5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, PRVM_clientedictvector(e, mins));
73 VectorCopy (max, PRVM_clientedictvector(e, maxs));
74 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 PRVM_clientedictfloat(e, modelindex) = 0;
91 PRVM_clientedictstring(e, model) = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
101 PRVM_clientedictfloat(e, modelindex) = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
113 PRVM_clientedictfloat(e, modelindex) = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
168 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
170 entity = PRVM_G_EDICT(OFS_PARM0);
171 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
172 sample = PRVM_G_STRING(OFS_PARM2);
173 volume = PRVM_G_FLOAT(OFS_PARM3);
174 attenuation = PRVM_G_FLOAT(OFS_PARM4);
176 if (volume < 0 || volume > 1)
178 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
182 if (attenuation < 0 || attenuation > 4)
184 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
191 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
192 // ignoring prog->argc < 7 for now (no flags supported yet)
197 flags = PRVM_G_FLOAT(OFS_PARM6);
199 channel = CHAN_USER2ENGINE(channel);
201 if (!IS_CHAN(channel))
203 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
207 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
208 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
211 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
212 static void VM_CL_pointsound(void)
219 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
221 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
222 sample = PRVM_G_STRING(OFS_PARM1);
223 volume = PRVM_G_FLOAT(OFS_PARM2);
224 attenuation = PRVM_G_FLOAT(OFS_PARM3);
226 if (volume < 0 || volume > 1)
228 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
232 if (attenuation < 0 || attenuation > 4)
234 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
238 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
239 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
242 // #14 entity() spawn
243 static void VM_CL_spawn (void)
246 ed = PRVM_ED_Alloc();
250 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
252 VM_SetTraceGlobals(trace);
253 PRVM_clientglobalfloat(trace_networkentity) = svent;
256 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
257 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
259 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
260 static void VM_CL_traceline (void)
267 // R_TimeReport("pretraceline");
269 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
271 prog->xfunction->builtinsprofile += 30;
273 v1 = PRVM_G_VECTOR(OFS_PARM0);
274 v2 = PRVM_G_VECTOR(OFS_PARM1);
275 move = (int)PRVM_G_FLOAT(OFS_PARM2);
276 ent = PRVM_G_EDICT(OFS_PARM3);
278 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
279 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
283 CL_VM_SetTraceGlobals(&trace, svent);
284 // R_TimeReport("traceline");
291 Used for use tracing and shot targeting
292 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
293 if the tryents flag is set.
295 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
298 // LordHavoc: added this for my own use, VERY useful, similar to traceline
299 static void VM_CL_tracebox (void)
301 float *v1, *v2, *m1, *m2;
306 // R_TimeReport("pretracebox");
307 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
309 prog->xfunction->builtinsprofile += 30;
311 v1 = PRVM_G_VECTOR(OFS_PARM0);
312 m1 = PRVM_G_VECTOR(OFS_PARM1);
313 m2 = PRVM_G_VECTOR(OFS_PARM2);
314 v2 = PRVM_G_VECTOR(OFS_PARM3);
315 move = (int)PRVM_G_FLOAT(OFS_PARM4);
316 ent = PRVM_G_EDICT(OFS_PARM5);
318 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
319 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
321 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
323 CL_VM_SetTraceGlobals(&trace, svent);
324 // R_TimeReport("tracebox");
327 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
332 vec3_t original_origin;
333 vec3_t original_velocity;
334 vec3_t original_angles;
335 vec3_t original_avelocity;
338 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
339 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
340 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
341 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
343 gravity = PRVM_clientedictfloat(tossent, gravity);
346 gravity *= cl.movevars_gravity * 0.05;
348 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
350 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
351 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
352 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
353 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
354 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
355 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
357 if (trace.fraction < 1)
361 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
362 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
363 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
364 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
369 static void VM_CL_tracetoss (void)
373 prvm_edict_t *ignore;
376 prog->xfunction->builtinsprofile += 600;
378 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
380 ent = PRVM_G_EDICT(OFS_PARM0);
381 if (ent == prog->edicts)
383 VM_Warning("tracetoss: can not use world entity\n");
386 ignore = PRVM_G_EDICT(OFS_PARM1);
388 trace = CL_Trace_Toss (ent, ignore, &svent);
390 CL_VM_SetTraceGlobals(&trace, svent);
394 // #20 void(string s) precache_model
395 void VM_CL_precache_model (void)
401 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
403 name = PRVM_G_STRING(OFS_PARM0);
404 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
406 if(!strcmp(cl.csqc_model_precache[i]->name, name))
408 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412 PRVM_G_FLOAT(OFS_RETURN) = 0;
413 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
416 for (i = 0;i < MAX_MODELS;i++)
418 if (!cl.csqc_model_precache[i])
420 cl.csqc_model_precache[i] = (dp_model_t*)m;
421 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
425 VM_Warning("VM_CL_precache_model: no free models\n");
428 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
431 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
436 ent = PRVM_NEXT_EDICT(prog->edicts);
437 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
439 if (ent->priv.required->free)
441 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
447 // #22 entity(vector org, float rad) findradius
448 static void VM_CL_findradius (void)
450 prvm_edict_t *ent, *chain;
451 vec_t radius, radius2;
452 vec3_t org, eorg, mins, maxs;
453 int i, numtouchedicts;
454 static prvm_edict_t *touchedicts[MAX_EDICTS];
457 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
460 chainfield = PRVM_G_INT(OFS_PARM2);
462 chainfield = prog->fieldoffsets.chain;
464 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
466 chain = (prvm_edict_t *)prog->edicts;
468 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
469 radius = PRVM_G_FLOAT(OFS_PARM1);
470 radius2 = radius * radius;
472 mins[0] = org[0] - (radius + 1);
473 mins[1] = org[1] - (radius + 1);
474 mins[2] = org[2] - (radius + 1);
475 maxs[0] = org[0] + (radius + 1);
476 maxs[1] = org[1] + (radius + 1);
477 maxs[2] = org[2] + (radius + 1);
478 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
479 if (numtouchedicts > MAX_EDICTS)
481 // this never happens //[515]: for what then ?
482 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
483 numtouchedicts = MAX_EDICTS;
485 for (i = 0;i < numtouchedicts;i++)
487 ent = touchedicts[i];
488 // Quake did not return non-solid entities but darkplaces does
489 // (note: this is the reason you can't blow up fallen zombies)
490 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
492 // LordHavoc: compare against bounding box rather than center so it
493 // doesn't miss large objects, and use DotProduct instead of Length
494 // for a major speedup
495 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
496 if (sv_gameplayfix_findradiusdistancetobox.integer)
498 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
499 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
500 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
503 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
504 if (DotProduct(eorg, eorg) < radius2)
506 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
511 VM_RETURN_EDICT(chain);
514 // #34 float() droptofloor
515 static void VM_CL_droptofloor (void)
521 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
523 // assume failure if it returns early
524 PRVM_G_FLOAT(OFS_RETURN) = 0;
526 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
527 if (ent == prog->edicts)
529 VM_Warning("droptofloor: can not modify world entity\n");
532 if (ent->priv.server->free)
534 VM_Warning("droptofloor: can not modify free entity\n");
538 VectorCopy (PRVM_clientedictvector(ent, origin), end);
541 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
543 if (trace.fraction != 1)
545 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
546 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
547 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
548 PRVM_G_FLOAT(OFS_RETURN) = 1;
549 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
550 // ent->priv.server->suspendedinairflag = true;
554 // #35 void(float style, string value) lightstyle
555 static void VM_CL_lightstyle (void)
560 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
562 i = (int)PRVM_G_FLOAT(OFS_PARM0);
563 c = PRVM_G_STRING(OFS_PARM1);
564 if (i >= cl.max_lightstyle)
566 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
569 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
570 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
571 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
574 // #40 float(entity e) checkbottom
575 static void VM_CL_checkbottom (void)
577 static int cs_yes, cs_no;
579 vec3_t mins, maxs, start, stop;
584 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
585 ent = PRVM_G_EDICT(OFS_PARM0);
586 PRVM_G_FLOAT(OFS_RETURN) = 0;
588 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
589 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
591 // if all of the points under the corners are solid world, don't bother
592 // with the tougher checks
593 // the corners must be within 16 of the midpoint
594 start[2] = mins[2] - 1;
595 for (x=0 ; x<=1 ; x++)
596 for (y=0 ; y<=1 ; y++)
598 start[0] = x ? maxs[0] : mins[0];
599 start[1] = y ? maxs[1] : mins[1];
600 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
605 PRVM_G_FLOAT(OFS_RETURN) = true;
606 return; // we got out easy
611 // check it for real...
615 // the midpoint must be within 16 of the bottom
616 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
617 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
618 stop[2] = start[2] - 2*sv_stepheight.value;
619 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
621 if (trace.fraction == 1.0)
624 mid = bottom = trace.endpos[2];
626 // the corners must be within 16 of the midpoint
627 for (x=0 ; x<=1 ; x++)
628 for (y=0 ; y<=1 ; y++)
630 start[0] = stop[0] = x ? maxs[0] : mins[0];
631 start[1] = stop[1] = y ? maxs[1] : mins[1];
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
636 bottom = trace.endpos[2];
637 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
642 PRVM_G_FLOAT(OFS_RETURN) = true;
645 // #41 float(vector v) pointcontents
646 static void VM_CL_pointcontents (void)
648 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
649 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
652 // #48 void(vector o, vector d, float color, float count) particle
653 static void VM_CL_particle (void)
658 VM_SAFEPARMCOUNT(4, VM_CL_particle);
660 org = PRVM_G_VECTOR(OFS_PARM0);
661 dir = PRVM_G_VECTOR(OFS_PARM1);
662 color = (int)PRVM_G_FLOAT(OFS_PARM2);
663 count = (int)PRVM_G_FLOAT(OFS_PARM3);
664 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
667 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
668 static void VM_CL_ambientsound (void)
672 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
673 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
674 f = PRVM_G_VECTOR(OFS_PARM1);
675 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
678 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
679 static void VM_CL_getlight (void)
681 vec3_t ambientcolor, diffusecolor, diffusenormal;
684 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
686 p = PRVM_G_VECTOR(OFS_PARM0);
687 VectorClear(ambientcolor);
688 VectorClear(diffusecolor);
689 VectorClear(diffusenormal);
691 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
692 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
693 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
694 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
697 //============================================================================
698 //[515]: SCENE MANAGER builtins
699 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
701 void CSQC_R_RecalcView (void)
703 extern matrix4x4_t viewmodelmatrix_nobob;
704 extern matrix4x4_t viewmodelmatrix_withbob;
705 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
706 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
707 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
708 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
711 void CL_RelinkLightFlashes(void);
712 //#300 void() clearscene (EXT_CSQC)
713 void VM_CL_R_ClearScene (void)
715 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
716 // clear renderable entity and light lists
717 r_refdef.scene.numentities = 0;
718 r_refdef.scene.numlights = 0;
719 // FIXME: restore these to the values from VM_CL_UpdateView
723 r_refdef.view.width = vid.width;
724 r_refdef.view.height = vid.height;
725 r_refdef.view.depth = 1;
726 // FIXME: restore frustum_x/frustum_y
727 r_refdef.view.useperspective = true;
728 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
729 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
730 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
731 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
732 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
733 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
734 r_refdef.view.clear = true;
735 r_refdef.view.isoverlay = false;
736 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
737 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
738 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
739 cl.csqc_vidvars.drawenginesbar = false;
740 cl.csqc_vidvars.drawcrosshair = false;
744 //#301 void(float mask) addentities (EXT_CSQC)
745 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
746 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
747 void VM_CL_R_AddEntities (void)
749 double t = Sys_DoubleTime();
752 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
753 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
754 CSQC_RelinkAllEntities(drawmask);
755 CL_RelinkLightFlashes();
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
781 //#302 void(entity ent) addentity (EXT_CSQC)
782 void VM_CL_R_AddEntity (void)
784 double t = Sys_DoubleTime();
785 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
786 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
787 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
790 //#303 float(float property, ...) setproperty (EXT_CSQC)
791 //#303 float(float property) getproperty
792 //#303 vector(float property) getpropertyvec
793 //#309 float(float property) getproperty
794 //#309 vector(float property) getpropertyvec
795 // VorteX: make this function be able to return previously set property if new value is not given
796 void VM_CL_R_SetView (void)
802 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
804 c = (int)PRVM_G_FLOAT(OFS_PARM0);
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
821 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
827 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
830 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
833 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
839 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
842 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
854 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
860 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
863 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
868 case VF_DRAWENGINESBAR:
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
871 case VF_DRAWCROSSHAIR:
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
874 case VF_CL_VIEWANGLES:
875 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
877 case VF_CL_VIEWANGLES_X:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
880 case VF_CL_VIEWANGLES_Y:
881 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
883 case VF_CL_VIEWANGLES_Z:
884 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
887 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
890 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
893 PRVM_G_FLOAT(OFS_RETURN) = 0;
894 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
900 f = PRVM_G_VECTOR(OFS_PARM1);
901 k = PRVM_G_FLOAT(OFS_PARM1);
905 r_refdef.view.x = (int)(f[0]);
906 r_refdef.view.y = (int)(f[1]);
910 r_refdef.view.x = (int)(k);
914 r_refdef.view.y = (int)(k);
918 r_refdef.view.width = (int)(f[0]);
919 r_refdef.view.height = (int)(f[1]);
923 r_refdef.view.width = (int)(k);
927 r_refdef.view.height = (int)(k);
931 r_refdef.view.x = (int)(f[0]);
932 r_refdef.view.y = (int)(f[1]);
933 f = PRVM_G_VECTOR(OFS_PARM2);
934 r_refdef.view.width = (int)(f[0]);
935 r_refdef.view.height = (int)(f[1]);
939 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
940 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
943 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
946 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
949 VectorCopy(f, cl.csqc_vieworigin);
953 cl.csqc_vieworigin[0] = k;
957 cl.csqc_vieworigin[1] = k;
961 cl.csqc_vieworigin[2] = k;
965 VectorCopy(f, cl.csqc_viewangles);
969 cl.csqc_viewangles[0] = k;
973 cl.csqc_viewangles[1] = k;
977 cl.csqc_viewangles[2] = k;
981 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
983 case VF_DRAWENGINESBAR:
984 cl.csqc_vidvars.drawenginesbar = k != 0;
986 case VF_DRAWCROSSHAIR:
987 cl.csqc_vidvars.drawcrosshair = k != 0;
989 case VF_CL_VIEWANGLES:
990 VectorCopy(f, cl.viewangles);
992 case VF_CL_VIEWANGLES_X:
993 cl.viewangles[0] = k;
995 case VF_CL_VIEWANGLES_Y:
996 cl.viewangles[1] = k;
998 case VF_CL_VIEWANGLES_Z:
999 cl.viewangles[2] = k;
1001 case VF_PERSPECTIVE:
1002 r_refdef.view.useperspective = k != 0;
1004 case VF_CLEARSCREEN:
1005 r_refdef.view.isoverlay = !k;
1008 PRVM_G_FLOAT(OFS_RETURN) = 0;
1009 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1012 PRVM_G_FLOAT(OFS_RETURN) = 1;
1015 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1016 void VM_CL_R_AddDynamicLight (void)
1018 double t = Sys_DoubleTime();
1023 const char *cubemapname = NULL;
1024 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1025 float coronaintensity = 1;
1026 float coronasizescale = 0.25;
1027 qboolean castshadow = true;
1028 float ambientscale = 0;
1029 float diffusescale = 1;
1030 float specularscale = 1;
1032 vec3_t forward, left, up;
1033 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1035 // if we've run out of dlights, just return
1036 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1039 org = PRVM_G_VECTOR(OFS_PARM0);
1040 radius = PRVM_G_FLOAT(OFS_PARM1);
1041 col = PRVM_G_VECTOR(OFS_PARM2);
1042 if (prog->argc >= 4)
1044 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1045 if (style >= MAX_LIGHTSTYLES)
1047 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1051 if (prog->argc >= 5)
1052 cubemapname = PRVM_G_STRING(OFS_PARM4);
1053 if (prog->argc >= 6)
1054 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1055 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1056 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1058 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1059 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1060 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1061 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1063 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1064 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1065 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1068 //============================================================================
1070 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1071 static void VM_CL_unproject (void)
1076 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1077 f = PRVM_G_VECTOR(OFS_PARM0);
1080 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1081 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1082 if(v_flipped.integer)
1084 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1087 //#311 vector (vector v) cs_project (EXT_CSQC)
1088 static void VM_CL_project (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_project);
1095 f = PRVM_G_VECTOR(OFS_PARM0);
1096 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1097 Matrix4x4_Transform(&m, f, v);
1098 if(v_flipped.integer)
1100 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1101 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1102 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1105 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1106 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1109 //#330 float(float stnum) getstatf (EXT_CSQC)
1110 static void VM_CL_getstatf (void)
1118 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1119 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1120 if(i < 0 || i >= MAX_CL_STATS)
1122 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1125 dat.l = cl.stats[i];
1126 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1129 //#331 float(float stnum) getstati (EXT_CSQC)
1130 static void VM_CL_getstati (void)
1133 int firstbit, bitcount;
1135 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1137 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1140 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1142 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1152 if(index < 0 || index >= MAX_CL_STATS)
1154 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1157 i = cl.stats[index];
1158 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1159 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1160 PRVM_G_FLOAT(OFS_RETURN) = i;
1163 //#332 string(float firststnum) getstats (EXT_CSQC)
1164 static void VM_CL_getstats (void)
1168 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1169 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1170 if(i < 0 || i > MAX_CL_STATS-4)
1172 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1173 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1176 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1177 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1180 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1181 static void VM_CL_setmodelindex (void)
1185 struct model_s *model;
1187 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1189 t = PRVM_G_EDICT(OFS_PARM0);
1191 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1193 PRVM_clientedictstring(t, model) = 0;
1194 PRVM_clientedictfloat(t, modelindex) = 0;
1199 model = CL_GetModelByIndex(i);
1202 VM_Warning("VM_CL_setmodelindex: null model\n");
1205 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1206 PRVM_clientedictfloat(t, modelindex) = i;
1208 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1211 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1214 SetMinMaxSize (t, vec3_origin, vec3_origin);
1217 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1218 static void VM_CL_modelnameforindex (void)
1222 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1224 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1225 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1226 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1229 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1230 static void VM_CL_particleeffectnum (void)
1233 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1234 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1237 PRVM_G_FLOAT(OFS_RETURN) = i;
1240 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1241 static void VM_CL_trailparticles (void)
1246 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1248 t = PRVM_G_EDICT(OFS_PARM0);
1249 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1250 start = PRVM_G_VECTOR(OFS_PARM2);
1251 end = PRVM_G_VECTOR(OFS_PARM3);
1255 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1258 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1259 static void VM_CL_pointparticles (void)
1264 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1265 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1266 f = PRVM_G_VECTOR(OFS_PARM1);
1267 v = PRVM_G_VECTOR(OFS_PARM2);
1268 n = PRVM_G_FLOAT(OFS_PARM3);
1271 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1274 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1275 static void VM_CL_boxparticles (void)
1278 // prvm_edict_t *own;
1279 float *origin_from, *origin_to, *dir_from, *dir_to;
1282 float tintmins[4], tintmaxs[4];
1283 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1285 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1286 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1287 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1288 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1289 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1290 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1291 count = PRVM_G_FLOAT(OFS_PARM6);
1293 flags = PRVM_G_FLOAT(OFS_PARM7);
1296 Vector4Set(tintmins, 1, 1, 1, 1);
1297 Vector4Set(tintmaxs, 1, 1, 1, 1);
1298 if(flags & 1) // read alpha
1300 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1301 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1303 if(flags & 2) // read color
1305 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1306 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1310 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1313 //#531 void(float pause) setpause
1314 static void VM_CL_setpause(void)
1316 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1317 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1318 cl.csqc_paused = true;
1320 cl.csqc_paused = false;
1323 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1324 static void VM_CL_setcursormode (void)
1326 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1327 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1328 cl_ignoremousemoves = 2;
1331 //#344 vector() getmousepos (EXT_CSQC)
1332 static void VM_CL_getmousepos(void)
1334 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1336 if (key_consoleactive || key_dest != key_game)
1337 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1338 else if (cl.csqc_wantsmousemove)
1339 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1341 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1344 //#345 float(float framenum) getinputstate (EXT_CSQC)
1345 static void VM_CL_getinputstate (void)
1348 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1349 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 PRVM_G_FLOAT(OFS_RETURN) = false;
1351 for (i = 0;i < CL_MAX_USERCMDS;i++)
1353 if (cl.movecmd[i].sequence == frame)
1355 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1356 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1357 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1358 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1359 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1360 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1361 if(cl.movecmd[i].crouch)
1363 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1364 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1368 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1369 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1371 PRVM_G_FLOAT(OFS_RETURN) = true;
1376 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1377 static void VM_CL_setsensitivityscale (void)
1379 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1380 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1383 //#347 void() runstandardplayerphysics (EXT_CSQC)
1384 static void VM_CL_runplayerphysics (void)
1388 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1389 static void VM_CL_getplayerkey (void)
1395 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1397 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1398 c = PRVM_G_STRING(OFS_PARM1);
1399 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1403 i = Sbar_GetSortedPlayerIndex(-1-i);
1404 if(i < 0 || i >= cl.maxclients)
1409 if(!strcasecmp(c, "name"))
1410 strlcpy(t, cl.scores[i].name, sizeof(t));
1412 if(!strcasecmp(c, "frags"))
1413 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1415 if(!strcasecmp(c, "ping"))
1416 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1418 if(!strcasecmp(c, "pl"))
1419 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1421 if(!strcasecmp(c, "movementloss"))
1422 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1424 if(!strcasecmp(c, "entertime"))
1425 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1427 if(!strcasecmp(c, "colors"))
1428 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1430 if(!strcasecmp(c, "topcolor"))
1431 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1433 if(!strcasecmp(c, "bottomcolor"))
1434 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1436 if(!strcasecmp(c, "viewentity"))
1437 dpsnprintf(t, sizeof(t), "%i", i+1);
1439 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1441 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1442 // is implemented, or Xonotic uses CSQC-networked
1443 // players, whichever comes first
1444 entity_t *e = cl.entities + (i+1);
1445 if(e->state_current.active)
1448 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1449 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1454 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1457 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1458 static void VM_CL_setlistener (void)
1460 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1461 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1462 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1465 //#352 void(string cmdname) registercommand (EXT_CSQC)
1466 static void VM_CL_registercmd (void)
1469 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1470 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1474 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1475 t = (char *)Z_Malloc(alloclen);
1476 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1477 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1480 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1484 //#360 float() readbyte (EXT_CSQC)
1485 static void VM_CL_ReadByte (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1491 //#361 float() readchar (EXT_CSQC)
1492 static void VM_CL_ReadChar (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1495 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1498 //#362 float() readshort (EXT_CSQC)
1499 static void VM_CL_ReadShort (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1502 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1505 //#363 float() readlong (EXT_CSQC)
1506 static void VM_CL_ReadLong (void)
1508 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1509 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1512 //#364 float() readcoord (EXT_CSQC)
1513 static void VM_CL_ReadCoord (void)
1515 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1516 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1519 //#365 float() readangle (EXT_CSQC)
1520 static void VM_CL_ReadAngle (void)
1522 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1523 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1526 //#366 string() readstring (EXT_CSQC)
1527 static void VM_CL_ReadString (void)
1529 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1530 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1533 //#367 float() readfloat (EXT_CSQC)
1534 static void VM_CL_ReadFloat (void)
1536 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1537 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1540 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1541 extern cvar_t cl_readpicture_force;
1542 static void VM_CL_ReadPicture (void)
1545 unsigned char *data;
1551 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1553 name = MSG_ReadString();
1554 size = MSG_ReadShort();
1556 // check if a texture of that name exists
1557 // if yes, it is used and the data is discarded
1558 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1560 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1564 if(pic->tex == r_texture_notexture)
1565 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1566 if(pic->tex && !cl_readpicture_force.integer)
1568 // texture found and loaded
1569 // skip over the jpeg as we don't need it
1570 for(i = 0; i < size; ++i)
1571 (void) MSG_ReadByte();
1575 // texture not found
1576 // use the attached jpeg as texture
1577 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1578 MSG_ReadBytes(size, buf);
1579 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1581 Draw_NewPic(name, image_width, image_height, false, data);
1586 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1589 //////////////////////////////////////////////////////////
1591 static void VM_CL_makestatic (void)
1595 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1597 ent = PRVM_G_EDICT(OFS_PARM0);
1598 if (ent == prog->edicts)
1600 VM_Warning("makestatic: can not modify world entity\n");
1603 if (ent->priv.server->free)
1605 VM_Warning("makestatic: can not modify free entity\n");
1609 if (cl.num_static_entities < cl.max_static_entities)
1612 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1614 // copy it to the current state
1615 memset(staticent, 0, sizeof(*staticent));
1616 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1617 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1618 staticent->render.framegroupblend[0].lerp = 1;
1619 // make torchs play out of sync
1620 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1621 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1622 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1623 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1624 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1625 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1626 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1629 if (!staticent->render.alpha)
1630 staticent->render.alpha = 1.0f;
1631 if (!staticent->render.scale)
1632 staticent->render.scale = 1.0f;
1633 if (!VectorLength2(staticent->render.colormod))
1634 VectorSet(staticent->render.colormod, 1, 1, 1);
1635 if (!VectorLength2(staticent->render.glowmod))
1636 VectorSet(staticent->render.glowmod, 1, 1, 1);
1638 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1639 if (renderflags & RF_USEAXIS)
1642 VectorNegate(PRVM_clientglobalvector(v_right), left);
1643 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1644 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1647 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1649 // either fullbright or lit
1650 if(!r_fullbright.integer)
1652 if (!(staticent->render.effects & EF_FULLBRIGHT))
1653 staticent->render.flags |= RENDER_LIGHT;
1654 else if(r_equalize_entities_fullbright.integer)
1655 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1657 // turn off shadows from transparent objects
1658 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1659 staticent->render.flags |= RENDER_SHADOW;
1660 if (staticent->render.effects & EF_NODEPTHTEST)
1661 staticent->render.flags |= RENDER_NODEPTHTEST;
1662 if (staticent->render.effects & EF_ADDITIVE)
1663 staticent->render.flags |= RENDER_ADDITIVE;
1664 if (staticent->render.effects & EF_DOUBLESIDED)
1665 staticent->render.flags |= RENDER_DOUBLESIDED;
1667 staticent->render.allowdecals = true;
1668 CL_UpdateRenderEntity(&staticent->render);
1671 Con_Printf("Too many static entities");
1673 // throw the entity away now
1677 //=================================================================//
1683 copies data from one entity to another
1685 copyentity(src, dst)
1688 static void VM_CL_copyentity (void)
1690 prvm_edict_t *in, *out;
1691 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1692 in = PRVM_G_EDICT(OFS_PARM0);
1693 if (in == prog->edicts)
1695 VM_Warning("copyentity: can not read world entity\n");
1698 if (in->priv.server->free)
1700 VM_Warning("copyentity: can not read free entity\n");
1703 out = PRVM_G_EDICT(OFS_PARM1);
1704 if (out == prog->edicts)
1706 VM_Warning("copyentity: can not modify world entity\n");
1709 if (out->priv.server->free)
1711 VM_Warning("copyentity: can not modify free entity\n");
1714 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1718 //=================================================================//
1720 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1721 static void VM_CL_effect (void)
1723 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1724 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1727 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1728 static void VM_CL_te_blood (void)
1732 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1733 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1735 pos = PRVM_G_VECTOR(OFS_PARM0);
1736 CL_FindNonSolidLocation(pos, pos2, 4);
1737 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1740 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1741 static void VM_CL_te_bloodshower (void)
1745 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1746 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1748 speed = PRVM_G_FLOAT(OFS_PARM2);
1755 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1758 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1759 static void VM_CL_te_explosionrgb (void)
1763 matrix4x4_t tempmatrix;
1764 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 10);
1767 CL_ParticleExplosion(pos2);
1768 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1769 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1772 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1773 static void VM_CL_te_particlecube (void)
1775 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1776 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1779 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1780 static void VM_CL_te_particlerain (void)
1782 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1783 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1786 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1787 static void VM_CL_te_particlesnow (void)
1789 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1790 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1793 // #411 void(vector org, vector vel, float howmany) te_spark
1794 static void VM_CL_te_spark (void)
1798 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1800 pos = PRVM_G_VECTOR(OFS_PARM0);
1801 CL_FindNonSolidLocation(pos, pos2, 4);
1802 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1805 extern cvar_t cl_sound_ric_gunshot;
1806 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1807 static void VM_CL_te_gunshotquad (void)
1812 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1814 pos = PRVM_G_VECTOR(OFS_PARM0);
1815 CL_FindNonSolidLocation(pos, pos2, 4);
1816 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1817 if(cl_sound_ric_gunshot.integer >= 2)
1819 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1823 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1824 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1825 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1830 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1831 static void VM_CL_te_spikequad (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1838 pos = PRVM_G_VECTOR(OFS_PARM0);
1839 CL_FindNonSolidLocation(pos, pos2, 4);
1840 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1845 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1846 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1847 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1851 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1852 static void VM_CL_te_superspikequad (void)
1857 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1859 pos = PRVM_G_VECTOR(OFS_PARM0);
1860 CL_FindNonSolidLocation(pos, pos2, 4);
1861 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1862 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1866 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1867 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1868 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1872 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1873 static void VM_CL_te_explosionquad (void)
1877 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1879 pos = PRVM_G_VECTOR(OFS_PARM0);
1880 CL_FindNonSolidLocation(pos, pos2, 10);
1881 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1882 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1885 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1886 static void VM_CL_te_smallflash (void)
1890 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1892 pos = PRVM_G_VECTOR(OFS_PARM0);
1893 CL_FindNonSolidLocation(pos, pos2, 10);
1894 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1897 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1898 static void VM_CL_te_customflash (void)
1902 matrix4x4_t tempmatrix;
1903 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1905 pos = PRVM_G_VECTOR(OFS_PARM0);
1906 CL_FindNonSolidLocation(pos, pos2, 4);
1907 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1908 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1911 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1912 static void VM_CL_te_gunshot (void)
1917 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1919 pos = PRVM_G_VECTOR(OFS_PARM0);
1920 CL_FindNonSolidLocation(pos, pos2, 4);
1921 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1922 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1924 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1928 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1929 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1930 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1935 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_spike (void)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 4);
1945 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1956 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1957 static void VM_CL_te_superspike (void)
1962 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1964 pos = PRVM_G_VECTOR(OFS_PARM0);
1965 CL_FindNonSolidLocation(pos, pos2, 4);
1966 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1967 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1971 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1972 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1973 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1977 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1978 static void VM_CL_te_explosion (void)
1982 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1984 pos = PRVM_G_VECTOR(OFS_PARM0);
1985 CL_FindNonSolidLocation(pos, pos2, 10);
1986 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1987 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1990 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1991 static void VM_CL_te_tarexplosion (void)
1995 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1997 pos = PRVM_G_VECTOR(OFS_PARM0);
1998 CL_FindNonSolidLocation(pos, pos2, 10);
1999 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2000 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2003 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2004 static void VM_CL_te_wizspike (void)
2008 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2010 pos = PRVM_G_VECTOR(OFS_PARM0);
2011 CL_FindNonSolidLocation(pos, pos2, 4);
2012 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2013 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2016 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2017 static void VM_CL_te_knightspike (void)
2021 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2023 pos = PRVM_G_VECTOR(OFS_PARM0);
2024 CL_FindNonSolidLocation(pos, pos2, 4);
2025 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2026 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2029 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2030 static void VM_CL_te_lavasplash (void)
2032 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2033 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2036 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2037 static void VM_CL_te_teleport (void)
2039 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2040 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2043 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_explosion2 (void)
2048 matrix4x4_t tempmatrix;
2049 int colorStart, colorLength;
2050 unsigned char *tempcolor;
2051 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2053 pos = PRVM_G_VECTOR(OFS_PARM0);
2054 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2055 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2058 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2059 color[0] = tempcolor[0] * (2.0f / 255.0f);
2060 color[1] = tempcolor[1] * (2.0f / 255.0f);
2061 color[2] = tempcolor[2] * (2.0f / 255.0f);
2062 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2063 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2064 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2068 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2069 static void VM_CL_te_lightning1 (void)
2071 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2072 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2075 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2076 static void VM_CL_te_lightning2 (void)
2078 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2079 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2082 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2083 static void VM_CL_te_lightning3 (void)
2085 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2086 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2089 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2090 static void VM_CL_te_beam (void)
2092 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2093 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2096 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2097 static void VM_CL_te_plasmaburn (void)
2101 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2103 pos = PRVM_G_VECTOR(OFS_PARM0);
2104 CL_FindNonSolidLocation(pos, pos2, 4);
2105 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2108 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2109 static void VM_CL_te_flamejet (void)
2113 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2114 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2116 pos = PRVM_G_VECTOR(OFS_PARM0);
2117 CL_FindNonSolidLocation(pos, pos2, 4);
2118 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2122 // #443 void(entity e, entity tagentity, string tagname) setattachment
2123 void VM_CL_setattachment (void)
2126 prvm_edict_t *tagentity;
2127 const char *tagname;
2131 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2133 e = PRVM_G_EDICT(OFS_PARM0);
2134 tagentity = PRVM_G_EDICT(OFS_PARM1);
2135 tagname = PRVM_G_STRING(OFS_PARM2);
2137 if (e == prog->edicts)
2139 VM_Warning("setattachment: can not modify world entity\n");
2142 if (e->priv.server->free)
2144 VM_Warning("setattachment: can not modify free entity\n");
2148 if (tagentity == NULL)
2149 tagentity = prog->edicts;
2152 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2154 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2155 model = CL_GetModelByIndex(modelindex);
2158 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2160 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2163 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2166 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2167 PRVM_clientedictfloat(e, tag_index) = tagindex;
2170 /////////////////////////////////////////
2171 // DP_MD3_TAGINFO extension coded by VorteX
2173 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2175 dp_model_t *model = CL_GetModelFromEdict(e);
2177 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2182 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2189 Matrix4x4_CreateIdentity(tag_localmatrix);
2192 && (model = CL_GetModelFromEdict(e))
2193 && model->animscenes)
2195 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2206 int CL_GetPitchSign(prvm_edict_t *ent)
2209 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2214 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2217 float pitchsign = 1;
2219 scale = PRVM_clientedictfloat(ent, scale);
2224 *out = r_refdef.view.matrix;
2225 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2231 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2232 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2233 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2234 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2235 Matrix4x4_FromVectors(out, forward, left, up, origin);
2239 pitchsign = CL_GetPitchSign(ent);
2240 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2244 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2248 && (model = CL_GetModelFromEdict(ent))
2249 && model->animscenes)
2251 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2252 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2253 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2254 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2256 *out = identitymatrix;
2260 // Warnings/errors code:
2261 // 0 - normal (everything all-right)
2264 // 3 - null or non-precached model
2265 // 4 - no tags with requested index
2266 // 5 - runaway loop at attachment chain
2267 extern cvar_t cl_bob;
2268 extern cvar_t cl_bobcycle;
2269 extern cvar_t cl_bobup;
2270 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2274 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2277 *out = identitymatrix; // warnings and errors return identical matrix
2279 if (ent == prog->edicts)
2281 if (ent->priv.server->free)
2284 model = CL_GetModelFromEdict(ent);
2288 tagmatrix = identitymatrix;
2292 if(attachloop >= 256)
2294 // apply transformation by child's tagindex on parent entity and then
2295 // by parent entity itself
2296 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2297 if(ret && attachloop == 0)
2299 CL_GetEntityMatrix(ent, &entitymatrix, false);
2300 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2301 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2302 // next iteration we process the parent entity
2303 if (PRVM_clientedictedict(ent, tag_entity))
2305 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2306 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2313 // RENDER_VIEWMODEL magic
2314 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2316 Matrix4x4_Copy(&tagmatrix, out);
2318 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2319 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2322 // Cl_bob, ported from rendering code
2323 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2326 // LordHavoc: this code is *weird*, but not replacable (I think it
2327 // should be done in QC on the server, but oh well, quake is quake)
2328 // LordHavoc: figured out bobup: the time at which the sin is at 180
2329 // degrees (which allows lengthening or squishing the peak or valley)
2330 cycle = cl.time/cl_bobcycle.value;
2331 cycle -= (int)cycle;
2332 if (cycle < cl_bobup.value)
2333 cycle = sin(M_PI * cycle / cl_bobup.value);
2335 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2336 // bob is proportional to velocity in the xy plane
2337 // (don't count Z, or jumping messes it up)
2338 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2339 bob = bob*0.3 + bob*0.7*cycle;
2340 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2347 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2348 void VM_CL_gettagindex (void)
2351 const char *tag_name;
2354 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2356 ent = PRVM_G_EDICT(OFS_PARM0);
2357 tag_name = PRVM_G_STRING(OFS_PARM1);
2358 if (ent == prog->edicts)
2360 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2363 if (ent->priv.server->free)
2365 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2370 if (!CL_GetModelFromEdict(ent))
2371 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2374 tag_index = CL_GetTagIndex(ent, tag_name);
2376 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2378 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2381 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2382 void VM_CL_gettaginfo (void)
2386 matrix4x4_t tag_matrix;
2387 matrix4x4_t tag_localmatrix;
2389 const char *tagname;
2391 vec3_t fo, le, up, trans;
2392 const dp_model_t *model;
2394 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2396 e = PRVM_G_EDICT(OFS_PARM0);
2397 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2398 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2399 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2400 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2401 model = CL_GetModelFromEdict(e);
2402 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2403 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2404 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2405 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2406 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2408 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2409 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2410 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2411 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2412 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2413 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2418 VM_Warning("gettagindex: can't affect world entity\n");
2421 VM_Warning("gettagindex: can't affect free entity\n");
2424 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2427 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2430 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2435 //============================================================================
2437 //====================
2438 // DP_CSQC_SPAWNPARTICLE
2439 // a QC hook to engine's CL_NewParticle
2440 //====================
2442 // particle theme struct
2443 typedef struct vmparticletheme_s
2445 unsigned short typeindex;
2446 qboolean initialized;
2448 porientation_t orientation;
2459 float liquidfriction;
2461 float velocityjitter;
2462 qboolean qualityreduction;
2471 float delaycollision;
2477 typedef struct vmparticlespawner_s
2480 qboolean initialized;
2482 vmparticletheme_t *themes;
2485 float *particle_type;
2486 float *particle_blendmode;
2487 float *particle_orientation;
2488 float *particle_color1;
2489 float *particle_color2;
2490 float *particle_tex;
2491 float *particle_size;
2492 float *particle_sizeincrease;
2493 float *particle_alpha;
2494 float *particle_alphafade;
2495 float *particle_time;
2496 float *particle_gravity;
2497 float *particle_bounce;
2498 float *particle_airfriction;
2499 float *particle_liquidfriction;
2500 float *particle_originjitter;
2501 float *particle_velocityjitter;
2502 float *particle_qualityreduction;
2503 float *particle_stretch;
2504 float *particle_staincolor1;
2505 float *particle_staincolor2;
2506 float *particle_stainalpha;
2507 float *particle_stainsize;
2508 float *particle_staintex;
2509 float *particle_delayspawn;
2510 float *particle_delaycollision;
2511 float *particle_angle;
2512 float *particle_spin;
2513 }vmparticlespawner_t;
2515 vmparticlespawner_t vmpartspawner;
2517 // TODO: automatic max_themes grow
2518 static void VM_InitParticleSpawner (int maxthemes)
2520 // bound max themes to not be an insane value
2523 if (maxthemes > 2048)
2525 // allocate and set up structure
2526 if (vmpartspawner.initialized) // reallocate
2528 Mem_FreePool(&vmpartspawner.pool);
2529 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2531 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2532 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2533 vmpartspawner.max_themes = maxthemes;
2534 vmpartspawner.initialized = true;
2535 vmpartspawner.verified = true;
2536 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2537 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2538 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2539 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2540 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2541 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2542 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2543 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2544 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2545 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2546 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2547 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2548 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2549 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2550 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2551 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2552 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2553 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2554 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2555 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2556 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2557 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2558 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2559 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2560 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2561 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2562 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2563 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2564 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2565 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2567 #undef getglobalvector
2570 // reset particle theme to default values
2571 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2573 theme->initialized = true;
2574 theme->typeindex = pt_static;
2575 theme->blendmode = PBLEND_ADD;
2576 theme->orientation = PARTICLE_BILLBOARD;
2577 theme->color1 = 0x808080;
2578 theme->color2 = 0xFFFFFF;
2581 theme->sizeincrease = 0;
2583 theme->alphafade = 512;
2584 theme->gravity = 0.0f;
2585 theme->bounce = 0.0f;
2586 theme->airfriction = 1.0f;
2587 theme->liquidfriction = 4.0f;
2588 theme->originjitter = 0.0f;
2589 theme->velocityjitter = 0.0f;
2590 theme->qualityreduction = false;
2591 theme->lifetime = 4;
2593 theme->staincolor1 = -1;
2594 theme->staincolor2 = -1;
2595 theme->staintex = -1;
2596 theme->delayspawn = 0.0f;
2597 theme->delaycollision = 0.0f;
2598 theme->angle = 0.0f;
2602 // particle theme -> QC globals
2603 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2605 *vmpartspawner.particle_type = theme->typeindex;
2606 *vmpartspawner.particle_blendmode = theme->blendmode;
2607 *vmpartspawner.particle_orientation = theme->orientation;
2608 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2609 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2610 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2611 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2612 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2613 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2614 *vmpartspawner.particle_tex = (float)theme->tex;
2615 *vmpartspawner.particle_size = theme->size;
2616 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2617 *vmpartspawner.particle_alpha = theme->alpha/256;
2618 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2619 *vmpartspawner.particle_time = theme->lifetime;
2620 *vmpartspawner.particle_gravity = theme->gravity;
2621 *vmpartspawner.particle_bounce = theme->bounce;
2622 *vmpartspawner.particle_airfriction = theme->airfriction;
2623 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2624 *vmpartspawner.particle_originjitter = theme->originjitter;
2625 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2626 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2627 *vmpartspawner.particle_stretch = theme->stretch;
2628 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2629 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2630 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2631 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2632 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2633 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2634 *vmpartspawner.particle_staintex = (float)theme->staintex;
2635 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2636 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2637 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2638 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2639 *vmpartspawner.particle_angle = theme->angle;
2640 *vmpartspawner.particle_spin = theme->spin;
2643 // QC globals -> particle theme
2644 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2646 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2647 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2648 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2649 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2650 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2651 theme->tex = (int)*vmpartspawner.particle_tex;
2652 theme->size = *vmpartspawner.particle_size;
2653 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2654 theme->alpha = *vmpartspawner.particle_alpha*256;
2655 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2656 theme->lifetime = *vmpartspawner.particle_time;
2657 theme->gravity = *vmpartspawner.particle_gravity;
2658 theme->bounce = *vmpartspawner.particle_bounce;
2659 theme->airfriction = *vmpartspawner.particle_airfriction;
2660 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2661 theme->originjitter = *vmpartspawner.particle_originjitter;
2662 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2663 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2664 theme->stretch = *vmpartspawner.particle_stretch;
2665 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2666 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2667 theme->staintex =(int)*vmpartspawner.particle_staintex;
2668 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2669 theme->stainsize = *vmpartspawner.particle_stainsize;
2670 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2671 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2672 theme->angle = *vmpartspawner.particle_angle;
2673 theme->spin = *vmpartspawner.particle_spin;
2676 // init particle spawner interface
2677 // # float(float max_themes) initparticlespawner
2678 void VM_CL_InitParticleSpawner (void)
2680 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2681 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2682 vmpartspawner.themes[0].initialized = true;
2683 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2684 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2687 // void() resetparticle
2688 void VM_CL_ResetParticle (void)
2690 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2691 if (vmpartspawner.verified == false)
2693 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2696 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2699 // void(float themenum) particletheme
2700 void VM_CL_ParticleTheme (void)
2704 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2705 if (vmpartspawner.verified == false)
2707 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2710 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2711 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2713 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2714 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2717 if (vmpartspawner.themes[themenum].initialized == false)
2719 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2720 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2723 // load particle theme into globals
2724 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2727 // float() saveparticletheme
2728 // void(float themenum) updateparticletheme
2729 void VM_CL_ParticleThemeSave (void)
2733 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2734 if (vmpartspawner.verified == false)
2736 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2739 // allocate new theme, save it and return
2742 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2743 if (vmpartspawner.themes[themenum].initialized == false)
2745 if (themenum >= vmpartspawner.max_themes)
2747 if (vmpartspawner.max_themes == 2048)
2748 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2750 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2751 PRVM_G_FLOAT(OFS_RETURN) = -1;
2754 vmpartspawner.themes[themenum].initialized = true;
2755 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2756 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2759 // update existing theme
2760 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2761 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2763 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2766 vmpartspawner.themes[themenum].initialized = true;
2767 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2770 // void(float themenum) freeparticletheme
2771 void VM_CL_ParticleThemeFree (void)
2775 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2776 if (vmpartspawner.verified == false)
2778 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2781 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2783 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2785 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2788 if (vmpartspawner.themes[themenum].initialized == false)
2790 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2791 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2795 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2796 vmpartspawner.themes[themenum].initialized = false;
2799 // float(vector org, vector dir, [float theme]) particle
2800 // returns 0 if failed, 1 if succesful
2801 void VM_CL_SpawnParticle (void)
2804 vmparticletheme_t *theme;
2808 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2809 if (vmpartspawner.verified == false)
2811 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2812 PRVM_G_FLOAT(OFS_RETURN) = 0;
2815 org = PRVM_G_VECTOR(OFS_PARM0);
2816 dir = PRVM_G_VECTOR(OFS_PARM1);
2818 if (prog->argc < 3) // global-set particle
2820 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2823 PRVM_G_FLOAT(OFS_RETURN) = 0;
2826 if (*vmpartspawner.particle_delayspawn)
2827 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2828 //if (*vmpartspawner.particle_delaycollision)
2829 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2831 else // quick themed particle
2833 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2834 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2836 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2837 PRVM_G_FLOAT(OFS_RETURN) = 0;
2840 theme = &vmpartspawner.themes[themenum];
2841 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2844 PRVM_G_FLOAT(OFS_RETURN) = 0;
2847 if (theme->delayspawn)
2848 part->delayedspawn = cl.time + theme->delayspawn;
2849 //if (theme->delaycollision)
2850 // part->delayedcollisions = cl.time + theme->delaycollision;
2852 PRVM_G_FLOAT(OFS_RETURN) = 1;
2855 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2856 // returns 0 if failed, 1 if success
2857 void VM_CL_SpawnParticleDelayed (void)
2860 vmparticletheme_t *theme;
2864 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2865 if (vmpartspawner.verified == false)
2867 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2868 PRVM_G_FLOAT(OFS_RETURN) = 0;
2871 org = PRVM_G_VECTOR(OFS_PARM0);
2872 dir = PRVM_G_VECTOR(OFS_PARM1);
2873 if (prog->argc < 5) // global-set particle
2874 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2875 else // themed particle
2877 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2878 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2880 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2881 PRVM_G_FLOAT(OFS_RETURN) = 0;
2884 theme = &vmpartspawner.themes[themenum];
2885 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2889 PRVM_G_FLOAT(OFS_RETURN) = 0;
2892 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2893 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2894 PRVM_G_FLOAT(OFS_RETURN) = 0;
2897 //====================
2898 //CSQC engine entities query
2899 //====================
2901 // float(float entitynum, float whatfld) getentity;
2902 // vector(float entitynum, float whatfld) getentityvec;
2903 // querying engine-drawn entity
2904 // VorteX: currently it's only tested with whatfld = 1..7
2905 void VM_CL_GetEntity (void)
2907 int entnum, fieldnum;
2908 float org[3], v1[3], v2[3];
2909 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2911 entnum = PRVM_G_FLOAT(OFS_PARM0);
2912 if (entnum < 0 || entnum >= cl.num_entities)
2914 PRVM_G_FLOAT(OFS_RETURN) = 0;
2917 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2920 case 0: // active state
2921 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2924 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2927 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2930 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2933 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2936 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2938 case 6: // origin + v_forward, v_right, v_up
2939 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2942 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2945 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2947 case 9: // pants colormod
2948 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2950 case 10: // shirt colormod
2951 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2954 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2957 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2960 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2963 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2964 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2967 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2968 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2971 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2974 PRVM_G_FLOAT(OFS_RETURN) = 0;
2979 //====================
2980 //QC POLYGON functions
2981 //====================
2983 #define VMPOLYGONS_MAXPOINTS 64
2985 typedef struct vmpolygons_triangle_s
2987 rtexture_t *texture;
2990 unsigned short elements[3];
2991 }vmpolygons_triangle_t;
2993 typedef struct vmpolygons_s
2996 qboolean initialized;
2997 double progstarttime;
3001 float *data_vertex3f;
3002 float *data_color4f;
3003 float *data_texcoord2f;
3007 vmpolygons_triangle_t *data_triangles;
3008 unsigned short *data_sortedelement3s;
3010 qboolean begin_active;
3012 rtexture_t *begin_texture;
3015 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3016 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3017 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3018 qboolean begin_texture_hasalpha;
3021 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3022 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3024 //#304 void() renderscene (EXT_CSQC)
3025 // moved that here to reset the polygons,
3026 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3028 void VM_CL_R_RenderScene (void)
3030 double t = Sys_DoubleTime();
3031 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3032 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3034 // we need to update any RENDER_VIEWMODEL entities at this point because
3035 // csqc supplies its own view matrix
3036 CL_UpdateViewEntities();
3040 polys->num_vertices = polys->num_triangles = 0;
3041 polys->progstarttime = prog->starttime;
3043 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3044 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3047 static void VM_ResizePolygons(vmpolygons_t *polys)
3049 float *oldvertex3f = polys->data_vertex3f;
3050 float *oldcolor4f = polys->data_color4f;
3051 float *oldtexcoord2f = polys->data_texcoord2f;
3052 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3053 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3054 polys->max_vertices = min(polys->max_triangles*3, 65536);
3055 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3056 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3057 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3058 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3059 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3060 if (polys->num_vertices)
3062 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3063 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3064 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3066 if (polys->num_triangles)
3068 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3069 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3072 Mem_Free(oldvertex3f);
3074 Mem_Free(oldcolor4f);
3076 Mem_Free(oldtexcoord2f);
3078 Mem_Free(oldtriangles);
3079 if (oldsortedelement3s)
3080 Mem_Free(oldsortedelement3s);
3083 static void VM_InitPolygons (vmpolygons_t* polys)
3085 memset(polys, 0, sizeof(*polys));
3086 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3087 polys->max_triangles = 1024;
3088 VM_ResizePolygons(polys);
3089 polys->initialized = true;
3092 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3094 int surfacelistindex;
3095 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3096 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3098 // R_Mesh_ResetTextureState();
3099 R_EntityMatrix(&identitymatrix);
3100 GL_CullFace(GL_NONE);
3101 GL_DepthTest(true); // polys in 3D space shall always have depth test
3102 GL_DepthRange(0, 1);
3103 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3105 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3107 int numtriangles = 0;
3108 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3109 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3110 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3111 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
3113 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3115 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3117 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3120 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3124 void VMPolygons_Store(vmpolygons_t *polys)
3129 // detect if we have alpha
3130 hasalpha = polys->begin_texture_hasalpha;
3131 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3132 if(polys->begin_color[i][3] < 1)
3135 if (polys->begin_draw2d)
3137 // draw the polygon as 2D immediately
3138 drawqueuemesh_t mesh;
3139 mesh.texture = polys->begin_texture;
3140 mesh.num_vertices = polys->begin_vertices;
3141 mesh.num_triangles = polys->begin_vertices-2;
3142 mesh.data_element3i = polygonelement3i;
3143 mesh.data_element3s = polygonelement3s;
3144 mesh.data_vertex3f = polys->begin_vertex[0];
3145 mesh.data_color4f = polys->begin_color[0];
3146 mesh.data_texcoord2f = polys->begin_texcoord[0];
3147 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3151 // queue the polygon as 3D for sorted transparent rendering later
3153 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3155 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3156 polys->max_triangles *= 2;
3157 VM_ResizePolygons(polys);
3159 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3161 // needle in a haystack!
3162 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3163 // that also caused it to not render the first polygon that is added
3165 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3166 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3167 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3168 for (i = 0;i < polys->begin_vertices-2;i++)
3170 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3171 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3172 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3173 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3174 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3175 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3176 polys->num_triangles++;
3178 polys->num_vertices += polys->begin_vertices;
3181 polys->begin_active = false;
3184 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3185 // LordHavoc: agreed, this is a mess
3186 void VM_CL_AddPolygonsToMeshQueue (void)
3189 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3192 // only add polygons of the currently active prog to the queue - if there is none, we're done
3196 if (!polys->num_triangles)
3199 for (i = 0;i < polys->num_triangles;i++)
3201 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3202 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3205 /*polys->num_triangles = 0; // now done after rendering the scene,
3206 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3209 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3210 void VM_CL_R_PolygonBegin (void)
3212 const char *picname;
3214 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3217 // TODO instead of using skinframes here (which provides the benefit of
3218 // better management of flags, and is more suited for 3D rendering), what
3219 // about supporting Q3 shaders?
3221 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3223 if (!polys->initialized)
3224 VM_InitPolygons(polys);
3225 if(polys->progstarttime != prog->starttime)
3227 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3228 polys->num_vertices = polys->num_triangles = 0;
3229 polys->progstarttime = prog->starttime;
3231 if (polys->begin_active)
3233 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3236 picname = PRVM_G_STRING(OFS_PARM0);
3242 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3247 sf = R_SkinFrame_FindNextByName(sf, picname);
3249 while(sf && sf->textureflags != tf);
3251 if(!sf || !sf->base)
3252 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3255 R_SkinFrame_MarkUsed(sf);
3258 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3259 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3260 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3261 polys->begin_vertices = 0;
3262 polys->begin_active = true;
3263 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3266 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3267 void VM_CL_R_PolygonVertex (void)
3269 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3271 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3273 if (!polys->begin_active)
3275 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3279 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3281 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3285 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3286 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3287 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3288 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3289 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3290 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3291 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3292 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3293 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3294 polys->begin_vertices++;
3297 //void() R_EndPolygon
3298 void VM_CL_R_PolygonEnd (void)
3300 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3302 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3303 if (!polys->begin_active)
3305 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3308 polys->begin_active = false;
3309 if (polys->begin_vertices >= 3)
3310 VMPolygons_Store(polys);
3312 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3315 static vmpolygons_t debugPolys;
3317 void Debug_PolygonBegin(const char *picname, int drawflag)
3319 if(!debugPolys.initialized)
3320 VM_InitPolygons(&debugPolys);
3321 if(debugPolys.begin_active)
3323 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3326 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3327 debugPolys.begin_drawflag = drawflag;
3328 debugPolys.begin_vertices = 0;
3329 debugPolys.begin_active = true;
3332 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3334 if(!debugPolys.begin_active)
3336 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3340 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3342 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3346 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3347 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3348 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3349 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3350 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3351 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3352 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3353 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3354 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3355 debugPolys.begin_vertices++;
3358 void Debug_PolygonEnd(void)
3360 if (!debugPolys.begin_active)
3362 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3365 debugPolys.begin_active = false;
3366 if (debugPolys.begin_vertices >= 3)
3367 VMPolygons_Store(&debugPolys);
3369 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3376 Returns false if any part of the bottom of the entity is off an edge that
3381 qboolean CL_CheckBottom (prvm_edict_t *ent)
3383 vec3_t mins, maxs, start, stop;
3388 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3389 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3391 // if all of the points under the corners are solid world, don't bother
3392 // with the tougher checks
3393 // the corners must be within 16 of the midpoint
3394 start[2] = mins[2] - 1;
3395 for (x=0 ; x<=1 ; x++)
3396 for (y=0 ; y<=1 ; y++)
3398 start[0] = x ? maxs[0] : mins[0];
3399 start[1] = y ? maxs[1] : mins[1];
3400 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3404 return true; // we got out easy
3408 // check it for real...
3412 // the midpoint must be within 16 of the bottom
3413 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3414 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3415 stop[2] = start[2] - 2*sv_stepheight.value;
3416 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3418 if (trace.fraction == 1.0)
3420 mid = bottom = trace.endpos[2];
3422 // the corners must be within 16 of the midpoint
3423 for (x=0 ; x<=1 ; x++)
3424 for (y=0 ; y<=1 ; y++)
3426 start[0] = stop[0] = x ? maxs[0] : mins[0];
3427 start[1] = stop[1] = y ? maxs[1] : mins[1];
3429 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3431 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3432 bottom = trace.endpos[2];
3433 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3444 Called by monster program code.
3445 The move will be adjusted for slopes and stairs, but if the move isn't
3446 possible, no move is done and false is returned
3449 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3452 vec3_t oldorg, neworg, end, traceendpos;
3455 prvm_edict_t *enemy;
3458 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3459 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3461 // flying monsters don't step up
3462 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3464 // try one move with vertical motion, then one without
3465 for (i=0 ; i<2 ; i++)
3467 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3468 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3469 if (i == 0 && enemy != prog->edicts)
3471 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3477 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3479 CL_VM_SetTraceGlobals(&trace, svent);
3481 if (trace.fraction == 1)
3483 VectorCopy(trace.endpos, traceendpos);
3484 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3485 return false; // swim monster left water
3487 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3493 if (enemy == prog->edicts)
3500 // push down from a step height above the wished position
3501 neworg[2] += sv_stepheight.value;
3502 VectorCopy (neworg, end);
3503 end[2] -= sv_stepheight.value*2;
3505 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3507 CL_VM_SetTraceGlobals(&trace, svent);
3509 if (trace.startsolid)
3511 neworg[2] -= sv_stepheight.value;
3512 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3514 CL_VM_SetTraceGlobals(&trace, svent);
3515 if (trace.startsolid)
3518 if (trace.fraction == 1)
3520 // if monster had the ground pulled out, go ahead and fall
3521 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3523 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3526 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3530 return false; // walked off an edge
3533 // check point traces down for dangling corners
3534 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3536 if (!CL_CheckBottom (ent))
3538 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3539 { // entity had floor mostly pulled out from underneath it
3540 // and is trying to correct
3545 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3549 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3550 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3552 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3564 float(float yaw, float dist[, settrace]) walkmove
3567 static void VM_CL_walkmove (void)
3576 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3578 // assume failure if it returns early
3579 PRVM_G_FLOAT(OFS_RETURN) = 0;
3581 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3582 if (ent == prog->edicts)
3584 VM_Warning("walkmove: can not modify world entity\n");
3587 if (ent->priv.server->free)
3589 VM_Warning("walkmove: can not modify free entity\n");
3592 yaw = PRVM_G_FLOAT(OFS_PARM0);
3593 dist = PRVM_G_FLOAT(OFS_PARM1);
3594 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3596 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3599 yaw = yaw*M_PI*2 / 360;
3601 move[0] = cos(yaw)*dist;
3602 move[1] = sin(yaw)*dist;
3605 // save program state, because CL_movestep may call other progs
3606 oldf = prog->xfunction;
3607 oldself = PRVM_clientglobaledict(self);
3609 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3612 // restore program state
3613 prog->xfunction = oldf;
3614 PRVM_clientglobaledict(self) = oldself;
3621 string(string key) serverkey
3624 void VM_CL_serverkey(void)
3626 char string[VM_STRINGTEMP_LENGTH];
3627 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3628 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3629 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3636 Checks if an entity is in a point's PVS.
3637 Should be fast but can be inexact.
3639 float checkpvs(vector viewpos, entity viewee) = #240;
3642 static void VM_CL_checkpvs (void)
3645 prvm_edict_t *viewee;
3651 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3654 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3655 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3656 viewee = PRVM_G_EDICT(OFS_PARM1);
3658 if(viewee->priv.required->free)
3660 VM_Warning("checkpvs: can not check free entity\n");
3661 PRVM_G_FLOAT(OFS_RETURN) = 4;
3665 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3666 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3669 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3671 // no PVS support on this worldmodel... darn
3672 PRVM_G_FLOAT(OFS_RETURN) = 3;
3675 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3678 // viewpos isn't in any PVS... darn
3679 PRVM_G_FLOAT(OFS_RETURN) = 2;
3682 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3684 // using fat PVS like FTEQW does (slow)
3685 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3687 // no PVS support on this worldmodel... darn
3688 PRVM_G_FLOAT(OFS_RETURN) = 3;
3691 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3694 // viewpos isn't in any PVS... darn
3695 PRVM_G_FLOAT(OFS_RETURN) = 2;
3698 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3702 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3703 static void VM_CL_skel_create(void)
3705 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3706 dp_model_t *model = CL_GetModelByIndex(modelindex);
3707 skeleton_t *skeleton;
3709 PRVM_G_FLOAT(OFS_RETURN) = 0;
3710 if (!model || !model->num_bones)
3712 for (i = 0;i < MAX_EDICTS;i++)
3713 if (!prog->skeletons[i])
3715 if (i == MAX_EDICTS)
3717 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3718 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3719 skeleton->model = model;
3720 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3721 // initialize to identity matrices
3722 for (i = 0;i < skeleton->model->num_bones;i++)
3723 skeleton->relativetransforms[i] = identitymatrix;
3726 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3727 static void VM_CL_skel_build(void)
3729 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3730 skeleton_t *skeleton;
3731 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3732 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3733 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3734 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3735 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3736 dp_model_t *model = CL_GetModelByIndex(modelindex);
3741 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3742 frameblend_t frameblend[MAX_FRAMEBLENDS];
3743 matrix4x4_t blendedmatrix;
3745 PRVM_G_FLOAT(OFS_RETURN) = 0;
3746 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3748 firstbone = max(0, firstbone);
3749 lastbone = min(lastbone, model->num_bones - 1);
3750 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3751 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3752 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3753 blendfrac = 1.0f - retainfrac;
3754 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3755 frameblend[numblends].lerp *= blendfrac;
3756 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3758 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3759 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3760 for (blendindex = 0;blendindex < numblends;blendindex++)
3762 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3763 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3765 skeleton->relativetransforms[bonenum] = blendedmatrix;
3767 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3770 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3771 static void VM_CL_skel_get_numbones(void)
3773 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3774 skeleton_t *skeleton;
3775 PRVM_G_FLOAT(OFS_RETURN) = 0;
3776 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3778 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3781 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3782 static void VM_CL_skel_get_bonename(void)
3784 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3785 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3786 skeleton_t *skeleton;
3787 PRVM_G_INT(OFS_RETURN) = 0;
3788 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3790 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3792 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3795 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3796 static void VM_CL_skel_get_boneparent(void)
3798 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3799 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3800 skeleton_t *skeleton;
3801 PRVM_G_FLOAT(OFS_RETURN) = 0;
3802 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3804 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3806 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3809 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3810 static void VM_CL_skel_find_bone(void)
3812 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3813 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3814 skeleton_t *skeleton;
3815 PRVM_G_FLOAT(OFS_RETURN) = 0;
3816 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3818 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3821 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3822 static void VM_CL_skel_get_bonerel(void)
3824 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3825 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3826 skeleton_t *skeleton;
3828 vec3_t forward, left, up, origin;
3829 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3830 VectorClear(PRVM_clientglobalvector(v_forward));
3831 VectorClear(PRVM_clientglobalvector(v_right));
3832 VectorClear(PRVM_clientglobalvector(v_up));
3833 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3835 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3837 matrix = skeleton->relativetransforms[bonenum];
3838 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3839 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3840 VectorNegate(left, PRVM_clientglobalvector(v_right));
3841 VectorCopy(up, PRVM_clientglobalvector(v_up));
3842 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3845 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3846 static void VM_CL_skel_get_boneabs(void)
3848 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3849 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3850 skeleton_t *skeleton;
3853 vec3_t forward, left, up, origin;
3854 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3855 VectorClear(PRVM_clientglobalvector(v_forward));
3856 VectorClear(PRVM_clientglobalvector(v_right));
3857 VectorClear(PRVM_clientglobalvector(v_up));
3858 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3860 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3862 matrix = skeleton->relativetransforms[bonenum];
3863 // convert to absolute
3864 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3867 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3869 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3870 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3871 VectorNegate(left, PRVM_clientglobalvector(v_right));
3872 VectorCopy(up, PRVM_clientglobalvector(v_up));
3873 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3876 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3877 static void VM_CL_skel_set_bone(void)
3879 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3880 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3881 vec3_t forward, left, up, origin;
3882 skeleton_t *skeleton;
3884 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3886 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3888 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3889 VectorNegate(PRVM_clientglobalvector(v_right), left);
3890 VectorCopy(PRVM_clientglobalvector(v_up), up);
3891 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3892 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3893 skeleton->relativetransforms[bonenum] = matrix;
3896 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3897 static void VM_CL_skel_mul_bone(void)
3899 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3900 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3901 vec3_t forward, left, up, origin;
3902 skeleton_t *skeleton;
3905 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3907 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3909 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3910 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3911 VectorNegate(PRVM_clientglobalvector(v_right), left);
3912 VectorCopy(PRVM_clientglobalvector(v_up), up);
3913 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3914 temp = skeleton->relativetransforms[bonenum];
3915 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3918 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3919 static void VM_CL_skel_mul_bones(void)
3921 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3922 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3923 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3925 vec3_t forward, left, up, origin;
3926 skeleton_t *skeleton;
3929 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3931 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3932 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3933 VectorNegate(PRVM_clientglobalvector(v_right), left);
3934 VectorCopy(PRVM_clientglobalvector(v_up), up);
3935 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3936 firstbone = max(0, firstbone);
3937 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3938 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3940 temp = skeleton->relativetransforms[bonenum];
3941 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3945 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3946 static void VM_CL_skel_copybones(void)
3948 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3950 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3951 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3953 skeleton_t *skeletondst;
3954 skeleton_t *skeletonsrc;
3955 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3957 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3959 firstbone = max(0, firstbone);
3960 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3961 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3962 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3963 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3966 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3967 static void VM_CL_skel_delete(void)
3969 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3970 skeleton_t *skeleton;
3971 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3974 prog->skeletons[skeletonindex] = NULL;
3977 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3978 static void VM_CL_frameforname(void)
3980 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3981 dp_model_t *model = CL_GetModelByIndex(modelindex);
3982 const char *name = PRVM_G_STRING(OFS_PARM1);
3984 PRVM_G_FLOAT(OFS_RETURN) = -1;
3985 if (!model || !model->animscenes)
3987 for (i = 0;i < model->numframes;i++)
3989 if (!strcasecmp(model->animscenes[i].name, name))
3991 PRVM_G_FLOAT(OFS_RETURN) = i;
3997 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3998 static void VM_CL_frameduration(void)
4000 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4001 dp_model_t *model = CL_GetModelByIndex(modelindex);
4002 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4003 PRVM_G_FLOAT(OFS_RETURN) = 0;
4004 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4006 if (model->animscenes[framenum].framerate)
4007 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4010 void VM_CL_RotateMoves(void)
4013 * Obscure builtin used by GAME_XONOTIC.
4015 * Edits the input history of cl_movement by rotating all move commands
4016 * currently in the queue using the given transform.
4018 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4019 * v_angle-like (non-inverted) euler angles that perform the rotation
4020 * of the space that is to be done.
4022 * This is meant to be used as a fixangle replacement after passing
4023 * through a warpzone/portal: the client is told about the warp transform,
4024 * and calls this function in the same frame as the one on which the
4025 * client's origin got changed by the serverside teleport. Then this code
4026 * transforms the pre-warp input (which matches the empty space behind
4027 * the warp plane) into post-warp input (which matches the target area
4028 * of the warp). Also, at the same time, the client has to use
4029 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4031 * This together allows warpzone motion to be perfectly predicted by
4034 * Furthermore, for perfect warpzone behaviour, the server side also
4035 * has to detect input the client sent before it received the origin
4036 * update, but after the warp occurred on the server, and has to adjust
4037 * input appropriately.
4040 vec3_t v = {0, 0, 0};
4042 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4043 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4044 Matrix4x4_FromVectors(&m, x, y, z, v);
4048 // #358 void(string cubemapname) loadcubemap
4049 static void VM_CL_loadcubemap(void)
4053 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4054 name = PRVM_G_STRING(OFS_PARM0);
4058 //============================================================================
4060 // To create a almost working builtin file from this replace:
4061 // "^NULL.*" with ""
4062 // "^{.*//.*}:Wh\(.*\)" with "\1"
4064 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4065 // "\n\n+" with "\n\n"
4067 prvm_builtin_t vm_cl_builtins[] = {
4068 NULL, // #0 NULL function (not callable) (QUAKE)
4069 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4070 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4071 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4072 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4073 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4074 VM_break, // #6 void() break (QUAKE)
4075 VM_random, // #7 float() random (QUAKE)
4076 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4077 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4078 VM_error, // #10 void(string e) error (QUAKE)
4079 VM_objerror, // #11 void(string e) objerror (QUAKE)
4080 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4081 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4082 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4083 VM_remove, // #15 void(entity e) remove (QUAKE)
4084 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4085 NULL, // #17 entity() checkclient (QUAKE)
4086 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4087 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4088 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4089 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4090 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4091 NULL, // #23 void(string s, ...) bprint (QUAKE)
4092 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4093 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4094 VM_ftos, // #26 string(float f) ftos (QUAKE)
4095 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4096 VM_coredump, // #28 void() coredump (QUAKE)
4097 VM_traceon, // #29 void() traceon (QUAKE)
4098 VM_traceoff, // #30 void() traceoff (QUAKE)
4099 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4100 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4101 NULL, // #33 (QUAKE)
4102 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4103 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4104 VM_rint, // #36 float(float v) rint (QUAKE)
4105 VM_floor, // #37 float(float v) floor (QUAKE)
4106 VM_ceil, // #38 float(float v) ceil (QUAKE)
4107 NULL, // #39 (QUAKE)
4108 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4109 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4110 NULL, // #42 (QUAKE)
4111 VM_fabs, // #43 float(float f) fabs (QUAKE)
4112 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4113 VM_cvar, // #45 float(string s) cvar (QUAKE)
4114 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4115 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4116 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4117 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4118 NULL, // #50 (QUAKE)
4119 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4120 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4121 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4122 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4123 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4124 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4125 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4126 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4127 NULL, // #59 (QUAKE)
4128 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4129 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4130 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4131 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4132 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4133 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4134 NULL, // #66 (QUAKE)
4135 NULL, // #67 void(float step) movetogoal (QUAKE)
4136 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4137 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4138 NULL, // #70 void(string s) changelevel (QUAKE)
4139 NULL, // #71 (QUAKE)
4140 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4141 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4142 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4143 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4144 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4145 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4146 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4147 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4148 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4149 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4150 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4151 NULL, // #83 (QUAKE)
4152 NULL, // #84 (QUAKE)
4153 NULL, // #85 (QUAKE)
4154 NULL, // #86 (QUAKE)
4155 NULL, // #87 (QUAKE)
4156 NULL, // #88 (QUAKE)
4157 NULL, // #89 (QUAKE)
4158 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4159 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4160 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4161 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4162 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4163 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4164 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4165 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4166 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4167 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4168 // FrikaC and Telejano range #100-#199
4179 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4180 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4181 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4182 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4183 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4184 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4185 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4186 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4187 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4188 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4269 // FTEQW range #200-#299
4288 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4291 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4292 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4293 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4294 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4295 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4296 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4297 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4298 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4299 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4300 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4302 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4310 VM_CL_checkpvs, // #240
4333 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4334 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4335 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4336 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4337 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4338 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4339 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4340 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4341 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4342 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4343 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4344 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4345 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4346 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4347 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4370 // CSQC range #300-#399
4371 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4372 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4373 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4374 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4375 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4376 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4377 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4378 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4379 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4380 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4381 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4382 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4386 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4387 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4388 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4389 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4390 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4391 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4392 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4393 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4394 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4395 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4396 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4397 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4398 VM_stringwidth, // #327 // FIXME is this okay?
4399 VM_drawsubpic, // #328 // FIXME is this okay?
4400 VM_drawrotpic, // #329 // FIXME is this okay?
4401 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4402 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4403 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4404 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4405 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4406 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4407 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4408 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4409 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4410 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4411 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4412 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4413 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4414 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4415 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4416 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4417 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4418 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4419 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4420 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4421 VM_isserver, // #350 float() isserver (EXT_CSQC)
4422 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4423 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4424 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4425 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4426 VM_CL_videoplaying, // #355
4427 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4428 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4429 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4431 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4432 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4433 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4434 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4435 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4436 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4437 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4438 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4471 // LordHavoc's range #400-#499
4472 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4473 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4474 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4475 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4476 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4477 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4478 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4479 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4480 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4481 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4482 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4483 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4484 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4485 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4486 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4487 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4488 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4489 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4490 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4491 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4492 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4493 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4494 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4495 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4496 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4497 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4498 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4499 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4500 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4501 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4502 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4503 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4504 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4505 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4506 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4507 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4508 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4509 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4510 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4511 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4512 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4513 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4514 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4515 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4516 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4517 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4518 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4519 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4520 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4521 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4522 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4523 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4524 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4525 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4526 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4527 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4528 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4529 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4531 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4532 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4533 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4534 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4535 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4536 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4537 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4538 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4539 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4540 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4541 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4542 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4543 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4544 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4545 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4546 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4547 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4548 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4549 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4550 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4551 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4552 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4553 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4554 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4555 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4556 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4557 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4558 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4559 VM_gecko_create, // #487 float gecko_create( string name )
4560 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4561 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4562 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4563 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4564 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4565 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4566 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4567 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4568 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4569 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4570 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4571 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4572 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4573 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4574 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4575 VM_whichpack, // #503 string(string) whichpack = #503;
4576 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4582 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4583 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4584 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4585 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4586 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4587 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4588 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4589 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4590 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4591 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4592 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4593 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4594 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4595 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4596 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4597 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4598 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4599 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4600 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4601 VM_loadfromdata, // #529
4602 VM_loadfromfile, // #530
4603 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4605 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4606 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4612 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4613 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4614 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4677 VM_callfunction, // #605
4678 VM_writetofile, // #606
4679 VM_isfunction, // #607
4682 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4685 VM_parseentitydata, // #613
4696 VM_CL_getextresponse, // #624 string getextresponse(void)
4699 VM_sprintf, // #627 string sprintf(string format, ...)
4700 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4701 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4702 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4703 VM_getbindmaps, // #631 vector(void) getbindmap
4704 VM_setbindmaps, // #632 float(vector bm) setbindmap
4710 VM_CL_RotateMoves, // #638
4714 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4716 void VM_Polygons_Reset(void)
4718 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4720 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4721 if(polys->initialized)
4723 Mem_FreePool(&polys->pool);
4724 polys->initialized = false;
4728 void VM_CL_Cmd_Init(void)
4731 VM_Polygons_Reset();
4734 void VM_CL_Cmd_Reset(void)
4736 World_End(&cl.world);
4738 VM_Polygons_Reset();