2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DMap.cpp: implementation of the DMap class.
22 //////////////////////////////////////////////////////////////////////
38 #include "generic/referencecounted.h"
48 //////////////////////////////////////////////////////////////////////
49 // Construction/Destruction
50 //////////////////////////////////////////////////////////////////////
55 AddEntity("worldspawn", 0);
63 DEntity* DMap::AddEntity(char *classname, int ID)
67 newEntity = new DEntity(classname, m_nNextEntity++);
69 newEntity = new DEntity(classname, ID);
71 entityList.push_back(newEntity);
76 void DMap::ClearEntities()
80 for(std::list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
86 DEntity* DMap::GetEntityForID(int ID)
88 DEntity* findEntity = NULL;
90 for(std::list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
92 if((*chkEntity)->m_nID == ID)
94 findEntity = (*chkEntity);
100 findEntity = AddEntity("worldspawn", ID);
106 DEntity* DMap::GetWorldSpawn()
108 return GetEntityForID(0);
111 void DMap::BuildInRadiant(bool bAllowDestruction)
113 for(std::list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
114 (*buildEntity)->BuildInRadiant(bAllowDestruction);
117 void DMap::LoadAll(bool bLoadPatches)
121 GlobalSelectionSystem().setSelectedAll(false);
123 class load_entities_t : public scene::Traversable::Walker
128 load_entities_t(DMap* map, bool bLoadPatches)
129 : m_map(map), m_bLoadPatches(bLoadPatches)
132 bool pre(scene::Node& node) const
134 if(Node_isEntity(node))
136 DEntity* loadEntity = m_map->AddEntity("", 0);
137 loadEntity->LoadFromEntity(node, m_bLoadPatches);
141 } load_entities(this, bLoadPatches);
143 Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
146 int DMap::FixBrushes()
149 for(std::list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
151 count += (*fixEntity)->FixBrushes();
157 void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
158 int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
160 for(std::list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
162 if(string_equal_nocase("worldspawn", (*texEntity)->m_Classname))
163 (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
164 bResetTextureName, bResetScale, bResetShift, bResetRotation, true);
167 if((*texEntity)->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
168 bResetTextureName, bResetScale, bResetShift, bResetRotation, false))
169 RebuildEntity(*texEntity);
174 void DMap::RebuildEntity(DEntity *ent)
176 ent->RemoveFromRadiant();
177 ent->BuildInRadiant(false);