5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
682 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692 static void CSQC_R_RecalcView (void)
694 extern matrix4x4_t viewmodelmatrix;
695 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
703 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704 // clear renderable entity and light lists
705 r_refdef.scene.numentities = 0;
706 r_refdef.scene.numlights = 0;
707 // FIXME: restore these to the values from VM_CL_UpdateView
711 r_refdef.view.width = vid.width;
712 r_refdef.view.height = vid.height;
713 r_refdef.view.depth = 1;
714 // FIXME: restore frustum_x/frustum_y
715 r_refdef.view.useperspective = true;
716 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722 r_refdef.view.clear = true;
723 r_refdef.view.isoverlay = false;
724 // FIXME: restore cl.csqc_origin
725 // FIXME: restore cl.csqc_angles
726 cl.csqc_vidvars.drawworld = r_drawworld.integer;
727 cl.csqc_vidvars.drawenginesbar = false;
728 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
736 double t = Sys_DoubleTime();
739 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741 CSQC_RelinkAllEntities(drawmask);
742 CL_RelinkLightFlashes();
744 prog->globals.client->time = cl.time;
745 for(i=1;i<prog->num_edicts;i++)
747 // so we can easily check if CSQC entity #edictnum is currently drawn
748 cl.csqcrenderentities[i].entitynumber = 0;
749 ed = &prog->edicts[i];
750 if(ed->priv.required->free)
753 if(ed->priv.required->free)
755 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
757 if(ed->priv.required->free)
759 if(!((int)ed->fields.client->drawmask & drawmask))
761 CSQC_AddRenderEdict(ed, i);
764 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
765 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
768 //#302 void(entity ent) addentity (EXT_CSQC)
769 void VM_CL_R_AddEntity (void)
771 double t = Sys_DoubleTime();
772 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
773 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
774 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 // VorteX: make this function be able to return previously set property if new value is not given
781 void VM_CL_R_SetView (void)
787 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
789 c = (int)PRVM_G_FLOAT(OFS_PARM0);
797 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
800 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
803 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
806 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
809 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
812 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
815 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
818 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
821 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
827 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
830 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
833 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
836 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
839 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
842 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
853 case VF_DRAWENGINESBAR:
854 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
856 case VF_DRAWCROSSHAIR:
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
859 case VF_CL_VIEWANGLES:
860 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
862 case VF_CL_VIEWANGLES_X:
863 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
865 case VF_CL_VIEWANGLES_Y:
866 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
868 case VF_CL_VIEWANGLES_Z:
869 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
872 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
875 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
878 PRVM_G_FLOAT(OFS_RETURN) = 0;
879 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
885 f = PRVM_G_VECTOR(OFS_PARM1);
886 k = PRVM_G_FLOAT(OFS_PARM1);
890 r_refdef.view.x = (int)(f[0]);
891 r_refdef.view.y = (int)(f[1]);
895 r_refdef.view.x = (int)(k);
899 r_refdef.view.y = (int)(k);
903 r_refdef.view.width = (int)(f[0]);
904 r_refdef.view.height = (int)(f[1]);
908 r_refdef.view.width = (int)(k);
912 r_refdef.view.height = (int)(k);
916 r_refdef.view.x = (int)(f[0]);
917 r_refdef.view.y = (int)(f[1]);
918 f = PRVM_G_VECTOR(OFS_PARM2);
919 r_refdef.view.width = (int)(f[0]);
920 r_refdef.view.height = (int)(f[1]);
924 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
925 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
928 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
931 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
934 VectorCopy(f, cl.csqc_origin);
938 cl.csqc_origin[0] = k;
942 cl.csqc_origin[1] = k;
946 cl.csqc_origin[2] = k;
950 VectorCopy(f, cl.csqc_angles);
954 cl.csqc_angles[0] = k;
958 cl.csqc_angles[1] = k;
962 cl.csqc_angles[2] = k;
966 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
968 case VF_DRAWENGINESBAR:
969 cl.csqc_vidvars.drawenginesbar = k != 0;
971 case VF_DRAWCROSSHAIR:
972 cl.csqc_vidvars.drawcrosshair = k != 0;
974 case VF_CL_VIEWANGLES:
975 VectorCopy(f, cl.viewangles);
977 case VF_CL_VIEWANGLES_X:
978 cl.viewangles[0] = k;
980 case VF_CL_VIEWANGLES_Y:
981 cl.viewangles[1] = k;
983 case VF_CL_VIEWANGLES_Z:
984 cl.viewangles[2] = k;
987 r_refdef.view.useperspective = k != 0;
990 r_refdef.view.isoverlay = !k;
993 PRVM_G_FLOAT(OFS_RETURN) = 0;
994 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
997 PRVM_G_FLOAT(OFS_RETURN) = 1;
1000 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1001 void VM_CL_R_AddDynamicLight (void)
1003 double t = Sys_DoubleTime();
1008 const char *cubemapname = NULL;
1009 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1010 float coronaintensity = 1;
1011 float coronasizescale = 0.25;
1012 qboolean castshadow = true;
1013 float ambientscale = 0;
1014 float diffusescale = 1;
1015 float specularscale = 1;
1017 vec3_t forward, left, up;
1018 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1020 // if we've run out of dlights, just return
1021 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1024 org = PRVM_G_VECTOR(OFS_PARM0);
1025 radius = PRVM_G_FLOAT(OFS_PARM1);
1026 col = PRVM_G_VECTOR(OFS_PARM2);
1027 if (prog->argc >= 4)
1029 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1030 if (style >= MAX_LIGHTSTYLES)
1032 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1036 if (prog->argc >= 5)
1037 cubemapname = PRVM_G_STRING(OFS_PARM4);
1038 if (prog->argc >= 6)
1039 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1040 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1041 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1043 VectorScale(prog->globals.client->v_forward, radius, forward);
1044 VectorScale(prog->globals.client->v_right, -radius, left);
1045 VectorScale(prog->globals.client->v_up, radius, up);
1046 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1048 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1049 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1050 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1053 //============================================================================
1055 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1056 static void VM_CL_unproject (void)
1061 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1062 f = PRVM_G_VECTOR(OFS_PARM0);
1065 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1066 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1067 if(v_flipped.integer)
1069 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1072 //#311 vector (vector v) cs_project (EXT_CSQC)
1073 static void VM_CL_project (void)
1079 VM_SAFEPARMCOUNT(1, VM_CL_project);
1080 f = PRVM_G_VECTOR(OFS_PARM0);
1081 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1082 Matrix4x4_Transform(&m, f, v);
1083 if(v_flipped.integer)
1085 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1086 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1087 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1090 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1091 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1094 //#330 float(float stnum) getstatf (EXT_CSQC)
1095 static void VM_CL_getstatf (void)
1103 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1104 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1105 if(i < 0 || i >= MAX_CL_STATS)
1107 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1110 dat.l = cl.stats[i];
1111 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1114 //#331 float(float stnum) getstati (EXT_CSQC)
1115 static void VM_CL_getstati (void)
1118 int firstbit, bitcount;
1120 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1122 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1125 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1137 if(index < 0 || index >= MAX_CL_STATS)
1139 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1142 i = cl.stats[index];
1143 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1144 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1145 PRVM_G_FLOAT(OFS_RETURN) = i;
1148 //#332 string(float firststnum) getstats (EXT_CSQC)
1149 static void VM_CL_getstats (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1154 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1155 if(i < 0 || i > MAX_CL_STATS-4)
1157 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1158 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1161 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1162 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1165 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1166 static void VM_CL_setmodelindex (void)
1170 struct model_s *model;
1172 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1174 t = PRVM_G_EDICT(OFS_PARM0);
1176 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1178 t->fields.client->model = 0;
1179 t->fields.client->modelindex = 0;
1184 model = CL_GetModelByIndex(i);
1187 VM_Warning("VM_CL_setmodelindex: null model\n");
1190 t->fields.client->model = PRVM_SetEngineString(model->name);
1191 t->fields.client->modelindex = i;
1193 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1196 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1199 SetMinMaxSize (t, vec3_origin, vec3_origin);
1202 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1203 static void VM_CL_modelnameforindex (void)
1207 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1209 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1210 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1211 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1214 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1215 static void VM_CL_particleeffectnum (void)
1218 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1219 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1222 PRVM_G_FLOAT(OFS_RETURN) = i;
1225 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1226 static void VM_CL_trailparticles (void)
1231 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1233 t = PRVM_G_EDICT(OFS_PARM0);
1234 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1235 start = PRVM_G_VECTOR(OFS_PARM2);
1236 end = PRVM_G_VECTOR(OFS_PARM3);
1240 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1243 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1244 static void VM_CL_pointparticles (void)
1249 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 f = PRVM_G_VECTOR(OFS_PARM1);
1252 v = PRVM_G_VECTOR(OFS_PARM2);
1253 n = PRVM_G_FLOAT(OFS_PARM3);
1256 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1259 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1260 static void VM_CL_boxparticles (void)
1263 // prvm_edict_t *own;
1264 float *origin_from, *origin_to, *dir_from, *dir_to;
1267 float tintmins[4], tintmaxs[4];
1269 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1271 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1272 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1273 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1274 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1275 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1276 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1277 count = PRVM_G_FLOAT(OFS_PARM6);
1279 flags = PRVM_G_FLOAT(OFS_PARM7);
1282 Vector4Set(tintmins, 1, 1, 1, 1);
1283 Vector4Set(tintmaxs, 1, 1, 1, 1);
1284 if(flags & 1) // read alpha
1286 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1287 tintmins[3] = val->_float;
1288 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1289 tintmaxs[3] = val->_float;
1291 if(flags & 2) // read color
1293 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1294 VectorCopy(val->vector, tintmins);
1295 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1296 VectorCopy(val->vector, tintmaxs);
1300 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1303 //#531 void(float pause) setpause
1304 static void VM_CL_setpause(void)
1306 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1307 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1308 cl.csqc_paused = true;
1310 cl.csqc_paused = false;
1313 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1314 static void VM_CL_setcursormode (void)
1316 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1317 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1318 cl_ignoremousemoves = 2;
1321 //#344 vector() getmousepos (EXT_CSQC)
1322 static void VM_CL_getmousepos(void)
1324 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1326 if (key_consoleactive || key_dest != key_game)
1327 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1328 else if (cl.csqc_wantsmousemove)
1329 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1331 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1334 //#345 float(float framenum) getinputstate (EXT_CSQC)
1335 static void VM_CL_getinputstate (void)
1338 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1339 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1340 PRVM_G_FLOAT(OFS_RETURN) = false;
1341 for (i = 0;i < CL_MAX_USERCMDS;i++)
1343 if (cl.movecmd[i].sequence == frame)
1345 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1346 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1347 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1348 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1349 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1350 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1351 if(cl.movecmd[i].crouch)
1353 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1354 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1358 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1359 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1361 PRVM_G_FLOAT(OFS_RETURN) = true;
1366 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1367 static void VM_CL_setsensitivityscale (void)
1369 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1370 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1373 //#347 void() runstandardplayerphysics (EXT_CSQC)
1374 static void VM_CL_runplayerphysics (void)
1378 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1379 static void VM_CL_getplayerkey (void)
1385 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1387 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1388 c = PRVM_G_STRING(OFS_PARM1);
1389 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1393 i = Sbar_GetSortedPlayerIndex(-1-i);
1394 if(i < 0 || i >= cl.maxclients)
1399 if(!strcasecmp(c, "name"))
1400 strlcpy(t, cl.scores[i].name, sizeof(t));
1402 if(!strcasecmp(c, "frags"))
1403 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1405 if(!strcasecmp(c, "ping"))
1406 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1408 if(!strcasecmp(c, "pl"))
1409 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1411 if(!strcasecmp(c, "movementloss"))
1412 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1414 if(!strcasecmp(c, "entertime"))
1415 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1417 if(!strcasecmp(c, "colors"))
1418 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1420 if(!strcasecmp(c, "topcolor"))
1421 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1423 if(!strcasecmp(c, "bottomcolor"))
1424 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1426 if(!strcasecmp(c, "viewentity"))
1427 dpsnprintf(t, sizeof(t), "%i", i+1);
1430 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1433 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1434 static void VM_CL_setlistener (void)
1436 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1437 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1438 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1441 //#352 void(string cmdname) registercommand (EXT_CSQC)
1442 static void VM_CL_registercmd (void)
1445 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1446 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1450 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1451 t = (char *)Z_Malloc(alloclen);
1452 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1453 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1456 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1460 //#360 float() readbyte (EXT_CSQC)
1461 static void VM_CL_ReadByte (void)
1463 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1464 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1467 //#361 float() readchar (EXT_CSQC)
1468 static void VM_CL_ReadChar (void)
1470 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1471 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1474 //#362 float() readshort (EXT_CSQC)
1475 static void VM_CL_ReadShort (void)
1477 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1478 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1481 //#363 float() readlong (EXT_CSQC)
1482 static void VM_CL_ReadLong (void)
1484 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1485 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1488 //#364 float() readcoord (EXT_CSQC)
1489 static void VM_CL_ReadCoord (void)
1491 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1492 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1495 //#365 float() readangle (EXT_CSQC)
1496 static void VM_CL_ReadAngle (void)
1498 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1499 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1502 //#366 string() readstring (EXT_CSQC)
1503 static void VM_CL_ReadString (void)
1505 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1506 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1509 //#367 float() readfloat (EXT_CSQC)
1510 static void VM_CL_ReadFloat (void)
1512 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1513 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1516 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1517 extern cvar_t cl_readpicture_force;
1518 static void VM_CL_ReadPicture (void)
1521 unsigned char *data;
1527 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1529 name = MSG_ReadString();
1530 size = MSG_ReadShort();
1532 // check if a texture of that name exists
1533 // if yes, it is used and the data is discarded
1534 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1536 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1540 if(pic->tex == r_texture_notexture)
1541 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1542 if(pic->tex && !cl_readpicture_force.integer)
1544 // texture found and loaded
1545 // skip over the jpeg as we don't need it
1546 for(i = 0; i < size; ++i)
1551 // texture not found
1552 // use the attached jpeg as texture
1553 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1554 MSG_ReadBytes(size, buf);
1555 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1557 Draw_NewPic(name, image_width, image_height, false, data);
1562 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1565 //////////////////////////////////////////////////////////
1567 static void VM_CL_makestatic (void)
1571 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1573 ent = PRVM_G_EDICT(OFS_PARM0);
1574 if (ent == prog->edicts)
1576 VM_Warning("makestatic: can not modify world entity\n");
1579 if (ent->priv.server->free)
1581 VM_Warning("makestatic: can not modify free entity\n");
1585 if (cl.num_static_entities < cl.max_static_entities)
1589 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1591 // copy it to the current state
1592 memset(staticent, 0, sizeof(*staticent));
1593 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1594 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1595 staticent->render.framegroupblend[0].lerp = 1;
1596 // make torchs play out of sync
1597 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1598 staticent->render.skinnum = (int)ent->fields.client->skin;
1599 staticent->render.effects = (int)ent->fields.client->effects;
1600 staticent->render.alpha = 1;
1601 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1602 staticent->render.scale = 1;
1603 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1604 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1605 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1606 if (!VectorLength2(staticent->render.colormod))
1607 VectorSet(staticent->render.colormod, 1, 1, 1);
1608 if (!VectorLength2(staticent->render.glowmod))
1609 VectorSet(staticent->render.glowmod, 1, 1, 1);
1612 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1613 if (renderflags & RF_USEAXIS)
1616 VectorNegate(prog->globals.client->v_right, left);
1617 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1618 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1621 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1623 // either fullbright or lit
1624 if(!r_fullbright.integer)
1626 if (!(staticent->render.effects & EF_FULLBRIGHT))
1627 staticent->render.flags |= RENDER_LIGHT;
1628 else if(r_equalize_entities_fullbright.integer)
1629 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1631 // turn off shadows from transparent objects
1632 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1633 staticent->render.flags |= RENDER_SHADOW;
1634 if (staticent->render.effects & EF_NODEPTHTEST)
1635 staticent->render.flags |= RENDER_NODEPTHTEST;
1636 if (staticent->render.effects & EF_ADDITIVE)
1637 staticent->render.flags |= RENDER_ADDITIVE;
1638 if (staticent->render.effects & EF_DOUBLESIDED)
1639 staticent->render.flags |= RENDER_DOUBLESIDED;
1641 staticent->render.allowdecals = true;
1642 CL_UpdateRenderEntity(&staticent->render);
1645 Con_Printf("Too many static entities");
1647 // throw the entity away now
1651 //=================================================================//
1657 copies data from one entity to another
1659 copyentity(src, dst)
1662 static void VM_CL_copyentity (void)
1664 prvm_edict_t *in, *out;
1665 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1666 in = PRVM_G_EDICT(OFS_PARM0);
1667 if (in == prog->edicts)
1669 VM_Warning("copyentity: can not read world entity\n");
1672 if (in->priv.server->free)
1674 VM_Warning("copyentity: can not read free entity\n");
1677 out = PRVM_G_EDICT(OFS_PARM1);
1678 if (out == prog->edicts)
1680 VM_Warning("copyentity: can not modify world entity\n");
1683 if (out->priv.server->free)
1685 VM_Warning("copyentity: can not modify free entity\n");
1688 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1692 //=================================================================//
1694 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1695 static void VM_CL_effect (void)
1697 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1698 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1701 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1702 static void VM_CL_te_blood (void)
1706 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1707 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1709 pos = PRVM_G_VECTOR(OFS_PARM0);
1710 CL_FindNonSolidLocation(pos, pos2, 4);
1711 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1714 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1715 static void VM_CL_te_bloodshower (void)
1719 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1720 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1722 speed = PRVM_G_FLOAT(OFS_PARM2);
1729 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1732 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1733 static void VM_CL_te_explosionrgb (void)
1737 matrix4x4_t tempmatrix;
1738 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1739 pos = PRVM_G_VECTOR(OFS_PARM0);
1740 CL_FindNonSolidLocation(pos, pos2, 10);
1741 CL_ParticleExplosion(pos2);
1742 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1743 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1746 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1747 static void VM_CL_te_particlecube (void)
1749 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1750 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1753 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1754 static void VM_CL_te_particlerain (void)
1756 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1757 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1760 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1761 static void VM_CL_te_particlesnow (void)
1763 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1764 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1767 // #411 void(vector org, vector vel, float howmany) te_spark
1768 static void VM_CL_te_spark (void)
1772 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1774 pos = PRVM_G_VECTOR(OFS_PARM0);
1775 CL_FindNonSolidLocation(pos, pos2, 4);
1776 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1779 extern cvar_t cl_sound_ric_gunshot;
1780 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1781 static void VM_CL_te_gunshotquad (void)
1786 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1788 pos = PRVM_G_VECTOR(OFS_PARM0);
1789 CL_FindNonSolidLocation(pos, pos2, 4);
1790 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1791 if(cl_sound_ric_gunshot.integer >= 2)
1793 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1797 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1798 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1799 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1804 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1805 static void VM_CL_te_spikequad (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1812 pos = PRVM_G_VECTOR(OFS_PARM0);
1813 CL_FindNonSolidLocation(pos, pos2, 4);
1814 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1819 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1820 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1821 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1825 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1826 static void VM_CL_te_superspikequad (void)
1831 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1833 pos = PRVM_G_VECTOR(OFS_PARM0);
1834 CL_FindNonSolidLocation(pos, pos2, 4);
1835 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1836 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1840 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1841 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1842 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1846 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1847 static void VM_CL_te_explosionquad (void)
1851 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1853 pos = PRVM_G_VECTOR(OFS_PARM0);
1854 CL_FindNonSolidLocation(pos, pos2, 10);
1855 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1856 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1859 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1860 static void VM_CL_te_smallflash (void)
1864 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1866 pos = PRVM_G_VECTOR(OFS_PARM0);
1867 CL_FindNonSolidLocation(pos, pos2, 10);
1868 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1871 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1872 static void VM_CL_te_customflash (void)
1876 matrix4x4_t tempmatrix;
1877 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1879 pos = PRVM_G_VECTOR(OFS_PARM0);
1880 CL_FindNonSolidLocation(pos, pos2, 4);
1881 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1882 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1885 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1886 static void VM_CL_te_gunshot (void)
1891 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1893 pos = PRVM_G_VECTOR(OFS_PARM0);
1894 CL_FindNonSolidLocation(pos, pos2, 4);
1895 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1896 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1898 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1902 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1903 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1904 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1909 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_spike (void)
1915 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1917 pos = PRVM_G_VECTOR(OFS_PARM0);
1918 CL_FindNonSolidLocation(pos, pos2, 4);
1919 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1920 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1924 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1925 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1926 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1930 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1931 static void VM_CL_te_superspike (void)
1936 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1938 pos = PRVM_G_VECTOR(OFS_PARM0);
1939 CL_FindNonSolidLocation(pos, pos2, 4);
1940 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1941 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1945 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1946 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1947 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1951 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1952 static void VM_CL_te_explosion (void)
1956 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1958 pos = PRVM_G_VECTOR(OFS_PARM0);
1959 CL_FindNonSolidLocation(pos, pos2, 10);
1960 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1961 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1964 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1965 static void VM_CL_te_tarexplosion (void)
1969 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1971 pos = PRVM_G_VECTOR(OFS_PARM0);
1972 CL_FindNonSolidLocation(pos, pos2, 10);
1973 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1974 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1977 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1978 static void VM_CL_te_wizspike (void)
1982 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1984 pos = PRVM_G_VECTOR(OFS_PARM0);
1985 CL_FindNonSolidLocation(pos, pos2, 4);
1986 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1987 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1990 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1991 static void VM_CL_te_knightspike (void)
1995 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1997 pos = PRVM_G_VECTOR(OFS_PARM0);
1998 CL_FindNonSolidLocation(pos, pos2, 4);
1999 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2000 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2003 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2004 static void VM_CL_te_lavasplash (void)
2006 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2007 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2010 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2011 static void VM_CL_te_teleport (void)
2013 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2014 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2017 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2018 static void VM_CL_te_explosion2 (void)
2022 matrix4x4_t tempmatrix;
2023 int colorStart, colorLength;
2024 unsigned char *tempcolor;
2025 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2027 pos = PRVM_G_VECTOR(OFS_PARM0);
2028 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2029 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2030 CL_FindNonSolidLocation(pos, pos2, 10);
2031 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2032 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2033 color[0] = tempcolor[0] * (2.0f / 255.0f);
2034 color[1] = tempcolor[1] * (2.0f / 255.0f);
2035 color[2] = tempcolor[2] * (2.0f / 255.0f);
2036 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2037 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2038 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2042 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2043 static void VM_CL_te_lightning1 (void)
2045 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2046 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2049 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2050 static void VM_CL_te_lightning2 (void)
2052 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2053 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2056 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2057 static void VM_CL_te_lightning3 (void)
2059 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2060 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2063 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2064 static void VM_CL_te_beam (void)
2066 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2067 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2070 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2071 static void VM_CL_te_plasmaburn (void)
2075 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2077 pos = PRVM_G_VECTOR(OFS_PARM0);
2078 CL_FindNonSolidLocation(pos, pos2, 4);
2079 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2082 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2083 static void VM_CL_te_flamejet (void)
2087 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2088 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2090 pos = PRVM_G_VECTOR(OFS_PARM0);
2091 CL_FindNonSolidLocation(pos, pos2, 4);
2092 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2096 // #443 void(entity e, entity tagentity, string tagname) setattachment
2097 void VM_CL_setattachment (void)
2100 prvm_edict_t *tagentity;
2101 const char *tagname;
2105 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2107 e = PRVM_G_EDICT(OFS_PARM0);
2108 tagentity = PRVM_G_EDICT(OFS_PARM1);
2109 tagname = PRVM_G_STRING(OFS_PARM2);
2111 if (e == prog->edicts)
2113 VM_Warning("setattachment: can not modify world entity\n");
2116 if (e->priv.server->free)
2118 VM_Warning("setattachment: can not modify free entity\n");
2122 if (tagentity == NULL)
2123 tagentity = prog->edicts;
2125 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2127 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2129 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2132 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2134 modelindex = (int)tagentity->fields.client->modelindex;
2135 model = CL_GetModelByIndex(modelindex);
2138 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2140 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2143 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2147 /////////////////////////////////////////
2148 // DP_MD3_TAGINFO extension coded by VorteX
2150 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2152 dp_model_t *model = CL_GetModelFromEdict(e);
2154 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2159 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2166 Matrix4x4_CreateIdentity(tag_localmatrix);
2169 && (model = CL_GetModelFromEdict(e))
2170 && model->animscenes)
2172 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2183 int CL_GetPitchSign(prvm_edict_t *ent)
2186 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2191 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2195 float pitchsign = 1;
2198 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2199 if (val && val->_float != 0)
2200 scale = val->_float;
2202 // TODO do we need the same weird angle inverting logic here as in the server side case?
2204 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2207 pitchsign = CL_GetPitchSign(ent);
2208 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2212 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2216 && (model = CL_GetModelFromEdict(ent))
2217 && model->animscenes)
2219 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2220 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2221 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2222 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2224 *out = identitymatrix;
2228 // Warnings/errors code:
2229 // 0 - normal (everything all-right)
2232 // 3 - null or non-precached model
2233 // 4 - no tags with requested index
2234 // 5 - runaway loop at attachment chain
2235 extern cvar_t cl_bob;
2236 extern cvar_t cl_bobcycle;
2237 extern cvar_t cl_bobup;
2238 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2243 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2246 *out = identitymatrix; // warnings and errors return identical matrix
2248 if (ent == prog->edicts)
2250 if (ent->priv.server->free)
2253 model = CL_GetModelFromEdict(ent);
2257 tagmatrix = identitymatrix;
2261 if(attachloop >= 256)
2263 // apply transformation by child's tagindex on parent entity and then
2264 // by parent entity itself
2265 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2266 if(ret && attachloop == 0)
2268 CL_GetEntityMatrix(ent, &entitymatrix, false);
2269 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2270 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2271 // next iteration we process the parent entity
2272 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2274 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2275 ent = PRVM_EDICT_NUM(val->edict);
2282 // RENDER_VIEWMODEL magic
2283 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2285 Matrix4x4_Copy(&tagmatrix, out);
2287 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2288 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2291 // Cl_bob, ported from rendering code
2292 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2295 // LordHavoc: this code is *weird*, but not replacable (I think it
2296 // should be done in QC on the server, but oh well, quake is quake)
2297 // LordHavoc: figured out bobup: the time at which the sin is at 180
2298 // degrees (which allows lengthening or squishing the peak or valley)
2299 cycle = cl.time/cl_bobcycle.value;
2300 cycle -= (int)cycle;
2301 if (cycle < cl_bobup.value)
2302 cycle = sin(M_PI * cycle / cl_bobup.value);
2304 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2305 // bob is proportional to velocity in the xy plane
2306 // (don't count Z, or jumping messes it up)
2307 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2308 bob = bob*0.3 + bob*0.7*cycle;
2309 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2316 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2317 void VM_CL_gettagindex (void)
2320 const char *tag_name;
2323 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2325 ent = PRVM_G_EDICT(OFS_PARM0);
2326 tag_name = PRVM_G_STRING(OFS_PARM1);
2327 if (ent == prog->edicts)
2329 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2332 if (ent->priv.server->free)
2334 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2339 if (!CL_GetModelFromEdict(ent))
2340 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2343 tag_index = CL_GetTagIndex(ent, tag_name);
2345 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2347 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2350 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2351 void VM_CL_gettaginfo (void)
2355 matrix4x4_t tag_matrix;
2356 matrix4x4_t tag_localmatrix;
2358 const char *tagname;
2361 vec3_t fo, le, up, trans;
2362 const dp_model_t *model;
2364 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2366 e = PRVM_G_EDICT(OFS_PARM0);
2367 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2368 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2369 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2370 VectorScale(le, -1, prog->globals.client->v_right);
2371 model = CL_GetModelFromEdict(e);
2372 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2373 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2374 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2375 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2376 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2378 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2379 val->_float = parentindex;
2380 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2381 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2382 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2383 VectorCopy(trans, val->vector);
2384 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2385 VectorCopy(fo, val->vector);
2386 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2387 VectorScale(le, -1, val->vector);
2388 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2389 VectorCopy(up, val->vector);
2394 VM_Warning("gettagindex: can't affect world entity\n");
2397 VM_Warning("gettagindex: can't affect free entity\n");
2400 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2403 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2406 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2411 //============================================================================
2413 //====================
2414 // DP_CSQC_SPAWNPARTICLE
2415 // a QC hook to engine's CL_NewParticle
2416 //====================
2418 // particle theme struct
2419 typedef struct vmparticletheme_s
2421 unsigned short typeindex;
2422 qboolean initialized;
2424 porientation_t orientation;
2435 float liquidfriction;
2437 float velocityjitter;
2438 qboolean qualityreduction;
2447 float delaycollision;
2453 typedef struct vmparticlespawner_s
2456 qboolean initialized;
2458 vmparticletheme_t *themes;
2461 float *particle_type;
2462 float *particle_blendmode;
2463 float *particle_orientation;
2464 float *particle_color1;
2465 float *particle_color2;
2466 float *particle_tex;
2467 float *particle_size;
2468 float *particle_sizeincrease;
2469 float *particle_alpha;
2470 float *particle_alphafade;
2471 float *particle_time;
2472 float *particle_gravity;
2473 float *particle_bounce;
2474 float *particle_airfriction;
2475 float *particle_liquidfriction;
2476 float *particle_originjitter;
2477 float *particle_velocityjitter;
2478 float *particle_qualityreduction;
2479 float *particle_stretch;
2480 float *particle_staincolor1;
2481 float *particle_staincolor2;
2482 float *particle_stainalpha;
2483 float *particle_stainsize;
2484 float *particle_staintex;
2485 float *particle_delayspawn;
2486 float *particle_delaycollision;
2487 float *particle_angle;
2488 float *particle_spin;
2489 }vmparticlespawner_t;
2491 vmparticlespawner_t vmpartspawner;
2493 // TODO: automatic max_themes grow
2494 static void VM_InitParticleSpawner (int maxthemes)
2498 // bound max themes to not be an insane value
2501 if (maxthemes > 2048)
2503 // allocate and set up structure
2504 if (vmpartspawner.initialized) // reallocate
2506 Mem_FreePool(&vmpartspawner.pool);
2507 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2509 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2510 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2511 vmpartspawner.max_themes = maxthemes;
2512 vmpartspawner.initialized = true;
2513 vmpartspawner.verified = true;
2514 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2515 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2516 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2517 getglobal(particle_type, "particle_type");
2518 getglobal(particle_blendmode, "particle_blendmode");
2519 getglobal(particle_orientation, "particle_orientation");
2520 getglobalvector(particle_color1, "particle_color1");
2521 getglobalvector(particle_color2, "particle_color2");
2522 getglobal(particle_tex, "particle_tex");
2523 getglobal(particle_size, "particle_size");
2524 getglobal(particle_sizeincrease, "particle_sizeincrease");
2525 getglobal(particle_alpha, "particle_alpha");
2526 getglobal(particle_alphafade, "particle_alphafade");
2527 getglobal(particle_time, "particle_time");
2528 getglobal(particle_gravity, "particle_gravity");
2529 getglobal(particle_bounce, "particle_bounce");
2530 getglobal(particle_airfriction, "particle_airfriction");
2531 getglobal(particle_liquidfriction, "particle_liquidfriction");
2532 getglobal(particle_originjitter, "particle_originjitter");
2533 getglobal(particle_velocityjitter, "particle_velocityjitter");
2534 getglobal(particle_qualityreduction, "particle_qualityreduction");
2535 getglobal(particle_stretch, "particle_stretch");
2536 getglobalvector(particle_staincolor1, "particle_staincolor1");
2537 getglobalvector(particle_staincolor2, "particle_staincolor2");
2538 getglobal(particle_stainalpha, "particle_stainalpha");
2539 getglobal(particle_stainsize, "particle_stainsize");
2540 getglobal(particle_staintex, "particle_staintex");
2541 getglobal(particle_staintex, "particle_staintex");
2542 getglobal(particle_delayspawn, "particle_delayspawn");
2543 getglobal(particle_delaycollision, "particle_delaycollision");
2544 getglobal(particle_angle, "particle_angle");
2545 getglobal(particle_spin, "particle_spin");
2547 #undef getglobalvector
2550 // reset particle theme to default values
2551 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2553 theme->initialized = true;
2554 theme->typeindex = pt_static;
2555 theme->blendmode = PBLEND_ADD;
2556 theme->orientation = PARTICLE_BILLBOARD;
2557 theme->color1 = 0x808080;
2558 theme->color2 = 0xFFFFFF;
2561 theme->sizeincrease = 0;
2563 theme->alphafade = 512;
2564 theme->gravity = 0.0f;
2565 theme->bounce = 0.0f;
2566 theme->airfriction = 1.0f;
2567 theme->liquidfriction = 4.0f;
2568 theme->originjitter = 0.0f;
2569 theme->velocityjitter = 0.0f;
2570 theme->qualityreduction = false;
2571 theme->lifetime = 4;
2573 theme->staincolor1 = -1;
2574 theme->staincolor2 = -1;
2575 theme->staintex = -1;
2576 theme->delayspawn = 0.0f;
2577 theme->delaycollision = 0.0f;
2578 theme->angle = 0.0f;
2582 // particle theme -> QC globals
2583 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2585 *vmpartspawner.particle_type = theme->typeindex;
2586 *vmpartspawner.particle_blendmode = theme->blendmode;
2587 *vmpartspawner.particle_orientation = theme->orientation;
2588 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2589 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2590 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2591 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2592 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2593 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2594 *vmpartspawner.particle_tex = (float)theme->tex;
2595 *vmpartspawner.particle_size = theme->size;
2596 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2597 *vmpartspawner.particle_alpha = theme->alpha/256;
2598 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2599 *vmpartspawner.particle_time = theme->lifetime;
2600 *vmpartspawner.particle_gravity = theme->gravity;
2601 *vmpartspawner.particle_bounce = theme->bounce;
2602 *vmpartspawner.particle_airfriction = theme->airfriction;
2603 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2604 *vmpartspawner.particle_originjitter = theme->originjitter;
2605 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2606 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2607 *vmpartspawner.particle_stretch = theme->stretch;
2608 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2609 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2610 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2611 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2612 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2613 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2614 *vmpartspawner.particle_staintex = (float)theme->staintex;
2615 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2616 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2617 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2618 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2619 *vmpartspawner.particle_angle = theme->angle;
2620 *vmpartspawner.particle_spin = theme->spin;
2623 // QC globals -> particle theme
2624 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2626 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2627 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2628 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2629 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2630 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2631 theme->tex = (int)*vmpartspawner.particle_tex;
2632 theme->size = *vmpartspawner.particle_size;
2633 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2634 theme->alpha = *vmpartspawner.particle_alpha*256;
2635 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2636 theme->lifetime = *vmpartspawner.particle_time;
2637 theme->gravity = *vmpartspawner.particle_gravity;
2638 theme->bounce = *vmpartspawner.particle_bounce;
2639 theme->airfriction = *vmpartspawner.particle_airfriction;
2640 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2641 theme->originjitter = *vmpartspawner.particle_originjitter;
2642 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2643 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2644 theme->stretch = *vmpartspawner.particle_stretch;
2645 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2646 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2647 theme->staintex =(int)*vmpartspawner.particle_staintex;
2648 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2649 theme->stainsize = *vmpartspawner.particle_stainsize;
2650 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2651 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2652 theme->angle = *vmpartspawner.particle_angle;
2653 theme->spin = *vmpartspawner.particle_spin;
2656 // init particle spawner interface
2657 // # float(float max_themes) initparticlespawner
2658 void VM_CL_InitParticleSpawner (void)
2660 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2661 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2662 vmpartspawner.themes[0].initialized = true;
2663 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2664 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2667 // void() resetparticle
2668 void VM_CL_ResetParticle (void)
2670 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2671 if (vmpartspawner.verified == false)
2673 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2676 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2679 // void(float themenum) particletheme
2680 void VM_CL_ParticleTheme (void)
2684 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2685 if (vmpartspawner.verified == false)
2687 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2690 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2691 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2693 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2694 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2697 if (vmpartspawner.themes[themenum].initialized == false)
2699 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2700 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2703 // load particle theme into globals
2704 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2707 // float() saveparticletheme
2708 // void(float themenum) updateparticletheme
2709 void VM_CL_ParticleThemeSave (void)
2713 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2714 if (vmpartspawner.verified == false)
2716 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2719 // allocate new theme, save it and return
2722 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2723 if (vmpartspawner.themes[themenum].initialized == false)
2725 if (themenum >= vmpartspawner.max_themes)
2727 if (vmpartspawner.max_themes == 2048)
2728 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2730 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2731 PRVM_G_FLOAT(OFS_RETURN) = -1;
2734 vmpartspawner.themes[themenum].initialized = true;
2735 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2736 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2739 // update existing theme
2740 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2741 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2743 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2746 vmpartspawner.themes[themenum].initialized = true;
2747 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2750 // void(float themenum) freeparticletheme
2751 void VM_CL_ParticleThemeFree (void)
2755 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2756 if (vmpartspawner.verified == false)
2758 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2761 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2763 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2765 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2768 if (vmpartspawner.themes[themenum].initialized == false)
2770 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2771 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2775 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2776 vmpartspawner.themes[themenum].initialized = false;
2779 // float(vector org, vector dir, [float theme]) particle
2780 // returns 0 if failed, 1 if succesful
2781 void VM_CL_SpawnParticle (void)
2784 vmparticletheme_t *theme;
2788 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2789 if (vmpartspawner.verified == false)
2791 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2792 PRVM_G_FLOAT(OFS_RETURN) = 0;
2795 org = PRVM_G_VECTOR(OFS_PARM0);
2796 dir = PRVM_G_VECTOR(OFS_PARM1);
2798 if (prog->argc < 3) // global-set particle
2800 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2803 PRVM_G_FLOAT(OFS_RETURN) = 0;
2806 if (*vmpartspawner.particle_delayspawn)
2807 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2808 //if (*vmpartspawner.particle_delaycollision)
2809 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2811 else // quick themed particle
2813 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2814 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2816 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2817 PRVM_G_FLOAT(OFS_RETURN) = 0;
2820 theme = &vmpartspawner.themes[themenum];
2821 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2824 PRVM_G_FLOAT(OFS_RETURN) = 0;
2827 if (theme->delayspawn)
2828 part->delayedspawn = cl.time + theme->delayspawn;
2829 //if (theme->delaycollision)
2830 // part->delayedcollisions = cl.time + theme->delaycollision;
2832 PRVM_G_FLOAT(OFS_RETURN) = 1;
2835 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2836 // returns 0 if failed, 1 if success
2837 void VM_CL_SpawnParticleDelayed (void)
2840 vmparticletheme_t *theme;
2844 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2845 if (vmpartspawner.verified == false)
2847 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2848 PRVM_G_FLOAT(OFS_RETURN) = 0;
2851 org = PRVM_G_VECTOR(OFS_PARM0);
2852 dir = PRVM_G_VECTOR(OFS_PARM1);
2853 if (prog->argc < 5) // global-set particle
2854 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2855 else // themed particle
2857 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2858 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2860 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2861 PRVM_G_FLOAT(OFS_RETURN) = 0;
2864 theme = &vmpartspawner.themes[themenum];
2865 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2869 PRVM_G_FLOAT(OFS_RETURN) = 0;
2872 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2873 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2874 PRVM_G_FLOAT(OFS_RETURN) = 0;
2877 //====================
2878 //CSQC engine entities query
2879 //====================
2881 // float(float entitynum, float whatfld) getentity;
2882 // vector(float entitynum, float whatfld) getentityvec;
2883 // querying engine-drawn entity
2884 // VorteX: currently it's only tested with whatfld = 1..7
2885 void VM_CL_GetEntity (void)
2887 int entnum, fieldnum;
2888 float org[3], v1[3], v2[3];
2889 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2891 entnum = PRVM_G_FLOAT(OFS_PARM0);
2892 if (entnum < 0 || entnum >= cl.num_entities)
2894 PRVM_G_FLOAT(OFS_RETURN) = 0;
2897 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2900 case 0: // active state
2901 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2904 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2907 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2910 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2913 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2916 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2918 case 6: // origin + v_forward, v_right, v_up
2919 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2922 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2925 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2927 case 9: // pants colormod
2928 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2930 case 10: // shirt colormod
2931 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2934 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2937 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2940 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2943 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2944 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2947 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2948 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2951 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2954 PRVM_G_FLOAT(OFS_RETURN) = 0;
2959 //====================
2960 //QC POLYGON functions
2961 //====================
2963 #define VMPOLYGONS_MAXPOINTS 64
2965 typedef struct vmpolygons_triangle_s
2967 rtexture_t *texture;
2970 unsigned short elements[3];
2971 }vmpolygons_triangle_t;
2973 typedef struct vmpolygons_s
2976 qboolean initialized;
2977 double progstarttime;
2981 float *data_vertex3f;
2982 float *data_color4f;
2983 float *data_texcoord2f;
2987 vmpolygons_triangle_t *data_triangles;
2988 unsigned short *data_sortedelement3s;
2990 qboolean begin_active;
2992 rtexture_t *begin_texture;
2995 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2996 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2997 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2998 qboolean begin_texture_hasalpha;
3001 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3002 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3004 //#304 void() renderscene (EXT_CSQC)
3005 // moved that here to reset the polygons,
3006 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3008 void VM_CL_R_RenderScene (void)
3010 double t = Sys_DoubleTime();
3011 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3012 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3014 // we need to update any RENDER_VIEWMODEL entities at this point because
3015 // csqc supplies its own view matrix
3016 CL_UpdateViewEntities();
3020 polys->num_vertices = polys->num_triangles = 0;
3021 polys->progstarttime = prog->starttime;
3023 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3024 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3027 static void VM_ResizePolygons(vmpolygons_t *polys)
3029 float *oldvertex3f = polys->data_vertex3f;
3030 float *oldcolor4f = polys->data_color4f;
3031 float *oldtexcoord2f = polys->data_texcoord2f;
3032 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3033 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3034 polys->max_vertices = min(polys->max_triangles*3, 65536);
3035 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3036 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3037 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3038 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3039 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3040 if (polys->num_vertices)
3042 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3043 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3044 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3046 if (polys->num_triangles)
3048 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3049 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3052 Mem_Free(oldvertex3f);
3054 Mem_Free(oldcolor4f);
3056 Mem_Free(oldtexcoord2f);
3058 Mem_Free(oldtriangles);
3059 if (oldsortedelement3s)
3060 Mem_Free(oldsortedelement3s);
3063 static void VM_InitPolygons (vmpolygons_t* polys)
3065 memset(polys, 0, sizeof(*polys));
3066 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3067 polys->max_triangles = 1024;
3068 VM_ResizePolygons(polys);
3069 polys->initialized = true;
3072 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3074 int surfacelistindex;
3075 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3076 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3078 R_Mesh_ResetTextureState();
3079 R_EntityMatrix(&identitymatrix);
3080 GL_CullFace(GL_NONE);
3081 GL_DepthTest(true); // polys in 3D space shall always have depth test
3082 GL_DepthRange(0, 1);
3083 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3084 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3085 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3087 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3089 int numtriangles = 0;
3090 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3091 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3092 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3093 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3095 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3097 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3099 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3102 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3106 void VMPolygons_Store(vmpolygons_t *polys)
3111 // detect if we have alpha
3112 hasalpha = polys->begin_texture_hasalpha;
3113 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3114 if(polys->begin_color[i][3] < 1)
3117 if (polys->begin_draw2d)
3119 // draw the polygon as 2D immediately
3120 drawqueuemesh_t mesh;
3121 mesh.texture = polys->begin_texture;
3122 mesh.num_vertices = polys->begin_vertices;
3123 mesh.num_triangles = polys->begin_vertices-2;
3124 mesh.data_element3i = polygonelement3i;
3125 mesh.data_element3s = polygonelement3s;
3126 mesh.data_vertex3f = polys->begin_vertex[0];
3127 mesh.data_color4f = polys->begin_color[0];
3128 mesh.data_texcoord2f = polys->begin_texcoord[0];
3129 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3133 // queue the polygon as 3D for sorted transparent rendering later
3135 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3137 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3138 polys->max_triangles *= 2;
3139 VM_ResizePolygons(polys);
3141 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3143 // needle in a haystack!
3144 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3145 // that also caused it to not render the first polygon that is added
3147 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3148 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3149 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3150 for (i = 0;i < polys->begin_vertices-2;i++)
3152 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3153 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3154 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3155 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3156 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3157 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3158 polys->num_triangles++;
3160 polys->num_vertices += polys->begin_vertices;
3163 polys->begin_active = false;
3166 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3167 // LordHavoc: agreed, this is a mess
3168 void VM_CL_AddPolygonsToMeshQueue (void)
3171 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3174 // only add polygons of the currently active prog to the queue - if there is none, we're done
3178 if (!polys->num_triangles)
3181 for (i = 0;i < polys->num_triangles;i++)
3183 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3184 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3187 /*polys->num_triangles = 0; // now done after rendering the scene,
3188 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3191 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3192 void VM_CL_R_PolygonBegin (void)
3194 const char *picname;
3196 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3199 // TODO instead of using skinframes here (which provides the benefit of
3200 // better management of flags, and is more suited for 3D rendering), what
3201 // about supporting Q3 shaders?
3203 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3205 if (!polys->initialized)
3206 VM_InitPolygons(polys);
3207 if(polys->progstarttime != prog->starttime)
3209 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3210 polys->num_vertices = polys->num_triangles = 0;
3211 polys->progstarttime = prog->starttime;
3213 if (polys->begin_active)
3215 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3218 picname = PRVM_G_STRING(OFS_PARM0);
3224 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3229 sf = R_SkinFrame_FindNextByName(sf, picname);
3231 while(sf && sf->textureflags != tf);
3233 if(!sf || !sf->base)
3234 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3237 R_SkinFrame_MarkUsed(sf);
3240 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3241 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3242 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3243 polys->begin_vertices = 0;
3244 polys->begin_active = true;
3245 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3248 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3249 void VM_CL_R_PolygonVertex (void)
3251 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3253 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3255 if (!polys->begin_active)
3257 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3261 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3263 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3267 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3268 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3269 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3270 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3271 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3272 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3273 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3274 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3275 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3276 polys->begin_vertices++;
3279 //void() R_EndPolygon
3280 void VM_CL_R_PolygonEnd (void)
3282 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3284 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3285 if (!polys->begin_active)
3287 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3290 polys->begin_active = false;
3291 if (polys->begin_vertices >= 3)
3292 VMPolygons_Store(polys);
3294 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3297 static vmpolygons_t debugPolys;
3299 void Debug_PolygonBegin(const char *picname, int drawflag)
3301 if(!debugPolys.initialized)
3302 VM_InitPolygons(&debugPolys);
3303 if(debugPolys.begin_active)
3305 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3308 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3309 debugPolys.begin_drawflag = drawflag;
3310 debugPolys.begin_vertices = 0;
3311 debugPolys.begin_active = true;
3314 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3316 if(!debugPolys.begin_active)
3318 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3322 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3324 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3328 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3329 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3330 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3331 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3332 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3333 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3334 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3335 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3336 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3337 debugPolys.begin_vertices++;
3340 void Debug_PolygonEnd(void)
3342 if (!debugPolys.begin_active)
3344 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3347 debugPolys.begin_active = false;
3348 if (debugPolys.begin_vertices >= 3)
3349 VMPolygons_Store(&debugPolys);
3351 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3358 Returns false if any part of the bottom of the entity is off an edge that
3363 qboolean CL_CheckBottom (prvm_edict_t *ent)
3365 vec3_t mins, maxs, start, stop;
3370 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3371 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3373 // if all of the points under the corners are solid world, don't bother
3374 // with the tougher checks
3375 // the corners must be within 16 of the midpoint
3376 start[2] = mins[2] - 1;
3377 for (x=0 ; x<=1 ; x++)
3378 for (y=0 ; y<=1 ; y++)
3380 start[0] = x ? maxs[0] : mins[0];
3381 start[1] = y ? maxs[1] : mins[1];
3382 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3386 return true; // we got out easy
3390 // check it for real...
3394 // the midpoint must be within 16 of the bottom
3395 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3396 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3397 stop[2] = start[2] - 2*sv_stepheight.value;
3398 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3400 if (trace.fraction == 1.0)
3402 mid = bottom = trace.endpos[2];
3404 // the corners must be within 16 of the midpoint
3405 for (x=0 ; x<=1 ; x++)
3406 for (y=0 ; y<=1 ; y++)
3408 start[0] = stop[0] = x ? maxs[0] : mins[0];
3409 start[1] = stop[1] = y ? maxs[1] : mins[1];
3411 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3413 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3414 bottom = trace.endpos[2];
3415 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3426 Called by monster program code.
3427 The move will be adjusted for slopes and stairs, but if the move isn't
3428 possible, no move is done and false is returned
3431 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3434 vec3_t oldorg, neworg, end, traceendpos;
3437 prvm_edict_t *enemy;
3441 VectorCopy (ent->fields.client->origin, oldorg);
3442 VectorAdd (ent->fields.client->origin, move, neworg);
3444 // flying monsters don't step up
3445 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3447 // try one move with vertical motion, then one without
3448 for (i=0 ; i<2 ; i++)
3450 VectorAdd (ent->fields.client->origin, move, neworg);
3451 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3452 if (i == 0 && enemy != prog->edicts)
3454 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3460 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3462 CL_VM_SetTraceGlobals(&trace, svent);
3464 if (trace.fraction == 1)
3466 VectorCopy(trace.endpos, traceendpos);
3467 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3468 return false; // swim monster left water
3470 VectorCopy (traceendpos, ent->fields.client->origin);
3476 if (enemy == prog->edicts)
3483 // push down from a step height above the wished position
3484 neworg[2] += sv_stepheight.value;
3485 VectorCopy (neworg, end);
3486 end[2] -= sv_stepheight.value*2;
3488 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3490 CL_VM_SetTraceGlobals(&trace, svent);
3492 if (trace.startsolid)
3494 neworg[2] -= sv_stepheight.value;
3495 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3497 CL_VM_SetTraceGlobals(&trace, svent);
3498 if (trace.startsolid)
3501 if (trace.fraction == 1)
3503 // if monster had the ground pulled out, go ahead and fall
3504 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3506 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3509 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3513 return false; // walked off an edge
3516 // check point traces down for dangling corners
3517 VectorCopy (trace.endpos, ent->fields.client->origin);
3519 if (!CL_CheckBottom (ent))
3521 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3522 { // entity had floor mostly pulled out from underneath it
3523 // and is trying to correct
3528 VectorCopy (oldorg, ent->fields.client->origin);
3532 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3533 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3535 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3536 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3548 float(float yaw, float dist[, settrace]) walkmove
3551 static void VM_CL_walkmove (void)
3560 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3562 // assume failure if it returns early
3563 PRVM_G_FLOAT(OFS_RETURN) = 0;
3565 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3566 if (ent == prog->edicts)
3568 VM_Warning("walkmove: can not modify world entity\n");
3571 if (ent->priv.server->free)
3573 VM_Warning("walkmove: can not modify free entity\n");
3576 yaw = PRVM_G_FLOAT(OFS_PARM0);
3577 dist = PRVM_G_FLOAT(OFS_PARM1);
3578 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3580 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3583 yaw = yaw*M_PI*2 / 360;
3585 move[0] = cos(yaw)*dist;
3586 move[1] = sin(yaw)*dist;
3589 // save program state, because CL_movestep may call other progs
3590 oldf = prog->xfunction;
3591 oldself = prog->globals.client->self;
3593 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3596 // restore program state
3597 prog->xfunction = oldf;
3598 prog->globals.client->self = oldself;
3605 string(string key) serverkey
3608 void VM_CL_serverkey(void)
3610 char string[VM_STRINGTEMP_LENGTH];
3611 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3612 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3613 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3620 Checks if an entity is in a point's PVS.
3621 Should be fast but can be inexact.
3623 float checkpvs(vector viewpos, entity viewee) = #240;
3626 static void VM_CL_checkpvs (void)
3629 prvm_edict_t *viewee;
3635 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3638 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3639 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3640 viewee = PRVM_G_EDICT(OFS_PARM1);
3642 if(viewee->priv.required->free)
3644 VM_Warning("checkpvs: can not check free entity\n");
3645 PRVM_G_FLOAT(OFS_RETURN) = 4;
3649 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3650 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3653 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3655 // no PVS support on this worldmodel... darn
3656 PRVM_G_FLOAT(OFS_RETURN) = 3;
3659 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3662 // viewpos isn't in any PVS... darn
3663 PRVM_G_FLOAT(OFS_RETURN) = 2;
3666 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3668 // using fat PVS like FTEQW does (slow)
3669 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3671 // no PVS support on this worldmodel... darn
3672 PRVM_G_FLOAT(OFS_RETURN) = 3;
3675 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3678 // viewpos isn't in any PVS... darn
3679 PRVM_G_FLOAT(OFS_RETURN) = 2;
3682 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3686 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3687 static void VM_CL_skel_create(void)
3689 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3690 dp_model_t *model = CL_GetModelByIndex(modelindex);
3691 skeleton_t *skeleton;
3693 PRVM_G_FLOAT(OFS_RETURN) = 0;
3694 if (!model || !model->num_bones)
3696 for (i = 0;i < MAX_EDICTS;i++)
3697 if (!prog->skeletons[i])
3699 if (i == MAX_EDICTS)
3701 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3702 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3703 skeleton->model = model;
3704 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3705 // initialize to identity matrices
3706 for (i = 0;i < skeleton->model->num_bones;i++)
3707 skeleton->relativetransforms[i] = identitymatrix;
3710 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3711 static void VM_CL_skel_build(void)
3713 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3714 skeleton_t *skeleton;
3715 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3716 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3717 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3718 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3719 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3720 dp_model_t *model = CL_GetModelByIndex(modelindex);
3725 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3726 frameblend_t frameblend[MAX_FRAMEBLENDS];
3727 matrix4x4_t blendedmatrix;
3729 PRVM_G_FLOAT(OFS_RETURN) = 0;
3730 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3732 firstbone = max(0, firstbone);
3733 lastbone = min(lastbone, model->num_bones - 1);
3734 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3735 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3736 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3737 blendfrac = 1.0f - retainfrac;
3738 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3739 frameblend[numblends].lerp *= blendfrac;
3740 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3742 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3743 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3744 for (blendindex = 0;blendindex < numblends;blendindex++)
3746 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3747 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3749 skeleton->relativetransforms[bonenum] = blendedmatrix;
3751 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3754 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3755 static void VM_CL_skel_get_numbones(void)
3757 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3758 skeleton_t *skeleton;
3759 PRVM_G_FLOAT(OFS_RETURN) = 0;
3760 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3762 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3765 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3766 static void VM_CL_skel_get_bonename(void)
3768 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3769 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3770 skeleton_t *skeleton;
3771 PRVM_G_INT(OFS_RETURN) = 0;
3772 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3774 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3776 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3779 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3780 static void VM_CL_skel_get_boneparent(void)
3782 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3783 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3784 skeleton_t *skeleton;
3785 PRVM_G_FLOAT(OFS_RETURN) = 0;
3786 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3788 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3790 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3793 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3794 static void VM_CL_skel_find_bone(void)
3796 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3797 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3798 skeleton_t *skeleton;
3799 PRVM_G_FLOAT(OFS_RETURN) = 0;
3800 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3802 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3805 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3806 static void VM_CL_skel_get_bonerel(void)
3808 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3809 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3810 skeleton_t *skeleton;
3812 vec3_t forward, left, up, origin;
3813 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3814 VectorClear(prog->globals.client->v_forward);
3815 VectorClear(prog->globals.client->v_right);
3816 VectorClear(prog->globals.client->v_up);
3817 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3819 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3821 matrix = skeleton->relativetransforms[bonenum];
3822 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3823 VectorCopy(forward, prog->globals.client->v_forward);
3824 VectorNegate(left, prog->globals.client->v_right);
3825 VectorCopy(up, prog->globals.client->v_up);
3826 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3829 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3830 static void VM_CL_skel_get_boneabs(void)
3832 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3833 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3834 skeleton_t *skeleton;
3837 vec3_t forward, left, up, origin;
3838 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3839 VectorClear(prog->globals.client->v_forward);
3840 VectorClear(prog->globals.client->v_right);
3841 VectorClear(prog->globals.client->v_up);
3842 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3844 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3846 matrix = skeleton->relativetransforms[bonenum];
3847 // convert to absolute
3848 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3851 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3853 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3854 VectorCopy(forward, prog->globals.client->v_forward);
3855 VectorNegate(left, prog->globals.client->v_right);
3856 VectorCopy(up, prog->globals.client->v_up);
3857 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3860 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3861 static void VM_CL_skel_set_bone(void)
3863 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3864 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3865 vec3_t forward, left, up, origin;
3866 skeleton_t *skeleton;
3868 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3870 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3872 VectorCopy(prog->globals.client->v_forward, forward);
3873 VectorNegate(prog->globals.client->v_right, left);
3874 VectorCopy(prog->globals.client->v_up, up);
3875 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3876 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3877 skeleton->relativetransforms[bonenum] = matrix;
3880 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3881 static void VM_CL_skel_mul_bone(void)
3883 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3884 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3885 vec3_t forward, left, up, origin;
3886 skeleton_t *skeleton;
3889 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3891 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3893 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3894 VectorCopy(prog->globals.client->v_forward, forward);
3895 VectorNegate(prog->globals.client->v_right, left);
3896 VectorCopy(prog->globals.client->v_up, up);
3897 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3898 temp = skeleton->relativetransforms[bonenum];
3899 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3902 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3903 static void VM_CL_skel_mul_bones(void)
3905 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3906 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3907 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3909 vec3_t forward, left, up, origin;
3910 skeleton_t *skeleton;
3913 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3915 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3916 VectorCopy(prog->globals.client->v_forward, forward);
3917 VectorNegate(prog->globals.client->v_right, left);
3918 VectorCopy(prog->globals.client->v_up, up);
3919 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3920 firstbone = max(0, firstbone);
3921 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3922 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3924 temp = skeleton->relativetransforms[bonenum];
3925 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3929 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3930 static void VM_CL_skel_copybones(void)
3932 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3933 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3934 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3935 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3937 skeleton_t *skeletondst;
3938 skeleton_t *skeletonsrc;
3939 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3941 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3943 firstbone = max(0, firstbone);
3944 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3945 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3946 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3947 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3950 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3951 static void VM_CL_skel_delete(void)
3953 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3954 skeleton_t *skeleton;
3955 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3958 prog->skeletons[skeletonindex] = NULL;
3961 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3962 static void VM_CL_frameforname(void)
3964 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3965 dp_model_t *model = CL_GetModelByIndex(modelindex);
3966 const char *name = PRVM_G_STRING(OFS_PARM1);
3968 PRVM_G_FLOAT(OFS_RETURN) = -1;
3969 if (!model || !model->animscenes)
3971 for (i = 0;i < model->numframes;i++)
3973 if (!strcasecmp(model->animscenes[i].name, name))
3975 PRVM_G_FLOAT(OFS_RETURN) = i;
3981 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3982 static void VM_CL_frameduration(void)
3984 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3985 dp_model_t *model = CL_GetModelByIndex(modelindex);
3986 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3987 PRVM_G_FLOAT(OFS_RETURN) = 0;
3988 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3990 if (model->animscenes[framenum].framerate)
3991 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3994 //============================================================================
3996 // To create a almost working builtin file from this replace:
3997 // "^NULL.*" with ""
3998 // "^{.*//.*}:Wh\(.*\)" with "\1"
4000 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4001 // "\n\n+" with "\n\n"
4003 prvm_builtin_t vm_cl_builtins[] = {
4004 NULL, // #0 NULL function (not callable) (QUAKE)
4005 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4006 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4007 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4008 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4009 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4010 VM_break, // #6 void() break (QUAKE)
4011 VM_random, // #7 float() random (QUAKE)
4012 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4013 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4014 VM_error, // #10 void(string e) error (QUAKE)
4015 VM_objerror, // #11 void(string e) objerror (QUAKE)
4016 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4017 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4018 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4019 VM_remove, // #15 void(entity e) remove (QUAKE)
4020 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4021 NULL, // #17 entity() checkclient (QUAKE)
4022 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4023 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4024 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4025 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4026 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4027 NULL, // #23 void(string s, ...) bprint (QUAKE)
4028 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4029 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4030 VM_ftos, // #26 string(float f) ftos (QUAKE)
4031 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4032 VM_coredump, // #28 void() coredump (QUAKE)
4033 VM_traceon, // #29 void() traceon (QUAKE)
4034 VM_traceoff, // #30 void() traceoff (QUAKE)
4035 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4036 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4037 NULL, // #33 (QUAKE)
4038 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4039 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4040 VM_rint, // #36 float(float v) rint (QUAKE)
4041 VM_floor, // #37 float(float v) floor (QUAKE)
4042 VM_ceil, // #38 float(float v) ceil (QUAKE)
4043 NULL, // #39 (QUAKE)
4044 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4045 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4046 NULL, // #42 (QUAKE)
4047 VM_fabs, // #43 float(float f) fabs (QUAKE)
4048 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4049 VM_cvar, // #45 float(string s) cvar (QUAKE)
4050 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4051 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4052 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4053 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4054 NULL, // #50 (QUAKE)
4055 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4056 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4057 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4058 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4059 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4060 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4061 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4062 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4063 NULL, // #59 (QUAKE)
4064 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4065 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4066 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4067 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4068 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4069 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4070 NULL, // #66 (QUAKE)
4071 NULL, // #67 void(float step) movetogoal (QUAKE)
4072 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4073 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4074 NULL, // #70 void(string s) changelevel (QUAKE)
4075 NULL, // #71 (QUAKE)
4076 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4077 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4078 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4079 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4080 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4081 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4082 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4083 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4084 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4085 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4086 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4087 NULL, // #83 (QUAKE)
4088 NULL, // #84 (QUAKE)
4089 NULL, // #85 (QUAKE)
4090 NULL, // #86 (QUAKE)
4091 NULL, // #87 (QUAKE)
4092 NULL, // #88 (QUAKE)
4093 NULL, // #89 (QUAKE)
4094 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4095 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4096 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4097 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4098 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4099 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4100 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4101 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4102 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4103 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4104 // FrikaC and Telejano range #100-#199
4115 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4116 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4117 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4118 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4119 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4120 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4121 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4122 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4123 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4124 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4205 // FTEQW range #200-#299
4224 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4227 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4228 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4229 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4230 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4231 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4232 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4233 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4234 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4235 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4236 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4238 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4246 VM_CL_checkpvs, // #240
4269 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4270 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4271 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4272 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4273 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4274 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4275 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4276 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4277 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4278 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4279 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4280 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4281 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4282 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4283 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4306 // CSQC range #300-#399
4307 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4308 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4309 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4310 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4311 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4312 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4313 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4314 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4315 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4316 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4317 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4318 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4322 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4323 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4324 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4325 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4326 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4327 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4328 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4329 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4330 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4331 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4332 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4333 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4334 VM_stringwidth, // #327 // FIXME is this okay?
4335 VM_drawsubpic, // #328 // FIXME is this okay?
4336 VM_drawrotpic, // #329 // FIXME is this okay?
4337 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4338 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4339 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4340 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4341 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4342 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4343 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4344 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4345 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4346 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4347 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4348 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4349 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4350 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4351 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4352 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4353 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4354 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4355 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4356 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4357 VM_isserver, // #350 float() isserver (EXT_CSQC)
4358 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4359 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4360 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4361 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4362 VM_CL_videoplaying, // #355
4363 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4364 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4367 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4368 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4369 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4370 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4371 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4372 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4373 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4374 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4407 // LordHavoc's range #400-#499
4408 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4409 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4410 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4411 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4412 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4413 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4414 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4415 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4416 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4417 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4418 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4419 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4420 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4421 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4422 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4423 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4424 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4425 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4426 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4432 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4433 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4434 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4435 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4436 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4437 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4438 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4439 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4440 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4441 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4442 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4443 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4444 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4445 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4446 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4447 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4448 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4449 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4450 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4451 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4452 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4453 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4454 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4455 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4456 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4457 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4458 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4459 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4460 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4461 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4462 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4463 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4464 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4465 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4467 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4468 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4469 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4470 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4471 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4472 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4473 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4474 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4475 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4476 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4477 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4478 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4479 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4480 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4481 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4482 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4483 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4484 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4485 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4486 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4487 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4488 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4489 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4490 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4491 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4492 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4493 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4494 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4495 VM_gecko_create, // #487 float gecko_create( string name )
4496 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4497 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4498 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4499 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4500 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4501 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4502 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4503 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4504 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4505 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4506 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4507 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4508 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4509 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4510 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4511 VM_whichpack, // #503 string(string) whichpack = #503;
4512 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4518 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4519 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4520 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4521 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4522 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4523 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4524 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4525 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4526 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4527 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4528 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4529 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4530 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4531 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4532 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4533 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4534 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4535 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4536 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4537 VM_loadfromdata, // #529
4538 VM_loadfromfile, // #530
4539 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4541 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4542 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4613 VM_callfunction, // #605
4614 VM_writetofile, // #606
4615 VM_isfunction, // #607
4618 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4621 VM_parseentitydata, // #613
4632 VM_CL_getextresponse, // #624 string getextresponse(void)
4635 VM_sprintf, // #627 string sprintf(string format, ...)
4636 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4637 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4638 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4639 VM_getbindmaps, // #631 vector(void) getbindmap
4640 VM_setbindmaps, // #632 float(vector bm) setbindmap
4644 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4646 void VM_Polygons_Reset(void)
4648 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4650 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4651 if(polys->initialized)
4653 Mem_FreePool(&polys->pool);
4654 polys->initialized = false;
4658 void VM_CL_Cmd_Init(void)
4661 VM_Polygons_Reset();
4664 void VM_CL_Cmd_Reset(void)
4666 World_End(&cl.world);
4668 VM_Polygons_Reset();