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[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         prvm_eval_t *val;
238         VM_SetTraceGlobals(trace);
239         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
240                 val->_float = svent;
241 }
242
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
245
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
248 {
249         float   *v1, *v2;
250         trace_t trace;
251         int             move, svent;
252         prvm_edict_t    *ent;
253
254 //      R_TimeReport("pretraceline");
255
256         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257
258         prog->xfunction->builtinsprofile += 30;
259
260         v1 = PRVM_G_VECTOR(OFS_PARM0);
261         v2 = PRVM_G_VECTOR(OFS_PARM1);
262         move = (int)PRVM_G_FLOAT(OFS_PARM2);
263         ent = PRVM_G_EDICT(OFS_PARM3);
264
265         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267
268         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269
270         CL_VM_SetTraceGlobals(&trace, svent);
271 //      R_TimeReport("traceline");
272 }
273
274 /*
275 =================
276 VM_CL_tracebox
277
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
281
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 =================
284 */
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
287 {
288         float   *v1, *v2, *m1, *m2;
289         trace_t trace;
290         int             move, svent;
291         prvm_edict_t    *ent;
292
293 //      R_TimeReport("pretracebox");
294         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
295
296         prog->xfunction->builtinsprofile += 30;
297
298         v1 = PRVM_G_VECTOR(OFS_PARM0);
299         m1 = PRVM_G_VECTOR(OFS_PARM1);
300         m2 = PRVM_G_VECTOR(OFS_PARM2);
301         v2 = PRVM_G_VECTOR(OFS_PARM3);
302         move = (int)PRVM_G_FLOAT(OFS_PARM4);
303         ent = PRVM_G_EDICT(OFS_PARM5);
304
305         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
307
308         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
309
310         CL_VM_SetTraceGlobals(&trace, svent);
311 //      R_TimeReport("tracebox");
312 }
313
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 {
316         int i;
317         float gravity;
318         vec3_t move, end;
319         vec3_t original_origin;
320         vec3_t original_velocity;
321         vec3_t original_angles;
322         vec3_t original_avelocity;
323         prvm_eval_t *val;
324         trace_t trace;
325
326         VectorCopy(tossent->fields.client->origin   , original_origin   );
327         VectorCopy(tossent->fields.client->velocity , original_velocity );
328         VectorCopy(tossent->fields.client->angles   , original_angles   );
329         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
330
331         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332         if (val != NULL && val->_float != 0)
333                 gravity = val->_float;
334         else
335                 gravity = 1.0;
336         gravity *= cl.movevars_gravity * 0.05;
337
338         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
339         {
340                 tossent->fields.client->velocity[2] -= gravity;
341                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342                 VectorScale (tossent->fields.client->velocity, 0.05, move);
343                 VectorAdd (tossent->fields.client->origin, move, end);
344                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345                 VectorCopy (trace.endpos, tossent->fields.client->origin);
346
347                 if (trace.fraction < 1)
348                         break;
349         }
350
351         VectorCopy(original_origin   , tossent->fields.client->origin   );
352         VectorCopy(original_velocity , tossent->fields.client->velocity );
353         VectorCopy(original_angles   , tossent->fields.client->angles   );
354         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355
356         return trace;
357 }
358
359 static void VM_CL_tracetoss (void)
360 {
361         trace_t trace;
362         prvm_edict_t    *ent;
363         prvm_edict_t    *ignore;
364         int svent = 0;
365
366         prog->xfunction->builtinsprofile += 600;
367
368         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
369
370         ent = PRVM_G_EDICT(OFS_PARM0);
371         if (ent == prog->edicts)
372         {
373                 VM_Warning("tracetoss: can not use world entity\n");
374                 return;
375         }
376         ignore = PRVM_G_EDICT(OFS_PARM1);
377
378         trace = CL_Trace_Toss (ent, ignore, &svent);
379
380         CL_VM_SetTraceGlobals(&trace, svent);
381 }
382
383
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
386 {
387         const char      *name;
388         int                     i;
389         dp_model_t              *m;
390
391         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
392
393         name = PRVM_G_STRING(OFS_PARM0);
394         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
395         {
396                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
397                 {
398                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
399                         return;
400                 }
401         }
402         PRVM_G_FLOAT(OFS_RETURN) = 0;
403         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
404         if(m && m->loaded)
405         {
406                 for (i = 0;i < MAX_MODELS;i++)
407                 {
408                         if (!cl.csqc_model_precache[i])
409                         {
410                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
411                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412                                 return;
413                         }
414                 }
415                 VM_Warning("VM_CL_precache_model: no free models\n");
416                 return;
417         }
418         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
419 }
420
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 {
423         prvm_edict_t    *ent;
424         int                             i, k;
425
426         ent = PRVM_NEXT_EDICT(prog->edicts);
427         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
428         {
429                 if (ent->priv.required->free)
430                         continue;
431                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432                         list[k++] = ent;
433         }
434         return k;
435 }
436
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
439 {
440         prvm_edict_t    *ent, *chain;
441         vec_t                   radius, radius2;
442         vec3_t                  org, eorg, mins, maxs;
443         int                             i, numtouchedicts;
444         static prvm_edict_t     *touchedicts[MAX_EDICTS];
445         int             chainfield;
446
447         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
448
449         if(prog->argc == 3)
450                 chainfield = PRVM_G_INT(OFS_PARM2);
451         else
452                 chainfield = prog->fieldoffsets.chain;
453         if(chainfield < 0)
454                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
455
456         chain = (prvm_edict_t *)prog->edicts;
457
458         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459         radius = PRVM_G_FLOAT(OFS_PARM1);
460         radius2 = radius * radius;
461
462         mins[0] = org[0] - (radius + 1);
463         mins[1] = org[1] - (radius + 1);
464         mins[2] = org[2] - (radius + 1);
465         maxs[0] = org[0] + (radius + 1);
466         maxs[1] = org[1] + (radius + 1);
467         maxs[2] = org[2] + (radius + 1);
468         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469         if (numtouchedicts > MAX_EDICTS)
470         {
471                 // this never happens   //[515]: for what then ?
472                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473                 numtouchedicts = MAX_EDICTS;
474         }
475         for (i = 0;i < numtouchedicts;i++)
476         {
477                 ent = touchedicts[i];
478                 // Quake did not return non-solid entities but darkplaces does
479                 // (note: this is the reason you can't blow up fallen zombies)
480                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
481                         continue;
482                 // LordHavoc: compare against bounding box rather than center so it
483                 // doesn't miss large objects, and use DotProduct instead of Length
484                 // for a major speedup
485                 VectorSubtract(org, ent->fields.client->origin, eorg);
486                 if (sv_gameplayfix_findradiusdistancetobox.integer)
487                 {
488                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
491                 }
492                 else
493                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494                 if (DotProduct(eorg, eorg) < radius2)
495                 {
496                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497                         chain = ent;
498                 }
499         }
500
501         VM_RETURN_EDICT(chain);
502 }
503
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
506 {
507         prvm_edict_t            *ent;
508         prvm_eval_t                     *val;
509         vec3_t                          end;
510         trace_t                         trace;
511
512         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
513
514         // assume failure if it returns early
515         PRVM_G_FLOAT(OFS_RETURN) = 0;
516
517         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518         if (ent == prog->edicts)
519         {
520                 VM_Warning("droptofloor: can not modify world entity\n");
521                 return;
522         }
523         if (ent->priv.server->free)
524         {
525                 VM_Warning("droptofloor: can not modify free entity\n");
526                 return;
527         }
528
529         VectorCopy (ent->fields.client->origin, end);
530         end[2] -= 256;
531
532         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
533
534         if (trace.fraction != 1)
535         {
536                 VectorCopy (trace.endpos, ent->fields.client->origin);
537                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540                 PRVM_G_FLOAT(OFS_RETURN) = 1;
541                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 //              ent->priv.server->suspendedinairflag = true;
543         }
544 }
545
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
548 {
549         int                     i;
550         const char      *c;
551
552         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
553
554         i = (int)PRVM_G_FLOAT(OFS_PARM0);
555         c = PRVM_G_STRING(OFS_PARM1);
556         if (i >= cl.max_lightstyle)
557         {
558                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
559                 return;
560         }
561         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
564 }
565
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
568 {
569         static int              cs_yes, cs_no;
570         prvm_edict_t    *ent;
571         vec3_t                  mins, maxs, start, stop;
572         trace_t                 trace;
573         int                             x, y;
574         float                   mid, bottom;
575
576         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577         ent = PRVM_G_EDICT(OFS_PARM0);
578         PRVM_G_FLOAT(OFS_RETURN) = 0;
579
580         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
582
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586         start[2] = mins[2] - 1;
587         for     (x=0 ; x<=1 ; x++)
588                 for     (y=0 ; y<=1 ; y++)
589                 {
590                         start[0] = x ? maxs[0] : mins[0];
591                         start[1] = y ? maxs[1] : mins[1];
592                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593                                 goto realcheck;
594                 }
595
596         cs_yes++;
597         PRVM_G_FLOAT(OFS_RETURN) = true;
598         return;         // we got out easy
599
600 realcheck:
601         cs_no++;
602 //
603 // check it for real...
604 //
605         start[2] = mins[2];
606
607 // the midpoint must be within 16 of the bottom
608         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610         stop[2] = start[2] - 2*sv_stepheight.value;
611         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612
613         if (trace.fraction == 1.0)
614                 return;
615
616         mid = bottom = trace.endpos[2];
617
618 // the corners must be within 16 of the midpoint
619         for     (x=0 ; x<=1 ; x++)
620                 for     (y=0 ; y<=1 ; y++)
621                 {
622                         start[0] = stop[0] = x ? maxs[0] : mins[0];
623                         start[1] = stop[1] = y ? maxs[1] : mins[1];
624
625                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
626
627                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628                                 bottom = trace.endpos[2];
629                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630                                 return;
631                 }
632
633         cs_yes++;
634         PRVM_G_FLOAT(OFS_RETURN) = true;
635 }
636
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
639 {
640         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
642 }
643
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
646 {
647         float   *org, *dir;
648         int             count;
649         unsigned char   color;
650         VM_SAFEPARMCOUNT(4, VM_CL_particle);
651
652         org = PRVM_G_VECTOR(OFS_PARM0);
653         dir = PRVM_G_VECTOR(OFS_PARM1);
654         color = (int)PRVM_G_FLOAT(OFS_PARM2);
655         count = (int)PRVM_G_FLOAT(OFS_PARM3);
656         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
657 }
658
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
661 {
662         float   *f;
663         sfx_t   *s;
664         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666         f = PRVM_G_VECTOR(OFS_PARM1);
667         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
668 }
669
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
672 {
673         vec3_t ambientcolor, diffusecolor, diffusenormal;
674         vec_t *p;
675
676         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
677
678         p = PRVM_G_VECTOR(OFS_PARM0);
679         VectorClear(ambientcolor);
680         VectorClear(diffusecolor);
681         VectorClear(diffusenormal);
682         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
685 }
686
687
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
691
692 static void CSQC_R_RecalcView (void)
693 {
694         extern matrix4x4_t viewmodelmatrix;
695         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
697 }
698
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
702 {
703         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704         // clear renderable entity and light lists
705         r_refdef.scene.numentities = 0;
706         r_refdef.scene.numlights = 0;
707         // FIXME: restore these to the values from VM_CL_UpdateView
708         r_refdef.view.x = 0;
709         r_refdef.view.y = 0;
710         r_refdef.view.z = 0;
711         r_refdef.view.width = vid.width;
712         r_refdef.view.height = vid.height;
713         r_refdef.view.depth = 1;
714         // FIXME: restore frustum_x/frustum_y
715         r_refdef.view.useperspective = true;
716         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722         r_refdef.view.clear = true;
723         r_refdef.view.isoverlay = false;
724         // FIXME: restore cl.csqc_origin
725         // FIXME: restore cl.csqc_angles
726         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
727         cl.csqc_vidvars.drawenginesbar = false;
728         cl.csqc_vidvars.drawcrosshair = false;
729 }
730
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
735 {
736         double t = Sys_DoubleTime();
737         int                     i, drawmask;
738         prvm_edict_t *ed;
739         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741         CSQC_RelinkAllEntities(drawmask);
742         CL_RelinkLightFlashes();
743
744         prog->globals.client->time = cl.time;
745         for(i=1;i<prog->num_edicts;i++)
746         {
747                 ed = &prog->edicts[i];
748                 if(ed->priv.required->free)
749                         continue;
750                 CSQC_Think(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754                 CSQC_Predraw(ed);
755                 if(ed->priv.required->free)
756                         continue;
757                 if(!((int)ed->fields.client->drawmask & drawmask))
758                         continue;
759                 CSQC_AddRenderEdict(ed, i);
760         }
761
762         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
764 }
765
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
768 {
769         double t = Sys_DoubleTime();
770         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
773 }
774
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
780 {
781         int             c;
782         float   *f;
783         float   k;
784
785         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
786
787         c = (int)PRVM_G_FLOAT(OFS_PARM0);
788
789         // return value?
790         if (prog->argc < 2)
791         {
792                 switch(c)
793                 {
794                 case VF_MIN:
795                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
796                         break;
797                 case VF_MIN_X:
798                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
799                         break;
800                 case VF_MIN_Y:
801                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
802                         break;
803                 case VF_SIZE:
804                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
805                         break;
806                 case VF_SIZE_X:
807                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
808                         break;
809                 case VF_SIZE_Y:
810                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
811                         break;
812                 case VF_VIEWPORT:
813                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
814                         break;
815                 case VF_FOV:
816                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
817                         break;
818                 case VF_FOVX:
819                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
820                         break;
821                 case VF_FOVY:
822                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
823                         break;
824                 case VF_ORIGIN:
825                         VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
826                         break;
827                 case VF_ORIGIN_X:
828                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
829                         break;
830                 case VF_ORIGIN_Y:
831                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
832                         break;
833                 case VF_ORIGIN_Z:
834                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
835                         break;
836                 case VF_ANGLES:
837                         VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
838                         break;
839                 case VF_ANGLES_X:
840                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
841                         break;
842                 case VF_ANGLES_Y:
843                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
844                         break;
845                 case VF_ANGLES_Z:
846                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
847                         break;
848                 case VF_DRAWWORLD:
849                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
850                         break;
851                 case VF_DRAWENGINESBAR:
852                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
853                         break;
854                 case VF_DRAWCROSSHAIR:
855                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
856                         break;
857                 case VF_CL_VIEWANGLES:
858                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
859                         break;
860                 case VF_CL_VIEWANGLES_X:
861                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
862                         break;
863                 case VF_CL_VIEWANGLES_Y:
864                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
865                         break;
866                 case VF_CL_VIEWANGLES_Z:
867                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
868                         break;
869                 case VF_PERSPECTIVE:
870                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
871                         break;
872                 case VF_CLEARSCREEN:
873                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
874                         break;
875                 default:
876                         PRVM_G_FLOAT(OFS_RETURN) = 0;
877                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
878                         return;
879                 }
880                 return;
881         }
882
883         f = PRVM_G_VECTOR(OFS_PARM1);
884         k = PRVM_G_FLOAT(OFS_PARM1);
885         switch(c)
886         {
887         case VF_MIN:
888                 r_refdef.view.x = (int)(f[0]);
889                 r_refdef.view.y = (int)(f[1]);
890                 DrawQ_RecalcView();
891                 break;
892         case VF_MIN_X:
893                 r_refdef.view.x = (int)(k);
894                 DrawQ_RecalcView();
895                 break;
896         case VF_MIN_Y:
897                 r_refdef.view.y = (int)(k);
898                 DrawQ_RecalcView();
899                 break;
900         case VF_SIZE:
901                 r_refdef.view.width = (int)(f[0]);
902                 r_refdef.view.height = (int)(f[1]);
903                 DrawQ_RecalcView();
904                 break;
905         case VF_SIZE_X:
906                 r_refdef.view.width = (int)(k);
907                 DrawQ_RecalcView();
908                 break;
909         case VF_SIZE_Y:
910                 r_refdef.view.height = (int)(k);
911                 DrawQ_RecalcView();
912                 break;
913         case VF_VIEWPORT:
914                 r_refdef.view.x = (int)(f[0]);
915                 r_refdef.view.y = (int)(f[1]);
916                 f = PRVM_G_VECTOR(OFS_PARM2);
917                 r_refdef.view.width = (int)(f[0]);
918                 r_refdef.view.height = (int)(f[1]);
919                 DrawQ_RecalcView();
920                 break;
921         case VF_FOV:
922                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
923                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
924                 break;
925         case VF_FOVX:
926                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
927                 break;
928         case VF_FOVY:
929                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
930                 break;
931         case VF_ORIGIN:
932                 VectorCopy(f, cl.csqc_origin);
933                 CSQC_R_RecalcView();
934                 break;
935         case VF_ORIGIN_X:
936                 cl.csqc_origin[0] = k;
937                 CSQC_R_RecalcView();
938                 break;
939         case VF_ORIGIN_Y:
940                 cl.csqc_origin[1] = k;
941                 CSQC_R_RecalcView();
942                 break;
943         case VF_ORIGIN_Z:
944                 cl.csqc_origin[2] = k;
945                 CSQC_R_RecalcView();
946                 break;
947         case VF_ANGLES:
948                 VectorCopy(f, cl.csqc_angles);
949                 CSQC_R_RecalcView();
950                 break;
951         case VF_ANGLES_X:
952                 cl.csqc_angles[0] = k;
953                 CSQC_R_RecalcView();
954                 break;
955         case VF_ANGLES_Y:
956                 cl.csqc_angles[1] = k;
957                 CSQC_R_RecalcView();
958                 break;
959         case VF_ANGLES_Z:
960                 cl.csqc_angles[2] = k;
961                 CSQC_R_RecalcView();
962                 break;
963         case VF_DRAWWORLD:
964                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
965                 break;
966         case VF_DRAWENGINESBAR:
967                 cl.csqc_vidvars.drawenginesbar = k != 0;
968                 break;
969         case VF_DRAWCROSSHAIR:
970                 cl.csqc_vidvars.drawcrosshair = k != 0;
971                 break;
972         case VF_CL_VIEWANGLES:
973                 VectorCopy(f, cl.viewangles);
974                 break;
975         case VF_CL_VIEWANGLES_X:
976                 cl.viewangles[0] = k;
977                 break;
978         case VF_CL_VIEWANGLES_Y:
979                 cl.viewangles[1] = k;
980                 break;
981         case VF_CL_VIEWANGLES_Z:
982                 cl.viewangles[2] = k;
983                 break;
984         case VF_PERSPECTIVE:
985                 r_refdef.view.useperspective = k != 0;
986                 break;
987         case VF_CLEARSCREEN:
988                 r_refdef.view.isoverlay = !k;
989                 break;
990         default:
991                 PRVM_G_FLOAT(OFS_RETURN) = 0;
992                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
993                 return;
994         }
995         PRVM_G_FLOAT(OFS_RETURN) = 1;
996 }
997
998 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
999 void VM_CL_R_AddDynamicLight (void)
1000 {
1001         double t = Sys_DoubleTime();
1002         vec_t *org;
1003         float radius = 300;
1004         vec_t *col;
1005         int style = -1;
1006         const char *cubemapname = NULL;
1007         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1008         float coronaintensity = 1;
1009         float coronasizescale = 0.25;
1010         qboolean castshadow = true;
1011         float ambientscale = 0;
1012         float diffusescale = 1;
1013         float specularscale = 1;
1014         matrix4x4_t matrix;
1015         vec3_t forward, left, up;
1016         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1017
1018         // if we've run out of dlights, just return
1019         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1020                 return;
1021
1022         org = PRVM_G_VECTOR(OFS_PARM0);
1023         radius = PRVM_G_FLOAT(OFS_PARM1);
1024         col = PRVM_G_VECTOR(OFS_PARM2);
1025         if (prog->argc >= 4)
1026         {
1027                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1028                 if (style >= MAX_LIGHTSTYLES)
1029                 {
1030                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1031                         style = -1;
1032                 }
1033         }
1034         if (prog->argc >= 5)
1035                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1036         if (prog->argc >= 6)
1037                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1038         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1039         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1040
1041         VectorScale(prog->globals.client->v_forward, radius, forward);
1042         VectorScale(prog->globals.client->v_right, -radius, left);
1043         VectorScale(prog->globals.client->v_up, radius, up);
1044         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1045
1046         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1047         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1048         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1049 }
1050
1051 //============================================================================
1052
1053 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1054 static void VM_CL_unproject (void)
1055 {
1056         float   *f;
1057         vec3_t  temp;
1058
1059         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1060         f = PRVM_G_VECTOR(OFS_PARM0);
1061         VectorSet(temp,
1062                 f[2],
1063                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1064                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1065         if(v_flipped.integer)
1066                 temp[1] = -temp[1];
1067         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1068 }
1069
1070 //#311 vector (vector v) cs_project (EXT_CSQC)
1071 static void VM_CL_project (void)
1072 {
1073         float   *f;
1074         vec3_t  v;
1075         matrix4x4_t m;
1076
1077         VM_SAFEPARMCOUNT(1, VM_CL_project);
1078         f = PRVM_G_VECTOR(OFS_PARM0);
1079         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1080         Matrix4x4_Transform(&m, f, v);
1081         if(v_flipped.integer)
1082                 v[1] = -v[1];
1083         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1084                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1085                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1086                 v[0]);
1087         // explanation:
1088         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1089         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1090 }
1091
1092 //#330 float(float stnum) getstatf (EXT_CSQC)
1093 static void VM_CL_getstatf (void)
1094 {
1095         int i;
1096         union
1097         {
1098                 float f;
1099                 int l;
1100         }dat;
1101         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1102         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1103         if(i < 0 || i >= MAX_CL_STATS)
1104         {
1105                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1106                 return;
1107         }
1108         dat.l = cl.stats[i];
1109         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1110 }
1111
1112 //#331 float(float stnum) getstati (EXT_CSQC)
1113 static void VM_CL_getstati (void)
1114 {
1115         int i, index;
1116         int firstbit, bitcount;
1117
1118         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1119
1120         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1121         if (prog->argc > 1)
1122         {
1123                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1124                 if (prog->argc > 2)
1125                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1126                 else
1127                         bitcount = 1;
1128         }
1129         else
1130         {
1131                 firstbit = 0;
1132                 bitcount = 32;
1133         }
1134
1135         if(index < 0 || index >= MAX_CL_STATS)
1136         {
1137                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1138                 return;
1139         }
1140         i = cl.stats[index];
1141         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1142                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1143         PRVM_G_FLOAT(OFS_RETURN) = i;
1144 }
1145
1146 //#332 string(float firststnum) getstats (EXT_CSQC)
1147 static void VM_CL_getstats (void)
1148 {
1149         int i;
1150         char t[17];
1151         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1152         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1153         if(i < 0 || i > MAX_CL_STATS-4)
1154         {
1155                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1156                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1157                 return;
1158         }
1159         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1160         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1161 }
1162
1163 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1164 static void VM_CL_setmodelindex (void)
1165 {
1166         int                             i;
1167         prvm_edict_t    *t;
1168         struct model_s  *model;
1169
1170         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1171
1172         t = PRVM_G_EDICT(OFS_PARM0);
1173
1174         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1175
1176         t->fields.client->model = 0;
1177         t->fields.client->modelindex = 0;
1178
1179         if (!i)
1180                 return;
1181
1182         model = CL_GetModelByIndex(i);
1183         if (!model)
1184         {
1185                 VM_Warning("VM_CL_setmodelindex: null model\n");
1186                 return;
1187         }
1188         t->fields.client->model = PRVM_SetEngineString(model->name);
1189         t->fields.client->modelindex = i;
1190
1191         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1192         if (model)
1193         {
1194                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1195         }
1196         else
1197                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1198 }
1199
1200 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1201 static void VM_CL_modelnameforindex (void)
1202 {
1203         dp_model_t *model;
1204
1205         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1206
1207         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1208         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1209         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1210 }
1211
1212 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1213 static void VM_CL_particleeffectnum (void)
1214 {
1215         int                     i;
1216         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1217         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1218         if (i == 0)
1219                 i = -1;
1220         PRVM_G_FLOAT(OFS_RETURN) = i;
1221 }
1222
1223 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1224 static void VM_CL_trailparticles (void)
1225 {
1226         int                             i;
1227         float                   *start, *end;
1228         prvm_edict_t    *t;
1229         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1230
1231         t = PRVM_G_EDICT(OFS_PARM0);
1232         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1233         start   = PRVM_G_VECTOR(OFS_PARM2);
1234         end             = PRVM_G_VECTOR(OFS_PARM3);
1235
1236         if (i < 0)
1237                 return;
1238         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1239 }
1240
1241 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1242 static void VM_CL_pointparticles (void)
1243 {
1244         int                     i;
1245         float n;
1246         float           *f, *v;
1247         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1248         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1249         f = PRVM_G_VECTOR(OFS_PARM1);
1250         v = PRVM_G_VECTOR(OFS_PARM2);
1251         n = PRVM_G_FLOAT(OFS_PARM3);
1252         if (i < 0)
1253                 return;
1254         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1255 }
1256
1257 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1258 static void VM_CL_boxparticles (void)
1259 {
1260         int effectnum;
1261         prvm_edict_t *own;
1262         float *origin_from, *origin_to, *dir_from, *dir_to;
1263         float count;
1264         int flags;
1265         float tintmins[4], tintmaxs[4];
1266         prvm_eval_t *val;
1267         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1268
1269         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1270         own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1271         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1272         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1273         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1274         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1275         count = PRVM_G_FLOAT(OFS_PARM6);
1276         if(prog->argc >= 8)
1277                 flags = PRVM_G_FLOAT(OFS_PARM7);
1278         else
1279                 flags = 0;
1280         Vector4Set(tintmins, 1, 1, 1, 1);
1281         Vector4Set(tintmaxs, 1, 1, 1, 1);
1282         if(flags & 1) // read alpha
1283         {
1284                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1285                         tintmins[3] = val->_float;
1286                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1287                         tintmaxs[3] = val->_float;
1288         }
1289         if(flags & 2) // read color
1290         {
1291                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1292                         VectorCopy(val->vector, tintmins);
1293                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1294                         VectorCopy(val->vector, tintmaxs);
1295         }
1296         if (effectnum < 0)
1297                 return;
1298         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1299 }
1300
1301 //#531 void(float pause) setpause
1302 static void VM_CL_setpause(void) 
1303 {
1304         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1305         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1306                 cl.csqc_paused = true;
1307         else
1308                 cl.csqc_paused = false;
1309 }
1310
1311 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1312 static void VM_CL_setcursormode (void)
1313 {
1314         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1315         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1316         cl_ignoremousemoves = 2;
1317 }
1318
1319 //#344 vector() getmousepos (EXT_CSQC)
1320 static void VM_CL_getmousepos(void)
1321 {
1322         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1323
1324         if (key_consoleactive || key_dest != key_game)
1325                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1326         else if (cl.csqc_wantsmousemove)
1327                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1328         else
1329                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1330 }
1331
1332 //#345 float(float framenum) getinputstate (EXT_CSQC)
1333 static void VM_CL_getinputstate (void)
1334 {
1335         int i, frame;
1336         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1337         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1338         PRVM_G_FLOAT(OFS_RETURN) = false;
1339         for (i = 0;i < CL_MAX_USERCMDS;i++)
1340         {
1341                 if (cl.movecmd[i].sequence == frame)
1342                 {
1343                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1344                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1345                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1346                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1347                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1348                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1349                         if(cl.movecmd[i].crouch)
1350                         {
1351                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1352                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1353                         }
1354                         else
1355                         {
1356                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1357                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1358                         }
1359                         PRVM_G_FLOAT(OFS_RETURN) = true;
1360                 }
1361         }
1362 }
1363
1364 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1365 static void VM_CL_setsensitivityscale (void)
1366 {
1367         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1368         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1369 }
1370
1371 //#347 void() runstandardplayerphysics (EXT_CSQC)
1372 static void VM_CL_runplayerphysics (void)
1373 {
1374 }
1375
1376 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1377 static void VM_CL_getplayerkey (void)
1378 {
1379         int                     i;
1380         char            t[128];
1381         const char      *c;
1382
1383         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1384
1385         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1386         c = PRVM_G_STRING(OFS_PARM1);
1387         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1388         Sbar_SortFrags();
1389
1390         if (i < 0)
1391                 i = Sbar_GetSortedPlayerIndex(-1-i);
1392         if(i < 0 || i >= cl.maxclients)
1393                 return;
1394
1395         t[0] = 0;
1396
1397         if(!strcasecmp(c, "name"))
1398                 strlcpy(t, cl.scores[i].name, sizeof(t));
1399         else
1400                 if(!strcasecmp(c, "frags"))
1401                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1402         else
1403                 if(!strcasecmp(c, "ping"))
1404                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1405         else
1406                 if(!strcasecmp(c, "pl"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1408         else
1409                 if(!strcasecmp(c, "movementloss"))
1410                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1411         else
1412                 if(!strcasecmp(c, "entertime"))
1413                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1414         else
1415                 if(!strcasecmp(c, "colors"))
1416                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1417         else
1418                 if(!strcasecmp(c, "topcolor"))
1419                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1420         else
1421                 if(!strcasecmp(c, "bottomcolor"))
1422                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1423         else
1424                 if(!strcasecmp(c, "viewentity"))
1425                         dpsnprintf(t, sizeof(t), "%i", i+1);
1426         if(!t[0])
1427                 return;
1428         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1429 }
1430
1431 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1432 static void VM_CL_setlistener (void)
1433 {
1434         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1435         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1436         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1437 }
1438
1439 //#352 void(string cmdname) registercommand (EXT_CSQC)
1440 static void VM_CL_registercmd (void)
1441 {
1442         char *t;
1443         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1444         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1445         {
1446                 size_t alloclen;
1447
1448                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1449                 t = (char *)Z_Malloc(alloclen);
1450                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1451                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1452         }
1453         else
1454                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1455
1456 }
1457
1458 //#360 float() readbyte (EXT_CSQC)
1459 static void VM_CL_ReadByte (void)
1460 {
1461         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1462         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1463 }
1464
1465 //#361 float() readchar (EXT_CSQC)
1466 static void VM_CL_ReadChar (void)
1467 {
1468         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1469         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1470 }
1471
1472 //#362 float() readshort (EXT_CSQC)
1473 static void VM_CL_ReadShort (void)
1474 {
1475         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1476         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1477 }
1478
1479 //#363 float() readlong (EXT_CSQC)
1480 static void VM_CL_ReadLong (void)
1481 {
1482         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1483         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1484 }
1485
1486 //#364 float() readcoord (EXT_CSQC)
1487 static void VM_CL_ReadCoord (void)
1488 {
1489         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1490         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1491 }
1492
1493 //#365 float() readangle (EXT_CSQC)
1494 static void VM_CL_ReadAngle (void)
1495 {
1496         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1497         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1498 }
1499
1500 //#366 string() readstring (EXT_CSQC)
1501 static void VM_CL_ReadString (void)
1502 {
1503         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1504         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1505 }
1506
1507 //#367 float() readfloat (EXT_CSQC)
1508 static void VM_CL_ReadFloat (void)
1509 {
1510         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1511         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1512 }
1513
1514 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1515 extern cvar_t cl_readpicture_force;
1516 static void VM_CL_ReadPicture (void)
1517 {
1518         const char *name;
1519         unsigned char *data;
1520         unsigned char *buf;
1521         int size;
1522         int i;
1523         cachepic_t *pic;
1524
1525         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1526
1527         name = MSG_ReadString();
1528         size = MSG_ReadShort();
1529
1530         // check if a texture of that name exists
1531         // if yes, it is used and the data is discarded
1532         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1533
1534         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1535
1536         if(size)
1537         {
1538                 if(pic->tex == r_texture_notexture)
1539                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1540                 if(pic->tex && !cl_readpicture_force.integer)
1541                 {
1542                         // texture found and loaded
1543                         // skip over the jpeg as we don't need it
1544                         for(i = 0; i < size; ++i)
1545                                 MSG_ReadByte();
1546                 }
1547                 else
1548                 {
1549                         // texture not found
1550                         // use the attached jpeg as texture
1551                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1552                         MSG_ReadBytes(size, buf);
1553                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1554                         Mem_Free(buf);
1555                         Draw_NewPic(name, image_width, image_height, false, data);
1556                         Mem_Free(data);
1557                 }
1558         }
1559
1560         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1561 }
1562
1563 //////////////////////////////////////////////////////////
1564
1565 static void VM_CL_makestatic (void)
1566 {
1567         prvm_edict_t *ent;
1568
1569         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1570
1571         ent = PRVM_G_EDICT(OFS_PARM0);
1572         if (ent == prog->edicts)
1573         {
1574                 VM_Warning("makestatic: can not modify world entity\n");
1575                 return;
1576         }
1577         if (ent->priv.server->free)
1578         {
1579                 VM_Warning("makestatic: can not modify free entity\n");
1580                 return;
1581         }
1582
1583         if (cl.num_static_entities < cl.max_static_entities)
1584         {
1585                 int renderflags;
1586                 prvm_eval_t *val;
1587                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1588
1589                 // copy it to the current state
1590                 memset(staticent, 0, sizeof(*staticent));
1591                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1592                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1593                 staticent->render.framegroupblend[0].lerp = 1;
1594                 // make torchs play out of sync
1595                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1596                 staticent->render.skinnum = (int)ent->fields.client->skin;
1597                 staticent->render.effects = (int)ent->fields.client->effects;
1598                 staticent->render.alpha = 1;
1599                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1600                 staticent->render.scale = 1;
1601                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1602                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1603                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1604                 if (!VectorLength2(staticent->render.colormod))
1605                         VectorSet(staticent->render.colormod, 1, 1, 1);
1606                 if (!VectorLength2(staticent->render.glowmod))
1607                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1608
1609                 renderflags = 0;
1610                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1611                 if (renderflags & RF_USEAXIS)
1612                 {
1613                         vec3_t left;
1614                         VectorNegate(prog->globals.client->v_right, left);
1615                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1616                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1617                 }
1618                 else
1619                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1620
1621                 // either fullbright or lit
1622                 if(!r_fullbright.integer)
1623                 {
1624                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1625                                 staticent->render.flags |= RENDER_LIGHT;
1626                         else if(r_equalize_entities_fullbright.integer)
1627                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1628                 }
1629                 // turn off shadows from transparent objects
1630                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1631                         staticent->render.flags |= RENDER_SHADOW;
1632                 if (staticent->render.effects & EF_NODEPTHTEST)
1633                         staticent->render.flags |= RENDER_NODEPTHTEST;
1634                 if (staticent->render.effects & EF_ADDITIVE)
1635                         staticent->render.flags |= RENDER_ADDITIVE;
1636                 if (staticent->render.effects & EF_DOUBLESIDED)
1637                         staticent->render.flags |= RENDER_DOUBLESIDED;
1638
1639                 staticent->render.allowdecals = true;
1640                 CL_UpdateRenderEntity(&staticent->render);
1641         }
1642         else
1643                 Con_Printf("Too many static entities");
1644
1645 // throw the entity away now
1646         PRVM_ED_Free (ent);
1647 }
1648
1649 //=================================================================//
1650
1651 /*
1652 =================
1653 VM_CL_copyentity
1654
1655 copies data from one entity to another
1656
1657 copyentity(src, dst)
1658 =================
1659 */
1660 static void VM_CL_copyentity (void)
1661 {
1662         prvm_edict_t *in, *out;
1663         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1664         in = PRVM_G_EDICT(OFS_PARM0);
1665         if (in == prog->edicts)
1666         {
1667                 VM_Warning("copyentity: can not read world entity\n");
1668                 return;
1669         }
1670         if (in->priv.server->free)
1671         {
1672                 VM_Warning("copyentity: can not read free entity\n");
1673                 return;
1674         }
1675         out = PRVM_G_EDICT(OFS_PARM1);
1676         if (out == prog->edicts)
1677         {
1678                 VM_Warning("copyentity: can not modify world entity\n");
1679                 return;
1680         }
1681         if (out->priv.server->free)
1682         {
1683                 VM_Warning("copyentity: can not modify free entity\n");
1684                 return;
1685         }
1686         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1687         CL_LinkEdict(out);
1688 }
1689
1690 //=================================================================//
1691
1692 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1693 static void VM_CL_effect (void)
1694 {
1695         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1696         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1697 }
1698
1699 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1700 static void VM_CL_te_blood (void)
1701 {
1702         float   *pos;
1703         vec3_t  pos2;
1704         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1705         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1706                 return;
1707         pos = PRVM_G_VECTOR(OFS_PARM0);
1708         CL_FindNonSolidLocation(pos, pos2, 4);
1709         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1710 }
1711
1712 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1713 static void VM_CL_te_bloodshower (void)
1714 {
1715         vec_t speed;
1716         vec3_t vel1, vel2;
1717         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1718         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1719                 return;
1720         speed = PRVM_G_FLOAT(OFS_PARM2);
1721         vel1[0] = -speed;
1722         vel1[1] = -speed;
1723         vel1[2] = -speed;
1724         vel2[0] = speed;
1725         vel2[1] = speed;
1726         vel2[2] = speed;
1727         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1728 }
1729
1730 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1731 static void VM_CL_te_explosionrgb (void)
1732 {
1733         float           *pos;
1734         vec3_t          pos2;
1735         matrix4x4_t     tempmatrix;
1736         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1737         pos = PRVM_G_VECTOR(OFS_PARM0);
1738         CL_FindNonSolidLocation(pos, pos2, 10);
1739         CL_ParticleExplosion(pos2);
1740         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1741         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1742 }
1743
1744 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1745 static void VM_CL_te_particlecube (void)
1746 {
1747         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1748         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1749 }
1750
1751 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1752 static void VM_CL_te_particlerain (void)
1753 {
1754         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1755         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1756 }
1757
1758 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1759 static void VM_CL_te_particlesnow (void)
1760 {
1761         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1762         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1763 }
1764
1765 // #411 void(vector org, vector vel, float howmany) te_spark
1766 static void VM_CL_te_spark (void)
1767 {
1768         float           *pos;
1769         vec3_t          pos2;
1770         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1771
1772         pos = PRVM_G_VECTOR(OFS_PARM0);
1773         CL_FindNonSolidLocation(pos, pos2, 4);
1774         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1775 }
1776
1777 extern cvar_t cl_sound_ric_gunshot;
1778 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1779 static void VM_CL_te_gunshotquad (void)
1780 {
1781         float           *pos;
1782         vec3_t          pos2;
1783         int                     rnd;
1784         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1785
1786         pos = PRVM_G_VECTOR(OFS_PARM0);
1787         CL_FindNonSolidLocation(pos, pos2, 4);
1788         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1789         if(cl_sound_ric_gunshot.integer >= 2)
1790         {
1791                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1792                 else
1793                 {
1794                         rnd = rand() & 3;
1795                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1796                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1797                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1798                 }
1799         }
1800 }
1801
1802 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1803 static void VM_CL_te_spikequad (void)
1804 {
1805         float           *pos;
1806         vec3_t          pos2;
1807         int                     rnd;
1808         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1809
1810         pos = PRVM_G_VECTOR(OFS_PARM0);
1811         CL_FindNonSolidLocation(pos, pos2, 4);
1812         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1813         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1814         else
1815         {
1816                 rnd = rand() & 3;
1817                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1818                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1819                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1820         }
1821 }
1822
1823 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1824 static void VM_CL_te_superspikequad (void)
1825 {
1826         float           *pos;
1827         vec3_t          pos2;
1828         int                     rnd;
1829         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1830
1831         pos = PRVM_G_VECTOR(OFS_PARM0);
1832         CL_FindNonSolidLocation(pos, pos2, 4);
1833         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1834         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1835         else
1836         {
1837                 rnd = rand() & 3;
1838                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1839                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1840                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1841         }
1842 }
1843
1844 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1845 static void VM_CL_te_explosionquad (void)
1846 {
1847         float           *pos;
1848         vec3_t          pos2;
1849         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1850
1851         pos = PRVM_G_VECTOR(OFS_PARM0);
1852         CL_FindNonSolidLocation(pos, pos2, 10);
1853         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1854         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1855 }
1856
1857 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1858 static void VM_CL_te_smallflash (void)
1859 {
1860         float           *pos;
1861         vec3_t          pos2;
1862         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1863
1864         pos = PRVM_G_VECTOR(OFS_PARM0);
1865         CL_FindNonSolidLocation(pos, pos2, 10);
1866         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1867 }
1868
1869 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1870 static void VM_CL_te_customflash (void)
1871 {
1872         float           *pos;
1873         vec3_t          pos2;
1874         matrix4x4_t     tempmatrix;
1875         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1876
1877         pos = PRVM_G_VECTOR(OFS_PARM0);
1878         CL_FindNonSolidLocation(pos, pos2, 4);
1879         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1880         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1881 }
1882
1883 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1884 static void VM_CL_te_gunshot (void)
1885 {
1886         float           *pos;
1887         vec3_t          pos2;
1888         int                     rnd;
1889         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1890
1891         pos = PRVM_G_VECTOR(OFS_PARM0);
1892         CL_FindNonSolidLocation(pos, pos2, 4);
1893         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1894         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1895         {
1896                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1897                 else
1898                 {
1899                         rnd = rand() & 3;
1900                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1901                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1902                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1903                 }
1904         }
1905 }
1906
1907 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_spike (void)
1909 {
1910         float           *pos;
1911         vec3_t          pos2;
1912         int                     rnd;
1913         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1914
1915         pos = PRVM_G_VECTOR(OFS_PARM0);
1916         CL_FindNonSolidLocation(pos, pos2, 4);
1917         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1918         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1919         else
1920         {
1921                 rnd = rand() & 3;
1922                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1923                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1924                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1925         }
1926 }
1927
1928 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1929 static void VM_CL_te_superspike (void)
1930 {
1931         float           *pos;
1932         vec3_t          pos2;
1933         int                     rnd;
1934         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1935
1936         pos = PRVM_G_VECTOR(OFS_PARM0);
1937         CL_FindNonSolidLocation(pos, pos2, 4);
1938         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1939         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1940         else
1941         {
1942                 rnd = rand() & 3;
1943                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1944                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1945                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1946         }
1947 }
1948
1949 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1950 static void VM_CL_te_explosion (void)
1951 {
1952         float           *pos;
1953         vec3_t          pos2;
1954         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1955
1956         pos = PRVM_G_VECTOR(OFS_PARM0);
1957         CL_FindNonSolidLocation(pos, pos2, 10);
1958         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1959         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1960 }
1961
1962 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1963 static void VM_CL_te_tarexplosion (void)
1964 {
1965         float           *pos;
1966         vec3_t          pos2;
1967         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1968
1969         pos = PRVM_G_VECTOR(OFS_PARM0);
1970         CL_FindNonSolidLocation(pos, pos2, 10);
1971         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1972         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1973 }
1974
1975 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1976 static void VM_CL_te_wizspike (void)
1977 {
1978         float           *pos;
1979         vec3_t          pos2;
1980         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1981
1982         pos = PRVM_G_VECTOR(OFS_PARM0);
1983         CL_FindNonSolidLocation(pos, pos2, 4);
1984         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1985         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1986 }
1987
1988 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1989 static void VM_CL_te_knightspike (void)
1990 {
1991         float           *pos;
1992         vec3_t          pos2;
1993         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1994
1995         pos = PRVM_G_VECTOR(OFS_PARM0);
1996         CL_FindNonSolidLocation(pos, pos2, 4);
1997         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1998         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1999 }
2000
2001 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_lavasplash (void)
2003 {
2004         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2005         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2006 }
2007
2008 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_teleport (void)
2010 {
2011         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2012         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2013 }
2014
2015 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_explosion2 (void)
2017 {
2018         float           *pos;
2019         vec3_t          pos2, color;
2020         matrix4x4_t     tempmatrix;
2021         int                     colorStart, colorLength;
2022         unsigned char           *tempcolor;
2023         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2024
2025         pos = PRVM_G_VECTOR(OFS_PARM0);
2026         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2027         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2028         CL_FindNonSolidLocation(pos, pos2, 10);
2029         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2030         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2031         color[0] = tempcolor[0] * (2.0f / 255.0f);
2032         color[1] = tempcolor[1] * (2.0f / 255.0f);
2033         color[2] = tempcolor[2] * (2.0f / 255.0f);
2034         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2035         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2036         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2037 }
2038
2039
2040 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_lightning1 (void)
2042 {
2043         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2044         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2045 }
2046
2047 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning2 (void)
2049 {
2050         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2051         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2052 }
2053
2054 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_lightning3 (void)
2056 {
2057         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2058         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2059 }
2060
2061 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_beam (void)
2063 {
2064         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2065         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2066 }
2067
2068 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2069 static void VM_CL_te_plasmaburn (void)
2070 {
2071         float           *pos;
2072         vec3_t          pos2;
2073         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2074
2075         pos = PRVM_G_VECTOR(OFS_PARM0);
2076         CL_FindNonSolidLocation(pos, pos2, 4);
2077         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2078 }
2079
2080 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2081 static void VM_CL_te_flamejet (void)
2082 {
2083         float *pos;
2084         vec3_t pos2;
2085         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2086         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2087                 return;
2088         pos = PRVM_G_VECTOR(OFS_PARM0);
2089         CL_FindNonSolidLocation(pos, pos2, 4);
2090         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2091 }
2092
2093
2094 // #443 void(entity e, entity tagentity, string tagname) setattachment
2095 void VM_CL_setattachment (void)
2096 {
2097         prvm_edict_t *e;
2098         prvm_edict_t *tagentity;
2099         const char *tagname;
2100         prvm_eval_t *v;
2101         int modelindex;
2102         dp_model_t *model;
2103         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2104
2105         e = PRVM_G_EDICT(OFS_PARM0);
2106         tagentity = PRVM_G_EDICT(OFS_PARM1);
2107         tagname = PRVM_G_STRING(OFS_PARM2);
2108
2109         if (e == prog->edicts)
2110         {
2111                 VM_Warning("setattachment: can not modify world entity\n");
2112                 return;
2113         }
2114         if (e->priv.server->free)
2115         {
2116                 VM_Warning("setattachment: can not modify free entity\n");
2117                 return;
2118         }
2119
2120         if (tagentity == NULL)
2121                 tagentity = prog->edicts;
2122
2123         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2124         if (v)
2125                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2126
2127         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2128         if (v)
2129                 v->_float = 0;
2130         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2131         {
2132                 modelindex = (int)tagentity->fields.client->modelindex;
2133                 model = CL_GetModelByIndex(modelindex);
2134                 if (model)
2135                 {
2136                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2137                         if (v->_float == 0)
2138                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2139                 }
2140                 else
2141                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2142         }
2143 }
2144
2145 /////////////////////////////////////////
2146 // DP_MD3_TAGINFO extension coded by VorteX
2147
2148 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2149 {
2150         dp_model_t *model = CL_GetModelFromEdict(e);
2151         if (model)
2152                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2153         else
2154                 return -1;
2155 }
2156
2157 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2158 {
2159         int r;
2160         dp_model_t *model;
2161
2162         *tagname = NULL;
2163         *parentindex = 0;
2164         Matrix4x4_CreateIdentity(tag_localmatrix);
2165
2166         if (tagindex >= 0
2167          && (model = CL_GetModelFromEdict(e))
2168          && model->animscenes)
2169         {
2170                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2171
2172                 if(!r) // success?
2173                         *parentindex += 1;
2174
2175                 return r;
2176         }
2177
2178         return 1;
2179 }
2180
2181 int CL_GetPitchSign(prvm_edict_t *ent)
2182 {
2183         dp_model_t *model;
2184         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2185                 return -1;
2186         return 1;
2187 }
2188
2189 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2190 {
2191         prvm_eval_t *val;
2192         float scale;
2193         float pitchsign = 1;
2194
2195         scale = 1;
2196         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2197         if (val && val->_float != 0)
2198                 scale = val->_float;
2199
2200         // TODO do we need the same weird angle inverting logic here as in the server side case?
2201         if(viewmatrix)
2202                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2203         else
2204         {
2205                 pitchsign = CL_GetPitchSign(ent);
2206                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2207         }
2208 }
2209
2210 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2211 {
2212         dp_model_t *model;
2213         if (tagindex >= 0
2214          && (model = CL_GetModelFromEdict(ent))
2215          && model->animscenes)
2216         {
2217                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2218                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2219                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2220                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2221         }
2222         *out = identitymatrix;
2223         return 0;
2224 }
2225
2226 // Warnings/errors code:
2227 // 0 - normal (everything all-right)
2228 // 1 - world entity
2229 // 2 - free entity
2230 // 3 - null or non-precached model
2231 // 4 - no tags with requested index
2232 // 5 - runaway loop at attachment chain
2233 extern cvar_t cl_bob;
2234 extern cvar_t cl_bobcycle;
2235 extern cvar_t cl_bobup;
2236 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2237 {
2238         int ret;
2239         prvm_eval_t *val;
2240         int attachloop;
2241         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2242         dp_model_t *model;
2243
2244         *out = identitymatrix; // warnings and errors return identical matrix
2245
2246         if (ent == prog->edicts)
2247                 return 1;
2248         if (ent->priv.server->free)
2249                 return 2;
2250
2251         model = CL_GetModelFromEdict(ent);
2252         if(!model)
2253                 return 3;
2254
2255         tagmatrix = identitymatrix;
2256         attachloop = 0;
2257         for(;;)
2258         {
2259                 if(attachloop >= 256)
2260                         return 5;
2261                 // apply transformation by child's tagindex on parent entity and then
2262                 // by parent entity itself
2263                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2264                 if(ret && attachloop == 0)
2265                         return ret;
2266                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2267                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2268                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2269                 // next iteration we process the parent entity
2270                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2271                 {
2272                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2273                         ent = PRVM_EDICT_NUM(val->edict);
2274                 }
2275                 else
2276                         break;
2277                 attachloop++;
2278         }
2279
2280         // RENDER_VIEWMODEL magic
2281         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2282         {
2283                 Matrix4x4_Copy(&tagmatrix, out);
2284
2285                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2286                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2287
2288                 /*
2289                 // Cl_bob, ported from rendering code
2290                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2291                 {
2292                         double bob, cycle;
2293                         // LordHavoc: this code is *weird*, but not replacable (I think it
2294                         // should be done in QC on the server, but oh well, quake is quake)
2295                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2296                         // degrees (which allows lengthening or squishing the peak or valley)
2297                         cycle = cl.time/cl_bobcycle.value;
2298                         cycle -= (int)cycle;
2299                         if (cycle < cl_bobup.value)
2300                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2301                         else
2302                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2303                         // bob is proportional to velocity in the xy plane
2304                         // (don't count Z, or jumping messes it up)
2305                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2306                         bob = bob*0.3 + bob*0.7*cycle;
2307                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2308                 }
2309                 */
2310         }
2311         return 0;
2312 }
2313
2314 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2315 void VM_CL_gettagindex (void)
2316 {
2317         prvm_edict_t *ent;
2318         const char *tag_name;
2319         int tag_index;
2320
2321         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2322
2323         ent = PRVM_G_EDICT(OFS_PARM0);
2324         tag_name = PRVM_G_STRING(OFS_PARM1);
2325         if (ent == prog->edicts)
2326         {
2327                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2328                 return;
2329         }
2330         if (ent->priv.server->free)
2331         {
2332                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2333                 return;
2334         }
2335
2336         tag_index = 0;
2337         if (!CL_GetModelFromEdict(ent))
2338                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2339         else
2340         {
2341                 tag_index = CL_GetTagIndex(ent, tag_name);
2342                 if (tag_index == 0)
2343                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2344         }
2345         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2346 }
2347
2348 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2349 void VM_CL_gettaginfo (void)
2350 {
2351         prvm_edict_t *e;
2352         int tagindex;
2353         matrix4x4_t tag_matrix;
2354         matrix4x4_t tag_localmatrix;
2355         int parentindex;
2356         const char *tagname;
2357         int returncode;
2358         prvm_eval_t *val;
2359         vec3_t fo, le, up, trans;
2360         const dp_model_t *model;
2361
2362         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2363
2364         e = PRVM_G_EDICT(OFS_PARM0);
2365         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2366         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2367         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2368         VectorScale(le, -1, prog->globals.client->v_right);
2369         model = CL_GetModelFromEdict(e);
2370         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2371         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2372         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2373         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2374         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2375
2376         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2377                 val->_float = parentindex;
2378         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2379                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2380         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2381                 VectorCopy(trans, val->vector);
2382         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2383                 VectorCopy(fo, val->vector);
2384         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2385                 VectorScale(le, -1, val->vector);
2386         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2387                 VectorCopy(up, val->vector);
2388
2389         switch(returncode)
2390         {
2391                 case 1:
2392                         VM_Warning("gettagindex: can't affect world entity\n");
2393                         break;
2394                 case 2:
2395                         VM_Warning("gettagindex: can't affect free entity\n");
2396                         break;
2397                 case 3:
2398                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2399                         break;
2400                 case 4:
2401                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2402                         break;
2403                 case 5:
2404                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2405                         break;
2406         }
2407 }
2408
2409 //============================================================================
2410
2411 //====================
2412 // DP_CSQC_SPAWNPARTICLE
2413 // a QC hook to engine's CL_NewParticle
2414 //====================
2415
2416 // particle theme struct
2417 typedef struct vmparticletheme_s
2418 {
2419         unsigned short typeindex;
2420         qboolean initialized;
2421         pblend_t blendmode;
2422         porientation_t orientation;
2423         int color1;
2424         int color2;
2425         int tex;
2426         float size;
2427         float sizeincrease;
2428         float alpha;
2429         float alphafade;
2430         float gravity;
2431         float bounce;
2432         float airfriction;
2433         float liquidfriction;
2434         float originjitter;
2435         float velocityjitter;
2436         qboolean qualityreduction;
2437         float lifetime;
2438         float stretch;
2439         int staincolor1;
2440         int staincolor2;
2441         int staintex;
2442         float stainalpha;
2443         float stainsize;
2444         float delayspawn;
2445         float delaycollision;
2446         float angle;
2447         float spin;
2448 }vmparticletheme_t;
2449
2450 // particle spawner
2451 typedef struct vmparticlespawner_s
2452 {
2453         mempool_t                       *pool;
2454         qboolean                        initialized;
2455         qboolean                        verified;
2456         vmparticletheme_t       *themes;
2457         int                                     max_themes;
2458         // global addresses
2459         float *particle_type;
2460         float *particle_blendmode; 
2461         float *particle_orientation;
2462         float *particle_color1;
2463         float *particle_color2;
2464         float *particle_tex;
2465         float *particle_size;
2466         float *particle_sizeincrease;
2467         float *particle_alpha;
2468         float *particle_alphafade;
2469         float *particle_time;
2470         float *particle_gravity;
2471         float *particle_bounce;
2472         float *particle_airfriction;
2473         float *particle_liquidfriction;
2474         float *particle_originjitter;
2475         float *particle_velocityjitter;
2476         float *particle_qualityreduction;
2477         float *particle_stretch;
2478         float *particle_staincolor1;
2479         float *particle_staincolor2;
2480         float *particle_stainalpha;
2481         float *particle_stainsize;
2482         float *particle_staintex;
2483         float *particle_delayspawn;
2484         float *particle_delaycollision;
2485         float *particle_angle;
2486         float *particle_spin;
2487 }vmparticlespawner_t;
2488
2489 vmparticlespawner_t vmpartspawner;
2490
2491 // TODO: automatic max_themes grow
2492 static void VM_InitParticleSpawner (int maxthemes)
2493 {
2494         prvm_eval_t *val;
2495
2496         // bound max themes to not be an insane value
2497         if (maxthemes < 4)
2498                 maxthemes = 4;
2499         if (maxthemes > 2048)
2500                 maxthemes = 2048;
2501         // allocate and set up structure
2502         if (vmpartspawner.initialized) // reallocate
2503         {
2504                 Mem_FreePool(&vmpartspawner.pool);
2505                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2506         }
2507         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2508         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2509         vmpartspawner.max_themes = maxthemes;
2510         vmpartspawner.initialized = true;
2511         vmpartspawner.verified = true;
2512         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2513         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2514         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2515         getglobal(particle_type, "particle_type");
2516         getglobal(particle_blendmode, "particle_blendmode");
2517         getglobal(particle_orientation, "particle_orientation");
2518         getglobalvector(particle_color1, "particle_color1");
2519         getglobalvector(particle_color2, "particle_color2");
2520         getglobal(particle_tex, "particle_tex");
2521         getglobal(particle_size, "particle_size");
2522         getglobal(particle_sizeincrease, "particle_sizeincrease");
2523         getglobal(particle_alpha, "particle_alpha");
2524         getglobal(particle_alphafade, "particle_alphafade");
2525         getglobal(particle_time, "particle_time");
2526         getglobal(particle_gravity, "particle_gravity");
2527         getglobal(particle_bounce, "particle_bounce");
2528         getglobal(particle_airfriction, "particle_airfriction");
2529         getglobal(particle_liquidfriction, "particle_liquidfriction");
2530         getglobal(particle_originjitter, "particle_originjitter");
2531         getglobal(particle_velocityjitter, "particle_velocityjitter");
2532         getglobal(particle_qualityreduction, "particle_qualityreduction");
2533         getglobal(particle_stretch, "particle_stretch");
2534         getglobalvector(particle_staincolor1, "particle_staincolor1");
2535         getglobalvector(particle_staincolor2, "particle_staincolor2");
2536         getglobal(particle_stainalpha, "particle_stainalpha");
2537         getglobal(particle_stainsize, "particle_stainsize");
2538         getglobal(particle_staintex, "particle_staintex");
2539         getglobal(particle_staintex, "particle_staintex");
2540         getglobal(particle_delayspawn, "particle_delayspawn");
2541         getglobal(particle_delaycollision, "particle_delaycollision");
2542         getglobal(particle_angle, "particle_angle");
2543         getglobal(particle_spin, "particle_spin");
2544         #undef getglobal
2545         #undef getglobalvector
2546 }
2547
2548 // reset particle theme to default values
2549 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2550 {
2551         theme->initialized = true;
2552         theme->typeindex = pt_static;
2553         theme->blendmode = PBLEND_ADD;
2554         theme->orientation = PARTICLE_BILLBOARD;
2555         theme->color1 = 0x808080;
2556         theme->color2 = 0xFFFFFF;
2557         theme->tex = 63;
2558         theme->size = 2;
2559         theme->sizeincrease = 0;
2560         theme->alpha = 256;
2561         theme->alphafade = 512;
2562         theme->gravity = 0.0f;
2563         theme->bounce = 0.0f;
2564         theme->airfriction = 1.0f;
2565         theme->liquidfriction = 4.0f;
2566         theme->originjitter = 0.0f;
2567         theme->velocityjitter = 0.0f;
2568         theme->qualityreduction = false;
2569         theme->lifetime = 4;
2570         theme->stretch = 1;
2571         theme->staincolor1 = -1;
2572         theme->staincolor2 = -1;
2573         theme->staintex = -1;
2574         theme->delayspawn = 0.0f;
2575         theme->delaycollision = 0.0f;
2576         theme->angle = 0.0f;
2577         theme->spin = 0.0f;
2578 }
2579
2580 // particle theme -> QC globals
2581 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2582 {
2583         *vmpartspawner.particle_type = theme->typeindex;
2584         *vmpartspawner.particle_blendmode = theme->blendmode;
2585         *vmpartspawner.particle_orientation = theme->orientation;
2586         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2587         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2588         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2589         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2590         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2591         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2592         *vmpartspawner.particle_tex = (float)theme->tex;
2593         *vmpartspawner.particle_size = theme->size;
2594         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2595         *vmpartspawner.particle_alpha = theme->alpha/256;
2596         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2597         *vmpartspawner.particle_time = theme->lifetime;
2598         *vmpartspawner.particle_gravity = theme->gravity;
2599         *vmpartspawner.particle_bounce = theme->bounce;
2600         *vmpartspawner.particle_airfriction = theme->airfriction;
2601         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2602         *vmpartspawner.particle_originjitter = theme->originjitter;
2603         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2604         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2605         *vmpartspawner.particle_stretch = theme->stretch;
2606         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2607         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2608         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2609         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2610         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2611         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2612         *vmpartspawner.particle_staintex = (float)theme->staintex;
2613         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2614         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2615         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2616         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2617         *vmpartspawner.particle_angle = theme->angle;
2618         *vmpartspawner.particle_spin = theme->spin;
2619 }
2620
2621 // QC globals ->  particle theme
2622 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2623 {
2624         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2625         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2626         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2627         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2628         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2629         theme->tex = (int)*vmpartspawner.particle_tex;
2630         theme->size = *vmpartspawner.particle_size;
2631         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2632         theme->alpha = *vmpartspawner.particle_alpha*256;
2633         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2634         theme->lifetime = *vmpartspawner.particle_time;
2635         theme->gravity = *vmpartspawner.particle_gravity;
2636         theme->bounce = *vmpartspawner.particle_bounce;
2637         theme->airfriction = *vmpartspawner.particle_airfriction;
2638         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2639         theme->originjitter = *vmpartspawner.particle_originjitter;
2640         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2641         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2642         theme->stretch = *vmpartspawner.particle_stretch;
2643         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2644         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2645         theme->staintex =(int)*vmpartspawner.particle_staintex;
2646         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2647         theme->stainsize = *vmpartspawner.particle_stainsize;
2648         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2649         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2650         theme->angle = *vmpartspawner.particle_angle;
2651         theme->spin = *vmpartspawner.particle_spin;
2652 }
2653
2654 // init particle spawner interface
2655 // # float(float max_themes) initparticlespawner
2656 void VM_CL_InitParticleSpawner (void)
2657 {
2658         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2659         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2660         vmpartspawner.themes[0].initialized = true;
2661         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2662         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2663 }
2664
2665 // void() resetparticle
2666 void VM_CL_ResetParticle (void)
2667 {
2668         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2669         if (vmpartspawner.verified == false)
2670         {
2671                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2672                 return;
2673         }
2674         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2675 }
2676
2677 // void(float themenum) particletheme
2678 void VM_CL_ParticleTheme (void)
2679 {
2680         int themenum;
2681
2682         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2683         if (vmpartspawner.verified == false)
2684         {
2685                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2686                 return;
2687         }
2688         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2689         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2690         {
2691                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2692                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2693                 return;
2694         }
2695         if (vmpartspawner.themes[themenum].initialized == false)
2696         {
2697                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2698                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2699                 return;
2700         }
2701         // load particle theme into globals
2702         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2703 }
2704
2705 // float() saveparticletheme
2706 // void(float themenum) updateparticletheme
2707 void VM_CL_ParticleThemeSave (void)
2708 {
2709         int themenum;
2710
2711         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2712         if (vmpartspawner.verified == false)
2713         {
2714                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2715                 return;
2716         }
2717         // allocate new theme, save it and return
2718         if (prog->argc < 1)
2719         {
2720                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2721                         if (vmpartspawner.themes[themenum].initialized == false)
2722                                 break;
2723                 if (themenum >= vmpartspawner.max_themes)
2724                 {
2725                         if (vmpartspawner.max_themes == 2048)
2726                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2727                         else
2728                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2729                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2730                         return;
2731                 }
2732                 vmpartspawner.themes[themenum].initialized = true;
2733                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2734                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2735                 return;
2736         }
2737         // update existing theme
2738         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2739         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2740         {
2741                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2742                 return;
2743         }
2744         vmpartspawner.themes[themenum].initialized = true;
2745         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2746 }
2747
2748 // void(float themenum) freeparticletheme
2749 void VM_CL_ParticleThemeFree (void)
2750 {
2751         int themenum;
2752
2753         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2754         if (vmpartspawner.verified == false)
2755         {
2756                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2757                 return;
2758         }
2759         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2760         // check parms
2761         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2762         {
2763                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2764                 return;
2765         }
2766         if (vmpartspawner.themes[themenum].initialized == false)
2767         {
2768                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2769                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2770                 return;
2771         }
2772         // free theme
2773         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2774         vmpartspawner.themes[themenum].initialized = false;
2775 }
2776
2777 // float(vector org, vector dir, [float theme]) particle
2778 // returns 0 if failed, 1 if succesful
2779 void VM_CL_SpawnParticle (void)
2780 {
2781         float *org, *dir;
2782         vmparticletheme_t *theme;
2783         particle_t *part;
2784         int themenum;
2785
2786         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2787         if (vmpartspawner.verified == false)
2788         {
2789                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2790                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2791                 return;
2792         }
2793         org = PRVM_G_VECTOR(OFS_PARM0);
2794         dir = PRVM_G_VECTOR(OFS_PARM1);
2795         
2796         if (prog->argc < 3) // global-set particle
2797         {
2798                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2799                 if (!part)
2800                 {
2801                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2802                         return;
2803                 }
2804                 if (*vmpartspawner.particle_delayspawn)
2805                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2806                 //if (*vmpartspawner.particle_delaycollision)
2807                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2808         }
2809         else // quick themed particle
2810         {
2811                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2812                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2813                 {
2814                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2815                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2816                         return;
2817                 }
2818                 theme = &vmpartspawner.themes[themenum];
2819                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2820                 if (!part)
2821                 {
2822                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2823                         return;
2824                 }
2825                 if (theme->delayspawn)
2826                         part->delayedspawn = cl.time + theme->delayspawn;
2827                 //if (theme->delaycollision)
2828                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2829         }
2830         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2831 }
2832
2833 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2834 // returns 0 if failed, 1 if success
2835 void VM_CL_SpawnParticleDelayed (void)
2836 {
2837         float *org, *dir;
2838         vmparticletheme_t *theme;
2839         particle_t *part;
2840         int themenum;
2841
2842         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2843         if (vmpartspawner.verified == false)
2844         {
2845                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2846                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2847                 return;
2848         }
2849         org = PRVM_G_VECTOR(OFS_PARM0);
2850         dir = PRVM_G_VECTOR(OFS_PARM1);
2851         if (prog->argc < 5) // global-set particle
2852                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2853         else // themed particle
2854         {
2855                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2856                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2857                 {
2858                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2859                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2860                         return;
2861                 }
2862                 theme = &vmpartspawner.themes[themenum];
2863                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2864         }
2865         if (!part) 
2866         { 
2867                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2868                 return; 
2869         }
2870         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2871         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2872         PRVM_G_FLOAT(OFS_RETURN) = 0;
2873 }
2874
2875 //====================
2876 //CSQC engine entities query
2877 //====================
2878
2879 // float(float entitynum, float whatfld) getentity;
2880 // vector(float entitynum, float whatfld) getentityvec;
2881 // querying engine-drawn entity
2882 // VorteX: currently it's only tested with whatfld = 1..7
2883 void VM_CL_GetEntity (void)
2884 {
2885         int entnum, fieldnum;
2886         float org[3], v1[3], v2[3];
2887         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2888
2889         entnum = PRVM_G_FLOAT(OFS_PARM0);
2890         if (entnum < 0 || entnum >= cl.num_entities)
2891         {
2892                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2893                 return;
2894         }
2895         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2896         switch(fieldnum)
2897         {
2898                 case 0: // active state
2899                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2900                         break;
2901                 case 1: // origin
2902                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2903                         break; 
2904                 case 2: // forward
2905                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2906                         break;
2907                 case 3: // right
2908                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2909                         break;
2910                 case 4: // up
2911                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2912                         break;
2913                 case 5: // scale
2914                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2915                         break;  
2916                 case 6: // origin + v_forward, v_right, v_up
2917                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2918                         break;  
2919                 case 7: // alpha
2920                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2921                         break;  
2922                 case 8: // colormor
2923                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2924                         break;
2925                 case 9: // pants colormod
2926                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2927                         break;
2928                 case 10: // shirt colormod
2929                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2930                         break;
2931                 case 11: // skinnum
2932                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2933                         break;  
2934                 case 12: // mins
2935                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2936                         break;  
2937                 case 13: // maxs
2938                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2939                         break;  
2940                 case 14: // absmin
2941                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2942                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2943                         break;  
2944                 case 15: // absmax
2945                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2946                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2947                         break;
2948                 case 16: // light
2949                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2950                         break;  
2951                 default:
2952                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2953                         break;
2954         }
2955 }
2956
2957 //====================
2958 //QC POLYGON functions
2959 //====================
2960
2961 #define VMPOLYGONS_MAXPOINTS 64
2962
2963 typedef struct vmpolygons_triangle_s
2964 {
2965         rtexture_t              *texture;
2966         int                             drawflag;
2967         qboolean hasalpha;
2968         unsigned short  elements[3];
2969 }vmpolygons_triangle_t;
2970
2971 typedef struct vmpolygons_s
2972 {
2973         mempool_t               *pool;
2974         qboolean                initialized;
2975         double          progstarttime;
2976
2977         int                             max_vertices;
2978         int                             num_vertices;
2979         float                   *data_vertex3f;
2980         float                   *data_color4f;
2981         float                   *data_texcoord2f;
2982
2983         int                             max_triangles;
2984         int                             num_triangles;
2985         vmpolygons_triangle_t *data_triangles;
2986         unsigned short  *data_sortedelement3s;
2987
2988         qboolean                begin_active;
2989         rtexture_t              *begin_texture;
2990         int                             begin_drawflag;
2991         int                             begin_vertices;
2992         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2993         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2994         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2995         qboolean                begin_texture_hasalpha;
2996 } vmpolygons_t;
2997
2998 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2999 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3000
3001 //#304 void() renderscene (EXT_CSQC)
3002 // moved that here to reset the polygons,
3003 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3004 // --blub
3005 void VM_CL_R_RenderScene (void)
3006 {
3007         double t = Sys_DoubleTime();
3008         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3009         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3010
3011         // we need to update any RENDER_VIEWMODEL entities at this point because
3012         // csqc supplies its own view matrix
3013         CL_UpdateViewEntities();
3014         // now draw stuff!
3015         R_RenderView();
3016
3017         polys->num_vertices = polys->num_triangles = 0;
3018         polys->progstarttime = prog->starttime;
3019
3020         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3021         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3022 }
3023
3024 static void VM_ResizePolygons(vmpolygons_t *polys)
3025 {
3026         float *oldvertex3f = polys->data_vertex3f;
3027         float *oldcolor4f = polys->data_color4f;
3028         float *oldtexcoord2f = polys->data_texcoord2f;
3029         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3030         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3031         polys->max_vertices = min(polys->max_triangles*3, 65536);
3032         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3033         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3034         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3035         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3036         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3037         if (polys->num_vertices)
3038         {
3039                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3040                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3041                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3042         }
3043         if (polys->num_triangles)
3044         {
3045                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3046                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3047         }
3048         if (oldvertex3f)
3049                 Mem_Free(oldvertex3f);
3050         if (oldcolor4f)
3051                 Mem_Free(oldcolor4f);
3052         if (oldtexcoord2f)
3053                 Mem_Free(oldtexcoord2f);
3054         if (oldtriangles)
3055                 Mem_Free(oldtriangles);
3056         if (oldsortedelement3s)
3057                 Mem_Free(oldsortedelement3s);
3058 }
3059
3060 static void VM_InitPolygons (vmpolygons_t* polys)
3061 {
3062         memset(polys, 0, sizeof(*polys));
3063         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3064         polys->max_triangles = 1024;
3065         VM_ResizePolygons(polys);
3066         polys->initialized = true;
3067 }
3068
3069 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3070 {
3071         int surfacelistindex;
3072         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3073         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3074                 return;
3075         R_Mesh_ResetTextureState();
3076         R_EntityMatrix(&identitymatrix);
3077         GL_CullFace(GL_NONE);
3078         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3079
3080         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3081         {
3082                 int numtriangles = 0;
3083                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3084                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3085                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3086                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3087                 numtriangles = 0;
3088                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3089                 {
3090                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3091                                 break;
3092                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3093                         numtriangles++;
3094                 }
3095                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3096         }
3097 }
3098
3099 void VMPolygons_Store(vmpolygons_t *polys)
3100 {
3101         qboolean hasalpha;
3102         int i;
3103
3104         // detect if we have alpha
3105         hasalpha = polys->begin_texture_hasalpha;
3106         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3107                 if(polys->begin_color[i][3] < 1)
3108                         hasalpha = true;
3109
3110         if (r_refdef.draw2dstage)
3111         {
3112                 // draw the polygon as 2D immediately
3113                 drawqueuemesh_t mesh;
3114                 mesh.texture = polys->begin_texture;
3115                 mesh.num_vertices = polys->begin_vertices;
3116                 mesh.num_triangles = polys->begin_vertices-2;
3117                 mesh.data_element3i = polygonelement3i;
3118                 mesh.data_element3s = polygonelement3s;
3119                 mesh.data_vertex3f = polys->begin_vertex[0];
3120                 mesh.data_color4f = polys->begin_color[0];
3121                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3122                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3123         }
3124         else
3125         {
3126                 // queue the polygon as 3D for sorted transparent rendering later
3127                 int i;
3128                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3129                 {
3130                         polys->max_triangles *= 2;
3131                         VM_ResizePolygons(polys);
3132                 }
3133                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3134                 {
3135                         // needle in a haystack!
3136                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3137                         // that also caused it to not render the first polygon that is added
3138                         // --blub
3139                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3140                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3141                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3142                         for (i = 0;i < polys->begin_vertices-2;i++)
3143                         {
3144                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3145                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3146                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3147                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3148                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3149                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3150                                 polys->num_triangles++;
3151                         }
3152                         polys->num_vertices += polys->begin_vertices;
3153                 }
3154         }
3155         polys->begin_active = false;
3156 }
3157
3158 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3159 // LordHavoc: agreed, this is a mess
3160 void VM_CL_AddPolygonsToMeshQueue (void)
3161 {
3162         int i;
3163         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3164         vec3_t center;
3165
3166         // only add polygons of the currently active prog to the queue - if there is none, we're done
3167         if( !prog )
3168                 return;
3169
3170         if (!polys->num_triangles)
3171                 return;
3172
3173         for (i = 0;i < polys->num_triangles;i++)
3174         {
3175                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3176                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3177         }
3178
3179         /*polys->num_triangles = 0; // now done after rendering the scene,
3180           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3181 }
3182
3183 //void(string texturename, float flag) R_BeginPolygon
3184 void VM_CL_R_PolygonBegin (void)
3185 {
3186         const char              *picname;
3187         skinframe_t     *sf;
3188         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3189         int tf;
3190
3191         // TODO instead of using skinframes here (which provides the benefit of
3192         // better management of flags, and is more suited for 3D rendering), what
3193         // about supporting Q3 shaders?
3194
3195         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3196
3197         if (!polys->initialized)
3198                 VM_InitPolygons(polys);
3199         if(polys->progstarttime != prog->starttime)
3200         {
3201                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3202                 polys->num_vertices = polys->num_triangles = 0;
3203                 polys->progstarttime = prog->starttime;
3204         }
3205         if (polys->begin_active)
3206         {
3207                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3208                 return;
3209         }
3210         picname = PRVM_G_STRING(OFS_PARM0);
3211
3212         sf = NULL;
3213         if(*picname)
3214         {
3215                 tf = TEXF_ALPHA;
3216                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3217                         tf |= TEXF_MIPMAP;
3218
3219                 do
3220                 {
3221                         sf = R_SkinFrame_FindNextByName(sf, picname);
3222                 }
3223                 while(sf && sf->textureflags != tf);
3224
3225                 if(!sf || !sf->base)
3226                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3227
3228                 if(sf)
3229                         R_SkinFrame_MarkUsed(sf);
3230         }
3231
3232         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3233         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3234         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3235         polys->begin_vertices = 0;
3236         polys->begin_active = true;
3237 }
3238
3239 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3240 void VM_CL_R_PolygonVertex (void)
3241 {
3242         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3243
3244         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3245
3246         if (!polys->begin_active)
3247         {
3248                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3249                 return;
3250         }
3251
3252         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3253         {
3254                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3255                 return;
3256         }
3257
3258         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3259         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3260         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3261         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3262         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3263         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3264         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3265         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3266         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3267         polys->begin_vertices++;
3268 }
3269
3270 //void() R_EndPolygon
3271 void VM_CL_R_PolygonEnd (void)
3272 {
3273         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3274
3275         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3276         if (!polys->begin_active)
3277         {
3278                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3279                 return;
3280         }
3281         polys->begin_active = false;
3282         if (polys->begin_vertices >= 3)
3283                 VMPolygons_Store(polys);
3284         else
3285                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3286 }
3287
3288 static vmpolygons_t debugPolys;
3289
3290 void Debug_PolygonBegin(const char *picname, int drawflag)
3291 {
3292         if(!debugPolys.initialized)
3293                 VM_InitPolygons(&debugPolys);
3294         if(debugPolys.begin_active)
3295         {
3296                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3297                 return;
3298         }
3299         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3300         debugPolys.begin_drawflag = drawflag;
3301         debugPolys.begin_vertices = 0;
3302         debugPolys.begin_active = true;
3303 }
3304
3305 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3306 {
3307         if(!debugPolys.begin_active)
3308         {
3309                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3310                 return;
3311         }
3312
3313         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3314         {
3315                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3316                 return;
3317         }
3318
3319         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3320         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3321         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3322         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3323         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3324         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3325         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3326         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3327         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3328         debugPolys.begin_vertices++;
3329 }
3330
3331 void Debug_PolygonEnd(void)
3332 {
3333         if (!debugPolys.begin_active)
3334         {
3335                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3336                 return;
3337         }
3338         debugPolys.begin_active = false;
3339         if (debugPolys.begin_vertices >= 3)
3340                 VMPolygons_Store(&debugPolys);
3341         else
3342                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3343 }
3344
3345 /*
3346 =============
3347 CL_CheckBottom
3348
3349 Returns false if any part of the bottom of the entity is off an edge that
3350 is not a staircase.
3351
3352 =============
3353 */
3354 qboolean CL_CheckBottom (prvm_edict_t *ent)
3355 {
3356         vec3_t  mins, maxs, start, stop;
3357         trace_t trace;
3358         int             x, y;
3359         float   mid, bottom;
3360
3361         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3362         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3363
3364 // if all of the points under the corners are solid world, don't bother
3365 // with the tougher checks
3366 // the corners must be within 16 of the midpoint
3367         start[2] = mins[2] - 1;
3368         for     (x=0 ; x<=1 ; x++)
3369                 for     (y=0 ; y<=1 ; y++)
3370                 {
3371                         start[0] = x ? maxs[0] : mins[0];
3372                         start[1] = y ? maxs[1] : mins[1];
3373                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3374                                 goto realcheck;
3375                 }
3376
3377         return true;            // we got out easy
3378
3379 realcheck:
3380 //
3381 // check it for real...
3382 //
3383         start[2] = mins[2];
3384
3385 // the midpoint must be within 16 of the bottom
3386         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3387         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3388         stop[2] = start[2] - 2*sv_stepheight.value;
3389         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3390
3391         if (trace.fraction == 1.0)
3392                 return false;
3393         mid = bottom = trace.endpos[2];
3394
3395 // the corners must be within 16 of the midpoint
3396         for     (x=0 ; x<=1 ; x++)
3397                 for     (y=0 ; y<=1 ; y++)
3398                 {
3399                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3400                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3401
3402                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3403
3404                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3405                                 bottom = trace.endpos[2];
3406                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3407                                 return false;
3408                 }
3409
3410         return true;
3411 }
3412
3413 /*
3414 =============
3415 CL_movestep
3416
3417 Called by monster program code.
3418 The move will be adjusted for slopes and stairs, but if the move isn't
3419 possible, no move is done and false is returned
3420 =============
3421 */
3422 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3423 {
3424         float           dz;
3425         vec3_t          oldorg, neworg, end, traceendpos;
3426         trace_t         trace;
3427         int                     i, svent;
3428         prvm_edict_t            *enemy;
3429         prvm_eval_t     *val;
3430
3431 // try the move
3432         VectorCopy (ent->fields.client->origin, oldorg);
3433         VectorAdd (ent->fields.client->origin, move, neworg);
3434
3435 // flying monsters don't step up
3436         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3437         {
3438         // try one move with vertical motion, then one without
3439                 for (i=0 ; i<2 ; i++)
3440                 {
3441                         VectorAdd (ent->fields.client->origin, move, neworg);
3442                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3443                         if (i == 0 && enemy != prog->edicts)
3444                         {
3445                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3446                                 if (dz > 40)
3447                                         neworg[2] -= 8;
3448                                 if (dz < 30)
3449                                         neworg[2] += 8;
3450                         }
3451                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3452                         if (settrace)
3453                                 CL_VM_SetTraceGlobals(&trace, svent);
3454
3455                         if (trace.fraction == 1)
3456                         {
3457                                 VectorCopy(trace.endpos, traceendpos);
3458                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3459                                         return false;   // swim monster left water
3460
3461                                 VectorCopy (traceendpos, ent->fields.client->origin);
3462                                 if (relink)
3463                                         CL_LinkEdict(ent);
3464                                 return true;
3465                         }
3466
3467                         if (enemy == prog->edicts)
3468                                 break;
3469                 }
3470
3471                 return false;
3472         }
3473
3474 // push down from a step height above the wished position
3475         neworg[2] += sv_stepheight.value;
3476         VectorCopy (neworg, end);
3477         end[2] -= sv_stepheight.value*2;
3478
3479         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3480         if (settrace)
3481                 CL_VM_SetTraceGlobals(&trace, svent);
3482
3483         if (trace.startsolid)
3484         {
3485                 neworg[2] -= sv_stepheight.value;
3486                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3487                 if (settrace)
3488                         CL_VM_SetTraceGlobals(&trace, svent);
3489                 if (trace.startsolid)
3490                         return false;
3491         }
3492         if (trace.fraction == 1)
3493         {
3494         // if monster had the ground pulled out, go ahead and fall
3495                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3496                 {
3497                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3498                         if (relink)
3499                                 CL_LinkEdict(ent);
3500                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3501                         return true;
3502                 }
3503
3504                 return false;           // walked off an edge
3505         }
3506
3507 // check point traces down for dangling corners
3508         VectorCopy (trace.endpos, ent->fields.client->origin);
3509
3510         if (!CL_CheckBottom (ent))
3511         {
3512                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3513                 {       // entity had floor mostly pulled out from underneath it
3514                         // and is trying to correct
3515                         if (relink)
3516                                 CL_LinkEdict(ent);
3517                         return true;
3518                 }
3519                 VectorCopy (oldorg, ent->fields.client->origin);
3520                 return false;
3521         }
3522
3523         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3524                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3525
3526         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3527                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3528
3529 // the move is ok
3530         if (relink)
3531                 CL_LinkEdict(ent);
3532         return true;
3533 }
3534
3535 /*
3536 ===============
3537 VM_CL_walkmove
3538
3539 float(float yaw, float dist[, settrace]) walkmove
3540 ===============
3541 */
3542 static void VM_CL_walkmove (void)
3543 {
3544         prvm_edict_t    *ent;
3545         float   yaw, dist;
3546         vec3_t  move;
3547         mfunction_t     *oldf;
3548         int     oldself;
3549         qboolean        settrace;
3550
3551         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3552
3553         // assume failure if it returns early
3554         PRVM_G_FLOAT(OFS_RETURN) = 0;
3555
3556         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3557         if (ent == prog->edicts)
3558         {
3559                 VM_Warning("walkmove: can not modify world entity\n");
3560                 return;
3561         }
3562         if (ent->priv.server->free)
3563         {
3564                 VM_Warning("walkmove: can not modify free entity\n");
3565                 return;
3566         }
3567         yaw = PRVM_G_FLOAT(OFS_PARM0);
3568         dist = PRVM_G_FLOAT(OFS_PARM1);
3569         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3570
3571         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3572                 return;
3573
3574         yaw = yaw*M_PI*2 / 360;
3575
3576         move[0] = cos(yaw)*dist;
3577         move[1] = sin(yaw)*dist;
3578         move[2] = 0;
3579
3580 // save program state, because CL_movestep may call other progs
3581         oldf = prog->xfunction;
3582         oldself = prog->globals.client->self;
3583
3584         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3585
3586
3587 // restore program state
3588         prog->xfunction = oldf;
3589         prog->globals.client->self = oldself;
3590 }
3591
3592 /*
3593 ===============
3594 VM_CL_serverkey
3595
3596 string(string key) serverkey
3597 ===============
3598 */
3599 void VM_CL_serverkey(void)
3600 {
3601         char string[VM_STRINGTEMP_LENGTH];
3602         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3603         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3604         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3605 }
3606
3607 /*
3608 =================
3609 VM_CL_checkpvs
3610
3611 Checks if an entity is in a point's PVS.
3612 Should be fast but can be inexact.
3613
3614 float checkpvs(vector viewpos, entity viewee) = #240;
3615 =================
3616 */
3617 static void VM_CL_checkpvs (void)
3618 {
3619         vec3_t viewpos;
3620         prvm_edict_t *viewee;
3621         vec3_t mi, ma;
3622 #if 1
3623         unsigned char *pvs;
3624 #else
3625         int fatpvsbytes;
3626         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3627 #endif
3628
3629         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3630         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3631         viewee = PRVM_G_EDICT(OFS_PARM1);
3632
3633         if(viewee->priv.required->free)
3634         {
3635                 VM_Warning("checkpvs: can not check free entity\n");
3636                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3637                 return;
3638         }
3639
3640         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3641         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3642
3643 #if 1
3644         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3645         {
3646                 // no PVS support on this worldmodel... darn
3647                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3648                 return;
3649         }
3650         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3651         if(!pvs)
3652         {
3653                 // viewpos isn't in any PVS... darn
3654                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3655                 return;
3656         }
3657         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3658 #else
3659         // using fat PVS like FTEQW does (slow)
3660         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3661         {
3662                 // no PVS support on this worldmodel... darn
3663                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3664                 return;
3665         }
3666         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3667         if(!fatpvsbytes)
3668         {
3669                 // viewpos isn't in any PVS... darn
3670                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3671                 return;
3672         }
3673         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3674 #endif
3675 }
3676
3677 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3678 static void VM_CL_skel_create(void)
3679 {
3680         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3681         dp_model_t *model = CL_GetModelByIndex(modelindex);
3682         skeleton_t *skeleton;
3683         int i;
3684         PRVM_G_FLOAT(OFS_RETURN) = 0;
3685         if (!model || !model->num_bones)
3686                 return;
3687         for (i = 0;i < MAX_EDICTS;i++)
3688                 if (!prog->skeletons[i])
3689                         break;
3690         if (i == MAX_EDICTS)
3691                 return;
3692         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3693         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3694         skeleton->model = model;
3695         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3696         // initialize to identity matrices
3697         for (i = 0;i < skeleton->model->num_bones;i++)
3698                 skeleton->relativetransforms[i] = identitymatrix;
3699 }
3700
3701 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3702 static void VM_CL_skel_build(void)
3703 {
3704         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3705         skeleton_t *skeleton;
3706         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3707         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3708         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3709         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3710         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3711         dp_model_t *model = CL_GetModelByIndex(modelindex);
3712         float blendfrac;
3713         int numblends;
3714         int bonenum;
3715         int blendindex;
3716         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3717         frameblend_t frameblend[MAX_FRAMEBLENDS];
3718         matrix4x4_t blendedmatrix;
3719         matrix4x4_t matrix;
3720         PRVM_G_FLOAT(OFS_RETURN) = 0;
3721         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3722                 return;
3723         firstbone = max(0, firstbone);
3724         lastbone = min(lastbone, model->num_bones - 1);
3725         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3726         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3727         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3728         blendfrac = 1.0f - retainfrac;
3729         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3730                 frameblend[numblends].lerp *= blendfrac;
3731         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3732         {
3733                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3734                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3735                 for (blendindex = 0;blendindex < numblends;blendindex++)
3736                 {
3737                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3738                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3739                 }
3740                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3741         }
3742         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3743 }
3744
3745 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3746 static void VM_CL_skel_get_numbones(void)
3747 {
3748         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3749         skeleton_t *skeleton;
3750         PRVM_G_FLOAT(OFS_RETURN) = 0;
3751         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3752                 return;
3753         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3754 }
3755
3756 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3757 static void VM_CL_skel_get_bonename(void)
3758 {
3759         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3760         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3761         skeleton_t *skeleton;
3762         PRVM_G_INT(OFS_RETURN) = 0;
3763         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3764                 return;
3765         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3766                 return;
3767         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3768 }
3769
3770 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3771 static void VM_CL_skel_get_boneparent(void)
3772 {
3773         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3774         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3775         skeleton_t *skeleton;
3776         PRVM_G_FLOAT(OFS_RETURN) = 0;
3777         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3778                 return;
3779         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3780                 return;
3781         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3782 }
3783
3784 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3785 static void VM_CL_skel_find_bone(void)
3786 {
3787         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3788         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3789         skeleton_t *skeleton;
3790         PRVM_G_FLOAT(OFS_RETURN) = 0;
3791         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3792                 return;
3793         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3794 }
3795
3796 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3797 static void VM_CL_skel_get_bonerel(void)
3798 {
3799         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3800         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3801         skeleton_t *skeleton;
3802         matrix4x4_t matrix;
3803         vec3_t forward, left, up, origin;
3804         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3805         VectorClear(prog->globals.client->v_forward);
3806         VectorClear(prog->globals.client->v_right);
3807         VectorClear(prog->globals.client->v_up);
3808         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3809                 return;
3810         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3811                 return;
3812         matrix = skeleton->relativetransforms[bonenum];
3813         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3814         VectorCopy(forward, prog->globals.client->v_forward);
3815         VectorNegate(left, prog->globals.client->v_right);
3816         VectorCopy(up, prog->globals.client->v_up);
3817         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3818 }
3819
3820 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3821 static void VM_CL_skel_get_boneabs(void)
3822 {
3823         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3824         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3825         skeleton_t *skeleton;
3826         matrix4x4_t matrix;
3827         matrix4x4_t temp;
3828         vec3_t forward, left, up, origin;
3829         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3830         VectorClear(prog->globals.client->v_forward);
3831         VectorClear(prog->globals.client->v_right);
3832         VectorClear(prog->globals.client->v_up);
3833         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3834                 return;
3835         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3836                 return;
3837         matrix = skeleton->relativetransforms[bonenum];
3838         // convert to absolute
3839         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3840         {
3841                 temp = matrix;
3842                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3843         }
3844         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3845         VectorCopy(forward, prog->globals.client->v_forward);
3846         VectorNegate(left, prog->globals.client->v_right);
3847         VectorCopy(up, prog->globals.client->v_up);
3848         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3849 }
3850
3851 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3852 static void VM_CL_skel_set_bone(void)
3853 {
3854         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3855         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3856         vec3_t forward, left, up, origin;
3857         skeleton_t *skeleton;
3858         matrix4x4_t matrix;
3859         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3860                 return;
3861         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3862                 return;
3863         VectorCopy(prog->globals.client->v_forward, forward);
3864         VectorNegate(prog->globals.client->v_right, left);
3865         VectorCopy(prog->globals.client->v_up, up);
3866         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3867         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3868         skeleton->relativetransforms[bonenum] = matrix;
3869 }
3870
3871 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3872 static void VM_CL_skel_mul_bone(void)
3873 {
3874         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3875         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3876         vec3_t forward, left, up, origin;
3877         skeleton_t *skeleton;
3878         matrix4x4_t matrix;
3879         matrix4x4_t temp;
3880         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3881                 return;
3882         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3883                 return;
3884         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3885         VectorCopy(prog->globals.client->v_forward, forward);
3886         VectorNegate(prog->globals.client->v_right, left);
3887         VectorCopy(prog->globals.client->v_up, up);
3888         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3889         temp = skeleton->relativetransforms[bonenum];
3890         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3891 }
3892
3893 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3894 static void VM_CL_skel_mul_bones(void)
3895 {
3896         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3897         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3898         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3899         int bonenum;
3900         vec3_t forward, left, up, origin;
3901         skeleton_t *skeleton;
3902         matrix4x4_t matrix;
3903         matrix4x4_t temp;
3904         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3905                 return;
3906         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3907         VectorCopy(prog->globals.client->v_forward, forward);
3908         VectorNegate(prog->globals.client->v_right, left);
3909         VectorCopy(prog->globals.client->v_up, up);
3910         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3911         firstbone = max(0, firstbone);
3912         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3913         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3914         {
3915                 temp = skeleton->relativetransforms[bonenum];
3916                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3917         }
3918 }
3919
3920 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3921 static void VM_CL_skel_copybones(void)
3922 {
3923         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3924         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3925         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3926         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3927         int bonenum;
3928         skeleton_t *skeletondst;
3929         skeleton_t *skeletonsrc;
3930         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3931                 return;
3932         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3933                 return;
3934         firstbone = max(0, firstbone);
3935         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3936         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3937         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3938                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3939 }
3940
3941 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3942 static void VM_CL_skel_delete(void)
3943 {
3944         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945         skeleton_t *skeleton;
3946         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3947                 return;
3948         Mem_Free(skeleton);
3949         prog->skeletons[skeletonindex] = NULL;
3950 }
3951
3952 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3953 static void VM_CL_frameforname(void)
3954 {
3955         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3956         dp_model_t *model = CL_GetModelByIndex(modelindex);
3957         const char *name = PRVM_G_STRING(OFS_PARM1);
3958         int i;
3959         PRVM_G_FLOAT(OFS_RETURN) = -1;
3960         if (!model || !model->animscenes)
3961                 return;
3962         for (i = 0;i < model->numframes;i++)
3963         {
3964                 if (!strcasecmp(model->animscenes[i].name, name))
3965                 {
3966                         PRVM_G_FLOAT(OFS_RETURN) = i;
3967                         break;
3968                 }
3969         }
3970 }
3971
3972 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3973 static void VM_CL_frameduration(void)
3974 {
3975         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3976         dp_model_t *model = CL_GetModelByIndex(modelindex);
3977         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3978         PRVM_G_FLOAT(OFS_RETURN) = 0;
3979         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3980                 return;
3981         if (model->animscenes[framenum].framerate)
3982                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3983 }
3984
3985 //============================================================================
3986
3987 // To create a almost working builtin file from this replace:
3988 // "^NULL.*" with ""
3989 // "^{.*//.*}:Wh\(.*\)" with "\1"
3990 // "\:" with "//"
3991 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3992 // "\n\n+" with "\n\n"
3993
3994 prvm_builtin_t vm_cl_builtins[] = {
3995 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3996 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3997 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3998 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3999 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4000 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4001 VM_break,                                               // #6 void() break (QUAKE)
4002 VM_random,                                              // #7 float() random (QUAKE)
4003 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4004 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4005 VM_error,                                               // #10 void(string e) error (QUAKE)
4006 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4007 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4008 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4009 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4010 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4011 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4012 NULL,                                                   // #17 entity() checkclient (QUAKE)
4013 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4014 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4015 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4016 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4017 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4018 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4019 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4020 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4021 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4022 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4023 VM_coredump,                                    // #28 void() coredump (QUAKE)
4024 VM_traceon,                                             // #29 void() traceon (QUAKE)
4025 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4026 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4027 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4028 NULL,                                                   // #33 (QUAKE)
4029 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4030 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4031 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4032 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4033 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4034 NULL,                                                   // #39 (QUAKE)
4035 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4036 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4037 NULL,                                                   // #42 (QUAKE)
4038 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4039 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4040 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4041 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4042 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4043 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4044 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4045 NULL,                                                   // #50 (QUAKE)
4046 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4047 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4048 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4049 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4050 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4051 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4052 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4053 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4054 NULL,                                                   // #59 (QUAKE)
4055 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4056 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4057 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4058 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4059 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4060 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4061 NULL,                                                   // #66 (QUAKE)
4062 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4063 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4064 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4065 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4066 NULL,                                                   // #71 (QUAKE)
4067 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4068 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4069 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4070 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4071 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4072 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4073 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4074 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4075 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4076 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4077 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4078 NULL,                                                   // #83 (QUAKE)
4079 NULL,                                                   // #84 (QUAKE)
4080 NULL,                                                   // #85 (QUAKE)
4081 NULL,                                                   // #86 (QUAKE)
4082 NULL,                                                   // #87 (QUAKE)
4083 NULL,                                                   // #88 (QUAKE)
4084 NULL,                                                   // #89 (QUAKE)
4085 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4086 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4087 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4088 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4089 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4090 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4091 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4092 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4093 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4094 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4095 // FrikaC and Telejano range #100-#199
4096 NULL,                                                   // #100
4097 NULL,                                                   // #101
4098 NULL,                                                   // #102
4099 NULL,                                                   // #103
4100 NULL,                                                   // #104
4101 NULL,                                                   // #105
4102 NULL,                                                   // #106
4103 NULL,                                                   // #107
4104 NULL,                                                   // #108
4105 NULL,                                                   // #109
4106 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4107 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4108 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4109 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4110 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4111 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4112 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4113 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4114 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4115 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4116 NULL,                                                   // #120
4117 NULL,                                                   // #121
4118 NULL,                                                   // #122
4119 NULL,                                                   // #123
4120 NULL,                                                   // #124
4121 NULL,                                                   // #125
4122 NULL,                                                   // #126
4123 NULL,                                                   // #127
4124 NULL,                                                   // #128
4125 NULL,                                                   // #129
4126 NULL,                                                   // #130
4127 NULL,                                                   // #131
4128 NULL,                                                   // #132
4129 NULL,                                                   // #133
4130 NULL,                                                   // #134
4131 NULL,                                                   // #135
4132 NULL,                                                   // #136
4133 NULL,                                                   // #137
4134 NULL,                                                   // #138
4135 NULL,                                                   // #139
4136 NULL,                                                   // #140
4137 NULL,                                                   // #141
4138 NULL,                                                   // #142
4139 NULL,                                                   // #143
4140 NULL,                                                   // #144
4141 NULL,                                                   // #145
4142 NULL,                                                   // #146
4143 NULL,                                                   // #147
4144 NULL,                                                   // #148
4145 NULL,                                                   // #149
4146 NULL,                                                   // #150
4147 NULL,                                                   // #151
4148 NULL,                                                   // #152
4149 NULL,                                                   // #153
4150 NULL,                                                   // #154
4151 NULL,                                                   // #155
4152 NULL,                                                   // #156
4153 NULL,                                                   // #157
4154 NULL,                                                   // #158
4155 NULL,                                                   // #159
4156 NULL,                                                   // #160
4157 NULL,                                                   // #161
4158 NULL,                                                   // #162
4159 NULL,                                                   // #163
4160 NULL,                                                   // #164
4161 NULL,                                                   // #165
4162 NULL,                                                   // #166
4163 NULL,                                                   // #167
4164 NULL,                                                   // #168
4165 NULL,                                                   // #169
4166 NULL,                                                   // #170
4167 NULL,                                                   // #171
4168 NULL,                                                   // #172
4169 NULL,                                                   // #173
4170 NULL,                                                   // #174
4171 NULL,                                                   // #175
4172 NULL,                                                   // #176
4173 NULL,                                                   // #177
4174 NULL,                                                   // #178
4175 NULL,                                                   // #179
4176 NULL,                                                   // #180
4177 NULL,                                                   // #181
4178 NULL,                                                   // #182
4179 NULL,                                                   // #183
4180 NULL,                                                   // #184
4181 NULL,                                                   // #185
4182 NULL,                                                   // #186
4183 NULL,                                                   // #187
4184 NULL,                                                   // #188
4185 NULL,                                                   // #189
4186 NULL,                                                   // #190
4187 NULL,                                                   // #191
4188 NULL,                                                   // #192
4189 NULL,                                                   // #193
4190 NULL,                                                   // #194
4191 NULL,                                                   // #195
4192 NULL,                                                   // #196
4193 NULL,                                                   // #197
4194 NULL,                                                   // #198
4195 NULL,                                                   // #199
4196 // FTEQW range #200-#299
4197 NULL,                                                   // #200
4198 NULL,                                                   // #201
4199 NULL,                                                   // #202
4200 NULL,                                                   // #203
4201 NULL,                                                   // #204
4202 NULL,                                                   // #205
4203 NULL,                                                   // #206
4204 NULL,                                                   // #207
4205 NULL,                                                   // #208
4206 NULL,                                                   // #209
4207 NULL,                                                   // #210
4208 NULL,                                                   // #211
4209 NULL,                                                   // #212
4210 NULL,                                                   // #213
4211 NULL,                                                   // #214
4212 NULL,                                                   // #215
4213 NULL,                                                   // #216
4214 NULL,                                                   // #217
4215 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4216 NULL,                                                   // #219
4217 NULL,                                                   // #220
4218 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4219 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4220 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4221 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4222 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4223 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4224 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4225 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4226 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4227 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4228 NULL,                                                   // #231
4229 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4230 NULL,                                                   // #233
4231 NULL,                                                   // #234
4232 NULL,                                                   // #235
4233 NULL,                                                   // #236
4234 NULL,                                                   // #237
4235 NULL,                                                   // #238
4236 NULL,                                                   // #239
4237 VM_CL_checkpvs,                                 // #240
4238 NULL,                                                   // #241
4239 NULL,                                                   // #242
4240 NULL,                                                   // #243
4241 NULL,                                                   // #244
4242 NULL,                                                   // #245
4243 NULL,                                                   // #246
4244 NULL,                                                   // #247
4245 NULL,                                                   // #248
4246 NULL,                                                   // #249
4247 NULL,                                                   // #250
4248 NULL,                                                   // #251
4249 NULL,                                                   // #252
4250 NULL,                                                   // #253
4251 NULL,                                                   // #254
4252 NULL,                                                   // #255
4253 NULL,                                                   // #256
4254 NULL,                                                   // #257
4255 NULL,                                                   // #258
4256 NULL,                                                   // #259
4257 NULL,                                                   // #260
4258 NULL,                                                   // #261
4259 NULL,                                                   // #262
4260 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4261 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4262 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4263 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4264 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4265 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4266 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4267 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4268 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4269 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4270 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4271 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4272 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4273 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4274 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4275 NULL,                                                   // #278
4276 NULL,                                                   // #279
4277 NULL,                                                   // #280
4278 NULL,                                                   // #281
4279 NULL,                                                   // #282
4280 NULL,                                                   // #283
4281 NULL,                                                   // #284
4282 NULL,                                                   // #285
4283 NULL,                                                   // #286
4284 NULL,                                                   // #287
4285 NULL,                                                   // #288
4286 NULL,                                                   // #289
4287 NULL,                                                   // #290
4288 NULL,                                                   // #291
4289 NULL,                                                   // #292
4290 NULL,                                                   // #293
4291 NULL,                                                   // #294
4292 NULL,                                                   // #295
4293 NULL,                                                   // #296
4294 NULL,                                                   // #297
4295 NULL,                                                   // #298
4296 NULL,                                                   // #299
4297 // CSQC range #300-#399
4298 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4299 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4300 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4301 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4302 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4303 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4304 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4305 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4306 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4307 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4308 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4309 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4310 NULL,                                                   // #312
4311 NULL,                                                   // #313
4312 NULL,                                                   // #314
4313 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4314 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4315 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4316 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4317 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4318 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4319 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4320 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4321 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4322 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4323 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4324 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4325 VM_stringwidth,                 // #327 // FIXME is this okay?
4326 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4327 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4328 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4329 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4330 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4331 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4332 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4333 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4334 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4335 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4336 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4337 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4338 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4339 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4340 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4341 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4342 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4343 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4344 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4345 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4346 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4347 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4348 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4349 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4350 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4351 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4352 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4353 VM_CL_videoplaying,                             // #355
4354 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4355 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4356 NULL,                                                   // #358
4357 NULL,                                                   // #359
4358 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4359 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4360 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4361 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4362 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4363 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4364 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4365 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4366 NULL,                                           // #368
4367 NULL,                                                   // #369
4368 NULL,                                                   // #370
4369 NULL,                                                   // #371
4370 NULL,                                                   // #372
4371 NULL,                                                   // #373
4372 NULL,                                                   // #374
4373 NULL,                                                   // #375
4374 NULL,                                                   // #376
4375 NULL,                                                   // #377
4376 NULL,                                                   // #378
4377 NULL,                                                   // #379
4378 NULL,                                                   // #380
4379 NULL,                                                   // #381
4380 NULL,                                                   // #382
4381 NULL,                                                   // #383
4382 NULL,                                                   // #384
4383 NULL,                                                   // #385
4384 NULL,                                                   // #386
4385 NULL,                                                   // #387
4386 NULL,                                                   // #388
4387 NULL,                                                   // #389
4388 NULL,                                                   // #390
4389 NULL,                                                   // #391
4390 NULL,                                                   // #392
4391 NULL,                                                   // #393
4392 NULL,                                                   // #394
4393 NULL,                                                   // #395
4394 NULL,                                                   // #396
4395 NULL,                                                   // #397
4396 NULL,                                                   // #398
4397 NULL,                                                   // #399
4398 // LordHavoc's range #400-#499
4399 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4400 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4401 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4402 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4403 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4404 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4405 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4406 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4407 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4408 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4409 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4410 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4411 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4412 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4413 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4414 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4415 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4416 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4417 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4432 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4433 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4434 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4435 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4436 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4437 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4438 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4439 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4440 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4441 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4442 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4443 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4444 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4445 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4446 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4447 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4448 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4449 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4450 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4451 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4452 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4453 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4454 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4455 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4456 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4457 NULL,                                                   // #458
4458 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4459 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4460 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4461 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4462 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4463 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4464 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4465 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4466 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4467 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4468 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4469 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4470 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4471 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4472 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4473 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4474 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4475 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4476 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4477 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4478 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4479 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4480 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4481 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4482 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4483 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4484 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4485 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4486 VM_gecko_create,                                        // #487 float gecko_create( string name )
4487 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4488 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4489 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4490 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4491 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4492 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4493 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4494 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4495 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4496 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4497 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4498 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4499 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4500 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4501 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4502 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4503 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4504 NULL,                                                   // #505
4505 NULL,                                                   // #506
4506 NULL,                                                   // #507
4507 NULL,                                                   // #508
4508 NULL,                                                   // #509
4509 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4510 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4511 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4512 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4513 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4514 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4515 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4516 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4517 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4518 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4519 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4520 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4521 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4522 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4523 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4524 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4525 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4526 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4527 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4528 VM_loadfromdata,                                // #529
4529 VM_loadfromfile,                                // #530
4530 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4531 VM_log,                                                 // #532
4532 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4533 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4534 NULL,                                                   // #535
4535 NULL,                                                   // #536
4536 NULL,                                                   // #537
4537 NULL,                                                   // #538
4538 NULL,                                                   // #539
4539 NULL,                                                   // #540
4540 NULL,                                                   // #541
4541 NULL,                                                   // #542
4542 NULL,                                                   // #543
4543 NULL,                                                   // #544
4544 NULL,                                                   // #545
4545 NULL,                                                   // #546
4546 NULL,                                                   // #547
4547 NULL,                                                   // #548
4548 NULL,                                                   // #549
4549 NULL,                                                   // #550
4550 NULL,                                                   // #551
4551 NULL,                                                   // #552
4552 NULL,                                                   // #553
4553 NULL,                                                   // #554
4554 NULL,                                                   // #555
4555 NULL,                                                   // #556
4556 NULL,                                                   // #557
4557 NULL,                                                   // #558
4558 NULL,                                                   // #559
4559 NULL,                                                   // #560
4560 NULL,                                                   // #561
4561 NULL,                                                   // #562
4562 NULL,                                                   // #563
4563 NULL,                                                   // #564
4564 NULL,                                                   // #565
4565 NULL,                                                   // #566
4566 NULL,                                                   // #567
4567 NULL,                                                   // #568
4568 NULL,                                                   // #569
4569 NULL,                                                   // #570
4570 NULL,                                                   // #571
4571 NULL,                                                   // #572
4572 NULL,                                                   // #573
4573 NULL,                                                   // #574
4574 NULL,                                                   // #575
4575 NULL,                                                   // #576
4576 NULL,                                                   // #577
4577 NULL,                                                   // #578
4578 NULL,                                                   // #579
4579 NULL,                                                   // #580
4580 NULL,                                                   // #581
4581 NULL,                                                   // #582
4582 NULL,                                                   // #583
4583 NULL,                                                   // #584
4584 NULL,                                                   // #585
4585 NULL,                                                   // #586
4586 NULL,                                                   // #587
4587 NULL,                                                   // #588
4588 NULL,                                                   // #589
4589 NULL,                                                   // #590
4590 NULL,                                                   // #591
4591 NULL,                                                   // #592
4592 NULL,                                                   // #593
4593 NULL,                                                   // #594
4594 NULL,                                                   // #595
4595 NULL,                                                   // #596
4596 NULL,                                                   // #597
4597 NULL,                                                   // #598
4598 NULL,                                                   // #599
4599 NULL,                                                   // #600
4600 NULL,                                                   // #601
4601 NULL,                                                   // #602
4602 NULL,                                                   // #603
4603 NULL,                                                   // #604
4604 VM_callfunction,                                // #605
4605 VM_writetofile,                                 // #606
4606 VM_isfunction,                                  // #607
4607 NULL,                                                   // #608
4608 NULL,                                                   // #609
4609 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4610 NULL,                                                   // #611
4611 NULL,                                                   // #612
4612 VM_parseentitydata,                             // #613
4613 NULL,                                                   // #614
4614 NULL,                                                   // #615
4615 NULL,                                                   // #616
4616 NULL,                                                   // #617
4617 NULL,                                                   // #618
4618 NULL,                                                   // #619
4619 NULL,                                                   // #620
4620 NULL,                                                   // #621
4621 NULL,                                                   // #622
4622 NULL,                                                   // #623
4623 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4624 NULL,                                                   // #625
4625 NULL,                                                   // #626
4626 VM_sprintf,                     // #627 string sprintf(string format, ...)
4627 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4628 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4629 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4630 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4631 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4632 NULL,                                                   // #633
4633 };
4634
4635 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4636
4637 void VM_Polygons_Reset(void)
4638 {
4639         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4640
4641         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4642         if(polys->initialized)
4643         {
4644                 Mem_FreePool(&polys->pool);
4645                 polys->initialized = false;
4646         }
4647 }
4648
4649 void VM_CL_Cmd_Init(void)
4650 {
4651         VM_Cmd_Init();
4652         VM_Polygons_Reset();
4653 }
4654
4655 void VM_CL_Cmd_Reset(void)
4656 {
4657         World_End(&cl.world);
4658         VM_Cmd_Reset();
4659         VM_Polygons_Reset();
4660 }
4661
4662