1 var float(string text, float handleColors, vector fontSize) stringwidth;
\r
6 void serverAnnouncer()
\r
8 // check for pending announcement, play it and remove it
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9 if(announce_snd != "")
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11 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
\r
12 strunzone(announce_snd);
\r
17 void restartAnnouncer_Think() {
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18 float countdown_rounded, countdown;
\r
19 countdown = getstatf(STAT_GAMESTARTTIME) - time;
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20 countdown_rounded = floor(0.5 + countdown);
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21 if(countdown <= 0) {
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22 if (!spectatee_status) //do cprint only for players
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23 centerprint("^1Begin!");
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25 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
\r
26 //reset maptime announcers now as well
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27 announcer_5min = announcer_1min = FALSE;
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33 if (!spectatee_status) //do cprint only for players
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34 centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
\r
36 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
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37 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
\r
40 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
\r
45 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
\r
47 void maptimeAnnouncer() {
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49 timelimit = getstatf(STAT_TIMELIMIT);
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51 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
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54 float warmuptimeleft;
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56 warmuplimit = cvar("g_warmup_limit");
\r
57 if(warmuplimit > 0) {
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58 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
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63 if (cvar("cl_sound_maptime_warning") >= 2) {
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64 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
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67 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
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68 announcer_5min = FALSE;
\r
70 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
\r
71 //if we're in warmup mode, check whether there's a warmup timelimit
\r
72 if not (warmuplimit == -1 && warmup_stage) {
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73 announcer_5min = TRUE;
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74 //dprint("i will play the sound, I promise!\n");
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75 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
\r
80 if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {
\r
83 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
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84 announcer_1min = FALSE;
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86 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
\r
87 //if we're in warmup mode, check whether there's a warmup timelimit
\r
88 if not (warmuplimit == -1 && warmup_stage) {
\r
89 announcer_1min = TRUE;
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90 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
\r
96 * Announce carried items (e.g. flags in CTF).
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99 float blueflag_prev;
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100 void carrierAnnouncer() {
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101 float stat_items, redflag, blueflag;
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105 if not(cvar("cl_notify_carried_items"))
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108 stat_items = getstati(STAT_ITEMS);
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110 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
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111 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
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113 if (redflag == 3 && redflag != redflag_prev) {
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114 item = "^1RED^7 flag";
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115 pickup = (redflag_prev == 2);
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118 if (blueflag == 3 && blueflag != blueflag_prev) {
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119 item = "^4BLUE^7 flag";
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120 pickup = (blueflag_prev == 2);
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126 if (cvar("cl_notify_carried_items") & 2)
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127 centerprint(strcat("You picked up the ", item, "!"));
\r
130 if (cvar("cl_notify_carried_items") & 1)
\r
131 centerprint(strcat("You got the ", item, "!"));
\r
135 blueflag_prev = blueflag;
\r
136 redflag_prev = redflag;
\r
140 * Add all future announcer sounds precaches here.
\r
141 * TODO: announcer queues
\r
143 void Announcer_Precache () {
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144 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"));
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145 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"));
\r
147 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/airshot.wav"));
\r
148 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/03kills.wav"));
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149 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/05kills.wav"));
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150 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10kills.wav"));
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151 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/15kills.wav"));
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152 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/20kills.wav"));
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153 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/25kills.wav"));
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154 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/30kills.wav"));
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155 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/botlike.wav"));
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156 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/yoda.wav"));
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157 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/amazing.wav"));
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158 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/awesome.wav"));
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159 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/headshot.wav"));
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160 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/impressive.wav"));
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162 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"));
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163 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"));
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164 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/timeoutcalled.wav"));
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165 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1fragleft.wav"));
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166 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2fragsleft.wav"));
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167 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3fragsleft.wav"));
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168 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/terminated.wav"));
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170 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1.wav"));
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171 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2.wav"));
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172 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3.wav"));
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173 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/4.wav"));
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174 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5.wav"));
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175 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/6.wav"));
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176 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/7.wav"));
\r
177 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/8.wav"));
\r
178 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/9.wav"));
\r
179 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10.wav"));
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181 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/lastsecond.wav"));
\r
182 precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/narrowly.wav"));
\r
191 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
\r
193 if(prev != e.sort_prev)
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194 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
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198 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
\r
200 if(prev != e.sort_prev)
\r
201 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
\r
206 float RegisterPlayer(entity player)
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210 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
212 error("Player already registered!");
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213 player.sort_next = players.sort_next;
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214 player.sort_prev = players;
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215 if(players.sort_next)
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216 players.sort_next.sort_prev = player;
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217 players.sort_next = player;
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222 void RemovePlayer(entity player)
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227 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
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232 error("Trying to remove a player which is not in the playerlist!");
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235 parent.sort_next = player.sort_next;
\r
236 if(player.sort_next)
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237 player.sort_next.sort_prev = parent;
\r
241 void MoveToLast(entity e)
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244 other = e.sort_next;
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247 SORT_SWAP(other, e);
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248 other = e.sort_next;
\r
253 float RegisterTeam(entity Team)
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257 for(tm = teams.sort_next; tm; tm = tm.sort_next)
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259 error("Team already registered!");
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260 Team.sort_next = teams.sort_next;
\r
261 Team.sort_prev = teams;
\r
262 if(teams.sort_next)
\r
263 teams.sort_next.sort_prev = Team;
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264 teams.sort_next = Team;
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269 void RemoveTeam(entity Team)
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274 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
\r
279 print("Trying to remove a team which is not in the teamlist!");
\r
282 parent.sort_next = Team.sort_next;
\r
284 Team.sort_next.sort_prev = parent;
\r
288 entity GetTeam(float Team, float add)
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292 num = (Team == COLOR_SPECTATOR) ? 16 : Team;
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294 return teamslots[num];
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299 teamslots[num] = tm;
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304 void CSQC_CheckEngine()
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306 sbar_font = FONT_USER+1;
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307 sbar_bigfont = FONT_USER+2;
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310 vector Sbar_GetFontsize(string cvarname)
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313 v = stov(cvar_string(cvarname));
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322 float Sbar_GetWidth(float teamcolumnwidth)
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325 f = cvar("sbar_width");
\r
330 if(f > vid_conwidth - 2 * teamcolumnwidth)
\r
331 f = vid_conwidth - 2 * teamcolumnwidth;
\r
335 float PreviewExists(string name)
\r
340 if(cvar("cl_readpicture_force"))
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343 file = strcat(name, ".tga");
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344 f = fopen(file, FILE_READ);
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350 file = strcat(name, ".png");
\r
351 f = fopen(file, FILE_READ);
\r
357 file = strcat(name, ".jpg");
\r
358 f = fopen(file, FILE_READ);
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364 file = strcat(name, ".pcx");
\r
365 f = fopen(file, FILE_READ);
\r
374 vector rotate(vector v, float a)
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377 // FTEQCC SUCKS AGAIN
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378 w_x = v_x * cos(a) + v_y * sin(a);
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379 w_y = -1 * v_x * sin(a) + v_y * cos(a);
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383 float ColorTranslateMode;
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385 string ColorTranslateRGB(string s)
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387 if(ColorTranslateMode & 1)
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388 return strdecolorize(s);
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393 float cvar_or(string cv, float v)
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396 s = cvar_string(cv);
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403 vector project_3d_to_2d(vector vec)
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405 vec = cs_project(vec);
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406 if(cs_project_is_b0rked > 0)
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408 vec_x *= vid_conwidth / vid_width;
\r
409 vec_y *= vid_conheight / vid_height;
\r
414 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
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418 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
\r
420 return 1.2 / (1.2 - fadelerp);
\r
423 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
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425 boxsize_x *= boxxsizefactor; // easier interface for text
\r
426 return boxsize * (0.5 * (1 - sz));
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429 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
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433 // left and right lines
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434 pos_x -= thickness;
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435 line_dim_x = thickness;
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436 line_dim_y = dim_y;
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437 drawfill(pos, line_dim, color, alpha, drawflag);
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438 drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
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440 // upper and lower lines
\r
441 pos_y -= thickness;
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442 line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
\r
443 line_dim_y = thickness;
\r
444 drawfill(pos, line_dim, color, alpha, drawflag);
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445 drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
\r
448 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
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450 vector current_pos, end_pos, new_size, ratio;
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451 end_pos = pos + area;
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453 current_pos_y = pos_y;
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454 while (current_pos_y < end_pos_y)
\r
456 current_pos_x = pos_x;
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457 while (current_pos_x < end_pos_x)
\r
459 new_size_x = min(sz_x, end_pos_x - current_pos_x);
\r
460 new_size_y = min(sz_y, end_pos_y - current_pos_y);
\r
461 ratio_x = new_size_x / sz_x;
\r
462 ratio_y = new_size_y / sz_y;
\r
463 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
\r
464 current_pos_x += sz_x;
\r
466 current_pos_y += sz_y;
\r
470 void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
\r
473 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
\r
475 drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
\r
478 void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
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480 drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
\r
481 drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);
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484 vector drawfontscale;
\r
485 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
\r
488 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
\r
490 if(cvar("menu_font_size_snapping_fix"))
\r
491 drawfontscale = sz * '1 1 0';
\r
493 drawfontscale = '1 1 0';
\r
494 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
\r
495 drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
\r
496 // width parameter:
\r
497 // (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
\r
500 if(cvar("menu_font_size_snapping_fix"))
\r
501 drawfontscale = '1 1 0';
\r
504 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
\r
507 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
\r
509 if(cvar("menu_font_size_snapping_fix"))
\r
510 drawfontscale = sz * '1 1 0';
\r
512 drawfontscale = '1 1 0';
\r
513 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
\r
514 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
\r
516 if(cvar("menu_font_size_snapping_fix"))
\r
517 drawfontscale = '1 1 0';
\r
520 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
\r
521 void PolyDrawModel(entity e)
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527 for(i_s = 0; ; ++i_s)
\r
529 tex = getsurfacetexture(e, i_s);
\r
531 break; // this is beyond the last one
\r
532 n_t = getsurfacenumtriangles(e, i_s);
\r
533 for(i_t = 0; i_t < n_t; ++i_t)
\r
535 tri = getsurfacetriangle(e, i_s, i_t);
\r
536 R_BeginPolygon(tex, 0);
\r
537 R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
\r
538 R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
\r
539 R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
\r