4 #define CL_NAME "client"
6 // LordHavoc: changed to match MAX_EDICTS
7 #define CL_MAX_EDICTS MAX_EDICTS
9 #define ENTMASK_ENGINE 1
10 #define ENTMASK_ENGINEVIEWMODELS 2
11 #define ENTMASK_NORMAL 4
13 #define VF_MIN 1 //(vector)
14 #define VF_MIN_X 2 //(float)
15 #define VF_MIN_Y 3 //(float)
16 #define VF_SIZE 4 //(vector) (viewport size)
17 #define VF_SIZE_Y 5 //(float)
18 #define VF_SIZE_X 6 //(float)
19 #define VF_VIEWPORT 7 //(vector, vector)
20 #define VF_FOV 8 //(vector)
21 #define VF_FOVX 9 //(float)
22 #define VF_FOVY 10 //(float)
23 #define VF_ORIGIN 11 //(vector)
24 #define VF_ORIGIN_X 12 //(float)
25 #define VF_ORIGIN_Y 13 //(float)
26 #define VF_ORIGIN_Z 14 //(float)
27 #define VF_ANGLES 15 //(vector)
28 #define VF_ANGLES_X 16 //(float)
29 #define VF_ANGLES_Y 17 //(float)
30 #define VF_ANGLES_Z 18 //(float)
32 #define VF_DRAWWORLD 19 //(float) //actually world model and sky
33 #define VF_DRAWENGINESBAR 20 //(float)
34 #define VF_DRAWCROSSHAIR 21 //(float)
36 #define VF_CL_VIEWANGLES 33 //(vector) //sweet thing for RPGs/...
37 #define VF_CL_VIEWANGLES_X 34 //(float)
38 #define VF_CL_VIEWANGLES_Y 35 //(float)
39 #define VF_CL_VIEWANGLES_Z 36 //(float)
41 //#define VF_PERSPECTIVE 200
43 #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
44 #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
45 #define RF_DEPTHHACK 4 // The entity appears closer to the view than normal, either by scaling it wierdly or by just using a depthrange. This will usually be found in conjunction with RF_VIEWMODEL
46 #define RF_ADDITIVE 8 // Add the entity acording to it's alpha values instead of the normal blend
47 #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly.
48 // Note that to use this properly, you'll NEED to use the predraw function to set the globals.
49 //#define RF_DOUBLESIDED 32
51 extern qboolean csqc_frame;
52 extern int csqc_buttons;
53 extern qboolean csqc_loaded;
54 extern vec3_t csqc_origin, csqc_angles;
55 extern int csqc_fieldoff_scale;
56 extern int csqc_fieldoff_renderflags;
57 extern int csqc_fieldoff_tag_entity;
58 extern int csqc_fieldoff_tag_index;
59 extern int csqc_fieldoff_dphitcontentsmask;
60 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
61 extern cvar_t csqc_progcrc;
62 extern cvar_t csqc_progsize;
63 extern qboolean csqc_usecsqclistener;
64 extern matrix4x4_t csqc_listenermatrix;