5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257 prog->xfunction->builtinsprofile += 30;
259 v1 = PRVM_G_VECTOR(OFS_PARM0);
260 v2 = PRVM_G_VECTOR(OFS_PARM1);
261 move = (int)PRVM_G_FLOAT(OFS_PARM2);
262 ent = PRVM_G_EDICT(OFS_PARM3);
264 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269 CL_VM_SetTraceGlobals(&trace, svent);
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293 prog->xfunction->builtinsprofile += 30;
295 v1 = PRVM_G_VECTOR(OFS_PARM0);
296 m1 = PRVM_G_VECTOR(OFS_PARM1);
297 m2 = PRVM_G_VECTOR(OFS_PARM2);
298 v2 = PRVM_G_VECTOR(OFS_PARM3);
299 move = (int)PRVM_G_FLOAT(OFS_PARM4);
300 ent = PRVM_G_EDICT(OFS_PARM5);
302 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307 CL_VM_SetTraceGlobals(&trace, svent);
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 vec3_t original_origin;
316 vec3_t original_velocity;
317 vec3_t original_angles;
318 vec3_t original_avelocity;
322 VectorCopy(tossent->fields.client->origin , original_origin );
323 VectorCopy(tossent->fields.client->velocity , original_velocity );
324 VectorCopy(tossent->fields.client->angles , original_angles );
325 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328 if (val != NULL && val->_float != 0)
329 gravity = val->_float;
332 gravity *= cl.movevars_gravity * 0.05;
334 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
336 tossent->fields.client->velocity[2] -= gravity;
337 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338 VectorScale (tossent->fields.client->velocity, 0.05, move);
339 VectorAdd (tossent->fields.client->origin, move, end);
340 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341 VectorCopy (trace.endpos, tossent->fields.client->origin);
343 if (trace.fraction < 1)
347 VectorCopy(original_origin , tossent->fields.client->origin );
348 VectorCopy(original_velocity , tossent->fields.client->velocity );
349 VectorCopy(original_angles , tossent->fields.client->angles );
350 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355 static void VM_CL_tracetoss (void)
359 prvm_edict_t *ignore;
362 prog->xfunction->builtinsprofile += 600;
364 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
366 ent = PRVM_G_EDICT(OFS_PARM0);
367 if (ent == prog->edicts)
369 VM_Warning("tracetoss: can not use world entity\n");
372 ignore = PRVM_G_EDICT(OFS_PARM1);
374 trace = CL_Trace_Toss (ent, ignore, &svent);
376 CL_VM_SetTraceGlobals(&trace, svent);
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
387 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
389 name = PRVM_G_STRING(OFS_PARM0);
390 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
392 if(!strcmp(cl.csqc_model_precache[i]->name, name))
394 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
398 PRVM_G_FLOAT(OFS_RETURN) = 0;
399 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
402 for (i = 0;i < MAX_MODELS;i++)
404 if (!cl.csqc_model_precache[i])
406 cl.csqc_model_precache[i] = (dp_model_t*)m;
407 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
411 VM_Warning("VM_CL_precache_model: no free models\n");
414 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 ent = PRVM_NEXT_EDICT(prog->edicts);
423 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
425 if (ent->priv.required->free)
427 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
436 prvm_edict_t *ent, *chain;
437 vec_t radius, radius2;
438 vec3_t org, eorg, mins, maxs;
439 int i, numtouchedicts;
440 static prvm_edict_t *touchedicts[MAX_EDICTS];
443 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
446 chainfield = PRVM_G_INT(OFS_PARM2);
448 chainfield = prog->fieldoffsets.chain;
450 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
452 chain = (prvm_edict_t *)prog->edicts;
454 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455 radius = PRVM_G_FLOAT(OFS_PARM1);
456 radius2 = radius * radius;
458 mins[0] = org[0] - (radius + 1);
459 mins[1] = org[1] - (radius + 1);
460 mins[2] = org[2] - (radius + 1);
461 maxs[0] = org[0] + (radius + 1);
462 maxs[1] = org[1] + (radius + 1);
463 maxs[2] = org[2] + (radius + 1);
464 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465 if (numtouchedicts > MAX_EDICTS)
467 // this never happens //[515]: for what then ?
468 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469 numtouchedicts = MAX_EDICTS;
471 for (i = 0;i < numtouchedicts;i++)
473 ent = touchedicts[i];
474 // Quake did not return non-solid entities but darkplaces does
475 // (note: this is the reason you can't blow up fallen zombies)
476 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
478 // LordHavoc: compare against bounding box rather than center so it
479 // doesn't miss large objects, and use DotProduct instead of Length
480 // for a major speedup
481 VectorSubtract(org, ent->fields.client->origin, eorg);
482 if (sv_gameplayfix_findradiusdistancetobox.integer)
484 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
489 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490 if (DotProduct(eorg, eorg) < radius2)
492 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497 VM_RETURN_EDICT(chain);
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
508 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
510 // assume failure if it returns early
511 PRVM_G_FLOAT(OFS_RETURN) = 0;
513 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514 if (ent == prog->edicts)
516 VM_Warning("droptofloor: can not modify world entity\n");
519 if (ent->priv.server->free)
521 VM_Warning("droptofloor: can not modify free entity\n");
525 VectorCopy (ent->fields.client->origin, end);
528 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
530 if (trace.fraction != 1)
532 VectorCopy (trace.endpos, ent->fields.client->origin);
533 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536 PRVM_G_FLOAT(OFS_RETURN) = 1;
537 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 // ent->priv.server->suspendedinairflag = true;
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
548 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
550 i = (int)PRVM_G_FLOAT(OFS_PARM0);
551 c = PRVM_G_STRING(OFS_PARM1);
552 if (i >= cl.max_lightstyle)
554 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
557 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
565 static int cs_yes, cs_no;
567 vec3_t mins, maxs, start, stop;
572 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573 ent = PRVM_G_EDICT(OFS_PARM0);
574 PRVM_G_FLOAT(OFS_RETURN) = 0;
576 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582 start[2] = mins[2] - 1;
583 for (x=0 ; x<=1 ; x++)
584 for (y=0 ; y<=1 ; y++)
586 start[0] = x ? maxs[0] : mins[0];
587 start[1] = y ? maxs[1] : mins[1];
588 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593 PRVM_G_FLOAT(OFS_RETURN) = true;
594 return; // we got out easy
599 // check it for real...
603 // the midpoint must be within 16 of the bottom
604 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606 stop[2] = start[2] - 2*sv_stepheight.value;
607 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
609 if (trace.fraction == 1.0)
612 mid = bottom = trace.endpos[2];
614 // the corners must be within 16 of the midpoint
615 for (x=0 ; x<=1 ; x++)
616 for (y=0 ; y<=1 ; y++)
618 start[0] = stop[0] = x ? maxs[0] : mins[0];
619 start[1] = stop[1] = y ? maxs[1] : mins[1];
621 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
623 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624 bottom = trace.endpos[2];
625 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630 PRVM_G_FLOAT(OFS_RETURN) = true;
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
636 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
646 VM_SAFEPARMCOUNT(4, VM_CL_particle);
648 org = PRVM_G_VECTOR(OFS_PARM0);
649 dir = PRVM_G_VECTOR(OFS_PARM1);
650 color = (int)PRVM_G_FLOAT(OFS_PARM2);
651 count = (int)PRVM_G_FLOAT(OFS_PARM3);
652 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
660 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662 f = PRVM_G_VECTOR(OFS_PARM1);
663 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
669 vec3_t ambientcolor, diffusecolor, diffusenormal;
672 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
674 p = PRVM_G_VECTOR(OFS_PARM0);
675 VectorClear(ambientcolor);
676 VectorClear(diffusecolor);
677 VectorClear(diffusenormal);
678 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
688 static void CSQC_R_RecalcView (void)
690 extern matrix4x4_t viewmodelmatrix;
691 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
699 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700 // clear renderable entity and light lists
701 r_refdef.scene.numentities = 0;
702 r_refdef.scene.numlights = 0;
703 // FIXME: restore these to the values from VM_CL_UpdateView
707 r_refdef.view.width = vid.width;
708 r_refdef.view.height = vid.height;
709 r_refdef.view.depth = 1;
710 // FIXME: restore frustum_x/frustum_y
711 r_refdef.view.useperspective = true;
712 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718 r_refdef.view.clear = true;
719 r_refdef.view.isoverlay = false;
720 // FIXME: restore cl.csqc_origin
721 // FIXME: restore cl.csqc_angles
722 cl.csqc_vidvars.drawworld = true;
723 cl.csqc_vidvars.drawenginesbar = false;
724 cl.csqc_vidvars.drawcrosshair = false;
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
732 double t = Sys_DoubleTime();
735 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737 CSQC_RelinkAllEntities(drawmask);
738 CL_RelinkLightFlashes();
740 prog->globals.client->time = cl.time;
741 for(i=1;i<prog->num_edicts;i++)
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
778 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
780 c = (int)PRVM_G_FLOAT(OFS_PARM0);
781 f = PRVM_G_VECTOR(OFS_PARM1);
782 k = PRVM_G_FLOAT(OFS_PARM1);
787 r_refdef.view.x = (int)(f[0]);
788 r_refdef.view.y = (int)(f[1]);
791 r_refdef.view.x = (int)(k);
794 r_refdef.view.y = (int)(k);
797 r_refdef.view.width = (int)(f[0]);
798 r_refdef.view.height = (int)(f[1]);
801 r_refdef.view.width = (int)(k);
804 r_refdef.view.height = (int)(k);
807 r_refdef.view.x = (int)(f[0]);
808 r_refdef.view.y = (int)(f[1]);
809 f = PRVM_G_VECTOR(OFS_PARM2);
810 r_refdef.view.width = (int)(f[0]);
811 r_refdef.view.height = (int)(f[1]);
814 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
818 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
821 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
824 VectorCopy(f, cl.csqc_origin);
828 cl.csqc_origin[0] = k;
832 cl.csqc_origin[1] = k;
836 cl.csqc_origin[2] = k;
840 VectorCopy(f, cl.csqc_angles);
844 cl.csqc_angles[0] = k;
848 cl.csqc_angles[1] = k;
852 cl.csqc_angles[2] = k;
856 cl.csqc_vidvars.drawworld = k != 0;
858 case VF_DRAWENGINESBAR:
859 cl.csqc_vidvars.drawenginesbar = k != 0;
861 case VF_DRAWCROSSHAIR:
862 cl.csqc_vidvars.drawcrosshair = k != 0;
864 case VF_CL_VIEWANGLES:
865 VectorCopy(f, cl.viewangles);
867 case VF_CL_VIEWANGLES_X:
868 cl.viewangles[0] = k;
870 case VF_CL_VIEWANGLES_Y:
871 cl.viewangles[1] = k;
873 case VF_CL_VIEWANGLES_Z:
874 cl.viewangles[2] = k;
877 r_refdef.view.useperspective = k != 0;
880 r_refdef.view.isoverlay = !k;
883 PRVM_G_FLOAT(OFS_RETURN) = 0;
884 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
887 PRVM_G_FLOAT(OFS_RETURN) = 1;
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
893 double t = Sys_DoubleTime();
898 const char *cubemapname = NULL;
899 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900 float coronaintensity = 1;
901 float coronasizescale = 0.25;
902 qboolean castshadow = true;
903 float ambientscale = 0;
904 float diffusescale = 1;
905 float specularscale = 1;
907 vec3_t forward, left, up;
908 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
910 // if we've run out of dlights, just return
911 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
914 org = PRVM_G_VECTOR(OFS_PARM0);
915 radius = PRVM_G_FLOAT(OFS_PARM1);
916 col = PRVM_G_VECTOR(OFS_PARM2);
919 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920 if (style >= MAX_LIGHTSTYLES)
922 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
927 cubemapname = PRVM_G_STRING(OFS_PARM4);
929 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
933 VectorScale(prog->globals.client->v_forward, radius, forward);
934 VectorScale(prog->globals.client->v_right, -radius, left);
935 VectorScale(prog->globals.client->v_up, radius, up);
936 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
938 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
940 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
943 //============================================================================
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
951 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952 f = PRVM_G_VECTOR(OFS_PARM0);
953 if(v_flipped.integer)
954 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
957 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
969 VM_SAFEPARMCOUNT(1, VM_CL_project);
970 f = PRVM_G_VECTOR(OFS_PARM0);
971 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972 Matrix4x4_Transform(&m, f, v);
973 if(v_flipped.integer)
975 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
990 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991 i = (int)PRVM_G_FLOAT(OFS_PARM0);
992 if(i < 0 || i >= MAX_CL_STATS)
994 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
998 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1005 int firstbit, bitcount;
1007 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1009 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1012 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1014 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1024 if(index < 0 || index >= MAX_CL_STATS)
1026 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1029 i = cl.stats[index];
1030 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1031 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032 PRVM_G_FLOAT(OFS_RETURN) = i;
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1040 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042 if(i < 0 || i > MAX_CL_STATS-4)
1044 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1048 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1057 struct model_s *model;
1059 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1061 t = PRVM_G_EDICT(OFS_PARM0);
1063 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1065 t->fields.client->model = 0;
1066 t->fields.client->modelindex = 0;
1071 model = CL_GetModelByIndex(i);
1074 VM_Warning("VM_CL_setmodelindex: null model\n");
1077 t->fields.client->model = PRVM_SetEngineString(model->name);
1078 t->fields.client->modelindex = i;
1080 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1083 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1086 SetMinMaxSize (t, vec3_origin, vec3_origin);
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1096 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1109 PRVM_G_FLOAT(OFS_RETURN) = i;
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1120 t = PRVM_G_EDICT(OFS_PARM0);
1121 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1122 start = PRVM_G_VECTOR(OFS_PARM2);
1123 end = PRVM_G_VECTOR(OFS_PARM3);
1127 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1135 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137 f = PRVM_G_VECTOR(OFS_PARM1);
1138 v = PRVM_G_VECTOR(OFS_PARM2);
1139 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1142 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1155 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157 cl_ignoremousemoves = 2;
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1163 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1165 if (key_consoleactive || key_dest != key_game)
1166 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167 else if (cl.csqc_wantsmousemove)
1168 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1170 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1177 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 PRVM_G_FLOAT(OFS_RETURN) = false;
1180 for (i = 0;i < CL_MAX_USERCMDS;i++)
1182 if (cl.movecmd[i].sequence == frame)
1184 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190 if(cl.movecmd[i].crouch)
1192 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1197 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1200 PRVM_G_FLOAT(OFS_RETURN) = true;
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1224 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1226 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 c = PRVM_G_STRING(OFS_PARM1);
1228 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1232 i = Sbar_GetSortedPlayerIndex(-1-i);
1233 if(i < 0 || i >= cl.maxclients)
1238 if(!strcasecmp(c, "name"))
1239 strlcpy(t, cl.scores[i].name, sizeof(t));
1241 if(!strcasecmp(c, "frags"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1244 if(!strcasecmp(c, "ping"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1247 if(!strcasecmp(c, "pl"))
1248 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1250 if(!strcasecmp(c, "movementloss"))
1251 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1253 if(!strcasecmp(c, "entertime"))
1254 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1256 if(!strcasecmp(c, "colors"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1259 if(!strcasecmp(c, "topcolor"))
1260 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1262 if(!strcasecmp(c, "bottomcolor"))
1263 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1265 if(!strcasecmp(c, "viewentity"))
1266 dpsnprintf(t, sizeof(t), "%i", i+1);
1269 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1275 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1282 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1291 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1296 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297 t = (char *)Z_Malloc(alloclen);
1298 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1302 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1316 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1323 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1330 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1337 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1344 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1351 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1358 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1367 unsigned char *data;
1373 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1375 name = MSG_ReadString();
1376 size = MSG_ReadShort();
1378 // check if a texture of that name exists
1379 // if yes, it is used and the data is discarded
1380 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1382 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1386 if(pic->tex == r_texture_notexture)
1387 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388 if(pic->tex && !cl_readpicture_force.integer)
1390 // texture found and loaded
1391 // skip over the jpeg as we don't need it
1392 for(i = 0; i < size; ++i)
1397 // texture not found
1398 // use the attached jpeg as texture
1399 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400 MSG_ReadBytes(size, buf);
1401 data = JPEG_LoadImage_BGRA(buf, size);
1403 Draw_NewPic(name, image_width, image_height, false, data);
1408 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1411 //////////////////////////////////////////////////////////
1413 static void VM_CL_makestatic (void)
1417 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1419 ent = PRVM_G_EDICT(OFS_PARM0);
1420 if (ent == prog->edicts)
1422 VM_Warning("makestatic: can not modify world entity\n");
1425 if (ent->priv.server->free)
1427 VM_Warning("makestatic: can not modify free entity\n");
1431 if (cl.num_static_entities < cl.max_static_entities)
1435 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1437 // copy it to the current state
1438 memset(staticent, 0, sizeof(*staticent));
1439 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1440 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1441 staticent->render.framegroupblend[0].lerp = 1;
1442 // make torchs play out of sync
1443 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1444 staticent->render.skinnum = (int)ent->fields.client->skin;
1445 staticent->render.effects = (int)ent->fields.client->effects;
1446 staticent->render.alpha = 1;
1447 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1448 staticent->render.scale = 1;
1449 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1450 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1451 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1452 if (!VectorLength2(staticent->render.colormod))
1453 VectorSet(staticent->render.colormod, 1, 1, 1);
1454 if (!VectorLength2(staticent->render.glowmod))
1455 VectorSet(staticent->render.glowmod, 1, 1, 1);
1458 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1459 if (renderflags & RF_USEAXIS)
1462 VectorNegate(prog->globals.client->v_right, left);
1463 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1464 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1467 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1469 // either fullbright or lit
1470 if(!r_fullbright.integer)
1472 if (!(staticent->render.effects & EF_FULLBRIGHT))
1473 staticent->render.flags |= RENDER_LIGHT;
1474 else if(r_equalize_entities_fullbright.integer)
1475 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1477 // turn off shadows from transparent objects
1478 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1479 staticent->render.flags |= RENDER_SHADOW;
1480 if (staticent->render.effects & EF_NODEPTHTEST)
1481 staticent->render.flags |= RENDER_NODEPTHTEST;
1482 if (staticent->render.effects & EF_ADDITIVE)
1483 staticent->render.flags |= RENDER_ADDITIVE;
1484 if (staticent->render.effects & EF_DOUBLESIDED)
1485 staticent->render.flags |= RENDER_DOUBLESIDED;
1487 staticent->render.allowdecals = true;
1488 CL_UpdateRenderEntity(&staticent->render);
1491 Con_Printf("Too many static entities");
1493 // throw the entity away now
1497 //=================================================================//
1503 copies data from one entity to another
1505 copyentity(src, dst)
1508 static void VM_CL_copyentity (void)
1510 prvm_edict_t *in, *out;
1511 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1512 in = PRVM_G_EDICT(OFS_PARM0);
1513 if (in == prog->edicts)
1515 VM_Warning("copyentity: can not read world entity\n");
1518 if (in->priv.server->free)
1520 VM_Warning("copyentity: can not read free entity\n");
1523 out = PRVM_G_EDICT(OFS_PARM1);
1524 if (out == prog->edicts)
1526 VM_Warning("copyentity: can not modify world entity\n");
1529 if (out->priv.server->free)
1531 VM_Warning("copyentity: can not modify free entity\n");
1534 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1538 //=================================================================//
1540 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1541 static void VM_CL_effect (void)
1543 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1544 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1547 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1548 static void VM_CL_te_blood (void)
1552 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1553 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1555 pos = PRVM_G_VECTOR(OFS_PARM0);
1556 CL_FindNonSolidLocation(pos, pos2, 4);
1557 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1560 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1561 static void VM_CL_te_bloodshower (void)
1565 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1566 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1568 speed = PRVM_G_FLOAT(OFS_PARM2);
1575 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1578 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1579 static void VM_CL_te_explosionrgb (void)
1583 matrix4x4_t tempmatrix;
1584 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1585 pos = PRVM_G_VECTOR(OFS_PARM0);
1586 CL_FindNonSolidLocation(pos, pos2, 10);
1587 CL_ParticleExplosion(pos2);
1588 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1589 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1592 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1593 static void VM_CL_te_particlecube (void)
1595 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1596 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1599 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1600 static void VM_CL_te_particlerain (void)
1602 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1603 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1606 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1607 static void VM_CL_te_particlesnow (void)
1609 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1610 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1613 // #411 void(vector org, vector vel, float howmany) te_spark
1614 static void VM_CL_te_spark (void)
1618 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1620 pos = PRVM_G_VECTOR(OFS_PARM0);
1621 CL_FindNonSolidLocation(pos, pos2, 4);
1622 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1625 extern cvar_t cl_sound_ric_gunshot;
1626 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_gunshotquad (void)
1632 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1634 pos = PRVM_G_VECTOR(OFS_PARM0);
1635 CL_FindNonSolidLocation(pos, pos2, 4);
1636 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1637 if(cl_sound_ric_gunshot.integer >= 2)
1639 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1643 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1644 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1645 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1650 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1651 static void VM_CL_te_spikequad (void)
1656 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1658 pos = PRVM_G_VECTOR(OFS_PARM0);
1659 CL_FindNonSolidLocation(pos, pos2, 4);
1660 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1661 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1665 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1666 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1667 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1671 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1672 static void VM_CL_te_superspikequad (void)
1677 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1679 pos = PRVM_G_VECTOR(OFS_PARM0);
1680 CL_FindNonSolidLocation(pos, pos2, 4);
1681 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1682 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1686 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1687 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1688 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1692 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1693 static void VM_CL_te_explosionquad (void)
1697 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1699 pos = PRVM_G_VECTOR(OFS_PARM0);
1700 CL_FindNonSolidLocation(pos, pos2, 10);
1701 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1702 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1705 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1706 static void VM_CL_te_smallflash (void)
1710 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1712 pos = PRVM_G_VECTOR(OFS_PARM0);
1713 CL_FindNonSolidLocation(pos, pos2, 10);
1714 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1717 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1718 static void VM_CL_te_customflash (void)
1722 matrix4x4_t tempmatrix;
1723 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1725 pos = PRVM_G_VECTOR(OFS_PARM0);
1726 CL_FindNonSolidLocation(pos, pos2, 4);
1727 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1728 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1731 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_gunshot (void)
1737 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1739 pos = PRVM_G_VECTOR(OFS_PARM0);
1740 CL_FindNonSolidLocation(pos, pos2, 4);
1741 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1742 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1744 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1748 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1749 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1750 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1755 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1756 static void VM_CL_te_spike (void)
1761 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1763 pos = PRVM_G_VECTOR(OFS_PARM0);
1764 CL_FindNonSolidLocation(pos, pos2, 4);
1765 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1770 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1771 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1772 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1776 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_superspike (void)
1782 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1784 pos = PRVM_G_VECTOR(OFS_PARM0);
1785 CL_FindNonSolidLocation(pos, pos2, 4);
1786 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1791 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1792 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1793 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1797 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion (void)
1802 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1804 pos = PRVM_G_VECTOR(OFS_PARM0);
1805 CL_FindNonSolidLocation(pos, pos2, 10);
1806 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1810 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1811 static void VM_CL_te_tarexplosion (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1817 pos = PRVM_G_VECTOR(OFS_PARM0);
1818 CL_FindNonSolidLocation(pos, pos2, 10);
1819 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1823 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1824 static void VM_CL_te_wizspike (void)
1828 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1830 pos = PRVM_G_VECTOR(OFS_PARM0);
1831 CL_FindNonSolidLocation(pos, pos2, 4);
1832 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1833 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1836 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_knightspike (void)
1841 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1843 pos = PRVM_G_VECTOR(OFS_PARM0);
1844 CL_FindNonSolidLocation(pos, pos2, 4);
1845 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1846 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1849 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1850 static void VM_CL_te_lavasplash (void)
1852 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1853 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1856 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_teleport (void)
1859 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1860 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1863 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_explosion2 (void)
1868 matrix4x4_t tempmatrix;
1869 int colorStart, colorLength;
1870 unsigned char *tempcolor;
1871 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1873 pos = PRVM_G_VECTOR(OFS_PARM0);
1874 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1875 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1876 CL_FindNonSolidLocation(pos, pos2, 10);
1877 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1878 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1879 color[0] = tempcolor[0] * (2.0f / 255.0f);
1880 color[1] = tempcolor[1] * (2.0f / 255.0f);
1881 color[2] = tempcolor[2] * (2.0f / 255.0f);
1882 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1888 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1889 static void VM_CL_te_lightning1 (void)
1891 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1892 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1895 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1896 static void VM_CL_te_lightning2 (void)
1898 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1899 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1902 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1903 static void VM_CL_te_lightning3 (void)
1905 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1906 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1909 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_beam (void)
1912 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1913 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1916 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1917 static void VM_CL_te_plasmaburn (void)
1921 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1923 pos = PRVM_G_VECTOR(OFS_PARM0);
1924 CL_FindNonSolidLocation(pos, pos2, 4);
1925 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1928 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1929 static void VM_CL_te_flamejet (void)
1933 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1934 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1936 pos = PRVM_G_VECTOR(OFS_PARM0);
1937 CL_FindNonSolidLocation(pos, pos2, 4);
1938 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1942 // #443 void(entity e, entity tagentity, string tagname) setattachment
1943 void VM_CL_setattachment (void)
1946 prvm_edict_t *tagentity;
1947 const char *tagname;
1951 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1953 e = PRVM_G_EDICT(OFS_PARM0);
1954 tagentity = PRVM_G_EDICT(OFS_PARM1);
1955 tagname = PRVM_G_STRING(OFS_PARM2);
1957 if (e == prog->edicts)
1959 VM_Warning("setattachment: can not modify world entity\n");
1962 if (e->priv.server->free)
1964 VM_Warning("setattachment: can not modify free entity\n");
1968 if (tagentity == NULL)
1969 tagentity = prog->edicts;
1971 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1973 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1975 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1978 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1980 modelindex = (int)tagentity->fields.client->modelindex;
1981 model = CL_GetModelByIndex(modelindex);
1984 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1986 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1989 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1993 /////////////////////////////////////////
1994 // DP_MD3_TAGINFO extension coded by VorteX
1996 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1998 dp_model_t *model = CL_GetModelFromEdict(e);
2000 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2005 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2012 Matrix4x4_CreateIdentity(tag_localmatrix);
2015 && (model = CL_GetModelFromEdict(e))
2016 && model->animscenes)
2018 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2029 int CL_GetPitchSign(prvm_edict_t *ent)
2032 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2037 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2041 float pitchsign = 1;
2044 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2045 if (val && val->_float != 0)
2046 scale = val->_float;
2048 // TODO do we need the same weird angle inverting logic here as in the server side case?
2050 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2053 pitchsign = CL_GetPitchSign(ent);
2054 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2058 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2062 && (model = CL_GetModelFromEdict(ent))
2063 && model->animscenes)
2065 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2066 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2067 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2068 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2070 *out = identitymatrix;
2074 // Warnings/errors code:
2075 // 0 - normal (everything all-right)
2078 // 3 - null or non-precached model
2079 // 4 - no tags with requested index
2080 // 5 - runaway loop at attachment chain
2081 extern cvar_t cl_bob;
2082 extern cvar_t cl_bobcycle;
2083 extern cvar_t cl_bobup;
2084 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2089 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2092 *out = identitymatrix; // warnings and errors return identical matrix
2094 if (ent == prog->edicts)
2096 if (ent->priv.server->free)
2099 model = CL_GetModelFromEdict(ent);
2103 tagmatrix = identitymatrix;
2107 if(attachloop >= 256)
2109 // apply transformation by child's tagindex on parent entity and then
2110 // by parent entity itself
2111 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2112 if(ret && attachloop == 0)
2114 CL_GetEntityMatrix(ent, &entitymatrix, false);
2115 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2116 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2117 // next iteration we process the parent entity
2118 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2120 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2121 ent = PRVM_EDICT_NUM(val->edict);
2128 // RENDER_VIEWMODEL magic
2129 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2131 Matrix4x4_Copy(&tagmatrix, out);
2133 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2134 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2137 // Cl_bob, ported from rendering code
2138 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2141 // LordHavoc: this code is *weird*, but not replacable (I think it
2142 // should be done in QC on the server, but oh well, quake is quake)
2143 // LordHavoc: figured out bobup: the time at which the sin is at 180
2144 // degrees (which allows lengthening or squishing the peak or valley)
2145 cycle = cl.time/cl_bobcycle.value;
2146 cycle -= (int)cycle;
2147 if (cycle < cl_bobup.value)
2148 cycle = sin(M_PI * cycle / cl_bobup.value);
2150 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2151 // bob is proportional to velocity in the xy plane
2152 // (don't count Z, or jumping messes it up)
2153 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2154 bob = bob*0.3 + bob*0.7*cycle;
2155 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2162 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2163 void VM_CL_gettagindex (void)
2166 const char *tag_name;
2169 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2171 ent = PRVM_G_EDICT(OFS_PARM0);
2172 tag_name = PRVM_G_STRING(OFS_PARM1);
2173 if (ent == prog->edicts)
2175 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2178 if (ent->priv.server->free)
2180 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2185 if (!CL_GetModelFromEdict(ent))
2186 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2189 tag_index = CL_GetTagIndex(ent, tag_name);
2191 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2193 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2196 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2197 void VM_CL_gettaginfo (void)
2201 matrix4x4_t tag_matrix;
2202 matrix4x4_t tag_localmatrix;
2204 const char *tagname;
2207 vec3_t fo, le, up, trans;
2208 const dp_model_t *model;
2210 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2212 e = PRVM_G_EDICT(OFS_PARM0);
2213 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2214 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2215 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2216 VectorScale(le, -1, prog->globals.client->v_right);
2217 model = CL_GetModelFromEdict(e);
2218 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2219 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2220 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2221 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2222 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2224 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2225 val->_float = parentindex;
2226 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2227 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2228 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2229 VectorCopy(trans, val->vector);
2230 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2231 VectorCopy(fo, val->vector);
2232 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2233 VectorScale(le, -1, val->vector);
2234 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2235 VectorCopy(up, val->vector);
2240 VM_Warning("gettagindex: can't affect world entity\n");
2243 VM_Warning("gettagindex: can't affect free entity\n");
2246 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2249 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2252 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2257 //============================================================================
2259 //====================
2260 // DP_CSQC_SPAWNPARTICLE
2261 // a QC hook to engine's CL_NewParticle
2262 //====================
2264 // particle theme struct
2265 typedef struct vmparticletheme_s
2267 unsigned short typeindex;
2268 qboolean initialized;
2270 porientation_t orientation;
2281 float liquidfriction;
2283 float velocityjitter;
2284 qboolean qualityreduction;
2291 float delaycollision;
2295 typedef struct vmparticlespawner_s
2298 qboolean initialized;
2300 vmparticletheme_t *themes;
2303 float *particle_type;
2304 float *particle_blendmode;
2305 float *particle_orientation;
2306 float *particle_color1;
2307 float *particle_color2;
2308 float *particle_tex;
2309 float *particle_size;
2310 float *particle_sizeincrease;
2311 float *particle_alpha;
2312 float *particle_alphafade;
2313 float *particle_time;
2314 float *particle_gravity;
2315 float *particle_bounce;
2316 float *particle_airfriction;
2317 float *particle_liquidfriction;
2318 float *particle_originjitter;
2319 float *particle_velocityjitter;
2320 float *particle_qualityreduction;
2321 float *particle_stretch;
2322 float *particle_staincolor1;
2323 float *particle_staincolor2;
2324 float *particle_staintex;
2325 float *particle_delayspawn;
2326 float *particle_delaycollision;
2327 }vmparticlespawner_t;
2329 vmparticlespawner_t vmpartspawner;
2331 // TODO: automatic max_themes grow
2332 static void VM_InitParticleSpawner (int maxthemes)
2336 // bound max themes to not be an insane value
2339 if (maxthemes > 2048)
2341 // allocate and set up structure
2342 if (vmpartspawner.initialized) // reallocate
2344 Mem_FreePool(&vmpartspawner.pool);
2345 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2347 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2348 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2349 vmpartspawner.max_themes = maxthemes;
2350 vmpartspawner.initialized = true;
2351 vmpartspawner.verified = true;
2352 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2353 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2354 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2355 getglobal(particle_type, "particle_type");
2356 getglobal(particle_blendmode, "particle_blendmode");
2357 getglobal(particle_orientation, "particle_orientation");
2358 getglobalvector(particle_color1, "particle_color1");
2359 getglobalvector(particle_color2, "particle_color2");
2360 getglobal(particle_tex, "particle_tex");
2361 getglobal(particle_size, "particle_size");
2362 getglobal(particle_sizeincrease, "particle_sizeincrease");
2363 getglobal(particle_alpha, "particle_alpha");
2364 getglobal(particle_alphafade, "particle_alphafade");
2365 getglobal(particle_time, "particle_time");
2366 getglobal(particle_gravity, "particle_gravity");
2367 getglobal(particle_bounce, "particle_bounce");
2368 getglobal(particle_airfriction, "particle_airfriction");
2369 getglobal(particle_liquidfriction, "particle_liquidfriction");
2370 getglobal(particle_originjitter, "particle_originjitter");
2371 getglobal(particle_velocityjitter, "particle_velocityjitter");
2372 getglobal(particle_qualityreduction, "particle_qualityreduction");
2373 getglobal(particle_stretch, "particle_stretch");
2374 getglobalvector(particle_staincolor1, "particle_staincolor1");
2375 getglobalvector(particle_staincolor2, "particle_staincolor2");
2376 getglobal(particle_staintex, "particle_staintex");
2377 getglobal(particle_delayspawn, "particle_delayspawn");
2378 getglobal(particle_delaycollision, "particle_delaycollision");
2380 #undef getglobalvector
2383 // reset particle theme to default values
2384 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2386 theme->initialized = true;
2387 theme->typeindex = pt_static;
2388 theme->blendmode = PBLEND_ADD;
2389 theme->orientation = PARTICLE_BILLBOARD;
2390 theme->color1 = 0x808080;
2391 theme->color2 = 0xFFFFFF;
2394 theme->sizeincrease = 0;
2396 theme->alphafade = 512;
2397 theme->gravity = 0.0f;
2398 theme->bounce = 0.0f;
2399 theme->airfriction = 1.0f;
2400 theme->liquidfriction = 4.0f;
2401 theme->originjitter = 0.0f;
2402 theme->velocityjitter = 0.0f;
2403 theme->qualityreduction = false;
2404 theme->lifetime = 4;
2406 theme->staincolor1 = -1;
2407 theme->staincolor2 = -1;
2408 theme->staintex = -1;
2409 theme->delayspawn = 0.0f;
2410 theme->delaycollision = 0.0f;
2413 // particle theme -> QC globals
2414 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2416 *vmpartspawner.particle_type = theme->typeindex;
2417 *vmpartspawner.particle_blendmode = theme->blendmode;
2418 *vmpartspawner.particle_orientation = theme->orientation;
2419 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2420 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2421 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2422 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2423 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2424 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2425 *vmpartspawner.particle_tex = (float)theme->tex;
2426 *vmpartspawner.particle_size = theme->size;
2427 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2428 *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2429 *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2430 *vmpartspawner.particle_time = theme->lifetime;
2431 *vmpartspawner.particle_gravity = theme->gravity;
2432 *vmpartspawner.particle_bounce = theme->bounce;
2433 *vmpartspawner.particle_airfriction = theme->airfriction;
2434 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2435 *vmpartspawner.particle_originjitter = theme->originjitter;
2436 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2437 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2438 *vmpartspawner.particle_stretch = theme->stretch;
2439 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2440 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2441 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2442 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2443 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2444 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2445 *vmpartspawner.particle_staintex = (float)theme->staintex;
2446 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2447 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2450 // QC globals -> particle theme
2451 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2453 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2454 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2455 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2456 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2457 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2458 theme->tex = (int)*vmpartspawner.particle_tex;
2459 theme->size = *vmpartspawner.particle_size;
2460 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2461 theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2462 theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2463 theme->lifetime = *vmpartspawner.particle_time;
2464 theme->gravity = *vmpartspawner.particle_gravity;
2465 theme->bounce = *vmpartspawner.particle_bounce;
2466 theme->airfriction = *vmpartspawner.particle_airfriction;
2467 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2468 theme->originjitter = *vmpartspawner.particle_originjitter;
2469 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2470 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2471 theme->stretch = *vmpartspawner.particle_stretch;
2472 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2473 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2474 theme->staintex =(int)*vmpartspawner.particle_staintex;
2475 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2476 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2479 // init particle spawner interface
2480 // # float(float max_themes) initparticlespawner
2481 void VM_CL_InitParticleSpawner (void)
2483 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2484 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2485 vmpartspawner.themes[0].initialized = true;
2486 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2487 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2490 // void() resetparticle
2491 void VM_CL_ResetParticle (void)
2493 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2494 if (vmpartspawner.verified == false)
2496 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2499 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2502 // void(float themenum) particletheme
2503 void VM_CL_ParticleTheme (void)
2507 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2508 if (vmpartspawner.verified == false)
2510 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2513 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2514 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2516 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2517 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2520 if (vmpartspawner.themes[themenum].initialized == false)
2522 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2523 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2526 // load particle theme into globals
2527 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2530 // float() saveparticletheme
2531 // void(float themenum) updateparticletheme
2532 void VM_CL_ParticleThemeSave (void)
2536 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2537 if (vmpartspawner.verified == false)
2539 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2542 // allocate new theme, save it and return
2545 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2546 if (vmpartspawner.themes[themenum].initialized == false)
2548 if (themenum >= vmpartspawner.max_themes)
2550 if (vmpartspawner.max_themes == 2048)
2551 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2553 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2554 PRVM_G_FLOAT(OFS_RETURN) = -1;
2557 vmpartspawner.themes[themenum].initialized = true;
2558 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2559 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2562 // update existing theme
2563 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2564 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2566 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2569 vmpartspawner.themes[themenum].initialized = true;
2570 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2573 // void(float themenum) freeparticletheme
2574 void VM_CL_ParticleThemeFree (void)
2578 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2579 if (vmpartspawner.verified == false)
2581 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2584 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2586 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2588 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2591 if (vmpartspawner.themes[themenum].initialized == false)
2593 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2594 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2598 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2599 vmpartspawner.themes[themenum].initialized = false;
2602 // float(vector org, vector dir, [float theme]) particle
2603 // returns 0 if failed, 1 if succesful
2604 void VM_CL_SpawnParticle (void)
2607 vmparticletheme_t *theme;
2611 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2612 if (vmpartspawner.verified == false)
2614 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2615 PRVM_G_FLOAT(OFS_RETURN) = 0;
2618 org = PRVM_G_VECTOR(OFS_PARM0);
2619 dir = PRVM_G_VECTOR(OFS_PARM1);
2621 if (prog->argc < 3) // global-set particle
2623 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2626 PRVM_G_FLOAT(OFS_RETURN) = 0;
2629 if (*vmpartspawner.particle_delayspawn)
2630 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2631 if (*vmpartspawner.particle_delaycollision)
2632 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2634 else // quick themed particle
2636 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2637 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2639 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2640 PRVM_G_FLOAT(OFS_RETURN) = 0;
2643 theme = &vmpartspawner.themes[themenum];
2644 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2647 PRVM_G_FLOAT(OFS_RETURN) = 0;
2650 if (theme->delayspawn)
2651 part->delayedspawn = cl.time + theme->delayspawn;
2652 if (theme->delaycollision)
2653 part->delayedcollisions = cl.time + theme->delaycollision;
2655 PRVM_G_FLOAT(OFS_RETURN) = 1;
2658 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2659 // returns 0 if failed, 1 if success
2660 void VM_CL_SpawnParticleDelayed (void)
2663 vmparticletheme_t *theme;
2667 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2668 if (vmpartspawner.verified == false)
2670 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2671 PRVM_G_FLOAT(OFS_RETURN) = 0;
2674 org = PRVM_G_VECTOR(OFS_PARM0);
2675 dir = PRVM_G_VECTOR(OFS_PARM1);
2676 if (prog->argc < 5) // global-set particle
2677 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2678 else // themed particle
2680 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2681 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2683 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2684 PRVM_G_FLOAT(OFS_RETURN) = 0;
2687 theme = &vmpartspawner.themes[themenum];
2688 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2692 PRVM_G_FLOAT(OFS_RETURN) = 0;
2695 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2696 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2697 PRVM_G_FLOAT(OFS_RETURN) = 0;
2701 //====================
2702 //QC POLYGON functions
2703 //====================
2705 #define VMPOLYGONS_MAXPOINTS 64
2707 typedef struct vmpolygons_triangle_s
2709 rtexture_t *texture;
2711 unsigned short elements[3];
2712 }vmpolygons_triangle_t;
2714 typedef struct vmpolygons_s
2717 qboolean initialized;
2718 double progstarttime;
2722 float *data_vertex3f;
2723 float *data_color4f;
2724 float *data_texcoord2f;
2728 vmpolygons_triangle_t *data_triangles;
2729 unsigned short *data_sortedelement3s;
2731 qboolean begin_active;
2732 rtexture_t *begin_texture;
2735 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2736 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2737 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2740 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2741 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2743 //#304 void() renderscene (EXT_CSQC)
2744 // moved that here to reset the polygons,
2745 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2747 void VM_CL_R_RenderScene (void)
2749 double t = Sys_DoubleTime();
2750 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2751 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2753 // we need to update any RENDER_VIEWMODEL entities at this point because
2754 // csqc supplies its own view matrix
2755 CL_UpdateViewEntities();
2759 polys->num_vertices = polys->num_triangles = 0;
2760 polys->progstarttime = prog->starttime;
2762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2763 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2766 static void VM_ResizePolygons(vmpolygons_t *polys)
2768 float *oldvertex3f = polys->data_vertex3f;
2769 float *oldcolor4f = polys->data_color4f;
2770 float *oldtexcoord2f = polys->data_texcoord2f;
2771 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2772 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2773 polys->max_vertices = min(polys->max_triangles*3, 65536);
2774 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2775 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2776 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2777 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2778 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2779 if (polys->num_vertices)
2781 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2782 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2783 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2785 if (polys->num_triangles)
2787 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2788 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2791 Mem_Free(oldvertex3f);
2793 Mem_Free(oldcolor4f);
2795 Mem_Free(oldtexcoord2f);
2797 Mem_Free(oldtriangles);
2798 if (oldsortedelement3s)
2799 Mem_Free(oldsortedelement3s);
2802 static void VM_InitPolygons (vmpolygons_t* polys)
2804 memset(polys, 0, sizeof(*polys));
2805 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2806 polys->max_triangles = 1024;
2807 VM_ResizePolygons(polys);
2808 polys->initialized = true;
2811 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2813 int surfacelistindex;
2814 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2815 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2817 R_Mesh_ResetTextureState();
2818 R_EntityMatrix(&identitymatrix);
2819 GL_CullFace(GL_NONE);
2820 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2821 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2822 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2824 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2826 int numtriangles = 0;
2827 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2828 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2829 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2830 // FIXME factor this out
2831 if(drawflag == DRAWFLAG_ADDITIVE)
2832 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2833 else if(drawflag == DRAWFLAG_MODULATE)
2834 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2835 else if(drawflag == DRAWFLAG_2XMODULATE)
2836 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2837 else if(drawflag == DRAWFLAG_SCREEN)
2838 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2840 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2841 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2843 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2845 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2847 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2850 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2854 void VMPolygons_Store(vmpolygons_t *polys)
2856 if (r_refdef.draw2dstage)
2858 // draw the polygon as 2D immediately
2859 drawqueuemesh_t mesh;
2860 mesh.texture = polys->begin_texture;
2861 mesh.num_vertices = polys->begin_vertices;
2862 mesh.num_triangles = polys->begin_vertices-2;
2863 mesh.data_element3i = polygonelement3i;
2864 mesh.data_element3s = polygonelement3s;
2865 mesh.data_vertex3f = polys->begin_vertex[0];
2866 mesh.data_color4f = polys->begin_color[0];
2867 mesh.data_texcoord2f = polys->begin_texcoord[0];
2868 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2872 // queue the polygon as 3D for sorted transparent rendering later
2874 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2876 polys->max_triangles *= 2;
2877 VM_ResizePolygons(polys);
2879 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2881 // needle in a haystack!
2882 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2883 // that also caused it to not render the first polygon that is added
2885 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2886 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2887 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2888 for (i = 0;i < polys->begin_vertices-2;i++)
2890 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2891 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2892 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2893 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2894 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2895 polys->num_triangles++;
2897 polys->num_vertices += polys->begin_vertices;
2900 polys->begin_active = false;
2903 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2904 // LordHavoc: agreed, this is a mess
2905 void VM_CL_AddPolygonsToMeshQueue (void)
2908 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2911 // only add polygons of the currently active prog to the queue - if there is none, we're done
2915 if (!polys->num_triangles)
2918 for (i = 0;i < polys->num_triangles;i++)
2920 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2921 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2924 /*polys->num_triangles = 0; // now done after rendering the scene,
2925 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2928 //void(string texturename, float flag) R_BeginPolygon
2929 void VM_CL_R_PolygonBegin (void)
2931 const char *picname;
2933 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2936 // TODO instead of using skinframes here (which provides the benefit of
2937 // better management of flags, and is more suited for 3D rendering), what
2938 // about supporting Q3 shaders?
2940 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2942 if (!polys->initialized)
2943 VM_InitPolygons(polys);
2944 if(polys->progstarttime != prog->starttime)
2946 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2947 polys->num_vertices = polys->num_triangles = 0;
2948 polys->progstarttime = prog->starttime;
2950 if (polys->begin_active)
2952 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2955 picname = PRVM_G_STRING(OFS_PARM0);
2961 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2966 sf = R_SkinFrame_FindNextByName(sf, picname);
2968 while(sf && sf->textureflags != tf);
2970 if(!sf || !sf->base)
2971 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2974 R_SkinFrame_MarkUsed(sf);
2977 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2978 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2979 polys->begin_vertices = 0;
2980 polys->begin_active = true;
2983 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2984 void VM_CL_R_PolygonVertex (void)
2986 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2988 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2990 if (!polys->begin_active)
2992 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2996 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2998 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3002 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3003 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3004 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3005 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3006 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3007 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3008 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3009 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3010 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3011 polys->begin_vertices++;
3014 //void() R_EndPolygon
3015 void VM_CL_R_PolygonEnd (void)
3017 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3019 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3020 if (!polys->begin_active)
3022 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3025 polys->begin_active = false;
3026 if (polys->begin_vertices >= 3)
3027 VMPolygons_Store(polys);
3029 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3032 static vmpolygons_t debugPolys;
3034 void Debug_PolygonBegin(const char *picname, int drawflag)
3036 if(!debugPolys.initialized)
3037 VM_InitPolygons(&debugPolys);
3038 if(debugPolys.begin_active)
3040 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3043 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3044 debugPolys.begin_drawflag = drawflag;
3045 debugPolys.begin_vertices = 0;
3046 debugPolys.begin_active = true;
3049 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3051 if(!debugPolys.begin_active)
3053 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3057 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3059 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3063 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3064 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3065 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3066 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3067 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3068 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3069 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3070 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3071 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3072 debugPolys.begin_vertices++;
3075 void Debug_PolygonEnd(void)
3077 if (!debugPolys.begin_active)
3079 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3082 debugPolys.begin_active = false;
3083 if (debugPolys.begin_vertices >= 3)
3084 VMPolygons_Store(&debugPolys);
3086 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3093 Returns false if any part of the bottom of the entity is off an edge that
3098 qboolean CL_CheckBottom (prvm_edict_t *ent)
3100 vec3_t mins, maxs, start, stop;
3105 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3106 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3108 // if all of the points under the corners are solid world, don't bother
3109 // with the tougher checks
3110 // the corners must be within 16 of the midpoint
3111 start[2] = mins[2] - 1;
3112 for (x=0 ; x<=1 ; x++)
3113 for (y=0 ; y<=1 ; y++)
3115 start[0] = x ? maxs[0] : mins[0];
3116 start[1] = y ? maxs[1] : mins[1];
3117 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3121 return true; // we got out easy
3125 // check it for real...
3129 // the midpoint must be within 16 of the bottom
3130 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3131 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3132 stop[2] = start[2] - 2*sv_stepheight.value;
3133 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3135 if (trace.fraction == 1.0)
3137 mid = bottom = trace.endpos[2];
3139 // the corners must be within 16 of the midpoint
3140 for (x=0 ; x<=1 ; x++)
3141 for (y=0 ; y<=1 ; y++)
3143 start[0] = stop[0] = x ? maxs[0] : mins[0];
3144 start[1] = stop[1] = y ? maxs[1] : mins[1];
3146 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3148 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3149 bottom = trace.endpos[2];
3150 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3161 Called by monster program code.
3162 The move will be adjusted for slopes and stairs, but if the move isn't
3163 possible, no move is done and false is returned
3166 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3169 vec3_t oldorg, neworg, end, traceendpos;
3172 prvm_edict_t *enemy;
3176 VectorCopy (ent->fields.client->origin, oldorg);
3177 VectorAdd (ent->fields.client->origin, move, neworg);
3179 // flying monsters don't step up
3180 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3182 // try one move with vertical motion, then one without
3183 for (i=0 ; i<2 ; i++)
3185 VectorAdd (ent->fields.client->origin, move, neworg);
3186 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3187 if (i == 0 && enemy != prog->edicts)
3189 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3195 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3197 CL_VM_SetTraceGlobals(&trace, svent);
3199 if (trace.fraction == 1)
3201 VectorCopy(trace.endpos, traceendpos);
3202 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3203 return false; // swim monster left water
3205 VectorCopy (traceendpos, ent->fields.client->origin);
3211 if (enemy == prog->edicts)
3218 // push down from a step height above the wished position
3219 neworg[2] += sv_stepheight.value;
3220 VectorCopy (neworg, end);
3221 end[2] -= sv_stepheight.value*2;
3223 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3225 CL_VM_SetTraceGlobals(&trace, svent);
3227 if (trace.startsolid)
3229 neworg[2] -= sv_stepheight.value;
3230 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3232 CL_VM_SetTraceGlobals(&trace, svent);
3233 if (trace.startsolid)
3236 if (trace.fraction == 1)
3238 // if monster had the ground pulled out, go ahead and fall
3239 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3241 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3244 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3248 return false; // walked off an edge
3251 // check point traces down for dangling corners
3252 VectorCopy (trace.endpos, ent->fields.client->origin);
3254 if (!CL_CheckBottom (ent))
3256 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3257 { // entity had floor mostly pulled out from underneath it
3258 // and is trying to correct
3263 VectorCopy (oldorg, ent->fields.client->origin);
3267 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3268 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3270 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3271 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3283 float(float yaw, float dist[, settrace]) walkmove
3286 static void VM_CL_walkmove (void)
3295 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3297 // assume failure if it returns early
3298 PRVM_G_FLOAT(OFS_RETURN) = 0;
3300 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3301 if (ent == prog->edicts)
3303 VM_Warning("walkmove: can not modify world entity\n");
3306 if (ent->priv.server->free)
3308 VM_Warning("walkmove: can not modify free entity\n");
3311 yaw = PRVM_G_FLOAT(OFS_PARM0);
3312 dist = PRVM_G_FLOAT(OFS_PARM1);
3313 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3315 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3318 yaw = yaw*M_PI*2 / 360;
3320 move[0] = cos(yaw)*dist;
3321 move[1] = sin(yaw)*dist;
3324 // save program state, because CL_movestep may call other progs
3325 oldf = prog->xfunction;
3326 oldself = prog->globals.client->self;
3328 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3331 // restore program state
3332 prog->xfunction = oldf;
3333 prog->globals.client->self = oldself;
3340 string(string key) serverkey
3343 void VM_CL_serverkey(void)
3345 char string[VM_STRINGTEMP_LENGTH];
3346 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3347 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3348 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3355 Checks if an entity is in a point's PVS.
3356 Should be fast but can be inexact.
3358 float checkpvs(vector viewpos, entity viewee) = #240;
3361 static void VM_CL_checkpvs (void)
3364 prvm_edict_t *viewee;
3370 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3373 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3374 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3375 viewee = PRVM_G_EDICT(OFS_PARM1);
3377 if(viewee->priv.required->free)
3379 VM_Warning("checkpvs: can not check free entity\n");
3380 PRVM_G_FLOAT(OFS_RETURN) = 4;
3384 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3385 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3388 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3390 // no PVS support on this worldmodel... darn
3391 PRVM_G_FLOAT(OFS_RETURN) = 3;
3394 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3397 // viewpos isn't in any PVS... darn
3398 PRVM_G_FLOAT(OFS_RETURN) = 2;
3401 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3403 // using fat PVS like FTEQW does (slow)
3404 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3406 // no PVS support on this worldmodel... darn
3407 PRVM_G_FLOAT(OFS_RETURN) = 3;
3410 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3413 // viewpos isn't in any PVS... darn
3414 PRVM_G_FLOAT(OFS_RETURN) = 2;
3417 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3421 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3422 static void VM_CL_skel_create(void)
3424 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3425 dp_model_t *model = CL_GetModelByIndex(modelindex);
3426 skeleton_t *skeleton;
3428 PRVM_G_FLOAT(OFS_RETURN) = 0;
3429 if (!model || !model->num_bones)
3431 for (i = 0;i < MAX_EDICTS;i++)
3432 if (!prog->skeletons[i])
3434 if (i == MAX_EDICTS)
3436 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3437 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3438 skeleton->model = model;
3439 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3440 // initialize to identity matrices
3441 for (i = 0;i < skeleton->model->num_bones;i++)
3442 skeleton->relativetransforms[i] = identitymatrix;
3445 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3446 static void VM_CL_skel_build(void)
3448 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3449 skeleton_t *skeleton;
3450 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3451 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3452 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3453 int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3454 int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3455 dp_model_t *model = CL_GetModelByIndex(modelindex);
3460 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3461 frameblend_t frameblend[MAX_FRAMEBLENDS];
3462 matrix4x4_t blendedmatrix;
3464 PRVM_G_FLOAT(OFS_RETURN) = 0;
3465 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3467 firstbone = max(0, firstbone);
3468 lastbone = min(lastbone, model->num_bones - 1);
3469 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3470 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3471 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3472 blendfrac = 1.0f - retainfrac;
3473 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3474 frameblend[numblends].lerp *= blendfrac;
3475 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3477 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3478 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3479 for (blendindex = 0;blendindex < numblends;blendindex++)
3481 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3482 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3484 skeleton->relativetransforms[bonenum] = blendedmatrix;
3486 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3489 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3490 static void VM_CL_skel_get_numbones(void)
3492 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3493 skeleton_t *skeleton;
3494 PRVM_G_FLOAT(OFS_RETURN) = 0;
3495 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3497 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3500 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3501 static void VM_CL_skel_get_bonename(void)
3503 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3504 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3505 skeleton_t *skeleton;
3506 PRVM_G_INT(OFS_RETURN) = 0;
3507 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3509 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3511 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3514 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3515 static void VM_CL_skel_get_boneparent(void)
3517 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3518 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3519 skeleton_t *skeleton;
3520 PRVM_G_FLOAT(OFS_RETURN) = 0;
3521 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3523 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3525 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3528 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3529 static void VM_CL_skel_find_bone(void)
3531 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3532 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3533 skeleton_t *skeleton;
3534 PRVM_G_FLOAT(OFS_RETURN) = 0;
3535 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3537 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3540 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3541 static void VM_CL_skel_get_bonerel(void)
3543 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3544 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3545 skeleton_t *skeleton;
3547 vec3_t forward, left, up, origin;
3548 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3549 VectorClear(prog->globals.client->v_forward);
3550 VectorClear(prog->globals.client->v_right);
3551 VectorClear(prog->globals.client->v_up);
3552 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3554 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3556 matrix = skeleton->relativetransforms[bonenum];
3557 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3558 VectorCopy(forward, prog->globals.client->v_forward);
3559 VectorNegate(left, prog->globals.client->v_right);
3560 VectorCopy(up, prog->globals.client->v_up);
3561 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3564 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3565 static void VM_CL_skel_get_boneabs(void)
3567 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3568 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3569 skeleton_t *skeleton;
3572 vec3_t forward, left, up, origin;
3573 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3574 VectorClear(prog->globals.client->v_forward);
3575 VectorClear(prog->globals.client->v_right);
3576 VectorClear(prog->globals.client->v_up);
3577 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3579 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3581 matrix = skeleton->relativetransforms[bonenum];
3582 // convert to absolute
3583 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3586 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3588 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3589 VectorCopy(forward, prog->globals.client->v_forward);
3590 VectorNegate(left, prog->globals.client->v_right);
3591 VectorCopy(up, prog->globals.client->v_up);
3592 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3595 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3596 static void VM_CL_skel_set_bone(void)
3598 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3599 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3600 vec3_t forward, left, up, origin;
3601 skeleton_t *skeleton;
3603 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3605 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3607 VectorCopy(prog->globals.client->v_forward, forward);
3608 VectorNegate(prog->globals.client->v_right, left);
3609 VectorCopy(prog->globals.client->v_up, up);
3610 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3611 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3612 skeleton->relativetransforms[bonenum] = matrix;
3615 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3616 static void VM_CL_skel_mul_bone(void)
3618 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3619 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3620 vec3_t forward, left, up, origin;
3621 skeleton_t *skeleton;
3624 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3626 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3628 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3629 VectorCopy(prog->globals.client->v_forward, forward);
3630 VectorNegate(prog->globals.client->v_right, left);
3631 VectorCopy(prog->globals.client->v_up, up);
3632 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3633 temp = skeleton->relativetransforms[bonenum];
3634 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3637 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3638 static void VM_CL_skel_mul_bones(void)
3640 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3641 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3642 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3644 vec3_t forward, left, up, origin;
3645 skeleton_t *skeleton;
3648 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3650 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3651 VectorCopy(prog->globals.client->v_forward, forward);
3652 VectorNegate(prog->globals.client->v_right, left);
3653 VectorCopy(prog->globals.client->v_up, up);
3654 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3655 firstbone = max(0, firstbone);
3656 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3657 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3659 temp = skeleton->relativetransforms[bonenum];
3660 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3664 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3665 static void VM_CL_skel_copybones(void)
3667 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3668 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3669 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3670 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3672 skeleton_t *skeletondst;
3673 skeleton_t *skeletonsrc;
3674 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3676 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3678 firstbone = max(0, firstbone);
3679 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3680 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3681 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3682 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3685 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3686 static void VM_CL_skel_delete(void)
3688 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3689 skeleton_t *skeleton;
3690 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3693 prog->skeletons[skeletonindex] = NULL;
3696 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3697 static void VM_CL_frameforname(void)
3699 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3700 dp_model_t *model = CL_GetModelByIndex(modelindex);
3701 const char *name = PRVM_G_STRING(OFS_PARM1);
3703 PRVM_G_FLOAT(OFS_RETURN) = -1;
3704 if (!model || !model->animscenes)
3706 for (i = 0;i < model->numframes;i++)
3708 if (!strcasecmp(model->animscenes[i].name, name))
3710 PRVM_G_FLOAT(OFS_RETURN) = i;
3716 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3717 static void VM_CL_frameduration(void)
3719 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3720 dp_model_t *model = CL_GetModelByIndex(modelindex);
3721 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3722 PRVM_G_FLOAT(OFS_RETURN) = 0;
3723 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3725 if (model->animscenes[framenum].framerate)
3726 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3729 //============================================================================
3731 // To create a almost working builtin file from this replace:
3732 // "^NULL.*" with ""
3733 // "^{.*//.*}:Wh\(.*\)" with "\1"
3735 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3736 // "\n\n+" with "\n\n"
3738 prvm_builtin_t vm_cl_builtins[] = {
3739 NULL, // #0 NULL function (not callable) (QUAKE)
3740 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3741 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3742 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3743 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3744 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3745 VM_break, // #6 void() break (QUAKE)
3746 VM_random, // #7 float() random (QUAKE)
3747 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3748 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3749 VM_error, // #10 void(string e) error (QUAKE)
3750 VM_objerror, // #11 void(string e) objerror (QUAKE)
3751 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3752 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3753 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3754 VM_remove, // #15 void(entity e) remove (QUAKE)
3755 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3756 NULL, // #17 entity() checkclient (QUAKE)
3757 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3758 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3759 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3760 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3761 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3762 NULL, // #23 void(string s, ...) bprint (QUAKE)
3763 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3764 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3765 VM_ftos, // #26 string(float f) ftos (QUAKE)
3766 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3767 VM_coredump, // #28 void() coredump (QUAKE)
3768 VM_traceon, // #29 void() traceon (QUAKE)
3769 VM_traceoff, // #30 void() traceoff (QUAKE)
3770 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3771 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3772 NULL, // #33 (QUAKE)
3773 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3774 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3775 VM_rint, // #36 float(float v) rint (QUAKE)
3776 VM_floor, // #37 float(float v) floor (QUAKE)
3777 VM_ceil, // #38 float(float v) ceil (QUAKE)
3778 NULL, // #39 (QUAKE)
3779 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3780 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3781 NULL, // #42 (QUAKE)
3782 VM_fabs, // #43 float(float f) fabs (QUAKE)
3783 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3784 VM_cvar, // #45 float(string s) cvar (QUAKE)
3785 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3786 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3787 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3788 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3789 NULL, // #50 (QUAKE)
3790 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3791 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3792 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3793 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3794 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3795 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3796 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3797 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3798 NULL, // #59 (QUAKE)
3799 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3800 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3801 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3802 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3803 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3804 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3805 NULL, // #66 (QUAKE)
3806 NULL, // #67 void(float step) movetogoal (QUAKE)
3807 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3808 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3809 NULL, // #70 void(string s) changelevel (QUAKE)
3810 NULL, // #71 (QUAKE)
3811 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3812 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3813 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3814 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3815 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3816 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3817 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3818 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3819 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3820 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3821 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3822 NULL, // #83 (QUAKE)
3823 NULL, // #84 (QUAKE)
3824 NULL, // #85 (QUAKE)
3825 NULL, // #86 (QUAKE)
3826 NULL, // #87 (QUAKE)
3827 NULL, // #88 (QUAKE)
3828 NULL, // #89 (QUAKE)
3829 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3830 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3831 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3832 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3833 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3834 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3835 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3836 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3837 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3838 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3839 // FrikaC and Telejano range #100-#199
3850 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3851 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3852 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3853 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3854 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3855 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3856 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3857 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3858 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3859 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3940 // FTEQW range #200-#299
3959 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3962 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3963 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3964 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3965 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3966 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3967 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3968 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3969 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3970 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3971 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3973 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3981 VM_CL_checkpvs, // #240
4004 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4005 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4006 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4007 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4008 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4009 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4010 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4011 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4012 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4013 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4014 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4015 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4016 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4017 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4018 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4041 // CSQC range #300-#399
4042 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4043 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4044 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4045 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4046 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4047 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4048 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4049 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4050 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4051 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4052 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4053 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4057 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4058 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4059 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4060 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4061 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4062 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4063 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4064 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4065 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4066 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4067 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4068 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4069 VM_stringwidth, // #327 // FIXME is this okay?
4070 VM_drawsubpic, // #328 // FIXME is this okay?
4071 VM_drawrotpic, // #329 // FIXME is this okay?
4072 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4073 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4074 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4075 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4076 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4077 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4078 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4079 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4080 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4081 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4082 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4083 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4084 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4085 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4086 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4087 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4088 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4089 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4090 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4091 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4092 VM_isserver, // #350 float() isserver (EXT_CSQC)
4093 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4094 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4095 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4096 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4102 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4103 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4104 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4105 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4106 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4107 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4108 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4109 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4142 // LordHavoc's range #400-#499
4143 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4144 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4145 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4146 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4147 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4148 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4149 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4150 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4151 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4152 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4153 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4154 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4155 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4156 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4157 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4158 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4159 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4160 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4161 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4162 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4163 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4164 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4165 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4166 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4167 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4168 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4169 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4170 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4171 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4172 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4173 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4174 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4175 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4176 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4177 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4178 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4179 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4180 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4181 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4182 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4183 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4184 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4185 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4186 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4187 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4188 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4189 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4190 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4191 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4192 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4193 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4194 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4195 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4196 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4197 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4198 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4199 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4200 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4202 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4203 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4204 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4205 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4206 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4207 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4208 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4209 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4210 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4211 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4212 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4213 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4214 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4215 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4216 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4217 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4218 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4219 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4220 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4221 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4222 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4223 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4224 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4225 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4226 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4227 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4228 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4229 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4230 VM_gecko_create, // #487 float gecko_create( string name )
4231 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4232 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4233 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4234 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4235 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4236 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4237 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4238 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4239 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4240 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4241 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4242 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4243 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4244 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4246 VM_whichpack, // #503 string(string) whichpack = #503;
4253 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4254 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4255 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4256 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4257 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4258 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4259 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4260 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4261 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4262 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4263 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4264 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4265 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4266 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4267 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4268 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4269 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4270 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4271 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4272 VM_loadfromdata, // #529
4273 VM_loadfromfile, // #530
4348 VM_callfunction, // #605
4349 VM_writetofile, // #606
4350 VM_isfunction, // #607
4356 VM_parseentitydata, // #613
4367 VM_CL_getextresponse, // #624 string getextresponse(void)
4370 VM_sprintf, // #627 string sprintf(string format, ...)
4371 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4372 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4376 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4378 void VM_Polygons_Reset(void)
4380 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4382 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4383 if(polys->initialized)
4385 Mem_FreePool(&polys->pool);
4386 polys->initialized = false;
4390 void VM_CL_Cmd_Init(void)
4393 VM_Polygons_Reset();
4396 void VM_CL_Cmd_Reset(void)
4398 World_End(&cl.world);
4400 VM_Polygons_Reset();