1 // item respawn effect
\r
2 // flare particle and light
\r
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
\r
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
61 // machinegun bullet impact
\r
62 // bullet impact decal
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electro combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
\r
114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
\r
127 effect TE_SPIKEQUAD
\r
130 color 0x2030FF 0x80C0FF
\r
137 //velocityoffset 0 0 120
\r
138 velocityjitter 512 512 512
\r
142 // used nowhere in code
\r
143 effect TE_SUPERSPIKE
\r
150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
\r
155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
\r
161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
\r
166 color 0x505050 0x505050
\r
171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
\r
173 effect TE_SUPERSPIKE
\r
176 color 0x8f4333 0xfff31b
\r
181 velocityoffset 0 0 80
\r
182 velocityjitter 64 64 64
\r
186 // used nowhere in code
\r
187 effect TE_SUPERSPIKEQUAD
\r
195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
\r
202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
\r
213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
\r
223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
\r
233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
\r
246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
\r
252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // crylink impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
\r
288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
\r
293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
\r
300 color 0xA040C0 0xFFFFFF
\r
305 velocityoffset 0 0 80
\r
306 velocityjitter 128 128 128
\r
308 // mortar/hagar explosion (smaller than rocket)
\r
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
\r
311 effect TE_EXPLOSION
\r
317 originjitter 40 40 40
\r
319 lightradiusfade 300
\r
322 effect TE_EXPLOSION
\r
326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
\r
335 color 0x902010 0xFFD080
\r
342 velocityjitter 256 256 256
\r
343 // underwater bubbles
\r
344 effect TE_EXPLOSION
\r
349 color 0x404040 0x808080
\r
354 liquidfriction 0.25
\r
355 originjitter 16 16 16
\r
356 velocityjitter 96 96 96
\r
358 effect TE_EXPLOSION
\r
362 color 0x903010 0xFFD030
\r
369 velocityoffset 0 0 80
\r
370 velocityjitter 256 256 256
\r
374 // used nowhere in code
\r
375 effect TE_EXPLOSIONQUAD
\r
381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
\r
394 velocityjitter 48 48 48
\r
395 // underwater bubbles
\r
396 effect TE_EXPLOSIONQUAD
\r
401 color 0x404040 0x808080
\r
406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
\r
410 effect TE_EXPLOSIONQUAD
\r
414 color 0x903010 0xFFD030
\r
420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
\r
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
\r
426 effect TE_TAREXPLOSION
\r
432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
\r
441 color 0x202020 0x404040
\r
445 velocityjitter 48 48 48
\r
446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
\r
452 color 0x404040 0x808080
\r
457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
\r
460 // sparks which go through walls
\r
461 effect TE_TAREXPLOSION
\r
465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
\r
487 staincolor 0x808080 0x808080
\r
492 // sparks (quake effect)
\r
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
\r
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
\r
499 color 0x8f4333 0xfff31b
\r
504 velocityoffset 0 0 80
\r
505 velocityjitter 64 64 64
\r
506 velocitymultiplier 1
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
\r
517 originjitter 16 16 16
\r
519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
\r
526 color 0x80C0FF 0x80C0FF
\r
529 // small sparks which form a sphere as they slow down
\r
530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
\r
539 velocityjitter 128 128 128
\r
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
544 effect TE_SMALLFLASH
\r
546 lightradiusfade 1000
\r
550 // used nowhere in code
\r
554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
\r
562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
\r
569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
\r
574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
\r
579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
\r
589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
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594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
\r
599 color 0xFFFFFF 0xFFFFFF
\r
606 color 0x202020 0x404040
\r
610 //liquidfriction -4
\r
611 velocityjitter 8 8 8
\r
615 // used nowhere in code
\r
616 effect TE_TEI_SMOKE
\r
619 color 0x202020 0x404040
\r
623 originjitter 1.5 1.5 1.5
\r
624 velocityjitter 6 6 6
\r
625 velocitymultiplier 1
\r
627 // rocket explosion (bigger than mortar and hagar)
\r
629 // used nowhere in code
\r
630 effect TE_TEI_BIGEXPLOSION
\r
636 originjitter 40 40 40
\r
638 lightradiusfade 500
\r
641 effect TE_TEI_BIGEXPLOSION
\r
645 color 0x404040 0x404040
\r
649 effect TE_TEI_BIGEXPLOSION
\r
654 color 0x902010 0xFFD080
\r
661 velocityjitter 512 512 512
\r
662 // underwater bubbles
\r
663 effect TE_TEI_BIGEXPLOSION
\r
668 color 0x404040 0x808080
\r
673 liquidfriction 0.25
\r
674 originjitter 16 16 16
\r
675 velocityjitter 144 144 144
\r
677 effect TE_TEI_BIGEXPLOSION
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681 color 0x903010 0xFFD030
\r
688 velocityoffset 0 0 80
\r
689 velocityjitter 384 384 384
\r
691 // electro explosion
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693 // used nowhere in code
\r
694 effect TE_TEI_PLASMAHIT
\r
700 originjitter 20 20 20
\r
702 lightradiusfade 600
\r
703 lightcolor 2.4 4.8 8
\r
705 effect TE_TEI_PLASMAHIT
\r
709 color 0x80C0FF 0x80C0FF
\r
712 // cloud of bouncing sparks
\r
713 effect TE_TEI_PLASMAHIT
\r
716 color 0x2030FF 0x80C0FF
\r
721 //velocityoffset 0 0 120
\r
722 velocityjitter 512 512 512
\r
732 //////////////////////////////////////////////////
\r
733 // New effects in 2.4
\r
734 //////////////////////////////////////////////////
\r
738 // bloody impact effect indicating damage
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
747 color 0xA8FFFF 0xA8FFFFF
\r
751 velocityjitter 64 64 64
\r
752 velocitymultiplier 5
\r
753 staincolor 0x808080 0x808080
\r
762 color 0x000000 0x420000
\r
763 originjitter 11 11 11
\r
766 // player teleport effect
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
773 color 0x807aff 0x4463d5
\r
779 velocityjitter 1000 1000 1500
\r
780 velocitymultiplier 0.5
\r
786 // normal super gory blood trail (used by gibs)
\r
787 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
791 color 0xA8FFFF 0xA8FFFF
\r
798 velocityjitter 64 64 64
\r
799 velocitymultiplier 0.5
\r
800 staincolor 0x808080 0x808080
\r
805 // thinner blood trail (used by quake zombies)
\r
806 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
807 effect TR_SLIGHTBLOOD
\r
810 color 0xA8FFFF 0xA8FFFF
\r
817 velocityjitter 64 64 64
\r
818 velocitymultiplier 0.5
\r
819 staincolor 0x808080 0x808080
\r
824 // func_stardust effect, used in some maps to indicate teleporters
\r
825 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
826 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
830 color 0xfff368 0xfff368
\r
836 originjitter 16 16 64
\r
837 velocityjitter 32 32 0
\r
840 //lightcolor 0.4 0.9 0.9
\r
842 // flare particle and light
\r
843 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
844 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
845 effect item_respawn
\r
848 color 0x63F2EA 0x63f2EA
\r
851 // cloud of particles which expand rapidly and then slow to form a ball
\r
852 effect item_respawn
\r
856 color 0x63F2EA 0x63f2EA
\r
859 //originjitter 24 24 24
\r
860 velocityjitter 256 256 256
\r
864 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
865 effect jumppad_activate
\r
867 lightradiusfade 2000
\r
872 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
873 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
874 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
875 effect laser_muzzleflash
\r
878 color 0xFFFFFF 0xFFFFFF
\r
883 originjitter 1.5 1.5 1.5
\r
884 velocityjitter 6 6 6
\r
885 velocitymultiplier 0.01
\r
887 lightradiusfade 2000
\r
888 lightcolor 3 0.1 0.1
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
895 effect laser_impact
\r
901 originjitter 14 14 14
\r
903 lightradiusfade 500
\r
904 lightcolor 8 0.4 0.4
\r
906 effect laser_impact
\r
910 color 0xFF2010 0xFF2010
\r
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
914 effect laser_impact
\r
917 color 0x800000 0xFF8020
\r
923 //originjitter 32 32 32
\r
924 velocityjitter 256 256 256
\r
925 effect laser_impact
\r
929 color 0x800000 0xFF8020
\r
933 velocitymultiplier 0.01
\r
934 velocityjitter 16 16 16
\r
939 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
\r
940 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
\r
941 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
\r
942 effect shotgun_muzzleflash
\r
945 color 0x202020 0x404040
\r
949 originjitter 1.5 1.5 1.5
\r
950 velocityjitter 6 6 6
\r
951 velocitymultiplier 0.01
\r
953 lightradiusfade 2000
\r
954 lightcolor 2 1.5 0.2
\r
956 velocitymultiplier 0.05
\r
957 effect shotgun_muzzleflash
\r
961 color 0xFFFDD9 0xff5a00
\r
965 velocityjitter 444 444 444
\r
966 velocitymultiplier 1.7
\r
972 // shotgun pellet impact
\r
974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
\r
975 effect shotgun_impact
\r
981 originjitter 10 10 10
\r
983 //lightradiusfade 90
\r
985 // dust/smoke drifting away from the impact
\r
986 effect shotgun_impact
\r
990 color 0xFFFFFF 0xA37443
\r
996 velocityjitter 100 100 100
\r
998 velocitymultiplier 0.25
\r
999 // dust/smoke staying at the impact
\r
1000 effect shotgun_impact
\r
1004 color 0xFFFFFF 0xFFFFFF
\r
1009 effect shotgun_impact
\r
1014 color 0xFDFFD9 0xFDFFD9
\r
1020 originjitter 1 1 1
\r
1021 velocityjitter 400 400 400
\r
1022 velocitymultiplier 0.1
\r
1026 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1027 effect uzi_muzzleflash
\r
1030 color 0x202020 0x404040
\r
1034 originjitter 1.5 1.5 1.5
\r
1035 velocityjitter 1 1 1
\r
1036 velocitymultiplier 0.03
\r
1038 lightradiusfade 2000
\r
1039 lightcolor 2 1.5 0.2
\r
1041 effect uzi_muzzleflash
\r
1045 color 0xFFFDD9 0xFFFDD9
\r
1048 originjitter 1 1 1
\r
1049 velocityjitter 300 300 300
\r
1050 velocitymultiplier 0.5
\r
1055 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1056 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1057 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1058 effect machinegun_impact
\r
1064 originjitter 10 10 10
\r
1066 lightradiusfade 800
\r
1067 lightcolor 6 3.6 0.6
\r
1068 // dust/smoke drifting away from the impact
\r
1069 effect machinegun_impact
\r
1073 color 0xFFFFFF 0xA37443
\r
1076 originjitter 1 1 1
\r
1079 velocityjitter 100 100 100
\r
1081 velocitymultiplier 0.25
\r
1082 // dust/smoke staying at the impact
\r
1083 effect machinegun_impact
\r
1087 color 0xFFFFFF 0xFFFFFF
\r
1092 effect machinegun_impact
\r
1097 color 0xFDFFD9 0xFDFFD9
\r
1103 originjitter 1 1 1
\r
1104 velocityjitter 400 400 400
\r
1105 velocitymultiplier 0.1
\r
1109 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1110 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1111 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1112 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1113 effect grenadelauncher_muzzleflash
\r
1116 color 0x202020 0x404040
\r
1120 originjitter 1.5 1.5 1.5
\r
1122 velocityjitter 20 20 20
\r
1123 velocitymultiplier 0.03
\r
1125 lightradiusfade 2000
\r
1126 lightcolor 2 1.5 0.2
\r
1127 effect grenadelauncher_muzzleflash
\r
1131 color 0xFFFDD9 0xFFFDD9
\r
1134 originjitter 1 1 1
\r
1135 velocityjitter 300 300 300
\r
1136 velocitymultiplier 0.5
\r
1143 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
\r
1144 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
\r
1148 color 0x303030 0x000000
\r
1154 originjitter 1 1 1
\r
1155 velocityjitter 1 1 1
\r
1156 velocitymultiplier -0.02
\r
1163 color 0xffdf72 0x811200
\r
1169 velocityjitter 32 32 32
\r
1170 velocitymultiplier -1.0
\r
1177 color 0x404040 0x808080
\r
1183 velocityjitter 16 16 16
\r
1189 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
\r
1190 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
\r
1191 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
\r
1192 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1196 color 0x303030 0x000000
\r
1202 originjitter 2 2 2
\r
1203 velocityjitter 3 3 3
\r
1204 velocitymultiplier -0.02
\r
1207 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1209 color 0x666666 0x000000
\r
1216 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1221 color 0x404040 0x808080
\r
1227 velocityjitter 16 16 16
\r
1232 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
\r
1233 effect grenade_explode
\r
1239 originjitter 23 23 23
\r
1241 lightradiusfade 750
\r
1244 effect grenade_explode
\r
1249 color 0x8f0d00 0xff5a00
\r
1256 originjitter 8 8 8
\r
1257 velocityjitter 512 512 512
\r
1259 effect grenade_explode
\r
1264 color 0xea691b 0xeed05a
\r
1271 originjitter 8 8 8
\r
1272 velocityjitter 912 912 912
\r
1274 effect grenade_explode
\r
1282 velocityjitter 444 444 444
\r
1284 color 0x000000 0x111111
\r
1286 // underwater bubbles
\r
1287 effect grenade_explode
\r
1292 color 0x404040 0x808080
\r
1297 liquidfriction 0.25
\r
1298 originjitter 16 16 16
\r
1299 velocityjitter 144 144 144
\r
1300 // bouncing sparks
\r
1301 effect grenade_explode
\r
1306 color 0xffa800 0xffedaf
\r
1313 liquidfriction 0.8
\r
1314 velocityoffset 0 0 80
\r
1315 originjitter 16 16 16
\r
1316 velocityjitter 224 224 324
\r
1320 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1321 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1322 effect electro_muzzleflash
\r
1325 color 0x283880 0x283880 // 0x202020 0x404040
\r
1329 originjitter 1.5 1.5 1.5
\r
1330 velocityjitter 6 6 6
\r
1331 velocitymultiplier 0.01
\r
1333 lightradiusfade 2000
\r
1334 lightcolor 1.5 3 6
\r
1335 effect electro_muzzleflash
\r
1339 color 0xD9FDFF 0xD9FDFF
\r
1342 originjitter 1 1 1
\r
1343 velocityjitter 300 300 300
\r
1344 velocitymultiplier 0.5
\r
1350 // glowing vapor trail
\r
1351 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORETOURNAMENTPLASMA"), from, to)
\r
1352 effect TR_VORETOURNAMENTPLASMA
\r
1355 color 0x283880 0x283880
\r
1359 //velocityjitter 16 16 16
\r
1362 lightcolor 1.5 3 6
\r
1363 velocitymultiplier -0.1
\r
1365 effect TR_VORETOURNAMENTPLASMA
\r
1370 color 0x629dff 0x0018ff
\r
1373 alpha 444 512 1866
\r
1375 velocityoffset 0 0 15
\r
1377 originjitter 1 1 1
\r
1378 velocityjitter 50 50 50
\r
1383 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
\r
1384 effect electro_impact
\r
1390 originjitter 17 17 17
\r
1392 lightradiusfade 250
\r
1393 lightcolor 3.125 4.375 10
\r
1395 effect electro_impact
\r
1399 color 0x80C0FF 0x80C0FF
\r
1402 // cloud of bouncing sparks
\r
1403 effect electro_impact
\r
1407 color 0x629dff 0x0018ff
\r
1410 alpha 256 256 1024
\r
1414 originjitter 1 1 1
\r
1415 velocityjitter 512 512 512
\r
1416 // inner cloud of smoke
\r
1417 effect electro_impact
\r
1420 color 0x629dff 0x0018ff
\r
1426 originjitter 20 20 20
\r
1427 velocityjitter 320 320 320
\r
1430 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
\r
1431 effect electro_ballexplode
\r
1437 originjitter 17 17 17
\r
1439 lightradiusfade 250
\r
1440 lightcolor 3.125 4.375 10
\r
1442 effect electro_ballexplode
\r
1446 color 0x80C0FF 0x80C0FF
\r
1449 // cloud of bouncing sparks
\r
1450 effect electro_ballexplode
\r
1454 color 0xFDFFD9 0xFDFFD9
\r
1456 alpha 256 256 1024
\r
1459 originjitter 1 1 1
\r
1460 velocityjitter 512 512 512
\r
1461 // inner cloud of smoke
\r
1462 effect electro_ballexplode
\r
1465 color 0x202020 0x404040
\r
1469 originjitter 20 20 20
\r
1470 velocityjitter 32 32 32
\r
1475 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
\r
1476 effect electro_combo
\r
1482 originjitter 17 17 17
\r
1484 lightradiusfade 300
\r
1487 effect electro_combo
\r
1491 color 0x80C0FF 0x80C0FF
\r
1495 effect electro_combo
\r
1498 color 0x2030FF 0x80C0FF
\r
1504 //velocityoffset 0 0 120
\r
1505 velocityjitter 512 512 512
\r
1506 effect electro_combo
\r
1510 color 0xFDFFD9 0xFDFFD9
\r
1515 originjitter 1 1 1
\r
1516 velocityjitter 512 512 512
\r
1517 // inner cloud of smoke
\r
1518 effect electro_combo
\r
1521 color 0x202020 0x404040
\r
1525 originjitter 20 20 20
\r
1526 velocityjitter 32 32 32
\r
1530 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
\r
1531 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
\r
1532 effect crylink_muzzleflash
\r
1535 color 0x202020 0x404040
\r
1539 originjitter 1.5 1.5 1.5
\r
1540 velocityjitter 6 6 6
\r
1541 velocitymultiplier 0.01
\r
1543 lightradiusfade 2000
\r
1544 lightcolor 1.6 0.2 2
\r
1545 effect crylink_muzzleflash
\r
1549 color 0xA080C0 0xA080C0
\r
1552 originjitter 1 1 1
\r
1553 velocityjitter 200 200 200
\r
1554 velocitymultiplier 0.3
\r
1559 // crylink impact effect
\r
1561 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
\r
1562 effect crylink_impact
\r
1568 originjitter 12 12 12
\r
1570 //lightradiusfade 300
\r
1571 //lightcolor 3.2 0.4 4
\r
1572 // purple flare effect
\r
1573 effect crylink_impact
\r
1577 color 0x504060 0x504060
\r
1581 effect crylink_impact
\r
1585 color 0xA040C0 0xA040C0
\r
1588 alpha 256 256 1024
\r
1589 velocityjitter 256 256 256
\r
1591 effect crylink_impact
\r
1594 color 0xE070FF 0xE070FF
\r
1597 velocityjitter 8 8 8
\r
1599 effect crylink_impact
\r
1602 color 0xE070FF 0xE070FF
\r
1604 alpha 256 256 1024
\r
1605 velocityjitter 32 32 32
\r
1609 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1610 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
\r
1611 effect nex_muzzleflash
\r
1614 color 0x202020 0x404040
\r
1618 originjitter 4 4 4
\r
1619 velocityjitter 24 24 24
\r
1620 velocitymultiplier 0.02
\r
1622 lightradiusfade 200
\r
1623 lightcolor 2 2.5 3
\r
1624 effect nex_muzzleflash
\r
1628 color 0xD9FDFF 0xD9FDFF
\r
1631 originjitter 1 1 1
\r
1632 velocityjitter 600 600 600
\r
1633 velocitymultiplier 0.5
\r
1643 //color 0xFFFFFF 0xFFFFFF
\r
1645 //alpha 128 128 192
\r
1646 // nex beam: ring smoke
\r
1647 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
\r
1650 color 0x1680A0 0x1680A0
\r
1657 // nex beam: drifting smoke
\r
1660 color 0x5080A0 0x5080A0
\r
1666 velocityjitter 64 64 64
\r
1668 // nex beam: bright core
\r
1671 color 0x80CDFF 0x80CDFF
\r
1674 alpha 256 256 1280
\r
1679 color 0x1680A0 0x1680A0
\r
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
\r
1690 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
\r
1697 originjitter 14 14 14
\r
1699 lightradiusfade 250
\r
1716 color 0x80C0FF 0x80C0FF
\r
1719 // small sparks which form a sphere as they slow down
\r
1720 //effect nex_impact
\r
1723 //color 0x2030FF 0x80C0FF
\r
1725 //alpha 256 256 512
\r
1728 //liquidfriction 8
\r
1729 //velocityjitter 384 384 384
\r
1730 // small sparks which glow brightly but live briefly
\r
1735 color 0xD9FDFF 0xD9FDFF
\r
1739 velocityjitter 600 600 600
\r
1740 velocitymultiplier 0.5
\r
1745 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1746 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1747 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1748 effect hagar_muzzleflash
\r
1751 color 0x202020 0x404040
\r
1755 originjitter 1.5 1.5 1.5
\r
1756 velocityjitter 6 6 6
\r
1757 velocitymultiplier 0.01
\r
1759 lightradiusfade 2000
\r
1760 lightcolor 2 1.5 0.2
\r
1761 effect hagar_muzzleflash
\r
1765 color 0xFFFDD9 0xFFFDD9
\r
1768 originjitter 1 1 1
\r
1769 velocityjitter 300 300 300
\r
1770 velocitymultiplier 0.5
\r
1775 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
\r
1776 effect hagar_bounce
\r
1779 color 0x202020 0x404040
\r
1783 originjitter 1.5 1.5 1.5
\r
1784 velocityjitter 6 6 6
\r
1785 velocitymultiplier 0.01
\r
1787 lightradiusfade 300
\r
1788 lightcolor 2 1.5 0.2
\r
1789 effect hagar_bounce
\r
1793 color 0xFFFDD9 0xFFFDD9
\r
1798 originjitter 1 1 1
\r
1799 velocityjitter 600 600 600
\r
1800 velocitymultiplier 0.5
\r
1806 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
\r
1807 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
\r
1808 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
\r
1809 effect hagar_explode
\r
1815 originjitter 14 14 14
\r
1817 lightradiusfade 400
\r
1819 // fire effect which make bright dot inside
\r
1820 effect hagar_explode
\r
1825 color 0xffe955 0xff5a00
\r
1832 originjitter 8 8 8
\r
1833 velocityjitter 156 156 156
\r
1834 // fire effect which expands then slows
\r
1835 effect hagar_explode
\r
1840 color 0x8f0d00 0xff5a00
\r
1847 originjitter 8 8 8
\r
1848 velocityjitter 286 286 286
\r
1851 effect hagar_explode
\r
1859 velocityjitter 244 244 244
\r
1861 color 0x000000 0x111111
\r
1864 // underwater bubbles
\r
1865 effect hagar_explode
\r
1870 color 0x404040 0x808080
\r
1875 liquidfriction 0.25
\r
1876 originjitter 16 16 16
\r
1877 velocityjitter 96 96 96
\r
1878 // bouncing sparks
\r
1879 effect hagar_explode
\r
1883 color 0x903010 0xFFD030
\r
1890 liquidfriction 0.8
\r
1891 velocityoffset 0 0 80
\r
1892 velocityjitter 256 256 256
\r
1896 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
1897 effect rocketlauncher_muzzleflash
\r
1900 color 0x202020 0x404040
\r
1906 originjitter 1.5 1.5 1.5
\r
1907 velocityjitter 40 40 40
\r
1908 velocitymultiplier -0.13
\r
1910 //lightradiusfade 2000
\r
1911 //lightcolor 2 1.5 0.2
\r
1912 effect rocketlauncher_muzzleflash
\r
1916 color 0xFFFDD9 0xFFFDD9
\r
1919 originjitter 1 1 1
\r
1920 velocityjitter 300 300 300
\r
1921 velocitymultiplier 0.5
\r
1928 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
\r
1929 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
\r
1930 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
\r
1931 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
\r
1935 color 0x000000 0x666666
\r
1944 originjitter 2 2 2
\r
1945 velocityjitter 3 3 3
\r
1946 velocitymultiplier -0.02
\r
1953 color 0xffdf72 0x811200
\r
1959 velocityjitter 32 32 32
\r
1960 velocitymultiplier -1.5
\r
1967 color 0x404040 0x808080
\r
1973 velocityjitter 16 16 16
\r
1979 color 0xFFFDD9 0xFFFDD9
\r
1981 alpha 444 512 1866
\r
1984 //velocityoffset 0 0 15
\r
1986 originjitter 1 1 1
\r
1987 velocityjitter 100 100 100
\r
1988 velocitymultiplier -0.31
\r
1990 // rocket explosion (bigger than mortar and hagar)
\r
1991 effect rocket_explode
\r
1997 originjitter 26 26 26
\r
1999 lightradiusfade 400
\r
2001 // fire effect which expands then slows
\r
2002 effect rocket_explode
\r
2007 color 0xe03f00 0x5e0000
\r
2014 originjitter 8 8 8
\r
2015 velocityjitter 256 256 256
\r
2016 // fire effect which make brigt dot inside
\r
2017 effect rocket_explode
\r
2022 color 0xe03f00 0xffdf92
\r
2029 originjitter 8 8 8
\r
2030 velocityjitter 256 256 256
\r
2032 effect rocket_explode
\r
2040 velocityjitter 256 256 256
\r
2042 color 0x000000 0x111111
\r
2044 // underwater bubbles
\r
2045 effect rocket_explode
\r
2050 color 0x404040 0x808080
\r
2055 liquidfriction 0.25
\r
2056 originjitter 16 16 16
\r
2057 velocityjitter 96 96 96
\r
2058 // bouncing sparks
\r
2059 effect rocket_explode
\r
2063 color 0x903010 0xFFD030
\r
2070 liquidfriction 0.8
\r
2071 velocityoffset 0 0 80
\r
2072 velocityjitter 256 256 256
\r
2076 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2077 effect grapple_muzzleflash
\r
2079 lightradiusfade 800
\r
2084 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2085 effect grabber_impact
\r
2087 lightradiusfade 800
\r
2092 // used nowhere in code
\r
2093 effect nex242_misc_laser_beam
\r
2099 color 0xff0000 0xff0000
\r
2102 // used nowhere in code
\r
2103 effect nex242_misc_laser_beam_end
\r
2106 color 0x8f4333 0xfff31b
\r
2111 velocityjitter 64 64 64
\r
2112 velocitymultiplier 100
\r
2116 // used nowhere in code
\r
2117 effect nex242_misc_laser_beam_fast
\r
2123 color 0xff0000 0xff0000
\r
2126 // used nowhere in code
\r
2127 effect nex242_misc_laser_beam_fast_end
\r
2130 color 0x8f4333 0xfff31b
\r
2135 velocityjitter 64 64 64
\r
2136 velocitymultiplier 100
\r
2138 // additional laser colors (mike)
\r
2139 // used nowhere in code
\r
2140 effect nex242_misc_laser_green_beam
\r
2146 color 0x00ff00 0x00ff00
\r
2149 // used nowhere in code
\r
2150 effect nex242_misc_laser_green_beam_end
\r
2153 color 0x8f4333 0xfff31b
\r
2158 velocityjitter 64 64 64
\r
2159 velocitymultiplier 100
\r
2161 // used nowhere in code
\r
2162 effect nex242_misc_laser_blue_beam
\r
2168 color 0x0000ff 0x0000ff
\r
2171 // used nowhere in code
\r
2172 effect nex242_misc_laser_blue_beam_end
\r
2175 color 0x8f4333 0xfff31b
\r
2180 velocityjitter 64 64 64
\r
2181 velocitymultiplier 100
\r
2183 // used nowhere in code
\r
2184 effect nex242_misc_laser_yellow_beam
\r
2190 color 0xffff00 0xffff00
\r
2193 // used nowhere in code
\r
2194 effect nex242_misc_laser_yellow_beam_end
\r
2197 color 0x8f4333 0xfff31b
\r
2202 velocityjitter 64 64 64
\r
2203 velocitymultiplier 100
\r
2205 // used nowhere in code
\r
2206 effect nex242_misc_laser_cyan_beam
\r
2212 color 0x00ffff 0x00ffff
\r
2215 // used nowhere in code
\r
2216 effect nex242_misc_laser_cyan_beam_end
\r
2219 color 0x8f4333 0xfff31b
\r
2224 velocityjitter 64 64 64
\r
2225 velocitymultiplier 100
\r
2227 // used nowhere in code
\r
2228 effect nex242_misc_laser_magenta_beam
\r
2234 color 0xff00ff 0xff00ff
\r
2237 // used nowhere in code
\r
2238 effect nex242_misc_laser_magenta_beam_end
\r
2241 color 0x8f4333 0xfff31b
\r
2246 velocityjitter 64 64 64
\r
2247 velocitymultiplier 100
\r
2249 // used nowhere in code
\r
2250 effect nex242_misc_laser_white_beam
\r
2256 color 0xffffff 0xffffff
\r
2259 // used nowhere in code
\r
2260 effect nex242_misc_laser_white_beam_end
\r
2263 color 0x8f4333 0xfff31b
\r
2268 velocityjitter 64 64 64
\r
2269 velocitymultiplier 100
\r
2271 // used nowhere in code
\r
2272 effect nex242_misc_laser_black_beam
\r
2278 color 0x000000 0x000000
\r
2281 // used nowhere in code
\r
2282 effect nex242_misc_laser_black_beam_end
\r
2285 color 0x8f4333 0xfff31b
\r
2290 velocityjitter 64 64 64
\r
2291 velocitymultiplier 100
\r
2293 // used nowhere in code
\r
2294 effect nex242_misc_laser_orange_beam
\r
2300 color 0xff6600 0xff6600
\r
2303 // used nowhere in code
\r
2304 effect nex242_misc_laser_orange_beam_end
\r
2307 color 0x8f4333 0xfff31b
\r
2312 velocityjitter 64 64 64
\r
2313 velocitymultiplier 100
\r
2318 // bigger crylink impact effect
\r
2320 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
\r
2321 effect crylink_impactbig
\r
2327 originjitter 12 12 12
\r
2329 //lightradiusfade 800
\r
2330 //lightcolor 3.2 0.4 4
\r
2331 // purple flare effect
\r
2332 effect crylink_impactbig
\r
2336 color 0x504060 0x504060
\r
2340 effect crylink_impactbig
\r
2344 color 0xA040C0 0xA040C0
\r
2347 alpha 256 256 1024
\r
2348 velocityjitter 512 512 512
\r
2350 effect crylink_impactbig
\r
2353 color 0xE070FF 0xE070FF
\r
2356 velocityjitter 32 32 32
\r
2358 effect crylink_impactbig
\r
2361 color 0xE070FF 0xE070FF
\r
2363 alpha 256 256 1024
\r
2364 velocityjitter 256 256 256
\r
2366 // Zero-violence effects
\r
2368 // impact effect indicating damage
\r
2369 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2374 color 0x00FFFF 0xFF00FF
\r
2382 velocityjitter 256 256 256
\r
2387 color 0xFF00FF 0xFFFF00
\r
2395 velocityjitter 256 256 256
\r
2400 color 0xFFFF00 0x00FFFF
\r
2408 velocityjitter 256 256 256
\r
2410 // effect for removing player model
\r
2412 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2414 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2415 effect damage_dissolve
\r
2419 color 0x00FFFF 0xFF00FF
\r
2427 velocityjitter 512 512 512
\r
2428 effect damage_dissolve
\r
2432 color 0xFF00FF 0xFFFF00
\r
2440 velocityjitter 512 512 512
\r
2441 effect damage_dissolve
\r
2445 color 0xFFFF00 0x00FFFF
\r
2453 velocityjitter 512 512 512
\r
2456 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2457 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2458 effect laser_deadly
\r
2464 originjitter 6 6 6
\r
2465 // dust/smoke drifting away from the impact
\r
2466 effect laser_deadly
\r
2467 count 0.05 // 50 per second
\r
2470 color 0xFFFFFF 0xFFFFFF
\r
2473 originjitter 1 1 1
\r
2476 velocityjitter 15 15 15
\r
2478 velocitymultiplier 20
\r
2480 effect laser_deadly
\r
2482 count 0.05 // 50 per second
\r
2485 color 0xFDFFD9 0xFDFFD9
\r
2491 originjitter 1 1 1
\r
2492 velocityjitter 100 100 100
\r
2493 velocitymultiplier 100
\r
2498 // used nowhere in code
\r
2499 effect torch_small
\r
2507 color 0x8f0d00 0xff5a00
\r
2510 originjitter 5 5 5
\r
2511 velocityjitter 1 1 50
\r
2513 effect torch_small
\r
2520 color 0x000000 0x111111
\r
2522 originjitter 3 3 3
\r
2523 velocityjitter 11 11 50
\r
2527 // used nowhere in code
\r
2538 originjitter 5 5 5
\r
2539 velocityjitter 81 81 150
\r
2540 color 0x7cbaff 0xcfd1ff
\r
2541 velocitymultiplier 2
\r
2544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grabberbomb_explode"), org2, '0 0 0', 1)
\r
2545 effect grabberbomb_explode
\r
2549 color 0x807aff 0x4463d5
\r
2555 originjitter 10 10 10
\r
2556 velocityjitter 550 550 550
\r
2557 //velocitymultiplier -20
\r
2559 // decal in the air
\r
2560 effect grabberbomb_explode
\r
2564 color 0x807aff 0x4463d5
\r
2568 originoffset 0 0 6
\r
2569 // decal on the ground
\r
2570 effect grabberbomb_explode
\r
2576 originjitter 6 6 6
\r
2578 effect grabberbomb_explode
\r
2582 color 0x807aff 0x4463d5
\r
2588 originjitter 1 1 1
\r
2589 velocityjitter 1900 1900 1300
\r
2590 velocitymultiplier 0.5
\r
2595 effect EF_MGTURRETTRAIL
\r
2599 color 0xd0d0a0 0xffffff
\r
2606 effect EF_MGTURRETTRAIL
\r
2611 color 0x404040 0x808080
\r
2617 velocityjitter 16 16 16
\r
2621 // used nowhere in code
\r
2630 color 0x8f0d00 0xff5a00
\r
2633 originjitter 33 33 33
\r
2634 velocityjitter 22 22 50
\r
2643 color 0x000000 0x111111
\r
2645 originjitter 44 44 44
\r
2646 velocityjitter 11 11 50
\r
2651 // used nowhere in code
\r
2659 color 0xff0000 0xdc7171
\r
2661 originjitter 2 2 0
\r
2662 velocityjitter 15 15 30
\r
2667 // used nowhere in code
\r
2675 color 0x0000ff 0x7194dc
\r
2677 originjitter 2 2 0
\r
2678 velocityjitter 15 15 30
\r
2683 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2693 color 0x111111 0x979797
\r
2694 //originjitter 2 2 0
\r
2695 velocityjitter 190 190 50
\r
2701 // used nowhere in code
\r
2702 effect smoke_large
\r
2711 color 0x9e895f 0xffd39b
\r
2712 //originjitter 2 2 0
\r
2713 velocityjitter 390 390 390
\r
2718 // used nowhere in code
\r
2723 color 0xFFFDD9 0xFFFDD9
\r
2728 originjitter 1 1 1
\r
2729 velocityjitter 300 300 200
\r
2730 velocitymultiplier 1.5
\r
2734 // used nowhere in code
\r
2735 effect electricity_sparks
\r
2739 color 0x807aff 0x4463d5
\r
2744 originjitter 1 1 1
\r
2745 velocityjitter 300 300 300
\r
2746 velocitymultiplier 0.5
\r
2749 //steam, it needs direction
\r
2750 // used nowhere in code
\r
2758 velocitymultiplier 14
\r
2761 color 0xfffbdf 0xffffff
\r
2762 //originjitter 2 2 0
\r
2763 velocityjitter 19 19 19
\r
2768 // used nowhere in code
\r
2773 color 0x292929 0x000000
\r
2779 originjitter 10 10 10
\r
2780 velocityjitter 5 5 20
\r
2781 //velocitymultiplier -20
\r
2784 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2785 // used nowhere in code
\r
2790 color 0xff9600 0xffefb8
\r
2796 originjitter 500 500 500
\r
2797 velocityjitter 0.1 0.1 0.1
\r
2798 //velocitymultiplier -20
\r
2799 //airfriction -0.1
\r
2801 // used nowhere in code
\r
2806 color 0xff0000 0xff0000
\r
2808 sizeincrease -0.05
\r
2812 originjitter 5 5 100
\r
2813 velocityjitter 50 50 0
\r
2814 //velocitymultiplier 20
\r
2817 // used nowhere in code
\r
2818 effect armorrepair_fx
\r
2822 color 0x00ff00 0x00ff00
\r
2824 sizeincrease -0.05
\r
2828 originjitter 5 5 50
\r
2829 velocityjitter 50 50 0
\r
2830 //velocitymultiplier 20
\r
2833 // used nowhere in code
\r
2834 effect ammoregen_fx
\r
2838 color 0x0000ff 0x0000ff
\r
2840 sizeincrease -0.05
\r
2844 originjitter 5 5 50
\r
2845 velocityjitter 50 50 0
\r
2846 //velocitymultiplier 20
\r
2849 // red-yellow flame like fx
\r
2850 // used nowhere in code
\r
2855 color 0xff0000 0xff7800
\r
2860 originjitter 5 5 5
\r
2861 velocityjitter 25 25 25
\r
2864 // pieces of glass or ice falling on the floor
\r
2865 // used nowhere in code
\r
2870 color 0xffffff 0xb2d3e6
\r
2877 originjitter 30 30 30
\r
2878 velocityjitter 100 100 100
\r
2881 // cover small area in poison gas, spawn it once per second
\r
2882 // used nowhere in code
\r
2883 effect poisonfield
\r
2887 color 0x00ff00 0x7db843
\r
2893 originjitter 333 333 50
\r
2894 velocityjitter 5 5 5
\r
2897 // cover small area in icy mist, spawn it once per second
\r
2898 // used nowhere in code
\r
2903 color 0x008aff 0x75e7ff
\r
2909 originjitter 333 333 0
\r
2910 velocityjitter 5 5 30
\r
2918 color 0x008aff 0x75e7ff
\r
2921 originjitter 333 333 0
\r
2924 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
2925 // flames that go up
\r
2926 // used nowhere in code
\r
2931 color 0x8f0d00 0xff5a00
\r
2937 originjitter 180 180 0
\r
2938 velocityjitter 5 5 30
\r
2940 //flames that stay on the ground
\r
2945 color 0x8f0d00 0xff5a00
\r
2949 originjitter 180 180 0
\r
2957 color 0x000000 0x111111
\r
2960 originjitter 180 180 0
\r
2962 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
2964 // used nowhere in code
\r
2965 effect flamethrower
\r
2969 color 0x8f0d00 0xff5a00
\r
2975 velocityjitter 40 40 11
\r
2976 velocitymultiplier 30
\r
2979 effect flamethrower
\r
2983 color 0x8f0d00 0xff5a00
\r
2989 velocityjitter 40 40 40
\r
2990 velocitymultiplier 20
\r
2992 // very slow and small fire
\r
2993 effect flamethrower
\r
2997 color 0x8f0d00 0xff5a00
\r
3003 velocityjitter 30 30 30
\r
3004 velocitymultiplier 10
\r
3007 effect flamethrower
\r
3011 color 0x8f0d00 0xff5a00
\r
3017 velocityjitter 10 10 10
\r
3018 velocitymultiplier 15
\r
3021 effect flamethrower
\r
3027 color 0x000000 0x111111
\r
3030 originjitter 10 10 10
\r
3031 velocitymultiplier 20
\r
3032 velocityoffset 0 0 10
\r
3035 // port-o-launch trail
\r
3036 // glowing vapor trail
\r
3037 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
\r
3038 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
\r
3039 effect TR_WIZSPIKE
\r
3042 color 0x404040 0x404040
\r
3046 //velocityjitter 16 16 16
\r
3049 lightcolor 1.5 3 6
\r
3050 velocitymultiplier -0.1
\r
3052 effect TR_WIZSPIKE
\r
3057 color 0x404040 0x404040
\r
3060 alpha 444 512 1866
\r
3062 velocityoffset 0 0 15
\r
3064 originjitter 1 1 1
\r
3065 velocityjitter 50 50 50
\r
3068 // glowing vapor trail
\r
3069 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
\r
3070 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
\r
3071 effect TR_VORESPIKE
\r
3074 color 0x804000 0x804000
\r
3078 //velocityjitter 16 16 16
\r
3081 lightcolor 1.5 3 6
\r
3082 velocitymultiplier -0.1
\r
3084 effect TR_VORESPIKE
\r
3089 color 0xff8000 0xff8000
\r
3092 alpha 444 512 1866
\r
3094 velocityoffset 0 0 15
\r
3096 originjitter 1 1 1
\r
3097 velocityjitter 50 50 50
\r
3099 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
\r
3100 effect flac_explode
\r
3106 originjitter 40 40 40
\r
3108 lightradiusfade 400
\r
3110 // fire effect which make bright dot inside
\r
3111 effect flac_explode
\r
3116 color 0xffe955 0xff5a00
\r
3123 originjitter 8 8 8
\r
3124 velocityjitter 156 156 156
\r
3125 // fire effect which expands then slows
\r
3126 effect flac_explode
\r
3131 color 0x8f0d00 0xff5a00
\r
3138 originjitter 8 8 8
\r
3139 velocityjitter 256 256 256
\r
3142 effect flac_explode
\r
3150 velocityjitter 244 244 244
\r
3152 color 0x000000 0x111111
\r
3155 // underwater bubbles
\r
3156 effect flac_explode
\r
3161 color 0x404040 0x808080
\r
3166 liquidfriction 0.25
\r
3167 originjitter 16 16 16
\r
3168 velocityjitter 96 96 96
\r
3169 // bouncing sparks
\r
3170 effect flac_explode
\r
3174 color 0x903010 0xFFD030
\r
3181 liquidfriction 0.8
\r
3182 velocityoffset 0 0 80
\r
3183 velocityjitter 256 256 256
\r
3186 // bullet trail (somewhat like a tracer)
\r
3187 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3188 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3192 color 0x800000 0xFF8020
\r
3193 alpha 256 256 2560
\r
3196 velocitymultiplier 0.7
\r
3198 // smoke emitter for small pipes
\r
3199 // used nowhere in code
\r
3200 effect smoking_smallemitter
\r
3204 color 0x292929 0x000000
\r
3210 originjitter 10 10 10
\r
3211 velocityjitter 5 5 20
\r
3212 //velocitymultiplier -20
\r
3217 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
\r
3218 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
\r
3219 effect TR_CRYLINKPLASMA
\r
3222 color 0x5522aa 0x6622ff
\r
3226 alpha 256 256 1024
\r
3227 velocityjitter 8 8 8
\r
3230 //lightcolor 1 0 1
\r
3231 velocitymultiplier -0.01
\r
3232 // crylink main trail
\r
3233 effect TR_CRYLINKPLASMA
\r
3236 color 0x5522aa 0x6622ff
\r
3240 alpha 256 256 2600
\r
3241 velocityjitter 2 2 2
\r
3242 velocitymultiplier 0.01
\r
3244 effect cherryblossom
\r
3247 color 0xb123ff 0xb183ff
\r
3254 originjitter 16 16 16
\r
3255 velocityjitter 32 32 0
\r
3260 effect alien_blood
\r
3266 color 0xDC9BCD 0xDC9BCD
\r
3270 velocityjitter 64 64 64
\r
3271 velocitymultiplier 5
\r
3272 staincolor 0x808080 0x808080
\r
3275 effect alien_blood
\r
3281 color 0x000000 0x204010
\r
3282 originjitter 11 11 11
\r
3284 effect robot_blood
\r
3290 color 0xC0D890 0xC0D890
\r
3294 velocityjitter 64 64 64
\r
3295 velocitymultiplier 5
\r
3296 staincolor 0x808080 0x808080
\r
3299 effect robot_blood
\r
3305 color 0x000000 0x301860
\r
3306 originjitter 11 11 11
\r
3309 effect alien_TR_BLOOD
\r
3312 color 0xC080B0 0xC080B0
\r
3319 velocityjitter 64 64 64
\r
3320 velocitymultiplier 0.5
\r
3321 staincolor 0x808080 0x808080
\r
3324 effect robot_TR_BLOOD
\r
3327 color 0xC0D890 0xC0D890
\r
3334 velocityjitter 64 64 64
\r
3335 velocitymultiplier 0.5
\r
3336 staincolor 0x808080 0x808080
\r
3339 effect alien_TR_SLIGHTBLOOD
\r
3342 color 0xC080B0 0xC080B0
\r
3349 velocityjitter 64 64 64
\r
3350 velocitymultiplier 0.5
\r
3351 staincolor 0x808080 0x808080
\r
3354 effect robot_TR_SLIGHTBLOOD
\r
3357 color 0xC0D890 0xC0D890
\r
3364 velocityjitter 64 64 64
\r
3365 velocitymultiplier 0.5
\r
3366 staincolor 0x808080 0x808080
\r
3369 // flare particle and light
\r
3370 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3371 effect item_pickup
\r
3374 color 0x63F2EA 0xB0C5C4
\r
3377 // cloud of particles which expand rapidly and then slow to form a ball
\r
3378 effect item_pickup
\r
3382 color 0x63F2EA 0xB0C5C4
\r
3384 alpha 256 256 1280
\r
3385 //originjitter 24 24 24
\r
3386 velocityjitter 256 256 256
\r
3388 effect bloodshower
\r
3393 color 0xA8FFFF 0xA8FFFFF
\r
3398 velocityjitter 64 64 64
\r
3399 velocitymultiplier 1
\r
3400 staincolor 0x808080 0x808080
\r
3403 effect alien_bloodshower
\r
3408 color 0xC080B0 0xC080B0
\r
3413 velocityjitter 64 64 64
\r
3414 velocitymultiplier 1
\r
3415 staincolor 0x808080 0x808080
\r
3418 effect robot_bloodshower
\r
3423 color 0xC0D890 0xC0D890
\r
3428 velocityjitter 64 64 64
\r
3429 velocitymultiplier 1
\r
3430 staincolor 0x808080 0x808080
\r
3434 //red_ground_quake
\r
3436 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3437 effect red_ground_quake
\r
3447 color 0x111111 0xbbbbbb
\r
3448 //originjitter 2 2 0
\r
3449 velocityjitter 190 190 50
\r
3452 effect red_ground_quake
\r
3462 color 0x111111 0x979797
\r
3463 //originjitter 2 2 0
\r
3464 velocityjitter 190 190 50
\r
3467 effect red_ground_quake
\r
3476 color 0x9E6A64 0x91302D
\r
3479 originjitter 33 33 33
\r
3480 velocityjitter 22 22 50
\r
3482 effect red_ground_quake
\r
3490 color 0x000000 0xffffff
\r
3492 originjitter 44 44 44
\r
3493 velocityjitter 11 11 50
\r
3496 //blue_ground_quake
\r
3498 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3499 effect blue_ground_quake
\r
3509 color 0x111111 0xbbbbbb
\r
3510 //originjitter 2 2 0
\r
3511 velocityjitter 190 190 50
\r
3514 effect blue_ground_quake
\r
3524 color 0x111111 0x979797
\r
3525 //originjitter 2 2 0
\r
3526 velocityjitter 190 190 50
\r
3529 effect blue_ground_quake
\r
3538 color 0x64679E 0x2D4C91
\r
3541 originjitter 33 33 33
\r
3542 velocityjitter 22 22 50
\r
3544 effect blue_ground_quake
\r
3552 color 0x000000 0xffffff
\r
3554 originjitter 44 44 44
\r
3555 velocityjitter 11 11 50
\r
3560 // cl_gentle impact effect indicating damage
\r
3561 // maintained by morphed
\r
3562 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3563 effect morphed_damage_hit
\r
3567 color 0xffffff 0x9271fb
\r
3574 velocityjitter 356 356 456
\r
3576 effect morphed_damage_hit
\r
3580 color 0xffffff 0x9271fb
\r
3586 originjitter 10 10 10
\r
3589 // effect for removing player model
\r
3592 // cl_gentle deathfx
\r
3593 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3594 effect morphed_damage_dissolve
\r
3598 color 0xffffff 0x9271fb
\r
3605 velocityjitter 256 256 512
\r
3607 effect morphed_damage_dissolve
\r
3611 color 0x7bdbff 0xbed2ff
\r
3618 velocityjitter 256 256 512
\r
3620 effect morphed_damage_dissolve
\r
3624 color 0xffffff 0x9271fb
\r
3630 originjitter 32 32 96
\r
3633 effect morphed_damage_dissolve
\r
3637 color 0xffffff 0x9271fb
\r
3645 velocityjitter 400 400 0
\r
3647 // Team / hit minsta effects
\r
3648 effect TE_TEI_G3RED
\r
3652 color 0xFF0000 0xFF0000
\r
3656 effect TE_TEI_G3RED
\r
3659 color 0x200000 0x400000
\r
3665 //liquidfriction -4
\r
3666 velocityjitter 3 3 3
\r
3669 effect TE_TEI_G3RED_HIT
\r
3673 color 0xFF0000 0xFF0000
\r
3677 effect TE_TEI_G3RED_HIT
\r
3680 color 0xFFFFFF 0xFF0011
\r
3685 //liquidfriction -4
\r
3686 velocityjitter 2 2 2
\r
3689 effect TE_TEI_G3RED_HIT
\r
3692 color 0xFF0000 0xFF0011
\r
3697 //liquidfriction -4
\r
3700 effect TE_TEI_G3BLUE
\r
3704 color 0x0000FF 0x1100FF
\r
3708 effect TE_TEI_G3BLUE
\r
3711 color 0x000020 0x000040
\r
3717 //liquidfriction -4
\r
3718 velocityjitter 3 3 3
\r
3721 effect TE_TEI_G3BLUE_HIT
\r
3725 color 0x0000FF 0x1100FF
\r
3729 effect TE_TEI_G3BLUE_HIT
\r
3732 color 0xFFFFFF 0x100FF
\r
3737 //liquidfriction -4
\r
3738 velocityjitter 2 2 2
\r
3741 effect TE_TEI_G3BLUE_HIT
\r
3744 color 0x0000FF 0x1100FF
\r
3749 //liquidfriction -4
\r
3753 effect TE_TEI_G3YELLOW
\r
3757 color 0xffff00 0xffff11
\r
3760 effect TE_TEI_G3YELLOW
\r
3763 color 0x202000 0x404000
\r
3769 velocityjitter 3 3 3
\r
3772 effect TE_TEI_G3YELLOW_HIT
\r
3776 color 0xffff00 0xffff11
\r
3779 effect TE_TEI_G3YELLOW_HIT
\r
3782 color 0xFFFFFF 0xffff10
\r
3787 velocityjitter 2 2 2
\r
3790 effect TE_TEI_G3YELLOW_HIT
\r
3793 color 0xffff00 0xffff11
\r
3798 //liquidfriction -4
\r
3803 effect TE_TEI_G3PINK
\r
3807 color 0xFF00FF 0xFF11FF
\r
3811 effect TE_TEI_G3PINK
\r
3814 color 0x200020 0x400040
\r
3820 //liquidfriction -4
\r
3821 velocityjitter 3 3 3
\r
3824 effect TE_TEI_G3PINK_HIT
\r
3828 color 0xFF00FF 0xFF11FF
\r
3832 effect TE_TEI_G3PINK_HIT
\r
3835 color 0xFFFFFF 0xFF10FF
\r
3840 //liquidfriction -4
\r
3841 velocityjitter 2 2 2
\r
3844 effect TE_TEI_G3PINK_HIT
\r
3847 color 0xFF00FF 0xFF11FF
\r
3852 //liquidfriction -4
\r
3858 // cl_gentle impact effect indicating damage
\r
3859 // maintained by particlegibs
\r
3860 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3862 effect particlegibs_damage_hit
\r
3867 color 0xA8FFFF 0xA8FFFFF
\r
3873 velocityjitter 156 156 212
\r
3874 staincolor 0x808080 0x808080
\r
3877 effect particlegibs_damage_hit
\r
3882 color 0xA8FFFF 0xA8FFFFF
\r
3889 velocityjitter 6 6 30
\r
3890 velocitymultiplier -1
\r
3891 staincolor 0x808080 0x808080
\r
3894 effect particlegibs_damage_hit
\r
3899 color 0xA8FFFF 0xA8FFFFF
\r
3906 velocityjitter 26 26 112
\r
3907 originjitter 3 3 3
\r
3908 velocitymultiplier 2
\r
3909 staincolor 0x808080 0x808080
\r
3912 // effect for removing player model
\r
3915 // cl_gentle deathfx
\r
3916 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3917 // small core blood no decals
\r
3918 effect particlegibs_damage_dissolve
\r
3923 color 0x00ffff 0x82ffff
\r
3928 originjitter 10 10 25
\r
3929 velocityjitter 256 256 312
\r
3930 staincolor 0x808080 0x808080
\r
3933 effect particlegibs_damage_dissolve
\r
3938 color 0xA8FFFF 0xA8FFFFF
\r
3944 originjitter 10 10 25
\r
3945 velocityjitter 356 356 412
\r
3946 staincolor 0x808080 0x808080
\r
3949 effect particlegibs_damage_dissolve
\r
3954 color 0xA8FFFF 0xA8FFFFF
\r
3961 velocityjitter 56 56 212
\r
3962 originjitter 5 5 10
\r
3963 velocitymultiplier -0.3
\r
3964 staincolor 0x808080 0x808080
\r
3967 effect particlegibs_damage_dissolve
\r
3972 color 0xA8FFFF 0xA8FFFFF
\r
3979 velocityjitter 56 56 212
\r
3980 originjitter 5 5 10
\r
3981 velocitymultiplier 0.5
\r
3982 staincolor 0x808080 0x808080
\r
3985 effect particlegibs_damage_dissolve
\r
3990 color 0xA8FFFF 0xA8FFFFF
\r
3996 originjitter 10 10 25
\r
3997 velocityjitter 656 656 912
\r
3998 staincolor 0x808080 0x808080
\r
4001 // fire effect which expands then slows
\r
4002 effect onslaught_generator_gib_explode
\r
4007 color 0x8f0d00 0xff5a00
\r
4014 originjitter 8 8 8
\r
4015 velocityjitter 286 286 286
\r
4018 effect onslaught_generator_gib_explode
\r
4027 velocityjitter 244 244 244
\r
4029 color 0x000000 0x111111
\r
4032 // underwater bubbles
\r
4033 effect onslaught_generator_gib_explode
\r
4038 color 0x404040 0x808080
\r
4043 liquidfriction 0.25
\r
4044 originjitter 16 16 16
\r
4045 velocityjitter 96 96 96
\r
4047 // fire effect which expands then slows
\r
4048 effect onslaught_generator_gib_flame
\r
4053 color 0x8f0d00 0xff5a00
\r
4060 originjitter 3 3 3
\r
4061 velocityjitter 86 86 86
\r
4063 effect onslaught_generator_gib_flame
\r
4072 velocityjitter 44 44 44
\r
4074 color 0x000000 0x111111
\r
4077 // underwater bubbles
\r
4078 effect onslaught_generator_gib_flame
\r
4083 color 0x404040 0x808080
\r
4088 liquidfriction 0.25
\r
4089 originjitter 16 16 16
\r
4090 velocityjitter 96 96 96
\r
4093 // used nowhere in code
\r
4099 color 0x8f0d00 0xff5a00
\r
4105 velocityjitter 10 10 2
\r
4113 color 0x8f0d00 0xff5a00
\r
4119 velocityjitter 10 10 10
\r
4121 // very slow and small fire
\r
4127 color 0x8f0d00 0xff5a00
\r
4133 velocityjitter 8 8 8
\r
4141 color 0x8f0d00 0xff5a00
\r
4147 velocityjitter 3 3 3
\r
4157 color 0x000000 0x111111
\r
4160 originjitter 2 2 2
\r
4161 velocityoffset 0 0 3
\r
4169 color 0x8f0d00 0xff5a00
\r
4175 velocityjitter 0 0 0
\r
4181 lightradiusfade 50000
\r
4182 lightcolor 2.7 2.7 0.6
\r
4184 // used nowhere in code
\r
4190 color 0x8f0d00 0xff5a00
\r
4196 velocityjitter 40 40 11
\r
4204 color 0x8f0d00 0xff5a00
\r
4210 velocityjitter 40 40 40
\r
4212 // very slow and small fire
\r
4218 color 0x8f0d00 0xff5a00
\r
4224 velocityjitter 30 30 30
\r
4232 color 0x8f0d00 0xff5a00
\r
4238 velocityjitter 10 10 10
\r
4248 color 0x000000 0x111111
\r
4251 originjitter 10 10 10
\r
4252 velocityoffset 0 0 10
\r
4260 color 0x8f0d00 0xff5a00
\r
4266 velocityjitter 0 0 0
\r
4272 lightradiusfade 3000
\r
4273 lightcolor 2.7 2.7 0.6
\r
4276 effect fireball_laser
\r
4279 color 0x800000 0xFF8020
\r
4280 alpha 192 256 2560
\r
4282 velocityjitter 1 1 1
\r
4283 velocitymultiplier 10
\r
4286 // rocket explosion (bigger than mortar and hagar)
\r
4288 // used nowhere in code
\r
4289 effect fireball_explode
\r
4295 originjitter 56 56 56
\r
4297 lightradiusfade 500
\r
4298 lightcolor 4 2 0.5
\r
4300 effect fireball_explode
\r
4304 color 0x404040 0x404040
\r
4308 effect fireball_explode
\r
4313 color 0x902010 0xFFD080
\r
4319 originjitter 8 8 8
\r
4320 velocityjitter 512 512 512
\r
4321 // underwater bubbles
\r
4322 effect fireball_explode
\r
4327 color 0x404040 0x808080
\r
4332 liquidfriction 0.25
\r
4333 originjitter 16 16 16
\r
4334 velocityjitter 144 144 144
\r
4335 // bouncing sparks
\r
4336 effect fireball_explode
\r
4340 color 0x903010 0xFFD030
\r
4346 liquidfriction 0.8
\r
4347 velocityoffset 0 0 80
\r
4348 velocityjitter 384 384 384
\r
4350 effect fireball_muzzleflash
\r
4353 color 0x202020 0x404040
\r
4357 originjitter 1.5 1.5 1.5
\r
4358 velocityjitter 6 6 6
\r
4359 velocitymultiplier 0.01
\r
4361 lightradiusfade 2000
\r
4362 lightcolor 2 1.5 0.2
\r
4363 effect fireball_muzzleflash
\r
4367 color 0xFFFDD9 0xFFFDD9
\r
4370 originjitter 1 1 1
\r
4371 velocityjitter 300 300 300
\r
4372 velocitymultiplier 0.5
\r
4375 effect fireball_preattack_muzzleflash
\r
4378 color 0x202020 0x404040
\r
4382 originjitter 1.5 1.5 1.5
\r
4383 velocityjitter 6 6 6
\r
4384 velocitymultiplier 0.01
\r
4386 lightradiusfade 2000
\r
4387 lightcolor 2 1.5 0.2
\r
4388 effect fireball_preattack_muzzleflash
\r
4392 color 0xFFFDD9 0xFFFDD9
\r
4395 originjitter 1 1 1
\r
4396 velocityjitter 300 300 300
\r
4397 velocitymultiplier 0.5
\r
4400 effect fireball_bfgdamage
\r
4403 color 0x202020 0x404040
\r
4407 originjitter 1.5 1.5 1.5
\r
4408 velocityjitter 6 6 6
\r
4409 velocitymultiplier 0.01
\r
4411 lightradiusfade 2000
\r
4412 lightcolor 2 1.5 0.2
\r
4413 effect fireball_bfgdamage
\r
4417 color 0xFFFDD9 0xFFFDD9
\r
4420 originjitter 1 1 1
\r
4421 velocityjitter 300 300 300
\r
4422 velocitymultiplier 0.5
\r
4427 // used nowhere in code
\r
4436 color 0x8f0d00 0xff5a00
\r
4439 originoffset 0 0 10
\r
4440 originjitter 12 12 34
\r
4441 velocityjitter 22 22 50
\r
4450 color 0x000000 0x111111
\r
4452 originoffset 0 0 10
\r
4453 originjitter 12 12 34
\r
4454 velocityjitter 11 11 50
\r
4459 lightradiusfade 10000
\r
4460 lightcolor 0.9 0.9 0.2
\r
4462 // rifle bullet trail (somewhat like a tracer)
\r
4463 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
4464 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
4468 color 0x800000 0xFF8020
\r
4469 alpha 256 256 2560
\r
4472 velocitymultiplier 0.7
\r
4478 color 0x202020 0x404040
\r
4483 velocityjitter 4 4 4
\r
4490 color 0x404040 0x808080
\r
4496 velocityjitter 16 16 16
\r
4500 // rocket guiding start
\r
4502 effect rocket_guide
\r
4510 velocityjitter 128 128 128
\r
4512 color 0x000000 0x111111
\r
4514 velocitymultiplier -0.1
\r
4515 // underwater bubbles
\r
4516 effect rocket_guide
\r
4521 color 0x404040 0x808080
\r
4526 liquidfriction 0.25
\r
4527 originjitter 8 8 8
\r
4528 velocityjitter 48 48 48
\r
4529 velocitymultiplier -0.1
\r
4530 // bouncing sparks
\r
4531 effect rocket_guide
\r
4535 color 0x903010 0xFFD030
\r
4542 liquidfriction 0.8
\r
4543 velocityoffset 0 0 80
\r
4544 velocityjitter 256 256 256
\r
4545 velocitymultiplier -0.1
\r
4549 // based off morphed's cl_gentle
\r
4550 // used in qcsrc/server/w_laser.qc
\r
4551 effect laser_gauntlet
\r
4555 color 0xff00ff 0xff0000
\r
4562 velocityjitter 50 50 50
\r
4565 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4567 // used nowhere in code, meant for maps
\r
4572 color 0x8f0d00 0xff5a00
\r
4577 velocityjitter 40 40 11
\r
4578 velocitymultiplier 30
\r
4585 color 0x8f0d00 0xff5a00
\r
4590 velocityjitter 40 40 40
\r
4591 velocitymultiplier 20
\r
4593 // very slow and small fire
\r
4598 color 0x8f0d00 0xff5a00
\r
4603 velocityjitter 30 30 30
\r
4604 velocitymultiplier 10
\r
4611 color 0x8f0d00 0xff5a00
\r
4616 velocityjitter 10 10 10
\r
4617 velocitymultiplier 15
\r
4626 color 0x000000 0x111111
\r
4629 originjitter 10 10 10
\r
4630 velocitymultiplier 20
\r
4631 velocityoffset 0 0 10
\r
4634 effect regurgitate
\r
4640 color 0xDC9BCD 0xDC9BCD
\r
4644 velocityjitter 192 192 192
\r
4645 velocitymultiplier 15
\r
4646 staincolor 0x408000 0x80FF00
\r
4649 effect regurgitate
\r
4655 color 0x000000 0x408000
\r
4656 originjitter 110 110 110