);
417 // now we try to load everything that is new
420 CL_KeepaliveMessage ();
421 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
422 if (cl.model_precache[1] == NULL)
423 Con_Printf("Map %s not found\n", parse_model_precache[1]);
426 for (i=2 ; i<nummodels ; i++)
428 CL_KeepaliveMessage();
429 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
430 Con_Printf("Model %s not found\n", parse_model_precache[i]);
434 for (i=1 ; i<numsounds ; i++)
436 CL_KeepaliveMessage();
437 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
441 ent = &cl_entities[0];
442 // entire entity array was cleared, so just fill in a few fields
443 ent->state_current.active = true;
444 ent->render.model = cl.worldmodel = cl.model_precache[1];
445 ent->render.scale = 1; // some of the renderer still relies on scale
446 ent->render.alpha = 1;
447 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
448 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
449 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
450 CL_BoundingBoxForEntity(&ent->render);
457 // noclip is turned off at start
458 noclip_anglehack = false;
460 // check memory integrity
461 Mem_CheckSentinelsGlobal();
464 void CL_ValidateState(entity_state_t *s)
471 if (s->modelindex >= MAX_MODELS)
472 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
474 // colormap is client index + 1
475 if (s->colormap > cl.maxclients)
477 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
481 model = cl.model_precache[s->modelindex];
482 Mod_CheckLoaded(model);
483 if (model && s->frame >= model->numframes)
485 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
488 if (model && s->skin > 0 && s->skin >= model->numskins)
490 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
495 void CL_MoveLerpEntityStates(entity_t *ent)
497 float odelta[3], adelta[3];
498 CL_ValidateState(&ent->state_current);
499 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
500 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
501 if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
503 // we definitely shouldn't lerp
504 ent->persistent.lerpdeltatime = 0;
505 ent->persistent.lerpstarttime = cl.mtime[1];
506 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
507 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
508 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
509 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
511 else if (ent->state_current.flags & RENDER_STEP)
513 // monster interpolation
514 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
516 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
517 ent->persistent.lerpstarttime = cl.mtime[1];
518 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
519 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
520 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
521 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
527 ent->persistent.lerpstarttime = cl.mtime[1];
528 // no lerp if it's singleplayer
530 ent->persistent.lerpdeltatime = 0;
532 ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
533 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
534 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
535 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
536 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
540 void CL_ReadEntityFrame(void)
542 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
543 EntityFrame_CL_ReadFrame();
544 else if (cl.protocol == PROTOCOL_DARKPLACES4)
545 EntityFrame4_CL_ReadFrame();
546 else if (cl.protocol == PROTOCOL_DARKPLACES5)
547 EntityFrame5_CL_ReadFrame();
555 void CL_ParseBaseline (entity_t *ent, int large)
559 ent->state_baseline = defaultstate;
560 // FIXME: set ent->state_baseline.number?
561 ent->state_baseline.active = true;
564 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
565 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
569 ent->state_baseline.modelindex = MSG_ReadByte ();
570 ent->state_baseline.frame = MSG_ReadByte ();
572 ent->state_baseline.colormap = MSG_ReadByte();
573 ent->state_baseline.skin = MSG_ReadByte();
574 for (i = 0;i < 3;i++)
576 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
577 ent->state_baseline.angles[i] = MSG_ReadAngle8i();
579 CL_ValidateState(&ent->state_baseline);
580 ent->state_previous = ent->state_current = ent->state_baseline;
588 Server information pertaining to this client only
591 void CL_ParseClientdata (int bits)
596 if (bits & SU_EXTEND1)
597 bits |= (MSG_ReadByte() << 16);
598 if (bits & SU_EXTEND2)
599 bits |= (MSG_ReadByte() << 24);
601 if (bits & SU_VIEWHEIGHT)
602 cl.viewheight = MSG_ReadChar ();
604 cl.viewheight = DEFAULT_VIEWHEIGHT;
606 if (bits & SU_IDEALPITCH)
607 cl.idealpitch = MSG_ReadChar ();
611 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
612 for (i = 0;i < 3;i++)
614 if (bits & (SU_PUNCH1<<i) )
616 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
617 cl.punchangle[i] = MSG_ReadAngle16i();
618 else if (cl.protocol == PROTOCOL_QUAKE)
619 cl.punchangle[i] = MSG_ReadChar();
621 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
624 cl.punchangle[i] = 0;
625 if (bits & (SU_PUNCHVEC1<<i))
627 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
628 cl.punchvector[i] = MSG_ReadCoord16i();
629 else if (cl.protocol == PROTOCOL_DARKPLACES5)
630 cl.punchvector[i] = MSG_ReadCoord32f();
632 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
635 cl.punchvector[i] = 0;
636 if (bits & (SU_VELOCITY1<<i) )
638 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
639 cl.mvelocity[0][i] = MSG_ReadChar()*16;
640 else if (cl.protocol == PROTOCOL_DARKPLACES5)
641 cl.mvelocity[0][i] = MSG_ReadCoord32f();
643 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
646 cl.mvelocity[0][i] = 0;
652 for (j=0 ; j<32 ; j++)
653 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
654 cl.item_gettime[j] = cl.time;
658 cl.onground = (bits & SU_ONGROUND) != 0;
659 cl.inwater = (bits & SU_INWATER) != 0;
661 if (cl.protocol == PROTOCOL_DARKPLACES5)
663 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
664 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
665 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
666 cl.stats[STAT_HEALTH] = MSG_ReadShort();
667 cl.stats[STAT_AMMO] = MSG_ReadShort();
669 cl.stats[STAT_SHELLS] = MSG_ReadShort();
670 cl.stats[STAT_NAILS] = MSG_ReadShort();
671 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
672 cl.stats[STAT_CELLS] = MSG_ReadShort();
673 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
674 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
675 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
676 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
677 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
678 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
680 i = (unsigned short) MSG_ReadShort ();
684 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
685 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
686 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
687 cl.stats[STAT_HEALTH] = MSG_ReadShort();
688 cl.stats[STAT_AMMO] = MSG_ReadByte();
690 cl.stats[STAT_SHELLS] = MSG_ReadByte();
691 cl.stats[STAT_NAILS] = MSG_ReadByte();
692 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
693 cl.stats[STAT_CELLS] = MSG_ReadByte();
696 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
700 // GAME_NEXUIZ hud needs weapon change time
701 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
703 if (cl.stats[STAT_ACTIVEWEAPON] != i)
704 cl.weapontime = cl.time;
705 cl.stats[STAT_ACTIVEWEAPON] = i;
707 cl.viewzoomold = cl.viewzoomnew; // for interpolation
708 if (bits & SU_VIEWZOOM)
710 if (cl.protocol == PROTOCOL_DARKPLACES5)
711 i = (unsigned short) MSG_ReadShort();
716 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
724 =====================
726 =====================
728 void CL_ParseStatic (int large)
732 if (cl_num_static_entities >= cl_max_static_entities)
733 Host_Error ("Too many static entities");
734 ent = &cl_static_entities[cl_num_static_entities++];
735 CL_ParseBaseline (ent, large);
737 // copy it to the current state
738 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
739 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
740 ent->render.framelerp = 0;
741 // make torchs play out of sync
742 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
743 ent->render.colormap = -1; // no special coloring
744 ent->render.skinnum = ent->state_baseline.skin;
745 ent->render.effects = ent->state_baseline.effects;
746 ent->render.alpha = 1;
747 //ent->render.scale = 1;
749 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
750 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
752 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
753 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
754 CL_BoundingBoxForEntity(&ent->render);
756 // This is definitely cheating...
757 if (ent->render.model == NULL)
758 cl_num_static_entities--;
766 void CL_ParseStaticSound (int large)
769 int sound_num, vol, atten;
771 MSG_ReadVector(org, cl.protocol);
773 sound_num = (unsigned short) MSG_ReadShort ();
775 sound_num = MSG_ReadByte ();
776 vol = MSG_ReadByte ();
777 atten = MSG_ReadByte ();
779 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
782 void CL_ParseEffect (void)
785 int modelindex, startframe, framecount, framerate;
787 MSG_ReadVector(org, cl.protocol);
788 modelindex = MSG_ReadByte ();
789 startframe = MSG_ReadByte ();
790 framecount = MSG_ReadByte ();
791 framerate = MSG_ReadByte ();
793 CL_Effect(org, modelindex, startframe, framecount, framerate);
796 void CL_ParseEffect2 (void)
799 int modelindex, startframe, framecount, framerate;
801 MSG_ReadVector(org, cl.protocol);
802 modelindex = (unsigned short) MSG_ReadShort ();
803 startframe = (unsigned short) MSG_ReadShort ();
804 framecount = MSG_ReadByte ();
805 framerate = MSG_ReadByte ();
807 CL_Effect(org, modelindex, startframe, framecount, framerate);
810 model_t *cl_model_bolt = NULL;
811 model_t *cl_model_bolt2 = NULL;
812 model_t *cl_model_bolt3 = NULL;
813 model_t *cl_model_beam = NULL;
815 sfx_t *cl_sfx_wizhit;
816 sfx_t *cl_sfx_knighthit;
821 sfx_t *cl_sfx_r_exp3;
828 void CL_InitTEnts (void)
830 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
831 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
832 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
833 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
834 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
835 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
836 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
839 void CL_ParseBeam (model_t *m, int lightning)
845 ent = (unsigned short) MSG_ReadShort ();
846 MSG_ReadVector(start, cl.protocol);
847 MSG_ReadVector(end, cl.protocol);
849 if (ent >= MAX_EDICTS)
851 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
855 // override any beam with the same entity
856 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
858 if (b->entity == ent)
861 b->lightning = lightning;
862 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
864 b->endtime = cl.time + 0.2;
865 VectorCopy (start, b->start);
866 VectorCopy (end, b->end);
872 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
874 if (!b->model || b->endtime < cl.time)
877 b->lightning = lightning;
878 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
880 b->endtime = cl.time + 0.2;
881 VectorCopy (start, b->start);
882 VectorCopy (end, b->end);
886 Con_Print("beam list overflow!\n");
889 void CL_ParseTempEntity(void)
897 int colorStart, colorLength, count;
898 float velspeed, radius;
900 matrix4x4_t tempmatrix;
902 type = MSG_ReadByte();
906 // spike hitting wall
907 MSG_ReadVector(pos, cl.protocol);
908 CL_FindNonSolidLocation(pos, pos, 4);
909 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
910 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
911 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
912 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
916 // spike hitting wall
917 MSG_ReadVector(pos, cl.protocol);
918 CL_FindNonSolidLocation(pos, pos, 4);
919 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
920 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
921 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
922 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
926 // spike hitting wall
927 MSG_ReadVector(pos, cl.protocol);
928 CL_FindNonSolidLocation(pos, pos, 4);
929 // LordHavoc: changed to spark shower
930 CL_SparkShower(pos, vec3_origin, 15);
932 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
937 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
939 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
941 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
945 // quad spike hitting wall
946 MSG_ReadVector(pos, cl.protocol);
947 CL_FindNonSolidLocation(pos, pos, 4);
948 // LordHavoc: changed to spark shower
949 CL_SparkShower(pos, vec3_origin, 15);
950 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
951 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
952 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
954 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
959 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
961 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
963 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
967 // super spike hitting wall
968 MSG_ReadVector(pos, cl.protocol);
969 CL_FindNonSolidLocation(pos, pos, 4);
970 // LordHavoc: changed to dust shower
971 CL_SparkShower(pos, vec3_origin, 30);
973 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
978 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
980 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
982 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
985 case TE_SUPERSPIKEQUAD:
986 // quad super spike hitting wall
987 MSG_ReadVector(pos, cl.protocol);
988 CL_FindNonSolidLocation(pos, pos, 4);
989 // LordHavoc: changed to dust shower
990 CL_SparkShower(pos, vec3_origin, 30);
991 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
992 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
994 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
999 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1001 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1003 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1006 // LordHavoc: added for improved blood splatters
1009 MSG_ReadVector(pos, cl.protocol);
1010 CL_FindNonSolidLocation(pos, pos, 4);
1011 dir[0] = MSG_ReadChar();
1012 dir[1] = MSG_ReadChar();
1013 dir[2] = MSG_ReadChar();
1014 count = MSG_ReadByte();
1015 CL_BloodPuff(pos, dir, count);
1019 MSG_ReadVector(pos, cl.protocol);
1020 CL_FindNonSolidLocation(pos, pos, 4);
1021 dir[0] = MSG_ReadChar();
1022 dir[1] = MSG_ReadChar();
1023 dir[2] = MSG_ReadChar();
1024 count = MSG_ReadByte();
1025 CL_SparkShower(pos, dir, count);
1028 MSG_ReadVector(pos, cl.protocol);
1029 CL_FindNonSolidLocation(pos, pos, 4);
1030 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1031 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1034 // LordHavoc: added for improved gore
1035 case TE_BLOODSHOWER:
1037 MSG_ReadVector(pos, cl.protocol); // mins
1038 MSG_ReadVector(pos2, cl.protocol); // maxs
1039 velspeed = MSG_ReadCoord(cl.protocol); // speed
1040 count = (unsigned short) MSG_ReadShort(); // number of particles
1041 CL_BloodShower(pos, pos2, velspeed, count);
1043 case TE_PARTICLECUBE:
1044 // general purpose particle effect
1045 MSG_ReadVector(pos, cl.protocol); // mins
1046 MSG_ReadVector(pos2, cl.protocol); // maxs
1047 MSG_ReadVector(dir, cl.protocol); // dir
1048 count = (unsigned short) MSG_ReadShort(); // number of particles
1049 colorStart = MSG_ReadByte(); // color
1050 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1051 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1052 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1055 case TE_PARTICLERAIN:
1056 // general purpose particle effect
1057 MSG_ReadVector(pos, cl.protocol); // mins
1058 MSG_ReadVector(pos2, cl.protocol); // maxs
1059 MSG_ReadVector(dir, cl.protocol); // dir
1060 count = (unsigned short) MSG_ReadShort(); // number of particles
1061 colorStart = MSG_ReadByte(); // color
1062 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1065 case TE_PARTICLESNOW:
1066 // general purpose particle effect
1067 MSG_ReadVector(pos, cl.protocol); // mins
1068 MSG_ReadVector(pos2, cl.protocol); // maxs
1069 MSG_ReadVector(dir, cl.protocol); // dir
1070 count = (unsigned short) MSG_ReadShort(); // number of particles
1071 colorStart = MSG_ReadByte(); // color
1072 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1076 // bullet hitting wall
1077 MSG_ReadVector(pos, cl.protocol);
1078 CL_FindNonSolidLocation(pos, pos, 4);
1079 // LordHavoc: changed to dust shower
1080 CL_SparkShower(pos, vec3_origin, 15);
1083 case TE_GUNSHOTQUAD:
1084 // quad bullet hitting wall
1085 MSG_ReadVector(pos, cl.protocol);
1086 CL_FindNonSolidLocation(pos, pos, 4);
1087 CL_SparkShower(pos, vec3_origin, 15);
1088 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1089 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1094 MSG_ReadVector(pos, cl.protocol);
1095 CL_FindNonSolidLocation(pos, pos, 10);
1096 CL_ParticleExplosion(pos);
1097 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1098 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1099 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1100 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1103 case TE_EXPLOSIONQUAD:
1104 // quad rocket explosion
1105 MSG_ReadVector(pos, cl.protocol);
1106 CL_FindNonSolidLocation(pos, pos, 10);
1107 CL_ParticleExplosion(pos);
1108 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1109 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1110 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1114 // Nehahra movie colored lighting explosion
1115 MSG_ReadVector(pos, cl.protocol);
1116 CL_FindNonSolidLocation(pos, pos, 10);
1117 CL_ParticleExplosion(pos);
1118 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1119 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1120 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1121 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1122 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1123 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1126 case TE_EXPLOSIONRGB:
1127 // colored lighting explosion
1128 MSG_ReadVector(pos, cl.protocol);
1129 CL_FindNonSolidLocation(pos, pos, 10);
1130 CL_ParticleExplosion(pos);
1131 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1132 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1133 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1134 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1135 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1136 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1139 case TE_TAREXPLOSION:
1140 // tarbaby explosion
1141 MSG_ReadVector(pos, cl.protocol);
1142 CL_FindNonSolidLocation(pos, pos, 10);
1143 CL_BlobExplosion(pos);
1145 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1146 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1147 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1148 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1152 MSG_ReadVector(pos, cl.protocol);
1153 CL_FindNonSolidLocation(pos, pos, 10);
1154 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1155 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1158 case TE_CUSTOMFLASH:
1159 MSG_ReadVector(pos, cl.protocol);
1160 CL_FindNonSolidLocation(pos, pos, 4);
1161 radius = MSG_ReadByte() * 8;
1162 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1163 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1164 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1165 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1166 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1167 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1171 MSG_ReadVector(pos, cl.protocol);
1172 MSG_ReadVector(dir, cl.protocol);
1173 count = MSG_ReadByte();
1174 CL_Flames(pos, dir, count);
1180 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1181 CL_ParseBeam(cl_model_bolt, true);
1186 if (!cl_model_bolt2)
1187 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1188 CL_ParseBeam(cl_model_bolt2, true);
1193 if (!cl_model_bolt3)
1194 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1195 CL_ParseBeam(cl_model_bolt3, false);
1200 // grappling hook beam
1202 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1203 CL_ParseBeam(cl_model_beam, false);
1207 // LordHavoc: for compatibility with the Nehahra movie...
1208 case TE_LIGHTNING4NEH:
1209 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1213 MSG_ReadVector(pos, cl.protocol);
1218 MSG_ReadVector(pos, cl.protocol);
1219 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1220 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1221 // CL_TeleportSplash(pos);
1225 // color mapped explosion
1226 MSG_ReadVector(pos, cl.protocol);
1227 CL_FindNonSolidLocation(pos, pos, 10);
1228 colorStart = MSG_ReadByte();
1229 colorLength = MSG_ReadByte();
1230 CL_ParticleExplosion2(pos, colorStart, colorLength);
1231 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1232 color[0] = tempcolor[0] * (2.0f / 255.0f);
1233 color[1] = tempcolor[1] * (2.0f / 255.0f);
1234 color[2] = tempcolor[2] * (2.0f / 255.0f);
1235 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1236 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1237 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1241 MSG_ReadVector(pos, cl.protocol);
1242 MSG_ReadVector(pos2, cl.protocol);
1243 MSG_ReadVector(dir, cl.protocol);
1244 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1245 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1249 MSG_ReadVector(pos, cl.protocol);
1250 MSG_ReadVector(dir, cl.protocol);
1251 count = MSG_ReadByte();
1252 CL_FindNonSolidLocation(pos, pos, 4);
1253 CL_Tei_Smoke(pos, dir, count);
1256 case TE_TEI_BIGEXPLOSION:
1257 MSG_ReadVector(pos, cl.protocol);
1258 CL_FindNonSolidLocation(pos, pos, 10);
1259 CL_ParticleExplosion(pos);
1260 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1261 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1262 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1265 case TE_TEI_PLASMAHIT:
1266 MSG_ReadVector(pos, cl.protocol);
1267 MSG_ReadVector(dir, cl.protocol);
1268 count = MSG_ReadByte();
1269 CL_FindNonSolidLocation(pos, pos, 5);
1270 CL_Tei_PlasmaHit(pos, dir, count);
1271 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1272 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1276 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1280 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1282 static qbyte cgamenetbuffer[65536];
1285 =====================
1286 CL_ParseServerMessage
1287 =====================
1289 int parsingerror = false;
1290 void CL_ParseServerMessage(void)
1293 int i, entitiesupdated;
1295 char *cmdlogname[32], *temp;
1296 int cmdindex, cmdcount = 0;
1298 if (cls.demorecording)
1299 CL_WriteDemoMessage ();
1301 cl.last_received_message = realtime;
1304 // if recording demos, copy the message out
1306 if (cl_shownet.integer == 1)
1307 Con_Printf("%f %i\n", realtime, net_message.cursize);
1308 else if (cl_shownet.integer == 2)
1309 Con_Print("------------------\n");
1311 cl.onground = false; // unless the server says otherwise
1313 // parse the message
1315 //MSG_BeginReading ();
1317 entitiesupdated = false;
1319 parsingerror = true;
1324 Host_Error ("CL_ParseServerMessage: Bad server message");
1326 cmd = MSG_ReadByte ();
1330 SHOWNET("END OF MESSAGE");
1331 break; // end of message
1334 cmdindex = cmdcount & 31;
1336 cmdlog[cmdindex] = cmd;
1338 // if the high bit of the command byte is set, it is a fast update
1341 entitiesupdated = true;
1342 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1344 cmdlogname[cmdindex] = temp;
1345 SHOWNET("fast update");
1346 if (cls.signon == SIGNONS - 1)
1348 // first update is the final signon stage
1349 cls.signon = SIGNONS;
1352 EntityFrameQuake_ReadEntity (cmd&127);
1356 SHOWNET(svc_strings[cmd]);
1357 cmdlogname[cmdindex] = svc_strings[cmd];
1358 if (!cmdlogname[cmdindex])
1360 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1362 cmdlogname[cmdindex] = temp;
1370 char description[32*64], temp[64];
1372 strcpy (description, "packet dump: ");
1376 count = cmdcount - i;
1380 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1381 strlcat (description, temp, sizeof (description));
1386 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1387 Con_Print(description);
1388 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1393 if (cls.signon < SIGNONS)
1394 Con_Print("<-- server to client keepalive\n");
1398 cl.mtime[1] = cl.mtime[0];
1399 cl.mtime[0] = MSG_ReadFloat ();
1402 case svc_clientdata:
1403 i = (unsigned short) MSG_ReadShort ();
1404 CL_ParseClientdata (i);
1408 i = MSG_ReadLong ();
1409 // hack for unmarked Nehahra movie demos which had a custom protocol
1410 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1411 i = PROTOCOL_NEHAHRAMOVIE;
1412 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1413 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1417 case svc_disconnect:
1418 Con_Printf ("Server disconnected\n");
1419 if (cls.demonum != -1)
1426 Con_Print(MSG_ReadString());
1429 case svc_centerprint:
1430 SCR_CenterPrint(MSG_ReadString ());
1434 Cbuf_AddText (MSG_ReadString ());
1441 case svc_serverinfo:
1442 CL_ParseServerInfo ();
1446 for (i=0 ; i<3 ; i++)
1448 if (cl.protocol == PROTOCOL_DARKPLACES5)
1449 cl.viewangles[i] = MSG_ReadAngle16i ();
1451 cl.viewangles[i] = MSG_ReadAngle8i ();
1456 cl.viewentity = (unsigned short)MSG_ReadShort ();
1457 if (cl.viewentity >= MAX_EDICTS)
1458 Host_Error("svc_setview >= MAX_EDICTS\n");
1459 // LordHavoc: assume first setview recieved is the real player entity
1460 if (!cl.playerentity)
1461 cl.playerentity = cl.viewentity;
1464 case svc_lightstyle:
1465 i = MSG_ReadByte ();
1466 if (i >= MAX_LIGHTSTYLES)
1467 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1468 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1469 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1470 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1474 CL_ParseStartSoundPacket(false);
1478 CL_ParseStartSoundPacket(true);
1482 i = (unsigned short) MSG_ReadShort();
1483 S_StopSound(i>>3, i&7);
1486 case svc_updatename:
1487 i = MSG_ReadByte ();
1488 if (i >= cl.maxclients)
1489 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1490 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1493 case svc_updatefrags:
1494 i = MSG_ReadByte ();
1495 if (i >= cl.maxclients)
1496 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1497 cl.scores[i].frags = (unsigned short) MSG_ReadShort ();
1500 case svc_updatecolors:
1501 i = MSG_ReadByte ();
1502 if (i >= cl.maxclients)
1503 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1504 cl.scores[i].colors = MSG_ReadByte ();
1508 CL_ParseParticleEffect ();
1519 case svc_spawnbaseline:
1520 i = (unsigned short) MSG_ReadShort ();
1521 if (i < 0 || i >= MAX_EDICTS)
1522 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1523 CL_ParseBaseline (cl_entities + i, false);
1525 case svc_spawnbaseline2:
1526 i = (unsigned short) MSG_ReadShort ();
1527 if (i < 0 || i >= MAX_EDICTS)
1528 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1529 CL_ParseBaseline (cl_entities + i, true);
1531 case svc_spawnstatic:
1532 CL_ParseStatic (false);
1534 case svc_spawnstatic2:
1535 CL_ParseStatic (true);
1537 case svc_temp_entity:
1538 CL_ParseTempEntity ();
1542 cl.paused = MSG_ReadByte ();
1546 S_PauseGameSounds ();
1551 S_ResumeGameSounds ();
1556 i = MSG_ReadByte ();
1557 if (i <= cls.signon)
1558 Host_Error ("Received signon %i when at %i", i, cls.signon);
1563 case svc_killedmonster:
1564 cl.stats[STAT_MONSTERS]++;
1567 case svc_foundsecret:
1568 cl.stats[STAT_SECRETS]++;
1571 case svc_updatestat:
1572 i = MSG_ReadByte ();
1573 if (i < 0 || i >= MAX_CL_STATS)
1574 Host_Error ("svc_updatestat: %i is invalid", i);
1575 cl.stats[i] = MSG_ReadLong ();
1578 case svc_spawnstaticsound:
1579 CL_ParseStaticSound (false);
1582 case svc_spawnstaticsound2:
1583 CL_ParseStaticSound (true);
1587 cl.cdtrack = MSG_ReadByte ();
1588 cl.looptrack = MSG_ReadByte ();
1589 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1590 CDAudio_Play ((qbyte)cls.forcetrack, true);
1592 CDAudio_Play ((qbyte)cl.cdtrack, true);
1595 case svc_intermission:
1596 cl.intermission = 1;
1597 cl.completed_time = cl.time;
1601 cl.intermission = 2;
1602 cl.completed_time = cl.time;
1603 SCR_CenterPrint(MSG_ReadString ());
1607 cl.intermission = 3;
1608 cl.completed_time = cl.time;
1609 SCR_CenterPrint(MSG_ReadString ());
1612 case svc_sellscreen:
1613 Cmd_ExecuteString ("help", src_command);
1616 if (gamemode == GAME_TENEBRAE)
1618 // repeating particle effect
1619 MSG_ReadCoord(cl.protocol);
1620 MSG_ReadCoord(cl.protocol);
1621 MSG_ReadCoord(cl.protocol);
1622 MSG_ReadCoord(cl.protocol);
1623 MSG_ReadCoord(cl.protocol);
1624 MSG_ReadCoord(cl.protocol);
1631 SHOWLMP_decodehide();
1634 if (gamemode == GAME_TENEBRAE)
1637 MSG_ReadCoord(cl.protocol);
1638 MSG_ReadCoord(cl.protocol);
1639 MSG_ReadCoord(cl.protocol);
1644 SHOWLMP_decodeshow();
1647 R_SetSkyBox(MSG_ReadString());
1652 length = (int) ((unsigned short) MSG_ReadShort());
1653 for (i = 0;i < length;i++)
1654 cgamenetbuffer[i] = MSG_ReadByte();
1656 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1660 if (cls.signon == SIGNONS - 1)
1662 // first update is the final signon stage
1663 cls.signon = SIGNONS;
1666 CL_ReadEntityFrame();
1671 if (entitiesupdated)
1672 EntityFrameQuake_ISeeDeadEntities();
1674 parsingerror = false;
1677 void CL_Parse_DumpPacket(void)
1681 Con_Print("Packet dump:\n");
1682 SZ_HexDumpToConsole(&net_message);
1683 parsingerror = false;
1686 void CL_Parse_Init(void)
1688 // LordHavoc: added demo_nehahra cvar
1689 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1690 Cvar_RegisterVariable (&demo_nehahra);
1691 if (gamemode == GAME_NEHAHRA)
1692 Cvar_SetValue("demo_nehahra", 1);
1693 Cvar_RegisterVariable(&developer_networkentities);