5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
914 case VF_MINFPS_QUALITY:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1033 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1035 case VF_FOG_DENSITY:
1036 r_refdef.fog_density = k;
1039 r_refdef.fog_red = f[0];
1040 r_refdef.fog_green = f[1];
1041 r_refdef.fog_blue = f[2];
1043 case VF_FOG_COLOR_R:
1044 r_refdef.fog_red = k;
1046 case VF_FOG_COLOR_G:
1047 r_refdef.fog_green = k;
1049 case VF_FOG_COLOR_B:
1050 r_refdef.fog_blue = k;
1053 r_refdef.fog_alpha = k;
1056 r_refdef.fog_start = k;
1059 r_refdef.fog_end = k;
1062 r_refdef.fog_height = k;
1064 case VF_FOG_FADEDEPTH:
1065 r_refdef.fog_fadedepth = k;
1067 case VF_MINFPS_QUALITY:
1068 r_refdef.view.quality = k;
1071 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1075 PRVM_G_FLOAT(OFS_RETURN) = 1;
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1081 double t = Sys_DirtyTime();
1086 const char *cubemapname = NULL;
1087 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088 float coronaintensity = 1;
1089 float coronasizescale = 0.25;
1090 qboolean castshadow = true;
1091 float ambientscale = 0;
1092 float diffusescale = 1;
1093 float specularscale = 1;
1095 vec3_t forward, left, up;
1096 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1098 // if we've run out of dlights, just return
1099 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1102 org = PRVM_G_VECTOR(OFS_PARM0);
1103 radius = PRVM_G_FLOAT(OFS_PARM1);
1104 col = PRVM_G_VECTOR(OFS_PARM2);
1105 if (prog->argc >= 4)
1107 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108 if (style >= MAX_LIGHTSTYLES)
1110 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1114 if (prog->argc >= 5)
1115 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116 if (prog->argc >= 6)
1117 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1121 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1126 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 // this probably shouldn't be here
1426 if(cl.movecmd[i].crouch)
1428 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1433 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1436 PRVM_G_FLOAT(OFS_RETURN) = true;
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1455 cl_clientmovement_state_t s;
1458 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1460 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1461 if(ent == prog->edicts)
1464 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1465 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1466 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1467 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1469 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1470 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1475 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1476 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1477 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1478 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1479 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1480 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1481 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1484 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1485 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1486 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1487 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1488 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1489 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1490 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1491 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1493 CL_ClientMovement_PlayerMove_Frame(&s);
1495 if(ent == prog->edicts)
1498 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1499 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1500 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1501 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1506 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1507 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1508 PRVM_clientedictfloat(ent, pmove_flags) =
1509 (s.crouched ? PMF_DUCKED : 0) |
1510 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1511 (s.onground ? PMF_ONGROUND : 0);
1515 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1516 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1522 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1524 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1525 c = PRVM_G_STRING(OFS_PARM1);
1526 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1530 i = Sbar_GetSortedPlayerIndex(-1-i);
1531 if(i < 0 || i >= cl.maxclients)
1536 if(!strcasecmp(c, "name"))
1537 strlcpy(t, cl.scores[i].name, sizeof(t));
1539 if(!strcasecmp(c, "frags"))
1540 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1542 if(!strcasecmp(c, "ping"))
1543 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1545 if(!strcasecmp(c, "pl"))
1546 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1548 if(!strcasecmp(c, "movementloss"))
1549 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1551 if(!strcasecmp(c, "entertime"))
1552 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1554 if(!strcasecmp(c, "colors"))
1555 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1557 if(!strcasecmp(c, "topcolor"))
1558 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1560 if(!strcasecmp(c, "bottomcolor"))
1561 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1563 if(!strcasecmp(c, "viewentity"))
1564 dpsnprintf(t, sizeof(t), "%i", i+1);
1566 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1568 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1569 // is implemented, or Xonotic uses CSQC-networked
1570 // players, whichever comes first
1571 entity_t *e = cl.entities + (i+1);
1572 if(e->state_current.active)
1575 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1576 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1581 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1584 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1585 static void VM_CL_setlistener (prvm_prog_t *prog)
1587 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1588 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1589 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1592 //#352 void(string cmdname) registercommand (EXT_CSQC)
1593 static void VM_CL_registercmd (prvm_prog_t *prog)
1596 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1597 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1601 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1602 t = (char *)Z_Malloc(alloclen);
1603 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1604 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1607 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1611 //#360 float() readbyte (EXT_CSQC)
1612 static void VM_CL_ReadByte (prvm_prog_t *prog)
1614 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1615 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1618 //#361 float() readchar (EXT_CSQC)
1619 static void VM_CL_ReadChar (prvm_prog_t *prog)
1621 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1622 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1625 //#362 float() readshort (EXT_CSQC)
1626 static void VM_CL_ReadShort (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1629 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1632 //#363 float() readlong (EXT_CSQC)
1633 static void VM_CL_ReadLong (prvm_prog_t *prog)
1635 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1636 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1639 //#364 float() readcoord (EXT_CSQC)
1640 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1642 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1643 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1646 //#365 float() readangle (EXT_CSQC)
1647 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1649 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1650 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1653 //#366 string() readstring (EXT_CSQC)
1654 static void VM_CL_ReadString (prvm_prog_t *prog)
1656 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1657 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1660 //#367 float() readfloat (EXT_CSQC)
1661 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1663 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1664 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1667 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1668 extern cvar_t cl_readpicture_force;
1669 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1672 unsigned char *data;
1678 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1680 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1681 size = MSG_ReadShort(&cl_message);
1683 // check if a texture of that name exists
1684 // if yes, it is used and the data is discarded
1685 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1687 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1691 if(pic->tex == r_texture_notexture)
1692 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1693 if(pic->tex && !cl_readpicture_force.integer)
1695 // texture found and loaded
1696 // skip over the jpeg as we don't need it
1697 for(i = 0; i < size; ++i)
1698 (void) MSG_ReadByte(&cl_message);
1702 // texture not found
1703 // use the attached jpeg as texture
1704 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1705 MSG_ReadBytes(&cl_message, size, buf);
1706 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1708 Draw_NewPic(name, image_width, image_height, false, data);
1713 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1716 //////////////////////////////////////////////////////////
1718 static void VM_CL_makestatic (prvm_prog_t *prog)
1722 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1724 ent = PRVM_G_EDICT(OFS_PARM0);
1725 if (ent == prog->edicts)
1727 VM_Warning(prog, "makestatic: can not modify world entity\n");
1730 if (ent->priv.server->free)
1732 VM_Warning(prog, "makestatic: can not modify free entity\n");
1736 if (cl.num_static_entities < cl.max_static_entities)
1739 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1741 // copy it to the current state
1742 memset(staticent, 0, sizeof(*staticent));
1743 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1744 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1745 staticent->render.framegroupblend[0].lerp = 1;
1746 // make torchs play out of sync
1747 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1748 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1749 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1750 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1751 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1752 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1753 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1756 if (!staticent->render.alpha)
1757 staticent->render.alpha = 1.0f;
1758 if (!staticent->render.scale)
1759 staticent->render.scale = 1.0f;
1760 if (!VectorLength2(staticent->render.colormod))
1761 VectorSet(staticent->render.colormod, 1, 1, 1);
1762 if (!VectorLength2(staticent->render.glowmod))
1763 VectorSet(staticent->render.glowmod, 1, 1, 1);
1765 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1766 if (renderflags & RF_USEAXIS)
1769 VectorNegate(PRVM_clientglobalvector(v_right), left);
1770 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1771 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1774 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1776 // either fullbright or lit
1777 if(!r_fullbright.integer)
1779 if (!(staticent->render.effects & EF_FULLBRIGHT))
1780 staticent->render.flags |= RENDER_LIGHT;
1781 else if(r_equalize_entities_fullbright.integer)
1782 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1784 // turn off shadows from transparent objects
1785 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1786 staticent->render.flags |= RENDER_SHADOW;
1787 if (staticent->render.effects & EF_NODEPTHTEST)
1788 staticent->render.flags |= RENDER_NODEPTHTEST;
1789 if (staticent->render.effects & EF_ADDITIVE)
1790 staticent->render.flags |= RENDER_ADDITIVE;
1791 if (staticent->render.effects & EF_DOUBLESIDED)
1792 staticent->render.flags |= RENDER_DOUBLESIDED;
1794 staticent->render.allowdecals = true;
1795 CL_UpdateRenderEntity(&staticent->render);
1798 Con_Printf("Too many static entities");
1800 // throw the entity away now
1801 PRVM_ED_Free(prog, ent);
1804 //=================================================================//
1810 copies data from one entity to another
1812 copyentity(src, dst)
1815 static void VM_CL_copyentity (prvm_prog_t *prog)
1817 prvm_edict_t *in, *out;
1818 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1819 in = PRVM_G_EDICT(OFS_PARM0);
1820 if (in == prog->edicts)
1822 VM_Warning(prog, "copyentity: can not read world entity\n");
1825 if (in->priv.server->free)
1827 VM_Warning(prog, "copyentity: can not read free entity\n");
1830 out = PRVM_G_EDICT(OFS_PARM1);
1831 if (out == prog->edicts)
1833 VM_Warning(prog, "copyentity: can not modify world entity\n");
1836 if (out->priv.server->free)
1838 VM_Warning(prog, "copyentity: can not modify free entity\n");
1841 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1845 //=================================================================//
1847 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1848 static void VM_CL_effect (prvm_prog_t *prog)
1850 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1851 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1854 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1855 static void VM_CL_te_blood (prvm_prog_t *prog)
1859 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1860 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 4);
1864 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1867 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1868 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1872 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1873 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1875 speed = PRVM_G_FLOAT(OFS_PARM2);
1882 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1885 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1886 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1890 matrix4x4_t tempmatrix;
1891 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1892 pos = PRVM_G_VECTOR(OFS_PARM0);
1893 CL_FindNonSolidLocation(pos, pos2, 10);
1894 CL_ParticleExplosion(pos2);
1895 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1896 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1899 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1900 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1902 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1903 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1906 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1907 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1909 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1910 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1913 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1914 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1916 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1917 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1920 // #411 void(vector org, vector vel, float howmany) te_spark
1921 static void VM_CL_te_spark (prvm_prog_t *prog)
1925 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1927 pos = PRVM_G_VECTOR(OFS_PARM0);
1928 CL_FindNonSolidLocation(pos, pos2, 4);
1929 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1932 extern cvar_t cl_sound_ric_gunshot;
1933 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1934 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1939 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 4);
1943 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1944 if(cl_sound_ric_gunshot.integer >= 2)
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1957 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1958 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1963 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1965 pos = PRVM_G_VECTOR(OFS_PARM0);
1966 CL_FindNonSolidLocation(pos, pos2, 4);
1967 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1968 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1972 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1973 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1974 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1978 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1979 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1984 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1986 pos = PRVM_G_VECTOR(OFS_PARM0);
1987 CL_FindNonSolidLocation(pos, pos2, 4);
1988 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1989 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1993 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1994 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1995 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1999 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2000 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2006 pos = PRVM_G_VECTOR(OFS_PARM0);
2007 CL_FindNonSolidLocation(pos, pos2, 10);
2008 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2009 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2012 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2013 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2017 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2019 pos = PRVM_G_VECTOR(OFS_PARM0);
2020 CL_FindNonSolidLocation(pos, pos2, 10);
2021 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2025 static void VM_CL_te_customflash (prvm_prog_t *prog)
2029 matrix4x4_t tempmatrix;
2030 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2032 pos = PRVM_G_VECTOR(OFS_PARM0);
2033 CL_FindNonSolidLocation(pos, pos2, 4);
2034 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2035 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2038 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2039 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2044 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2046 pos = PRVM_G_VECTOR(OFS_PARM0);
2047 CL_FindNonSolidLocation(pos, pos2, 4);
2048 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2049 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2051 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2055 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2056 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2057 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2062 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2063 static void VM_CL_te_spike (prvm_prog_t *prog)
2068 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2070 pos = PRVM_G_VECTOR(OFS_PARM0);
2071 CL_FindNonSolidLocation(pos, pos2, 4);
2072 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2073 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2077 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2078 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2079 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2083 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2084 static void VM_CL_te_superspike (prvm_prog_t *prog)
2089 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2091 pos = PRVM_G_VECTOR(OFS_PARM0);
2092 CL_FindNonSolidLocation(pos, pos2, 4);
2093 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2094 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2098 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2099 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2100 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2104 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2105 static void VM_CL_te_explosion (prvm_prog_t *prog)
2109 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2111 pos = PRVM_G_VECTOR(OFS_PARM0);
2112 CL_FindNonSolidLocation(pos, pos2, 10);
2113 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2114 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2117 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2118 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2122 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2124 pos = PRVM_G_VECTOR(OFS_PARM0);
2125 CL_FindNonSolidLocation(pos, pos2, 10);
2126 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2127 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2130 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2135 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2137 pos = PRVM_G_VECTOR(OFS_PARM0);
2138 CL_FindNonSolidLocation(pos, pos2, 4);
2139 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2140 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2143 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2144 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2148 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2150 pos = PRVM_G_VECTOR(OFS_PARM0);
2151 CL_FindNonSolidLocation(pos, pos2, 4);
2152 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2153 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2156 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2157 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2159 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2160 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2163 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_teleport (prvm_prog_t *prog)
2166 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2167 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2170 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2175 matrix4x4_t tempmatrix;
2176 int colorStart, colorLength;
2177 unsigned char *tempcolor;
2178 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2180 pos = PRVM_G_VECTOR(OFS_PARM0);
2181 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2182 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2183 CL_FindNonSolidLocation(pos, pos2, 10);
2184 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2185 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2186 color[0] = tempcolor[0] * (2.0f / 255.0f);
2187 color[1] = tempcolor[1] * (2.0f / 255.0f);
2188 color[2] = tempcolor[2] * (2.0f / 255.0f);
2189 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2190 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2191 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2195 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2196 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2198 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2199 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2202 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2203 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2205 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2206 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2209 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2212 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2213 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2216 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2217 static void VM_CL_te_beam (prvm_prog_t *prog)
2219 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2220 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2223 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2224 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2228 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2230 pos = PRVM_G_VECTOR(OFS_PARM0);
2231 CL_FindNonSolidLocation(pos, pos2, 4);
2232 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2235 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2236 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2240 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2241 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2243 pos = PRVM_G_VECTOR(OFS_PARM0);
2244 CL_FindNonSolidLocation(pos, pos2, 4);
2245 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2249 // #443 void(entity e, entity tagentity, string tagname) setattachment
2250 static void VM_CL_setattachment (prvm_prog_t *prog)
2253 prvm_edict_t *tagentity;
2254 const char *tagname;
2258 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2260 e = PRVM_G_EDICT(OFS_PARM0);
2261 tagentity = PRVM_G_EDICT(OFS_PARM1);
2262 tagname = PRVM_G_STRING(OFS_PARM2);
2264 if (e == prog->edicts)
2266 VM_Warning(prog, "setattachment: can not modify world entity\n");
2269 if (e->priv.server->free)
2271 VM_Warning(prog, "setattachment: can not modify free entity\n");
2275 if (tagentity == NULL)
2276 tagentity = prog->edicts;
2279 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2281 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2282 model = CL_GetModelByIndex(modelindex);
2285 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2287 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2290 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2293 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2294 PRVM_clientedictfloat(e, tag_index) = tagindex;
2297 /////////////////////////////////////////
2298 // DP_MD3_TAGINFO extension coded by VorteX
2300 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2302 dp_model_t *model = CL_GetModelFromEdict(e);
2304 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2309 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2316 Matrix4x4_CreateIdentity(tag_localmatrix);
2319 && (model = CL_GetModelFromEdict(e))
2320 && model->animscenes)
2322 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2333 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2336 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2341 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2344 float pitchsign = 1;
2346 scale = PRVM_clientedictfloat(ent, scale);
2351 *out = r_refdef.view.matrix;
2352 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2358 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2359 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2360 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2361 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2362 Matrix4x4_FromVectors(out, forward, left, up, origin);
2366 pitchsign = CL_GetPitchSign(prog, ent);
2367 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2371 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2375 && (model = CL_GetModelFromEdict(ent))
2376 && model->animscenes)
2378 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2379 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2380 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2381 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2383 *out = identitymatrix;
2387 // Warnings/errors code:
2388 // 0 - normal (everything all-right)
2391 // 3 - null or non-precached model
2392 // 4 - no tags with requested index
2393 // 5 - runaway loop at attachment chain
2394 extern cvar_t cl_bob;
2395 extern cvar_t cl_bobcycle;
2396 extern cvar_t cl_bobup;
2397 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2401 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2404 *out = identitymatrix; // warnings and errors return identical matrix
2406 if (ent == prog->edicts)
2408 if (ent->priv.server->free)
2411 model = CL_GetModelFromEdict(ent);
2415 tagmatrix = identitymatrix;
2419 if(attachloop >= 256)
2421 // apply transformation by child's tagindex on parent entity and then
2422 // by parent entity itself
2423 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2424 if(ret && attachloop == 0)
2426 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2427 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2428 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2429 // next iteration we process the parent entity
2430 if (PRVM_clientedictedict(ent, tag_entity))
2432 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2433 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2440 // RENDER_VIEWMODEL magic
2441 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2443 Matrix4x4_Copy(&tagmatrix, out);
2445 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2446 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2449 // Cl_bob, ported from rendering code
2450 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2453 // LordHavoc: this code is *weird*, but not replacable (I think it
2454 // should be done in QC on the server, but oh well, quake is quake)
2455 // LordHavoc: figured out bobup: the time at which the sin is at 180
2456 // degrees (which allows lengthening or squishing the peak or valley)
2457 cycle = cl.time/cl_bobcycle.value;
2458 cycle -= (int)cycle;
2459 if (cycle < cl_bobup.value)
2460 cycle = sin(M_PI * cycle / cl_bobup.value);
2462 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2463 // bob is proportional to velocity in the xy plane
2464 // (don't count Z, or jumping messes it up)
2465 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2466 bob = bob*0.3 + bob*0.7*cycle;
2467 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2474 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2475 static void VM_CL_gettagindex (prvm_prog_t *prog)
2478 const char *tag_name;
2481 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2483 ent = PRVM_G_EDICT(OFS_PARM0);
2484 tag_name = PRVM_G_STRING(OFS_PARM1);
2485 if (ent == prog->edicts)
2487 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2490 if (ent->priv.server->free)
2492 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2497 if (!CL_GetModelFromEdict(ent))
2498 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2501 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2503 if(developer_extra.integer)
2504 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2506 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2509 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2510 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2514 matrix4x4_t tag_matrix;
2515 matrix4x4_t tag_localmatrix;
2517 const char *tagname;
2519 vec3_t fo, le, up, trans;
2520 const dp_model_t *model;
2522 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2524 e = PRVM_G_EDICT(OFS_PARM0);
2525 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2526 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2527 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2528 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2529 model = CL_GetModelFromEdict(e);
2530 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2531 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2532 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2533 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2534 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2536 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2537 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2538 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2539 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2540 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2541 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2546 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2549 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2552 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2555 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2558 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2563 //============================================================================
2565 //====================
2566 // DP_CSQC_SPAWNPARTICLE
2567 // a QC hook to engine's CL_NewParticle
2568 //====================
2570 // particle theme struct
2571 typedef struct vmparticletheme_s
2573 unsigned short typeindex;
2574 qboolean initialized;
2576 porientation_t orientation;
2587 float liquidfriction;
2589 float velocityjitter;
2590 qboolean qualityreduction;
2599 float delaycollision;
2605 typedef struct vmparticlespawner_s
2608 qboolean initialized;
2610 vmparticletheme_t *themes;
2613 float *particle_type;
2614 float *particle_blendmode;
2615 float *particle_orientation;
2616 float *particle_color1;
2617 float *particle_color2;
2618 float *particle_tex;
2619 float *particle_size;
2620 float *particle_sizeincrease;
2621 float *particle_alpha;
2622 float *particle_alphafade;
2623 float *particle_time;
2624 float *particle_gravity;
2625 float *particle_bounce;
2626 float *particle_airfriction;
2627 float *particle_liquidfriction;
2628 float *particle_originjitter;
2629 float *particle_velocityjitter;
2630 float *particle_qualityreduction;
2631 float *particle_stretch;
2632 float *particle_staincolor1;
2633 float *particle_staincolor2;
2634 float *particle_stainalpha;
2635 float *particle_stainsize;
2636 float *particle_staintex;
2637 float *particle_delayspawn;
2638 float *particle_delaycollision;
2639 float *particle_angle;
2640 float *particle_spin;
2641 }vmparticlespawner_t;
2643 vmparticlespawner_t vmpartspawner;
2645 // TODO: automatic max_themes grow
2646 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2648 // bound max themes to not be an insane value
2651 if (maxthemes > 2048)
2653 // allocate and set up structure
2654 if (vmpartspawner.initialized) // reallocate
2656 Mem_FreePool(&vmpartspawner.pool);
2657 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2659 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2660 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2661 vmpartspawner.max_themes = maxthemes;
2662 vmpartspawner.initialized = true;
2663 vmpartspawner.verified = true;
2664 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2665 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2666 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2667 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2668 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2669 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2670 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2671 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2672 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2673 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2674 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2675 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2676 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2677 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2678 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2679 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2680 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2681 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2682 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2683 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2684 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2685 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2686 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2687 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2688 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2689 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2690 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2691 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2692 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2693 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2695 #undef getglobalvector
2698 // reset particle theme to default values
2699 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2701 theme->initialized = true;
2702 theme->typeindex = pt_static;
2703 theme->blendmode = PBLEND_ADD;
2704 theme->orientation = PARTICLE_BILLBOARD;
2705 theme->color1 = 0x808080;
2706 theme->color2 = 0xFFFFFF;
2709 theme->sizeincrease = 0;
2711 theme->alphafade = 512;
2712 theme->gravity = 0.0f;
2713 theme->bounce = 0.0f;
2714 theme->airfriction = 1.0f;
2715 theme->liquidfriction = 4.0f;
2716 theme->originjitter = 0.0f;
2717 theme->velocityjitter = 0.0f;
2718 theme->qualityreduction = false;
2719 theme->lifetime = 4;
2721 theme->staincolor1 = -1;
2722 theme->staincolor2 = -1;
2723 theme->staintex = -1;
2724 theme->delayspawn = 0.0f;
2725 theme->delaycollision = 0.0f;
2726 theme->angle = 0.0f;
2730 // particle theme -> QC globals
2731 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2733 *vmpartspawner.particle_type = theme->typeindex;
2734 *vmpartspawner.particle_blendmode = theme->blendmode;
2735 *vmpartspawner.particle_orientation = theme->orientation;
2736 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2737 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2738 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2739 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2740 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2741 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2742 *vmpartspawner.particle_tex = (float)theme->tex;
2743 *vmpartspawner.particle_size = theme->size;
2744 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2745 *vmpartspawner.particle_alpha = theme->alpha/256;
2746 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2747 *vmpartspawner.particle_time = theme->lifetime;
2748 *vmpartspawner.particle_gravity = theme->gravity;
2749 *vmpartspawner.particle_bounce = theme->bounce;
2750 *vmpartspawner.particle_airfriction = theme->airfriction;
2751 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2752 *vmpartspawner.particle_originjitter = theme->originjitter;
2753 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2754 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2755 *vmpartspawner.particle_stretch = theme->stretch;
2756 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2757 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2758 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2759 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2760 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2761 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2762 *vmpartspawner.particle_staintex = (float)theme->staintex;
2763 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2764 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2765 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2766 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2767 *vmpartspawner.particle_angle = theme->angle;
2768 *vmpartspawner.particle_spin = theme->spin;
2771 // QC globals -> particle theme
2772 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2774 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2775 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2776 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2777 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2778 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2779 theme->tex = (int)*vmpartspawner.particle_tex;
2780 theme->size = *vmpartspawner.particle_size;
2781 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2782 theme->alpha = *vmpartspawner.particle_alpha*256;
2783 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2784 theme->lifetime = *vmpartspawner.particle_time;
2785 theme->gravity = *vmpartspawner.particle_gravity;
2786 theme->bounce = *vmpartspawner.particle_bounce;
2787 theme->airfriction = *vmpartspawner.particle_airfriction;
2788 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2789 theme->originjitter = *vmpartspawner.particle_originjitter;
2790 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2791 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2792 theme->stretch = *vmpartspawner.particle_stretch;
2793 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2794 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2795 theme->staintex =(int)*vmpartspawner.particle_staintex;
2796 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2797 theme->stainsize = *vmpartspawner.particle_stainsize;
2798 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2799 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2800 theme->angle = *vmpartspawner.particle_angle;
2801 theme->spin = *vmpartspawner.particle_spin;
2804 // init particle spawner interface
2805 // # float(float max_themes) initparticlespawner
2806 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2808 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2809 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2810 vmpartspawner.themes[0].initialized = true;
2811 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2812 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2815 // void() resetparticle
2816 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2818 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2819 if (vmpartspawner.verified == false)
2821 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2824 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2827 // void(float themenum) particletheme
2828 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2832 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2833 if (vmpartspawner.verified == false)
2835 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2838 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2839 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2841 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2842 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2845 if (vmpartspawner.themes[themenum].initialized == false)
2847 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2848 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2851 // load particle theme into globals
2852 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2855 // float() saveparticletheme
2856 // void(float themenum) updateparticletheme
2857 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2861 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2862 if (vmpartspawner.verified == false)
2864 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2867 // allocate new theme, save it and return
2870 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2871 if (vmpartspawner.themes[themenum].initialized == false)
2873 if (themenum >= vmpartspawner.max_themes)
2875 if (vmpartspawner.max_themes == 2048)
2876 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2878 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2879 PRVM_G_FLOAT(OFS_RETURN) = -1;
2882 vmpartspawner.themes[themenum].initialized = true;
2883 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2884 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2887 // update existing theme
2888 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2889 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2891 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2894 vmpartspawner.themes[themenum].initialized = true;
2895 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2898 // void(float themenum) freeparticletheme
2899 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2903 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2904 if (vmpartspawner.verified == false)
2906 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2909 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2911 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2913 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2916 if (vmpartspawner.themes[themenum].initialized == false)
2918 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2919 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2923 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2924 vmpartspawner.themes[themenum].initialized = false;
2927 // float(vector org, vector dir, [float theme]) particle
2928 // returns 0 if failed, 1 if succesful
2929 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2932 vmparticletheme_t *theme;
2936 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2937 if (vmpartspawner.verified == false)
2939 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2940 PRVM_G_FLOAT(OFS_RETURN) = 0;
2943 org = PRVM_G_VECTOR(OFS_PARM0);
2944 dir = PRVM_G_VECTOR(OFS_PARM1);
2946 if (prog->argc < 3) // global-set particle
2948 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2951 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 if (*vmpartspawner.particle_delayspawn)
2955 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2956 //if (*vmpartspawner.particle_delaycollision)
2957 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2959 else // quick themed particle
2961 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2962 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2964 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2965 PRVM_G_FLOAT(OFS_RETURN) = 0;
2968 theme = &vmpartspawner.themes[themenum];
2969 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2972 PRVM_G_FLOAT(OFS_RETURN) = 0;
2975 if (theme->delayspawn)
2976 part->delayedspawn = cl.time + theme->delayspawn;
2977 //if (theme->delaycollision)
2978 // part->delayedcollisions = cl.time + theme->delaycollision;
2980 PRVM_G_FLOAT(OFS_RETURN) = 1;
2983 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2984 // returns 0 if failed, 1 if success
2985 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2988 vmparticletheme_t *theme;
2992 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2993 if (vmpartspawner.verified == false)
2995 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2996 PRVM_G_FLOAT(OFS_RETURN) = 0;
2999 org = PRVM_G_VECTOR(OFS_PARM0);
3000 dir = PRVM_G_VECTOR(OFS_PARM1);
3001 if (prog->argc < 5) // global-set particle
3002 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
3003 else // themed particle
3005 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3006 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3008 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3009 PRVM_G_FLOAT(OFS_RETURN) = 0;
3012 theme = &vmpartspawner.themes[themenum];
3013 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
3017 PRVM_G_FLOAT(OFS_RETURN) = 0;
3020 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3021 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3022 PRVM_G_FLOAT(OFS_RETURN) = 0;
3025 //====================
3026 //CSQC engine entities query
3027 //====================
3029 // float(float entitynum, float whatfld) getentity;
3030 // vector(float entitynum, float whatfld) getentityvec;
3031 // querying engine-drawn entity
3032 // VorteX: currently it's only tested with whatfld = 1..7
3033 static void VM_CL_GetEntity (prvm_prog_t *prog)
3035 int entnum, fieldnum;
3036 float org[3], v1[3], v2[3];
3037 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3039 entnum = PRVM_G_FLOAT(OFS_PARM0);
3040 if (entnum < 0 || entnum >= cl.num_entities)
3042 PRVM_G_FLOAT(OFS_RETURN) = 0;
3045 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3048 case 0: // active state
3049 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3052 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3055 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3058 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3061 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3064 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3066 case 6: // origin + v_forward, v_right, v_up
3067 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3070 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3073 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3075 case 9: // pants colormod
3076 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3078 case 10: // shirt colormod
3079 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3082 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3085 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3088 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3091 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3092 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3095 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3096 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3099 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3102 PRVM_G_FLOAT(OFS_RETURN) = 0;
3107 //====================
3108 //QC POLYGON functions
3109 //====================
3111 //#304 void() renderscene (EXT_CSQC)
3112 // moved that here to reset the polygons,
3113 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3115 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3117 double t = Sys_DirtyTime();
3118 vmpolygons_t *polys = &prog->vmpolygons;
3119 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3122 if(r_refdef.view.ismain)
3124 // set the main view
3125 csqc_main_r_refdef_view = r_refdef.view;
3127 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3128 r_refdef.view.ismain = false;
3129 csqc_original_r_refdef_view.ismain = false;
3132 // we need to update any RENDER_VIEWMODEL entities at this point because
3133 // csqc supplies its own view matrix
3134 CL_UpdateViewEntities();
3139 polys->num_vertices = polys->num_triangles = 0;
3141 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3142 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3143 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3146 static void VM_ResizePolygons(vmpolygons_t *polys)
3148 float *oldvertex3f = polys->data_vertex3f;
3149 float *oldcolor4f = polys->data_color4f;
3150 float *oldtexcoord2f = polys->data_texcoord2f;
3151 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3152 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3153 polys->max_vertices = min(polys->max_triangles*3, 65536);
3154 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3155 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3156 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3157 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3158 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3159 if (polys->num_vertices)
3161 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3162 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3163 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3165 if (polys->num_triangles)
3167 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3168 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3171 Mem_Free(oldvertex3f);
3173 Mem_Free(oldcolor4f);
3175 Mem_Free(oldtexcoord2f);
3177 Mem_Free(oldtriangles);
3178 if (oldsortedelement3s)
3179 Mem_Free(oldsortedelement3s);
3182 static void VM_InitPolygons (vmpolygons_t* polys)
3184 memset(polys, 0, sizeof(*polys));
3185 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3186 polys->max_triangles = 1024;
3187 VM_ResizePolygons(polys);
3188 polys->initialized = true;
3191 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3193 int surfacelistindex;
3194 vmpolygons_t *polys = (vmpolygons_t *)ent;
3195 // R_Mesh_ResetTextureState();
3196 R_EntityMatrix(&identitymatrix);
3197 GL_CullFace(GL_NONE);
3198 GL_DepthTest(true); // polys in 3D space shall always have depth test
3199 GL_DepthRange(0, 1);
3200 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3202 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3204 int numtriangles = 0;
3205 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3206 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3207 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3208 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3210 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3212 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3214 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3217 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3221 static void VMPolygons_Store(vmpolygons_t *polys)
3226 // detect if we have alpha
3227 hasalpha = polys->begin_texture_hasalpha;
3228 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3229 if(polys->begin_color[i][3] < 1)
3232 if (polys->begin_draw2d)
3234 // draw the polygon as 2D immediately
3235 drawqueuemesh_t mesh;
3236 mesh.texture = polys->begin_texture;
3237 mesh.num_vertices = polys->begin_vertices;
3238 mesh.num_triangles = polys->begin_vertices-2;
3239 mesh.data_element3i = polygonelement3i;
3240 mesh.data_element3s = polygonelement3s;
3241 mesh.data_vertex3f = polys->begin_vertex[0];
3242 mesh.data_color4f = polys->begin_color[0];
3243 mesh.data_texcoord2f = polys->begin_texcoord[0];
3244 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3248 // queue the polygon as 3D for sorted transparent rendering later
3250 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3252 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3253 polys->max_triangles *= 2;
3254 VM_ResizePolygons(polys);
3256 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3258 // needle in a haystack!
3259 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3260 // that also caused it to not render the first polygon that is added
3262 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3263 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3264 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3265 for (i = 0;i < polys->begin_vertices-2;i++)
3267 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3268 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3269 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3270 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3271 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3272 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3273 polys->num_triangles++;
3275 polys->num_vertices += polys->begin_vertices;
3278 polys->begin_active = false;
3281 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3282 // LordHavoc: agreed, this is a mess
3283 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3286 vmpolygons_t *polys = &prog->vmpolygons;
3289 // only add polygons of the currently active prog to the queue - if there is none, we're done
3293 if (!polys->num_triangles)
3296 for (i = 0;i < polys->num_triangles;i++)
3298 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3299 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3302 /*polys->num_triangles = 0; // now done after rendering the scene,
3303 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3306 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3307 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3309 const char *picname;
3311 vmpolygons_t *polys = &prog->vmpolygons;
3314 // TODO instead of using skinframes here (which provides the benefit of
3315 // better management of flags, and is more suited for 3D rendering), what
3316 // about supporting Q3 shaders?
3318 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3320 if (!polys->initialized)
3321 VM_InitPolygons(polys);
3322 if (polys->begin_active)
3324 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3327 picname = PRVM_G_STRING(OFS_PARM0);
3333 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3338 sf = R_SkinFrame_FindNextByName(sf, picname);
3340 while(sf && sf->textureflags != tf);
3342 if(!sf || !sf->base)
3343 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3346 R_SkinFrame_MarkUsed(sf);
3349 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3350 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3351 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3352 polys->begin_vertices = 0;
3353 polys->begin_active = true;
3354 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3357 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3358 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3360 vmpolygons_t *polys = &prog->vmpolygons;
3362 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3364 if (!polys->begin_active)
3366 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3370 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3372 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3376 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3377 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3378 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3379 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3380 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3381 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3382 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3383 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3384 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3385 polys->begin_vertices++;
3388 //void() R_EndPolygon
3389 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3391 vmpolygons_t *polys = &prog->vmpolygons;
3393 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3394 if (!polys->begin_active)
3396 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3399 polys->begin_active = false;
3400 if (polys->begin_vertices >= 3)
3401 VMPolygons_Store(polys);
3403 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3406 static vmpolygons_t debugPolys;
3408 void Debug_PolygonBegin(const char *picname, int drawflag)
3410 if(!debugPolys.initialized)
3411 VM_InitPolygons(&debugPolys);
3412 if(debugPolys.begin_active)
3414 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3417 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3418 debugPolys.begin_drawflag = drawflag;
3419 debugPolys.begin_vertices = 0;
3420 debugPolys.begin_active = true;
3423 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3425 if(!debugPolys.begin_active)
3427 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3431 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3433 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3437 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3438 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3439 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3440 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3441 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3442 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3443 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3444 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3445 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3446 debugPolys.begin_vertices++;
3449 void Debug_PolygonEnd(void)
3451 if (!debugPolys.begin_active)
3453 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3456 debugPolys.begin_active = false;
3457 if (debugPolys.begin_vertices >= 3)
3458 VMPolygons_Store(&debugPolys);
3460 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3467 Returns false if any part of the bottom of the entity is off an edge that
3472 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3474 prvm_prog_t *prog = CLVM_prog;
3475 vec3_t mins, maxs, start, stop;
3480 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3481 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3483 // if all of the points under the corners are solid world, don't bother
3484 // with the tougher checks
3485 // the corners must be within 16 of the midpoint
3486 start[2] = mins[2] - 1;
3487 for (x=0 ; x<=1 ; x++)
3488 for (y=0 ; y<=1 ; y++)
3490 start[0] = x ? maxs[0] : mins[0];
3491 start[1] = y ? maxs[1] : mins[1];
3492 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3496 return true; // we got out easy
3500 // check it for real...
3504 // the midpoint must be within 16 of the bottom
3505 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3506 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3507 stop[2] = start[2] - 2*sv_stepheight.value;
3508 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3510 if (trace.fraction == 1.0)
3512 mid = bottom = trace.endpos[2];
3514 // the corners must be within 16 of the midpoint
3515 for (x=0 ; x<=1 ; x++)
3516 for (y=0 ; y<=1 ; y++)
3518 start[0] = stop[0] = x ? maxs[0] : mins[0];
3519 start[1] = stop[1] = y ? maxs[1] : mins[1];
3521 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3523 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3524 bottom = trace.endpos[2];
3525 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3536 Called by monster program code.
3537 The move will be adjusted for slopes and stairs, but if the move isn't
3538 possible, no move is done and false is returned
3541 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3543 prvm_prog_t *prog = CLVM_prog;
3545 vec3_t oldorg, neworg, end, traceendpos;
3548 prvm_edict_t *enemy;
3551 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3552 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3554 // flying monsters don't step up
3555 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3557 // try one move with vertical motion, then one without
3558 for (i=0 ; i<2 ; i++)
3560 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3561 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3562 if (i == 0 && enemy != prog->edicts)
3564 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3570 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3572 CL_VM_SetTraceGlobals(prog, &trace, svent);
3574 if (trace.fraction == 1)
3576 VectorCopy(trace.endpos, traceendpos);
3577 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3578 return false; // swim monster left water
3580 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3586 if (enemy == prog->edicts)
3593 // push down from a step height above the wished position
3594 neworg[2] += sv_stepheight.value;
3595 VectorCopy (neworg, end);
3596 end[2] -= sv_stepheight.value*2;
3598 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3600 CL_VM_SetTraceGlobals(prog, &trace, svent);
3602 if (trace.startsolid)
3604 neworg[2] -= sv_stepheight.value;
3605 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3607 CL_VM_SetTraceGlobals(prog, &trace, svent);
3608 if (trace.startsolid)
3611 if (trace.fraction == 1)
3613 // if monster had the ground pulled out, go ahead and fall
3614 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3616 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3619 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3623 return false; // walked off an edge
3626 // check point traces down for dangling corners
3627 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3629 if (!CL_CheckBottom (ent))
3631 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3632 { // entity had floor mostly pulled out from underneath it
3633 // and is trying to correct
3638 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3642 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3643 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3645 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3657 float(float yaw, float dist[, settrace]) walkmove
3660 static void VM_CL_walkmove (prvm_prog_t *prog)
3669 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3671 // assume failure if it returns early
3672 PRVM_G_FLOAT(OFS_RETURN) = 0;
3674 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3675 if (ent == prog->edicts)
3677 VM_Warning(prog, "walkmove: can not modify world entity\n");
3680 if (ent->priv.server->free)
3682 VM_Warning(prog, "walkmove: can not modify free entity\n");
3685 yaw = PRVM_G_FLOAT(OFS_PARM0);
3686 dist = PRVM_G_FLOAT(OFS_PARM1);
3687 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3689 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3692 yaw = yaw*M_PI*2 / 360;
3694 move[0] = cos(yaw)*dist;
3695 move[1] = sin(yaw)*dist;
3698 // save program state, because CL_movestep may call other progs
3699 oldf = prog->xfunction;
3700 oldself = PRVM_clientglobaledict(self);
3702 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3705 // restore program state
3706 prog->xfunction = oldf;
3707 PRVM_clientglobaledict(self) = oldself;
3714 string(string key) serverkey
3717 static void VM_CL_serverkey(prvm_prog_t *prog)
3719 char string[VM_STRINGTEMP_LENGTH];
3720 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3721 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3722 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3729 Checks if an entity is in a point's PVS.
3730 Should be fast but can be inexact.
3732 float checkpvs(vector viewpos, entity viewee) = #240;
3735 static void VM_CL_checkpvs (prvm_prog_t *prog)
3738 prvm_edict_t *viewee;
3744 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3747 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3748 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3749 viewee = PRVM_G_EDICT(OFS_PARM1);
3751 if(viewee->priv.required->free)
3753 VM_Warning(prog, "checkpvs: can not check free entity\n");
3754 PRVM_G_FLOAT(OFS_RETURN) = 4;
3758 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3759 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3762 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3764 // no PVS support on this worldmodel... darn
3765 PRVM_G_FLOAT(OFS_RETURN) = 3;
3768 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3771 // viewpos isn't in any PVS... darn
3772 PRVM_G_FLOAT(OFS_RETURN) = 2;
3775 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3777 // using fat PVS like FTEQW does (slow)
3778 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3780 // no PVS support on this worldmodel... darn
3781 PRVM_G_FLOAT(OFS_RETURN) = 3;
3784 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3787 // viewpos isn't in any PVS... darn
3788 PRVM_G_FLOAT(OFS_RETURN) = 2;
3791 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3795 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3796 static void VM_CL_skel_create(prvm_prog_t *prog)
3798 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3799 dp_model_t *model = CL_GetModelByIndex(modelindex);
3800 skeleton_t *skeleton;
3802 PRVM_G_FLOAT(OFS_RETURN) = 0;
3803 if (!model || !model->num_bones)
3805 for (i = 0;i < MAX_EDICTS;i++)
3806 if (!prog->skeletons[i])
3808 if (i == MAX_EDICTS)
3810 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3811 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3812 skeleton->model = model;
3813 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3814 // initialize to identity matrices
3815 for (i = 0;i < skeleton->model->num_bones;i++)
3816 skeleton->relativetransforms[i] = identitymatrix;
3819 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3820 static void VM_CL_skel_build(prvm_prog_t *prog)
3822 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 skeleton_t *skeleton;
3824 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3825 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3826 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3827 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3828 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3829 dp_model_t *model = CL_GetModelByIndex(modelindex);
3834 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3835 frameblend_t frameblend[MAX_FRAMEBLENDS];
3836 matrix4x4_t blendedmatrix;
3838 PRVM_G_FLOAT(OFS_RETURN) = 0;
3839 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3841 firstbone = max(0, firstbone);
3842 lastbone = min(lastbone, model->num_bones - 1);
3843 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3844 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3845 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3846 blendfrac = 1.0f - retainfrac;
3847 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3848 frameblend[numblends].lerp *= blendfrac;
3849 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3851 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3852 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3853 for (blendindex = 0;blendindex < numblends;blendindex++)
3855 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3856 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3858 skeleton->relativetransforms[bonenum] = blendedmatrix;
3860 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3863 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3864 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3866 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3867 skeleton_t *skeleton;
3868 PRVM_G_FLOAT(OFS_RETURN) = 0;
3869 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3871 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3874 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3875 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3877 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3878 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3879 skeleton_t *skeleton;
3880 PRVM_G_INT(OFS_RETURN) = 0;
3881 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3883 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3885 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3888 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3889 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3891 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3892 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3893 skeleton_t *skeleton;
3894 PRVM_G_FLOAT(OFS_RETURN) = 0;
3895 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3897 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3899 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3902 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3903 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3905 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3906 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3907 skeleton_t *skeleton;
3908 PRVM_G_FLOAT(OFS_RETURN) = 0;
3909 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3911 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3914 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3915 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3917 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3918 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3919 skeleton_t *skeleton;
3921 vec3_t forward, left, up, origin;
3922 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3923 VectorClear(PRVM_clientglobalvector(v_forward));
3924 VectorClear(PRVM_clientglobalvector(v_right));
3925 VectorClear(PRVM_clientglobalvector(v_up));
3926 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3928 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3930 matrix = skeleton->relativetransforms[bonenum];
3931 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3932 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3933 VectorNegate(left, PRVM_clientglobalvector(v_right));
3934 VectorCopy(up, PRVM_clientglobalvector(v_up));
3935 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3938 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3939 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3941 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3942 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3943 skeleton_t *skeleton;
3946 vec3_t forward, left, up, origin;
3947 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3948 VectorClear(PRVM_clientglobalvector(v_forward));
3949 VectorClear(PRVM_clientglobalvector(v_right));
3950 VectorClear(PRVM_clientglobalvector(v_up));
3951 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3953 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3955 matrix = skeleton->relativetransforms[bonenum];
3956 // convert to absolute
3957 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3960 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3962 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3963 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3964 VectorNegate(left, PRVM_clientglobalvector(v_right));
3965 VectorCopy(up, PRVM_clientglobalvector(v_up));
3966 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3969 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3970 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3972 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3973 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3974 vec3_t forward, left, up, origin;
3975 skeleton_t *skeleton;
3977 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3979 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3981 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3982 VectorNegate(PRVM_clientglobalvector(v_right), left);
3983 VectorCopy(PRVM_clientglobalvector(v_up), up);
3984 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3985 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3986 skeleton->relativetransforms[bonenum] = matrix;
3989 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3990 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3992 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3994 vec3_t forward, left, up, origin;
3995 skeleton_t *skeleton;
3998 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4000 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4002 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4003 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4004 VectorNegate(PRVM_clientglobalvector(v_right), left);
4005 VectorCopy(PRVM_clientglobalvector(v_up), up);
4006 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4007 temp = skeleton->relativetransforms[bonenum];
4008 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4011 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4012 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4014 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4015 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4016 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4018 vec3_t forward, left, up, origin;
4019 skeleton_t *skeleton;
4022 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4024 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4025 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4026 VectorNegate(PRVM_clientglobalvector(v_right), left);
4027 VectorCopy(PRVM_clientglobalvector(v_up), up);
4028 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4029 firstbone = max(0, firstbone);
4030 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4031 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4033 temp = skeleton->relativetransforms[bonenum];
4034 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4038 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4039 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4041 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4042 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4043 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4044 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4046 skeleton_t *skeletondst;
4047 skeleton_t *skeletonsrc;
4048 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4050 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4052 firstbone = max(0, firstbone);
4053 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4054 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4055 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4056 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4059 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4060 static void VM_CL_skel_delete(prvm_prog_t *prog)
4062 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4063 skeleton_t *skeleton;
4064 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4067 prog->skeletons[skeletonindex] = NULL;
4070 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4071 static void VM_CL_frameforname(prvm_prog_t *prog)
4073 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4074 dp_model_t *model = CL_GetModelByIndex(modelindex);
4075 const char *name = PRVM_G_STRING(OFS_PARM1);
4077 PRVM_G_FLOAT(OFS_RETURN) = -1;
4078 if (!model || !model->animscenes)
4080 for (i = 0;i < model->numframes;i++)
4082 if (!strcasecmp(model->animscenes[i].name, name))
4084 PRVM_G_FLOAT(OFS_RETURN) = i;
4090 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4091 static void VM_CL_frameduration(prvm_prog_t *prog)
4093 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4094 dp_model_t *model = CL_GetModelByIndex(modelindex);
4095 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4096 PRVM_G_FLOAT(OFS_RETURN) = 0;
4097 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4099 if (model->animscenes[framenum].framerate)
4100 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4103 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4106 * Obscure builtin used by GAME_XONOTIC.
4108 * Edits the input history of cl_movement by rotating all move commands
4109 * currently in the queue using the given transform.
4111 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4112 * v_angle-like (non-inverted) euler angles that perform the rotation
4113 * of the space that is to be done.
4115 * This is meant to be used as a fixangle replacement after passing
4116 * through a warpzone/portal: the client is told about the warp transform,
4117 * and calls this function in the same frame as the one on which the
4118 * client's origin got changed by the serverside teleport. Then this code
4119 * transforms the pre-warp input (which matches the empty space behind
4120 * the warp plane) into post-warp input (which matches the target area
4121 * of the warp). Also, at the same time, the client has to use
4122 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4124 * This together allows warpzone motion to be perfectly predicted by
4127 * Furthermore, for perfect warpzone behaviour, the server side also
4128 * has to detect input the client sent before it received the origin
4129 * update, but after the warp occurred on the server, and has to adjust
4130 * input appropriately.
4133 vec3_t v = {0, 0, 0};
4135 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4136 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4137 Matrix4x4_FromVectors(&m, x, y, z, v);
4141 // #358 void(string cubemapname) loadcubemap
4142 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4146 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4147 name = PRVM_G_STRING(OFS_PARM0);
4151 #define REFDEFFLAG_TELEPORTED 1
4152 #define REFDEFFLAG_JUMPING 2
4153 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4155 matrix4x4_t entrendermatrix;
4156 vec3_t clviewangles;
4157 qboolean teleported;
4158 qboolean clonground;
4160 float clstatsviewheight;
4164 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4165 ent = PRVM_G_EDICT(OFS_PARM0);
4166 flags = PRVM_G_FLOAT(OFS_PARM1);
4168 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4169 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4171 VectorCopy(cl.csqc_viewangles, clviewangles);
4172 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4173 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4174 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4175 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4177 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
4179 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4180 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4181 CSQC_R_RecalcView();
4184 //============================================================================
4186 // To create a almost working builtin file from this replace:
4187 // "^NULL.*" with ""
4188 // "^{.*//.*}:Wh\(.*\)" with "\1"
4190 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4191 // "\n\n+" with "\n\n"
4193 prvm_builtin_t vm_cl_builtins[] = {
4194 NULL, // #0 NULL function (not callable) (QUAKE)
4195 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4196 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4197 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4198 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4199 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4200 VM_break, // #6 void() break (QUAKE)
4201 VM_random, // #7 float() random (QUAKE)
4202 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4203 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4204 VM_error, // #10 void(string e) error (QUAKE)
4205 VM_objerror, // #11 void(string e) objerror (QUAKE)
4206 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4207 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4208 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4209 VM_remove, // #15 void(entity e) remove (QUAKE)
4210 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4211 NULL, // #17 entity() checkclient (QUAKE)
4212 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4213 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4214 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4215 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4216 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4217 NULL, // #23 void(string s, ...) bprint (QUAKE)
4218 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4219 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4220 VM_ftos, // #26 string(float f) ftos (QUAKE)
4221 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4222 VM_coredump, // #28 void() coredump (QUAKE)
4223 VM_traceon, // #29 void() traceon (QUAKE)
4224 VM_traceoff, // #30 void() traceoff (QUAKE)
4225 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4226 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4227 NULL, // #33 (QUAKE)
4228 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4229 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4230 VM_rint, // #36 float(float v) rint (QUAKE)
4231 VM_floor, // #37 float(float v) floor (QUAKE)
4232 VM_ceil, // #38 float(float v) ceil (QUAKE)
4233 NULL, // #39 (QUAKE)
4234 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4235 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4236 NULL, // #42 (QUAKE)
4237 VM_fabs, // #43 float(float f) fabs (QUAKE)
4238 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4239 VM_cvar, // #45 float(string s) cvar (QUAKE)
4240 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4241 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4242 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4243 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4244 NULL, // #50 (QUAKE)
4245 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4246 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4247 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4248 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4249 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4250 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4251 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4252 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4253 NULL, // #59 (QUAKE)
4254 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4255 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4256 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4257 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4258 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4259 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4260 NULL, // #66 (QUAKE)
4261 NULL, // #67 void(float step) movetogoal (QUAKE)
4262 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4263 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4264 NULL, // #70 void(string s) changelevel (QUAKE)
4265 NULL, // #71 (QUAKE)
4266 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4267 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4268 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4269 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4270 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4271 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4272 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4273 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4274 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4275 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4276 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4277 NULL, // #83 (QUAKE)
4278 NULL, // #84 (QUAKE)
4279 NULL, // #85 (QUAKE)
4280 NULL, // #86 (QUAKE)
4281 NULL, // #87 (QUAKE)
4282 NULL, // #88 (QUAKE)
4283 NULL, // #89 (QUAKE)
4284 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4285 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4286 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4287 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4288 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4289 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4290 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4291 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4292 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4293 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4294 // FrikaC and Telejano range #100-#199
4305 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4306 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4307 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4308 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4309 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4310 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4311 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4312 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4313 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4314 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4395 // FTEQW range #200-#299
4414 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4417 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4418 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4419 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4420 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4421 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4422 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4423 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4424 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4425 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4426 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4428 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4436 VM_CL_checkpvs, // #240
4459 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4460 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4461 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4462 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4463 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4464 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4465 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4466 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4467 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4468 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4469 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4470 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4471 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4472 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4473 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4496 // CSQC range #300-#399
4497 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4498 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4499 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4500 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4501 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4502 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4503 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4504 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4505 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4506 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4507 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4508 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4512 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4513 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4514 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4515 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4516 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4517 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4518 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4519 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4520 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4521 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4522 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4523 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4524 VM_stringwidth, // #327 // FIXME is this okay?
4525 VM_drawsubpic, // #328 // FIXME is this okay?
4526 VM_drawrotpic, // #329 // FIXME is this okay?
4527 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4528 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4529 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4530 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4531 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4532 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4533 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4534 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4535 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4536 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4537 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4538 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4539 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4540 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4541 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4542 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4543 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4544 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4545 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4546 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4547 VM_isserver, // #350 float() isserver (EXT_CSQC)
4548 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4549 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4550 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4551 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4552 VM_CL_videoplaying, // #355
4553 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4554 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4555 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4557 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4558 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4559 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4560 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4561 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4562 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4563 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4564 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4597 // LordHavoc's range #400-#499
4598 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4599 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4600 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4601 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4602 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4603 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4604 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4605 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4606 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4607 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4608 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4609 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4610 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4611 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4612 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4613 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4614 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4615 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4616 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4617 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4618 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4619 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4620 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4621 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4622 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4623 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4624 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4625 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4626 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4627 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4628 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4629 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4630 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4631 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4632 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4633 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4634 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4635 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4636 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4637 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4638 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4639 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4640 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4641 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4642 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4643 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4644 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4645 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4646 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4647 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4648 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4649 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4650 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4651 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4652 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4653 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4654 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4655 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4657 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4658 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4659 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4660 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4661 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4662 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4663 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4664 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4665 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4666 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4667 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4668 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4669 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4670 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4671 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4672 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4673 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4674 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4675 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4676 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4677 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4678 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4679 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4680 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4681 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4682 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4683 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4684 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4685 VM_gecko_create, // #487 float gecko_create( string name )
4686 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4687 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4688 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4689 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4690 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4691 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4692 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4693 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4694 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4695 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4696 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4697 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4698 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4699 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4700 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4701 VM_whichpack, // #503 string(string) whichpack = #503;
4702 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4708 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4709 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4710 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4711 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4712 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4713 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4714 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4715 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4716 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4717 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4718 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4719 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4720 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4721 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4722 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4723 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4724 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4725 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4726 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4727 VM_loadfromdata, // #529
4728 VM_loadfromfile, // #530
4729 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4731 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4732 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4738 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4739 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4740 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4803 VM_callfunction, // #605
4804 VM_writetofile, // #606
4805 VM_isfunction, // #607
4808 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4811 VM_parseentitydata, // #613
4822 VM_CL_getextresponse, // #624 string getextresponse(void)
4825 VM_sprintf, // #627 string sprintf(string format, ...)
4826 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4827 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4828 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4829 VM_getbindmaps, // #631 vector(void) getbindmap
4830 VM_setbindmaps, // #632 float(vector bm) setbindmap
4836 VM_CL_RotateMoves, // #638
4837 VM_digest_hex, // #639
4838 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4842 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4844 void VM_Polygons_Reset(prvm_prog_t *prog)
4846 vmpolygons_t *polys = &prog->vmpolygons;
4848 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4849 if(polys->initialized)
4851 Mem_FreePool(&polys->pool);
4852 polys->initialized = false;
4856 void CLVM_init_cmd(prvm_prog_t *prog)
4859 VM_Polygons_Reset(prog);
4862 void CLVM_reset_cmd(prvm_prog_t *prog)
4864 World_End(&cl.world);
4866 VM_Polygons_Reset(prog);