5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257 prog->xfunction->builtinsprofile += 30;
259 v1 = PRVM_G_VECTOR(OFS_PARM0);
260 v2 = PRVM_G_VECTOR(OFS_PARM1);
261 move = (int)PRVM_G_FLOAT(OFS_PARM2);
262 ent = PRVM_G_EDICT(OFS_PARM3);
264 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269 CL_VM_SetTraceGlobals(&trace, svent);
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293 prog->xfunction->builtinsprofile += 30;
295 v1 = PRVM_G_VECTOR(OFS_PARM0);
296 m1 = PRVM_G_VECTOR(OFS_PARM1);
297 m2 = PRVM_G_VECTOR(OFS_PARM2);
298 v2 = PRVM_G_VECTOR(OFS_PARM3);
299 move = (int)PRVM_G_FLOAT(OFS_PARM4);
300 ent = PRVM_G_EDICT(OFS_PARM5);
302 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307 CL_VM_SetTraceGlobals(&trace, svent);
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 vec3_t original_origin;
316 vec3_t original_velocity;
317 vec3_t original_angles;
318 vec3_t original_avelocity;
322 VectorCopy(tossent->fields.client->origin , original_origin );
323 VectorCopy(tossent->fields.client->velocity , original_velocity );
324 VectorCopy(tossent->fields.client->angles , original_angles );
325 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328 if (val != NULL && val->_float != 0)
329 gravity = val->_float;
332 gravity *= cl.movevars_gravity * 0.05;
334 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
336 tossent->fields.client->velocity[2] -= gravity;
337 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338 VectorScale (tossent->fields.client->velocity, 0.05, move);
339 VectorAdd (tossent->fields.client->origin, move, end);
340 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341 VectorCopy (trace.endpos, tossent->fields.client->origin);
343 if (trace.fraction < 1)
347 VectorCopy(original_origin , tossent->fields.client->origin );
348 VectorCopy(original_velocity , tossent->fields.client->velocity );
349 VectorCopy(original_angles , tossent->fields.client->angles );
350 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355 static void VM_CL_tracetoss (void)
359 prvm_edict_t *ignore;
362 prog->xfunction->builtinsprofile += 600;
364 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
366 ent = PRVM_G_EDICT(OFS_PARM0);
367 if (ent == prog->edicts)
369 VM_Warning("tracetoss: can not use world entity\n");
372 ignore = PRVM_G_EDICT(OFS_PARM1);
374 trace = CL_Trace_Toss (ent, ignore, &svent);
376 CL_VM_SetTraceGlobals(&trace, svent);
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
387 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
389 name = PRVM_G_STRING(OFS_PARM0);
390 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
392 if(!strcmp(cl.csqc_model_precache[i]->name, name))
394 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
398 PRVM_G_FLOAT(OFS_RETURN) = 0;
399 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
402 for (i = 0;i < MAX_MODELS;i++)
404 if (!cl.csqc_model_precache[i])
406 cl.csqc_model_precache[i] = (dp_model_t*)m;
407 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
411 VM_Warning("VM_CL_precache_model: no free models\n");
414 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 ent = PRVM_NEXT_EDICT(prog->edicts);
423 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
425 if (ent->priv.required->free)
427 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
436 prvm_edict_t *ent, *chain;
437 vec_t radius, radius2;
438 vec3_t org, eorg, mins, maxs;
439 int i, numtouchedicts;
440 static prvm_edict_t *touchedicts[MAX_EDICTS];
443 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
446 chainfield = PRVM_G_INT(OFS_PARM2);
448 chainfield = prog->fieldoffsets.chain;
450 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
452 chain = (prvm_edict_t *)prog->edicts;
454 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455 radius = PRVM_G_FLOAT(OFS_PARM1);
456 radius2 = radius * radius;
458 mins[0] = org[0] - (radius + 1);
459 mins[1] = org[1] - (radius + 1);
460 mins[2] = org[2] - (radius + 1);
461 maxs[0] = org[0] + (radius + 1);
462 maxs[1] = org[1] + (radius + 1);
463 maxs[2] = org[2] + (radius + 1);
464 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465 if (numtouchedicts > MAX_EDICTS)
467 // this never happens //[515]: for what then ?
468 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469 numtouchedicts = MAX_EDICTS;
471 for (i = 0;i < numtouchedicts;i++)
473 ent = touchedicts[i];
474 // Quake did not return non-solid entities but darkplaces does
475 // (note: this is the reason you can't blow up fallen zombies)
476 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
478 // LordHavoc: compare against bounding box rather than center so it
479 // doesn't miss large objects, and use DotProduct instead of Length
480 // for a major speedup
481 VectorSubtract(org, ent->fields.client->origin, eorg);
482 if (sv_gameplayfix_findradiusdistancetobox.integer)
484 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
489 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490 if (DotProduct(eorg, eorg) < radius2)
492 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497 VM_RETURN_EDICT(chain);
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
508 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
510 // assume failure if it returns early
511 PRVM_G_FLOAT(OFS_RETURN) = 0;
513 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514 if (ent == prog->edicts)
516 VM_Warning("droptofloor: can not modify world entity\n");
519 if (ent->priv.server->free)
521 VM_Warning("droptofloor: can not modify free entity\n");
525 VectorCopy (ent->fields.client->origin, end);
528 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
530 if (trace.fraction != 1)
532 VectorCopy (trace.endpos, ent->fields.client->origin);
533 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536 PRVM_G_FLOAT(OFS_RETURN) = 1;
537 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 // ent->priv.server->suspendedinairflag = true;
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
548 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
550 i = (int)PRVM_G_FLOAT(OFS_PARM0);
551 c = PRVM_G_STRING(OFS_PARM1);
552 if (i >= cl.max_lightstyle)
554 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
557 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
565 static int cs_yes, cs_no;
567 vec3_t mins, maxs, start, stop;
572 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573 ent = PRVM_G_EDICT(OFS_PARM0);
574 PRVM_G_FLOAT(OFS_RETURN) = 0;
576 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582 start[2] = mins[2] - 1;
583 for (x=0 ; x<=1 ; x++)
584 for (y=0 ; y<=1 ; y++)
586 start[0] = x ? maxs[0] : mins[0];
587 start[1] = y ? maxs[1] : mins[1];
588 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593 PRVM_G_FLOAT(OFS_RETURN) = true;
594 return; // we got out easy
599 // check it for real...
603 // the midpoint must be within 16 of the bottom
604 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606 stop[2] = start[2] - 2*sv_stepheight.value;
607 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
609 if (trace.fraction == 1.0)
612 mid = bottom = trace.endpos[2];
614 // the corners must be within 16 of the midpoint
615 for (x=0 ; x<=1 ; x++)
616 for (y=0 ; y<=1 ; y++)
618 start[0] = stop[0] = x ? maxs[0] : mins[0];
619 start[1] = stop[1] = y ? maxs[1] : mins[1];
621 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
623 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624 bottom = trace.endpos[2];
625 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630 PRVM_G_FLOAT(OFS_RETURN) = true;
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
636 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
646 VM_SAFEPARMCOUNT(4, VM_CL_particle);
648 org = PRVM_G_VECTOR(OFS_PARM0);
649 dir = PRVM_G_VECTOR(OFS_PARM1);
650 color = (int)PRVM_G_FLOAT(OFS_PARM2);
651 count = (int)PRVM_G_FLOAT(OFS_PARM3);
652 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
660 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662 f = PRVM_G_VECTOR(OFS_PARM1);
663 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
669 vec3_t ambientcolor, diffusecolor, diffusenormal;
672 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
674 p = PRVM_G_VECTOR(OFS_PARM0);
675 VectorClear(ambientcolor);
676 VectorClear(diffusecolor);
677 VectorClear(diffusenormal);
678 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
688 static void CSQC_R_RecalcView (void)
690 extern matrix4x4_t viewmodelmatrix;
691 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
699 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700 // clear renderable entity and light lists
701 r_refdef.scene.numentities = 0;
702 r_refdef.scene.numlights = 0;
703 // FIXME: restore these to the values from VM_CL_UpdateView
707 r_refdef.view.width = vid.width;
708 r_refdef.view.height = vid.height;
709 r_refdef.view.depth = 1;
710 // FIXME: restore frustum_x/frustum_y
711 r_refdef.view.useperspective = true;
712 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718 r_refdef.view.clear = true;
719 r_refdef.view.isoverlay = false;
720 // FIXME: restore cl.csqc_origin
721 // FIXME: restore cl.csqc_angles
722 cl.csqc_vidvars.drawworld = true;
723 cl.csqc_vidvars.drawenginesbar = false;
724 cl.csqc_vidvars.drawcrosshair = false;
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
732 double t = Sys_DoubleTime();
735 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737 CSQC_RelinkAllEntities(drawmask);
738 CL_RelinkLightFlashes();
740 prog->globals.client->time = cl.time;
741 for(i=1;i<prog->num_edicts;i++)
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
778 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
780 c = (int)PRVM_G_FLOAT(OFS_PARM0);
781 f = PRVM_G_VECTOR(OFS_PARM1);
782 k = PRVM_G_FLOAT(OFS_PARM1);
787 r_refdef.view.x = (int)(f[0]);
788 r_refdef.view.y = (int)(f[1]);
791 r_refdef.view.x = (int)(k);
794 r_refdef.view.y = (int)(k);
797 r_refdef.view.width = (int)(f[0]);
798 r_refdef.view.height = (int)(f[1]);
801 r_refdef.view.width = (int)(k);
804 r_refdef.view.height = (int)(k);
807 r_refdef.view.x = (int)(f[0]);
808 r_refdef.view.y = (int)(f[1]);
809 f = PRVM_G_VECTOR(OFS_PARM2);
810 r_refdef.view.width = (int)(f[0]);
811 r_refdef.view.height = (int)(f[1]);
814 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
818 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
821 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
824 VectorCopy(f, cl.csqc_origin);
828 cl.csqc_origin[0] = k;
832 cl.csqc_origin[1] = k;
836 cl.csqc_origin[2] = k;
840 VectorCopy(f, cl.csqc_angles);
844 cl.csqc_angles[0] = k;
848 cl.csqc_angles[1] = k;
852 cl.csqc_angles[2] = k;
856 cl.csqc_vidvars.drawworld = k != 0;
858 case VF_DRAWENGINESBAR:
859 cl.csqc_vidvars.drawenginesbar = k != 0;
861 case VF_DRAWCROSSHAIR:
862 cl.csqc_vidvars.drawcrosshair = k != 0;
864 case VF_CL_VIEWANGLES:
865 VectorCopy(f, cl.viewangles);
867 case VF_CL_VIEWANGLES_X:
868 cl.viewangles[0] = k;
870 case VF_CL_VIEWANGLES_Y:
871 cl.viewangles[1] = k;
873 case VF_CL_VIEWANGLES_Z:
874 cl.viewangles[2] = k;
877 r_refdef.view.useperspective = k != 0;
880 r_refdef.view.isoverlay = !k;
883 PRVM_G_FLOAT(OFS_RETURN) = 0;
884 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
887 PRVM_G_FLOAT(OFS_RETURN) = 1;
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
893 double t = Sys_DoubleTime();
898 const char *cubemapname = NULL;
899 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900 float coronaintensity = 1;
901 float coronasizescale = 0.25;
902 qboolean castshadow = true;
903 float ambientscale = 0;
904 float diffusescale = 1;
905 float specularscale = 1;
907 vec3_t forward, left, up;
908 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
910 // if we've run out of dlights, just return
911 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
914 org = PRVM_G_VECTOR(OFS_PARM0);
915 radius = PRVM_G_FLOAT(OFS_PARM1);
916 col = PRVM_G_VECTOR(OFS_PARM2);
919 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920 if (style >= MAX_LIGHTSTYLES)
922 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
927 cubemapname = PRVM_G_STRING(OFS_PARM4);
929 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
933 VectorScale(prog->globals.client->v_forward, radius, forward);
934 VectorScale(prog->globals.client->v_right, -radius, left);
935 VectorScale(prog->globals.client->v_up, radius, up);
936 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
938 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
940 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
943 //============================================================================
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
951 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952 f = PRVM_G_VECTOR(OFS_PARM0);
953 if(v_flipped.integer)
954 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
957 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
969 VM_SAFEPARMCOUNT(1, VM_CL_project);
970 f = PRVM_G_VECTOR(OFS_PARM0);
971 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972 Matrix4x4_Transform(&m, f, v);
973 if(v_flipped.integer)
975 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
990 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991 i = (int)PRVM_G_FLOAT(OFS_PARM0);
992 if(i < 0 || i >= MAX_CL_STATS)
994 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
998 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1005 int firstbit, bitcount;
1007 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1009 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1012 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1014 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1024 if(index < 0 || index >= MAX_CL_STATS)
1026 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1029 i = cl.stats[index];
1030 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1031 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032 PRVM_G_FLOAT(OFS_RETURN) = i;
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1040 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042 if(i < 0 || i > MAX_CL_STATS-4)
1044 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1048 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1057 struct model_s *model;
1059 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1061 t = PRVM_G_EDICT(OFS_PARM0);
1063 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1065 t->fields.client->model = 0;
1066 t->fields.client->modelindex = 0;
1071 model = CL_GetModelByIndex(i);
1074 VM_Warning("VM_CL_setmodelindex: null model\n");
1077 t->fields.client->model = PRVM_SetEngineString(model->name);
1078 t->fields.client->modelindex = i;
1080 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1083 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1086 SetMinMaxSize (t, vec3_origin, vec3_origin);
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1096 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1109 PRVM_G_FLOAT(OFS_RETURN) = i;
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1120 t = PRVM_G_EDICT(OFS_PARM0);
1121 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1122 start = PRVM_G_VECTOR(OFS_PARM2);
1123 end = PRVM_G_VECTOR(OFS_PARM3);
1127 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1135 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137 f = PRVM_G_VECTOR(OFS_PARM1);
1138 v = PRVM_G_VECTOR(OFS_PARM2);
1139 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1142 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1155 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157 cl_ignoremousemoves = 2;
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1163 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1165 if (key_consoleactive || key_dest != key_game)
1166 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167 else if (cl.csqc_wantsmousemove)
1168 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1170 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1177 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 PRVM_G_FLOAT(OFS_RETURN) = false;
1180 for (i = 0;i < CL_MAX_USERCMDS;i++)
1182 if (cl.movecmd[i].sequence == frame)
1184 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190 if(cl.movecmd[i].crouch)
1192 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1197 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1200 PRVM_G_FLOAT(OFS_RETURN) = true;
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1224 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1226 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 c = PRVM_G_STRING(OFS_PARM1);
1228 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1232 i = Sbar_GetSortedPlayerIndex(-1-i);
1233 if(i < 0 || i >= cl.maxclients)
1238 if(!strcasecmp(c, "name"))
1239 strlcpy(t, cl.scores[i].name, sizeof(t));
1241 if(!strcasecmp(c, "frags"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1244 if(!strcasecmp(c, "ping"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1247 if(!strcasecmp(c, "pl"))
1248 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1250 if(!strcasecmp(c, "movementloss"))
1251 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1253 if(!strcasecmp(c, "entertime"))
1254 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1256 if(!strcasecmp(c, "colors"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1259 if(!strcasecmp(c, "topcolor"))
1260 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1262 if(!strcasecmp(c, "bottomcolor"))
1263 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1265 if(!strcasecmp(c, "viewentity"))
1266 dpsnprintf(t, sizeof(t), "%i", i+1);
1269 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1275 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1282 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1291 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1296 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297 t = (char *)Z_Malloc(alloclen);
1298 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1302 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1316 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1323 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1330 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1337 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1344 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1351 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1358 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1367 unsigned char *data;
1373 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1375 name = MSG_ReadString();
1376 size = MSG_ReadShort();
1378 // check if a texture of that name exists
1379 // if yes, it is used and the data is discarded
1380 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1382 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1386 if(pic->tex == r_texture_notexture)
1387 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388 if(pic->tex && !cl_readpicture_force.integer)
1390 // texture found and loaded
1391 // skip over the jpeg as we don't need it
1392 for(i = 0; i < size; ++i)
1397 // texture not found
1398 // use the attached jpeg as texture
1399 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400 MSG_ReadBytes(size, buf);
1401 data = JPEG_LoadImage_BGRA(buf, size);
1403 Draw_NewPic(name, image_width, image_height, false, data);
1408 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1411 //////////////////////////////////////////////////////////
1413 static void VM_CL_makestatic (void)
1417 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1419 ent = PRVM_G_EDICT(OFS_PARM0);
1420 if (ent == prog->edicts)
1422 VM_Warning("makestatic: can not modify world entity\n");
1425 if (ent->priv.server->free)
1427 VM_Warning("makestatic: can not modify free entity\n");
1431 if (cl.num_static_entities < cl.max_static_entities)
1435 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1437 // copy it to the current state
1438 memset(staticent, 0, sizeof(*staticent));
1439 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1440 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1441 staticent->render.framegroupblend[0].lerp = 1;
1442 // make torchs play out of sync
1443 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1444 staticent->render.skinnum = (int)ent->fields.client->skin;
1445 staticent->render.effects = (int)ent->fields.client->effects;
1446 staticent->render.alpha = 1;
1447 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1448 staticent->render.scale = 1;
1449 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1450 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1451 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1452 if (!VectorLength2(staticent->render.colormod))
1453 VectorSet(staticent->render.colormod, 1, 1, 1);
1454 if (!VectorLength2(staticent->render.glowmod))
1455 VectorSet(staticent->render.glowmod, 1, 1, 1);
1458 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1459 if (renderflags & RF_USEAXIS)
1462 VectorNegate(prog->globals.client->v_right, left);
1463 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1464 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1467 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1469 // either fullbright or lit
1470 if(!r_fullbright.integer)
1472 if (!(staticent->render.effects & EF_FULLBRIGHT))
1473 staticent->render.flags |= RENDER_LIGHT;
1474 else if(r_equalize_entities_fullbright.integer)
1475 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1477 // turn off shadows from transparent objects
1478 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1479 staticent->render.flags |= RENDER_SHADOW;
1480 if (staticent->render.effects & EF_NODEPTHTEST)
1481 staticent->render.flags |= RENDER_NODEPTHTEST;
1482 if (staticent->render.effects & EF_ADDITIVE)
1483 staticent->render.flags |= RENDER_ADDITIVE;
1484 if (staticent->render.effects & EF_DOUBLESIDED)
1485 staticent->render.flags |= RENDER_DOUBLESIDED;
1487 staticent->render.allowdecals = true;
1488 CL_UpdateRenderEntity(&staticent->render);
1491 Con_Printf("Too many static entities");
1493 // throw the entity away now
1497 //=================================================================//
1503 copies data from one entity to another
1505 copyentity(src, dst)
1508 static void VM_CL_copyentity (void)
1510 prvm_edict_t *in, *out;
1511 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1512 in = PRVM_G_EDICT(OFS_PARM0);
1513 if (in == prog->edicts)
1515 VM_Warning("copyentity: can not read world entity\n");
1518 if (in->priv.server->free)
1520 VM_Warning("copyentity: can not read free entity\n");
1523 out = PRVM_G_EDICT(OFS_PARM1);
1524 if (out == prog->edicts)
1526 VM_Warning("copyentity: can not modify world entity\n");
1529 if (out->priv.server->free)
1531 VM_Warning("copyentity: can not modify free entity\n");
1534 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1538 //=================================================================//
1540 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1541 static void VM_CL_effect (void)
1543 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1544 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1547 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1548 static void VM_CL_te_blood (void)
1552 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1553 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1555 pos = PRVM_G_VECTOR(OFS_PARM0);
1556 CL_FindNonSolidLocation(pos, pos2, 4);
1557 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1560 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1561 static void VM_CL_te_bloodshower (void)
1565 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1566 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1568 speed = PRVM_G_FLOAT(OFS_PARM2);
1575 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1578 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1579 static void VM_CL_te_explosionrgb (void)
1583 matrix4x4_t tempmatrix;
1584 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1585 pos = PRVM_G_VECTOR(OFS_PARM0);
1586 CL_FindNonSolidLocation(pos, pos2, 10);
1587 CL_ParticleExplosion(pos2);
1588 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1589 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1592 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1593 static void VM_CL_te_particlecube (void)
1595 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1596 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1599 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1600 static void VM_CL_te_particlerain (void)
1602 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1603 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1606 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1607 static void VM_CL_te_particlesnow (void)
1609 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1610 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1613 // #411 void(vector org, vector vel, float howmany) te_spark
1614 static void VM_CL_te_spark (void)
1618 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1620 pos = PRVM_G_VECTOR(OFS_PARM0);
1621 CL_FindNonSolidLocation(pos, pos2, 4);
1622 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1625 extern cvar_t cl_sound_ric_gunshot;
1626 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_gunshotquad (void)
1632 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1634 pos = PRVM_G_VECTOR(OFS_PARM0);
1635 CL_FindNonSolidLocation(pos, pos2, 4);
1636 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1637 if(cl_sound_ric_gunshot.integer >= 2)
1639 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1643 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1644 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1645 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1650 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1651 static void VM_CL_te_spikequad (void)
1656 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1658 pos = PRVM_G_VECTOR(OFS_PARM0);
1659 CL_FindNonSolidLocation(pos, pos2, 4);
1660 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1661 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1665 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1666 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1667 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1671 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1672 static void VM_CL_te_superspikequad (void)
1677 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1679 pos = PRVM_G_VECTOR(OFS_PARM0);
1680 CL_FindNonSolidLocation(pos, pos2, 4);
1681 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1682 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1686 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1687 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1688 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1692 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1693 static void VM_CL_te_explosionquad (void)
1697 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1699 pos = PRVM_G_VECTOR(OFS_PARM0);
1700 CL_FindNonSolidLocation(pos, pos2, 10);
1701 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1702 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1705 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1706 static void VM_CL_te_smallflash (void)
1710 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1712 pos = PRVM_G_VECTOR(OFS_PARM0);
1713 CL_FindNonSolidLocation(pos, pos2, 10);
1714 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1717 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1718 static void VM_CL_te_customflash (void)
1722 matrix4x4_t tempmatrix;
1723 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1725 pos = PRVM_G_VECTOR(OFS_PARM0);
1726 CL_FindNonSolidLocation(pos, pos2, 4);
1727 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1728 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1731 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_gunshot (void)
1737 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1739 pos = PRVM_G_VECTOR(OFS_PARM0);
1740 CL_FindNonSolidLocation(pos, pos2, 4);
1741 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1742 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1744 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1748 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1749 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1750 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1755 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1756 static void VM_CL_te_spike (void)
1761 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1763 pos = PRVM_G_VECTOR(OFS_PARM0);
1764 CL_FindNonSolidLocation(pos, pos2, 4);
1765 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1770 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1771 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1772 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1776 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_superspike (void)
1782 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1784 pos = PRVM_G_VECTOR(OFS_PARM0);
1785 CL_FindNonSolidLocation(pos, pos2, 4);
1786 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1791 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1792 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1793 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1797 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion (void)
1802 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1804 pos = PRVM_G_VECTOR(OFS_PARM0);
1805 CL_FindNonSolidLocation(pos, pos2, 10);
1806 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1810 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1811 static void VM_CL_te_tarexplosion (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1817 pos = PRVM_G_VECTOR(OFS_PARM0);
1818 CL_FindNonSolidLocation(pos, pos2, 10);
1819 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1823 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1824 static void VM_CL_te_wizspike (void)
1828 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1830 pos = PRVM_G_VECTOR(OFS_PARM0);
1831 CL_FindNonSolidLocation(pos, pos2, 4);
1832 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1833 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1836 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_knightspike (void)
1841 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1843 pos = PRVM_G_VECTOR(OFS_PARM0);
1844 CL_FindNonSolidLocation(pos, pos2, 4);
1845 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1846 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1849 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1850 static void VM_CL_te_lavasplash (void)
1852 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1853 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1856 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_teleport (void)
1859 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1860 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1863 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_explosion2 (void)
1868 matrix4x4_t tempmatrix;
1869 int colorStart, colorLength;
1870 unsigned char *tempcolor;
1871 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1873 pos = PRVM_G_VECTOR(OFS_PARM0);
1874 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1875 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1876 CL_FindNonSolidLocation(pos, pos2, 10);
1877 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1878 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1879 color[0] = tempcolor[0] * (2.0f / 255.0f);
1880 color[1] = tempcolor[1] * (2.0f / 255.0f);
1881 color[2] = tempcolor[2] * (2.0f / 255.0f);
1882 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1888 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1889 static void VM_CL_te_lightning1 (void)
1891 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1892 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1895 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1896 static void VM_CL_te_lightning2 (void)
1898 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1899 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1902 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1903 static void VM_CL_te_lightning3 (void)
1905 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1906 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1909 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_beam (void)
1912 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1913 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1916 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1917 static void VM_CL_te_plasmaburn (void)
1921 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1923 pos = PRVM_G_VECTOR(OFS_PARM0);
1924 CL_FindNonSolidLocation(pos, pos2, 4);
1925 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1928 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1929 static void VM_CL_te_flamejet (void)
1933 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1934 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1936 pos = PRVM_G_VECTOR(OFS_PARM0);
1937 CL_FindNonSolidLocation(pos, pos2, 4);
1938 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1942 // #443 void(entity e, entity tagentity, string tagname) setattachment
1943 void VM_CL_setattachment (void)
1946 prvm_edict_t *tagentity;
1947 const char *tagname;
1951 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1953 e = PRVM_G_EDICT(OFS_PARM0);
1954 tagentity = PRVM_G_EDICT(OFS_PARM1);
1955 tagname = PRVM_G_STRING(OFS_PARM2);
1957 if (e == prog->edicts)
1959 VM_Warning("setattachment: can not modify world entity\n");
1962 if (e->priv.server->free)
1964 VM_Warning("setattachment: can not modify free entity\n");
1968 if (tagentity == NULL)
1969 tagentity = prog->edicts;
1971 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1973 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1975 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1978 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1980 modelindex = (int)tagentity->fields.client->modelindex;
1981 model = CL_GetModelByIndex(modelindex);
1984 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1986 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1989 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1993 /////////////////////////////////////////
1994 // DP_MD3_TAGINFO extension coded by VorteX
1996 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1998 dp_model_t *model = CL_GetModelFromEdict(e);
2000 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2005 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2012 Matrix4x4_CreateIdentity(tag_localmatrix);
2015 && (model = CL_GetModelFromEdict(e))
2016 && model->animscenes)
2018 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2029 int CL_GetPitchSign(prvm_edict_t *ent)
2032 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2037 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2041 float pitchsign = 1;
2044 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2045 if (val && val->_float != 0)
2046 scale = val->_float;
2048 // TODO do we need the same weird angle inverting logic here as in the server side case?
2050 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2053 pitchsign = CL_GetPitchSign(ent);
2054 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2058 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2062 && (model = CL_GetModelFromEdict(ent))
2063 && model->animscenes)
2065 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2066 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2067 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2068 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2070 *out = identitymatrix;
2074 // Warnings/errors code:
2075 // 0 - normal (everything all-right)
2078 // 3 - null or non-precached model
2079 // 4 - no tags with requested index
2080 // 5 - runaway loop at attachment chain
2081 extern cvar_t cl_bob;
2082 extern cvar_t cl_bobcycle;
2083 extern cvar_t cl_bobup;
2084 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2089 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2092 *out = identitymatrix; // warnings and errors return identical matrix
2094 if (ent == prog->edicts)
2096 if (ent->priv.server->free)
2099 model = CL_GetModelFromEdict(ent);
2103 tagmatrix = identitymatrix;
2107 if(attachloop >= 256)
2109 // apply transformation by child's tagindex on parent entity and then
2110 // by parent entity itself
2111 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2112 if(ret && attachloop == 0)
2114 CL_GetEntityMatrix(ent, &entitymatrix, false);
2115 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2116 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2117 // next iteration we process the parent entity
2118 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2120 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2121 ent = PRVM_EDICT_NUM(val->edict);
2128 // RENDER_VIEWMODEL magic
2129 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2131 Matrix4x4_Copy(&tagmatrix, out);
2133 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2134 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2137 // Cl_bob, ported from rendering code
2138 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2141 // LordHavoc: this code is *weird*, but not replacable (I think it
2142 // should be done in QC on the server, but oh well, quake is quake)
2143 // LordHavoc: figured out bobup: the time at which the sin is at 180
2144 // degrees (which allows lengthening or squishing the peak or valley)
2145 cycle = cl.time/cl_bobcycle.value;
2146 cycle -= (int)cycle;
2147 if (cycle < cl_bobup.value)
2148 cycle = sin(M_PI * cycle / cl_bobup.value);
2150 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2151 // bob is proportional to velocity in the xy plane
2152 // (don't count Z, or jumping messes it up)
2153 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2154 bob = bob*0.3 + bob*0.7*cycle;
2155 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2162 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2163 void VM_CL_gettagindex (void)
2166 const char *tag_name;
2169 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2171 ent = PRVM_G_EDICT(OFS_PARM0);
2172 tag_name = PRVM_G_STRING(OFS_PARM1);
2173 if (ent == prog->edicts)
2175 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2178 if (ent->priv.server->free)
2180 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2185 if (!CL_GetModelFromEdict(ent))
2186 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2189 tag_index = CL_GetTagIndex(ent, tag_name);
2191 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2193 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2196 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2197 void VM_CL_gettaginfo (void)
2201 matrix4x4_t tag_matrix;
2202 matrix4x4_t tag_localmatrix;
2204 const char *tagname;
2207 vec3_t fo, le, up, trans;
2208 const dp_model_t *model;
2210 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2212 e = PRVM_G_EDICT(OFS_PARM0);
2213 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2214 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2215 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2216 VectorScale(le, -1, prog->globals.client->v_right);
2217 model = CL_GetModelFromEdict(e);
2218 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2219 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2220 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2221 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2222 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2224 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2225 val->_float = parentindex;
2226 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2227 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2228 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2229 VectorCopy(trans, val->vector);
2230 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2231 VectorCopy(fo, val->vector);
2232 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2233 VectorScale(le, -1, val->vector);
2234 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2235 VectorCopy(up, val->vector);
2240 VM_Warning("gettagindex: can't affect world entity\n");
2243 VM_Warning("gettagindex: can't affect free entity\n");
2246 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2249 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2252 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2257 //============================================================================
2259 //====================
2260 // DP_CSQC_SPAWNPARTICLE
2261 // a QC hook to engine's CL_NewParticle
2262 //====================
2264 // particle theme struct
2265 typedef struct vmparticletheme_s
2267 unsigned short typeindex;
2268 qboolean initialized;
2270 porientation_t orientation;
2281 float liquidfriction;
2283 float velocityjitter;
2284 qboolean qualityreduction;
2293 float delaycollision;
2297 typedef struct vmparticlespawner_s
2300 qboolean initialized;
2302 vmparticletheme_t *themes;
2305 float *particle_type;
2306 float *particle_blendmode;
2307 float *particle_orientation;
2308 float *particle_color1;
2309 float *particle_color2;
2310 float *particle_tex;
2311 float *particle_size;
2312 float *particle_sizeincrease;
2313 float *particle_alpha;
2314 float *particle_alphafade;
2315 float *particle_time;
2316 float *particle_gravity;
2317 float *particle_bounce;
2318 float *particle_airfriction;
2319 float *particle_liquidfriction;
2320 float *particle_originjitter;
2321 float *particle_velocityjitter;
2322 float *particle_qualityreduction;
2323 float *particle_stretch;
2324 float *particle_staincolor1;
2325 float *particle_staincolor2;
2326 float *particle_stainalpha;
2327 float *particle_stainsize;
2328 float *particle_staintex;
2329 float *particle_delayspawn;
2330 float *particle_delaycollision;
2331 }vmparticlespawner_t;
2333 vmparticlespawner_t vmpartspawner;
2335 // TODO: automatic max_themes grow
2336 static void VM_InitParticleSpawner (int maxthemes)
2340 // bound max themes to not be an insane value
2343 if (maxthemes > 2048)
2345 // allocate and set up structure
2346 if (vmpartspawner.initialized) // reallocate
2348 Mem_FreePool(&vmpartspawner.pool);
2349 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2351 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2352 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2353 vmpartspawner.max_themes = maxthemes;
2354 vmpartspawner.initialized = true;
2355 vmpartspawner.verified = true;
2356 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2357 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2358 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2359 getglobal(particle_type, "particle_type");
2360 getglobal(particle_blendmode, "particle_blendmode");
2361 getglobal(particle_orientation, "particle_orientation");
2362 getglobalvector(particle_color1, "particle_color1");
2363 getglobalvector(particle_color2, "particle_color2");
2364 getglobal(particle_tex, "particle_tex");
2365 getglobal(particle_size, "particle_size");
2366 getglobal(particle_sizeincrease, "particle_sizeincrease");
2367 getglobal(particle_alpha, "particle_alpha");
2368 getglobal(particle_alphafade, "particle_alphafade");
2369 getglobal(particle_time, "particle_time");
2370 getglobal(particle_gravity, "particle_gravity");
2371 getglobal(particle_bounce, "particle_bounce");
2372 getglobal(particle_airfriction, "particle_airfriction");
2373 getglobal(particle_liquidfriction, "particle_liquidfriction");
2374 getglobal(particle_originjitter, "particle_originjitter");
2375 getglobal(particle_velocityjitter, "particle_velocityjitter");
2376 getglobal(particle_qualityreduction, "particle_qualityreduction");
2377 getglobal(particle_stretch, "particle_stretch");
2378 getglobalvector(particle_staincolor1, "particle_staincolor1");
2379 getglobalvector(particle_staincolor2, "particle_staincolor2");
2380 getglobal(particle_stainalpha, "particle_stainalpha");
2381 getglobal(particle_stainsize, "particle_stainsize");
2382 getglobal(particle_staintex, "particle_staintex");
2383 getglobal(particle_staintex, "particle_staintex");
2384 getglobal(particle_delayspawn, "particle_delayspawn");
2385 getglobal(particle_delaycollision, "particle_delaycollision");
2387 #undef getglobalvector
2390 // reset particle theme to default values
2391 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2393 theme->initialized = true;
2394 theme->typeindex = pt_static;
2395 theme->blendmode = PBLEND_ADD;
2396 theme->orientation = PARTICLE_BILLBOARD;
2397 theme->color1 = 0x808080;
2398 theme->color2 = 0xFFFFFF;
2401 theme->sizeincrease = 0;
2403 theme->alphafade = 512;
2404 theme->gravity = 0.0f;
2405 theme->bounce = 0.0f;
2406 theme->airfriction = 1.0f;
2407 theme->liquidfriction = 4.0f;
2408 theme->originjitter = 0.0f;
2409 theme->velocityjitter = 0.0f;
2410 theme->qualityreduction = false;
2411 theme->lifetime = 4;
2413 theme->staincolor1 = -1;
2414 theme->staincolor2 = -1;
2415 theme->staintex = -1;
2416 theme->delayspawn = 0.0f;
2417 theme->delaycollision = 0.0f;
2420 // particle theme -> QC globals
2421 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2423 *vmpartspawner.particle_type = theme->typeindex;
2424 *vmpartspawner.particle_blendmode = theme->blendmode;
2425 *vmpartspawner.particle_orientation = theme->orientation;
2426 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2427 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2428 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2429 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2430 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2431 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2432 *vmpartspawner.particle_tex = (float)theme->tex;
2433 *vmpartspawner.particle_size = theme->size;
2434 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2435 *vmpartspawner.particle_alpha = theme->alpha/256;
2436 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2437 *vmpartspawner.particle_time = theme->lifetime;
2438 *vmpartspawner.particle_gravity = theme->gravity;
2439 *vmpartspawner.particle_bounce = theme->bounce;
2440 *vmpartspawner.particle_airfriction = theme->airfriction;
2441 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2442 *vmpartspawner.particle_originjitter = theme->originjitter;
2443 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2444 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2445 *vmpartspawner.particle_stretch = theme->stretch;
2446 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2447 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2448 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2449 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2450 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2451 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2452 *vmpartspawner.particle_staintex = (float)theme->staintex;
2453 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2454 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2455 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2456 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2459 // QC globals -> particle theme
2460 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2462 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2463 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2464 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2465 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2466 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2467 theme->tex = (int)*vmpartspawner.particle_tex;
2468 theme->size = *vmpartspawner.particle_size;
2469 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2470 theme->alpha = *vmpartspawner.particle_alpha*256;
2471 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2472 theme->lifetime = *vmpartspawner.particle_time;
2473 theme->gravity = *vmpartspawner.particle_gravity;
2474 theme->bounce = *vmpartspawner.particle_bounce;
2475 theme->airfriction = *vmpartspawner.particle_airfriction;
2476 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2477 theme->originjitter = *vmpartspawner.particle_originjitter;
2478 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2479 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2480 theme->stretch = *vmpartspawner.particle_stretch;
2481 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2482 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2483 theme->staintex =(int)*vmpartspawner.particle_staintex;
2484 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2485 theme->stainsize = *vmpartspawner.particle_stainsize;
2486 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2487 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2490 // init particle spawner interface
2491 // # float(float max_themes) initparticlespawner
2492 void VM_CL_InitParticleSpawner (void)
2494 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2495 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2496 vmpartspawner.themes[0].initialized = true;
2497 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2498 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2501 // void() resetparticle
2502 void VM_CL_ResetParticle (void)
2504 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2505 if (vmpartspawner.verified == false)
2507 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2510 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2513 // void(float themenum) particletheme
2514 void VM_CL_ParticleTheme (void)
2518 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2519 if (vmpartspawner.verified == false)
2521 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2524 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2525 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2527 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2528 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2531 if (vmpartspawner.themes[themenum].initialized == false)
2533 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2534 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2537 // load particle theme into globals
2538 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2541 // float() saveparticletheme
2542 // void(float themenum) updateparticletheme
2543 void VM_CL_ParticleThemeSave (void)
2547 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2548 if (vmpartspawner.verified == false)
2550 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2553 // allocate new theme, save it and return
2556 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2557 if (vmpartspawner.themes[themenum].initialized == false)
2559 if (themenum >= vmpartspawner.max_themes)
2561 if (vmpartspawner.max_themes == 2048)
2562 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2564 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2565 PRVM_G_FLOAT(OFS_RETURN) = -1;
2568 vmpartspawner.themes[themenum].initialized = true;
2569 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2570 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2573 // update existing theme
2574 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2575 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2577 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2580 vmpartspawner.themes[themenum].initialized = true;
2581 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2584 // void(float themenum) freeparticletheme
2585 void VM_CL_ParticleThemeFree (void)
2589 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2590 if (vmpartspawner.verified == false)
2592 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2595 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2597 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2599 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2602 if (vmpartspawner.themes[themenum].initialized == false)
2604 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2605 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2609 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2610 vmpartspawner.themes[themenum].initialized = false;
2613 // float(vector org, vector dir, [float theme]) particle
2614 // returns 0 if failed, 1 if succesful
2615 void VM_CL_SpawnParticle (void)
2618 vmparticletheme_t *theme;
2622 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2623 if (vmpartspawner.verified == false)
2625 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2626 PRVM_G_FLOAT(OFS_RETURN) = 0;
2629 org = PRVM_G_VECTOR(OFS_PARM0);
2630 dir = PRVM_G_VECTOR(OFS_PARM1);
2632 if (prog->argc < 3) // global-set particle
2634 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2637 PRVM_G_FLOAT(OFS_RETURN) = 0;
2640 if (*vmpartspawner.particle_delayspawn)
2641 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2642 if (*vmpartspawner.particle_delaycollision)
2643 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2645 else // quick themed particle
2647 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2648 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2650 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2651 PRVM_G_FLOAT(OFS_RETURN) = 0;
2654 theme = &vmpartspawner.themes[themenum];
2655 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2658 PRVM_G_FLOAT(OFS_RETURN) = 0;
2661 if (theme->delayspawn)
2662 part->delayedspawn = cl.time + theme->delayspawn;
2663 if (theme->delaycollision)
2664 part->delayedcollisions = cl.time + theme->delaycollision;
2666 PRVM_G_FLOAT(OFS_RETURN) = 1;
2669 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2670 // returns 0 if failed, 1 if success
2671 void VM_CL_SpawnParticleDelayed (void)
2674 vmparticletheme_t *theme;
2678 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2679 if (vmpartspawner.verified == false)
2681 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2682 PRVM_G_FLOAT(OFS_RETURN) = 0;
2685 org = PRVM_G_VECTOR(OFS_PARM0);
2686 dir = PRVM_G_VECTOR(OFS_PARM1);
2687 if (prog->argc < 5) // global-set particle
2688 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2689 else // themed particle
2691 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2692 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2694 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2695 PRVM_G_FLOAT(OFS_RETURN) = 0;
2698 theme = &vmpartspawner.themes[themenum];
2699 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2703 PRVM_G_FLOAT(OFS_RETURN) = 0;
2706 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2707 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2708 PRVM_G_FLOAT(OFS_RETURN) = 0;
2712 //====================
2713 //QC POLYGON functions
2714 //====================
2716 #define VMPOLYGONS_MAXPOINTS 64
2718 typedef struct vmpolygons_triangle_s
2720 rtexture_t *texture;
2722 unsigned short elements[3];
2723 }vmpolygons_triangle_t;
2725 typedef struct vmpolygons_s
2728 qboolean initialized;
2729 double progstarttime;
2733 float *data_vertex3f;
2734 float *data_color4f;
2735 float *data_texcoord2f;
2739 vmpolygons_triangle_t *data_triangles;
2740 unsigned short *data_sortedelement3s;
2742 qboolean begin_active;
2743 rtexture_t *begin_texture;
2746 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2747 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2748 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2751 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2752 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2754 //#304 void() renderscene (EXT_CSQC)
2755 // moved that here to reset the polygons,
2756 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2758 void VM_CL_R_RenderScene (void)
2760 double t = Sys_DoubleTime();
2761 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2762 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2764 // we need to update any RENDER_VIEWMODEL entities at this point because
2765 // csqc supplies its own view matrix
2766 CL_UpdateViewEntities();
2770 polys->num_vertices = polys->num_triangles = 0;
2771 polys->progstarttime = prog->starttime;
2773 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2774 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2777 static void VM_ResizePolygons(vmpolygons_t *polys)
2779 float *oldvertex3f = polys->data_vertex3f;
2780 float *oldcolor4f = polys->data_color4f;
2781 float *oldtexcoord2f = polys->data_texcoord2f;
2782 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2783 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2784 polys->max_vertices = min(polys->max_triangles*3, 65536);
2785 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2786 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2787 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2788 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2789 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2790 if (polys->num_vertices)
2792 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2793 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2794 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2796 if (polys->num_triangles)
2798 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2799 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2802 Mem_Free(oldvertex3f);
2804 Mem_Free(oldcolor4f);
2806 Mem_Free(oldtexcoord2f);
2808 Mem_Free(oldtriangles);
2809 if (oldsortedelement3s)
2810 Mem_Free(oldsortedelement3s);
2813 static void VM_InitPolygons (vmpolygons_t* polys)
2815 memset(polys, 0, sizeof(*polys));
2816 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2817 polys->max_triangles = 1024;
2818 VM_ResizePolygons(polys);
2819 polys->initialized = true;
2822 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2824 int surfacelistindex;
2825 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2826 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2828 R_Mesh_ResetTextureState();
2829 R_EntityMatrix(&identitymatrix);
2830 GL_CullFace(GL_NONE);
2831 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2832 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2833 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2835 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2837 int numtriangles = 0;
2838 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2839 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2840 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2841 // FIXME factor this out
2842 if(drawflag == DRAWFLAG_ADDITIVE)
2843 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2844 else if(drawflag == DRAWFLAG_MODULATE)
2845 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2846 else if(drawflag == DRAWFLAG_2XMODULATE)
2847 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2848 else if(drawflag == DRAWFLAG_SCREEN)
2849 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2851 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2852 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2854 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2856 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2858 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2861 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2865 void VMPolygons_Store(vmpolygons_t *polys)
2867 if (r_refdef.draw2dstage)
2869 // draw the polygon as 2D immediately
2870 drawqueuemesh_t mesh;
2871 mesh.texture = polys->begin_texture;
2872 mesh.num_vertices = polys->begin_vertices;
2873 mesh.num_triangles = polys->begin_vertices-2;
2874 mesh.data_element3i = polygonelement3i;
2875 mesh.data_element3s = polygonelement3s;
2876 mesh.data_vertex3f = polys->begin_vertex[0];
2877 mesh.data_color4f = polys->begin_color[0];
2878 mesh.data_texcoord2f = polys->begin_texcoord[0];
2879 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2883 // queue the polygon as 3D for sorted transparent rendering later
2885 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2887 polys->max_triangles *= 2;
2888 VM_ResizePolygons(polys);
2890 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2892 // needle in a haystack!
2893 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2894 // that also caused it to not render the first polygon that is added
2896 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2897 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2898 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2899 for (i = 0;i < polys->begin_vertices-2;i++)
2901 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2902 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2903 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2904 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2905 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2906 polys->num_triangles++;
2908 polys->num_vertices += polys->begin_vertices;
2911 polys->begin_active = false;
2914 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2915 // LordHavoc: agreed, this is a mess
2916 void VM_CL_AddPolygonsToMeshQueue (void)
2919 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2922 // only add polygons of the currently active prog to the queue - if there is none, we're done
2926 if (!polys->num_triangles)
2929 for (i = 0;i < polys->num_triangles;i++)
2931 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2932 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2935 /*polys->num_triangles = 0; // now done after rendering the scene,
2936 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2939 //void(string texturename, float flag) R_BeginPolygon
2940 void VM_CL_R_PolygonBegin (void)
2942 const char *picname;
2944 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2947 // TODO instead of using skinframes here (which provides the benefit of
2948 // better management of flags, and is more suited for 3D rendering), what
2949 // about supporting Q3 shaders?
2951 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2953 if (!polys->initialized)
2954 VM_InitPolygons(polys);
2955 if(polys->progstarttime != prog->starttime)
2957 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2958 polys->num_vertices = polys->num_triangles = 0;
2959 polys->progstarttime = prog->starttime;
2961 if (polys->begin_active)
2963 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2966 picname = PRVM_G_STRING(OFS_PARM0);
2972 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2977 sf = R_SkinFrame_FindNextByName(sf, picname);
2979 while(sf && sf->textureflags != tf);
2981 if(!sf || !sf->base)
2982 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2985 R_SkinFrame_MarkUsed(sf);
2988 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2989 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2990 polys->begin_vertices = 0;
2991 polys->begin_active = true;
2994 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2995 void VM_CL_R_PolygonVertex (void)
2997 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2999 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3001 if (!polys->begin_active)
3003 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3007 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3009 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3013 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3014 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3015 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3016 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3017 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3018 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3019 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3020 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3021 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3022 polys->begin_vertices++;
3025 //void() R_EndPolygon
3026 void VM_CL_R_PolygonEnd (void)
3028 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3030 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3031 if (!polys->begin_active)
3033 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3036 polys->begin_active = false;
3037 if (polys->begin_vertices >= 3)
3038 VMPolygons_Store(polys);
3040 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3043 static vmpolygons_t debugPolys;
3045 void Debug_PolygonBegin(const char *picname, int drawflag)
3047 if(!debugPolys.initialized)
3048 VM_InitPolygons(&debugPolys);
3049 if(debugPolys.begin_active)
3051 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3054 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3055 debugPolys.begin_drawflag = drawflag;
3056 debugPolys.begin_vertices = 0;
3057 debugPolys.begin_active = true;
3060 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3062 if(!debugPolys.begin_active)
3064 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3068 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3070 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3074 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3075 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3076 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3077 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3078 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3079 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3080 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3081 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3082 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3083 debugPolys.begin_vertices++;
3086 void Debug_PolygonEnd(void)
3088 if (!debugPolys.begin_active)
3090 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3093 debugPolys.begin_active = false;
3094 if (debugPolys.begin_vertices >= 3)
3095 VMPolygons_Store(&debugPolys);
3097 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3104 Returns false if any part of the bottom of the entity is off an edge that
3109 qboolean CL_CheckBottom (prvm_edict_t *ent)
3111 vec3_t mins, maxs, start, stop;
3116 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3117 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3119 // if all of the points under the corners are solid world, don't bother
3120 // with the tougher checks
3121 // the corners must be within 16 of the midpoint
3122 start[2] = mins[2] - 1;
3123 for (x=0 ; x<=1 ; x++)
3124 for (y=0 ; y<=1 ; y++)
3126 start[0] = x ? maxs[0] : mins[0];
3127 start[1] = y ? maxs[1] : mins[1];
3128 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3132 return true; // we got out easy
3136 // check it for real...
3140 // the midpoint must be within 16 of the bottom
3141 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3142 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3143 stop[2] = start[2] - 2*sv_stepheight.value;
3144 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3146 if (trace.fraction == 1.0)
3148 mid = bottom = trace.endpos[2];
3150 // the corners must be within 16 of the midpoint
3151 for (x=0 ; x<=1 ; x++)
3152 for (y=0 ; y<=1 ; y++)
3154 start[0] = stop[0] = x ? maxs[0] : mins[0];
3155 start[1] = stop[1] = y ? maxs[1] : mins[1];
3157 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3159 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3160 bottom = trace.endpos[2];
3161 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3172 Called by monster program code.
3173 The move will be adjusted for slopes and stairs, but if the move isn't
3174 possible, no move is done and false is returned
3177 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3180 vec3_t oldorg, neworg, end, traceendpos;
3183 prvm_edict_t *enemy;
3187 VectorCopy (ent->fields.client->origin, oldorg);
3188 VectorAdd (ent->fields.client->origin, move, neworg);
3190 // flying monsters don't step up
3191 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3193 // try one move with vertical motion, then one without
3194 for (i=0 ; i<2 ; i++)
3196 VectorAdd (ent->fields.client->origin, move, neworg);
3197 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3198 if (i == 0 && enemy != prog->edicts)
3200 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3206 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3208 CL_VM_SetTraceGlobals(&trace, svent);
3210 if (trace.fraction == 1)
3212 VectorCopy(trace.endpos, traceendpos);
3213 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3214 return false; // swim monster left water
3216 VectorCopy (traceendpos, ent->fields.client->origin);
3222 if (enemy == prog->edicts)
3229 // push down from a step height above the wished position
3230 neworg[2] += sv_stepheight.value;
3231 VectorCopy (neworg, end);
3232 end[2] -= sv_stepheight.value*2;
3234 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3236 CL_VM_SetTraceGlobals(&trace, svent);
3238 if (trace.startsolid)
3240 neworg[2] -= sv_stepheight.value;
3241 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3243 CL_VM_SetTraceGlobals(&trace, svent);
3244 if (trace.startsolid)
3247 if (trace.fraction == 1)
3249 // if monster had the ground pulled out, go ahead and fall
3250 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3252 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3255 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3259 return false; // walked off an edge
3262 // check point traces down for dangling corners
3263 VectorCopy (trace.endpos, ent->fields.client->origin);
3265 if (!CL_CheckBottom (ent))
3267 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3268 { // entity had floor mostly pulled out from underneath it
3269 // and is trying to correct
3274 VectorCopy (oldorg, ent->fields.client->origin);
3278 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3279 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3281 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3282 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3294 float(float yaw, float dist[, settrace]) walkmove
3297 static void VM_CL_walkmove (void)
3306 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3308 // assume failure if it returns early
3309 PRVM_G_FLOAT(OFS_RETURN) = 0;
3311 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3312 if (ent == prog->edicts)
3314 VM_Warning("walkmove: can not modify world entity\n");
3317 if (ent->priv.server->free)
3319 VM_Warning("walkmove: can not modify free entity\n");
3322 yaw = PRVM_G_FLOAT(OFS_PARM0);
3323 dist = PRVM_G_FLOAT(OFS_PARM1);
3324 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3326 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3329 yaw = yaw*M_PI*2 / 360;
3331 move[0] = cos(yaw)*dist;
3332 move[1] = sin(yaw)*dist;
3335 // save program state, because CL_movestep may call other progs
3336 oldf = prog->xfunction;
3337 oldself = prog->globals.client->self;
3339 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3342 // restore program state
3343 prog->xfunction = oldf;
3344 prog->globals.client->self = oldself;
3351 string(string key) serverkey
3354 void VM_CL_serverkey(void)
3356 char string[VM_STRINGTEMP_LENGTH];
3357 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3358 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3359 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3366 Checks if an entity is in a point's PVS.
3367 Should be fast but can be inexact.
3369 float checkpvs(vector viewpos, entity viewee) = #240;
3372 static void VM_CL_checkpvs (void)
3375 prvm_edict_t *viewee;
3381 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3384 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3385 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3386 viewee = PRVM_G_EDICT(OFS_PARM1);
3388 if(viewee->priv.required->free)
3390 VM_Warning("checkpvs: can not check free entity\n");
3391 PRVM_G_FLOAT(OFS_RETURN) = 4;
3395 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3396 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3399 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3401 // no PVS support on this worldmodel... darn
3402 PRVM_G_FLOAT(OFS_RETURN) = 3;
3405 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3408 // viewpos isn't in any PVS... darn
3409 PRVM_G_FLOAT(OFS_RETURN) = 2;
3412 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3414 // using fat PVS like FTEQW does (slow)
3415 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3417 // no PVS support on this worldmodel... darn
3418 PRVM_G_FLOAT(OFS_RETURN) = 3;
3421 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3424 // viewpos isn't in any PVS... darn
3425 PRVM_G_FLOAT(OFS_RETURN) = 2;
3428 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3432 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3433 static void VM_CL_skel_create(void)
3435 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3436 dp_model_t *model = CL_GetModelByIndex(modelindex);
3437 skeleton_t *skeleton;
3439 PRVM_G_FLOAT(OFS_RETURN) = 0;
3440 if (!model || !model->num_bones)
3442 for (i = 0;i < MAX_EDICTS;i++)
3443 if (!prog->skeletons[i])
3445 if (i == MAX_EDICTS)
3447 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3448 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3449 skeleton->model = model;
3450 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3451 // initialize to identity matrices
3452 for (i = 0;i < skeleton->model->num_bones;i++)
3453 skeleton->relativetransforms[i] = identitymatrix;
3456 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3457 static void VM_CL_skel_build(void)
3459 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3460 skeleton_t *skeleton;
3461 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3462 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3463 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3464 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3465 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3466 dp_model_t *model = CL_GetModelByIndex(modelindex);
3471 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3472 frameblend_t frameblend[MAX_FRAMEBLENDS];
3473 matrix4x4_t blendedmatrix;
3475 PRVM_G_FLOAT(OFS_RETURN) = 0;
3476 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3478 firstbone = max(0, firstbone);
3479 lastbone = min(lastbone, model->num_bones - 1);
3480 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3481 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3482 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3483 blendfrac = 1.0f - retainfrac;
3484 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3485 frameblend[numblends].lerp *= blendfrac;
3486 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3488 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3489 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3490 for (blendindex = 0;blendindex < numblends;blendindex++)
3492 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3493 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3495 skeleton->relativetransforms[bonenum] = blendedmatrix;
3497 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3500 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3501 static void VM_CL_skel_get_numbones(void)
3503 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3504 skeleton_t *skeleton;
3505 PRVM_G_FLOAT(OFS_RETURN) = 0;
3506 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3508 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3511 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3512 static void VM_CL_skel_get_bonename(void)
3514 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3515 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3516 skeleton_t *skeleton;
3517 PRVM_G_INT(OFS_RETURN) = 0;
3518 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3520 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3522 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3525 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3526 static void VM_CL_skel_get_boneparent(void)
3528 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3529 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3530 skeleton_t *skeleton;
3531 PRVM_G_FLOAT(OFS_RETURN) = 0;
3532 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3534 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3536 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3539 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3540 static void VM_CL_skel_find_bone(void)
3542 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3543 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3544 skeleton_t *skeleton;
3545 PRVM_G_FLOAT(OFS_RETURN) = 0;
3546 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3548 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3551 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3552 static void VM_CL_skel_get_bonerel(void)
3554 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3555 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3556 skeleton_t *skeleton;
3558 vec3_t forward, left, up, origin;
3559 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3560 VectorClear(prog->globals.client->v_forward);
3561 VectorClear(prog->globals.client->v_right);
3562 VectorClear(prog->globals.client->v_up);
3563 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3565 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3567 matrix = skeleton->relativetransforms[bonenum];
3568 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3569 VectorCopy(forward, prog->globals.client->v_forward);
3570 VectorNegate(left, prog->globals.client->v_right);
3571 VectorCopy(up, prog->globals.client->v_up);
3572 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3575 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3576 static void VM_CL_skel_get_boneabs(void)
3578 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3579 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3580 skeleton_t *skeleton;
3583 vec3_t forward, left, up, origin;
3584 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3585 VectorClear(prog->globals.client->v_forward);
3586 VectorClear(prog->globals.client->v_right);
3587 VectorClear(prog->globals.client->v_up);
3588 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3590 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3592 matrix = skeleton->relativetransforms[bonenum];
3593 // convert to absolute
3594 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3597 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3599 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3600 VectorCopy(forward, prog->globals.client->v_forward);
3601 VectorNegate(left, prog->globals.client->v_right);
3602 VectorCopy(up, prog->globals.client->v_up);
3603 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3606 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3607 static void VM_CL_skel_set_bone(void)
3609 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3610 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3611 vec3_t forward, left, up, origin;
3612 skeleton_t *skeleton;
3614 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3616 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3618 VectorCopy(prog->globals.client->v_forward, forward);
3619 VectorNegate(prog->globals.client->v_right, left);
3620 VectorCopy(prog->globals.client->v_up, up);
3621 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3622 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3623 skeleton->relativetransforms[bonenum] = matrix;
3626 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3627 static void VM_CL_skel_mul_bone(void)
3629 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3630 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3631 vec3_t forward, left, up, origin;
3632 skeleton_t *skeleton;
3635 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3637 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3639 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3640 VectorCopy(prog->globals.client->v_forward, forward);
3641 VectorNegate(prog->globals.client->v_right, left);
3642 VectorCopy(prog->globals.client->v_up, up);
3643 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3644 temp = skeleton->relativetransforms[bonenum];
3645 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3648 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3649 static void VM_CL_skel_mul_bones(void)
3651 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3652 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3653 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3655 vec3_t forward, left, up, origin;
3656 skeleton_t *skeleton;
3659 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3661 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3662 VectorCopy(prog->globals.client->v_forward, forward);
3663 VectorNegate(prog->globals.client->v_right, left);
3664 VectorCopy(prog->globals.client->v_up, up);
3665 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3666 firstbone = max(0, firstbone);
3667 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3668 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3670 temp = skeleton->relativetransforms[bonenum];
3671 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3675 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3676 static void VM_CL_skel_copybones(void)
3678 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3679 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3680 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3681 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3683 skeleton_t *skeletondst;
3684 skeleton_t *skeletonsrc;
3685 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3687 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3689 firstbone = max(0, firstbone);
3690 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3691 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3692 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3693 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3696 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3697 static void VM_CL_skel_delete(void)
3699 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3700 skeleton_t *skeleton;
3701 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3704 prog->skeletons[skeletonindex] = NULL;
3707 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3708 static void VM_CL_frameforname(void)
3710 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3711 dp_model_t *model = CL_GetModelByIndex(modelindex);
3712 const char *name = PRVM_G_STRING(OFS_PARM1);
3714 PRVM_G_FLOAT(OFS_RETURN) = -1;
3715 if (!model || !model->animscenes)
3717 for (i = 0;i < model->numframes;i++)
3719 if (!strcasecmp(model->animscenes[i].name, name))
3721 PRVM_G_FLOAT(OFS_RETURN) = i;
3727 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3728 static void VM_CL_frameduration(void)
3730 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3731 dp_model_t *model = CL_GetModelByIndex(modelindex);
3732 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3733 PRVM_G_FLOAT(OFS_RETURN) = 0;
3734 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3736 if (model->animscenes[framenum].framerate)
3737 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3740 //============================================================================
3742 // To create a almost working builtin file from this replace:
3743 // "^NULL.*" with ""
3744 // "^{.*//.*}:Wh\(.*\)" with "\1"
3746 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3747 // "\n\n+" with "\n\n"
3749 prvm_builtin_t vm_cl_builtins[] = {
3750 NULL, // #0 NULL function (not callable) (QUAKE)
3751 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3752 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3753 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3754 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3755 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3756 VM_break, // #6 void() break (QUAKE)
3757 VM_random, // #7 float() random (QUAKE)
3758 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3759 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3760 VM_error, // #10 void(string e) error (QUAKE)
3761 VM_objerror, // #11 void(string e) objerror (QUAKE)
3762 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3763 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3764 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3765 VM_remove, // #15 void(entity e) remove (QUAKE)
3766 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3767 NULL, // #17 entity() checkclient (QUAKE)
3768 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3769 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3770 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3771 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3772 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3773 NULL, // #23 void(string s, ...) bprint (QUAKE)
3774 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3775 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3776 VM_ftos, // #26 string(float f) ftos (QUAKE)
3777 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3778 VM_coredump, // #28 void() coredump (QUAKE)
3779 VM_traceon, // #29 void() traceon (QUAKE)
3780 VM_traceoff, // #30 void() traceoff (QUAKE)
3781 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3782 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3783 NULL, // #33 (QUAKE)
3784 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3785 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3786 VM_rint, // #36 float(float v) rint (QUAKE)
3787 VM_floor, // #37 float(float v) floor (QUAKE)
3788 VM_ceil, // #38 float(float v) ceil (QUAKE)
3789 NULL, // #39 (QUAKE)
3790 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3791 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3792 NULL, // #42 (QUAKE)
3793 VM_fabs, // #43 float(float f) fabs (QUAKE)
3794 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3795 VM_cvar, // #45 float(string s) cvar (QUAKE)
3796 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3797 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3798 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3799 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3800 NULL, // #50 (QUAKE)
3801 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3802 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3803 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3804 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3805 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3806 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3807 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3808 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3809 NULL, // #59 (QUAKE)
3810 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3811 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3812 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3813 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3814 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3815 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3816 NULL, // #66 (QUAKE)
3817 NULL, // #67 void(float step) movetogoal (QUAKE)
3818 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3819 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3820 NULL, // #70 void(string s) changelevel (QUAKE)
3821 NULL, // #71 (QUAKE)
3822 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3823 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3824 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3825 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3826 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3827 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3828 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3829 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3830 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3831 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3832 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3833 NULL, // #83 (QUAKE)
3834 NULL, // #84 (QUAKE)
3835 NULL, // #85 (QUAKE)
3836 NULL, // #86 (QUAKE)
3837 NULL, // #87 (QUAKE)
3838 NULL, // #88 (QUAKE)
3839 NULL, // #89 (QUAKE)
3840 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3841 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3842 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3843 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3844 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3845 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3846 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3847 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3848 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3849 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3850 // FrikaC and Telejano range #100-#199
3861 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3862 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3863 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3864 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3865 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3866 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3867 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3868 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3869 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3870 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3951 // FTEQW range #200-#299
3970 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3973 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3974 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3975 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3976 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3977 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3978 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3979 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3980 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3981 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3982 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3984 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3992 VM_CL_checkpvs, // #240
4015 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4016 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4017 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4018 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4019 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4020 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4021 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4022 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4023 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4024 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4025 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4026 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4027 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4028 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4029 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4052 // CSQC range #300-#399
4053 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4054 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4055 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4056 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4057 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4058 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4059 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4060 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4061 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4062 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4063 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4064 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4068 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4069 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4070 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4071 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4072 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4073 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4074 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4075 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4076 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4077 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4078 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4079 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4080 VM_stringwidth, // #327 // FIXME is this okay?
4081 VM_drawsubpic, // #328 // FIXME is this okay?
4082 VM_drawrotpic, // #329 // FIXME is this okay?
4083 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4084 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4085 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4086 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4087 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4088 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4089 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4090 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4091 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4092 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4093 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4094 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4095 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4096 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4097 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4098 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4099 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4100 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4101 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4102 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4103 VM_isserver, // #350 float() isserver (EXT_CSQC)
4104 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4105 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4106 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4107 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4113 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4114 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4115 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4116 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4117 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4118 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4119 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4120 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4153 // LordHavoc's range #400-#499
4154 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4155 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4156 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4157 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4158 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4159 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4160 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4161 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4162 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4163 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4164 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4165 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4166 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4167 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4168 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4169 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4170 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4171 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4172 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4173 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4174 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4175 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4176 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4177 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4178 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4179 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4180 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4181 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4182 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4183 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4184 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4185 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4186 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4187 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4188 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4189 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4190 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4191 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4192 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4193 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4194 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4195 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4196 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4197 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4198 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4199 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4200 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4201 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4202 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4203 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4204 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4205 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4206 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4207 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4208 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4209 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4210 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4211 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4213 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4214 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4215 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4216 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4217 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4218 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4219 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4220 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4221 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4222 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4223 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4224 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4225 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4226 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4227 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4228 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4229 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4230 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4231 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4232 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4233 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4234 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4235 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4236 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4237 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4238 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4239 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4240 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4241 VM_gecko_create, // #487 float gecko_create( string name )
4242 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4243 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4244 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4245 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4246 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4247 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4248 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4249 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4250 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4251 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4252 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4253 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4254 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4255 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4257 VM_whichpack, // #503 string(string) whichpack = #503;
4264 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4265 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4266 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4267 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4268 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4269 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4270 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4271 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4272 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4273 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4274 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4275 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4276 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4277 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4278 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4279 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4280 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4281 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4282 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4283 VM_loadfromdata, // #529
4284 VM_loadfromfile, // #530
4359 VM_callfunction, // #605
4360 VM_writetofile, // #606
4361 VM_isfunction, // #607
4367 VM_parseentitydata, // #613
4378 VM_CL_getextresponse, // #624 string getextresponse(void)
4381 VM_sprintf, // #627 string sprintf(string format, ...)
4382 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4383 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4387 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4389 void VM_Polygons_Reset(void)
4391 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4393 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4394 if(polys->initialized)
4396 Mem_FreePool(&polys->pool);
4397 polys->initialized = false;
4401 void VM_CL_Cmd_Init(void)
4404 VM_Polygons_Reset();
4407 void VM_CL_Cmd_Reset(void)
4409 World_End(&cl.world);
4411 VM_Polygons_Reset();