5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
682 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692 static void CSQC_R_RecalcView (void)
694 extern matrix4x4_t viewmodelmatrix;
695 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
703 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704 // clear renderable entity and light lists
705 r_refdef.scene.numentities = 0;
706 r_refdef.scene.numlights = 0;
707 // FIXME: restore these to the values from VM_CL_UpdateView
711 r_refdef.view.width = vid.width;
712 r_refdef.view.height = vid.height;
713 r_refdef.view.depth = 1;
714 // FIXME: restore frustum_x/frustum_y
715 r_refdef.view.useperspective = true;
716 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722 r_refdef.view.clear = true;
723 r_refdef.view.isoverlay = false;
724 // FIXME: restore cl.csqc_origin
725 // FIXME: restore cl.csqc_angles
726 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
727 cl.csqc_vidvars.drawenginesbar = false;
728 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
736 double t = Sys_DoubleTime();
739 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741 CSQC_RelinkAllEntities(drawmask);
742 CL_RelinkLightFlashes();
744 prog->globals.client->time = cl.time;
745 for(i=1;i<prog->num_edicts;i++)
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)ed->fields.client->drawmask & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
769 double t = Sys_DoubleTime();
770 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
785 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
787 c = (int)PRVM_G_FLOAT(OFS_PARM0);
795 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
798 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
804 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
807 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
813 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
825 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
828 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
837 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
840 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
851 case VF_DRAWENGINESBAR:
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
854 case VF_DRAWCROSSHAIR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
857 case VF_CL_VIEWANGLES:
858 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
860 case VF_CL_VIEWANGLES_X:
861 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
863 case VF_CL_VIEWANGLES_Y:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
866 case VF_CL_VIEWANGLES_Z:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
876 PRVM_G_FLOAT(OFS_RETURN) = 0;
877 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
883 f = PRVM_G_VECTOR(OFS_PARM1);
884 k = PRVM_G_FLOAT(OFS_PARM1);
888 r_refdef.view.x = (int)(f[0]);
889 r_refdef.view.y = (int)(f[1]);
893 r_refdef.view.x = (int)(k);
897 r_refdef.view.y = (int)(k);
901 r_refdef.view.width = (int)(f[0]);
902 r_refdef.view.height = (int)(f[1]);
906 r_refdef.view.width = (int)(k);
910 r_refdef.view.height = (int)(k);
914 r_refdef.view.x = (int)(f[0]);
915 r_refdef.view.y = (int)(f[1]);
916 f = PRVM_G_VECTOR(OFS_PARM2);
917 r_refdef.view.width = (int)(f[0]);
918 r_refdef.view.height = (int)(f[1]);
922 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
923 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
926 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
929 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
932 VectorCopy(f, cl.csqc_origin);
936 cl.csqc_origin[0] = k;
940 cl.csqc_origin[1] = k;
944 cl.csqc_origin[2] = k;
948 VectorCopy(f, cl.csqc_angles);
952 cl.csqc_angles[0] = k;
956 cl.csqc_angles[1] = k;
960 cl.csqc_angles[2] = k;
964 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
966 case VF_DRAWENGINESBAR:
967 cl.csqc_vidvars.drawenginesbar = k != 0;
969 case VF_DRAWCROSSHAIR:
970 cl.csqc_vidvars.drawcrosshair = k != 0;
972 case VF_CL_VIEWANGLES:
973 VectorCopy(f, cl.viewangles);
975 case VF_CL_VIEWANGLES_X:
976 cl.viewangles[0] = k;
978 case VF_CL_VIEWANGLES_Y:
979 cl.viewangles[1] = k;
981 case VF_CL_VIEWANGLES_Z:
982 cl.viewangles[2] = k;
985 r_refdef.view.useperspective = k != 0;
988 r_refdef.view.isoverlay = !k;
991 PRVM_G_FLOAT(OFS_RETURN) = 0;
992 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
995 PRVM_G_FLOAT(OFS_RETURN) = 1;
998 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
999 void VM_CL_R_AddDynamicLight (void)
1001 double t = Sys_DoubleTime();
1006 const char *cubemapname = NULL;
1007 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1008 float coronaintensity = 1;
1009 float coronasizescale = 0.25;
1010 qboolean castshadow = true;
1011 float ambientscale = 0;
1012 float diffusescale = 1;
1013 float specularscale = 1;
1015 vec3_t forward, left, up;
1016 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1018 // if we've run out of dlights, just return
1019 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1022 org = PRVM_G_VECTOR(OFS_PARM0);
1023 radius = PRVM_G_FLOAT(OFS_PARM1);
1024 col = PRVM_G_VECTOR(OFS_PARM2);
1025 if (prog->argc >= 4)
1027 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1028 if (style >= MAX_LIGHTSTYLES)
1030 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1034 if (prog->argc >= 5)
1035 cubemapname = PRVM_G_STRING(OFS_PARM4);
1036 if (prog->argc >= 6)
1037 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1038 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1039 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1041 VectorScale(prog->globals.client->v_forward, radius, forward);
1042 VectorScale(prog->globals.client->v_right, -radius, left);
1043 VectorScale(prog->globals.client->v_up, radius, up);
1044 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1046 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1047 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1048 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1051 //============================================================================
1053 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1054 static void VM_CL_unproject (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1060 f = PRVM_G_VECTOR(OFS_PARM0);
1063 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1064 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1065 if(v_flipped.integer)
1067 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1070 //#311 vector (vector v) cs_project (EXT_CSQC)
1071 static void VM_CL_project (void)
1077 VM_SAFEPARMCOUNT(1, VM_CL_project);
1078 f = PRVM_G_VECTOR(OFS_PARM0);
1079 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1080 Matrix4x4_Transform(&m, f, v);
1081 if(v_flipped.integer)
1083 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1084 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1085 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1088 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1089 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1092 //#330 float(float stnum) getstatf (EXT_CSQC)
1093 static void VM_CL_getstatf (void)
1101 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1102 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1103 if(i < 0 || i >= MAX_CL_STATS)
1105 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1108 dat.l = cl.stats[i];
1109 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1112 //#331 float(float stnum) getstati (EXT_CSQC)
1113 static void VM_CL_getstati (void)
1116 int firstbit, bitcount;
1118 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1120 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1123 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1125 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1135 if(index < 0 || index >= MAX_CL_STATS)
1137 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1140 i = cl.stats[index];
1141 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1142 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1143 PRVM_G_FLOAT(OFS_RETURN) = i;
1146 //#332 string(float firststnum) getstats (EXT_CSQC)
1147 static void VM_CL_getstats (void)
1151 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1152 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1153 if(i < 0 || i > MAX_CL_STATS-4)
1155 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1156 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1159 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1160 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1163 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1164 static void VM_CL_setmodelindex (void)
1168 struct model_s *model;
1170 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1172 t = PRVM_G_EDICT(OFS_PARM0);
1174 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1176 t->fields.client->model = 0;
1177 t->fields.client->modelindex = 0;
1182 model = CL_GetModelByIndex(i);
1185 VM_Warning("VM_CL_setmodelindex: null model\n");
1188 t->fields.client->model = PRVM_SetEngineString(model->name);
1189 t->fields.client->modelindex = i;
1191 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1194 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1197 SetMinMaxSize (t, vec3_origin, vec3_origin);
1200 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1201 static void VM_CL_modelnameforindex (void)
1205 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1207 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1208 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1209 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1212 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1213 static void VM_CL_particleeffectnum (void)
1216 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1217 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1220 PRVM_G_FLOAT(OFS_RETURN) = i;
1223 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1224 static void VM_CL_trailparticles (void)
1229 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1231 t = PRVM_G_EDICT(OFS_PARM0);
1232 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1233 start = PRVM_G_VECTOR(OFS_PARM2);
1234 end = PRVM_G_VECTOR(OFS_PARM3);
1238 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1241 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1242 static void VM_CL_pointparticles (void)
1247 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1248 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1249 f = PRVM_G_VECTOR(OFS_PARM1);
1250 v = PRVM_G_VECTOR(OFS_PARM2);
1251 n = PRVM_G_FLOAT(OFS_PARM3);
1254 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1257 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1258 static void VM_CL_boxparticles (void)
1262 float *origin_from, *origin_to, *dir_from, *dir_to;
1265 float tintmins[4], tintmaxs[4];
1267 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1269 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1270 own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1271 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1272 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1273 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1274 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1275 count = PRVM_G_FLOAT(OFS_PARM6);
1277 flags = PRVM_G_FLOAT(OFS_PARM7);
1280 Vector4Set(tintmins, 1, 1, 1, 1);
1281 Vector4Set(tintmaxs, 1, 1, 1, 1);
1282 if(flags & 1) // read alpha
1284 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1285 tintmins[3] = val->_float;
1286 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1287 tintmaxs[3] = val->_float;
1289 if(flags & 2) // read color
1291 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1292 VectorCopy(val->vector, tintmins);
1293 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1294 VectorCopy(val->vector, tintmaxs);
1298 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1301 //#531 void(float pause) setpause
1302 static void VM_CL_setpause(void)
1304 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1305 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1306 cl.csqc_paused = true;
1308 cl.csqc_paused = false;
1311 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1312 static void VM_CL_setcursormode (void)
1314 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1315 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1316 cl_ignoremousemoves = 2;
1319 //#344 vector() getmousepos (EXT_CSQC)
1320 static void VM_CL_getmousepos(void)
1322 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1324 if (key_consoleactive || key_dest != key_game)
1325 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1326 else if (cl.csqc_wantsmousemove)
1327 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1329 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1332 //#345 float(float framenum) getinputstate (EXT_CSQC)
1333 static void VM_CL_getinputstate (void)
1336 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1337 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1338 PRVM_G_FLOAT(OFS_RETURN) = false;
1339 for (i = 0;i < CL_MAX_USERCMDS;i++)
1341 if (cl.movecmd[i].sequence == frame)
1343 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1344 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1345 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1346 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1347 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1348 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1349 if(cl.movecmd[i].crouch)
1351 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1352 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1356 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1357 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1359 PRVM_G_FLOAT(OFS_RETURN) = true;
1364 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1365 static void VM_CL_setsensitivityscale (void)
1367 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1368 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1371 //#347 void() runstandardplayerphysics (EXT_CSQC)
1372 static void VM_CL_runplayerphysics (void)
1376 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1377 static void VM_CL_getplayerkey (void)
1383 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1385 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1386 c = PRVM_G_STRING(OFS_PARM1);
1387 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1391 i = Sbar_GetSortedPlayerIndex(-1-i);
1392 if(i < 0 || i >= cl.maxclients)
1397 if(!strcasecmp(c, "name"))
1398 strlcpy(t, cl.scores[i].name, sizeof(t));
1400 if(!strcasecmp(c, "frags"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1403 if(!strcasecmp(c, "ping"))
1404 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1406 if(!strcasecmp(c, "pl"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1409 if(!strcasecmp(c, "movementloss"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1412 if(!strcasecmp(c, "entertime"))
1413 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1415 if(!strcasecmp(c, "colors"))
1416 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1418 if(!strcasecmp(c, "topcolor"))
1419 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1421 if(!strcasecmp(c, "bottomcolor"))
1422 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1424 if(!strcasecmp(c, "viewentity"))
1425 dpsnprintf(t, sizeof(t), "%i", i+1);
1428 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1431 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1432 static void VM_CL_setlistener (void)
1434 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1435 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1436 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1439 //#352 void(string cmdname) registercommand (EXT_CSQC)
1440 static void VM_CL_registercmd (void)
1443 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1444 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1448 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1449 t = (char *)Z_Malloc(alloclen);
1450 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1451 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1454 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1458 //#360 float() readbyte (EXT_CSQC)
1459 static void VM_CL_ReadByte (void)
1461 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1462 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1465 //#361 float() readchar (EXT_CSQC)
1466 static void VM_CL_ReadChar (void)
1468 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1469 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1472 //#362 float() readshort (EXT_CSQC)
1473 static void VM_CL_ReadShort (void)
1475 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1476 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1479 //#363 float() readlong (EXT_CSQC)
1480 static void VM_CL_ReadLong (void)
1482 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1483 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1486 //#364 float() readcoord (EXT_CSQC)
1487 static void VM_CL_ReadCoord (void)
1489 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1490 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1493 //#365 float() readangle (EXT_CSQC)
1494 static void VM_CL_ReadAngle (void)
1496 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1497 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1500 //#366 string() readstring (EXT_CSQC)
1501 static void VM_CL_ReadString (void)
1503 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1504 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1507 //#367 float() readfloat (EXT_CSQC)
1508 static void VM_CL_ReadFloat (void)
1510 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1511 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1514 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1515 extern cvar_t cl_readpicture_force;
1516 static void VM_CL_ReadPicture (void)
1519 unsigned char *data;
1525 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1527 name = MSG_ReadString();
1528 size = MSG_ReadShort();
1530 // check if a texture of that name exists
1531 // if yes, it is used and the data is discarded
1532 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1534 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1538 if(pic->tex == r_texture_notexture)
1539 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1540 if(pic->tex && !cl_readpicture_force.integer)
1542 // texture found and loaded
1543 // skip over the jpeg as we don't need it
1544 for(i = 0; i < size; ++i)
1549 // texture not found
1550 // use the attached jpeg as texture
1551 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1552 MSG_ReadBytes(size, buf);
1553 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1555 Draw_NewPic(name, image_width, image_height, false, data);
1560 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1563 //////////////////////////////////////////////////////////
1565 static void VM_CL_makestatic (void)
1569 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1571 ent = PRVM_G_EDICT(OFS_PARM0);
1572 if (ent == prog->edicts)
1574 VM_Warning("makestatic: can not modify world entity\n");
1577 if (ent->priv.server->free)
1579 VM_Warning("makestatic: can not modify free entity\n");
1583 if (cl.num_static_entities < cl.max_static_entities)
1587 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1589 // copy it to the current state
1590 memset(staticent, 0, sizeof(*staticent));
1591 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1592 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1593 staticent->render.framegroupblend[0].lerp = 1;
1594 // make torchs play out of sync
1595 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1596 staticent->render.skinnum = (int)ent->fields.client->skin;
1597 staticent->render.effects = (int)ent->fields.client->effects;
1598 staticent->render.alpha = 1;
1599 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1600 staticent->render.scale = 1;
1601 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1602 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1603 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1604 if (!VectorLength2(staticent->render.colormod))
1605 VectorSet(staticent->render.colormod, 1, 1, 1);
1606 if (!VectorLength2(staticent->render.glowmod))
1607 VectorSet(staticent->render.glowmod, 1, 1, 1);
1610 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1611 if (renderflags & RF_USEAXIS)
1614 VectorNegate(prog->globals.client->v_right, left);
1615 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1616 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1619 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1621 // either fullbright or lit
1622 if(!r_fullbright.integer)
1624 if (!(staticent->render.effects & EF_FULLBRIGHT))
1625 staticent->render.flags |= RENDER_LIGHT;
1626 else if(r_equalize_entities_fullbright.integer)
1627 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1629 // turn off shadows from transparent objects
1630 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1631 staticent->render.flags |= RENDER_SHADOW;
1632 if (staticent->render.effects & EF_NODEPTHTEST)
1633 staticent->render.flags |= RENDER_NODEPTHTEST;
1634 if (staticent->render.effects & EF_ADDITIVE)
1635 staticent->render.flags |= RENDER_ADDITIVE;
1636 if (staticent->render.effects & EF_DOUBLESIDED)
1637 staticent->render.flags |= RENDER_DOUBLESIDED;
1639 staticent->render.allowdecals = true;
1640 CL_UpdateRenderEntity(&staticent->render);
1643 Con_Printf("Too many static entities");
1645 // throw the entity away now
1649 //=================================================================//
1655 copies data from one entity to another
1657 copyentity(src, dst)
1660 static void VM_CL_copyentity (void)
1662 prvm_edict_t *in, *out;
1663 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1664 in = PRVM_G_EDICT(OFS_PARM0);
1665 if (in == prog->edicts)
1667 VM_Warning("copyentity: can not read world entity\n");
1670 if (in->priv.server->free)
1672 VM_Warning("copyentity: can not read free entity\n");
1675 out = PRVM_G_EDICT(OFS_PARM1);
1676 if (out == prog->edicts)
1678 VM_Warning("copyentity: can not modify world entity\n");
1681 if (out->priv.server->free)
1683 VM_Warning("copyentity: can not modify free entity\n");
1686 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1690 //=================================================================//
1692 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1693 static void VM_CL_effect (void)
1695 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1696 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1699 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1700 static void VM_CL_te_blood (void)
1704 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1705 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1707 pos = PRVM_G_VECTOR(OFS_PARM0);
1708 CL_FindNonSolidLocation(pos, pos2, 4);
1709 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1712 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1713 static void VM_CL_te_bloodshower (void)
1717 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1718 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1720 speed = PRVM_G_FLOAT(OFS_PARM2);
1727 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1730 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1731 static void VM_CL_te_explosionrgb (void)
1735 matrix4x4_t tempmatrix;
1736 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1737 pos = PRVM_G_VECTOR(OFS_PARM0);
1738 CL_FindNonSolidLocation(pos, pos2, 10);
1739 CL_ParticleExplosion(pos2);
1740 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1741 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1744 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1745 static void VM_CL_te_particlecube (void)
1747 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1748 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1751 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1752 static void VM_CL_te_particlerain (void)
1754 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1755 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1758 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1759 static void VM_CL_te_particlesnow (void)
1761 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1762 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1765 // #411 void(vector org, vector vel, float howmany) te_spark
1766 static void VM_CL_te_spark (void)
1770 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1772 pos = PRVM_G_VECTOR(OFS_PARM0);
1773 CL_FindNonSolidLocation(pos, pos2, 4);
1774 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1777 extern cvar_t cl_sound_ric_gunshot;
1778 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1779 static void VM_CL_te_gunshotquad (void)
1784 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1786 pos = PRVM_G_VECTOR(OFS_PARM0);
1787 CL_FindNonSolidLocation(pos, pos2, 4);
1788 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1789 if(cl_sound_ric_gunshot.integer >= 2)
1791 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1795 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1796 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1797 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1802 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1803 static void VM_CL_te_spikequad (void)
1808 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1810 pos = PRVM_G_VECTOR(OFS_PARM0);
1811 CL_FindNonSolidLocation(pos, pos2, 4);
1812 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1813 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1817 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1818 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1819 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1823 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1824 static void VM_CL_te_superspikequad (void)
1829 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1831 pos = PRVM_G_VECTOR(OFS_PARM0);
1832 CL_FindNonSolidLocation(pos, pos2, 4);
1833 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1834 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1838 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1839 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1840 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1844 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1845 static void VM_CL_te_explosionquad (void)
1849 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1851 pos = PRVM_G_VECTOR(OFS_PARM0);
1852 CL_FindNonSolidLocation(pos, pos2, 10);
1853 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1854 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1857 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1858 static void VM_CL_te_smallflash (void)
1862 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1864 pos = PRVM_G_VECTOR(OFS_PARM0);
1865 CL_FindNonSolidLocation(pos, pos2, 10);
1866 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1869 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1870 static void VM_CL_te_customflash (void)
1874 matrix4x4_t tempmatrix;
1875 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1877 pos = PRVM_G_VECTOR(OFS_PARM0);
1878 CL_FindNonSolidLocation(pos, pos2, 4);
1879 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1880 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1883 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1884 static void VM_CL_te_gunshot (void)
1889 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1891 pos = PRVM_G_VECTOR(OFS_PARM0);
1892 CL_FindNonSolidLocation(pos, pos2, 4);
1893 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1894 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1896 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1900 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1901 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1902 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1907 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_spike (void)
1913 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1915 pos = PRVM_G_VECTOR(OFS_PARM0);
1916 CL_FindNonSolidLocation(pos, pos2, 4);
1917 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1918 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1922 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1923 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1924 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1928 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1929 static void VM_CL_te_superspike (void)
1934 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1936 pos = PRVM_G_VECTOR(OFS_PARM0);
1937 CL_FindNonSolidLocation(pos, pos2, 4);
1938 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1939 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1943 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1944 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1945 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1949 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1950 static void VM_CL_te_explosion (void)
1954 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1956 pos = PRVM_G_VECTOR(OFS_PARM0);
1957 CL_FindNonSolidLocation(pos, pos2, 10);
1958 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1959 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1962 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1963 static void VM_CL_te_tarexplosion (void)
1967 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1969 pos = PRVM_G_VECTOR(OFS_PARM0);
1970 CL_FindNonSolidLocation(pos, pos2, 10);
1971 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1972 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1975 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1976 static void VM_CL_te_wizspike (void)
1980 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1982 pos = PRVM_G_VECTOR(OFS_PARM0);
1983 CL_FindNonSolidLocation(pos, pos2, 4);
1984 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1985 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1988 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1989 static void VM_CL_te_knightspike (void)
1993 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1995 pos = PRVM_G_VECTOR(OFS_PARM0);
1996 CL_FindNonSolidLocation(pos, pos2, 4);
1997 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1998 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2001 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_lavasplash (void)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2005 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2008 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_teleport (void)
2011 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2012 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2015 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_explosion2 (void)
2020 matrix4x4_t tempmatrix;
2021 int colorStart, colorLength;
2022 unsigned char *tempcolor;
2023 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2025 pos = PRVM_G_VECTOR(OFS_PARM0);
2026 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2027 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2028 CL_FindNonSolidLocation(pos, pos2, 10);
2029 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2030 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2031 color[0] = tempcolor[0] * (2.0f / 255.0f);
2032 color[1] = tempcolor[1] * (2.0f / 255.0f);
2033 color[2] = tempcolor[2] * (2.0f / 255.0f);
2034 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2035 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2036 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2040 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_lightning1 (void)
2043 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2044 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2047 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning2 (void)
2050 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2051 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2054 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_lightning3 (void)
2057 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2058 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2061 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_beam (void)
2064 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2065 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2068 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2069 static void VM_CL_te_plasmaburn (void)
2073 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2075 pos = PRVM_G_VECTOR(OFS_PARM0);
2076 CL_FindNonSolidLocation(pos, pos2, 4);
2077 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2080 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2081 static void VM_CL_te_flamejet (void)
2085 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2086 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2088 pos = PRVM_G_VECTOR(OFS_PARM0);
2089 CL_FindNonSolidLocation(pos, pos2, 4);
2090 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2094 // #443 void(entity e, entity tagentity, string tagname) setattachment
2095 void VM_CL_setattachment (void)
2098 prvm_edict_t *tagentity;
2099 const char *tagname;
2103 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2105 e = PRVM_G_EDICT(OFS_PARM0);
2106 tagentity = PRVM_G_EDICT(OFS_PARM1);
2107 tagname = PRVM_G_STRING(OFS_PARM2);
2109 if (e == prog->edicts)
2111 VM_Warning("setattachment: can not modify world entity\n");
2114 if (e->priv.server->free)
2116 VM_Warning("setattachment: can not modify free entity\n");
2120 if (tagentity == NULL)
2121 tagentity = prog->edicts;
2123 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2125 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2127 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2130 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2132 modelindex = (int)tagentity->fields.client->modelindex;
2133 model = CL_GetModelByIndex(modelindex);
2136 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2138 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2141 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145 /////////////////////////////////////////
2146 // DP_MD3_TAGINFO extension coded by VorteX
2148 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2150 dp_model_t *model = CL_GetModelFromEdict(e);
2152 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2157 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2164 Matrix4x4_CreateIdentity(tag_localmatrix);
2167 && (model = CL_GetModelFromEdict(e))
2168 && model->animscenes)
2170 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2181 int CL_GetPitchSign(prvm_edict_t *ent)
2184 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2189 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2193 float pitchsign = 1;
2196 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2197 if (val && val->_float != 0)
2198 scale = val->_float;
2200 // TODO do we need the same weird angle inverting logic here as in the server side case?
2202 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2205 pitchsign = CL_GetPitchSign(ent);
2206 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2210 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2214 && (model = CL_GetModelFromEdict(ent))
2215 && model->animscenes)
2217 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2218 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2219 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2220 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2222 *out = identitymatrix;
2226 // Warnings/errors code:
2227 // 0 - normal (everything all-right)
2230 // 3 - null or non-precached model
2231 // 4 - no tags with requested index
2232 // 5 - runaway loop at attachment chain
2233 extern cvar_t cl_bob;
2234 extern cvar_t cl_bobcycle;
2235 extern cvar_t cl_bobup;
2236 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2241 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2244 *out = identitymatrix; // warnings and errors return identical matrix
2246 if (ent == prog->edicts)
2248 if (ent->priv.server->free)
2251 model = CL_GetModelFromEdict(ent);
2255 tagmatrix = identitymatrix;
2259 if(attachloop >= 256)
2261 // apply transformation by child's tagindex on parent entity and then
2262 // by parent entity itself
2263 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2264 if(ret && attachloop == 0)
2266 CL_GetEntityMatrix(ent, &entitymatrix, false);
2267 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2268 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2269 // next iteration we process the parent entity
2270 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2272 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2273 ent = PRVM_EDICT_NUM(val->edict);
2280 // RENDER_VIEWMODEL magic
2281 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2283 Matrix4x4_Copy(&tagmatrix, out);
2285 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2286 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2289 // Cl_bob, ported from rendering code
2290 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2293 // LordHavoc: this code is *weird*, but not replacable (I think it
2294 // should be done in QC on the server, but oh well, quake is quake)
2295 // LordHavoc: figured out bobup: the time at which the sin is at 180
2296 // degrees (which allows lengthening or squishing the peak or valley)
2297 cycle = cl.time/cl_bobcycle.value;
2298 cycle -= (int)cycle;
2299 if (cycle < cl_bobup.value)
2300 cycle = sin(M_PI * cycle / cl_bobup.value);
2302 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2303 // bob is proportional to velocity in the xy plane
2304 // (don't count Z, or jumping messes it up)
2305 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2306 bob = bob*0.3 + bob*0.7*cycle;
2307 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2314 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2315 void VM_CL_gettagindex (void)
2318 const char *tag_name;
2321 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2323 ent = PRVM_G_EDICT(OFS_PARM0);
2324 tag_name = PRVM_G_STRING(OFS_PARM1);
2325 if (ent == prog->edicts)
2327 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2330 if (ent->priv.server->free)
2332 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2337 if (!CL_GetModelFromEdict(ent))
2338 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2341 tag_index = CL_GetTagIndex(ent, tag_name);
2343 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2345 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2348 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2349 void VM_CL_gettaginfo (void)
2353 matrix4x4_t tag_matrix;
2354 matrix4x4_t tag_localmatrix;
2356 const char *tagname;
2359 vec3_t fo, le, up, trans;
2360 const dp_model_t *model;
2362 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2364 e = PRVM_G_EDICT(OFS_PARM0);
2365 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2366 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2367 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2368 VectorScale(le, -1, prog->globals.client->v_right);
2369 model = CL_GetModelFromEdict(e);
2370 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2371 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2372 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2373 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2374 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2376 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2377 val->_float = parentindex;
2378 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2379 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2380 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2381 VectorCopy(trans, val->vector);
2382 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2383 VectorCopy(fo, val->vector);
2384 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2385 VectorScale(le, -1, val->vector);
2386 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2387 VectorCopy(up, val->vector);
2392 VM_Warning("gettagindex: can't affect world entity\n");
2395 VM_Warning("gettagindex: can't affect free entity\n");
2398 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2401 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2404 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2409 //============================================================================
2411 //====================
2412 // DP_CSQC_SPAWNPARTICLE
2413 // a QC hook to engine's CL_NewParticle
2414 //====================
2416 // particle theme struct
2417 typedef struct vmparticletheme_s
2419 unsigned short typeindex;
2420 qboolean initialized;
2422 porientation_t orientation;
2433 float liquidfriction;
2435 float velocityjitter;
2436 qboolean qualityreduction;
2445 float delaycollision;
2451 typedef struct vmparticlespawner_s
2454 qboolean initialized;
2456 vmparticletheme_t *themes;
2459 float *particle_type;
2460 float *particle_blendmode;
2461 float *particle_orientation;
2462 float *particle_color1;
2463 float *particle_color2;
2464 float *particle_tex;
2465 float *particle_size;
2466 float *particle_sizeincrease;
2467 float *particle_alpha;
2468 float *particle_alphafade;
2469 float *particle_time;
2470 float *particle_gravity;
2471 float *particle_bounce;
2472 float *particle_airfriction;
2473 float *particle_liquidfriction;
2474 float *particle_originjitter;
2475 float *particle_velocityjitter;
2476 float *particle_qualityreduction;
2477 float *particle_stretch;
2478 float *particle_staincolor1;
2479 float *particle_staincolor2;
2480 float *particle_stainalpha;
2481 float *particle_stainsize;
2482 float *particle_staintex;
2483 float *particle_delayspawn;
2484 float *particle_delaycollision;
2485 float *particle_angle;
2486 float *particle_spin;
2487 }vmparticlespawner_t;
2489 vmparticlespawner_t vmpartspawner;
2491 // TODO: automatic max_themes grow
2492 static void VM_InitParticleSpawner (int maxthemes)
2496 // bound max themes to not be an insane value
2499 if (maxthemes > 2048)
2501 // allocate and set up structure
2502 if (vmpartspawner.initialized) // reallocate
2504 Mem_FreePool(&vmpartspawner.pool);
2505 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2507 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2508 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2509 vmpartspawner.max_themes = maxthemes;
2510 vmpartspawner.initialized = true;
2511 vmpartspawner.verified = true;
2512 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2513 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2514 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2515 getglobal(particle_type, "particle_type");
2516 getglobal(particle_blendmode, "particle_blendmode");
2517 getglobal(particle_orientation, "particle_orientation");
2518 getglobalvector(particle_color1, "particle_color1");
2519 getglobalvector(particle_color2, "particle_color2");
2520 getglobal(particle_tex, "particle_tex");
2521 getglobal(particle_size, "particle_size");
2522 getglobal(particle_sizeincrease, "particle_sizeincrease");
2523 getglobal(particle_alpha, "particle_alpha");
2524 getglobal(particle_alphafade, "particle_alphafade");
2525 getglobal(particle_time, "particle_time");
2526 getglobal(particle_gravity, "particle_gravity");
2527 getglobal(particle_bounce, "particle_bounce");
2528 getglobal(particle_airfriction, "particle_airfriction");
2529 getglobal(particle_liquidfriction, "particle_liquidfriction");
2530 getglobal(particle_originjitter, "particle_originjitter");
2531 getglobal(particle_velocityjitter, "particle_velocityjitter");
2532 getglobal(particle_qualityreduction, "particle_qualityreduction");
2533 getglobal(particle_stretch, "particle_stretch");
2534 getglobalvector(particle_staincolor1, "particle_staincolor1");
2535 getglobalvector(particle_staincolor2, "particle_staincolor2");
2536 getglobal(particle_stainalpha, "particle_stainalpha");
2537 getglobal(particle_stainsize, "particle_stainsize");
2538 getglobal(particle_staintex, "particle_staintex");
2539 getglobal(particle_staintex, "particle_staintex");
2540 getglobal(particle_delayspawn, "particle_delayspawn");
2541 getglobal(particle_delaycollision, "particle_delaycollision");
2542 getglobal(particle_angle, "particle_angle");
2543 getglobal(particle_spin, "particle_spin");
2545 #undef getglobalvector
2548 // reset particle theme to default values
2549 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2551 theme->initialized = true;
2552 theme->typeindex = pt_static;
2553 theme->blendmode = PBLEND_ADD;
2554 theme->orientation = PARTICLE_BILLBOARD;
2555 theme->color1 = 0x808080;
2556 theme->color2 = 0xFFFFFF;
2559 theme->sizeincrease = 0;
2561 theme->alphafade = 512;
2562 theme->gravity = 0.0f;
2563 theme->bounce = 0.0f;
2564 theme->airfriction = 1.0f;
2565 theme->liquidfriction = 4.0f;
2566 theme->originjitter = 0.0f;
2567 theme->velocityjitter = 0.0f;
2568 theme->qualityreduction = false;
2569 theme->lifetime = 4;
2571 theme->staincolor1 = -1;
2572 theme->staincolor2 = -1;
2573 theme->staintex = -1;
2574 theme->delayspawn = 0.0f;
2575 theme->delaycollision = 0.0f;
2576 theme->angle = 0.0f;
2580 // particle theme -> QC globals
2581 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2583 *vmpartspawner.particle_type = theme->typeindex;
2584 *vmpartspawner.particle_blendmode = theme->blendmode;
2585 *vmpartspawner.particle_orientation = theme->orientation;
2586 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2587 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2588 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2589 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2590 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2591 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2592 *vmpartspawner.particle_tex = (float)theme->tex;
2593 *vmpartspawner.particle_size = theme->size;
2594 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2595 *vmpartspawner.particle_alpha = theme->alpha/256;
2596 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2597 *vmpartspawner.particle_time = theme->lifetime;
2598 *vmpartspawner.particle_gravity = theme->gravity;
2599 *vmpartspawner.particle_bounce = theme->bounce;
2600 *vmpartspawner.particle_airfriction = theme->airfriction;
2601 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2602 *vmpartspawner.particle_originjitter = theme->originjitter;
2603 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2604 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2605 *vmpartspawner.particle_stretch = theme->stretch;
2606 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2607 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2608 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2609 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2610 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2611 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2612 *vmpartspawner.particle_staintex = (float)theme->staintex;
2613 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2614 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2615 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2616 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2617 *vmpartspawner.particle_angle = theme->angle;
2618 *vmpartspawner.particle_spin = theme->spin;
2621 // QC globals -> particle theme
2622 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2624 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2625 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2626 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2627 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2628 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2629 theme->tex = (int)*vmpartspawner.particle_tex;
2630 theme->size = *vmpartspawner.particle_size;
2631 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2632 theme->alpha = *vmpartspawner.particle_alpha*256;
2633 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2634 theme->lifetime = *vmpartspawner.particle_time;
2635 theme->gravity = *vmpartspawner.particle_gravity;
2636 theme->bounce = *vmpartspawner.particle_bounce;
2637 theme->airfriction = *vmpartspawner.particle_airfriction;
2638 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2639 theme->originjitter = *vmpartspawner.particle_originjitter;
2640 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2641 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2642 theme->stretch = *vmpartspawner.particle_stretch;
2643 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2644 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2645 theme->staintex =(int)*vmpartspawner.particle_staintex;
2646 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2647 theme->stainsize = *vmpartspawner.particle_stainsize;
2648 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2649 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2650 theme->angle = *vmpartspawner.particle_angle;
2651 theme->spin = *vmpartspawner.particle_spin;
2654 // init particle spawner interface
2655 // # float(float max_themes) initparticlespawner
2656 void VM_CL_InitParticleSpawner (void)
2658 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2659 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2660 vmpartspawner.themes[0].initialized = true;
2661 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2662 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2665 // void() resetparticle
2666 void VM_CL_ResetParticle (void)
2668 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2669 if (vmpartspawner.verified == false)
2671 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2674 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2677 // void(float themenum) particletheme
2678 void VM_CL_ParticleTheme (void)
2682 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2683 if (vmpartspawner.verified == false)
2685 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2688 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2689 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2691 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2692 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2695 if (vmpartspawner.themes[themenum].initialized == false)
2697 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2698 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2701 // load particle theme into globals
2702 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2705 // float() saveparticletheme
2706 // void(float themenum) updateparticletheme
2707 void VM_CL_ParticleThemeSave (void)
2711 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2712 if (vmpartspawner.verified == false)
2714 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2717 // allocate new theme, save it and return
2720 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2721 if (vmpartspawner.themes[themenum].initialized == false)
2723 if (themenum >= vmpartspawner.max_themes)
2725 if (vmpartspawner.max_themes == 2048)
2726 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2728 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2729 PRVM_G_FLOAT(OFS_RETURN) = -1;
2732 vmpartspawner.themes[themenum].initialized = true;
2733 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2734 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2737 // update existing theme
2738 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2739 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2741 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2744 vmpartspawner.themes[themenum].initialized = true;
2745 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2748 // void(float themenum) freeparticletheme
2749 void VM_CL_ParticleThemeFree (void)
2753 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2754 if (vmpartspawner.verified == false)
2756 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2759 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2761 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2763 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2766 if (vmpartspawner.themes[themenum].initialized == false)
2768 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2769 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2773 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2774 vmpartspawner.themes[themenum].initialized = false;
2777 // float(vector org, vector dir, [float theme]) particle
2778 // returns 0 if failed, 1 if succesful
2779 void VM_CL_SpawnParticle (void)
2782 vmparticletheme_t *theme;
2786 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2787 if (vmpartspawner.verified == false)
2789 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2790 PRVM_G_FLOAT(OFS_RETURN) = 0;
2793 org = PRVM_G_VECTOR(OFS_PARM0);
2794 dir = PRVM_G_VECTOR(OFS_PARM1);
2796 if (prog->argc < 3) // global-set particle
2798 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2801 PRVM_G_FLOAT(OFS_RETURN) = 0;
2804 if (*vmpartspawner.particle_delayspawn)
2805 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2806 //if (*vmpartspawner.particle_delaycollision)
2807 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2809 else // quick themed particle
2811 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2812 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2814 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2815 PRVM_G_FLOAT(OFS_RETURN) = 0;
2818 theme = &vmpartspawner.themes[themenum];
2819 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2822 PRVM_G_FLOAT(OFS_RETURN) = 0;
2825 if (theme->delayspawn)
2826 part->delayedspawn = cl.time + theme->delayspawn;
2827 //if (theme->delaycollision)
2828 // part->delayedcollisions = cl.time + theme->delaycollision;
2830 PRVM_G_FLOAT(OFS_RETURN) = 1;
2833 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2834 // returns 0 if failed, 1 if success
2835 void VM_CL_SpawnParticleDelayed (void)
2838 vmparticletheme_t *theme;
2842 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2843 if (vmpartspawner.verified == false)
2845 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2846 PRVM_G_FLOAT(OFS_RETURN) = 0;
2849 org = PRVM_G_VECTOR(OFS_PARM0);
2850 dir = PRVM_G_VECTOR(OFS_PARM1);
2851 if (prog->argc < 5) // global-set particle
2852 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2853 else // themed particle
2855 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2856 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2858 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2859 PRVM_G_FLOAT(OFS_RETURN) = 0;
2862 theme = &vmpartspawner.themes[themenum];
2863 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2867 PRVM_G_FLOAT(OFS_RETURN) = 0;
2870 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2871 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2872 PRVM_G_FLOAT(OFS_RETURN) = 0;
2875 //====================
2876 //CSQC engine entities query
2877 //====================
2879 // float(float entitynum, float whatfld) getentity;
2880 // vector(float entitynum, float whatfld) getentityvec;
2881 // querying engine-drawn entity
2882 // VorteX: currently it's only tested with whatfld = 1..7
2883 void VM_CL_GetEntity (void)
2885 int entnum, fieldnum;
2886 float org[3], v1[3], v2[3];
2887 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2889 entnum = PRVM_G_FLOAT(OFS_PARM0);
2890 if (entnum < 0 || entnum >= cl.num_entities)
2892 PRVM_G_FLOAT(OFS_RETURN) = 0;
2895 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2898 case 0: // active state
2899 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2902 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2905 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2908 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2911 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2914 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2916 case 6: // origin + v_forward, v_right, v_up
2917 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2920 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2923 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2925 case 9: // pants colormod
2926 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2928 case 10: // shirt colormod
2929 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2932 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2935 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2938 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2941 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2942 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2945 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2946 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2949 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2952 PRVM_G_FLOAT(OFS_RETURN) = 0;
2957 //====================
2958 //QC POLYGON functions
2959 //====================
2961 #define VMPOLYGONS_MAXPOINTS 64
2963 typedef struct vmpolygons_triangle_s
2965 rtexture_t *texture;
2968 unsigned short elements[3];
2969 }vmpolygons_triangle_t;
2971 typedef struct vmpolygons_s
2974 qboolean initialized;
2975 double progstarttime;
2979 float *data_vertex3f;
2980 float *data_color4f;
2981 float *data_texcoord2f;
2985 vmpolygons_triangle_t *data_triangles;
2986 unsigned short *data_sortedelement3s;
2988 qboolean begin_active;
2989 rtexture_t *begin_texture;
2992 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2993 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2994 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2995 qboolean begin_texture_hasalpha;
2998 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2999 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3001 //#304 void() renderscene (EXT_CSQC)
3002 // moved that here to reset the polygons,
3003 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3005 void VM_CL_R_RenderScene (void)
3007 double t = Sys_DoubleTime();
3008 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3009 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3011 // we need to update any RENDER_VIEWMODEL entities at this point because
3012 // csqc supplies its own view matrix
3013 CL_UpdateViewEntities();
3017 polys->num_vertices = polys->num_triangles = 0;
3018 polys->progstarttime = prog->starttime;
3020 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3021 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3024 static void VM_ResizePolygons(vmpolygons_t *polys)
3026 float *oldvertex3f = polys->data_vertex3f;
3027 float *oldcolor4f = polys->data_color4f;
3028 float *oldtexcoord2f = polys->data_texcoord2f;
3029 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3030 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3031 polys->max_vertices = min(polys->max_triangles*3, 65536);
3032 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3033 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3034 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3035 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3036 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3037 if (polys->num_vertices)
3039 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3040 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3041 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3043 if (polys->num_triangles)
3045 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3046 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3049 Mem_Free(oldvertex3f);
3051 Mem_Free(oldcolor4f);
3053 Mem_Free(oldtexcoord2f);
3055 Mem_Free(oldtriangles);
3056 if (oldsortedelement3s)
3057 Mem_Free(oldsortedelement3s);
3060 static void VM_InitPolygons (vmpolygons_t* polys)
3062 memset(polys, 0, sizeof(*polys));
3063 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3064 polys->max_triangles = 1024;
3065 VM_ResizePolygons(polys);
3066 polys->initialized = true;
3069 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3071 int surfacelistindex;
3072 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3073 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3075 R_Mesh_ResetTextureState();
3076 R_EntityMatrix(&identitymatrix);
3077 GL_CullFace(GL_NONE);
3078 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3080 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3082 int numtriangles = 0;
3083 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3084 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3085 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3086 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3088 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3090 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3092 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3095 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3099 void VMPolygons_Store(vmpolygons_t *polys)
3104 // detect if we have alpha
3105 hasalpha = polys->begin_texture_hasalpha;
3106 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3107 if(polys->begin_color[i][3] < 1)
3110 if (r_refdef.draw2dstage)
3112 // draw the polygon as 2D immediately
3113 drawqueuemesh_t mesh;
3114 mesh.texture = polys->begin_texture;
3115 mesh.num_vertices = polys->begin_vertices;
3116 mesh.num_triangles = polys->begin_vertices-2;
3117 mesh.data_element3i = polygonelement3i;
3118 mesh.data_element3s = polygonelement3s;
3119 mesh.data_vertex3f = polys->begin_vertex[0];
3120 mesh.data_color4f = polys->begin_color[0];
3121 mesh.data_texcoord2f = polys->begin_texcoord[0];
3122 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3126 // queue the polygon as 3D for sorted transparent rendering later
3128 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3130 polys->max_triangles *= 2;
3131 VM_ResizePolygons(polys);
3133 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3135 // needle in a haystack!
3136 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3137 // that also caused it to not render the first polygon that is added
3139 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3140 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3141 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3142 for (i = 0;i < polys->begin_vertices-2;i++)
3144 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3145 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3146 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3147 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3148 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3149 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3150 polys->num_triangles++;
3152 polys->num_vertices += polys->begin_vertices;
3155 polys->begin_active = false;
3158 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3159 // LordHavoc: agreed, this is a mess
3160 void VM_CL_AddPolygonsToMeshQueue (void)
3163 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3166 // only add polygons of the currently active prog to the queue - if there is none, we're done
3170 if (!polys->num_triangles)
3173 for (i = 0;i < polys->num_triangles;i++)
3175 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3176 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3179 /*polys->num_triangles = 0; // now done after rendering the scene,
3180 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3183 //void(string texturename, float flag) R_BeginPolygon
3184 void VM_CL_R_PolygonBegin (void)
3186 const char *picname;
3188 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3191 // TODO instead of using skinframes here (which provides the benefit of
3192 // better management of flags, and is more suited for 3D rendering), what
3193 // about supporting Q3 shaders?
3195 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3197 if (!polys->initialized)
3198 VM_InitPolygons(polys);
3199 if(polys->progstarttime != prog->starttime)
3201 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3202 polys->num_vertices = polys->num_triangles = 0;
3203 polys->progstarttime = prog->starttime;
3205 if (polys->begin_active)
3207 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3210 picname = PRVM_G_STRING(OFS_PARM0);
3216 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3221 sf = R_SkinFrame_FindNextByName(sf, picname);
3223 while(sf && sf->textureflags != tf);
3225 if(!sf || !sf->base)
3226 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3229 R_SkinFrame_MarkUsed(sf);
3232 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3233 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3234 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3235 polys->begin_vertices = 0;
3236 polys->begin_active = true;
3239 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3240 void VM_CL_R_PolygonVertex (void)
3242 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3244 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3246 if (!polys->begin_active)
3248 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3252 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3254 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3258 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3259 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3260 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3261 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3262 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3263 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3264 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3265 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3266 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3267 polys->begin_vertices++;
3270 //void() R_EndPolygon
3271 void VM_CL_R_PolygonEnd (void)
3273 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3275 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3276 if (!polys->begin_active)
3278 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3281 polys->begin_active = false;
3282 if (polys->begin_vertices >= 3)
3283 VMPolygons_Store(polys);
3285 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3288 static vmpolygons_t debugPolys;
3290 void Debug_PolygonBegin(const char *picname, int drawflag)
3292 if(!debugPolys.initialized)
3293 VM_InitPolygons(&debugPolys);
3294 if(debugPolys.begin_active)
3296 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3299 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3300 debugPolys.begin_drawflag = drawflag;
3301 debugPolys.begin_vertices = 0;
3302 debugPolys.begin_active = true;
3305 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3307 if(!debugPolys.begin_active)
3309 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3313 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3315 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3319 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3320 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3321 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3322 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3323 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3324 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3325 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3326 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3327 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3328 debugPolys.begin_vertices++;
3331 void Debug_PolygonEnd(void)
3333 if (!debugPolys.begin_active)
3335 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3338 debugPolys.begin_active = false;
3339 if (debugPolys.begin_vertices >= 3)
3340 VMPolygons_Store(&debugPolys);
3342 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3349 Returns false if any part of the bottom of the entity is off an edge that
3354 qboolean CL_CheckBottom (prvm_edict_t *ent)
3356 vec3_t mins, maxs, start, stop;
3361 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3362 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3364 // if all of the points under the corners are solid world, don't bother
3365 // with the tougher checks
3366 // the corners must be within 16 of the midpoint
3367 start[2] = mins[2] - 1;
3368 for (x=0 ; x<=1 ; x++)
3369 for (y=0 ; y<=1 ; y++)
3371 start[0] = x ? maxs[0] : mins[0];
3372 start[1] = y ? maxs[1] : mins[1];
3373 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3377 return true; // we got out easy
3381 // check it for real...
3385 // the midpoint must be within 16 of the bottom
3386 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3387 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3388 stop[2] = start[2] - 2*sv_stepheight.value;
3389 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3391 if (trace.fraction == 1.0)
3393 mid = bottom = trace.endpos[2];
3395 // the corners must be within 16 of the midpoint
3396 for (x=0 ; x<=1 ; x++)
3397 for (y=0 ; y<=1 ; y++)
3399 start[0] = stop[0] = x ? maxs[0] : mins[0];
3400 start[1] = stop[1] = y ? maxs[1] : mins[1];
3402 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3404 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3405 bottom = trace.endpos[2];
3406 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3417 Called by monster program code.
3418 The move will be adjusted for slopes and stairs, but if the move isn't
3419 possible, no move is done and false is returned
3422 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3425 vec3_t oldorg, neworg, end, traceendpos;
3428 prvm_edict_t *enemy;
3432 VectorCopy (ent->fields.client->origin, oldorg);
3433 VectorAdd (ent->fields.client->origin, move, neworg);
3435 // flying monsters don't step up
3436 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3438 // try one move with vertical motion, then one without
3439 for (i=0 ; i<2 ; i++)
3441 VectorAdd (ent->fields.client->origin, move, neworg);
3442 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3443 if (i == 0 && enemy != prog->edicts)
3445 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3451 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3453 CL_VM_SetTraceGlobals(&trace, svent);
3455 if (trace.fraction == 1)
3457 VectorCopy(trace.endpos, traceendpos);
3458 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3459 return false; // swim monster left water
3461 VectorCopy (traceendpos, ent->fields.client->origin);
3467 if (enemy == prog->edicts)
3474 // push down from a step height above the wished position
3475 neworg[2] += sv_stepheight.value;
3476 VectorCopy (neworg, end);
3477 end[2] -= sv_stepheight.value*2;
3479 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3481 CL_VM_SetTraceGlobals(&trace, svent);
3483 if (trace.startsolid)
3485 neworg[2] -= sv_stepheight.value;
3486 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3488 CL_VM_SetTraceGlobals(&trace, svent);
3489 if (trace.startsolid)
3492 if (trace.fraction == 1)
3494 // if monster had the ground pulled out, go ahead and fall
3495 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3497 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3500 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3504 return false; // walked off an edge
3507 // check point traces down for dangling corners
3508 VectorCopy (trace.endpos, ent->fields.client->origin);
3510 if (!CL_CheckBottom (ent))
3512 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3513 { // entity had floor mostly pulled out from underneath it
3514 // and is trying to correct
3519 VectorCopy (oldorg, ent->fields.client->origin);
3523 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3524 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3526 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3527 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3539 float(float yaw, float dist[, settrace]) walkmove
3542 static void VM_CL_walkmove (void)
3551 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3553 // assume failure if it returns early
3554 PRVM_G_FLOAT(OFS_RETURN) = 0;
3556 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3557 if (ent == prog->edicts)
3559 VM_Warning("walkmove: can not modify world entity\n");
3562 if (ent->priv.server->free)
3564 VM_Warning("walkmove: can not modify free entity\n");
3567 yaw = PRVM_G_FLOAT(OFS_PARM0);
3568 dist = PRVM_G_FLOAT(OFS_PARM1);
3569 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3571 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3574 yaw = yaw*M_PI*2 / 360;
3576 move[0] = cos(yaw)*dist;
3577 move[1] = sin(yaw)*dist;
3580 // save program state, because CL_movestep may call other progs
3581 oldf = prog->xfunction;
3582 oldself = prog->globals.client->self;
3584 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3587 // restore program state
3588 prog->xfunction = oldf;
3589 prog->globals.client->self = oldself;
3596 string(string key) serverkey
3599 void VM_CL_serverkey(void)
3601 char string[VM_STRINGTEMP_LENGTH];
3602 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3603 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3604 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3611 Checks if an entity is in a point's PVS.
3612 Should be fast but can be inexact.
3614 float checkpvs(vector viewpos, entity viewee) = #240;
3617 static void VM_CL_checkpvs (void)
3620 prvm_edict_t *viewee;
3626 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3629 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3630 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3631 viewee = PRVM_G_EDICT(OFS_PARM1);
3633 if(viewee->priv.required->free)
3635 VM_Warning("checkpvs: can not check free entity\n");
3636 PRVM_G_FLOAT(OFS_RETURN) = 4;
3640 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3641 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3644 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3646 // no PVS support on this worldmodel... darn
3647 PRVM_G_FLOAT(OFS_RETURN) = 3;
3650 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3653 // viewpos isn't in any PVS... darn
3654 PRVM_G_FLOAT(OFS_RETURN) = 2;
3657 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3659 // using fat PVS like FTEQW does (slow)
3660 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3662 // no PVS support on this worldmodel... darn
3663 PRVM_G_FLOAT(OFS_RETURN) = 3;
3666 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3669 // viewpos isn't in any PVS... darn
3670 PRVM_G_FLOAT(OFS_RETURN) = 2;
3673 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3677 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3678 static void VM_CL_skel_create(void)
3680 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3681 dp_model_t *model = CL_GetModelByIndex(modelindex);
3682 skeleton_t *skeleton;
3684 PRVM_G_FLOAT(OFS_RETURN) = 0;
3685 if (!model || !model->num_bones)
3687 for (i = 0;i < MAX_EDICTS;i++)
3688 if (!prog->skeletons[i])
3690 if (i == MAX_EDICTS)
3692 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3693 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3694 skeleton->model = model;
3695 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3696 // initialize to identity matrices
3697 for (i = 0;i < skeleton->model->num_bones;i++)
3698 skeleton->relativetransforms[i] = identitymatrix;
3701 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3702 static void VM_CL_skel_build(void)
3704 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3705 skeleton_t *skeleton;
3706 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3707 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3708 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3709 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3710 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3711 dp_model_t *model = CL_GetModelByIndex(modelindex);
3716 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3717 frameblend_t frameblend[MAX_FRAMEBLENDS];
3718 matrix4x4_t blendedmatrix;
3720 PRVM_G_FLOAT(OFS_RETURN) = 0;
3721 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3723 firstbone = max(0, firstbone);
3724 lastbone = min(lastbone, model->num_bones - 1);
3725 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3726 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3727 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3728 blendfrac = 1.0f - retainfrac;
3729 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3730 frameblend[numblends].lerp *= blendfrac;
3731 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3733 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3734 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3735 for (blendindex = 0;blendindex < numblends;blendindex++)
3737 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3738 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3740 skeleton->relativetransforms[bonenum] = blendedmatrix;
3742 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3745 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3746 static void VM_CL_skel_get_numbones(void)
3748 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3749 skeleton_t *skeleton;
3750 PRVM_G_FLOAT(OFS_RETURN) = 0;
3751 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3753 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3756 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3757 static void VM_CL_skel_get_bonename(void)
3759 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3760 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3761 skeleton_t *skeleton;
3762 PRVM_G_INT(OFS_RETURN) = 0;
3763 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3765 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3767 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3770 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3771 static void VM_CL_skel_get_boneparent(void)
3773 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3774 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3775 skeleton_t *skeleton;
3776 PRVM_G_FLOAT(OFS_RETURN) = 0;
3777 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3779 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3781 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3784 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3785 static void VM_CL_skel_find_bone(void)
3787 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3788 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3789 skeleton_t *skeleton;
3790 PRVM_G_FLOAT(OFS_RETURN) = 0;
3791 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3793 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3796 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3797 static void VM_CL_skel_get_bonerel(void)
3799 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3800 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3801 skeleton_t *skeleton;
3803 vec3_t forward, left, up, origin;
3804 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3805 VectorClear(prog->globals.client->v_forward);
3806 VectorClear(prog->globals.client->v_right);
3807 VectorClear(prog->globals.client->v_up);
3808 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3810 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3812 matrix = skeleton->relativetransforms[bonenum];
3813 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3814 VectorCopy(forward, prog->globals.client->v_forward);
3815 VectorNegate(left, prog->globals.client->v_right);
3816 VectorCopy(up, prog->globals.client->v_up);
3817 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3820 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3821 static void VM_CL_skel_get_boneabs(void)
3823 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3824 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3825 skeleton_t *skeleton;
3828 vec3_t forward, left, up, origin;
3829 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3830 VectorClear(prog->globals.client->v_forward);
3831 VectorClear(prog->globals.client->v_right);
3832 VectorClear(prog->globals.client->v_up);
3833 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3835 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3837 matrix = skeleton->relativetransforms[bonenum];
3838 // convert to absolute
3839 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3842 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3844 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3845 VectorCopy(forward, prog->globals.client->v_forward);
3846 VectorNegate(left, prog->globals.client->v_right);
3847 VectorCopy(up, prog->globals.client->v_up);
3848 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3851 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3852 static void VM_CL_skel_set_bone(void)
3854 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3855 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3856 vec3_t forward, left, up, origin;
3857 skeleton_t *skeleton;
3859 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3861 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3863 VectorCopy(prog->globals.client->v_forward, forward);
3864 VectorNegate(prog->globals.client->v_right, left);
3865 VectorCopy(prog->globals.client->v_up, up);
3866 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3867 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3868 skeleton->relativetransforms[bonenum] = matrix;
3871 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3872 static void VM_CL_skel_mul_bone(void)
3874 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3875 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3876 vec3_t forward, left, up, origin;
3877 skeleton_t *skeleton;
3880 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3882 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3884 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3885 VectorCopy(prog->globals.client->v_forward, forward);
3886 VectorNegate(prog->globals.client->v_right, left);
3887 VectorCopy(prog->globals.client->v_up, up);
3888 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3889 temp = skeleton->relativetransforms[bonenum];
3890 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3893 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3894 static void VM_CL_skel_mul_bones(void)
3896 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3897 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3898 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3900 vec3_t forward, left, up, origin;
3901 skeleton_t *skeleton;
3904 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3906 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3907 VectorCopy(prog->globals.client->v_forward, forward);
3908 VectorNegate(prog->globals.client->v_right, left);
3909 VectorCopy(prog->globals.client->v_up, up);
3910 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3911 firstbone = max(0, firstbone);
3912 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3913 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3915 temp = skeleton->relativetransforms[bonenum];
3916 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3920 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3921 static void VM_CL_skel_copybones(void)
3923 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3924 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3925 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3926 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3928 skeleton_t *skeletondst;
3929 skeleton_t *skeletonsrc;
3930 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3932 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3934 firstbone = max(0, firstbone);
3935 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3936 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3937 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3938 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3941 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3942 static void VM_CL_skel_delete(void)
3944 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945 skeleton_t *skeleton;
3946 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3949 prog->skeletons[skeletonindex] = NULL;
3952 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3953 static void VM_CL_frameforname(void)
3955 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3956 dp_model_t *model = CL_GetModelByIndex(modelindex);
3957 const char *name = PRVM_G_STRING(OFS_PARM1);
3959 PRVM_G_FLOAT(OFS_RETURN) = -1;
3960 if (!model || !model->animscenes)
3962 for (i = 0;i < model->numframes;i++)
3964 if (!strcasecmp(model->animscenes[i].name, name))
3966 PRVM_G_FLOAT(OFS_RETURN) = i;
3972 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3973 static void VM_CL_frameduration(void)
3975 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3976 dp_model_t *model = CL_GetModelByIndex(modelindex);
3977 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3978 PRVM_G_FLOAT(OFS_RETURN) = 0;
3979 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3981 if (model->animscenes[framenum].framerate)
3982 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3985 //============================================================================
3987 // To create a almost working builtin file from this replace:
3988 // "^NULL.*" with ""
3989 // "^{.*//.*}:Wh\(.*\)" with "\1"
3991 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3992 // "\n\n+" with "\n\n"
3994 prvm_builtin_t vm_cl_builtins[] = {
3995 NULL, // #0 NULL function (not callable) (QUAKE)
3996 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3997 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3998 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3999 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4000 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4001 VM_break, // #6 void() break (QUAKE)
4002 VM_random, // #7 float() random (QUAKE)
4003 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4004 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4005 VM_error, // #10 void(string e) error (QUAKE)
4006 VM_objerror, // #11 void(string e) objerror (QUAKE)
4007 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4008 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4009 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4010 VM_remove, // #15 void(entity e) remove (QUAKE)
4011 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4012 NULL, // #17 entity() checkclient (QUAKE)
4013 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4014 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4015 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4016 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4017 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4018 NULL, // #23 void(string s, ...) bprint (QUAKE)
4019 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4020 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4021 VM_ftos, // #26 string(float f) ftos (QUAKE)
4022 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4023 VM_coredump, // #28 void() coredump (QUAKE)
4024 VM_traceon, // #29 void() traceon (QUAKE)
4025 VM_traceoff, // #30 void() traceoff (QUAKE)
4026 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4027 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4028 NULL, // #33 (QUAKE)
4029 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4030 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4031 VM_rint, // #36 float(float v) rint (QUAKE)
4032 VM_floor, // #37 float(float v) floor (QUAKE)
4033 VM_ceil, // #38 float(float v) ceil (QUAKE)
4034 NULL, // #39 (QUAKE)
4035 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4036 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4037 NULL, // #42 (QUAKE)
4038 VM_fabs, // #43 float(float f) fabs (QUAKE)
4039 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4040 VM_cvar, // #45 float(string s) cvar (QUAKE)
4041 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4042 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4043 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4044 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4045 NULL, // #50 (QUAKE)
4046 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4047 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4048 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4049 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4050 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4051 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4052 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4053 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4054 NULL, // #59 (QUAKE)
4055 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4056 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4057 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4058 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4059 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4060 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4061 NULL, // #66 (QUAKE)
4062 NULL, // #67 void(float step) movetogoal (QUAKE)
4063 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4064 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4065 NULL, // #70 void(string s) changelevel (QUAKE)
4066 NULL, // #71 (QUAKE)
4067 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4068 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4069 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4070 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4071 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4072 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4073 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4074 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4075 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4076 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4077 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4078 NULL, // #83 (QUAKE)
4079 NULL, // #84 (QUAKE)
4080 NULL, // #85 (QUAKE)
4081 NULL, // #86 (QUAKE)
4082 NULL, // #87 (QUAKE)
4083 NULL, // #88 (QUAKE)
4084 NULL, // #89 (QUAKE)
4085 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4086 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4087 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4088 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4089 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4090 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4091 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4092 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4093 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4094 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4095 // FrikaC and Telejano range #100-#199
4106 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4107 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4108 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4109 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4110 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4111 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4112 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4113 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4114 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4115 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4196 // FTEQW range #200-#299
4215 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4218 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4219 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4220 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4221 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4222 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4223 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4224 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4225 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4226 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4227 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4229 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4237 VM_CL_checkpvs, // #240
4260 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4261 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4262 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4263 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4264 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4265 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4266 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4267 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4268 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4269 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4270 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4271 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4272 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4273 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4274 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4297 // CSQC range #300-#399
4298 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4299 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4300 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4301 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4302 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4303 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4304 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4305 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4306 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4307 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4308 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4309 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4313 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4314 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4315 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4316 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4317 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4318 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4319 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4320 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4321 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4322 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4323 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4324 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4325 VM_stringwidth, // #327 // FIXME is this okay?
4326 VM_drawsubpic, // #328 // FIXME is this okay?
4327 VM_drawrotpic, // #329 // FIXME is this okay?
4328 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4329 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4330 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4331 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4332 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4333 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4334 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4335 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4336 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4337 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4338 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4339 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4340 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4341 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4342 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4343 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4344 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4345 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4346 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4347 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4348 VM_isserver, // #350 float() isserver (EXT_CSQC)
4349 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4350 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4351 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4352 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4353 VM_CL_videoplaying, // #355
4354 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4355 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4358 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4359 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4360 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4361 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4362 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4363 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4364 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4365 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4398 // LordHavoc's range #400-#499
4399 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4400 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4401 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4402 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4403 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4404 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4405 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4406 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4407 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4408 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4409 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4410 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4411 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4412 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4413 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4414 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4415 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4416 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4417 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4431 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4432 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4433 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4434 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4435 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4436 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4437 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4438 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4439 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4440 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4441 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4442 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4443 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4444 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4445 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4446 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4447 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4448 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4449 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4450 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4451 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4452 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4453 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4454 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4455 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4456 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4458 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4459 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4460 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4461 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4462 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4463 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4464 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4465 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4466 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4467 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4468 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4469 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4470 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4471 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4472 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4473 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4474 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4475 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4476 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4477 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4478 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4479 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4480 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4481 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4482 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4483 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4484 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4485 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4486 VM_gecko_create, // #487 float gecko_create( string name )
4487 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4488 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4489 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4490 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4491 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4492 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4493 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4494 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4495 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4496 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4497 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4498 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4499 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4500 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4501 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4502 VM_whichpack, // #503 string(string) whichpack = #503;
4503 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4509 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4510 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4511 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4512 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4513 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4514 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4515 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4516 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4517 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4518 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4519 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4520 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4521 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4522 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4523 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4524 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4525 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4526 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4527 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4528 VM_loadfromdata, // #529
4529 VM_loadfromfile, // #530
4530 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4532 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4533 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4604 VM_callfunction, // #605
4605 VM_writetofile, // #606
4606 VM_isfunction, // #607
4609 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4612 VM_parseentitydata, // #613
4623 VM_CL_getextresponse, // #624 string getextresponse(void)
4626 VM_sprintf, // #627 string sprintf(string format, ...)
4627 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4628 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4629 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4630 VM_getbindmaps, // #631 vector(void) getbindmap
4631 VM_setbindmaps, // #632 float(vector bm) setbindmap
4635 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4637 void VM_Polygons_Reset(void)
4639 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4641 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4642 if(polys->initialized)
4644 Mem_FreePool(&polys->pool);
4645 polys->initialized = false;
4649 void VM_CL_Cmd_Init(void)
4652 VM_Polygons_Reset();
4655 void VM_CL_Cmd_Reset(void)
4657 World_End(&cl.world);
4659 VM_Polygons_Reset();