5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
683 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
684 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
685 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
686 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 // so we can easily check if CSQC entity #edictnum is currently drawn
749 cl.csqcrenderentities[i].entitynumber = 0;
750 ed = &prog->edicts[i];
751 if(ed->priv.required->free)
754 if(ed->priv.required->free)
756 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
758 if(ed->priv.required->free)
760 if(!((int)ed->fields.client->drawmask & drawmask))
762 CSQC_AddRenderEdict(ed, i);
765 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
766 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 //#302 void(entity ent) addentity (EXT_CSQC)
770 void VM_CL_R_AddEntity (void)
772 double t = Sys_DoubleTime();
773 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
774 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
775 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
778 //#303 float(float property, ...) setproperty (EXT_CSQC)
779 //#303 float(float property) getproperty
780 //#303 vector(float property) getpropertyvec
781 // VorteX: make this function be able to return previously set property if new value is not given
782 void VM_CL_R_SetView (void)
788 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790 c = (int)PRVM_G_FLOAT(OFS_PARM0);
798 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
804 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
807 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
813 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
816 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
819 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
825 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
828 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
837 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
840 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854 case VF_DRAWENGINESBAR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857 case VF_DRAWCROSSHAIR:
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860 case VF_CL_VIEWANGLES:
861 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863 case VF_CL_VIEWANGLES_X:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866 case VF_CL_VIEWANGLES_Y:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869 case VF_CL_VIEWANGLES_Z:
870 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
876 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
879 PRVM_G_FLOAT(OFS_RETURN) = 0;
880 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
886 f = PRVM_G_VECTOR(OFS_PARM1);
887 k = PRVM_G_FLOAT(OFS_PARM1);
891 r_refdef.view.x = (int)(f[0]);
892 r_refdef.view.y = (int)(f[1]);
896 r_refdef.view.x = (int)(k);
900 r_refdef.view.y = (int)(k);
904 r_refdef.view.width = (int)(f[0]);
905 r_refdef.view.height = (int)(f[1]);
909 r_refdef.view.width = (int)(k);
913 r_refdef.view.height = (int)(k);
917 r_refdef.view.x = (int)(f[0]);
918 r_refdef.view.y = (int)(f[1]);
919 f = PRVM_G_VECTOR(OFS_PARM2);
920 r_refdef.view.width = (int)(f[0]);
921 r_refdef.view.height = (int)(f[1]);
925 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
926 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
929 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
932 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
935 VectorCopy(f, cl.csqc_origin);
939 cl.csqc_origin[0] = k;
943 cl.csqc_origin[1] = k;
947 cl.csqc_origin[2] = k;
951 VectorCopy(f, cl.csqc_angles);
955 cl.csqc_angles[0] = k;
959 cl.csqc_angles[1] = k;
963 cl.csqc_angles[2] = k;
967 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
969 case VF_DRAWENGINESBAR:
970 cl.csqc_vidvars.drawenginesbar = k != 0;
972 case VF_DRAWCROSSHAIR:
973 cl.csqc_vidvars.drawcrosshair = k != 0;
975 case VF_CL_VIEWANGLES:
976 VectorCopy(f, cl.viewangles);
978 case VF_CL_VIEWANGLES_X:
979 cl.viewangles[0] = k;
981 case VF_CL_VIEWANGLES_Y:
982 cl.viewangles[1] = k;
984 case VF_CL_VIEWANGLES_Z:
985 cl.viewangles[2] = k;
988 r_refdef.view.useperspective = k != 0;
991 r_refdef.view.isoverlay = !k;
994 PRVM_G_FLOAT(OFS_RETURN) = 0;
995 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
998 PRVM_G_FLOAT(OFS_RETURN) = 1;
1001 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1002 void VM_CL_R_AddDynamicLight (void)
1004 double t = Sys_DoubleTime();
1009 const char *cubemapname = NULL;
1010 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1011 float coronaintensity = 1;
1012 float coronasizescale = 0.25;
1013 qboolean castshadow = true;
1014 float ambientscale = 0;
1015 float diffusescale = 1;
1016 float specularscale = 1;
1018 vec3_t forward, left, up;
1019 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1021 // if we've run out of dlights, just return
1022 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1025 org = PRVM_G_VECTOR(OFS_PARM0);
1026 radius = PRVM_G_FLOAT(OFS_PARM1);
1027 col = PRVM_G_VECTOR(OFS_PARM2);
1028 if (prog->argc >= 4)
1030 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1031 if (style >= MAX_LIGHTSTYLES)
1033 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1037 if (prog->argc >= 5)
1038 cubemapname = PRVM_G_STRING(OFS_PARM4);
1039 if (prog->argc >= 6)
1040 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1041 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1042 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1044 VectorScale(prog->globals.client->v_forward, radius, forward);
1045 VectorScale(prog->globals.client->v_right, -radius, left);
1046 VectorScale(prog->globals.client->v_up, radius, up);
1047 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1049 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1050 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1051 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1054 //============================================================================
1056 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1057 static void VM_CL_unproject (void)
1062 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1063 f = PRVM_G_VECTOR(OFS_PARM0);
1066 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1067 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1068 if(v_flipped.integer)
1070 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1073 //#311 vector (vector v) cs_project (EXT_CSQC)
1074 static void VM_CL_project (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_project);
1081 f = PRVM_G_VECTOR(OFS_PARM0);
1082 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1083 Matrix4x4_Transform(&m, f, v);
1084 if(v_flipped.integer)
1086 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1087 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1088 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1091 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1092 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1095 //#330 float(float stnum) getstatf (EXT_CSQC)
1096 static void VM_CL_getstatf (void)
1104 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1105 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1106 if(i < 0 || i >= MAX_CL_STATS)
1108 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1111 dat.l = cl.stats[i];
1112 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1115 //#331 float(float stnum) getstati (EXT_CSQC)
1116 static void VM_CL_getstati (void)
1119 int firstbit, bitcount;
1121 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1123 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1126 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1128 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1138 if(index < 0 || index >= MAX_CL_STATS)
1140 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1143 i = cl.stats[index];
1144 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1145 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1146 PRVM_G_FLOAT(OFS_RETURN) = i;
1149 //#332 string(float firststnum) getstats (EXT_CSQC)
1150 static void VM_CL_getstats (void)
1154 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1155 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1156 if(i < 0 || i > MAX_CL_STATS-4)
1158 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1159 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1162 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1163 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1166 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1167 static void VM_CL_setmodelindex (void)
1171 struct model_s *model;
1173 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1175 t = PRVM_G_EDICT(OFS_PARM0);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1179 t->fields.client->model = 0;
1180 t->fields.client->modelindex = 0;
1185 model = CL_GetModelByIndex(i);
1188 VM_Warning("VM_CL_setmodelindex: null model\n");
1191 t->fields.client->model = PRVM_SetEngineString(model->name);
1192 t->fields.client->modelindex = i;
1194 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1197 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1200 SetMinMaxSize (t, vec3_origin, vec3_origin);
1203 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1204 static void VM_CL_modelnameforindex (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1210 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1211 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1212 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1215 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1216 static void VM_CL_particleeffectnum (void)
1219 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1220 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1223 PRVM_G_FLOAT(OFS_RETURN) = i;
1226 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1227 static void VM_CL_trailparticles (void)
1232 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1234 t = PRVM_G_EDICT(OFS_PARM0);
1235 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1236 start = PRVM_G_VECTOR(OFS_PARM2);
1237 end = PRVM_G_VECTOR(OFS_PARM3);
1241 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1244 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1245 static void VM_CL_pointparticles (void)
1250 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1251 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1252 f = PRVM_G_VECTOR(OFS_PARM1);
1253 v = PRVM_G_VECTOR(OFS_PARM2);
1254 n = PRVM_G_FLOAT(OFS_PARM3);
1257 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1260 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1261 static void VM_CL_boxparticles (void)
1264 // prvm_edict_t *own;
1265 float *origin_from, *origin_to, *dir_from, *dir_to;
1268 float tintmins[4], tintmaxs[4];
1270 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1272 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1273 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1274 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1275 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1276 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1277 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1278 count = PRVM_G_FLOAT(OFS_PARM6);
1280 flags = PRVM_G_FLOAT(OFS_PARM7);
1283 Vector4Set(tintmins, 1, 1, 1, 1);
1284 Vector4Set(tintmaxs, 1, 1, 1, 1);
1285 if(flags & 1) // read alpha
1287 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1288 tintmins[3] = val->_float;
1289 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1290 tintmaxs[3] = val->_float;
1292 if(flags & 2) // read color
1294 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1295 VectorCopy(val->vector, tintmins);
1296 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1297 VectorCopy(val->vector, tintmaxs);
1301 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1304 //#531 void(float pause) setpause
1305 static void VM_CL_setpause(void)
1307 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1308 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1309 cl.csqc_paused = true;
1311 cl.csqc_paused = false;
1314 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1315 static void VM_CL_setcursormode (void)
1317 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1318 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1319 cl_ignoremousemoves = 2;
1322 //#344 vector() getmousepos (EXT_CSQC)
1323 static void VM_CL_getmousepos(void)
1325 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1327 if (key_consoleactive || key_dest != key_game)
1328 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1329 else if (cl.csqc_wantsmousemove)
1330 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1332 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1335 //#345 float(float framenum) getinputstate (EXT_CSQC)
1336 static void VM_CL_getinputstate (void)
1339 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1340 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1341 PRVM_G_FLOAT(OFS_RETURN) = false;
1342 for (i = 0;i < CL_MAX_USERCMDS;i++)
1344 if (cl.movecmd[i].sequence == frame)
1346 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1347 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1348 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1349 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1350 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1351 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1352 if(cl.movecmd[i].crouch)
1354 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1355 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1359 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1360 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1362 PRVM_G_FLOAT(OFS_RETURN) = true;
1367 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1368 static void VM_CL_setsensitivityscale (void)
1370 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1371 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1374 //#347 void() runstandardplayerphysics (EXT_CSQC)
1375 static void VM_CL_runplayerphysics (void)
1379 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1380 static void VM_CL_getplayerkey (void)
1386 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1388 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1389 c = PRVM_G_STRING(OFS_PARM1);
1390 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1394 i = Sbar_GetSortedPlayerIndex(-1-i);
1395 if(i < 0 || i >= cl.maxclients)
1400 if(!strcasecmp(c, "name"))
1401 strlcpy(t, cl.scores[i].name, sizeof(t));
1403 if(!strcasecmp(c, "frags"))
1404 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1406 if(!strcasecmp(c, "ping"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1409 if(!strcasecmp(c, "pl"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1412 if(!strcasecmp(c, "movementloss"))
1413 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1415 if(!strcasecmp(c, "entertime"))
1416 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1418 if(!strcasecmp(c, "colors"))
1419 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1421 if(!strcasecmp(c, "topcolor"))
1422 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1424 if(!strcasecmp(c, "bottomcolor"))
1425 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1427 if(!strcasecmp(c, "viewentity"))
1428 dpsnprintf(t, sizeof(t), "%i", i+1);
1431 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1434 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1435 static void VM_CL_setlistener (void)
1437 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1438 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1439 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1442 //#352 void(string cmdname) registercommand (EXT_CSQC)
1443 static void VM_CL_registercmd (void)
1446 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1447 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1451 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1452 t = (char *)Z_Malloc(alloclen);
1453 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1454 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1457 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1461 //#360 float() readbyte (EXT_CSQC)
1462 static void VM_CL_ReadByte (void)
1464 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1465 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1468 //#361 float() readchar (EXT_CSQC)
1469 static void VM_CL_ReadChar (void)
1471 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1472 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1475 //#362 float() readshort (EXT_CSQC)
1476 static void VM_CL_ReadShort (void)
1478 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1479 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1482 //#363 float() readlong (EXT_CSQC)
1483 static void VM_CL_ReadLong (void)
1485 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1486 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1489 //#364 float() readcoord (EXT_CSQC)
1490 static void VM_CL_ReadCoord (void)
1492 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1493 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1496 //#365 float() readangle (EXT_CSQC)
1497 static void VM_CL_ReadAngle (void)
1499 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1500 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1503 //#366 string() readstring (EXT_CSQC)
1504 static void VM_CL_ReadString (void)
1506 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1507 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1510 //#367 float() readfloat (EXT_CSQC)
1511 static void VM_CL_ReadFloat (void)
1513 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1514 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1517 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1518 extern cvar_t cl_readpicture_force;
1519 static void VM_CL_ReadPicture (void)
1522 unsigned char *data;
1528 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1530 name = MSG_ReadString();
1531 size = MSG_ReadShort();
1533 // check if a texture of that name exists
1534 // if yes, it is used and the data is discarded
1535 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1537 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1541 if(pic->tex == r_texture_notexture)
1542 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1543 if(pic->tex && !cl_readpicture_force.integer)
1545 // texture found and loaded
1546 // skip over the jpeg as we don't need it
1547 for(i = 0; i < size; ++i)
1552 // texture not found
1553 // use the attached jpeg as texture
1554 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1555 MSG_ReadBytes(size, buf);
1556 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1558 Draw_NewPic(name, image_width, image_height, false, data);
1563 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1566 //////////////////////////////////////////////////////////
1568 static void VM_CL_makestatic (void)
1572 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1574 ent = PRVM_G_EDICT(OFS_PARM0);
1575 if (ent == prog->edicts)
1577 VM_Warning("makestatic: can not modify world entity\n");
1580 if (ent->priv.server->free)
1582 VM_Warning("makestatic: can not modify free entity\n");
1586 if (cl.num_static_entities < cl.max_static_entities)
1590 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1592 // copy it to the current state
1593 memset(staticent, 0, sizeof(*staticent));
1594 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1595 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1596 staticent->render.framegroupblend[0].lerp = 1;
1597 // make torchs play out of sync
1598 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1599 staticent->render.skinnum = (int)ent->fields.client->skin;
1600 staticent->render.effects = (int)ent->fields.client->effects;
1601 staticent->render.alpha = 1;
1602 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1603 staticent->render.scale = 1;
1604 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1605 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1606 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1607 if (!VectorLength2(staticent->render.colormod))
1608 VectorSet(staticent->render.colormod, 1, 1, 1);
1609 if (!VectorLength2(staticent->render.glowmod))
1610 VectorSet(staticent->render.glowmod, 1, 1, 1);
1613 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1614 if (renderflags & RF_USEAXIS)
1617 VectorNegate(prog->globals.client->v_right, left);
1618 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1619 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1622 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1624 // either fullbright or lit
1625 if(!r_fullbright.integer)
1627 if (!(staticent->render.effects & EF_FULLBRIGHT))
1628 staticent->render.flags |= RENDER_LIGHT;
1629 else if(r_equalize_entities_fullbright.integer)
1630 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1632 // turn off shadows from transparent objects
1633 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1634 staticent->render.flags |= RENDER_SHADOW;
1635 if (staticent->render.effects & EF_NODEPTHTEST)
1636 staticent->render.flags |= RENDER_NODEPTHTEST;
1637 if (staticent->render.effects & EF_ADDITIVE)
1638 staticent->render.flags |= RENDER_ADDITIVE;
1639 if (staticent->render.effects & EF_DOUBLESIDED)
1640 staticent->render.flags |= RENDER_DOUBLESIDED;
1642 staticent->render.allowdecals = true;
1643 CL_UpdateRenderEntity(&staticent->render);
1646 Con_Printf("Too many static entities");
1648 // throw the entity away now
1652 //=================================================================//
1658 copies data from one entity to another
1660 copyentity(src, dst)
1663 static void VM_CL_copyentity (void)
1665 prvm_edict_t *in, *out;
1666 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1667 in = PRVM_G_EDICT(OFS_PARM0);
1668 if (in == prog->edicts)
1670 VM_Warning("copyentity: can not read world entity\n");
1673 if (in->priv.server->free)
1675 VM_Warning("copyentity: can not read free entity\n");
1678 out = PRVM_G_EDICT(OFS_PARM1);
1679 if (out == prog->edicts)
1681 VM_Warning("copyentity: can not modify world entity\n");
1684 if (out->priv.server->free)
1686 VM_Warning("copyentity: can not modify free entity\n");
1689 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1693 //=================================================================//
1695 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1696 static void VM_CL_effect (void)
1698 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1699 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1702 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1703 static void VM_CL_te_blood (void)
1707 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1708 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1710 pos = PRVM_G_VECTOR(OFS_PARM0);
1711 CL_FindNonSolidLocation(pos, pos2, 4);
1712 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1715 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1716 static void VM_CL_te_bloodshower (void)
1720 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1721 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1723 speed = PRVM_G_FLOAT(OFS_PARM2);
1730 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1733 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1734 static void VM_CL_te_explosionrgb (void)
1738 matrix4x4_t tempmatrix;
1739 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 10);
1742 CL_ParticleExplosion(pos2);
1743 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1744 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1747 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1748 static void VM_CL_te_particlecube (void)
1750 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1751 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1754 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1755 static void VM_CL_te_particlerain (void)
1757 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1758 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1761 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1762 static void VM_CL_te_particlesnow (void)
1764 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1765 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1768 // #411 void(vector org, vector vel, float howmany) te_spark
1769 static void VM_CL_te_spark (void)
1773 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1775 pos = PRVM_G_VECTOR(OFS_PARM0);
1776 CL_FindNonSolidLocation(pos, pos2, 4);
1777 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1780 extern cvar_t cl_sound_ric_gunshot;
1781 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1782 static void VM_CL_te_gunshotquad (void)
1787 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1789 pos = PRVM_G_VECTOR(OFS_PARM0);
1790 CL_FindNonSolidLocation(pos, pos2, 4);
1791 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792 if(cl_sound_ric_gunshot.integer >= 2)
1794 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1798 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1805 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1806 static void VM_CL_te_spikequad (void)
1811 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1813 pos = PRVM_G_VECTOR(OFS_PARM0);
1814 CL_FindNonSolidLocation(pos, pos2, 4);
1815 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1816 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1820 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1821 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1822 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1826 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1827 static void VM_CL_te_superspikequad (void)
1832 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1834 pos = PRVM_G_VECTOR(OFS_PARM0);
1835 CL_FindNonSolidLocation(pos, pos2, 4);
1836 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1837 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1841 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1842 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1843 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1847 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1848 static void VM_CL_te_explosionquad (void)
1852 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1854 pos = PRVM_G_VECTOR(OFS_PARM0);
1855 CL_FindNonSolidLocation(pos, pos2, 10);
1856 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1857 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1860 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1861 static void VM_CL_te_smallflash (void)
1865 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1867 pos = PRVM_G_VECTOR(OFS_PARM0);
1868 CL_FindNonSolidLocation(pos, pos2, 10);
1869 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1872 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1873 static void VM_CL_te_customflash (void)
1877 matrix4x4_t tempmatrix;
1878 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1880 pos = PRVM_G_VECTOR(OFS_PARM0);
1881 CL_FindNonSolidLocation(pos, pos2, 4);
1882 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1886 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1887 static void VM_CL_te_gunshot (void)
1892 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1894 pos = PRVM_G_VECTOR(OFS_PARM0);
1895 CL_FindNonSolidLocation(pos, pos2, 4);
1896 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1897 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1899 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1903 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1910 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_spike (void)
1916 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1918 pos = PRVM_G_VECTOR(OFS_PARM0);
1919 CL_FindNonSolidLocation(pos, pos2, 4);
1920 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1925 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1926 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1927 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1931 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1932 static void VM_CL_te_superspike (void)
1937 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1939 pos = PRVM_G_VECTOR(OFS_PARM0);
1940 CL_FindNonSolidLocation(pos, pos2, 4);
1941 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1942 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1946 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1947 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1948 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1952 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1953 static void VM_CL_te_explosion (void)
1957 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1959 pos = PRVM_G_VECTOR(OFS_PARM0);
1960 CL_FindNonSolidLocation(pos, pos2, 10);
1961 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1962 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1965 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1966 static void VM_CL_te_tarexplosion (void)
1970 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1972 pos = PRVM_G_VECTOR(OFS_PARM0);
1973 CL_FindNonSolidLocation(pos, pos2, 10);
1974 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1975 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1978 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1979 static void VM_CL_te_wizspike (void)
1983 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1985 pos = PRVM_G_VECTOR(OFS_PARM0);
1986 CL_FindNonSolidLocation(pos, pos2, 4);
1987 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1991 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1992 static void VM_CL_te_knightspike (void)
1996 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1998 pos = PRVM_G_VECTOR(OFS_PARM0);
1999 CL_FindNonSolidLocation(pos, pos2, 4);
2000 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2004 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2005 static void VM_CL_te_lavasplash (void)
2007 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2008 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2011 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2012 static void VM_CL_te_teleport (void)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2015 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2018 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2019 static void VM_CL_te_explosion2 (void)
2023 matrix4x4_t tempmatrix;
2024 int colorStart, colorLength;
2025 unsigned char *tempcolor;
2026 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2028 pos = PRVM_G_VECTOR(OFS_PARM0);
2029 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2030 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2031 CL_FindNonSolidLocation(pos, pos2, 10);
2032 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2033 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2034 color[0] = tempcolor[0] * (2.0f / 255.0f);
2035 color[1] = tempcolor[1] * (2.0f / 255.0f);
2036 color[2] = tempcolor[2] * (2.0f / 255.0f);
2037 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2038 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2039 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2043 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_lightning1 (void)
2046 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2047 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2050 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2051 static void VM_CL_te_lightning2 (void)
2053 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2054 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2057 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2058 static void VM_CL_te_lightning3 (void)
2060 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2061 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2064 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2065 static void VM_CL_te_beam (void)
2067 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2068 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2071 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2072 static void VM_CL_te_plasmaburn (void)
2076 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2078 pos = PRVM_G_VECTOR(OFS_PARM0);
2079 CL_FindNonSolidLocation(pos, pos2, 4);
2080 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2083 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2084 static void VM_CL_te_flamejet (void)
2088 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2089 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2091 pos = PRVM_G_VECTOR(OFS_PARM0);
2092 CL_FindNonSolidLocation(pos, pos2, 4);
2093 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2097 // #443 void(entity e, entity tagentity, string tagname) setattachment
2098 void VM_CL_setattachment (void)
2101 prvm_edict_t *tagentity;
2102 const char *tagname;
2106 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2108 e = PRVM_G_EDICT(OFS_PARM0);
2109 tagentity = PRVM_G_EDICT(OFS_PARM1);
2110 tagname = PRVM_G_STRING(OFS_PARM2);
2112 if (e == prog->edicts)
2114 VM_Warning("setattachment: can not modify world entity\n");
2117 if (e->priv.server->free)
2119 VM_Warning("setattachment: can not modify free entity\n");
2123 if (tagentity == NULL)
2124 tagentity = prog->edicts;
2126 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2128 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2130 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2133 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2135 modelindex = (int)tagentity->fields.client->modelindex;
2136 model = CL_GetModelByIndex(modelindex);
2139 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2141 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2144 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2148 /////////////////////////////////////////
2149 // DP_MD3_TAGINFO extension coded by VorteX
2151 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2153 dp_model_t *model = CL_GetModelFromEdict(e);
2155 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2160 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2167 Matrix4x4_CreateIdentity(tag_localmatrix);
2170 && (model = CL_GetModelFromEdict(e))
2171 && model->animscenes)
2173 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2184 int CL_GetPitchSign(prvm_edict_t *ent)
2187 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2192 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2196 float pitchsign = 1;
2199 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2200 if (val && val->_float != 0)
2201 scale = val->_float;
2203 // TODO do we need the same weird angle inverting logic here as in the server side case?
2205 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2208 pitchsign = CL_GetPitchSign(ent);
2209 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2213 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2217 && (model = CL_GetModelFromEdict(ent))
2218 && model->animscenes)
2220 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2221 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2222 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2223 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2225 *out = identitymatrix;
2229 // Warnings/errors code:
2230 // 0 - normal (everything all-right)
2233 // 3 - null or non-precached model
2234 // 4 - no tags with requested index
2235 // 5 - runaway loop at attachment chain
2236 extern cvar_t cl_bob;
2237 extern cvar_t cl_bobcycle;
2238 extern cvar_t cl_bobup;
2239 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2244 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2247 *out = identitymatrix; // warnings and errors return identical matrix
2249 if (ent == prog->edicts)
2251 if (ent->priv.server->free)
2254 model = CL_GetModelFromEdict(ent);
2258 tagmatrix = identitymatrix;
2262 if(attachloop >= 256)
2264 // apply transformation by child's tagindex on parent entity and then
2265 // by parent entity itself
2266 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2267 if(ret && attachloop == 0)
2269 CL_GetEntityMatrix(ent, &entitymatrix, false);
2270 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2271 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2272 // next iteration we process the parent entity
2273 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2275 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2276 ent = PRVM_EDICT_NUM(val->edict);
2283 // RENDER_VIEWMODEL magic
2284 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2286 Matrix4x4_Copy(&tagmatrix, out);
2288 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2289 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2292 // Cl_bob, ported from rendering code
2293 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2296 // LordHavoc: this code is *weird*, but not replacable (I think it
2297 // should be done in QC on the server, but oh well, quake is quake)
2298 // LordHavoc: figured out bobup: the time at which the sin is at 180
2299 // degrees (which allows lengthening or squishing the peak or valley)
2300 cycle = cl.time/cl_bobcycle.value;
2301 cycle -= (int)cycle;
2302 if (cycle < cl_bobup.value)
2303 cycle = sin(M_PI * cycle / cl_bobup.value);
2305 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2306 // bob is proportional to velocity in the xy plane
2307 // (don't count Z, or jumping messes it up)
2308 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2309 bob = bob*0.3 + bob*0.7*cycle;
2310 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2317 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2318 void VM_CL_gettagindex (void)
2321 const char *tag_name;
2324 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2326 ent = PRVM_G_EDICT(OFS_PARM0);
2327 tag_name = PRVM_G_STRING(OFS_PARM1);
2328 if (ent == prog->edicts)
2330 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2333 if (ent->priv.server->free)
2335 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2340 if (!CL_GetModelFromEdict(ent))
2341 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2344 tag_index = CL_GetTagIndex(ent, tag_name);
2346 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2348 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2351 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2352 void VM_CL_gettaginfo (void)
2356 matrix4x4_t tag_matrix;
2357 matrix4x4_t tag_localmatrix;
2359 const char *tagname;
2362 vec3_t fo, le, up, trans;
2363 const dp_model_t *model;
2365 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2367 e = PRVM_G_EDICT(OFS_PARM0);
2368 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2369 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2370 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2371 VectorScale(le, -1, prog->globals.client->v_right);
2372 model = CL_GetModelFromEdict(e);
2373 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2374 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2375 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2376 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2377 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2379 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2380 val->_float = parentindex;
2381 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2382 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2383 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2384 VectorCopy(trans, val->vector);
2385 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2386 VectorCopy(fo, val->vector);
2387 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2388 VectorScale(le, -1, val->vector);
2389 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2390 VectorCopy(up, val->vector);
2395 VM_Warning("gettagindex: can't affect world entity\n");
2398 VM_Warning("gettagindex: can't affect free entity\n");
2401 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2404 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2407 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2412 //============================================================================
2414 //====================
2415 // DP_CSQC_SPAWNPARTICLE
2416 // a QC hook to engine's CL_NewParticle
2417 //====================
2419 // particle theme struct
2420 typedef struct vmparticletheme_s
2422 unsigned short typeindex;
2423 qboolean initialized;
2425 porientation_t orientation;
2436 float liquidfriction;
2438 float velocityjitter;
2439 qboolean qualityreduction;
2448 float delaycollision;
2454 typedef struct vmparticlespawner_s
2457 qboolean initialized;
2459 vmparticletheme_t *themes;
2462 float *particle_type;
2463 float *particle_blendmode;
2464 float *particle_orientation;
2465 float *particle_color1;
2466 float *particle_color2;
2467 float *particle_tex;
2468 float *particle_size;
2469 float *particle_sizeincrease;
2470 float *particle_alpha;
2471 float *particle_alphafade;
2472 float *particle_time;
2473 float *particle_gravity;
2474 float *particle_bounce;
2475 float *particle_airfriction;
2476 float *particle_liquidfriction;
2477 float *particle_originjitter;
2478 float *particle_velocityjitter;
2479 float *particle_qualityreduction;
2480 float *particle_stretch;
2481 float *particle_staincolor1;
2482 float *particle_staincolor2;
2483 float *particle_stainalpha;
2484 float *particle_stainsize;
2485 float *particle_staintex;
2486 float *particle_delayspawn;
2487 float *particle_delaycollision;
2488 float *particle_angle;
2489 float *particle_spin;
2490 }vmparticlespawner_t;
2492 vmparticlespawner_t vmpartspawner;
2494 // TODO: automatic max_themes grow
2495 static void VM_InitParticleSpawner (int maxthemes)
2499 // bound max themes to not be an insane value
2502 if (maxthemes > 2048)
2504 // allocate and set up structure
2505 if (vmpartspawner.initialized) // reallocate
2507 Mem_FreePool(&vmpartspawner.pool);
2508 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2510 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2511 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2512 vmpartspawner.max_themes = maxthemes;
2513 vmpartspawner.initialized = true;
2514 vmpartspawner.verified = true;
2515 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2516 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2517 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2518 getglobal(particle_type, "particle_type");
2519 getglobal(particle_blendmode, "particle_blendmode");
2520 getglobal(particle_orientation, "particle_orientation");
2521 getglobalvector(particle_color1, "particle_color1");
2522 getglobalvector(particle_color2, "particle_color2");
2523 getglobal(particle_tex, "particle_tex");
2524 getglobal(particle_size, "particle_size");
2525 getglobal(particle_sizeincrease, "particle_sizeincrease");
2526 getglobal(particle_alpha, "particle_alpha");
2527 getglobal(particle_alphafade, "particle_alphafade");
2528 getglobal(particle_time, "particle_time");
2529 getglobal(particle_gravity, "particle_gravity");
2530 getglobal(particle_bounce, "particle_bounce");
2531 getglobal(particle_airfriction, "particle_airfriction");
2532 getglobal(particle_liquidfriction, "particle_liquidfriction");
2533 getglobal(particle_originjitter, "particle_originjitter");
2534 getglobal(particle_velocityjitter, "particle_velocityjitter");
2535 getglobal(particle_qualityreduction, "particle_qualityreduction");
2536 getglobal(particle_stretch, "particle_stretch");
2537 getglobalvector(particle_staincolor1, "particle_staincolor1");
2538 getglobalvector(particle_staincolor2, "particle_staincolor2");
2539 getglobal(particle_stainalpha, "particle_stainalpha");
2540 getglobal(particle_stainsize, "particle_stainsize");
2541 getglobal(particle_staintex, "particle_staintex");
2542 getglobal(particle_staintex, "particle_staintex");
2543 getglobal(particle_delayspawn, "particle_delayspawn");
2544 getglobal(particle_delaycollision, "particle_delaycollision");
2545 getglobal(particle_angle, "particle_angle");
2546 getglobal(particle_spin, "particle_spin");
2548 #undef getglobalvector
2551 // reset particle theme to default values
2552 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2554 theme->initialized = true;
2555 theme->typeindex = pt_static;
2556 theme->blendmode = PBLEND_ADD;
2557 theme->orientation = PARTICLE_BILLBOARD;
2558 theme->color1 = 0x808080;
2559 theme->color2 = 0xFFFFFF;
2562 theme->sizeincrease = 0;
2564 theme->alphafade = 512;
2565 theme->gravity = 0.0f;
2566 theme->bounce = 0.0f;
2567 theme->airfriction = 1.0f;
2568 theme->liquidfriction = 4.0f;
2569 theme->originjitter = 0.0f;
2570 theme->velocityjitter = 0.0f;
2571 theme->qualityreduction = false;
2572 theme->lifetime = 4;
2574 theme->staincolor1 = -1;
2575 theme->staincolor2 = -1;
2576 theme->staintex = -1;
2577 theme->delayspawn = 0.0f;
2578 theme->delaycollision = 0.0f;
2579 theme->angle = 0.0f;
2583 // particle theme -> QC globals
2584 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2586 *vmpartspawner.particle_type = theme->typeindex;
2587 *vmpartspawner.particle_blendmode = theme->blendmode;
2588 *vmpartspawner.particle_orientation = theme->orientation;
2589 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2590 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2591 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2592 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2593 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2594 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2595 *vmpartspawner.particle_tex = (float)theme->tex;
2596 *vmpartspawner.particle_size = theme->size;
2597 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2598 *vmpartspawner.particle_alpha = theme->alpha/256;
2599 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2600 *vmpartspawner.particle_time = theme->lifetime;
2601 *vmpartspawner.particle_gravity = theme->gravity;
2602 *vmpartspawner.particle_bounce = theme->bounce;
2603 *vmpartspawner.particle_airfriction = theme->airfriction;
2604 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2605 *vmpartspawner.particle_originjitter = theme->originjitter;
2606 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2607 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2608 *vmpartspawner.particle_stretch = theme->stretch;
2609 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2610 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2611 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2612 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2613 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2614 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2615 *vmpartspawner.particle_staintex = (float)theme->staintex;
2616 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2617 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2618 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2619 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2620 *vmpartspawner.particle_angle = theme->angle;
2621 *vmpartspawner.particle_spin = theme->spin;
2624 // QC globals -> particle theme
2625 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2627 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2628 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2629 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2630 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2631 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2632 theme->tex = (int)*vmpartspawner.particle_tex;
2633 theme->size = *vmpartspawner.particle_size;
2634 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2635 theme->alpha = *vmpartspawner.particle_alpha*256;
2636 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2637 theme->lifetime = *vmpartspawner.particle_time;
2638 theme->gravity = *vmpartspawner.particle_gravity;
2639 theme->bounce = *vmpartspawner.particle_bounce;
2640 theme->airfriction = *vmpartspawner.particle_airfriction;
2641 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2642 theme->originjitter = *vmpartspawner.particle_originjitter;
2643 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2644 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2645 theme->stretch = *vmpartspawner.particle_stretch;
2646 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2647 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2648 theme->staintex =(int)*vmpartspawner.particle_staintex;
2649 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2650 theme->stainsize = *vmpartspawner.particle_stainsize;
2651 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2652 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2653 theme->angle = *vmpartspawner.particle_angle;
2654 theme->spin = *vmpartspawner.particle_spin;
2657 // init particle spawner interface
2658 // # float(float max_themes) initparticlespawner
2659 void VM_CL_InitParticleSpawner (void)
2661 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2662 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2663 vmpartspawner.themes[0].initialized = true;
2664 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2665 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2668 // void() resetparticle
2669 void VM_CL_ResetParticle (void)
2671 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2672 if (vmpartspawner.verified == false)
2674 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2677 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2680 // void(float themenum) particletheme
2681 void VM_CL_ParticleTheme (void)
2685 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2686 if (vmpartspawner.verified == false)
2688 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2691 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2692 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2694 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2695 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2698 if (vmpartspawner.themes[themenum].initialized == false)
2700 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2701 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2704 // load particle theme into globals
2705 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2708 // float() saveparticletheme
2709 // void(float themenum) updateparticletheme
2710 void VM_CL_ParticleThemeSave (void)
2714 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2715 if (vmpartspawner.verified == false)
2717 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2720 // allocate new theme, save it and return
2723 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2724 if (vmpartspawner.themes[themenum].initialized == false)
2726 if (themenum >= vmpartspawner.max_themes)
2728 if (vmpartspawner.max_themes == 2048)
2729 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2731 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2732 PRVM_G_FLOAT(OFS_RETURN) = -1;
2735 vmpartspawner.themes[themenum].initialized = true;
2736 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2737 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2740 // update existing theme
2741 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2742 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2744 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2747 vmpartspawner.themes[themenum].initialized = true;
2748 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2751 // void(float themenum) freeparticletheme
2752 void VM_CL_ParticleThemeFree (void)
2756 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2757 if (vmpartspawner.verified == false)
2759 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2762 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2764 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2766 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2769 if (vmpartspawner.themes[themenum].initialized == false)
2771 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2772 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2776 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2777 vmpartspawner.themes[themenum].initialized = false;
2780 // float(vector org, vector dir, [float theme]) particle
2781 // returns 0 if failed, 1 if succesful
2782 void VM_CL_SpawnParticle (void)
2785 vmparticletheme_t *theme;
2789 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2790 if (vmpartspawner.verified == false)
2792 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2793 PRVM_G_FLOAT(OFS_RETURN) = 0;
2796 org = PRVM_G_VECTOR(OFS_PARM0);
2797 dir = PRVM_G_VECTOR(OFS_PARM1);
2799 if (prog->argc < 3) // global-set particle
2801 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2804 PRVM_G_FLOAT(OFS_RETURN) = 0;
2807 if (*vmpartspawner.particle_delayspawn)
2808 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2809 //if (*vmpartspawner.particle_delaycollision)
2810 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2812 else // quick themed particle
2814 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2815 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2817 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2818 PRVM_G_FLOAT(OFS_RETURN) = 0;
2821 theme = &vmpartspawner.themes[themenum];
2822 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2825 PRVM_G_FLOAT(OFS_RETURN) = 0;
2828 if (theme->delayspawn)
2829 part->delayedspawn = cl.time + theme->delayspawn;
2830 //if (theme->delaycollision)
2831 // part->delayedcollisions = cl.time + theme->delaycollision;
2833 PRVM_G_FLOAT(OFS_RETURN) = 1;
2836 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2837 // returns 0 if failed, 1 if success
2838 void VM_CL_SpawnParticleDelayed (void)
2841 vmparticletheme_t *theme;
2845 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2846 if (vmpartspawner.verified == false)
2848 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2849 PRVM_G_FLOAT(OFS_RETURN) = 0;
2852 org = PRVM_G_VECTOR(OFS_PARM0);
2853 dir = PRVM_G_VECTOR(OFS_PARM1);
2854 if (prog->argc < 5) // global-set particle
2855 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2856 else // themed particle
2858 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2859 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2861 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2862 PRVM_G_FLOAT(OFS_RETURN) = 0;
2865 theme = &vmpartspawner.themes[themenum];
2866 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2870 PRVM_G_FLOAT(OFS_RETURN) = 0;
2873 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2874 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2875 PRVM_G_FLOAT(OFS_RETURN) = 0;
2878 //====================
2879 //CSQC engine entities query
2880 //====================
2882 // float(float entitynum, float whatfld) getentity;
2883 // vector(float entitynum, float whatfld) getentityvec;
2884 // querying engine-drawn entity
2885 // VorteX: currently it's only tested with whatfld = 1..7
2886 void VM_CL_GetEntity (void)
2888 int entnum, fieldnum;
2889 float org[3], v1[3], v2[3];
2890 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2892 entnum = PRVM_G_FLOAT(OFS_PARM0);
2893 if (entnum < 0 || entnum >= cl.num_entities)
2895 PRVM_G_FLOAT(OFS_RETURN) = 0;
2898 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2901 case 0: // active state
2902 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2905 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2908 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2911 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2914 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2917 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2919 case 6: // origin + v_forward, v_right, v_up
2920 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2923 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2926 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2928 case 9: // pants colormod
2929 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2931 case 10: // shirt colormod
2932 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2935 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2938 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2941 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2944 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2945 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2948 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2949 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2952 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2955 PRVM_G_FLOAT(OFS_RETURN) = 0;
2960 //====================
2961 //QC POLYGON functions
2962 //====================
2964 #define VMPOLYGONS_MAXPOINTS 64
2966 typedef struct vmpolygons_triangle_s
2968 rtexture_t *texture;
2971 unsigned short elements[3];
2972 }vmpolygons_triangle_t;
2974 typedef struct vmpolygons_s
2977 qboolean initialized;
2978 double progstarttime;
2982 float *data_vertex3f;
2983 float *data_color4f;
2984 float *data_texcoord2f;
2988 vmpolygons_triangle_t *data_triangles;
2989 unsigned short *data_sortedelement3s;
2991 qboolean begin_active;
2993 rtexture_t *begin_texture;
2996 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2997 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2998 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2999 qboolean begin_texture_hasalpha;
3002 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3003 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3005 //#304 void() renderscene (EXT_CSQC)
3006 // moved that here to reset the polygons,
3007 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3009 void VM_CL_R_RenderScene (void)
3011 double t = Sys_DoubleTime();
3012 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3013 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3015 // we need to update any RENDER_VIEWMODEL entities at this point because
3016 // csqc supplies its own view matrix
3017 CL_UpdateViewEntities();
3021 polys->num_vertices = polys->num_triangles = 0;
3022 polys->progstarttime = prog->starttime;
3024 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3025 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3028 static void VM_ResizePolygons(vmpolygons_t *polys)
3030 float *oldvertex3f = polys->data_vertex3f;
3031 float *oldcolor4f = polys->data_color4f;
3032 float *oldtexcoord2f = polys->data_texcoord2f;
3033 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3034 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3035 polys->max_vertices = min(polys->max_triangles*3, 65536);
3036 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3037 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3038 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3039 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3040 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3041 if (polys->num_vertices)
3043 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3044 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3045 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3047 if (polys->num_triangles)
3049 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3050 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3053 Mem_Free(oldvertex3f);
3055 Mem_Free(oldcolor4f);
3057 Mem_Free(oldtexcoord2f);
3059 Mem_Free(oldtriangles);
3060 if (oldsortedelement3s)
3061 Mem_Free(oldsortedelement3s);
3064 static void VM_InitPolygons (vmpolygons_t* polys)
3066 memset(polys, 0, sizeof(*polys));
3067 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3068 polys->max_triangles = 1024;
3069 VM_ResizePolygons(polys);
3070 polys->initialized = true;
3073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3075 int surfacelistindex;
3076 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3077 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3079 // R_Mesh_ResetTextureState();
3080 R_EntityMatrix(&identitymatrix);
3081 GL_CullFace(GL_NONE);
3082 GL_DepthTest(true); // polys in 3D space shall always have depth test
3083 GL_DepthRange(0, 1);
3084 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3086 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3088 int numtriangles = 0;
3089 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3090 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3091 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3092 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3094 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3096 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3098 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3101 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3105 void VMPolygons_Store(vmpolygons_t *polys)
3110 // detect if we have alpha
3111 hasalpha = polys->begin_texture_hasalpha;
3112 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3113 if(polys->begin_color[i][3] < 1)
3116 if (polys->begin_draw2d)
3118 // draw the polygon as 2D immediately
3119 drawqueuemesh_t mesh;
3120 mesh.texture = polys->begin_texture;
3121 mesh.num_vertices = polys->begin_vertices;
3122 mesh.num_triangles = polys->begin_vertices-2;
3123 mesh.data_element3i = polygonelement3i;
3124 mesh.data_element3s = polygonelement3s;
3125 mesh.data_vertex3f = polys->begin_vertex[0];
3126 mesh.data_color4f = polys->begin_color[0];
3127 mesh.data_texcoord2f = polys->begin_texcoord[0];
3128 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3132 // queue the polygon as 3D for sorted transparent rendering later
3134 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3136 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3137 polys->max_triangles *= 2;
3138 VM_ResizePolygons(polys);
3140 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3142 // needle in a haystack!
3143 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3144 // that also caused it to not render the first polygon that is added
3146 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3147 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3148 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3149 for (i = 0;i < polys->begin_vertices-2;i++)
3151 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3152 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3153 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3154 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3155 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3156 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3157 polys->num_triangles++;
3159 polys->num_vertices += polys->begin_vertices;
3162 polys->begin_active = false;
3165 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3166 // LordHavoc: agreed, this is a mess
3167 void VM_CL_AddPolygonsToMeshQueue (void)
3170 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3173 // only add polygons of the currently active prog to the queue - if there is none, we're done
3177 if (!polys->num_triangles)
3180 for (i = 0;i < polys->num_triangles;i++)
3182 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3183 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3186 /*polys->num_triangles = 0; // now done after rendering the scene,
3187 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3190 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3191 void VM_CL_R_PolygonBegin (void)
3193 const char *picname;
3195 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3198 // TODO instead of using skinframes here (which provides the benefit of
3199 // better management of flags, and is more suited for 3D rendering), what
3200 // about supporting Q3 shaders?
3202 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3204 if (!polys->initialized)
3205 VM_InitPolygons(polys);
3206 if(polys->progstarttime != prog->starttime)
3208 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3209 polys->num_vertices = polys->num_triangles = 0;
3210 polys->progstarttime = prog->starttime;
3212 if (polys->begin_active)
3214 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3217 picname = PRVM_G_STRING(OFS_PARM0);
3223 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3228 sf = R_SkinFrame_FindNextByName(sf, picname);
3230 while(sf && sf->textureflags != tf);
3232 if(!sf || !sf->base)
3233 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3236 R_SkinFrame_MarkUsed(sf);
3239 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3240 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3241 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3242 polys->begin_vertices = 0;
3243 polys->begin_active = true;
3244 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3247 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3248 void VM_CL_R_PolygonVertex (void)
3250 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3252 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3254 if (!polys->begin_active)
3256 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3260 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3262 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3266 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3267 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3268 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3269 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3270 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3271 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3272 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3273 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3274 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3275 polys->begin_vertices++;
3278 //void() R_EndPolygon
3279 void VM_CL_R_PolygonEnd (void)
3281 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3283 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3284 if (!polys->begin_active)
3286 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3289 polys->begin_active = false;
3290 if (polys->begin_vertices >= 3)
3291 VMPolygons_Store(polys);
3293 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3296 static vmpolygons_t debugPolys;
3298 void Debug_PolygonBegin(const char *picname, int drawflag)
3300 if(!debugPolys.initialized)
3301 VM_InitPolygons(&debugPolys);
3302 if(debugPolys.begin_active)
3304 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3307 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3308 debugPolys.begin_drawflag = drawflag;
3309 debugPolys.begin_vertices = 0;
3310 debugPolys.begin_active = true;
3313 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3315 if(!debugPolys.begin_active)
3317 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3321 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3323 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3327 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3328 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3329 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3330 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3331 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3332 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3333 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3334 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3335 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3336 debugPolys.begin_vertices++;
3339 void Debug_PolygonEnd(void)
3341 if (!debugPolys.begin_active)
3343 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3346 debugPolys.begin_active = false;
3347 if (debugPolys.begin_vertices >= 3)
3348 VMPolygons_Store(&debugPolys);
3350 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3357 Returns false if any part of the bottom of the entity is off an edge that
3362 qboolean CL_CheckBottom (prvm_edict_t *ent)
3364 vec3_t mins, maxs, start, stop;
3369 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3370 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3372 // if all of the points under the corners are solid world, don't bother
3373 // with the tougher checks
3374 // the corners must be within 16 of the midpoint
3375 start[2] = mins[2] - 1;
3376 for (x=0 ; x<=1 ; x++)
3377 for (y=0 ; y<=1 ; y++)
3379 start[0] = x ? maxs[0] : mins[0];
3380 start[1] = y ? maxs[1] : mins[1];
3381 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3385 return true; // we got out easy
3389 // check it for real...
3393 // the midpoint must be within 16 of the bottom
3394 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3395 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3396 stop[2] = start[2] - 2*sv_stepheight.value;
3397 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3399 if (trace.fraction == 1.0)
3401 mid = bottom = trace.endpos[2];
3403 // the corners must be within 16 of the midpoint
3404 for (x=0 ; x<=1 ; x++)
3405 for (y=0 ; y<=1 ; y++)
3407 start[0] = stop[0] = x ? maxs[0] : mins[0];
3408 start[1] = stop[1] = y ? maxs[1] : mins[1];
3410 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3412 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3413 bottom = trace.endpos[2];
3414 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3425 Called by monster program code.
3426 The move will be adjusted for slopes and stairs, but if the move isn't
3427 possible, no move is done and false is returned
3430 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3433 vec3_t oldorg, neworg, end, traceendpos;
3436 prvm_edict_t *enemy;
3440 VectorCopy (ent->fields.client->origin, oldorg);
3441 VectorAdd (ent->fields.client->origin, move, neworg);
3443 // flying monsters don't step up
3444 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3446 // try one move with vertical motion, then one without
3447 for (i=0 ; i<2 ; i++)
3449 VectorAdd (ent->fields.client->origin, move, neworg);
3450 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3451 if (i == 0 && enemy != prog->edicts)
3453 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3459 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3461 CL_VM_SetTraceGlobals(&trace, svent);
3463 if (trace.fraction == 1)
3465 VectorCopy(trace.endpos, traceendpos);
3466 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3467 return false; // swim monster left water
3469 VectorCopy (traceendpos, ent->fields.client->origin);
3475 if (enemy == prog->edicts)
3482 // push down from a step height above the wished position
3483 neworg[2] += sv_stepheight.value;
3484 VectorCopy (neworg, end);
3485 end[2] -= sv_stepheight.value*2;
3487 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3489 CL_VM_SetTraceGlobals(&trace, svent);
3491 if (trace.startsolid)
3493 neworg[2] -= sv_stepheight.value;
3494 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3496 CL_VM_SetTraceGlobals(&trace, svent);
3497 if (trace.startsolid)
3500 if (trace.fraction == 1)
3502 // if monster had the ground pulled out, go ahead and fall
3503 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3505 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3508 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3512 return false; // walked off an edge
3515 // check point traces down for dangling corners
3516 VectorCopy (trace.endpos, ent->fields.client->origin);
3518 if (!CL_CheckBottom (ent))
3520 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3521 { // entity had floor mostly pulled out from underneath it
3522 // and is trying to correct
3527 VectorCopy (oldorg, ent->fields.client->origin);
3531 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3532 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3534 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3535 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3547 float(float yaw, float dist[, settrace]) walkmove
3550 static void VM_CL_walkmove (void)
3559 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3561 // assume failure if it returns early
3562 PRVM_G_FLOAT(OFS_RETURN) = 0;
3564 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3565 if (ent == prog->edicts)
3567 VM_Warning("walkmove: can not modify world entity\n");
3570 if (ent->priv.server->free)
3572 VM_Warning("walkmove: can not modify free entity\n");
3575 yaw = PRVM_G_FLOAT(OFS_PARM0);
3576 dist = PRVM_G_FLOAT(OFS_PARM1);
3577 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3579 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3582 yaw = yaw*M_PI*2 / 360;
3584 move[0] = cos(yaw)*dist;
3585 move[1] = sin(yaw)*dist;
3588 // save program state, because CL_movestep may call other progs
3589 oldf = prog->xfunction;
3590 oldself = prog->globals.client->self;
3592 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3595 // restore program state
3596 prog->xfunction = oldf;
3597 prog->globals.client->self = oldself;
3604 string(string key) serverkey
3607 void VM_CL_serverkey(void)
3609 char string[VM_STRINGTEMP_LENGTH];
3610 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3611 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3612 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3619 Checks if an entity is in a point's PVS.
3620 Should be fast but can be inexact.
3622 float checkpvs(vector viewpos, entity viewee) = #240;
3625 static void VM_CL_checkpvs (void)
3628 prvm_edict_t *viewee;
3634 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3637 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3638 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3639 viewee = PRVM_G_EDICT(OFS_PARM1);
3641 if(viewee->priv.required->free)
3643 VM_Warning("checkpvs: can not check free entity\n");
3644 PRVM_G_FLOAT(OFS_RETURN) = 4;
3648 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3649 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3652 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3654 // no PVS support on this worldmodel... darn
3655 PRVM_G_FLOAT(OFS_RETURN) = 3;
3658 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3661 // viewpos isn't in any PVS... darn
3662 PRVM_G_FLOAT(OFS_RETURN) = 2;
3665 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3667 // using fat PVS like FTEQW does (slow)
3668 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3670 // no PVS support on this worldmodel... darn
3671 PRVM_G_FLOAT(OFS_RETURN) = 3;
3674 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3677 // viewpos isn't in any PVS... darn
3678 PRVM_G_FLOAT(OFS_RETURN) = 2;
3681 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3685 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3686 static void VM_CL_skel_create(void)
3688 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3689 dp_model_t *model = CL_GetModelByIndex(modelindex);
3690 skeleton_t *skeleton;
3692 PRVM_G_FLOAT(OFS_RETURN) = 0;
3693 if (!model || !model->num_bones)
3695 for (i = 0;i < MAX_EDICTS;i++)
3696 if (!prog->skeletons[i])
3698 if (i == MAX_EDICTS)
3700 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3701 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3702 skeleton->model = model;
3703 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3704 // initialize to identity matrices
3705 for (i = 0;i < skeleton->model->num_bones;i++)
3706 skeleton->relativetransforms[i] = identitymatrix;
3709 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3710 static void VM_CL_skel_build(void)
3712 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3713 skeleton_t *skeleton;
3714 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3715 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3716 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3717 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3718 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3719 dp_model_t *model = CL_GetModelByIndex(modelindex);
3724 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3725 frameblend_t frameblend[MAX_FRAMEBLENDS];
3726 matrix4x4_t blendedmatrix;
3728 PRVM_G_FLOAT(OFS_RETURN) = 0;
3729 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3731 firstbone = max(0, firstbone);
3732 lastbone = min(lastbone, model->num_bones - 1);
3733 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3734 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3735 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3736 blendfrac = 1.0f - retainfrac;
3737 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3738 frameblend[numblends].lerp *= blendfrac;
3739 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3741 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3742 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3743 for (blendindex = 0;blendindex < numblends;blendindex++)
3745 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3746 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3748 skeleton->relativetransforms[bonenum] = blendedmatrix;
3750 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3753 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3754 static void VM_CL_skel_get_numbones(void)
3756 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3757 skeleton_t *skeleton;
3758 PRVM_G_FLOAT(OFS_RETURN) = 0;
3759 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3761 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3764 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3765 static void VM_CL_skel_get_bonename(void)
3767 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3768 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3769 skeleton_t *skeleton;
3770 PRVM_G_INT(OFS_RETURN) = 0;
3771 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3773 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3775 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3778 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3779 static void VM_CL_skel_get_boneparent(void)
3781 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3782 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3783 skeleton_t *skeleton;
3784 PRVM_G_FLOAT(OFS_RETURN) = 0;
3785 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3787 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3789 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3792 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3793 static void VM_CL_skel_find_bone(void)
3795 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3796 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3797 skeleton_t *skeleton;
3798 PRVM_G_FLOAT(OFS_RETURN) = 0;
3799 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3804 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3805 static void VM_CL_skel_get_bonerel(void)
3807 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3809 skeleton_t *skeleton;
3811 vec3_t forward, left, up, origin;
3812 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3813 VectorClear(prog->globals.client->v_forward);
3814 VectorClear(prog->globals.client->v_right);
3815 VectorClear(prog->globals.client->v_up);
3816 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3818 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3820 matrix = skeleton->relativetransforms[bonenum];
3821 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3822 VectorCopy(forward, prog->globals.client->v_forward);
3823 VectorNegate(left, prog->globals.client->v_right);
3824 VectorCopy(up, prog->globals.client->v_up);
3825 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3828 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3829 static void VM_CL_skel_get_boneabs(void)
3831 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3832 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3833 skeleton_t *skeleton;
3836 vec3_t forward, left, up, origin;
3837 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3838 VectorClear(prog->globals.client->v_forward);
3839 VectorClear(prog->globals.client->v_right);
3840 VectorClear(prog->globals.client->v_up);
3841 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3843 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3845 matrix = skeleton->relativetransforms[bonenum];
3846 // convert to absolute
3847 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3850 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3852 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3853 VectorCopy(forward, prog->globals.client->v_forward);
3854 VectorNegate(left, prog->globals.client->v_right);
3855 VectorCopy(up, prog->globals.client->v_up);
3856 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3859 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3860 static void VM_CL_skel_set_bone(void)
3862 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3863 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3864 vec3_t forward, left, up, origin;
3865 skeleton_t *skeleton;
3867 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3869 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3871 VectorCopy(prog->globals.client->v_forward, forward);
3872 VectorNegate(prog->globals.client->v_right, left);
3873 VectorCopy(prog->globals.client->v_up, up);
3874 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3875 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3876 skeleton->relativetransforms[bonenum] = matrix;
3879 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3880 static void VM_CL_skel_mul_bone(void)
3882 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884 vec3_t forward, left, up, origin;
3885 skeleton_t *skeleton;
3888 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3890 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3892 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3893 VectorCopy(prog->globals.client->v_forward, forward);
3894 VectorNegate(prog->globals.client->v_right, left);
3895 VectorCopy(prog->globals.client->v_up, up);
3896 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3897 temp = skeleton->relativetransforms[bonenum];
3898 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3901 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3902 static void VM_CL_skel_mul_bones(void)
3904 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3906 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3908 vec3_t forward, left, up, origin;
3909 skeleton_t *skeleton;
3912 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3914 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3915 VectorCopy(prog->globals.client->v_forward, forward);
3916 VectorNegate(prog->globals.client->v_right, left);
3917 VectorCopy(prog->globals.client->v_up, up);
3918 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3919 firstbone = max(0, firstbone);
3920 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3921 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3923 temp = skeleton->relativetransforms[bonenum];
3924 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3928 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3929 static void VM_CL_skel_copybones(void)
3931 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3932 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3933 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3934 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3936 skeleton_t *skeletondst;
3937 skeleton_t *skeletonsrc;
3938 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3940 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3942 firstbone = max(0, firstbone);
3943 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3944 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3945 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3946 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3949 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3950 static void VM_CL_skel_delete(void)
3952 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3953 skeleton_t *skeleton;
3954 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3957 prog->skeletons[skeletonindex] = NULL;
3960 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3961 static void VM_CL_frameforname(void)
3963 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3964 dp_model_t *model = CL_GetModelByIndex(modelindex);
3965 const char *name = PRVM_G_STRING(OFS_PARM1);
3967 PRVM_G_FLOAT(OFS_RETURN) = -1;
3968 if (!model || !model->animscenes)
3970 for (i = 0;i < model->numframes;i++)
3972 if (!strcasecmp(model->animscenes[i].name, name))
3974 PRVM_G_FLOAT(OFS_RETURN) = i;
3980 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3981 static void VM_CL_frameduration(void)
3983 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3984 dp_model_t *model = CL_GetModelByIndex(modelindex);
3985 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3986 PRVM_G_FLOAT(OFS_RETURN) = 0;
3987 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3989 if (model->animscenes[framenum].framerate)
3990 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3993 //============================================================================
3995 // To create a almost working builtin file from this replace:
3996 // "^NULL.*" with ""
3997 // "^{.*//.*}:Wh\(.*\)" with "\1"
3999 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4000 // "\n\n+" with "\n\n"
4002 prvm_builtin_t vm_cl_builtins[] = {
4003 NULL, // #0 NULL function (not callable) (QUAKE)
4004 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4005 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4006 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4007 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4008 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4009 VM_break, // #6 void() break (QUAKE)
4010 VM_random, // #7 float() random (QUAKE)
4011 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4012 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4013 VM_error, // #10 void(string e) error (QUAKE)
4014 VM_objerror, // #11 void(string e) objerror (QUAKE)
4015 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4016 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4017 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4018 VM_remove, // #15 void(entity e) remove (QUAKE)
4019 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4020 NULL, // #17 entity() checkclient (QUAKE)
4021 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4022 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4023 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4024 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4025 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4026 NULL, // #23 void(string s, ...) bprint (QUAKE)
4027 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4028 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4029 VM_ftos, // #26 string(float f) ftos (QUAKE)
4030 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4031 VM_coredump, // #28 void() coredump (QUAKE)
4032 VM_traceon, // #29 void() traceon (QUAKE)
4033 VM_traceoff, // #30 void() traceoff (QUAKE)
4034 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4035 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4036 NULL, // #33 (QUAKE)
4037 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4038 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4039 VM_rint, // #36 float(float v) rint (QUAKE)
4040 VM_floor, // #37 float(float v) floor (QUAKE)
4041 VM_ceil, // #38 float(float v) ceil (QUAKE)
4042 NULL, // #39 (QUAKE)
4043 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4044 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4045 NULL, // #42 (QUAKE)
4046 VM_fabs, // #43 float(float f) fabs (QUAKE)
4047 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4048 VM_cvar, // #45 float(string s) cvar (QUAKE)
4049 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4050 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4051 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4052 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4053 NULL, // #50 (QUAKE)
4054 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4055 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4056 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4057 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4058 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4059 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4060 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4061 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4062 NULL, // #59 (QUAKE)
4063 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4064 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4065 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4066 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4067 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4068 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4069 NULL, // #66 (QUAKE)
4070 NULL, // #67 void(float step) movetogoal (QUAKE)
4071 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4072 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4073 NULL, // #70 void(string s) changelevel (QUAKE)
4074 NULL, // #71 (QUAKE)
4075 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4076 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4077 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4078 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4079 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4080 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4081 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4082 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4083 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4084 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4085 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4086 NULL, // #83 (QUAKE)
4087 NULL, // #84 (QUAKE)
4088 NULL, // #85 (QUAKE)
4089 NULL, // #86 (QUAKE)
4090 NULL, // #87 (QUAKE)
4091 NULL, // #88 (QUAKE)
4092 NULL, // #89 (QUAKE)
4093 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4094 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4095 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4096 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4097 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4098 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4099 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4100 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4101 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4102 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4103 // FrikaC and Telejano range #100-#199
4114 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4115 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4116 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4117 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4118 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4119 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4120 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4121 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4122 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4123 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4204 // FTEQW range #200-#299
4223 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4226 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4227 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4228 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4229 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4230 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4231 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4232 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4233 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4234 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4235 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4237 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4245 VM_CL_checkpvs, // #240
4268 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4269 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4270 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4271 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4272 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4273 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4274 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4275 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4276 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4277 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4278 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4279 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4280 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4281 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4282 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4305 // CSQC range #300-#399
4306 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4307 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4308 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4309 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4310 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4311 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4312 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4313 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4314 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4315 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4316 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4317 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4321 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4322 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4323 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4324 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4325 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4326 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4327 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4328 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4329 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4330 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4331 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4332 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4333 VM_stringwidth, // #327 // FIXME is this okay?
4334 VM_drawsubpic, // #328 // FIXME is this okay?
4335 VM_drawrotpic, // #329 // FIXME is this okay?
4336 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4337 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4338 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4339 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4340 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4341 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4342 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4343 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4344 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4345 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4346 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4347 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4348 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4349 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4350 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4351 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4352 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4353 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4354 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4355 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4356 VM_isserver, // #350 float() isserver (EXT_CSQC)
4357 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4358 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4359 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4360 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4361 VM_CL_videoplaying, // #355
4362 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4363 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4366 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4367 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4368 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4369 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4370 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4371 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4372 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4373 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4406 // LordHavoc's range #400-#499
4407 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4408 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4409 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4410 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4411 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4412 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4413 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4414 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4415 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4416 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4417 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4418 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4419 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4420 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4421 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4422 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4423 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4424 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4425 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4432 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4433 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4434 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4435 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4436 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4437 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4438 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4439 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4440 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4441 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4442 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4443 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4444 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4445 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4446 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4447 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4448 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4449 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4450 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4451 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4452 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4453 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4454 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4455 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4456 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4457 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4458 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4459 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4460 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4461 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4462 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4463 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4464 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4466 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4467 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4468 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4469 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4470 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4471 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4472 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4473 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4474 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4475 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4476 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4477 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4478 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4479 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4480 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4481 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4482 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4483 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4484 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4485 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4486 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4487 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4488 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4489 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4490 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4491 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4492 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4493 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4494 VM_gecko_create, // #487 float gecko_create( string name )
4495 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4496 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4497 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4498 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4499 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4500 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4501 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4502 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4503 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4504 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4505 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4506 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4507 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4508 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4509 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4510 VM_whichpack, // #503 string(string) whichpack = #503;
4511 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4517 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4518 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4519 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4520 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4521 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4522 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4523 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4524 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4525 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4526 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4527 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4528 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4529 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4530 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4531 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4532 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4533 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4534 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4535 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4536 VM_loadfromdata, // #529
4537 VM_loadfromfile, // #530
4538 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4540 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4541 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4612 VM_callfunction, // #605
4613 VM_writetofile, // #606
4614 VM_isfunction, // #607
4617 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4620 VM_parseentitydata, // #613
4631 VM_CL_getextresponse, // #624 string getextresponse(void)
4634 VM_sprintf, // #627 string sprintf(string format, ...)
4635 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4636 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4637 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4638 VM_getbindmaps, // #631 vector(void) getbindmap
4639 VM_setbindmaps, // #632 float(vector bm) setbindmap
4643 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4645 void VM_Polygons_Reset(void)
4647 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4649 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4650 if(polys->initialized)
4652 Mem_FreePool(&polys->pool);
4653 polys->initialized = false;
4657 void VM_CL_Cmd_Init(void)
4660 VM_Polygons_Reset();
4663 void VM_CL_Cmd_Reset(void)
4665 World_End(&cl.world);
4667 VM_Polygons_Reset();