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Armor helper
[voretournament/voretournament.git] / data / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;\r
2 \r
3 entity players;\r
4 entity teams;\r
5 \r
6 void serverAnnouncer()\r
7 {\r
8         // check for pending announcement, play it and remove it\r
9         if(announce_snd != "")\r
10         {\r
11                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);\r
12                 strunzone(announce_snd);\r
13                 announce_snd = "";\r
14         }\r
15 }\r
16 \r
17 void restartAnnouncer_Think() {\r
18         float countdown_rounded, countdown;\r
19         countdown = getstatf(STAT_GAMESTARTTIME) - time;\r
20         countdown_rounded = floor(0.5 + countdown);\r
21         if(countdown <= 0) {\r
22                 if (!spectatee_status) //do cprint only for players\r
23                         centerprint("^1Begin!");\r
24 \r
25                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);\r
26                 //reset maptime announcers now as well\r
27                 announcer_5min = announcer_1min = FALSE;\r
28 \r
29                 remove(self);\r
30                 return;\r
31         }\r
32         else {\r
33                 if (!spectatee_status) //do cprint only for players\r
34                         centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));\r
35 \r
36                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {\r
37                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);\r
38                 }\r
39 \r
40                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);\r
41         }\r
42 }\r
43 \r
44 /**\r
45  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it\r
46  */\r
47 void maptimeAnnouncer() {\r
48     float timelimit;\r
49     timelimit = getstatf(STAT_TIMELIMIT);\r
50     float timeleft;\r
51     timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
52 \r
53     float warmuplimit;\r
54     float warmuptimeleft;\r
55     if(warmup_stage) {\r
56         warmuplimit = cvar("g_warmup_limit");\r
57         if(warmuplimit > 0) {\r
58            warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); \r
59         }\r
60     }\r
61 \r
62     //5 minute check\r
63     if (cvar("cl_sound_maptime_warning") >= 2) {\r
64         //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound\r
65         if(announcer_5min)\r
66         {\r
67                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))\r
68                                 announcer_5min = FALSE;\r
69         }\r
70         else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))\r
71         //if we're in warmup mode, check whether there's a warmup timelimit\r
72         if not (warmuplimit == -1 && warmup_stage) {\r
73                         announcer_5min = TRUE;\r
74                         //dprint("i will play the sound, I promise!\n");\r
75                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);\r
76                 }\r
77     }\r
78 \r
79     //1 minute check\r
80     if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {\r
81         if (announcer_1min)\r
82         {\r
83                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))\r
84                                 announcer_1min = FALSE;\r
85         }\r
86         else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))\r
87         //if we're in warmup mode, check whether there's a warmup timelimit\r
88         if not (warmuplimit == -1 && warmup_stage) {\r
89                         announcer_1min = TRUE;\r
90                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);\r
91         }\r
92         }\r
93 }\r
94 \r
95  /**\r
96  * Announce carried items (e.g. flags in CTF).\r
97  */\r
98 float redflag_prev;\r
99 float blueflag_prev;\r
100 void carrierAnnouncer() {\r
101         float stat_items, redflag, blueflag;\r
102         float pickup;\r
103         string item;\r
104 \r
105         if not(cvar("cl_notify_carried_items"))\r
106                 return;\r
107 \r
108         stat_items = getstati(STAT_ITEMS);\r
109 \r
110         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
111         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
112 \r
113         if (redflag == 3 && redflag != redflag_prev) {\r
114                 item = "^1RED^7 flag";\r
115                 pickup = (redflag_prev == 2);\r
116         }\r
117 \r
118         if (blueflag == 3 && blueflag != blueflag_prev) {\r
119                 item = "^4BLUE^7 flag";\r
120                 pickup = (blueflag_prev == 2);\r
121         }\r
122 \r
123         if (item)\r
124         {\r
125                 if (pickup) {\r
126                         if (cvar("cl_notify_carried_items") & 2)\r
127                                 centerprint(strcat("You picked up the ", item, "!"));\r
128                 }\r
129                 else {\r
130                         if (cvar("cl_notify_carried_items") & 1)\r
131                                 centerprint(strcat("You got the ", item, "!"));\r
132                 }\r
133         }\r
134 \r
135         blueflag_prev = blueflag;\r
136         redflag_prev = redflag;\r
137 }\r
138 \r
139 /**\r
140  * Add all future announcer sounds precaches here.\r
141  * TODO: announcer queues\r
142  */\r
143 void Announcer_Precache () {\r
144         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"));\r
145         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"));\r
146 \r
147         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/airshot.wav"));\r
148         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/03kills.wav"));\r
149         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/05kills.wav"));\r
150         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10kills.wav"));\r
151         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/15kills.wav"));\r
152         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/20kills.wav"));\r
153         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/25kills.wav"));\r
154         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/30kills.wav"));\r
155         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/botlike.wav"));\r
156         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/yoda.wav"));\r
157         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/amazing.wav"));\r
158         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/awesome.wav"));\r
159         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/headshot.wav"));\r
160         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/impressive.wav"));\r
161 \r
162         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"));\r
163         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"));\r
164         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/timeoutcalled.wav"));\r
165         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1fragleft.wav"));\r
166         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2fragsleft.wav"));\r
167         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3fragsleft.wav"));\r
168         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/terminated.wav"));\r
169 \r
170         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1.wav"));\r
171         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2.wav"));\r
172         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3.wav"));\r
173         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/4.wav"));\r
174         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5.wav"));\r
175         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/6.wav"));\r
176         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/7.wav"));\r
177         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/8.wav"));\r
178         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/9.wav"));\r
179         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10.wav"));\r
180 \r
181         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/lastsecond.wav"));\r
182         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/narrowly.wav"));\r
183 \r
184         precache_sound (strcat("helper/", cvar_string("cl_helper_voice"), "/health_low.wav"));\r
185         precache_sound (strcat("helper/", cvar_string("cl_helper_voice"), "/armor_low.wav"));\r
186 }\r
187 \r
188 void AuditLists()\r
189 {\r
190         entity e;\r
191         entity prev;\r
192 \r
193         prev = players;\r
194         for(e = prev.sort_next; e; prev = e, e = e.sort_next)\r
195         {\r
196                 if(prev != e.sort_prev)\r
197                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));\r
198         }\r
199 \r
200         prev = teams;\r
201         for(e = prev.sort_next; e; prev = e, e = e.sort_next)\r
202         {\r
203                 if(prev != e.sort_prev)\r
204                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));\r
205         }\r
206 }\r
207 \r
208 \r
209 float RegisterPlayer(entity player)\r
210 {\r
211         entity pl;\r
212         AuditLists();\r
213         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
214                 if(pl == player)\r
215                         error("Player already registered!");\r
216         player.sort_next = players.sort_next;\r
217         player.sort_prev = players;\r
218         if(players.sort_next)\r
219                 players.sort_next.sort_prev = player;\r
220         players.sort_next = player;\r
221         AuditLists();\r
222         return true;\r
223 }\r
224 \r
225 void RemovePlayer(entity player)\r
226 {\r
227         entity pl, parent;\r
228         AuditLists();\r
229         parent = players;\r
230         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)\r
231                 parent = pl;\r
232 \r
233         if(!pl)\r
234         {\r
235                 error("Trying to remove a player which is not in the playerlist!");\r
236                 return;\r
237         }\r
238         parent.sort_next = player.sort_next;\r
239         if(player.sort_next)\r
240                 player.sort_next.sort_prev = parent;\r
241         AuditLists();\r
242 }\r
243 \r
244 void MoveToLast(entity e)\r
245 {\r
246         AuditLists();\r
247         other = e.sort_next;\r
248         while(other)\r
249         {\r
250                 SORT_SWAP(other, e);\r
251                 other = e.sort_next;\r
252         }\r
253         AuditLists();\r
254 }\r
255 \r
256 float RegisterTeam(entity Team)\r
257 {\r
258         entity tm;\r
259         AuditLists();\r
260         for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
261                 if(tm == Team)\r
262                         error("Team already registered!");\r
263         Team.sort_next = teams.sort_next;\r
264         Team.sort_prev = teams;\r
265         if(teams.sort_next)\r
266                 teams.sort_next.sort_prev = Team;\r
267         teams.sort_next = Team;\r
268         AuditLists();\r
269         return true;\r
270 }\r
271 \r
272 void RemoveTeam(entity Team)\r
273 {\r
274         entity tm, parent;\r
275         AuditLists();\r
276         parent = teams;\r
277         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)\r
278                 parent = tm;\r
279 \r
280         if(!tm)\r
281         {\r
282                 print("Trying to remove a team which is not in the teamlist!");\r
283                 return;\r
284         }\r
285         parent.sort_next = Team.sort_next;\r
286         if(Team.sort_next)\r
287                 Team.sort_next.sort_prev = parent;\r
288         AuditLists();\r
289 }\r
290 \r
291 entity GetTeam(float Team, float add)\r
292 {\r
293         float num;\r
294         entity tm;\r
295         num = (Team == COLOR_SPECTATOR) ? 16 : Team;\r
296         if(teamslots[num])\r
297                 return teamslots[num];\r
298         if not(add)\r
299                 return NULL;\r
300         tm = spawn();\r
301         tm.team = Team;\r
302         teamslots[num] = tm;\r
303         RegisterTeam(tm);\r
304         return tm;\r
305 }\r
306 \r
307 void CSQC_CheckEngine()\r
308 {\r
309         sbar_font = FONT_USER+1;\r
310         sbar_bigfont = FONT_USER+2;\r
311 }\r
312 \r
313 vector Sbar_GetFontsize(string cvarname)\r
314 {\r
315         vector v;\r
316         v = stov(cvar_string(cvarname));\r
317         if(v_x == 0)\r
318                 v = '8 8 0';\r
319         if(v_y == 0)\r
320                 v_y = v_x;\r
321         v_z = 0;\r
322         return v;\r
323 }\r
324 \r
325 float Sbar_GetWidth(float teamcolumnwidth)\r
326 {\r
327         float f;\r
328         f = cvar("sbar_width");\r
329         if(f == 0)\r
330                 f = 640;\r
331         if(f < 320)\r
332                 f = 320;\r
333         if(f > vid_conwidth - 2 * teamcolumnwidth)\r
334                 f = vid_conwidth - 2 * teamcolumnwidth;\r
335         return f;\r
336 }\r
337 \r
338 float PreviewExists(string name)\r
339 {\r
340         float f;\r
341         string file;\r
342 \r
343         if(cvar("cl_readpicture_force"))\r
344                 return false;\r
345 \r
346         file = strcat(name, ".tga");\r
347         f = fopen(file, FILE_READ);\r
348         if(f >= 0)\r
349         {\r
350                 fclose(f);\r
351                 return true;\r
352         }\r
353         file = strcat(name, ".png");\r
354         f = fopen(file, FILE_READ);\r
355         if(f >= 0)\r
356         {\r
357                 fclose(f);\r
358                 return true;\r
359         }\r
360         file = strcat(name, ".jpg");\r
361         f = fopen(file, FILE_READ);\r
362         if(f >= 0)\r
363         {\r
364                 fclose(f);\r
365                 return true;\r
366         }\r
367         file = strcat(name, ".pcx");\r
368         f = fopen(file, FILE_READ);\r
369         if(f >= 0)\r
370         {\r
371                 fclose(f);\r
372                 return true;\r
373         }\r
374         return false;\r
375 }\r
376 \r
377 vector rotate(vector v, float a)\r
378 {\r
379         vector w;\r
380         // FTEQCC SUCKS AGAIN\r
381         w_x =      v_x * cos(a) + v_y * sin(a);\r
382         w_y = -1 * v_x * sin(a) + v_y * cos(a);\r
383         return w;\r
384 }\r
385 \r
386 float ColorTranslateMode;\r
387 \r
388 string ColorTranslateRGB(string s)\r
389 {\r
390         if(ColorTranslateMode & 1)\r
391                 return strdecolorize(s);\r
392         else\r
393                 return s;\r
394 }\r
395 \r
396 string Team_ColorCode(float teamid)\r
397 {\r
398     if (teamid == COLOR_TEAM1)\r
399         return "^1";\r
400     else if (teamid == COLOR_TEAM2)\r
401         return "^4";\r
402     else if (teamid == COLOR_TEAM3)\r
403         return "^3";\r
404     else if (teamid == COLOR_TEAM4)\r
405         return "^6";\r
406     else\r
407         return "^7";\r
408 }\r
409 \r
410 // decolorizes and team colors the player name when needed\r
411 string playername(string thename, float teamid)\r
412 {\r
413     string t;\r
414     if (teamplay)\r
415     {\r
416         t = Team_ColorCode(teamid);\r
417         return strcat(t, strdecolorize(thename));\r
418     }\r
419     else\r
420         return strdecolorize(thename);\r
421 }\r
422 \r
423 float cvar_or(string cv, float v)\r
424 {\r
425         string s;\r
426         s = cvar_string(cv);\r
427         if(s == "")\r
428                 return v;\r
429         else\r
430                 return stof(s);\r
431 }\r
432 \r
433 vector project_3d_to_2d(vector vec)\r
434 {\r
435         vec = cs_project(vec);\r
436         if(cs_project_is_b0rked > 0)\r
437         {\r
438                 vec_x *= vid_conwidth / vid_width;\r
439                 vec_y *= vid_conheight / vid_height;\r
440         }\r
441         return vec;\r
442 }\r
443 \r
444 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)\r
445 {\r
446 }\r
447 \r
448 float expandingbox_sizefactor_from_fadelerp(float fadelerp)\r
449 {\r
450         return 1.2 / (1.2 - fadelerp);\r
451 }\r
452 \r
453 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)\r
454 {\r
455         boxsize_x *= boxxsizefactor; // easier interface for text\r
456         return boxsize * (0.5 * (1 - sz));\r
457 }\r
458 \r
459 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)\r
460 {\r
461         vector line_dim;\r
462 \r
463         // left and right lines\r
464         pos_x -= thickness;\r
465         line_dim_x = thickness;\r
466         line_dim_y = dim_y;\r
467         drawfill(pos, line_dim, color, alpha, drawflag);\r
468         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);\r
469 \r
470         // upper and lower lines\r
471         pos_y -= thickness;\r
472         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer\r
473         line_dim_y = thickness;\r
474         drawfill(pos, line_dim, color, alpha, drawflag);\r
475         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);\r
476 }\r
477 \r
478 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)\r
479 {\r
480         vector current_pos, end_pos, new_size, ratio;\r
481         end_pos = pos + area;\r
482 \r
483         current_pos_y = pos_y;\r
484         while (current_pos_y < end_pos_y)\r
485         {\r
486                 current_pos_x = pos_x;\r
487                 while (current_pos_x < end_pos_x)\r
488                 {\r
489                         new_size_x = min(sz_x, end_pos_x - current_pos_x);\r
490                         new_size_y = min(sz_y, end_pos_y - current_pos_y);\r
491                         ratio_x = new_size_x / sz_x;\r
492                         ratio_y = new_size_y / sz_y;\r
493                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);\r
494                         current_pos_x += sz_x;\r
495                 }\r
496                 current_pos_y += sz_y;\r
497         }\r
498 }\r
499 \r
500 void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
501 {\r
502         float sz;\r
503         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
504 \r
505         drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);\r
506 }\r
507 \r
508 void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
509 {\r
510         drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);\r
511         drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);\r
512 }\r
513 \r
514 vector drawfontscale;\r
515 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
516 {\r
517         float sz;\r
518         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
519 \r
520         if(cvar("menu_font_size_snapping_fix"))\r
521                 drawfontscale = sz * '1 1 0';\r
522         else\r
523                 drawfontscale = '1 1 0';\r
524         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);\r
525         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);\r
526         // width parameter:\r
527         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)\r
528         //    SIZE1\r
529 \r
530         if(cvar("menu_font_size_snapping_fix"))\r
531                 drawfontscale = '1 1 0';\r
532 }\r
533 \r
534 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)\r
535 {\r
536         float sz;\r
537         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
538 \r
539         if(cvar("menu_font_size_snapping_fix"))\r
540                 drawfontscale = sz * '1 1 0';\r
541         else\r
542                 drawfontscale = '1 1 0';\r
543         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);\r
544         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);\r
545 \r
546         if(cvar("menu_font_size_snapping_fix"))\r
547                 drawfontscale = '1 1 0';\r
548 }\r
549 \r
550 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...\r
551 void PolyDrawModel(entity e)\r
552 {\r
553         float i_s, i_t;\r
554         float n_t;\r
555         vector tri;\r
556         string tex;\r
557         for(i_s = 0; ; ++i_s)\r
558         {\r
559                 tex = getsurfacetexture(e, i_s);\r
560                 if not(tex)\r
561                         break; // this is beyond the last one\r
562                 n_t = getsurfacenumtriangles(e, i_s);\r
563                 for(i_t = 0; i_t < n_t; ++i_t)\r
564                 {\r
565                         tri = getsurfacetriangle(e, i_s, i_t);\r
566                         R_BeginPolygon(tex, 0);\r
567                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);\r
568                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);\r
569                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);\r
570                         R_EndPolygon();\r
571                 }\r
572         }\r
573 }\r
574 \r
575 void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)\r
576 {\r
577         float x, y, q, d;\r
578         vector ringsize, v, t;\r
579         ringsize = radius * '1 1 0';\r
580 \r
581         x = cos(f * 2 * M_PI);\r
582         y = sin(f * 2 * M_PI);\r
583         q = fabs(x) + fabs(y);\r
584         x /= q;\r
585         y /= q;\r
586 \r
587         if(f >= 1)\r
588         {\r
589                 // draw full rectangle\r
590                 R_BeginPolygon(pic, drawflag);\r
591                         v = centre;                     t = '0.5 0.5 0';\r
592                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
593                         R_PolygonVertex(v, t, rgb, a);\r
594 \r
595                         v = centre;                     t = '0.5 0.5 0';\r
596                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
597                         R_PolygonVertex(v, t, rgb, a);\r
598 \r
599                         v = centre;                     t = '0.5 0.5 0';\r
600                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
601                         R_PolygonVertex(v, t, rgb, a);\r
602 \r
603                         v = centre;                     t = '0.5 0.5 0';\r
604                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';\r
605                         R_PolygonVertex(v, t, rgb, a);\r
606                 R_EndPolygon();\r
607 \r
608                 d = q - 1;\r
609                 if(d > 0)\r
610                 {\r
611                         R_BeginPolygon(pic, drawflag);\r
612                                 v = centre;                     t = '0.5 0.5 0';\r
613                                 R_PolygonVertex(v, t, rgb, a);\r
614 \r
615                                 v = centre;                     t = '0.5 0.5 0';\r
616                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
617                                 R_PolygonVertex(v, t, rgb, a);\r
618                 }\r
619         }\r
620         else if(f > 0.75)\r
621         {\r
622                 // draw upper and first triangle\r
623                 R_BeginPolygon(pic, drawflag);\r
624                         v = centre;                     t = '0.5 0.5 0';\r
625                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
626                         R_PolygonVertex(v, t, rgb, a);\r
627 \r
628                         v = centre;                     t = '0.5 0.5 0';\r
629                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
630                         R_PolygonVertex(v, t, rgb, a);\r
631 \r
632                         v = centre;                     t = '0.5 0.5 0';\r
633                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
634                         R_PolygonVertex(v, t, rgb, a);\r
635                 R_EndPolygon();\r
636                 R_BeginPolygon(pic, drawflag);\r
637                         v = centre;                     t = '0.5 0.5 0';\r
638                         R_PolygonVertex(v, t, rgb, a);\r
639 \r
640                         v = centre;                     t = '0.5 0.5 0';\r
641                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
642                         R_PolygonVertex(v, t, rgb, a);\r
643 \r
644                         v = centre;                     t = '0.5 0.5 0';\r
645                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';\r
646                         R_PolygonVertex(v, t, rgb, a);\r
647 \r
648                 d = q - 0.75;\r
649                 if(d <= 0)\r
650                         R_EndPolygon();\r
651         }\r
652         else if(f > 0.5)\r
653         {\r
654                 // draw upper triangle\r
655                 R_BeginPolygon(pic, drawflag);\r
656                         v = centre;                     t = '0.5 0.5 0';\r
657                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
658                         R_PolygonVertex(v, t, rgb, a);\r
659 \r
660                         v = centre;                     t = '0.5 0.5 0';\r
661                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
662                         R_PolygonVertex(v, t, rgb, a);\r
663 \r
664                         v = centre;                     t = '0.5 0.5 0';\r
665                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
666                         R_PolygonVertex(v, t, rgb, a);\r
667                 R_EndPolygon();\r
668 \r
669                 d = q - 0.5;\r
670                 if(d > 0)\r
671                 {\r
672                         R_BeginPolygon(pic, drawflag);\r
673                                 v = centre;                     t = '0.5 0.5 0';\r
674                                 R_PolygonVertex(v, t, rgb, a);\r
675 \r
676                                 v = centre;                     t = '0.5 0.5 0';\r
677                                 v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
678                                 R_PolygonVertex(v, t, rgb, a);\r
679                 }\r
680         }\r
681         else if(f > 0.25)\r
682         {\r
683                 // draw first triangle\r
684                 R_BeginPolygon(pic, drawflag);\r
685                         v = centre;                     t = '0.5 0.5 0';\r
686                         R_PolygonVertex(v, t, rgb, a);\r
687 \r
688                         v = centre;                     t = '0.5 0.5 0';\r
689                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
690                         R_PolygonVertex(v, t, rgb, a);\r
691 \r
692                         v = centre;                     t = '0.5 0.5 0';\r
693                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
694                         R_PolygonVertex(v, t, rgb, a);\r
695 \r
696                 d = q - 0.25;\r
697                 if(d <= 0)\r
698                         R_EndPolygon();\r
699         }\r
700         else\r
701         {\r
702                 d = q;\r
703                 if(d > 0)\r
704                 {\r
705                         R_BeginPolygon(pic, drawflag);\r
706                                 v = centre;                     t = '0.5 0.5 0';\r
707                                 R_PolygonVertex(v, t, rgb, a);\r
708 \r
709                                 v = centre;                     t = '0.5 0.5 0';\r
710                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
711                                 R_PolygonVertex(v, t, rgb, a);\r
712                 }\r
713         }\r
714 \r
715         if(d > 0)\r
716         {\r
717                         v = centre;                     t = '0.5 0.5 0';\r
718                         v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';\r
719                         v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';\r
720                         R_PolygonVertex(v, t, rgb, a);\r
721                 R_EndPolygon();\r
722         }\r
723 }\r
724 \r
725 const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map\r
726 vector getplayerorigin(float pl)\r
727 {\r
728         string s;\r
729         entity e;\r
730 \r
731         s = getplayerkey(pl, "TEMPHACK_origin");\r
732         if(s != "")\r
733                 return stov(s);\r
734 \r
735         e = entcs_receiver[pl];\r
736         if(e)\r
737                 return e.origin;\r
738 \r
739         return GETPLAYERORIGIN_ERROR;\r
740 }\r