5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
183 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
185 entity = PRVM_G_EDICT(OFS_PARM0);
186 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
187 sample = PRVM_G_STRING(OFS_PARM2);
188 volume = PRVM_G_FLOAT(OFS_PARM3);
189 attenuation = PRVM_G_FLOAT(OFS_PARM4);
191 if (volume < 0 || volume > 1)
193 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
197 if (attenuation < 0 || attenuation > 4)
199 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
206 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
207 // ignoring prog->argc < 7 for now (no flags supported yet)
213 flags = PRVM_G_FLOAT(OFS_PARM6);
216 // sound_starttime exists instead of sound_startposition because in a
217 // networking sense you might not know when something is being received,
218 // so making sounds match up in sync would be impossible if relative
220 if (PRVM_clientglobalfloat(sound_starttime))
221 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
225 channel = CHAN_USER2ENGINE(channel);
227 if (!IS_CHAN(channel))
229 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
233 // TODO currently the only flag defined in the interface is
234 // SOUNDFLAG_RELIABLE. This one makes no sense at all from CSQC.
235 // We want to, in a later extension, expose more flags.
237 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
238 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, 0, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
241 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
242 static void VM_CL_pointsound(prvm_prog_t *prog)
249 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
251 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
252 sample = PRVM_G_STRING(OFS_PARM1);
253 volume = PRVM_G_FLOAT(OFS_PARM2);
254 attenuation = PRVM_G_FLOAT(OFS_PARM3);
256 if (volume < 0 || volume > 1)
258 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
262 if (attenuation < 0 || attenuation > 4)
264 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
268 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
269 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
272 // #14 entity() spawn
273 static void VM_CL_spawn (prvm_prog_t *prog)
276 ed = PRVM_ED_Alloc(prog);
280 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
282 VM_SetTraceGlobals(prog, trace);
283 PRVM_clientglobalfloat(trace_networkentity) = svent;
286 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
287 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
289 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
290 static void VM_CL_traceline (prvm_prog_t *prog)
297 // R_TimeReport("pretraceline");
299 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
301 prog->xfunction->builtinsprofile += 30;
303 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
304 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
305 move = (int)PRVM_G_FLOAT(OFS_PARM2);
306 ent = PRVM_G_EDICT(OFS_PARM3);
308 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
309 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
311 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
313 CL_VM_SetTraceGlobals(prog, &trace, svent);
314 // R_TimeReport("traceline");
321 Used for use tracing and shot targeting
322 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
323 if the tryents flag is set.
325 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
328 // LordHavoc: added this for my own use, VERY useful, similar to traceline
329 static void VM_CL_tracebox (prvm_prog_t *prog)
331 vec3_t v1, v2, m1, m2;
336 // R_TimeReport("pretracebox");
337 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
339 prog->xfunction->builtinsprofile += 30;
341 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
342 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
343 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
344 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
345 move = (int)PRVM_G_FLOAT(OFS_PARM4);
346 ent = PRVM_G_EDICT(OFS_PARM5);
348 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
349 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
351 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
353 CL_VM_SetTraceGlobals(prog, &trace, svent);
354 // R_TimeReport("tracebox");
357 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
361 vec3_t start, end, mins, maxs, move;
362 vec3_t original_origin;
363 vec3_t original_velocity;
364 vec3_t original_angles;
365 vec3_t original_avelocity;
368 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
369 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
370 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
371 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
373 gravity = PRVM_clientedictfloat(tossent, gravity);
376 gravity *= cl.movevars_gravity * 0.05;
378 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
380 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
381 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
382 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
383 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
384 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
385 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
386 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
387 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
388 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
390 if (trace.fraction < 1)
394 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
395 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
396 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
397 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
402 static void VM_CL_tracetoss (prvm_prog_t *prog)
406 prvm_edict_t *ignore;
409 prog->xfunction->builtinsprofile += 600;
411 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
413 ent = PRVM_G_EDICT(OFS_PARM0);
414 if (ent == prog->edicts)
416 VM_Warning(prog, "tracetoss: can not use world entity\n");
419 ignore = PRVM_G_EDICT(OFS_PARM1);
421 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
423 CL_VM_SetTraceGlobals(prog, &trace, svent);
427 // #20 void(string s) precache_model
428 static void VM_CL_precache_model (prvm_prog_t *prog)
434 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
436 name = PRVM_G_STRING(OFS_PARM0);
437 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
439 if(!strcmp(cl.csqc_model_precache[i]->name, name))
441 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
445 PRVM_G_FLOAT(OFS_RETURN) = 0;
446 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
449 for (i = 0;i < MAX_MODELS;i++)
451 if (!cl.csqc_model_precache[i])
453 cl.csqc_model_precache[i] = (dp_model_t*)m;
454 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
458 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
461 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
464 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
469 ent = PRVM_NEXT_EDICT(prog->edicts);
470 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
472 if (ent->priv.required->free)
474 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
480 // #22 entity(vector org, float rad) findradius
481 static void VM_CL_findradius (prvm_prog_t *prog)
483 prvm_edict_t *ent, *chain;
484 vec_t radius, radius2;
485 vec3_t org, eorg, mins, maxs;
486 int i, numtouchedicts;
487 static prvm_edict_t *touchedicts[MAX_EDICTS];
490 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
493 chainfield = PRVM_G_INT(OFS_PARM2);
495 chainfield = prog->fieldoffsets.chain;
497 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
499 chain = (prvm_edict_t *)prog->edicts;
501 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
502 radius = PRVM_G_FLOAT(OFS_PARM1);
503 radius2 = radius * radius;
505 mins[0] = org[0] - (radius + 1);
506 mins[1] = org[1] - (radius + 1);
507 mins[2] = org[2] - (radius + 1);
508 maxs[0] = org[0] + (radius + 1);
509 maxs[1] = org[1] + (radius + 1);
510 maxs[2] = org[2] + (radius + 1);
511 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
512 if (numtouchedicts > MAX_EDICTS)
514 // this never happens //[515]: for what then ?
515 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
516 numtouchedicts = MAX_EDICTS;
518 for (i = 0;i < numtouchedicts;i++)
520 ent = touchedicts[i];
521 // Quake did not return non-solid entities but darkplaces does
522 // (note: this is the reason you can't blow up fallen zombies)
523 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
525 // LordHavoc: compare against bounding box rather than center so it
526 // doesn't miss large objects, and use DotProduct instead of Length
527 // for a major speedup
528 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
529 if (sv_gameplayfix_findradiusdistancetobox.integer)
531 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
532 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
533 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
536 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
537 if (DotProduct(eorg, eorg) < radius2)
539 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
544 VM_RETURN_EDICT(chain);
547 // #34 float() droptofloor
548 static void VM_CL_droptofloor (prvm_prog_t *prog)
551 vec3_t start, end, mins, maxs;
554 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
556 // assume failure if it returns early
557 PRVM_G_FLOAT(OFS_RETURN) = 0;
559 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
560 if (ent == prog->edicts)
562 VM_Warning(prog, "droptofloor: can not modify world entity\n");
565 if (ent->priv.server->free)
567 VM_Warning(prog, "droptofloor: can not modify free entity\n");
571 VectorCopy(PRVM_clientedictvector(ent, origin), start);
572 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
573 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
574 VectorCopy(PRVM_clientedictvector(ent, origin), end);
577 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
579 if (trace.fraction != 1)
581 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
582 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
583 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
584 PRVM_G_FLOAT(OFS_RETURN) = 1;
585 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
586 // ent->priv.server->suspendedinairflag = true;
590 // #35 void(float style, string value) lightstyle
591 static void VM_CL_lightstyle (prvm_prog_t *prog)
596 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
598 i = (int)PRVM_G_FLOAT(OFS_PARM0);
599 c = PRVM_G_STRING(OFS_PARM1);
600 if (i >= cl.max_lightstyle)
602 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
605 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
606 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
607 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
610 // #40 float(entity e) checkbottom
611 static void VM_CL_checkbottom (prvm_prog_t *prog)
613 static int cs_yes, cs_no;
615 vec3_t mins, maxs, start, stop;
620 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
621 ent = PRVM_G_EDICT(OFS_PARM0);
622 PRVM_G_FLOAT(OFS_RETURN) = 0;
624 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
625 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
627 // if all of the points under the corners are solid world, don't bother
628 // with the tougher checks
629 // the corners must be within 16 of the midpoint
630 start[2] = mins[2] - 1;
631 for (x=0 ; x<=1 ; x++)
632 for (y=0 ; y<=1 ; y++)
634 start[0] = x ? maxs[0] : mins[0];
635 start[1] = y ? maxs[1] : mins[1];
636 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
641 PRVM_G_FLOAT(OFS_RETURN) = true;
642 return; // we got out easy
647 // check it for real...
651 // the midpoint must be within 16 of the bottom
652 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
653 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
654 stop[2] = start[2] - 2*sv_stepheight.value;
655 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
657 if (trace.fraction == 1.0)
660 mid = bottom = trace.endpos[2];
662 // the corners must be within 16 of the midpoint
663 for (x=0 ; x<=1 ; x++)
664 for (y=0 ; y<=1 ; y++)
666 start[0] = stop[0] = x ? maxs[0] : mins[0];
667 start[1] = stop[1] = y ? maxs[1] : mins[1];
669 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
671 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
672 bottom = trace.endpos[2];
673 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
678 PRVM_G_FLOAT(OFS_RETURN) = true;
681 // #41 float(vector v) pointcontents
682 static void VM_CL_pointcontents (prvm_prog_t *prog)
685 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
686 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
687 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
690 // #48 void(vector o, vector d, float color, float count) particle
691 static void VM_CL_particle (prvm_prog_t *prog)
696 VM_SAFEPARMCOUNT(4, VM_CL_particle);
698 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
699 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
700 color = (int)PRVM_G_FLOAT(OFS_PARM2);
701 count = (int)PRVM_G_FLOAT(OFS_PARM3);
702 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
705 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
706 static void VM_CL_ambientsound (prvm_prog_t *prog)
710 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
711 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
712 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
713 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
716 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
717 static void VM_CL_getlight (prvm_prog_t *prog)
719 vec3_t ambientcolor, diffusecolor, diffusenormal;
722 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
724 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
725 VectorClear(ambientcolor);
726 VectorClear(diffusecolor);
727 VectorClear(diffusenormal);
729 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
730 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
731 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
732 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
733 if (PRVM_clientglobalvector(getlight_ambient))
734 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
735 if (PRVM_clientglobalvector(getlight_diffuse))
736 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
737 if (PRVM_clientglobalvector(getlight_dir))
738 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
741 //============================================================================
742 //[515]: SCENE MANAGER builtins
744 void CSQC_R_RecalcView (void)
746 extern matrix4x4_t viewmodelmatrix_nobob;
747 extern matrix4x4_t viewmodelmatrix_withbob;
748 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
749 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
750 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
751 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
754 //#300 void() clearscene (EXT_CSQC)
755 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
757 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
758 // clear renderable entity and light lists
759 r_refdef.scene.numentities = 0;
760 r_refdef.scene.numlights = 0;
761 // restore the view settings to the values that VM_CL_UpdateView received from the client code
762 r_refdef.view = csqc_original_r_refdef_view;
763 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
764 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
765 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
766 cl.csqc_vidvars.drawenginesbar = false;
767 cl.csqc_vidvars.drawcrosshair = false;
771 //#301 void(float mask) addentities (EXT_CSQC)
772 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
774 double t = Sys_DirtyTime();
777 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
778 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
779 CSQC_RelinkAllEntities(drawmask);
780 CL_RelinkLightFlashes();
782 PRVM_clientglobalfloat(time) = cl.time;
783 for(i=1;i<prog->num_edicts;i++)
785 // so we can easily check if CSQC entity #edictnum is currently drawn
786 cl.csqcrenderentities[i].entitynumber = 0;
787 ed = &prog->edicts[i];
788 if(ed->priv.required->free)
791 if(ed->priv.required->free)
793 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
795 if(ed->priv.required->free)
797 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
799 CSQC_AddRenderEdict(ed, i);
802 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
803 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
804 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
807 //#302 void(entity ent) addentity (EXT_CSQC)
808 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
810 double t = Sys_DirtyTime();
811 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
812 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
813 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
814 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
817 //#303 float(float property, ...) setproperty (EXT_CSQC)
818 //#303 float(float property) getproperty
819 //#303 vector(float property) getpropertyvec
820 //#309 float(float property) getproperty
821 //#309 vector(float property) getpropertyvec
822 // VorteX: make this function be able to return previously set property if new value is not given
823 static void VM_CL_R_SetView (prvm_prog_t *prog)
829 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
831 c = (int)PRVM_G_FLOAT(OFS_PARM0);
839 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
842 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
848 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
851 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
854 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
857 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
860 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
863 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
866 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
869 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
875 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
881 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
884 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
887 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
890 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
893 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
895 case VF_DRAWENGINESBAR:
896 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
898 case VF_DRAWCROSSHAIR:
899 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
901 case VF_CL_VIEWANGLES:
902 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
904 case VF_CL_VIEWANGLES_X:
905 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
907 case VF_CL_VIEWANGLES_Y:
908 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
910 case VF_CL_VIEWANGLES_Z:
911 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
914 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
917 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
920 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
923 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
926 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
927 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
928 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
931 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
934 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
937 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
940 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
943 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
946 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
949 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
951 case VF_FOG_FADEDEPTH:
952 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
954 case VF_MINFPS_QUALITY:
955 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
958 PRVM_G_FLOAT(OFS_RETURN) = 0;
959 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
965 f = PRVM_G_VECTOR(OFS_PARM1);
966 k = PRVM_G_FLOAT(OFS_PARM1);
970 r_refdef.view.x = (int)(f[0]);
971 r_refdef.view.y = (int)(f[1]);
975 r_refdef.view.x = (int)(k);
979 r_refdef.view.y = (int)(k);
983 r_refdef.view.width = (int)(f[0]);
984 r_refdef.view.height = (int)(f[1]);
988 r_refdef.view.width = (int)(k);
992 r_refdef.view.height = (int)(k);
996 r_refdef.view.x = (int)(f[0]);
997 r_refdef.view.y = (int)(f[1]);
998 f = PRVM_G_VECTOR(OFS_PARM2);
999 r_refdef.view.width = (int)(f[0]);
1000 r_refdef.view.height = (int)(f[1]);
1004 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
1005 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
1008 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
1011 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1014 VectorCopy(f, cl.csqc_vieworigin);
1015 CSQC_R_RecalcView();
1018 cl.csqc_vieworigin[0] = k;
1019 CSQC_R_RecalcView();
1022 cl.csqc_vieworigin[1] = k;
1023 CSQC_R_RecalcView();
1026 cl.csqc_vieworigin[2] = k;
1027 CSQC_R_RecalcView();
1030 VectorCopy(f, cl.csqc_viewangles);
1031 CSQC_R_RecalcView();
1034 cl.csqc_viewangles[0] = k;
1035 CSQC_R_RecalcView();
1038 cl.csqc_viewangles[1] = k;
1039 CSQC_R_RecalcView();
1042 cl.csqc_viewangles[2] = k;
1043 CSQC_R_RecalcView();
1046 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1048 case VF_DRAWENGINESBAR:
1049 cl.csqc_vidvars.drawenginesbar = k != 0;
1051 case VF_DRAWCROSSHAIR:
1052 cl.csqc_vidvars.drawcrosshair = k != 0;
1054 case VF_CL_VIEWANGLES:
1055 VectorCopy(f, cl.viewangles);
1057 case VF_CL_VIEWANGLES_X:
1058 cl.viewangles[0] = k;
1060 case VF_CL_VIEWANGLES_Y:
1061 cl.viewangles[1] = k;
1063 case VF_CL_VIEWANGLES_Z:
1064 cl.viewangles[2] = k;
1066 case VF_PERSPECTIVE:
1067 r_refdef.view.useperspective = k != 0;
1069 case VF_CLEARSCREEN:
1070 r_refdef.view.isoverlay = !k;
1073 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1075 case VF_FOG_DENSITY:
1076 r_refdef.fog_density = k;
1079 r_refdef.fog_red = f[0];
1080 r_refdef.fog_green = f[1];
1081 r_refdef.fog_blue = f[2];
1083 case VF_FOG_COLOR_R:
1084 r_refdef.fog_red = k;
1086 case VF_FOG_COLOR_G:
1087 r_refdef.fog_green = k;
1089 case VF_FOG_COLOR_B:
1090 r_refdef.fog_blue = k;
1093 r_refdef.fog_alpha = k;
1096 r_refdef.fog_start = k;
1099 r_refdef.fog_end = k;
1102 r_refdef.fog_height = k;
1104 case VF_FOG_FADEDEPTH:
1105 r_refdef.fog_fadedepth = k;
1107 case VF_MINFPS_QUALITY:
1108 r_refdef.view.quality = k;
1111 PRVM_G_FLOAT(OFS_RETURN) = 0;
1112 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1115 PRVM_G_FLOAT(OFS_RETURN) = 1;
1118 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1119 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1121 double t = Sys_DirtyTime();
1126 const char *cubemapname = NULL;
1127 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1128 float coronaintensity = 1;
1129 float coronasizescale = 0.25;
1130 qboolean castshadow = true;
1131 float ambientscale = 0;
1132 float diffusescale = 1;
1133 float specularscale = 1;
1135 vec3_t forward, left, up;
1136 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1138 // if we've run out of dlights, just return
1139 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1142 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1143 radius = PRVM_G_FLOAT(OFS_PARM1);
1144 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1145 if (prog->argc >= 4)
1147 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1148 if (style >= MAX_LIGHTSTYLES)
1150 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1154 if (prog->argc >= 5)
1155 cubemapname = PRVM_G_STRING(OFS_PARM4);
1156 if (prog->argc >= 6)
1157 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1158 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1159 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1161 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1162 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1163 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1164 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1166 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1167 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1168 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1169 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1172 //============================================================================
1174 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1175 static void VM_CL_unproject (prvm_prog_t *prog)
1181 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1182 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1185 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1186 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1187 if(v_flipped.integer)
1189 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1190 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1193 //#311 vector (vector v) cs_project (EXT_CSQC)
1194 static void VM_CL_project (prvm_prog_t *prog)
1200 VM_SAFEPARMCOUNT(1, VM_CL_project);
1201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1202 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1203 Matrix4x4_Transform(&m, f, v);
1204 if(v_flipped.integer)
1206 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1207 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1208 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1211 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1212 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1215 //#330 float(float stnum) getstatf (EXT_CSQC)
1216 static void VM_CL_getstatf (prvm_prog_t *prog)
1224 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1225 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1226 if(i < 0 || i >= MAX_CL_STATS)
1228 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1231 dat.l = cl.stats[i];
1232 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1235 //#331 float(float stnum) getstati (EXT_CSQC)
1236 static void VM_CL_getstati (prvm_prog_t *prog)
1239 int firstbit, bitcount;
1241 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1243 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1246 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1248 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1258 if(index < 0 || index >= MAX_CL_STATS)
1260 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1263 i = cl.stats[index];
1264 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1265 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1266 PRVM_G_FLOAT(OFS_RETURN) = i;
1269 //#332 string(float firststnum) getstats (EXT_CSQC)
1270 static void VM_CL_getstats (prvm_prog_t *prog)
1274 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1275 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1276 if(i < 0 || i > MAX_CL_STATS-4)
1278 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1279 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1282 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1283 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1286 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1287 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1291 struct model_s *model;
1293 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1295 t = PRVM_G_EDICT(OFS_PARM0);
1297 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1299 PRVM_clientedictstring(t, model) = 0;
1300 PRVM_clientedictfloat(t, modelindex) = 0;
1305 model = CL_GetModelByIndex(i);
1308 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1311 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1312 PRVM_clientedictfloat(t, modelindex) = i;
1314 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1317 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1320 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1323 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1324 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1330 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1331 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1332 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1335 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1336 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1339 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1340 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1343 PRVM_G_FLOAT(OFS_RETURN) = i;
1346 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1347 static void VM_CL_trailparticles (prvm_prog_t *prog)
1350 vec3_t start, end, velocity;
1352 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1354 t = PRVM_G_EDICT(OFS_PARM0);
1355 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1356 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1357 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1358 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1362 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1365 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1366 static void VM_CL_pointparticles (prvm_prog_t *prog)
1371 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1372 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1375 n = PRVM_G_FLOAT(OFS_PARM3);
1378 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1381 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1382 static void VM_CL_boxparticles (prvm_prog_t *prog)
1385 // prvm_edict_t *own;
1386 vec3_t origin_from, origin_to, dir_from, dir_to;
1389 float tintmins[4], tintmaxs[4];
1390 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1392 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1393 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1394 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1395 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1396 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1397 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1398 count = PRVM_G_FLOAT(OFS_PARM6);
1400 flags = PRVM_G_FLOAT(OFS_PARM7);
1403 Vector4Set(tintmins, 1, 1, 1, 1);
1404 Vector4Set(tintmaxs, 1, 1, 1, 1);
1405 if(flags & 1) // read alpha
1407 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1408 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1410 if(flags & 2) // read color
1412 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1413 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1417 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1420 //#531 void(float pause) setpause
1421 static void VM_CL_setpause(prvm_prog_t *prog)
1423 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1424 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1425 cl.csqc_paused = true;
1427 cl.csqc_paused = false;
1430 //#343 void(float usecursor) setcursormode (DP_CSQC)
1431 static void VM_CL_setcursormode (prvm_prog_t *prog)
1433 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1434 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1435 cl_ignoremousemoves = 2;
1438 //#344 vector() getmousepos (DP_CSQC)
1439 static void VM_CL_getmousepos(prvm_prog_t *prog)
1441 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1443 if (key_consoleactive || key_dest != key_game)
1444 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1445 else if (cl.csqc_wantsmousemove)
1446 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1448 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1451 //#345 float(float framenum) getinputstate (EXT_CSQC)
1452 static void VM_CL_getinputstate (prvm_prog_t *prog)
1455 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1456 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1457 PRVM_G_FLOAT(OFS_RETURN) = false;
1458 for (i = 0;i < CL_MAX_USERCMDS;i++)
1460 if (cl.movecmd[i].sequence == frame)
1462 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1463 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1464 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1465 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1466 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1467 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1468 // this probably shouldn't be here
1469 if(cl.movecmd[i].crouch)
1471 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1472 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1476 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1477 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1479 PRVM_G_FLOAT(OFS_RETURN) = true;
1484 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1485 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1487 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1488 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1491 //#347 void() runstandardplayerphysics (EXT_CSQC)
1492 #define PMF_JUMP_HELD 1 // matches FTEQW
1493 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1494 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1495 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1496 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1498 cl_clientmovement_state_t s;
1501 memset(&s, 0, sizeof(s));
1503 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1505 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1506 if(ent == prog->edicts)
1510 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1511 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1512 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1513 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1515 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1516 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1522 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1523 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1524 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1525 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1526 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1527 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1528 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1531 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1532 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1533 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1534 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1535 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1536 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1537 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1538 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1540 CL_ClientMovement_PlayerMove_Frame(&s);
1542 if(ent == prog->edicts)
1545 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1546 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1547 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1548 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1553 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1554 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1555 PRVM_clientedictfloat(ent, pmove_flags) =
1556 (s.crouched ? PMF_DUCKED : 0) |
1557 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1558 (s.onground ? PMF_ONGROUND : 0);
1562 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1563 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1569 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1571 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1572 c = PRVM_G_STRING(OFS_PARM1);
1573 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1577 i = Sbar_GetSortedPlayerIndex(-1-i);
1578 if(i < 0 || i >= cl.maxclients)
1583 if(!strcasecmp(c, "name"))
1584 strlcpy(t, cl.scores[i].name, sizeof(t));
1586 if(!strcasecmp(c, "frags"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1589 if(!strcasecmp(c, "ping"))
1590 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1592 if(!strcasecmp(c, "pl"))
1593 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1595 if(!strcasecmp(c, "movementloss"))
1596 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1598 if(!strcasecmp(c, "entertime"))
1599 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1601 if(!strcasecmp(c, "colors"))
1602 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1604 if(!strcasecmp(c, "topcolor"))
1605 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1607 if(!strcasecmp(c, "bottomcolor"))
1608 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1610 if(!strcasecmp(c, "viewentity"))
1611 dpsnprintf(t, sizeof(t), "%i", i+1);
1613 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1615 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1616 // is implemented, or Xonotic uses CSQC-networked
1617 // players, whichever comes first
1618 entity_t *e = cl.entities + (i+1);
1619 if(e->state_current.active)
1622 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1623 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1628 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1631 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1632 static void VM_CL_setlistener (prvm_prog_t *prog)
1634 vec3_t origin, forward, left, up;
1635 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1636 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1637 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1638 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1639 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1640 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1641 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1644 //#352 void(string cmdname) registercommand (EXT_CSQC)
1645 static void VM_CL_registercmd (prvm_prog_t *prog)
1648 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1649 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1653 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1654 t = (char *)Z_Malloc(alloclen);
1655 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1656 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1659 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1663 //#360 float() readbyte (EXT_CSQC)
1664 static void VM_CL_ReadByte (prvm_prog_t *prog)
1666 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1667 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1670 //#361 float() readchar (EXT_CSQC)
1671 static void VM_CL_ReadChar (prvm_prog_t *prog)
1673 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1674 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1677 //#362 float() readshort (EXT_CSQC)
1678 static void VM_CL_ReadShort (prvm_prog_t *prog)
1680 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1681 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1684 //#363 float() readlong (EXT_CSQC)
1685 static void VM_CL_ReadLong (prvm_prog_t *prog)
1687 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1688 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1691 //#364 float() readcoord (EXT_CSQC)
1692 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1694 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1695 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1698 //#365 float() readangle (EXT_CSQC)
1699 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1701 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1702 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1705 //#366 string() readstring (EXT_CSQC)
1706 static void VM_CL_ReadString (prvm_prog_t *prog)
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1709 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1712 //#367 float() readfloat (EXT_CSQC)
1713 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1715 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1716 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1719 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1720 extern cvar_t cl_readpicture_force;
1721 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1724 unsigned char *data;
1726 unsigned short size;
1730 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1732 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1733 size = (unsigned short) MSG_ReadShort(&cl_message);
1735 // check if a texture of that name exists
1736 // if yes, it is used and the data is discarded
1737 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1739 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1743 if(pic->tex == r_texture_notexture)
1744 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1745 if(pic->tex && !cl_readpicture_force.integer)
1747 // texture found and loaded
1748 // skip over the jpeg as we don't need it
1749 for(i = 0; i < size; ++i)
1750 (void) MSG_ReadByte(&cl_message);
1754 // texture not found
1755 // use the attached jpeg as texture
1756 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1757 MSG_ReadBytes(&cl_message, size, buf);
1758 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1760 Draw_NewPic(name, image_width, image_height, false, data);
1765 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1768 //////////////////////////////////////////////////////////
1770 static void VM_CL_makestatic (prvm_prog_t *prog)
1774 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1776 ent = PRVM_G_EDICT(OFS_PARM0);
1777 if (ent == prog->edicts)
1779 VM_Warning(prog, "makestatic: can not modify world entity\n");
1782 if (ent->priv.server->free)
1784 VM_Warning(prog, "makestatic: can not modify free entity\n");
1788 if (cl.num_static_entities < cl.max_static_entities)
1791 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1793 // copy it to the current state
1794 memset(staticent, 0, sizeof(*staticent));
1795 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1796 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1797 staticent->render.framegroupblend[0].lerp = 1;
1798 // make torchs play out of sync
1799 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1800 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1801 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1802 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1803 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1804 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1805 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1808 if (!staticent->render.alpha)
1809 staticent->render.alpha = 1.0f;
1810 if (!staticent->render.scale)
1811 staticent->render.scale = 1.0f;
1812 if (!VectorLength2(staticent->render.colormod))
1813 VectorSet(staticent->render.colormod, 1, 1, 1);
1814 if (!VectorLength2(staticent->render.glowmod))
1815 VectorSet(staticent->render.glowmod, 1, 1, 1);
1817 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1818 if (renderflags & RF_USEAXIS)
1820 vec3_t forward, left, up, origin;
1821 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1822 VectorNegate(PRVM_clientglobalvector(v_right), left);
1823 VectorCopy(PRVM_clientglobalvector(v_up), up);
1824 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1825 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1826 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1829 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1831 // either fullbright or lit
1832 if(!r_fullbright.integer)
1834 if (!(staticent->render.effects & EF_FULLBRIGHT))
1835 staticent->render.flags |= RENDER_LIGHT;
1836 else if(r_equalize_entities_fullbright.integer)
1837 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1839 // turn off shadows from transparent objects
1840 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1841 staticent->render.flags |= RENDER_SHADOW;
1842 if (staticent->render.effects & EF_NODEPTHTEST)
1843 staticent->render.flags |= RENDER_NODEPTHTEST;
1844 if (staticent->render.effects & EF_ADDITIVE)
1845 staticent->render.flags |= RENDER_ADDITIVE;
1846 if (staticent->render.effects & EF_DOUBLESIDED)
1847 staticent->render.flags |= RENDER_DOUBLESIDED;
1849 staticent->render.allowdecals = true;
1850 CL_UpdateRenderEntity(&staticent->render);
1853 Con_Printf("Too many static entities");
1855 // throw the entity away now
1856 PRVM_ED_Free(prog, ent);
1859 //=================================================================//
1865 copies data from one entity to another
1867 copyentity(src, dst)
1870 static void VM_CL_copyentity (prvm_prog_t *prog)
1872 prvm_edict_t *in, *out;
1873 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1874 in = PRVM_G_EDICT(OFS_PARM0);
1875 if (in == prog->edicts)
1877 VM_Warning(prog, "copyentity: can not read world entity\n");
1880 if (in->priv.server->free)
1882 VM_Warning(prog, "copyentity: can not read free entity\n");
1885 out = PRVM_G_EDICT(OFS_PARM1);
1886 if (out == prog->edicts)
1888 VM_Warning(prog, "copyentity: can not modify world entity\n");
1891 if (out->priv.server->free)
1893 VM_Warning(prog, "copyentity: can not modify free entity\n");
1896 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1900 //=================================================================//
1902 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1903 static void VM_CL_effect (prvm_prog_t *prog)
1906 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1909 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1910 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1911 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1915 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1916 static void VM_CL_te_blood (prvm_prog_t *prog)
1918 vec3_t pos, vel, pos2;
1919 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1920 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1922 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1923 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1924 CL_FindNonSolidLocation(pos, pos2, 4);
1925 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1928 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1929 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1932 vec3_t mincorner, maxcorner, vel1, vel2;
1933 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1934 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1936 speed = PRVM_G_FLOAT(OFS_PARM2);
1943 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1948 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1949 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1953 matrix4x4_t tempmatrix;
1954 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1955 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1956 CL_FindNonSolidLocation(pos, pos2, 10);
1957 CL_ParticleExplosion(pos2);
1958 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1959 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1962 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1963 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1965 vec3_t mincorner, maxcorner, vel;
1966 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1973 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1974 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1976 vec3_t mincorner, maxcorner, vel;
1977 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1978 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1979 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1980 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1981 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1984 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1985 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1987 vec3_t mincorner, maxcorner, vel;
1988 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1989 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1990 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1991 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1992 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1995 // #411 void(vector org, vector vel, float howmany) te_spark
1996 static void VM_CL_te_spark (prvm_prog_t *prog)
1998 vec3_t pos, pos2, vel;
1999 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
2001 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2002 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2003 CL_FindNonSolidLocation(pos, pos2, 4);
2004 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2007 extern cvar_t cl_sound_ric_gunshot;
2008 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2009 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2013 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2015 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2016 CL_FindNonSolidLocation(pos, pos2, 4);
2017 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2018 if(cl_sound_ric_gunshot.integer >= 2)
2020 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2024 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2025 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2026 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2031 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2032 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2036 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2038 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2039 CL_FindNonSolidLocation(pos, pos2, 4);
2040 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2041 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2045 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2046 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2047 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2051 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2052 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2056 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2058 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2059 CL_FindNonSolidLocation(pos, pos2, 4);
2060 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2061 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2065 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2066 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2067 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2071 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2072 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2075 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2077 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078 CL_FindNonSolidLocation(pos, pos2, 10);
2079 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2080 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2083 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2084 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2087 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2089 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2090 CL_FindNonSolidLocation(pos, pos2, 10);
2091 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2094 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2095 static void VM_CL_te_customflash (prvm_prog_t *prog)
2098 matrix4x4_t tempmatrix;
2099 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2101 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2102 CL_FindNonSolidLocation(pos, pos2, 4);
2103 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2104 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2107 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2108 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2112 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2114 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2115 CL_FindNonSolidLocation(pos, pos2, 4);
2116 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2117 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2119 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2123 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2124 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2125 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2130 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_spike (prvm_prog_t *prog)
2135 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2137 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2138 CL_FindNonSolidLocation(pos, pos2, 4);
2139 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2140 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2144 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2145 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2146 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2150 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2151 static void VM_CL_te_superspike (prvm_prog_t *prog)
2155 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2158 CL_FindNonSolidLocation(pos, pos2, 4);
2159 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2160 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2164 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2165 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2166 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2170 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_explosion (prvm_prog_t *prog)
2174 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177 CL_FindNonSolidLocation(pos, pos2, 10);
2178 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2182 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2183 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2186 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2188 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189 CL_FindNonSolidLocation(pos, pos2, 10);
2190 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2194 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2195 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2198 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2200 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2201 CL_FindNonSolidLocation(pos, pos2, 4);
2202 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2203 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2206 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2207 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2210 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2212 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2213 CL_FindNonSolidLocation(pos, pos2, 4);
2214 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2215 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2218 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2219 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2222 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2228 static void VM_CL_te_teleport (prvm_prog_t *prog)
2231 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2232 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2233 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2236 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2237 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2239 vec3_t pos, pos2, color;
2240 matrix4x4_t tempmatrix;
2241 int colorStart, colorLength;
2242 unsigned char *tempcolor;
2243 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2245 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2246 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2247 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2248 CL_FindNonSolidLocation(pos, pos2, 10);
2249 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2250 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2251 color[0] = tempcolor[0] * (2.0f / 255.0f);
2252 color[1] = tempcolor[1] * (2.0f / 255.0f);
2253 color[2] = tempcolor[2] * (2.0f / 255.0f);
2254 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2255 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2256 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2260 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2261 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2264 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2265 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2266 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2267 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2270 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2271 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2274 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2275 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2276 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2277 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2280 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2281 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2284 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2285 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2286 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2287 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2290 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2291 static void VM_CL_te_beam (prvm_prog_t *prog)
2294 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2295 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2296 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2297 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2300 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2301 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2304 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2306 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2307 CL_FindNonSolidLocation(pos, pos2, 4);
2308 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2311 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2312 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2314 vec3_t pos, pos2, vel;
2315 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2316 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2318 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2319 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2320 CL_FindNonSolidLocation(pos, pos2, 4);
2321 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2325 // #443 void(entity e, entity tagentity, string tagname) setattachment
2326 static void VM_CL_setattachment (prvm_prog_t *prog)
2329 prvm_edict_t *tagentity;
2330 const char *tagname;
2334 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2336 e = PRVM_G_EDICT(OFS_PARM0);
2337 tagentity = PRVM_G_EDICT(OFS_PARM1);
2338 tagname = PRVM_G_STRING(OFS_PARM2);
2340 if (e == prog->edicts)
2342 VM_Warning(prog, "setattachment: can not modify world entity\n");
2345 if (e->priv.server->free)
2347 VM_Warning(prog, "setattachment: can not modify free entity\n");
2351 if (tagentity == NULL)
2352 tagentity = prog->edicts;
2355 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2357 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2358 model = CL_GetModelByIndex(modelindex);
2361 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2363 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2366 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2369 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2370 PRVM_clientedictfloat(e, tag_index) = tagindex;
2373 /////////////////////////////////////////
2374 // DP_MD3_TAGINFO extension coded by VorteX
2376 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2378 dp_model_t *model = CL_GetModelFromEdict(e);
2380 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2385 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2392 Matrix4x4_CreateIdentity(tag_localmatrix);
2395 && (model = CL_GetModelFromEdict(e))
2396 && model->animscenes)
2398 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2409 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2412 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2417 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2420 float pitchsign = 1;
2422 scale = PRVM_clientedictfloat(ent, scale);
2427 *out = r_refdef.view.matrix;
2428 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2434 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2435 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2436 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2437 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2438 Matrix4x4_FromVectors(out, forward, left, up, origin);
2442 pitchsign = CL_GetPitchSign(prog, ent);
2443 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2447 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2451 && (model = CL_GetModelFromEdict(ent))
2452 && model->animscenes)
2454 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2455 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2456 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2457 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2459 *out = identitymatrix;
2463 // Warnings/errors code:
2464 // 0 - normal (everything all-right)
2467 // 3 - null or non-precached model
2468 // 4 - no tags with requested index
2469 // 5 - runaway loop at attachment chain
2470 extern cvar_t cl_bob;
2471 extern cvar_t cl_bobcycle;
2472 extern cvar_t cl_bobup;
2473 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2477 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2480 *out = identitymatrix; // warnings and errors return identical matrix
2482 if (ent == prog->edicts)
2484 if (ent->priv.server->free)
2487 model = CL_GetModelFromEdict(ent);
2491 tagmatrix = identitymatrix;
2495 if(attachloop >= 256)
2497 // apply transformation by child's tagindex on parent entity and then
2498 // by parent entity itself
2499 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2500 if(ret && attachloop == 0)
2502 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2503 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2504 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2505 // next iteration we process the parent entity
2506 if (PRVM_clientedictedict(ent, tag_entity))
2508 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2509 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2516 // RENDER_VIEWMODEL magic
2517 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2519 Matrix4x4_Copy(&tagmatrix, out);
2521 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2522 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2525 // Cl_bob, ported from rendering code
2526 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2529 // LordHavoc: this code is *weird*, but not replacable (I think it
2530 // should be done in QC on the server, but oh well, quake is quake)
2531 // LordHavoc: figured out bobup: the time at which the sin is at 180
2532 // degrees (which allows lengthening or squishing the peak or valley)
2533 cycle = cl.time/cl_bobcycle.value;
2534 cycle -= (int)cycle;
2535 if (cycle < cl_bobup.value)
2536 cycle = sin(M_PI * cycle / cl_bobup.value);
2538 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2539 // bob is proportional to velocity in the xy plane
2540 // (don't count Z, or jumping messes it up)
2541 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2542 bob = bob*0.3 + bob*0.7*cycle;
2543 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2550 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2551 static void VM_CL_gettagindex (prvm_prog_t *prog)
2554 const char *tag_name;
2557 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2559 ent = PRVM_G_EDICT(OFS_PARM0);
2560 tag_name = PRVM_G_STRING(OFS_PARM1);
2561 if (ent == prog->edicts)
2563 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2566 if (ent->priv.server->free)
2568 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2573 if (!CL_GetModelFromEdict(ent))
2574 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2577 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2579 if(developer_extra.integer)
2580 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2582 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2585 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2586 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2590 matrix4x4_t tag_matrix;
2591 matrix4x4_t tag_localmatrix;
2593 const char *tagname;
2595 vec3_t forward, left, up, origin;
2596 const dp_model_t *model;
2598 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2600 e = PRVM_G_EDICT(OFS_PARM0);
2601 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2602 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2603 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2604 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2605 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2606 VectorCopy(up, PRVM_clientglobalvector(v_up));
2607 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2608 model = CL_GetModelFromEdict(e);
2609 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2610 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2611 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2612 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2613 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2615 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2616 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2617 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2618 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2619 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2620 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2625 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2628 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2631 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2634 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2637 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2642 //============================================================================
2644 //====================
2645 // DP_CSQC_SPAWNPARTICLE
2646 // a QC hook to engine's CL_NewParticle
2647 //====================
2649 // particle theme struct
2650 typedef struct vmparticletheme_s
2652 unsigned short typeindex;
2653 qboolean initialized;
2655 porientation_t orientation;
2666 float liquidfriction;
2668 float velocityjitter;
2669 qboolean qualityreduction;
2678 float delaycollision;
2684 typedef struct vmparticlespawner_s
2687 qboolean initialized;
2689 vmparticletheme_t *themes;
2691 }vmparticlespawner_t;
2693 vmparticlespawner_t vmpartspawner;
2695 // TODO: automatic max_themes grow
2696 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2698 // bound max themes to not be an insane value
2701 if (maxthemes > 2048)
2703 // allocate and set up structure
2704 if (vmpartspawner.initialized) // reallocate
2706 Mem_FreePool(&vmpartspawner.pool);
2707 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2709 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2710 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2711 vmpartspawner.max_themes = maxthemes;
2712 vmpartspawner.initialized = true;
2713 vmpartspawner.verified = true;
2716 // reset particle theme to default values
2717 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2719 theme->initialized = true;
2720 theme->typeindex = pt_static;
2721 theme->blendmode = PBLEND_ADD;
2722 theme->orientation = PARTICLE_BILLBOARD;
2723 theme->color1 = 0x808080;
2724 theme->color2 = 0xFFFFFF;
2727 theme->sizeincrease = 0;
2729 theme->alphafade = 512;
2730 theme->gravity = 0.0f;
2731 theme->bounce = 0.0f;
2732 theme->airfriction = 1.0f;
2733 theme->liquidfriction = 4.0f;
2734 theme->originjitter = 0.0f;
2735 theme->velocityjitter = 0.0f;
2736 theme->qualityreduction = false;
2737 theme->lifetime = 4;
2739 theme->staincolor1 = -1;
2740 theme->staincolor2 = -1;
2741 theme->staintex = -1;
2742 theme->delayspawn = 0.0f;
2743 theme->delaycollision = 0.0f;
2744 theme->angle = 0.0f;
2748 // particle theme -> QC globals
2749 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2751 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2752 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2753 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2754 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2755 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2756 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2757 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2758 PRVM_clientglobalfloat(particle_size) = theme->size;
2759 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2760 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2761 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2762 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2763 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2764 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2765 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2766 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2767 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2768 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2769 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2770 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2771 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2772 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2773 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2774 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2775 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2776 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2777 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2778 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2779 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2782 // QC globals -> particle theme
2783 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2785 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2786 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2787 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2788 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2789 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2790 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2791 theme->size = PRVM_clientglobalfloat(particle_size);
2792 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2793 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2794 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2795 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2796 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2797 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2798 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2799 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2800 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2801 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2802 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2803 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2804 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2805 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2806 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2807 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2808 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2809 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2810 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2811 theme->angle = PRVM_clientglobalfloat(particle_angle);
2812 theme->spin = PRVM_clientglobalfloat(particle_spin);
2815 // init particle spawner interface
2816 // # float(float max_themes) initparticlespawner
2817 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2819 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2820 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2821 vmpartspawner.themes[0].initialized = true;
2822 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2823 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2826 // void() resetparticle
2827 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2829 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2830 if (vmpartspawner.verified == false)
2832 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2835 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2838 // void(float themenum) particletheme
2839 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2843 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2844 if (vmpartspawner.verified == false)
2846 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2849 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2850 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2852 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2853 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2856 if (vmpartspawner.themes[themenum].initialized == false)
2858 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2859 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2862 // load particle theme into globals
2863 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2866 // float() saveparticletheme
2867 // void(float themenum) updateparticletheme
2868 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2872 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2873 if (vmpartspawner.verified == false)
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2878 // allocate new theme, save it and return
2881 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2882 if (vmpartspawner.themes[themenum].initialized == false)
2884 if (themenum >= vmpartspawner.max_themes)
2886 if (vmpartspawner.max_themes == 2048)
2887 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2889 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2890 PRVM_G_FLOAT(OFS_RETURN) = -1;
2893 vmpartspawner.themes[themenum].initialized = true;
2894 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2895 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2898 // update existing theme
2899 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2900 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2902 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2905 vmpartspawner.themes[themenum].initialized = true;
2906 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2909 // void(float themenum) freeparticletheme
2910 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2914 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2915 if (vmpartspawner.verified == false)
2917 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2920 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2922 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2924 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2927 if (vmpartspawner.themes[themenum].initialized == false)
2929 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2930 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2934 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2935 vmpartspawner.themes[themenum].initialized = false;
2938 // float(vector org, vector dir, [float theme]) particle
2939 // returns 0 if failed, 1 if succesful
2940 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2943 vmparticletheme_t *theme;
2947 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2948 if (vmpartspawner.verified == false)
2950 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2951 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2955 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2957 if (prog->argc < 3) // global-set particle
2959 part = CL_NewParticle(org,
2960 (unsigned short)PRVM_clientglobalfloat(particle_type),
2961 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2962 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2963 (int)PRVM_clientglobalfloat(particle_tex),
2964 PRVM_clientglobalfloat(particle_size),
2965 PRVM_clientglobalfloat(particle_sizeincrease),
2966 PRVM_clientglobalfloat(particle_alpha)*256,
2967 PRVM_clientglobalfloat(particle_alphafade)*256,
2968 PRVM_clientglobalfloat(particle_gravity),
2969 PRVM_clientglobalfloat(particle_bounce),
2976 PRVM_clientglobalfloat(particle_airfriction),
2977 PRVM_clientglobalfloat(particle_liquidfriction),
2978 PRVM_clientglobalfloat(particle_originjitter),
2979 PRVM_clientglobalfloat(particle_velocityjitter),
2980 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2981 PRVM_clientglobalfloat(particle_time),
2982 PRVM_clientglobalfloat(particle_stretch),
2983 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2984 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2985 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2986 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2987 (int)PRVM_clientglobalfloat(particle_staintex),
2988 PRVM_clientglobalfloat(particle_stainalpha)*256,
2989 PRVM_clientglobalfloat(particle_stainsize),
2990 PRVM_clientglobalfloat(particle_angle),
2991 PRVM_clientglobalfloat(particle_spin),
2995 PRVM_G_FLOAT(OFS_RETURN) = 0;
2998 if (PRVM_clientglobalfloat(particle_delayspawn))
2999 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
3000 //if (PRVM_clientglobalfloat(particle_delaycollision))
3001 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
3003 else // quick themed particle
3005 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3006 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3008 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3009 PRVM_G_FLOAT(OFS_RETURN) = 0;
3012 theme = &vmpartspawner.themes[themenum];
3013 part = CL_NewParticle(org,
3019 theme->sizeincrease,
3031 theme->liquidfriction,
3032 theme->originjitter,
3033 theme->velocityjitter,
3034 theme->qualityreduction,
3049 PRVM_G_FLOAT(OFS_RETURN) = 0;
3052 if (theme->delayspawn)
3053 part->delayedspawn = cl.time + theme->delayspawn;
3054 //if (theme->delaycollision)
3055 // part->delayedcollisions = cl.time + theme->delaycollision;
3057 PRVM_G_FLOAT(OFS_RETURN) = 1;
3060 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3061 // returns 0 if failed, 1 if success
3062 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3065 vmparticletheme_t *theme;
3069 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3070 if (vmpartspawner.verified == false)
3072 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3073 PRVM_G_FLOAT(OFS_RETURN) = 0;
3076 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3077 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3078 if (prog->argc < 5) // global-set particle
3079 part = CL_NewParticle(org,
3080 (unsigned short)PRVM_clientglobalfloat(particle_type),
3081 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3082 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3083 (int)PRVM_clientglobalfloat(particle_tex),
3084 PRVM_clientglobalfloat(particle_size),
3085 PRVM_clientglobalfloat(particle_sizeincrease),
3086 PRVM_clientglobalfloat(particle_alpha)*256,
3087 PRVM_clientglobalfloat(particle_alphafade)*256,
3088 PRVM_clientglobalfloat(particle_gravity),
3089 PRVM_clientglobalfloat(particle_bounce),
3096 PRVM_clientglobalfloat(particle_airfriction),
3097 PRVM_clientglobalfloat(particle_liquidfriction),
3098 PRVM_clientglobalfloat(particle_originjitter),
3099 PRVM_clientglobalfloat(particle_velocityjitter),
3100 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3101 PRVM_clientglobalfloat(particle_time),
3102 PRVM_clientglobalfloat(particle_stretch),
3103 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3104 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3105 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3106 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3107 (int)PRVM_clientglobalfloat(particle_staintex),
3108 PRVM_clientglobalfloat(particle_stainalpha)*256,
3109 PRVM_clientglobalfloat(particle_stainsize),
3110 PRVM_clientglobalfloat(particle_angle),
3111 PRVM_clientglobalfloat(particle_spin),
3113 else // themed particle
3115 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3116 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3118 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3119 PRVM_G_FLOAT(OFS_RETURN) = 0;
3122 theme = &vmpartspawner.themes[themenum];
3123 part = CL_NewParticle(org,
3129 theme->sizeincrease,
3141 theme->liquidfriction,
3142 theme->originjitter,
3143 theme->velocityjitter,
3144 theme->qualityreduction,
3160 PRVM_G_FLOAT(OFS_RETURN) = 0;
3163 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3164 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3165 PRVM_G_FLOAT(OFS_RETURN) = 0;
3168 //====================
3169 //CSQC engine entities query
3170 //====================
3172 // float(float entitynum, float whatfld) getentity;
3173 // vector(float entitynum, float whatfld) getentityvec;
3174 // querying engine-drawn entity
3175 // VorteX: currently it's only tested with whatfld = 1..7
3176 static void VM_CL_GetEntity (prvm_prog_t *prog)
3178 int entnum, fieldnum;
3179 vec3_t forward, left, up, org;
3180 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3182 entnum = PRVM_G_FLOAT(OFS_PARM0);
3183 if (entnum < 0 || entnum >= cl.num_entities)
3185 PRVM_G_FLOAT(OFS_RETURN) = 0;
3188 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3191 case 0: // active state
3192 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3195 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3196 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3199 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3200 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3203 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3204 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3207 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3208 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3211 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3213 case 6: // origin + v_forward, v_right, v_up
3214 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3215 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3216 VectorNegate(left, PRVM_clientglobalvector(v_right));
3217 VectorCopy(up, PRVM_clientglobalvector(v_up));
3218 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3221 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3224 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3226 case 9: // pants colormod
3227 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3229 case 10: // shirt colormod
3230 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3233 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3236 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3239 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3242 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3243 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3246 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3247 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3250 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3253 PRVM_G_FLOAT(OFS_RETURN) = 0;
3258 //====================
3259 //QC POLYGON functions
3260 //====================
3262 //#304 void() renderscene (EXT_CSQC)
3263 // moved that here to reset the polygons,
3264 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3266 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3268 double t = Sys_DirtyTime();
3269 vmpolygons_t *polys = &prog->vmpolygons;
3270 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3273 if(r_refdef.view.ismain)
3275 // set the main view
3276 csqc_main_r_refdef_view = r_refdef.view;
3278 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3279 r_refdef.view.ismain = false;
3280 csqc_original_r_refdef_view.ismain = false;
3283 // we need to update any RENDER_VIEWMODEL entities at this point because
3284 // csqc supplies its own view matrix
3285 CL_UpdateViewEntities();
3290 polys->num_vertices = polys->num_triangles = 0;
3292 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3293 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3294 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3297 static void VM_ResizePolygons(vmpolygons_t *polys)
3299 float *oldvertex3f = polys->data_vertex3f;
3300 float *oldcolor4f = polys->data_color4f;
3301 float *oldtexcoord2f = polys->data_texcoord2f;
3302 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3303 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3304 polys->max_vertices = min(polys->max_triangles*3, 65536);
3305 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3306 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3307 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3308 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3309 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3310 if (polys->num_vertices)
3312 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3313 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3314 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3316 if (polys->num_triangles)
3318 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3319 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3322 Mem_Free(oldvertex3f);
3324 Mem_Free(oldcolor4f);
3326 Mem_Free(oldtexcoord2f);
3328 Mem_Free(oldtriangles);
3329 if (oldsortedelement3s)
3330 Mem_Free(oldsortedelement3s);
3333 static void VM_InitPolygons (vmpolygons_t* polys)
3335 memset(polys, 0, sizeof(*polys));
3336 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3337 polys->max_triangles = 1024;
3338 VM_ResizePolygons(polys);
3339 polys->initialized = true;
3342 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3344 int surfacelistindex;
3345 vmpolygons_t *polys = (vmpolygons_t *)ent;
3346 // R_Mesh_ResetTextureState();
3347 R_EntityMatrix(&identitymatrix);
3348 GL_CullFace(GL_NONE);
3349 GL_DepthTest(true); // polys in 3D space shall always have depth test
3350 GL_DepthRange(0, 1);
3351 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3353 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3355 int numtriangles = 0;
3356 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3357 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3358 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3359 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3361 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3363 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3365 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3368 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3372 static void VMPolygons_Store(vmpolygons_t *polys)
3377 // detect if we have alpha
3378 hasalpha = polys->begin_texture_hasalpha;
3379 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3380 if(polys->begin_color[i][3] < 1)
3383 if (polys->begin_draw2d)
3385 // draw the polygon as 2D immediately
3386 drawqueuemesh_t mesh;
3387 mesh.texture = polys->begin_texture;
3388 mesh.num_vertices = polys->begin_vertices;
3389 mesh.num_triangles = polys->begin_vertices-2;
3390 mesh.data_element3i = polygonelement3i;
3391 mesh.data_element3s = polygonelement3s;
3392 mesh.data_vertex3f = polys->begin_vertex[0];
3393 mesh.data_color4f = polys->begin_color[0];
3394 mesh.data_texcoord2f = polys->begin_texcoord[0];
3395 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3399 // queue the polygon as 3D for sorted transparent rendering later
3401 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3403 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3404 polys->max_triangles *= 2;
3405 VM_ResizePolygons(polys);
3407 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3409 // needle in a haystack!
3410 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3411 // that also caused it to not render the first polygon that is added
3413 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3414 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3415 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3416 for (i = 0;i < polys->begin_vertices-2;i++)
3418 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3419 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3420 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3421 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3422 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3423 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3424 polys->num_triangles++;
3426 polys->num_vertices += polys->begin_vertices;
3429 polys->begin_active = false;
3432 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3433 // LordHavoc: agreed, this is a mess
3434 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3437 vmpolygons_t *polys = &prog->vmpolygons;
3440 // only add polygons of the currently active prog to the queue - if there is none, we're done
3444 if (!polys->num_triangles)
3447 for (i = 0;i < polys->num_triangles;i++)
3449 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3450 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3453 /*polys->num_triangles = 0; // now done after rendering the scene,
3454 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3457 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3458 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3460 const char *picname;
3462 vmpolygons_t *polys = &prog->vmpolygons;
3465 // TODO instead of using skinframes here (which provides the benefit of
3466 // better management of flags, and is more suited for 3D rendering), what
3467 // about supporting Q3 shaders?
3469 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3471 if (!polys->initialized)
3472 VM_InitPolygons(polys);
3473 if (polys->begin_active)
3475 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3478 picname = PRVM_G_STRING(OFS_PARM0);
3484 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3489 sf = R_SkinFrame_FindNextByName(sf, picname);
3491 while(sf && sf->textureflags != tf);
3493 if(!sf || !sf->base)
3494 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3497 R_SkinFrame_MarkUsed(sf);
3500 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3501 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3502 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3503 polys->begin_vertices = 0;
3504 polys->begin_active = true;
3505 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3508 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3509 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3511 vmpolygons_t *polys = &prog->vmpolygons;
3513 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3515 if (!polys->begin_active)
3517 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3521 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3523 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3527 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3528 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3529 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3530 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3531 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3532 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3533 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3534 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3535 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3536 polys->begin_vertices++;
3539 //void() R_EndPolygon
3540 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3542 vmpolygons_t *polys = &prog->vmpolygons;
3544 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3545 if (!polys->begin_active)
3547 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3550 polys->begin_active = false;
3551 if (polys->begin_vertices >= 3)
3552 VMPolygons_Store(polys);
3554 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3557 static vmpolygons_t debugPolys;
3559 void Debug_PolygonBegin(const char *picname, int drawflag)
3561 if(!debugPolys.initialized)
3562 VM_InitPolygons(&debugPolys);
3563 if(debugPolys.begin_active)
3565 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3568 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3569 debugPolys.begin_drawflag = drawflag;
3570 debugPolys.begin_vertices = 0;
3571 debugPolys.begin_active = true;
3574 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3576 if(!debugPolys.begin_active)
3578 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3582 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3584 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3588 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3589 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3590 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3591 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3592 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3593 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3594 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3595 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3596 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3597 debugPolys.begin_vertices++;
3600 void Debug_PolygonEnd(void)
3602 if (!debugPolys.begin_active)
3604 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3607 debugPolys.begin_active = false;
3608 if (debugPolys.begin_vertices >= 3)
3609 VMPolygons_Store(&debugPolys);
3611 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3618 Returns false if any part of the bottom of the entity is off an edge that
3623 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3625 prvm_prog_t *prog = CLVM_prog;
3626 vec3_t mins, maxs, start, stop;
3631 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3632 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3634 // if all of the points under the corners are solid world, don't bother
3635 // with the tougher checks
3636 // the corners must be within 16 of the midpoint
3637 start[2] = mins[2] - 1;
3638 for (x=0 ; x<=1 ; x++)
3639 for (y=0 ; y<=1 ; y++)
3641 start[0] = x ? maxs[0] : mins[0];
3642 start[1] = y ? maxs[1] : mins[1];
3643 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3647 return true; // we got out easy
3651 // check it for real...
3655 // the midpoint must be within 16 of the bottom
3656 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3657 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3658 stop[2] = start[2] - 2*sv_stepheight.value;
3659 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3661 if (trace.fraction == 1.0)
3663 mid = bottom = trace.endpos[2];
3665 // the corners must be within 16 of the midpoint
3666 for (x=0 ; x<=1 ; x++)
3667 for (y=0 ; y<=1 ; y++)
3669 start[0] = stop[0] = x ? maxs[0] : mins[0];
3670 start[1] = stop[1] = y ? maxs[1] : mins[1];
3672 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3674 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3675 bottom = trace.endpos[2];
3676 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3687 Called by monster program code.
3688 The move will be adjusted for slopes and stairs, but if the move isn't
3689 possible, no move is done and false is returned
3692 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3694 prvm_prog_t *prog = CLVM_prog;
3696 vec3_t oldorg, neworg, end, traceendpos;
3697 vec3_t mins, maxs, start;
3700 prvm_edict_t *enemy;
3703 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3704 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3705 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3706 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3708 // flying monsters don't step up
3709 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3711 // try one move with vertical motion, then one without
3712 for (i=0 ; i<2 ; i++)
3714 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3715 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3716 if (i == 0 && enemy != prog->edicts)
3718 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3724 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3725 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3727 CL_VM_SetTraceGlobals(prog, &trace, svent);
3729 if (trace.fraction == 1)
3731 VectorCopy(trace.endpos, traceendpos);
3732 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3733 return false; // swim monster left water
3735 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3741 if (enemy == prog->edicts)
3748 // push down from a step height above the wished position
3749 neworg[2] += sv_stepheight.value;
3750 VectorCopy (neworg, end);
3751 end[2] -= sv_stepheight.value*2;
3753 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3755 CL_VM_SetTraceGlobals(prog, &trace, svent);
3757 if (trace.startsolid)
3759 neworg[2] -= sv_stepheight.value;
3760 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3762 CL_VM_SetTraceGlobals(prog, &trace, svent);
3763 if (trace.startsolid)
3766 if (trace.fraction == 1)
3768 // if monster had the ground pulled out, go ahead and fall
3769 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3771 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3774 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3778 return false; // walked off an edge
3781 // check point traces down for dangling corners
3782 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3784 if (!CL_CheckBottom (ent))
3786 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3787 { // entity had floor mostly pulled out from underneath it
3788 // and is trying to correct
3793 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3797 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3798 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3800 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3812 float(float yaw, float dist[, settrace]) walkmove
3815 static void VM_CL_walkmove (prvm_prog_t *prog)
3824 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3826 // assume failure if it returns early
3827 PRVM_G_FLOAT(OFS_RETURN) = 0;
3829 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3830 if (ent == prog->edicts)
3832 VM_Warning(prog, "walkmove: can not modify world entity\n");
3835 if (ent->priv.server->free)
3837 VM_Warning(prog, "walkmove: can not modify free entity\n");
3840 yaw = PRVM_G_FLOAT(OFS_PARM0);
3841 dist = PRVM_G_FLOAT(OFS_PARM1);
3842 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3844 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3847 yaw = yaw*M_PI*2 / 360;
3849 move[0] = cos(yaw)*dist;
3850 move[1] = sin(yaw)*dist;
3853 // save program state, because CL_movestep may call other progs
3854 oldf = prog->xfunction;
3855 oldself = PRVM_clientglobaledict(self);
3857 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3860 // restore program state
3861 prog->xfunction = oldf;
3862 PRVM_clientglobaledict(self) = oldself;
3869 string(string key) serverkey
3872 static void VM_CL_serverkey(prvm_prog_t *prog)
3874 char string[VM_STRINGTEMP_LENGTH];
3875 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3876 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3877 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3884 Checks if an entity is in a point's PVS.
3885 Should be fast but can be inexact.
3887 float checkpvs(vector viewpos, entity viewee) = #240;
3890 static void VM_CL_checkpvs (prvm_prog_t *prog)
3893 prvm_edict_t *viewee;
3899 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3902 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3903 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3904 viewee = PRVM_G_EDICT(OFS_PARM1);
3906 if(viewee->priv.required->free)
3908 VM_Warning(prog, "checkpvs: can not check free entity\n");
3909 PRVM_G_FLOAT(OFS_RETURN) = 4;
3913 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3914 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3917 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3919 // no PVS support on this worldmodel... darn
3920 PRVM_G_FLOAT(OFS_RETURN) = 3;
3923 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3926 // viewpos isn't in any PVS... darn
3927 PRVM_G_FLOAT(OFS_RETURN) = 2;
3930 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3932 // using fat PVS like FTEQW does (slow)
3933 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3935 // no PVS support on this worldmodel... darn
3936 PRVM_G_FLOAT(OFS_RETURN) = 3;
3939 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3942 // viewpos isn't in any PVS... darn
3943 PRVM_G_FLOAT(OFS_RETURN) = 2;
3946 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3950 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3951 static void VM_CL_skel_create(prvm_prog_t *prog)
3953 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3954 dp_model_t *model = CL_GetModelByIndex(modelindex);
3955 skeleton_t *skeleton;
3957 PRVM_G_FLOAT(OFS_RETURN) = 0;
3958 if (!model || !model->num_bones)
3960 for (i = 0;i < MAX_EDICTS;i++)
3961 if (!prog->skeletons[i])
3963 if (i == MAX_EDICTS)
3965 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3966 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3967 skeleton->model = model;
3968 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3969 // initialize to identity matrices
3970 for (i = 0;i < skeleton->model->num_bones;i++)
3971 skeleton->relativetransforms[i] = identitymatrix;
3974 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3975 static void VM_CL_skel_build(prvm_prog_t *prog)
3977 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3978 skeleton_t *skeleton;
3979 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3980 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3981 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3982 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3983 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3984 dp_model_t *model = CL_GetModelByIndex(modelindex);
3988 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3989 frameblend_t frameblend[MAX_FRAMEBLENDS];
3990 matrix4x4_t bonematrix;
3992 PRVM_G_FLOAT(OFS_RETURN) = 0;
3993 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3995 firstbone = max(0, firstbone);
3996 lastbone = min(lastbone, model->num_bones - 1);
3997 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3998 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3999 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
4000 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
4002 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4004 memset(&bonematrix, 0, sizeof(bonematrix));
4005 for (blendindex = 0;blendindex < numblends;blendindex++)
4007 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4008 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4010 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4011 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4013 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4016 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4017 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4019 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4020 skeleton_t *skeleton;
4021 PRVM_G_FLOAT(OFS_RETURN) = 0;
4022 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4024 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4027 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4028 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4030 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4031 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4032 skeleton_t *skeleton;
4033 PRVM_G_INT(OFS_RETURN) = 0;
4034 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4036 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4038 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4041 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4042 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4044 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4045 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4046 skeleton_t *skeleton;
4047 PRVM_G_FLOAT(OFS_RETURN) = 0;
4048 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4050 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4052 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4055 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4056 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4058 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4059 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4060 skeleton_t *skeleton;
4061 PRVM_G_FLOAT(OFS_RETURN) = 0;
4062 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4064 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4067 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4068 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4070 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4071 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4072 skeleton_t *skeleton;
4074 vec3_t forward, left, up, origin;
4075 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4076 VectorClear(PRVM_clientglobalvector(v_forward));
4077 VectorClear(PRVM_clientglobalvector(v_right));
4078 VectorClear(PRVM_clientglobalvector(v_up));
4079 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4081 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4083 matrix = skeleton->relativetransforms[bonenum];
4084 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4085 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4086 VectorNegate(left, PRVM_clientglobalvector(v_right));
4087 VectorCopy(up, PRVM_clientglobalvector(v_up));
4088 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4091 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4092 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4094 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4095 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4096 skeleton_t *skeleton;
4099 vec3_t forward, left, up, origin;
4100 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4101 VectorClear(PRVM_clientglobalvector(v_forward));
4102 VectorClear(PRVM_clientglobalvector(v_right));
4103 VectorClear(PRVM_clientglobalvector(v_up));
4104 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4106 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4108 matrix = skeleton->relativetransforms[bonenum];
4109 // convert to absolute
4110 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4113 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4115 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4116 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4117 VectorNegate(left, PRVM_clientglobalvector(v_right));
4118 VectorCopy(up, PRVM_clientglobalvector(v_up));
4119 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4122 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4123 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4125 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4126 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4127 vec3_t forward, left, up, origin;
4128 skeleton_t *skeleton;
4130 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4132 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4134 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4135 VectorNegate(PRVM_clientglobalvector(v_right), left);
4136 VectorCopy(PRVM_clientglobalvector(v_up), up);
4137 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4138 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4139 skeleton->relativetransforms[bonenum] = matrix;
4142 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4143 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4145 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4146 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4147 vec3_t forward, left, up, origin;
4148 skeleton_t *skeleton;
4151 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4153 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4155 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4156 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4157 VectorNegate(PRVM_clientglobalvector(v_right), left);
4158 VectorCopy(PRVM_clientglobalvector(v_up), up);
4159 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4160 temp = skeleton->relativetransforms[bonenum];
4161 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4164 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4165 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4167 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4168 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4169 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4171 vec3_t forward, left, up, origin;
4172 skeleton_t *skeleton;
4175 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4177 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4178 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4179 VectorNegate(PRVM_clientglobalvector(v_right), left);
4180 VectorCopy(PRVM_clientglobalvector(v_up), up);
4181 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4182 firstbone = max(0, firstbone);
4183 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4184 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4186 temp = skeleton->relativetransforms[bonenum];
4187 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4191 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4192 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4194 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4195 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4196 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4197 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4199 skeleton_t *skeletondst;
4200 skeleton_t *skeletonsrc;
4201 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4203 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4205 firstbone = max(0, firstbone);
4206 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4207 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4208 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4209 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4212 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4213 static void VM_CL_skel_delete(prvm_prog_t *prog)
4215 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4216 skeleton_t *skeleton;
4217 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4220 prog->skeletons[skeletonindex] = NULL;
4223 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4224 static void VM_CL_frameforname(prvm_prog_t *prog)
4226 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4227 dp_model_t *model = CL_GetModelByIndex(modelindex);
4228 const char *name = PRVM_G_STRING(OFS_PARM1);
4230 PRVM_G_FLOAT(OFS_RETURN) = -1;
4231 if (!model || !model->animscenes)
4233 for (i = 0;i < model->numframes;i++)
4235 if (!strcasecmp(model->animscenes[i].name, name))
4237 PRVM_G_FLOAT(OFS_RETURN) = i;
4243 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4244 static void VM_CL_frameduration(prvm_prog_t *prog)
4246 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4247 dp_model_t *model = CL_GetModelByIndex(modelindex);
4248 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4249 PRVM_G_FLOAT(OFS_RETURN) = 0;
4250 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4252 if (model->animscenes[framenum].framerate)
4253 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4256 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4259 * Obscure builtin used by GAME_XONOTIC.
4261 * Edits the input history of cl_movement by rotating all move commands
4262 * currently in the queue using the given transform.
4264 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4265 * v_angle-like (non-inverted) euler angles that perform the rotation
4266 * of the space that is to be done.
4268 * This is meant to be used as a fixangle replacement after passing
4269 * through a warpzone/portal: the client is told about the warp transform,
4270 * and calls this function in the same frame as the one on which the
4271 * client's origin got changed by the serverside teleport. Then this code
4272 * transforms the pre-warp input (which matches the empty space behind
4273 * the warp plane) into post-warp input (which matches the target area
4274 * of the warp). Also, at the same time, the client has to use
4275 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4277 * This together allows warpzone motion to be perfectly predicted by
4280 * Furthermore, for perfect warpzone behaviour, the server side also
4281 * has to detect input the client sent before it received the origin
4282 * update, but after the warp occurred on the server, and has to adjust
4283 * input appropriately.
4286 vec3_t v = {0, 0, 0};
4288 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4289 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4290 AngleVectorsFLU(a, x, y, z);
4291 Matrix4x4_FromVectors(&m, x, y, z, v);
4295 // #358 void(string cubemapname) loadcubemap
4296 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4300 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4301 name = PRVM_G_STRING(OFS_PARM0);
4305 #define REFDEFFLAG_TELEPORTED 1
4306 #define REFDEFFLAG_JUMPING 2
4307 #define REFDEFFLAG_DEAD 4
4308 #define REFDEFFLAG_INTERMISSION 8
4309 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4311 matrix4x4_t entrendermatrix;
4312 vec3_t clviewangles;
4314 qboolean teleported;
4315 qboolean clonground;
4318 qboolean clintermission;
4319 float clstatsviewheight;
4323 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4324 ent = PRVM_G_EDICT(OFS_PARM0);
4325 flags = PRVM_G_FLOAT(OFS_PARM1);
4327 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4328 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4330 VectorCopy(cl.csqc_viewangles, clviewangles);
4331 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4332 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4333 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4334 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4335 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4336 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4337 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4339 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4341 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4342 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4343 CSQC_R_RecalcView();
4346 //============================================================================
4348 // To create a almost working builtin file from this replace:
4349 // "^NULL.*" with ""
4350 // "^{.*//.*}:Wh\(.*\)" with "\1"
4352 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4353 // "\n\n+" with "\n\n"
4355 prvm_builtin_t vm_cl_builtins[] = {
4356 NULL, // #0 NULL function (not callable) (QUAKE)
4357 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4358 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4359 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4360 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4361 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4362 VM_break, // #6 void() break (QUAKE)
4363 VM_random, // #7 float() random (QUAKE)
4364 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4365 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4366 VM_error, // #10 void(string e) error (QUAKE)
4367 VM_objerror, // #11 void(string e) objerror (QUAKE)
4368 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4369 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4370 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4371 VM_remove, // #15 void(entity e) remove (QUAKE)
4372 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4373 NULL, // #17 entity() checkclient (QUAKE)
4374 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4375 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4376 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4377 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4378 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4379 NULL, // #23 void(string s, ...) bprint (QUAKE)
4380 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4381 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4382 VM_ftos, // #26 string(float f) ftos (QUAKE)
4383 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4384 VM_coredump, // #28 void() coredump (QUAKE)
4385 VM_traceon, // #29 void() traceon (QUAKE)
4386 VM_traceoff, // #30 void() traceoff (QUAKE)
4387 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4388 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4389 NULL, // #33 (QUAKE)
4390 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4391 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4392 VM_rint, // #36 float(float v) rint (QUAKE)
4393 VM_floor, // #37 float(float v) floor (QUAKE)
4394 VM_ceil, // #38 float(float v) ceil (QUAKE)
4395 NULL, // #39 (QUAKE)
4396 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4397 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4398 NULL, // #42 (QUAKE)
4399 VM_fabs, // #43 float(float f) fabs (QUAKE)
4400 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4401 VM_cvar, // #45 float(string s) cvar (QUAKE)
4402 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4403 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4404 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4405 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4406 NULL, // #50 (QUAKE)
4407 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4408 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4409 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4410 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4411 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4412 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4413 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4414 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4415 NULL, // #59 (QUAKE)
4416 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4417 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4418 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4419 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4420 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4421 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4422 NULL, // #66 (QUAKE)
4423 NULL, // #67 void(float step) movetogoal (QUAKE)
4424 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4425 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4426 NULL, // #70 void(string s) changelevel (QUAKE)
4427 NULL, // #71 (QUAKE)
4428 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4429 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4430 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4431 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4432 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4433 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4434 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4435 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4436 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4437 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4438 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4439 NULL, // #83 (QUAKE)
4440 NULL, // #84 (QUAKE)
4441 NULL, // #85 (QUAKE)
4442 NULL, // #86 (QUAKE)
4443 NULL, // #87 (QUAKE)
4444 NULL, // #88 (QUAKE)
4445 NULL, // #89 (QUAKE)
4446 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4447 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4448 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4449 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4450 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4451 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4452 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4453 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4454 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4455 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4456 // FrikaC and Telejano range #100-#199
4467 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4468 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4469 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4470 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4471 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4472 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4473 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4474 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4475 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4476 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4557 // FTEQW range #200-#299
4576 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4579 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4580 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4581 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4582 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4583 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4584 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4585 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4586 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4587 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4588 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4590 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4598 VM_CL_checkpvs, // #240
4621 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4622 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4623 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4624 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4625 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4626 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4627 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4628 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4629 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4630 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4631 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4632 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4633 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4634 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4635 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4658 // CSQC range #300-#399
4659 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4660 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4661 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4662 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4663 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4664 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4665 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4666 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4667 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4668 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4669 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4670 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4674 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4675 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4676 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4677 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4678 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4679 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4680 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4681 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4682 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4683 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4684 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4685 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4686 VM_stringwidth, // #327 // FIXME is this okay?
4687 VM_drawsubpic, // #328 // FIXME is this okay?
4688 VM_drawrotpic, // #329 // FIXME is this okay?
4689 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4690 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4691 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4692 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4693 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4694 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4695 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4696 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4697 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4698 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4699 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4700 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4701 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4702 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4703 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4704 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4705 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4706 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4707 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4708 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4709 VM_isserver, // #350 float() isserver (EXT_CSQC)
4710 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4711 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4712 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4713 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4714 VM_CL_videoplaying, // #355
4715 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4716 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4717 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4719 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4720 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4721 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4722 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4723 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4724 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4725 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4726 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4759 // LordHavoc's range #400-#499
4760 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4761 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4762 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4763 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4764 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4765 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4766 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4767 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4768 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4769 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4770 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4771 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4772 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4773 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4774 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4775 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4776 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4777 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4778 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4787 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4788 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4789 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4790 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4791 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4792 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4793 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4794 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4795 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4796 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4797 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4798 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4799 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4800 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4801 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4802 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4803 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4804 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4805 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4806 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4807 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4808 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4809 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4810 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4811 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4812 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4813 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4814 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4815 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4816 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4817 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4819 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4820 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4821 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4822 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4823 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4824 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4825 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4826 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4827 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4828 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4829 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4830 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4831 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4832 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4833 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4834 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4835 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4836 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4837 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4838 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4839 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4840 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4841 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4842 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4843 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4844 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4845 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4846 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4847 VM_gecko_create, // #487 float gecko_create( string name )
4848 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4849 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4850 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4851 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4852 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4853 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4854 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4855 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4856 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4857 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4858 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4859 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4860 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4861 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4862 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4863 VM_whichpack, // #503 string(string) whichpack = #503;
4864 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4870 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4871 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4872 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4873 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4874 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4875 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4876 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4877 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4878 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4879 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4880 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4881 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4882 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4883 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4884 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4885 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4886 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4887 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4888 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4889 VM_loadfromdata, // #529
4890 VM_loadfromfile, // #530
4891 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4893 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4894 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4895 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4896 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4897 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4898 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4900 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4901 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4902 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4965 VM_callfunction, // #605
4966 VM_writetofile, // #606
4967 VM_isfunction, // #607
4970 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4973 VM_parseentitydata, // #613
4984 VM_CL_getextresponse, // #624 string getextresponse(void)
4987 VM_sprintf, // #627 string sprintf(string format, ...)
4988 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4989 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4990 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4991 VM_getbindmaps, // #631 vector(void) getbindmap
4992 VM_setbindmaps, // #632 float(vector bm) setbindmap
4998 VM_CL_RotateMoves, // #638
4999 VM_digest_hex, // #639
5000 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
5004 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
5006 void VM_Polygons_Reset(prvm_prog_t *prog)
5008 vmpolygons_t *polys = &prog->vmpolygons;
5010 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5011 if(polys->initialized)
5013 Mem_FreePool(&polys->pool);
5014 polys->initialized = false;
5018 void CLVM_init_cmd(prvm_prog_t *prog)
5021 VM_Polygons_Reset(prog);
5024 void CLVM_reset_cmd(prvm_prog_t *prog)
5026 World_End(&cl.world);
5028 VM_Polygons_Reset(prog);