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Brokenworld models
[voretournament/voretournament.git] / data / models / brokenworld / light1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "tmpp.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil8_base/e8metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        0.994206        0.965856\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil8_base/e8metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil8_base\e8metal01.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/brokenworld/white"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/brokenworld/white"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\brokenworld\white.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat2model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat2model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 3\r
91                 *MESH_NUMFACES  1\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       48.000000       16.000000       -56.000000\r
95                         *MESH_VERTEX    1       24.000000       16.000000       8.000000\r
96                         *MESH_VERTEX    2       24.000000       16.000000       -56.000000\r
97                 }\r
98                 *MESH_NORMALS   {\r
99                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
100                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
101                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
102                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
103                 }\r
104                 *MESH_FACE_LIST {\r
105                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
106                 }\r
107                 *MESH_NUMTVERTEX        3\r
108                 *MESH_TVERTLIST {\r
109                         *MESH_TVERT     0       0.375000        0.562500        1.000000\r
110                         *MESH_TVERT     1       0.187500        1.062500        1.000000\r
111                         *MESH_TVERT     2       0.187500        0.562500        1.000000\r
112                 }\r
113                 *MESH_NUMTVFACES        1\r
114                 *MESH_TFACELIST {\r
115                         *MESH_TFACE     0       0       2       1\r
116                 }\r
117         }\r
118         *PROP_MOTIONBLUR        0\r
119         *PROP_CASTSHADOW        1\r
120         *PROP_RECVSHADOW        1\r
121         *MATERIAL_REF   2\r
122 }\r
123 *GEOMOBJECT     {\r
124         *NODE_NAME      "mat2model0surf1"\r
125         *NODE_TM        {\r
126                 *NODE_NAME      "mat2model0surf1"\r
127                 *INHERIT_POS    0       0       0\r
128                 *INHERIT_ROT    0       0       0\r
129                 *INHERIT_SCL    0       0       0\r
130                 *TM_ROW0        1.0     0       0\r
131                 *TM_ROW1        0       1.0     0\r
132                 *TM_ROW2        0       0       1.0\r
133                 *TM_ROW3        0       0       0\r
134                 *TM_POS 0.000000        0.000000        0.000000\r
135         }\r
136         *MESH   {\r
137                 *TIMEVALUE      0\r
138                 *MESH_NUMVERTEX 3\r
139                 *MESH_NUMFACES  1\r
140                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
141                 *MESH_VERTEX_LIST       {\r
142                         *MESH_VERTEX    0       24.000000       -16.000000      -56.000000\r
143                         *MESH_VERTEX    1       24.000000       -16.000000      8.000000\r
144                         *MESH_VERTEX    2       48.000000       -16.000000      -56.000000\r
145                 }\r
146                 *MESH_NORMALS   {\r
147                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
149                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
150                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                 }\r
155                 *MESH_NUMTVERTEX        3\r
156                 *MESH_TVERTLIST {\r
157                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
158                         *MESH_TVERT     1       0.187500        1.062500        1.000000\r
159                         *MESH_TVERT     2       0.375000        0.562500        1.000000\r
160                 }\r
161                 *MESH_NUMTVFACES        1\r
162                 *MESH_TFACELIST {\r
163                         *MESH_TFACE     0       0       2       1\r
164                 }\r
165         }\r
166         *PROP_MOTIONBLUR        0\r
167         *PROP_CASTSHADOW        1\r
168         *PROP_RECVSHADOW        1\r
169         *MATERIAL_REF   2\r
170 }\r
171 *GEOMOBJECT     {\r
172         *NODE_NAME      "mat2model0surf2"\r
173         *NODE_TM        {\r
174                 *NODE_NAME      "mat2model0surf2"\r
175                 *INHERIT_POS    0       0       0\r
176                 *INHERIT_ROT    0       0       0\r
177                 *INHERIT_SCL    0       0       0\r
178                 *TM_ROW0        1.0     0       0\r
179                 *TM_ROW1        0       1.0     0\r
180                 *TM_ROW2        0       0       1.0\r
181                 *TM_ROW3        0       0       0\r
182                 *TM_POS 0.000000        0.000000        0.000000\r
183         }\r
184         *MESH   {\r
185                 *TIMEVALUE      0\r
186                 *MESH_NUMVERTEX 4\r
187                 *MESH_NUMFACES  2\r
188                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
189                 *MESH_VERTEX_LIST       {\r
190                         *MESH_VERTEX    0       48.000000       -16.000000      -56.000000\r
191                         *MESH_VERTEX    1       24.000000       -16.000000      8.000000\r
192                         *MESH_VERTEX    2       48.000000       16.000000       -56.000000\r
193                         *MESH_VERTEX    3       24.000000       16.000000       8.000000\r
194                 }\r
195                 *MESH_NORMALS   {\r
196                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
197                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
198                         *MESH_VERTEXNORMAL      0       0.936329        0.000000        0.351123\r
199                         *MESH_VERTEXNORMAL      1       0.936329        0.000000        0.351123\r
200                         *MESH_VERTEXNORMAL      2       0.936329        0.000000        0.351123\r
201                         *MESH_VERTEXNORMAL      3       0.936329        0.000000        0.351123\r
202                 }\r
203                 *MESH_FACE_LIST {\r
204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
205                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
206                 }\r
207                 *MESH_NUMTVERTEX        4\r
208                 *MESH_TVERTLIST {\r
209                         *MESH_TVERT     0       -0.125000       0.562500        1.000000\r
210                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
211                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
212                         *MESH_TVERT     3       0.125000        1.062500        1.000000\r
213                 }\r
214                 *MESH_NUMTVFACES        2\r
215                 *MESH_TFACELIST {\r
216                         *MESH_TFACE     0       0       2       1\r
217                         *MESH_TFACE     1       2       3       1\r
218                 }\r
219         }\r
220         *PROP_MOTIONBLUR        0\r
221         *PROP_CASTSHADOW        1\r
222         *PROP_RECVSHADOW        1\r
223         *MATERIAL_REF   2\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat2model0surf3"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat2model0surf3"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 4\r
241                 *MESH_NUMFACES  2\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       16.000000       48.000000       200.000000\r
245                         *MESH_VERTEX    1       16.000000       32.000000       200.000000\r
246                         *MESH_VERTEX    2       16.000000       48.000000       216.000000\r
247                         *MESH_VERTEX    3       16.000000       32.000000       216.000000\r
248                 }\r
249                 *MESH_NORMALS   {\r
250                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
251                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
253                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
254                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
256                 }\r
257                 *MESH_FACE_LIST {\r
258                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                 }\r
261                 *MESH_NUMTVERTEX        4\r
262                 *MESH_TVERTLIST {\r
263                         *MESH_TVERT     0       0.375000        0.562500        1.000000\r
264                         *MESH_TVERT     1       0.250000        0.562500        1.000000\r
265                         *MESH_TVERT     2       0.375000        0.687500        1.000000\r
266                         *MESH_TVERT     3       0.250000        0.687500        1.000000\r
267                 }\r
268                 *MESH_NUMTVFACES        2\r
269                 *MESH_TFACELIST {\r
270                         *MESH_TFACE     0       0       2       1\r
271                         *MESH_TFACE     1       2       3       1\r
272                 }\r
273         }\r
274         *PROP_MOTIONBLUR        0\r
275         *PROP_CASTSHADOW        1\r
276         *PROP_RECVSHADOW        1\r
277         *MATERIAL_REF   2\r
278 }\r
279 *GEOMOBJECT     {\r
280         *NODE_NAME      "mat2model0surf4"\r
281         *NODE_TM        {\r
282                 *NODE_NAME      "mat2model0surf4"\r
283                 *INHERIT_POS    0       0       0\r
284                 *INHERIT_ROT    0       0       0\r
285                 *INHERIT_SCL    0       0       0\r
286                 *TM_ROW0        1.0     0       0\r
287                 *TM_ROW1        0       1.0     0\r
288                 *TM_ROW2        0       0       1.0\r
289                 *TM_ROW3        0       0       0\r
290                 *TM_POS 0.000000        0.000000        0.000000\r
291         }\r
292         *MESH   {\r
293                 *TIMEVALUE      0\r
294                 *MESH_NUMVERTEX 3\r
295                 *MESH_NUMFACES  1\r
296                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
297                 *MESH_VERTEX_LIST       {\r
298                         *MESH_VERTEX    0       16.000000       24.000000       -56.000000\r
299                         *MESH_VERTEX    1       16.000000       24.000000       8.000000\r
300                         *MESH_VERTEX    2       16.000000       48.000000       -56.000000\r
301                 }\r
302                 *MESH_NORMALS   {\r
303                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
304                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
305                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
306                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                 }\r
311                 *MESH_NUMTVERTEX        3\r
312                 *MESH_TVERTLIST {\r
313                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
314                         *MESH_TVERT     1       0.187500        1.062500        1.000000\r
315                         *MESH_TVERT     2       0.375000        0.562500        1.000000\r
316                 }\r
317                 *MESH_NUMTVFACES        1\r
318                 *MESH_TFACELIST {\r
319                         *MESH_TFACE     0       0       2       1\r
320                 }\r
321         }\r
322         *PROP_MOTIONBLUR        0\r
323         *PROP_CASTSHADOW        1\r
324         *PROP_RECVSHADOW        1\r
325         *MATERIAL_REF   2\r
326 }\r
327 *GEOMOBJECT     {\r
328         *NODE_NAME      "mat2model0surf5"\r
329         *NODE_TM        {\r
330                 *NODE_NAME      "mat2model0surf5"\r
331                 *INHERIT_POS    0       0       0\r
332                 *INHERIT_ROT    0       0       0\r
333                 *INHERIT_SCL    0       0       0\r
334                 *TM_ROW0        1.0     0       0\r
335                 *TM_ROW1        0       1.0     0\r
336                 *TM_ROW2        0       0       1.0\r
337                 *TM_ROW3        0       0       0\r
338                 *TM_POS 0.000000        0.000000        0.000000\r
339         }\r
340         *MESH   {\r
341                 *TIMEVALUE      0\r
342                 *MESH_NUMVERTEX 4\r
343                 *MESH_NUMFACES  2\r
344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
345                 *MESH_VERTEX_LIST       {\r
346                         *MESH_VERTEX    0       16.000000       24.000000       8.000000\r
347                         *MESH_VERTEX    1       16.000000       24.000000       -56.000000\r
348                         *MESH_VERTEX    2       24.000000       16.000000       8.000000\r
349                         *MESH_VERTEX    3       24.000000       16.000000       -56.000000\r
350                 }\r
351                 *MESH_NORMALS   {\r
352                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
353                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
355                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
356                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
357                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
358                 }\r
359                 *MESH_FACE_LIST {\r
360                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
361                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
362                 }\r
363                 *MESH_NUMTVERTEX        4\r
364                 *MESH_TVERTLIST {\r
365                         *MESH_TVERT     0       0.187500        1.062500        1.000000\r
366                         *MESH_TVERT     1       0.187500        0.562500        1.000000\r
367                         *MESH_TVERT     2       0.125000        1.062500        1.000000\r
368                         *MESH_TVERT     3       0.125000        0.562500        1.000000\r
369                 }\r
370                 *MESH_NUMTVFACES        2\r
371                 *MESH_TFACELIST {\r
372                         *MESH_TFACE     0       0       2       1\r
373                         *MESH_TFACE     1       2       3       1\r
374                 }\r
375         }\r
376         *PROP_MOTIONBLUR        0\r
377         *PROP_CASTSHADOW        1\r
378         *PROP_RECVSHADOW        1\r
379         *MATERIAL_REF   2\r
380 }\r
381 *GEOMOBJECT     {\r
382         *NODE_NAME      "mat2model0surf6"\r
383         *NODE_TM        {\r
384                 *NODE_NAME      "mat2model0surf6"\r
385                 *INHERIT_POS    0       0       0\r
386                 *INHERIT_ROT    0       0       0\r
387                 *INHERIT_SCL    0       0       0\r
388                 *TM_ROW0        1.0     0       0\r
389                 *TM_ROW1        0       1.0     0\r
390                 *TM_ROW2        0       0       1.0\r
391                 *TM_ROW3        0       0       0\r
392                 *TM_POS 0.000000        0.000000        0.000000\r
393         }\r
394         *MESH   {\r
395                 *TIMEVALUE      0\r
396                 *MESH_NUMVERTEX 4\r
397                 *MESH_NUMFACES  2\r
398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
399                 *MESH_VERTEX_LIST       {\r
400                         *MESH_VERTEX    0       24.000000       -16.000000      8.000000\r
401                         *MESH_VERTEX    1       16.000000       -24.000000      -56.000000\r
402                         *MESH_VERTEX    2       16.000000       -24.000000      8.000000\r
403                         *MESH_VERTEX    3       24.000000       -16.000000      -56.000000\r
404                 }\r
405                 *MESH_NORMALS   {\r
406                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
407                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
408                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
409                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
410                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
411                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
412                 }\r
413                 *MESH_FACE_LIST {\r
414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
416                 }\r
417                 *MESH_NUMTVERTEX        4\r
418                 *MESH_TVERTLIST {\r
419                         *MESH_TVERT     0       0.875000        1.062500        1.000000\r
420                         *MESH_TVERT     1       0.812500        0.562500        1.000000\r
421                         *MESH_TVERT     2       0.812500        1.062500        1.000000\r
422                         *MESH_TVERT     3       0.875000        0.562500        1.000000\r
423                 }\r
424                 *MESH_NUMTVFACES        2\r
425                 *MESH_TFACELIST {\r
426                         *MESH_TFACE     0       0       2       1\r
427                         *MESH_TFACE     1       3       0       1\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   2\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat2model0surf7"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat2model0surf7"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 4\r
451                 *MESH_NUMFACES  2\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       16.000000       -32.000000      200.000000\r
455                         *MESH_VERTEX    1       16.000000       -48.000000      200.000000\r
456                         *MESH_VERTEX    2       16.000000       -32.000000      216.000000\r
457                         *MESH_VERTEX    3       16.000000       -48.000000      216.000000\r
458                 }\r
459                 *MESH_NORMALS   {\r
460                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
461                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
462                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
463                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
466                 }\r
467                 *MESH_FACE_LIST {\r
468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
470                 }\r
471                 *MESH_NUMTVERTEX        4\r
472                 *MESH_TVERTLIST {\r
473                         *MESH_TVERT     0       0.750000        0.562500        1.000000\r
474                         *MESH_TVERT     1       0.625000        0.562500        1.000000\r
475                         *MESH_TVERT     2       0.750000        0.687500        1.000000\r
476                         *MESH_TVERT     3       0.625000        0.687500        1.000000\r
477                 }\r
478                 *MESH_NUMTVFACES        2\r
479                 *MESH_TFACELIST {\r
480                         *MESH_TFACE     0       0       2       1\r
481                         *MESH_TFACE     1       2       3       1\r
482                 }\r
483         }\r
484         *PROP_MOTIONBLUR        0\r
485         *PROP_CASTSHADOW        1\r
486         *PROP_RECVSHADOW        1\r
487         *MATERIAL_REF   2\r
488 }\r
489 *GEOMOBJECT     {\r
490         *NODE_NAME      "mat2model0surf8"\r
491         *NODE_TM        {\r
492                 *NODE_NAME      "mat2model0surf8"\r
493                 *INHERIT_POS    0       0       0\r
494                 *INHERIT_ROT    0       0       0\r
495                 *INHERIT_SCL    0       0       0\r
496                 *TM_ROW0        1.0     0       0\r
497                 *TM_ROW1        0       1.0     0\r
498                 *TM_ROW2        0       0       1.0\r
499                 *TM_ROW3        0       0       0\r
500                 *TM_POS 0.000000        0.000000        0.000000\r
501         }\r
502         *MESH   {\r
503                 *TIMEVALUE      0\r
504                 *MESH_NUMVERTEX 3\r
505                 *MESH_NUMFACES  1\r
506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
507                 *MESH_VERTEX_LIST       {\r
508                         *MESH_VERTEX    0       16.000000       -48.000000      -56.000000\r
509                         *MESH_VERTEX    1       16.000000       -24.000000      8.000000\r
510                         *MESH_VERTEX    2       16.000000       -24.000000      -56.000000\r
511                 }\r
512                 *MESH_NORMALS   {\r
513                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
514                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
515                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
516                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
517                 }\r
518                 *MESH_FACE_LIST {\r
519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
520                 }\r
521                 *MESH_NUMTVERTEX        3\r
522                 *MESH_TVERTLIST {\r
523                         *MESH_TVERT     0       0.625000        0.562500        1.000000\r
524                         *MESH_TVERT     1       0.812500        1.062500        1.000000\r
525                         *MESH_TVERT     2       0.812500        0.562500        1.000000\r
526                 }\r
527                 *MESH_NUMTVFACES        1\r
528                 *MESH_TFACELIST {\r
529                         *MESH_TFACE     0       0       2       1\r
530                 }\r
531         }\r
532         *PROP_MOTIONBLUR        0\r
533         *PROP_CASTSHADOW        1\r
534         *PROP_RECVSHADOW        1\r
535         *MATERIAL_REF   2\r
536 }\r
537 *GEOMOBJECT     {\r
538         *NODE_NAME      "mat2model0surf9"\r
539         *NODE_TM        {\r
540                 *NODE_NAME      "mat2model0surf9"\r
541                 *INHERIT_POS    0       0       0\r
542                 *INHERIT_ROT    0       0       0\r
543                 *INHERIT_SCL    0       0       0\r
544                 *TM_ROW0        1.0     0       0\r
545                 *TM_ROW1        0       1.0     0\r
546                 *TM_ROW2        0       0       1.0\r
547                 *TM_ROW3        0       0       0\r
548                 *TM_POS 0.000000        0.000000        0.000000\r
549         }\r
550         *MESH   {\r
551                 *TIMEVALUE      0\r
552                 *MESH_NUMVERTEX 6\r
553                 *MESH_NUMFACES  4\r
554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
555                 *MESH_VERTEX_LIST       {\r
556                         *MESH_VERTEX    0       16.000000       48.000000       216.000000\r
557                         *MESH_VERTEX    1       8.000000        48.000000       224.000000\r
558                         *MESH_VERTEX    2       14.000000       50.000000       218.000000\r
559                         *MESH_VERTEX    3       16.000000       32.000000       216.000000\r
560                         *MESH_VERTEX    4       14.000000       30.000000       218.000000\r
561                         *MESH_VERTEX    5       8.000000        32.000000       224.000000\r
562                 }\r
563                 *MESH_NORMALS   {\r
564                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
565                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
566                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
567                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
568                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
569                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
570                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
571                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
572                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
573                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        0.707107\r
574                 }\r
575                 *MESH_FACE_LIST {\r
576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
578                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
579                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                 }\r
581                 *MESH_NUMTVERTEX        6\r
582                 *MESH_TVERTLIST {\r
583                         *MESH_TVERT     0       0.125000        0.375000        1.000000\r
584                         *MESH_TVERT     1       0.062500        0.375000        1.000000\r
585                         *MESH_TVERT     2       0.109375        0.390625        1.000000\r
586                         *MESH_TVERT     3       0.125000        0.250000        1.000000\r
587                         *MESH_TVERT     4       0.109375        0.234375        1.000000\r
588                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
589                 }\r
590                 *MESH_NUMTVFACES        4\r
591                 *MESH_TFACELIST {\r
592                         *MESH_TFACE     0       0       2       1\r
593                         *MESH_TFACE     1       3       0       1\r
594                         *MESH_TFACE     2       4       3       5\r
595                         *MESH_TFACE     3       3       1       5\r
596                 }\r
597         }\r
598         *PROP_MOTIONBLUR        0\r
599         *PROP_CASTSHADOW        1\r
600         *PROP_RECVSHADOW        1\r
601         *MATERIAL_REF   2\r
602 }\r
603 *GEOMOBJECT     {\r
604         *NODE_NAME      "mat2model0surf10"\r
605         *NODE_TM        {\r
606                 *NODE_NAME      "mat2model0surf10"\r
607                 *INHERIT_POS    0       0       0\r
608                 *INHERIT_ROT    0       0       0\r
609                 *INHERIT_SCL    0       0       0\r
610                 *TM_ROW0        1.0     0       0\r
611                 *TM_ROW1        0       1.0     0\r
612                 *TM_ROW2        0       0       1.0\r
613                 *TM_ROW3        0       0       0\r
614                 *TM_POS 0.000000        0.000000        0.000000\r
615         }\r
616         *MESH   {\r
617                 *TIMEVALUE      0\r
618                 *MESH_NUMVERTEX 6\r
619                 *MESH_NUMFACES  4\r
620                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
621                 *MESH_VERTEX_LIST       {\r
622                         *MESH_VERTEX    0       14.000000       50.000000       218.000000\r
623                         *MESH_VERTEX    1       8.000000        48.000000       224.000000\r
624                         *MESH_VERTEX    2       8.000000        56.000000       200.000000\r
625                         *MESH_VERTEX    3       -8.000000       48.000000       224.000000\r
626                         *MESH_VERTEX    4       -8.000000       56.000000       200.000000\r
627                         *MESH_VERTEX    5       -14.000000      50.000000       218.000000\r
628                 }\r
629                 *MESH_NORMALS   {\r
630                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
631                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
632                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
633                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
634                         *MESH_VERTEXNORMAL      0       0.000000        0.948683        0.316228\r
635                         *MESH_VERTEXNORMAL      1       0.000000        0.948683        0.316228\r
636                         *MESH_VERTEXNORMAL      2       0.000000        0.948683        0.316228\r
637                         *MESH_VERTEXNORMAL      3       0.000000        0.948683        0.316228\r
638                         *MESH_VERTEXNORMAL      4       0.000000        0.948683        0.316228\r
639                         *MESH_VERTEXNORMAL      5       0.000000        0.948683        0.316228\r
640                 }\r
641                 *MESH_FACE_LIST {\r
642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                 }\r
647                 *MESH_NUMTVERTEX        6\r
648                 *MESH_TVERTLIST {\r
649                         *MESH_TVERT     0       0.109375        0.703125        1.000000\r
650                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
651                         *MESH_TVERT     2       0.062500        0.562500        1.000000\r
652                         *MESH_TVERT     3       -0.062500       0.750000        1.000000\r
653                         *MESH_TVERT     4       -0.062500       0.562500        1.000000\r
654                         *MESH_TVERT     5       -0.109375       0.703125        1.000000\r
655                 }\r
656                 *MESH_NUMTVFACES        4\r
657                 *MESH_TFACELIST {\r
658                         *MESH_TFACE     0       0       2       1\r
659                         *MESH_TFACE     1       1       2       3\r
660                         *MESH_TFACE     2       2       4       3\r
661                         *MESH_TFACE     3       3       4       5\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   2\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat2model0surf11"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat2model0surf11"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 4\r
685                 *MESH_NUMFACES  2\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       14.000000       50.000000       218.000000\r
689                         *MESH_VERTEX    1       8.000000        56.000000       200.000000\r
690                         *MESH_VERTEX    2       16.000000       48.000000       216.000000\r
691                         *MESH_VERTEX    3       16.000000       48.000000       200.000000\r
692                 }\r
693                 *MESH_NORMALS   {\r
694                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
695                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
696                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
697                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
698                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
699                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
700                 }\r
701                 *MESH_FACE_LIST {\r
702                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                 }\r
705                 *MESH_NUMTVERTEX        4\r
706                 *MESH_TVERTLIST {\r
707                         *MESH_TVERT     0       0.390625        0.703125        1.000000\r
708                         *MESH_TVERT     1       0.437500        0.562500        1.000000\r
709                         *MESH_TVERT     2       0.375000        0.687500        1.000000\r
710                         *MESH_TVERT     3       0.375000        0.562500        1.000000\r
711                 }\r
712                 *MESH_NUMTVFACES        2\r
713                 *MESH_TFACELIST {\r
714                         *MESH_TFACE     0       0       2       1\r
715                         *MESH_TFACE     1       2       3       1\r
716                 }\r
717         }\r
718         *PROP_MOTIONBLUR        0\r
719         *PROP_CASTSHADOW        1\r
720         *PROP_RECVSHADOW        1\r
721         *MATERIAL_REF   2\r
722 }\r
723 *GEOMOBJECT     {\r
724         *NODE_NAME      "mat2model0surf12"\r
725         *NODE_TM        {\r
726                 *NODE_NAME      "mat2model0surf12"\r
727                 *INHERIT_POS    0       0       0\r
728                 *INHERIT_ROT    0       0       0\r
729                 *INHERIT_SCL    0       0       0\r
730                 *TM_ROW0        1.0     0       0\r
731                 *TM_ROW1        0       1.0     0\r
732                 *TM_ROW2        0       0       1.0\r
733                 *TM_ROW3        0       0       0\r
734                 *TM_POS 0.000000        0.000000        0.000000\r
735         }\r
736         *MESH   {\r
737                 *TIMEVALUE      0\r
738                 *MESH_NUMVERTEX 12\r
739                 *MESH_NUMFACES  12\r
740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
741                 *MESH_VERTEX_LIST       {\r
742                         *MESH_VERTEX    0       8.000000        48.000000       200.000000\r
743                         *MESH_VERTEX    1       16.000000       48.000000       200.000000\r
744                         *MESH_VERTEX    2       8.000000        56.000000       200.000000\r
745                         *MESH_VERTEX    3       8.000000        32.000000       200.000000\r
746                         *MESH_VERTEX    4       -8.000000       48.000000       200.000000\r
747                         *MESH_VERTEX    5       16.000000       32.000000       200.000000\r
748                         *MESH_VERTEX    6       8.000000        24.000000       200.000000\r
749                         *MESH_VERTEX    7       -8.000000       56.000000       200.000000\r
750                         *MESH_VERTEX    8       -8.000000       24.000000       200.000000\r
751                         *MESH_VERTEX    9       -16.000000      48.000000       200.000000\r
752                         *MESH_VERTEX    10      -8.000000       32.000000       200.000000\r
753                         *MESH_VERTEX    11      -16.000000      32.000000       200.000000\r
754                 }\r
755                 *MESH_NORMALS   {\r
756                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
757                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
758                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
759                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
760                         *MESH_FACENORMAL        4       0.418739        -0.894427       0.157027\r
761                         *MESH_FACENORMAL        5       0.936329        0.000000        0.351123\r
762                         *MESH_FACENORMAL        6       0.837478        -0.447214       0.314054\r
763                         *MESH_FACENORMAL        7       0.877195        -0.453020       0.159066\r
764                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
765                         *MESH_FACENORMAL        9       0.992926        0.000000        0.118733\r
766                         *MESH_FACENORMAL        10      0.877195        -0.453020       0.159066\r
767                         *MESH_FACENORMAL        11      0.837478        -0.447214       0.314054\r
768                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
769                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
770                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
771                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
772                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
773                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
774                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
775                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
776                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
777                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
778                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
779                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
780                 }\r
781                 *MESH_FACE_LIST {\r
782                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
783                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      2       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                         *MESH_FACE      3       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
786                         *MESH_FACE      4       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      5       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                         *MESH_FACE      6       A:      3       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
789                         *MESH_FACE      7       A:      3       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                         *MESH_FACE      8       A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
791                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
792                         *MESH_FACE      10      A:      4       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
793                         *MESH_FACE      11      A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
794                 }\r
795                 *MESH_NUMTVERTEX        12\r
796                 *MESH_TVERTLIST {\r
797                         *MESH_TVERT     0       0.062500        0.375000        1.000000\r
798                         *MESH_TVERT     1       0.125000        0.375000        1.000000\r
799                         *MESH_TVERT     2       0.062500        0.437500        1.000000\r
800                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
801                         *MESH_TVERT     4       -0.062500       0.375000        1.000000\r
802                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
803                         *MESH_TVERT     6       0.062500        0.187500        1.000000\r
804                         *MESH_TVERT     7       -0.062500       0.437500        1.000000\r
805                         *MESH_TVERT     8       -0.062500       0.187500        1.000000\r
806                         *MESH_TVERT     9       -0.125000       0.375000        1.000000\r
807                         *MESH_TVERT     10      -0.062500       0.250000        1.000000\r
808                         *MESH_TVERT     11      -0.125000       0.250000        1.000000\r
809                 }\r
810                 *MESH_NUMTVFACES        12\r
811                 *MESH_TFACELIST {\r
812                         *MESH_TFACE     0       0       1       3\r
813                         *MESH_TFACE     1       0       2       1\r
814                         *MESH_TFACE     2       1       5       3\r
815                         *MESH_TFACE     3       0       4       2\r
816                         *MESH_TFACE     4       3       5       6\r
817                         *MESH_TFACE     5       2       4       7\r
818                         *MESH_TFACE     6       3       6       8\r
819                         *MESH_TFACE     7       3       8       10\r
820                         *MESH_TFACE     8       4       10      11\r
821                         *MESH_TFACE     9       8       11      10\r
822                         *MESH_TFACE     10      4       11      9\r
823                         *MESH_TFACE     11      4       9       7\r
824                 }\r
825         }\r
826         *PROP_MOTIONBLUR        0\r
827         *PROP_CASTSHADOW        1\r
828         *PROP_RECVSHADOW        1\r
829         *MATERIAL_REF   2\r
830 }\r
831 *GEOMOBJECT     {\r
832         *NODE_NAME      "mat2model0surf13"\r
833         *NODE_TM        {\r
834                 *NODE_NAME      "mat2model0surf13"\r
835                 *INHERIT_POS    0       0       0\r
836                 *INHERIT_ROT    0       0       0\r
837                 *INHERIT_SCL    0       0       0\r
838                 *TM_ROW0        1.0     0       0\r
839                 *TM_ROW1        0       1.0     0\r
840                 *TM_ROW2        0       0       1.0\r
841                 *TM_ROW3        0       0       0\r
842                 *TM_POS 0.000000        0.000000        0.000000\r
843         }\r
844         *MESH   {\r
845                 *TIMEVALUE      0\r
846                 *MESH_NUMVERTEX 4\r
847                 *MESH_NUMFACES  2\r
848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
849                 *MESH_VERTEX_LIST       {\r
850                         *MESH_VERTEX    0       16.000000       32.000000       216.000000\r
851                         *MESH_VERTEX    1       8.000000        24.000000       200.000000\r
852                         *MESH_VERTEX    2       14.000000       30.000000       218.000000\r
853                         *MESH_VERTEX    3       16.000000       32.000000       200.000000\r
854                 }\r
855                 *MESH_NORMALS   {\r
856                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
857                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
859                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
860                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
861                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                 }\r
867                 *MESH_NUMTVERTEX        4\r
868                 *MESH_TVERTLIST {\r
869                         *MESH_TVERT     0       0.250000        0.687500        1.000000\r
870                         *MESH_TVERT     1       0.187500        0.562500        1.000000\r
871                         *MESH_TVERT     2       0.234375        0.703125        1.000000\r
872                         *MESH_TVERT     3       0.250000        0.562500        1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        2\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       0       2       1\r
877                         *MESH_TFACE     1       3       0       1\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   2\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat2model0surf14"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat2model0surf14"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 3\r
901                 *MESH_NUMFACES  1\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       8.000000        32.000000       224.000000\r
905                         *MESH_VERTEX    1       14.000000       30.000000       218.000000\r
906                         *MESH_VERTEX    2       8.000000        24.000000       200.000000\r
907                 }\r
908                 *MESH_NORMALS   {\r
909                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
910                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
911                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
912                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
913                 }\r
914                 *MESH_FACE_LIST {\r
915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                 }\r
917                 *MESH_NUMTVERTEX        3\r
918                 *MESH_TVERTLIST {\r
919                         *MESH_TVERT     0       0.062500        0.750000        1.000000\r
920                         *MESH_TVERT     1       0.109375        0.703125        1.000000\r
921                         *MESH_TVERT     2       0.062500        0.562500        1.000000\r
922                 }\r
923                 *MESH_NUMTVFACES        1\r
924                 *MESH_TFACELIST {\r
925                         *MESH_TFACE     0       0       2       1\r
926                 }\r
927         }\r
928         *PROP_MOTIONBLUR        0\r
929         *PROP_CASTSHADOW        1\r
930         *PROP_RECVSHADOW        1\r
931         *MATERIAL_REF   2\r
932 }\r
933 *GEOMOBJECT     {\r
934         *NODE_NAME      "mat2model0surf15"\r
935         *NODE_TM        {\r
936                 *NODE_NAME      "mat2model0surf15"\r
937                 *INHERIT_POS    0       0       0\r
938                 *INHERIT_ROT    0       0       0\r
939                 *INHERIT_SCL    0       0       0\r
940                 *TM_ROW0        1.0     0       0\r
941                 *TM_ROW1        0       1.0     0\r
942                 *TM_ROW2        0       0       1.0\r
943                 *TM_ROW3        0       0       0\r
944                 *TM_POS 0.000000        0.000000        0.000000\r
945         }\r
946         *MESH   {\r
947                 *TIMEVALUE      0\r
948                 *MESH_NUMVERTEX 11\r
949                 *MESH_NUMFACES  9\r
950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
951                 *MESH_VERTEX_LIST       {\r
952                         *MESH_VERTEX    0       8.000000        24.000000       200.000000\r
953                         *MESH_VERTEX    1       8.000000        0.000000        208.000000\r
954                         *MESH_VERTEX    2       8.000000        32.000000       224.000000\r
955                         *MESH_VERTEX    3       8.000000        8.000000        192.000000\r
956                         *MESH_VERTEX    4       8.000000        4.000000        192.000000\r
957                         *MESH_VERTEX    5       8.000000        -4.000000       192.000000\r
958                         *MESH_VERTEX    6       8.000000        -4.000000       8.000000\r
959                         *MESH_VERTEX    7       8.000000        4.000000        8.000000\r
960                         *MESH_VERTEX    8       8.000000        -8.000000       192.000000\r
961                         *MESH_VERTEX    9       8.000000        -32.000000      224.000000\r
962                         *MESH_VERTEX    10      8.000000        -24.000000      200.000000\r
963                 }\r
964                 *MESH_NORMALS   {\r
965                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
966                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
967                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
968                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
969                         *MESH_FACENORMAL        4       0.418739        -0.894427       0.157027\r
970                         *MESH_FACENORMAL        5       0.936329        0.000000        0.351123\r
971                         *MESH_FACENORMAL        6       0.837478        0.447214        0.314054\r
972                         *MESH_FACENORMAL        7       0.837478        -0.447214       0.314054\r
973                         *MESH_FACENORMAL        8       0.971396        0.000000        0.237466\r
974                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
975                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
976                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
977                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
978                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
979                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
980                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
981                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
982                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
983                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
984                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
990                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
991                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
992                         *MESH_FACE      5       A:      1       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
993                         *MESH_FACE      6       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                         *MESH_FACE      7       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
995                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
996                 }\r
997                 *MESH_NUMTVERTEX        11\r
998                 *MESH_TVERTLIST {\r
999                         *MESH_TVERT     0       0.187500        1.562500        1.000000\r
1000                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
1001                         *MESH_TVERT     2       0.250000        1.750000        1.000000\r
1002                         *MESH_TVERT     3       0.062500        1.500000        1.000000\r
1003                         *MESH_TVERT     4       0.031250        1.500000        1.000000\r
1004                         *MESH_TVERT     5       -0.031250       1.500000        1.000000\r
1005                         *MESH_TVERT     6       -0.031250       0.062500        1.000000\r
1006                         *MESH_TVERT     7       0.031250        0.062500        1.000000\r
1007                         *MESH_TVERT     8       -0.062500       1.500000        1.000000\r
1008                         *MESH_TVERT     9       -0.250000       1.750000        1.000000\r
1009                         *MESH_TVERT     10      -0.187500       1.562500        1.000000\r
1010                 }\r
1011                 *MESH_NUMTVFACES        9\r
1012                 *MESH_TFACELIST {\r
1013                         *MESH_TFACE     0       1       4       3\r
1014                         *MESH_TFACE     1       1       5       4\r
1015                         *MESH_TFACE     2       0       1       3\r
1016                         *MESH_TFACE     3       0       2       1\r
1017                         *MESH_TFACE     4       4       5       6\r
1018                         *MESH_TFACE     5       1       8       5\r
1019                         *MESH_TFACE     6       1       9       8\r
1020                         *MESH_TFACE     7       4       6       7\r
1021                         *MESH_TFACE     8       8       9       10\r
1022                 }\r
1023         }\r
1024         *PROP_MOTIONBLUR        0\r
1025         *PROP_CASTSHADOW        1\r
1026         *PROP_RECVSHADOW        1\r
1027         *MATERIAL_REF   2\r
1028 }\r
1029 *GEOMOBJECT     {\r
1030         *NODE_NAME      "mat2model0surf16"\r
1031         *NODE_TM        {\r
1032                 *NODE_NAME      "mat2model0surf16"\r
1033                 *INHERIT_POS    0       0       0\r
1034                 *INHERIT_ROT    0       0       0\r
1035                 *INHERIT_SCL    0       0       0\r
1036                 *TM_ROW0        1.0     0       0\r
1037                 *TM_ROW1        0       1.0     0\r
1038                 *TM_ROW2        0       0       1.0\r
1039                 *TM_ROW3        0       0       0\r
1040                 *TM_POS 0.000000        0.000000        0.000000\r
1041         }\r
1042         *MESH   {\r
1043                 *TIMEVALUE      0\r
1044                 *MESH_NUMVERTEX 6\r
1045                 *MESH_NUMFACES  4\r
1046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1047                 *MESH_VERTEX_LIST       {\r
1048                         *MESH_VERTEX    0       16.000000       -32.000000      216.000000\r
1049                         *MESH_VERTEX    1       8.000000        -32.000000      224.000000\r
1050                         *MESH_VERTEX    2       14.000000       -30.000000      218.000000\r
1051                         *MESH_VERTEX    3       16.000000       -48.000000      216.000000\r
1052                         *MESH_VERTEX    4       14.000000       -50.000000      218.000000\r
1053                         *MESH_VERTEX    5       8.000000        -48.000000      224.000000\r
1054                 }\r
1055                 *MESH_NORMALS   {\r
1056                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1057                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1058                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1059                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1060                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1061                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1062                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1063                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1064                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
1065                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        0.707107\r
1066                 }\r
1067                 *MESH_FACE_LIST {\r
1068                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                 }\r
1073                 *MESH_NUMTVERTEX        6\r
1074                 *MESH_TVERTLIST {\r
1075                         *MESH_TVERT     0       0.125000        0.750000        1.000000\r
1076                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
1077                         *MESH_TVERT     2       0.109375        0.765625        1.000000\r
1078                         *MESH_TVERT     3       0.125000        0.625000        1.000000\r
1079                         *MESH_TVERT     4       0.109375        0.609375        1.000000\r
1080                         *MESH_TVERT     5       0.062500        0.625000        1.000000\r
1081                 }\r
1082                 *MESH_NUMTVFACES        4\r
1083                 *MESH_TFACELIST {\r
1084                         *MESH_TFACE     0       0       2       1\r
1085                         *MESH_TFACE     1       3       0       1\r
1086                         *MESH_TFACE     2       4       3       5\r
1087                         *MESH_TFACE     3       3       1       5\r
1088                 }\r
1089         }\r
1090         *PROP_MOTIONBLUR        0\r
1091         *PROP_CASTSHADOW        1\r
1092         *PROP_RECVSHADOW        1\r
1093         *MATERIAL_REF   2\r
1094 }\r
1095 *GEOMOBJECT     {\r
1096         *NODE_NAME      "mat2model0surf17"\r
1097         *NODE_TM        {\r
1098                 *NODE_NAME      "mat2model0surf17"\r
1099                 *INHERIT_POS    0       0       0\r
1100                 *INHERIT_ROT    0       0       0\r
1101                 *INHERIT_SCL    0       0       0\r
1102                 *TM_ROW0        1.0     0       0\r
1103                 *TM_ROW1        0       1.0     0\r
1104                 *TM_ROW2        0       0       1.0\r
1105                 *TM_ROW3        0       0       0\r
1106                 *TM_POS 0.000000        0.000000        0.000000\r
1107         }\r
1108         *MESH   {\r
1109                 *TIMEVALUE      0\r
1110                 *MESH_NUMVERTEX 12\r
1111                 *MESH_NUMFACES  12\r
1112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1113                 *MESH_VERTEX_LIST       {\r
1114                         *MESH_VERTEX    0       8.000000        -32.000000      200.000000\r
1115                         *MESH_VERTEX    1       16.000000       -32.000000      200.000000\r
1116                         *MESH_VERTEX    2       8.000000        -24.000000      200.000000\r
1117                         *MESH_VERTEX    3       8.000000        -48.000000      200.000000\r
1118                         *MESH_VERTEX    4       -8.000000       -32.000000      200.000000\r
1119                         *MESH_VERTEX    5       16.000000       -48.000000      200.000000\r
1120                         *MESH_VERTEX    6       8.000000        -56.000000      200.000000\r
1121                         *MESH_VERTEX    7       -8.000000       -24.000000      200.000000\r
1122                         *MESH_VERTEX    8       -8.000000       -56.000000      200.000000\r
1123                         *MESH_VERTEX    9       -16.000000      -32.000000      200.000000\r
1124                         *MESH_VERTEX    10      -8.000000       -48.000000      200.000000\r
1125                         *MESH_VERTEX    11      -16.000000      -48.000000      200.000000\r
1126                 }\r
1127                 *MESH_NORMALS   {\r
1128                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1129                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1130                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1131                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1132                         *MESH_FACENORMAL        4       0.418739        -0.894427       0.157027\r
1133                         *MESH_FACENORMAL        5       0.936329        0.000000        0.351123\r
1134                         *MESH_FACENORMAL        6       0.837478        -0.447214       0.314054\r
1135                         *MESH_FACENORMAL        7       0.877195        -0.453020       0.159066\r
1136                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
1137                         *MESH_FACENORMAL        9       0.992926        0.000000        0.118733\r
1138                         *MESH_FACENORMAL        10      0.877195        -0.453020       0.159066\r
1139                         *MESH_FACENORMAL        11      0.837478        -0.447214       0.314054\r
1140                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1141                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1142                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1143                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1144                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1145                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1146                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1147                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1148                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1149                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1150                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1151                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1152                 }\r
1153                 *MESH_FACE_LIST {\r
1154                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1155                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                         *MESH_FACE      2       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1157                         *MESH_FACE      3       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1158                         *MESH_FACE      4       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1159                         *MESH_FACE      5       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1160                         *MESH_FACE      6       A:      3       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1161                         *MESH_FACE      7       A:      3       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1162                         *MESH_FACE      8       A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1163                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1164                         *MESH_FACE      10      A:      4       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1165                         *MESH_FACE      11      A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1166                 }\r
1167                 *MESH_NUMTVERTEX        12\r
1168                 *MESH_TVERTLIST {\r
1169                         *MESH_TVERT     0       0.062500        0.750000        1.000000\r
1170                         *MESH_TVERT     1       0.125000        0.750000        1.000000\r
1171                         *MESH_TVERT     2       0.062500        0.812500        1.000000\r
1172                         *MESH_TVERT     3       0.062500        0.625000        1.000000\r
1173                         *MESH_TVERT     4       -0.062500       0.750000        1.000000\r
1174                         *MESH_TVERT     5       0.125000        0.625000        1.000000\r
1175                         *MESH_TVERT     6       0.062500        0.562500        1.000000\r
1176                         *MESH_TVERT     7       -0.062500       0.812500        1.000000\r
1177                         *MESH_TVERT     8       -0.062500       0.562500        1.000000\r
1178                         *MESH_TVERT     9       -0.125000       0.750000        1.000000\r
1179                         *MESH_TVERT     10      -0.062500       0.625000        1.000000\r
1180                         *MESH_TVERT     11      -0.125000       0.625000        1.000000\r
1181                 }\r
1182                 *MESH_NUMTVFACES        12\r
1183                 *MESH_TFACELIST {\r
1184                         *MESH_TFACE     0       0       1       3\r
1185                         *MESH_TFACE     1       0       2       1\r
1186                         *MESH_TFACE     2       1       5       3\r
1187                         *MESH_TFACE     3       0       4       2\r
1188                         *MESH_TFACE     4       3       5       6\r
1189                         *MESH_TFACE     5       2       4       7\r
1190                         *MESH_TFACE     6       3       6       8\r
1191                         *MESH_TFACE     7       3       8       10\r
1192                         *MESH_TFACE     8       4       10      11\r
1193                         *MESH_TFACE     9       8       11      10\r
1194                         *MESH_TFACE     10      4       11      9\r
1195                         *MESH_TFACE     11      4       9       7\r
1196                 }\r
1197         }\r
1198         *PROP_MOTIONBLUR        0\r
1199         *PROP_CASTSHADOW        1\r
1200         *PROP_RECVSHADOW        1\r
1201         *MATERIAL_REF   2\r
1202 }\r
1203 *GEOMOBJECT     {\r
1204         *NODE_NAME      "mat2model0surf18"\r
1205         *NODE_TM        {\r
1206                 *NODE_NAME      "mat2model0surf18"\r
1207                 *INHERIT_POS    0       0       0\r
1208                 *INHERIT_ROT    0       0       0\r
1209                 *INHERIT_SCL    0       0       0\r
1210                 *TM_ROW0        1.0     0       0\r
1211                 *TM_ROW1        0       1.0     0\r
1212                 *TM_ROW2        0       0       1.0\r
1213                 *TM_ROW3        0       0       0\r
1214                 *TM_POS 0.000000        0.000000        0.000000\r
1215         }\r
1216         *MESH   {\r
1217                 *TIMEVALUE      0\r
1218                 *MESH_NUMVERTEX 4\r
1219                 *MESH_NUMFACES  2\r
1220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1221                 *MESH_VERTEX_LIST       {\r
1222                         *MESH_VERTEX    0       16.000000       -32.000000      216.000000\r
1223                         *MESH_VERTEX    1       8.000000        -24.000000      200.000000\r
1224                         *MESH_VERTEX    2       16.000000       -32.000000      200.000000\r
1225                         *MESH_VERTEX    3       14.000000       -30.000000      218.000000\r
1226                 }\r
1227                 *MESH_NORMALS   {\r
1228                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1229                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1230                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1231                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1232                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1233                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1234                 }\r
1235                 *MESH_FACE_LIST {\r
1236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1238                 }\r
1239                 *MESH_NUMTVERTEX        4\r
1240                 *MESH_TVERTLIST {\r
1241                         *MESH_TVERT     0       0.750000        0.687500        1.000000\r
1242                         *MESH_TVERT     1       0.812500        0.562500        1.000000\r
1243                         *MESH_TVERT     2       0.750000        0.562500        1.000000\r
1244                         *MESH_TVERT     3       0.765625        0.703125        1.000000\r
1245                 }\r
1246                 *MESH_NUMTVFACES        2\r
1247                 *MESH_TFACELIST {\r
1248                         *MESH_TFACE     0       0       2       1\r
1249                         *MESH_TFACE     1       3       0       1\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   2\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat2model0surf19"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat2model0surf19"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 3\r
1273                 *MESH_NUMFACES  1\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       8.000000        -24.000000      200.000000\r
1277                         *MESH_VERTEX    1       14.000000       -30.000000      218.000000\r
1278                         *MESH_VERTEX    2       8.000000        -32.000000      224.000000\r
1279                 }\r
1280                 *MESH_NORMALS   {\r
1281                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1282                         *MESH_VERTEXNORMAL      0       0.000000        0.948683        0.316228\r
1283                         *MESH_VERTEXNORMAL      1       0.000000        0.948683        0.316228\r
1284                         *MESH_VERTEXNORMAL      2       0.000000        0.948683        0.316228\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                 }\r
1289                 *MESH_NUMTVERTEX        3\r
1290                 *MESH_TVERTLIST {\r
1291                         *MESH_TVERT     0       0.062500        0.562500        1.000000\r
1292                         *MESH_TVERT     1       0.109375        0.703125        1.000000\r
1293                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
1294                 }\r
1295                 *MESH_NUMTVFACES        1\r
1296                 *MESH_TFACELIST {\r
1297                         *MESH_TFACE     0       0       2       1\r
1298                 }\r
1299         }\r
1300         *PROP_MOTIONBLUR        0\r
1301         *PROP_CASTSHADOW        1\r
1302         *PROP_RECVSHADOW        1\r
1303         *MATERIAL_REF   2\r
1304 }\r
1305 *GEOMOBJECT     {\r
1306         *NODE_NAME      "mat2model0surf20"\r
1307         *NODE_TM        {\r
1308                 *NODE_NAME      "mat2model0surf20"\r
1309                 *INHERIT_POS    0       0       0\r
1310                 *INHERIT_ROT    0       0       0\r
1311                 *INHERIT_SCL    0       0       0\r
1312                 *TM_ROW0        1.0     0       0\r
1313                 *TM_ROW1        0       1.0     0\r
1314                 *TM_ROW2        0       0       1.0\r
1315                 *TM_ROW3        0       0       0\r
1316                 *TM_POS 0.000000        0.000000        0.000000\r
1317         }\r
1318         *MESH   {\r
1319                 *TIMEVALUE      0\r
1320                 *MESH_NUMVERTEX 4\r
1321                 *MESH_NUMFACES  2\r
1322                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1323                 *MESH_VERTEX_LIST       {\r
1324                         *MESH_VERTEX    0       16.000000       -48.000000      216.000000\r
1325                         *MESH_VERTEX    1       8.000000        -56.000000      200.000000\r
1326                         *MESH_VERTEX    2       14.000000       -50.000000      218.000000\r
1327                         *MESH_VERTEX    3       16.000000       -48.000000      200.000000\r
1328                 }\r
1329                 *MESH_NORMALS   {\r
1330                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1331                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1332                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1333                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1334                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1335                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1336                 }\r
1337                 *MESH_FACE_LIST {\r
1338                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1339                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1340                 }\r
1341                 *MESH_NUMTVERTEX        4\r
1342                 *MESH_TVERTLIST {\r
1343                         *MESH_TVERT     0       0.625000        0.687500        1.000000\r
1344                         *MESH_TVERT     1       0.562500        0.562500        1.000000\r
1345                         *MESH_TVERT     2       0.609375        0.703125        1.000000\r
1346                         *MESH_TVERT     3       0.625000        0.562500        1.000000\r
1347                 }\r
1348                 *MESH_NUMTVFACES        2\r
1349                 *MESH_TFACELIST {\r
1350                         *MESH_TFACE     0       0       2       1\r
1351                         *MESH_TFACE     1       3       0       1\r
1352                 }\r
1353         }\r
1354         *PROP_MOTIONBLUR        0\r
1355         *PROP_CASTSHADOW        1\r
1356         *PROP_RECVSHADOW        1\r
1357         *MATERIAL_REF   2\r
1358 }\r
1359 *GEOMOBJECT     {\r
1360         *NODE_NAME      "mat2model0surf21"\r
1361         *NODE_TM        {\r
1362                 *NODE_NAME      "mat2model0surf21"\r
1363                 *INHERIT_POS    0       0       0\r
1364                 *INHERIT_ROT    0       0       0\r
1365                 *INHERIT_SCL    0       0       0\r
1366                 *TM_ROW0        1.0     0       0\r
1367                 *TM_ROW1        0       1.0     0\r
1368                 *TM_ROW2        0       0       1.0\r
1369                 *TM_ROW3        0       0       0\r
1370                 *TM_POS 0.000000        0.000000        0.000000\r
1371         }\r
1372         *MESH   {\r
1373                 *TIMEVALUE      0\r
1374                 *MESH_NUMVERTEX 6\r
1375                 *MESH_NUMFACES  4\r
1376                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1377                 *MESH_VERTEX_LIST       {\r
1378                         *MESH_VERTEX    0       14.000000       -50.000000      218.000000\r
1379                         *MESH_VERTEX    1       8.000000        -56.000000      200.000000\r
1380                         *MESH_VERTEX    2       8.000000        -48.000000      224.000000\r
1381                         *MESH_VERTEX    3       -8.000000       -56.000000      200.000000\r
1382                         *MESH_VERTEX    4       -8.000000       -48.000000      224.000000\r
1383                         *MESH_VERTEX    5       -14.000000      -50.000000      218.000000\r
1384                 }\r
1385                 *MESH_NORMALS   {\r
1386                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1387                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1388                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1389                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1390                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
1391                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
1392                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
1393                         *MESH_VERTEXNORMAL      3       0.000000        -0.948683       0.316228\r
1394                         *MESH_VERTEXNORMAL      4       0.000000        -0.948683       0.316228\r
1395                         *MESH_VERTEXNORMAL      5       0.000000        -0.948683       0.316228\r
1396                 }\r
1397                 *MESH_FACE_LIST {\r
1398                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1399                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1400                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1401                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1402                 }\r
1403                 *MESH_NUMTVERTEX        6\r
1404                 *MESH_TVERTLIST {\r
1405                         *MESH_TVERT     0       0.109375        0.703125        1.000000\r
1406                         *MESH_TVERT     1       0.062500        0.562500        1.000000\r
1407                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
1408                         *MESH_TVERT     3       -0.062500       0.562500        1.000000\r
1409                         *MESH_TVERT     4       -0.062500       0.750000        1.000000\r
1410                         *MESH_TVERT     5       -0.109375       0.703125        1.000000\r
1411                 }\r
1412                 *MESH_NUMTVFACES        4\r
1413                 *MESH_TFACELIST {\r
1414                         *MESH_TFACE     0       0       2       1\r
1415                         *MESH_TFACE     1       1       2       3\r
1416                         *MESH_TFACE     2       2       4       3\r
1417                         *MESH_TFACE     3       3       4       5\r
1418                 }\r
1419         }\r
1420         *PROP_MOTIONBLUR        0\r
1421         *PROP_CASTSHADOW        1\r
1422         *PROP_RECVSHADOW        1\r
1423         *MATERIAL_REF   2\r
1424 }\r
1425 *GEOMOBJECT     {\r
1426         *NODE_NAME      "mat2model0surf22"\r
1427         *NODE_TM        {\r
1428                 *NODE_NAME      "mat2model0surf22"\r
1429                 *INHERIT_POS    0       0       0\r
1430                 *INHERIT_ROT    0       0       0\r
1431                 *INHERIT_SCL    0       0       0\r
1432                 *TM_ROW0        1.0     0       0\r
1433                 *TM_ROW1        0       1.0     0\r
1434                 *TM_ROW2        0       0       1.0\r
1435                 *TM_ROW3        0       0       0\r
1436                 *TM_POS 0.000000        0.000000        0.000000\r
1437         }\r
1438         *MESH   {\r
1439                 *TIMEVALUE      0\r
1440                 *MESH_NUMVERTEX 6\r
1441                 *MESH_NUMFACES  4\r
1442                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1443                 *MESH_VERTEX_LIST       {\r
1444                         *MESH_VERTEX    0       8.000000        24.000000       200.000000\r
1445                         *MESH_VERTEX    1       4.000000        8.000000        192.000000\r
1446                         *MESH_VERTEX    2       8.000000        8.000000        192.000000\r
1447                         *MESH_VERTEX    3       -8.000000       24.000000       200.000000\r
1448                         *MESH_VERTEX    4       -4.000000       8.000000        192.000000\r
1449                         *MESH_VERTEX    5       -8.000000       8.000000        192.000000\r
1450                 }\r
1451                 *MESH_NORMALS   {\r
1452                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1453                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1454                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1455                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1456                         *MESH_VERTEXNORMAL      0       0.000000        0.447214        -0.894427\r
1457                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        -0.894427\r
1458                         *MESH_VERTEXNORMAL      2       0.000000        0.447214        -0.894427\r
1459                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        -0.894427\r
1460                         *MESH_VERTEXNORMAL      4       0.000000        0.447214        -0.894427\r
1461                         *MESH_VERTEXNORMAL      5       0.000000        0.447214        -0.894427\r
1462                 }\r
1463                 *MESH_FACE_LIST {\r
1464                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1465                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1466                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1467                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1468                 }\r
1469                 *MESH_NUMTVERTEX        6\r
1470                 *MESH_TVERTLIST {\r
1471                         *MESH_TVERT     0       0.062500        0.187500        1.000000\r
1472                         *MESH_TVERT     1       0.031250        0.062500        1.000000\r
1473                         *MESH_TVERT     2       0.062500        0.062500        1.000000\r
1474                         *MESH_TVERT     3       -0.062500       0.187500        1.000000\r
1475                         *MESH_TVERT     4       -0.031250       0.062500        1.000000\r
1476                         *MESH_TVERT     5       -0.062500       0.062500        1.000000\r
1477                 }\r
1478                 *MESH_NUMTVFACES        4\r
1479                 *MESH_TFACELIST {\r
1480                         *MESH_TFACE     0       0       2       1\r
1481                         *MESH_TFACE     1       3       0       1\r
1482                         *MESH_TFACE     2       3       1       4\r
1483                         *MESH_TFACE     3       5       3       4\r
1484                 }\r
1485         }\r
1486         *PROP_MOTIONBLUR        0\r
1487         *PROP_CASTSHADOW        1\r
1488         *PROP_RECVSHADOW        1\r
1489         *MATERIAL_REF   2\r
1490 }\r
1491 *GEOMOBJECT     {\r
1492         *NODE_NAME      "mat2model0surf23"\r
1493         *NODE_TM        {\r
1494                 *NODE_NAME      "mat2model0surf23"\r
1495                 *INHERIT_POS    0       0       0\r
1496                 *INHERIT_ROT    0       0       0\r
1497                 *INHERIT_SCL    0       0       0\r
1498                 *TM_ROW0        1.0     0       0\r
1499                 *TM_ROW1        0       1.0     0\r
1500                 *TM_ROW2        0       0       1.0\r
1501                 *TM_ROW3        0       0       0\r
1502                 *TM_POS 0.000000        0.000000        0.000000\r
1503         }\r
1504         *MESH   {\r
1505                 *TIMEVALUE      0\r
1506                 *MESH_NUMVERTEX 4\r
1507                 *MESH_NUMFACES  2\r
1508                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1509                 *MESH_VERTEX_LIST       {\r
1510                         *MESH_VERTEX    0       8.000000        4.000000        192.000000\r
1511                         *MESH_VERTEX    1       4.000000        8.000000        8.000000\r
1512                         *MESH_VERTEX    2       8.000000        4.000000        8.000000\r
1513                         *MESH_VERTEX    3       4.000000        8.000000        192.000000\r
1514                 }\r
1515                 *MESH_NORMALS   {\r
1516                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1517                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1518                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1519                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1520                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1521                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1522                 }\r
1523                 *MESH_FACE_LIST {\r
1524                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1526                 }\r
1527                 *MESH_NUMTVERTEX        4\r
1528                 *MESH_TVERTLIST {\r
1529                         *MESH_TVERT     0       0.031250        1.500000        1.000000\r
1530                         *MESH_TVERT     1       0.062500        0.062500        1.000000\r
1531                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1532                         *MESH_TVERT     3       0.062500        1.500000        1.000000\r
1533                 }\r
1534                 *MESH_NUMTVFACES        2\r
1535                 *MESH_TFACELIST {\r
1536                         *MESH_TFACE     0       0       2       1\r
1537                         *MESH_TFACE     1       3       0       1\r
1538                 }\r
1539         }\r
1540         *PROP_MOTIONBLUR        0\r
1541         *PROP_CASTSHADOW        1\r
1542         *PROP_RECVSHADOW        1\r
1543         *MATERIAL_REF   2\r
1544 }\r
1545 *GEOMOBJECT     {\r
1546         *NODE_NAME      "mat2model0surf24"\r
1547         *NODE_TM        {\r
1548                 *NODE_NAME      "mat2model0surf24"\r
1549                 *INHERIT_POS    0       0       0\r
1550                 *INHERIT_ROT    0       0       0\r
1551                 *INHERIT_SCL    0       0       0\r
1552                 *TM_ROW0        1.0     0       0\r
1553                 *TM_ROW1        0       1.0     0\r
1554                 *TM_ROW2        0       0       1.0\r
1555                 *TM_ROW3        0       0       0\r
1556                 *TM_POS 0.000000        0.000000        0.000000\r
1557         }\r
1558         *MESH   {\r
1559                 *TIMEVALUE      0\r
1560                 *MESH_NUMVERTEX 4\r
1561                 *MESH_NUMFACES  2\r
1562                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1563                 *MESH_VERTEX_LIST       {\r
1564                         *MESH_VERTEX    0       8.000000        -4.000000       192.000000\r
1565                         *MESH_VERTEX    1       4.000000        -8.000000       8.000000\r
1566                         *MESH_VERTEX    2       4.000000        -8.000000       192.000000\r
1567                         *MESH_VERTEX    3       8.000000        -4.000000       8.000000\r
1568                 }\r
1569                 *MESH_NORMALS   {\r
1570                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1571                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1572                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1573                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1574                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1575                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1576                 }\r
1577                 *MESH_FACE_LIST {\r
1578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                 }\r
1581                 *MESH_NUMTVERTEX        4\r
1582                 *MESH_TVERTLIST {\r
1583                         *MESH_TVERT     0       0.968750        1.500000        1.000000\r
1584                         *MESH_TVERT     1       0.937500        0.062500        1.000000\r
1585                         *MESH_TVERT     2       0.937500        1.500000        1.000000\r
1586                         *MESH_TVERT     3       0.968750        0.062500        1.000000\r
1587                 }\r
1588                 *MESH_NUMTVFACES        2\r
1589                 *MESH_TFACELIST {\r
1590                         *MESH_TFACE     0       0       2       1\r
1591                         *MESH_TFACE     1       3       0       1\r
1592                 }\r
1593         }\r
1594         *PROP_MOTIONBLUR        0\r
1595         *PROP_CASTSHADOW        1\r
1596         *PROP_RECVSHADOW        1\r
1597         *MATERIAL_REF   2\r
1598 }\r
1599 *GEOMOBJECT     {\r
1600         *NODE_NAME      "mat2model0surf25"\r
1601         *NODE_TM        {\r
1602                 *NODE_NAME      "mat2model0surf25"\r
1603                 *INHERIT_POS    0       0       0\r
1604                 *INHERIT_ROT    0       0       0\r
1605                 *INHERIT_SCL    0       0       0\r
1606                 *TM_ROW0        1.0     0       0\r
1607                 *TM_ROW1        0       1.0     0\r
1608                 *TM_ROW2        0       0       1.0\r
1609                 *TM_ROW3        0       0       0\r
1610                 *TM_POS 0.000000        0.000000        0.000000\r
1611         }\r
1612         *MESH   {\r
1613                 *TIMEVALUE      0\r
1614                 *MESH_NUMVERTEX 6\r
1615                 *MESH_NUMFACES  4\r
1616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1617                 *MESH_VERTEX_LIST       {\r
1618                         *MESH_VERTEX    0       4.000000        -8.000000       192.000000\r
1619                         *MESH_VERTEX    1       8.000000        -24.000000      200.000000\r
1620                         *MESH_VERTEX    2       8.000000        -8.000000       192.000000\r
1621                         *MESH_VERTEX    3       -4.000000       -8.000000       192.000000\r
1622                         *MESH_VERTEX    4       -8.000000       -24.000000      200.000000\r
1623                         *MESH_VERTEX    5       -8.000000       -8.000000       192.000000\r
1624                 }\r
1625                 *MESH_NORMALS   {\r
1626                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1627                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1628                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1629                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1630                         *MESH_VERTEXNORMAL      0       0.000000        -0.447214       -0.894427\r
1631                         *MESH_VERTEXNORMAL      1       0.000000        -0.447214       -0.894427\r
1632                         *MESH_VERTEXNORMAL      2       0.000000        -0.447214       -0.894427\r
1633                         *MESH_VERTEXNORMAL      3       0.000000        -0.447214       -0.894427\r
1634                         *MESH_VERTEXNORMAL      4       0.000000        -0.447214       -0.894427\r
1635                         *MESH_VERTEXNORMAL      5       0.000000        -0.447214       -0.894427\r
1636                 }\r
1637                 *MESH_FACE_LIST {\r
1638                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1639                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1640                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1641                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                 }\r
1643                 *MESH_NUMTVERTEX        6\r
1644                 *MESH_TVERTLIST {\r
1645                         *MESH_TVERT     0       0.031250        0.937500        1.000000\r
1646                         *MESH_TVERT     1       0.062500        0.812500        1.000000\r
1647                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
1648                         *MESH_TVERT     3       -0.031250       0.937500        1.000000\r
1649                         *MESH_TVERT     4       -0.062500       0.812500        1.000000\r
1650                         *MESH_TVERT     5       -0.062500       0.937500        1.000000\r
1651                 }\r
1652                 *MESH_NUMTVFACES        4\r
1653                 *MESH_TFACELIST {\r
1654                         *MESH_TFACE     0       0       2       1\r
1655                         *MESH_TFACE     1       3       0       1\r
1656                         *MESH_TFACE     2       3       1       4\r
1657                         *MESH_TFACE     3       5       3       4\r
1658                 }\r
1659         }\r
1660         *PROP_MOTIONBLUR        0\r
1661         *PROP_CASTSHADOW        1\r
1662         *PROP_RECVSHADOW        1\r
1663         *MATERIAL_REF   2\r
1664 }\r
1665 *GEOMOBJECT     {\r
1666         *NODE_NAME      "mat2model0surf26"\r
1667         *NODE_TM        {\r
1668                 *NODE_NAME      "mat2model0surf26"\r
1669                 *INHERIT_POS    0       0       0\r
1670                 *INHERIT_ROT    0       0       0\r
1671                 *INHERIT_SCL    0       0       0\r
1672                 *TM_ROW0        1.0     0       0\r
1673                 *TM_ROW1        0       1.0     0\r
1674                 *TM_ROW2        0       0       1.0\r
1675                 *TM_ROW3        0       0       0\r
1676                 *TM_POS 0.000000        0.000000        0.000000\r
1677         }\r
1678         *MESH   {\r
1679                 *TIMEVALUE      0\r
1680                 *MESH_NUMVERTEX 4\r
1681                 *MESH_NUMFACES  2\r
1682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1683                 *MESH_VERTEX_LIST       {\r
1684                         *MESH_VERTEX    0       4.000000        8.000000        192.000000\r
1685                         *MESH_VERTEX    1       -4.000000       8.000000        8.000000\r
1686                         *MESH_VERTEX    2       4.000000        8.000000        8.000000\r
1687                         *MESH_VERTEX    3       -4.000000       8.000000        192.000000\r
1688                 }\r
1689                 *MESH_NORMALS   {\r
1690                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1691                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1692                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1693                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1694                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1695                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1696                 }\r
1697                 *MESH_FACE_LIST {\r
1698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1699                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1700                 }\r
1701                 *MESH_NUMTVERTEX        4\r
1702                 *MESH_TVERTLIST {\r
1703                         *MESH_TVERT     0       0.031250        1.500000        1.000000\r
1704                         *MESH_TVERT     1       -0.031250       0.062500        1.000000\r
1705                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1706                         *MESH_TVERT     3       -0.031250       1.500000        1.000000\r
1707                 }\r
1708                 *MESH_NUMTVFACES        2\r
1709                 *MESH_TFACELIST {\r
1710                         *MESH_TFACE     0       0       2       1\r
1711                         *MESH_TFACE     1       3       0       1\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   2\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat2model0surf27"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat2model0surf27"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 4\r
1735                 *MESH_NUMFACES  2\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       4.000000        -8.000000       192.000000\r
1739                         *MESH_VERTEX    1       -4.000000       -8.000000       8.000000\r
1740                         *MESH_VERTEX    2       -4.000000       -8.000000       192.000000\r
1741                         *MESH_VERTEX    3       4.000000        -8.000000       8.000000\r
1742                 }\r
1743                 *MESH_NORMALS   {\r
1744                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1745                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1746                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1747                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1748                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1749                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1750                 }\r
1751                 *MESH_FACE_LIST {\r
1752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                 }\r
1755                 *MESH_NUMTVERTEX        4\r
1756                 *MESH_TVERTLIST {\r
1757                         *MESH_TVERT     0       0.031250        1.500000        1.000000\r
1758                         *MESH_TVERT     1       -0.031250       0.062500        1.000000\r
1759                         *MESH_TVERT     2       -0.031250       1.500000        1.000000\r
1760                         *MESH_TVERT     3       0.031250        0.062500        1.000000\r
1761                 }\r
1762                 *MESH_NUMTVFACES        2\r
1763                 *MESH_TFACELIST {\r
1764                         *MESH_TFACE     0       0       2       1\r
1765                         *MESH_TFACE     1       3       0       1\r
1766                 }\r
1767         }\r
1768         *PROP_MOTIONBLUR        0\r
1769         *PROP_CASTSHADOW        1\r
1770         *PROP_RECVSHADOW        1\r
1771         *MATERIAL_REF   2\r
1772 }\r
1773 *GEOMOBJECT     {\r
1774         *NODE_NAME      "mat2model0surf28"\r
1775         *NODE_TM        {\r
1776                 *NODE_NAME      "mat2model0surf28"\r
1777                 *INHERIT_POS    0       0       0\r
1778                 *INHERIT_ROT    0       0       0\r
1779                 *INHERIT_SCL    0       0       0\r
1780                 *TM_ROW0        1.0     0       0\r
1781                 *TM_ROW1        0       1.0     0\r
1782                 *TM_ROW2        0       0       1.0\r
1783                 *TM_ROW3        0       0       0\r
1784                 *TM_POS 0.000000        0.000000        0.000000\r
1785         }\r
1786         *MESH   {\r
1787                 *TIMEVALUE      0\r
1788                 *MESH_NUMVERTEX 4\r
1789                 *MESH_NUMFACES  2\r
1790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1791                 *MESH_VERTEX_LIST       {\r
1792                         *MESH_VERTEX    0       8.000000        48.000000       224.000000\r
1793                         *MESH_VERTEX    1       -8.000000       32.000000       224.000000\r
1794                         *MESH_VERTEX    2       -8.000000       48.000000       224.000000\r
1795                         *MESH_VERTEX    3       8.000000        32.000000       224.000000\r
1796                 }\r
1797                 *MESH_NORMALS   {\r
1798                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1799                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1801                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1802                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1803                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1804                 }\r
1805                 *MESH_FACE_LIST {\r
1806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1807                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                 }\r
1809                 *MESH_NUMTVERTEX        4\r
1810                 *MESH_TVERTLIST {\r
1811                         *MESH_TVERT     0       0.062500        0.375000        1.000000\r
1812                         *MESH_TVERT     1       -0.062500       0.250000        1.000000\r
1813                         *MESH_TVERT     2       -0.062500       0.375000        1.000000\r
1814                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1815                 }\r
1816                 *MESH_NUMTVFACES        2\r
1817                 *MESH_TFACELIST {\r
1818                         *MESH_TFACE     0       0       2       1\r
1819                         *MESH_TFACE     1       3       0       1\r
1820                 }\r
1821         }\r
1822         *PROP_MOTIONBLUR        0\r
1823         *PROP_CASTSHADOW        1\r
1824         *PROP_RECVSHADOW        1\r
1825         *MATERIAL_REF   2\r
1826 }\r
1827 *GEOMOBJECT     {\r
1828         *NODE_NAME      "mat2model0surf29"\r
1829         *NODE_TM        {\r
1830                 *NODE_NAME      "mat2model0surf29"\r
1831                 *INHERIT_POS    0       0       0\r
1832                 *INHERIT_ROT    0       0       0\r
1833                 *INHERIT_SCL    0       0       0\r
1834                 *TM_ROW0        1.0     0       0\r
1835                 *TM_ROW1        0       1.0     0\r
1836                 *TM_ROW2        0       0       1.0\r
1837                 *TM_ROW3        0       0       0\r
1838                 *TM_POS 0.000000        0.000000        0.000000\r
1839         }\r
1840         *MESH   {\r
1841                 *TIMEVALUE      0\r
1842                 *MESH_NUMVERTEX 4\r
1843                 *MESH_NUMFACES  2\r
1844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1845                 *MESH_VERTEX_LIST       {\r
1846                         *MESH_VERTEX    0       -8.000000       4.000000        192.000000\r
1847                         *MESH_VERTEX    1       -8.000000       4.000000        8.000000\r
1848                         *MESH_VERTEX    2       -4.000000       8.000000        192.000000\r
1849                         *MESH_VERTEX    3       -4.000000       8.000000        8.000000\r
1850                 }\r
1851                 *MESH_NORMALS   {\r
1852                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1853                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1855                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1856                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1857                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1858                 }\r
1859                 *MESH_FACE_LIST {\r
1860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                 }\r
1863                 *MESH_NUMTVERTEX        4\r
1864                 *MESH_TVERTLIST {\r
1865                         *MESH_TVERT     0       0.031250        1.500000        1.000000\r
1866                         *MESH_TVERT     1       0.031250        0.062500        1.000000\r
1867                         *MESH_TVERT     2       0.062500        1.500000        1.000000\r
1868                         *MESH_TVERT     3       0.062500        0.062500        1.000000\r
1869                 }\r
1870                 *MESH_NUMTVFACES        2\r
1871                 *MESH_TFACELIST {\r
1872                         *MESH_TFACE     0       0       2       1\r
1873                         *MESH_TFACE     1       2       3       1\r
1874                 }\r
1875         }\r
1876         *PROP_MOTIONBLUR        0\r
1877         *PROP_CASTSHADOW        1\r
1878         *PROP_RECVSHADOW        1\r
1879         *MATERIAL_REF   2\r
1880 }\r
1881 *GEOMOBJECT     {\r
1882         *NODE_NAME      "mat2model0surf30"\r
1883         *NODE_TM        {\r
1884                 *NODE_NAME      "mat2model0surf30"\r
1885                 *INHERIT_POS    0       0       0\r
1886                 *INHERIT_ROT    0       0       0\r
1887                 *INHERIT_SCL    0       0       0\r
1888                 *TM_ROW0        1.0     0       0\r
1889                 *TM_ROW1        0       1.0     0\r
1890                 *TM_ROW2        0       0       1.0\r
1891                 *TM_ROW3        0       0       0\r
1892                 *TM_POS 0.000000        0.000000        0.000000\r
1893         }\r
1894         *MESH   {\r
1895                 *TIMEVALUE      0\r
1896                 *MESH_NUMVERTEX 4\r
1897                 *MESH_NUMFACES  2\r
1898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1899                 *MESH_VERTEX_LIST       {\r
1900                         *MESH_VERTEX    0       8.000000        0.000000        208.000000\r
1901                         *MESH_VERTEX    1       -8.000000       0.000000        208.000000\r
1902                         *MESH_VERTEX    2       8.000000        32.000000       224.000000\r
1903                         *MESH_VERTEX    3       -8.000000       32.000000       224.000000\r
1904                 }\r
1905                 *MESH_NORMALS   {\r
1906                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1907                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1908                         *MESH_VERTEXNORMAL      0       0.000000        -0.447214       0.894427\r
1909                         *MESH_VERTEXNORMAL      1       0.000000        -0.447214       0.894427\r
1910                         *MESH_VERTEXNORMAL      2       0.000000        -0.447214       0.894427\r
1911                         *MESH_VERTEXNORMAL      3       0.000000        -0.447214       0.894427\r
1912                 }\r
1913                 *MESH_FACE_LIST {\r
1914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1915                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1916                 }\r
1917                 *MESH_NUMTVERTEX        4\r
1918                 *MESH_TVERTLIST {\r
1919                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
1920                         *MESH_TVERT     1       -0.062500       0.000000        1.000000\r
1921                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
1922                         *MESH_TVERT     3       -0.062500       0.250000        1.000000\r
1923                 }\r
1924                 *MESH_NUMTVFACES        2\r
1925                 *MESH_TFACELIST {\r
1926                         *MESH_TFACE     0       0       2       1\r
1927                         *MESH_TFACE     1       2       3       1\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   2\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat2model0surf31"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat2model0surf31"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 11\r
1951                 *MESH_NUMFACES  9\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       -8.000000       32.000000       224.000000\r
1955                         *MESH_VERTEX    1       -8.000000       0.000000        208.000000\r
1956                         *MESH_VERTEX    2       -8.000000       24.000000       200.000000\r
1957                         *MESH_VERTEX    3       -8.000000       8.000000        192.000000\r
1958                         *MESH_VERTEX    4       -8.000000       4.000000        192.000000\r
1959                         *MESH_VERTEX    5       -8.000000       -4.000000       192.000000\r
1960                         *MESH_VERTEX    6       -8.000000       -4.000000       8.000000\r
1961                         *MESH_VERTEX    7       -8.000000       4.000000        8.000000\r
1962                         *MESH_VERTEX    8       -8.000000       -8.000000       192.000000\r
1963                         *MESH_VERTEX    9       -8.000000       -32.000000      224.000000\r
1964                         *MESH_VERTEX    10      -8.000000       -24.000000      200.000000\r
1965                 }\r
1966                 *MESH_NORMALS   {\r
1967                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1968                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1969                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1970                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1971                         *MESH_FACENORMAL        4       0.418739        -0.894427       0.157027\r
1972                         *MESH_FACENORMAL        5       0.936329        0.000000        0.351123\r
1973                         *MESH_FACENORMAL        6       0.837478        0.447214        0.314054\r
1974                         *MESH_FACENORMAL        7       0.837478        -0.447214       0.314054\r
1975                         *MESH_FACENORMAL        8       0.971396        0.000000        0.237466\r
1976                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1977                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1978                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1979                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1980                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1981                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1982                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1983                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1984                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1985                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1986                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1987                 }\r
1988                 *MESH_FACE_LIST {\r
1989                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1990                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1991                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1992                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1993                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1994                         *MESH_FACE      5       A:      1       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1995                         *MESH_FACE      6       A:      1       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      7       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1998                 }\r
1999                 *MESH_NUMTVERTEX        11\r
2000                 *MESH_TVERTLIST {\r
2001                         *MESH_TVERT     0       0.250000        1.750000        1.000000\r
2002                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
2003                         *MESH_TVERT     2       0.187500        1.562500        1.000000\r
2004                         *MESH_TVERT     3       0.062500        1.500000        1.000000\r
2005                         *MESH_TVERT     4       0.031250        1.500000        1.000000\r
2006                         *MESH_TVERT     5       -0.031250       1.500000        1.000000\r
2007                         *MESH_TVERT     6       -0.031250       0.062500        1.000000\r
2008                         *MESH_TVERT     7       0.031250        0.062500        1.000000\r
2009                         *MESH_TVERT     8       -0.062500       1.500000        1.000000\r
2010                         *MESH_TVERT     9       -0.250000       1.750000        1.000000\r
2011                         *MESH_TVERT     10      -0.187500       1.562500        1.000000\r
2012                 }\r
2013                 *MESH_NUMTVFACES        9\r
2014                 *MESH_TFACELIST {\r
2015                         *MESH_TFACE     0       1       3       4\r
2016                         *MESH_TFACE     1       1       4       5\r
2017                         *MESH_TFACE     2       1       2       3\r
2018                         *MESH_TFACE     3       0       2       1\r
2019                         *MESH_TFACE     4       4       6       5\r
2020                         *MESH_TFACE     5       1       5       8\r
2021                         *MESH_TFACE     6       1       8       9\r
2022                         *MESH_TFACE     7       4       7       6\r
2023                         *MESH_TFACE     8       8       10      9\r
2024                 }\r
2025         }\r
2026         *PROP_MOTIONBLUR        0\r
2027         *PROP_CASTSHADOW        1\r
2028         *PROP_RECVSHADOW        1\r
2029         *MATERIAL_REF   2\r
2030 }\r
2031 *GEOMOBJECT     {\r
2032         *NODE_NAME      "mat2model0surf32"\r
2033         *NODE_TM        {\r
2034                 *NODE_NAME      "mat2model0surf32"\r
2035                 *INHERIT_POS    0       0       0\r
2036                 *INHERIT_ROT    0       0       0\r
2037                 *INHERIT_SCL    0       0       0\r
2038                 *TM_ROW0        1.0     0       0\r
2039                 *TM_ROW1        0       1.0     0\r
2040                 *TM_ROW2        0       0       1.0\r
2041                 *TM_ROW3        0       0       0\r
2042                 *TM_POS 0.000000        0.000000        0.000000\r
2043         }\r
2044         *MESH   {\r
2045                 *TIMEVALUE      0\r
2046                 *MESH_NUMVERTEX 4\r
2047                 *MESH_NUMFACES  2\r
2048                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2049                 *MESH_VERTEX_LIST       {\r
2050                         *MESH_VERTEX    0       -4.000000       -8.000000       8.000000\r
2051                         *MESH_VERTEX    1       -8.000000       -4.000000       8.000000\r
2052                         *MESH_VERTEX    2       -4.000000       -8.000000       192.000000\r
2053                         *MESH_VERTEX    3       -8.000000       -4.000000       192.000000\r
2054                 }\r
2055                 *MESH_NORMALS   {\r
2056                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2057                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2058                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2059                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2060                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2061                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2062                 }\r
2063                 *MESH_FACE_LIST {\r
2064                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2065                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2066                 }\r
2067                 *MESH_NUMTVERTEX        4\r
2068                 *MESH_TVERTLIST {\r
2069                         *MESH_TVERT     0       0.937500        0.062500        1.000000\r
2070                         *MESH_TVERT     1       0.968750        0.062500        1.000000\r
2071                         *MESH_TVERT     2       0.937500        1.500000        1.000000\r
2072                         *MESH_TVERT     3       0.968750        1.500000        1.000000\r
2073                 }\r
2074                 *MESH_NUMTVFACES        2\r
2075                 *MESH_TFACELIST {\r
2076                         *MESH_TFACE     0       0       2       1\r
2077                         *MESH_TFACE     1       2       3       1\r
2078                 }\r
2079         }\r
2080         *PROP_MOTIONBLUR        0\r
2081         *PROP_CASTSHADOW        1\r
2082         *PROP_RECVSHADOW        1\r
2083         *MATERIAL_REF   2\r
2084 }\r
2085 *GEOMOBJECT     {\r
2086         *NODE_NAME      "mat2model0surf33"\r
2087         *NODE_TM        {\r
2088                 *NODE_NAME      "mat2model0surf33"\r
2089                 *INHERIT_POS    0       0       0\r
2090                 *INHERIT_ROT    0       0       0\r
2091                 *INHERIT_SCL    0       0       0\r
2092                 *TM_ROW0        1.0     0       0\r
2093                 *TM_ROW1        0       1.0     0\r
2094                 *TM_ROW2        0       0       1.0\r
2095                 *TM_ROW3        0       0       0\r
2096                 *TM_POS 0.000000        0.000000        0.000000\r
2097         }\r
2098         *MESH   {\r
2099                 *TIMEVALUE      0\r
2100                 *MESH_NUMVERTEX 4\r
2101                 *MESH_NUMFACES  2\r
2102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2103                 *MESH_VERTEX_LIST       {\r
2104                         *MESH_VERTEX    0       8.000000        -32.000000      224.000000\r
2105                         *MESH_VERTEX    1       -8.000000       -32.000000      224.000000\r
2106                         *MESH_VERTEX    2       8.000000        0.000000        208.000000\r
2107                         *MESH_VERTEX    3       -8.000000       0.000000        208.000000\r
2108                 }\r
2109                 *MESH_NORMALS   {\r
2110                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2111                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2112                         *MESH_VERTEXNORMAL      0       0.000000        0.447214        0.894427\r
2113                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        0.894427\r
2114                         *MESH_VERTEXNORMAL      2       0.000000        0.447214        0.894427\r
2115                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        0.894427\r
2116                 }\r
2117                 *MESH_FACE_LIST {\r
2118                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2119                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2120                 }\r
2121                 *MESH_NUMTVERTEX        4\r
2122                 *MESH_TVERTLIST {\r
2123                         *MESH_TVERT     0       0.062500        0.750000        1.000000\r
2124                         *MESH_TVERT     1       -0.062500       0.750000        1.000000\r
2125                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
2126                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
2127                 }\r
2128                 *MESH_NUMTVFACES        2\r
2129                 *MESH_TFACELIST {\r
2130                         *MESH_TFACE     0       0       2       1\r
2131                         *MESH_TFACE     1       2       3       1\r
2132                 }\r
2133         }\r
2134         *PROP_MOTIONBLUR        0\r
2135         *PROP_CASTSHADOW        1\r
2136         *PROP_RECVSHADOW        1\r
2137         *MATERIAL_REF   2\r
2138 }\r
2139 *GEOMOBJECT     {\r
2140         *NODE_NAME      "mat2model0surf34"\r
2141         *NODE_TM        {\r
2142                 *NODE_NAME      "mat2model0surf34"\r
2143                 *INHERIT_POS    0       0       0\r
2144                 *INHERIT_ROT    0       0       0\r
2145                 *INHERIT_SCL    0       0       0\r
2146                 *TM_ROW0        1.0     0       0\r
2147                 *TM_ROW1        0       1.0     0\r
2148                 *TM_ROW2        0       0       1.0\r
2149                 *TM_ROW3        0       0       0\r
2150                 *TM_POS 0.000000        0.000000        0.000000\r
2151         }\r
2152         *MESH   {\r
2153                 *TIMEVALUE      0\r
2154                 *MESH_NUMVERTEX 4\r
2155                 *MESH_NUMFACES  2\r
2156                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2157                 *MESH_VERTEX_LIST       {\r
2158                         *MESH_VERTEX    0       8.000000        -48.000000      224.000000\r
2159                         *MESH_VERTEX    1       -8.000000       -48.000000      224.000000\r
2160                         *MESH_VERTEX    2       8.000000        -32.000000      224.000000\r
2161                         *MESH_VERTEX    3       -8.000000       -32.000000      224.000000\r
2162                 }\r
2163                 *MESH_NORMALS   {\r
2164                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2165                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2166                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2167                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2168                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2169                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2170                 }\r
2171                 *MESH_FACE_LIST {\r
2172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2173                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2174                 }\r
2175                 *MESH_NUMTVERTEX        4\r
2176                 *MESH_TVERTLIST {\r
2177                         *MESH_TVERT     0       0.062500        0.625000        1.000000\r
2178                         *MESH_TVERT     1       -0.062500       0.625000        1.000000\r
2179                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
2180                         *MESH_TVERT     3       -0.062500       0.750000        1.000000\r
2181                 }\r
2182                 *MESH_NUMTVFACES        2\r
2183                 *MESH_TFACELIST {\r
2184                         *MESH_TFACE     0       0       2       1\r
2185                         *MESH_TFACE     1       2       3       1\r
2186                 }\r
2187         }\r
2188         *PROP_MOTIONBLUR        0\r
2189         *PROP_CASTSHADOW        1\r
2190         *PROP_RECVSHADOW        1\r
2191         *MATERIAL_REF   2\r
2192 }\r
2193 *GEOMOBJECT     {\r
2194         *NODE_NAME      "mat2model0surf35"\r
2195         *NODE_TM        {\r
2196                 *NODE_NAME      "mat2model0surf35"\r
2197                 *INHERIT_POS    0       0       0\r
2198                 *INHERIT_ROT    0       0       0\r
2199                 *INHERIT_SCL    0       0       0\r
2200                 *TM_ROW0        1.0     0       0\r
2201                 *TM_ROW1        0       1.0     0\r
2202                 *TM_ROW2        0       0       1.0\r
2203                 *TM_ROW3        0       0       0\r
2204                 *TM_POS 0.000000        0.000000        0.000000\r
2205         }\r
2206         *MESH   {\r
2207                 *TIMEVALUE      0\r
2208                 *MESH_NUMVERTEX 3\r
2209                 *MESH_NUMFACES  1\r
2210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2211                 *MESH_VERTEX_LIST       {\r
2212                         *MESH_VERTEX    0       -14.000000      30.000000       218.000000\r
2213                         *MESH_VERTEX    1       -8.000000       32.000000       224.000000\r
2214                         *MESH_VERTEX    2       -8.000000       24.000000       200.000000\r
2215                 }\r
2216                 *MESH_NORMALS   {\r
2217                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2218                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
2219                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
2220                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
2221                 }\r
2222                 *MESH_FACE_LIST {\r
2223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2224                 }\r
2225                 *MESH_NUMTVERTEX        3\r
2226                 *MESH_TVERTLIST {\r
2227                         *MESH_TVERT     0       0.890625        0.703125        1.000000\r
2228                         *MESH_TVERT     1       0.937500        0.750000        1.000000\r
2229                         *MESH_TVERT     2       0.937500        0.562500        1.000000\r
2230                 }\r
2231                 *MESH_NUMTVFACES        1\r
2232                 *MESH_TFACELIST {\r
2233                         *MESH_TFACE     0       0       2       1\r
2234                 }\r
2235         }\r
2236         *PROP_MOTIONBLUR        0\r
2237         *PROP_CASTSHADOW        1\r
2238         *PROP_RECVSHADOW        1\r
2239         *MATERIAL_REF   2\r
2240 }\r
2241 *GEOMOBJECT     {\r
2242         *NODE_NAME      "mat2model0surf36"\r
2243         *NODE_TM        {\r
2244                 *NODE_NAME      "mat2model0surf36"\r
2245                 *INHERIT_POS    0       0       0\r
2246                 *INHERIT_ROT    0       0       0\r
2247                 *INHERIT_SCL    0       0       0\r
2248                 *TM_ROW0        1.0     0       0\r
2249                 *TM_ROW1        0       1.0     0\r
2250                 *TM_ROW2        0       0       1.0\r
2251                 *TM_ROW3        0       0       0\r
2252                 *TM_POS 0.000000        0.000000        0.000000\r
2253         }\r
2254         *MESH   {\r
2255                 *TIMEVALUE      0\r
2256                 *MESH_NUMVERTEX 3\r
2257                 *MESH_NUMFACES  1\r
2258                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2259                 *MESH_VERTEX_LIST       {\r
2260                         *MESH_VERTEX    0       -14.000000      -30.000000      218.000000\r
2261                         *MESH_VERTEX    1       -8.000000       -24.000000      200.000000\r
2262                         *MESH_VERTEX    2       -8.000000       -32.000000      224.000000\r
2263                 }\r
2264                 *MESH_NORMALS   {\r
2265                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2266                         *MESH_VERTEXNORMAL      0       0.000000        0.948683        0.316228\r
2267                         *MESH_VERTEXNORMAL      1       0.000000        0.948683        0.316228\r
2268                         *MESH_VERTEXNORMAL      2       0.000000        0.948683        0.316228\r
2269                 }\r
2270                 *MESH_FACE_LIST {\r
2271                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2272                 }\r
2273                 *MESH_NUMTVERTEX        3\r
2274                 *MESH_TVERTLIST {\r
2275                         *MESH_TVERT     0       0.890625        0.703125        1.000000\r
2276                         *MESH_TVERT     1       0.937500        0.562500        1.000000\r
2277                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
2278                 }\r
2279                 *MESH_NUMTVFACES        1\r
2280                 *MESH_TFACELIST {\r
2281                         *MESH_TFACE     0       0       2       1\r
2282                 }\r
2283         }\r
2284         *PROP_MOTIONBLUR        0\r
2285         *PROP_CASTSHADOW        1\r
2286         *PROP_RECVSHADOW        1\r
2287         *MATERIAL_REF   2\r
2288 }\r
2289 *GEOMOBJECT     {\r
2290         *NODE_NAME      "mat2model0surf37"\r
2291         *NODE_TM        {\r
2292                 *NODE_NAME      "mat2model0surf37"\r
2293                 *INHERIT_POS    0       0       0\r
2294                 *INHERIT_ROT    0       0       0\r
2295                 *INHERIT_SCL    0       0       0\r
2296                 *TM_ROW0        1.0     0       0\r
2297                 *TM_ROW1        0       1.0     0\r
2298                 *TM_ROW2        0       0       1.0\r
2299                 *TM_ROW3        0       0       0\r
2300                 *TM_POS 0.000000        0.000000        0.000000\r
2301         }\r
2302         *MESH   {\r
2303                 *TIMEVALUE      0\r
2304                 *MESH_NUMVERTEX 6\r
2305                 *MESH_NUMFACES  4\r
2306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2307                 *MESH_VERTEX_LIST       {\r
2308                         *MESH_VERTEX    0       -8.000000       48.000000       224.000000\r
2309                         *MESH_VERTEX    1       -16.000000      48.000000       216.000000\r
2310                         *MESH_VERTEX    2       -14.000000      50.000000       218.000000\r
2311                         *MESH_VERTEX    3       -8.000000       32.000000       224.000000\r
2312                         *MESH_VERTEX    4       -16.000000      32.000000       216.000000\r
2313                         *MESH_VERTEX    5       -14.000000      30.000000       218.000000\r
2314                 }\r
2315                 *MESH_NORMALS   {\r
2316                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2317                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2318                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2319                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2320                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2321                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2322                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2323                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2324                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2325                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2326                 }\r
2327                 *MESH_FACE_LIST {\r
2328                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2329                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2330                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2331                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2332                 }\r
2333                 *MESH_NUMTVERTEX        6\r
2334                 *MESH_TVERTLIST {\r
2335                         *MESH_TVERT     0       0.937500        0.375000        1.000000\r
2336                         *MESH_TVERT     1       0.875000        0.375000        1.000000\r
2337                         *MESH_TVERT     2       0.890625        0.390625        1.000000\r
2338                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
2339                         *MESH_TVERT     4       0.875000        0.250000        1.000000\r
2340                         *MESH_TVERT     5       0.890625        0.234375        1.000000\r
2341                 }\r
2342                 *MESH_NUMTVFACES        4\r
2343                 *MESH_TFACELIST {\r
2344                         *MESH_TFACE     0       0       2       1\r
2345                         *MESH_TFACE     1       3       0       1\r
2346                         *MESH_TFACE     2       3       1       4\r
2347                         *MESH_TFACE     3       5       3       4\r
2348                 }\r
2349         }\r
2350         *PROP_MOTIONBLUR        0\r
2351         *PROP_CASTSHADOW        1\r
2352         *PROP_RECVSHADOW        1\r
2353         *MATERIAL_REF   2\r
2354 }\r
2355 *GEOMOBJECT     {\r
2356         *NODE_NAME      "mat2model0surf38"\r
2357         *NODE_TM        {\r
2358                 *NODE_NAME      "mat2model0surf38"\r
2359                 *INHERIT_POS    0       0       0\r
2360                 *INHERIT_ROT    0       0       0\r
2361                 *INHERIT_SCL    0       0       0\r
2362                 *TM_ROW0        1.0     0       0\r
2363                 *TM_ROW1        0       1.0     0\r
2364                 *TM_ROW2        0       0       1.0\r
2365                 *TM_ROW3        0       0       0\r
2366                 *TM_POS 0.000000        0.000000        0.000000\r
2367         }\r
2368         *MESH   {\r
2369                 *TIMEVALUE      0\r
2370                 *MESH_NUMVERTEX 4\r
2371                 *MESH_NUMFACES  2\r
2372                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2373                 *MESH_VERTEX_LIST       {\r
2374                         *MESH_VERTEX    0       -16.000000      48.000000       216.000000\r
2375                         *MESH_VERTEX    1       -16.000000      48.000000       200.000000\r
2376                         *MESH_VERTEX    2       -14.000000      50.000000       218.000000\r
2377                         *MESH_VERTEX    3       -8.000000       56.000000       200.000000\r
2378                 }\r
2379                 *MESH_NORMALS   {\r
2380                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2381                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2382                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2383                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2384                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2385                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2386                 }\r
2387                 *MESH_FACE_LIST {\r
2388                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2389                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2390                 }\r
2391                 *MESH_NUMTVERTEX        4\r
2392                 *MESH_TVERTLIST {\r
2393                         *MESH_TVERT     0       0.375000        0.687500        1.000000\r
2394                         *MESH_TVERT     1       0.375000        0.562500        1.000000\r
2395                         *MESH_TVERT     2       0.390625        0.703125        1.000000\r
2396                         *MESH_TVERT     3       0.437500        0.562500        1.000000\r
2397                 }\r
2398                 *MESH_NUMTVFACES        2\r
2399                 *MESH_TFACELIST {\r
2400                         *MESH_TFACE     0       0       2       1\r
2401                         *MESH_TFACE     1       2       3       1\r
2402                 }\r
2403         }\r
2404         *PROP_MOTIONBLUR        0\r
2405         *PROP_CASTSHADOW        1\r
2406         *PROP_RECVSHADOW        1\r
2407         *MATERIAL_REF   2\r
2408 }\r
2409 *GEOMOBJECT     {\r
2410         *NODE_NAME      "mat2model0surf39"\r
2411         *NODE_TM        {\r
2412                 *NODE_NAME      "mat2model0surf39"\r
2413                 *INHERIT_POS    0       0       0\r
2414                 *INHERIT_ROT    0       0       0\r
2415                 *INHERIT_SCL    0       0       0\r
2416                 *TM_ROW0        1.0     0       0\r
2417                 *TM_ROW1        0       1.0     0\r
2418                 *TM_ROW2        0       0       1.0\r
2419                 *TM_ROW3        0       0       0\r
2420                 *TM_POS 0.000000        0.000000        0.000000\r
2421         }\r
2422         *MESH   {\r
2423                 *TIMEVALUE      0\r
2424                 *MESH_NUMVERTEX 4\r
2425                 *MESH_NUMFACES  2\r
2426                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2427                 *MESH_VERTEX_LIST       {\r
2428                         *MESH_VERTEX    0       -16.000000      32.000000       216.000000\r
2429                         *MESH_VERTEX    1       -16.000000      32.000000       200.000000\r
2430                         *MESH_VERTEX    2       -16.000000      48.000000       216.000000\r
2431                         *MESH_VERTEX    3       -16.000000      48.000000       200.000000\r
2432                 }\r
2433                 *MESH_NORMALS   {\r
2434                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2435                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2436                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2437                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2438                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2439                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2440                 }\r
2441                 *MESH_FACE_LIST {\r
2442                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2444                 }\r
2445                 *MESH_NUMTVERTEX        4\r
2446                 *MESH_TVERTLIST {\r
2447                         *MESH_TVERT     0       0.250000        0.687500        1.000000\r
2448                         *MESH_TVERT     1       0.250000        0.562500        1.000000\r
2449                         *MESH_TVERT     2       0.375000        0.687500        1.000000\r
2450                         *MESH_TVERT     3       0.375000        0.562500        1.000000\r
2451                 }\r
2452                 *MESH_NUMTVFACES        2\r
2453                 *MESH_TFACELIST {\r
2454                         *MESH_TFACE     0       0       2       1\r
2455                         *MESH_TFACE     1       2       3       1\r
2456                 }\r
2457         }\r
2458         *PROP_MOTIONBLUR        0\r
2459         *PROP_CASTSHADOW        1\r
2460         *PROP_RECVSHADOW        1\r
2461         *MATERIAL_REF   2\r
2462 }\r
2463 *GEOMOBJECT     {\r
2464         *NODE_NAME      "mat2model0surf40"\r
2465         *NODE_TM        {\r
2466                 *NODE_NAME      "mat2model0surf40"\r
2467                 *INHERIT_POS    0       0       0\r
2468                 *INHERIT_ROT    0       0       0\r
2469                 *INHERIT_SCL    0       0       0\r
2470                 *TM_ROW0        1.0     0       0\r
2471                 *TM_ROW1        0       1.0     0\r
2472                 *TM_ROW2        0       0       1.0\r
2473                 *TM_ROW3        0       0       0\r
2474                 *TM_POS 0.000000        0.000000        0.000000\r
2475         }\r
2476         *MESH   {\r
2477                 *TIMEVALUE      0\r
2478                 *MESH_NUMVERTEX 4\r
2479                 *MESH_NUMFACES  2\r
2480                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2481                 *MESH_VERTEX_LIST       {\r
2482                         *MESH_VERTEX    0       -14.000000      30.000000       218.000000\r
2483                         *MESH_VERTEX    1       -16.000000      32.000000       200.000000\r
2484                         *MESH_VERTEX    2       -16.000000      32.000000       216.000000\r
2485                         *MESH_VERTEX    3       -8.000000       24.000000       200.000000\r
2486                 }\r
2487                 *MESH_NORMALS   {\r
2488                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2489                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2490                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2491                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2492                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2493                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2494                 }\r
2495                 *MESH_FACE_LIST {\r
2496                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2497                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2498                 }\r
2499                 *MESH_NUMTVERTEX        4\r
2500                 *MESH_TVERTLIST {\r
2501                         *MESH_TVERT     0       0.234375        0.703125        1.000000\r
2502                         *MESH_TVERT     1       0.250000        0.562500        1.000000\r
2503                         *MESH_TVERT     2       0.250000        0.687500        1.000000\r
2504                         *MESH_TVERT     3       0.187500        0.562500        1.000000\r
2505                 }\r
2506                 *MESH_NUMTVFACES        2\r
2507                 *MESH_TFACELIST {\r
2508                         *MESH_TFACE     0       0       2       1\r
2509                         *MESH_TFACE     1       3       0       1\r
2510                 }\r
2511         }\r
2512         *PROP_MOTIONBLUR        0\r
2513         *PROP_CASTSHADOW        1\r
2514         *PROP_RECVSHADOW        1\r
2515         *MATERIAL_REF   2\r
2516 }\r
2517 *GEOMOBJECT     {\r
2518         *NODE_NAME      "mat2model0surf41"\r
2519         *NODE_TM        {\r
2520                 *NODE_NAME      "mat2model0surf41"\r
2521                 *INHERIT_POS    0       0       0\r
2522                 *INHERIT_ROT    0       0       0\r
2523                 *INHERIT_SCL    0       0       0\r
2524                 *TM_ROW0        1.0     0       0\r
2525                 *TM_ROW1        0       1.0     0\r
2526                 *TM_ROW2        0       0       1.0\r
2527                 *TM_ROW3        0       0       0\r
2528                 *TM_POS 0.000000        0.000000        0.000000\r
2529         }\r
2530         *MESH   {\r
2531                 *TIMEVALUE      0\r
2532                 *MESH_NUMVERTEX 3\r
2533                 *MESH_NUMFACES  1\r
2534                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2535                 *MESH_VERTEX_LIST       {\r
2536                         *MESH_VERTEX    0       -16.000000      48.000000       -56.000000\r
2537                         *MESH_VERTEX    1       -16.000000      24.000000       8.000000\r
2538                         *MESH_VERTEX    2       -16.000000      24.000000       -56.000000\r
2539                 }\r
2540                 *MESH_NORMALS   {\r
2541                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2542                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2543                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2544                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2545                 }\r
2546                 *MESH_FACE_LIST {\r
2547                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2548                 }\r
2549                 *MESH_NUMTVERTEX        3\r
2550                 *MESH_TVERTLIST {\r
2551                         *MESH_TVERT     0       0.375000        0.562500        1.000000\r
2552                         *MESH_TVERT     1       0.187500        1.062500        1.000000\r
2553                         *MESH_TVERT     2       0.187500        0.562500        1.000000\r
2554                 }\r
2555                 *MESH_NUMTVFACES        1\r
2556                 *MESH_TFACELIST {\r
2557                         *MESH_TFACE     0       0       2       1\r
2558                 }\r
2559         }\r
2560         *PROP_MOTIONBLUR        0\r
2561         *PROP_CASTSHADOW        1\r
2562         *PROP_RECVSHADOW        1\r
2563         *MATERIAL_REF   2\r
2564 }\r
2565 *GEOMOBJECT     {\r
2566         *NODE_NAME      "mat2model0surf42"\r
2567         *NODE_TM        {\r
2568                 *NODE_NAME      "mat2model0surf42"\r
2569                 *INHERIT_POS    0       0       0\r
2570                 *INHERIT_ROT    0       0       0\r
2571                 *INHERIT_SCL    0       0       0\r
2572                 *TM_ROW0        1.0     0       0\r
2573                 *TM_ROW1        0       1.0     0\r
2574                 *TM_ROW2        0       0       1.0\r
2575                 *TM_ROW3        0       0       0\r
2576                 *TM_POS 0.000000        0.000000        0.000000\r
2577         }\r
2578         *MESH   {\r
2579                 *TIMEVALUE      0\r
2580                 *MESH_NUMVERTEX 4\r
2581                 *MESH_NUMFACES  2\r
2582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2583                 *MESH_VERTEX_LIST       {\r
2584                         *MESH_VERTEX    0       16.000000       24.000000       8.000000\r
2585                         *MESH_VERTEX    1       -16.000000      24.000000       8.000000\r
2586                         *MESH_VERTEX    2       16.000000       48.000000       -56.000000\r
2587                         *MESH_VERTEX    3       -16.000000      48.000000       -56.000000\r
2588                 }\r
2589                 *MESH_NORMALS   {\r
2590                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2591                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2592                         *MESH_VERTEXNORMAL      0       0.000000        0.936329        0.351123\r
2593                         *MESH_VERTEXNORMAL      1       0.000000        0.936329        0.351123\r
2594                         *MESH_VERTEXNORMAL      2       0.000000        0.936329        0.351123\r
2595                         *MESH_VERTEXNORMAL      3       0.000000        0.936329        0.351123\r
2596                 }\r
2597                 *MESH_FACE_LIST {\r
2598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2599                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2600                 }\r
2601                 *MESH_NUMTVERTEX        4\r
2602                 *MESH_TVERTLIST {\r
2603                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
2604                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
2605                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
2606                         *MESH_TVERT     3       -0.125000       0.562500        1.000000\r
2607                 }\r
2608                 *MESH_NUMTVFACES        2\r
2609                 *MESH_TFACELIST {\r
2610                         *MESH_TFACE     0       0       2       1\r
2611                         *MESH_TFACE     1       2       3       1\r
2612                 }\r
2613         }\r
2614         *PROP_MOTIONBLUR        0\r
2615         *PROP_CASTSHADOW        1\r
2616         *PROP_RECVSHADOW        1\r
2617         *MATERIAL_REF   2\r
2618 }\r
2619 *GEOMOBJECT     {\r
2620         *NODE_NAME      "mat2model0surf43"\r
2621         *NODE_TM        {\r
2622                 *NODE_NAME      "mat2model0surf43"\r
2623                 *INHERIT_POS    0       0       0\r
2624                 *INHERIT_ROT    0       0       0\r
2625                 *INHERIT_SCL    0       0       0\r
2626                 *TM_ROW0        1.0     0       0\r
2627                 *TM_ROW1        0       1.0     0\r
2628                 *TM_ROW2        0       0       1.0\r
2629                 *TM_ROW3        0       0       0\r
2630                 *TM_POS 0.000000        0.000000        0.000000\r
2631         }\r
2632         *MESH   {\r
2633                 *TIMEVALUE      0\r
2634                 *MESH_NUMVERTEX 8\r
2635                 *MESH_NUMFACES  6\r
2636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2637                 *MESH_VERTEX_LIST       {\r
2638                         *MESH_VERTEX    0       24.000000       16.000000       8.000000\r
2639                         *MESH_VERTEX    1       -16.000000      24.000000       8.000000\r
2640                         *MESH_VERTEX    2       16.000000       24.000000       8.000000\r
2641                         *MESH_VERTEX    3       24.000000       -16.000000      8.000000\r
2642                         *MESH_VERTEX    4       -24.000000      16.000000       8.000000\r
2643                         *MESH_VERTEX    5       16.000000       -24.000000      8.000000\r
2644                         *MESH_VERTEX    6       -24.000000      -16.000000      8.000000\r
2645                         *MESH_VERTEX    7       -16.000000      -24.000000      8.000000\r
2646                 }\r
2647                 *MESH_NORMALS   {\r
2648                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2649                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2650                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2651                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2652                         *MESH_FACENORMAL        4       0.418739        -0.894427       0.157027\r
2653                         *MESH_FACENORMAL        5       0.837478        -0.447214       0.314054\r
2654                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2655                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2656                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2657                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2658                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2659                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2660                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2661                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2662                 }\r
2663                 *MESH_FACE_LIST {\r
2664                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2665                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2666                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2667                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2668                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2669                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2670                 }\r
2671                 *MESH_NUMTVERTEX        8\r
2672                 *MESH_TVERTLIST {\r
2673                         *MESH_TVERT     0       0.187500        1.125000        1.000000\r
2674                         *MESH_TVERT     1       -0.125000       1.187500        1.000000\r
2675                         *MESH_TVERT     2       0.125000        1.187500        1.000000\r
2676                         *MESH_TVERT     3       0.187500        0.875000        1.000000\r
2677                         *MESH_TVERT     4       -0.187500       1.125000        1.000000\r
2678                         *MESH_TVERT     5       0.125000        0.812500        1.000000\r
2679                         *MESH_TVERT     6       -0.187500       0.875000        1.000000\r
2680                         *MESH_TVERT     7       -0.125000       0.812500        1.000000\r
2681                 }\r
2682                 *MESH_NUMTVFACES        6\r
2683                 *MESH_TFACELIST {\r
2684                         *MESH_TFACE     0       1       4       3\r
2685                         *MESH_TFACE     1       0       1       3\r
2686                         *MESH_TFACE     2       3       4       5\r
2687                         *MESH_TFACE     3       0       2       1\r
2688                         *MESH_TFACE     4       4       6       5\r
2689                         *MESH_TFACE     5       5       6       7\r
2690                 }\r
2691         }\r
2692         *PROP_MOTIONBLUR        0\r
2693         *PROP_CASTSHADOW        1\r
2694         *PROP_RECVSHADOW        1\r
2695         *MATERIAL_REF   2\r
2696 }\r
2697 *GEOMOBJECT     {\r
2698         *NODE_NAME      "mat2model0surf44"\r
2699         *NODE_TM        {\r
2700                 *NODE_NAME      "mat2model0surf44"\r
2701                 *INHERIT_POS    0       0       0\r
2702                 *INHERIT_ROT    0       0       0\r
2703                 *INHERIT_SCL    0       0       0\r
2704                 *TM_ROW0        1.0     0       0\r
2705                 *TM_ROW1        0       1.0     0\r
2706                 *TM_ROW2        0       0       1.0\r
2707                 *TM_ROW3        0       0       0\r
2708                 *TM_POS 0.000000        0.000000        0.000000\r
2709         }\r
2710         *MESH   {\r
2711                 *TIMEVALUE      0\r
2712                 *MESH_NUMVERTEX 6\r
2713                 *MESH_NUMFACES  4\r
2714                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2715                 *MESH_VERTEX_LIST       {\r
2716                         *MESH_VERTEX    0       -8.000000       -32.000000      224.000000\r
2717                         *MESH_VERTEX    1       -16.000000      -32.000000      216.000000\r
2718                         *MESH_VERTEX    2       -14.000000      -30.000000      218.000000\r
2719                         *MESH_VERTEX    3       -8.000000       -48.000000      224.000000\r
2720                         *MESH_VERTEX    4       -14.000000      -50.000000      218.000000\r
2721                         *MESH_VERTEX    5       -16.000000      -48.000000      216.000000\r
2722                 }\r
2723                 *MESH_NORMALS   {\r
2724                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2725                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2726                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2727                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2728                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2729                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2730                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2731                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2732                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2733                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2734                 }\r
2735                 *MESH_FACE_LIST {\r
2736                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2738                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2739                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                 }\r
2741                 *MESH_NUMTVERTEX        6\r
2742                 *MESH_TVERTLIST {\r
2743                         *MESH_TVERT     0       0.937500        0.750000        1.000000\r
2744                         *MESH_TVERT     1       0.875000        0.750000        1.000000\r
2745                         *MESH_TVERT     2       0.890625        0.765625        1.000000\r
2746                         *MESH_TVERT     3       0.937500        0.625000        1.000000\r
2747                         *MESH_TVERT     4       0.890625        0.609375        1.000000\r
2748                         *MESH_TVERT     5       0.875000        0.625000        1.000000\r
2749                 }\r
2750                 *MESH_NUMTVFACES        4\r
2751                 *MESH_TFACELIST {\r
2752                         *MESH_TFACE     0       0       2       1\r
2753                         *MESH_TFACE     1       3       0       1\r
2754                         *MESH_TFACE     2       4       3       5\r
2755                         *MESH_TFACE     3       3       1       5\r
2756                 }\r
2757         }\r
2758         *PROP_MOTIONBLUR        0\r
2759         *PROP_CASTSHADOW        1\r
2760         *PROP_RECVSHADOW        1\r
2761         *MATERIAL_REF   2\r
2762 }\r
2763 *GEOMOBJECT     {\r
2764         *NODE_NAME      "mat2model0surf45"\r
2765         *NODE_TM        {\r
2766                 *NODE_NAME      "mat2model0surf45"\r
2767                 *INHERIT_POS    0       0       0\r
2768                 *INHERIT_ROT    0       0       0\r
2769                 *INHERIT_SCL    0       0       0\r
2770                 *TM_ROW0        1.0     0       0\r
2771                 *TM_ROW1        0       1.0     0\r
2772                 *TM_ROW2        0       0       1.0\r
2773                 *TM_ROW3        0       0       0\r
2774                 *TM_POS 0.000000        0.000000        0.000000\r
2775         }\r
2776         *MESH   {\r
2777                 *TIMEVALUE      0\r
2778                 *MESH_NUMVERTEX 4\r
2779                 *MESH_NUMFACES  2\r
2780                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2781                 *MESH_VERTEX_LIST       {\r
2782                         *MESH_VERTEX    0       -14.000000      -30.000000      218.000000\r
2783                         *MESH_VERTEX    1       -16.000000      -32.000000      200.000000\r
2784                         *MESH_VERTEX    2       -8.000000       -24.000000      200.000000\r
2785                         *MESH_VERTEX    3       -16.000000      -32.000000      216.000000\r
2786                 }\r
2787                 *MESH_NORMALS   {\r
2788                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2789                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2790                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2791                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2792                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2793                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2794                 }\r
2795                 *MESH_FACE_LIST {\r
2796                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2797                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2798                 }\r
2799                 *MESH_NUMTVERTEX        4\r
2800                 *MESH_TVERTLIST {\r
2801                         *MESH_TVERT     0       0.765625        0.703125        1.000000\r
2802                         *MESH_TVERT     1       0.750000        0.562500        1.000000\r
2803                         *MESH_TVERT     2       0.812500        0.562500        1.000000\r
2804                         *MESH_TVERT     3       0.750000        0.687500        1.000000\r
2805                 }\r
2806                 *MESH_NUMTVFACES        2\r
2807                 *MESH_TFACELIST {\r
2808                         *MESH_TFACE     0       0       2       1\r
2809                         *MESH_TFACE     1       3       0       1\r
2810                 }\r
2811         }\r
2812         *PROP_MOTIONBLUR        0\r
2813         *PROP_CASTSHADOW        1\r
2814         *PROP_RECVSHADOW        1\r
2815         *MATERIAL_REF   2\r
2816 }\r
2817 *GEOMOBJECT     {\r
2818         *NODE_NAME      "mat2model0surf46"\r
2819         *NODE_TM        {\r
2820                 *NODE_NAME      "mat2model0surf46"\r
2821                 *INHERIT_POS    0       0       0\r
2822                 *INHERIT_ROT    0       0       0\r
2823                 *INHERIT_SCL    0       0       0\r
2824                 *TM_ROW0        1.0     0       0\r
2825                 *TM_ROW1        0       1.0     0\r
2826                 *TM_ROW2        0       0       1.0\r
2827                 *TM_ROW3        0       0       0\r
2828                 *TM_POS 0.000000        0.000000        0.000000\r
2829         }\r
2830         *MESH   {\r
2831                 *TIMEVALUE      0\r
2832                 *MESH_NUMVERTEX 4\r
2833                 *MESH_NUMFACES  2\r
2834                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2835                 *MESH_VERTEX_LIST       {\r
2836                         *MESH_VERTEX    0       -16.000000      -48.000000      216.000000\r
2837                         *MESH_VERTEX    1       -16.000000      -48.000000      200.000000\r
2838                         *MESH_VERTEX    2       -16.000000      -32.000000      216.000000\r
2839                         *MESH_VERTEX    3       -16.000000      -32.000000      200.000000\r
2840                 }\r
2841                 *MESH_NORMALS   {\r
2842                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2843                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2844                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2845                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2846                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2847                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2848                 }\r
2849                 *MESH_FACE_LIST {\r
2850                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2851                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2852                 }\r
2853                 *MESH_NUMTVERTEX        4\r
2854                 *MESH_TVERTLIST {\r
2855                         *MESH_TVERT     0       0.625000        0.687500        1.000000\r
2856                         *MESH_TVERT     1       0.625000        0.562500        1.000000\r
2857                         *MESH_TVERT     2       0.750000        0.687500        1.000000\r
2858                         *MESH_TVERT     3       0.750000        0.562500        1.000000\r
2859                 }\r
2860                 *MESH_NUMTVFACES        2\r
2861                 *MESH_TFACELIST {\r
2862                         *MESH_TFACE     0       0       2       1\r
2863                         *MESH_TFACE     1       2       3       1\r
2864                 }\r
2865         }\r
2866         *PROP_MOTIONBLUR        0\r
2867         *PROP_CASTSHADOW        1\r
2868         *PROP_RECVSHADOW        1\r
2869         *MATERIAL_REF   2\r
2870 }\r
2871 *GEOMOBJECT     {\r
2872         *NODE_NAME      "mat2model0surf47"\r
2873         *NODE_TM        {\r
2874                 *NODE_NAME      "mat2model0surf47"\r
2875                 *INHERIT_POS    0       0       0\r
2876                 *INHERIT_ROT    0       0       0\r
2877                 *INHERIT_SCL    0       0       0\r
2878                 *TM_ROW0        1.0     0       0\r
2879                 *TM_ROW1        0       1.0     0\r
2880                 *TM_ROW2        0       0       1.0\r
2881                 *TM_ROW3        0       0       0\r
2882                 *TM_POS 0.000000        0.000000        0.000000\r
2883         }\r
2884         *MESH   {\r
2885                 *TIMEVALUE      0\r
2886                 *MESH_NUMVERTEX 4\r
2887                 *MESH_NUMFACES  2\r
2888                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2889                 *MESH_VERTEX_LIST       {\r
2890                         *MESH_VERTEX    0       16.000000       -24.000000      8.000000\r
2891                         *MESH_VERTEX    1       -16.000000      -48.000000      -56.000000\r
2892                         *MESH_VERTEX    2       -16.000000      -24.000000      8.000000\r
2893                         *MESH_VERTEX    3       16.000000       -48.000000      -56.000000\r
2894                 }\r
2895                 *MESH_NORMALS   {\r
2896                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2897                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2898                         *MESH_VERTEXNORMAL      0       0.000000        -0.936329       0.351123\r
2899                         *MESH_VERTEXNORMAL      1       0.000000        -0.936329       0.351123\r
2900                         *MESH_VERTEXNORMAL      2       0.000000        -0.936329       0.351123\r
2901                         *MESH_VERTEXNORMAL      3       0.000000        -0.936329       0.351123\r
2902                 }\r
2903                 *MESH_FACE_LIST {\r
2904                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2905                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2906                 }\r
2907                 *MESH_NUMTVERTEX        4\r
2908                 *MESH_TVERTLIST {\r
2909                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
2910                         *MESH_TVERT     1       -0.125000       0.562500        1.000000\r
2911                         *MESH_TVERT     2       -0.125000       1.062500        1.000000\r
2912                         *MESH_TVERT     3       0.125000        0.562500        1.000000\r
2913                 }\r
2914                 *MESH_NUMTVFACES        2\r
2915                 *MESH_TFACELIST {\r
2916                         *MESH_TFACE     0       0       2       1\r
2917                         *MESH_TFACE     1       3       0       1\r
2918                 }\r
2919         }\r
2920         *PROP_MOTIONBLUR        0\r
2921         *PROP_CASTSHADOW        1\r
2922         *PROP_RECVSHADOW        1\r
2923         *MATERIAL_REF   2\r
2924 }\r
2925 *GEOMOBJECT     {\r
2926         *NODE_NAME      "mat2model0surf48"\r
2927         *NODE_TM        {\r
2928                 *NODE_NAME      "mat2model0surf48"\r
2929                 *INHERIT_POS    0       0       0\r
2930                 *INHERIT_ROT    0       0       0\r
2931                 *INHERIT_SCL    0       0       0\r
2932                 *TM_ROW0        1.0     0       0\r
2933                 *TM_ROW1        0       1.0     0\r
2934                 *TM_ROW2        0       0       1.0\r
2935                 *TM_ROW3        0       0       0\r
2936                 *TM_POS 0.000000        0.000000        0.000000\r
2937         }\r
2938         *MESH   {\r
2939                 *TIMEVALUE      0\r
2940                 *MESH_NUMVERTEX 3\r
2941                 *MESH_NUMFACES  1\r
2942                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2943                 *MESH_VERTEX_LIST       {\r
2944                         *MESH_VERTEX    0       -16.000000      -24.000000      -56.000000\r
2945                         *MESH_VERTEX    1       -16.000000      -24.000000      8.000000\r
2946                         *MESH_VERTEX    2       -16.000000      -48.000000      -56.000000\r
2947                 }\r
2948                 *MESH_NORMALS   {\r
2949                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2950                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2951                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2952                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                 }\r
2957                 *MESH_NUMTVERTEX        3\r
2958                 *MESH_TVERTLIST {\r
2959                         *MESH_TVERT     0       0.812500        0.562500        1.000000\r
2960                         *MESH_TVERT     1       0.812500        1.062500        1.000000\r
2961                         *MESH_TVERT     2       0.625000        0.562500        1.000000\r
2962                 }\r
2963                 *MESH_NUMTVFACES        1\r
2964                 *MESH_TFACELIST {\r
2965                         *MESH_TFACE     0       0       2       1\r
2966                 }\r
2967         }\r
2968         *PROP_MOTIONBLUR        0\r
2969         *PROP_CASTSHADOW        1\r
2970         *PROP_RECVSHADOW        1\r
2971         *MATERIAL_REF   2\r
2972 }\r
2973 *GEOMOBJECT     {\r
2974         *NODE_NAME      "mat2model0surf49"\r
2975         *NODE_TM        {\r
2976                 *NODE_NAME      "mat2model0surf49"\r
2977                 *INHERIT_POS    0       0       0\r
2978                 *INHERIT_ROT    0       0       0\r
2979                 *INHERIT_SCL    0       0       0\r
2980                 *TM_ROW0        1.0     0       0\r
2981                 *TM_ROW1        0       1.0     0\r
2982                 *TM_ROW2        0       0       1.0\r
2983                 *TM_ROW3        0       0       0\r
2984                 *TM_POS 0.000000        0.000000        0.000000\r
2985         }\r
2986         *MESH   {\r
2987                 *TIMEVALUE      0\r
2988                 *MESH_NUMVERTEX 4\r
2989                 *MESH_NUMFACES  2\r
2990                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2991                 *MESH_VERTEX_LIST       {\r
2992                         *MESH_VERTEX    0       -14.000000      -50.000000      218.000000\r
2993                         *MESH_VERTEX    1       -16.000000      -48.000000      200.000000\r
2994                         *MESH_VERTEX    2       -16.000000      -48.000000      216.000000\r
2995                         *MESH_VERTEX    3       -8.000000       -56.000000      200.000000\r
2996                 }\r
2997                 *MESH_NORMALS   {\r
2998                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2999                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3000                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3001                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3002                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3003                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3004                 }\r
3005                 *MESH_FACE_LIST {\r
3006                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3007                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3008                 }\r
3009                 *MESH_NUMTVERTEX        4\r
3010                 *MESH_TVERTLIST {\r
3011                         *MESH_TVERT     0       0.609375        0.703125        1.000000\r
3012                         *MESH_TVERT     1       0.625000        0.562500        1.000000\r
3013                         *MESH_TVERT     2       0.625000        0.687500        1.000000\r
3014                         *MESH_TVERT     3       0.562500        0.562500        1.000000\r
3015                 }\r
3016                 *MESH_NUMTVFACES        2\r
3017                 *MESH_TFACELIST {\r
3018                         *MESH_TFACE     0       0       2       1\r
3019                         *MESH_TFACE     1       3       0       1\r
3020                 }\r
3021         }\r
3022         *PROP_MOTIONBLUR        0\r
3023         *PROP_CASTSHADOW        1\r
3024         *PROP_RECVSHADOW        1\r
3025         *MATERIAL_REF   2\r
3026 }\r
3027 *GEOMOBJECT     {\r
3028         *NODE_NAME      "mat2model0surf50"\r
3029         *NODE_TM        {\r
3030                 *NODE_NAME      "mat2model0surf50"\r
3031                 *INHERIT_POS    0       0       0\r
3032                 *INHERIT_ROT    0       0       0\r
3033                 *INHERIT_SCL    0       0       0\r
3034                 *TM_ROW0        1.0     0       0\r
3035                 *TM_ROW1        0       1.0     0\r
3036                 *TM_ROW2        0       0       1.0\r
3037                 *TM_ROW3        0       0       0\r
3038                 *TM_POS 0.000000        0.000000        0.000000\r
3039         }\r
3040         *MESH   {\r
3041                 *TIMEVALUE      0\r
3042                 *MESH_NUMVERTEX 4\r
3043                 *MESH_NUMFACES  2\r
3044                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3045                 *MESH_VERTEX_LIST       {\r
3046                         *MESH_VERTEX    0       -24.000000      16.000000       8.000000\r
3047                         *MESH_VERTEX    1       -24.000000      16.000000       -56.000000\r
3048                         *MESH_VERTEX    2       -16.000000      24.000000       8.000000\r
3049                         *MESH_VERTEX    3       -16.000000      24.000000       -56.000000\r
3050                 }\r
3051                 *MESH_NORMALS   {\r
3052                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3053                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3054                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3055                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3056                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3057                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3058                 }\r
3059                 *MESH_FACE_LIST {\r
3060                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3061                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3062                 }\r
3063                 *MESH_NUMTVERTEX        4\r
3064                 *MESH_TVERTLIST {\r
3065                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
3066                         *MESH_TVERT     1       0.125000        0.562500        1.000000\r
3067                         *MESH_TVERT     2       0.187500        1.062500        1.000000\r
3068                         *MESH_TVERT     3       0.187500        0.562500        1.000000\r
3069                 }\r
3070                 *MESH_NUMTVFACES        2\r
3071                 *MESH_TFACELIST {\r
3072                         *MESH_TFACE     0       0       2       1\r
3073                         *MESH_TFACE     1       2       3       1\r
3074                 }\r
3075         }\r
3076         *PROP_MOTIONBLUR        0\r
3077         *PROP_CASTSHADOW        1\r
3078         *PROP_RECVSHADOW        1\r
3079         *MATERIAL_REF   2\r
3080 }\r
3081 *GEOMOBJECT     {\r
3082         *NODE_NAME      "mat2model0surf51"\r
3083         *NODE_TM        {\r
3084                 *NODE_NAME      "mat2model0surf51"\r
3085                 *INHERIT_POS    0       0       0\r
3086                 *INHERIT_ROT    0       0       0\r
3087                 *INHERIT_SCL    0       0       0\r
3088                 *TM_ROW0        1.0     0       0\r
3089                 *TM_ROW1        0       1.0     0\r
3090                 *TM_ROW2        0       0       1.0\r
3091                 *TM_ROW3        0       0       0\r
3092                 *TM_POS 0.000000        0.000000        0.000000\r
3093         }\r
3094         *MESH   {\r
3095                 *TIMEVALUE      0\r
3096                 *MESH_NUMVERTEX 4\r
3097                 *MESH_NUMFACES  2\r
3098                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3099                 *MESH_VERTEX_LIST       {\r
3100                         *MESH_VERTEX    0       -16.000000      -24.000000      8.000000\r
3101                         *MESH_VERTEX    1       -24.000000      -16.000000      -56.000000\r
3102                         *MESH_VERTEX    2       -24.000000      -16.000000      8.000000\r
3103                         *MESH_VERTEX    3       -16.000000      -24.000000      -56.000000\r
3104                 }\r
3105                 *MESH_NORMALS   {\r
3106                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3107                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3108                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3109                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3110                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3111                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3112                 }\r
3113                 *MESH_FACE_LIST {\r
3114                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3115                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3116                 }\r
3117                 *MESH_NUMTVERTEX        4\r
3118                 *MESH_TVERTLIST {\r
3119                         *MESH_TVERT     0       0.812500        1.062500        1.000000\r
3120                         *MESH_TVERT     1       0.875000        0.562500        1.000000\r
3121                         *MESH_TVERT     2       0.875000        1.062500        1.000000\r
3122                         *MESH_TVERT     3       0.812500        0.562500        1.000000\r
3123                 }\r
3124                 *MESH_NUMTVFACES        2\r
3125                 *MESH_TFACELIST {\r
3126                         *MESH_TFACE     0       0       2       1\r
3127                         *MESH_TFACE     1       3       0       1\r
3128                 }\r
3129         }\r
3130         *PROP_MOTIONBLUR        0\r
3131         *PROP_CASTSHADOW        1\r
3132         *PROP_RECVSHADOW        1\r
3133         *MATERIAL_REF   2\r
3134 }\r
3135 *GEOMOBJECT     {\r
3136         *NODE_NAME      "mat2model0surf52"\r
3137         *NODE_TM        {\r
3138                 *NODE_NAME      "mat2model0surf52"\r
3139                 *INHERIT_POS    0       0       0\r
3140                 *INHERIT_ROT    0       0       0\r
3141                 *INHERIT_SCL    0       0       0\r
3142                 *TM_ROW0        1.0     0       0\r
3143                 *TM_ROW1        0       1.0     0\r
3144                 *TM_ROW2        0       0       1.0\r
3145                 *TM_ROW3        0       0       0\r
3146                 *TM_POS 0.000000        0.000000        0.000000\r
3147         }\r
3148         *MESH   {\r
3149                 *TIMEVALUE      0\r
3150                 *MESH_NUMVERTEX 3\r
3151                 *MESH_NUMFACES  1\r
3152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3153                 *MESH_VERTEX_LIST       {\r
3154                         *MESH_VERTEX    0       -24.000000      16.000000       -56.000000\r
3155                         *MESH_VERTEX    1       -24.000000      16.000000       8.000000\r
3156                         *MESH_VERTEX    2       -48.000000      16.000000       -56.000000\r
3157                 }\r
3158                 *MESH_NORMALS   {\r
3159                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3160                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3161                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3162                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3163                 }\r
3164                 *MESH_FACE_LIST {\r
3165                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3166                 }\r
3167                 *MESH_NUMTVERTEX        3\r
3168                 *MESH_TVERTLIST {\r
3169                         *MESH_TVERT     0       0.812500        0.562500        1.000000\r
3170                         *MESH_TVERT     1       0.812500        1.062500        1.000000\r
3171                         *MESH_TVERT     2       0.625000        0.562500        1.000000\r
3172                 }\r
3173                 *MESH_NUMTVFACES        1\r
3174                 *MESH_TFACELIST {\r
3175                         *MESH_TFACE     0       0       2       1\r
3176                 }\r
3177         }\r
3178         *PROP_MOTIONBLUR        0\r
3179         *PROP_CASTSHADOW        1\r
3180         *PROP_RECVSHADOW        1\r
3181         *MATERIAL_REF   2\r
3182 }\r
3183 *GEOMOBJECT     {\r
3184         *NODE_NAME      "mat2model0surf53"\r
3185         *NODE_TM        {\r
3186                 *NODE_NAME      "mat2model0surf53"\r
3187                 *INHERIT_POS    0       0       0\r
3188                 *INHERIT_ROT    0       0       0\r
3189                 *INHERIT_SCL    0       0       0\r
3190                 *TM_ROW0        1.0     0       0\r
3191                 *TM_ROW1        0       1.0     0\r
3192                 *TM_ROW2        0       0       1.0\r
3193                 *TM_ROW3        0       0       0\r
3194                 *TM_POS 0.000000        0.000000        0.000000\r
3195         }\r
3196         *MESH   {\r
3197                 *TIMEVALUE      0\r
3198                 *MESH_NUMVERTEX 4\r
3199                 *MESH_NUMFACES  2\r
3200                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3201                 *MESH_VERTEX_LIST       {\r
3202                         *MESH_VERTEX    0       -24.000000      16.000000       8.000000\r
3203                         *MESH_VERTEX    1       -48.000000      -16.000000      -56.000000\r
3204                         *MESH_VERTEX    2       -48.000000      16.000000       -56.000000\r
3205                         *MESH_VERTEX    3       -24.000000      -16.000000      8.000000\r
3206                 }\r
3207                 *MESH_NORMALS   {\r
3208                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3209                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3210                         *MESH_VERTEXNORMAL      0       -0.936329       0.000000        0.351123\r
3211                         *MESH_VERTEXNORMAL      1       -0.936329       0.000000        0.351123\r
3212                         *MESH_VERTEXNORMAL      2       -0.936329       0.000000        0.351123\r
3213                         *MESH_VERTEXNORMAL      3       -0.936329       0.000000        0.351123\r
3214                 }\r
3215                 *MESH_FACE_LIST {\r
3216                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3217                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3218                 }\r
3219                 *MESH_NUMTVERTEX        4\r
3220                 *MESH_TVERTLIST {\r
3221                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
3222                         *MESH_TVERT     1       -0.125000       0.562500        1.000000\r
3223                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
3224                         *MESH_TVERT     3       -0.125000       1.062500        1.000000\r
3225                 }\r
3226                 *MESH_NUMTVFACES        2\r
3227                 *MESH_TFACELIST {\r
3228                         *MESH_TFACE     0       0       2       1\r
3229                         *MESH_TFACE     1       3       0       1\r
3230                 }\r
3231         }\r
3232         *PROP_MOTIONBLUR        0\r
3233         *PROP_CASTSHADOW        1\r
3234         *PROP_RECVSHADOW        1\r
3235         *MATERIAL_REF   2\r
3236 }\r
3237 *GEOMOBJECT     {\r
3238         *NODE_NAME      "mat2model0surf54"\r
3239         *NODE_TM        {\r
3240                 *NODE_NAME      "mat2model0surf54"\r
3241                 *INHERIT_POS    0       0       0\r
3242                 *INHERIT_ROT    0       0       0\r
3243                 *INHERIT_SCL    0       0       0\r
3244                 *TM_ROW0        1.0     0       0\r
3245                 *TM_ROW1        0       1.0     0\r
3246                 *TM_ROW2        0       0       1.0\r
3247                 *TM_ROW3        0       0       0\r
3248                 *TM_POS 0.000000        0.000000        0.000000\r
3249         }\r
3250         *MESH   {\r
3251                 *TIMEVALUE      0\r
3252                 *MESH_NUMVERTEX 3\r
3253                 *MESH_NUMFACES  1\r
3254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3255                 *MESH_VERTEX_LIST       {\r
3256                         *MESH_VERTEX    0       -48.000000      -16.000000      -56.000000\r
3257                         *MESH_VERTEX    1       -24.000000      -16.000000      8.000000\r
3258                         *MESH_VERTEX    2       -24.000000      -16.000000      -56.000000\r
3259                 }\r
3260                 *MESH_NORMALS   {\r
3261                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3262                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3263                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3264                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3265                 }\r
3266                 *MESH_FACE_LIST {\r
3267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3268                 }\r
3269                 *MESH_NUMTVERTEX        3\r
3270                 *MESH_TVERTLIST {\r
3271                         *MESH_TVERT     0       0.625000        0.562500        1.000000\r
3272                         *MESH_TVERT     1       0.812500        1.062500        1.000000\r
3273                         *MESH_TVERT     2       0.812500        0.562500        1.000000\r
3274                 }\r
3275                 *MESH_NUMTVFACES        1\r
3276                 *MESH_TFACELIST {\r
3277                         *MESH_TFACE     0       0       2       1\r
3278                 }\r
3279         }\r
3280         *PROP_MOTIONBLUR        0\r
3281         *PROP_CASTSHADOW        1\r
3282         *PROP_RECVSHADOW        1\r
3283         *MATERIAL_REF   2\r
3284 }\r
3285 *GEOMOBJECT     {\r
3286         *NODE_NAME      "mat3model0surf55"\r
3287         *NODE_TM        {\r
3288                 *NODE_NAME      "mat3model0surf55"\r
3289                 *INHERIT_POS    0       0       0\r
3290                 *INHERIT_ROT    0       0       0\r
3291                 *INHERIT_SCL    0       0       0\r
3292                 *TM_ROW0        1.0     0       0\r
3293                 *TM_ROW1        0       1.0     0\r
3294                 *TM_ROW2        0       0       1.0\r
3295                 *TM_ROW3        0       0       0\r
3296                 *TM_POS 0.000000        0.000000        0.000000\r
3297         }\r
3298         *MESH   {\r
3299                 *TIMEVALUE      0\r
3300                 *MESH_NUMVERTEX 4\r
3301                 *MESH_NUMFACES  2\r
3302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3303                 *MESH_VERTEX_LIST       {\r
3304                         *MESH_VERTEX    0       8.000000        48.000000       200.000000\r
3305                         *MESH_VERTEX    1       -8.000000       32.000000       200.000000\r
3306                         *MESH_VERTEX    2       8.000000        32.000000       200.000000\r
3307                         *MESH_VERTEX    3       -8.000000       48.000000       200.000000\r
3308                 }\r
3309                 *MESH_NORMALS   {\r
3310                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3311                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3312                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3313                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3314                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3315                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3316                 }\r
3317                 *MESH_FACE_LIST {\r
3318                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3319                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3320                 }\r
3321                 *MESH_NUMTVERTEX        4\r
3322                 *MESH_TVERTLIST {\r
3323                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
3324                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3325                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
3326                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
3327                 }\r
3328                 *MESH_NUMTVFACES        2\r
3329                 *MESH_TFACELIST {\r
3330                         *MESH_TFACE     0       0       2       1\r
3331                         *MESH_TFACE     1       3       0       1\r
3332                 }\r
3333         }\r
3334         *PROP_MOTIONBLUR        0\r
3335         *PROP_CASTSHADOW        1\r
3336         *PROP_RECVSHADOW        1\r
3337         *MATERIAL_REF   3\r
3338 }\r
3339 *GEOMOBJECT     {\r
3340         *NODE_NAME      "mat3model0surf56"\r
3341         *NODE_TM        {\r
3342                 *NODE_NAME      "mat3model0surf56"\r
3343                 *INHERIT_POS    0       0       0\r
3344                 *INHERIT_ROT    0       0       0\r
3345                 *INHERIT_SCL    0       0       0\r
3346                 *TM_ROW0        1.0     0       0\r
3347                 *TM_ROW1        0       1.0     0\r
3348                 *TM_ROW2        0       0       1.0\r
3349                 *TM_ROW3        0       0       0\r
3350                 *TM_POS 0.000000        0.000000        0.000000\r
3351         }\r
3352         *MESH   {\r
3353                 *TIMEVALUE      0\r
3354                 *MESH_NUMVERTEX 4\r
3355                 *MESH_NUMFACES  2\r
3356                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3357                 *MESH_VERTEX_LIST       {\r
3358                         *MESH_VERTEX    0       -8.000000       -32.000000      200.000000\r
3359                         *MESH_VERTEX    1       -8.000000       -48.000000      200.000000\r
3360                         *MESH_VERTEX    2       8.000000        -32.000000      200.000000\r
3361                         *MESH_VERTEX    3       8.000000        -48.000000      200.000000\r
3362                 }\r
3363                 *MESH_NORMALS   {\r
3364                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3365                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3366                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3367                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3368                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3369                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3370                 }\r
3371                 *MESH_FACE_LIST {\r
3372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3373                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3374                 }\r
3375                 *MESH_NUMTVERTEX        4\r
3376                 *MESH_TVERTLIST {\r
3377                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
3378                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3379                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3380                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3381                 }\r
3382                 *MESH_NUMTVFACES        2\r
3383                 *MESH_TFACELIST {\r
3384                         *MESH_TFACE     0       0       2       1\r
3385                         *MESH_TFACE     1       2       3       1\r
3386                 }\r
3387         }\r
3388         *PROP_MOTIONBLUR        0\r
3389         *PROP_CASTSHADOW        1\r
3390         *PROP_RECVSHADOW        1\r
3391         *MATERIAL_REF   3\r
3392 }\r