5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 // R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 // R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 // R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 // R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = r_drawworld.integer;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 //#303 float(float property) getproperty
778 //#303 vector(float property) getpropertyvec
779 // VorteX: make this function be able to return previously set property if new value is not given
780 void VM_CL_R_SetView (void)
786 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
788 c = (int)PRVM_G_FLOAT(OFS_PARM0);
796 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
799 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
805 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
808 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
814 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
826 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
829 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
838 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
841 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
852 case VF_DRAWENGINESBAR:
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
855 case VF_DRAWCROSSHAIR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
858 case VF_CL_VIEWANGLES:
859 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
861 case VF_CL_VIEWANGLES_X:
862 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
864 case VF_CL_VIEWANGLES_Y:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
867 case VF_CL_VIEWANGLES_Z:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
877 PRVM_G_FLOAT(OFS_RETURN) = 0;
878 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
884 f = PRVM_G_VECTOR(OFS_PARM1);
885 k = PRVM_G_FLOAT(OFS_PARM1);
889 r_refdef.view.x = (int)(f[0]);
890 r_refdef.view.y = (int)(f[1]);
893 r_refdef.view.x = (int)(k);
896 r_refdef.view.y = (int)(k);
899 r_refdef.view.width = (int)(f[0]);
900 r_refdef.view.height = (int)(f[1]);
903 r_refdef.view.width = (int)(k);
906 r_refdef.view.height = (int)(k);
909 r_refdef.view.x = (int)(f[0]);
910 r_refdef.view.y = (int)(f[1]);
911 f = PRVM_G_VECTOR(OFS_PARM2);
912 r_refdef.view.width = (int)(f[0]);
913 r_refdef.view.height = (int)(f[1]);
916 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
917 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
920 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
923 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
926 VectorCopy(f, cl.csqc_origin);
930 cl.csqc_origin[0] = k;
934 cl.csqc_origin[1] = k;
938 cl.csqc_origin[2] = k;
942 VectorCopy(f, cl.csqc_angles);
946 cl.csqc_angles[0] = k;
950 cl.csqc_angles[1] = k;
954 cl.csqc_angles[2] = k;
958 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
960 case VF_DRAWENGINESBAR:
961 cl.csqc_vidvars.drawenginesbar = k != 0;
963 case VF_DRAWCROSSHAIR:
964 cl.csqc_vidvars.drawcrosshair = k != 0;
966 case VF_CL_VIEWANGLES:
967 VectorCopy(f, cl.viewangles);
969 case VF_CL_VIEWANGLES_X:
970 cl.viewangles[0] = k;
972 case VF_CL_VIEWANGLES_Y:
973 cl.viewangles[1] = k;
975 case VF_CL_VIEWANGLES_Z:
976 cl.viewangles[2] = k;
979 r_refdef.view.useperspective = k != 0;
982 r_refdef.view.isoverlay = !k;
985 PRVM_G_FLOAT(OFS_RETURN) = 0;
986 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
989 PRVM_G_FLOAT(OFS_RETURN) = 1;
992 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
993 void VM_CL_R_AddDynamicLight (void)
995 double t = Sys_DoubleTime();
1000 const char *cubemapname = NULL;
1001 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1002 float coronaintensity = 1;
1003 float coronasizescale = 0.25;
1004 qboolean castshadow = true;
1005 float ambientscale = 0;
1006 float diffusescale = 1;
1007 float specularscale = 1;
1009 vec3_t forward, left, up;
1010 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1012 // if we've run out of dlights, just return
1013 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1016 org = PRVM_G_VECTOR(OFS_PARM0);
1017 radius = PRVM_G_FLOAT(OFS_PARM1);
1018 col = PRVM_G_VECTOR(OFS_PARM2);
1019 if (prog->argc >= 4)
1021 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1022 if (style >= MAX_LIGHTSTYLES)
1024 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1028 if (prog->argc >= 5)
1029 cubemapname = PRVM_G_STRING(OFS_PARM4);
1030 if (prog->argc >= 6)
1031 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1032 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1033 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1035 VectorScale(prog->globals.client->v_forward, radius, forward);
1036 VectorScale(prog->globals.client->v_right, -radius, left);
1037 VectorScale(prog->globals.client->v_up, radius, up);
1038 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1040 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1041 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1042 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1045 //============================================================================
1047 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1048 static void VM_CL_unproject (void)
1053 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1054 f = PRVM_G_VECTOR(OFS_PARM0);
1055 if(v_flipped.integer)
1056 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
1059 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
1060 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
1061 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1064 //#311 vector (vector v) cs_project (EXT_CSQC)
1065 static void VM_CL_project (void)
1071 VM_SAFEPARMCOUNT(1, VM_CL_project);
1072 f = PRVM_G_VECTOR(OFS_PARM0);
1073 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1074 Matrix4x4_Transform(&m, f, v);
1075 if(v_flipped.integer)
1077 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1078 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1079 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1083 //#330 float(float stnum) getstatf (EXT_CSQC)
1084 static void VM_CL_getstatf (void)
1092 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1093 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1094 if(i < 0 || i >= MAX_CL_STATS)
1096 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1099 dat.l = cl.stats[i];
1100 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1103 //#331 float(float stnum) getstati (EXT_CSQC)
1104 static void VM_CL_getstati (void)
1107 int firstbit, bitcount;
1109 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1111 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1114 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1116 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1126 if(index < 0 || index >= MAX_CL_STATS)
1128 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1131 i = cl.stats[index];
1132 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1133 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1134 PRVM_G_FLOAT(OFS_RETURN) = i;
1137 //#332 string(float firststnum) getstats (EXT_CSQC)
1138 static void VM_CL_getstats (void)
1142 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1143 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1144 if(i < 0 || i > MAX_CL_STATS-4)
1146 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1147 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1150 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1151 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1154 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1155 static void VM_CL_setmodelindex (void)
1159 struct model_s *model;
1161 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1163 t = PRVM_G_EDICT(OFS_PARM0);
1165 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1167 t->fields.client->model = 0;
1168 t->fields.client->modelindex = 0;
1173 model = CL_GetModelByIndex(i);
1176 VM_Warning("VM_CL_setmodelindex: null model\n");
1179 t->fields.client->model = PRVM_SetEngineString(model->name);
1180 t->fields.client->modelindex = i;
1182 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1185 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1188 SetMinMaxSize (t, vec3_origin, vec3_origin);
1191 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1192 static void VM_CL_modelnameforindex (void)
1196 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1198 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1199 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1200 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1203 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1204 static void VM_CL_particleeffectnum (void)
1207 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1208 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1211 PRVM_G_FLOAT(OFS_RETURN) = i;
1214 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1215 static void VM_CL_trailparticles (void)
1220 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1222 t = PRVM_G_EDICT(OFS_PARM0);
1223 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1224 start = PRVM_G_VECTOR(OFS_PARM2);
1225 end = PRVM_G_VECTOR(OFS_PARM3);
1229 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1232 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1233 static void VM_CL_pointparticles (void)
1238 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1239 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1240 f = PRVM_G_VECTOR(OFS_PARM1);
1241 v = PRVM_G_VECTOR(OFS_PARM2);
1242 n = PRVM_G_FLOAT(OFS_PARM3);
1245 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1248 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1249 static void VM_CL_boxparticles (void)
1253 float *origin_from, *origin_to, *dir_from, *dir_to;
1256 float tintmins[4], tintmaxs[4];
1258 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1260 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1261 own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1262 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1263 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1264 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1265 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1266 count = PRVM_G_FLOAT(OFS_PARM6);
1268 flags = PRVM_G_FLOAT(OFS_PARM7);
1271 Vector4Set(tintmins, 1, 1, 1, 1);
1272 Vector4Set(tintmaxs, 1, 1, 1, 1);
1273 if(flags & 1) // read alpha
1275 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1276 tintmins[3] = val->_float;
1277 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1278 tintmaxs[3] = val->_float;
1280 if(flags & 2) // read color
1282 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1283 VectorCopy(val->vector, tintmins);
1284 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1285 VectorCopy(val->vector, tintmaxs);
1289 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void)
1295 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297 cl.csqc_paused = true;
1299 cl.csqc_paused = false;
1302 //#342 string(float keynum) getkeybind (EXT_CSQC)
1303 static void VM_CL_getkeybind (void)
1305 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1306 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1309 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1310 static void VM_CL_setcursormode (void)
1312 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1313 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1314 cl_ignoremousemoves = 2;
1317 //#344 vector() getmousepos (EXT_CSQC)
1318 static void VM_CL_getmousepos(void)
1320 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1322 if (key_consoleactive || key_dest != key_game)
1323 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1324 else if (cl.csqc_wantsmousemove)
1325 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1327 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1330 //#345 float(float framenum) getinputstate (EXT_CSQC)
1331 static void VM_CL_getinputstate (void)
1334 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1335 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1336 PRVM_G_FLOAT(OFS_RETURN) = false;
1337 for (i = 0;i < CL_MAX_USERCMDS;i++)
1339 if (cl.movecmd[i].sequence == frame)
1341 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1342 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1343 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1344 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1345 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1346 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1347 if(cl.movecmd[i].crouch)
1349 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1350 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1354 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1355 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1357 PRVM_G_FLOAT(OFS_RETURN) = true;
1362 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1363 static void VM_CL_setsensitivityscale (void)
1365 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1366 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1369 //#347 void() runstandardplayerphysics (EXT_CSQC)
1370 static void VM_CL_runplayerphysics (void)
1374 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1375 static void VM_CL_getplayerkey (void)
1381 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1383 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1384 c = PRVM_G_STRING(OFS_PARM1);
1385 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1389 i = Sbar_GetSortedPlayerIndex(-1-i);
1390 if(i < 0 || i >= cl.maxclients)
1395 if(!strcasecmp(c, "name"))
1396 strlcpy(t, cl.scores[i].name, sizeof(t));
1398 if(!strcasecmp(c, "frags"))
1399 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1401 if(!strcasecmp(c, "ping"))
1402 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1404 if(!strcasecmp(c, "pl"))
1405 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1407 if(!strcasecmp(c, "movementloss"))
1408 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1410 if(!strcasecmp(c, "entertime"))
1411 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1413 if(!strcasecmp(c, "colors"))
1414 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1416 if(!strcasecmp(c, "topcolor"))
1417 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1419 if(!strcasecmp(c, "bottomcolor"))
1420 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1422 if(!strcasecmp(c, "viewentity"))
1423 dpsnprintf(t, sizeof(t), "%i", i+1);
1426 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1429 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1430 static void VM_CL_setlistener (void)
1432 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1433 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1434 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1437 //#352 void(string cmdname) registercommand (EXT_CSQC)
1438 static void VM_CL_registercmd (void)
1441 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1442 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1446 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1447 t = (char *)Z_Malloc(alloclen);
1448 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1449 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1452 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1456 //#360 float() readbyte (EXT_CSQC)
1457 static void VM_CL_ReadByte (void)
1459 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1460 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1463 //#361 float() readchar (EXT_CSQC)
1464 static void VM_CL_ReadChar (void)
1466 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1467 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1470 //#362 float() readshort (EXT_CSQC)
1471 static void VM_CL_ReadShort (void)
1473 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1474 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1477 //#363 float() readlong (EXT_CSQC)
1478 static void VM_CL_ReadLong (void)
1480 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1481 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1484 //#364 float() readcoord (EXT_CSQC)
1485 static void VM_CL_ReadCoord (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1491 //#365 float() readangle (EXT_CSQC)
1492 static void VM_CL_ReadAngle (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1495 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1498 //#366 string() readstring (EXT_CSQC)
1499 static void VM_CL_ReadString (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1502 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1505 //#367 float() readfloat (EXT_CSQC)
1506 static void VM_CL_ReadFloat (void)
1508 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1509 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1512 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1513 extern cvar_t cl_readpicture_force;
1514 static void VM_CL_ReadPicture (void)
1517 unsigned char *data;
1523 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1525 name = MSG_ReadString();
1526 size = MSG_ReadShort();
1528 // check if a texture of that name exists
1529 // if yes, it is used and the data is discarded
1530 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1532 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1536 if(pic->tex == r_texture_notexture)
1537 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1538 if(pic->tex && !cl_readpicture_force.integer)
1540 // texture found and loaded
1541 // skip over the jpeg as we don't need it
1542 for(i = 0; i < size; ++i)
1547 // texture not found
1548 // use the attached jpeg as texture
1549 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1550 MSG_ReadBytes(size, buf);
1551 data = JPEG_LoadImage_BGRA(buf, size);
1553 Draw_NewPic(name, image_width, image_height, false, data);
1558 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1561 //////////////////////////////////////////////////////////
1563 static void VM_CL_makestatic (void)
1567 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1569 ent = PRVM_G_EDICT(OFS_PARM0);
1570 if (ent == prog->edicts)
1572 VM_Warning("makestatic: can not modify world entity\n");
1575 if (ent->priv.server->free)
1577 VM_Warning("makestatic: can not modify free entity\n");
1581 if (cl.num_static_entities < cl.max_static_entities)
1585 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1587 // copy it to the current state
1588 memset(staticent, 0, sizeof(*staticent));
1589 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1590 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1591 staticent->render.framegroupblend[0].lerp = 1;
1592 // make torchs play out of sync
1593 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1594 staticent->render.skinnum = (int)ent->fields.client->skin;
1595 staticent->render.effects = (int)ent->fields.client->effects;
1596 staticent->render.alpha = 1;
1597 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1598 staticent->render.scale = 1;
1599 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1600 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1601 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1602 if (!VectorLength2(staticent->render.colormod))
1603 VectorSet(staticent->render.colormod, 1, 1, 1);
1604 if (!VectorLength2(staticent->render.glowmod))
1605 VectorSet(staticent->render.glowmod, 1, 1, 1);
1608 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1609 if (renderflags & RF_USEAXIS)
1612 VectorNegate(prog->globals.client->v_right, left);
1613 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1614 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1617 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1619 // either fullbright or lit
1620 if(!r_fullbright.integer)
1622 if (!(staticent->render.effects & EF_FULLBRIGHT))
1623 staticent->render.flags |= RENDER_LIGHT;
1624 else if(r_equalize_entities_fullbright.integer)
1625 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1627 // turn off shadows from transparent objects
1628 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1629 staticent->render.flags |= RENDER_SHADOW;
1630 if (staticent->render.effects & EF_NODEPTHTEST)
1631 staticent->render.flags |= RENDER_NODEPTHTEST;
1632 if (staticent->render.effects & EF_ADDITIVE)
1633 staticent->render.flags |= RENDER_ADDITIVE;
1634 if (staticent->render.effects & EF_DOUBLESIDED)
1635 staticent->render.flags |= RENDER_DOUBLESIDED;
1637 staticent->render.allowdecals = true;
1638 CL_UpdateRenderEntity(&staticent->render);
1641 Con_Printf("Too many static entities");
1643 // throw the entity away now
1647 //=================================================================//
1653 copies data from one entity to another
1655 copyentity(src, dst)
1658 static void VM_CL_copyentity (void)
1660 prvm_edict_t *in, *out;
1661 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1662 in = PRVM_G_EDICT(OFS_PARM0);
1663 if (in == prog->edicts)
1665 VM_Warning("copyentity: can not read world entity\n");
1668 if (in->priv.server->free)
1670 VM_Warning("copyentity: can not read free entity\n");
1673 out = PRVM_G_EDICT(OFS_PARM1);
1674 if (out == prog->edicts)
1676 VM_Warning("copyentity: can not modify world entity\n");
1679 if (out->priv.server->free)
1681 VM_Warning("copyentity: can not modify free entity\n");
1684 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1688 //=================================================================//
1690 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1691 static void VM_CL_effect (void)
1693 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1694 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1697 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1698 static void VM_CL_te_blood (void)
1702 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1703 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1705 pos = PRVM_G_VECTOR(OFS_PARM0);
1706 CL_FindNonSolidLocation(pos, pos2, 4);
1707 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1710 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1711 static void VM_CL_te_bloodshower (void)
1715 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1716 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1718 speed = PRVM_G_FLOAT(OFS_PARM2);
1725 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1728 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1729 static void VM_CL_te_explosionrgb (void)
1733 matrix4x4_t tempmatrix;
1734 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1735 pos = PRVM_G_VECTOR(OFS_PARM0);
1736 CL_FindNonSolidLocation(pos, pos2, 10);
1737 CL_ParticleExplosion(pos2);
1738 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1739 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1742 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1743 static void VM_CL_te_particlecube (void)
1745 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1746 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1749 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1750 static void VM_CL_te_particlerain (void)
1752 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1753 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1756 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1757 static void VM_CL_te_particlesnow (void)
1759 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1760 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1763 // #411 void(vector org, vector vel, float howmany) te_spark
1764 static void VM_CL_te_spark (void)
1768 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1770 pos = PRVM_G_VECTOR(OFS_PARM0);
1771 CL_FindNonSolidLocation(pos, pos2, 4);
1772 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1775 extern cvar_t cl_sound_ric_gunshot;
1776 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1777 static void VM_CL_te_gunshotquad (void)
1782 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1784 pos = PRVM_G_VECTOR(OFS_PARM0);
1785 CL_FindNonSolidLocation(pos, pos2, 4);
1786 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787 if(cl_sound_ric_gunshot.integer >= 2)
1789 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1793 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1794 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1795 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1800 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1801 static void VM_CL_te_spikequad (void)
1806 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1808 pos = PRVM_G_VECTOR(OFS_PARM0);
1809 CL_FindNonSolidLocation(pos, pos2, 4);
1810 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1811 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1815 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1816 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1817 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1821 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1822 static void VM_CL_te_superspikequad (void)
1827 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1829 pos = PRVM_G_VECTOR(OFS_PARM0);
1830 CL_FindNonSolidLocation(pos, pos2, 4);
1831 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1832 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1836 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1837 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1838 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1842 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1843 static void VM_CL_te_explosionquad (void)
1847 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1849 pos = PRVM_G_VECTOR(OFS_PARM0);
1850 CL_FindNonSolidLocation(pos, pos2, 10);
1851 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1852 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1855 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1856 static void VM_CL_te_smallflash (void)
1860 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 10);
1864 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1867 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1868 static void VM_CL_te_customflash (void)
1872 matrix4x4_t tempmatrix;
1873 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1875 pos = PRVM_G_VECTOR(OFS_PARM0);
1876 CL_FindNonSolidLocation(pos, pos2, 4);
1877 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1878 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1881 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1882 static void VM_CL_te_gunshot (void)
1887 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1889 pos = PRVM_G_VECTOR(OFS_PARM0);
1890 CL_FindNonSolidLocation(pos, pos2, 4);
1891 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1892 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1894 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1898 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1899 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1900 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1905 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1906 static void VM_CL_te_spike (void)
1911 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1913 pos = PRVM_G_VECTOR(OFS_PARM0);
1914 CL_FindNonSolidLocation(pos, pos2, 4);
1915 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1916 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1920 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1921 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1922 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1926 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1927 static void VM_CL_te_superspike (void)
1932 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1934 pos = PRVM_G_VECTOR(OFS_PARM0);
1935 CL_FindNonSolidLocation(pos, pos2, 4);
1936 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1937 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1941 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1942 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1943 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1947 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1948 static void VM_CL_te_explosion (void)
1952 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1954 pos = PRVM_G_VECTOR(OFS_PARM0);
1955 CL_FindNonSolidLocation(pos, pos2, 10);
1956 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1957 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1960 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1961 static void VM_CL_te_tarexplosion (void)
1965 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1967 pos = PRVM_G_VECTOR(OFS_PARM0);
1968 CL_FindNonSolidLocation(pos, pos2, 10);
1969 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1970 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1973 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1974 static void VM_CL_te_wizspike (void)
1978 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1980 pos = PRVM_G_VECTOR(OFS_PARM0);
1981 CL_FindNonSolidLocation(pos, pos2, 4);
1982 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1983 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1986 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1987 static void VM_CL_te_knightspike (void)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1993 pos = PRVM_G_VECTOR(OFS_PARM0);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1999 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2000 static void VM_CL_te_lavasplash (void)
2002 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2003 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2006 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2007 static void VM_CL_te_teleport (void)
2009 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2010 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2013 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2014 static void VM_CL_te_explosion2 (void)
2018 matrix4x4_t tempmatrix;
2019 int colorStart, colorLength;
2020 unsigned char *tempcolor;
2021 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2023 pos = PRVM_G_VECTOR(OFS_PARM0);
2024 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2025 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2026 CL_FindNonSolidLocation(pos, pos2, 10);
2027 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2028 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2029 color[0] = tempcolor[0] * (2.0f / 255.0f);
2030 color[1] = tempcolor[1] * (2.0f / 255.0f);
2031 color[2] = tempcolor[2] * (2.0f / 255.0f);
2032 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2033 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2034 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2038 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2039 static void VM_CL_te_lightning1 (void)
2041 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2042 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2045 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2046 static void VM_CL_te_lightning2 (void)
2048 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2049 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2052 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2053 static void VM_CL_te_lightning3 (void)
2055 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2056 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2059 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2060 static void VM_CL_te_beam (void)
2062 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2063 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2066 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2067 static void VM_CL_te_plasmaburn (void)
2071 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2073 pos = PRVM_G_VECTOR(OFS_PARM0);
2074 CL_FindNonSolidLocation(pos, pos2, 4);
2075 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2078 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2079 static void VM_CL_te_flamejet (void)
2083 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2084 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2086 pos = PRVM_G_VECTOR(OFS_PARM0);
2087 CL_FindNonSolidLocation(pos, pos2, 4);
2088 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2092 // #443 void(entity e, entity tagentity, string tagname) setattachment
2093 void VM_CL_setattachment (void)
2096 prvm_edict_t *tagentity;
2097 const char *tagname;
2101 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2103 e = PRVM_G_EDICT(OFS_PARM0);
2104 tagentity = PRVM_G_EDICT(OFS_PARM1);
2105 tagname = PRVM_G_STRING(OFS_PARM2);
2107 if (e == prog->edicts)
2109 VM_Warning("setattachment: can not modify world entity\n");
2112 if (e->priv.server->free)
2114 VM_Warning("setattachment: can not modify free entity\n");
2118 if (tagentity == NULL)
2119 tagentity = prog->edicts;
2121 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2123 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2125 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2128 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2130 modelindex = (int)tagentity->fields.client->modelindex;
2131 model = CL_GetModelByIndex(modelindex);
2134 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2136 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2139 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2143 /////////////////////////////////////////
2144 // DP_MD3_TAGINFO extension coded by VorteX
2146 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2148 dp_model_t *model = CL_GetModelFromEdict(e);
2150 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2155 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2162 Matrix4x4_CreateIdentity(tag_localmatrix);
2165 && (model = CL_GetModelFromEdict(e))
2166 && model->animscenes)
2168 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2179 int CL_GetPitchSign(prvm_edict_t *ent)
2182 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2187 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2191 float pitchsign = 1;
2194 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2195 if (val && val->_float != 0)
2196 scale = val->_float;
2198 // TODO do we need the same weird angle inverting logic here as in the server side case?
2200 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2203 pitchsign = CL_GetPitchSign(ent);
2204 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2208 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2212 && (model = CL_GetModelFromEdict(ent))
2213 && model->animscenes)
2215 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2216 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2217 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2218 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2220 *out = identitymatrix;
2224 // Warnings/errors code:
2225 // 0 - normal (everything all-right)
2228 // 3 - null or non-precached model
2229 // 4 - no tags with requested index
2230 // 5 - runaway loop at attachment chain
2231 extern cvar_t cl_bob;
2232 extern cvar_t cl_bobcycle;
2233 extern cvar_t cl_bobup;
2234 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2239 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2242 *out = identitymatrix; // warnings and errors return identical matrix
2244 if (ent == prog->edicts)
2246 if (ent->priv.server->free)
2249 model = CL_GetModelFromEdict(ent);
2253 tagmatrix = identitymatrix;
2257 if(attachloop >= 256)
2259 // apply transformation by child's tagindex on parent entity and then
2260 // by parent entity itself
2261 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2262 if(ret && attachloop == 0)
2264 CL_GetEntityMatrix(ent, &entitymatrix, false);
2265 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2266 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2267 // next iteration we process the parent entity
2268 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2270 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2271 ent = PRVM_EDICT_NUM(val->edict);
2278 // RENDER_VIEWMODEL magic
2279 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2281 Matrix4x4_Copy(&tagmatrix, out);
2283 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2284 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2287 // Cl_bob, ported from rendering code
2288 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2291 // LordHavoc: this code is *weird*, but not replacable (I think it
2292 // should be done in QC on the server, but oh well, quake is quake)
2293 // LordHavoc: figured out bobup: the time at which the sin is at 180
2294 // degrees (which allows lengthening or squishing the peak or valley)
2295 cycle = cl.time/cl_bobcycle.value;
2296 cycle -= (int)cycle;
2297 if (cycle < cl_bobup.value)
2298 cycle = sin(M_PI * cycle / cl_bobup.value);
2300 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2301 // bob is proportional to velocity in the xy plane
2302 // (don't count Z, or jumping messes it up)
2303 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2304 bob = bob*0.3 + bob*0.7*cycle;
2305 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2312 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2313 void VM_CL_gettagindex (void)
2316 const char *tag_name;
2319 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2321 ent = PRVM_G_EDICT(OFS_PARM0);
2322 tag_name = PRVM_G_STRING(OFS_PARM1);
2323 if (ent == prog->edicts)
2325 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2328 if (ent->priv.server->free)
2330 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2335 if (!CL_GetModelFromEdict(ent))
2336 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2339 tag_index = CL_GetTagIndex(ent, tag_name);
2341 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2343 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2346 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2347 void VM_CL_gettaginfo (void)
2351 matrix4x4_t tag_matrix;
2352 matrix4x4_t tag_localmatrix;
2354 const char *tagname;
2357 vec3_t fo, le, up, trans;
2358 const dp_model_t *model;
2360 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2362 e = PRVM_G_EDICT(OFS_PARM0);
2363 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2364 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2365 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2366 VectorScale(le, -1, prog->globals.client->v_right);
2367 model = CL_GetModelFromEdict(e);
2368 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2369 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2370 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2371 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2372 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2374 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2375 val->_float = parentindex;
2376 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2377 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2378 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2379 VectorCopy(trans, val->vector);
2380 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2381 VectorCopy(fo, val->vector);
2382 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2383 VectorScale(le, -1, val->vector);
2384 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2385 VectorCopy(up, val->vector);
2390 VM_Warning("gettagindex: can't affect world entity\n");
2393 VM_Warning("gettagindex: can't affect free entity\n");
2396 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2399 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2402 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2407 //============================================================================
2409 //====================
2410 // DP_CSQC_SPAWNPARTICLE
2411 // a QC hook to engine's CL_NewParticle
2412 //====================
2414 // particle theme struct
2415 typedef struct vmparticletheme_s
2417 unsigned short typeindex;
2418 qboolean initialized;
2420 porientation_t orientation;
2431 float liquidfriction;
2433 float velocityjitter;
2434 qboolean qualityreduction;
2443 float delaycollision;
2449 typedef struct vmparticlespawner_s
2452 qboolean initialized;
2454 vmparticletheme_t *themes;
2457 float *particle_type;
2458 float *particle_blendmode;
2459 float *particle_orientation;
2460 float *particle_color1;
2461 float *particle_color2;
2462 float *particle_tex;
2463 float *particle_size;
2464 float *particle_sizeincrease;
2465 float *particle_alpha;
2466 float *particle_alphafade;
2467 float *particle_time;
2468 float *particle_gravity;
2469 float *particle_bounce;
2470 float *particle_airfriction;
2471 float *particle_liquidfriction;
2472 float *particle_originjitter;
2473 float *particle_velocityjitter;
2474 float *particle_qualityreduction;
2475 float *particle_stretch;
2476 float *particle_staincolor1;
2477 float *particle_staincolor2;
2478 float *particle_stainalpha;
2479 float *particle_stainsize;
2480 float *particle_staintex;
2481 float *particle_delayspawn;
2482 float *particle_delaycollision;
2483 float *particle_angle;
2484 float *particle_spin;
2485 }vmparticlespawner_t;
2487 vmparticlespawner_t vmpartspawner;
2489 // TODO: automatic max_themes grow
2490 static void VM_InitParticleSpawner (int maxthemes)
2494 // bound max themes to not be an insane value
2497 if (maxthemes > 2048)
2499 // allocate and set up structure
2500 if (vmpartspawner.initialized) // reallocate
2502 Mem_FreePool(&vmpartspawner.pool);
2503 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2505 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2506 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2507 vmpartspawner.max_themes = maxthemes;
2508 vmpartspawner.initialized = true;
2509 vmpartspawner.verified = true;
2510 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2511 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2512 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2513 getglobal(particle_type, "particle_type");
2514 getglobal(particle_blendmode, "particle_blendmode");
2515 getglobal(particle_orientation, "particle_orientation");
2516 getglobalvector(particle_color1, "particle_color1");
2517 getglobalvector(particle_color2, "particle_color2");
2518 getglobal(particle_tex, "particle_tex");
2519 getglobal(particle_size, "particle_size");
2520 getglobal(particle_sizeincrease, "particle_sizeincrease");
2521 getglobal(particle_alpha, "particle_alpha");
2522 getglobal(particle_alphafade, "particle_alphafade");
2523 getglobal(particle_time, "particle_time");
2524 getglobal(particle_gravity, "particle_gravity");
2525 getglobal(particle_bounce, "particle_bounce");
2526 getglobal(particle_airfriction, "particle_airfriction");
2527 getglobal(particle_liquidfriction, "particle_liquidfriction");
2528 getglobal(particle_originjitter, "particle_originjitter");
2529 getglobal(particle_velocityjitter, "particle_velocityjitter");
2530 getglobal(particle_qualityreduction, "particle_qualityreduction");
2531 getglobal(particle_stretch, "particle_stretch");
2532 getglobalvector(particle_staincolor1, "particle_staincolor1");
2533 getglobalvector(particle_staincolor2, "particle_staincolor2");
2534 getglobal(particle_stainalpha, "particle_stainalpha");
2535 getglobal(particle_stainsize, "particle_stainsize");
2536 getglobal(particle_staintex, "particle_staintex");
2537 getglobal(particle_staintex, "particle_staintex");
2538 getglobal(particle_delayspawn, "particle_delayspawn");
2539 getglobal(particle_delaycollision, "particle_delaycollision");
2540 getglobal(particle_angle, "particle_angle");
2541 getglobal(particle_spin, "particle_spin");
2543 #undef getglobalvector
2546 // reset particle theme to default values
2547 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2549 theme->initialized = true;
2550 theme->typeindex = pt_static;
2551 theme->blendmode = PBLEND_ADD;
2552 theme->orientation = PARTICLE_BILLBOARD;
2553 theme->color1 = 0x808080;
2554 theme->color2 = 0xFFFFFF;
2557 theme->sizeincrease = 0;
2559 theme->alphafade = 512;
2560 theme->gravity = 0.0f;
2561 theme->bounce = 0.0f;
2562 theme->airfriction = 1.0f;
2563 theme->liquidfriction = 4.0f;
2564 theme->originjitter = 0.0f;
2565 theme->velocityjitter = 0.0f;
2566 theme->qualityreduction = false;
2567 theme->lifetime = 4;
2569 theme->staincolor1 = -1;
2570 theme->staincolor2 = -1;
2571 theme->staintex = -1;
2572 theme->delayspawn = 0.0f;
2573 theme->delaycollision = 0.0f;
2574 theme->angle = 0.0f;
2578 // particle theme -> QC globals
2579 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2581 *vmpartspawner.particle_type = theme->typeindex;
2582 *vmpartspawner.particle_blendmode = theme->blendmode;
2583 *vmpartspawner.particle_orientation = theme->orientation;
2584 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2585 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2586 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2587 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2588 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2589 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2590 *vmpartspawner.particle_tex = (float)theme->tex;
2591 *vmpartspawner.particle_size = theme->size;
2592 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2593 *vmpartspawner.particle_alpha = theme->alpha/256;
2594 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2595 *vmpartspawner.particle_time = theme->lifetime;
2596 *vmpartspawner.particle_gravity = theme->gravity;
2597 *vmpartspawner.particle_bounce = theme->bounce;
2598 *vmpartspawner.particle_airfriction = theme->airfriction;
2599 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2600 *vmpartspawner.particle_originjitter = theme->originjitter;
2601 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2602 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2603 *vmpartspawner.particle_stretch = theme->stretch;
2604 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2605 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2606 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2607 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2608 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2609 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2610 *vmpartspawner.particle_staintex = (float)theme->staintex;
2611 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2612 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2613 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2614 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2615 *vmpartspawner.particle_angle = theme->angle;
2616 *vmpartspawner.particle_spin = theme->spin;
2619 // QC globals -> particle theme
2620 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2622 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2623 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2624 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2625 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2626 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2627 theme->tex = (int)*vmpartspawner.particle_tex;
2628 theme->size = *vmpartspawner.particle_size;
2629 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2630 theme->alpha = *vmpartspawner.particle_alpha*256;
2631 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2632 theme->lifetime = *vmpartspawner.particle_time;
2633 theme->gravity = *vmpartspawner.particle_gravity;
2634 theme->bounce = *vmpartspawner.particle_bounce;
2635 theme->airfriction = *vmpartspawner.particle_airfriction;
2636 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2637 theme->originjitter = *vmpartspawner.particle_originjitter;
2638 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2639 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2640 theme->stretch = *vmpartspawner.particle_stretch;
2641 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2642 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2643 theme->staintex =(int)*vmpartspawner.particle_staintex;
2644 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2645 theme->stainsize = *vmpartspawner.particle_stainsize;
2646 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2647 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2648 theme->angle = *vmpartspawner.particle_angle;
2649 theme->spin = *vmpartspawner.particle_spin;
2652 // init particle spawner interface
2653 // # float(float max_themes) initparticlespawner
2654 void VM_CL_InitParticleSpawner (void)
2656 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2657 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2658 vmpartspawner.themes[0].initialized = true;
2659 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2660 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2663 // void() resetparticle
2664 void VM_CL_ResetParticle (void)
2666 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2667 if (vmpartspawner.verified == false)
2669 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2672 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2675 // void(float themenum) particletheme
2676 void VM_CL_ParticleTheme (void)
2680 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2681 if (vmpartspawner.verified == false)
2683 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2686 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2687 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2689 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2690 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2693 if (vmpartspawner.themes[themenum].initialized == false)
2695 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2696 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2699 // load particle theme into globals
2700 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2703 // float() saveparticletheme
2704 // void(float themenum) updateparticletheme
2705 void VM_CL_ParticleThemeSave (void)
2709 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2710 if (vmpartspawner.verified == false)
2712 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2715 // allocate new theme, save it and return
2718 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2719 if (vmpartspawner.themes[themenum].initialized == false)
2721 if (themenum >= vmpartspawner.max_themes)
2723 if (vmpartspawner.max_themes == 2048)
2724 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2726 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2727 PRVM_G_FLOAT(OFS_RETURN) = -1;
2730 vmpartspawner.themes[themenum].initialized = true;
2731 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2732 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2735 // update existing theme
2736 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2737 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2739 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2742 vmpartspawner.themes[themenum].initialized = true;
2743 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2746 // void(float themenum) freeparticletheme
2747 void VM_CL_ParticleThemeFree (void)
2751 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2752 if (vmpartspawner.verified == false)
2754 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2757 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2759 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2761 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2764 if (vmpartspawner.themes[themenum].initialized == false)
2766 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2767 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2771 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2772 vmpartspawner.themes[themenum].initialized = false;
2775 // float(vector org, vector dir, [float theme]) particle
2776 // returns 0 if failed, 1 if succesful
2777 void VM_CL_SpawnParticle (void)
2780 vmparticletheme_t *theme;
2784 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2785 if (vmpartspawner.verified == false)
2787 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2788 PRVM_G_FLOAT(OFS_RETURN) = 0;
2791 org = PRVM_G_VECTOR(OFS_PARM0);
2792 dir = PRVM_G_VECTOR(OFS_PARM1);
2794 if (prog->argc < 3) // global-set particle
2796 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2799 PRVM_G_FLOAT(OFS_RETURN) = 0;
2802 if (*vmpartspawner.particle_delayspawn)
2803 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2804 //if (*vmpartspawner.particle_delaycollision)
2805 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2807 else // quick themed particle
2809 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2810 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2812 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2813 PRVM_G_FLOAT(OFS_RETURN) = 0;
2816 theme = &vmpartspawner.themes[themenum];
2817 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2820 PRVM_G_FLOAT(OFS_RETURN) = 0;
2823 if (theme->delayspawn)
2824 part->delayedspawn = cl.time + theme->delayspawn;
2825 //if (theme->delaycollision)
2826 // part->delayedcollisions = cl.time + theme->delaycollision;
2828 PRVM_G_FLOAT(OFS_RETURN) = 1;
2831 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2832 // returns 0 if failed, 1 if success
2833 void VM_CL_SpawnParticleDelayed (void)
2836 vmparticletheme_t *theme;
2840 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2841 if (vmpartspawner.verified == false)
2843 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2844 PRVM_G_FLOAT(OFS_RETURN) = 0;
2847 org = PRVM_G_VECTOR(OFS_PARM0);
2848 dir = PRVM_G_VECTOR(OFS_PARM1);
2849 if (prog->argc < 5) // global-set particle
2850 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2851 else // themed particle
2853 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2854 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2856 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2857 PRVM_G_FLOAT(OFS_RETURN) = 0;
2860 theme = &vmpartspawner.themes[themenum];
2861 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2865 PRVM_G_FLOAT(OFS_RETURN) = 0;
2868 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2869 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2870 PRVM_G_FLOAT(OFS_RETURN) = 0;
2873 //====================
2874 //CSQC engine entities query
2875 //====================
2877 // float(float entitynum, float whatfld) getentity;
2878 // vector(float entitynum, float whatfld) getentityvec;
2879 // querying engine-drawn entity
2880 // VorteX: currently it's only tested with whatfld = 1..7
2881 void VM_CL_GetEntity (void)
2883 int entnum, fieldnum;
2884 float org[3], v1[3], v2[3];
2885 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2887 entnum = PRVM_G_FLOAT(OFS_PARM0);
2888 if (entnum < 0 || entnum >= cl.num_entities)
2890 PRVM_G_FLOAT(OFS_RETURN) = 0;
2893 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2896 case 0: // active state
2897 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2900 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2903 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2906 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2909 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2912 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2914 case 6: // origin + v_forward, v_right, v_up
2915 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2918 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2921 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2923 case 9: // pants colormod
2924 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2926 case 10: // shirt colormod
2927 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2930 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2933 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2936 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2939 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2940 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2943 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2944 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2947 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2950 PRVM_G_FLOAT(OFS_RETURN) = 0;
2955 //====================
2956 //QC POLYGON functions
2957 //====================
2959 #define VMPOLYGONS_MAXPOINTS 64
2961 typedef struct vmpolygons_triangle_s
2963 rtexture_t *texture;
2965 unsigned short elements[3];
2966 }vmpolygons_triangle_t;
2968 typedef struct vmpolygons_s
2971 qboolean initialized;
2972 double progstarttime;
2976 float *data_vertex3f;
2977 float *data_color4f;
2978 float *data_texcoord2f;
2982 vmpolygons_triangle_t *data_triangles;
2983 unsigned short *data_sortedelement3s;
2985 qboolean begin_active;
2986 rtexture_t *begin_texture;
2989 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2990 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2991 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2994 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2995 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2997 //#304 void() renderscene (EXT_CSQC)
2998 // moved that here to reset the polygons,
2999 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3001 void VM_CL_R_RenderScene (void)
3003 double t = Sys_DoubleTime();
3004 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3005 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3007 // we need to update any RENDER_VIEWMODEL entities at this point because
3008 // csqc supplies its own view matrix
3009 CL_UpdateViewEntities();
3013 polys->num_vertices = polys->num_triangles = 0;
3014 polys->progstarttime = prog->starttime;
3016 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3017 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3020 static void VM_ResizePolygons(vmpolygons_t *polys)
3022 float *oldvertex3f = polys->data_vertex3f;
3023 float *oldcolor4f = polys->data_color4f;
3024 float *oldtexcoord2f = polys->data_texcoord2f;
3025 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3026 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3027 polys->max_vertices = min(polys->max_triangles*3, 65536);
3028 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3029 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3030 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3031 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3032 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3033 if (polys->num_vertices)
3035 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3036 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3037 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3039 if (polys->num_triangles)
3041 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3042 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3045 Mem_Free(oldvertex3f);
3047 Mem_Free(oldcolor4f);
3049 Mem_Free(oldtexcoord2f);
3051 Mem_Free(oldtriangles);
3052 if (oldsortedelement3s)
3053 Mem_Free(oldsortedelement3s);
3056 static void VM_InitPolygons (vmpolygons_t* polys)
3058 memset(polys, 0, sizeof(*polys));
3059 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3060 polys->max_triangles = 1024;
3061 VM_ResizePolygons(polys);
3062 polys->initialized = true;
3065 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3067 int surfacelistindex;
3068 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3069 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3071 R_Mesh_ResetTextureState();
3072 R_EntityMatrix(&identitymatrix);
3073 GL_CullFace(GL_NONE);
3074 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3076 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3078 int numtriangles = 0;
3079 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3080 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3081 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3082 // FIXME factor this out
3083 if(drawflag == DRAWFLAG_ADDITIVE)
3084 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3085 else if(drawflag == DRAWFLAG_MODULATE)
3086 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3087 else if(drawflag == DRAWFLAG_2XMODULATE)
3088 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3089 else if(drawflag == DRAWFLAG_SCREEN)
3090 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3092 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3093 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3095 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3097 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3099 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3102 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3106 void VMPolygons_Store(vmpolygons_t *polys)
3108 if (r_refdef.draw2dstage)
3110 // draw the polygon as 2D immediately
3111 drawqueuemesh_t mesh;
3112 mesh.texture = polys->begin_texture;
3113 mesh.num_vertices = polys->begin_vertices;
3114 mesh.num_triangles = polys->begin_vertices-2;
3115 mesh.data_element3i = polygonelement3i;
3116 mesh.data_element3s = polygonelement3s;
3117 mesh.data_vertex3f = polys->begin_vertex[0];
3118 mesh.data_color4f = polys->begin_color[0];
3119 mesh.data_texcoord2f = polys->begin_texcoord[0];
3120 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3124 // queue the polygon as 3D for sorted transparent rendering later
3126 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3128 polys->max_triangles *= 2;
3129 VM_ResizePolygons(polys);
3131 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3133 // needle in a haystack!
3134 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3135 // that also caused it to not render the first polygon that is added
3137 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3138 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3139 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3140 for (i = 0;i < polys->begin_vertices-2;i++)
3142 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3143 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3144 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3145 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3146 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3147 polys->num_triangles++;
3149 polys->num_vertices += polys->begin_vertices;
3152 polys->begin_active = false;
3155 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3156 // LordHavoc: agreed, this is a mess
3157 void VM_CL_AddPolygonsToMeshQueue (void)
3160 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3163 // only add polygons of the currently active prog to the queue - if there is none, we're done
3167 if (!polys->num_triangles)
3170 for (i = 0;i < polys->num_triangles;i++)
3172 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3173 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3176 /*polys->num_triangles = 0; // now done after rendering the scene,
3177 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3180 //void(string texturename, float flag) R_BeginPolygon
3181 void VM_CL_R_PolygonBegin (void)
3183 const char *picname;
3185 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3188 // TODO instead of using skinframes here (which provides the benefit of
3189 // better management of flags, and is more suited for 3D rendering), what
3190 // about supporting Q3 shaders?
3192 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3194 if (!polys->initialized)
3195 VM_InitPolygons(polys);
3196 if(polys->progstarttime != prog->starttime)
3198 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3199 polys->num_vertices = polys->num_triangles = 0;
3200 polys->progstarttime = prog->starttime;
3202 if (polys->begin_active)
3204 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3207 picname = PRVM_G_STRING(OFS_PARM0);
3213 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3218 sf = R_SkinFrame_FindNextByName(sf, picname);
3220 while(sf && sf->textureflags != tf);
3222 if(!sf || !sf->base)
3223 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3226 R_SkinFrame_MarkUsed(sf);
3229 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3230 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3231 polys->begin_vertices = 0;
3232 polys->begin_active = true;
3235 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3236 void VM_CL_R_PolygonVertex (void)
3238 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3240 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3242 if (!polys->begin_active)
3244 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3248 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3250 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3254 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3255 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3256 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3257 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3258 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3259 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3260 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3261 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3262 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3263 polys->begin_vertices++;
3266 //void() R_EndPolygon
3267 void VM_CL_R_PolygonEnd (void)
3269 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3271 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3272 if (!polys->begin_active)
3274 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3277 polys->begin_active = false;
3278 if (polys->begin_vertices >= 3)
3279 VMPolygons_Store(polys);
3281 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3284 static vmpolygons_t debugPolys;
3286 void Debug_PolygonBegin(const char *picname, int drawflag)
3288 if(!debugPolys.initialized)
3289 VM_InitPolygons(&debugPolys);
3290 if(debugPolys.begin_active)
3292 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3295 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3296 debugPolys.begin_drawflag = drawflag;
3297 debugPolys.begin_vertices = 0;
3298 debugPolys.begin_active = true;
3301 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3303 if(!debugPolys.begin_active)
3305 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3309 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3311 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3315 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3316 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3317 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3318 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3319 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3320 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3321 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3322 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3323 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3324 debugPolys.begin_vertices++;
3327 void Debug_PolygonEnd(void)
3329 if (!debugPolys.begin_active)
3331 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3334 debugPolys.begin_active = false;
3335 if (debugPolys.begin_vertices >= 3)
3336 VMPolygons_Store(&debugPolys);
3338 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3345 Returns false if any part of the bottom of the entity is off an edge that
3350 qboolean CL_CheckBottom (prvm_edict_t *ent)
3352 vec3_t mins, maxs, start, stop;
3357 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3358 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3360 // if all of the points under the corners are solid world, don't bother
3361 // with the tougher checks
3362 // the corners must be within 16 of the midpoint
3363 start[2] = mins[2] - 1;
3364 for (x=0 ; x<=1 ; x++)
3365 for (y=0 ; y<=1 ; y++)
3367 start[0] = x ? maxs[0] : mins[0];
3368 start[1] = y ? maxs[1] : mins[1];
3369 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3373 return true; // we got out easy
3377 // check it for real...
3381 // the midpoint must be within 16 of the bottom
3382 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3383 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3384 stop[2] = start[2] - 2*sv_stepheight.value;
3385 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3387 if (trace.fraction == 1.0)
3389 mid = bottom = trace.endpos[2];
3391 // the corners must be within 16 of the midpoint
3392 for (x=0 ; x<=1 ; x++)
3393 for (y=0 ; y<=1 ; y++)
3395 start[0] = stop[0] = x ? maxs[0] : mins[0];
3396 start[1] = stop[1] = y ? maxs[1] : mins[1];
3398 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3400 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3401 bottom = trace.endpos[2];
3402 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3413 Called by monster program code.
3414 The move will be adjusted for slopes and stairs, but if the move isn't
3415 possible, no move is done and false is returned
3418 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3421 vec3_t oldorg, neworg, end, traceendpos;
3424 prvm_edict_t *enemy;
3428 VectorCopy (ent->fields.client->origin, oldorg);
3429 VectorAdd (ent->fields.client->origin, move, neworg);
3431 // flying monsters don't step up
3432 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3434 // try one move with vertical motion, then one without
3435 for (i=0 ; i<2 ; i++)
3437 VectorAdd (ent->fields.client->origin, move, neworg);
3438 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3439 if (i == 0 && enemy != prog->edicts)
3441 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3447 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3449 CL_VM_SetTraceGlobals(&trace, svent);
3451 if (trace.fraction == 1)
3453 VectorCopy(trace.endpos, traceendpos);
3454 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3455 return false; // swim monster left water
3457 VectorCopy (traceendpos, ent->fields.client->origin);
3463 if (enemy == prog->edicts)
3470 // push down from a step height above the wished position
3471 neworg[2] += sv_stepheight.value;
3472 VectorCopy (neworg, end);
3473 end[2] -= sv_stepheight.value*2;
3475 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3477 CL_VM_SetTraceGlobals(&trace, svent);
3479 if (trace.startsolid)
3481 neworg[2] -= sv_stepheight.value;
3482 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3484 CL_VM_SetTraceGlobals(&trace, svent);
3485 if (trace.startsolid)
3488 if (trace.fraction == 1)
3490 // if monster had the ground pulled out, go ahead and fall
3491 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3493 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3496 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3500 return false; // walked off an edge
3503 // check point traces down for dangling corners
3504 VectorCopy (trace.endpos, ent->fields.client->origin);
3506 if (!CL_CheckBottom (ent))
3508 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3509 { // entity had floor mostly pulled out from underneath it
3510 // and is trying to correct
3515 VectorCopy (oldorg, ent->fields.client->origin);
3519 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3520 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3522 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3523 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3535 float(float yaw, float dist[, settrace]) walkmove
3538 static void VM_CL_walkmove (void)
3547 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3549 // assume failure if it returns early
3550 PRVM_G_FLOAT(OFS_RETURN) = 0;
3552 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3553 if (ent == prog->edicts)
3555 VM_Warning("walkmove: can not modify world entity\n");
3558 if (ent->priv.server->free)
3560 VM_Warning("walkmove: can not modify free entity\n");
3563 yaw = PRVM_G_FLOAT(OFS_PARM0);
3564 dist = PRVM_G_FLOAT(OFS_PARM1);
3565 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3567 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3570 yaw = yaw*M_PI*2 / 360;
3572 move[0] = cos(yaw)*dist;
3573 move[1] = sin(yaw)*dist;
3576 // save program state, because CL_movestep may call other progs
3577 oldf = prog->xfunction;
3578 oldself = prog->globals.client->self;
3580 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3583 // restore program state
3584 prog->xfunction = oldf;
3585 prog->globals.client->self = oldself;
3592 string(string key) serverkey
3595 void VM_CL_serverkey(void)
3597 char string[VM_STRINGTEMP_LENGTH];
3598 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3599 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3600 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3607 Checks if an entity is in a point's PVS.
3608 Should be fast but can be inexact.
3610 float checkpvs(vector viewpos, entity viewee) = #240;
3613 static void VM_CL_checkpvs (void)
3616 prvm_edict_t *viewee;
3622 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3625 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3626 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3627 viewee = PRVM_G_EDICT(OFS_PARM1);
3629 if(viewee->priv.required->free)
3631 VM_Warning("checkpvs: can not check free entity\n");
3632 PRVM_G_FLOAT(OFS_RETURN) = 4;
3636 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3637 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3640 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3642 // no PVS support on this worldmodel... darn
3643 PRVM_G_FLOAT(OFS_RETURN) = 3;
3646 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3649 // viewpos isn't in any PVS... darn
3650 PRVM_G_FLOAT(OFS_RETURN) = 2;
3653 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3655 // using fat PVS like FTEQW does (slow)
3656 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3658 // no PVS support on this worldmodel... darn
3659 PRVM_G_FLOAT(OFS_RETURN) = 3;
3662 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3665 // viewpos isn't in any PVS... darn
3666 PRVM_G_FLOAT(OFS_RETURN) = 2;
3669 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3673 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3674 static void VM_CL_skel_create(void)
3676 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3677 dp_model_t *model = CL_GetModelByIndex(modelindex);
3678 skeleton_t *skeleton;
3680 PRVM_G_FLOAT(OFS_RETURN) = 0;
3681 if (!model || !model->num_bones)
3683 for (i = 0;i < MAX_EDICTS;i++)
3684 if (!prog->skeletons[i])
3686 if (i == MAX_EDICTS)
3688 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3689 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3690 skeleton->model = model;
3691 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3692 // initialize to identity matrices
3693 for (i = 0;i < skeleton->model->num_bones;i++)
3694 skeleton->relativetransforms[i] = identitymatrix;
3697 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3698 static void VM_CL_skel_build(void)
3700 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3701 skeleton_t *skeleton;
3702 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3703 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3704 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3705 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3706 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3707 dp_model_t *model = CL_GetModelByIndex(modelindex);
3712 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3713 frameblend_t frameblend[MAX_FRAMEBLENDS];
3714 matrix4x4_t blendedmatrix;
3716 PRVM_G_FLOAT(OFS_RETURN) = 0;
3717 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3719 firstbone = max(0, firstbone);
3720 lastbone = min(lastbone, model->num_bones - 1);
3721 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3722 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3723 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3724 blendfrac = 1.0f - retainfrac;
3725 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3726 frameblend[numblends].lerp *= blendfrac;
3727 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3729 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3730 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3731 for (blendindex = 0;blendindex < numblends;blendindex++)
3733 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3734 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3736 skeleton->relativetransforms[bonenum] = blendedmatrix;
3738 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3741 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3742 static void VM_CL_skel_get_numbones(void)
3744 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3745 skeleton_t *skeleton;
3746 PRVM_G_FLOAT(OFS_RETURN) = 0;
3747 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3749 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3752 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3753 static void VM_CL_skel_get_bonename(void)
3755 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3756 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3757 skeleton_t *skeleton;
3758 PRVM_G_INT(OFS_RETURN) = 0;
3759 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3761 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3763 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3766 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3767 static void VM_CL_skel_get_boneparent(void)
3769 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3770 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3771 skeleton_t *skeleton;
3772 PRVM_G_FLOAT(OFS_RETURN) = 0;
3773 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3775 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3777 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3780 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3781 static void VM_CL_skel_find_bone(void)
3783 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3784 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3785 skeleton_t *skeleton;
3786 PRVM_G_FLOAT(OFS_RETURN) = 0;
3787 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3789 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3792 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3793 static void VM_CL_skel_get_bonerel(void)
3795 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3796 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3797 skeleton_t *skeleton;
3799 vec3_t forward, left, up, origin;
3800 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3801 VectorClear(prog->globals.client->v_forward);
3802 VectorClear(prog->globals.client->v_right);
3803 VectorClear(prog->globals.client->v_up);
3804 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3806 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3808 matrix = skeleton->relativetransforms[bonenum];
3809 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3810 VectorCopy(forward, prog->globals.client->v_forward);
3811 VectorNegate(left, prog->globals.client->v_right);
3812 VectorCopy(up, prog->globals.client->v_up);
3813 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3816 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3817 static void VM_CL_skel_get_boneabs(void)
3819 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3820 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3821 skeleton_t *skeleton;
3824 vec3_t forward, left, up, origin;
3825 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3826 VectorClear(prog->globals.client->v_forward);
3827 VectorClear(prog->globals.client->v_right);
3828 VectorClear(prog->globals.client->v_up);
3829 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3831 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3833 matrix = skeleton->relativetransforms[bonenum];
3834 // convert to absolute
3835 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3838 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3840 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3841 VectorCopy(forward, prog->globals.client->v_forward);
3842 VectorNegate(left, prog->globals.client->v_right);
3843 VectorCopy(up, prog->globals.client->v_up);
3844 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3847 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3848 static void VM_CL_skel_set_bone(void)
3850 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3851 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3852 vec3_t forward, left, up, origin;
3853 skeleton_t *skeleton;
3855 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3857 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3859 VectorCopy(prog->globals.client->v_forward, forward);
3860 VectorNegate(prog->globals.client->v_right, left);
3861 VectorCopy(prog->globals.client->v_up, up);
3862 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3863 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3864 skeleton->relativetransforms[bonenum] = matrix;
3867 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3868 static void VM_CL_skel_mul_bone(void)
3870 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3871 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3872 vec3_t forward, left, up, origin;
3873 skeleton_t *skeleton;
3876 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3878 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3880 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3881 VectorCopy(prog->globals.client->v_forward, forward);
3882 VectorNegate(prog->globals.client->v_right, left);
3883 VectorCopy(prog->globals.client->v_up, up);
3884 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3885 temp = skeleton->relativetransforms[bonenum];
3886 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3889 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3890 static void VM_CL_skel_mul_bones(void)
3892 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3893 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3894 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3896 vec3_t forward, left, up, origin;
3897 skeleton_t *skeleton;
3900 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3902 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3903 VectorCopy(prog->globals.client->v_forward, forward);
3904 VectorNegate(prog->globals.client->v_right, left);
3905 VectorCopy(prog->globals.client->v_up, up);
3906 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3907 firstbone = max(0, firstbone);
3908 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3909 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3911 temp = skeleton->relativetransforms[bonenum];
3912 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3916 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3917 static void VM_CL_skel_copybones(void)
3919 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3920 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3921 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3922 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3924 skeleton_t *skeletondst;
3925 skeleton_t *skeletonsrc;
3926 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3928 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3930 firstbone = max(0, firstbone);
3931 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3932 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3933 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3934 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3937 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3938 static void VM_CL_skel_delete(void)
3940 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3941 skeleton_t *skeleton;
3942 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3945 prog->skeletons[skeletonindex] = NULL;
3948 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3949 static void VM_CL_frameforname(void)
3951 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3952 dp_model_t *model = CL_GetModelByIndex(modelindex);
3953 const char *name = PRVM_G_STRING(OFS_PARM1);
3955 PRVM_G_FLOAT(OFS_RETURN) = -1;
3956 if (!model || !model->animscenes)
3958 for (i = 0;i < model->numframes;i++)
3960 if (!strcasecmp(model->animscenes[i].name, name))
3962 PRVM_G_FLOAT(OFS_RETURN) = i;
3968 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3969 static void VM_CL_frameduration(void)
3971 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3972 dp_model_t *model = CL_GetModelByIndex(modelindex);
3973 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3974 PRVM_G_FLOAT(OFS_RETURN) = 0;
3975 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3977 if (model->animscenes[framenum].framerate)
3978 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3981 //============================================================================
3983 // To create a almost working builtin file from this replace:
3984 // "^NULL.*" with ""
3985 // "^{.*//.*}:Wh\(.*\)" with "\1"
3987 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3988 // "\n\n+" with "\n\n"
3990 prvm_builtin_t vm_cl_builtins[] = {
3991 NULL, // #0 NULL function (not callable) (QUAKE)
3992 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3993 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3994 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3995 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3996 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3997 VM_break, // #6 void() break (QUAKE)
3998 VM_random, // #7 float() random (QUAKE)
3999 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4000 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4001 VM_error, // #10 void(string e) error (QUAKE)
4002 VM_objerror, // #11 void(string e) objerror (QUAKE)
4003 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4004 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4005 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4006 VM_remove, // #15 void(entity e) remove (QUAKE)
4007 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4008 NULL, // #17 entity() checkclient (QUAKE)
4009 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4010 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4011 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4012 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4013 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4014 NULL, // #23 void(string s, ...) bprint (QUAKE)
4015 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4016 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4017 VM_ftos, // #26 string(float f) ftos (QUAKE)
4018 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4019 VM_coredump, // #28 void() coredump (QUAKE)
4020 VM_traceon, // #29 void() traceon (QUAKE)
4021 VM_traceoff, // #30 void() traceoff (QUAKE)
4022 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4023 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4024 NULL, // #33 (QUAKE)
4025 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4026 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4027 VM_rint, // #36 float(float v) rint (QUAKE)
4028 VM_floor, // #37 float(float v) floor (QUAKE)
4029 VM_ceil, // #38 float(float v) ceil (QUAKE)
4030 NULL, // #39 (QUAKE)
4031 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4032 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4033 NULL, // #42 (QUAKE)
4034 VM_fabs, // #43 float(float f) fabs (QUAKE)
4035 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4036 VM_cvar, // #45 float(string s) cvar (QUAKE)
4037 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4038 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4039 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4040 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4041 NULL, // #50 (QUAKE)
4042 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4043 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4044 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4045 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4046 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4047 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4048 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4049 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4050 NULL, // #59 (QUAKE)
4051 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4052 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4053 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4054 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4055 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4056 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4057 NULL, // #66 (QUAKE)
4058 NULL, // #67 void(float step) movetogoal (QUAKE)
4059 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4060 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4061 NULL, // #70 void(string s) changelevel (QUAKE)
4062 NULL, // #71 (QUAKE)
4063 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4064 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4065 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4066 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4067 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4068 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4069 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4070 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4071 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4072 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4073 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4074 NULL, // #83 (QUAKE)
4075 NULL, // #84 (QUAKE)
4076 NULL, // #85 (QUAKE)
4077 NULL, // #86 (QUAKE)
4078 NULL, // #87 (QUAKE)
4079 NULL, // #88 (QUAKE)
4080 NULL, // #89 (QUAKE)
4081 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4082 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4083 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4084 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4085 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4086 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4087 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4088 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4089 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4090 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4091 // FrikaC and Telejano range #100-#199
4102 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4103 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4104 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4105 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4106 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4107 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4108 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4109 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4110 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4111 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4192 // FTEQW range #200-#299
4211 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4214 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4215 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4216 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4217 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4218 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4219 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4220 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4221 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4222 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4223 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4225 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4233 VM_CL_checkpvs, // #240
4256 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4257 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4258 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4259 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4260 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4261 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4262 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4263 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4264 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4265 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4266 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4267 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4268 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4269 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4270 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4293 // CSQC range #300-#399
4294 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4295 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4296 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4297 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4298 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4299 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4300 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4301 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4302 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4303 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4304 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4305 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4309 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4310 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4311 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4312 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4313 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4314 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4315 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4316 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4317 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4318 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4319 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4320 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4321 VM_stringwidth, // #327 // FIXME is this okay?
4322 VM_drawsubpic, // #328 // FIXME is this okay?
4323 VM_drawrotpic, // #329 // FIXME is this okay?
4324 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4325 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4326 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4327 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4328 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4329 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4330 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4331 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4332 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4333 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4334 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4335 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4336 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4337 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4338 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4339 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4340 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4341 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4342 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4343 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4344 VM_isserver, // #350 float() isserver (EXT_CSQC)
4345 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4346 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4347 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4348 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4349 VM_CL_videoplaying, // #355
4350 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4351 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4354 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4355 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4356 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4357 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4358 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4359 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4360 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4361 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4394 // LordHavoc's range #400-#499
4395 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4396 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4397 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4398 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4399 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4400 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4401 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4402 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4403 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4404 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4405 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4406 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4407 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4408 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4409 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4410 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4411 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4412 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4413 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4414 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4415 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4416 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4428 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4429 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4430 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4431 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4432 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4433 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4434 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4435 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4436 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4437 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4438 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4439 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4440 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4441 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4442 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4443 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4444 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4445 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4446 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4447 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4448 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4449 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4450 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4451 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4452 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4454 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4455 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4456 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4457 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4458 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4459 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4460 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4461 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4462 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4463 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4464 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4465 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4466 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4467 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4468 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4469 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4470 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4471 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4472 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4473 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4474 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4475 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4476 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4477 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4478 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4479 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4480 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4481 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4482 VM_gecko_create, // #487 float gecko_create( string name )
4483 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4484 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4485 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4486 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4487 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4488 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4489 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4490 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4491 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4492 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4493 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4494 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4495 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4496 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4497 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4498 VM_whichpack, // #503 string(string) whichpack = #503;
4499 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4505 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4506 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4507 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4508 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4509 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4510 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4511 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4512 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4513 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4514 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4515 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4516 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4517 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4518 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4519 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4520 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4521 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4522 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4523 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4524 VM_loadfromdata, // #529
4525 VM_loadfromfile, // #530
4526 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4528 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4529 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4600 VM_callfunction, // #605
4601 VM_writetofile, // #606
4602 VM_isfunction, // #607
4608 VM_parseentitydata, // #613
4619 VM_CL_getextresponse, // #624 string getextresponse(void)
4622 VM_sprintf, // #627 string sprintf(string format, ...)
4623 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4624 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4628 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4630 void VM_Polygons_Reset(void)
4632 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4634 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4635 if(polys->initialized)
4637 Mem_FreePool(&polys->pool);
4638 polys->initialized = false;
4642 void VM_CL_Cmd_Init(void)
4645 VM_Polygons_Reset();
4648 void VM_CL_Cmd_Reset(void)
4650 World_End(&cl.world);
4652 VM_Polygons_Reset();