2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
26 #include "cl_collision.h"
35 const char *svc_strings[128] =
41 "svc_version", // [int] server version
42 "svc_setview", // [short] entity number
43 "svc_sound", // <see code>
44 "svc_time", // [float] server time
45 "svc_print", // [string] null terminated string
46 "svc_stufftext", // [string] stuffed into client's console buffer
47 // the string should be \n terminated
48 "svc_setangle", // [vec3] set the view angle to this absolute value
50 "svc_serverinfo", // [int] version
51 // [string] signon string
52 // [string]..[0]model cache [string]...[0]sounds cache
53 // [string]..[0]item cache
54 "svc_lightstyle", // [byte] [string]
55 "svc_updatename", // [byte] [string]
56 "svc_updatefrags", // [byte] [short]
57 "svc_clientdata", // <shortbits + data>
58 "svc_stopsound", // <see code>
59 "svc_updatecolors", // [byte] [byte]
60 "svc_particle", // [vec3] <variable>
61 "svc_damage", // [byte] impact [byte] blood [vec3] from
64 "OBSOLETE svc_spawnbinary",
67 "svc_temp_entity", // <variable>
73 "svc_spawnstaticsound",
75 "svc_finale", // [string] music [string] text
76 "svc_cdtrack", // [byte] track [byte] looptrack
79 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
80 "svc_hidelmp", // [string] iconlabel
81 "svc_skybox", // [string] skyname
94 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
95 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
96 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98 "svc_sound2", // 54 // short soundindex instead of byte
99 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
100 "svc_spawnstatic2", // 56 // short modelindex instead of byte
101 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
103 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
104 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
105 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
106 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
109 const char *qw_svc_strings[128] =
113 "qw_svc_disconnect", // 2
114 "qw_svc_updatestat", // 3 // [byte] [byte]
116 "qw_svc_setview", // 5 // [short] entity number
117 "qw_svc_sound", // 6 // <see code>
119 "qw_svc_print", // 8 // [byte] id [string] null terminated string
120 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
121 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
122 "qw_svc_serverdata", // 11 // [long] protocol ...
123 "qw_svc_lightstyle", // 12 // [byte] [string]
125 "qw_svc_updatefrags", // 14 // [byte] [short]
127 "qw_svc_stopsound", // 16 // <see code>
130 "qw_svc_damage", // 19
131 "qw_svc_spawnstatic", // 20
133 "qw_svc_spawnbaseline", // 22
134 "qw_svc_temp_entity", // 23 // variable
135 "qw_svc_setpause", // 24 // [byte] on / off
137 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
138 "qw_svc_killedmonster", // 27
139 "qw_svc_foundsecret", // 28
140 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
141 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
142 "qw_svc_finale", // 31 // [string] text
143 "qw_svc_cdtrack", // 32 // [byte] track
144 "qw_svc_sellscreen", // 33
145 "qw_svc_smallkick", // 34 // set client punchangle to 2
146 "qw_svc_bigkick", // 35 // set client punchangle to 4
147 "qw_svc_updateping", // 36 // [byte] [short]
148 "qw_svc_updateentertime", // 37 // [byte] [float]
149 "qw_svc_updatestatlong", // 38 // [byte] [long]
150 "qw_svc_muzzleflash", // 39 // [short] entity
151 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
152 "qw_svc_download", // 41 // [short] size [size bytes]
153 "qw_svc_playerinfo", // 42 // variable
154 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
155 "qw_svc_chokecount", // 44 // [byte] packets choked
156 "qw_svc_modellist", // 45 // [strings]
157 "qw_svc_soundlist", // 46 // [strings]
158 "qw_svc_packetentities", // 47 // [...]
159 "qw_svc_deltapacketentities", // 48 // [...]
160 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
161 "qw_svc_entgravity", // 50 // gravity change, for prediction
162 "qw_svc_setinfo", // 51 // setinfo on a client
163 "qw_svc_serverinfo", // 52 // serverinfo
164 "qw_svc_updatepl", // 53 // [byte] [byte]
167 //=============================================================================
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
184 #define RIC_GUNSHOT 1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
203 CL_ParseStartSoundPacket
206 static void CL_ParseStartSoundPacket(int largesoundindex)
215 int fflags = CHANNELFLAG_NONE;
217 if (cls.protocol == PROTOCOL_QUAKEWORLD)
219 channel = MSG_ReadShort(&cl_message);
221 if (channel & (1<<15))
222 volume = MSG_ReadByte(&cl_message);
224 volume = DEFAULT_SOUND_PACKET_VOLUME;
226 if (channel & (1<<14))
227 attenuation = MSG_ReadByte(&cl_message) / 64.0;
229 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 ent = (channel>>3)&1023;
236 sound_num = MSG_ReadByte(&cl_message);
240 field_mask = MSG_ReadByte(&cl_message);
242 if (field_mask & SND_VOLUME)
243 volume = MSG_ReadByte(&cl_message);
245 volume = DEFAULT_SOUND_PACKET_VOLUME;
247 if (field_mask & SND_ATTENUATION)
248 attenuation = MSG_ReadByte(&cl_message) / 64.0;
250 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
252 if (field_mask & SND_SPEEDUSHORT4000)
253 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
257 if (field_mask & SND_LARGEENTITY)
259 ent = (unsigned short) MSG_ReadShort(&cl_message);
260 channel = MSG_ReadChar(&cl_message);
264 channel = (unsigned short) MSG_ReadShort(&cl_message);
269 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
272 sound_num = MSG_ReadByte(&cl_message);
275 channel = CHAN_NET2ENGINE(channel);
277 MSG_ReadVector(&cl_message, pos, cls.protocol);
279 if (sound_num >= MAX_SOUNDS)
281 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
285 if (ent >= MAX_EDICTS)
287 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
291 if (ent >= cl.max_entities)
292 CL_ExpandEntities(ent);
294 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
307 static unsigned char olddata[NET_MAXMESSAGE];
308 void CL_KeepaliveMessage (qboolean readmessages)
310 static double lastdirtytime = 0;
311 static qboolean recursive = false;
314 static double countdownmsg = 0;
315 static double countdownupdate = 0;
318 qboolean thisrecursive;
320 thisrecursive = recursive;
323 dirtytime = Sys_DirtyTime();
324 deltatime = dirtytime - lastdirtytime;
325 lastdirtytime = dirtytime;
326 if (deltatime <= 0 || deltatime >= 1800.0)
329 countdownmsg -= deltatime;
330 countdownupdate -= deltatime;
334 if(cls.state != ca_dedicated)
336 if(countdownupdate <= 0) // check if time stepped backwards
338 SCR_UpdateLoadingScreenIfShown();
344 // no need if server is local and definitely not if this is a demo
345 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
347 recursive = thisrecursive;
353 // read messages from server, should just be nops
355 memcpy(olddata, cl_message.data, cl_message.cursize);
357 NetConn_ClientFrame();
360 memcpy(cl_message.data, olddata, cl_message.cursize);
363 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
366 unsigned char buf[4];
369 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370 Con_Print("--> client to server keepalive\n");
371 memset(&msg, 0, sizeof(msg));
373 msg.maxsize = sizeof(buf);
374 MSG_WriteChar(&msg, clc_nop);
375 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
378 recursive = thisrecursive;
381 void CL_ParseEntityLump(char *entdata)
383 qboolean loadedsky = false;
385 char key[128], value[MAX_INPUTLINE];
386 FOG_clear(); // LordHavoc: no fog until set
387 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
388 R_SetSkyBox(cl.worldmodel->brush.skybox);
392 if (!COM_ParseToken_Simple(&data, false, false, true))
394 if (com_token[0] != '{')
398 if (!COM_ParseToken_Simple(&data, false, false, true))
400 if (com_token[0] == '}')
401 break; // end of worldspawn
402 if (com_token[0] == '_')
403 strlcpy (key, com_token + 1, sizeof (key));
405 strlcpy (key, com_token, sizeof (key));
406 while (key[strlen(key)-1] == ' ') // remove trailing spaces
407 key[strlen(key)-1] = 0;
408 if (!COM_ParseToken_Simple(&data, false, false, true))
410 strlcpy (value, com_token, sizeof (value));
411 if (!strcmp("sky", key))
416 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
421 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
426 else if (!strcmp("fog", key))
428 FOG_clear(); // so missing values get good defaults
429 r_refdef.fog_start = 0;
430 r_refdef.fog_alpha = 1;
431 r_refdef.fog_end = 16384;
432 r_refdef.fog_height = 1<<30;
433 r_refdef.fog_fadedepth = 128;
435 #define sscanf sscanf_s
437 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
439 else if (!strcmp("fog_density", key))
440 r_refdef.fog_density = atof(value);
441 else if (!strcmp("fog_red", key))
442 r_refdef.fog_red = atof(value);
443 else if (!strcmp("fog_green", key))
444 r_refdef.fog_green = atof(value);
445 else if (!strcmp("fog_blue", key))
446 r_refdef.fog_blue = atof(value);
447 else if (!strcmp("fog_alpha", key))
448 r_refdef.fog_alpha = atof(value);
449 else if (!strcmp("fog_start", key))
450 r_refdef.fog_start = atof(value);
451 else if (!strcmp("fog_end", key))
452 r_refdef.fog_end = atof(value);
453 else if (!strcmp("fog_height", key))
454 r_refdef.fog_height = atof(value);
455 else if (!strcmp("fog_fadedepth", key))
456 r_refdef.fog_fadedepth = atof(value);
457 else if (!strcmp("fog_heighttexture", key))
459 FOG_clear(); // so missing values get good defaults
461 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
463 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
465 r_refdef.fog_height_texturename[63] = 0;
469 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
470 R_SetSkyBox("unit1_");
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
475 static void CL_SetupWorldModel(void)
477 prvm_prog_t *prog = CLVM_prog;
478 // update the world model
479 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480 CL_UpdateRenderEntity(&cl.entities[0].render);
482 // make sure the cl.worldname and related cvars are set up now that we know the world model name
483 // set up csqc world for collision culling
486 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490 Cvar_SetQuick(&cl_worldname, cl.worldname);
491 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
497 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498 Cvar_SetQuick(&cl_worldnamenoextension, "");
499 Cvar_SetQuick(&cl_worldbasename, "");
500 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
502 World_Start(&cl.world);
504 // load or reload .loc file for team chat messages
507 // make sure we send enough keepalives
508 CL_KeepaliveMessage(false);
510 // reset particles and other per-level things
513 // make sure we send enough keepalives
514 CL_KeepaliveMessage(false);
516 // load the team chat beep if possible
517 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
519 // check memory integrity
520 Mem_CheckSentinelsGlobal();
536 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
541 // see if the file already exists
542 file = FS_OpenVirtualFile(filename, true);
549 // download messages in a demo would be bad
550 if (cls.demorecording)
552 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
556 // don't try to download when playing a demo
560 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561 Con_Printf("Downloading %s\n", filename);
563 if (!cls.qw_downloadmemory)
565 cls.qw_downloadmemory = NULL;
566 cls.qw_downloadmemorycursize = 0;
567 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
570 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
573 cls.qw_downloadnumber++;
574 cls.qw_downloadpercent = 0;
575 cls.qw_downloadmemorycursize = 0;
580 static void QW_CL_ProcessUserInfo(int slot);
581 static void QW_CL_RequestNextDownload(void)
586 // clear name of file that just finished
587 cls.qw_downloadname[0] = 0;
589 switch (cls.qw_downloadtype)
594 if (cls.qw_downloadnumber == 0)
595 Con_Printf("Checking skins...\n");
596 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
598 if (!cl.scores[cls.qw_downloadnumber].name[0])
600 // check if we need to download the file, and return if so
601 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
605 cls.qw_downloadtype = dl_none;
607 // load any newly downloaded skins
608 for (i = 0;i < cl.maxclients;i++)
609 QW_CL_ProcessUserInfo(i);
611 // if we're still in signon stages, request the next one
612 if (cls.signon != SIGNONS)
614 cls.signon = SIGNONS-1;
615 // we'll go to SIGNONS when the first entity update is received
616 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
617 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
621 if (cls.qw_downloadnumber == 0)
623 Con_Printf("Checking models...\n");
624 cls.qw_downloadnumber = 1;
627 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
630 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
632 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
633 cl.qw_modelindex_spike = cls.qw_downloadnumber;
634 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
635 cl.qw_modelindex_player = cls.qw_downloadnumber;
636 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
637 cl.qw_modelindex_flag = cls.qw_downloadnumber;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
639 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
640 // check if we need to download the file, and return if so
641 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
645 cls.qw_downloadtype = dl_none;
647 // touch all of the precached models that are still loaded so we can free
648 // anything that isn't needed
651 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
652 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
653 // precache any models used by the client (this also marks them used)
654 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
655 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
656 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
657 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
659 // we purge the models and sounds later in CL_SignonReply
662 // now we try to load everything that is new
665 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
666 if (cl.model_precache[1]->Draw == NULL)
667 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
670 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
671 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
672 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
674 // check memory integrity
675 Mem_CheckSentinelsGlobal();
677 // now that we have a world model, set up the world entity, renderer
679 CL_SetupWorldModel();
681 // add pmodel/emodel CRCs to userinfo
682 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
683 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
685 // done checking sounds and models, send a prespawn command now
686 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
687 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
689 if (cls.qw_downloadmemory)
691 Mem_Free(cls.qw_downloadmemory);
692 cls.qw_downloadmemory = NULL;
696 cl.loadfinished = true;
699 if (cls.qw_downloadnumber == 0)
701 Con_Printf("Checking sounds...\n");
702 cls.qw_downloadnumber = 1;
705 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
707 // check if we need to download the file, and return if so
708 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
712 cls.qw_downloadtype = dl_none;
714 // clear sound usage flags for purging of unused sounds
717 // precache any sounds used by the client
718 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
719 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
720 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
721 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
722 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
723 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
724 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
726 // sounds used by the game
727 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
728 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
730 // we purge the models and sounds later in CL_SignonReply
733 // check memory integrity
734 Mem_CheckSentinelsGlobal();
736 // done with sound downloads, next we check models
737 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
738 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
742 Con_Printf("Unknown download type.\n");
746 static void QW_CL_ParseDownload(void)
748 int size = (signed short)MSG_ReadShort(&cl_message);
749 int percent = MSG_ReadByte(&cl_message);
751 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
753 // skip the download fragment if playing a demo
757 cl_message.readcount += size;
763 Con_Printf("File not found.\n");
764 QW_CL_RequestNextDownload();
768 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
769 Host_Error("corrupt download message\n");
771 // make sure the buffer is big enough to include this new fragment
772 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
775 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
776 cls.qw_downloadmemorymaxsize *= 2;
777 old = cls.qw_downloadmemory;
778 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
781 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786 // read the fragment out of the packet
787 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
788 cls.qw_downloadmemorycursize += size;
789 cls.qw_downloadspeedcount += size;
791 cls.qw_downloadpercent = percent;
795 // request next fragment
796 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
797 MSG_WriteString(&cls.netcon->message, "nextdl");
802 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
804 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
806 cls.qw_downloadpercent = 0;
808 // start downloading the next file (or join the game)
809 QW_CL_RequestNextDownload();
813 static void QW_CL_ParseModelList(void)
816 int nummodels = MSG_ReadByte(&cl_message);
820 // parse model precache list
823 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
827 if (nummodels==MAX_MODELS)
828 Host_Error("Server sent too many model precaches");
829 if (strlen(str) >= MAX_QPATH)
830 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
831 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
834 n = MSG_ReadByte(&cl_message);
837 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
838 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843 cls.qw_downloadnumber = 0;
844 cls.qw_downloadtype = dl_model;
845 QW_CL_RequestNextDownload();
848 static void QW_CL_ParseSoundList(void)
851 int numsounds = MSG_ReadByte(&cl_message);
855 // parse sound precache list
858 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
862 if (numsounds==MAX_SOUNDS)
863 Host_Error("Server sent too many sound precaches");
864 if (strlen(str) >= MAX_QPATH)
865 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
866 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
869 n = MSG_ReadByte(&cl_message);
873 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
874 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879 cls.qw_downloadnumber = 0;
880 cls.qw_downloadtype = dl_sound;
881 QW_CL_RequestNextDownload();
884 static void QW_CL_Skins_f(void)
886 cls.qw_downloadnumber = 0;
887 cls.qw_downloadtype = dl_skin;
888 QW_CL_RequestNextDownload();
891 static void QW_CL_Changing_f(void)
893 if (cls.qw_downloadmemory) // don't change when downloading
898 cls.signon = 1; // not active anymore, but not disconnected
899 Con_Printf("\nChanging map...\n");
902 void QW_CL_NextUpload(void)
904 int r, percent, size;
906 if (!cls.qw_uploaddata)
909 r = cls.qw_uploadsize - cls.qw_uploadpos;
912 size = min(1, cls.qw_uploadsize);
913 percent = (cls.qw_uploadpos+r)*100/size;
915 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
916 MSG_WriteShort(&cls.netcon->message, r);
917 MSG_WriteByte(&cls.netcon->message, percent);
918 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
920 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
922 cls.qw_uploadpos += r;
924 if (cls.qw_uploadpos < cls.qw_uploadsize)
927 Con_Printf("Upload completed\n");
932 void QW_CL_StartUpload(unsigned char *data, int size)
934 // do nothing in demos or if not connected
938 // abort existing upload if in progress
941 Con_DPrintf("Starting upload of %d bytes...\n", size);
943 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
944 memcpy(cls.qw_uploaddata, data, size);
945 cls.qw_uploadsize = size;
946 cls.qw_uploadpos = 0;
952 qboolean QW_CL_IsUploading(void)
954 return cls.qw_uploaddata != NULL;
958 void QW_CL_StopUpload(void)
960 if (cls.qw_uploaddata)
961 Mem_Free(cls.qw_uploaddata);
962 cls.qw_uploaddata = NULL;
963 cls.qw_uploadsize = 0;
964 cls.qw_uploadpos = 0;
967 static void QW_CL_ProcessUserInfo(int slot)
969 int topcolor, bottomcolor;
971 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
972 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
973 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
974 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
976 cl.scores[slot].qw_spectator = temp[0] != 0;
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
979 if (!cl.scores[slot].qw_skin[0])
980 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
984 static void QW_CL_UpdateUserInfo(void)
987 slot = MSG_ReadByte(&cl_message);
988 if (slot >= cl.maxclients)
990 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
991 MSG_ReadLong(&cl_message);
992 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
995 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
996 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
998 QW_CL_ProcessUserInfo(slot);
1001 static void QW_CL_SetInfo(void)
1006 slot = MSG_ReadByte(&cl_message);
1007 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1008 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1009 if (slot >= cl.maxclients)
1011 Con_Printf("svc_setinfo >= cl.maxclients\n");
1014 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1016 QW_CL_ProcessUserInfo(slot);
1019 static void QW_CL_ServerInfo(void)
1024 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1025 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1026 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1027 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1028 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1029 cl.qw_teamplay = atoi(temp);
1032 static void QW_CL_ParseNails(void)
1035 int numnails = MSG_ReadByte(&cl_message);
1037 unsigned char bits[6];
1038 for (i = 0;i < numnails;i++)
1040 for (j = 0;j < 6;j++)
1041 bits[j] = MSG_ReadByte(&cl_message);
1042 if (cl.qw_num_nails > 255)
1044 v = cl.qw_nails[cl.qw_num_nails++];
1045 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1046 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1047 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1048 v[3] = -360*(bits[4]>>4)/16;
1049 v[4] = 360*bits[5]/256;
1054 static void CL_UpdateItemsAndWeapon(void)
1057 // check for important changes
1060 if (cl.olditems != cl.stats[STAT_ITEMS])
1061 for (j = 0;j < 32;j++)
1062 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1063 cl.item_gettime[j] = cl.time;
1064 cl.olditems = cl.stats[STAT_ITEMS];
1066 // GAME_NEXUIZ hud needs weapon change time
1067 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1068 cl.weapontime = cl.time;
1069 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1072 #define LOADPROGRESSWEIGHT_SOUND 1.0
1073 #define LOADPROGRESSWEIGHT_MODEL 4.0
1074 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1075 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1077 static void CL_BeginDownloads(qboolean aborteddownload)
1080 // quakeworld works differently
1081 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1084 // this would be a good place to do curl downloads
1085 if(Curl_Have_forthismap())
1087 Curl_Register_predownload(); // come back later
1091 // if we got here...
1092 // curl is done, so let's start with the business
1094 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1095 cl.loadbegun = true;
1097 // if already downloading something from the previous level, don't stop it
1098 if (cls.qw_downloadname[0])
1101 if (cl.downloadcsqc)
1104 cl.downloadcsqc = false;
1107 && csqc_progname.string
1108 && csqc_progname.string[0]
1109 && csqc_progcrc.integer >= 0
1110 && cl_serverextension_download.integer
1111 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1112 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1114 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1115 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1116 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1118 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123 if (cl.loadmodel_current < cl.loadmodel_total)
1126 if(cl.loadmodel_current == 1)
1128 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1129 SCR_PushLoadingScreen(false, "Loading precached models",
1131 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1132 + LOADPROGRESSWEIGHT_WORLDMODEL
1133 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1141 SCR_BeginLoadingPlaque(false);
1143 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1145 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1147 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1149 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1150 + LOADPROGRESSWEIGHT_WORLDMODEL
1151 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1154 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1156 SCR_PopLoadingScreen(false);
1157 if(cl.loadmodel_current == 1)
1159 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1160 SCR_PopLoadingScreen(false);
1164 CL_KeepaliveMessage(true);
1166 // if running a local game, calling Mod_ForName is a completely wasted effort...
1168 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1171 if(cl.loadmodel_current == 1)
1173 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1174 Mod_FreeQ3Shaders();
1176 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1178 SCR_PopLoadingScreen(false);
1179 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1181 // we now have the worldmodel so we can set up the game world
1182 SCR_PushLoadingScreen(true, "world model setup",
1184 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1186 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1187 + LOADPROGRESSWEIGHT_WORLDMODEL
1188 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191 CL_SetupWorldModel();
1192 SCR_PopLoadingScreen(true);
1193 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1195 cl.loadfinished = true;
1196 // now issue the spawn to move on to signon 2 like normal
1198 Cmd_ForwardStringToServer("prespawn");
1202 SCR_PopLoadingScreen(false);
1203 // finished loading models
1206 if (cl.loadsound_current < cl.loadsound_total)
1209 if(cl.loadsound_current == 1)
1210 SCR_PushLoadingScreen(false, "Loading precached sounds",
1212 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1214 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1215 + LOADPROGRESSWEIGHT_WORLDMODEL
1216 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1217 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1220 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1222 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1223 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1225 SCR_PopLoadingScreen(false);
1228 CL_KeepaliveMessage(true);
1229 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1230 SCR_PopLoadingScreen(false);
1232 SCR_PopLoadingScreen(false);
1233 // finished loading sounds
1236 if(IS_NEXUIZ_DERIVED(gamemode))
1237 Cvar_SetValueQuick(&cl_serverextension_download, false);
1238 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1239 // of dependencies) anyway, and can mess around with the game directory;
1240 // until this is fixed, only support pk3 downloads via curl, and turn off
1241 // individual file downloads other than for CSQC
1242 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1244 // idea: support download of pk3 files using this protocol later
1246 // note: the reason these loops skip already-loaded things is that it
1247 // enables this command to be issued during the game if desired
1249 if (cl.downloadmodel_current < cl.loadmodel_total)
1253 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1255 if (aborteddownload)
1258 if (cl.downloadmodel_current == 1)
1260 // the worldmodel failed, but we need to set up anyway
1261 Mod_FreeQ3Shaders();
1262 CL_SetupWorldModel();
1263 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1265 cl.loadfinished = true;
1266 // now issue the spawn to move on to signon 2 like normal
1268 Cmd_ForwardStringToServer("prespawn");
1271 aborteddownload = false;
1274 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1276 CL_KeepaliveMessage(true);
1277 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1279 if (cl.downloadmodel_current == 1)
1280 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1282 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1283 // regarding the * check: don't try to download submodels
1284 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1286 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1287 // we'll try loading again when the download finishes
1292 if(cl.downloadmodel_current == 1)
1294 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1295 Mod_FreeQ3Shaders();
1298 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1299 if (cl.downloadmodel_current == 1)
1301 // we now have the worldmodel so we can set up the game world
1302 // or maybe we do not have it (cl_serverextension_download 0)
1303 // then we need to continue loading ANYWAY!
1304 CL_SetupWorldModel();
1305 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1307 cl.loadfinished = true;
1308 // now issue the spawn to move on to signon 2 like normal
1310 Cmd_ForwardStringToServer("prespawn");
1315 // finished loading models
1318 if (cl.downloadsound_current < cl.loadsound_total)
1322 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1324 char soundname[MAX_QPATH];
1325 if (aborteddownload)
1327 aborteddownload = false;
1330 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1332 CL_KeepaliveMessage(true);
1333 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1334 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1336 Con_Printf("Sound %s not found\n", soundname);
1337 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1339 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1340 // we'll try loading again when the download finishes
1344 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1347 // finished loading sounds
1350 SCR_PopLoadingScreen(false);
1352 if (!cl.loadfinished)
1354 cl.loadfinished = true;
1356 // check memory integrity
1357 Mem_CheckSentinelsGlobal();
1359 // now issue the spawn to move on to signon 2 like normal
1361 Cmd_ForwardStringToServer("prespawn");
1365 static void CL_BeginDownloads_f(void)
1367 // prevent cl_begindownloads from being issued multiple times in one match
1368 // to prevent accidentally cancelled downloads
1370 Con_Printf("cl_begindownloads is only valid once per match\n");
1372 CL_BeginDownloads(false);
1375 static void CL_StopDownload(int size, int crc)
1377 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1380 size_t existingsize;
1381 const char *extension;
1383 if(cls.qw_download_deflate)
1386 size_t inflated_size;
1387 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1388 Mem_Free(cls.qw_downloadmemory);
1391 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1392 cls.qw_downloadmemory = out;
1393 cls.qw_downloadmemorycursize = (int)inflated_size;
1397 cls.qw_downloadmemory = NULL;
1398 cls.qw_downloadmemorycursize = 0;
1399 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1403 if(!cls.qw_downloadmemory)
1405 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1409 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1410 size = cls.qw_downloadmemorycursize;
1412 // save to disk only if we don't already have it
1413 // (this is mainly for playing back demos)
1414 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1415 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1416 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1418 if ((int)existingsize != size || existingcrc != crc)
1420 // we have a mismatching file, pick another name for it
1421 char name[MAX_QPATH*2];
1422 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1423 if (!FS_FileExists(name))
1425 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1426 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1427 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1429 if(cls.caughtcsprogsdata)
1430 Mem_Free(cls.caughtcsprogsdata);
1431 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1432 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1433 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1434 Con_DPrintf("Buffered \"%s\"\n", name);
1441 // we either don't have it or have a mismatching file...
1442 // so it's time to accept the file
1443 // but if we already have a mismatching file we need to rename
1444 // this new one, and if we already have this file in renamed form,
1446 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1447 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1448 extension = FS_FileExtension(cls.qw_downloadname);
1449 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1454 else if (cls.qw_downloadmemory && size)
1456 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1457 CL_BeginDownloads(true);
1460 if (cls.qw_downloadmemory)
1461 Mem_Free(cls.qw_downloadmemory);
1462 cls.qw_downloadmemory = NULL;
1463 cls.qw_downloadname[0] = 0;
1464 cls.qw_downloadmemorymaxsize = 0;
1465 cls.qw_downloadmemorycursize = 0;
1466 cls.qw_downloadpercent = 0;
1469 static void CL_ParseDownload(void)
1472 static unsigned char data[NET_MAXMESSAGE];
1473 start = MSG_ReadLong(&cl_message);
1474 size = (unsigned short)MSG_ReadShort(&cl_message);
1476 // record the start/size information to ack in the next input packet
1477 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1479 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1481 cls.dp_downloadack[i].start = start;
1482 cls.dp_downloadack[i].size = size;
1487 MSG_ReadBytes(&cl_message, size, data);
1489 if (!cls.qw_downloadname[0])
1492 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1496 if (start + size > cls.qw_downloadmemorymaxsize)
1497 Host_Error("corrupt download message\n");
1499 // only advance cursize if the data is at the expected position
1500 // (gaps are unacceptable)
1501 memcpy(cls.qw_downloadmemory + start, data, size);
1502 cls.qw_downloadmemorycursize = start + size;
1503 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1504 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1505 cls.qw_downloadspeedcount += size;
1508 static void CL_DownloadBegin_f(void)
1510 int size = atoi(Cmd_Argv(1));
1512 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1514 Con_Printf("cl_downloadbegin: received bogus information\n");
1515 CL_StopDownload(0, 0);
1519 if (cls.qw_downloadname[0])
1520 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1522 CL_StopDownload(0, 0);
1524 // we're really beginning a download now, so initialize stuff
1525 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1526 cls.qw_downloadmemorymaxsize = size;
1527 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1528 cls.qw_downloadnumber++;
1530 cls.qw_download_deflate = false;
1533 if(!strcmp(Cmd_Argv(3), "deflate"))
1534 cls.qw_download_deflate = true;
1535 // check further encodings here
1538 Cmd_ForwardStringToServer("sv_startdownload");
1541 static void CL_StopDownload_f(void)
1544 if (cls.qw_downloadname[0])
1546 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1547 CL_StopDownload(0, 0);
1549 CL_BeginDownloads(true);
1552 static void CL_DownloadFinished_f(void)
1556 Con_Printf("Malformed cl_downloadfinished command\n");
1559 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1560 CL_BeginDownloads(false);
1563 static void CL_SendPlayerInfo(void)
1566 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1567 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1569 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1578 if (cl_pmodel.integer)
1580 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1583 if (*cl_playermodel.string)
1585 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1588 if (*cl_playerskin.string)
1590 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1596 =====================
1599 An svc_signonnum has been received, perform a client side setup
1600 =====================
1602 static void CL_SignonReply (void)
1604 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1611 // send player info before we begin downloads
1612 // (so that the server can see the player name while downloading)
1613 CL_SendPlayerInfo();
1615 // execute cl_begindownloads next frame
1616 // (after any commands added by svc_stufftext have been executed)
1617 // when done with downloads the "prespawn" will be sent
1618 Cbuf_AddText("\ncl_begindownloads\n");
1620 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1621 //MSG_WriteString (&cls.netcon->message, "prespawn");
1623 else // playing a demo... make sure loading occurs as soon as possible
1624 CL_BeginDownloads(false);
1630 // LordHavoc: quake sent the player info here but due to downloads
1631 // it is sent earlier instead
1632 // CL_SendPlayerInfo();
1634 // LordHavoc: changed to begin a loading stage and issue this when done
1635 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1636 MSG_WriteString (&cls.netcon->message, "spawn");
1643 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1644 MSG_WriteString (&cls.netcon->message, "begin");
1649 // after the level has been loaded, we shouldn't need the shaders, and
1650 // if they are needed again they will be automatically loaded...
1651 // we also don't need the unused models or sounds from the last level
1652 Mod_FreeQ3Shaders();
1657 if (COM_CheckParm("-profilegameonly"))
1658 Sys_AllowProfiling(true);
1668 static void CL_ParseServerInfo (void)
1672 protocolversion_t protocol;
1673 int nummodels, numsounds;
1676 // if we start loading a level and a video is still playing, stop it
1679 Con_DPrint("Serverinfo packet received.\n");
1680 Collision_Cache_Reset(true);
1682 // if server is active, we already began a loading plaque
1685 SCR_BeginLoadingPlaque(false);
1687 // free q3 shaders so that any newly downloaded shaders will be active
1688 Mod_FreeQ3Shaders();
1691 // check memory integrity
1692 Mem_CheckSentinelsGlobal();
1694 // clear cl_serverextension cvars
1695 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1698 // wipe the client_state_t struct
1702 // parse protocol version number
1703 i = MSG_ReadLong(&cl_message);
1704 protocol = Protocol_EnumForNumber(i);
1705 if (protocol == PROTOCOL_UNKNOWN)
1707 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1710 // hack for unmarked Nehahra movie demos which had a custom protocol
1711 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1712 protocol = PROTOCOL_NEHAHRAMOVIE;
1713 cls.protocol = protocol;
1714 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1716 cl.num_entities = 1;
1718 if (protocol == PROTOCOL_QUAKEWORLD)
1720 char gamedir[1][MAX_QPATH];
1722 cl.qw_servercount = MSG_ReadLong(&cl_message);
1724 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1725 Con_Printf("server gamedir is %s\n", str);
1726 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1728 // change gamedir if needed
1729 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1730 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1732 cl.gametype = GAME_DEATHMATCH;
1735 // parse player number
1736 i = MSG_ReadByte(&cl_message);
1737 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1738 //cl.qw_spectator = (i & 128) != 0;
1739 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1740 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1742 // get the full level name
1743 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1744 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1746 // get the movevars that are defined in the qw protocol
1747 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1748 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1749 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1750 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1751 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1752 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1753 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1754 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1755 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1756 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1758 // other movevars not in the protocol...
1759 cl.movevars_wallfriction = 0;
1760 cl.movevars_timescale = 1;
1761 cl.movevars_jumpvelocity = 270;
1762 cl.movevars_edgefriction = 1;
1763 cl.movevars_maxairspeed = 30;
1764 cl.movevars_stepheight = 18;
1765 cl.movevars_airaccel_qw = 1;
1766 cl.movevars_airaccel_sideways_friction = 0;
1768 // seperate the printfs so the server message can have a color
1769 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1771 // check memory integrity
1772 Mem_CheckSentinelsGlobal();
1776 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1777 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1780 cl.loadbegun = false;
1781 cl.loadfinished = false;
1783 cls.state = ca_connected;
1786 // note: on QW protocol we can't set up the gameworld until after
1787 // downloads finish...
1788 // (we don't even know the name of the map yet)
1789 // this also means cl_autodemo does not work on QW protocol...
1791 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1792 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1793 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1794 Cvar_SetQuick(&cl_worldname, cl.worldname);
1795 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1796 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1798 // check memory integrity
1799 Mem_CheckSentinelsGlobal();
1804 cl.maxclients = MSG_ReadByte(&cl_message);
1805 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1807 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1810 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1813 cl.gametype = MSG_ReadByte(&cl_message);
1814 // the original id singleplayer demos are bugged and contain
1815 // GAME_DEATHMATCH even for singleplayer
1816 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1817 cl.gametype = GAME_COOP;
1819 // parse signon message
1820 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1821 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1823 // seperate the printfs so the server message can have a color
1824 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1825 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1827 // check memory integrity
1828 Mem_CheckSentinelsGlobal();
1830 // parse model precache list
1831 for (nummodels=1 ; ; nummodels++)
1833 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1836 if (nummodels==MAX_MODELS)
1837 Host_Error ("Server sent too many model precaches");
1838 if (strlen(str) >= MAX_QPATH)
1839 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1840 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1842 // parse sound precache list
1843 for (numsounds=1 ; ; numsounds++)
1845 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1848 if (numsounds==MAX_SOUNDS)
1849 Host_Error("Server sent too many sound precaches");
1850 if (strlen(str) >= MAX_QPATH)
1851 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1852 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1855 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1856 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1857 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1858 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1859 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1860 Cvar_SetQuick(&cl_worldname, cl.worldname);
1861 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1862 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1864 // touch all of the precached models that are still loaded so we can free
1865 // anything that isn't needed
1868 for (i = 1;i < nummodels;i++)
1869 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1870 // precache any models used by the client (this also marks them used)
1871 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1872 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1873 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1874 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1876 // we purge the models and sounds later in CL_SignonReply
1877 //Mod_PurgeUnused();
1880 // clear sound usage flags for purging of unused sounds
1883 // precache any sounds used by the client
1884 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1885 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1886 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1887 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1888 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1889 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1890 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1892 // sounds used by the game
1893 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1894 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1896 // now we try to load everything that is new
1897 cl.loadmodel_current = 1;
1898 cl.downloadmodel_current = 1;
1899 cl.loadmodel_total = nummodels;
1900 cl.loadsound_current = 1;
1901 cl.downloadsound_current = 1;
1902 cl.loadsound_total = numsounds;
1903 cl.downloadcsqc = true;
1904 cl.loadbegun = false;
1905 cl.loadfinished = false;
1908 // check memory integrity
1909 Mem_CheckSentinelsGlobal();
1911 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1912 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1914 char demofile[MAX_OSPATH];
1916 if (cls.demorecording)
1918 // finish the previous level's demo file
1922 // start a new demo file
1923 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1925 Con_Printf ("Auto-recording to %s.\n", demofile);
1927 // Reset bit 0 for every new demo
1928 Cvar_SetValueQuick(&cl_autodemo_delete,
1929 (cl_autodemo_delete.integer & ~0x1)
1931 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1934 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1937 cls.forcetrack = -1;
1938 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1939 cls.demorecording = true;
1940 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1941 cls.demo_lastcsprogssize = -1;
1942 cls.demo_lastcsprogscrc = -1;
1945 Con_Print ("ERROR: couldn't open.\n");
1948 cl.islocalgame = NetConn_IsLocalGame();
1951 void CL_ValidateState(entity_state_t *s)
1958 if (s->modelindex >= MAX_MODELS)
1959 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1961 // these warnings are only warnings, no corrections are made to the state
1962 // because states are often copied for decoding, which otherwise would
1963 // propogate some of the corrections accidentally
1964 // (this used to happen, sometimes affecting skin and frame)
1966 // colormap is client index + 1
1967 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1968 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1970 if (developer_extra.integer)
1972 model = CL_GetModelByIndex(s->modelindex);
1973 if (model && model->type && s->frame >= model->numframes)
1974 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1975 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1976 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1980 void CL_MoveLerpEntityStates(entity_t *ent)
1982 float odelta[3], adelta[3];
1983 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1984 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1985 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1987 // reset all persistent stuff if this is a new entity
1988 ent->persistent.lerpdeltatime = 0;
1989 ent->persistent.lerpstarttime = cl.mtime[1];
1990 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1991 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1992 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1993 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1994 // reset animation interpolation as well
1995 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1996 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1997 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1998 ent->render.shadertime = cl.time;
1999 // reset various persistent stuff
2000 ent->persistent.muzzleflash = 0;
2001 ent->persistent.trail_allowed = false;
2003 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2005 // don't interpolate the move
2006 ent->persistent.lerpdeltatime = 0;
2007 ent->persistent.lerpstarttime = cl.mtime[1];
2008 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2009 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2010 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2011 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2012 ent->persistent.trail_allowed = false;
2014 // if(ent->state_current.frame != ent->state_previous.frame)
2015 // do this even if we did change the frame
2016 // teleport bit is only used if an animation restart, or a jump, is necessary
2017 // so it should be always harmless to do this
2019 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2020 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2021 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2024 // note that this case must do everything the following case does too
2026 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2028 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2029 ent->render.framegroupblend[1].lerp = 1;
2030 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2031 ent->render.framegroupblend[0].start = cl.time;
2032 ent->render.framegroupblend[0].lerp = 0;
2034 else if (DotProduct(odelta, odelta) > 1000*1000
2035 || (cl.fixangle[0] && !cl.fixangle[1])
2036 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2037 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2039 // don't interpolate the move
2040 // (the fixangle[] check detects teleports, but not constant fixangles
2041 // such as when spectating)
2042 ent->persistent.lerpdeltatime = 0;
2043 ent->persistent.lerpstarttime = cl.mtime[1];
2044 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2045 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2046 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2047 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2048 ent->persistent.trail_allowed = false;
2050 else if (ent->state_current.flags & RENDER_STEP)
2052 // monster interpolation
2053 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2055 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2056 ent->persistent.lerpstarttime = cl.mtime[1];
2057 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2058 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2059 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2060 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2066 ent->persistent.lerpstarttime = ent->state_previous.time;
2067 // no lerp if it's singleplayer
2068 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2069 ent->persistent.lerpdeltatime = 0;
2071 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2072 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2073 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2074 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2075 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2077 // trigger muzzleflash effect if necessary
2078 if (ent->state_current.effects & EF_MUZZLEFLASH)
2079 ent->persistent.muzzleflash = 1;
2081 // restart animation bit
2082 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2084 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2085 ent->render.framegroupblend[1].lerp = 1;
2086 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2087 ent->render.framegroupblend[0].start = cl.time;
2088 ent->render.framegroupblend[0].lerp = 0;
2097 static void CL_ParseBaseline (entity_t *ent, int large)
2101 ent->state_baseline = defaultstate;
2102 // FIXME: set ent->state_baseline.number?
2103 ent->state_baseline.active = true;
2106 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2107 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2109 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2111 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2116 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2117 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2119 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2120 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2121 for (i = 0;i < 3;i++)
2123 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2124 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2126 ent->state_previous = ent->state_current = ent->state_baseline;
2134 Server information pertaining to this client only
2137 static void CL_ParseClientdata (void)
2141 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2142 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2143 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2144 cl.mviewzoom[1] = cl.mviewzoom[0];
2146 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2148 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2149 cl.stats[STAT_ITEMS] = 0;
2150 cl.stats[STAT_VIEWZOOM] = 255;
2153 cl.mpunchangle[0][0] = 0;
2154 cl.mpunchangle[0][1] = 0;
2155 cl.mpunchangle[0][2] = 0;
2156 cl.mpunchvector[0][0] = 0;
2157 cl.mpunchvector[0][1] = 0;
2158 cl.mpunchvector[0][2] = 0;
2159 cl.mvelocity[0][0] = 0;
2160 cl.mvelocity[0][1] = 0;
2161 cl.mvelocity[0][2] = 0;
2162 cl.mviewzoom[0] = 1;
2164 bits = (unsigned short) MSG_ReadShort(&cl_message);
2165 if (bits & SU_EXTEND1)
2166 bits |= (MSG_ReadByte(&cl_message) << 16);
2167 if (bits & SU_EXTEND2)
2168 bits |= (MSG_ReadByte(&cl_message) << 24);
2170 if (bits & SU_VIEWHEIGHT)
2171 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2173 if (bits & SU_IDEALPITCH)
2174 cl.idealpitch = MSG_ReadChar(&cl_message);
2176 for (i = 0;i < 3;i++)
2178 if (bits & (SU_PUNCH1<<i) )
2180 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2181 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2183 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2185 if (bits & (SU_PUNCHVEC1<<i))
2187 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2188 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2190 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2192 if (bits & (SU_VELOCITY1<<i) )
2194 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2195 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2197 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2201 // LordHavoc: hipnotic demos don't have this bit set but should
2202 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2203 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2205 cl.onground = (bits & SU_ONGROUND) != 0;
2206 cl.inwater = (bits & SU_INWATER) != 0;
2208 if (cls.protocol == PROTOCOL_DARKPLACES5)
2210 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2211 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2212 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2213 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2214 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2215 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2216 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2221 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2223 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2224 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2225 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2226 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2228 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2229 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2230 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2231 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2232 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2233 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2234 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2235 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2236 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2238 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2241 if (bits & SU_VIEWZOOM)
2243 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2244 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2246 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2249 // viewzoom interpolation
2250 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2254 =====================
2256 =====================
2258 static void CL_ParseStatic (int large)
2262 if (cl.num_static_entities >= cl.max_static_entities)
2263 Host_Error ("Too many static entities");
2264 ent = &cl.static_entities[cl.num_static_entities++];
2265 CL_ParseBaseline (ent, large);
2267 if (ent->state_baseline.modelindex == 0)
2269 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2270 cl.num_static_entities--;
2271 // This is definitely a cheesy way to conserve resources...
2275 // copy it to the current state
2276 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2277 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2278 ent->render.framegroupblend[0].lerp = 1;
2279 // make torchs play out of sync
2280 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2281 ent->render.skinnum = ent->state_baseline.skin;
2282 ent->render.effects = ent->state_baseline.effects;
2283 ent->render.alpha = 1;
2285 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2286 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2288 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2289 ent->render.allowdecals = true;
2290 CL_UpdateRenderEntity(&ent->render);
2298 static void CL_ParseStaticSound (int large)
2301 int sound_num, vol, atten;
2303 MSG_ReadVector(&cl_message, org, cls.protocol);
2304 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2305 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2307 sound_num = MSG_ReadByte(&cl_message);
2308 vol = MSG_ReadByte(&cl_message);
2309 atten = MSG_ReadByte(&cl_message);
2311 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2314 static void CL_ParseEffect (void)
2317 int modelindex, startframe, framecount, framerate;
2319 MSG_ReadVector(&cl_message, org, cls.protocol);
2320 modelindex = MSG_ReadByte(&cl_message);
2321 startframe = MSG_ReadByte(&cl_message);
2322 framecount = MSG_ReadByte(&cl_message);
2323 framerate = MSG_ReadByte(&cl_message);
2325 CL_Effect(org, modelindex, startframe, framecount, framerate);
2328 static void CL_ParseEffect2 (void)
2331 int modelindex, startframe, framecount, framerate;
2333 MSG_ReadVector(&cl_message, org, cls.protocol);
2334 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2335 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2336 framecount = MSG_ReadByte(&cl_message);
2337 framerate = MSG_ReadByte(&cl_message);
2339 CL_Effect(org, modelindex, startframe, framecount, framerate);
2342 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2347 if (ent >= MAX_EDICTS)
2349 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2353 if (ent >= cl.max_entities)
2354 CL_ExpandEntities(ent);
2356 // override any beam with the same entity
2359 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2360 if (b->entity == ent)
2362 // if the entity was not found then just replace an unused beam
2363 if (i == cl.max_beams)
2364 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2367 if (i < cl.max_beams)
2369 cl.num_beams = max(cl.num_beams, i + 1);
2371 b->lightning = lightning;
2373 b->endtime = cl.mtime[0] + 0.2;
2374 VectorCopy (start, b->start);
2375 VectorCopy (end, b->end);
2378 Con_Print("beam list overflow!\n");
2381 static void CL_ParseBeam (dp_model_t *m, int lightning)
2386 ent = (unsigned short) MSG_ReadShort(&cl_message);
2387 MSG_ReadVector(&cl_message, start, cls.protocol);
2388 MSG_ReadVector(&cl_message, end, cls.protocol);
2390 if (ent >= MAX_EDICTS)
2392 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2396 CL_NewBeam(ent, start, end, m, lightning);
2399 static void CL_ParseTempEntity(void)
2407 int colorStart, colorLength, count;
2408 float velspeed, radius;
2409 unsigned char *tempcolor;
2410 matrix4x4_t tempmatrix;
2412 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2414 type = MSG_ReadByte(&cl_message);
2417 case QW_TE_WIZSPIKE:
2418 // spike hitting wall
2419 MSG_ReadVector(&cl_message, pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 4);
2421 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2425 case QW_TE_KNIGHTSPIKE:
2426 // spike hitting wall
2427 MSG_ReadVector(&cl_message, pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 4);
2429 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2434 // spike hitting wall
2435 MSG_ReadVector(&cl_message, pos, cls.protocol);
2436 CL_FindNonSolidLocation(pos, pos, 4);
2437 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2444 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2446 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2448 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2451 case QW_TE_SUPERSPIKE:
2452 // super spike hitting wall
2453 MSG_ReadVector(&cl_message, pos, cls.protocol);
2454 CL_FindNonSolidLocation(pos, pos, 4);
2455 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2457 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2462 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2464 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2466 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2470 case QW_TE_EXPLOSION:
2472 MSG_ReadVector(&cl_message, pos, cls.protocol);
2473 CL_FindNonSolidLocation(pos, pos, 10);
2474 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2475 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2476 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2479 case QW_TE_TAREXPLOSION:
2480 // tarbaby explosion
2481 MSG_ReadVector(&cl_message, pos, cls.protocol);
2482 CL_FindNonSolidLocation(pos, pos, 10);
2483 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487 case QW_TE_LIGHTNING1:
2489 CL_ParseBeam(cl.model_bolt, true);
2492 case QW_TE_LIGHTNING2:
2494 CL_ParseBeam(cl.model_bolt2, true);
2497 case QW_TE_LIGHTNING3:
2499 CL_ParseBeam(cl.model_bolt3, false);
2502 case QW_TE_LAVASPLASH:
2503 MSG_ReadVector(&cl_message, pos, cls.protocol);
2504 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507 case QW_TE_TELEPORT:
2508 MSG_ReadVector(&cl_message, pos, cls.protocol);
2509 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513 // bullet hitting wall
2514 radius = MSG_ReadByte(&cl_message);
2515 MSG_ReadVector(&cl_message, pos, cls.protocol);
2516 CL_FindNonSolidLocation(pos, pos, 4);
2517 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2518 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2519 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2520 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2523 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2528 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2530 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2532 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2538 count = MSG_ReadByte(&cl_message);
2539 MSG_ReadVector(&cl_message, pos, cls.protocol);
2540 CL_FindNonSolidLocation(pos, pos, 4);
2541 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 case QW_TE_LIGHTNINGBLOOD:
2545 MSG_ReadVector(&cl_message, pos, cls.protocol);
2546 CL_FindNonSolidLocation(pos, pos, 4);
2547 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2556 type = MSG_ReadByte(&cl_message);
2560 // spike hitting wall
2561 MSG_ReadVector(&cl_message, pos, cls.protocol);
2562 CL_FindNonSolidLocation(pos, pos, 4);
2563 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2567 case TE_KNIGHTSPIKE:
2568 // spike hitting wall
2569 MSG_ReadVector(&cl_message, pos, cls.protocol);
2570 CL_FindNonSolidLocation(pos, pos, 4);
2571 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2572 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2576 // spike hitting wall
2577 MSG_ReadVector(&cl_message, pos, cls.protocol);
2578 CL_FindNonSolidLocation(pos, pos, 4);
2579 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2586 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2588 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2590 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2594 // quad spike hitting wall
2595 MSG_ReadVector(&cl_message, pos, cls.protocol);
2596 CL_FindNonSolidLocation(pos, pos, 4);
2597 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2599 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2604 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2608 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2612 // super spike hitting wall
2613 MSG_ReadVector(&cl_message, pos, cls.protocol);
2614 CL_FindNonSolidLocation(pos, pos, 4);
2615 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2617 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2622 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2624 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2626 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2629 case TE_SUPERSPIKEQUAD:
2630 // quad super spike hitting wall
2631 MSG_ReadVector(&cl_message, pos, cls.protocol);
2632 CL_FindNonSolidLocation(pos, pos, 4);
2633 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2640 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2642 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2644 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2647 // LordHavoc: added for improved blood splatters
2650 MSG_ReadVector(&cl_message, pos, cls.protocol);
2651 CL_FindNonSolidLocation(pos, pos, 4);
2652 dir[0] = MSG_ReadChar(&cl_message);
2653 dir[1] = MSG_ReadChar(&cl_message);
2654 dir[2] = MSG_ReadChar(&cl_message);
2655 count = MSG_ReadByte(&cl_message);
2656 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2660 MSG_ReadVector(&cl_message, pos, cls.protocol);
2661 CL_FindNonSolidLocation(pos, pos, 4);
2662 dir[0] = MSG_ReadChar(&cl_message);
2663 dir[1] = MSG_ReadChar(&cl_message);
2664 dir[2] = MSG_ReadChar(&cl_message);
2665 count = MSG_ReadByte(&cl_message);
2666 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2669 MSG_ReadVector(&cl_message, pos, cls.protocol);
2670 CL_FindNonSolidLocation(pos, pos, 4);
2671 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2673 // LordHavoc: added for improved gore
2674 case TE_BLOODSHOWER:
2676 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2677 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2678 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2679 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2680 vel1[0] = -velspeed;
2681 vel1[1] = -velspeed;
2682 vel1[2] = -velspeed;
2686 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2689 case TE_PARTICLECUBE:
2690 // general purpose particle effect
2691 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2692 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2693 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2694 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2695 colorStart = MSG_ReadByte(&cl_message); // color
2696 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2697 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2698 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2701 case TE_PARTICLERAIN:
2702 // general purpose particle effect
2703 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2704 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2705 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2706 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2707 colorStart = MSG_ReadByte(&cl_message); // color
2708 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2711 case TE_PARTICLESNOW:
2712 // general purpose particle effect
2713 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2714 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2715 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2716 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2717 colorStart = MSG_ReadByte(&cl_message); // color
2718 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2722 // bullet hitting wall
2723 MSG_ReadVector(&cl_message, pos, cls.protocol);
2724 CL_FindNonSolidLocation(pos, pos, 4);
2725 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2726 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2729 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2734 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2736 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2738 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2743 case TE_GUNSHOTQUAD:
2744 // quad bullet hitting wall
2745 MSG_ReadVector(&cl_message, pos, cls.protocol);
2746 CL_FindNonSolidLocation(pos, pos, 4);
2747 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2748 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2751 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2756 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2758 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2760 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2767 MSG_ReadVector(&cl_message, pos, cls.protocol);
2768 CL_FindNonSolidLocation(pos, pos, 10);
2769 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2770 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2773 case TE_EXPLOSIONQUAD:
2774 // quad rocket explosion
2775 MSG_ReadVector(&cl_message, pos, cls.protocol);
2776 CL_FindNonSolidLocation(pos, pos, 10);
2777 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2778 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2782 // Nehahra movie colored lighting explosion
2783 MSG_ReadVector(&cl_message, pos, cls.protocol);
2784 CL_FindNonSolidLocation(pos, pos, 10);
2785 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2786 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2787 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2788 CL_ParticleExplosion(pos);
2789 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2790 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2791 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794 case TE_EXPLOSIONRGB:
2795 // colored lighting explosion
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 CL_FindNonSolidLocation(pos, pos, 10);
2798 CL_ParticleExplosion(pos);
2799 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2800 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2801 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2802 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2803 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2804 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2807 case TE_TAREXPLOSION:
2808 // tarbaby explosion
2809 MSG_ReadVector(&cl_message, pos, cls.protocol);
2810 CL_FindNonSolidLocation(pos, pos, 10);
2811 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2812 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2816 MSG_ReadVector(&cl_message, pos, cls.protocol);
2817 CL_FindNonSolidLocation(pos, pos, 10);
2818 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2821 case TE_CUSTOMFLASH:
2822 MSG_ReadVector(&cl_message, pos, cls.protocol);
2823 CL_FindNonSolidLocation(pos, pos, 4);
2824 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2825 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2826 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2827 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2828 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2829 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2830 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2834 MSG_ReadVector(&cl_message, pos, cls.protocol);
2835 MSG_ReadVector(&cl_message, dir, cls.protocol);
2836 count = MSG_ReadByte(&cl_message);
2837 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2842 CL_ParseBeam(cl.model_bolt, true);
2847 CL_ParseBeam(cl.model_bolt2, true);
2852 CL_ParseBeam(cl.model_bolt3, false);
2857 // grappling hook beam
2858 CL_ParseBeam(cl.model_beam, false);
2862 // LordHavoc: for compatibility with the Nehahra movie...
2863 case TE_LIGHTNING4NEH:
2864 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2868 MSG_ReadVector(&cl_message, pos, cls.protocol);
2869 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2873 MSG_ReadVector(&cl_message, pos, cls.protocol);
2874 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2878 // color mapped explosion
2879 MSG_ReadVector(&cl_message, pos, cls.protocol);
2880 CL_FindNonSolidLocation(pos, pos, 10);
2881 colorStart = MSG_ReadByte(&cl_message);
2882 colorLength = MSG_ReadByte(&cl_message);
2883 CL_ParticleExplosion2(pos, colorStart, colorLength);
2884 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2885 color[0] = tempcolor[0] * (2.0f / 255.0f);
2886 color[1] = tempcolor[1] * (2.0f / 255.0f);
2887 color[2] = tempcolor[2] * (2.0f / 255.0f);
2888 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2889 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2890 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2894 MSG_ReadVector(&cl_message, pos, cls.protocol);
2895 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2896 MSG_ReadVector(&cl_message, dir, cls.protocol);
2897 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2901 MSG_ReadVector(&cl_message, pos, cls.protocol);
2902 MSG_ReadVector(&cl_message, dir, cls.protocol);
2903 count = MSG_ReadByte(&cl_message);
2904 CL_FindNonSolidLocation(pos, pos, 4);
2905 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2908 case TE_TEI_BIGEXPLOSION:
2909 MSG_ReadVector(&cl_message, pos, cls.protocol);
2910 CL_FindNonSolidLocation(pos, pos, 10);
2911 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2912 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2915 case TE_TEI_PLASMAHIT:
2916 MSG_ReadVector(&cl_message, pos, cls.protocol);
2917 MSG_ReadVector(&cl_message, dir, cls.protocol);
2918 count = MSG_ReadByte(&cl_message);
2919 CL_FindNonSolidLocation(pos, pos, 5);
2920 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2924 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2929 static void CL_ParseTrailParticles(void)
2934 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2935 if (entityindex >= MAX_EDICTS)
2937 if (entityindex >= cl.max_entities)
2938 CL_ExpandEntities(entityindex);
2939 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2940 MSG_ReadVector(&cl_message, start, cls.protocol);
2941 MSG_ReadVector(&cl_message, end, cls.protocol);
2942 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2945 static void CL_ParsePointParticles(void)
2947 int effectindex, count;
2948 vec3_t origin, velocity;
2949 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2950 MSG_ReadVector(&cl_message, origin, cls.protocol);
2951 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2952 count = (unsigned short)MSG_ReadShort(&cl_message);
2953 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2956 static void CL_ParsePointParticles1(void)
2960 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2961 MSG_ReadVector(&cl_message, origin, cls.protocol);
2962 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2965 typedef struct cl_iplog_item_s
2972 static qboolean cl_iplog_loaded = false;
2973 static int cl_iplog_numitems = 0;
2974 static int cl_iplog_maxitems = 0;
2975 static cl_iplog_item_t *cl_iplog_items;
2977 static void CL_IPLog_Load(void);
2978 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2981 size_t sz_name, sz_address;
2982 if (!address || !address[0] || !name || !name[0])
2984 if (!cl_iplog_loaded)
2986 if (developer_extra.integer)
2987 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2988 // see if it already exists
2991 for (i = 0;i < cl_iplog_numitems;i++)
2993 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2995 if (developer_extra.integer)
2996 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3001 // it does not already exist in the iplog, so add it
3002 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3004 cl_iplog_item_t *olditems = cl_iplog_items;
3005 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3006 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3009 if (cl_iplog_numitems)
3010 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3014 sz_address = strlen(address) + 1;
3015 sz_name = strlen(name) + 1;
3016 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3017 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3018 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3019 // TODO: maybe it would be better to strip weird characters from name when
3020 // copying it here rather than using a straight strcpy?
3021 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3022 cl_iplog_numitems++;
3025 // add it to the iplog.txt file
3026 // TODO: this ought to open the one in the userpath version of the base
3027 // gamedir, not the current gamedir
3028 // not necessary for mobile
3029 #ifndef DP_MOBILETOUCH
3030 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3031 if (developer_extra.integer)
3032 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3037 static void CL_IPLog_Load(void)
3039 int i, len, linenumber;
3040 char *text, *textend;
3041 unsigned char *filedata;
3042 fs_offset_t filesize;
3043 char line[MAX_INPUTLINE];
3044 char address[MAX_INPUTLINE];
3045 cl_iplog_loaded = true;
3046 // TODO: this ought to open the one in the userpath version of the base
3047 // gamedir, not the current gamedir
3048 // not necessary for mobile
3049 #ifndef DP_MOBILETOUCH
3050 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3056 text = (char *)filedata;
3057 textend = text + filesize;
3058 for (linenumber = 1;text < textend;linenumber++)
3060 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3061 if (len < (int)sizeof(line) - 1)
3062 line[len++] = *text;
3064 if (text < textend && *text == '\r' && text[1] == '\n')
3066 if (text < textend && *text == '\n')
3068 if (line[0] == '/' && line[1] == '/')
3069 continue; // skip comments if anyone happens to add them
3070 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3071 address[i] = line[i];
3073 // skip exactly one space character
3075 // address contains the address with termination,
3076 // line + i contains the name with termination
3077 if (address[0] && line[i])
3078 CL_IPLog_Add(address, line + i, false, false);
3080 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3084 static void CL_IPLog_List_f(void)
3087 const char *addressprefix;
3090 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3094 if (Cmd_Argc() >= 2)
3095 addressprefix = Cmd_Argv(1);
3096 if (!cl_iplog_loaded)
3098 if (addressprefix && addressprefix[0])
3099 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3101 Con_Printf("Listing all iplog entries\n");
3102 Con_Printf("address name\n");
3103 for (i = 0;i < cl_iplog_numitems;i++)
3105 if (addressprefix && addressprefix[0])
3107 for (j = 0;addressprefix[j];j++)
3108 if (addressprefix[j] != cl_iplog_items[i].address[j])
3110 // if this address does not begin with the addressprefix string
3111 // simply omit it from the output
3112 if (addressprefix[j])
3115 // if name is less than 15 characters, left justify it and pad
3116 // if name is more than 15 characters, print all of it, not worrying
3117 // about the fact it will misalign the columns
3118 if (strlen(cl_iplog_items[i].address) < 15)
3119 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3121 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3125 // look for anything interesting like player IP addresses or ping reports
3126 static qboolean CL_ExaminePrintString(const char *text)
3130 char temp[MAX_INPUTLINE];
3131 if (!strcmp(text, "Client ping times:\n"))
3133 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3134 // hide ping reports in demos
3135 if (cls.demoplayback)
3136 cl.parsingtextexpectingpingforscores = 1;
3137 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3139 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3141 Con_Printf("ping reply but empty scoreboard?!?\n");
3142 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3143 cl.parsingtextexpectingpingforscores = 0;
3145 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3146 return !cl.parsingtextexpectingpingforscores;
3148 if (!strncmp(text, "host: ", 9))
3150 // cl.parsingtextexpectingpingforscores = false; // really?
3151 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3152 cl.parsingtextplayerindex = 0;
3155 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3157 // if anything goes wrong, we'll assume this is not a ping report
3158 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3159 cl.parsingtextexpectingpingforscores = 0;
3160 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3164 if ((*t >= '0' && *t <= '9') || *t == '-')
3167 while ((*t >= '0' && *t <= '9') || *t == '-')
3173 if(cl.parsingtextplayerindex < cl.maxclients)
3175 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3177 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3178 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3179 if (t[charindex] == '\n')
3181 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3182 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3184 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3186 // we parsed a valid ping entry, so expect another to follow
3187 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3188 cl.parsingtextexpectingpingforscores = expected;
3193 if (!strncmp(t, "unconnected\n", 12))
3196 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3197 cl.parsingtextexpectingpingforscores = expected;
3201 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3205 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3207 if (!strncmp(text, "players: ", 9))
3209 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3210 cl.parsingtextplayerindex = 0;
3213 else if (!strstr(text, ": "))
3215 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3219 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3221 // if anything goes wrong, we'll assume this is not a status report
3222 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3223 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3226 cl.parsingtextplayerindex = atoi(t) - 1;
3227 while (*t >= '0' && *t <= '9')
3231 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3234 // the player name follows here, along with frags and time
3237 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3239 // if anything goes wrong, we'll assume this is not a status report
3240 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3246 for (len = 0;*t && *t != '\n';t++)
3247 if (len < (int)sizeof(temp) - 1)
3250 // botclient is perfectly valid, but we don't care about bots
3251 // also don't try to look up the name of an invalid player index
3252 if (strcmp(temp, "botclient")
3253 && cl.parsingtextplayerindex >= 0
3254 && cl.parsingtextplayerindex < cl.maxclients
3255 && cl.scores[cl.parsingtextplayerindex].name[0])
3257 // log the player name and IP address string
3258 // (this operates entirely on strings to avoid issues with the
3259 // nature of a network address)
3260 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3262 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3269 extern cvar_t slowmo;
3270 extern cvar_t cl_lerpexcess;
3271 static void CL_NetworkTimeReceived(double newtime)
3274 cl.mtime[1] = cl.mtime[0];
3275 cl.mtime[0] = newtime;
3276 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3277 cl.time = cl.mtime[1] = newtime;
3278 else if (cls.demoplayback)
3280 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3281 // due to a large time gap, so treat it as an instant change in time
3282 // (this can also happen during heavy packet loss in the demo)
3283 if (cl.time < newtime - 0.1)
3284 cl.mtime[1] = cl.time = newtime;
3286 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3288 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3289 if (developer_extra.integer && vid_activewindow)
3291 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3292 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3293 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3294 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3296 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3297 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3298 if (cl_nettimesyncboundmode.integer == 1)
3299 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3300 else if (cl_nettimesyncboundmode.integer == 2)
3302 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3303 cl.time = cl.mtime[1];
3305 else if (cl_nettimesyncboundmode.integer == 3)
3307 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3308 cl.time = cl.mtime[1];
3310 else if (cl_nettimesyncboundmode.integer == 4)
3312 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3313 cl.time = cl.mtime[1]; // reset
3314 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3315 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3316 else if (cl.time > cl.mtime[1])
3317 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3319 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3321 else if (cl_nettimesyncboundmode.integer == 5)
3323 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3324 cl.time = cl.mtime[1]; // reset
3325 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3326 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3328 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3330 else if (cl_nettimesyncboundmode.integer == 6)
3332 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3333 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3336 // this packet probably contains a player entity update, so we will need
3337 // to update the prediction
3338 cl.movement_replay = true;
3339 // this may get updated later in parsing by svc_clientdata
3340 cl.onground = false;
3341 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3342 // during this frame
3343 // (makes spectating players much smoother and prevents mouse movement from turning)
3344 cl.fixangle[1] = cl.fixangle[0];
3345 cl.fixangle[0] = false;
3346 if (!cls.demoplayback)
3347 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3348 // update the csqc's server timestamps, critical for proper sync
3349 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3351 if (cl.mtime[0] > cl.mtime[1])
3352 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3354 // only lerp entities that also get an update in this frame, when lerp excess is used
3355 if(cl_lerpexcess.value > 0)
3358 for (i = 1;i < cl.num_entities;i++)
3360 if (cl.entities_active[i])
3362 entity_t *ent = cl.entities + i;
3363 ent->persistent.lerpdeltatime = 0;
3369 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3372 =====================
3373 CL_ParseServerMessage
3374 =====================
3376 int parsingerror = false;
3377 void CL_ParseServerMessage(void)
3381 protocolversion_t protocol;
3382 unsigned char cmdlog[32];
3383 const char *cmdlogname[32], *temp;
3384 int cmdindex, cmdcount = 0;
3385 qboolean qwplayerupdatereceived;
3389 // LordHavoc: moved demo message writing from before the packet parse to
3390 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3391 // code in CL_ParseServerinfo
3392 //if (cls.demorecording)
3393 // CL_WriteDemoMessage (&cl_message);
3395 cl.last_received_message = realtime;
3397 CL_KeepaliveMessage(false);
3400 // if recording demos, copy the message out
3402 if (cl_shownet.integer == 1)
3403 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3404 else if (cl_shownet.integer == 2)
3405 Con_Print("------------------\n");
3408 // parse the message
3410 //MSG_BeginReading ();
3412 parsingerror = true;
3414 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3416 CL_NetworkTimeReceived(realtime); // qw has no clock
3418 // kill all qw nails
3419 cl.qw_num_nails = 0;
3421 // fade weapon view kick
3422 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3424 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3426 qwplayerupdatereceived = false;
3430 if (cl_message.badread)
3431 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3433 cmd = MSG_ReadByte(&cl_message);
3437 SHOWNET("END OF MESSAGE");
3438 break; // end of message
3441 cmdindex = cmdcount & 31;
3443 cmdlog[cmdindex] = cmd;
3445 SHOWNET(qw_svc_strings[cmd]);
3446 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3447 if (!cmdlogname[cmdindex])
3449 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3451 cmdlogname[cmdindex] = temp;
3459 char description[32*64], temp[64];
3461 strlcpy(description, "packet dump: ", sizeof(description));
3465 count = cmdcount - i;
3469 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3470 strlcat(description, temp, sizeof(description));
3475 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3476 Con_Print(description);
3477 Host_Error("CL_ParseServerMessage: Illegible server message");
3482 //Con_Printf("qw_svc_nop\n");
3485 case qw_svc_disconnect:
3486 Con_Printf("Server disconnected\n");
3487 if (cls.demonum != -1)
3494 i = MSG_ReadByte(&cl_message);
3495 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3496 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3499 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3501 CSQC_AddPrintText(temp);
3505 case qw_svc_centerprint:
3506 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3509 case qw_svc_stufftext:
3510 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3514 // svc_damage protocol is identical to nq
3518 case qw_svc_serverdata:
3519 //Cbuf_Execute(); // make sure any stuffed commands are done
3520 CL_ParseServerInfo();
3523 case qw_svc_setangle:
3524 for (i=0 ; i<3 ; i++)
3525 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3526 if (!cls.demoplayback)
3528 cl.fixangle[0] = true;
3529 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3530 // disable interpolation if this is new
3531 if (!cl.fixangle[1])
3532 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3536 case qw_svc_lightstyle:
3537 i = MSG_ReadByte(&cl_message);
3538 if (i >= cl.max_lightstyle)
3540 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3543 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3544 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3545 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3549 CL_ParseStartSoundPacket(false);
3552 case qw_svc_stopsound:
3553 i = (unsigned short) MSG_ReadShort(&cl_message);
3554 S_StopSound(i>>3, i&7);
3557 case qw_svc_updatefrags:
3558 i = MSG_ReadByte(&cl_message);
3559 if (i >= cl.maxclients)
3560 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3561 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3564 case qw_svc_updateping:
3565 i = MSG_ReadByte(&cl_message);
3566 if (i >= cl.maxclients)
3567 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3568 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3571 case qw_svc_updatepl:
3572 i = MSG_ReadByte(&cl_message);
3573 if (i >= cl.maxclients)
3574 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3575 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3578 case qw_svc_updateentertime:
3579 i = MSG_ReadByte(&cl_message);
3580 if (i >= cl.maxclients)
3581 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3583 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3586 case qw_svc_spawnbaseline:
3587 i = (unsigned short) MSG_ReadShort(&cl_message);
3588 if (i < 0 || i >= MAX_EDICTS)
3589 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3590 if (i >= cl.max_entities)
3591 CL_ExpandEntities(i);
3592 CL_ParseBaseline(cl.entities + i, false);
3594 case qw_svc_spawnstatic:
3595 CL_ParseStatic(false);
3597 case qw_svc_temp_entity:
3598 if(!CL_VM_Parse_TempEntity())
3599 CL_ParseTempEntity ();
3602 case qw_svc_killedmonster:
3603 cl.stats[STAT_MONSTERS]++;
3606 case qw_svc_foundsecret:
3607 cl.stats[STAT_SECRETS]++;
3610 case qw_svc_updatestat:
3611 i = MSG_ReadByte(&cl_message);
3612 if (i < 0 || i >= MAX_CL_STATS)
3613 Host_Error ("svc_updatestat: %i is invalid", i);
3614 cl.stats[i] = MSG_ReadByte(&cl_message);
3617 case qw_svc_updatestatlong:
3618 i = MSG_ReadByte(&cl_message);
3619 if (i < 0 || i >= MAX_CL_STATS)
3620 Host_Error ("svc_updatestatlong: %i is invalid", i);
3621 cl.stats[i] = MSG_ReadLong(&cl_message);
3624 case qw_svc_spawnstaticsound:
3625 CL_ParseStaticSound (false);
3628 case qw_svc_cdtrack:
3629 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3631 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3632 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3634 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3638 case qw_svc_intermission:
3639 if(!cl.intermission)
3640 cl.completed_time = cl.time;
3641 cl.intermission = 1;
3642 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3643 for (i = 0;i < 3;i++)
3644 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3648 if(!cl.intermission)
3649 cl.completed_time = cl.time;
3650 cl.intermission = 2;
3651 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3654 case qw_svc_sellscreen:
3655 Cmd_ExecuteString ("help", src_command, true);
3658 case qw_svc_smallkick:
3659 cl.qw_weaponkick = -2;
3661 case qw_svc_bigkick:
3662 cl.qw_weaponkick = -4;
3665 case qw_svc_muzzleflash:
3666 i = (unsigned short) MSG_ReadShort(&cl_message);
3667 // NOTE: in QW this only worked on clients
3668 if (i < 0 || i >= MAX_EDICTS)
3669 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3670 if (i >= cl.max_entities)
3671 CL_ExpandEntities(i);
3672 cl.entities[i].persistent.muzzleflash = 1.0f;
3675 case qw_svc_updateuserinfo:
3676 QW_CL_UpdateUserInfo();
3679 case qw_svc_setinfo:
3683 case qw_svc_serverinfo:
3687 case qw_svc_download:
3688 QW_CL_ParseDownload();
3691 case qw_svc_playerinfo:
3692 // slightly kill qw player entities now that we know there is
3693 // an update of player entities this frame...
3694 if (!qwplayerupdatereceived)
3696 qwplayerupdatereceived = true;
3697 for (i = 1;i < cl.maxclients;i++)
3698 cl.entities_active[i] = false;
3700 EntityStateQW_ReadPlayerUpdate();
3707 case qw_svc_chokecount:
3708 (void) MSG_ReadByte(&cl_message);
3709 // FIXME: apply to netgraph
3710 //for (j = 0;j < i;j++)
3711 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3714 case qw_svc_modellist:
3715 QW_CL_ParseModelList();
3718 case qw_svc_soundlist:
3719 QW_CL_ParseSoundList();
3722 case qw_svc_packetentities:
3723 EntityFrameQW_CL_ReadFrame(false);
3724 // first update is the final signon stage
3725 if (cls.signon == SIGNONS - 1)
3727 cls.signon = SIGNONS;
3732 case qw_svc_deltapacketentities:
3733 EntityFrameQW_CL_ReadFrame(true);
3734 // first update is the final signon stage
3735 if (cls.signon == SIGNONS - 1)
3737 cls.signon = SIGNONS;
3742 case qw_svc_maxspeed:
3743 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3746 case qw_svc_entgravity:
3747 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3748 if (!cl.movevars_entgravity)
3749 cl.movevars_entgravity = 1.0f;
3752 case qw_svc_setpause:
3753 cl.paused = MSG_ReadByte(&cl_message) != 0;
3760 S_PauseGameSounds (cl.paused);
3765 if (qwplayerupdatereceived)
3767 // fully kill any player entities that were not updated this frame
3768 for (i = 1;i <= cl.maxclients;i++)
3769 if (!cl.entities_active[i])
3770 cl.entities[i].state_current.active = false;
3777 if (cl_message.badread)
3778 Host_Error ("CL_ParseServerMessage: Bad server message");
3780 cmd = MSG_ReadByte(&cl_message);
3784 // R_TimeReport("END OF MESSAGE");
3785 SHOWNET("END OF MESSAGE");
3786 break; // end of message
3789 cmdindex = cmdcount & 31;
3791 cmdlog[cmdindex] = cmd;
3793 // if the high bit of the command byte is set, it is a fast update
3796 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3798 cmdlogname[cmdindex] = temp;
3799 SHOWNET("fast update");
3800 if (cls.signon == SIGNONS - 1)
3802 // first update is the final signon stage
3803 cls.signon = SIGNONS;
3806 EntityFrameQuake_ReadEntity (cmd&127);
3810 SHOWNET(svc_strings[cmd]);
3811 cmdlogname[cmdindex] = svc_strings[cmd];
3812 if (!cmdlogname[cmdindex])
3814 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3816 cmdlogname[cmdindex] = temp;
3824 char description[32*64], temp[64];
3826 strlcpy (description, "packet dump: ", sizeof(description));
3830 count = cmdcount - i;
3834 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3835 strlcat (description, temp, sizeof (description));
3840 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3841 Con_Print(description);
3842 Host_Error ("CL_ParseServerMessage: Illegible server message");
3847 if (cls.signon < SIGNONS)
3848 Con_Print("<-- server to client keepalive\n");
3852 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3855 case svc_clientdata:
3856 CL_ParseClientdata();
3860 i = MSG_ReadLong(&cl_message);
3861 protocol = Protocol_EnumForNumber(i);
3862 if (protocol == PROTOCOL_UNKNOWN)
3863 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3864 // hack for unmarked Nehahra movie demos which had a custom protocol
3865 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3866 protocol = PROTOCOL_NEHAHRAMOVIE;
3867 cls.protocol = protocol;
3870 case svc_disconnect:
3871 Con_Printf ("Server disconnected\n");
3872 if (cls.demonum != -1)
3879 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3880 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3881 CSQC_AddPrintText(temp); //[515]: csqc
3884 case svc_centerprint:
3885 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3889 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3890 /* if(utf8_enable.integer)
3893 // we can safely strip and even
3894 // interpret these in utf8 mode
3896 else */ switch(cls.protocol)
3898 case PROTOCOL_QUAKE:
3899 case PROTOCOL_QUAKEDP:
3900 // maybe add other protocols if
3901 // so desired, but not DP7
3904 case PROTOCOL_DARKPLACES7:
3906 // ProQuake does not support
3913 // skip over ProQuake messages,
3914 // TODO actually interpret them
3915 // (they are sbar team score
3916 // updates), see proquake cl_parse.c
3920 while(*temp >= 0x01 && *temp <= 0x1F)
3924 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3931 case svc_serverinfo:
3932 CL_ParseServerInfo ();
3936 for (i=0 ; i<3 ; i++)
3937 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3938 if (!cls.demoplayback)
3940 cl.fixangle[0] = true;
3941 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3942 // disable interpolation if this is new
3943 if (!cl.fixangle[1])
3944 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3949 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3950 if (cl.viewentity >= MAX_EDICTS)
3951 Host_Error("svc_setview >= MAX_EDICTS");
3952 if (cl.viewentity >= cl.max_entities)
3953 CL_ExpandEntities(cl.viewentity);
3954 // LordHavoc: assume first setview recieved is the real player entity
3955 if (!cl.realplayerentity)
3956 cl.realplayerentity = cl.viewentity;
3957 // update cl.playerentity to this one if it is a valid player
3958 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3959 cl.playerentity = cl.viewentity;
3962 case svc_lightstyle:
3963 i = MSG_ReadByte(&cl_message);
3964 if (i >= cl.max_lightstyle)
3966 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3969 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3970 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3971 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3975 CL_ParseStartSoundPacket(false);
3979 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3981 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3982 CL_ParseStartSoundPacket(true);
3986 int i = (unsigned short)MSG_ReadShort(&cl_message);
3987 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3990 if (i >= 1 && i < MAX_MODELS)
3992 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3994 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3995 cl.model_precache[i] = model;
3998 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4003 if (i >= 1 && i < MAX_SOUNDS)
4005 sfx_t *sfx = S_PrecacheSound (s, true, true);
4006 if (!sfx && snd_initialized.integer)
4007 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4008 cl.sound_precache[i] = sfx;
4011 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4017 i = (unsigned short) MSG_ReadShort(&cl_message);
4018 S_StopSound(i>>3, i&7);
4021 case svc_updatename:
4022 i = MSG_ReadByte(&cl_message);
4023 if (i >= cl.maxclients)
4024 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4025 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4028 case svc_updatefrags:
4029 i = MSG_ReadByte(&cl_message);
4030 if (i >= cl.maxclients)
4031 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4032 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4035 case svc_updatecolors:
4036 i = MSG_ReadByte(&cl_message);
4037 if (i >= cl.maxclients)
4038 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4039 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4043 CL_ParseParticleEffect ();
4054 case svc_spawnbaseline:
4055 i = (unsigned short) MSG_ReadShort(&cl_message);
4056 if (i < 0 || i >= MAX_EDICTS)
4057 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4058 if (i >= cl.max_entities)
4059 CL_ExpandEntities(i);
4060 CL_ParseBaseline (cl.entities + i, false);
4062 case svc_spawnbaseline2:
4063 i = (unsigned short) MSG_ReadShort(&cl_message);
4064 if (i < 0 || i >= MAX_EDICTS)
4065 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4066 if (i >= cl.max_entities)
4067 CL_ExpandEntities(i);
4068 CL_ParseBaseline (cl.entities + i, true);
4070 case svc_spawnstatic:
4071 CL_ParseStatic (false);
4073 case svc_spawnstatic2:
4074 CL_ParseStatic (true);
4076 case svc_temp_entity:
4077 if(!CL_VM_Parse_TempEntity())
4078 CL_ParseTempEntity ();
4082 cl.paused = MSG_ReadByte(&cl_message) != 0;
4089 S_PauseGameSounds (cl.paused);
4093 i = MSG_ReadByte(&cl_message);
4094 // LordHavoc: it's rude to kick off the client if they missed the
4095 // reconnect somehow, so allow signon 1 even if at signon 1
4096 if (i <= cls.signon && i != 1)
4097 Host_Error ("Received signon %i when at %i", i, cls.signon);
4102 case svc_killedmonster:
4103 cl.stats[STAT_MONSTERS]++;
4106 case svc_foundsecret:
4107 cl.stats[STAT_SECRETS]++;
4110 case svc_updatestat:
4111 i = MSG_ReadByte(&cl_message);
4112 if (i < 0 || i >= MAX_CL_STATS)
4113 Host_Error ("svc_updatestat: %i is invalid", i);
4114 cl.stats[i] = MSG_ReadLong(&cl_message);
4117 case svc_updatestatubyte:
4118 i = MSG_ReadByte(&cl_message);
4119 if (i < 0 || i >= MAX_CL_STATS)
4120 Host_Error ("svc_updatestat: %i is invalid", i);
4121 cl.stats[i] = MSG_ReadByte(&cl_message);
4124 case svc_spawnstaticsound:
4125 CL_ParseStaticSound (false);
4128 case svc_spawnstaticsound2:
4129 CL_ParseStaticSound (true);
4133 cl.cdtrack = MSG_ReadByte(&cl_message);
4134 cl.looptrack = MSG_ReadByte(&cl_message);
4136 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4137 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4139 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4143 case svc_intermission:
4144 if(!cl.intermission)
4145 cl.completed_time = cl.time;
4146 cl.intermission = 1;
4147 CL_VM_UpdateIntermissionState(cl.intermission);
4151 if(!cl.intermission)
4152 cl.completed_time = cl.time;
4153 cl.intermission = 2;
4154 CL_VM_UpdateIntermissionState(cl.intermission);
4155 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4159 if(!cl.intermission)
4160 cl.completed_time = cl.time;
4161 cl.intermission = 3;
4162 CL_VM_UpdateIntermissionState(cl.intermission);
4163 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4166 case svc_sellscreen:
4167 Cmd_ExecuteString ("help", src_command, true);
4170 if (gamemode == GAME_TENEBRAE)
4172 // repeating particle effect
4173 MSG_ReadCoord(&cl_message, cls.protocol);
4174 MSG_ReadCoord(&cl_message, cls.protocol);
4175 MSG_ReadCoord(&cl_message, cls.protocol);
4176 MSG_ReadCoord(&cl_message, cls.protocol);
4177 MSG_ReadCoord(&cl_message, cls.protocol);
4178 MSG_ReadCoord(&cl_message, cls.protocol);
4179 (void) MSG_ReadByte(&cl_message);
4180 MSG_ReadLong(&cl_message);
4181 MSG_ReadLong(&cl_message);
4182 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4185 SHOWLMP_decodehide();
4188 if (gamemode == GAME_TENEBRAE)
4191 MSG_ReadCoord(&cl_message, cls.protocol);
4192 MSG_ReadCoord(&cl_message, cls.protocol);
4193 MSG_ReadCoord(&cl_message, cls.protocol);
4194 (void) MSG_ReadByte(&cl_message);
4195 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4198 SHOWLMP_decodeshow();
4201 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4204 if (cls.signon == SIGNONS - 1)
4206 // first update is the final signon stage
4207 cls.signon = SIGNONS;
4210 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4211 EntityFrame_CL_ReadFrame();
4212 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4213 EntityFrame4_CL_ReadFrame();
4215 EntityFrame5_CL_ReadFrame();
4217 case svc_csqcentities:
4218 CSQC_ReadEntities();
4220 case svc_downloaddata:
4223 case svc_trailparticles:
4224 CL_ParseTrailParticles();
4226 case svc_pointparticles:
4227 CL_ParsePointParticles();
4229 case svc_pointparticles1:
4230 CL_ParsePointParticles1();
4233 // R_TimeReport(svc_strings[cmd]);
4237 if (cls.signon == SIGNONS)
4238 CL_UpdateItemsAndWeapon();
4239 // R_TimeReport("UpdateItems");
4241 EntityFrameQuake_ISeeDeadEntities();
4242 // R_TimeReport("ISeeDeadEntities");
4244 CL_UpdateMoveVars();
4245 // R_TimeReport("UpdateMoveVars");
4247 parsingerror = false;
4249 // LordHavoc: this was at the start of the function before cl_autodemo was
4251 if (cls.demorecording)
4253 CL_WriteDemoMessage (&cl_message);
4254 // R_TimeReport("WriteDemo");
4258 void CL_Parse_DumpPacket(void)
4262 Con_Print("Packet dump:\n");
4263 SZ_HexDumpToConsole(&cl_message);
4264 parsingerror = false;
4267 void CL_Parse_ErrorCleanUp(void)
4269 CL_StopDownload(0, 0);
4273 void CL_Parse_Init(void)
4275 Cvar_RegisterVariable(&cl_worldmessage);
4276 Cvar_RegisterVariable(&cl_worldname);
4277 Cvar_RegisterVariable(&cl_worldnamenoextension);
4278 Cvar_RegisterVariable(&cl_worldbasename);
4280 Cvar_RegisterVariable(&developer_networkentities);
4281 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4283 Cvar_RegisterVariable(&cl_sound_wizardhit);
4284 Cvar_RegisterVariable(&cl_sound_hknighthit);
4285 Cvar_RegisterVariable(&cl_sound_tink1);
4286 Cvar_RegisterVariable(&cl_sound_ric1);
4287 Cvar_RegisterVariable(&cl_sound_ric2);
4288 Cvar_RegisterVariable(&cl_sound_ric3);
4289 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4290 Cvar_RegisterVariable(&cl_sound_r_exp3);
4292 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4294 // server extension cvars set by commands issued from the server during connect
4295 Cvar_RegisterVariable(&cl_serverextension_download);
4297 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4298 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4299 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4300 Cvar_RegisterVariable(&cl_iplog_name);
4301 Cvar_RegisterVariable(&cl_readpicture_force);
4303 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4304 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4305 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4306 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4307 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4308 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4309 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4310 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4311 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4314 void CL_Parse_Shutdown(void)