1 set g_ctf_flagscore_pickup_base 0
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2 set g_ctf_flagscore_pickup_dropped_early 1
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3 set g_ctf_flagscore_pickup_dropped_late 1
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4 set g_ctf_flagscore_capture 25
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5 set g_ctf_flagscore_kill 3
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6 set g_ctf_flagpenalty_drop 2
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7 set g_ctf_flagpenalty_suicidedrop 2
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8 set g_ctf_flagpenalty_returned 1
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9 set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game
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10 set g_ctf_flagscore_return_rogue 10
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11 set g_ctf_flagscore_return_by_killer 5
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12 set g_ctf_flagscore_return_rogue_by_killer 10
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14 // succeeded capture (pickup capture) 25 (0 for enemy)
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15 // failed capture (pickup kill drop return) -3 (8 for enemy)
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16 // failed (shot into void) (pickup kill drop) -2 (3 for enemy)
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17 // capture retry (kill drop pickup) -1 (3 for enemy)
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18 // suicide, then retake (suicidedrop pickup) -1 (0 for enemy)
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20 set g_ctf_personalscore_pickup_base 0
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21 set g_ctf_personalscore_pickup_dropped_early 1
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22 set g_ctf_personalscore_pickup_dropped_late 1
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23 set g_ctf_personalscore_capture 25
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24 set g_ctf_personalscore_kill 3
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25 set g_ctf_personalpenalty_drop 2
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26 set g_ctf_personalpenalty_suicidedrop 2
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27 set g_ctf_personalpenalty_returned 1
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28 set g_ctf_personalscore_return 2 // lowered so it's better if the killer does the return
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29 set g_ctf_personalscore_return_rogue 10
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30 set g_ctf_personalscore_return_by_killer 5
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31 set g_ctf_personalscore_return_rogue_by_killer 10
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35 // DWIN = 8 (5 if someone else returned)
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