1 // item respawn effect
\r
2 // flare particle and light
\r
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
\r
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
\r
114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
\r
127 effect TE_SPIKEQUAD
\r
130 color 0x2030FF 0x80C0FF
\r
137 //velocityoffset 0 0 120
\r
138 velocityjitter 512 512 512
\r
142 // used nowhere in code
\r
143 effect TE_SUPERSPIKE
\r
150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
\r
155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
\r
161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
\r
166 color 0x505050 0x505050
\r
171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
\r
173 effect TE_SUPERSPIKE
\r
176 color 0x8f4333 0xfff31b
\r
181 velocityoffset 0 0 80
\r
182 velocityjitter 64 64 64
\r
186 // used nowhere in code
\r
187 effect TE_SUPERSPIKEQUAD
\r
195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
\r
202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
\r
213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
\r
223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
\r
233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
\r
246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
\r
252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
\r
288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
\r
293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
\r
300 color 0xA040C0 0xFFFFFF
\r
305 velocityoffset 0 0 80
\r
306 velocityjitter 128 128 128
\r
308 // small rocket explosion
\r
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
\r
311 effect TE_EXPLOSION
\r
317 originjitter 40 40 40
\r
319 lightradiusfade 300
\r
322 effect TE_EXPLOSION
\r
326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
\r
335 color 0x902010 0xFFD080
\r
342 velocityjitter 256 256 256
\r
343 // underwater bubbles
\r
344 effect TE_EXPLOSION
\r
349 color 0x404040 0x808080
\r
354 liquidfriction 0.25
\r
355 originjitter 16 16 16
\r
356 velocityjitter 96 96 96
\r
358 effect TE_EXPLOSION
\r
362 color 0x903010 0xFFD030
\r
369 velocityoffset 0 0 80
\r
370 velocityjitter 256 256 256
\r
374 // used nowhere in code
\r
375 effect TE_EXPLOSIONQUAD
\r
381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
\r
390 color 0x202020 0x404040
\r
394 velocityjitter 48 48 48
\r
395 // underwater bubbles
\r
396 effect TE_EXPLOSIONQUAD
\r
401 color 0x404040 0x808080
\r
406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
\r
410 effect TE_EXPLOSIONQUAD
\r
414 color 0x903010 0xFFD030
\r
420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
\r
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
\r
426 effect TE_TAREXPLOSION
\r
432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
\r
441 color 0x202020 0x404040
\r
445 velocityjitter 48 48 48
\r
446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
\r
452 color 0x404040 0x808080
\r
457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
\r
460 // sparks which go through walls
\r
461 effect TE_TAREXPLOSION
\r
465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
\r
487 staincolor 0x808080 0x808080
\r
492 // sparks (quake effect)
\r
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
\r
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
\r
499 color 0x8f4333 0xfff31b
\r
504 velocityoffset 0 0 80
\r
505 velocityjitter 64 64 64
\r
506 velocitymultiplier 1
\r
508 // lightning impact
\r
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
\r
517 originjitter 16 16 16
\r
519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
\r
526 color 0x80C0FF 0x80C0FF
\r
529 // small sparks which form a sphere as they slow down
\r
530 effect TE_PLASMABURN
\r
533 color 0x2030FF 0x80C0FF
\r
539 velocityjitter 128 128 128
\r
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
544 effect TE_SMALLFLASH
\r
546 lightradiusfade 1000
\r
550 // used nowhere in code
\r
554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
\r
562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
\r
569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
\r
574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
\r
579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
\r
589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
\r
610 velocityjitter 8 8 8
\r
614 // used nowhere in code
\r
615 effect TE_TEI_SMOKE
\r
618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
\r
624 velocitymultiplier 1
\r
626 // rocket explosion
\r
628 // used nowhere in code
\r
629 effect TE_TEI_BIGEXPLOSION
\r
635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
\r
644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
\r
653 color 0x902010 0xFFD080
\r
660 velocityjitter 512 512 512
\r
661 // underwater bubbles
\r
662 effect TE_TEI_BIGEXPLOSION
\r
667 color 0x404040 0x808080
\r
672 liquidfriction 0.25
\r
673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
\r
680 color 0x903010 0xFFD030
\r
687 velocityoffset 0 0 80
\r
688 velocityjitter 384 384 384
\r
690 // electric explosion
\r
692 // used nowhere in code
\r
693 effect TE_TEI_PLASMAHIT
\r
699 originjitter 20 20 20
\r
701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
\r
704 effect TE_TEI_PLASMAHIT
\r
708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
\r
715 color 0x2030FF 0x80C0FF
\r
720 //velocityoffset 0 0 120
\r
721 velocityjitter 512 512 512
\r
731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
\r
733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
844 effect item_respawn
\r
847 color 0xF263EA 0xF263EA
\r
851 lightradiusfade 140
\r
852 lightcolor 0.9 0.6 0.9
\r
853 // cloud of particles which expand rapidly and then slow to form a ball
\r
854 effect item_respawn
\r
858 color 0xF263EA 0xF263EA
\r
861 //originjitter 24 24 24
\r
862 velocityjitter 256 256 256
\r
866 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
867 effect jumppad_activate
\r
869 lightradiusfade 2000
\r
874 // used nowhere in code
\r
875 effect laser_muzzleflash
\r
878 color 0xFFFFFF 0xFFFFFF
\r
883 originjitter 1.5 1.5 1.5
\r
884 velocityjitter 6 6 6
\r
885 velocitymultiplier 0.01
\r
887 lightradiusfade 2000
\r
888 lightcolor 3 0.1 0.1
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
895 effect laser_impact
\r
901 originjitter 14 14 14
\r
903 lightradiusfade 500
\r
904 lightcolor 8 0.4 0.4
\r
906 effect laser_impact
\r
910 color 0xFF2010 0xFF2010
\r
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
914 effect laser_impact
\r
917 color 0x800000 0xFF8020
\r
923 //originjitter 32 32 32
\r
924 velocityjitter 256 256 256
\r
925 effect laser_impact
\r
929 color 0x800000 0xFF8020
\r
933 velocitymultiplier 0.01
\r
934 velocityjitter 16 16 16
\r
939 // used nowhere in code
\r
940 effect shotgun_muzzleflash
\r
943 color 0x202020 0x404040
\r
947 originjitter 1.5 1.5 1.5
\r
948 velocityjitter 6 6 6
\r
949 velocitymultiplier 0.01
\r
951 lightradiusfade 2000
\r
952 lightcolor 2 1.5 0.2
\r
954 velocitymultiplier 0.05
\r
955 effect shotgun_muzzleflash
\r
959 color 0xFFFDD9 0xff5a00
\r
963 velocityjitter 444 444 444
\r
964 velocitymultiplier 1.7
\r
970 // shotgun pellet impact
\r
972 // used nowhere in code
\r
973 effect shotgun_impact
\r
979 originjitter 10 10 10
\r
981 //lightradiusfade 90
\r
983 // dust/smoke drifting away from the impact
\r
984 effect shotgun_impact
\r
988 color 0xFFFFFF 0xA37443
\r
994 velocityjitter 100 100 100
\r
996 velocitymultiplier 0.25
\r
997 // dust/smoke staying at the impact
\r
998 effect shotgun_impact
\r
1002 color 0xFFFFFF 0xFFFFFF
\r
1007 effect shotgun_impact
\r
1012 color 0xFDFFD9 0xFDFFD9
\r
1018 originjitter 1 1 1
\r
1019 velocityjitter 400 400 400
\r
1020 velocitymultiplier 0.1
\r
1024 // used nowhere in code
\r
1025 effect machinegun_muzzleflash
\r
1028 color 0x202020 0x404040
\r
1032 originjitter 1.5 1.5 1.5
\r
1033 velocityjitter 1 1 1
\r
1034 velocitymultiplier 0.03
\r
1036 lightradiusfade 2000
\r
1037 lightcolor 2 1.5 0.2
\r
1039 effect machinegun_muzzleflash
\r
1043 color 0xFFFDD9 0xFFFDD9
\r
1046 originjitter 1 1 1
\r
1047 velocityjitter 300 300 300
\r
1048 velocitymultiplier 0.5
\r
1053 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1054 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1055 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1056 effect machinegun_impact
\r
1062 originjitter 10 10 10
\r
1064 lightradiusfade 800
\r
1065 lightcolor 6 3.6 0.6
\r
1066 // dust/smoke drifting away from the impact
\r
1067 effect machinegun_impact
\r
1071 color 0xFFFFFF 0xA37443
\r
1074 originjitter 1 1 1
\r
1077 velocityjitter 100 100 100
\r
1079 velocitymultiplier 0.25
\r
1080 // dust/smoke staying at the impact
\r
1081 effect machinegun_impact
\r
1085 color 0xFFFFFF 0xFFFFFF
\r
1090 effect machinegun_impact
\r
1095 color 0xFDFFD9 0xFDFFD9
\r
1101 originjitter 1 1 1
\r
1102 velocityjitter 400 400 400
\r
1103 velocitymultiplier 0.1
\r
1107 // used nowhere in code
\r
1108 effect grenadelauncher_muzzleflash
\r
1111 color 0x202020 0x404040
\r
1115 originjitter 1.5 1.5 1.5
\r
1117 velocityjitter 20 20 20
\r
1118 velocitymultiplier 0.03
\r
1120 lightradiusfade 2000
\r
1121 lightcolor 2 1.5 0.2
\r
1122 effect grenadelauncher_muzzleflash
\r
1126 color 0xFFFDD9 0xFFFDD9
\r
1129 originjitter 1 1 1
\r
1130 velocityjitter 300 300 300
\r
1131 velocitymultiplier 0.5
\r
1136 // small rocket trail
\r
1138 // used nowhere in code
\r
1142 color 0x303030 0x000000
\r
1148 originjitter 1 1 1
\r
1149 velocityjitter 1 1 1
\r
1150 velocitymultiplier -0.02
\r
1157 color 0xffdf72 0x811200
\r
1163 velocityjitter 32 32 32
\r
1164 velocitymultiplier -1.0
\r
1171 color 0x404040 0x808080
\r
1177 velocityjitter 16 16 16
\r
1183 // used nowhere in code
\r
1184 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1188 color 0x303030 0x000000
\r
1194 originjitter 2 2 2
\r
1195 velocityjitter 3 3 3
\r
1196 velocitymultiplier -0.02
\r
1199 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1201 color 0x666666 0x000000
\r
1208 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1213 color 0x404040 0x808080
\r
1219 velocityjitter 16 16 16
\r
1224 // used nowhere in code
\r
1225 effect grenade_explode
\r
1231 originjitter 23 23 23
\r
1233 lightradiusfade 750
\r
1236 effect grenade_explode
\r
1241 color 0x8f0d00 0xff5a00
\r
1248 originjitter 8 8 8
\r
1249 velocityjitter 512 512 512
\r
1251 effect grenade_explode
\r
1256 color 0xea691b 0xeed05a
\r
1263 originjitter 8 8 8
\r
1264 velocityjitter 912 912 912
\r
1266 effect grenade_explode
\r
1274 velocityjitter 444 444 444
\r
1276 color 0x000000 0x111111
\r
1278 // underwater bubbles
\r
1279 effect grenade_explode
\r
1284 color 0x404040 0x808080
\r
1289 liquidfriction 0.25
\r
1290 originjitter 16 16 16
\r
1291 velocityjitter 144 144 144
\r
1292 // bouncing sparks
\r
1293 effect grenade_explode
\r
1298 color 0xffa800 0xffedaf
\r
1305 liquidfriction 0.8
\r
1306 velocityoffset 0 0 80
\r
1307 originjitter 16 16 16
\r
1308 velocityjitter 224 224 324
\r
1312 // used nowhere in code
\r
1313 effect electric_muzzleflash
\r
1316 color 0x283880 0x283880 // 0x202020 0x404040
\r
1320 originjitter 1.5 1.5 1.5
\r
1321 velocityjitter 6 6 6
\r
1322 velocitymultiplier 0.01
\r
1324 lightradiusfade 2000
\r
1325 lightcolor 1.5 3 6
\r
1326 effect electric_muzzleflash
\r
1330 color 0xD9FDFF 0xD9FDFF
\r
1333 originjitter 1 1 1
\r
1334 velocityjitter 300 300 300
\r
1335 velocitymultiplier 0.5
\r
1341 // glowing vapor trail
\r
1342 // used nowhere in code
\r
1343 effect TR_VORETOURNAMENTPLASMA
\r
1346 color 0x283880 0x283880
\r
1350 //velocityjitter 16 16 16
\r
1353 lightcolor 1.5 3 6
\r
1354 velocitymultiplier -0.1
\r
1356 effect TR_VORETOURNAMENTPLASMA
\r
1361 color 0x629dff 0x0018ff
\r
1364 alpha 444 512 1866
\r
1366 velocityoffset 0 0 15
\r
1368 originjitter 1 1 1
\r
1369 velocityjitter 50 50 50
\r
1374 // used nowhere in code
\r
1375 effect electric_impact
\r
1381 originjitter 17 17 17
\r
1383 lightradiusfade 250
\r
1384 lightcolor 3.125 4.375 10
\r
1386 effect electric_impact
\r
1390 color 0x80C0FF 0x80C0FF
\r
1393 // cloud of bouncing sparks
\r
1394 effect electric_impact
\r
1398 color 0x629dff 0x0018ff
\r
1401 alpha 256 256 1024
\r
1405 originjitter 1 1 1
\r
1406 velocityjitter 512 512 512
\r
1407 // inner cloud of smoke
\r
1408 effect electric_impact
\r
1411 color 0x629dff 0x0018ff
\r
1417 originjitter 20 20 20
\r
1418 velocityjitter 320 320 320
\r
1421 // used nowhere in code
\r
1422 effect electric_ballexplode
\r
1428 originjitter 17 17 17
\r
1430 lightradiusfade 250
\r
1431 lightcolor 3.125 4.375 10
\r
1433 effect electric_ballexplode
\r
1437 color 0x80C0FF 0x80C0FF
\r
1440 // cloud of bouncing sparks
\r
1441 effect electric_ballexplode
\r
1445 color 0xFDFFD9 0xFDFFD9
\r
1447 alpha 256 256 1024
\r
1450 originjitter 1 1 1
\r
1451 velocityjitter 512 512 512
\r
1452 // inner cloud of smoke
\r
1453 effect electric_ballexplode
\r
1456 color 0x202020 0x404040
\r
1460 originjitter 20 20 20
\r
1461 velocityjitter 32 32 32
\r
1466 // used nowhere in code
\r
1467 effect electric_combo
\r
1473 originjitter 17 17 17
\r
1475 lightradiusfade 300
\r
1478 effect electric_combo
\r
1482 color 0x80C0FF 0x80C0FF
\r
1486 effect electric_combo
\r
1489 color 0x2030FF 0x80C0FF
\r
1495 //velocityoffset 0 0 120
\r
1496 velocityjitter 512 512 512
\r
1497 effect electric_combo
\r
1501 color 0xFDFFD9 0xFDFFD9
\r
1506 originjitter 1 1 1
\r
1507 velocityjitter 512 512 512
\r
1508 // inner cloud of smoke
\r
1509 effect electric_combo
\r
1512 color 0x202020 0x404040
\r
1516 originjitter 20 20 20
\r
1517 velocityjitter 32 32 32
\r
1521 // used nowhere in code
\r
1522 effect plasma_muzzleflash
\r
1525 color 0x202020 0x404040
\r
1529 originjitter 1.5 1.5 1.5
\r
1530 velocityjitter 6 6 6
\r
1531 velocitymultiplier 0.01
\r
1533 lightradiusfade 2000
\r
1534 lightcolor 1.6 0.2 2
\r
1535 effect plasma_muzzleflash
\r
1539 color 0xA080C0 0xA080C0
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 200 200 200
\r
1544 velocitymultiplier 0.3
\r
1549 // plasma impact effect
\r
1551 // used nowhere in code
\r
1552 effect plasma_impact
\r
1558 originjitter 12 12 12
\r
1560 //lightradiusfade 300
\r
1561 //lightcolor 3.2 0.4 4
\r
1562 // purple flare effect
\r
1563 effect plasma_impact
\r
1567 color 0x504060 0x504060
\r
1571 effect plasma_impact
\r
1575 color 0xA040C0 0xA040C0
\r
1578 alpha 256 256 1024
\r
1579 velocityjitter 256 256 256
\r
1581 effect plasma_impact
\r
1584 color 0xE070FF 0xE070FF
\r
1587 velocityjitter 8 8 8
\r
1589 effect plasma_impact
\r
1592 color 0xE070FF 0xE070FF
\r
1594 alpha 256 256 1024
\r
1595 velocityjitter 32 32 32
\r
1599 // used nowhere in code
\r
1600 effect lightning_muzzleflash
\r
1603 color 0x202020 0x404040
\r
1607 originjitter 4 4 4
\r
1608 velocityjitter 24 24 24
\r
1609 velocitymultiplier 0.02
\r
1611 lightradiusfade 200
\r
1612 lightcolor 2 2.5 3
\r
1613 effect lightning_muzzleflash
\r
1617 color 0xD9FDFF 0xD9FDFF
\r
1620 originjitter 1 1 1
\r
1621 velocityjitter 600 600 600
\r
1622 velocitymultiplier 0.5
\r
1627 //// lightning beam
\r
1628 //effect lightning_beam
\r
1632 //color 0xFFFFFF 0xFFFFFF
\r
1634 //alpha 128 128 192
\r
1635 // lightning beam: ring smoke
\r
1636 // used nowhere in code
\r
1637 effect lightning_beam
\r
1639 color 0x1680A0 0x1680A0
\r
1646 // lightning beam: drifting smoke
\r
1647 effect lightning_beam
\r
1649 color 0x5080A0 0x5080A0
\r
1655 velocityjitter 64 64 64
\r
1657 // lightning beam: bright core
\r
1658 effect lightning_beam
\r
1660 color 0x80CDFF 0x80CDFF
\r
1663 alpha 256 256 1280
\r
1666 effect lightning_beam
\r
1668 color 0x1680A0 0x1680A0
\r
1676 // lightning impact
\r
1678 // used nowhere in code
\r
1679 effect lightning_impact
\r
1685 originjitter 14 14 14
\r
1687 lightradiusfade 250
\r
1690 effect lightning_impact
\r
1700 effect lightning_impact
\r
1704 color 0x80C0FF 0x80C0FF
\r
1707 // small sparks which form a sphere as they slow down
\r
1708 //effect lightning_impact
\r
1711 //color 0x2030FF 0x80C0FF
\r
1713 //alpha 256 256 512
\r
1716 //liquidfriction 8
\r
1717 //velocityjitter 384 384 384
\r
1718 // small sparks which glow brightly but live briefly
\r
1719 effect lightning_impact
\r
1723 color 0xD9FDFF 0xD9FDFF
\r
1727 velocityjitter 600 600 600
\r
1728 velocitymultiplier 0.5
\r
1733 // used nowhere in code
\r
1734 effect small_rocket_muzzleflash
\r
1737 color 0x202020 0x404040
\r
1741 originjitter 1.5 1.5 1.5
\r
1742 velocityjitter 6 6 6
\r
1743 velocitymultiplier 0.01
\r
1745 lightradiusfade 2000
\r
1746 lightcolor 2 1.5 0.2
\r
1747 effect small_rocket_muzzleflash
\r
1751 color 0xFFFDD9 0xFFFDD9
\r
1754 originjitter 1 1 1
\r
1755 velocityjitter 300 300 300
\r
1756 velocitymultiplier 0.5
\r
1761 // used nowhere in code
\r
1762 effect small_rocket_bounce
\r
1765 color 0x202020 0x404040
\r
1769 originjitter 1.5 1.5 1.5
\r
1770 velocityjitter 6 6 6
\r
1771 velocitymultiplier 0.01
\r
1773 lightradiusfade 300
\r
1774 lightcolor 2 1.5 0.2
\r
1775 effect small_rocket_bounce
\r
1779 color 0xFFFDD9 0xFFFDD9
\r
1784 originjitter 1 1 1
\r
1785 velocityjitter 600 600 600
\r
1786 velocitymultiplier 0.5
\r
1792 // used nowhere in code
\r
1793 effect small_rocket_explode
\r
1799 originjitter 14 14 14
\r
1801 lightradiusfade 400
\r
1803 // fire effect which make bright dot inside
\r
1804 effect small_rocket_explode
\r
1809 color 0xffe955 0xff5a00
\r
1816 originjitter 8 8 8
\r
1817 velocityjitter 156 156 156
\r
1818 // fire effect which expands then slows
\r
1819 effect small_rocket_explode
\r
1824 color 0x8f0d00 0xff5a00
\r
1831 originjitter 8 8 8
\r
1832 velocityjitter 286 286 286
\r
1835 effect small_rocket_explode
\r
1843 velocityjitter 244 244 244
\r
1845 color 0x000000 0x111111
\r
1848 // underwater bubbles
\r
1849 effect small_rocket_explode
\r
1854 color 0x404040 0x808080
\r
1859 liquidfriction 0.25
\r
1860 originjitter 16 16 16
\r
1861 velocityjitter 96 96 96
\r
1862 // bouncing sparks
\r
1863 effect small_rocket_explode
\r
1867 color 0x903010 0xFFD030
\r
1874 liquidfriction 0.8
\r
1875 velocityoffset 0 0 80
\r
1876 velocityjitter 256 256 256
\r
1880 // used nowhere in code
\r
1881 effect rocketlauncher_muzzleflash
\r
1884 color 0x202020 0x404040
\r
1890 originjitter 1.5 1.5 1.5
\r
1891 velocityjitter 40 40 40
\r
1892 velocitymultiplier -0.13
\r
1894 //lightradiusfade 2000
\r
1895 //lightcolor 2 1.5 0.2
\r
1896 effect rocketlauncher_muzzleflash
\r
1900 color 0xFFFDD9 0xFFFDD9
\r
1903 originjitter 1 1 1
\r
1904 velocityjitter 300 300 300
\r
1905 velocitymultiplier 0.5
\r
1912 // used nowhere in code
\r
1916 color 0x000000 0x666666
\r
1925 originjitter 2 2 2
\r
1926 velocityjitter 3 3 3
\r
1927 velocitymultiplier -0.02
\r
1934 color 0xffdf72 0x811200
\r
1940 velocityjitter 32 32 32
\r
1941 velocitymultiplier -1.5
\r
1948 color 0x404040 0x808080
\r
1954 velocityjitter 16 16 16
\r
1960 color 0xFFFDD9 0xFFFDD9
\r
1962 alpha 444 512 1866
\r
1965 //velocityoffset 0 0 15
\r
1967 originjitter 1 1 1
\r
1968 velocityjitter 100 100 100
\r
1969 velocitymultiplier -0.31
\r
1971 // rocket explosion
\r
1972 effect rocket_explode
\r
1978 originjitter 26 26 26
\r
1980 lightradiusfade 400
\r
1982 // fire effect which expands then slows
\r
1983 effect rocket_explode
\r
1988 color 0xe03f00 0x5e0000
\r
1995 originjitter 8 8 8
\r
1996 velocityjitter 256 256 256
\r
1997 // fire effect which make brigt dot inside
\r
1998 effect rocket_explode
\r
2003 color 0xe03f00 0xffdf92
\r
2010 originjitter 8 8 8
\r
2011 velocityjitter 256 256 256
\r
2013 effect rocket_explode
\r
2021 velocityjitter 256 256 256
\r
2023 color 0x000000 0x111111
\r
2025 // underwater bubbles
\r
2026 effect rocket_explode
\r
2031 color 0x404040 0x808080
\r
2036 liquidfriction 0.25
\r
2037 originjitter 16 16 16
\r
2038 velocityjitter 96 96 96
\r
2039 // bouncing sparks
\r
2040 effect rocket_explode
\r
2044 color 0x903010 0xFFD030
\r
2051 liquidfriction 0.8
\r
2052 velocityoffset 0 0 80
\r
2053 velocityjitter 256 256 256
\r
2057 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2058 effect grapple_muzzleflash
\r
2060 lightradiusfade 600
\r
2061 lightcolor 1 0.2 0.1
\r
2063 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2065 effect grabber_impact
\r
2071 originjitter 14 14 14
\r
2073 lightradiusfade 480
\r
2075 rotate -180 180 0 0
\r
2076 // rotating something
\r
2077 effect grabber_impact
\r
2081 color 0x1680A0 0x1680A0
\r
2085 rotate 90 -90 250 -250
\r
2087 effect grabber_impact
\r
2091 color 0x1680A0 0x1680A0
\r
2096 effect grabber_impact
\r
2100 color 0x1680A0 0x1680A0
\r
2105 effect grabber_impact
\r
2109 color 0x80C0FF 0x80C0FF
\r
2112 // small sparks which form a sphere as they slow down
\r
2113 //effect grabber_impact
\r
2116 //color 0x2030FF 0x80C0FF
\r
2118 //alpha 256 256 512
\r
2121 //liquidfriction 8
\r
2122 //velocityjitter 384 384 384
\r
2123 // small sparks which glow brightly but live briefly
\r
2124 effect grabber_impact
\r
2128 color 0xD9FDFF 0xD9FDFF
\r
2133 velocityjitter 600 600 600
\r
2134 velocitymultiplier 0.5
\r
2136 // small sparks that live longer
\r
2137 effect grabber_impact
\r
2141 color 0xD9FDFF 0xD9FDFF
\r
2146 velocityjitter 300 300 600
\r
2147 velocitymultiplier 2.5
\r
2151 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2153 effect grabber_impact2
\r
2159 originjitter 14 14 14
\r
2161 lightradiusfade 240
\r
2163 rotate -180 180 0 0
\r
2164 // rotating something
\r
2165 effect grabber_impact2
\r
2169 color 0x1680A0 0x1680A0
\r
2173 rotate 180 -180 500 -500
\r
2175 effect grabber_impact2
\r
2179 color 0x1680A0 0x1680A0
\r
2184 effect grabber_impact2
\r
2188 color 0x1680A0 0x1680A0
\r
2193 effect grabber_impact2
\r
2197 color 0x80C0FF 0x80C0FF
\r
2200 // small sparks which form a sphere as they slow down
\r
2201 //effect grabber_impact2
\r
2204 //color 0x2030FF 0x80C0FF
\r
2206 //alpha 256 256 512
\r
2209 //liquidfriction 8
\r
2210 //velocityjitter 384 384 384
\r
2211 // small sparks which glow brightly but live briefly
\r
2212 effect grabber_impact2
\r
2216 color 0xD9FDFF 0xD9FDFF
\r
2221 velocityjitter 600 600 600
\r
2222 velocitymultiplier 0.5
\r
2224 // small sparks that live longer
\r
2225 effect grabber_impact2
\r
2229 color 0xD9FDFF 0xD9FDFF
\r
2234 velocityjitter 300 300 600
\r
2235 velocitymultiplier 2.5
\r
2239 // used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);
\r
2240 effect grabber_reload
\r
2246 color 0xFF9900 0x994400
\r
2250 velocityjitter 128 128 32
\r
2251 velocitymultiplier 5
\r
2252 color 0xFF9900 0x994400
\r
2255 effect grabber_reload
\r
2261 color 0xFF9900 0x994400
\r
2262 originjitter 4 4 4
\r
2264 effect grabber_reload
\r
2268 color 0xFF9900 0xFF0000
\r
2273 velocityjitter 100 100 250
\r
2274 velocitymultiplier 2.5
\r
2280 // used nowhere in code
\r
2281 effect lightning242_misc_laser_beam
\r
2287 color 0xff0000 0xff0000
\r
2290 // used nowhere in code
\r
2291 effect lightning242_misc_laser_beam_end
\r
2294 color 0x8f4333 0xfff31b
\r
2299 velocityjitter 64 64 64
\r
2300 velocitymultiplier 100
\r
2304 // used nowhere in code
\r
2305 effect lightning242_misc_laser_beam_fast
\r
2311 color 0xff0000 0xff0000
\r
2314 // used nowhere in code
\r
2315 effect lightning242_misc_laser_beam_fast_end
\r
2318 color 0x8f4333 0xfff31b
\r
2323 velocityjitter 64 64 64
\r
2324 velocitymultiplier 100
\r
2326 // additional laser colors (mike)
\r
2327 // used nowhere in code
\r
2328 effect lightning242_misc_laser_green_beam
\r
2334 color 0x00ff00 0x00ff00
\r
2337 // used nowhere in code
\r
2338 effect lightning242_misc_laser_green_beam_end
\r
2341 color 0x8f4333 0xfff31b
\r
2346 velocityjitter 64 64 64
\r
2347 velocitymultiplier 100
\r
2349 // used nowhere in code
\r
2350 effect lightning242_misc_laser_blue_beam
\r
2356 color 0x0000ff 0x0000ff
\r
2359 // used nowhere in code
\r
2360 effect lightning242_misc_laser_blue_beam_end
\r
2363 color 0x8f4333 0xfff31b
\r
2368 velocityjitter 64 64 64
\r
2369 velocitymultiplier 100
\r
2371 // used nowhere in code
\r
2372 effect lightning242_misc_laser_yellow_beam
\r
2378 color 0xffff00 0xffff00
\r
2381 // used nowhere in code
\r
2382 effect lightning242_misc_laser_yellow_beam_end
\r
2385 color 0x8f4333 0xfff31b
\r
2390 velocityjitter 64 64 64
\r
2391 velocitymultiplier 100
\r
2393 // used nowhere in code
\r
2394 effect lightning242_misc_laser_cyan_beam
\r
2400 color 0x00ffff 0x00ffff
\r
2403 // used nowhere in code
\r
2404 effect lightning242_misc_laser_cyan_beam_end
\r
2407 color 0x8f4333 0xfff31b
\r
2412 velocityjitter 64 64 64
\r
2413 velocitymultiplier 100
\r
2415 // used nowhere in code
\r
2416 effect lightning242_misc_laser_magenta_beam
\r
2422 color 0xff00ff 0xff00ff
\r
2425 // used nowhere in code
\r
2426 effect lightning242_misc_laser_magenta_beam_end
\r
2429 color 0x8f4333 0xfff31b
\r
2434 velocityjitter 64 64 64
\r
2435 velocitymultiplier 100
\r
2437 // used nowhere in code
\r
2438 effect lightning242_misc_laser_white_beam
\r
2444 color 0xffffff 0xffffff
\r
2447 // used nowhere in code
\r
2448 effect lightning242_misc_laser_white_beam_end
\r
2451 color 0x8f4333 0xfff31b
\r
2456 velocityjitter 64 64 64
\r
2457 velocitymultiplier 100
\r
2459 // used nowhere in code
\r
2460 effect lightning242_misc_laser_black_beam
\r
2466 color 0x000000 0x000000
\r
2469 // used nowhere in code
\r
2470 effect lightning242_misc_laser_black_beam_end
\r
2473 color 0x8f4333 0xfff31b
\r
2478 velocityjitter 64 64 64
\r
2479 velocitymultiplier 100
\r
2481 // used nowhere in code
\r
2482 effect lightning242_misc_laser_orange_beam
\r
2488 color 0xff6600 0xff6600
\r
2491 // used nowhere in code
\r
2492 effect lightning242_misc_laser_orange_beam_end
\r
2495 color 0x8f4333 0xfff31b
\r
2500 velocityjitter 64 64 64
\r
2501 velocitymultiplier 100
\r
2506 // bigger plasma impact effect
\r
2508 // used nowhere in code
\r
2509 effect plasma_impactbig
\r
2515 originjitter 12 12 12
\r
2517 //lightradiusfade 800
\r
2518 //lightcolor 3.2 0.4 4
\r
2519 // purple flare effect
\r
2520 effect plasma_impactbig
\r
2524 color 0x504060 0x504060
\r
2528 effect plasma_impactbig
\r
2532 color 0xA040C0 0xA040C0
\r
2535 alpha 256 256 1024
\r
2536 velocityjitter 512 512 512
\r
2538 effect plasma_impactbig
\r
2541 color 0xE070FF 0xE070FF
\r
2544 velocityjitter 32 32 32
\r
2546 effect plasma_impactbig
\r
2549 color 0xE070FF 0xE070FF
\r
2551 alpha 256 256 1024
\r
2552 velocityjitter 256 256 256
\r
2554 // Zero-violence effects
\r
2556 // impact effect indicating damage
\r
2557 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2562 color 0x00FFFF 0xFF00FF
\r
2570 velocityjitter 256 256 256
\r
2575 color 0xFF00FF 0xFFFF00
\r
2583 velocityjitter 256 256 256
\r
2588 color 0xFFFF00 0x00FFFF
\r
2596 velocityjitter 256 256 256
\r
2598 // effect for removing player model
\r
2600 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2602 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2603 effect damage_dissolve
\r
2607 color 0x00FFFF 0xFF00FF
\r
2615 velocityjitter 512 512 512
\r
2616 effect damage_dissolve
\r
2620 color 0xFF00FF 0xFFFF00
\r
2628 velocityjitter 512 512 512
\r
2629 effect damage_dissolve
\r
2633 color 0xFFFF00 0x00FFFF
\r
2641 velocityjitter 512 512 512
\r
2644 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2645 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2646 effect laser_deadly
\r
2652 originjitter 6 6 6
\r
2653 // dust/smoke drifting away from the impact
\r
2654 effect laser_deadly
\r
2655 count 0.05 // 50 per second
\r
2658 color 0xFFFFFF 0xFFFFFF
\r
2661 originjitter 1 1 1
\r
2664 velocityjitter 15 15 15
\r
2666 velocitymultiplier 20
\r
2668 effect laser_deadly
\r
2670 count 0.05 // 50 per second
\r
2673 color 0xFDFFD9 0xFDFFD9
\r
2679 originjitter 1 1 1
\r
2680 velocityjitter 100 100 100
\r
2681 velocitymultiplier 100
\r
2686 // used nowhere in code
\r
2687 effect torch_small
\r
2695 color 0x8f0d00 0xff5a00
\r
2698 originjitter 5 5 5
\r
2699 velocityjitter 1 1 50
\r
2701 effect torch_small
\r
2708 color 0x000000 0x111111
\r
2710 originjitter 3 3 3
\r
2711 velocityjitter 11 11 50
\r
2715 // used nowhere in code
\r
2726 originjitter 5 5 5
\r
2727 velocityjitter 81 81 150
\r
2728 color 0x7cbaff 0xcfd1ff
\r
2729 velocitymultiplier 2
\r
2732 // used nowhere in code
\r
2733 effect bomb_explode
\r
2737 color 0x807aff 0x4463d5
\r
2743 originjitter 10 10 10
\r
2744 velocityjitter 550 550 550
\r
2745 //velocitymultiplier -20
\r
2747 // decal in the air
\r
2748 effect bomb_explode
\r
2752 color 0x807aff 0x4463d5
\r
2756 originoffset 0 0 6
\r
2757 // decal on the ground
\r
2758 effect bomb_explode
\r
2764 originjitter 6 6 6
\r
2766 effect bomb_explode
\r
2770 color 0x807aff 0x4463d5
\r
2776 originjitter 1 1 1
\r
2777 velocityjitter 1900 1900 1300
\r
2778 velocitymultiplier 0.5
\r
2783 effect EF_MGTURRETTRAIL
\r
2787 color 0xd0d0a0 0xffffff
\r
2794 effect EF_MGTURRETTRAIL
\r
2799 color 0x404040 0x808080
\r
2805 velocityjitter 16 16 16
\r
2809 // used nowhere in code
\r
2818 color 0x8f0d00 0xff5a00
\r
2821 originjitter 33 33 33
\r
2822 velocityjitter 22 22 50
\r
2831 color 0x000000 0x111111
\r
2833 originjitter 44 44 44
\r
2834 velocityjitter 11 11 50
\r
2839 // used nowhere in code
\r
2847 color 0xff0000 0xdc7171
\r
2849 originjitter 2 2 0
\r
2850 velocityjitter 15 15 30
\r
2855 // used nowhere in code
\r
2863 color 0x0000ff 0x7194dc
\r
2865 originjitter 2 2 0
\r
2866 velocityjitter 15 15 30
\r
2871 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2881 color 0x111111 0x979797
\r
2882 //originjitter 2 2 0
\r
2883 velocityjitter 190 190 50
\r
2889 // used nowhere in code
\r
2890 effect smoke_large
\r
2899 color 0x9e895f 0xffd39b
\r
2900 //originjitter 2 2 0
\r
2901 velocityjitter 390 390 390
\r
2906 // used nowhere in code
\r
2911 color 0xFFFDD9 0xFFFDD9
\r
2916 originjitter 1 1 1
\r
2917 velocityjitter 300 300 200
\r
2918 velocitymultiplier 1.5
\r
2922 // used nowhere in code
\r
2923 effect electricity_sparks
\r
2927 color 0x807aff 0x4463d5
\r
2932 originjitter 1 1 1
\r
2933 velocityjitter 300 300 300
\r
2934 velocitymultiplier 0.5
\r
2937 //steam, it needs direction
\r
2938 // used nowhere in code
\r
2946 velocitymultiplier 14
\r
2949 color 0xfffbdf 0xffffff
\r
2950 //originjitter 2 2 0
\r
2951 velocityjitter 19 19 19
\r
2956 // used nowhere in code
\r
2961 color 0x292929 0x000000
\r
2967 originjitter 10 10 10
\r
2968 velocityjitter 5 5 20
\r
2969 //velocitymultiplier -20
\r
2972 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2973 // used nowhere in code
\r
2978 color 0xff9600 0xffefb8
\r
2984 originjitter 500 500 500
\r
2985 velocityjitter 0.1 0.1 0.1
\r
2986 //velocitymultiplier -20
\r
2987 //airfriction -0.1
\r
2989 // used nowhere in code
\r
2994 color 0xff0000 0xff0000
\r
2996 sizeincrease -0.05
\r
3000 originjitter 5 5 100
\r
3001 velocityjitter 50 50 0
\r
3002 //velocitymultiplier 20
\r
3005 // used nowhere in code
\r
3006 effect armorrepair_fx
\r
3010 color 0x00ff00 0x00ff00
\r
3012 sizeincrease -0.05
\r
3016 originjitter 5 5 50
\r
3017 velocityjitter 50 50 0
\r
3018 //velocitymultiplier 20
\r
3021 // used nowhere in code
\r
3022 effect ammoregen_fx
\r
3026 color 0x0000ff 0x0000ff
\r
3028 sizeincrease -0.05
\r
3032 originjitter 5 5 50
\r
3033 velocityjitter 50 50 0
\r
3034 //velocitymultiplier 20
\r
3037 // red-yellow flame like fx
\r
3038 // used nowhere in code
\r
3043 color 0xff0000 0xff7800
\r
3048 originjitter 5 5 5
\r
3049 velocityjitter 25 25 25
\r
3052 // pieces of glass or ice falling on the floor
\r
3053 // used nowhere in code
\r
3058 color 0xffffff 0xb2d3e6
\r
3065 originjitter 30 30 30
\r
3066 velocityjitter 100 100 100
\r
3069 // cover small area in poison gas, spawn it once per second
\r
3070 // used nowhere in code
\r
3071 effect poisonfield
\r
3075 color 0x00ff00 0x7db843
\r
3081 originjitter 333 333 50
\r
3082 velocityjitter 5 5 5
\r
3085 // cover small area in icy mist, spawn it once per second
\r
3086 // used nowhere in code
\r
3091 color 0x008aff 0x75e7ff
\r
3097 originjitter 333 333 0
\r
3098 velocityjitter 5 5 30
\r
3106 color 0x008aff 0x75e7ff
\r
3109 originjitter 333 333 0
\r
3112 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3113 // flames that go up
\r
3114 // used nowhere in code
\r
3119 color 0x8f0d00 0xff5a00
\r
3125 originjitter 180 180 0
\r
3126 velocityjitter 5 5 30
\r
3128 //flames that stay on the ground
\r
3133 color 0x8f0d00 0xff5a00
\r
3137 originjitter 180 180 0
\r
3145 color 0x000000 0x111111
\r
3148 originjitter 180 180 0
\r
3150 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3152 // used nowhere in code
\r
3153 effect flamethrower
\r
3157 color 0x8f0d00 0xff5a00
\r
3163 velocityjitter 40 40 11
\r
3164 velocitymultiplier 30
\r
3167 effect flamethrower
\r
3171 color 0x8f0d00 0xff5a00
\r
3177 velocityjitter 40 40 40
\r
3178 velocitymultiplier 20
\r
3180 // very slow and small fire
\r
3181 effect flamethrower
\r
3185 color 0x8f0d00 0xff5a00
\r
3191 velocityjitter 30 30 30
\r
3192 velocitymultiplier 10
\r
3195 effect flamethrower
\r
3199 color 0x8f0d00 0xff5a00
\r
3205 velocityjitter 10 10 10
\r
3206 velocitymultiplier 15
\r
3209 effect flamethrower
\r
3215 color 0x000000 0x111111
\r
3218 originjitter 10 10 10
\r
3219 velocitymultiplier 20
\r
3220 velocityoffset 0 0 10
\r
3224 // glowing vapor trail
\r
3225 // used nowhere in code
\r
3226 effect TR_WIZSPIKE
\r
3229 color 0x404040 0x404040
\r
3233 //velocityjitter 16 16 16
\r
3236 lightcolor 1.5 3 6
\r
3237 velocitymultiplier -0.1
\r
3239 effect TR_WIZSPIKE
\r
3244 color 0x404040 0x404040
\r
3247 alpha 444 512 1866
\r
3249 velocityoffset 0 0 15
\r
3251 originjitter 1 1 1
\r
3252 velocityjitter 50 50 50
\r
3255 // glowing vapor trail
\r
3256 // used nowhere in code
\r
3257 effect TR_VORESPIKE
\r
3260 color 0x804000 0x804000
\r
3264 //velocityjitter 16 16 16
\r
3267 lightcolor 1.5 3 6
\r
3268 velocitymultiplier -0.1
\r
3270 effect TR_VORESPIKE
\r
3275 color 0xff8000 0xff8000
\r
3278 alpha 444 512 1866
\r
3280 velocityoffset 0 0 15
\r
3282 originjitter 1 1 1
\r
3283 velocityjitter 50 50 50
\r
3285 // used nowhere in code
\r
3286 effect flac_explode
\r
3292 originjitter 40 40 40
\r
3294 lightradiusfade 400
\r
3296 // fire effect which make bright dot inside
\r
3297 effect flac_explode
\r
3302 color 0xffe955 0xff5a00
\r
3309 originjitter 8 8 8
\r
3310 velocityjitter 156 156 156
\r
3311 // fire effect which expands then slows
\r
3312 effect flac_explode
\r
3317 color 0x8f0d00 0xff5a00
\r
3324 originjitter 8 8 8
\r
3325 velocityjitter 256 256 256
\r
3328 effect flac_explode
\r
3336 velocityjitter 244 244 244
\r
3338 color 0x000000 0x111111
\r
3341 // underwater bubbles
\r
3342 effect flac_explode
\r
3347 color 0x404040 0x808080
\r
3352 liquidfriction 0.25
\r
3353 originjitter 16 16 16
\r
3354 velocityjitter 96 96 96
\r
3355 // bouncing sparks
\r
3356 effect flac_explode
\r
3360 color 0x903010 0xFFD030
\r
3367 liquidfriction 0.8
\r
3368 velocityoffset 0 0 80
\r
3369 velocityjitter 256 256 256
\r
3372 // bullet trail (somewhat like a tracer)
\r
3373 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3374 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3378 color 0x800000 0xFF8020
\r
3379 alpha 256 256 2560
\r
3382 velocitymultiplier 0.7
\r
3384 // smoke emitter for small pipes
\r
3385 // used nowhere in code
\r
3386 effect smoking_smallemitter
\r
3390 color 0x292929 0x000000
\r
3396 originjitter 10 10 10
\r
3397 velocityjitter 5 5 20
\r
3398 //velocitymultiplier -20
\r
3403 // used nowhere in code
\r
3404 effect TR_plasmaPLASMA
\r
3407 color 0x5522aa 0x6622ff
\r
3411 alpha 256 256 1024
\r
3412 velocityjitter 8 8 8
\r
3415 //lightcolor 1 0 1
\r
3416 velocitymultiplier -0.01
\r
3417 // plasma main trail
\r
3418 effect TR_plasmaPLASMA
\r
3421 color 0x5522aa 0x6622ff
\r
3425 alpha 256 256 2600
\r
3426 velocityjitter 2 2 2
\r
3427 velocitymultiplier 0.01
\r
3429 effect cherryblossom
\r
3432 color 0xb123ff 0xb183ff
\r
3439 originjitter 16 16 16
\r
3440 velocityjitter 32 32 0
\r
3445 effect alien_blood
\r
3451 color 0xDC9BCD 0xDC9BCD
\r
3455 velocityjitter 64 64 64
\r
3456 velocitymultiplier 5
\r
3457 staincolor 0x808080 0x808080
\r
3460 effect alien_blood
\r
3466 color 0x000000 0x204010
\r
3467 originjitter 11 11 11
\r
3469 effect robot_blood
\r
3475 color 0xC0D890 0xC0D890
\r
3479 velocityjitter 64 64 64
\r
3480 velocitymultiplier 5
\r
3481 staincolor 0x808080 0x808080
\r
3484 effect robot_blood
\r
3490 color 0x000000 0x301860
\r
3491 originjitter 11 11 11
\r
3494 effect alien_TR_BLOOD
\r
3497 color 0xC080B0 0xC080B0
\r
3504 velocityjitter 64 64 64
\r
3505 velocitymultiplier 0.5
\r
3506 staincolor 0x808080 0x808080
\r
3509 effect robot_TR_BLOOD
\r
3512 color 0xC0D890 0xC0D890
\r
3519 velocityjitter 64 64 64
\r
3520 velocitymultiplier 0.5
\r
3521 staincolor 0x808080 0x808080
\r
3524 effect alien_TR_SLIGHTBLOOD
\r
3527 color 0xC080B0 0xC080B0
\r
3534 velocityjitter 64 64 64
\r
3535 velocitymultiplier 0.5
\r
3536 staincolor 0x808080 0x808080
\r
3539 effect robot_TR_SLIGHTBLOOD
\r
3542 color 0xC0D890 0xC0D890
\r
3549 velocityjitter 64 64 64
\r
3550 velocitymultiplier 0.5
\r
3551 staincolor 0x808080 0x808080
\r
3554 // flare particle and light
\r
3555 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3556 effect item_pickup
\r
3559 color 0xF263EA 0xC5B0C4
\r
3562 // cloud of particles which expand rapidly and then slow to form a ball
\r
3563 effect item_pickup
\r
3567 color 0xF263EA 0xC5B0C4
\r
3569 alpha 256 256 1280
\r
3570 //originjitter 24 24 24
\r
3571 velocityjitter 256 256 256
\r
3573 effect bloodshower
\r
3578 color 0xA8FFFF 0xA8FFFFF
\r
3583 velocityjitter 64 64 64
\r
3584 velocitymultiplier 1
\r
3585 staincolor 0x808080 0x808080
\r
3588 effect alien_bloodshower
\r
3593 color 0xC080B0 0xC080B0
\r
3598 velocityjitter 64 64 64
\r
3599 velocitymultiplier 1
\r
3600 staincolor 0x808080 0x808080
\r
3603 effect robot_bloodshower
\r
3608 color 0xC0D890 0xC0D890
\r
3613 velocityjitter 64 64 64
\r
3614 velocitymultiplier 1
\r
3615 staincolor 0x808080 0x808080
\r
3619 //red_ground_quake
\r
3621 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3622 effect red_ground_quake
\r
3632 color 0x111111 0xbbbbbb
\r
3633 //originjitter 2 2 0
\r
3634 velocityjitter 190 190 50
\r
3637 effect red_ground_quake
\r
3647 color 0x111111 0x979797
\r
3648 //originjitter 2 2 0
\r
3649 velocityjitter 190 190 50
\r
3652 effect red_ground_quake
\r
3661 color 0x9E6A64 0x91302D
\r
3664 originjitter 33 33 33
\r
3665 velocityjitter 22 22 50
\r
3667 effect red_ground_quake
\r
3675 color 0x000000 0xffffff
\r
3677 originjitter 44 44 44
\r
3678 velocityjitter 11 11 50
\r
3681 //blue_ground_quake
\r
3683 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3684 effect blue_ground_quake
\r
3694 color 0x111111 0xbbbbbb
\r
3695 //originjitter 2 2 0
\r
3696 velocityjitter 190 190 50
\r
3699 effect blue_ground_quake
\r
3709 color 0x111111 0x979797
\r
3710 //originjitter 2 2 0
\r
3711 velocityjitter 190 190 50
\r
3714 effect blue_ground_quake
\r
3723 color 0x64679E 0x2D4C91
\r
3726 originjitter 33 33 33
\r
3727 velocityjitter 22 22 50
\r
3729 effect blue_ground_quake
\r
3737 color 0x000000 0xffffff
\r
3739 originjitter 44 44 44
\r
3740 velocityjitter 11 11 50
\r
3745 // cl_gentle impact effect indicating damage
\r
3746 // maintained by morphed
\r
3747 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3748 effect morphed_damage_hit
\r
3752 color 0xffffff 0x9271fb
\r
3759 velocityjitter 356 356 456
\r
3761 effect morphed_damage_hit
\r
3765 color 0xffffff 0x9271fb
\r
3771 originjitter 10 10 10
\r
3774 // effect for removing player model
\r
3777 // cl_gentle deathfx
\r
3778 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3779 effect morphed_damage_dissolve
\r
3783 color 0xffffff 0x9271fb
\r
3790 velocityjitter 256 256 512
\r
3792 effect morphed_damage_dissolve
\r
3796 color 0x7bdbff 0xbed2ff
\r
3803 velocityjitter 256 256 512
\r
3805 effect morphed_damage_dissolve
\r
3809 color 0xffffff 0x9271fb
\r
3815 originjitter 32 32 96
\r
3818 effect morphed_damage_dissolve
\r
3822 color 0xffffff 0x9271fb
\r
3830 velocityjitter 400 400 0
\r
3832 // Team / hit minsta effects
\r
3833 effect TE_TEI_G3RED
\r
3837 color 0xFF0000 0xFF0000
\r
3841 effect TE_TEI_G3RED
\r
3844 color 0x200000 0x400000
\r
3850 //liquidfriction -4
\r
3851 velocityjitter 3 3 3
\r
3854 effect TE_TEI_G3RED_HIT
\r
3858 color 0xFF0000 0xFF0000
\r
3862 effect TE_TEI_G3RED_HIT
\r
3865 color 0xFFFFFF 0xFF0011
\r
3870 //liquidfriction -4
\r
3871 velocityjitter 2 2 2
\r
3874 effect TE_TEI_G3RED_HIT
\r
3877 color 0xFF0000 0xFF0011
\r
3882 //liquidfriction -4
\r
3885 effect TE_TEI_G3BLUE
\r
3889 color 0x0000FF 0x1100FF
\r
3893 effect TE_TEI_G3BLUE
\r
3896 color 0x000020 0x000040
\r
3902 //liquidfriction -4
\r
3903 velocityjitter 3 3 3
\r
3906 effect TE_TEI_G3BLUE_HIT
\r
3910 color 0x0000FF 0x1100FF
\r
3914 effect TE_TEI_G3BLUE_HIT
\r
3917 color 0xFFFFFF 0x100FF
\r
3922 //liquidfriction -4
\r
3923 velocityjitter 2 2 2
\r
3926 effect TE_TEI_G3BLUE_HIT
\r
3929 color 0x0000FF 0x1100FF
\r
3934 //liquidfriction -4
\r
3938 effect TE_TEI_G3YELLOW
\r
3942 color 0xffff00 0xffff11
\r
3945 effect TE_TEI_G3YELLOW
\r
3948 color 0x202000 0x404000
\r
3954 velocityjitter 3 3 3
\r
3957 effect TE_TEI_G3YELLOW_HIT
\r
3961 color 0xffff00 0xffff11
\r
3964 effect TE_TEI_G3YELLOW_HIT
\r
3967 color 0xFFFFFF 0xffff10
\r
3972 velocityjitter 2 2 2
\r
3975 effect TE_TEI_G3YELLOW_HIT
\r
3978 color 0xffff00 0xffff11
\r
3983 //liquidfriction -4
\r
3988 effect TE_TEI_G3PINK
\r
3992 color 0xFF00FF 0xFF11FF
\r
3996 effect TE_TEI_G3PINK
\r
3999 color 0x200020 0x400040
\r
4005 //liquidfriction -4
\r
4006 velocityjitter 3 3 3
\r
4009 effect TE_TEI_G3PINK_HIT
\r
4013 color 0xFF00FF 0xFF11FF
\r
4017 effect TE_TEI_G3PINK_HIT
\r
4020 color 0xFFFFFF 0xFF10FF
\r
4025 //liquidfriction -4
\r
4026 velocityjitter 2 2 2
\r
4029 effect TE_TEI_G3PINK_HIT
\r
4032 color 0xFF00FF 0xFF11FF
\r
4037 //liquidfriction -4
\r
4043 // cl_gentle impact effect indicating damage
\r
4044 // maintained by particlegibs
\r
4045 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4047 effect particlegibs_damage_hit
\r
4052 color 0xA8FFFF 0xA8FFFFF
\r
4058 velocityjitter 156 156 212
\r
4059 staincolor 0x808080 0x808080
\r
4062 effect particlegibs_damage_hit
\r
4067 color 0xA8FFFF 0xA8FFFFF
\r
4074 velocityjitter 6 6 30
\r
4075 velocitymultiplier -1
\r
4076 staincolor 0x808080 0x808080
\r
4079 effect particlegibs_damage_hit
\r
4084 color 0xA8FFFF 0xA8FFFFF
\r
4091 velocityjitter 26 26 112
\r
4092 originjitter 3 3 3
\r
4093 velocitymultiplier 2
\r
4094 staincolor 0x808080 0x808080
\r
4097 // effect for removing player model
\r
4100 // cl_gentle deathfx
\r
4101 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4102 // small core blood no decals
\r
4103 effect particlegibs_damage_dissolve
\r
4108 color 0x00ffff 0x82ffff
\r
4113 originjitter 10 10 25
\r
4114 velocityjitter 256 256 312
\r
4115 staincolor 0x808080 0x808080
\r
4118 effect particlegibs_damage_dissolve
\r
4123 color 0xA8FFFF 0xA8FFFFF
\r
4129 originjitter 10 10 25
\r
4130 velocityjitter 356 356 412
\r
4131 staincolor 0x808080 0x808080
\r
4134 effect particlegibs_damage_dissolve
\r
4139 color 0xA8FFFF 0xA8FFFFF
\r
4146 velocityjitter 56 56 212
\r
4147 originjitter 5 5 10
\r
4148 velocitymultiplier -0.3
\r
4149 staincolor 0x808080 0x808080
\r
4152 effect particlegibs_damage_dissolve
\r
4157 color 0xA8FFFF 0xA8FFFFF
\r
4164 velocityjitter 56 56 212
\r
4165 originjitter 5 5 10
\r
4166 velocitymultiplier 0.5
\r
4167 staincolor 0x808080 0x808080
\r
4170 effect particlegibs_damage_dissolve
\r
4175 color 0xA8FFFF 0xA8FFFFF
\r
4181 originjitter 10 10 25
\r
4182 velocityjitter 656 656 912
\r
4183 staincolor 0x808080 0x808080
\r
4186 // fire effect which expands then slows
\r
4187 effect onslaught_generator_gib_explode
\r
4192 color 0x8f0d00 0xff5a00
\r
4199 originjitter 8 8 8
\r
4200 velocityjitter 286 286 286
\r
4203 effect onslaught_generator_gib_explode
\r
4212 velocityjitter 244 244 244
\r
4214 color 0x000000 0x111111
\r
4217 // underwater bubbles
\r
4218 effect onslaught_generator_gib_explode
\r
4223 color 0x404040 0x808080
\r
4228 liquidfriction 0.25
\r
4229 originjitter 16 16 16
\r
4230 velocityjitter 96 96 96
\r
4232 // fire effect which expands then slows
\r
4233 effect onslaught_generator_gib_flame
\r
4238 color 0x8f0d00 0xff5a00
\r
4245 originjitter 3 3 3
\r
4246 velocityjitter 86 86 86
\r
4248 effect onslaught_generator_gib_flame
\r
4257 velocityjitter 44 44 44
\r
4259 color 0x000000 0x111111
\r
4262 // underwater bubbles
\r
4263 effect onslaught_generator_gib_flame
\r
4268 color 0x404040 0x808080
\r
4273 liquidfriction 0.25
\r
4274 originjitter 16 16 16
\r
4275 velocityjitter 96 96 96
\r
4278 // used nowhere in code
\r
4284 color 0x8f0d00 0xff5a00
\r
4290 velocityjitter 10 10 2
\r
4298 color 0x8f0d00 0xff5a00
\r
4304 velocityjitter 10 10 10
\r
4306 // very slow and small fire
\r
4312 color 0x8f0d00 0xff5a00
\r
4318 velocityjitter 8 8 8
\r
4326 color 0x8f0d00 0xff5a00
\r
4332 velocityjitter 3 3 3
\r
4342 color 0x000000 0x111111
\r
4345 originjitter 2 2 2
\r
4346 velocityoffset 0 0 3
\r
4354 color 0x8f0d00 0xff5a00
\r
4360 velocityjitter 0 0 0
\r
4366 lightradiusfade 50000
\r
4367 lightcolor 2.7 2.7 0.6
\r
4369 // used nowhere in code
\r
4375 color 0x8f0d00 0xff5a00
\r
4381 velocityjitter 40 40 11
\r
4389 color 0x8f0d00 0xff5a00
\r
4395 velocityjitter 40 40 40
\r
4397 // very slow and small fire
\r
4403 color 0x8f0d00 0xff5a00
\r
4409 velocityjitter 30 30 30
\r
4417 color 0x8f0d00 0xff5a00
\r
4423 velocityjitter 10 10 10
\r
4433 color 0x000000 0x111111
\r
4436 originjitter 10 10 10
\r
4437 velocityoffset 0 0 10
\r
4445 color 0x8f0d00 0xff5a00
\r
4451 velocityjitter 0 0 0
\r
4457 lightradiusfade 3000
\r
4458 lightcolor 2.7 2.7 0.6
\r
4461 effect fireball_laser
\r
4464 color 0x800000 0xFF8020
\r
4465 alpha 192 256 2560
\r
4467 velocityjitter 1 1 1
\r
4468 velocitymultiplier 10
\r
4471 // rocket explosion
\r
4473 // used nowhere in code
\r
4474 effect fireball_explode
\r
4480 originjitter 56 56 56
\r
4482 lightradiusfade 500
\r
4483 lightcolor 4 2 0.5
\r
4485 effect fireball_explode
\r
4489 color 0x404040 0x404040
\r
4493 effect fireball_explode
\r
4498 color 0x902010 0xFFD080
\r
4504 originjitter 8 8 8
\r
4505 velocityjitter 512 512 512
\r
4506 // underwater bubbles
\r
4507 effect fireball_explode
\r
4512 color 0x404040 0x808080
\r
4517 liquidfriction 0.25
\r
4518 originjitter 16 16 16
\r
4519 velocityjitter 144 144 144
\r
4520 // bouncing sparks
\r
4521 effect fireball_explode
\r
4525 color 0x903010 0xFFD030
\r
4531 liquidfriction 0.8
\r
4532 velocityoffset 0 0 80
\r
4533 velocityjitter 384 384 384
\r
4535 effect fireball_muzzleflash
\r
4538 color 0x202020 0x404040
\r
4542 originjitter 1.5 1.5 1.5
\r
4543 velocityjitter 6 6 6
\r
4544 velocitymultiplier 0.01
\r
4546 lightradiusfade 2000
\r
4547 lightcolor 2 1.5 0.2
\r
4548 effect fireball_muzzleflash
\r
4552 color 0xFFFDD9 0xFFFDD9
\r
4555 originjitter 1 1 1
\r
4556 velocityjitter 300 300 300
\r
4557 velocitymultiplier 0.5
\r
4560 effect fireball_preattack_muzzleflash
\r
4563 color 0x202020 0x404040
\r
4567 originjitter 1.5 1.5 1.5
\r
4568 velocityjitter 6 6 6
\r
4569 velocitymultiplier 0.01
\r
4571 lightradiusfade 2000
\r
4572 lightcolor 2 1.5 0.2
\r
4573 effect fireball_preattack_muzzleflash
\r
4577 color 0xFFFDD9 0xFFFDD9
\r
4580 originjitter 1 1 1
\r
4581 velocityjitter 300 300 300
\r
4582 velocitymultiplier 0.5
\r
4585 effect fireball_bfgdamage
\r
4588 color 0x202020 0x404040
\r
4592 originjitter 1.5 1.5 1.5
\r
4593 velocityjitter 6 6 6
\r
4594 velocitymultiplier 0.01
\r
4596 lightradiusfade 2000
\r
4597 lightcolor 2 1.5 0.2
\r
4598 effect fireball_bfgdamage
\r
4602 color 0xFFFDD9 0xFFFDD9
\r
4605 originjitter 1 1 1
\r
4606 velocityjitter 300 300 300
\r
4607 velocitymultiplier 0.5
\r
4612 // used nowhere in code
\r
4621 color 0x8f0d00 0xff5a00
\r
4624 originoffset 0 0 10
\r
4625 originjitter 12 12 34
\r
4626 velocityjitter 22 22 50
\r
4635 color 0x000000 0x111111
\r
4637 originoffset 0 0 10
\r
4638 originjitter 12 12 34
\r
4639 velocityjitter 11 11 50
\r
4644 lightradiusfade 10000
\r
4645 lightcolor 0.9 0.9 0.2
\r
4647 // rifle bullet trail (somewhat like a tracer)
\r
4648 // used nowhere in code
\r
4652 color 0x800000 0xFF8020
\r
4653 alpha 256 256 2560
\r
4656 velocitymultiplier 0.7
\r
4662 color 0x202020 0x404040
\r
4667 velocityjitter 4 4 4
\r
4674 color 0x404040 0x808080
\r
4680 velocityjitter 16 16 16
\r
4684 // rocket guiding start
\r
4686 effect rocket_guide
\r
4694 velocityjitter 128 128 128
\r
4696 color 0x000000 0x111111
\r
4698 velocitymultiplier -0.1
\r
4699 // underwater bubbles
\r
4700 effect rocket_guide
\r
4705 color 0x404040 0x808080
\r
4710 liquidfriction 0.25
\r
4711 originjitter 8 8 8
\r
4712 velocityjitter 48 48 48
\r
4713 velocitymultiplier -0.1
\r
4714 // bouncing sparks
\r
4715 effect rocket_guide
\r
4719 color 0x903010 0xFFD030
\r
4726 liquidfriction 0.8
\r
4727 velocityoffset 0 0 80
\r
4728 velocityjitter 256 256 256
\r
4729 velocitymultiplier -0.1
\r
4733 // based off morphed's cl_gentle
\r
4734 // used in qcsrc/server/w_grabber.qc
\r
4735 effect grabber_melee
\r
4739 color 0xffffff 0x0033ff
\r
4746 velocityjitter 25 25 25
\r
4748 lightradiusfade 200
\r
4749 lightcolor 0.4 0.7 0.9
\r
4752 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4754 // used nowhere in code, meant for maps
\r
4759 color 0x8f0d00 0xff5a00
\r
4764 velocityjitter 40 40 11
\r
4765 velocitymultiplier 30
\r
4772 color 0x8f0d00 0xff5a00
\r
4777 velocityjitter 40 40 40
\r
4778 velocitymultiplier 20
\r
4780 // very slow and small fire
\r
4785 color 0x8f0d00 0xff5a00
\r
4790 velocityjitter 30 30 30
\r
4791 velocitymultiplier 10
\r
4798 color 0x8f0d00 0xff5a00
\r
4803 velocityjitter 10 10 10
\r
4804 velocitymultiplier 15
\r
4813 color 0x000000 0x111111
\r
4816 originjitter 10 10 10
\r
4817 velocitymultiplier 20
\r
4818 velocityoffset 0 0 10
\r
4821 // regurgitate effect
\r
4822 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4823 effect regurgitate
\r
4829 color 0x9B9BCD 0x3769CD
\r
4833 velocityjitter 192 192 32
\r
4834 velocitymultiplier 5
\r
4835 staincolor 0x408000 0x80FF00
\r
4838 effect regurgitate
\r
4844 color 0x000000 0x408000
\r
4845 originjitter 110 110 110
\r