5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 volume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (volume < 0 || volume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
204 // ignoring prog->argc < 7 for now (no flags supported yet)
209 flags = PRVM_G_FLOAT(OFS_PARM6);
211 channel = CHAN_USER2ENGINE(channel);
213 if (!IS_CHAN(channel))
215 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
219 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
220 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
223 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
224 static void VM_CL_pointsound(prvm_prog_t *prog)
231 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
233 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
234 sample = PRVM_G_STRING(OFS_PARM1);
235 volume = PRVM_G_FLOAT(OFS_PARM2);
236 attenuation = PRVM_G_FLOAT(OFS_PARM3);
238 if (volume < 0 || volume > 1)
240 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
244 if (attenuation < 0 || attenuation > 4)
246 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
250 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
251 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
254 // #14 entity() spawn
255 static void VM_CL_spawn (prvm_prog_t *prog)
258 ed = PRVM_ED_Alloc(prog);
262 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
264 VM_SetTraceGlobals(prog, trace);
265 PRVM_clientglobalfloat(trace_networkentity) = svent;
268 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
269 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
271 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
272 static void VM_CL_traceline (prvm_prog_t *prog)
279 // R_TimeReport("pretraceline");
281 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
283 prog->xfunction->builtinsprofile += 30;
285 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
286 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
287 move = (int)PRVM_G_FLOAT(OFS_PARM2);
288 ent = PRVM_G_EDICT(OFS_PARM3);
290 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
291 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
293 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
295 CL_VM_SetTraceGlobals(prog, &trace, svent);
296 // R_TimeReport("traceline");
303 Used for use tracing and shot targeting
304 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
305 if the tryents flag is set.
307 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
310 // LordHavoc: added this for my own use, VERY useful, similar to traceline
311 static void VM_CL_tracebox (prvm_prog_t *prog)
313 vec3_t v1, v2, m1, m2;
318 // R_TimeReport("pretracebox");
319 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
321 prog->xfunction->builtinsprofile += 30;
323 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
324 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
325 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
326 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
327 move = (int)PRVM_G_FLOAT(OFS_PARM4);
328 ent = PRVM_G_EDICT(OFS_PARM5);
330 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
331 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
333 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
335 CL_VM_SetTraceGlobals(prog, &trace, svent);
336 // R_TimeReport("tracebox");
339 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
343 vec3_t start, end, mins, maxs, move;
344 vec3_t original_origin;
345 vec3_t original_velocity;
346 vec3_t original_angles;
347 vec3_t original_avelocity;
350 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
351 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
352 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
353 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
355 gravity = PRVM_clientedictfloat(tossent, gravity);
358 gravity *= cl.movevars_gravity * 0.05;
360 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
362 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
363 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
364 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
365 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
366 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
367 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
368 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
369 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
370 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
372 if (trace.fraction < 1)
376 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
377 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
378 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
379 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
384 static void VM_CL_tracetoss (prvm_prog_t *prog)
388 prvm_edict_t *ignore;
391 prog->xfunction->builtinsprofile += 600;
393 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
395 ent = PRVM_G_EDICT(OFS_PARM0);
396 if (ent == prog->edicts)
398 VM_Warning(prog, "tracetoss: can not use world entity\n");
401 ignore = PRVM_G_EDICT(OFS_PARM1);
403 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
405 CL_VM_SetTraceGlobals(prog, &trace, svent);
409 // #20 void(string s) precache_model
410 static void VM_CL_precache_model (prvm_prog_t *prog)
416 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
418 name = PRVM_G_STRING(OFS_PARM0);
419 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
421 if(!strcmp(cl.csqc_model_precache[i]->name, name))
423 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
427 PRVM_G_FLOAT(OFS_RETURN) = 0;
428 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
431 for (i = 0;i < MAX_MODELS;i++)
433 if (!cl.csqc_model_precache[i])
435 cl.csqc_model_precache[i] = (dp_model_t*)m;
436 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
440 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
443 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
446 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
451 ent = PRVM_NEXT_EDICT(prog->edicts);
452 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
454 if (ent->priv.required->free)
456 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
462 // #22 entity(vector org, float rad) findradius
463 static void VM_CL_findradius (prvm_prog_t *prog)
465 prvm_edict_t *ent, *chain;
466 vec_t radius, radius2;
467 vec3_t org, eorg, mins, maxs;
468 int i, numtouchedicts;
469 static prvm_edict_t *touchedicts[MAX_EDICTS];
472 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
475 chainfield = PRVM_G_INT(OFS_PARM2);
477 chainfield = prog->fieldoffsets.chain;
479 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
481 chain = (prvm_edict_t *)prog->edicts;
483 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
484 radius = PRVM_G_FLOAT(OFS_PARM1);
485 radius2 = radius * radius;
487 mins[0] = org[0] - (radius + 1);
488 mins[1] = org[1] - (radius + 1);
489 mins[2] = org[2] - (radius + 1);
490 maxs[0] = org[0] + (radius + 1);
491 maxs[1] = org[1] + (radius + 1);
492 maxs[2] = org[2] + (radius + 1);
493 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
494 if (numtouchedicts > MAX_EDICTS)
496 // this never happens //[515]: for what then ?
497 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
498 numtouchedicts = MAX_EDICTS;
500 for (i = 0;i < numtouchedicts;i++)
502 ent = touchedicts[i];
503 // Quake did not return non-solid entities but darkplaces does
504 // (note: this is the reason you can't blow up fallen zombies)
505 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
507 // LordHavoc: compare against bounding box rather than center so it
508 // doesn't miss large objects, and use DotProduct instead of Length
509 // for a major speedup
510 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
511 if (sv_gameplayfix_findradiusdistancetobox.integer)
513 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
514 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
515 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
518 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
519 if (DotProduct(eorg, eorg) < radius2)
521 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
526 VM_RETURN_EDICT(chain);
529 // #34 float() droptofloor
530 static void VM_CL_droptofloor (prvm_prog_t *prog)
533 vec3_t start, end, mins, maxs;
536 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
538 // assume failure if it returns early
539 PRVM_G_FLOAT(OFS_RETURN) = 0;
541 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
542 if (ent == prog->edicts)
544 VM_Warning(prog, "droptofloor: can not modify world entity\n");
547 if (ent->priv.server->free)
549 VM_Warning(prog, "droptofloor: can not modify free entity\n");
553 VectorCopy(PRVM_clientedictvector(ent, origin), start);
554 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
555 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
556 VectorCopy(PRVM_clientedictvector(ent, origin), end);
559 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
561 if (trace.fraction != 1)
563 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
564 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
565 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
566 PRVM_G_FLOAT(OFS_RETURN) = 1;
567 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
568 // ent->priv.server->suspendedinairflag = true;
572 // #35 void(float style, string value) lightstyle
573 static void VM_CL_lightstyle (prvm_prog_t *prog)
578 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
580 i = (int)PRVM_G_FLOAT(OFS_PARM0);
581 c = PRVM_G_STRING(OFS_PARM1);
582 if (i >= cl.max_lightstyle)
584 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
587 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
588 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
589 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
592 // #40 float(entity e) checkbottom
593 static void VM_CL_checkbottom (prvm_prog_t *prog)
595 static int cs_yes, cs_no;
597 vec3_t mins, maxs, start, stop;
602 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
603 ent = PRVM_G_EDICT(OFS_PARM0);
604 PRVM_G_FLOAT(OFS_RETURN) = 0;
606 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
607 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
609 // if all of the points under the corners are solid world, don't bother
610 // with the tougher checks
611 // the corners must be within 16 of the midpoint
612 start[2] = mins[2] - 1;
613 for (x=0 ; x<=1 ; x++)
614 for (y=0 ; y<=1 ; y++)
616 start[0] = x ? maxs[0] : mins[0];
617 start[1] = y ? maxs[1] : mins[1];
618 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
623 PRVM_G_FLOAT(OFS_RETURN) = true;
624 return; // we got out easy
629 // check it for real...
633 // the midpoint must be within 16 of the bottom
634 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
635 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
636 stop[2] = start[2] - 2*sv_stepheight.value;
637 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
639 if (trace.fraction == 1.0)
642 mid = bottom = trace.endpos[2];
644 // the corners must be within 16 of the midpoint
645 for (x=0 ; x<=1 ; x++)
646 for (y=0 ; y<=1 ; y++)
648 start[0] = stop[0] = x ? maxs[0] : mins[0];
649 start[1] = stop[1] = y ? maxs[1] : mins[1];
651 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
653 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
654 bottom = trace.endpos[2];
655 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
660 PRVM_G_FLOAT(OFS_RETURN) = true;
663 // #41 float(vector v) pointcontents
664 static void VM_CL_pointcontents (prvm_prog_t *prog)
667 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
668 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
669 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
672 // #48 void(vector o, vector d, float color, float count) particle
673 static void VM_CL_particle (prvm_prog_t *prog)
678 VM_SAFEPARMCOUNT(4, VM_CL_particle);
680 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
681 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
682 color = (int)PRVM_G_FLOAT(OFS_PARM2);
683 count = (int)PRVM_G_FLOAT(OFS_PARM3);
684 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
687 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
688 static void VM_CL_ambientsound (prvm_prog_t *prog)
692 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
693 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
694 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
695 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
698 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
699 static void VM_CL_getlight (prvm_prog_t *prog)
701 vec3_t ambientcolor, diffusecolor, diffusenormal;
704 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
706 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
707 VectorClear(ambientcolor);
708 VectorClear(diffusecolor);
709 VectorClear(diffusenormal);
711 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
712 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
713 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
714 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
715 if (PRVM_clientglobalvector(getlight_ambient))
716 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
717 if (PRVM_clientglobalvector(getlight_diffuse))
718 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
719 if (PRVM_clientglobalvector(getlight_dir))
720 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
723 //============================================================================
724 //[515]: SCENE MANAGER builtins
726 void CSQC_R_RecalcView (void)
728 extern matrix4x4_t viewmodelmatrix_nobob;
729 extern matrix4x4_t viewmodelmatrix_withbob;
730 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
731 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
732 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
733 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
736 //#300 void() clearscene (EXT_CSQC)
737 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
739 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
740 // clear renderable entity and light lists
741 r_refdef.scene.numentities = 0;
742 r_refdef.scene.numlights = 0;
743 // restore the view settings to the values that VM_CL_UpdateView received from the client code
744 r_refdef.view = csqc_original_r_refdef_view;
745 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
746 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
747 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
748 cl.csqc_vidvars.drawenginesbar = false;
749 cl.csqc_vidvars.drawcrosshair = false;
753 //#301 void(float mask) addentities (EXT_CSQC)
754 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
756 double t = Sys_DirtyTime();
759 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
760 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
761 CSQC_RelinkAllEntities(drawmask);
762 CL_RelinkLightFlashes();
764 PRVM_clientglobalfloat(time) = cl.time;
765 for(i=1;i<prog->num_edicts;i++)
767 // so we can easily check if CSQC entity #edictnum is currently drawn
768 cl.csqcrenderentities[i].entitynumber = 0;
769 ed = &prog->edicts[i];
770 if(ed->priv.required->free)
773 if(ed->priv.required->free)
775 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
777 if(ed->priv.required->free)
779 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
781 CSQC_AddRenderEdict(ed, i);
784 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
785 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
786 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
789 //#302 void(entity ent) addentity (EXT_CSQC)
790 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
792 double t = Sys_DirtyTime();
793 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
794 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
795 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
796 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
799 //#303 float(float property, ...) setproperty (EXT_CSQC)
800 //#303 float(float property) getproperty
801 //#303 vector(float property) getpropertyvec
802 //#309 float(float property) getproperty
803 //#309 vector(float property) getpropertyvec
804 // VorteX: make this function be able to return previously set property if new value is not given
805 static void VM_CL_R_SetView (prvm_prog_t *prog)
811 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
813 c = (int)PRVM_G_FLOAT(OFS_PARM0);
821 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
827 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
830 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
833 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
839 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
842 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
848 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
851 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
854 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
860 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
863 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
875 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
877 case VF_DRAWENGINESBAR:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
880 case VF_DRAWCROSSHAIR:
881 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
883 case VF_CL_VIEWANGLES:
884 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
886 case VF_CL_VIEWANGLES_X:
887 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
889 case VF_CL_VIEWANGLES_Y:
890 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
892 case VF_CL_VIEWANGLES_Z:
893 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
896 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
899 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
902 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
905 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
908 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
916 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
919 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
922 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
925 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
928 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
931 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
933 case VF_FOG_FADEDEPTH:
934 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
936 case VF_MINFPS_QUALITY:
937 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
940 PRVM_G_FLOAT(OFS_RETURN) = 0;
941 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
947 f = PRVM_G_VECTOR(OFS_PARM1);
948 k = PRVM_G_FLOAT(OFS_PARM1);
952 r_refdef.view.x = (int)(f[0]);
953 r_refdef.view.y = (int)(f[1]);
957 r_refdef.view.x = (int)(k);
961 r_refdef.view.y = (int)(k);
965 r_refdef.view.width = (int)(f[0]);
966 r_refdef.view.height = (int)(f[1]);
970 r_refdef.view.width = (int)(k);
974 r_refdef.view.height = (int)(k);
978 r_refdef.view.x = (int)(f[0]);
979 r_refdef.view.y = (int)(f[1]);
980 f = PRVM_G_VECTOR(OFS_PARM2);
981 r_refdef.view.width = (int)(f[0]);
982 r_refdef.view.height = (int)(f[1]);
986 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
987 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
990 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
993 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
996 VectorCopy(f, cl.csqc_vieworigin);
1000 cl.csqc_vieworigin[0] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[1] = k;
1005 CSQC_R_RecalcView();
1008 cl.csqc_vieworigin[2] = k;
1009 CSQC_R_RecalcView();
1012 VectorCopy(f, cl.csqc_viewangles);
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[0] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[1] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_viewangles[2] = k;
1025 CSQC_R_RecalcView();
1028 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1030 case VF_DRAWENGINESBAR:
1031 cl.csqc_vidvars.drawenginesbar = k != 0;
1033 case VF_DRAWCROSSHAIR:
1034 cl.csqc_vidvars.drawcrosshair = k != 0;
1036 case VF_CL_VIEWANGLES:
1037 VectorCopy(f, cl.viewangles);
1039 case VF_CL_VIEWANGLES_X:
1040 cl.viewangles[0] = k;
1042 case VF_CL_VIEWANGLES_Y:
1043 cl.viewangles[1] = k;
1045 case VF_CL_VIEWANGLES_Z:
1046 cl.viewangles[2] = k;
1048 case VF_PERSPECTIVE:
1049 r_refdef.view.useperspective = k != 0;
1051 case VF_CLEARSCREEN:
1052 r_refdef.view.isoverlay = !k;
1055 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1057 case VF_FOG_DENSITY:
1058 r_refdef.fog_density = k;
1061 r_refdef.fog_red = f[0];
1062 r_refdef.fog_green = f[1];
1063 r_refdef.fog_blue = f[2];
1065 case VF_FOG_COLOR_R:
1066 r_refdef.fog_red = k;
1068 case VF_FOG_COLOR_G:
1069 r_refdef.fog_green = k;
1071 case VF_FOG_COLOR_B:
1072 r_refdef.fog_blue = k;
1075 r_refdef.fog_alpha = k;
1078 r_refdef.fog_start = k;
1081 r_refdef.fog_end = k;
1084 r_refdef.fog_height = k;
1086 case VF_FOG_FADEDEPTH:
1087 r_refdef.fog_fadedepth = k;
1089 case VF_MINFPS_QUALITY:
1090 r_refdef.view.quality = k;
1093 PRVM_G_FLOAT(OFS_RETURN) = 0;
1094 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1097 PRVM_G_FLOAT(OFS_RETURN) = 1;
1100 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1101 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1103 double t = Sys_DirtyTime();
1108 const char *cubemapname = NULL;
1109 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1110 float coronaintensity = 1;
1111 float coronasizescale = 0.25;
1112 qboolean castshadow = true;
1113 float ambientscale = 0;
1114 float diffusescale = 1;
1115 float specularscale = 1;
1117 vec3_t forward, left, up;
1118 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1120 // if we've run out of dlights, just return
1121 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1124 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1125 radius = PRVM_G_FLOAT(OFS_PARM1);
1126 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1127 if (prog->argc >= 4)
1129 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1130 if (style >= MAX_LIGHTSTYLES)
1132 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1136 if (prog->argc >= 5)
1137 cubemapname = PRVM_G_STRING(OFS_PARM4);
1138 if (prog->argc >= 6)
1139 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1140 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1141 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1143 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1144 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1145 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1146 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1148 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1149 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1150 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1151 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1154 //============================================================================
1156 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1157 static void VM_CL_unproject (prvm_prog_t *prog)
1163 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1164 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1167 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1168 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1169 if(v_flipped.integer)
1171 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1172 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1175 //#311 vector (vector v) cs_project (EXT_CSQC)
1176 static void VM_CL_project (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_project);
1183 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1184 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1185 Matrix4x4_Transform(&m, f, v);
1186 if(v_flipped.integer)
1188 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1189 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1190 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1193 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1194 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1197 //#330 float(float stnum) getstatf (EXT_CSQC)
1198 static void VM_CL_getstatf (prvm_prog_t *prog)
1206 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1207 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1208 if(i < 0 || i >= MAX_CL_STATS)
1210 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1213 dat.l = cl.stats[i];
1214 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1217 //#331 float(float stnum) getstati (EXT_CSQC)
1218 static void VM_CL_getstati (prvm_prog_t *prog)
1221 int firstbit, bitcount;
1223 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1225 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1230 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1240 if(index < 0 || index >= MAX_CL_STATS)
1242 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1245 i = cl.stats[index];
1246 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1247 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1248 PRVM_G_FLOAT(OFS_RETURN) = i;
1251 //#332 string(float firststnum) getstats (EXT_CSQC)
1252 static void VM_CL_getstats (prvm_prog_t *prog)
1256 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1257 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1258 if(i < 0 || i > MAX_CL_STATS-4)
1260 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1261 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1264 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1265 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1268 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1269 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1273 struct model_s *model;
1275 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1277 t = PRVM_G_EDICT(OFS_PARM0);
1279 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1281 PRVM_clientedictstring(t, model) = 0;
1282 PRVM_clientedictfloat(t, modelindex) = 0;
1287 model = CL_GetModelByIndex(i);
1290 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1293 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1294 PRVM_clientedictfloat(t, modelindex) = i;
1296 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1299 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1302 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1305 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1306 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1312 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1313 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1314 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1317 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1318 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1321 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1322 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1325 PRVM_G_FLOAT(OFS_RETURN) = i;
1328 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1329 static void VM_CL_trailparticles (prvm_prog_t *prog)
1332 vec3_t start, end, velocity;
1334 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1336 t = PRVM_G_EDICT(OFS_PARM0);
1337 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1338 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1339 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1340 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1344 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1347 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1348 static void VM_CL_pointparticles (prvm_prog_t *prog)
1353 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1354 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1355 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1356 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1357 n = PRVM_G_FLOAT(OFS_PARM3);
1360 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1363 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1364 static void VM_CL_boxparticles (prvm_prog_t *prog)
1367 // prvm_edict_t *own;
1368 vec3_t origin_from, origin_to, dir_from, dir_to;
1371 float tintmins[4], tintmaxs[4];
1372 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1374 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1375 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1379 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1380 count = PRVM_G_FLOAT(OFS_PARM6);
1382 flags = PRVM_G_FLOAT(OFS_PARM7);
1385 Vector4Set(tintmins, 1, 1, 1, 1);
1386 Vector4Set(tintmaxs, 1, 1, 1, 1);
1387 if(flags & 1) // read alpha
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1392 if(flags & 2) // read color
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1399 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1402 //#531 void(float pause) setpause
1403 static void VM_CL_setpause(prvm_prog_t *prog)
1405 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1406 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1407 cl.csqc_paused = true;
1409 cl.csqc_paused = false;
1412 //#343 void(float usecursor) setcursormode (DP_CSQC)
1413 static void VM_CL_setcursormode (prvm_prog_t *prog)
1415 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1416 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1417 cl_ignoremousemoves = 2;
1420 //#344 vector() getmousepos (DP_CSQC)
1421 static void VM_CL_getmousepos(prvm_prog_t *prog)
1423 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1425 if (key_consoleactive || key_dest != key_game)
1426 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1427 else if (cl.csqc_wantsmousemove)
1428 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1430 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1433 //#345 float(float framenum) getinputstate (EXT_CSQC)
1434 static void VM_CL_getinputstate (prvm_prog_t *prog)
1437 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1438 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1439 PRVM_G_FLOAT(OFS_RETURN) = false;
1440 for (i = 0;i < CL_MAX_USERCMDS;i++)
1442 if (cl.movecmd[i].sequence == frame)
1444 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1445 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1446 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1447 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1448 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1449 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1450 // this probably shouldn't be here
1451 if(cl.movecmd[i].crouch)
1453 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1454 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1458 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1459 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1461 PRVM_G_FLOAT(OFS_RETURN) = true;
1466 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1467 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1469 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1470 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1473 //#347 void() runstandardplayerphysics (EXT_CSQC)
1474 #define PMF_JUMP_HELD 1 // matches FTEQW
1475 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1476 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1477 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1478 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1480 cl_clientmovement_state_t s;
1483 memset(&s, 0, sizeof(s));
1485 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1487 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1488 if(ent == prog->edicts)
1492 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1493 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1494 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1495 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1497 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1498 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1504 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1505 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1506 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1507 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1508 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1509 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1510 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1513 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1514 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1515 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1516 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1517 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1518 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1519 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1520 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1522 CL_ClientMovement_PlayerMove_Frame(&s);
1524 if(ent == prog->edicts)
1527 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1528 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1529 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1530 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1535 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1536 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1537 PRVM_clientedictfloat(ent, pmove_flags) =
1538 (s.crouched ? PMF_DUCKED : 0) |
1539 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1540 (s.onground ? PMF_ONGROUND : 0);
1544 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1545 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1551 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1553 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1554 c = PRVM_G_STRING(OFS_PARM1);
1555 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1559 i = Sbar_GetSortedPlayerIndex(-1-i);
1560 if(i < 0 || i >= cl.maxclients)
1565 if(!strcasecmp(c, "name"))
1566 strlcpy(t, cl.scores[i].name, sizeof(t));
1568 if(!strcasecmp(c, "frags"))
1569 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1571 if(!strcasecmp(c, "ping"))
1572 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1574 if(!strcasecmp(c, "pl"))
1575 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1577 if(!strcasecmp(c, "movementloss"))
1578 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1580 if(!strcasecmp(c, "entertime"))
1581 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1583 if(!strcasecmp(c, "colors"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1586 if(!strcasecmp(c, "topcolor"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1589 if(!strcasecmp(c, "bottomcolor"))
1590 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1592 if(!strcasecmp(c, "viewentity"))
1593 dpsnprintf(t, sizeof(t), "%i", i+1);
1595 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1597 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1598 // is implemented, or Xonotic uses CSQC-networked
1599 // players, whichever comes first
1600 entity_t *e = cl.entities + (i+1);
1601 if(e->state_current.active)
1604 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1605 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1610 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1613 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1614 static void VM_CL_setlistener (prvm_prog_t *prog)
1616 vec3_t origin, forward, left, up;
1617 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1618 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1619 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1620 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1621 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1622 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1623 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1626 //#352 void(string cmdname) registercommand (EXT_CSQC)
1627 static void VM_CL_registercmd (prvm_prog_t *prog)
1630 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1631 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1635 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1636 t = (char *)Z_Malloc(alloclen);
1637 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1638 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1641 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1645 //#360 float() readbyte (EXT_CSQC)
1646 static void VM_CL_ReadByte (prvm_prog_t *prog)
1648 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1649 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1652 //#361 float() readchar (EXT_CSQC)
1653 static void VM_CL_ReadChar (prvm_prog_t *prog)
1655 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1656 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1659 //#362 float() readshort (EXT_CSQC)
1660 static void VM_CL_ReadShort (prvm_prog_t *prog)
1662 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1663 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1666 //#363 float() readlong (EXT_CSQC)
1667 static void VM_CL_ReadLong (prvm_prog_t *prog)
1669 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1670 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1673 //#364 float() readcoord (EXT_CSQC)
1674 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1676 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1677 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1680 //#365 float() readangle (EXT_CSQC)
1681 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1683 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1684 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1687 //#366 string() readstring (EXT_CSQC)
1688 static void VM_CL_ReadString (prvm_prog_t *prog)
1690 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1691 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1694 //#367 float() readfloat (EXT_CSQC)
1695 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1697 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1698 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1701 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1702 extern cvar_t cl_readpicture_force;
1703 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1706 unsigned char *data;
1708 unsigned short size;
1712 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1714 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1715 size = (unsigned short) MSG_ReadShort(&cl_message);
1717 // check if a texture of that name exists
1718 // if yes, it is used and the data is discarded
1719 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1721 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1725 if(pic->tex == r_texture_notexture)
1726 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1727 if(pic->tex && !cl_readpicture_force.integer)
1729 // texture found and loaded
1730 // skip over the jpeg as we don't need it
1731 for(i = 0; i < size; ++i)
1732 (void) MSG_ReadByte(&cl_message);
1736 // texture not found
1737 // use the attached jpeg as texture
1738 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1739 MSG_ReadBytes(&cl_message, size, buf);
1740 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1742 Draw_NewPic(name, image_width, image_height, false, data);
1747 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1750 //////////////////////////////////////////////////////////
1752 static void VM_CL_makestatic (prvm_prog_t *prog)
1756 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1758 ent = PRVM_G_EDICT(OFS_PARM0);
1759 if (ent == prog->edicts)
1761 VM_Warning(prog, "makestatic: can not modify world entity\n");
1764 if (ent->priv.server->free)
1766 VM_Warning(prog, "makestatic: can not modify free entity\n");
1770 if (cl.num_static_entities < cl.max_static_entities)
1773 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1775 // copy it to the current state
1776 memset(staticent, 0, sizeof(*staticent));
1777 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1778 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1779 staticent->render.framegroupblend[0].lerp = 1;
1780 // make torchs play out of sync
1781 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1782 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1783 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1784 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1785 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1786 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1787 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1790 if (!staticent->render.alpha)
1791 staticent->render.alpha = 1.0f;
1792 if (!staticent->render.scale)
1793 staticent->render.scale = 1.0f;
1794 if (!VectorLength2(staticent->render.colormod))
1795 VectorSet(staticent->render.colormod, 1, 1, 1);
1796 if (!VectorLength2(staticent->render.glowmod))
1797 VectorSet(staticent->render.glowmod, 1, 1, 1);
1799 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1800 if (renderflags & RF_USEAXIS)
1802 vec3_t forward, left, up, origin;
1803 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1804 VectorNegate(PRVM_clientglobalvector(v_right), left);
1805 VectorCopy(PRVM_clientglobalvector(v_up), up);
1806 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1807 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1808 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1811 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1813 // either fullbright or lit
1814 if(!r_fullbright.integer)
1816 if (!(staticent->render.effects & EF_FULLBRIGHT))
1817 staticent->render.flags |= RENDER_LIGHT;
1818 else if(r_equalize_entities_fullbright.integer)
1819 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1821 // turn off shadows from transparent objects
1822 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1823 staticent->render.flags |= RENDER_SHADOW;
1824 if (staticent->render.effects & EF_NODEPTHTEST)
1825 staticent->render.flags |= RENDER_NODEPTHTEST;
1826 if (staticent->render.effects & EF_ADDITIVE)
1827 staticent->render.flags |= RENDER_ADDITIVE;
1828 if (staticent->render.effects & EF_DOUBLESIDED)
1829 staticent->render.flags |= RENDER_DOUBLESIDED;
1831 staticent->render.allowdecals = true;
1832 CL_UpdateRenderEntity(&staticent->render);
1835 Con_Printf("Too many static entities");
1837 // throw the entity away now
1838 PRVM_ED_Free(prog, ent);
1841 //=================================================================//
1847 copies data from one entity to another
1849 copyentity(src, dst)
1852 static void VM_CL_copyentity (prvm_prog_t *prog)
1854 prvm_edict_t *in, *out;
1855 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1856 in = PRVM_G_EDICT(OFS_PARM0);
1857 if (in == prog->edicts)
1859 VM_Warning(prog, "copyentity: can not read world entity\n");
1862 if (in->priv.server->free)
1864 VM_Warning(prog, "copyentity: can not read free entity\n");
1867 out = PRVM_G_EDICT(OFS_PARM1);
1868 if (out == prog->edicts)
1870 VM_Warning(prog, "copyentity: can not modify world entity\n");
1873 if (out->priv.server->free)
1875 VM_Warning(prog, "copyentity: can not modify free entity\n");
1878 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1882 //=================================================================//
1884 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1885 static void VM_CL_effect (prvm_prog_t *prog)
1888 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1891 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1892 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1893 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1897 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1898 static void VM_CL_te_blood (prvm_prog_t *prog)
1900 vec3_t pos, vel, pos2;
1901 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1902 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1904 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1905 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1906 CL_FindNonSolidLocation(pos, pos2, 4);
1907 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1910 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1911 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1914 vec3_t mincorner, maxcorner, vel1, vel2;
1915 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1916 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1918 speed = PRVM_G_FLOAT(OFS_PARM2);
1925 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1926 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1927 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1930 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1931 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1935 matrix4x4_t tempmatrix;
1936 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1937 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1938 CL_FindNonSolidLocation(pos, pos2, 10);
1939 CL_ParticleExplosion(pos2);
1940 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1941 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1944 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1945 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1947 vec3_t mincorner, maxcorner, vel;
1948 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1949 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1950 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1951 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1952 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1955 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1956 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1958 vec3_t mincorner, maxcorner, vel;
1959 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1960 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1961 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1963 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1966 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1967 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1969 vec3_t mincorner, maxcorner, vel;
1970 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1971 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1972 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1973 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1974 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1977 // #411 void(vector org, vector vel, float howmany) te_spark
1978 static void VM_CL_te_spark (prvm_prog_t *prog)
1980 vec3_t pos, pos2, vel;
1981 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1983 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1984 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1985 CL_FindNonSolidLocation(pos, pos2, 4);
1986 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1989 extern cvar_t cl_sound_ric_gunshot;
1990 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1991 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1995 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1997 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1998 CL_FindNonSolidLocation(pos, pos2, 4);
1999 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2000 if(cl_sound_ric_gunshot.integer >= 2)
2002 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2006 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2007 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2008 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2013 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2014 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2018 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2020 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2021 CL_FindNonSolidLocation(pos, pos2, 4);
2022 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2023 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2027 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2028 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2029 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2033 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2034 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2038 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2040 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2041 CL_FindNonSolidLocation(pos, pos2, 4);
2042 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2043 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2047 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2048 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2049 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2053 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2054 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2057 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2059 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2060 CL_FindNonSolidLocation(pos, pos2, 10);
2061 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2062 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2065 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2066 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2069 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2071 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2072 CL_FindNonSolidLocation(pos, pos2, 10);
2073 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2076 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2077 static void VM_CL_te_customflash (prvm_prog_t *prog)
2080 matrix4x4_t tempmatrix;
2081 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2083 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2084 CL_FindNonSolidLocation(pos, pos2, 4);
2085 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2086 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2089 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2090 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2094 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2096 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2097 CL_FindNonSolidLocation(pos, pos2, 4);
2098 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2099 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2101 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2105 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2106 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2107 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2112 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2113 static void VM_CL_te_spike (prvm_prog_t *prog)
2117 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2119 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2120 CL_FindNonSolidLocation(pos, pos2, 4);
2121 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2122 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2126 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2127 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2128 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2132 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2133 static void VM_CL_te_superspike (prvm_prog_t *prog)
2137 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2139 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2140 CL_FindNonSolidLocation(pos, pos2, 4);
2141 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2142 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2146 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2147 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2148 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2152 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2153 static void VM_CL_te_explosion (prvm_prog_t *prog)
2156 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2158 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2159 CL_FindNonSolidLocation(pos, pos2, 10);
2160 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2161 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2164 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2165 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2168 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2170 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2171 CL_FindNonSolidLocation(pos, pos2, 10);
2172 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2173 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2176 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2177 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2180 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2182 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2183 CL_FindNonSolidLocation(pos, pos2, 4);
2184 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2185 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2188 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2189 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2192 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2194 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2195 CL_FindNonSolidLocation(pos, pos2, 4);
2196 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2197 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2200 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2201 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2204 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2205 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2206 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_teleport (prvm_prog_t *prog)
2213 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2214 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2215 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2219 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2221 vec3_t pos, pos2, color;
2222 matrix4x4_t tempmatrix;
2223 int colorStart, colorLength;
2224 unsigned char *tempcolor;
2225 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2227 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2228 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2229 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2230 CL_FindNonSolidLocation(pos, pos2, 10);
2231 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2232 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2233 color[0] = tempcolor[0] * (2.0f / 255.0f);
2234 color[1] = tempcolor[1] * (2.0f / 255.0f);
2235 color[2] = tempcolor[2] * (2.0f / 255.0f);
2236 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2237 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2238 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2242 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2243 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2246 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2247 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2248 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2249 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2252 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2253 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2256 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2257 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2258 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2259 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2262 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2263 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2266 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2267 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2268 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2269 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2272 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2273 static void VM_CL_te_beam (prvm_prog_t *prog)
2276 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2277 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2278 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2279 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2282 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2283 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2286 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2288 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2289 CL_FindNonSolidLocation(pos, pos2, 4);
2290 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2293 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2294 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2296 vec3_t pos, pos2, vel;
2297 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2298 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2300 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2301 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2302 CL_FindNonSolidLocation(pos, pos2, 4);
2303 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2307 // #443 void(entity e, entity tagentity, string tagname) setattachment
2308 static void VM_CL_setattachment (prvm_prog_t *prog)
2311 prvm_edict_t *tagentity;
2312 const char *tagname;
2316 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2318 e = PRVM_G_EDICT(OFS_PARM0);
2319 tagentity = PRVM_G_EDICT(OFS_PARM1);
2320 tagname = PRVM_G_STRING(OFS_PARM2);
2322 if (e == prog->edicts)
2324 VM_Warning(prog, "setattachment: can not modify world entity\n");
2327 if (e->priv.server->free)
2329 VM_Warning(prog, "setattachment: can not modify free entity\n");
2333 if (tagentity == NULL)
2334 tagentity = prog->edicts;
2337 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2339 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2340 model = CL_GetModelByIndex(modelindex);
2343 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2345 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2348 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2351 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2352 PRVM_clientedictfloat(e, tag_index) = tagindex;
2355 /////////////////////////////////////////
2356 // DP_MD3_TAGINFO extension coded by VorteX
2358 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2360 dp_model_t *model = CL_GetModelFromEdict(e);
2362 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2367 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2374 Matrix4x4_CreateIdentity(tag_localmatrix);
2377 && (model = CL_GetModelFromEdict(e))
2378 && model->animscenes)
2380 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2391 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2394 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2399 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2402 float pitchsign = 1;
2404 scale = PRVM_clientedictfloat(ent, scale);
2409 *out = r_refdef.view.matrix;
2410 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2416 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2417 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2418 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2419 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2420 Matrix4x4_FromVectors(out, forward, left, up, origin);
2424 pitchsign = CL_GetPitchSign(prog, ent);
2425 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2429 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2433 && (model = CL_GetModelFromEdict(ent))
2434 && model->animscenes)
2436 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2437 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2438 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2439 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2441 *out = identitymatrix;
2445 // Warnings/errors code:
2446 // 0 - normal (everything all-right)
2449 // 3 - null or non-precached model
2450 // 4 - no tags with requested index
2451 // 5 - runaway loop at attachment chain
2452 extern cvar_t cl_bob;
2453 extern cvar_t cl_bobcycle;
2454 extern cvar_t cl_bobup;
2455 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2459 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2462 *out = identitymatrix; // warnings and errors return identical matrix
2464 if (ent == prog->edicts)
2466 if (ent->priv.server->free)
2469 model = CL_GetModelFromEdict(ent);
2473 tagmatrix = identitymatrix;
2477 if(attachloop >= 256)
2479 // apply transformation by child's tagindex on parent entity and then
2480 // by parent entity itself
2481 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2482 if(ret && attachloop == 0)
2484 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2485 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2486 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2487 // next iteration we process the parent entity
2488 if (PRVM_clientedictedict(ent, tag_entity))
2490 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2491 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2498 // RENDER_VIEWMODEL magic
2499 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2501 Matrix4x4_Copy(&tagmatrix, out);
2503 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2504 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2507 // Cl_bob, ported from rendering code
2508 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2511 // LordHavoc: this code is *weird*, but not replacable (I think it
2512 // should be done in QC on the server, but oh well, quake is quake)
2513 // LordHavoc: figured out bobup: the time at which the sin is at 180
2514 // degrees (which allows lengthening or squishing the peak or valley)
2515 cycle = cl.time/cl_bobcycle.value;
2516 cycle -= (int)cycle;
2517 if (cycle < cl_bobup.value)
2518 cycle = sin(M_PI * cycle / cl_bobup.value);
2520 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2521 // bob is proportional to velocity in the xy plane
2522 // (don't count Z, or jumping messes it up)
2523 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2524 bob = bob*0.3 + bob*0.7*cycle;
2525 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2532 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2533 static void VM_CL_gettagindex (prvm_prog_t *prog)
2536 const char *tag_name;
2539 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2541 ent = PRVM_G_EDICT(OFS_PARM0);
2542 tag_name = PRVM_G_STRING(OFS_PARM1);
2543 if (ent == prog->edicts)
2545 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2548 if (ent->priv.server->free)
2550 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2555 if (!CL_GetModelFromEdict(ent))
2556 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2559 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2561 if(developer_extra.integer)
2562 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2564 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2567 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2568 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2572 matrix4x4_t tag_matrix;
2573 matrix4x4_t tag_localmatrix;
2575 const char *tagname;
2577 vec3_t forward, left, up, origin;
2578 const dp_model_t *model;
2580 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2582 e = PRVM_G_EDICT(OFS_PARM0);
2583 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2584 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2585 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2586 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2587 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2588 VectorCopy(up, PRVM_clientglobalvector(v_up));
2589 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2590 model = CL_GetModelFromEdict(e);
2591 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2592 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2593 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2594 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2595 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2597 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2598 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2599 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2600 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2601 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2602 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2607 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2610 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2613 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2616 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2619 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2624 //============================================================================
2626 //====================
2627 // DP_CSQC_SPAWNPARTICLE
2628 // a QC hook to engine's CL_NewParticle
2629 //====================
2631 // particle theme struct
2632 typedef struct vmparticletheme_s
2634 unsigned short typeindex;
2635 qboolean initialized;
2637 porientation_t orientation;
2648 float liquidfriction;
2650 float velocityjitter;
2651 qboolean qualityreduction;
2660 float delaycollision;
2666 typedef struct vmparticlespawner_s
2669 qboolean initialized;
2671 vmparticletheme_t *themes;
2673 }vmparticlespawner_t;
2675 vmparticlespawner_t vmpartspawner;
2677 // TODO: automatic max_themes grow
2678 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2680 // bound max themes to not be an insane value
2683 if (maxthemes > 2048)
2685 // allocate and set up structure
2686 if (vmpartspawner.initialized) // reallocate
2688 Mem_FreePool(&vmpartspawner.pool);
2689 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2691 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2692 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2693 vmpartspawner.max_themes = maxthemes;
2694 vmpartspawner.initialized = true;
2695 vmpartspawner.verified = true;
2698 // reset particle theme to default values
2699 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2701 theme->initialized = true;
2702 theme->typeindex = pt_static;
2703 theme->blendmode = PBLEND_ADD;
2704 theme->orientation = PARTICLE_BILLBOARD;
2705 theme->color1 = 0x808080;
2706 theme->color2 = 0xFFFFFF;
2709 theme->sizeincrease = 0;
2711 theme->alphafade = 512;
2712 theme->gravity = 0.0f;
2713 theme->bounce = 0.0f;
2714 theme->airfriction = 1.0f;
2715 theme->liquidfriction = 4.0f;
2716 theme->originjitter = 0.0f;
2717 theme->velocityjitter = 0.0f;
2718 theme->qualityreduction = false;
2719 theme->lifetime = 4;
2721 theme->staincolor1 = -1;
2722 theme->staincolor2 = -1;
2723 theme->staintex = -1;
2724 theme->delayspawn = 0.0f;
2725 theme->delaycollision = 0.0f;
2726 theme->angle = 0.0f;
2730 // particle theme -> QC globals
2731 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2733 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2734 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2735 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2736 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2737 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2738 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2739 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2740 PRVM_clientglobalfloat(particle_size) = theme->size;
2741 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2742 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2743 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2744 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2745 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2746 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2747 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2748 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2749 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2750 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2751 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2752 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2753 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2754 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2755 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2756 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2757 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2758 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2759 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2760 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2761 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2764 // QC globals -> particle theme
2765 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2767 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2768 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2769 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2770 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2771 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2772 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2773 theme->size = PRVM_clientglobalfloat(particle_size);
2774 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2775 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2776 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2777 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2778 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2779 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2780 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2781 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2782 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2783 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2784 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2785 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2786 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2787 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2788 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2789 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2790 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2791 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2792 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2793 theme->angle = PRVM_clientglobalfloat(particle_angle);
2794 theme->spin = PRVM_clientglobalfloat(particle_spin);
2797 // init particle spawner interface
2798 // # float(float max_themes) initparticlespawner
2799 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2801 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2802 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2803 vmpartspawner.themes[0].initialized = true;
2804 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2805 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2808 // void() resetparticle
2809 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2811 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2812 if (vmpartspawner.verified == false)
2814 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2817 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2820 // void(float themenum) particletheme
2821 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2825 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2826 if (vmpartspawner.verified == false)
2828 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2831 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2832 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2834 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2835 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2838 if (vmpartspawner.themes[themenum].initialized == false)
2840 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2844 // load particle theme into globals
2845 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2848 // float() saveparticletheme
2849 // void(float themenum) updateparticletheme
2850 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2854 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2855 if (vmpartspawner.verified == false)
2857 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2860 // allocate new theme, save it and return
2863 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2864 if (vmpartspawner.themes[themenum].initialized == false)
2866 if (themenum >= vmpartspawner.max_themes)
2868 if (vmpartspawner.max_themes == 2048)
2869 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2871 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2872 PRVM_G_FLOAT(OFS_RETURN) = -1;
2875 vmpartspawner.themes[themenum].initialized = true;
2876 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2877 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2880 // update existing theme
2881 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2882 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2884 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2887 vmpartspawner.themes[themenum].initialized = true;
2888 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2891 // void(float themenum) freeparticletheme
2892 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2896 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2897 if (vmpartspawner.verified == false)
2899 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2902 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2904 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2906 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2909 if (vmpartspawner.themes[themenum].initialized == false)
2911 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2912 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2916 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2917 vmpartspawner.themes[themenum].initialized = false;
2920 // float(vector org, vector dir, [float theme]) particle
2921 // returns 0 if failed, 1 if succesful
2922 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2925 vmparticletheme_t *theme;
2929 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2930 if (vmpartspawner.verified == false)
2932 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2933 PRVM_G_FLOAT(OFS_RETURN) = 0;
2936 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2937 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2939 if (prog->argc < 3) // global-set particle
2941 part = CL_NewParticle(org,
2942 (unsigned short)PRVM_clientglobalfloat(particle_type),
2943 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2944 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2945 (int)PRVM_clientglobalfloat(particle_tex),
2946 PRVM_clientglobalfloat(particle_size),
2947 PRVM_clientglobalfloat(particle_sizeincrease),
2948 PRVM_clientglobalfloat(particle_alpha)*256,
2949 PRVM_clientglobalfloat(particle_alphafade)*256,
2950 PRVM_clientglobalfloat(particle_gravity),
2951 PRVM_clientglobalfloat(particle_bounce),
2958 PRVM_clientglobalfloat(particle_airfriction),
2959 PRVM_clientglobalfloat(particle_liquidfriction),
2960 PRVM_clientglobalfloat(particle_originjitter),
2961 PRVM_clientglobalfloat(particle_velocityjitter),
2962 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2963 PRVM_clientglobalfloat(particle_time),
2964 PRVM_clientglobalfloat(particle_stretch),
2965 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2966 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2967 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2968 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2969 (int)PRVM_clientglobalfloat(particle_staintex),
2970 PRVM_clientglobalfloat(particle_stainalpha)*256,
2971 PRVM_clientglobalfloat(particle_stainsize),
2972 PRVM_clientglobalfloat(particle_angle),
2973 PRVM_clientglobalfloat(particle_spin),
2977 PRVM_G_FLOAT(OFS_RETURN) = 0;
2980 if (PRVM_clientglobalfloat(particle_delayspawn))
2981 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2982 //if (PRVM_clientglobalfloat(particle_delaycollision))
2983 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2985 else // quick themed particle
2987 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2988 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2990 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2991 PRVM_G_FLOAT(OFS_RETURN) = 0;
2994 theme = &vmpartspawner.themes[themenum];
2995 part = CL_NewParticle(org,
3001 theme->sizeincrease,
3013 theme->liquidfriction,
3014 theme->originjitter,
3015 theme->velocityjitter,
3016 theme->qualityreduction,
3031 PRVM_G_FLOAT(OFS_RETURN) = 0;
3034 if (theme->delayspawn)
3035 part->delayedspawn = cl.time + theme->delayspawn;
3036 //if (theme->delaycollision)
3037 // part->delayedcollisions = cl.time + theme->delaycollision;
3039 PRVM_G_FLOAT(OFS_RETURN) = 1;
3042 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3043 // returns 0 if failed, 1 if success
3044 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3047 vmparticletheme_t *theme;
3051 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3052 if (vmpartspawner.verified == false)
3054 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3055 PRVM_G_FLOAT(OFS_RETURN) = 0;
3058 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3059 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3060 if (prog->argc < 5) // global-set particle
3061 part = CL_NewParticle(org,
3062 (unsigned short)PRVM_clientglobalfloat(particle_type),
3063 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3064 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3065 (int)PRVM_clientglobalfloat(particle_tex),
3066 PRVM_clientglobalfloat(particle_size),
3067 PRVM_clientglobalfloat(particle_sizeincrease),
3068 PRVM_clientglobalfloat(particle_alpha)*256,
3069 PRVM_clientglobalfloat(particle_alphafade)*256,
3070 PRVM_clientglobalfloat(particle_gravity),
3071 PRVM_clientglobalfloat(particle_bounce),
3078 PRVM_clientglobalfloat(particle_airfriction),
3079 PRVM_clientglobalfloat(particle_liquidfriction),
3080 PRVM_clientglobalfloat(particle_originjitter),
3081 PRVM_clientglobalfloat(particle_velocityjitter),
3082 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3083 PRVM_clientglobalfloat(particle_time),
3084 PRVM_clientglobalfloat(particle_stretch),
3085 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3086 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3087 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3088 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3089 (int)PRVM_clientglobalfloat(particle_staintex),
3090 PRVM_clientglobalfloat(particle_stainalpha)*256,
3091 PRVM_clientglobalfloat(particle_stainsize),
3092 PRVM_clientglobalfloat(particle_angle),
3093 PRVM_clientglobalfloat(particle_spin),
3095 else // themed particle
3097 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3098 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3100 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3101 PRVM_G_FLOAT(OFS_RETURN) = 0;
3104 theme = &vmpartspawner.themes[themenum];
3105 part = CL_NewParticle(org,
3111 theme->sizeincrease,
3123 theme->liquidfriction,
3124 theme->originjitter,
3125 theme->velocityjitter,
3126 theme->qualityreduction,
3142 PRVM_G_FLOAT(OFS_RETURN) = 0;
3145 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3146 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3147 PRVM_G_FLOAT(OFS_RETURN) = 0;
3150 //====================
3151 //CSQC engine entities query
3152 //====================
3154 // float(float entitynum, float whatfld) getentity;
3155 // vector(float entitynum, float whatfld) getentityvec;
3156 // querying engine-drawn entity
3157 // VorteX: currently it's only tested with whatfld = 1..7
3158 static void VM_CL_GetEntity (prvm_prog_t *prog)
3160 int entnum, fieldnum;
3161 vec3_t forward, left, up, org;
3162 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3164 entnum = PRVM_G_FLOAT(OFS_PARM0);
3165 if (entnum < 0 || entnum >= cl.num_entities)
3167 PRVM_G_FLOAT(OFS_RETURN) = 0;
3170 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3173 case 0: // active state
3174 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3177 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3178 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3181 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3182 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3189 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3193 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3195 case 6: // origin + v_forward, v_right, v_up
3196 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3197 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3198 VectorNegate(left, PRVM_clientglobalvector(v_right));
3199 VectorCopy(up, PRVM_clientglobalvector(v_up));
3200 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3203 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3206 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3208 case 9: // pants colormod
3209 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3211 case 10: // shirt colormod
3212 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3215 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3218 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3221 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3224 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3225 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3228 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3232 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3235 PRVM_G_FLOAT(OFS_RETURN) = 0;
3240 //====================
3241 //QC POLYGON functions
3242 //====================
3244 //#304 void() renderscene (EXT_CSQC)
3245 // moved that here to reset the polygons,
3246 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3248 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3250 double t = Sys_DirtyTime();
3251 vmpolygons_t *polys = &prog->vmpolygons;
3252 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3255 if(r_refdef.view.ismain)
3257 // set the main view
3258 csqc_main_r_refdef_view = r_refdef.view;
3260 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3261 r_refdef.view.ismain = false;
3262 csqc_original_r_refdef_view.ismain = false;
3265 // we need to update any RENDER_VIEWMODEL entities at this point because
3266 // csqc supplies its own view matrix
3267 CL_UpdateViewEntities();
3272 polys->num_vertices = polys->num_triangles = 0;
3274 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3275 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3276 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3279 static void VM_ResizePolygons(vmpolygons_t *polys)
3281 float *oldvertex3f = polys->data_vertex3f;
3282 float *oldcolor4f = polys->data_color4f;
3283 float *oldtexcoord2f = polys->data_texcoord2f;
3284 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3285 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3286 polys->max_vertices = min(polys->max_triangles*3, 65536);
3287 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3288 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3289 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3290 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3291 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3292 if (polys->num_vertices)
3294 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3295 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3296 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3298 if (polys->num_triangles)
3300 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3301 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3304 Mem_Free(oldvertex3f);
3306 Mem_Free(oldcolor4f);
3308 Mem_Free(oldtexcoord2f);
3310 Mem_Free(oldtriangles);
3311 if (oldsortedelement3s)
3312 Mem_Free(oldsortedelement3s);
3315 static void VM_InitPolygons (vmpolygons_t* polys)
3317 memset(polys, 0, sizeof(*polys));
3318 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3319 polys->max_triangles = 1024;
3320 VM_ResizePolygons(polys);
3321 polys->initialized = true;
3324 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3326 int surfacelistindex;
3327 vmpolygons_t *polys = (vmpolygons_t *)ent;
3328 // R_Mesh_ResetTextureState();
3329 R_EntityMatrix(&identitymatrix);
3330 GL_CullFace(GL_NONE);
3331 GL_DepthTest(true); // polys in 3D space shall always have depth test
3332 GL_DepthRange(0, 1);
3333 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3335 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3337 int numtriangles = 0;
3338 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3339 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3340 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3341 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3343 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3345 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3347 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3350 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3354 static void VMPolygons_Store(vmpolygons_t *polys)
3359 // detect if we have alpha
3360 hasalpha = polys->begin_texture_hasalpha;
3361 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3362 if(polys->begin_color[i][3] < 1)
3365 if (polys->begin_draw2d)
3367 // draw the polygon as 2D immediately
3368 drawqueuemesh_t mesh;
3369 mesh.texture = polys->begin_texture;
3370 mesh.num_vertices = polys->begin_vertices;
3371 mesh.num_triangles = polys->begin_vertices-2;
3372 mesh.data_element3i = polygonelement3i;
3373 mesh.data_element3s = polygonelement3s;
3374 mesh.data_vertex3f = polys->begin_vertex[0];
3375 mesh.data_color4f = polys->begin_color[0];
3376 mesh.data_texcoord2f = polys->begin_texcoord[0];
3377 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3381 // queue the polygon as 3D for sorted transparent rendering later
3383 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3385 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3386 polys->max_triangles *= 2;
3387 VM_ResizePolygons(polys);
3389 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3391 // needle in a haystack!
3392 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3393 // that also caused it to not render the first polygon that is added
3395 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3396 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3397 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3398 for (i = 0;i < polys->begin_vertices-2;i++)
3400 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3401 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3402 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3403 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3404 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3405 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3406 polys->num_triangles++;
3408 polys->num_vertices += polys->begin_vertices;
3411 polys->begin_active = false;
3414 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3415 // LordHavoc: agreed, this is a mess
3416 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3419 vmpolygons_t *polys = &prog->vmpolygons;
3422 // only add polygons of the currently active prog to the queue - if there is none, we're done
3426 if (!polys->num_triangles)
3429 for (i = 0;i < polys->num_triangles;i++)
3431 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3432 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3435 /*polys->num_triangles = 0; // now done after rendering the scene,
3436 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3439 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3440 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3442 const char *picname;
3444 vmpolygons_t *polys = &prog->vmpolygons;
3447 // TODO instead of using skinframes here (which provides the benefit of
3448 // better management of flags, and is more suited for 3D rendering), what
3449 // about supporting Q3 shaders?
3451 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3453 if (!polys->initialized)
3454 VM_InitPolygons(polys);
3455 if (polys->begin_active)
3457 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3460 picname = PRVM_G_STRING(OFS_PARM0);
3466 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3471 sf = R_SkinFrame_FindNextByName(sf, picname);
3473 while(sf && sf->textureflags != tf);
3475 if(!sf || !sf->base)
3476 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3479 R_SkinFrame_MarkUsed(sf);
3482 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3483 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3484 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3485 polys->begin_vertices = 0;
3486 polys->begin_active = true;
3487 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3490 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3491 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3493 vmpolygons_t *polys = &prog->vmpolygons;
3495 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3497 if (!polys->begin_active)
3499 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3503 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3505 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3509 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3510 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3511 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3512 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3513 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3514 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3515 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3516 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3517 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3518 polys->begin_vertices++;
3521 //void() R_EndPolygon
3522 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3524 vmpolygons_t *polys = &prog->vmpolygons;
3526 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3527 if (!polys->begin_active)
3529 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3532 polys->begin_active = false;
3533 if (polys->begin_vertices >= 3)
3534 VMPolygons_Store(polys);
3536 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3539 static vmpolygons_t debugPolys;
3541 void Debug_PolygonBegin(const char *picname, int drawflag)
3543 if(!debugPolys.initialized)
3544 VM_InitPolygons(&debugPolys);
3545 if(debugPolys.begin_active)
3547 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3550 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3551 debugPolys.begin_drawflag = drawflag;
3552 debugPolys.begin_vertices = 0;
3553 debugPolys.begin_active = true;
3556 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3558 if(!debugPolys.begin_active)
3560 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3564 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3566 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3570 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3571 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3572 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3573 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3574 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3575 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3576 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3577 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3578 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3579 debugPolys.begin_vertices++;
3582 void Debug_PolygonEnd(void)
3584 if (!debugPolys.begin_active)
3586 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3589 debugPolys.begin_active = false;
3590 if (debugPolys.begin_vertices >= 3)
3591 VMPolygons_Store(&debugPolys);
3593 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3600 Returns false if any part of the bottom of the entity is off an edge that
3605 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3607 prvm_prog_t *prog = CLVM_prog;
3608 vec3_t mins, maxs, start, stop;
3613 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3614 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3616 // if all of the points under the corners are solid world, don't bother
3617 // with the tougher checks
3618 // the corners must be within 16 of the midpoint
3619 start[2] = mins[2] - 1;
3620 for (x=0 ; x<=1 ; x++)
3621 for (y=0 ; y<=1 ; y++)
3623 start[0] = x ? maxs[0] : mins[0];
3624 start[1] = y ? maxs[1] : mins[1];
3625 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3629 return true; // we got out easy
3633 // check it for real...
3637 // the midpoint must be within 16 of the bottom
3638 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3639 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3640 stop[2] = start[2] - 2*sv_stepheight.value;
3641 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3643 if (trace.fraction == 1.0)
3645 mid = bottom = trace.endpos[2];
3647 // the corners must be within 16 of the midpoint
3648 for (x=0 ; x<=1 ; x++)
3649 for (y=0 ; y<=1 ; y++)
3651 start[0] = stop[0] = x ? maxs[0] : mins[0];
3652 start[1] = stop[1] = y ? maxs[1] : mins[1];
3654 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3656 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3657 bottom = trace.endpos[2];
3658 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3669 Called by monster program code.
3670 The move will be adjusted for slopes and stairs, but if the move isn't
3671 possible, no move is done and false is returned
3674 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3676 prvm_prog_t *prog = CLVM_prog;
3678 vec3_t oldorg, neworg, end, traceendpos;
3679 vec3_t mins, maxs, start;
3682 prvm_edict_t *enemy;
3685 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3686 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3687 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3688 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3690 // flying monsters don't step up
3691 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3693 // try one move with vertical motion, then one without
3694 for (i=0 ; i<2 ; i++)
3696 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3697 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3698 if (i == 0 && enemy != prog->edicts)
3700 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3706 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3707 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3709 CL_VM_SetTraceGlobals(prog, &trace, svent);
3711 if (trace.fraction == 1)
3713 VectorCopy(trace.endpos, traceendpos);
3714 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3715 return false; // swim monster left water
3717 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3723 if (enemy == prog->edicts)
3730 // push down from a step height above the wished position
3731 neworg[2] += sv_stepheight.value;
3732 VectorCopy (neworg, end);
3733 end[2] -= sv_stepheight.value*2;
3735 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3737 CL_VM_SetTraceGlobals(prog, &trace, svent);
3739 if (trace.startsolid)
3741 neworg[2] -= sv_stepheight.value;
3742 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3744 CL_VM_SetTraceGlobals(prog, &trace, svent);
3745 if (trace.startsolid)
3748 if (trace.fraction == 1)
3750 // if monster had the ground pulled out, go ahead and fall
3751 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3753 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3756 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3760 return false; // walked off an edge
3763 // check point traces down for dangling corners
3764 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3766 if (!CL_CheckBottom (ent))
3768 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3769 { // entity had floor mostly pulled out from underneath it
3770 // and is trying to correct
3775 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3779 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3780 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3782 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3794 float(float yaw, float dist[, settrace]) walkmove
3797 static void VM_CL_walkmove (prvm_prog_t *prog)
3806 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3808 // assume failure if it returns early
3809 PRVM_G_FLOAT(OFS_RETURN) = 0;
3811 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3812 if (ent == prog->edicts)
3814 VM_Warning(prog, "walkmove: can not modify world entity\n");
3817 if (ent->priv.server->free)
3819 VM_Warning(prog, "walkmove: can not modify free entity\n");
3822 yaw = PRVM_G_FLOAT(OFS_PARM0);
3823 dist = PRVM_G_FLOAT(OFS_PARM1);
3824 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3826 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3829 yaw = yaw*M_PI*2 / 360;
3831 move[0] = cos(yaw)*dist;
3832 move[1] = sin(yaw)*dist;
3835 // save program state, because CL_movestep may call other progs
3836 oldf = prog->xfunction;
3837 oldself = PRVM_clientglobaledict(self);
3839 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3842 // restore program state
3843 prog->xfunction = oldf;
3844 PRVM_clientglobaledict(self) = oldself;
3851 string(string key) serverkey
3854 static void VM_CL_serverkey(prvm_prog_t *prog)
3856 char string[VM_STRINGTEMP_LENGTH];
3857 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3858 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3859 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3866 Checks if an entity is in a point's PVS.
3867 Should be fast but can be inexact.
3869 float checkpvs(vector viewpos, entity viewee) = #240;
3872 static void VM_CL_checkpvs (prvm_prog_t *prog)
3875 prvm_edict_t *viewee;
3881 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3884 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3885 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3886 viewee = PRVM_G_EDICT(OFS_PARM1);
3888 if(viewee->priv.required->free)
3890 VM_Warning(prog, "checkpvs: can not check free entity\n");
3891 PRVM_G_FLOAT(OFS_RETURN) = 4;
3895 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3896 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3899 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3901 // no PVS support on this worldmodel... darn
3902 PRVM_G_FLOAT(OFS_RETURN) = 3;
3905 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3908 // viewpos isn't in any PVS... darn
3909 PRVM_G_FLOAT(OFS_RETURN) = 2;
3912 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3914 // using fat PVS like FTEQW does (slow)
3915 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3917 // no PVS support on this worldmodel... darn
3918 PRVM_G_FLOAT(OFS_RETURN) = 3;
3921 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3924 // viewpos isn't in any PVS... darn
3925 PRVM_G_FLOAT(OFS_RETURN) = 2;
3928 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3932 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3933 static void VM_CL_skel_create(prvm_prog_t *prog)
3935 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3936 dp_model_t *model = CL_GetModelByIndex(modelindex);
3937 skeleton_t *skeleton;
3939 PRVM_G_FLOAT(OFS_RETURN) = 0;
3940 if (!model || !model->num_bones)
3942 for (i = 0;i < MAX_EDICTS;i++)
3943 if (!prog->skeletons[i])
3945 if (i == MAX_EDICTS)
3947 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3948 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3949 skeleton->model = model;
3950 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3951 // initialize to identity matrices
3952 for (i = 0;i < skeleton->model->num_bones;i++)
3953 skeleton->relativetransforms[i] = identitymatrix;
3956 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3957 static void VM_CL_skel_build(prvm_prog_t *prog)
3959 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 skeleton_t *skeleton;
3961 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3962 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3963 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3964 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3965 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3966 dp_model_t *model = CL_GetModelByIndex(modelindex);
3970 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3971 frameblend_t frameblend[MAX_FRAMEBLENDS];
3972 matrix4x4_t bonematrix;
3974 PRVM_G_FLOAT(OFS_RETURN) = 0;
3975 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3977 firstbone = max(0, firstbone);
3978 lastbone = min(lastbone, model->num_bones - 1);
3979 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3980 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3981 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3982 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3984 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3986 memset(&bonematrix, 0, sizeof(bonematrix));
3987 for (blendindex = 0;blendindex < numblends;blendindex++)
3989 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3990 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3992 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3993 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3995 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3998 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3999 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4001 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4002 skeleton_t *skeleton;
4003 PRVM_G_FLOAT(OFS_RETURN) = 0;
4004 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4006 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4009 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4010 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4012 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4013 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4014 skeleton_t *skeleton;
4015 PRVM_G_INT(OFS_RETURN) = 0;
4016 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4018 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4020 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4023 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4024 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4026 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4027 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4028 skeleton_t *skeleton;
4029 PRVM_G_FLOAT(OFS_RETURN) = 0;
4030 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4032 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4034 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4037 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4038 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4040 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4041 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4042 skeleton_t *skeleton;
4043 PRVM_G_FLOAT(OFS_RETURN) = 0;
4044 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4046 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4049 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4050 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4052 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4053 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4054 skeleton_t *skeleton;
4056 vec3_t forward, left, up, origin;
4057 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4058 VectorClear(PRVM_clientglobalvector(v_forward));
4059 VectorClear(PRVM_clientglobalvector(v_right));
4060 VectorClear(PRVM_clientglobalvector(v_up));
4061 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4063 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4065 matrix = skeleton->relativetransforms[bonenum];
4066 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4067 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4068 VectorNegate(left, PRVM_clientglobalvector(v_right));
4069 VectorCopy(up, PRVM_clientglobalvector(v_up));
4070 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4073 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4074 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4076 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4077 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4078 skeleton_t *skeleton;
4081 vec3_t forward, left, up, origin;
4082 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4083 VectorClear(PRVM_clientglobalvector(v_forward));
4084 VectorClear(PRVM_clientglobalvector(v_right));
4085 VectorClear(PRVM_clientglobalvector(v_up));
4086 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4088 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4090 matrix = skeleton->relativetransforms[bonenum];
4091 // convert to absolute
4092 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4095 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4097 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4098 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4099 VectorNegate(left, PRVM_clientglobalvector(v_right));
4100 VectorCopy(up, PRVM_clientglobalvector(v_up));
4101 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4104 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4105 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4107 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4108 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4109 vec3_t forward, left, up, origin;
4110 skeleton_t *skeleton;
4112 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4114 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4116 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4117 VectorNegate(PRVM_clientglobalvector(v_right), left);
4118 VectorCopy(PRVM_clientglobalvector(v_up), up);
4119 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4120 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4121 skeleton->relativetransforms[bonenum] = matrix;
4124 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4125 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4127 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4128 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4129 vec3_t forward, left, up, origin;
4130 skeleton_t *skeleton;
4133 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4135 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4137 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4138 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4139 VectorNegate(PRVM_clientglobalvector(v_right), left);
4140 VectorCopy(PRVM_clientglobalvector(v_up), up);
4141 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4142 temp = skeleton->relativetransforms[bonenum];
4143 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4146 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4147 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4149 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4150 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4151 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4153 vec3_t forward, left, up, origin;
4154 skeleton_t *skeleton;
4157 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4159 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4160 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4161 VectorNegate(PRVM_clientglobalvector(v_right), left);
4162 VectorCopy(PRVM_clientglobalvector(v_up), up);
4163 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4164 firstbone = max(0, firstbone);
4165 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4166 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4168 temp = skeleton->relativetransforms[bonenum];
4169 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4173 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4174 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4176 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4177 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4178 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4179 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4181 skeleton_t *skeletondst;
4182 skeleton_t *skeletonsrc;
4183 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4185 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4187 firstbone = max(0, firstbone);
4188 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4189 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4190 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4191 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4194 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4195 static void VM_CL_skel_delete(prvm_prog_t *prog)
4197 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4198 skeleton_t *skeleton;
4199 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4202 prog->skeletons[skeletonindex] = NULL;
4205 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4206 static void VM_CL_frameforname(prvm_prog_t *prog)
4208 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4209 dp_model_t *model = CL_GetModelByIndex(modelindex);
4210 const char *name = PRVM_G_STRING(OFS_PARM1);
4212 PRVM_G_FLOAT(OFS_RETURN) = -1;
4213 if (!model || !model->animscenes)
4215 for (i = 0;i < model->numframes;i++)
4217 if (!strcasecmp(model->animscenes[i].name, name))
4219 PRVM_G_FLOAT(OFS_RETURN) = i;
4225 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4226 static void VM_CL_frameduration(prvm_prog_t *prog)
4228 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4229 dp_model_t *model = CL_GetModelByIndex(modelindex);
4230 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4231 PRVM_G_FLOAT(OFS_RETURN) = 0;
4232 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4234 if (model->animscenes[framenum].framerate)
4235 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4238 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4241 * Obscure builtin used by GAME_XONOTIC.
4243 * Edits the input history of cl_movement by rotating all move commands
4244 * currently in the queue using the given transform.
4246 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4247 * v_angle-like (non-inverted) euler angles that perform the rotation
4248 * of the space that is to be done.
4250 * This is meant to be used as a fixangle replacement after passing
4251 * through a warpzone/portal: the client is told about the warp transform,
4252 * and calls this function in the same frame as the one on which the
4253 * client's origin got changed by the serverside teleport. Then this code
4254 * transforms the pre-warp input (which matches the empty space behind
4255 * the warp plane) into post-warp input (which matches the target area
4256 * of the warp). Also, at the same time, the client has to use
4257 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4259 * This together allows warpzone motion to be perfectly predicted by
4262 * Furthermore, for perfect warpzone behaviour, the server side also
4263 * has to detect input the client sent before it received the origin
4264 * update, but after the warp occurred on the server, and has to adjust
4265 * input appropriately.
4268 vec3_t v = {0, 0, 0};
4270 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4271 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4272 AngleVectorsFLU(a, x, y, z);
4273 Matrix4x4_FromVectors(&m, x, y, z, v);
4277 // #358 void(string cubemapname) loadcubemap
4278 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4282 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4283 name = PRVM_G_STRING(OFS_PARM0);
4287 #define REFDEFFLAG_TELEPORTED 1
4288 #define REFDEFFLAG_JUMPING 2
4289 #define REFDEFFLAG_DEAD 4
4290 #define REFDEFFLAG_INTERMISSION 8
4291 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4293 matrix4x4_t entrendermatrix;
4294 vec3_t clviewangles;
4296 qboolean teleported;
4297 qboolean clonground;
4300 qboolean clintermission;
4301 float clstatsviewheight;
4305 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4306 ent = PRVM_G_EDICT(OFS_PARM0);
4307 flags = PRVM_G_FLOAT(OFS_PARM1);
4309 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4310 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4312 VectorCopy(cl.csqc_viewangles, clviewangles);
4313 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4314 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4315 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4316 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4317 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4318 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4319 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4321 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4323 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4324 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4325 CSQC_R_RecalcView();
4328 //============================================================================
4330 // To create a almost working builtin file from this replace:
4331 // "^NULL.*" with ""
4332 // "^{.*//.*}:Wh\(.*\)" with "\1"
4334 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4335 // "\n\n+" with "\n\n"
4337 prvm_builtin_t vm_cl_builtins[] = {
4338 NULL, // #0 NULL function (not callable) (QUAKE)
4339 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4340 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4341 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4342 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4343 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4344 VM_break, // #6 void() break (QUAKE)
4345 VM_random, // #7 float() random (QUAKE)
4346 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4347 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4348 VM_error, // #10 void(string e) error (QUAKE)
4349 VM_objerror, // #11 void(string e) objerror (QUAKE)
4350 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4351 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4352 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4353 VM_remove, // #15 void(entity e) remove (QUAKE)
4354 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4355 NULL, // #17 entity() checkclient (QUAKE)
4356 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4357 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4358 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4359 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4360 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4361 NULL, // #23 void(string s, ...) bprint (QUAKE)
4362 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4363 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4364 VM_ftos, // #26 string(float f) ftos (QUAKE)
4365 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4366 VM_coredump, // #28 void() coredump (QUAKE)
4367 VM_traceon, // #29 void() traceon (QUAKE)
4368 VM_traceoff, // #30 void() traceoff (QUAKE)
4369 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4370 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4371 NULL, // #33 (QUAKE)
4372 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4373 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4374 VM_rint, // #36 float(float v) rint (QUAKE)
4375 VM_floor, // #37 float(float v) floor (QUAKE)
4376 VM_ceil, // #38 float(float v) ceil (QUAKE)
4377 NULL, // #39 (QUAKE)
4378 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4379 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4380 NULL, // #42 (QUAKE)
4381 VM_fabs, // #43 float(float f) fabs (QUAKE)
4382 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4383 VM_cvar, // #45 float(string s) cvar (QUAKE)
4384 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4385 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4386 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4387 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4388 NULL, // #50 (QUAKE)
4389 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4390 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4391 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4392 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4393 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4394 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4395 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4396 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4397 NULL, // #59 (QUAKE)
4398 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4399 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4400 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4401 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4402 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4403 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4404 NULL, // #66 (QUAKE)
4405 NULL, // #67 void(float step) movetogoal (QUAKE)
4406 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4407 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4408 NULL, // #70 void(string s) changelevel (QUAKE)
4409 NULL, // #71 (QUAKE)
4410 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4411 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4412 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4413 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4414 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4415 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4416 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4417 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4418 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4419 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4420 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4421 NULL, // #83 (QUAKE)
4422 NULL, // #84 (QUAKE)
4423 NULL, // #85 (QUAKE)
4424 NULL, // #86 (QUAKE)
4425 NULL, // #87 (QUAKE)
4426 NULL, // #88 (QUAKE)
4427 NULL, // #89 (QUAKE)
4428 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4429 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4430 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4431 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4432 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4433 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4434 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4435 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4436 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4437 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4438 // FrikaC and Telejano range #100-#199
4449 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4450 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4451 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4452 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4453 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4454 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4455 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4456 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4457 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4458 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4539 // FTEQW range #200-#299
4558 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4561 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4562 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4563 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4564 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4565 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4566 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4567 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4568 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4569 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4570 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4572 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4580 VM_CL_checkpvs, // #240
4603 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4604 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4605 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4606 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4607 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4608 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4609 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4610 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4611 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4612 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4613 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4614 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4615 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4616 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4617 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4640 // CSQC range #300-#399
4641 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4642 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4643 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4644 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4645 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4646 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4647 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4648 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4649 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4650 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4651 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4652 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4656 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4657 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4658 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4659 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4660 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4661 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4662 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4663 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4664 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4665 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4666 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4667 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4668 VM_stringwidth, // #327 // FIXME is this okay?
4669 VM_drawsubpic, // #328 // FIXME is this okay?
4670 VM_drawrotpic, // #329 // FIXME is this okay?
4671 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4672 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4673 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4674 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4675 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4676 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4677 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4678 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4679 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4680 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4681 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4682 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4683 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4684 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4685 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4686 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4687 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4688 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4689 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4690 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4691 VM_isserver, // #350 float() isserver (EXT_CSQC)
4692 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4693 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4694 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4695 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4696 VM_CL_videoplaying, // #355
4697 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4698 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4699 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4701 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4702 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4703 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4704 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4705 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4706 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4707 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4708 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4741 // LordHavoc's range #400-#499
4742 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4743 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4744 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4745 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4746 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4747 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4748 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4749 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4750 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4751 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4752 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4753 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4754 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4755 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4756 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4757 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4758 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4759 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4760 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4761 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4762 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4763 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4764 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4771 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4772 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4775 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4776 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4777 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4778 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4779 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4780 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4781 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4782 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4783 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4784 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4785 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4786 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4787 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4788 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4789 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4790 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4791 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4792 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4793 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4794 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4795 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4796 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4797 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4798 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4799 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4801 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4802 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4803 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4804 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4805 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4806 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4807 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4808 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4809 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4810 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4811 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4812 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4813 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4814 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4815 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4816 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4817 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4818 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4819 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4820 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4821 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4822 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4823 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4824 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4825 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4826 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4827 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4828 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4829 VM_gecko_create, // #487 float gecko_create( string name )
4830 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4831 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4832 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4833 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4834 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4835 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4836 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4837 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4838 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4839 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4840 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4841 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4842 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4843 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4844 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4845 VM_whichpack, // #503 string(string) whichpack = #503;
4846 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4852 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4853 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4854 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4855 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4856 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4857 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4858 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4859 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4860 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4861 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4862 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4863 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4864 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4865 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4866 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4867 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4868 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4869 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4870 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4871 VM_loadfromdata, // #529
4872 VM_loadfromfile, // #530
4873 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4875 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4876 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4877 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4878 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4879 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4880 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4882 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4883 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4884 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4947 VM_callfunction, // #605
4948 VM_writetofile, // #606
4949 VM_isfunction, // #607
4952 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4955 VM_parseentitydata, // #613
4966 VM_CL_getextresponse, // #624 string getextresponse(void)
4969 VM_sprintf, // #627 string sprintf(string format, ...)
4970 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4971 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4972 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4973 VM_getbindmaps, // #631 vector(void) getbindmap
4974 VM_setbindmaps, // #632 float(vector bm) setbindmap
4980 VM_CL_RotateMoves, // #638
4981 VM_digest_hex, // #639
4982 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4986 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4988 void VM_Polygons_Reset(prvm_prog_t *prog)
4990 vmpolygons_t *polys = &prog->vmpolygons;
4992 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4993 if(polys->initialized)
4995 Mem_FreePool(&polys->pool);
4996 polys->initialized = false;
5000 void CLVM_init_cmd(prvm_prog_t *prog)
5003 VM_Polygons_Reset(prog);
5006 void CLVM_reset_cmd(prvm_prog_t *prog)
5008 World_End(&cl.world);
5010 VM_Polygons_Reset(prog);