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Beginning of a helper system (voice that speaks to warn you of things, such as low...
[voretournament/voretournament.git] / data / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;\r
2 \r
3 entity players;\r
4 entity teams;\r
5 \r
6 void serverAnnouncer()\r
7 {\r
8         // check for pending announcement, play it and remove it\r
9         if(announce_snd != "")\r
10         {\r
11                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);\r
12                 strunzone(announce_snd);\r
13                 announce_snd = "";\r
14         }\r
15 }\r
16 \r
17 void restartAnnouncer_Think() {\r
18         float countdown_rounded, countdown;\r
19         countdown = getstatf(STAT_GAMESTARTTIME) - time;\r
20         countdown_rounded = floor(0.5 + countdown);\r
21         if(countdown <= 0) {\r
22                 if (!spectatee_status) //do cprint only for players\r
23                         centerprint("^1Begin!");\r
24 \r
25                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);\r
26                 //reset maptime announcers now as well\r
27                 announcer_5min = announcer_1min = FALSE;\r
28 \r
29                 remove(self);\r
30                 return;\r
31         }\r
32         else {\r
33                 if (!spectatee_status) //do cprint only for players\r
34                         centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));\r
35 \r
36                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {\r
37                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);\r
38                 }\r
39 \r
40                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);\r
41         }\r
42 }\r
43 \r
44 /**\r
45  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it\r
46  */\r
47 void maptimeAnnouncer() {\r
48     float timelimit;\r
49     timelimit = getstatf(STAT_TIMELIMIT);\r
50     float timeleft;\r
51     timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
52 \r
53     float warmuplimit;\r
54     float warmuptimeleft;\r
55     if(warmup_stage) {\r
56         warmuplimit = cvar("g_warmup_limit");\r
57         if(warmuplimit > 0) {\r
58            warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); \r
59         }\r
60     }\r
61 \r
62     //5 minute check\r
63     if (cvar("cl_sound_maptime_warning") >= 2) {\r
64         //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound\r
65         if(announcer_5min)\r
66         {\r
67                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))\r
68                                 announcer_5min = FALSE;\r
69         }\r
70         else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))\r
71         //if we're in warmup mode, check whether there's a warmup timelimit\r
72         if not (warmuplimit == -1 && warmup_stage) {\r
73                         announcer_5min = TRUE;\r
74                         //dprint("i will play the sound, I promise!\n");\r
75                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);\r
76                 }\r
77     }\r
78 \r
79     //1 minute check\r
80     if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {\r
81         if (announcer_1min)\r
82         {\r
83                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))\r
84                                 announcer_1min = FALSE;\r
85         }\r
86         else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))\r
87         //if we're in warmup mode, check whether there's a warmup timelimit\r
88         if not (warmuplimit == -1 && warmup_stage) {\r
89                         announcer_1min = TRUE;\r
90                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);\r
91         }\r
92         }\r
93 }\r
94 \r
95  /**\r
96  * Announce carried items (e.g. flags in CTF).\r
97  */\r
98 float redflag_prev;\r
99 float blueflag_prev;\r
100 void carrierAnnouncer() {\r
101         float stat_items, redflag, blueflag;\r
102         float pickup;\r
103         string item;\r
104 \r
105         if not(cvar("cl_notify_carried_items"))\r
106                 return;\r
107 \r
108         stat_items = getstati(STAT_ITEMS);\r
109 \r
110         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
111         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
112 \r
113         if (redflag == 3 && redflag != redflag_prev) {\r
114                 item = "^1RED^7 flag";\r
115                 pickup = (redflag_prev == 2);\r
116         }\r
117 \r
118         if (blueflag == 3 && blueflag != blueflag_prev) {\r
119                 item = "^4BLUE^7 flag";\r
120                 pickup = (blueflag_prev == 2);\r
121         }\r
122 \r
123         if (item)\r
124         {\r
125                 if (pickup) {\r
126                         if (cvar("cl_notify_carried_items") & 2)\r
127                                 centerprint(strcat("You picked up the ", item, "!"));\r
128                 }\r
129                 else {\r
130                         if (cvar("cl_notify_carried_items") & 1)\r
131                                 centerprint(strcat("You got the ", item, "!"));\r
132                 }\r
133         }\r
134 \r
135         blueflag_prev = blueflag;\r
136         redflag_prev = redflag;\r
137 }\r
138 \r
139 /**\r
140  * Add all future announcer sounds precaches here.\r
141  * TODO: announcer queues\r
142  */\r
143 void Announcer_Precache () {\r
144         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"));\r
145         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"));\r
146 \r
147         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/airshot.wav"));\r
148         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/03kills.wav"));\r
149         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/05kills.wav"));\r
150         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10kills.wav"));\r
151         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/15kills.wav"));\r
152         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/20kills.wav"));\r
153         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/25kills.wav"));\r
154         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/30kills.wav"));\r
155         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/botlike.wav"));\r
156         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/yoda.wav"));\r
157         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/amazing.wav"));\r
158         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/awesome.wav"));\r
159         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/headshot.wav"));\r
160         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/impressive.wav"));\r
161 \r
162         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"));\r
163         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"));\r
164         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/timeoutcalled.wav"));\r
165         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1fragleft.wav"));\r
166         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2fragsleft.wav"));\r
167         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3fragsleft.wav"));\r
168         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/terminated.wav"));\r
169 \r
170         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1.wav"));\r
171         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2.wav"));\r
172         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3.wav"));\r
173         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/4.wav"));\r
174         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5.wav"));\r
175         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/6.wav"));\r
176         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/7.wav"));\r
177         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/8.wav"));\r
178         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/9.wav"));\r
179         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10.wav"));\r
180 \r
181         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/lastsecond.wav"));\r
182         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/narrowly.wav"));\r
183 \r
184         precache_sound (strcat("helper/", cvar_string("cl_helper_voice"), "/health_low.wav"));\r
185 }\r
186 \r
187 void AuditLists()\r
188 {\r
189         entity e;\r
190         entity prev;\r
191 \r
192         prev = players;\r
193         for(e = prev.sort_next; e; prev = e, e = e.sort_next)\r
194         {\r
195                 if(prev != e.sort_prev)\r
196                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));\r
197         }\r
198 \r
199         prev = teams;\r
200         for(e = prev.sort_next; e; prev = e, e = e.sort_next)\r
201         {\r
202                 if(prev != e.sort_prev)\r
203                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));\r
204         }\r
205 }\r
206 \r
207 \r
208 float RegisterPlayer(entity player)\r
209 {\r
210         entity pl;\r
211         AuditLists();\r
212         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
213                 if(pl == player)\r
214                         error("Player already registered!");\r
215         player.sort_next = players.sort_next;\r
216         player.sort_prev = players;\r
217         if(players.sort_next)\r
218                 players.sort_next.sort_prev = player;\r
219         players.sort_next = player;\r
220         AuditLists();\r
221         return true;\r
222 }\r
223 \r
224 void RemovePlayer(entity player)\r
225 {\r
226         entity pl, parent;\r
227         AuditLists();\r
228         parent = players;\r
229         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)\r
230                 parent = pl;\r
231 \r
232         if(!pl)\r
233         {\r
234                 error("Trying to remove a player which is not in the playerlist!");\r
235                 return;\r
236         }\r
237         parent.sort_next = player.sort_next;\r
238         if(player.sort_next)\r
239                 player.sort_next.sort_prev = parent;\r
240         AuditLists();\r
241 }\r
242 \r
243 void MoveToLast(entity e)\r
244 {\r
245         AuditLists();\r
246         other = e.sort_next;\r
247         while(other)\r
248         {\r
249                 SORT_SWAP(other, e);\r
250                 other = e.sort_next;\r
251         }\r
252         AuditLists();\r
253 }\r
254 \r
255 float RegisterTeam(entity Team)\r
256 {\r
257         entity tm;\r
258         AuditLists();\r
259         for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
260                 if(tm == Team)\r
261                         error("Team already registered!");\r
262         Team.sort_next = teams.sort_next;\r
263         Team.sort_prev = teams;\r
264         if(teams.sort_next)\r
265                 teams.sort_next.sort_prev = Team;\r
266         teams.sort_next = Team;\r
267         AuditLists();\r
268         return true;\r
269 }\r
270 \r
271 void RemoveTeam(entity Team)\r
272 {\r
273         entity tm, parent;\r
274         AuditLists();\r
275         parent = teams;\r
276         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)\r
277                 parent = tm;\r
278 \r
279         if(!tm)\r
280         {\r
281                 print("Trying to remove a team which is not in the teamlist!");\r
282                 return;\r
283         }\r
284         parent.sort_next = Team.sort_next;\r
285         if(Team.sort_next)\r
286                 Team.sort_next.sort_prev = parent;\r
287         AuditLists();\r
288 }\r
289 \r
290 entity GetTeam(float Team, float add)\r
291 {\r
292         float num;\r
293         entity tm;\r
294         num = (Team == COLOR_SPECTATOR) ? 16 : Team;\r
295         if(teamslots[num])\r
296                 return teamslots[num];\r
297         if not(add)\r
298                 return NULL;\r
299         tm = spawn();\r
300         tm.team = Team;\r
301         teamslots[num] = tm;\r
302         RegisterTeam(tm);\r
303         return tm;\r
304 }\r
305 \r
306 void CSQC_CheckEngine()\r
307 {\r
308         sbar_font = FONT_USER+1;\r
309         sbar_bigfont = FONT_USER+2;\r
310 }\r
311 \r
312 vector Sbar_GetFontsize(string cvarname)\r
313 {\r
314         vector v;\r
315         v = stov(cvar_string(cvarname));\r
316         if(v_x == 0)\r
317                 v = '8 8 0';\r
318         if(v_y == 0)\r
319                 v_y = v_x;\r
320         v_z = 0;\r
321         return v;\r
322 }\r
323 \r
324 float Sbar_GetWidth(float teamcolumnwidth)\r
325 {\r
326         float f;\r
327         f = cvar("sbar_width");\r
328         if(f == 0)\r
329                 f = 640;\r
330         if(f < 320)\r
331                 f = 320;\r
332         if(f > vid_conwidth - 2 * teamcolumnwidth)\r
333                 f = vid_conwidth - 2 * teamcolumnwidth;\r
334         return f;\r
335 }\r
336 \r
337 float PreviewExists(string name)\r
338 {\r
339         float f;\r
340         string file;\r
341 \r
342         if(cvar("cl_readpicture_force"))\r
343                 return false;\r
344 \r
345         file = strcat(name, ".tga");\r
346         f = fopen(file, FILE_READ);\r
347         if(f >= 0)\r
348         {\r
349                 fclose(f);\r
350                 return true;\r
351         }\r
352         file = strcat(name, ".png");\r
353         f = fopen(file, FILE_READ);\r
354         if(f >= 0)\r
355         {\r
356                 fclose(f);\r
357                 return true;\r
358         }\r
359         file = strcat(name, ".jpg");\r
360         f = fopen(file, FILE_READ);\r
361         if(f >= 0)\r
362         {\r
363                 fclose(f);\r
364                 return true;\r
365         }\r
366         file = strcat(name, ".pcx");\r
367         f = fopen(file, FILE_READ);\r
368         if(f >= 0)\r
369         {\r
370                 fclose(f);\r
371                 return true;\r
372         }\r
373         return false;\r
374 }\r
375 \r
376 vector rotate(vector v, float a)\r
377 {\r
378         vector w;\r
379         // FTEQCC SUCKS AGAIN\r
380         w_x =      v_x * cos(a) + v_y * sin(a);\r
381         w_y = -1 * v_x * sin(a) + v_y * cos(a);\r
382         return w;\r
383 }\r
384 \r
385 float ColorTranslateMode;\r
386 \r
387 string ColorTranslateRGB(string s)\r
388 {\r
389         if(ColorTranslateMode & 1)\r
390                 return strdecolorize(s);\r
391         else\r
392                 return s;\r
393 }\r
394 \r
395 string Team_ColorCode(float teamid)\r
396 {\r
397     if (teamid == COLOR_TEAM1)\r
398         return "^1";\r
399     else if (teamid == COLOR_TEAM2)\r
400         return "^4";\r
401     else if (teamid == COLOR_TEAM3)\r
402         return "^3";\r
403     else if (teamid == COLOR_TEAM4)\r
404         return "^6";\r
405     else\r
406         return "^7";\r
407 }\r
408 \r
409 // decolorizes and team colors the player name when needed\r
410 string playername(string thename, float teamid)\r
411 {\r
412     string t;\r
413     if (teamplay)\r
414     {\r
415         t = Team_ColorCode(teamid);\r
416         return strcat(t, strdecolorize(thename));\r
417     }\r
418     else\r
419         return strdecolorize(thename);\r
420 }\r
421 \r
422 float cvar_or(string cv, float v)\r
423 {\r
424         string s;\r
425         s = cvar_string(cv);\r
426         if(s == "")\r
427                 return v;\r
428         else\r
429                 return stof(s);\r
430 }\r
431 \r
432 vector project_3d_to_2d(vector vec)\r
433 {\r
434         vec = cs_project(vec);\r
435         if(cs_project_is_b0rked > 0)\r
436         {\r
437                 vec_x *= vid_conwidth / vid_width;\r
438                 vec_y *= vid_conheight / vid_height;\r
439         }\r
440         return vec;\r
441 }\r
442 \r
443 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)\r
444 {\r
445 }\r
446 \r
447 float expandingbox_sizefactor_from_fadelerp(float fadelerp)\r
448 {\r
449         return 1.2 / (1.2 - fadelerp);\r
450 }\r
451 \r
452 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)\r
453 {\r
454         boxsize_x *= boxxsizefactor; // easier interface for text\r
455         return boxsize * (0.5 * (1 - sz));\r
456 }\r
457 \r
458 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)\r
459 {\r
460         vector line_dim;\r
461 \r
462         // left and right lines\r
463         pos_x -= thickness;\r
464         line_dim_x = thickness;\r
465         line_dim_y = dim_y;\r
466         drawfill(pos, line_dim, color, alpha, drawflag);\r
467         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);\r
468 \r
469         // upper and lower lines\r
470         pos_y -= thickness;\r
471         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer\r
472         line_dim_y = thickness;\r
473         drawfill(pos, line_dim, color, alpha, drawflag);\r
474         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);\r
475 }\r
476 \r
477 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)\r
478 {\r
479         vector current_pos, end_pos, new_size, ratio;\r
480         end_pos = pos + area;\r
481 \r
482         current_pos_y = pos_y;\r
483         while (current_pos_y < end_pos_y)\r
484         {\r
485                 current_pos_x = pos_x;\r
486                 while (current_pos_x < end_pos_x)\r
487                 {\r
488                         new_size_x = min(sz_x, end_pos_x - current_pos_x);\r
489                         new_size_y = min(sz_y, end_pos_y - current_pos_y);\r
490                         ratio_x = new_size_x / sz_x;\r
491                         ratio_y = new_size_y / sz_y;\r
492                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);\r
493                         current_pos_x += sz_x;\r
494                 }\r
495                 current_pos_y += sz_y;\r
496         }\r
497 }\r
498 \r
499 void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
500 {\r
501         float sz;\r
502         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
503 \r
504         drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);\r
505 }\r
506 \r
507 void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
508 {\r
509         drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);\r
510         drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);\r
511 }\r
512 \r
513 vector drawfontscale;\r
514 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
515 {\r
516         float sz;\r
517         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
518 \r
519         if(cvar("menu_font_size_snapping_fix"))\r
520                 drawfontscale = sz * '1 1 0';\r
521         else\r
522                 drawfontscale = '1 1 0';\r
523         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);\r
524         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);\r
525         // width parameter:\r
526         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)\r
527         //    SIZE1\r
528 \r
529         if(cvar("menu_font_size_snapping_fix"))\r
530                 drawfontscale = '1 1 0';\r
531 }\r
532 \r
533 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)\r
534 {\r
535         float sz;\r
536         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);\r
537 \r
538         if(cvar("menu_font_size_snapping_fix"))\r
539                 drawfontscale = sz * '1 1 0';\r
540         else\r
541                 drawfontscale = '1 1 0';\r
542         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);\r
543         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);\r
544 \r
545         if(cvar("menu_font_size_snapping_fix"))\r
546                 drawfontscale = '1 1 0';\r
547 }\r
548 \r
549 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...\r
550 void PolyDrawModel(entity e)\r
551 {\r
552         float i_s, i_t;\r
553         float n_t;\r
554         vector tri;\r
555         string tex;\r
556         for(i_s = 0; ; ++i_s)\r
557         {\r
558                 tex = getsurfacetexture(e, i_s);\r
559                 if not(tex)\r
560                         break; // this is beyond the last one\r
561                 n_t = getsurfacenumtriangles(e, i_s);\r
562                 for(i_t = 0; i_t < n_t; ++i_t)\r
563                 {\r
564                         tri = getsurfacetriangle(e, i_s, i_t);\r
565                         R_BeginPolygon(tex, 0);\r
566                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);\r
567                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);\r
568                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);\r
569                         R_EndPolygon();\r
570                 }\r
571         }\r
572 }\r
573 \r
574 void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)\r
575 {\r
576         float x, y, q, d;\r
577         vector ringsize, v, t;\r
578         ringsize = radius * '1 1 0';\r
579 \r
580         x = cos(f * 2 * M_PI);\r
581         y = sin(f * 2 * M_PI);\r
582         q = fabs(x) + fabs(y);\r
583         x /= q;\r
584         y /= q;\r
585 \r
586         if(f >= 1)\r
587         {\r
588                 // draw full rectangle\r
589                 R_BeginPolygon(pic, drawflag);\r
590                         v = centre;                     t = '0.5 0.5 0';\r
591                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
592                         R_PolygonVertex(v, t, rgb, a);\r
593 \r
594                         v = centre;                     t = '0.5 0.5 0';\r
595                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
596                         R_PolygonVertex(v, t, rgb, a);\r
597 \r
598                         v = centre;                     t = '0.5 0.5 0';\r
599                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
600                         R_PolygonVertex(v, t, rgb, a);\r
601 \r
602                         v = centre;                     t = '0.5 0.5 0';\r
603                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';\r
604                         R_PolygonVertex(v, t, rgb, a);\r
605                 R_EndPolygon();\r
606 \r
607                 d = q - 1;\r
608                 if(d > 0)\r
609                 {\r
610                         R_BeginPolygon(pic, drawflag);\r
611                                 v = centre;                     t = '0.5 0.5 0';\r
612                                 R_PolygonVertex(v, t, rgb, a);\r
613 \r
614                                 v = centre;                     t = '0.5 0.5 0';\r
615                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
616                                 R_PolygonVertex(v, t, rgb, a);\r
617                 }\r
618         }\r
619         else if(f > 0.75)\r
620         {\r
621                 // draw upper and first triangle\r
622                 R_BeginPolygon(pic, drawflag);\r
623                         v = centre;                     t = '0.5 0.5 0';\r
624                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
625                         R_PolygonVertex(v, t, rgb, a);\r
626 \r
627                         v = centre;                     t = '0.5 0.5 0';\r
628                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
629                         R_PolygonVertex(v, t, rgb, a);\r
630 \r
631                         v = centre;                     t = '0.5 0.5 0';\r
632                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
633                         R_PolygonVertex(v, t, rgb, a);\r
634                 R_EndPolygon();\r
635                 R_BeginPolygon(pic, drawflag);\r
636                         v = centre;                     t = '0.5 0.5 0';\r
637                         R_PolygonVertex(v, t, rgb, a);\r
638 \r
639                         v = centre;                     t = '0.5 0.5 0';\r
640                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
641                         R_PolygonVertex(v, t, rgb, a);\r
642 \r
643                         v = centre;                     t = '0.5 0.5 0';\r
644                         v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';\r
645                         R_PolygonVertex(v, t, rgb, a);\r
646 \r
647                 d = q - 0.75;\r
648                 if(d <= 0)\r
649                         R_EndPolygon();\r
650         }\r
651         else if(f > 0.5)\r
652         {\r
653                 // draw upper triangle\r
654                 R_BeginPolygon(pic, drawflag);\r
655                         v = centre;                     t = '0.5 0.5 0';\r
656                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
657                         R_PolygonVertex(v, t, rgb, a);\r
658 \r
659                         v = centre;                     t = '0.5 0.5 0';\r
660                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
661                         R_PolygonVertex(v, t, rgb, a);\r
662 \r
663                         v = centre;                     t = '0.5 0.5 0';\r
664                         v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
665                         R_PolygonVertex(v, t, rgb, a);\r
666                 R_EndPolygon();\r
667 \r
668                 d = q - 0.5;\r
669                 if(d > 0)\r
670                 {\r
671                         R_BeginPolygon(pic, drawflag);\r
672                                 v = centre;                     t = '0.5 0.5 0';\r
673                                 R_PolygonVertex(v, t, rgb, a);\r
674 \r
675                                 v = centre;                     t = '0.5 0.5 0';\r
676                                 v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';\r
677                                 R_PolygonVertex(v, t, rgb, a);\r
678                 }\r
679         }\r
680         else if(f > 0.25)\r
681         {\r
682                 // draw first triangle\r
683                 R_BeginPolygon(pic, drawflag);\r
684                         v = centre;                     t = '0.5 0.5 0';\r
685                         R_PolygonVertex(v, t, rgb, a);\r
686 \r
687                         v = centre;                     t = '0.5 0.5 0';\r
688                         v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
689                         R_PolygonVertex(v, t, rgb, a);\r
690 \r
691                         v = centre;                     t = '0.5 0.5 0';\r
692                         v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';\r
693                         R_PolygonVertex(v, t, rgb, a);\r
694 \r
695                 d = q - 0.25;\r
696                 if(d <= 0)\r
697                         R_EndPolygon();\r
698         }\r
699         else\r
700         {\r
701                 d = q;\r
702                 if(d > 0)\r
703                 {\r
704                         R_BeginPolygon(pic, drawflag);\r
705                                 v = centre;                     t = '0.5 0.5 0';\r
706                                 R_PolygonVertex(v, t, rgb, a);\r
707 \r
708                                 v = centre;                     t = '0.5 0.5 0';\r
709                                 v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';\r
710                                 R_PolygonVertex(v, t, rgb, a);\r
711                 }\r
712         }\r
713 \r
714         if(d > 0)\r
715         {\r
716                         v = centre;                     t = '0.5 0.5 0';\r
717                         v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';\r
718                         v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';\r
719                         R_PolygonVertex(v, t, rgb, a);\r
720                 R_EndPolygon();\r
721         }\r
722 }\r
723 \r
724 const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map\r
725 vector getplayerorigin(float pl)\r
726 {\r
727         string s;\r
728         entity e;\r
729 \r
730         s = getplayerkey(pl, "TEMPHACK_origin");\r
731         if(s != "")\r
732                 return stov(s);\r
733 \r
734         e = entcs_receiver[pl];\r
735         if(e)\r
736                 return e.origin;\r
737 \r
738         return GETPLAYERORIGIN_ERROR;\r
739 }\r