2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #if !defined( INCLUDED_MISC_H )
21 #define INCLUDED_MISC_H
26 #include "iscenegraph.h"
28 const double MAX_ROUND_ERROR = 0.05;
30 vec_t Min(vec_t a, vec_t b);
32 // reads current texture into global, returns pointer to it
33 const char *GetCurrentTexture();
37 void FillDefaultTexture(_QERFaceData *faceData, vec3_t va, vec3_t vb, vec3_t vc, const char *texture);
39 void BuildMiniPrt(std::list<Str> *exclusionList);
41 void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
43 void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
45 const scene::Path *FindEntityFromTargetname(const char *targetname);
47 char *UnixToDosPath(char *path);
49 char *GetFilename(char *buffer, const char *filename);
51 char *GetGameFilename(char *buffer, const char *filename);
53 float Determinant3x3(float a1, float a2, float a3,
54 float b1, float b2, float b3,
55 float c1, float c2, float c3);
57 bool GetEntityCentre(const char *entity, vec3_t centre);
59 void MakeNormal(const vec_t *va, const vec_t *vb, const vec_t *vc, vec_t *out);