5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
682 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692 static void CSQC_R_RecalcView (void)
694 extern matrix4x4_t viewmodelmatrix;
695 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
703 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704 // clear renderable entity and light lists
705 r_refdef.scene.numentities = 0;
706 r_refdef.scene.numlights = 0;
707 // FIXME: restore these to the values from VM_CL_UpdateView
711 r_refdef.view.width = vid.width;
712 r_refdef.view.height = vid.height;
713 r_refdef.view.depth = 1;
714 // FIXME: restore frustum_x/frustum_y
715 r_refdef.view.useperspective = true;
716 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722 r_refdef.view.clear = true;
723 r_refdef.view.isoverlay = false;
724 // FIXME: restore cl.csqc_origin
725 // FIXME: restore cl.csqc_angles
726 cl.csqc_vidvars.drawworld = r_drawworld.integer;
727 cl.csqc_vidvars.drawenginesbar = false;
728 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
736 double t = Sys_DoubleTime();
739 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741 CSQC_RelinkAllEntities(drawmask);
742 CL_RelinkLightFlashes();
744 prog->globals.client->time = cl.time;
745 for(i=1;i<prog->num_edicts;i++)
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)ed->fields.client->drawmask & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
769 double t = Sys_DoubleTime();
770 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
785 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
787 c = (int)PRVM_G_FLOAT(OFS_PARM0);
795 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
798 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
804 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
807 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
813 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
825 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
828 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
837 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
840 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
851 case VF_DRAWENGINESBAR:
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
854 case VF_DRAWCROSSHAIR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
857 case VF_CL_VIEWANGLES:
858 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
860 case VF_CL_VIEWANGLES_X:
861 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
863 case VF_CL_VIEWANGLES_Y:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
866 case VF_CL_VIEWANGLES_Z:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
876 PRVM_G_FLOAT(OFS_RETURN) = 0;
877 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
883 f = PRVM_G_VECTOR(OFS_PARM1);
884 k = PRVM_G_FLOAT(OFS_PARM1);
888 r_refdef.view.x = (int)(f[0]);
889 r_refdef.view.y = (int)(f[1]);
892 r_refdef.view.x = (int)(k);
895 r_refdef.view.y = (int)(k);
898 r_refdef.view.width = (int)(f[0]);
899 r_refdef.view.height = (int)(f[1]);
902 r_refdef.view.width = (int)(k);
905 r_refdef.view.height = (int)(k);
908 r_refdef.view.x = (int)(f[0]);
909 r_refdef.view.y = (int)(f[1]);
910 f = PRVM_G_VECTOR(OFS_PARM2);
911 r_refdef.view.width = (int)(f[0]);
912 r_refdef.view.height = (int)(f[1]);
915 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
916 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
919 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
922 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
925 VectorCopy(f, cl.csqc_origin);
929 cl.csqc_origin[0] = k;
933 cl.csqc_origin[1] = k;
937 cl.csqc_origin[2] = k;
941 VectorCopy(f, cl.csqc_angles);
945 cl.csqc_angles[0] = k;
949 cl.csqc_angles[1] = k;
953 cl.csqc_angles[2] = k;
957 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
959 case VF_DRAWENGINESBAR:
960 cl.csqc_vidvars.drawenginesbar = k != 0;
962 case VF_DRAWCROSSHAIR:
963 cl.csqc_vidvars.drawcrosshair = k != 0;
965 case VF_CL_VIEWANGLES:
966 VectorCopy(f, cl.viewangles);
968 case VF_CL_VIEWANGLES_X:
969 cl.viewangles[0] = k;
971 case VF_CL_VIEWANGLES_Y:
972 cl.viewangles[1] = k;
974 case VF_CL_VIEWANGLES_Z:
975 cl.viewangles[2] = k;
978 r_refdef.view.useperspective = k != 0;
981 r_refdef.view.isoverlay = !k;
984 PRVM_G_FLOAT(OFS_RETURN) = 0;
985 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
988 PRVM_G_FLOAT(OFS_RETURN) = 1;
991 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
992 void VM_CL_R_AddDynamicLight (void)
994 double t = Sys_DoubleTime();
999 const char *cubemapname = NULL;
1000 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1001 float coronaintensity = 1;
1002 float coronasizescale = 0.25;
1003 qboolean castshadow = true;
1004 float ambientscale = 0;
1005 float diffusescale = 1;
1006 float specularscale = 1;
1008 vec3_t forward, left, up;
1009 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1011 // if we've run out of dlights, just return
1012 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1015 org = PRVM_G_VECTOR(OFS_PARM0);
1016 radius = PRVM_G_FLOAT(OFS_PARM1);
1017 col = PRVM_G_VECTOR(OFS_PARM2);
1018 if (prog->argc >= 4)
1020 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1021 if (style >= MAX_LIGHTSTYLES)
1023 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1027 if (prog->argc >= 5)
1028 cubemapname = PRVM_G_STRING(OFS_PARM4);
1029 if (prog->argc >= 6)
1030 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1031 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1032 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1034 VectorScale(prog->globals.client->v_forward, radius, forward);
1035 VectorScale(prog->globals.client->v_right, -radius, left);
1036 VectorScale(prog->globals.client->v_up, radius, up);
1037 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1039 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1040 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1041 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1044 //============================================================================
1046 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1047 static void VM_CL_unproject (void)
1052 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1053 f = PRVM_G_VECTOR(OFS_PARM0);
1054 if(v_flipped.integer)
1055 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
1058 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
1059 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
1060 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1063 //#311 vector (vector v) cs_project (EXT_CSQC)
1064 static void VM_CL_project (void)
1070 VM_SAFEPARMCOUNT(1, VM_CL_project);
1071 f = PRVM_G_VECTOR(OFS_PARM0);
1072 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1073 Matrix4x4_Transform(&m, f, v);
1074 if(v_flipped.integer)
1076 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1077 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1078 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1082 //#330 float(float stnum) getstatf (EXT_CSQC)
1083 static void VM_CL_getstatf (void)
1091 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1092 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1093 if(i < 0 || i >= MAX_CL_STATS)
1095 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1098 dat.l = cl.stats[i];
1099 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1102 //#331 float(float stnum) getstati (EXT_CSQC)
1103 static void VM_CL_getstati (void)
1106 int firstbit, bitcount;
1108 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1110 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1113 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1115 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1125 if(index < 0 || index >= MAX_CL_STATS)
1127 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1130 i = cl.stats[index];
1131 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1132 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1133 PRVM_G_FLOAT(OFS_RETURN) = i;
1136 //#332 string(float firststnum) getstats (EXT_CSQC)
1137 static void VM_CL_getstats (void)
1141 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1142 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1143 if(i < 0 || i > MAX_CL_STATS-4)
1145 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1146 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1149 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1150 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1153 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1154 static void VM_CL_setmodelindex (void)
1158 struct model_s *model;
1160 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1162 t = PRVM_G_EDICT(OFS_PARM0);
1164 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1166 t->fields.client->model = 0;
1167 t->fields.client->modelindex = 0;
1172 model = CL_GetModelByIndex(i);
1175 VM_Warning("VM_CL_setmodelindex: null model\n");
1178 t->fields.client->model = PRVM_SetEngineString(model->name);
1179 t->fields.client->modelindex = i;
1181 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1184 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1187 SetMinMaxSize (t, vec3_origin, vec3_origin);
1190 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1191 static void VM_CL_modelnameforindex (void)
1195 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1197 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1198 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1199 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1202 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1203 static void VM_CL_particleeffectnum (void)
1206 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1207 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1210 PRVM_G_FLOAT(OFS_RETURN) = i;
1213 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1214 static void VM_CL_trailparticles (void)
1219 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1221 t = PRVM_G_EDICT(OFS_PARM0);
1222 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1223 start = PRVM_G_VECTOR(OFS_PARM2);
1224 end = PRVM_G_VECTOR(OFS_PARM3);
1228 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1231 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1232 static void VM_CL_pointparticles (void)
1237 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1238 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1239 f = PRVM_G_VECTOR(OFS_PARM1);
1240 v = PRVM_G_VECTOR(OFS_PARM2);
1241 n = PRVM_G_FLOAT(OFS_PARM3);
1244 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1247 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1248 static void VM_CL_boxparticles (void)
1252 float *origin_from, *origin_to, *dir_from, *dir_to;
1255 float tintmins[4], tintmaxs[4];
1257 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1259 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1260 own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1261 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1262 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1263 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1264 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1265 count = PRVM_G_FLOAT(OFS_PARM6);
1267 flags = PRVM_G_FLOAT(OFS_PARM7);
1270 Vector4Set(tintmins, 1, 1, 1, 1);
1271 Vector4Set(tintmaxs, 1, 1, 1, 1);
1272 if(flags & 1) // read alpha
1274 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1275 tintmins[3] = val->_float;
1276 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1277 tintmaxs[3] = val->_float;
1279 if(flags & 2) // read color
1281 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1282 VectorCopy(val->vector, tintmins);
1283 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1284 VectorCopy(val->vector, tintmaxs);
1288 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1291 //#531 void(float pause) setpause
1292 static void VM_CL_setpause(void)
1294 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1295 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1296 cl.csqc_paused = true;
1298 cl.csqc_paused = false;
1301 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1302 static void VM_CL_setcursormode (void)
1304 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1305 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1306 cl_ignoremousemoves = 2;
1309 //#344 vector() getmousepos (EXT_CSQC)
1310 static void VM_CL_getmousepos(void)
1312 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1314 if (key_consoleactive || key_dest != key_game)
1315 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1316 else if (cl.csqc_wantsmousemove)
1317 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1319 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1322 //#345 float(float framenum) getinputstate (EXT_CSQC)
1323 static void VM_CL_getinputstate (void)
1326 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1327 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1328 PRVM_G_FLOAT(OFS_RETURN) = false;
1329 for (i = 0;i < CL_MAX_USERCMDS;i++)
1331 if (cl.movecmd[i].sequence == frame)
1333 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1334 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1335 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1336 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1337 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1338 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1339 if(cl.movecmd[i].crouch)
1341 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1342 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1346 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1347 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1349 PRVM_G_FLOAT(OFS_RETURN) = true;
1354 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1355 static void VM_CL_setsensitivityscale (void)
1357 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1358 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1361 //#347 void() runstandardplayerphysics (EXT_CSQC)
1362 static void VM_CL_runplayerphysics (void)
1366 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1367 static void VM_CL_getplayerkey (void)
1373 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1375 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1376 c = PRVM_G_STRING(OFS_PARM1);
1377 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1381 i = Sbar_GetSortedPlayerIndex(-1-i);
1382 if(i < 0 || i >= cl.maxclients)
1387 if(!strcasecmp(c, "name"))
1388 strlcpy(t, cl.scores[i].name, sizeof(t));
1390 if(!strcasecmp(c, "frags"))
1391 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1393 if(!strcasecmp(c, "ping"))
1394 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1396 if(!strcasecmp(c, "pl"))
1397 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1399 if(!strcasecmp(c, "movementloss"))
1400 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1402 if(!strcasecmp(c, "entertime"))
1403 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1405 if(!strcasecmp(c, "colors"))
1406 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1408 if(!strcasecmp(c, "topcolor"))
1409 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1411 if(!strcasecmp(c, "bottomcolor"))
1412 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1414 if(!strcasecmp(c, "viewentity"))
1415 dpsnprintf(t, sizeof(t), "%i", i+1);
1418 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1421 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1422 static void VM_CL_setlistener (void)
1424 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1425 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1426 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1429 //#352 void(string cmdname) registercommand (EXT_CSQC)
1430 static void VM_CL_registercmd (void)
1433 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1434 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1438 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1439 t = (char *)Z_Malloc(alloclen);
1440 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1441 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1444 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1448 //#360 float() readbyte (EXT_CSQC)
1449 static void VM_CL_ReadByte (void)
1451 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1452 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1455 //#361 float() readchar (EXT_CSQC)
1456 static void VM_CL_ReadChar (void)
1458 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1459 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1462 //#362 float() readshort (EXT_CSQC)
1463 static void VM_CL_ReadShort (void)
1465 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1466 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1469 //#363 float() readlong (EXT_CSQC)
1470 static void VM_CL_ReadLong (void)
1472 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1473 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1476 //#364 float() readcoord (EXT_CSQC)
1477 static void VM_CL_ReadCoord (void)
1479 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1480 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1483 //#365 float() readangle (EXT_CSQC)
1484 static void VM_CL_ReadAngle (void)
1486 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1487 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1490 //#366 string() readstring (EXT_CSQC)
1491 static void VM_CL_ReadString (void)
1493 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1494 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1497 //#367 float() readfloat (EXT_CSQC)
1498 static void VM_CL_ReadFloat (void)
1500 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1501 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1504 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1505 extern cvar_t cl_readpicture_force;
1506 static void VM_CL_ReadPicture (void)
1509 unsigned char *data;
1515 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1517 name = MSG_ReadString();
1518 size = MSG_ReadShort();
1520 // check if a texture of that name exists
1521 // if yes, it is used and the data is discarded
1522 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1524 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1528 if(pic->tex == r_texture_notexture)
1529 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1530 if(pic->tex && !cl_readpicture_force.integer)
1532 // texture found and loaded
1533 // skip over the jpeg as we don't need it
1534 for(i = 0; i < size; ++i)
1539 // texture not found
1540 // use the attached jpeg as texture
1541 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1542 MSG_ReadBytes(size, buf);
1543 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1545 Draw_NewPic(name, image_width, image_height, false, data);
1550 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1553 //////////////////////////////////////////////////////////
1555 static void VM_CL_makestatic (void)
1559 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1561 ent = PRVM_G_EDICT(OFS_PARM0);
1562 if (ent == prog->edicts)
1564 VM_Warning("makestatic: can not modify world entity\n");
1567 if (ent->priv.server->free)
1569 VM_Warning("makestatic: can not modify free entity\n");
1573 if (cl.num_static_entities < cl.max_static_entities)
1577 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1579 // copy it to the current state
1580 memset(staticent, 0, sizeof(*staticent));
1581 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1582 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1583 staticent->render.framegroupblend[0].lerp = 1;
1584 // make torchs play out of sync
1585 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1586 staticent->render.skinnum = (int)ent->fields.client->skin;
1587 staticent->render.effects = (int)ent->fields.client->effects;
1588 staticent->render.alpha = 1;
1589 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1590 staticent->render.scale = 1;
1591 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1592 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1593 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1594 if (!VectorLength2(staticent->render.colormod))
1595 VectorSet(staticent->render.colormod, 1, 1, 1);
1596 if (!VectorLength2(staticent->render.glowmod))
1597 VectorSet(staticent->render.glowmod, 1, 1, 1);
1600 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1601 if (renderflags & RF_USEAXIS)
1604 VectorNegate(prog->globals.client->v_right, left);
1605 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1606 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1609 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1611 // either fullbright or lit
1612 if(!r_fullbright.integer)
1614 if (!(staticent->render.effects & EF_FULLBRIGHT))
1615 staticent->render.flags |= RENDER_LIGHT;
1616 else if(r_equalize_entities_fullbright.integer)
1617 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1619 // turn off shadows from transparent objects
1620 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1621 staticent->render.flags |= RENDER_SHADOW;
1622 if (staticent->render.effects & EF_NODEPTHTEST)
1623 staticent->render.flags |= RENDER_NODEPTHTEST;
1624 if (staticent->render.effects & EF_ADDITIVE)
1625 staticent->render.flags |= RENDER_ADDITIVE;
1626 if (staticent->render.effects & EF_DOUBLESIDED)
1627 staticent->render.flags |= RENDER_DOUBLESIDED;
1629 staticent->render.allowdecals = true;
1630 CL_UpdateRenderEntity(&staticent->render);
1633 Con_Printf("Too many static entities");
1635 // throw the entity away now
1639 //=================================================================//
1645 copies data from one entity to another
1647 copyentity(src, dst)
1650 static void VM_CL_copyentity (void)
1652 prvm_edict_t *in, *out;
1653 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1654 in = PRVM_G_EDICT(OFS_PARM0);
1655 if (in == prog->edicts)
1657 VM_Warning("copyentity: can not read world entity\n");
1660 if (in->priv.server->free)
1662 VM_Warning("copyentity: can not read free entity\n");
1665 out = PRVM_G_EDICT(OFS_PARM1);
1666 if (out == prog->edicts)
1668 VM_Warning("copyentity: can not modify world entity\n");
1671 if (out->priv.server->free)
1673 VM_Warning("copyentity: can not modify free entity\n");
1676 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1680 //=================================================================//
1682 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1683 static void VM_CL_effect (void)
1685 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1686 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1689 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1690 static void VM_CL_te_blood (void)
1694 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1695 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1697 pos = PRVM_G_VECTOR(OFS_PARM0);
1698 CL_FindNonSolidLocation(pos, pos2, 4);
1699 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1702 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1703 static void VM_CL_te_bloodshower (void)
1707 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1708 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1710 speed = PRVM_G_FLOAT(OFS_PARM2);
1717 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1720 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1721 static void VM_CL_te_explosionrgb (void)
1725 matrix4x4_t tempmatrix;
1726 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1727 pos = PRVM_G_VECTOR(OFS_PARM0);
1728 CL_FindNonSolidLocation(pos, pos2, 10);
1729 CL_ParticleExplosion(pos2);
1730 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1731 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1734 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1735 static void VM_CL_te_particlecube (void)
1737 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1738 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1741 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1742 static void VM_CL_te_particlerain (void)
1744 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1745 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1748 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1749 static void VM_CL_te_particlesnow (void)
1751 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1752 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1755 // #411 void(vector org, vector vel, float howmany) te_spark
1756 static void VM_CL_te_spark (void)
1760 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1762 pos = PRVM_G_VECTOR(OFS_PARM0);
1763 CL_FindNonSolidLocation(pos, pos2, 4);
1764 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1767 extern cvar_t cl_sound_ric_gunshot;
1768 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1769 static void VM_CL_te_gunshotquad (void)
1774 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1776 pos = PRVM_G_VECTOR(OFS_PARM0);
1777 CL_FindNonSolidLocation(pos, pos2, 4);
1778 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1779 if(cl_sound_ric_gunshot.integer >= 2)
1781 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1785 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1786 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1787 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1792 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1793 static void VM_CL_te_spikequad (void)
1798 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1800 pos = PRVM_G_VECTOR(OFS_PARM0);
1801 CL_FindNonSolidLocation(pos, pos2, 4);
1802 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1803 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1807 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1808 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1809 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1813 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1814 static void VM_CL_te_superspikequad (void)
1819 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1821 pos = PRVM_G_VECTOR(OFS_PARM0);
1822 CL_FindNonSolidLocation(pos, pos2, 4);
1823 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1824 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1828 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1829 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1830 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1834 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1835 static void VM_CL_te_explosionquad (void)
1839 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1841 pos = PRVM_G_VECTOR(OFS_PARM0);
1842 CL_FindNonSolidLocation(pos, pos2, 10);
1843 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1844 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1847 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1848 static void VM_CL_te_smallflash (void)
1852 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1854 pos = PRVM_G_VECTOR(OFS_PARM0);
1855 CL_FindNonSolidLocation(pos, pos2, 10);
1856 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1859 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1860 static void VM_CL_te_customflash (void)
1864 matrix4x4_t tempmatrix;
1865 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1867 pos = PRVM_G_VECTOR(OFS_PARM0);
1868 CL_FindNonSolidLocation(pos, pos2, 4);
1869 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1870 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1873 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1874 static void VM_CL_te_gunshot (void)
1879 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1881 pos = PRVM_G_VECTOR(OFS_PARM0);
1882 CL_FindNonSolidLocation(pos, pos2, 4);
1883 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1884 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1886 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1890 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1891 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1892 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1897 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1898 static void VM_CL_te_spike (void)
1903 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1905 pos = PRVM_G_VECTOR(OFS_PARM0);
1906 CL_FindNonSolidLocation(pos, pos2, 4);
1907 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1908 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1912 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1913 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1914 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1918 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1919 static void VM_CL_te_superspike (void)
1924 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1926 pos = PRVM_G_VECTOR(OFS_PARM0);
1927 CL_FindNonSolidLocation(pos, pos2, 4);
1928 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1929 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1933 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1934 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1935 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1939 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1940 static void VM_CL_te_explosion (void)
1944 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1946 pos = PRVM_G_VECTOR(OFS_PARM0);
1947 CL_FindNonSolidLocation(pos, pos2, 10);
1948 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1949 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1952 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1953 static void VM_CL_te_tarexplosion (void)
1957 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1959 pos = PRVM_G_VECTOR(OFS_PARM0);
1960 CL_FindNonSolidLocation(pos, pos2, 10);
1961 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1962 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1965 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1966 static void VM_CL_te_wizspike (void)
1970 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1972 pos = PRVM_G_VECTOR(OFS_PARM0);
1973 CL_FindNonSolidLocation(pos, pos2, 4);
1974 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1975 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1978 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1979 static void VM_CL_te_knightspike (void)
1983 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1985 pos = PRVM_G_VECTOR(OFS_PARM0);
1986 CL_FindNonSolidLocation(pos, pos2, 4);
1987 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1991 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1992 static void VM_CL_te_lavasplash (void)
1994 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1995 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1998 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1999 static void VM_CL_te_teleport (void)
2001 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2002 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2005 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2006 static void VM_CL_te_explosion2 (void)
2010 matrix4x4_t tempmatrix;
2011 int colorStart, colorLength;
2012 unsigned char *tempcolor;
2013 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2015 pos = PRVM_G_VECTOR(OFS_PARM0);
2016 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2017 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2018 CL_FindNonSolidLocation(pos, pos2, 10);
2019 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2020 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2021 color[0] = tempcolor[0] * (2.0f / 255.0f);
2022 color[1] = tempcolor[1] * (2.0f / 255.0f);
2023 color[2] = tempcolor[2] * (2.0f / 255.0f);
2024 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2025 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2026 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2030 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2031 static void VM_CL_te_lightning1 (void)
2033 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2034 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2037 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2038 static void VM_CL_te_lightning2 (void)
2040 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2041 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2044 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2045 static void VM_CL_te_lightning3 (void)
2047 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2048 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2051 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2052 static void VM_CL_te_beam (void)
2054 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2055 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2058 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2059 static void VM_CL_te_plasmaburn (void)
2063 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2065 pos = PRVM_G_VECTOR(OFS_PARM0);
2066 CL_FindNonSolidLocation(pos, pos2, 4);
2067 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2070 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2071 static void VM_CL_te_flamejet (void)
2075 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2076 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2078 pos = PRVM_G_VECTOR(OFS_PARM0);
2079 CL_FindNonSolidLocation(pos, pos2, 4);
2080 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2084 // #443 void(entity e, entity tagentity, string tagname) setattachment
2085 void VM_CL_setattachment (void)
2088 prvm_edict_t *tagentity;
2089 const char *tagname;
2093 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2095 e = PRVM_G_EDICT(OFS_PARM0);
2096 tagentity = PRVM_G_EDICT(OFS_PARM1);
2097 tagname = PRVM_G_STRING(OFS_PARM2);
2099 if (e == prog->edicts)
2101 VM_Warning("setattachment: can not modify world entity\n");
2104 if (e->priv.server->free)
2106 VM_Warning("setattachment: can not modify free entity\n");
2110 if (tagentity == NULL)
2111 tagentity = prog->edicts;
2113 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2115 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2117 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2120 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2122 modelindex = (int)tagentity->fields.client->modelindex;
2123 model = CL_GetModelByIndex(modelindex);
2126 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2128 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2131 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2135 /////////////////////////////////////////
2136 // DP_MD3_TAGINFO extension coded by VorteX
2138 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2140 dp_model_t *model = CL_GetModelFromEdict(e);
2142 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2147 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2154 Matrix4x4_CreateIdentity(tag_localmatrix);
2157 && (model = CL_GetModelFromEdict(e))
2158 && model->animscenes)
2160 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2171 int CL_GetPitchSign(prvm_edict_t *ent)
2174 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2179 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2183 float pitchsign = 1;
2186 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2187 if (val && val->_float != 0)
2188 scale = val->_float;
2190 // TODO do we need the same weird angle inverting logic here as in the server side case?
2192 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2195 pitchsign = CL_GetPitchSign(ent);
2196 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2200 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2204 && (model = CL_GetModelFromEdict(ent))
2205 && model->animscenes)
2207 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2208 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2209 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2210 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2212 *out = identitymatrix;
2216 // Warnings/errors code:
2217 // 0 - normal (everything all-right)
2220 // 3 - null or non-precached model
2221 // 4 - no tags with requested index
2222 // 5 - runaway loop at attachment chain
2223 extern cvar_t cl_bob;
2224 extern cvar_t cl_bobcycle;
2225 extern cvar_t cl_bobup;
2226 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2231 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2234 *out = identitymatrix; // warnings and errors return identical matrix
2236 if (ent == prog->edicts)
2238 if (ent->priv.server->free)
2241 model = CL_GetModelFromEdict(ent);
2245 tagmatrix = identitymatrix;
2249 if(attachloop >= 256)
2251 // apply transformation by child's tagindex on parent entity and then
2252 // by parent entity itself
2253 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2254 if(ret && attachloop == 0)
2256 CL_GetEntityMatrix(ent, &entitymatrix, false);
2257 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2258 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2259 // next iteration we process the parent entity
2260 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2262 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2263 ent = PRVM_EDICT_NUM(val->edict);
2270 // RENDER_VIEWMODEL magic
2271 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2273 Matrix4x4_Copy(&tagmatrix, out);
2275 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2276 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2279 // Cl_bob, ported from rendering code
2280 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2283 // LordHavoc: this code is *weird*, but not replacable (I think it
2284 // should be done in QC on the server, but oh well, quake is quake)
2285 // LordHavoc: figured out bobup: the time at which the sin is at 180
2286 // degrees (which allows lengthening or squishing the peak or valley)
2287 cycle = cl.time/cl_bobcycle.value;
2288 cycle -= (int)cycle;
2289 if (cycle < cl_bobup.value)
2290 cycle = sin(M_PI * cycle / cl_bobup.value);
2292 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2293 // bob is proportional to velocity in the xy plane
2294 // (don't count Z, or jumping messes it up)
2295 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2296 bob = bob*0.3 + bob*0.7*cycle;
2297 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2304 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2305 void VM_CL_gettagindex (void)
2308 const char *tag_name;
2311 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2313 ent = PRVM_G_EDICT(OFS_PARM0);
2314 tag_name = PRVM_G_STRING(OFS_PARM1);
2315 if (ent == prog->edicts)
2317 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2320 if (ent->priv.server->free)
2322 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2327 if (!CL_GetModelFromEdict(ent))
2328 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2331 tag_index = CL_GetTagIndex(ent, tag_name);
2333 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2335 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2338 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2339 void VM_CL_gettaginfo (void)
2343 matrix4x4_t tag_matrix;
2344 matrix4x4_t tag_localmatrix;
2346 const char *tagname;
2349 vec3_t fo, le, up, trans;
2350 const dp_model_t *model;
2352 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2354 e = PRVM_G_EDICT(OFS_PARM0);
2355 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2356 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2357 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2358 VectorScale(le, -1, prog->globals.client->v_right);
2359 model = CL_GetModelFromEdict(e);
2360 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2361 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2362 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2363 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2364 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2366 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2367 val->_float = parentindex;
2368 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2369 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2370 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2371 VectorCopy(trans, val->vector);
2372 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2373 VectorCopy(fo, val->vector);
2374 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2375 VectorScale(le, -1, val->vector);
2376 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2377 VectorCopy(up, val->vector);
2382 VM_Warning("gettagindex: can't affect world entity\n");
2385 VM_Warning("gettagindex: can't affect free entity\n");
2388 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2391 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2394 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2399 //============================================================================
2401 //====================
2402 // DP_CSQC_SPAWNPARTICLE
2403 // a QC hook to engine's CL_NewParticle
2404 //====================
2406 // particle theme struct
2407 typedef struct vmparticletheme_s
2409 unsigned short typeindex;
2410 qboolean initialized;
2412 porientation_t orientation;
2423 float liquidfriction;
2425 float velocityjitter;
2426 qboolean qualityreduction;
2435 float delaycollision;
2441 typedef struct vmparticlespawner_s
2444 qboolean initialized;
2446 vmparticletheme_t *themes;
2449 float *particle_type;
2450 float *particle_blendmode;
2451 float *particle_orientation;
2452 float *particle_color1;
2453 float *particle_color2;
2454 float *particle_tex;
2455 float *particle_size;
2456 float *particle_sizeincrease;
2457 float *particle_alpha;
2458 float *particle_alphafade;
2459 float *particle_time;
2460 float *particle_gravity;
2461 float *particle_bounce;
2462 float *particle_airfriction;
2463 float *particle_liquidfriction;
2464 float *particle_originjitter;
2465 float *particle_velocityjitter;
2466 float *particle_qualityreduction;
2467 float *particle_stretch;
2468 float *particle_staincolor1;
2469 float *particle_staincolor2;
2470 float *particle_stainalpha;
2471 float *particle_stainsize;
2472 float *particle_staintex;
2473 float *particle_delayspawn;
2474 float *particle_delaycollision;
2475 float *particle_angle;
2476 float *particle_spin;
2477 }vmparticlespawner_t;
2479 vmparticlespawner_t vmpartspawner;
2481 // TODO: automatic max_themes grow
2482 static void VM_InitParticleSpawner (int maxthemes)
2486 // bound max themes to not be an insane value
2489 if (maxthemes > 2048)
2491 // allocate and set up structure
2492 if (vmpartspawner.initialized) // reallocate
2494 Mem_FreePool(&vmpartspawner.pool);
2495 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2497 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2498 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2499 vmpartspawner.max_themes = maxthemes;
2500 vmpartspawner.initialized = true;
2501 vmpartspawner.verified = true;
2502 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2503 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2504 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2505 getglobal(particle_type, "particle_type");
2506 getglobal(particle_blendmode, "particle_blendmode");
2507 getglobal(particle_orientation, "particle_orientation");
2508 getglobalvector(particle_color1, "particle_color1");
2509 getglobalvector(particle_color2, "particle_color2");
2510 getglobal(particle_tex, "particle_tex");
2511 getglobal(particle_size, "particle_size");
2512 getglobal(particle_sizeincrease, "particle_sizeincrease");
2513 getglobal(particle_alpha, "particle_alpha");
2514 getglobal(particle_alphafade, "particle_alphafade");
2515 getglobal(particle_time, "particle_time");
2516 getglobal(particle_gravity, "particle_gravity");
2517 getglobal(particle_bounce, "particle_bounce");
2518 getglobal(particle_airfriction, "particle_airfriction");
2519 getglobal(particle_liquidfriction, "particle_liquidfriction");
2520 getglobal(particle_originjitter, "particle_originjitter");
2521 getglobal(particle_velocityjitter, "particle_velocityjitter");
2522 getglobal(particle_qualityreduction, "particle_qualityreduction");
2523 getglobal(particle_stretch, "particle_stretch");
2524 getglobalvector(particle_staincolor1, "particle_staincolor1");
2525 getglobalvector(particle_staincolor2, "particle_staincolor2");
2526 getglobal(particle_stainalpha, "particle_stainalpha");
2527 getglobal(particle_stainsize, "particle_stainsize");
2528 getglobal(particle_staintex, "particle_staintex");
2529 getglobal(particle_staintex, "particle_staintex");
2530 getglobal(particle_delayspawn, "particle_delayspawn");
2531 getglobal(particle_delaycollision, "particle_delaycollision");
2532 getglobal(particle_angle, "particle_angle");
2533 getglobal(particle_spin, "particle_spin");
2535 #undef getglobalvector
2538 // reset particle theme to default values
2539 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2541 theme->initialized = true;
2542 theme->typeindex = pt_static;
2543 theme->blendmode = PBLEND_ADD;
2544 theme->orientation = PARTICLE_BILLBOARD;
2545 theme->color1 = 0x808080;
2546 theme->color2 = 0xFFFFFF;
2549 theme->sizeincrease = 0;
2551 theme->alphafade = 512;
2552 theme->gravity = 0.0f;
2553 theme->bounce = 0.0f;
2554 theme->airfriction = 1.0f;
2555 theme->liquidfriction = 4.0f;
2556 theme->originjitter = 0.0f;
2557 theme->velocityjitter = 0.0f;
2558 theme->qualityreduction = false;
2559 theme->lifetime = 4;
2561 theme->staincolor1 = -1;
2562 theme->staincolor2 = -1;
2563 theme->staintex = -1;
2564 theme->delayspawn = 0.0f;
2565 theme->delaycollision = 0.0f;
2566 theme->angle = 0.0f;
2570 // particle theme -> QC globals
2571 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2573 *vmpartspawner.particle_type = theme->typeindex;
2574 *vmpartspawner.particle_blendmode = theme->blendmode;
2575 *vmpartspawner.particle_orientation = theme->orientation;
2576 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2577 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2578 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2579 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2580 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2581 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2582 *vmpartspawner.particle_tex = (float)theme->tex;
2583 *vmpartspawner.particle_size = theme->size;
2584 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2585 *vmpartspawner.particle_alpha = theme->alpha/256;
2586 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2587 *vmpartspawner.particle_time = theme->lifetime;
2588 *vmpartspawner.particle_gravity = theme->gravity;
2589 *vmpartspawner.particle_bounce = theme->bounce;
2590 *vmpartspawner.particle_airfriction = theme->airfriction;
2591 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2592 *vmpartspawner.particle_originjitter = theme->originjitter;
2593 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2594 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2595 *vmpartspawner.particle_stretch = theme->stretch;
2596 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2597 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2598 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2599 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2600 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2601 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2602 *vmpartspawner.particle_staintex = (float)theme->staintex;
2603 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2604 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2605 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2606 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2607 *vmpartspawner.particle_angle = theme->angle;
2608 *vmpartspawner.particle_spin = theme->spin;
2611 // QC globals -> particle theme
2612 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2614 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2615 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2616 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2617 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2618 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2619 theme->tex = (int)*vmpartspawner.particle_tex;
2620 theme->size = *vmpartspawner.particle_size;
2621 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2622 theme->alpha = *vmpartspawner.particle_alpha*256;
2623 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2624 theme->lifetime = *vmpartspawner.particle_time;
2625 theme->gravity = *vmpartspawner.particle_gravity;
2626 theme->bounce = *vmpartspawner.particle_bounce;
2627 theme->airfriction = *vmpartspawner.particle_airfriction;
2628 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2629 theme->originjitter = *vmpartspawner.particle_originjitter;
2630 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2631 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2632 theme->stretch = *vmpartspawner.particle_stretch;
2633 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2634 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2635 theme->staintex =(int)*vmpartspawner.particle_staintex;
2636 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2637 theme->stainsize = *vmpartspawner.particle_stainsize;
2638 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2639 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2640 theme->angle = *vmpartspawner.particle_angle;
2641 theme->spin = *vmpartspawner.particle_spin;
2644 // init particle spawner interface
2645 // # float(float max_themes) initparticlespawner
2646 void VM_CL_InitParticleSpawner (void)
2648 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2649 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2650 vmpartspawner.themes[0].initialized = true;
2651 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2652 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2655 // void() resetparticle
2656 void VM_CL_ResetParticle (void)
2658 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2659 if (vmpartspawner.verified == false)
2661 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2664 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2667 // void(float themenum) particletheme
2668 void VM_CL_ParticleTheme (void)
2672 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2673 if (vmpartspawner.verified == false)
2675 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2678 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2679 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2681 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2682 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2685 if (vmpartspawner.themes[themenum].initialized == false)
2687 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2688 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2691 // load particle theme into globals
2692 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2695 // float() saveparticletheme
2696 // void(float themenum) updateparticletheme
2697 void VM_CL_ParticleThemeSave (void)
2701 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2702 if (vmpartspawner.verified == false)
2704 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2707 // allocate new theme, save it and return
2710 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2711 if (vmpartspawner.themes[themenum].initialized == false)
2713 if (themenum >= vmpartspawner.max_themes)
2715 if (vmpartspawner.max_themes == 2048)
2716 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2718 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2719 PRVM_G_FLOAT(OFS_RETURN) = -1;
2722 vmpartspawner.themes[themenum].initialized = true;
2723 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2724 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2727 // update existing theme
2728 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2729 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2731 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2734 vmpartspawner.themes[themenum].initialized = true;
2735 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2738 // void(float themenum) freeparticletheme
2739 void VM_CL_ParticleThemeFree (void)
2743 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2744 if (vmpartspawner.verified == false)
2746 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2749 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2751 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2753 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2756 if (vmpartspawner.themes[themenum].initialized == false)
2758 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2759 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2763 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2764 vmpartspawner.themes[themenum].initialized = false;
2767 // float(vector org, vector dir, [float theme]) particle
2768 // returns 0 if failed, 1 if succesful
2769 void VM_CL_SpawnParticle (void)
2772 vmparticletheme_t *theme;
2776 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2777 if (vmpartspawner.verified == false)
2779 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2780 PRVM_G_FLOAT(OFS_RETURN) = 0;
2783 org = PRVM_G_VECTOR(OFS_PARM0);
2784 dir = PRVM_G_VECTOR(OFS_PARM1);
2786 if (prog->argc < 3) // global-set particle
2788 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2791 PRVM_G_FLOAT(OFS_RETURN) = 0;
2794 if (*vmpartspawner.particle_delayspawn)
2795 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2796 //if (*vmpartspawner.particle_delaycollision)
2797 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2799 else // quick themed particle
2801 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2802 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2804 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2805 PRVM_G_FLOAT(OFS_RETURN) = 0;
2808 theme = &vmpartspawner.themes[themenum];
2809 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2812 PRVM_G_FLOAT(OFS_RETURN) = 0;
2815 if (theme->delayspawn)
2816 part->delayedspawn = cl.time + theme->delayspawn;
2817 //if (theme->delaycollision)
2818 // part->delayedcollisions = cl.time + theme->delaycollision;
2820 PRVM_G_FLOAT(OFS_RETURN) = 1;
2823 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2824 // returns 0 if failed, 1 if success
2825 void VM_CL_SpawnParticleDelayed (void)
2828 vmparticletheme_t *theme;
2832 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2833 if (vmpartspawner.verified == false)
2835 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2836 PRVM_G_FLOAT(OFS_RETURN) = 0;
2839 org = PRVM_G_VECTOR(OFS_PARM0);
2840 dir = PRVM_G_VECTOR(OFS_PARM1);
2841 if (prog->argc < 5) // global-set particle
2842 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2843 else // themed particle
2845 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2846 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2848 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2849 PRVM_G_FLOAT(OFS_RETURN) = 0;
2852 theme = &vmpartspawner.themes[themenum];
2853 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2857 PRVM_G_FLOAT(OFS_RETURN) = 0;
2860 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2861 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2862 PRVM_G_FLOAT(OFS_RETURN) = 0;
2865 //====================
2866 //CSQC engine entities query
2867 //====================
2869 // float(float entitynum, float whatfld) getentity;
2870 // vector(float entitynum, float whatfld) getentityvec;
2871 // querying engine-drawn entity
2872 // VorteX: currently it's only tested with whatfld = 1..7
2873 void VM_CL_GetEntity (void)
2875 int entnum, fieldnum;
2876 float org[3], v1[3], v2[3];
2877 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2879 entnum = PRVM_G_FLOAT(OFS_PARM0);
2880 if (entnum < 0 || entnum >= cl.num_entities)
2882 PRVM_G_FLOAT(OFS_RETURN) = 0;
2885 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2888 case 0: // active state
2889 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2892 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2895 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2898 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2901 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2904 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2906 case 6: // origin + v_forward, v_right, v_up
2907 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2910 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2913 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2915 case 9: // pants colormod
2916 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2918 case 10: // shirt colormod
2919 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2922 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2925 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2928 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2931 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2932 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2935 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2936 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2939 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2942 PRVM_G_FLOAT(OFS_RETURN) = 0;
2947 //====================
2948 //QC POLYGON functions
2949 //====================
2951 #define VMPOLYGONS_MAXPOINTS 64
2953 typedef struct vmpolygons_triangle_s
2955 rtexture_t *texture;
2958 unsigned short elements[3];
2959 }vmpolygons_triangle_t;
2961 typedef struct vmpolygons_s
2964 qboolean initialized;
2965 double progstarttime;
2969 float *data_vertex3f;
2970 float *data_color4f;
2971 float *data_texcoord2f;
2975 vmpolygons_triangle_t *data_triangles;
2976 unsigned short *data_sortedelement3s;
2978 qboolean begin_active;
2979 rtexture_t *begin_texture;
2982 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2983 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2984 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2985 qboolean begin_texture_hasalpha;
2988 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2989 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2991 //#304 void() renderscene (EXT_CSQC)
2992 // moved that here to reset the polygons,
2993 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2995 void VM_CL_R_RenderScene (void)
2997 double t = Sys_DoubleTime();
2998 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2999 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3001 // we need to update any RENDER_VIEWMODEL entities at this point because
3002 // csqc supplies its own view matrix
3003 CL_UpdateViewEntities();
3007 polys->num_vertices = polys->num_triangles = 0;
3008 polys->progstarttime = prog->starttime;
3010 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3011 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3014 static void VM_ResizePolygons(vmpolygons_t *polys)
3016 float *oldvertex3f = polys->data_vertex3f;
3017 float *oldcolor4f = polys->data_color4f;
3018 float *oldtexcoord2f = polys->data_texcoord2f;
3019 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3020 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3021 polys->max_vertices = min(polys->max_triangles*3, 65536);
3022 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3023 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3024 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3025 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3026 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3027 if (polys->num_vertices)
3029 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3030 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3031 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3033 if (polys->num_triangles)
3035 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3036 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3039 Mem_Free(oldvertex3f);
3041 Mem_Free(oldcolor4f);
3043 Mem_Free(oldtexcoord2f);
3045 Mem_Free(oldtriangles);
3046 if (oldsortedelement3s)
3047 Mem_Free(oldsortedelement3s);
3050 static void VM_InitPolygons (vmpolygons_t* polys)
3052 memset(polys, 0, sizeof(*polys));
3053 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3054 polys->max_triangles = 1024;
3055 VM_ResizePolygons(polys);
3056 polys->initialized = true;
3059 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3061 int surfacelistindex;
3062 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3063 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3065 R_Mesh_ResetTextureState();
3066 R_EntityMatrix(&identitymatrix);
3067 GL_CullFace(GL_NONE);
3068 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3069 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3070 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3072 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3074 int numtriangles = 0;
3075 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3076 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3077 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3078 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3080 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3082 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3084 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3087 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3091 void VMPolygons_Store(vmpolygons_t *polys)
3096 // detect if we have alpha
3097 hasalpha = polys->begin_texture_hasalpha;
3098 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3099 if(polys->begin_color[i][3] < 1)
3102 if (r_refdef.draw2dstage)
3104 // draw the polygon as 2D immediately
3105 drawqueuemesh_t mesh;
3106 mesh.texture = polys->begin_texture;
3107 mesh.num_vertices = polys->begin_vertices;
3108 mesh.num_triangles = polys->begin_vertices-2;
3109 mesh.data_element3i = polygonelement3i;
3110 mesh.data_element3s = polygonelement3s;
3111 mesh.data_vertex3f = polys->begin_vertex[0];
3112 mesh.data_color4f = polys->begin_color[0];
3113 mesh.data_texcoord2f = polys->begin_texcoord[0];
3114 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3118 // queue the polygon as 3D for sorted transparent rendering later
3120 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3122 polys->max_triangles *= 2;
3123 VM_ResizePolygons(polys);
3125 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3127 // needle in a haystack!
3128 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3129 // that also caused it to not render the first polygon that is added
3131 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3132 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3133 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3134 for (i = 0;i < polys->begin_vertices-2;i++)
3136 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3137 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3138 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3139 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3140 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3141 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3142 polys->num_triangles++;
3144 polys->num_vertices += polys->begin_vertices;
3147 polys->begin_active = false;
3150 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3151 // LordHavoc: agreed, this is a mess
3152 void VM_CL_AddPolygonsToMeshQueue (void)
3155 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3158 // only add polygons of the currently active prog to the queue - if there is none, we're done
3162 if (!polys->num_triangles)
3165 for (i = 0;i < polys->num_triangles;i++)
3167 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3168 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3171 /*polys->num_triangles = 0; // now done after rendering the scene,
3172 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3175 //void(string texturename, float flag) R_BeginPolygon
3176 void VM_CL_R_PolygonBegin (void)
3178 const char *picname;
3180 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3183 // TODO instead of using skinframes here (which provides the benefit of
3184 // better management of flags, and is more suited for 3D rendering), what
3185 // about supporting Q3 shaders?
3187 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3189 if (!polys->initialized)
3190 VM_InitPolygons(polys);
3191 if(polys->progstarttime != prog->starttime)
3193 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3194 polys->num_vertices = polys->num_triangles = 0;
3195 polys->progstarttime = prog->starttime;
3197 if (polys->begin_active)
3199 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3202 picname = PRVM_G_STRING(OFS_PARM0);
3208 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3213 sf = R_SkinFrame_FindNextByName(sf, picname);
3215 while(sf && sf->textureflags != tf);
3217 if(!sf || !sf->base)
3218 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3221 R_SkinFrame_MarkUsed(sf);
3224 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3225 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3226 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3227 polys->begin_vertices = 0;
3228 polys->begin_active = true;
3231 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3232 void VM_CL_R_PolygonVertex (void)
3234 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3236 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3238 if (!polys->begin_active)
3240 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3244 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3246 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3250 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3251 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3252 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3253 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3254 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3255 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3256 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3257 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3258 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3259 polys->begin_vertices++;
3262 //void() R_EndPolygon
3263 void VM_CL_R_PolygonEnd (void)
3265 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3267 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3268 if (!polys->begin_active)
3270 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3273 polys->begin_active = false;
3274 if (polys->begin_vertices >= 3)
3275 VMPolygons_Store(polys);
3277 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3280 static vmpolygons_t debugPolys;
3282 void Debug_PolygonBegin(const char *picname, int drawflag)
3284 if(!debugPolys.initialized)
3285 VM_InitPolygons(&debugPolys);
3286 if(debugPolys.begin_active)
3288 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3291 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3292 debugPolys.begin_drawflag = drawflag;
3293 debugPolys.begin_vertices = 0;
3294 debugPolys.begin_active = true;
3297 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3299 if(!debugPolys.begin_active)
3301 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3305 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3307 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3311 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3312 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3313 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3314 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3315 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3316 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3317 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3318 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3319 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3320 debugPolys.begin_vertices++;
3323 void Debug_PolygonEnd(void)
3325 if (!debugPolys.begin_active)
3327 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3330 debugPolys.begin_active = false;
3331 if (debugPolys.begin_vertices >= 3)
3332 VMPolygons_Store(&debugPolys);
3334 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3341 Returns false if any part of the bottom of the entity is off an edge that
3346 qboolean CL_CheckBottom (prvm_edict_t *ent)
3348 vec3_t mins, maxs, start, stop;
3353 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3354 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3356 // if all of the points under the corners are solid world, don't bother
3357 // with the tougher checks
3358 // the corners must be within 16 of the midpoint
3359 start[2] = mins[2] - 1;
3360 for (x=0 ; x<=1 ; x++)
3361 for (y=0 ; y<=1 ; y++)
3363 start[0] = x ? maxs[0] : mins[0];
3364 start[1] = y ? maxs[1] : mins[1];
3365 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3369 return true; // we got out easy
3373 // check it for real...
3377 // the midpoint must be within 16 of the bottom
3378 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3379 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3380 stop[2] = start[2] - 2*sv_stepheight.value;
3381 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3383 if (trace.fraction == 1.0)
3385 mid = bottom = trace.endpos[2];
3387 // the corners must be within 16 of the midpoint
3388 for (x=0 ; x<=1 ; x++)
3389 for (y=0 ; y<=1 ; y++)
3391 start[0] = stop[0] = x ? maxs[0] : mins[0];
3392 start[1] = stop[1] = y ? maxs[1] : mins[1];
3394 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3396 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3397 bottom = trace.endpos[2];
3398 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3409 Called by monster program code.
3410 The move will be adjusted for slopes and stairs, but if the move isn't
3411 possible, no move is done and false is returned
3414 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3417 vec3_t oldorg, neworg, end, traceendpos;
3420 prvm_edict_t *enemy;
3424 VectorCopy (ent->fields.client->origin, oldorg);
3425 VectorAdd (ent->fields.client->origin, move, neworg);
3427 // flying monsters don't step up
3428 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3430 // try one move with vertical motion, then one without
3431 for (i=0 ; i<2 ; i++)
3433 VectorAdd (ent->fields.client->origin, move, neworg);
3434 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3435 if (i == 0 && enemy != prog->edicts)
3437 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3443 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3445 CL_VM_SetTraceGlobals(&trace, svent);
3447 if (trace.fraction == 1)
3449 VectorCopy(trace.endpos, traceendpos);
3450 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3451 return false; // swim monster left water
3453 VectorCopy (traceendpos, ent->fields.client->origin);
3459 if (enemy == prog->edicts)
3466 // push down from a step height above the wished position
3467 neworg[2] += sv_stepheight.value;
3468 VectorCopy (neworg, end);
3469 end[2] -= sv_stepheight.value*2;
3471 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3473 CL_VM_SetTraceGlobals(&trace, svent);
3475 if (trace.startsolid)
3477 neworg[2] -= sv_stepheight.value;
3478 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3480 CL_VM_SetTraceGlobals(&trace, svent);
3481 if (trace.startsolid)
3484 if (trace.fraction == 1)
3486 // if monster had the ground pulled out, go ahead and fall
3487 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3489 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3492 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3496 return false; // walked off an edge
3499 // check point traces down for dangling corners
3500 VectorCopy (trace.endpos, ent->fields.client->origin);
3502 if (!CL_CheckBottom (ent))
3504 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3505 { // entity had floor mostly pulled out from underneath it
3506 // and is trying to correct
3511 VectorCopy (oldorg, ent->fields.client->origin);
3515 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3516 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3518 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3519 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3531 float(float yaw, float dist[, settrace]) walkmove
3534 static void VM_CL_walkmove (void)
3543 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3545 // assume failure if it returns early
3546 PRVM_G_FLOAT(OFS_RETURN) = 0;
3548 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3549 if (ent == prog->edicts)
3551 VM_Warning("walkmove: can not modify world entity\n");
3554 if (ent->priv.server->free)
3556 VM_Warning("walkmove: can not modify free entity\n");
3559 yaw = PRVM_G_FLOAT(OFS_PARM0);
3560 dist = PRVM_G_FLOAT(OFS_PARM1);
3561 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3563 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3566 yaw = yaw*M_PI*2 / 360;
3568 move[0] = cos(yaw)*dist;
3569 move[1] = sin(yaw)*dist;
3572 // save program state, because CL_movestep may call other progs
3573 oldf = prog->xfunction;
3574 oldself = prog->globals.client->self;
3576 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3579 // restore program state
3580 prog->xfunction = oldf;
3581 prog->globals.client->self = oldself;
3588 string(string key) serverkey
3591 void VM_CL_serverkey(void)
3593 char string[VM_STRINGTEMP_LENGTH];
3594 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3595 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3596 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3603 Checks if an entity is in a point's PVS.
3604 Should be fast but can be inexact.
3606 float checkpvs(vector viewpos, entity viewee) = #240;
3609 static void VM_CL_checkpvs (void)
3612 prvm_edict_t *viewee;
3618 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3621 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3622 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3623 viewee = PRVM_G_EDICT(OFS_PARM1);
3625 if(viewee->priv.required->free)
3627 VM_Warning("checkpvs: can not check free entity\n");
3628 PRVM_G_FLOAT(OFS_RETURN) = 4;
3632 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3633 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3636 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3638 // no PVS support on this worldmodel... darn
3639 PRVM_G_FLOAT(OFS_RETURN) = 3;
3642 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3645 // viewpos isn't in any PVS... darn
3646 PRVM_G_FLOAT(OFS_RETURN) = 2;
3649 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3651 // using fat PVS like FTEQW does (slow)
3652 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3654 // no PVS support on this worldmodel... darn
3655 PRVM_G_FLOAT(OFS_RETURN) = 3;
3658 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3661 // viewpos isn't in any PVS... darn
3662 PRVM_G_FLOAT(OFS_RETURN) = 2;
3665 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3669 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3670 static void VM_CL_skel_create(void)
3672 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3673 dp_model_t *model = CL_GetModelByIndex(modelindex);
3674 skeleton_t *skeleton;
3676 PRVM_G_FLOAT(OFS_RETURN) = 0;
3677 if (!model || !model->num_bones)
3679 for (i = 0;i < MAX_EDICTS;i++)
3680 if (!prog->skeletons[i])
3682 if (i == MAX_EDICTS)
3684 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3685 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3686 skeleton->model = model;
3687 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3688 // initialize to identity matrices
3689 for (i = 0;i < skeleton->model->num_bones;i++)
3690 skeleton->relativetransforms[i] = identitymatrix;
3693 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3694 static void VM_CL_skel_build(void)
3696 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3697 skeleton_t *skeleton;
3698 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3699 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3700 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3701 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3702 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3703 dp_model_t *model = CL_GetModelByIndex(modelindex);
3708 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3709 frameblend_t frameblend[MAX_FRAMEBLENDS];
3710 matrix4x4_t blendedmatrix;
3712 PRVM_G_FLOAT(OFS_RETURN) = 0;
3713 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3715 firstbone = max(0, firstbone);
3716 lastbone = min(lastbone, model->num_bones - 1);
3717 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3718 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3719 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3720 blendfrac = 1.0f - retainfrac;
3721 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3722 frameblend[numblends].lerp *= blendfrac;
3723 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3725 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3726 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3727 for (blendindex = 0;blendindex < numblends;blendindex++)
3729 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3730 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3732 skeleton->relativetransforms[bonenum] = blendedmatrix;
3734 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3737 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3738 static void VM_CL_skel_get_numbones(void)
3740 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3741 skeleton_t *skeleton;
3742 PRVM_G_FLOAT(OFS_RETURN) = 0;
3743 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3745 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3748 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3749 static void VM_CL_skel_get_bonename(void)
3751 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3752 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3753 skeleton_t *skeleton;
3754 PRVM_G_INT(OFS_RETURN) = 0;
3755 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3757 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3759 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3762 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3763 static void VM_CL_skel_get_boneparent(void)
3765 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3766 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3767 skeleton_t *skeleton;
3768 PRVM_G_FLOAT(OFS_RETURN) = 0;
3769 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3771 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3773 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3776 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3777 static void VM_CL_skel_find_bone(void)
3779 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3781 skeleton_t *skeleton;
3782 PRVM_G_FLOAT(OFS_RETURN) = 0;
3783 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3785 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3788 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3789 static void VM_CL_skel_get_bonerel(void)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3793 skeleton_t *skeleton;
3795 vec3_t forward, left, up, origin;
3796 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3797 VectorClear(prog->globals.client->v_forward);
3798 VectorClear(prog->globals.client->v_right);
3799 VectorClear(prog->globals.client->v_up);
3800 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3802 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3804 matrix = skeleton->relativetransforms[bonenum];
3805 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3806 VectorCopy(forward, prog->globals.client->v_forward);
3807 VectorNegate(left, prog->globals.client->v_right);
3808 VectorCopy(up, prog->globals.client->v_up);
3809 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3812 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3813 static void VM_CL_skel_get_boneabs(void)
3815 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3817 skeleton_t *skeleton;
3820 vec3_t forward, left, up, origin;
3821 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3822 VectorClear(prog->globals.client->v_forward);
3823 VectorClear(prog->globals.client->v_right);
3824 VectorClear(prog->globals.client->v_up);
3825 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3827 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3829 matrix = skeleton->relativetransforms[bonenum];
3830 // convert to absolute
3831 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3834 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3836 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3837 VectorCopy(forward, prog->globals.client->v_forward);
3838 VectorNegate(left, prog->globals.client->v_right);
3839 VectorCopy(up, prog->globals.client->v_up);
3840 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3843 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3844 static void VM_CL_skel_set_bone(void)
3846 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3847 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3848 vec3_t forward, left, up, origin;
3849 skeleton_t *skeleton;
3851 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3853 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3855 VectorCopy(prog->globals.client->v_forward, forward);
3856 VectorNegate(prog->globals.client->v_right, left);
3857 VectorCopy(prog->globals.client->v_up, up);
3858 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3859 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3860 skeleton->relativetransforms[bonenum] = matrix;
3863 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3864 static void VM_CL_skel_mul_bone(void)
3866 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3867 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3868 vec3_t forward, left, up, origin;
3869 skeleton_t *skeleton;
3872 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3874 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3876 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3877 VectorCopy(prog->globals.client->v_forward, forward);
3878 VectorNegate(prog->globals.client->v_right, left);
3879 VectorCopy(prog->globals.client->v_up, up);
3880 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3881 temp = skeleton->relativetransforms[bonenum];
3882 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3885 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3886 static void VM_CL_skel_mul_bones(void)
3888 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3889 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3890 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3892 vec3_t forward, left, up, origin;
3893 skeleton_t *skeleton;
3896 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3898 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3899 VectorCopy(prog->globals.client->v_forward, forward);
3900 VectorNegate(prog->globals.client->v_right, left);
3901 VectorCopy(prog->globals.client->v_up, up);
3902 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3903 firstbone = max(0, firstbone);
3904 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3905 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3907 temp = skeleton->relativetransforms[bonenum];
3908 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3912 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3913 static void VM_CL_skel_copybones(void)
3915 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3916 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3917 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3918 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3920 skeleton_t *skeletondst;
3921 skeleton_t *skeletonsrc;
3922 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3924 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3926 firstbone = max(0, firstbone);
3927 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3928 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3929 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3930 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3933 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3934 static void VM_CL_skel_delete(void)
3936 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3937 skeleton_t *skeleton;
3938 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3941 prog->skeletons[skeletonindex] = NULL;
3944 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3945 static void VM_CL_frameforname(void)
3947 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3948 dp_model_t *model = CL_GetModelByIndex(modelindex);
3949 const char *name = PRVM_G_STRING(OFS_PARM1);
3951 PRVM_G_FLOAT(OFS_RETURN) = -1;
3952 if (!model || !model->animscenes)
3954 for (i = 0;i < model->numframes;i++)
3956 if (!strcasecmp(model->animscenes[i].name, name))
3958 PRVM_G_FLOAT(OFS_RETURN) = i;
3964 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3965 static void VM_CL_frameduration(void)
3967 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3968 dp_model_t *model = CL_GetModelByIndex(modelindex);
3969 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3970 PRVM_G_FLOAT(OFS_RETURN) = 0;
3971 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3973 if (model->animscenes[framenum].framerate)
3974 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3977 //============================================================================
3979 // To create a almost working builtin file from this replace:
3980 // "^NULL.*" with ""
3981 // "^{.*//.*}:Wh\(.*\)" with "\1"
3983 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3984 // "\n\n+" with "\n\n"
3986 prvm_builtin_t vm_cl_builtins[] = {
3987 NULL, // #0 NULL function (not callable) (QUAKE)
3988 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3989 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3990 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3991 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3992 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3993 VM_break, // #6 void() break (QUAKE)
3994 VM_random, // #7 float() random (QUAKE)
3995 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3996 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3997 VM_error, // #10 void(string e) error (QUAKE)
3998 VM_objerror, // #11 void(string e) objerror (QUAKE)
3999 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4000 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4001 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4002 VM_remove, // #15 void(entity e) remove (QUAKE)
4003 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4004 NULL, // #17 entity() checkclient (QUAKE)
4005 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4006 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4007 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4008 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4009 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4010 NULL, // #23 void(string s, ...) bprint (QUAKE)
4011 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4012 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4013 VM_ftos, // #26 string(float f) ftos (QUAKE)
4014 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4015 VM_coredump, // #28 void() coredump (QUAKE)
4016 VM_traceon, // #29 void() traceon (QUAKE)
4017 VM_traceoff, // #30 void() traceoff (QUAKE)
4018 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4019 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4020 NULL, // #33 (QUAKE)
4021 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4022 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4023 VM_rint, // #36 float(float v) rint (QUAKE)
4024 VM_floor, // #37 float(float v) floor (QUAKE)
4025 VM_ceil, // #38 float(float v) ceil (QUAKE)
4026 NULL, // #39 (QUAKE)
4027 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4028 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4029 NULL, // #42 (QUAKE)
4030 VM_fabs, // #43 float(float f) fabs (QUAKE)
4031 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4032 VM_cvar, // #45 float(string s) cvar (QUAKE)
4033 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4034 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4035 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4036 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4037 NULL, // #50 (QUAKE)
4038 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4039 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4040 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4041 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4042 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4043 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4044 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4045 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4046 NULL, // #59 (QUAKE)
4047 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4048 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4049 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4050 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4051 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4052 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4053 NULL, // #66 (QUAKE)
4054 NULL, // #67 void(float step) movetogoal (QUAKE)
4055 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4056 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4057 NULL, // #70 void(string s) changelevel (QUAKE)
4058 NULL, // #71 (QUAKE)
4059 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4060 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4061 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4062 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4063 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4064 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4065 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4066 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4067 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4068 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4069 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4070 NULL, // #83 (QUAKE)
4071 NULL, // #84 (QUAKE)
4072 NULL, // #85 (QUAKE)
4073 NULL, // #86 (QUAKE)
4074 NULL, // #87 (QUAKE)
4075 NULL, // #88 (QUAKE)
4076 NULL, // #89 (QUAKE)
4077 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4078 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4079 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4080 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4081 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4082 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4083 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4084 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4085 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4086 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4087 // FrikaC and Telejano range #100-#199
4098 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4099 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4100 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4101 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4102 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4103 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4104 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4105 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4106 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4107 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4188 // FTEQW range #200-#299
4207 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4210 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4211 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4212 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4213 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4214 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4215 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4216 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4217 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4218 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4219 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4221 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4229 VM_CL_checkpvs, // #240
4252 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4253 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4254 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4255 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4256 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4257 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4258 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4259 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4260 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4261 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4262 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4263 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4264 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4265 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4266 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4289 // CSQC range #300-#399
4290 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4291 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4292 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4293 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4294 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4295 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4296 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4297 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4298 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4299 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4300 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4301 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4305 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4306 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4307 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4308 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4309 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4310 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4311 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4312 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4313 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4314 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4315 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4316 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4317 VM_stringwidth, // #327 // FIXME is this okay?
4318 VM_drawsubpic, // #328 // FIXME is this okay?
4319 VM_drawrotpic, // #329 // FIXME is this okay?
4320 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4321 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4322 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4323 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4324 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4325 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4326 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4327 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4328 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4329 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4330 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4331 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4332 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4333 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4334 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4335 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4336 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4337 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4338 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4339 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4340 VM_isserver, // #350 float() isserver (EXT_CSQC)
4341 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4342 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4343 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4344 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4345 VM_CL_videoplaying, // #355
4346 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4347 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4350 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4351 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4352 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4353 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4354 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4355 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4356 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4357 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4390 // LordHavoc's range #400-#499
4391 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4392 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4393 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4394 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4395 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4396 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4397 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4398 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4399 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4400 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4401 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4402 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4403 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4404 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4405 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4406 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4407 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4408 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4409 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4410 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4411 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4412 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4413 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4414 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4415 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4416 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4424 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4425 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4426 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4427 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4428 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4429 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4430 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4431 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4432 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4433 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4434 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4435 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4436 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4437 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4438 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4439 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4440 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4441 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4442 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4443 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4444 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4445 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4446 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4447 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4448 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4450 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4451 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4452 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4453 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4454 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4455 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4456 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4457 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4458 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4459 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4460 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4461 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4462 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4463 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4464 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4465 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4466 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4467 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4468 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4469 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4470 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4471 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4472 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4473 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4474 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4475 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4476 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4477 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4478 VM_gecko_create, // #487 float gecko_create( string name )
4479 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4480 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4481 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4482 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4483 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4484 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4485 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4486 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4487 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4488 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4489 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4490 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4491 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4492 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4493 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4494 VM_whichpack, // #503 string(string) whichpack = #503;
4495 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4501 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4502 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4503 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4504 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4505 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4506 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4507 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4508 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4509 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4510 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4511 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4512 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4513 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4514 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4515 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4516 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4517 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4518 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4519 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4520 VM_loadfromdata, // #529
4521 VM_loadfromfile, // #530
4522 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4524 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4525 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4596 VM_callfunction, // #605
4597 VM_writetofile, // #606
4598 VM_isfunction, // #607
4601 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4604 VM_parseentitydata, // #613
4615 VM_CL_getextresponse, // #624 string getextresponse(void)
4618 VM_sprintf, // #627 string sprintf(string format, ...)
4619 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4620 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4621 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4622 VM_getbindmaps, // #631 vector(void) getbindmap
4623 VM_setbindmaps, // #632 float(vector bm) setbindmap
4627 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4629 void VM_Polygons_Reset(void)
4631 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4633 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4634 if(polys->initialized)
4636 Mem_FreePool(&polys->pool);
4637 polys->initialized = false;
4641 void VM_CL_Cmd_Init(void)
4644 VM_Polygons_Reset();
4647 void VM_CL_Cmd_Reset(void)
4649 World_End(&cl.world);
4651 VM_Polygons_Reset();