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[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         prvm_eval_t *val;
238         VM_SetTraceGlobals(trace);
239         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
240                 val->_float = svent;
241 }
242
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
245
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
248 {
249         float   *v1, *v2;
250         trace_t trace;
251         int             move, svent;
252         prvm_edict_t    *ent;
253
254 //      R_TimeReport("pretraceline");
255
256         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257
258         prog->xfunction->builtinsprofile += 30;
259
260         v1 = PRVM_G_VECTOR(OFS_PARM0);
261         v2 = PRVM_G_VECTOR(OFS_PARM1);
262         move = (int)PRVM_G_FLOAT(OFS_PARM2);
263         ent = PRVM_G_EDICT(OFS_PARM3);
264
265         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267
268         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269
270         CL_VM_SetTraceGlobals(&trace, svent);
271 //      R_TimeReport("traceline");
272 }
273
274 /*
275 =================
276 VM_CL_tracebox
277
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
281
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 =================
284 */
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
287 {
288         float   *v1, *v2, *m1, *m2;
289         trace_t trace;
290         int             move, svent;
291         prvm_edict_t    *ent;
292
293 //      R_TimeReport("pretracebox");
294         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
295
296         prog->xfunction->builtinsprofile += 30;
297
298         v1 = PRVM_G_VECTOR(OFS_PARM0);
299         m1 = PRVM_G_VECTOR(OFS_PARM1);
300         m2 = PRVM_G_VECTOR(OFS_PARM2);
301         v2 = PRVM_G_VECTOR(OFS_PARM3);
302         move = (int)PRVM_G_FLOAT(OFS_PARM4);
303         ent = PRVM_G_EDICT(OFS_PARM5);
304
305         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
307
308         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
309
310         CL_VM_SetTraceGlobals(&trace, svent);
311 //      R_TimeReport("tracebox");
312 }
313
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 {
316         int i;
317         float gravity;
318         vec3_t move, end;
319         vec3_t original_origin;
320         vec3_t original_velocity;
321         vec3_t original_angles;
322         vec3_t original_avelocity;
323         prvm_eval_t *val;
324         trace_t trace;
325
326         VectorCopy(tossent->fields.client->origin   , original_origin   );
327         VectorCopy(tossent->fields.client->velocity , original_velocity );
328         VectorCopy(tossent->fields.client->angles   , original_angles   );
329         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
330
331         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332         if (val != NULL && val->_float != 0)
333                 gravity = val->_float;
334         else
335                 gravity = 1.0;
336         gravity *= cl.movevars_gravity * 0.05;
337
338         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
339         {
340                 tossent->fields.client->velocity[2] -= gravity;
341                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342                 VectorScale (tossent->fields.client->velocity, 0.05, move);
343                 VectorAdd (tossent->fields.client->origin, move, end);
344                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345                 VectorCopy (trace.endpos, tossent->fields.client->origin);
346
347                 if (trace.fraction < 1)
348                         break;
349         }
350
351         VectorCopy(original_origin   , tossent->fields.client->origin   );
352         VectorCopy(original_velocity , tossent->fields.client->velocity );
353         VectorCopy(original_angles   , tossent->fields.client->angles   );
354         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355
356         return trace;
357 }
358
359 static void VM_CL_tracetoss (void)
360 {
361         trace_t trace;
362         prvm_edict_t    *ent;
363         prvm_edict_t    *ignore;
364         int svent = 0;
365
366         prog->xfunction->builtinsprofile += 600;
367
368         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
369
370         ent = PRVM_G_EDICT(OFS_PARM0);
371         if (ent == prog->edicts)
372         {
373                 VM_Warning("tracetoss: can not use world entity\n");
374                 return;
375         }
376         ignore = PRVM_G_EDICT(OFS_PARM1);
377
378         trace = CL_Trace_Toss (ent, ignore, &svent);
379
380         CL_VM_SetTraceGlobals(&trace, svent);
381 }
382
383
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
386 {
387         const char      *name;
388         int                     i;
389         dp_model_t              *m;
390
391         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
392
393         name = PRVM_G_STRING(OFS_PARM0);
394         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
395         {
396                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
397                 {
398                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
399                         return;
400                 }
401         }
402         PRVM_G_FLOAT(OFS_RETURN) = 0;
403         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
404         if(m && m->loaded)
405         {
406                 for (i = 0;i < MAX_MODELS;i++)
407                 {
408                         if (!cl.csqc_model_precache[i])
409                         {
410                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
411                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412                                 return;
413                         }
414                 }
415                 VM_Warning("VM_CL_precache_model: no free models\n");
416                 return;
417         }
418         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
419 }
420
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 {
423         prvm_edict_t    *ent;
424         int                             i, k;
425
426         ent = PRVM_NEXT_EDICT(prog->edicts);
427         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
428         {
429                 if (ent->priv.required->free)
430                         continue;
431                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432                         list[k++] = ent;
433         }
434         return k;
435 }
436
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
439 {
440         prvm_edict_t    *ent, *chain;
441         vec_t                   radius, radius2;
442         vec3_t                  org, eorg, mins, maxs;
443         int                             i, numtouchedicts;
444         static prvm_edict_t     *touchedicts[MAX_EDICTS];
445         int             chainfield;
446
447         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
448
449         if(prog->argc == 3)
450                 chainfield = PRVM_G_INT(OFS_PARM2);
451         else
452                 chainfield = prog->fieldoffsets.chain;
453         if(chainfield < 0)
454                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
455
456         chain = (prvm_edict_t *)prog->edicts;
457
458         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459         radius = PRVM_G_FLOAT(OFS_PARM1);
460         radius2 = radius * radius;
461
462         mins[0] = org[0] - (radius + 1);
463         mins[1] = org[1] - (radius + 1);
464         mins[2] = org[2] - (radius + 1);
465         maxs[0] = org[0] + (radius + 1);
466         maxs[1] = org[1] + (radius + 1);
467         maxs[2] = org[2] + (radius + 1);
468         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469         if (numtouchedicts > MAX_EDICTS)
470         {
471                 // this never happens   //[515]: for what then ?
472                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473                 numtouchedicts = MAX_EDICTS;
474         }
475         for (i = 0;i < numtouchedicts;i++)
476         {
477                 ent = touchedicts[i];
478                 // Quake did not return non-solid entities but darkplaces does
479                 // (note: this is the reason you can't blow up fallen zombies)
480                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
481                         continue;
482                 // LordHavoc: compare against bounding box rather than center so it
483                 // doesn't miss large objects, and use DotProduct instead of Length
484                 // for a major speedup
485                 VectorSubtract(org, ent->fields.client->origin, eorg);
486                 if (sv_gameplayfix_findradiusdistancetobox.integer)
487                 {
488                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
491                 }
492                 else
493                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494                 if (DotProduct(eorg, eorg) < radius2)
495                 {
496                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497                         chain = ent;
498                 }
499         }
500
501         VM_RETURN_EDICT(chain);
502 }
503
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
506 {
507         prvm_edict_t            *ent;
508         prvm_eval_t                     *val;
509         vec3_t                          end;
510         trace_t                         trace;
511
512         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
513
514         // assume failure if it returns early
515         PRVM_G_FLOAT(OFS_RETURN) = 0;
516
517         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518         if (ent == prog->edicts)
519         {
520                 VM_Warning("droptofloor: can not modify world entity\n");
521                 return;
522         }
523         if (ent->priv.server->free)
524         {
525                 VM_Warning("droptofloor: can not modify free entity\n");
526                 return;
527         }
528
529         VectorCopy (ent->fields.client->origin, end);
530         end[2] -= 256;
531
532         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
533
534         if (trace.fraction != 1)
535         {
536                 VectorCopy (trace.endpos, ent->fields.client->origin);
537                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540                 PRVM_G_FLOAT(OFS_RETURN) = 1;
541                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 //              ent->priv.server->suspendedinairflag = true;
543         }
544 }
545
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
548 {
549         int                     i;
550         const char      *c;
551
552         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
553
554         i = (int)PRVM_G_FLOAT(OFS_PARM0);
555         c = PRVM_G_STRING(OFS_PARM1);
556         if (i >= cl.max_lightstyle)
557         {
558                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
559                 return;
560         }
561         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
564 }
565
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
568 {
569         static int              cs_yes, cs_no;
570         prvm_edict_t    *ent;
571         vec3_t                  mins, maxs, start, stop;
572         trace_t                 trace;
573         int                             x, y;
574         float                   mid, bottom;
575
576         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577         ent = PRVM_G_EDICT(OFS_PARM0);
578         PRVM_G_FLOAT(OFS_RETURN) = 0;
579
580         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
582
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586         start[2] = mins[2] - 1;
587         for     (x=0 ; x<=1 ; x++)
588                 for     (y=0 ; y<=1 ; y++)
589                 {
590                         start[0] = x ? maxs[0] : mins[0];
591                         start[1] = y ? maxs[1] : mins[1];
592                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593                                 goto realcheck;
594                 }
595
596         cs_yes++;
597         PRVM_G_FLOAT(OFS_RETURN) = true;
598         return;         // we got out easy
599
600 realcheck:
601         cs_no++;
602 //
603 // check it for real...
604 //
605         start[2] = mins[2];
606
607 // the midpoint must be within 16 of the bottom
608         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610         stop[2] = start[2] - 2*sv_stepheight.value;
611         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612
613         if (trace.fraction == 1.0)
614                 return;
615
616         mid = bottom = trace.endpos[2];
617
618 // the corners must be within 16 of the midpoint
619         for     (x=0 ; x<=1 ; x++)
620                 for     (y=0 ; y<=1 ; y++)
621                 {
622                         start[0] = stop[0] = x ? maxs[0] : mins[0];
623                         start[1] = stop[1] = y ? maxs[1] : mins[1];
624
625                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
626
627                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628                                 bottom = trace.endpos[2];
629                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630                                 return;
631                 }
632
633         cs_yes++;
634         PRVM_G_FLOAT(OFS_RETURN) = true;
635 }
636
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
639 {
640         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
642 }
643
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
646 {
647         float   *org, *dir;
648         int             count;
649         unsigned char   color;
650         VM_SAFEPARMCOUNT(4, VM_CL_particle);
651
652         org = PRVM_G_VECTOR(OFS_PARM0);
653         dir = PRVM_G_VECTOR(OFS_PARM1);
654         color = (int)PRVM_G_FLOAT(OFS_PARM2);
655         count = (int)PRVM_G_FLOAT(OFS_PARM3);
656         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
657 }
658
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
661 {
662         float   *f;
663         sfx_t   *s;
664         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666         f = PRVM_G_VECTOR(OFS_PARM1);
667         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
668 }
669
670 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
672 {
673         vec3_t ambientcolor, diffusecolor, diffusenormal;
674         vec_t *p;
675
676         VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
677
678         p = PRVM_G_VECTOR(OFS_PARM0);
679         VectorClear(ambientcolor);
680         VectorClear(diffusecolor);
681         VectorClear(diffusenormal);
682         if (prog->argc >= 2)
683                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
684         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
685                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
686         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
687 }
688
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692
693 static void CSQC_R_RecalcView (void)
694 {
695         extern matrix4x4_t viewmodelmatrix;
696         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
698 }
699
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
703 {
704         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705         // clear renderable entity and light lists
706         r_refdef.scene.numentities = 0;
707         r_refdef.scene.numlights = 0;
708         // FIXME: restore these to the values from VM_CL_UpdateView
709         r_refdef.view.x = 0;
710         r_refdef.view.y = 0;
711         r_refdef.view.z = 0;
712         r_refdef.view.width = vid.width;
713         r_refdef.view.height = vid.height;
714         r_refdef.view.depth = 1;
715         // FIXME: restore frustum_x/frustum_y
716         r_refdef.view.useperspective = true;
717         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723         r_refdef.view.clear = true;
724         r_refdef.view.isoverlay = false;
725         // FIXME: restore cl.csqc_origin
726         // FIXME: restore cl.csqc_angles
727         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
728         cl.csqc_vidvars.drawenginesbar = false;
729         cl.csqc_vidvars.drawcrosshair = false;
730 }
731
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
736 {
737         double t = Sys_DoubleTime();
738         int                     i, drawmask;
739         prvm_edict_t *ed;
740         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742         CSQC_RelinkAllEntities(drawmask);
743         CL_RelinkLightFlashes();
744
745         prog->globals.client->time = cl.time;
746         for(i=1;i<prog->num_edicts;i++)
747         {
748                 // so we can easily check if CSQC entity #edictnum is currently drawn
749                 cl.csqcrenderentities[i].entitynumber = 0;
750                 ed = &prog->edicts[i];
751                 if(ed->priv.required->free)
752                         continue;
753                 CSQC_Think(ed);
754                 if(ed->priv.required->free)
755                         continue;
756                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
757                 CSQC_Predraw(ed);
758                 if(ed->priv.required->free)
759                         continue;
760                 if(!((int)ed->fields.client->drawmask & drawmask))
761                         continue;
762                 CSQC_AddRenderEdict(ed, i);
763         }
764
765         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
766         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 }
768
769 //#302 void(entity ent) addentity (EXT_CSQC)
770 void VM_CL_R_AddEntity (void)
771 {
772         double t = Sys_DoubleTime();
773         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
774         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
775         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 }
777
778 //#303 float(float property, ...) setproperty (EXT_CSQC)
779 //#303 float(float property) getproperty
780 //#303 vector(float property) getpropertyvec
781 // VorteX: make this function be able to return previously set property if new value is not given
782 void VM_CL_R_SetView (void)
783 {
784         int             c;
785         float   *f;
786         float   k;
787
788         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
789
790         c = (int)PRVM_G_FLOAT(OFS_PARM0);
791
792         // return value?
793         if (prog->argc < 2)
794         {
795                 switch(c)
796                 {
797                 case VF_MIN:
798                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
799                         break;
800                 case VF_MIN_X:
801                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
802                         break;
803                 case VF_MIN_Y:
804                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
805                         break;
806                 case VF_SIZE:
807                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
808                         break;
809                 case VF_SIZE_X:
810                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
811                         break;
812                 case VF_SIZE_Y:
813                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
814                         break;
815                 case VF_VIEWPORT:
816                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
817                         break;
818                 case VF_FOV:
819                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
820                         break;
821                 case VF_FOVX:
822                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
823                         break;
824                 case VF_FOVY:
825                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
826                         break;
827                 case VF_ORIGIN:
828                         VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
829                         break;
830                 case VF_ORIGIN_X:
831                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
832                         break;
833                 case VF_ORIGIN_Y:
834                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
835                         break;
836                 case VF_ORIGIN_Z:
837                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
838                         break;
839                 case VF_ANGLES:
840                         VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
841                         break;
842                 case VF_ANGLES_X:
843                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
844                         break;
845                 case VF_ANGLES_Y:
846                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
847                         break;
848                 case VF_ANGLES_Z:
849                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
850                         break;
851                 case VF_DRAWWORLD:
852                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
853                         break;
854                 case VF_DRAWENGINESBAR:
855                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
856                         break;
857                 case VF_DRAWCROSSHAIR:
858                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
859                         break;
860                 case VF_CL_VIEWANGLES:
861                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
862                         break;
863                 case VF_CL_VIEWANGLES_X:
864                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
865                         break;
866                 case VF_CL_VIEWANGLES_Y:
867                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
868                         break;
869                 case VF_CL_VIEWANGLES_Z:
870                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
871                         break;
872                 case VF_PERSPECTIVE:
873                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
874                         break;
875                 case VF_CLEARSCREEN:
876                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
877                         break;
878                 default:
879                         PRVM_G_FLOAT(OFS_RETURN) = 0;
880                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
881                         return;
882                 }
883                 return;
884         }
885
886         f = PRVM_G_VECTOR(OFS_PARM1);
887         k = PRVM_G_FLOAT(OFS_PARM1);
888         switch(c)
889         {
890         case VF_MIN:
891                 r_refdef.view.x = (int)(f[0]);
892                 r_refdef.view.y = (int)(f[1]);
893                 DrawQ_RecalcView();
894                 break;
895         case VF_MIN_X:
896                 r_refdef.view.x = (int)(k);
897                 DrawQ_RecalcView();
898                 break;
899         case VF_MIN_Y:
900                 r_refdef.view.y = (int)(k);
901                 DrawQ_RecalcView();
902                 break;
903         case VF_SIZE:
904                 r_refdef.view.width = (int)(f[0]);
905                 r_refdef.view.height = (int)(f[1]);
906                 DrawQ_RecalcView();
907                 break;
908         case VF_SIZE_X:
909                 r_refdef.view.width = (int)(k);
910                 DrawQ_RecalcView();
911                 break;
912         case VF_SIZE_Y:
913                 r_refdef.view.height = (int)(k);
914                 DrawQ_RecalcView();
915                 break;
916         case VF_VIEWPORT:
917                 r_refdef.view.x = (int)(f[0]);
918                 r_refdef.view.y = (int)(f[1]);
919                 f = PRVM_G_VECTOR(OFS_PARM2);
920                 r_refdef.view.width = (int)(f[0]);
921                 r_refdef.view.height = (int)(f[1]);
922                 DrawQ_RecalcView();
923                 break;
924         case VF_FOV:
925                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
926                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
927                 break;
928         case VF_FOVX:
929                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
930                 break;
931         case VF_FOVY:
932                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
933                 break;
934         case VF_ORIGIN:
935                 VectorCopy(f, cl.csqc_origin);
936                 CSQC_R_RecalcView();
937                 break;
938         case VF_ORIGIN_X:
939                 cl.csqc_origin[0] = k;
940                 CSQC_R_RecalcView();
941                 break;
942         case VF_ORIGIN_Y:
943                 cl.csqc_origin[1] = k;
944                 CSQC_R_RecalcView();
945                 break;
946         case VF_ORIGIN_Z:
947                 cl.csqc_origin[2] = k;
948                 CSQC_R_RecalcView();
949                 break;
950         case VF_ANGLES:
951                 VectorCopy(f, cl.csqc_angles);
952                 CSQC_R_RecalcView();
953                 break;
954         case VF_ANGLES_X:
955                 cl.csqc_angles[0] = k;
956                 CSQC_R_RecalcView();
957                 break;
958         case VF_ANGLES_Y:
959                 cl.csqc_angles[1] = k;
960                 CSQC_R_RecalcView();
961                 break;
962         case VF_ANGLES_Z:
963                 cl.csqc_angles[2] = k;
964                 CSQC_R_RecalcView();
965                 break;
966         case VF_DRAWWORLD:
967                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
968                 break;
969         case VF_DRAWENGINESBAR:
970                 cl.csqc_vidvars.drawenginesbar = k != 0;
971                 break;
972         case VF_DRAWCROSSHAIR:
973                 cl.csqc_vidvars.drawcrosshair = k != 0;
974                 break;
975         case VF_CL_VIEWANGLES:
976                 VectorCopy(f, cl.viewangles);
977                 break;
978         case VF_CL_VIEWANGLES_X:
979                 cl.viewangles[0] = k;
980                 break;
981         case VF_CL_VIEWANGLES_Y:
982                 cl.viewangles[1] = k;
983                 break;
984         case VF_CL_VIEWANGLES_Z:
985                 cl.viewangles[2] = k;
986                 break;
987         case VF_PERSPECTIVE:
988                 r_refdef.view.useperspective = k != 0;
989                 break;
990         case VF_CLEARSCREEN:
991                 r_refdef.view.isoverlay = !k;
992                 break;
993         default:
994                 PRVM_G_FLOAT(OFS_RETURN) = 0;
995                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
996                 return;
997         }
998         PRVM_G_FLOAT(OFS_RETURN) = 1;
999 }
1000
1001 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1002 void VM_CL_R_AddDynamicLight (void)
1003 {
1004         double t = Sys_DoubleTime();
1005         vec_t *org;
1006         float radius = 300;
1007         vec_t *col;
1008         int style = -1;
1009         const char *cubemapname = NULL;
1010         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1011         float coronaintensity = 1;
1012         float coronasizescale = 0.25;
1013         qboolean castshadow = true;
1014         float ambientscale = 0;
1015         float diffusescale = 1;
1016         float specularscale = 1;
1017         matrix4x4_t matrix;
1018         vec3_t forward, left, up;
1019         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1020
1021         // if we've run out of dlights, just return
1022         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1023                 return;
1024
1025         org = PRVM_G_VECTOR(OFS_PARM0);
1026         radius = PRVM_G_FLOAT(OFS_PARM1);
1027         col = PRVM_G_VECTOR(OFS_PARM2);
1028         if (prog->argc >= 4)
1029         {
1030                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1031                 if (style >= MAX_LIGHTSTYLES)
1032                 {
1033                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1034                         style = -1;
1035                 }
1036         }
1037         if (prog->argc >= 5)
1038                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1039         if (prog->argc >= 6)
1040                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1041         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1042         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1043
1044         VectorScale(prog->globals.client->v_forward, radius, forward);
1045         VectorScale(prog->globals.client->v_right, -radius, left);
1046         VectorScale(prog->globals.client->v_up, radius, up);
1047         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1048
1049         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1050         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1051         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1052 }
1053
1054 //============================================================================
1055
1056 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1057 static void VM_CL_unproject (void)
1058 {
1059         float   *f;
1060         vec3_t  temp;
1061
1062         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1063         f = PRVM_G_VECTOR(OFS_PARM0);
1064         VectorSet(temp,
1065                 f[2],
1066                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1067                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1068         if(v_flipped.integer)
1069                 temp[1] = -temp[1];
1070         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1071 }
1072
1073 //#311 vector (vector v) cs_project (EXT_CSQC)
1074 static void VM_CL_project (void)
1075 {
1076         float   *f;
1077         vec3_t  v;
1078         matrix4x4_t m;
1079
1080         VM_SAFEPARMCOUNT(1, VM_CL_project);
1081         f = PRVM_G_VECTOR(OFS_PARM0);
1082         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1083         Matrix4x4_Transform(&m, f, v);
1084         if(v_flipped.integer)
1085                 v[1] = -v[1];
1086         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1087                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1088                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1089                 v[0]);
1090         // explanation:
1091         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1092         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1093 }
1094
1095 //#330 float(float stnum) getstatf (EXT_CSQC)
1096 static void VM_CL_getstatf (void)
1097 {
1098         int i;
1099         union
1100         {
1101                 float f;
1102                 int l;
1103         }dat;
1104         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1105         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1106         if(i < 0 || i >= MAX_CL_STATS)
1107         {
1108                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1109                 return;
1110         }
1111         dat.l = cl.stats[i];
1112         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1113 }
1114
1115 //#331 float(float stnum) getstati (EXT_CSQC)
1116 static void VM_CL_getstati (void)
1117 {
1118         int i, index;
1119         int firstbit, bitcount;
1120
1121         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1122
1123         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1124         if (prog->argc > 1)
1125         {
1126                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1127                 if (prog->argc > 2)
1128                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1129                 else
1130                         bitcount = 1;
1131         }
1132         else
1133         {
1134                 firstbit = 0;
1135                 bitcount = 32;
1136         }
1137
1138         if(index < 0 || index >= MAX_CL_STATS)
1139         {
1140                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1141                 return;
1142         }
1143         i = cl.stats[index];
1144         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1145                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1146         PRVM_G_FLOAT(OFS_RETURN) = i;
1147 }
1148
1149 //#332 string(float firststnum) getstats (EXT_CSQC)
1150 static void VM_CL_getstats (void)
1151 {
1152         int i;
1153         char t[17];
1154         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1155         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1156         if(i < 0 || i > MAX_CL_STATS-4)
1157         {
1158                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1159                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1160                 return;
1161         }
1162         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1163         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1164 }
1165
1166 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1167 static void VM_CL_setmodelindex (void)
1168 {
1169         int                             i;
1170         prvm_edict_t    *t;
1171         struct model_s  *model;
1172
1173         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1174
1175         t = PRVM_G_EDICT(OFS_PARM0);
1176
1177         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1178
1179         t->fields.client->model = 0;
1180         t->fields.client->modelindex = 0;
1181
1182         if (!i)
1183                 return;
1184
1185         model = CL_GetModelByIndex(i);
1186         if (!model)
1187         {
1188                 VM_Warning("VM_CL_setmodelindex: null model\n");
1189                 return;
1190         }
1191         t->fields.client->model = PRVM_SetEngineString(model->name);
1192         t->fields.client->modelindex = i;
1193
1194         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1195         if (model)
1196         {
1197                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1198         }
1199         else
1200                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1201 }
1202
1203 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1204 static void VM_CL_modelnameforindex (void)
1205 {
1206         dp_model_t *model;
1207
1208         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1209
1210         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1211         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1212         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1213 }
1214
1215 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1216 static void VM_CL_particleeffectnum (void)
1217 {
1218         int                     i;
1219         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1220         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1221         if (i == 0)
1222                 i = -1;
1223         PRVM_G_FLOAT(OFS_RETURN) = i;
1224 }
1225
1226 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1227 static void VM_CL_trailparticles (void)
1228 {
1229         int                             i;
1230         float                   *start, *end;
1231         prvm_edict_t    *t;
1232         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1233
1234         t = PRVM_G_EDICT(OFS_PARM0);
1235         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1236         start   = PRVM_G_VECTOR(OFS_PARM2);
1237         end             = PRVM_G_VECTOR(OFS_PARM3);
1238
1239         if (i < 0)
1240                 return;
1241         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1242 }
1243
1244 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1245 static void VM_CL_pointparticles (void)
1246 {
1247         int                     i;
1248         float n;
1249         float           *f, *v;
1250         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1251         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1252         f = PRVM_G_VECTOR(OFS_PARM1);
1253         v = PRVM_G_VECTOR(OFS_PARM2);
1254         n = PRVM_G_FLOAT(OFS_PARM3);
1255         if (i < 0)
1256                 return;
1257         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1258 }
1259
1260 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1261 static void VM_CL_boxparticles (void)
1262 {
1263         int effectnum;
1264         // prvm_edict_t *own;
1265         float *origin_from, *origin_to, *dir_from, *dir_to;
1266         float count;
1267         int flags;
1268         float tintmins[4], tintmaxs[4];
1269         prvm_eval_t *val;
1270         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1271
1272         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1273         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1274         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1275         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1276         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1277         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1278         count = PRVM_G_FLOAT(OFS_PARM6);
1279         if(prog->argc >= 8)
1280                 flags = PRVM_G_FLOAT(OFS_PARM7);
1281         else
1282                 flags = 0;
1283         Vector4Set(tintmins, 1, 1, 1, 1);
1284         Vector4Set(tintmaxs, 1, 1, 1, 1);
1285         if(flags & 1) // read alpha
1286         {
1287                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1288                         tintmins[3] = val->_float;
1289                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1290                         tintmaxs[3] = val->_float;
1291         }
1292         if(flags & 2) // read color
1293         {
1294                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1295                         VectorCopy(val->vector, tintmins);
1296                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1297                         VectorCopy(val->vector, tintmaxs);
1298         }
1299         if (effectnum < 0)
1300                 return;
1301         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1302 }
1303
1304 //#531 void(float pause) setpause
1305 static void VM_CL_setpause(void) 
1306 {
1307         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1308         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1309                 cl.csqc_paused = true;
1310         else
1311                 cl.csqc_paused = false;
1312 }
1313
1314 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1315 static void VM_CL_setcursormode (void)
1316 {
1317         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1318         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1319         cl_ignoremousemoves = 2;
1320 }
1321
1322 //#344 vector() getmousepos (EXT_CSQC)
1323 static void VM_CL_getmousepos(void)
1324 {
1325         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1326
1327         if (key_consoleactive || key_dest != key_game)
1328                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1329         else if (cl.csqc_wantsmousemove)
1330                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1331         else
1332                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1333 }
1334
1335 //#345 float(float framenum) getinputstate (EXT_CSQC)
1336 static void VM_CL_getinputstate (void)
1337 {
1338         int i, frame;
1339         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1340         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1341         PRVM_G_FLOAT(OFS_RETURN) = false;
1342         for (i = 0;i < CL_MAX_USERCMDS;i++)
1343         {
1344                 if (cl.movecmd[i].sequence == frame)
1345                 {
1346                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1347                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1348                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1349                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1350                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1351                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1352                         if(cl.movecmd[i].crouch)
1353                         {
1354                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1355                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1356                         }
1357                         else
1358                         {
1359                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1360                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1361                         }
1362                         PRVM_G_FLOAT(OFS_RETURN) = true;
1363                 }
1364         }
1365 }
1366
1367 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1368 static void VM_CL_setsensitivityscale (void)
1369 {
1370         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1371         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1372 }
1373
1374 //#347 void() runstandardplayerphysics (EXT_CSQC)
1375 static void VM_CL_runplayerphysics (void)
1376 {
1377 }
1378
1379 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1380 static void VM_CL_getplayerkey (void)
1381 {
1382         int                     i;
1383         char            t[128];
1384         const char      *c;
1385
1386         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1387
1388         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1389         c = PRVM_G_STRING(OFS_PARM1);
1390         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1391         Sbar_SortFrags();
1392
1393         if (i < 0)
1394                 i = Sbar_GetSortedPlayerIndex(-1-i);
1395         if(i < 0 || i >= cl.maxclients)
1396                 return;
1397
1398         t[0] = 0;
1399
1400         if(!strcasecmp(c, "name"))
1401                 strlcpy(t, cl.scores[i].name, sizeof(t));
1402         else
1403                 if(!strcasecmp(c, "frags"))
1404                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1405         else
1406                 if(!strcasecmp(c, "ping"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1408         else
1409                 if(!strcasecmp(c, "pl"))
1410                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1411         else
1412                 if(!strcasecmp(c, "movementloss"))
1413                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1414         else
1415                 if(!strcasecmp(c, "entertime"))
1416                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1417         else
1418                 if(!strcasecmp(c, "colors"))
1419                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1420         else
1421                 if(!strcasecmp(c, "topcolor"))
1422                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1423         else
1424                 if(!strcasecmp(c, "bottomcolor"))
1425                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1426         else
1427                 if(!strcasecmp(c, "viewentity"))
1428                         dpsnprintf(t, sizeof(t), "%i", i+1);
1429         if(!t[0])
1430                 return;
1431         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1432 }
1433
1434 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1435 static void VM_CL_setlistener (void)
1436 {
1437         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1438         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1439         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1440 }
1441
1442 //#352 void(string cmdname) registercommand (EXT_CSQC)
1443 static void VM_CL_registercmd (void)
1444 {
1445         char *t;
1446         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1447         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1448         {
1449                 size_t alloclen;
1450
1451                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1452                 t = (char *)Z_Malloc(alloclen);
1453                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1454                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1455         }
1456         else
1457                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1458
1459 }
1460
1461 //#360 float() readbyte (EXT_CSQC)
1462 static void VM_CL_ReadByte (void)
1463 {
1464         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1465         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1466 }
1467
1468 //#361 float() readchar (EXT_CSQC)
1469 static void VM_CL_ReadChar (void)
1470 {
1471         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1472         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1473 }
1474
1475 //#362 float() readshort (EXT_CSQC)
1476 static void VM_CL_ReadShort (void)
1477 {
1478         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1479         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1480 }
1481
1482 //#363 float() readlong (EXT_CSQC)
1483 static void VM_CL_ReadLong (void)
1484 {
1485         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1486         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1487 }
1488
1489 //#364 float() readcoord (EXT_CSQC)
1490 static void VM_CL_ReadCoord (void)
1491 {
1492         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1493         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1494 }
1495
1496 //#365 float() readangle (EXT_CSQC)
1497 static void VM_CL_ReadAngle (void)
1498 {
1499         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1500         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1501 }
1502
1503 //#366 string() readstring (EXT_CSQC)
1504 static void VM_CL_ReadString (void)
1505 {
1506         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1507         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1508 }
1509
1510 //#367 float() readfloat (EXT_CSQC)
1511 static void VM_CL_ReadFloat (void)
1512 {
1513         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1514         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1515 }
1516
1517 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1518 extern cvar_t cl_readpicture_force;
1519 static void VM_CL_ReadPicture (void)
1520 {
1521         const char *name;
1522         unsigned char *data;
1523         unsigned char *buf;
1524         int size;
1525         int i;
1526         cachepic_t *pic;
1527
1528         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1529
1530         name = MSG_ReadString();
1531         size = MSG_ReadShort();
1532
1533         // check if a texture of that name exists
1534         // if yes, it is used and the data is discarded
1535         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1536
1537         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1538
1539         if(size)
1540         {
1541                 if(pic->tex == r_texture_notexture)
1542                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1543                 if(pic->tex && !cl_readpicture_force.integer)
1544                 {
1545                         // texture found and loaded
1546                         // skip over the jpeg as we don't need it
1547                         for(i = 0; i < size; ++i)
1548                                 MSG_ReadByte();
1549                 }
1550                 else
1551                 {
1552                         // texture not found
1553                         // use the attached jpeg as texture
1554                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1555                         MSG_ReadBytes(size, buf);
1556                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1557                         Mem_Free(buf);
1558                         Draw_NewPic(name, image_width, image_height, false, data);
1559                         Mem_Free(data);
1560                 }
1561         }
1562
1563         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1564 }
1565
1566 //////////////////////////////////////////////////////////
1567
1568 static void VM_CL_makestatic (void)
1569 {
1570         prvm_edict_t *ent;
1571
1572         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1573
1574         ent = PRVM_G_EDICT(OFS_PARM0);
1575         if (ent == prog->edicts)
1576         {
1577                 VM_Warning("makestatic: can not modify world entity\n");
1578                 return;
1579         }
1580         if (ent->priv.server->free)
1581         {
1582                 VM_Warning("makestatic: can not modify free entity\n");
1583                 return;
1584         }
1585
1586         if (cl.num_static_entities < cl.max_static_entities)
1587         {
1588                 int renderflags;
1589                 prvm_eval_t *val;
1590                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1591
1592                 // copy it to the current state
1593                 memset(staticent, 0, sizeof(*staticent));
1594                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1595                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1596                 staticent->render.framegroupblend[0].lerp = 1;
1597                 // make torchs play out of sync
1598                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1599                 staticent->render.skinnum = (int)ent->fields.client->skin;
1600                 staticent->render.effects = (int)ent->fields.client->effects;
1601                 staticent->render.alpha = 1;
1602                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1603                 staticent->render.scale = 1;
1604                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1605                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1606                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1607                 if (!VectorLength2(staticent->render.colormod))
1608                         VectorSet(staticent->render.colormod, 1, 1, 1);
1609                 if (!VectorLength2(staticent->render.glowmod))
1610                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1611
1612                 renderflags = 0;
1613                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1614                 if (renderflags & RF_USEAXIS)
1615                 {
1616                         vec3_t left;
1617                         VectorNegate(prog->globals.client->v_right, left);
1618                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1619                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1620                 }
1621                 else
1622                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1623
1624                 // either fullbright or lit
1625                 if(!r_fullbright.integer)
1626                 {
1627                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1628                                 staticent->render.flags |= RENDER_LIGHT;
1629                         else if(r_equalize_entities_fullbright.integer)
1630                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1631                 }
1632                 // turn off shadows from transparent objects
1633                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1634                         staticent->render.flags |= RENDER_SHADOW;
1635                 if (staticent->render.effects & EF_NODEPTHTEST)
1636                         staticent->render.flags |= RENDER_NODEPTHTEST;
1637                 if (staticent->render.effects & EF_ADDITIVE)
1638                         staticent->render.flags |= RENDER_ADDITIVE;
1639                 if (staticent->render.effects & EF_DOUBLESIDED)
1640                         staticent->render.flags |= RENDER_DOUBLESIDED;
1641
1642                 staticent->render.allowdecals = true;
1643                 CL_UpdateRenderEntity(&staticent->render);
1644         }
1645         else
1646                 Con_Printf("Too many static entities");
1647
1648 // throw the entity away now
1649         PRVM_ED_Free (ent);
1650 }
1651
1652 //=================================================================//
1653
1654 /*
1655 =================
1656 VM_CL_copyentity
1657
1658 copies data from one entity to another
1659
1660 copyentity(src, dst)
1661 =================
1662 */
1663 static void VM_CL_copyentity (void)
1664 {
1665         prvm_edict_t *in, *out;
1666         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1667         in = PRVM_G_EDICT(OFS_PARM0);
1668         if (in == prog->edicts)
1669         {
1670                 VM_Warning("copyentity: can not read world entity\n");
1671                 return;
1672         }
1673         if (in->priv.server->free)
1674         {
1675                 VM_Warning("copyentity: can not read free entity\n");
1676                 return;
1677         }
1678         out = PRVM_G_EDICT(OFS_PARM1);
1679         if (out == prog->edicts)
1680         {
1681                 VM_Warning("copyentity: can not modify world entity\n");
1682                 return;
1683         }
1684         if (out->priv.server->free)
1685         {
1686                 VM_Warning("copyentity: can not modify free entity\n");
1687                 return;
1688         }
1689         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1690         CL_LinkEdict(out);
1691 }
1692
1693 //=================================================================//
1694
1695 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1696 static void VM_CL_effect (void)
1697 {
1698         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1699         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1700 }
1701
1702 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1703 static void VM_CL_te_blood (void)
1704 {
1705         float   *pos;
1706         vec3_t  pos2;
1707         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1708         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1709                 return;
1710         pos = PRVM_G_VECTOR(OFS_PARM0);
1711         CL_FindNonSolidLocation(pos, pos2, 4);
1712         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1713 }
1714
1715 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1716 static void VM_CL_te_bloodshower (void)
1717 {
1718         vec_t speed;
1719         vec3_t vel1, vel2;
1720         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1721         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1722                 return;
1723         speed = PRVM_G_FLOAT(OFS_PARM2);
1724         vel1[0] = -speed;
1725         vel1[1] = -speed;
1726         vel1[2] = -speed;
1727         vel2[0] = speed;
1728         vel2[1] = speed;
1729         vel2[2] = speed;
1730         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1731 }
1732
1733 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1734 static void VM_CL_te_explosionrgb (void)
1735 {
1736         float           *pos;
1737         vec3_t          pos2;
1738         matrix4x4_t     tempmatrix;
1739         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1740         pos = PRVM_G_VECTOR(OFS_PARM0);
1741         CL_FindNonSolidLocation(pos, pos2, 10);
1742         CL_ParticleExplosion(pos2);
1743         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1744         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1745 }
1746
1747 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1748 static void VM_CL_te_particlecube (void)
1749 {
1750         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1751         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1752 }
1753
1754 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1755 static void VM_CL_te_particlerain (void)
1756 {
1757         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1758         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1759 }
1760
1761 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1762 static void VM_CL_te_particlesnow (void)
1763 {
1764         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1765         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1766 }
1767
1768 // #411 void(vector org, vector vel, float howmany) te_spark
1769 static void VM_CL_te_spark (void)
1770 {
1771         float           *pos;
1772         vec3_t          pos2;
1773         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1774
1775         pos = PRVM_G_VECTOR(OFS_PARM0);
1776         CL_FindNonSolidLocation(pos, pos2, 4);
1777         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1778 }
1779
1780 extern cvar_t cl_sound_ric_gunshot;
1781 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1782 static void VM_CL_te_gunshotquad (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         int                     rnd;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792         if(cl_sound_ric_gunshot.integer >= 2)
1793         {
1794                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1795                 else
1796                 {
1797                         rnd = rand() & 3;
1798                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1801                 }
1802         }
1803 }
1804
1805 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1806 static void VM_CL_te_spikequad (void)
1807 {
1808         float           *pos;
1809         vec3_t          pos2;
1810         int                     rnd;
1811         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1812
1813         pos = PRVM_G_VECTOR(OFS_PARM0);
1814         CL_FindNonSolidLocation(pos, pos2, 4);
1815         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1816         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1817         else
1818         {
1819                 rnd = rand() & 3;
1820                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1821                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1822                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1823         }
1824 }
1825
1826 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1827 static void VM_CL_te_superspikequad (void)
1828 {
1829         float           *pos;
1830         vec3_t          pos2;
1831         int                     rnd;
1832         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1833
1834         pos = PRVM_G_VECTOR(OFS_PARM0);
1835         CL_FindNonSolidLocation(pos, pos2, 4);
1836         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1837         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1838         else
1839         {
1840                 rnd = rand() & 3;
1841                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1842                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1843                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1844         }
1845 }
1846
1847 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1848 static void VM_CL_te_explosionquad (void)
1849 {
1850         float           *pos;
1851         vec3_t          pos2;
1852         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1853
1854         pos = PRVM_G_VECTOR(OFS_PARM0);
1855         CL_FindNonSolidLocation(pos, pos2, 10);
1856         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1857         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1858 }
1859
1860 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1861 static void VM_CL_te_smallflash (void)
1862 {
1863         float           *pos;
1864         vec3_t          pos2;
1865         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1866
1867         pos = PRVM_G_VECTOR(OFS_PARM0);
1868         CL_FindNonSolidLocation(pos, pos2, 10);
1869         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1870 }
1871
1872 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1873 static void VM_CL_te_customflash (void)
1874 {
1875         float           *pos;
1876         vec3_t          pos2;
1877         matrix4x4_t     tempmatrix;
1878         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1879
1880         pos = PRVM_G_VECTOR(OFS_PARM0);
1881         CL_FindNonSolidLocation(pos, pos2, 4);
1882         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884 }
1885
1886 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1887 static void VM_CL_te_gunshot (void)
1888 {
1889         float           *pos;
1890         vec3_t          pos2;
1891         int                     rnd;
1892         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1893
1894         pos = PRVM_G_VECTOR(OFS_PARM0);
1895         CL_FindNonSolidLocation(pos, pos2, 4);
1896         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1897         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1898         {
1899                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1900                 else
1901                 {
1902                         rnd = rand() & 3;
1903                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1906                 }
1907         }
1908 }
1909
1910 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_spike (void)
1912 {
1913         float           *pos;
1914         vec3_t          pos2;
1915         int                     rnd;
1916         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1917
1918         pos = PRVM_G_VECTOR(OFS_PARM0);
1919         CL_FindNonSolidLocation(pos, pos2, 4);
1920         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1922         else
1923         {
1924                 rnd = rand() & 3;
1925                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1926                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1927                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1928         }
1929 }
1930
1931 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1932 static void VM_CL_te_superspike (void)
1933 {
1934         float           *pos;
1935         vec3_t          pos2;
1936         int                     rnd;
1937         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1938
1939         pos = PRVM_G_VECTOR(OFS_PARM0);
1940         CL_FindNonSolidLocation(pos, pos2, 4);
1941         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1942         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1943         else
1944         {
1945                 rnd = rand() & 3;
1946                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1947                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1948                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1949         }
1950 }
1951
1952 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1953 static void VM_CL_te_explosion (void)
1954 {
1955         float           *pos;
1956         vec3_t          pos2;
1957         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1958
1959         pos = PRVM_G_VECTOR(OFS_PARM0);
1960         CL_FindNonSolidLocation(pos, pos2, 10);
1961         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1962         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1963 }
1964
1965 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1966 static void VM_CL_te_tarexplosion (void)
1967 {
1968         float           *pos;
1969         vec3_t          pos2;
1970         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1971
1972         pos = PRVM_G_VECTOR(OFS_PARM0);
1973         CL_FindNonSolidLocation(pos, pos2, 10);
1974         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1975         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1976 }
1977
1978 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1979 static void VM_CL_te_wizspike (void)
1980 {
1981         float           *pos;
1982         vec3_t          pos2;
1983         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1984
1985         pos = PRVM_G_VECTOR(OFS_PARM0);
1986         CL_FindNonSolidLocation(pos, pos2, 4);
1987         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1989 }
1990
1991 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1992 static void VM_CL_te_knightspike (void)
1993 {
1994         float           *pos;
1995         vec3_t          pos2;
1996         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1997
1998         pos = PRVM_G_VECTOR(OFS_PARM0);
1999         CL_FindNonSolidLocation(pos, pos2, 4);
2000         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2002 }
2003
2004 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2005 static void VM_CL_te_lavasplash (void)
2006 {
2007         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2008         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2009 }
2010
2011 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2012 static void VM_CL_te_teleport (void)
2013 {
2014         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2015         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2016 }
2017
2018 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2019 static void VM_CL_te_explosion2 (void)
2020 {
2021         float           *pos;
2022         vec3_t          pos2, color;
2023         matrix4x4_t     tempmatrix;
2024         int                     colorStart, colorLength;
2025         unsigned char           *tempcolor;
2026         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2027
2028         pos = PRVM_G_VECTOR(OFS_PARM0);
2029         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2030         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2031         CL_FindNonSolidLocation(pos, pos2, 10);
2032         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2033         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2034         color[0] = tempcolor[0] * (2.0f / 255.0f);
2035         color[1] = tempcolor[1] * (2.0f / 255.0f);
2036         color[2] = tempcolor[2] * (2.0f / 255.0f);
2037         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2038         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2039         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2040 }
2041
2042
2043 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_lightning1 (void)
2045 {
2046         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2047         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2048 }
2049
2050 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2051 static void VM_CL_te_lightning2 (void)
2052 {
2053         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2054         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2055 }
2056
2057 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2058 static void VM_CL_te_lightning3 (void)
2059 {
2060         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2061         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2062 }
2063
2064 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2065 static void VM_CL_te_beam (void)
2066 {
2067         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2068         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2069 }
2070
2071 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2072 static void VM_CL_te_plasmaburn (void)
2073 {
2074         float           *pos;
2075         vec3_t          pos2;
2076         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2077
2078         pos = PRVM_G_VECTOR(OFS_PARM0);
2079         CL_FindNonSolidLocation(pos, pos2, 4);
2080         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2081 }
2082
2083 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2084 static void VM_CL_te_flamejet (void)
2085 {
2086         float *pos;
2087         vec3_t pos2;
2088         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2089         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2090                 return;
2091         pos = PRVM_G_VECTOR(OFS_PARM0);
2092         CL_FindNonSolidLocation(pos, pos2, 4);
2093         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2094 }
2095
2096
2097 // #443 void(entity e, entity tagentity, string tagname) setattachment
2098 void VM_CL_setattachment (void)
2099 {
2100         prvm_edict_t *e;
2101         prvm_edict_t *tagentity;
2102         const char *tagname;
2103         prvm_eval_t *v;
2104         int modelindex;
2105         dp_model_t *model;
2106         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2107
2108         e = PRVM_G_EDICT(OFS_PARM0);
2109         tagentity = PRVM_G_EDICT(OFS_PARM1);
2110         tagname = PRVM_G_STRING(OFS_PARM2);
2111
2112         if (e == prog->edicts)
2113         {
2114                 VM_Warning("setattachment: can not modify world entity\n");
2115                 return;
2116         }
2117         if (e->priv.server->free)
2118         {
2119                 VM_Warning("setattachment: can not modify free entity\n");
2120                 return;
2121         }
2122
2123         if (tagentity == NULL)
2124                 tagentity = prog->edicts;
2125
2126         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2127         if (v)
2128                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2129
2130         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2131         if (v)
2132                 v->_float = 0;
2133         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2134         {
2135                 modelindex = (int)tagentity->fields.client->modelindex;
2136                 model = CL_GetModelByIndex(modelindex);
2137                 if (model)
2138                 {
2139                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2140                         if (v->_float == 0)
2141                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2142                 }
2143                 else
2144                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145         }
2146 }
2147
2148 /////////////////////////////////////////
2149 // DP_MD3_TAGINFO extension coded by VorteX
2150
2151 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2152 {
2153         dp_model_t *model = CL_GetModelFromEdict(e);
2154         if (model)
2155                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2156         else
2157                 return -1;
2158 }
2159
2160 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2161 {
2162         int r;
2163         dp_model_t *model;
2164
2165         *tagname = NULL;
2166         *parentindex = 0;
2167         Matrix4x4_CreateIdentity(tag_localmatrix);
2168
2169         if (tagindex >= 0
2170          && (model = CL_GetModelFromEdict(e))
2171          && model->animscenes)
2172         {
2173                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2174
2175                 if(!r) // success?
2176                         *parentindex += 1;
2177
2178                 return r;
2179         }
2180
2181         return 1;
2182 }
2183
2184 int CL_GetPitchSign(prvm_edict_t *ent)
2185 {
2186         dp_model_t *model;
2187         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2188                 return -1;
2189         return 1;
2190 }
2191
2192 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2193 {
2194         prvm_eval_t *val;
2195         float scale;
2196         float pitchsign = 1;
2197
2198         scale = 1;
2199         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2200         if (val && val->_float != 0)
2201                 scale = val->_float;
2202
2203         // TODO do we need the same weird angle inverting logic here as in the server side case?
2204         if(viewmatrix)
2205                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2206         else
2207         {
2208                 pitchsign = CL_GetPitchSign(ent);
2209                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2210         }
2211 }
2212
2213 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2214 {
2215         dp_model_t *model;
2216         if (tagindex >= 0
2217          && (model = CL_GetModelFromEdict(ent))
2218          && model->animscenes)
2219         {
2220                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2221                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2222                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2223                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2224         }
2225         *out = identitymatrix;
2226         return 0;
2227 }
2228
2229 // Warnings/errors code:
2230 // 0 - normal (everything all-right)
2231 // 1 - world entity
2232 // 2 - free entity
2233 // 3 - null or non-precached model
2234 // 4 - no tags with requested index
2235 // 5 - runaway loop at attachment chain
2236 extern cvar_t cl_bob;
2237 extern cvar_t cl_bobcycle;
2238 extern cvar_t cl_bobup;
2239 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2240 {
2241         int ret;
2242         prvm_eval_t *val;
2243         int attachloop;
2244         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2245         dp_model_t *model;
2246
2247         *out = identitymatrix; // warnings and errors return identical matrix
2248
2249         if (ent == prog->edicts)
2250                 return 1;
2251         if (ent->priv.server->free)
2252                 return 2;
2253
2254         model = CL_GetModelFromEdict(ent);
2255         if(!model)
2256                 return 3;
2257
2258         tagmatrix = identitymatrix;
2259         attachloop = 0;
2260         for(;;)
2261         {
2262                 if(attachloop >= 256)
2263                         return 5;
2264                 // apply transformation by child's tagindex on parent entity and then
2265                 // by parent entity itself
2266                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2267                 if(ret && attachloop == 0)
2268                         return ret;
2269                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2270                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2271                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2272                 // next iteration we process the parent entity
2273                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2274                 {
2275                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2276                         ent = PRVM_EDICT_NUM(val->edict);
2277                 }
2278                 else
2279                         break;
2280                 attachloop++;
2281         }
2282
2283         // RENDER_VIEWMODEL magic
2284         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2285         {
2286                 Matrix4x4_Copy(&tagmatrix, out);
2287
2288                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2289                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2290
2291                 /*
2292                 // Cl_bob, ported from rendering code
2293                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2294                 {
2295                         double bob, cycle;
2296                         // LordHavoc: this code is *weird*, but not replacable (I think it
2297                         // should be done in QC on the server, but oh well, quake is quake)
2298                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2299                         // degrees (which allows lengthening or squishing the peak or valley)
2300                         cycle = cl.time/cl_bobcycle.value;
2301                         cycle -= (int)cycle;
2302                         if (cycle < cl_bobup.value)
2303                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2304                         else
2305                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2306                         // bob is proportional to velocity in the xy plane
2307                         // (don't count Z, or jumping messes it up)
2308                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2309                         bob = bob*0.3 + bob*0.7*cycle;
2310                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2311                 }
2312                 */
2313         }
2314         return 0;
2315 }
2316
2317 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2318 void VM_CL_gettagindex (void)
2319 {
2320         prvm_edict_t *ent;
2321         const char *tag_name;
2322         int tag_index;
2323
2324         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2325
2326         ent = PRVM_G_EDICT(OFS_PARM0);
2327         tag_name = PRVM_G_STRING(OFS_PARM1);
2328         if (ent == prog->edicts)
2329         {
2330                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2331                 return;
2332         }
2333         if (ent->priv.server->free)
2334         {
2335                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2336                 return;
2337         }
2338
2339         tag_index = 0;
2340         if (!CL_GetModelFromEdict(ent))
2341                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2342         else
2343         {
2344                 tag_index = CL_GetTagIndex(ent, tag_name);
2345                 if (tag_index == 0)
2346                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2347         }
2348         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2349 }
2350
2351 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2352 void VM_CL_gettaginfo (void)
2353 {
2354         prvm_edict_t *e;
2355         int tagindex;
2356         matrix4x4_t tag_matrix;
2357         matrix4x4_t tag_localmatrix;
2358         int parentindex;
2359         const char *tagname;
2360         int returncode;
2361         prvm_eval_t *val;
2362         vec3_t fo, le, up, trans;
2363         const dp_model_t *model;
2364
2365         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2366
2367         e = PRVM_G_EDICT(OFS_PARM0);
2368         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2369         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2370         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2371         VectorScale(le, -1, prog->globals.client->v_right);
2372         model = CL_GetModelFromEdict(e);
2373         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2374         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2375         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2376         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2377         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2378
2379         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2380                 val->_float = parentindex;
2381         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2382                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2383         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2384                 VectorCopy(trans, val->vector);
2385         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2386                 VectorCopy(fo, val->vector);
2387         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2388                 VectorScale(le, -1, val->vector);
2389         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2390                 VectorCopy(up, val->vector);
2391
2392         switch(returncode)
2393         {
2394                 case 1:
2395                         VM_Warning("gettagindex: can't affect world entity\n");
2396                         break;
2397                 case 2:
2398                         VM_Warning("gettagindex: can't affect free entity\n");
2399                         break;
2400                 case 3:
2401                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2402                         break;
2403                 case 4:
2404                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2405                         break;
2406                 case 5:
2407                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2408                         break;
2409         }
2410 }
2411
2412 //============================================================================
2413
2414 //====================
2415 // DP_CSQC_SPAWNPARTICLE
2416 // a QC hook to engine's CL_NewParticle
2417 //====================
2418
2419 // particle theme struct
2420 typedef struct vmparticletheme_s
2421 {
2422         unsigned short typeindex;
2423         qboolean initialized;
2424         pblend_t blendmode;
2425         porientation_t orientation;
2426         int color1;
2427         int color2;
2428         int tex;
2429         float size;
2430         float sizeincrease;
2431         float alpha;
2432         float alphafade;
2433         float gravity;
2434         float bounce;
2435         float airfriction;
2436         float liquidfriction;
2437         float originjitter;
2438         float velocityjitter;
2439         qboolean qualityreduction;
2440         float lifetime;
2441         float stretch;
2442         int staincolor1;
2443         int staincolor2;
2444         int staintex;
2445         float stainalpha;
2446         float stainsize;
2447         float delayspawn;
2448         float delaycollision;
2449         float angle;
2450         float spin;
2451 }vmparticletheme_t;
2452
2453 // particle spawner
2454 typedef struct vmparticlespawner_s
2455 {
2456         mempool_t                       *pool;
2457         qboolean                        initialized;
2458         qboolean                        verified;
2459         vmparticletheme_t       *themes;
2460         int                                     max_themes;
2461         // global addresses
2462         float *particle_type;
2463         float *particle_blendmode; 
2464         float *particle_orientation;
2465         float *particle_color1;
2466         float *particle_color2;
2467         float *particle_tex;
2468         float *particle_size;
2469         float *particle_sizeincrease;
2470         float *particle_alpha;
2471         float *particle_alphafade;
2472         float *particle_time;
2473         float *particle_gravity;
2474         float *particle_bounce;
2475         float *particle_airfriction;
2476         float *particle_liquidfriction;
2477         float *particle_originjitter;
2478         float *particle_velocityjitter;
2479         float *particle_qualityreduction;
2480         float *particle_stretch;
2481         float *particle_staincolor1;
2482         float *particle_staincolor2;
2483         float *particle_stainalpha;
2484         float *particle_stainsize;
2485         float *particle_staintex;
2486         float *particle_delayspawn;
2487         float *particle_delaycollision;
2488         float *particle_angle;
2489         float *particle_spin;
2490 }vmparticlespawner_t;
2491
2492 vmparticlespawner_t vmpartspawner;
2493
2494 // TODO: automatic max_themes grow
2495 static void VM_InitParticleSpawner (int maxthemes)
2496 {
2497         prvm_eval_t *val;
2498
2499         // bound max themes to not be an insane value
2500         if (maxthemes < 4)
2501                 maxthemes = 4;
2502         if (maxthemes > 2048)
2503                 maxthemes = 2048;
2504         // allocate and set up structure
2505         if (vmpartspawner.initialized) // reallocate
2506         {
2507                 Mem_FreePool(&vmpartspawner.pool);
2508                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2509         }
2510         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2511         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2512         vmpartspawner.max_themes = maxthemes;
2513         vmpartspawner.initialized = true;
2514         vmpartspawner.verified = true;
2515         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2516         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2517         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2518         getglobal(particle_type, "particle_type");
2519         getglobal(particle_blendmode, "particle_blendmode");
2520         getglobal(particle_orientation, "particle_orientation");
2521         getglobalvector(particle_color1, "particle_color1");
2522         getglobalvector(particle_color2, "particle_color2");
2523         getglobal(particle_tex, "particle_tex");
2524         getglobal(particle_size, "particle_size");
2525         getglobal(particle_sizeincrease, "particle_sizeincrease");
2526         getglobal(particle_alpha, "particle_alpha");
2527         getglobal(particle_alphafade, "particle_alphafade");
2528         getglobal(particle_time, "particle_time");
2529         getglobal(particle_gravity, "particle_gravity");
2530         getglobal(particle_bounce, "particle_bounce");
2531         getglobal(particle_airfriction, "particle_airfriction");
2532         getglobal(particle_liquidfriction, "particle_liquidfriction");
2533         getglobal(particle_originjitter, "particle_originjitter");
2534         getglobal(particle_velocityjitter, "particle_velocityjitter");
2535         getglobal(particle_qualityreduction, "particle_qualityreduction");
2536         getglobal(particle_stretch, "particle_stretch");
2537         getglobalvector(particle_staincolor1, "particle_staincolor1");
2538         getglobalvector(particle_staincolor2, "particle_staincolor2");
2539         getglobal(particle_stainalpha, "particle_stainalpha");
2540         getglobal(particle_stainsize, "particle_stainsize");
2541         getglobal(particle_staintex, "particle_staintex");
2542         getglobal(particle_staintex, "particle_staintex");
2543         getglobal(particle_delayspawn, "particle_delayspawn");
2544         getglobal(particle_delaycollision, "particle_delaycollision");
2545         getglobal(particle_angle, "particle_angle");
2546         getglobal(particle_spin, "particle_spin");
2547         #undef getglobal
2548         #undef getglobalvector
2549 }
2550
2551 // reset particle theme to default values
2552 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2553 {
2554         theme->initialized = true;
2555         theme->typeindex = pt_static;
2556         theme->blendmode = PBLEND_ADD;
2557         theme->orientation = PARTICLE_BILLBOARD;
2558         theme->color1 = 0x808080;
2559         theme->color2 = 0xFFFFFF;
2560         theme->tex = 63;
2561         theme->size = 2;
2562         theme->sizeincrease = 0;
2563         theme->alpha = 256;
2564         theme->alphafade = 512;
2565         theme->gravity = 0.0f;
2566         theme->bounce = 0.0f;
2567         theme->airfriction = 1.0f;
2568         theme->liquidfriction = 4.0f;
2569         theme->originjitter = 0.0f;
2570         theme->velocityjitter = 0.0f;
2571         theme->qualityreduction = false;
2572         theme->lifetime = 4;
2573         theme->stretch = 1;
2574         theme->staincolor1 = -1;
2575         theme->staincolor2 = -1;
2576         theme->staintex = -1;
2577         theme->delayspawn = 0.0f;
2578         theme->delaycollision = 0.0f;
2579         theme->angle = 0.0f;
2580         theme->spin = 0.0f;
2581 }
2582
2583 // particle theme -> QC globals
2584 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2585 {
2586         *vmpartspawner.particle_type = theme->typeindex;
2587         *vmpartspawner.particle_blendmode = theme->blendmode;
2588         *vmpartspawner.particle_orientation = theme->orientation;
2589         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2590         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2591         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2592         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2593         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2594         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2595         *vmpartspawner.particle_tex = (float)theme->tex;
2596         *vmpartspawner.particle_size = theme->size;
2597         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2598         *vmpartspawner.particle_alpha = theme->alpha/256;
2599         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2600         *vmpartspawner.particle_time = theme->lifetime;
2601         *vmpartspawner.particle_gravity = theme->gravity;
2602         *vmpartspawner.particle_bounce = theme->bounce;
2603         *vmpartspawner.particle_airfriction = theme->airfriction;
2604         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2605         *vmpartspawner.particle_originjitter = theme->originjitter;
2606         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2607         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2608         *vmpartspawner.particle_stretch = theme->stretch;
2609         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2610         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2611         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2612         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2613         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2614         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2615         *vmpartspawner.particle_staintex = (float)theme->staintex;
2616         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2617         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2618         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2619         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2620         *vmpartspawner.particle_angle = theme->angle;
2621         *vmpartspawner.particle_spin = theme->spin;
2622 }
2623
2624 // QC globals ->  particle theme
2625 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2626 {
2627         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2628         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2629         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2630         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2631         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2632         theme->tex = (int)*vmpartspawner.particle_tex;
2633         theme->size = *vmpartspawner.particle_size;
2634         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2635         theme->alpha = *vmpartspawner.particle_alpha*256;
2636         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2637         theme->lifetime = *vmpartspawner.particle_time;
2638         theme->gravity = *vmpartspawner.particle_gravity;
2639         theme->bounce = *vmpartspawner.particle_bounce;
2640         theme->airfriction = *vmpartspawner.particle_airfriction;
2641         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2642         theme->originjitter = *vmpartspawner.particle_originjitter;
2643         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2644         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2645         theme->stretch = *vmpartspawner.particle_stretch;
2646         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2647         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2648         theme->staintex =(int)*vmpartspawner.particle_staintex;
2649         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2650         theme->stainsize = *vmpartspawner.particle_stainsize;
2651         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2652         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2653         theme->angle = *vmpartspawner.particle_angle;
2654         theme->spin = *vmpartspawner.particle_spin;
2655 }
2656
2657 // init particle spawner interface
2658 // # float(float max_themes) initparticlespawner
2659 void VM_CL_InitParticleSpawner (void)
2660 {
2661         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2662         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2663         vmpartspawner.themes[0].initialized = true;
2664         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2665         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2666 }
2667
2668 // void() resetparticle
2669 void VM_CL_ResetParticle (void)
2670 {
2671         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2672         if (vmpartspawner.verified == false)
2673         {
2674                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2675                 return;
2676         }
2677         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2678 }
2679
2680 // void(float themenum) particletheme
2681 void VM_CL_ParticleTheme (void)
2682 {
2683         int themenum;
2684
2685         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2686         if (vmpartspawner.verified == false)
2687         {
2688                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2689                 return;
2690         }
2691         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2692         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2693         {
2694                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2695                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2696                 return;
2697         }
2698         if (vmpartspawner.themes[themenum].initialized == false)
2699         {
2700                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2701                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2702                 return;
2703         }
2704         // load particle theme into globals
2705         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2706 }
2707
2708 // float() saveparticletheme
2709 // void(float themenum) updateparticletheme
2710 void VM_CL_ParticleThemeSave (void)
2711 {
2712         int themenum;
2713
2714         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2715         if (vmpartspawner.verified == false)
2716         {
2717                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2718                 return;
2719         }
2720         // allocate new theme, save it and return
2721         if (prog->argc < 1)
2722         {
2723                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2724                         if (vmpartspawner.themes[themenum].initialized == false)
2725                                 break;
2726                 if (themenum >= vmpartspawner.max_themes)
2727                 {
2728                         if (vmpartspawner.max_themes == 2048)
2729                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2730                         else
2731                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2732                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2733                         return;
2734                 }
2735                 vmpartspawner.themes[themenum].initialized = true;
2736                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2737                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2738                 return;
2739         }
2740         // update existing theme
2741         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2742         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2743         {
2744                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2745                 return;
2746         }
2747         vmpartspawner.themes[themenum].initialized = true;
2748         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2749 }
2750
2751 // void(float themenum) freeparticletheme
2752 void VM_CL_ParticleThemeFree (void)
2753 {
2754         int themenum;
2755
2756         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2757         if (vmpartspawner.verified == false)
2758         {
2759                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2760                 return;
2761         }
2762         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2763         // check parms
2764         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2765         {
2766                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2767                 return;
2768         }
2769         if (vmpartspawner.themes[themenum].initialized == false)
2770         {
2771                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2772                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2773                 return;
2774         }
2775         // free theme
2776         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2777         vmpartspawner.themes[themenum].initialized = false;
2778 }
2779
2780 // float(vector org, vector dir, [float theme]) particle
2781 // returns 0 if failed, 1 if succesful
2782 void VM_CL_SpawnParticle (void)
2783 {
2784         float *org, *dir;
2785         vmparticletheme_t *theme;
2786         particle_t *part;
2787         int themenum;
2788
2789         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2790         if (vmpartspawner.verified == false)
2791         {
2792                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2793                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2794                 return;
2795         }
2796         org = PRVM_G_VECTOR(OFS_PARM0);
2797         dir = PRVM_G_VECTOR(OFS_PARM1);
2798         
2799         if (prog->argc < 3) // global-set particle
2800         {
2801                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2802                 if (!part)
2803                 {
2804                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2805                         return;
2806                 }
2807                 if (*vmpartspawner.particle_delayspawn)
2808                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2809                 //if (*vmpartspawner.particle_delaycollision)
2810                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2811         }
2812         else // quick themed particle
2813         {
2814                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2815                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2816                 {
2817                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2818                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2819                         return;
2820                 }
2821                 theme = &vmpartspawner.themes[themenum];
2822                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2823                 if (!part)
2824                 {
2825                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2826                         return;
2827                 }
2828                 if (theme->delayspawn)
2829                         part->delayedspawn = cl.time + theme->delayspawn;
2830                 //if (theme->delaycollision)
2831                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2832         }
2833         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2834 }
2835
2836 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2837 // returns 0 if failed, 1 if success
2838 void VM_CL_SpawnParticleDelayed (void)
2839 {
2840         float *org, *dir;
2841         vmparticletheme_t *theme;
2842         particle_t *part;
2843         int themenum;
2844
2845         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2846         if (vmpartspawner.verified == false)
2847         {
2848                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2849                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2850                 return;
2851         }
2852         org = PRVM_G_VECTOR(OFS_PARM0);
2853         dir = PRVM_G_VECTOR(OFS_PARM1);
2854         if (prog->argc < 5) // global-set particle
2855                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2856         else // themed particle
2857         {
2858                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2859                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2860                 {
2861                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2862                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2863                         return;
2864                 }
2865                 theme = &vmpartspawner.themes[themenum];
2866                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2867         }
2868         if (!part) 
2869         { 
2870                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2871                 return; 
2872         }
2873         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2874         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2875         PRVM_G_FLOAT(OFS_RETURN) = 0;
2876 }
2877
2878 //====================
2879 //CSQC engine entities query
2880 //====================
2881
2882 // float(float entitynum, float whatfld) getentity;
2883 // vector(float entitynum, float whatfld) getentityvec;
2884 // querying engine-drawn entity
2885 // VorteX: currently it's only tested with whatfld = 1..7
2886 void VM_CL_GetEntity (void)
2887 {
2888         int entnum, fieldnum;
2889         float org[3], v1[3], v2[3];
2890         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2891
2892         entnum = PRVM_G_FLOAT(OFS_PARM0);
2893         if (entnum < 0 || entnum >= cl.num_entities)
2894         {
2895                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2896                 return;
2897         }
2898         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2899         switch(fieldnum)
2900         {
2901                 case 0: // active state
2902                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2903                         break;
2904                 case 1: // origin
2905                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2906                         break; 
2907                 case 2: // forward
2908                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2909                         break;
2910                 case 3: // right
2911                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2912                         break;
2913                 case 4: // up
2914                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2915                         break;
2916                 case 5: // scale
2917                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2918                         break;  
2919                 case 6: // origin + v_forward, v_right, v_up
2920                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2921                         break;  
2922                 case 7: // alpha
2923                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2924                         break;  
2925                 case 8: // colormor
2926                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2927                         break;
2928                 case 9: // pants colormod
2929                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2930                         break;
2931                 case 10: // shirt colormod
2932                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2933                         break;
2934                 case 11: // skinnum
2935                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2936                         break;  
2937                 case 12: // mins
2938                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2939                         break;  
2940                 case 13: // maxs
2941                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2942                         break;  
2943                 case 14: // absmin
2944                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2945                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2946                         break;  
2947                 case 15: // absmax
2948                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2949                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2950                         break;
2951                 case 16: // light
2952                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2953                         break;  
2954                 default:
2955                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2956                         break;
2957         }
2958 }
2959
2960 //====================
2961 //QC POLYGON functions
2962 //====================
2963
2964 #define VMPOLYGONS_MAXPOINTS 64
2965
2966 typedef struct vmpolygons_triangle_s
2967 {
2968         rtexture_t              *texture;
2969         int                             drawflag;
2970         qboolean hasalpha;
2971         unsigned short  elements[3];
2972 }vmpolygons_triangle_t;
2973
2974 typedef struct vmpolygons_s
2975 {
2976         mempool_t               *pool;
2977         qboolean                initialized;
2978         double          progstarttime;
2979
2980         int                             max_vertices;
2981         int                             num_vertices;
2982         float                   *data_vertex3f;
2983         float                   *data_color4f;
2984         float                   *data_texcoord2f;
2985
2986         int                             max_triangles;
2987         int                             num_triangles;
2988         vmpolygons_triangle_t *data_triangles;
2989         unsigned short  *data_sortedelement3s;
2990
2991         qboolean                begin_active;
2992         int     begin_draw2d;
2993         rtexture_t              *begin_texture;
2994         int                             begin_drawflag;
2995         int                             begin_vertices;
2996         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2997         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2998         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2999         qboolean                begin_texture_hasalpha;
3000 } vmpolygons_t;
3001
3002 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3003 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3004
3005 //#304 void() renderscene (EXT_CSQC)
3006 // moved that here to reset the polygons,
3007 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3008 // --blub
3009 void VM_CL_R_RenderScene (void)
3010 {
3011         double t = Sys_DoubleTime();
3012         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3013         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3014
3015         // we need to update any RENDER_VIEWMODEL entities at this point because
3016         // csqc supplies its own view matrix
3017         CL_UpdateViewEntities();
3018         // now draw stuff!
3019         R_RenderView();
3020
3021         polys->num_vertices = polys->num_triangles = 0;
3022         polys->progstarttime = prog->starttime;
3023
3024         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3025         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3026 }
3027
3028 static void VM_ResizePolygons(vmpolygons_t *polys)
3029 {
3030         float *oldvertex3f = polys->data_vertex3f;
3031         float *oldcolor4f = polys->data_color4f;
3032         float *oldtexcoord2f = polys->data_texcoord2f;
3033         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3034         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3035         polys->max_vertices = min(polys->max_triangles*3, 65536);
3036         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3037         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3038         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3039         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3040         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3041         if (polys->num_vertices)
3042         {
3043                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3044                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3045                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3046         }
3047         if (polys->num_triangles)
3048         {
3049                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3050                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3051         }
3052         if (oldvertex3f)
3053                 Mem_Free(oldvertex3f);
3054         if (oldcolor4f)
3055                 Mem_Free(oldcolor4f);
3056         if (oldtexcoord2f)
3057                 Mem_Free(oldtexcoord2f);
3058         if (oldtriangles)
3059                 Mem_Free(oldtriangles);
3060         if (oldsortedelement3s)
3061                 Mem_Free(oldsortedelement3s);
3062 }
3063
3064 static void VM_InitPolygons (vmpolygons_t* polys)
3065 {
3066         memset(polys, 0, sizeof(*polys));
3067         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3068         polys->max_triangles = 1024;
3069         VM_ResizePolygons(polys);
3070         polys->initialized = true;
3071 }
3072
3073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3074 {
3075         int surfacelistindex;
3076         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3077         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3078                 return;
3079 //      R_Mesh_ResetTextureState();
3080         R_EntityMatrix(&identitymatrix);
3081         GL_CullFace(GL_NONE);
3082         GL_DepthTest(true); // polys in 3D space shall always have depth test
3083         GL_DepthRange(0, 1);
3084         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3085
3086         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3087         {
3088                 int numtriangles = 0;
3089                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3090                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3091                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3092                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3093                 numtriangles = 0;
3094                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3095                 {
3096                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3097                                 break;
3098                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3099                         numtriangles++;
3100                 }
3101                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3102         }
3103 }
3104
3105 void VMPolygons_Store(vmpolygons_t *polys)
3106 {
3107         qboolean hasalpha;
3108         int i;
3109
3110         // detect if we have alpha
3111         hasalpha = polys->begin_texture_hasalpha;
3112         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3113                 if(polys->begin_color[i][3] < 1)
3114                         hasalpha = true;
3115
3116         if (polys->begin_draw2d)
3117         {
3118                 // draw the polygon as 2D immediately
3119                 drawqueuemesh_t mesh;
3120                 mesh.texture = polys->begin_texture;
3121                 mesh.num_vertices = polys->begin_vertices;
3122                 mesh.num_triangles = polys->begin_vertices-2;
3123                 mesh.data_element3i = polygonelement3i;
3124                 mesh.data_element3s = polygonelement3s;
3125                 mesh.data_vertex3f = polys->begin_vertex[0];
3126                 mesh.data_color4f = polys->begin_color[0];
3127                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3128                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3129         }
3130         else
3131         {
3132                 // queue the polygon as 3D for sorted transparent rendering later
3133                 int i;
3134                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3135                 {
3136                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3137                                 polys->max_triangles *= 2;
3138                         VM_ResizePolygons(polys);
3139                 }
3140                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3141                 {
3142                         // needle in a haystack!
3143                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3144                         // that also caused it to not render the first polygon that is added
3145                         // --blub
3146                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3147                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3148                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3149                         for (i = 0;i < polys->begin_vertices-2;i++)
3150                         {
3151                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3152                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3153                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3154                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3155                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3156                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3157                                 polys->num_triangles++;
3158                         }
3159                         polys->num_vertices += polys->begin_vertices;
3160                 }
3161         }
3162         polys->begin_active = false;
3163 }
3164
3165 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3166 // LordHavoc: agreed, this is a mess
3167 void VM_CL_AddPolygonsToMeshQueue (void)
3168 {
3169         int i;
3170         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3171         vec3_t center;
3172
3173         // only add polygons of the currently active prog to the queue - if there is none, we're done
3174         if( !prog )
3175                 return;
3176
3177         if (!polys->num_triangles)
3178                 return;
3179
3180         for (i = 0;i < polys->num_triangles;i++)
3181         {
3182                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3183                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3184         }
3185
3186         /*polys->num_triangles = 0; // now done after rendering the scene,
3187           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3188 }
3189
3190 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3191 void VM_CL_R_PolygonBegin (void)
3192 {
3193         const char              *picname;
3194         skinframe_t     *sf;
3195         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3196         int tf;
3197
3198         // TODO instead of using skinframes here (which provides the benefit of
3199         // better management of flags, and is more suited for 3D rendering), what
3200         // about supporting Q3 shaders?
3201
3202         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3203
3204         if (!polys->initialized)
3205                 VM_InitPolygons(polys);
3206         if(polys->progstarttime != prog->starttime)
3207         {
3208                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3209                 polys->num_vertices = polys->num_triangles = 0;
3210                 polys->progstarttime = prog->starttime;
3211         }
3212         if (polys->begin_active)
3213         {
3214                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3215                 return;
3216         }
3217         picname = PRVM_G_STRING(OFS_PARM0);
3218
3219         sf = NULL;
3220         if(*picname)
3221         {
3222                 tf = TEXF_ALPHA;
3223                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3224                         tf |= TEXF_MIPMAP;
3225
3226                 do
3227                 {
3228                         sf = R_SkinFrame_FindNextByName(sf, picname);
3229                 }
3230                 while(sf && sf->textureflags != tf);
3231
3232                 if(!sf || !sf->base)
3233                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3234
3235                 if(sf)
3236                         R_SkinFrame_MarkUsed(sf);
3237         }
3238
3239         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3240         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3241         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3242         polys->begin_vertices = 0;
3243         polys->begin_active = true;
3244         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3245 }
3246
3247 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3248 void VM_CL_R_PolygonVertex (void)
3249 {
3250         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3251
3252         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3253
3254         if (!polys->begin_active)
3255         {
3256                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3257                 return;
3258         }
3259
3260         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3261         {
3262                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3263                 return;
3264         }
3265
3266         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3267         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3268         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3269         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3270         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3271         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3272         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3273         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3274         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3275         polys->begin_vertices++;
3276 }
3277
3278 //void() R_EndPolygon
3279 void VM_CL_R_PolygonEnd (void)
3280 {
3281         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3282
3283         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3284         if (!polys->begin_active)
3285         {
3286                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3287                 return;
3288         }
3289         polys->begin_active = false;
3290         if (polys->begin_vertices >= 3)
3291                 VMPolygons_Store(polys);
3292         else
3293                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3294 }
3295
3296 static vmpolygons_t debugPolys;
3297
3298 void Debug_PolygonBegin(const char *picname, int drawflag)
3299 {
3300         if(!debugPolys.initialized)
3301                 VM_InitPolygons(&debugPolys);
3302         if(debugPolys.begin_active)
3303         {
3304                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3305                 return;
3306         }
3307         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3308         debugPolys.begin_drawflag = drawflag;
3309         debugPolys.begin_vertices = 0;
3310         debugPolys.begin_active = true;
3311 }
3312
3313 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3314 {
3315         if(!debugPolys.begin_active)
3316         {
3317                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3318                 return;
3319         }
3320
3321         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3322         {
3323                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3324                 return;
3325         }
3326
3327         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3328         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3329         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3330         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3331         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3332         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3333         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3334         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3335         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3336         debugPolys.begin_vertices++;
3337 }
3338
3339 void Debug_PolygonEnd(void)
3340 {
3341         if (!debugPolys.begin_active)
3342         {
3343                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3344                 return;
3345         }
3346         debugPolys.begin_active = false;
3347         if (debugPolys.begin_vertices >= 3)
3348                 VMPolygons_Store(&debugPolys);
3349         else
3350                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3351 }
3352
3353 /*
3354 =============
3355 CL_CheckBottom
3356
3357 Returns false if any part of the bottom of the entity is off an edge that
3358 is not a staircase.
3359
3360 =============
3361 */
3362 qboolean CL_CheckBottom (prvm_edict_t *ent)
3363 {
3364         vec3_t  mins, maxs, start, stop;
3365         trace_t trace;
3366         int             x, y;
3367         float   mid, bottom;
3368
3369         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3370         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3371
3372 // if all of the points under the corners are solid world, don't bother
3373 // with the tougher checks
3374 // the corners must be within 16 of the midpoint
3375         start[2] = mins[2] - 1;
3376         for     (x=0 ; x<=1 ; x++)
3377                 for     (y=0 ; y<=1 ; y++)
3378                 {
3379                         start[0] = x ? maxs[0] : mins[0];
3380                         start[1] = y ? maxs[1] : mins[1];
3381                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3382                                 goto realcheck;
3383                 }
3384
3385         return true;            // we got out easy
3386
3387 realcheck:
3388 //
3389 // check it for real...
3390 //
3391         start[2] = mins[2];
3392
3393 // the midpoint must be within 16 of the bottom
3394         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3395         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3396         stop[2] = start[2] - 2*sv_stepheight.value;
3397         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3398
3399         if (trace.fraction == 1.0)
3400                 return false;
3401         mid = bottom = trace.endpos[2];
3402
3403 // the corners must be within 16 of the midpoint
3404         for     (x=0 ; x<=1 ; x++)
3405                 for     (y=0 ; y<=1 ; y++)
3406                 {
3407                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3408                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3409
3410                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3411
3412                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3413                                 bottom = trace.endpos[2];
3414                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3415                                 return false;
3416                 }
3417
3418         return true;
3419 }
3420
3421 /*
3422 =============
3423 CL_movestep
3424
3425 Called by monster program code.
3426 The move will be adjusted for slopes and stairs, but if the move isn't
3427 possible, no move is done and false is returned
3428 =============
3429 */
3430 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3431 {
3432         float           dz;
3433         vec3_t          oldorg, neworg, end, traceendpos;
3434         trace_t         trace;
3435         int                     i, svent;
3436         prvm_edict_t            *enemy;
3437         prvm_eval_t     *val;
3438
3439 // try the move
3440         VectorCopy (ent->fields.client->origin, oldorg);
3441         VectorAdd (ent->fields.client->origin, move, neworg);
3442
3443 // flying monsters don't step up
3444         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3445         {
3446         // try one move with vertical motion, then one without
3447                 for (i=0 ; i<2 ; i++)
3448                 {
3449                         VectorAdd (ent->fields.client->origin, move, neworg);
3450                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3451                         if (i == 0 && enemy != prog->edicts)
3452                         {
3453                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3454                                 if (dz > 40)
3455                                         neworg[2] -= 8;
3456                                 if (dz < 30)
3457                                         neworg[2] += 8;
3458                         }
3459                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3460                         if (settrace)
3461                                 CL_VM_SetTraceGlobals(&trace, svent);
3462
3463                         if (trace.fraction == 1)
3464                         {
3465                                 VectorCopy(trace.endpos, traceendpos);
3466                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3467                                         return false;   // swim monster left water
3468
3469                                 VectorCopy (traceendpos, ent->fields.client->origin);
3470                                 if (relink)
3471                                         CL_LinkEdict(ent);
3472                                 return true;
3473                         }
3474
3475                         if (enemy == prog->edicts)
3476                                 break;
3477                 }
3478
3479                 return false;
3480         }
3481
3482 // push down from a step height above the wished position
3483         neworg[2] += sv_stepheight.value;
3484         VectorCopy (neworg, end);
3485         end[2] -= sv_stepheight.value*2;
3486
3487         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3488         if (settrace)
3489                 CL_VM_SetTraceGlobals(&trace, svent);
3490
3491         if (trace.startsolid)
3492         {
3493                 neworg[2] -= sv_stepheight.value;
3494                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3495                 if (settrace)
3496                         CL_VM_SetTraceGlobals(&trace, svent);
3497                 if (trace.startsolid)
3498                         return false;
3499         }
3500         if (trace.fraction == 1)
3501         {
3502         // if monster had the ground pulled out, go ahead and fall
3503                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3504                 {
3505                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3506                         if (relink)
3507                                 CL_LinkEdict(ent);
3508                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3509                         return true;
3510                 }
3511
3512                 return false;           // walked off an edge
3513         }
3514
3515 // check point traces down for dangling corners
3516         VectorCopy (trace.endpos, ent->fields.client->origin);
3517
3518         if (!CL_CheckBottom (ent))
3519         {
3520                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3521                 {       // entity had floor mostly pulled out from underneath it
3522                         // and is trying to correct
3523                         if (relink)
3524                                 CL_LinkEdict(ent);
3525                         return true;
3526                 }
3527                 VectorCopy (oldorg, ent->fields.client->origin);
3528                 return false;
3529         }
3530
3531         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3532                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3533
3534         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3535                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3536
3537 // the move is ok
3538         if (relink)
3539                 CL_LinkEdict(ent);
3540         return true;
3541 }
3542
3543 /*
3544 ===============
3545 VM_CL_walkmove
3546
3547 float(float yaw, float dist[, settrace]) walkmove
3548 ===============
3549 */
3550 static void VM_CL_walkmove (void)
3551 {
3552         prvm_edict_t    *ent;
3553         float   yaw, dist;
3554         vec3_t  move;
3555         mfunction_t     *oldf;
3556         int     oldself;
3557         qboolean        settrace;
3558
3559         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3560
3561         // assume failure if it returns early
3562         PRVM_G_FLOAT(OFS_RETURN) = 0;
3563
3564         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3565         if (ent == prog->edicts)
3566         {
3567                 VM_Warning("walkmove: can not modify world entity\n");
3568                 return;
3569         }
3570         if (ent->priv.server->free)
3571         {
3572                 VM_Warning("walkmove: can not modify free entity\n");
3573                 return;
3574         }
3575         yaw = PRVM_G_FLOAT(OFS_PARM0);
3576         dist = PRVM_G_FLOAT(OFS_PARM1);
3577         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3578
3579         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3580                 return;
3581
3582         yaw = yaw*M_PI*2 / 360;
3583
3584         move[0] = cos(yaw)*dist;
3585         move[1] = sin(yaw)*dist;
3586         move[2] = 0;
3587
3588 // save program state, because CL_movestep may call other progs
3589         oldf = prog->xfunction;
3590         oldself = prog->globals.client->self;
3591
3592         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3593
3594
3595 // restore program state
3596         prog->xfunction = oldf;
3597         prog->globals.client->self = oldself;
3598 }
3599
3600 /*
3601 ===============
3602 VM_CL_serverkey
3603
3604 string(string key) serverkey
3605 ===============
3606 */
3607 void VM_CL_serverkey(void)
3608 {
3609         char string[VM_STRINGTEMP_LENGTH];
3610         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3611         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3612         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3613 }
3614
3615 /*
3616 =================
3617 VM_CL_checkpvs
3618
3619 Checks if an entity is in a point's PVS.
3620 Should be fast but can be inexact.
3621
3622 float checkpvs(vector viewpos, entity viewee) = #240;
3623 =================
3624 */
3625 static void VM_CL_checkpvs (void)
3626 {
3627         vec3_t viewpos;
3628         prvm_edict_t *viewee;
3629         vec3_t mi, ma;
3630 #if 1
3631         unsigned char *pvs;
3632 #else
3633         int fatpvsbytes;
3634         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3635 #endif
3636
3637         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3638         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3639         viewee = PRVM_G_EDICT(OFS_PARM1);
3640
3641         if(viewee->priv.required->free)
3642         {
3643                 VM_Warning("checkpvs: can not check free entity\n");
3644                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3645                 return;
3646         }
3647
3648         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3649         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3650
3651 #if 1
3652         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3653         {
3654                 // no PVS support on this worldmodel... darn
3655                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3656                 return;
3657         }
3658         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3659         if(!pvs)
3660         {
3661                 // viewpos isn't in any PVS... darn
3662                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3663                 return;
3664         }
3665         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3666 #else
3667         // using fat PVS like FTEQW does (slow)
3668         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3669         {
3670                 // no PVS support on this worldmodel... darn
3671                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3672                 return;
3673         }
3674         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3675         if(!fatpvsbytes)
3676         {
3677                 // viewpos isn't in any PVS... darn
3678                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3679                 return;
3680         }
3681         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3682 #endif
3683 }
3684
3685 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3686 static void VM_CL_skel_create(void)
3687 {
3688         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3689         dp_model_t *model = CL_GetModelByIndex(modelindex);
3690         skeleton_t *skeleton;
3691         int i;
3692         PRVM_G_FLOAT(OFS_RETURN) = 0;
3693         if (!model || !model->num_bones)
3694                 return;
3695         for (i = 0;i < MAX_EDICTS;i++)
3696                 if (!prog->skeletons[i])
3697                         break;
3698         if (i == MAX_EDICTS)
3699                 return;
3700         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3701         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3702         skeleton->model = model;
3703         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3704         // initialize to identity matrices
3705         for (i = 0;i < skeleton->model->num_bones;i++)
3706                 skeleton->relativetransforms[i] = identitymatrix;
3707 }
3708
3709 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3710 static void VM_CL_skel_build(void)
3711 {
3712         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3713         skeleton_t *skeleton;
3714         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3715         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3716         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3717         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3718         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3719         dp_model_t *model = CL_GetModelByIndex(modelindex);
3720         float blendfrac;
3721         int numblends;
3722         int bonenum;
3723         int blendindex;
3724         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3725         frameblend_t frameblend[MAX_FRAMEBLENDS];
3726         matrix4x4_t blendedmatrix;
3727         matrix4x4_t matrix;
3728         PRVM_G_FLOAT(OFS_RETURN) = 0;
3729         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3730                 return;
3731         firstbone = max(0, firstbone);
3732         lastbone = min(lastbone, model->num_bones - 1);
3733         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3734         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3735         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3736         blendfrac = 1.0f - retainfrac;
3737         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3738                 frameblend[numblends].lerp *= blendfrac;
3739         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3740         {
3741                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3742                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3743                 for (blendindex = 0;blendindex < numblends;blendindex++)
3744                 {
3745                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3746                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3747                 }
3748                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3749         }
3750         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3751 }
3752
3753 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3754 static void VM_CL_skel_get_numbones(void)
3755 {
3756         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3757         skeleton_t *skeleton;
3758         PRVM_G_FLOAT(OFS_RETURN) = 0;
3759         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3760                 return;
3761         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3762 }
3763
3764 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3765 static void VM_CL_skel_get_bonename(void)
3766 {
3767         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3768         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3769         skeleton_t *skeleton;
3770         PRVM_G_INT(OFS_RETURN) = 0;
3771         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3772                 return;
3773         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3774                 return;
3775         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3776 }
3777
3778 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3779 static void VM_CL_skel_get_boneparent(void)
3780 {
3781         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3782         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3783         skeleton_t *skeleton;
3784         PRVM_G_FLOAT(OFS_RETURN) = 0;
3785         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3786                 return;
3787         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3788                 return;
3789         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3790 }
3791
3792 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3793 static void VM_CL_skel_find_bone(void)
3794 {
3795         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3796         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3797         skeleton_t *skeleton;
3798         PRVM_G_FLOAT(OFS_RETURN) = 0;
3799         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800                 return;
3801         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3802 }
3803
3804 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3805 static void VM_CL_skel_get_bonerel(void)
3806 {
3807         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3809         skeleton_t *skeleton;
3810         matrix4x4_t matrix;
3811         vec3_t forward, left, up, origin;
3812         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3813         VectorClear(prog->globals.client->v_forward);
3814         VectorClear(prog->globals.client->v_right);
3815         VectorClear(prog->globals.client->v_up);
3816         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3817                 return;
3818         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3819                 return;
3820         matrix = skeleton->relativetransforms[bonenum];
3821         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3822         VectorCopy(forward, prog->globals.client->v_forward);
3823         VectorNegate(left, prog->globals.client->v_right);
3824         VectorCopy(up, prog->globals.client->v_up);
3825         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3826 }
3827
3828 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3829 static void VM_CL_skel_get_boneabs(void)
3830 {
3831         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3832         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3833         skeleton_t *skeleton;
3834         matrix4x4_t matrix;
3835         matrix4x4_t temp;
3836         vec3_t forward, left, up, origin;
3837         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3838         VectorClear(prog->globals.client->v_forward);
3839         VectorClear(prog->globals.client->v_right);
3840         VectorClear(prog->globals.client->v_up);
3841         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842                 return;
3843         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3844                 return;
3845         matrix = skeleton->relativetransforms[bonenum];
3846         // convert to absolute
3847         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3848         {
3849                 temp = matrix;
3850                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3851         }
3852         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3853         VectorCopy(forward, prog->globals.client->v_forward);
3854         VectorNegate(left, prog->globals.client->v_right);
3855         VectorCopy(up, prog->globals.client->v_up);
3856         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3857 }
3858
3859 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3860 static void VM_CL_skel_set_bone(void)
3861 {
3862         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3863         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3864         vec3_t forward, left, up, origin;
3865         skeleton_t *skeleton;
3866         matrix4x4_t matrix;
3867         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3868                 return;
3869         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3870                 return;
3871         VectorCopy(prog->globals.client->v_forward, forward);
3872         VectorNegate(prog->globals.client->v_right, left);
3873         VectorCopy(prog->globals.client->v_up, up);
3874         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3875         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3876         skeleton->relativetransforms[bonenum] = matrix;
3877 }
3878
3879 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3880 static void VM_CL_skel_mul_bone(void)
3881 {
3882         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884         vec3_t forward, left, up, origin;
3885         skeleton_t *skeleton;
3886         matrix4x4_t matrix;
3887         matrix4x4_t temp;
3888         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3889                 return;
3890         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3891                 return;
3892         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3893         VectorCopy(prog->globals.client->v_forward, forward);
3894         VectorNegate(prog->globals.client->v_right, left);
3895         VectorCopy(prog->globals.client->v_up, up);
3896         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3897         temp = skeleton->relativetransforms[bonenum];
3898         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3899 }
3900
3901 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3902 static void VM_CL_skel_mul_bones(void)
3903 {
3904         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3906         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3907         int bonenum;
3908         vec3_t forward, left, up, origin;
3909         skeleton_t *skeleton;
3910         matrix4x4_t matrix;
3911         matrix4x4_t temp;
3912         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3913                 return;
3914         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3915         VectorCopy(prog->globals.client->v_forward, forward);
3916         VectorNegate(prog->globals.client->v_right, left);
3917         VectorCopy(prog->globals.client->v_up, up);
3918         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3919         firstbone = max(0, firstbone);
3920         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3921         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3922         {
3923                 temp = skeleton->relativetransforms[bonenum];
3924                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3925         }
3926 }
3927
3928 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3929 static void VM_CL_skel_copybones(void)
3930 {
3931         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3932         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3933         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3934         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3935         int bonenum;
3936         skeleton_t *skeletondst;
3937         skeleton_t *skeletonsrc;
3938         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3939                 return;
3940         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3941                 return;
3942         firstbone = max(0, firstbone);
3943         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3944         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3945         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3946                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3947 }
3948
3949 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3950 static void VM_CL_skel_delete(void)
3951 {
3952         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3953         skeleton_t *skeleton;
3954         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3955                 return;
3956         Mem_Free(skeleton);
3957         prog->skeletons[skeletonindex] = NULL;
3958 }
3959
3960 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3961 static void VM_CL_frameforname(void)
3962 {
3963         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3964         dp_model_t *model = CL_GetModelByIndex(modelindex);
3965         const char *name = PRVM_G_STRING(OFS_PARM1);
3966         int i;
3967         PRVM_G_FLOAT(OFS_RETURN) = -1;
3968         if (!model || !model->animscenes)
3969                 return;
3970         for (i = 0;i < model->numframes;i++)
3971         {
3972                 if (!strcasecmp(model->animscenes[i].name, name))
3973                 {
3974                         PRVM_G_FLOAT(OFS_RETURN) = i;
3975                         break;
3976                 }
3977         }
3978 }
3979
3980 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3981 static void VM_CL_frameduration(void)
3982 {
3983         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3984         dp_model_t *model = CL_GetModelByIndex(modelindex);
3985         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3986         PRVM_G_FLOAT(OFS_RETURN) = 0;
3987         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3988                 return;
3989         if (model->animscenes[framenum].framerate)
3990                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3991 }
3992
3993 //============================================================================
3994
3995 // To create a almost working builtin file from this replace:
3996 // "^NULL.*" with ""
3997 // "^{.*//.*}:Wh\(.*\)" with "\1"
3998 // "\:" with "//"
3999 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4000 // "\n\n+" with "\n\n"
4001
4002 prvm_builtin_t vm_cl_builtins[] = {
4003 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4004 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4005 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4006 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4007 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4008 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4009 VM_break,                                               // #6 void() break (QUAKE)
4010 VM_random,                                              // #7 float() random (QUAKE)
4011 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4012 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4013 VM_error,                                               // #10 void(string e) error (QUAKE)
4014 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4015 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4016 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4017 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4018 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4019 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4020 NULL,                                                   // #17 entity() checkclient (QUAKE)
4021 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4022 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4023 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4024 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4025 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4026 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4027 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4028 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4029 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4030 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4031 VM_coredump,                                    // #28 void() coredump (QUAKE)
4032 VM_traceon,                                             // #29 void() traceon (QUAKE)
4033 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4034 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4035 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4036 NULL,                                                   // #33 (QUAKE)
4037 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4038 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4039 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4040 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4041 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4042 NULL,                                                   // #39 (QUAKE)
4043 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4044 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4045 NULL,                                                   // #42 (QUAKE)
4046 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4047 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4048 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4049 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4050 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4051 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4052 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4053 NULL,                                                   // #50 (QUAKE)
4054 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4055 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4056 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4057 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4058 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4059 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4060 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4061 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4062 NULL,                                                   // #59 (QUAKE)
4063 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4064 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4065 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4066 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4067 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4068 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4069 NULL,                                                   // #66 (QUAKE)
4070 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4071 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4072 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4073 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4074 NULL,                                                   // #71 (QUAKE)
4075 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4076 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4077 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4078 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4079 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4080 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4081 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4082 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4083 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4084 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4085 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4086 NULL,                                                   // #83 (QUAKE)
4087 NULL,                                                   // #84 (QUAKE)
4088 NULL,                                                   // #85 (QUAKE)
4089 NULL,                                                   // #86 (QUAKE)
4090 NULL,                                                   // #87 (QUAKE)
4091 NULL,                                                   // #88 (QUAKE)
4092 NULL,                                                   // #89 (QUAKE)
4093 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4094 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4095 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4096 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4097 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4098 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4099 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4100 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4101 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4102 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4103 // FrikaC and Telejano range #100-#199
4104 NULL,                                                   // #100
4105 NULL,                                                   // #101
4106 NULL,                                                   // #102
4107 NULL,                                                   // #103
4108 NULL,                                                   // #104
4109 NULL,                                                   // #105
4110 NULL,                                                   // #106
4111 NULL,                                                   // #107
4112 NULL,                                                   // #108
4113 NULL,                                                   // #109
4114 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4115 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4116 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4117 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4118 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4119 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4120 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4121 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4122 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4123 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4124 NULL,                                                   // #120
4125 NULL,                                                   // #121
4126 NULL,                                                   // #122
4127 NULL,                                                   // #123
4128 NULL,                                                   // #124
4129 NULL,                                                   // #125
4130 NULL,                                                   // #126
4131 NULL,                                                   // #127
4132 NULL,                                                   // #128
4133 NULL,                                                   // #129
4134 NULL,                                                   // #130
4135 NULL,                                                   // #131
4136 NULL,                                                   // #132
4137 NULL,                                                   // #133
4138 NULL,                                                   // #134
4139 NULL,                                                   // #135
4140 NULL,                                                   // #136
4141 NULL,                                                   // #137
4142 NULL,                                                   // #138
4143 NULL,                                                   // #139
4144 NULL,                                                   // #140
4145 NULL,                                                   // #141
4146 NULL,                                                   // #142
4147 NULL,                                                   // #143
4148 NULL,                                                   // #144
4149 NULL,                                                   // #145
4150 NULL,                                                   // #146
4151 NULL,                                                   // #147
4152 NULL,                                                   // #148
4153 NULL,                                                   // #149
4154 NULL,                                                   // #150
4155 NULL,                                                   // #151
4156 NULL,                                                   // #152
4157 NULL,                                                   // #153
4158 NULL,                                                   // #154
4159 NULL,                                                   // #155
4160 NULL,                                                   // #156
4161 NULL,                                                   // #157
4162 NULL,                                                   // #158
4163 NULL,                                                   // #159
4164 NULL,                                                   // #160
4165 NULL,                                                   // #161
4166 NULL,                                                   // #162
4167 NULL,                                                   // #163
4168 NULL,                                                   // #164
4169 NULL,                                                   // #165
4170 NULL,                                                   // #166
4171 NULL,                                                   // #167
4172 NULL,                                                   // #168
4173 NULL,                                                   // #169
4174 NULL,                                                   // #170
4175 NULL,                                                   // #171
4176 NULL,                                                   // #172
4177 NULL,                                                   // #173
4178 NULL,                                                   // #174
4179 NULL,                                                   // #175
4180 NULL,                                                   // #176
4181 NULL,                                                   // #177
4182 NULL,                                                   // #178
4183 NULL,                                                   // #179
4184 NULL,                                                   // #180
4185 NULL,                                                   // #181
4186 NULL,                                                   // #182
4187 NULL,                                                   // #183
4188 NULL,                                                   // #184
4189 NULL,                                                   // #185
4190 NULL,                                                   // #186
4191 NULL,                                                   // #187
4192 NULL,                                                   // #188
4193 NULL,                                                   // #189
4194 NULL,                                                   // #190
4195 NULL,                                                   // #191
4196 NULL,                                                   // #192
4197 NULL,                                                   // #193
4198 NULL,                                                   // #194
4199 NULL,                                                   // #195
4200 NULL,                                                   // #196
4201 NULL,                                                   // #197
4202 NULL,                                                   // #198
4203 NULL,                                                   // #199
4204 // FTEQW range #200-#299
4205 NULL,                                                   // #200
4206 NULL,                                                   // #201
4207 NULL,                                                   // #202
4208 NULL,                                                   // #203
4209 NULL,                                                   // #204
4210 NULL,                                                   // #205
4211 NULL,                                                   // #206
4212 NULL,                                                   // #207
4213 NULL,                                                   // #208
4214 NULL,                                                   // #209
4215 NULL,                                                   // #210
4216 NULL,                                                   // #211
4217 NULL,                                                   // #212
4218 NULL,                                                   // #213
4219 NULL,                                                   // #214
4220 NULL,                                                   // #215
4221 NULL,                                                   // #216
4222 NULL,                                                   // #217
4223 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4224 NULL,                                                   // #219
4225 NULL,                                                   // #220
4226 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4227 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4228 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4229 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4230 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4231 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4232 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4233 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4234 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4235 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4236 NULL,                                                   // #231
4237 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4238 NULL,                                                   // #233
4239 NULL,                                                   // #234
4240 NULL,                                                   // #235
4241 NULL,                                                   // #236
4242 NULL,                                                   // #237
4243 NULL,                                                   // #238
4244 NULL,                                                   // #239
4245 VM_CL_checkpvs,                                 // #240
4246 NULL,                                                   // #241
4247 NULL,                                                   // #242
4248 NULL,                                                   // #243
4249 NULL,                                                   // #244
4250 NULL,                                                   // #245
4251 NULL,                                                   // #246
4252 NULL,                                                   // #247
4253 NULL,                                                   // #248
4254 NULL,                                                   // #249
4255 NULL,                                                   // #250
4256 NULL,                                                   // #251
4257 NULL,                                                   // #252
4258 NULL,                                                   // #253
4259 NULL,                                                   // #254
4260 NULL,                                                   // #255
4261 NULL,                                                   // #256
4262 NULL,                                                   // #257
4263 NULL,                                                   // #258
4264 NULL,                                                   // #259
4265 NULL,                                                   // #260
4266 NULL,                                                   // #261
4267 NULL,                                                   // #262
4268 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4269 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4270 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4271 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4272 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4273 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4274 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4275 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4276 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4277 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4278 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4279 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4280 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4281 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4282 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4283 NULL,                                                   // #278
4284 NULL,                                                   // #279
4285 NULL,                                                   // #280
4286 NULL,                                                   // #281
4287 NULL,                                                   // #282
4288 NULL,                                                   // #283
4289 NULL,                                                   // #284
4290 NULL,                                                   // #285
4291 NULL,                                                   // #286
4292 NULL,                                                   // #287
4293 NULL,                                                   // #288
4294 NULL,                                                   // #289
4295 NULL,                                                   // #290
4296 NULL,                                                   // #291
4297 NULL,                                                   // #292
4298 NULL,                                                   // #293
4299 NULL,                                                   // #294
4300 NULL,                                                   // #295
4301 NULL,                                                   // #296
4302 NULL,                                                   // #297
4303 NULL,                                                   // #298
4304 NULL,                                                   // #299
4305 // CSQC range #300-#399
4306 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4307 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4308 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4309 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4310 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4311 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4312 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4313 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4314 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4315 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4316 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4317 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4318 NULL,                                                   // #312
4319 NULL,                                                   // #313
4320 NULL,                                                   // #314
4321 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4322 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4323 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4324 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4325 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4326 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4327 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4328 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4329 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4330 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4331 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4332 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4333 VM_stringwidth,                 // #327 // FIXME is this okay?
4334 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4335 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4336 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4337 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4338 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4339 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4340 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4341 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4342 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4343 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4344 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4345 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4346 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4347 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4348 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4349 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4350 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4351 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4352 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4353 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4354 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4355 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4356 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4357 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4358 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4359 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4360 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4361 VM_CL_videoplaying,                             // #355
4362 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4363 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4364 NULL,                                                   // #358
4365 NULL,                                                   // #359
4366 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4367 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4368 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4369 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4370 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4371 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4372 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4373 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4374 NULL,                                           // #368
4375 NULL,                                                   // #369
4376 NULL,                                                   // #370
4377 NULL,                                                   // #371
4378 NULL,                                                   // #372
4379 NULL,                                                   // #373
4380 NULL,                                                   // #374
4381 NULL,                                                   // #375
4382 NULL,                                                   // #376
4383 NULL,                                                   // #377
4384 NULL,                                                   // #378
4385 NULL,                                                   // #379
4386 NULL,                                                   // #380
4387 NULL,                                                   // #381
4388 NULL,                                                   // #382
4389 NULL,                                                   // #383
4390 NULL,                                                   // #384
4391 NULL,                                                   // #385
4392 NULL,                                                   // #386
4393 NULL,                                                   // #387
4394 NULL,                                                   // #388
4395 NULL,                                                   // #389
4396 NULL,                                                   // #390
4397 NULL,                                                   // #391
4398 NULL,                                                   // #392
4399 NULL,                                                   // #393
4400 NULL,                                                   // #394
4401 NULL,                                                   // #395
4402 NULL,                                                   // #396
4403 NULL,                                                   // #397
4404 NULL,                                                   // #398
4405 NULL,                                                   // #399
4406 // LordHavoc's range #400-#499
4407 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4408 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4409 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4410 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4411 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4412 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4413 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4414 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4415 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4416 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4417 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4418 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4419 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4420 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4421 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4422 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4423 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4424 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4425 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4432 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4433 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4434 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4435 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4436 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4437 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4438 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4439 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4440 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4441 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4442 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4443 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4444 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4445 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4446 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4447 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4448 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4449 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4450 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4451 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4452 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4453 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4454 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4455 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4456 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4457 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4458 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4459 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4460 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4461 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4462 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4463 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4464 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4465 NULL,                                                   // #458
4466 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4467 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4468 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4469 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4470 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4471 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4472 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4473 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4474 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4475 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4476 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4477 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4478 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4479 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4480 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4481 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4482 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4483 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4484 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4485 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4486 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4487 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4488 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4489 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4490 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4491 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4492 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4493 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4494 VM_gecko_create,                                        // #487 float gecko_create( string name )
4495 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4496 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4497 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4498 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4499 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4500 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4501 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4502 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4503 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4504 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4505 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4506 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4507 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4508 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4509 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4510 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4511 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4512 NULL,                                                   // #505
4513 NULL,                                                   // #506
4514 NULL,                                                   // #507
4515 NULL,                                                   // #508
4516 NULL,                                                   // #509
4517 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4518 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4519 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4520 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4521 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4522 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4523 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4524 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4525 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4526 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4527 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4528 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4529 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4530 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4531 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4532 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4533 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4534 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4535 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4536 VM_loadfromdata,                                // #529
4537 VM_loadfromfile,                                // #530
4538 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4539 VM_log,                                                 // #532
4540 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4541 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4542 NULL,                                                   // #535
4543 NULL,                                                   // #536
4544 NULL,                                                   // #537
4545 NULL,                                                   // #538
4546 NULL,                                                   // #539
4547 NULL,                                                   // #540
4548 NULL,                                                   // #541
4549 NULL,                                                   // #542
4550 NULL,                                                   // #543
4551 NULL,                                                   // #544
4552 NULL,                                                   // #545
4553 NULL,                                                   // #546
4554 NULL,                                                   // #547
4555 NULL,                                                   // #548
4556 NULL,                                                   // #549
4557 NULL,                                                   // #550
4558 NULL,                                                   // #551
4559 NULL,                                                   // #552
4560 NULL,                                                   // #553
4561 NULL,                                                   // #554
4562 NULL,                                                   // #555
4563 NULL,                                                   // #556
4564 NULL,                                                   // #557
4565 NULL,                                                   // #558
4566 NULL,                                                   // #559
4567 NULL,                                                   // #560
4568 NULL,                                                   // #561
4569 NULL,                                                   // #562
4570 NULL,                                                   // #563
4571 NULL,                                                   // #564
4572 NULL,                                                   // #565
4573 NULL,                                                   // #566
4574 NULL,                                                   // #567
4575 NULL,                                                   // #568
4576 NULL,                                                   // #569
4577 NULL,                                                   // #570
4578 NULL,                                                   // #571
4579 NULL,                                                   // #572
4580 NULL,                                                   // #573
4581 NULL,                                                   // #574
4582 NULL,                                                   // #575
4583 NULL,                                                   // #576
4584 NULL,                                                   // #577
4585 NULL,                                                   // #578
4586 NULL,                                                   // #579
4587 NULL,                                                   // #580
4588 NULL,                                                   // #581
4589 NULL,                                                   // #582
4590 NULL,                                                   // #583
4591 NULL,                                                   // #584
4592 NULL,                                                   // #585
4593 NULL,                                                   // #586
4594 NULL,                                                   // #587
4595 NULL,                                                   // #588
4596 NULL,                                                   // #589
4597 NULL,                                                   // #590
4598 NULL,                                                   // #591
4599 NULL,                                                   // #592
4600 NULL,                                                   // #593
4601 NULL,                                                   // #594
4602 NULL,                                                   // #595
4603 NULL,                                                   // #596
4604 NULL,                                                   // #597
4605 NULL,                                                   // #598
4606 NULL,                                                   // #599
4607 NULL,                                                   // #600
4608 NULL,                                                   // #601
4609 NULL,                                                   // #602
4610 NULL,                                                   // #603
4611 NULL,                                                   // #604
4612 VM_callfunction,                                // #605
4613 VM_writetofile,                                 // #606
4614 VM_isfunction,                                  // #607
4615 NULL,                                                   // #608
4616 NULL,                                                   // #609
4617 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4618 NULL,                                                   // #611
4619 NULL,                                                   // #612
4620 VM_parseentitydata,                             // #613
4621 NULL,                                                   // #614
4622 NULL,                                                   // #615
4623 NULL,                                                   // #616
4624 NULL,                                                   // #617
4625 NULL,                                                   // #618
4626 NULL,                                                   // #619
4627 NULL,                                                   // #620
4628 NULL,                                                   // #621
4629 NULL,                                                   // #622
4630 NULL,                                                   // #623
4631 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4632 NULL,                                                   // #625
4633 NULL,                                                   // #626
4634 VM_sprintf,                     // #627 string sprintf(string format, ...)
4635 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4636 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4637 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4638 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4639 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4640 NULL,                                                   // #633
4641 };
4642
4643 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4644
4645 void VM_Polygons_Reset(void)
4646 {
4647         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4648
4649         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4650         if(polys->initialized)
4651         {
4652                 Mem_FreePool(&polys->pool);
4653                 polys->initialized = false;
4654         }
4655 }
4656
4657 void VM_CL_Cmd_Init(void)
4658 {
4659         VM_Cmd_Init();
4660         VM_Polygons_Reset();
4661 }
4662
4663 void VM_CL_Cmd_Reset(void)
4664 {
4665         World_End(&cl.world);
4666         VM_Cmd_Reset();
4667         VM_Polygons_Reset();
4668 }
4669
4670