1 .float move_movetype;
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5 .vector move_velocity;
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6 .vector move_avelocity;
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8 .void(void) move_touch;
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9 .float move_bounce_factor;
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10 .float move_bounce_stopspeed;
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11 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
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13 void Movetype_Physics_MatchTicrate(float tr, float sloppy);
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14 void Movetype_Physics_MatchServer(float sloppy);
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15 void Movetype_Physics_NoMatchServer();
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17 float MOVETYPE_NONE = 0;
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18 float MOVETYPE_ANGLENOCLIP = 1;
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19 float MOVETYPE_ANGLECLIP = 2;
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20 float MOVETYPE_WALK = 3;
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21 float MOVETYPE_STEP = 4;
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22 float MOVETYPE_FLY = 5;
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23 float MOVETYPE_TOSS = 6;
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24 float MOVETYPE_PUSH = 7;
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25 float MOVETYPE_NOCLIP = 8;
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26 float MOVETYPE_FLYMISSILE = 9;
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27 float MOVETYPE_BOUNCE = 10;
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28 float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
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29 float MOVETYPE_FOLLOW = 12;
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30 float MOVETYPE_FAKEPUSH = 13;
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32 float FL_ITEM = 256;
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33 float FL_ONGROUND = 512;
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