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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
73 {\r
74         float l;\r
75         string str, tmp, l_length, final_num;\r
76         float minus, plus;\r
77         vector vsize;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89         } else\r
90                 plus = false;   \r
91 \r
92         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
93         {\r
94                 minus = true;\r
95                 num = -num;\r
96         } else\r
97                 minus = false;\r
98 \r
99         if(digits < 0)\r
100         {\r
101                 tmp = ftos(num);\r
102                 digits = -digits;\r
103                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
104         } else\r
105                 str = ftos(num);\r
106 \r
107         l = strlen(str);\r
108         l_length = ftos(l);\r
109 \r
110         if(l > digits)\r
111         {\r
112                 str = substring(str, l - digits, 999);\r
113                 l = strlen(str);\r
114         }\r
115 \r
116         if(minus)\r
117                 final_num = "-";\r
118         else if(plus)\r
119                 final_num = "+";\r
120 \r
121         final_num = strcat(final_num, str);\r
122         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
123 }\r
124 \r
125 vector Sbar_NumColor (float x)\r
126 {\r
127         if(x > 200) {\r
128                 color_x = 0;\r
129                 color_y = 1;\r
130                 color_z = 0;\r
131         }\r
132         else if(x > 150) {\r
133                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
134                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
135                 color_z = 0;\r
136         }\r
137         else if(x > 100) {\r
138                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
139                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
140                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
141         }\r
142         else if(x > 50) {\r
143                 color_x = 1;\r
144                 color_y = 1;\r
145                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
146         }\r
147         else if(x > 25) {\r
148                 color_x = 1;\r
149                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
150                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
151         }\r
152         else {\r
153                 color_x = 1;\r
154                 color_y = 0;\r
155                 color_z = 0;\r
156         }\r
157         return color;\r
158 }\r
159 \r
160 void Cmd_Sbar_SetFields(float argc);\r
161 void Sbar_InitScores()\r
162 {\r
163         float i, f;\r
164 \r
165         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
166         for(i = 0; i < MAX_SCORE; ++i)\r
167         {\r
168                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
169                 if(f == SFL_SORT_PRIO_PRIMARY)\r
170                         ps_primary = i;\r
171                 if(f == SFL_SORT_PRIO_SECONDARY)\r
172                         ps_secondary = i;\r
173         }\r
174         if(ps_secondary == -1)\r
175                 ps_secondary = ps_primary;\r
176 \r
177         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
178         {\r
179                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
180                 if(f == SFL_SORT_PRIO_PRIMARY)\r
181                         ts_primary = i;\r
182                 if(f == SFL_SORT_PRIO_SECONDARY)\r
183                         ts_secondary = i;\r
184         }\r
185         if(ts_secondary == -1)\r
186                 ts_secondary = ts_primary;\r
187 \r
188         Cmd_Sbar_SetFields(0);\r
189 }\r
190 \r
191 void Sbar_UpdatePlayerPos(entity pl);\r
192 float SetTeam(entity pl, float Team);\r
193 //float lastpnum;\r
194 void Sbar_UpdatePlayerTeams()\r
195 {\r
196         float Team;\r
197         entity pl, tmp;\r
198         float num;\r
199 \r
200         num = 0;\r
201         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
202         {\r
203                 num += 1;\r
204                 Team = GetPlayerColor(pl.sv_entnum);\r
205                 if(SetTeam(pl, Team))\r
206                 {\r
207                         tmp = pl.sort_prev;\r
208                         Sbar_UpdatePlayerPos(pl);\r
209                         if(tmp)\r
210                                 pl = tmp;\r
211                         else\r
212                                 pl = players.sort_next;\r
213                 }\r
214         }\r
215         /*\r
216         if(num != lastpnum)\r
217                 print(strcat("PNUM: ", ftos(num), "\n"));\r
218         lastpnum = num;\r
219         */\r
220 }\r
221 \r
222 float Sbar_ComparePlayerScores(entity left, entity right)\r
223 {\r
224         float vl, vr;\r
225         vl = GetPlayerColor(left.sv_entnum);\r
226         vr = GetPlayerColor(right.sv_entnum);\r
227 \r
228         if(!left.gotscores)\r
229                 vl = COLOR_SPECTATOR;\r
230         if(!right.gotscores)\r
231                 vr = COLOR_SPECTATOR;\r
232 \r
233         if(vl > vr)\r
234                 return true;\r
235         if(vl < vr)\r
236                 return false;\r
237 \r
238         if(vl == COLOR_SPECTATOR)\r
239         {\r
240                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
241                 // no other sorting\r
242                 if(!left.gotscores && right.gotscores)\r
243                         return true;\r
244                 return false;\r
245         }\r
246 \r
247         vl = left.scores[ps_primary];\r
248         vr = right.scores[ps_primary];\r
249         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
250         {\r
251                 if(vl == 0 && vr != 0)\r
252                         return 1;\r
253                 if(vl != 0 && vr == 0)\r
254                         return 0;\r
255         }\r
256         if(vl > vr)\r
257                 return IS_INCREASING(scores_flags[ps_primary]);\r
258         if(vl < vr)\r
259                 return IS_DECREASING(scores_flags[ps_primary]);\r
260 \r
261         vl = left.scores[ps_secondary];\r
262         vr = right.scores[ps_secondary];\r
263         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
264         {\r
265                 if(vl == 0 && vr != 0)\r
266                         return 1;\r
267                 if(vl != 0 && vr == 0)\r
268                         return 0;\r
269         }\r
270         if(vl > vr)\r
271                 return IS_INCREASING(scores_flags[ps_secondary]);\r
272         if(vl < vr)\r
273                 return IS_DECREASING(scores_flags[ps_secondary]);\r
274 \r
275         return false;\r
276 }\r
277 \r
278 void Sbar_UpdatePlayerPos(entity player)\r
279 {\r
280         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
281         {\r
282                 SORT_SWAP(player, other);\r
283         }\r
284         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
285         {\r
286                 SORT_SWAP(other, player);\r
287         }\r
288 }\r
289 \r
290 float Sbar_CompareTeamScores(entity left, entity right)\r
291 {\r
292         float vl, vr;\r
293 \r
294         if(left.team == COLOR_SPECTATOR)\r
295                 return 1;\r
296         if(right.team == COLOR_SPECTATOR)\r
297                 return 0;\r
298 \r
299         vl = left.teamscores[ts_primary];\r
300         vr = right.teamscores[ts_primary];\r
301         if(vl > vr)\r
302                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
303         if(vl < vr)\r
304                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
305 \r
306         vl = left.teamscores[ts_secondary];\r
307         vr = right.teamscores[ts_secondary];\r
308         if(vl > vr)\r
309                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
310         if(vl < vr)\r
311                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
312 \r
313         return false;\r
314 }\r
315 \r
316 void Sbar_UpdateTeamPos(entity Team)\r
317 {\r
318         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
319         {\r
320                 SORT_SWAP(Team, other);\r
321         }\r
322         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
323         {\r
324                 SORT_SWAP(other, Team);\r
325         }\r
326 }\r
327 \r
328 void Cmd_Sbar_Help(float argc)\r
329 {\r
330         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
331         print("^3|---------------------------------------------------------------|\n");\r
332         print("Usage:\n");\r
333         print("^2sbar_columns_set default\n");\r
334         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
335         print("The following field names are recognized (case insensitive):\n");\r
336         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
337 \r
338         print("^3name^7 or ^3nick^7         Name of a player\n");\r
339         print("^3ping^7                     Ping time\n");\r
340         print("^3pl^7                       Packet loss\n");\r
341         print("^3kills^7                    Number of kills\n");\r
342         print("^3deaths^7                   Number of deaths\n");\r
343         print("^3suicides^7                 Number of suicides\n");\r
344         print("^3frags^7                    kills - suicides\n");\r
345         print("^3kd^7                       The kill-death ratio\n");\r
346         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
347         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
348         print("^3fckills^7                  Number of flag carrier kills\n");\r
349         print("^3returns^7                  Number of flag returns\n");\r
350         print("^3drops^7                    Number of flag drops\n");\r
351         print("^3lives^7                    Number of lives (LMS)\n");\r
352         print("^3rank^7                     Player rank\n");\r
353         print("^3pushes^7                   Number of players pushed into void\n");\r
354         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
355         print("^3kckills^7                  Number of keys carrier kills\n");\r
356         print("^3losses^7                   Number of times a key was lost\n");\r
357         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
358         print("^3time^7                     Total time raced (race/cts)\n");\r
359         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
360         print("^3ticks^7                    Number of ticks (DOM)\n");\r
361         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
362         print("^3score^7                    Total score\n\n");\r
363 \r
364         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
365         print("of game types, then a slash, to make the field show up only in these\n");\r
366         print("or in all but these game types. You can also specify 'all' as a\n");\r
367         print("field to show all fields available for the current game mode.\n\n");\r
368         \r
369         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
370         print("include/exclude ALL teams/noteams game modes.\n\n");\r
371 \r
372         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
373         print("will display name, ping and pl aligned to the left, and the fields\n");\r
374         print("right of the vertical bar aligned to the right.\n");\r
375         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
376         print("other gamemodes except DM.\n");\r
377 }\r
378 \r
379 string Sbar_DefaultColumnLayout()\r
380 {\r
381         return strcat( // fteqcc sucks\r
382                 "ping pl name | ",\r
383                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
384                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
385                 "+lms/lives +lms/rank ",\r
386                 "+kh/caps +kh/pushes +kh/destroyed ",\r
387                 "?+race/laps ?+race/time ?+race/fastest ",\r
388                 "-lms,race");\r
389 }\r
390 \r
391 void Cmd_Sbar_SetFields(float argc)\r
392 {\r
393         float i, j, slash;\r
394         string str, pattern;\r
395         float have_name, have_primary, have_secondary, have_separator;\r
396         float missing;\r
397 \r
398         // TODO: re enable with gametype dependant cvars?\r
399         if(argc < 2) // no arguments provided\r
400                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
401 \r
402         if(argc < 2)\r
403                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
404 \r
405         if(argc == 2)\r
406         {\r
407                 if(argv(1) == "default")\r
408                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
409                 else if(argv(1) == "all")\r
410                 {\r
411                         string s;\r
412                         s = "ping pl color name |";\r
413                         for(i = 0; i < MAX_SCORE; ++i)\r
414                         {\r
415                                 if(i != ps_primary)\r
416                                 if(i != ps_secondary)\r
417                                 if(scores_label[i] != "")\r
418                                         s = strcat(s, " ", scores_label[i]);\r
419                         }\r
420                         if(ps_secondary != ps_primary)\r
421                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
422                         s = strcat(s, " ", scores_label[ps_primary]);\r
423                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
424                 }\r
425         }\r
426 \r
427 \r
428         sbar_num_fields = 0;\r
429 \r
430         drawfont = sbar_font;\r
431 \r
432         for(i = 0; i < argc - 1; ++i)\r
433         {\r
434                 float nocomplain;\r
435                 str = argv(i+1);\r
436 \r
437                 nocomplain = FALSE;\r
438                 if(substring(str, 0, 1) == "?")\r
439                 {\r
440                         nocomplain = TRUE;\r
441                         str = substring(str, 1, strlen(str) - 1);\r
442                 }\r
443 \r
444                 slash = strstrofs(str, "/", 0);\r
445                 if(slash >= 0)\r
446                 {\r
447                         pattern = substring(str, 0, slash);\r
448                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
449 \r
450                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
451                                 continue;\r
452                 }\r
453 \r
454                 strunzone(sbar_title[sbar_num_fields]);\r
455                 sbar_title[sbar_num_fields] = strzone(str);\r
456                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
457                 str = strtolower(str);\r
458 \r
459                 if(str == "ping") {\r
460                         sbar_field[sbar_num_fields] = SP_PING;\r
461                 } else if(str == "pl") {\r
462                         sbar_field[sbar_num_fields] = SP_PL;\r
463                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
464                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
465                 } else if(str == "name" || str == "nick") {\r
466                         sbar_field[sbar_num_fields] = SP_NAME;\r
467                         have_name = 1;\r
468                 } else if(str == "|") {\r
469                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
470                         have_separator = 1;\r
471                 } else {\r
472                         if(gametype == GAME_RPG)\r
473                                 return;\r
474 \r
475                         for(j = 0; j < MAX_SCORE; ++j)\r
476                                 if(str == strtolower(scores_label[j]))\r
477                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
478 :notfound\r
479                         if(str == "frags")\r
480                                 j = SP_FRAGS;\r
481                         else\r
482                         {\r
483                                 if not(nocomplain)\r
484                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
485                                 continue;\r
486                         }\r
487 :found\r
488                         sbar_field[sbar_num_fields] = j;\r
489                         if(j == ps_primary)\r
490                                 have_primary = 1;\r
491                         if(j == ps_secondary)\r
492                                 have_secondary = 1;\r
493                 }\r
494                 ++sbar_num_fields;\r
495                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
496                         break;\r
497         }\r
498 \r
499         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
500                 have_primary = 1;\r
501         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
502                 have_secondary = 1;\r
503         if(ps_primary == ps_secondary)\r
504                 have_secondary = 1;\r
505         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
506 \r
507         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
508         {\r
509                 if(!have_name)\r
510                 {\r
511                         strunzone(sbar_title[sbar_num_fields]);\r
512                         for(i = sbar_num_fields; i > 0; --i)\r
513                         {\r
514                                 sbar_title[i] = sbar_title[i-1];\r
515                                 sbar_size[i] = sbar_size[i-1];\r
516                                 sbar_field[i] = sbar_field[i-1];\r
517                         }\r
518                         sbar_title[0] = strzone("name");\r
519                         sbar_field[0] = SP_NAME;\r
520                         ++sbar_num_fields;\r
521                         print("fixed missing field 'name'\n");\r
522 \r
523                         if(!have_separator)\r
524                         {\r
525                                 strunzone(sbar_title[sbar_num_fields]);\r
526                                 for(i = sbar_num_fields; i > 1; --i)\r
527                                 {\r
528                                         sbar_title[i] = sbar_title[i-1];\r
529                                         sbar_size[i] = sbar_size[i-1];\r
530                                         sbar_field[i] = sbar_field[i-1];\r
531                                 }\r
532                                 sbar_title[1] = strzone("|");\r
533                                 sbar_field[1] = SP_SEPARATOR;\r
534                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
535                                 ++sbar_num_fields;\r
536                                 print("fixed missing field '|'\n");\r
537                         }\r
538                 }\r
539                 else if(!have_separator)\r
540                 {\r
541                         strunzone(sbar_title[sbar_num_fields]);\r
542                         sbar_title[sbar_num_fields] = strzone("|");\r
543                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
544                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
545                         ++sbar_num_fields;\r
546                         print("fixed missing field '|'\n");\r
547                 }\r
548                 if(!have_secondary)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
552                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
553                         sbar_field[sbar_num_fields] = ps_secondary;\r
554                         ++sbar_num_fields;\r
555                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
556                 }\r
557                 if(!have_primary)\r
558                 {\r
559                         strunzone(sbar_title[sbar_num_fields]);\r
560                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
561                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
562                         sbar_field[sbar_num_fields] = ps_primary;\r
563                         ++sbar_num_fields;\r
564                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
565                 }\r
566         }\r
567 \r
568         sbar_field[sbar_num_fields] = SP_END;\r
569 }\r
570 \r
571 // MOVEUP::\r
572 vector sbar_field_rgb;\r
573 string sbar_field_icon0;\r
574 string sbar_field_icon1;\r
575 string sbar_field_icon2;\r
576 vector sbar_field_icon0_rgb;\r
577 vector sbar_field_icon1_rgb;\r
578 vector sbar_field_icon2_rgb;\r
579 float sbar_field_icon0_alpha;\r
580 float sbar_field_icon1_alpha;\r
581 float sbar_field_icon2_alpha;\r
582 string Sbar_GetField(entity pl, float field)\r
583 {\r
584         float tmp, num, denom, f;\r
585         string str;\r
586         sbar_field_rgb = '1 1 1';\r
587         sbar_field_icon0 = "";\r
588         sbar_field_icon1 = "";\r
589         sbar_field_icon2 = "";\r
590         sbar_field_icon0_rgb = '1 1 1';\r
591         sbar_field_icon1_rgb = '1 1 1';\r
592         sbar_field_icon2_rgb = '1 1 1';\r
593         sbar_field_icon0_alpha = 1;\r
594         sbar_field_icon1_alpha = 1;\r
595         sbar_field_icon2_alpha = 1;\r
596         switch(field)\r
597         {\r
598                 case SP_PING:\r
599                         if not(pl.gotscores)\r
600                                 return "\x8D\x8D\x8D"; // >>> sign\r
601                         //str = getplayerkey(pl.sv_entnum, "ping");\r
602                         f = pl.ping;\r
603                         if(f == 0)\r
604                                 return "N/A";\r
605                         tmp = max(0, min(220, f-80)) / 220;\r
606                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
607                         return ftos(f);\r
608 \r
609                 case SP_PL:\r
610                         if not(pl.gotscores)\r
611                                 return "N/A";\r
612                         f = pl.ping_packetloss;\r
613                         tmp = pl.ping_movementloss;\r
614                         if(f == 0 && tmp == 0)\r
615                                 return "";\r
616                         str = ftos(ceil(f * 100));\r
617                         if(tmp != 0)\r
618                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
619                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
620                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
621                         return str;\r
622 \r
623                 case SP_NAME:\r
624                         if(ready_waiting && pl.ready)\r
625                         {\r
626                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
627                         }\r
628                         else if(!teamplay)\r
629                         {\r
630                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
631                                 {\r
632                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
633                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
634                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
635                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
636                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
637                                 }\r
638                         }\r
639                         return GetPlayerName(pl.sv_entnum);\r
640 \r
641                 case SP_FRAGS:\r
642                         f = pl.(scores[SP_KILLS]);\r
643                         f -= pl.(scores[SP_SUICIDES]);\r
644                         return ftos(f);\r
645 \r
646                 case SP_KDRATIO:\r
647                         num = pl.(scores[SP_KILLS]);\r
648                         denom = pl.(scores[SP_DEATHS]);\r
649 \r
650                         if(denom == 0) {\r
651                                 sbar_field_rgb = '0 1 0';\r
652                                 str = ftos(num);\r
653                         } else if(num <= 0) {\r
654                                 sbar_field_rgb = '1 0 0';\r
655                                 str = ftos(num/denom);\r
656                         } else\r
657                                 str = ftos(num/denom);\r
658 \r
659                         tmp = strstrofs(str, ".", 0);\r
660                         if(tmp > 0)\r
661                                 str = substring(str, 0, tmp+2);\r
662                         return str;\r
663 \r
664                 default:\r
665                         tmp = pl.(scores[field]);\r
666                         f = scores_flags[field];\r
667                         if(field == ps_primary)\r
668                                 sbar_field_rgb = '1 1 0';\r
669                         else if(field == ps_secondary)\r
670                                 sbar_field_rgb = '0 1 1';\r
671                         else\r
672                                 sbar_field_rgb = '1 1 1';\r
673                         return ScoreString(f, tmp);\r
674         }\r
675         //return "error";\r
676 }\r
677 \r
678 string Sbar_GetStomachField(entity pl, float field)\r
679 {\r
680         switch(field)\r
681         {\r
682                 case ST_HIGHLIGHT:\r
683                         return ""; // the returned value is not used, we only need the field\r
684 \r
685                 case ST_NAME:\r
686                         return GetPlayerName(pl.sv_entnum);\r
687 \r
688                 case ST_HEALTH:\r
689                         return ftos(pl.plhealth);\r
690 \r
691                 default:\r
692                         return "N/A";\r
693         }\r
694         //return "error";\r
695 }\r
696 \r
697 string Sbar_GetStomachFieldPred(entity pl, float field)\r
698 {\r
699         switch(field)\r
700         {\r
701                 case STP_NAME:\r
702                         return GetPlayerName(pl.sv_entnum);\r
703                 default:\r
704                         return "N/A";\r
705         }\r
706         //return "error";\r
707 }\r
708 \r
709 float xmin, xmax, ymin, ymax, sbwidth;\r
710 float sbar_fixscoreboardcolumnwidth_len;\r
711 float sbar_fixscoreboardcolumnwidth_iconlen;\r
712 float sbar_fixscoreboardcolumnwidth_marginlen;\r
713 \r
714 float stringwidth_colors(string s, vector theSize)\r
715 {\r
716         return stringwidth(s, TRUE, theSize);\r
717 }\r
718 \r
719 float stringwidth_nocolors(string s, vector theSize)\r
720 {\r
721         return stringwidth(s, FALSE, theSize);\r
722 }\r
723 \r
724 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
725 {\r
726         float field, f;\r
727         vector sz;\r
728         field = sbar_field[i];\r
729 \r
730         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
731 \r
732         if(sbar_field_icon0 != "")\r
733         {\r
734                 sz = drawgetimagesize(sbar_field_icon0);\r
735                 f = sz_x / sz_y;\r
736                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
737                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
738         }\r
739 \r
740         if(sbar_field_icon1 != "")\r
741         {\r
742                 sz = drawgetimagesize(sbar_field_icon1);\r
743                 f = sz_x / sz_y;\r
744                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
745                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
746         }\r
747 \r
748         if(sbar_field_icon2 != "")\r
749         {\r
750                 sz = drawgetimagesize(sbar_field_icon2);\r
751                 f = sz_x / sz_y;\r
752                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
753                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
754         }\r
755 \r
756         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
757 \r
758         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
759                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
760         else\r
761                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
762 \r
763         if(field == SP_NAME) // name gets all remaining space\r
764         {\r
765                 float namesize, j;\r
766                 namesize = sbwidth;// / sbar_fontsize_x;\r
767                 for(j = 0; j < sbar_num_fields; ++j)\r
768                         if(j != i)\r
769                                 if (sbar_field[i] != SP_SEPARATOR)\r
770                                         namesize -= sbar_size[j] + 1;\r
771                 namesize += 1;\r
772                 sbar_size[i] = namesize;\r
773                 \r
774                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
775                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
776                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
777                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
778         }\r
779         else\r
780                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
781         \r
782         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
783         if(sbar_size[i] < f)\r
784                 sbar_size[i] = f;\r
785 \r
786         return str;\r
787 }\r
788 \r
789 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
790 {\r
791         vector tmp, rgb;\r
792         rgb = GetTeamRGB(pl.team);\r
793         string str;\r
794         float i, field;\r
795         float is_spec;\r
796         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
797         \r
798         if((rgb == '1 1 1') && (!is_spec)) {\r
799                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
800                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
801                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
802                 \r
803         // Layout:\r
804         tmp_x = sbwidth;\r
805         tmp_y = sbar_fontsize_y * 1.25;\r
806         tmp_z = 0;\r
807 \r
808         // alternated rows highlighting\r
809         if(is_self)\r
810                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
811         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
812                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
813 \r
814         tmp_y = 0;\r
815 \r
816         for(i = 0; i < sbar_num_fields; ++i)\r
817         {\r
818                 field = sbar_field[i];\r
819                 if(field == SP_SEPARATOR)\r
820                         break;\r
821 \r
822                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
823                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
824                         continue;\r
825                 }\r
826                 str = Sbar_GetField(pl, field);\r
827                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
828 \r
829                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
830 \r
831                 if(field == SP_NAME) {\r
832                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
833                         if (is_self)\r
834                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
835                         else\r
836                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
837                 } else {\r
838                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
839                         if (is_self)\r
840                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
841                         else\r
842                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
843                 }\r
844 \r
845                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
846                 if(sbar_field_icon0 != "")\r
847                         if (is_self)\r
848                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
849                         else\r
850                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
851                 if(sbar_field_icon1 != "")\r
852                         if (is_self)\r
853                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
854                         else\r
855                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
856                 if(sbar_field_icon2 != "")\r
857                         if (is_self)\r
858                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
859                         else\r
860                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
861         }\r
862 \r
863         if(sbar_field[i] == SP_SEPARATOR)\r
864         {\r
865                 pos_x = xmax;\r
866                 for(i = sbar_num_fields-1; i > 0; --i)\r
867                 {\r
868                         field = sbar_field[i];\r
869                         if(field == SP_SEPARATOR)\r
870                                 break;\r
871 \r
872                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
873                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
874                                 continue;\r
875                         }\r
876 \r
877                         str = Sbar_GetField(pl, field);\r
878                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
879 \r
880                         if(field == SP_NAME) {\r
881                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
882                                 if(is_self)\r
883                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
884                                 else\r
885                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
886                         } else {\r
887                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
888                                 if(is_self)\r
889                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
890                                 else\r
891                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
892                         }\r
893 \r
894                         tmp_x = sbar_size[i];\r
895                         if(sbar_field_icon0 != "")\r
896                                 if (is_self)\r
897                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
898                                 else\r
899                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
900                         if(sbar_field_icon1 != "")\r
901                                 if (is_self)\r
902                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
903                                 else\r
904                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
905                         if(sbar_field_icon2 != "")\r
906                                 if (is_self)\r
907                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
908                                 else\r
909                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
910                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
911                 }\r
912         }\r
913 }\r
914 \r
915 float fieldcounter;\r
916 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
917 {\r
918         // lists all players in the stomach\r
919 \r
920         string str;\r
921         float f, field, field_number;\r
922         vector hl_color;\r
923         field_number = 3; // the number of components each row has\r
924 \r
925         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
926         {\r
927                 field = -fieldcounter;\r
928                 str = Sbar_GetStomachField(pl, field);\r
929 \r
930                 // row highlighting\r
931                 if(field == ST_HIGHLIGHT)\r
932                 {\r
933                         if(getstati(STAT_VORE_EATEN))\r
934                         {\r
935                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
936                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
937                                 else\r
938                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
939                         }\r
940                         else\r
941                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
942                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
943                 }\r
944 \r
945                 if(field == ST_NAME) {\r
946                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
947                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
948                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
949                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
950 \r
951                         pos_x += 24;\r
952                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
953                 }\r
954 \r
955                 if(field == ST_HEALTH) {\r
956                         pos_x += 138;\r
957                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
958                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
959                                 else\r
960                                 {\r
961                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
962 \r
963                                         pos_x += 9;\r
964                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
965                                 }\r
966                 }\r
967         }\r
968 }\r
969 \r
970 float fieldcounter2;\r
971 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
972 {\r
973         // shows the name of our predator\r
974 \r
975         string str;\r
976         float f, field, field_number;\r
977         field_number = 1; // the number of components each row has\r
978 \r
979         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
980         {\r
981                 field = -fieldcounter2;\r
982                 str = Sbar_GetStomachFieldPred(pl, field);\r
983 \r
984                 if(field == STP_NAME) {\r
985                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
986                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
988                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
989 \r
990                         pos_x += 24;\r
991                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
992                 }\r
993         }\r
994 }\r
995 \r
996 /*\r
997  * Sbar_Scoreboard_MakeTable\r
998  *\r
999  * Makes a table for a team (for all playing players in DM) and fills it\r
1000  */\r
1001 \r
1002 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1003 {\r
1004         float body_table_height, i;\r
1005         vector tmp, column_dim;\r
1006         entity pl;\r
1007 \r
1008         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1009 \r
1010         pos -= '1 1 0';\r
1011 \r
1012         tmp_x = sbwidth + 2;\r
1013         tmp_y = 1.25 * sbar_fontsize_y;\r
1014 \r
1015         // rounded header\r
1016         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1017 \r
1018         // table border\r
1019         tmp_y += sbar_border_thickness;\r
1020         tmp_y += body_table_height;\r
1021         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1022 \r
1023         // separator header/table\r
1024         pos_y += 1.25 * sbar_fontsize_y;\r
1025         tmp_y = sbar_border_thickness;\r
1026         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1027 \r
1028         pos_y += sbar_border_thickness;\r
1029 \r
1030         // table background\r
1031         tmp_y = body_table_height;\r
1032         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1033 \r
1034         // anyway, apply some color\r
1035         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1036 \r
1037         // go back to the top to make alternated columns highlighting and to print the strings\r
1038         pos_y -= 1.25 * sbar_fontsize_y;\r
1039         pos_y -= sbar_border_thickness;\r
1040 \r
1041         pos += '1 1 0';\r
1042 \r
1043         if (sbar_scoreboard_highlight)\r
1044         {\r
1045                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1046                 column_dim_y += sbar_border_thickness;\r
1047                 column_dim_y += body_table_height;\r
1048         }\r
1049 \r
1050         // print the strings of the columns headers and draw the columns\r
1051         for(i = 0; i < sbar_num_fields; ++i)\r
1052         {\r
1053                 if(sbar_field[i] == SP_SEPARATOR)\r
1054                         break;\r
1055                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1056                 if (sbar_scoreboard_highlight)\r
1057                 {\r
1058                         if (mod(i,2))\r
1059                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1060                 }\r
1061                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1062                 pos_x += column_dim_x;\r
1063         }\r
1064         if(sbar_field[i] == SP_SEPARATOR)\r
1065         {\r
1066                 pos_x = xmax;\r
1067                 tmp_y = 0;\r
1068                 for(i = sbar_num_fields-1; i > 0; --i)\r
1069                 {\r
1070                         if(sbar_field[i] == SP_SEPARATOR)\r
1071                                 break;\r
1072 \r
1073                         pos_x -= sbar_size[i];\r
1074 \r
1075                         if (sbar_scoreboard_highlight)\r
1076                         {\r
1077                                 if (!mod(i,2))\r
1078                                 {\r
1079                                         if (i == sbar_num_fields-1)\r
1080                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1081                                         else\r
1082                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1083                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1084                                 }\r
1085                         }\r
1086 \r
1087                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1088                         tmp_x = sbar_size[i] - tmp_x;\r
1089                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1090                         pos_x -= sbar_fontsize_x;\r
1091                 }\r
1092         }\r
1093         \r
1094         pos_x = xmin;\r
1095         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1096         pos_y += sbar_border_thickness;\r
1097 \r
1098         // fill the table and draw the rows\r
1099         i = 0;\r
1100         if (teamplay)\r
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1102                 {\r
1103                         if(pl.team != tm.team)\r
1104                                 continue;\r
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1106                         pos_y += 1.25 * sbar_fontsize_y;\r
1107                         ++i;\r
1108                 }\r
1109         else\r
1110                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1111                 {\r
1112                         if(pl.team == COLOR_SPECTATOR)\r
1113                                 continue;\r
1114                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1115                         pos_y += 1.25 * sbar_fontsize_y;\r
1116                         ++i;\r
1117                 }\r
1118         \r
1119         if (i == 0)\r
1120                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1121         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1122 \r
1123         return pos;\r
1124 }\r
1125 \r
1126 float Sbar_WouldDrawScoreboard() {\r
1127         if (sb_showscores)\r
1128                 return 1;\r
1129         else if (intermission == 1)\r
1130                 return 1;\r
1131         else if (intermission == 2)\r
1132                 return 1;\r
1133         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1134                 return 1;\r
1135         else if(sb_showscores_force)\r
1136                 return 1;\r
1137         return 0;\r
1138 }\r
1139 \r
1140 float average_accuracy;\r
1141 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1142 {\r
1143         float i;\r
1144         float weapon_hit, weapon_damage, weapon_stats;\r
1145         float fontsize = 40 * 1/3;\r
1146         float xsave;\r
1147         float weapon_cnt;\r
1148         float rows;\r
1149         if(cvar("sbar_accuracy_doublerows"))\r
1150                 rows = 2;\r
1151         else\r
1152                 rows = 1;\r
1153         float height = 40;\r
1154 \r
1155         if(warmup_stage)\r
1156         {\r
1157                 return pos;\r
1158         }\r
1159 \r
1160         xsave = pos_x;\r
1161         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1162         pos_y += 18;\r
1163         vector tmp;\r
1164         tmp_x = sbwidth;\r
1165         tmp_y = height * rows;\r
1166 \r
1167         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1168         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1169 \r
1170         // column highlighting\r
1171         for(i = 0; i < weapon_cnt/rows; ++i)\r
1172         {\r
1173                 if(!mod(i, 2))\r
1174                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1175         }\r
1176 \r
1177         // row highlighting\r
1178         for(i = 0; i < rows; ++i)\r
1179         {\r
1180                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1181         }\r
1182 \r
1183         // skip useless weapons\r
1184         weapon_cnt = 0;\r
1185         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1186         {\r
1187                 self = get_weaponinfo(i);\r
1188                 if not(self.weapons)\r
1189                         continue;\r
1190                 ++weapon_cnt;\r
1191         }\r
1192 \r
1193         drawfont = sbar_bigfont;\r
1194         average_accuracy = 0;\r
1195         float weapons_with_stats;\r
1196         weapons_with_stats = 0;\r
1197         if(rows == 2)\r
1198                 pos_x += sbwidth/weapon_cnt / 2;\r
1199 \r
1200         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1201         {\r
1202                 self = get_weaponinfo(i);\r
1203                 if not(self.weapons)\r
1204                         continue;\r
1205                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1206                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1207                 if(weapon_damage)\r
1208                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1209                 float weapon_alpha;\r
1210 \r
1211                 if(weapon_damage)\r
1212                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1213                 else\r
1214                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1215 \r
1216                 // weapon icon\r
1217                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1218                 // the accuracy\r
1219                 if(weapon_damage) {\r
1220                         weapons_with_stats += 1;\r
1221                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1222 \r
1223                         string s;\r
1224                         s = strcat(ftos(weapon_stats),"%");\r
1225 \r
1226                         float padding;\r
1227                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1228 \r
1229                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1230                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1231                 }\r
1232                 pos_x += sbwidth/weapon_cnt * rows;\r
1233                 if(rows == 2 && i == 6) {\r
1234                         pos_x -= sbwidth;\r
1235                         pos_y += height;\r
1236                 }\r
1237         }\r
1238         drawfont = sbar_font;\r
1239 \r
1240         if(weapons_with_stats)\r
1241                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1242 \r
1243         pos_x = xsave;\r
1244         pos_y += height;\r
1245         return pos;\r
1246 }\r
1247 \r
1248 string race_PlaceName(float pos) {\r
1249         if(pos == 1)\r
1250                 return "1st";\r
1251         else if(pos == 2)\r
1252                 return "2nd";\r
1253         else if(pos == 3)\r
1254                 return "3rd";\r
1255         else\r
1256                 return strcat(ftos(pos), "th");\r
1257 }\r
1258 \r
1259 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1260 {\r
1261         float i;\r
1262         RANKINGS_RECEIVED_CNT = 0;\r
1263                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1264                         if (grecordtime[i])\r
1265                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1266 \r
1267         if (RANKINGS_RECEIVED_CNT == 0)\r
1268                 return pos;\r
1269 \r
1270         float is_spec;\r
1271         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1272         vector hl_rgb;\r
1273                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1274                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1275                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1276 \r
1277         pos_y += sbar_fontsize_y;\r
1278         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1279         pos_y += sbar_fontsize_y;\r
1280         vector tmp;\r
1281         tmp_x = sbwidth;\r
1282         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1283 \r
1284         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1285         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1286 \r
1287         // row highlighting\r
1288         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1289         {\r
1290                 string n, p;\r
1291                 float t;\r
1292                 t = grecordtime[i];\r
1293                 if (t == 0)\r
1294                         continue;\r
1295                 n = grecordholder[i];\r
1296                 p = race_PlaceName(i+1);\r
1297                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1298                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1299                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1300                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1301                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1302                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1303                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1304                 pos += '0 1 0' * sbar_fontsize_y;\r
1305         }\r
1306 \r
1307         return pos;\r
1308 }\r
1309 \r
1310 float scoreboard_bottom;\r
1311 float sbar_scoreboard_fade_alpha;\r
1312 float sbar_woulddrawscoreboard_prev;\r
1313 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1314 void Sbar_DrawScoreboard()\r
1315 {\r
1316         float sbar_woulddrawscoreboard; \r
1317         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1318         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1319                 sbar_woulddrawscoreboard_change = time;\r
1320                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1321         }\r
1322 \r
1323         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1324         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1325         if(sbar_woulddrawscoreboard) {\r
1326                 if (scoreboard_fadeinspeed)\r
1327                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1328                 else\r
1329                         sbar_scoreboard_fade_alpha = 1;\r
1330         }\r
1331         else\r
1332                 if (scoreboard_fadeoutspeed)\r
1333                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1334                 else\r
1335                         sbar_scoreboard_fade_alpha = 0;\r
1336 \r
1337         if not(sbar_scoreboard_fade_alpha)\r
1338                 return;\r
1339                 \r
1340         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1341         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1342         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1343         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1344         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1345         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1346         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1347         \r
1348         vector rgb, pos, tmp;\r
1349         entity pl, tm;\r
1350 \r
1351         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1352 \r
1353         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1354         ymin = cvar("sbar_scoreboard_offset");\r
1355 \r
1356         xmax = vid_conwidth - xmin;\r
1357         ymax = vid_conheight - 0.2*vid_conheight;\r
1358 \r
1359         // Initializes position\r
1360         pos_x = xmin;\r
1361         pos_y = ymin;\r
1362         pos_z = 0;\r
1363 \r
1364         // Heading\r
1365         drawfont = sbar_bigfont;\r
1366         if(gametype == GAME_RPG)\r
1367                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1368         else\r
1369                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1370 \r
1371         pos_y += 24 + 4;\r
1372         pos_y += sbar_fontsize_y;\r
1373 \r
1374         drawfont = sbar_font;\r
1375 \r
1376         // Draw the scoreboard\r
1377         vector bg_size;\r
1378         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1379 \r
1380         if(teamplay)\r
1381         {\r
1382                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1383                 {\r
1384                         if(tm.team == COLOR_SPECTATOR)\r
1385                                 continue;\r
1386 \r
1387                         rgb = GetTeamRGB(tm.team);\r
1388                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1389                                 \r
1390                         if(ts_primary != ts_secondary)\r
1391                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1392 \r
1393                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1394                 }\r
1395         }\r
1396         else\r
1397         {\r
1398                 rgb_x = cvar("sbar_color_bg_r");\r
1399                 rgb_y = cvar("sbar_color_bg_g");\r
1400                 rgb_z = cvar("sbar_color_bg_b");\r
1401 \r
1402                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1403                 {\r
1404                         if(tm.team == COLOR_SPECTATOR)\r
1405                                 continue;\r
1406 \r
1407                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1408                 }\r
1409         }\r
1410 \r
1411         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1412                 if(race_speedaward) {\r
1413                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1414                         pos_y += 1.25 * sbar_fontsize_y;\r
1415                 }\r
1416                 if(race_speedaward_alltimebest) {\r
1417                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1418                         pos_y += 1.25 * sbar_fontsize_y;\r
1419                 }\r
1420                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1421         }\r
1422         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1423                 if(teamplay)\r
1424                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1425                 else\r
1426                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1427         }\r
1428 \r
1429         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1430         pos_y += 3 * sbar_fontsize_y;\r
1431 \r
1432         // List spectators\r
1433         float specs;\r
1434         specs = 0;\r
1435         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1436         {\r
1437                 if(pl.team != COLOR_SPECTATOR)\r
1438                         continue;\r
1439                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1440                 pos_y += 1.25 * sbar_fontsize_y;\r
1441                 ++specs;\r
1442         }\r
1443 \r
1444         if(specs)\r
1445                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1446 \r
1447         // Print info string\r
1448         string str;\r
1449         float tl, fl, ll;\r
1450         if(gametype == GAME_RPG)\r
1451                 str = strcat("you are in ^2", shortmapname, "^7");\r
1452         else\r
1453                 str = strcat("playing on ^2", shortmapname, "^7");\r
1454         tl = getstatf(STAT_TIMELIMIT);\r
1455         fl = getstatf(STAT_FRAGLIMIT);\r
1456         ll = getstatf(STAT_LEADLIMIT);\r
1457         if(gametype == GAME_LMS)\r
1458         {\r
1459                 if(tl > 0)\r
1460                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1461         }\r
1462         else\r
1463         {\r
1464                 if(tl > 0)\r
1465                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1466                 if(fl > 0 && !(gametype == GAME_RPG))\r
1467                 {\r
1468                         if(tl > 0)\r
1469                                 str = strcat(str, " or");\r
1470                         if(teamplay)\r
1471                         {\r
1472                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1473                                 if(teamscores_label[ts_primary] == "score")\r
1474                                         str = strcat(str, " points^7");\r
1475                                 else if(teamscores_label[ts_primary] == "fastest")\r
1476                                         str = strcat(str, " is beaten^7");\r
1477                                 else\r
1478                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1479                         }\r
1480                         else\r
1481                         {\r
1482                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1483                                 if(scores_label[ps_primary] == "score")\r
1484                                         str = strcat(str, " points^7");\r
1485                                 else if(scores_label[ps_primary] == "fastest")\r
1486                                         str = strcat(str, " is beaten^7");\r
1487                                 else\r
1488                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1489                         }\r
1490                 }\r
1491                 if(ll > 0)\r
1492                 {\r
1493                         if(tl > 0 || fl > 0)\r
1494                                 str = strcat(str, " or");\r
1495                         if(teamplay)\r
1496                         {\r
1497                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1498                                 if(teamscores_label[ts_primary] == "score")\r
1499                                         str = strcat(str, " points^7");\r
1500                                 else if(teamscores_label[ts_primary] == "fastest")\r
1501                                         str = strcat(str, " is beaten^7");\r
1502                                 else\r
1503                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1504                         }\r
1505                         else\r
1506                         {\r
1507                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1508                                 if(scores_label[ps_primary] == "score")\r
1509                                         str = strcat(str, " points^7");\r
1510                                 else if(scores_label[ps_primary] == "fastest")\r
1511                                         str = strcat(str, " is beaten^7");\r
1512                                 else\r
1513                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1514                         }\r
1515                 }\r
1516         }\r
1517 \r
1518 \r
1519         pos_y += 1.2 * sbar_fontsize_y;\r
1520         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1521 \r
1522         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1523 }\r
1524 \r
1525 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1526 {\r
1527         string col;\r
1528         string timestr;\r
1529         string cpname;\r
1530         string lapstr;\r
1531         lapstr = "";\r
1532 \r
1533         if(histime == 0) // goal hit\r
1534         {\r
1535                 if(mytime > 0)\r
1536                 {\r
1537                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1538                         col = "^1";\r
1539                 }\r
1540                 else if(mytime == 0)\r
1541                 {\r
1542                         timestr = "+0.0";\r
1543                         col = "^3";\r
1544                 }\r
1545                 else\r
1546                 {\r
1547                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1548                         col = "^2";\r
1549                 }\r
1550 \r
1551                 if(lapdelta > 0)\r
1552                 {\r
1553                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1554                         col = "^2";\r
1555                 }\r
1556                 else if(lapdelta < 0)\r
1557                 {\r
1558                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1559                         col = "^1";\r
1560                 }\r
1561         }\r
1562         else if(histime > 0) // anticipation\r
1563         {\r
1564                 if(mytime >= histime)\r
1565                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1566                 else\r
1567                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1568                 col = "^3";\r
1569         }\r
1570         else\r
1571                 col = "^7";\r
1572 \r
1573         if(cp == 254)\r
1574                 cpname = "Start line";\r
1575         else if(cp == 255)\r
1576                 cpname = "Finish line";\r
1577         else if(cp)\r
1578                 cpname = strcat("Intermediate ", ftos(cp));\r
1579         else\r
1580                 cpname = "Finish line";\r
1581 \r
1582         if(histime < 0)\r
1583                 return strcat(col, cpname);\r
1584         else if(hisname == "")\r
1585                 return strcat(col, cpname, " (", timestr, ")");\r
1586         else\r
1587                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1588 }\r
1589 \r
1590 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1591         float i;\r
1592         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1593                 if(grecordholder[i] == net_name)\r
1594                         return i+1;\r
1595         return 0;\r
1596 }\r
1597 \r
1598 float race_status_time;\r
1599 float race_status_prev;\r
1600 string race_status_name_prev;\r
1601 void Sbar_DrawRaceStatus(vector pos)\r
1602 {\r
1603         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1604                 race_status_time = time + 5;\r
1605                 race_status_prev = race_status;\r
1606                 if (race_status_name_prev)\r
1607                         strunzone(race_status_name_prev);\r
1608                 race_status_name_prev = strzone(race_status_name);\r
1609         }\r
1610 \r
1611         float a;\r
1612         a = bound(0, race_status_time - time, 1);\r
1613 \r
1614         string s;\r
1615         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1616 \r
1617         float rank;\r
1618         if(race_status > 0)\r
1619                 rank = race_CheckName(race_status_name);\r
1620         string rankname;\r
1621         rankname = race_PlaceName(rank);\r
1622 \r
1623         if(race_status == 0)\r
1624                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1625         else if(race_status == 1) {\r
1626                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1627                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1628                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629         } else if(race_status == 2) {\r
1630                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1631                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1632                 else\r
1633                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1634                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1635                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1636         } else if(race_status == 3) {\r
1637                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1638                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1639                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1640         }\r
1641 \r
1642         if (race_status_time - time <= 0) {\r
1643                 race_status_prev = -1;\r
1644                 race_status = -1;\r
1645                 if(race_status_name)\r
1646                         strunzone(race_status_name);\r
1647                 race_status_name = string_null;\r
1648                 if(race_status_name_prev)\r
1649                         strunzone(race_status_name_prev);\r
1650                 race_status_name_prev = string_null;\r
1651         }\r
1652 }\r
1653 \r
1654 void Sbar_Score()\r
1655 {\r
1656         float score, distribution, leader;\r
1657         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1658         string racetime, secondary_racetime;\r
1659         entity tm, pl, me;\r
1660         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1661 \r
1662         vector top;\r
1663         top_x = vid_conwidth / 2;\r
1664         top_y = 0;\r
1665         top_z = 0;\r
1666 \r
1667         if(gametype == GAME_RPG)\r
1668                 return;\r
1669 \r
1670         score_pos = top + '-80 8 0';\r
1671         secondary_score_pos = score_pos + '80 -6 0';\r
1672 \r
1673         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1674                 pl = players.sort_next;\r
1675                 if(pl == me)\r
1676                         pl = pl.sort_next;\r
1677                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1678                         if(pl.scores[ps_primary] == 0)\r
1679                                 pl = world;\r
1680 \r
1681                 score = me.(scores[ps_primary]);\r
1682 \r
1683                 float racemin, racesec, racemsec;\r
1684                 float distsec, distmsec;\r
1685                 string s_racemin, s_racesec, s_racemsec;\r
1686                 \r
1687                 racemin = floor(score/(60 * TIME_FACTOR));\r
1688                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1689                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1690 \r
1691                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1692                 else s_racemin = ftos(racemin);\r
1693                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1694                 else s_racesec = ftos(racesec);\r
1695                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1696                 else s_racemsec = ftos(racemsec);\r
1697 \r
1698                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1699                         // distribution display\r
1700                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1701 \r
1702                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1703                                 distmsec = fabs(distribution);\r
1704                         else {\r
1705                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1706                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1707                         }\r
1708 \r
1709                         if (distribution < 0) {\r
1710                                 distribution_color = '0 1 0';\r
1711                                 secondary_racetime = "-"; // always prefix with minus sign\r
1712                         }\r
1713                         else if (distribution > 0) {\r
1714                                 distribution_color = '1 0 0';\r
1715                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1716                         }\r
1717                         else\r
1718                                 distribution_color = '1 1 1';\r
1719 \r
1720                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1721                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1722                 }\r
1723 \r
1724                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1725                 race_score_pos = top + '0 0 0';\r
1726                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1727                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1728 \r
1729         } else if (!teamplay) { // non-teamgames, except race/cts\r
1730                 // me vector := [team/connected frags id]\r
1731                 pl = players.sort_next;\r
1732                 if(pl == me)\r
1733                         pl = pl.sort_next;\r
1734 \r
1735                 if(pl)\r
1736                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1737                 else\r
1738                         distribution = 0;\r
1739 \r
1740                 score = me.(scores[ps_primary]);\r
1741                 \r
1742                 if(distribution >= 5) {\r
1743                         distribution_color = '0 1 0';\r
1744                         leader = 1;\r
1745                 } else if(distribution >= 0) {\r
1746                         distribution_color = '1 1 1';\r
1747                         leader = 1;\r
1748                 } else if(distribution >= -5)\r
1749                         distribution_color = '1 1 0';\r
1750                 else\r
1751                         distribution_color = '1 0 0';\r
1752                 \r
1753                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1754                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1755         } else { // teamgames\r
1756                 float max_fragcount;\r
1757                 max_fragcount = -999;\r
1758 \r
1759                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1760                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1761                                 continue;\r
1762                         score = tm.(teamscores[ts_primary]);\r
1763                         leader = 0;\r
1764 \r
1765                         if (score > max_fragcount)\r
1766                                 max_fragcount = score;\r
1767         \r
1768                         if(tm.team == myteam) {\r
1769                                 if (max_fragcount == score)\r
1770                                         leader = 1;\r
1771                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1772                         } else {\r
1773                                 if (max_fragcount == score)\r
1774                                         leader = 1;\r
1775                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1776                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1777                         }\r
1778                 }\r
1779         }\r
1780 \r
1781         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1782         {\r
1783                 drawfont = sbar_bigfont;\r
1784                 float a, t;\r
1785                 vector m;\r
1786                 string s, forcetime;\r
1787 \r
1788                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1789 \r
1790                 if(race_checkpointtime)\r
1791                 {\r
1792                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1793                         s = "";\r
1794                         forcetime = "";\r
1795                         if(a > 0) // just hit a checkpoint?\r
1796                         {\r
1797                                 if(race_checkpoint != 254)\r
1798                                 {\r
1799                                         if(race_time && race_previousbesttime)\r
1800                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1801                                         else\r
1802                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1803                                         if(race_time)\r
1804                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1805                                 }\r
1806                         }\r
1807                         else\r
1808                         {\r
1809                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1810                                 {\r
1811                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1812                                         if(a > 0) // next one?\r
1813                                         {\r
1814                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1815                                         }\r
1816                                 }\r
1817                         }\r
1818 \r
1819                         if(s != "" && a > 0)\r
1820                         {\r
1821                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1822                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1823                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1824                         }\r
1825 \r
1826                         if(race_penaltytime)\r
1827                         {\r
1828                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1829                                 if(a > 0)\r
1830                                 {\r
1831                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1832                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1833                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1834                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1835                                 }\r
1836                         }\r
1837 \r
1838                         if(forcetime != "")\r
1839                         {\r
1840                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1841                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1842                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1843                         }\r
1844                         else\r
1845                                 a = 1;\r
1846 \r
1847                         if(race_laptime && race_checkpoint != 255)\r
1848                         {\r
1849                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1850                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1851                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1852                         }\r
1853                 }\r
1854                 else\r
1855                 {\r
1856                         if(race_mycheckpointtime)\r
1857                         {\r
1858                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1859                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1860                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1861                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1862                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1863                         }\r
1864                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1865                         {\r
1866                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1867                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1868                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1869                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1870                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1871                         }\r
1872 \r
1873                         if(race_penaltytime && !race_penaltyaccumulator)\r
1874                         {\r
1875                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1876                                 a = bound(0, (1 + t - time), 1);\r
1877                                 if(a > 0)\r
1878                                 {\r
1879                                         if(time < t)\r
1880                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1881                                         else\r
1882                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1883                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1884                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1885                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1886                                 }\r
1887                         }\r
1888                 }\r
1889 \r
1890                 drawfont = sbar_font;\r
1891         }\r
1892 }\r
1893 \r
1894 void Sbar_Timer()\r
1895 {\r
1896         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1897         vector pos, bgpos, timer_color;\r
1898         string finaltime;\r
1899         bgpos = '0 0 0';\r
1900         \r
1901         vector topright;\r
1902         topright = '0 0 0';\r
1903         topright_x = vid_conwidth;\r
1904         \r
1905         float scale;\r
1906         scale = cvar_or("sbar_timer_scale", 1);\r
1907         timelimit = getstatf(STAT_TIMELIMIT);\r
1908 \r
1909         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1910                 return;\r
1911 \r
1912         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1913         \r
1914         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1915         timeleft = ceil(timeleft);\r
1916         minutesLeft = floor(timeleft / 60);\r
1917         secondsLeft = timeleft - minutesLeft*60;\r
1918 \r
1919         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1920                 timer_color = '1 1 1'; //white\r
1921         else if(minutesLeft >= 1)\r
1922                 timer_color = '1 1 0'; //yellow\r
1923         else\r
1924                 timer_color = '1 0 0'; //red\r
1925 \r
1926         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1927                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1928                         //while restart is still active, show 00:00\r
1929                         minutes = seconds = 0;\r
1930                 } else {\r
1931                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1932                         minutes = floor(elapsedTime / 60);\r
1933                         seconds = elapsedTime - minutes*60;\r
1934                 }\r
1935                 if (minutes < 10)\r
1936                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1937                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1938                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
1939                 else\r
1940                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
1941                 bgpos_y = 0;\r
1942                 bgpos_z = 0;\r
1943         } else {\r
1944                 minutes = minutesLeft;\r
1945                 seconds = secondsLeft;\r
1946                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1947                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1948                 else if (minutes < 100)\r
1949                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
1950                 else\r
1951                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
1952                 bgpos_y = 0;\r
1953                 bgpos_z = 0;\r
1954         }\r
1955 \r
1956         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1957                 if (teamplay)\r
1958                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1959                 else {\r
1960                         color_x = cvar("sbar_color_bg_r");\r
1961                         color_y = cvar("sbar_color_bg_g");\r
1962                         color_z = cvar("sbar_color_bg_b");\r
1963 \r
1964                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1965                 }\r
1966         }\r
1967 \r
1968         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1969         finaltime = strcat(ftos(minutes), ":");\r
1970         if(seconds < 10)\r
1971                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
1972         else\r
1973                 finaltime = strcat(finaltime, ftos(seconds));\r
1974 \r
1975         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
1976         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
1977         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1978 }\r
1979 \r
1980 void Sbar_Ring()\r
1981 {\r
1982         vector ring_pos, ring1_color, ring2_color;\r
1983         vector text_pos, text1_size, text2_size;\r
1984         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
1985         string text1_msg, text2_msg;\r
1986 \r
1987         ring_pos_x = vid_conwidth / 2;\r
1988         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
1989         ring1_size = cvar("sbar_ring1_scale");\r
1990         ring2_size = cvar("sbar_ring2_scale");\r
1991         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
1992         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
1993         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
1994         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
1995 \r
1996         switch(getstati(STAT_SBRING1_TYPE))\r
1997         {\r
1998                 case 0:\r
1999                         // ring disabled\r
2000                         break;\r
2001                 case 1:\r
2002                         // ring shows predator swallow progress, fills with progress\r
2003                         ring1_color = '0.5 1 0.5';\r
2004                         text1_msg = "Swallowing...";\r
2005                         break;\r
2006                 case 2:\r
2007                         // ring shows vore system delay, empties with progress\r
2008                         ring1_color = '0.5 0.5 1';\r
2009                         text1_msg = "Vore delay";\r
2010                         break;\r
2011                 case 3:\r
2012                         // ring shows stomach kick delay, empties with progress\r
2013                         ring1_color = '1 1 0.5';\r
2014                         text1_msg = "Kick delay";\r
2015                         break;\r
2016                 default:\r
2017                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2018                         break;\r
2019         }\r
2020         switch(getstati(STAT_SBRING2_TYPE))\r
2021         {\r
2022                 case 0:\r
2023                         // ring disabled\r
2024                         break;\r
2025                 case 1:\r
2026                         // ring shows prey swallow progress, fills with progress\r
2027                         ring2_color = '1 0.5 0.5';\r
2028                         text2_msg = "Swallowed...";\r
2029                         break;\r
2030                 case 2:\r
2031                         // ring shows regurgitation preparing, fills with progress\r
2032                         ring2_color = '1 0.5 1';\r
2033                         text2_msg = "Regurgitating...";\r
2034                         break;\r
2035                 default:\r
2036                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2037                         break;\r
2038         }\r
2039         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2040         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2041 \r
2042         if(text1_msg != "" && cvar("sbar_ring1"))\r
2043         {\r
2044                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2045                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2046                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2047                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2048         }\r
2049         if(text2_msg != "" && cvar("sbar_ring2"))\r
2050         {\r
2051                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2052                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2053                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2054                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2055         }\r
2056 }\r
2057 \r
2058 void CSQC_Strength_Timer() {\r
2059         vector pos;\r
2060         vector bottomright;\r
2061 \r
2062         bottomright_x = vid_conwidth;\r
2063         bottomright_y = vid_conheight;\r
2064         bottomright_z = 0;\r
2065 \r
2066         float stat_items, dt;\r
2067         stat_items = getstati(STAT_ITEMS);\r
2068         /*\r
2069         if not(stat_items & IT_STRENGTH)\r
2070                 if not(stat_items & IT_INVINCIBLE)\r
2071                         return;\r
2072         */\r
2073 \r
2074         if (getstati(STAT_HEALTH) <= 0)\r
2075                 return;\r
2076 \r
2077         vector picsize;\r
2078         float strength_time, invincibility_time, countdown_fontsize;\r
2079 \r
2080         picsize = '22 22 0';\r
2081         countdown_fontsize = 18;\r
2082 \r
2083         pos = bottomright - '34 48 0';\r
2084 \r
2085         //strength\r
2086         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2087         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2088 \r
2089         if (strength_time) {\r
2090                 dt = strength_time - time;\r
2091                 if(dt > 0)\r
2092                 {\r
2093                         if(dt < 5)\r
2094                         {\r
2095                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2096                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2097                         }\r
2098                         else\r
2099                         {\r
2100                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2101                         }\r
2102                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2103                 }\r
2104                 else if(dt > -1)\r
2105                 {\r
2106                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2107                                 bound(0, -dt / 0.5, 1));\r
2108                 }\r
2109         }\r
2110 \r
2111         //invincibility\r
2112         if (invincibility_time) {\r
2113                 dt = invincibility_time - time;\r
2114                 if(dt > 0)\r
2115                 {\r
2116                         if(dt < 5)\r
2117                         {\r
2118                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2119                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2120                         }\r
2121                         else\r
2122                         {\r
2123                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2124                         }\r
2125                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2126                 }\r
2127                 else if(dt > -1)\r
2128                 {\r
2129                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2130                                 bound(0, -dt / 0.5, 1));\r
2131                 }\r
2132         }\r
2133 }\r
2134 \r
2135 #define CENTERPRINT_MAX_LINES 30\r
2136 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2137 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2138 vector centerprint_start;\r
2139 float centerprint_expire;\r
2140 float centerprint_num;\r
2141 float centerprint_offset_hint;\r
2142 vector centerprint_fontsize;\r
2143 \r
2144 void centerprint(string strMessage)\r
2145 {\r
2146         float i, j, n, hcount;\r
2147         string s;\r
2148 \r
2149         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2150 \r
2151         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2152 \r
2153         if(cvar("scr_centertime") <= 0)\r
2154                 return;\r
2155 \r
2156         if(strMessage == "")\r
2157                 return;\r
2158 \r
2159         // strip trailing newlines\r
2160         j = strlen(strMessage) - 1;\r
2161         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2162                 j = j - 1;\r
2163         strMessage = substring(strMessage, 0, j + 1);\r
2164 \r
2165         if(strMessage == "")\r
2166                 return;\r
2167 \r
2168         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2169         j = 0;\r
2170         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2171                 j = j + 1;\r
2172         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2173         centerprint_offset_hint = j;\r
2174 \r
2175         if(strMessage == "")\r
2176                 return;\r
2177 \r
2178         // if we get here, we have a message. Initialize its height.\r
2179         centerprint_num = 0;\r
2180 \r
2181         n = tokenizebyseparator(strMessage, "\n");\r
2182         i = hcount = 0;\r
2183         for(j = 0; j < n; ++j)\r
2184         {\r
2185                 getWrappedLine_remaining = argv(j);\r
2186                 while(getWrappedLine_remaining)\r
2187                 {\r
2188                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2189                         if(centerprint_messages[i])\r
2190                                 strunzone(centerprint_messages[i]);\r
2191                         centerprint_messages[i] = strzone(s);\r
2192                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2193                         ++i;\r
2194 \r
2195                         // half height for empty lines looks better\r
2196                         if(s == "")\r
2197                                 hcount += 0.5;\r
2198                         else\r
2199                                 hcount += 1;\r
2200 \r
2201                         if(i >= CENTERPRINT_MAX_LINES)\r
2202                                 break;\r
2203                 }\r
2204         }\r
2205 \r
2206         float h, havail;\r
2207         h = centerprint_fontsize_y*hcount;\r
2208 \r
2209         havail = vid_conheight;\r
2210         if(cvar("con_chatpos") < 0)\r
2211                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2212         if(havail > vid_conheight / 4)\r
2213                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2214 \r
2215         centerprint_start_x = 0;\r
2216 \r
2217 #if 0\r
2218         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2219 \r
2220         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2221         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2222         forbiddenmax = vid_conheight * 0.5 + 16;\r
2223 \r
2224         allowedmin = scoreboard_bottom;\r
2225         allowedmax = havail - h;\r
2226         preferred = (havail - h)/2;\r
2227 \r
2228 \r
2229         // possible orderings (total: 4! / 4 = 6)\r
2230         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2231         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2232         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2233         {\r
2234                 // forbidden doesn't matter in this case\r
2235                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2236         }\r
2237         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2238         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2239         {\r
2240                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2241         }\r
2242         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2243         else if(allowedmin < forbiddenmin)\r
2244         {\r
2245                 // make sure the forbidden zone is not covered\r
2246                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2247                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2248                 else\r
2249                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2250         }\r
2251         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2252         else if(allowedmax < forbiddenmax)\r
2253         {\r
2254                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2255                 // to cover the forbidden zone (crosshair)\r
2256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2257                         centerprint_start_y = forbiddenmax;\r
2258                 else\r
2259                         centerprint_start_y = forbiddenmin;\r
2260         }\r
2261         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2262         else\r
2263         {\r
2264                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2265         }\r
2266 #else\r
2267         centerprint_start_y =\r
2268                 min(\r
2269                         max(\r
2270                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2271                                 (havail - h)/2\r
2272                         ),\r
2273                         havail - h\r
2274                 );\r
2275 #endif\r
2276 \r
2277         centerprint_num = i;\r
2278         centerprint_expire = time + cvar("scr_centertime");\r
2279 }\r
2280 \r
2281 void Sbar_DrawCenterPrint (void)\r
2282 {\r
2283         float i;\r
2284         vector pos;\r
2285         string ts;\r
2286         float a;\r
2287 \r
2288         //if(time > centerprint_expire)\r
2289         //      return;\r
2290 \r
2291         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2292         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2293         //sz = 1.2 / (a + 0.2);\r
2294 \r
2295         if(a <= 0)\r
2296                 return;\r
2297 \r
2298         pos = centerprint_start;\r
2299         for (i=0; i<centerprint_num; i = i + 1)\r
2300         {\r
2301                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2302                 ts = centerprint_messages[i];\r
2303                 if (ts != "")\r
2304                 {\r
2305                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2306                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2307                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2308                         pos_y = pos_y + centerprint_fontsize_y;\r
2309                 }\r
2310                 else\r
2311                         // half height for empty lines looks better\r
2312                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2313         }\r
2314 }\r
2315 \r
2316 vector Sbar_DrawNoteLine(vector offset, string s)\r
2317 {\r
2318         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2319         drawcolorcodedstring(\r
2320                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2321                 s,\r
2322                 sbar_fontsize,\r
2323                 sbar_alpha_fg,\r
2324                 0\r
2325         );\r
2326         return offset + sbar_fontsize_y * '0 1 0';\r
2327 }\r
2328 \r
2329 void Sbar_DrawPressedKeys(void)\r
2330 {\r
2331         vector pos, bgsize;\r
2332         float pressedkeys;\r
2333 \r
2334         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2335 \r
2336         bgsize = '126 75 0';\r
2337 \r
2338         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2339             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2340         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2341 \r
2342         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2343         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2344         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2345         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2346         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2347         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2348         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2349         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2350 }\r
2351 \r
2352 void Sbar_ShowSpeed(void)\r
2353 {\r
2354         vector numsize;\r
2355         float pos, conversion_factor;\r
2356         string speed, zspeed, unit;\r
2357 \r
2358         switch(cvar("cl_showspeed_unit"))\r
2359         {\r
2360                 default:\r
2361                 case 0:\r
2362                         unit = "";\r
2363                         conversion_factor = 1.0;\r
2364                         break;\r
2365                 case 1:\r
2366                         unit = " qu/s";\r
2367                         conversion_factor = 1.0;\r
2368                         break;\r
2369                 case 2:\r
2370                         unit = " m/s";\r
2371                         conversion_factor = 0.0254;\r
2372                         break;\r
2373                 case 3:\r
2374                         unit = " km/h";\r
2375                         conversion_factor = 0.0254 * 3.6;\r
2376                         break;\r
2377                 case 4:\r
2378                         unit = " mph";\r
2379                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2380                         break;\r
2381                 case 5:\r
2382                         unit = " knots";\r
2383                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2384                         break;\r
2385         }\r
2386 \r
2387         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2388 \r
2389         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2390         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2391         \r
2392         drawfont = sbar_bigfont;\r
2393         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2394 \r
2395         if (cvar("cl_showspeed_z") == 1) {\r
2396                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2397                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2398         }\r
2399 \r
2400         drawfont = sbar_font;\r
2401 }\r
2402 \r
2403 vector acc_prevspeed;\r
2404 float acc_prevtime;\r
2405 float acc_avg;\r
2406 \r
2407 void Sbar_ShowAcceleration(void)\r
2408 {\r
2409         float acceleration, sz, scale, alpha, f;\r
2410         vector pos, top, rgb;\r
2411         top_x = vid_conwidth/2;\r
2412         top_y = 0;\r
2413 \r
2414         f = time - acc_prevtime;\r
2415         if(cvar("cl_showacceleration_z"))\r
2416                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2417         else\r
2418                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2419         acc_prevspeed = pmove_vel;\r
2420         acc_prevtime = time;\r
2421 \r
2422         f = bound(0, f * 10, 1);\r
2423         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2424         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2425 \r
2426         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2427 \r
2428         sz = cvar("cl_showacceleration_size");\r
2429         scale = cvar("cl_showacceleration_scale");\r
2430         alpha = cvar("cl_showacceleration_alpha");\r
2431         if (cvar("cl_showacceleration_color_custom"))\r
2432                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2433         else {\r
2434                 rgb = '1 1 1';\r
2435                 if (acceleration < 0) {\r
2436                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2437                 } else if (acceleration > 0) {\r
2438                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2439                 }\r
2440         }\r
2441                 \r
2442         if (acceleration > 0)\r
2443                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2444         else if (acceleration < 0)\r
2445                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2446 }\r
2447 \r
2448 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2449 {\r
2450         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2451         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2452         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2453         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2454 }\r
2455 \r
2456 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2457 {\r
2458         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2459         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2460         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2461         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2462 }*/ // we have no splash damage weapons, but keep this code just in case\r
2463 \r
2464 void Sbar_DrawAccuracyStats()\r
2465 {\r
2466         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2467         float weapon_hit, weapon_damage, weapon_stats;\r
2468         float left_border;  // position where the weapons start, the description is in the border\r
2469         vector fill_colour, fill_size;\r
2470         vector pos;\r
2471         vector border_colour;\r
2472 \r
2473         float col_margin = 20;  // pixels between the columns\r
2474         float row_margin = 20;  // pixels between the rows\r
2475 \r
2476         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2477         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2478 \r
2479         drawfont = sbar_bigfont;\r
2480         pos_x = 0;\r
2481         pos_y = cvar("sbar_scoreboard_offset");\r
2482         pos_z = 0;\r
2483         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2484 \r
2485         left_border = col_margin + 11 * sbar_fontsize_x;\r
2486 \r
2487         drawfont = sbar_font;\r
2488 \r
2489         if(warmup_stage)\r
2490         {\r
2491                 pos_y += 40;\r
2492                 if(mod(time, 1) >= 0.4)\r
2493                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2494 \r
2495                 return;\r
2496         }\r
2497 \r
2498         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2499         {\r
2500                 pos_y += 40;\r
2501                 if(mod(time, 1) >= 0.4)\r
2502                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2503 \r
2504                 return;\r
2505         }\r
2506 \r
2507         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2508         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2509 \r
2510 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2511 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2512 \r
2513         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2514         {\r
2515                 self = get_weaponinfo(i);\r
2516                 if not(self.weapons)\r
2517                         continue;\r
2518                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2519                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2520                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2521 \r
2522                 if (weapon_damage) {\r
2523                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2524                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2525 \r
2526                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2527                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2528 \r
2529                                 // how the background colour is calculated\r
2530                                 // %    red             green   red_2                   green_2\r
2531                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2532                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2533                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2534                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2535                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2536                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2537                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2538                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2539                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2540                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2541                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2542 \r
2543                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2544                                 {\r
2545                                         count_splash = 0;\r
2546                                         ++row_splash;\r
2547                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2548                                 }\r
2549 \r
2550                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2551                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2552 \r
2553                                 // background\r
2554                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2555                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2556 \r
2557                                 // the weapon\r
2558                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2559 \r
2560                                 // the amount of shots fired or max damage\r
2561                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2562 \r
2563                                 // the amount of hits or actual damage\r
2564                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2565 \r
2566                                 // the accuracy\r
2567                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2568 \r
2569                                 // the amount of shots missed or damage wasted\r
2570                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2571 \r
2572                                 ++count_splash;\r
2573                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2574 \r
2575                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2576                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2577 \r
2578                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2579                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2580 \r
2581                                 // how the background colour is calculated\r
2582                                 // %    red             green   red_2                   green_2\r
2583                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2584                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2585                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2586                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2587                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2588                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2589                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2590                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2591                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2592                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2593                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2594 \r
2595                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2596                                 {\r
2597                                         count_hitscan = 0;\r
2598                                         ++row_hitscan;\r
2599                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2600                                 }\r
2601 \r
2602                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2603                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2604 \r
2605                                 // background\r
2606                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2607                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2608 \r
2609                                 // the weapon\r
2610                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2611 \r
2612                                 // the amount of shots fired or max damage\r
2613                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2614 \r
2615                                 // the amount of hits or actual damage\r
2616                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2617 \r
2618                                 // the accuracy\r
2619                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2620 \r
2621                                 // the amount of shots missed or damage wasted\r
2622                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2623 \r
2624                                 ++count_hitscan;\r
2625                         }\r
2626                 }\r
2627         }\r
2628 }\r
2629 \r
2630 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2631 {\r
2632         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2633         drawstring(position, text, scale, rgb, alpha, flag);\r
2634 }\r
2635 \r
2636 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2637 {\r
2638         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2639         drawstring(position, text, scale, rgb, alpha, flag);\r
2640 }\r
2641 \r
2642 float GetAmmoStat(float i)\r
2643 {\r
2644         switch(i)\r
2645         {\r
2646                 case 0: return STAT_FUEL;\r
2647                 default: return -1;\r
2648         }\r
2649 }\r
2650 \r
2651 float GetAmmoItemCode(float i)\r
2652 {\r
2653         switch(i)\r
2654         {\r
2655                 case 0: return IT_FUEL;\r
2656                 default: return -1;\r
2657         }\r
2658 }\r
2659 \r
2660 string GetAmmoPicture(float i)\r
2661 {\r
2662         switch(i)\r
2663         {\r
2664                 case 0:\r
2665                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
2666                                 return "gfx/hud/sb_fuel_regen";\r
2667                         else\r
2668                                 return "gfx/hud/sb_fuel";\r
2669                 default:\r
2670                         return "";\r
2671         }\r
2672 }\r
2673 \r
2674 void Sbar_Reset (void)\r
2675 {\r
2676         // reset gametype specific icons\r
2677         if(gametype == GAME_KEYHUNT)\r
2678                 CSQC_kh_hudreset();\r
2679         else if(gametype == GAME_CTF)\r
2680                 CSQC_ctf_hudreset();\r
2681 }\r
2682 \r
2683 float vote_yescount;\r
2684 float vote_nocount;\r
2685 float vote_needed;\r
2686 float vote_highlighted; // currently selected vote\r
2687 \r
2688 float vote_active; // is there an active vote?\r
2689 float vote_prev; // previous state of vote_active to check for a change\r
2690 float vote_alpha;\r
2691 float vote_change; // "time" when vote_active changed\r
2692 \r
2693 vector stomachstatus_colorfade_current;\r
2694 vector StomachStatus_ColorFade(vector target_color)\r
2695 {\r
2696         local float step;\r
2697         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2698 \r
2699         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2700                 stomachstatus_colorfade_current_x -= step;\r
2701         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2702                 stomachstatus_colorfade_current_x += step;\r
2703 \r
2704         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2705                 stomachstatus_colorfade_current_y -= step;\r
2706         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2707                 stomachstatus_colorfade_current_y += step;\r
2708 \r
2709         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2710                 stomachstatus_colorfade_current_z -= step;\r
2711         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2712                 stomachstatus_colorfade_current_z += step;\r
2713 \r
2714         return stomachstatus_colorfade_current;\r
2715 }\r
2716 \r
2717 void Sbar_Draw (void)\r
2718 {\r
2719         // vectors for top right, bottom right, bottom and bottom left corners\r
2720         vector topright;\r
2721         vector bottom;\r
2722         vector bottomright;\r
2723         vector bottomleft;\r
2724 \r
2725         topright_x = vid_conwidth;\r
2726         topright_y = 0;\r
2727         topright_z = 0;\r
2728 \r
2729         bottom_x = vid_conwidth/2;\r
2730         bottom_y = vid_conheight;\r
2731         bottom_z = 0;\r
2732 \r
2733         bottomright_x = vid_conwidth;\r
2734         bottomright_y = vid_conheight;\r
2735         bottomright_z = 0;\r
2736 \r
2737         bottomleft_x = 0;\r
2738         bottomleft_y = vid_conheight;\r
2739         bottomleft_z = 0;\r
2740 \r
2741         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2742         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2743         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2744         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2745 \r
2746         float weapon_stats;\r
2747         float x, fade;\r
2748         float stat_items, stat_weapons;\r
2749 \r
2750         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2751         weapon_number = weapon_stats & 63;\r
2752         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2753 \r
2754         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2755         weapon_number = weapon_stats & 63;\r
2756         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2757 \r
2758         vector o; o = '1 0 0' * vid_conwidth;\r
2759         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2760 \r
2761         string s;\r
2762         vector pos;\r
2763         pos = '0 0 0';\r
2764 \r
2765         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2766         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2767         if(sbar_fontsize != sbar_oldfontsize)\r
2768         {\r
2769                 Cmd_Sbar_SetFields(0);\r
2770                 sbar_oldfontsize = sbar_fontsize;\r
2771         }\r
2772 \r
2773         if(spectatee_status && !intermission)\r
2774         {\r
2775                 drawfont = sbar_bigfont;\r
2776                 if(spectatee_status == -1)\r
2777                         s = "^1Observing";\r
2778                 else\r
2779                         s = GetPlayerName(spectatee_status - 1);\r
2780                 // spectated player name between HUD and chat area, aligned to the left\r
2781                 pos_x = bottomleft_x;\r
2782                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2783                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2784                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2785                 drawfont = sbar_font;\r
2786 \r
2787                 // spectator text in the upper right corner\r
2788                 if(spectatee_status == -1)\r
2789                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2790                 else\r
2791                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2792                 o = Sbar_DrawNoteLine(o, s);\r
2793 \r
2794                 if(spectatee_status == -1)\r
2795                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2796                 else\r
2797                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2798                 o = Sbar_DrawNoteLine(o, s);\r
2799 \r
2800                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2801                 o = Sbar_DrawNoteLine(o, s);\r
2802 \r
2803                 if(gametype == GAME_ARENA)\r
2804                         s = "^1Wait for your turn to join";\r
2805                 else if(gametype == GAME_LMS)\r
2806                 {\r
2807                         entity sk;\r
2808                         sk = playerslots[player_localentnum - 1];\r
2809                         if(sk.(scores[ps_primary]) >= 666)\r
2810                                 s = "^1Match has already begun";\r
2811                         else if(sk.(scores[ps_primary]) > 0)\r
2812                                 s = "^1You have no more lives left";\r
2813                         else\r
2814                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2815                 }\r
2816                 else\r
2817                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2818                 o = Sbar_DrawNoteLine(o, s);\r
2819 \r
2820                 //show restart countdown:\r
2821                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2822                         float countdown;\r
2823                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2824                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2825                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2826                         o = Sbar_DrawNoteLine(o, s);\r
2827                 }\r
2828         }\r
2829         if(warmup_stage && !intermission)\r
2830         {\r
2831                 s = "^2Currently in ^1warmup^2 stage!";\r
2832                 o = Sbar_DrawNoteLine(o, s);\r
2833         }\r
2834 \r
2835         // move more important stuff more to the middle so its more visible\r
2836         o_y = vid_conheight * 0.66;\r
2837 \r
2838         string blinkcolor;\r
2839         if(mod(time, 1) >= 0.5)\r
2840                 blinkcolor = "^1";\r
2841         else\r
2842                 blinkcolor = "^3";\r
2843 \r
2844         if(ready_waiting && !intermission && !spectatee_status)\r
2845         {\r
2846                 if(ready_waiting_for_me)\r
2847                 {\r
2848                         if(warmup_stage)\r
2849                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2850                         else\r
2851                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2852                 }\r
2853                 else\r
2854                 {\r
2855                         if(warmup_stage)\r
2856                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2857                         else\r
2858                                 s = strcat("^2Waiting for others to ready up...");\r
2859                 }\r
2860                 o = Sbar_DrawNoteLine(o, s);\r
2861         }\r
2862         else if(warmup_stage && !intermission && !spectatee_status)\r
2863         {\r
2864                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2865                 o = Sbar_DrawNoteLine(o, s);\r
2866         }\r
2867 \r
2868         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2869         {\r
2870                 entity tm;\r
2871                 float ts_min, ts_max;\r
2872                 tm = teams.sort_next;\r
2873                 if (tm)\r
2874                 {\r
2875                         for(; tm.sort_next; tm = tm.sort_next)\r
2876                         {\r
2877                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2878                                         continue;\r
2879                                 if(!ts_min) ts_min = tm.team_size;\r
2880                                 else ts_min = min(ts_min, tm.team_size);\r
2881                                 if(!ts_max) ts_max = tm.team_size;\r
2882                                 else ts_max = max(ts_max, tm.team_size);\r
2883                         }\r
2884                         if ((ts_max - ts_min) > 1)\r
2885                         {\r
2886                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2887                                 tm = GetTeam(myteam, false);\r
2888                                 if (tm)\r
2889                                 if (tm.team != COLOR_SPECTATOR)\r
2890                                 if (tm.team_size == ts_max)\r
2891                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2892 \r
2893                                 o = Sbar_DrawNoteLine(o, s);\r
2894                         }\r
2895                 }\r
2896         }\r
2897 \r
2898         if(vote_active != vote_prev) {\r
2899                 vote_change = time;\r
2900                 vote_prev = bound(0, vote_active, 1);\r
2901         }\r
2902 \r
2903         if(vote_active)\r
2904                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2905         else\r
2906                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2907 \r
2908         if(vote_alpha) {\r
2909                 float a;\r
2910                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2911 \r
2912                 if (teamplay)\r
2913                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2914                 else {\r
2915                         color_x = cvar("sbar_color_bg_r");\r
2916                         color_y = cvar("sbar_color_bg_g");\r
2917                         color_z = cvar("sbar_color_bg_b");\r
2918                 }\r
2919 \r
2920                 vector voteorigin = bottomright - '290 135 0';\r
2921                 vector votesize = '280 70 0';\r
2922                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2923 \r
2924                 s = "A vote has been called for: ";\r
2925                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2926                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2927                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2928 \r
2929                 // print the yes/no counts\r
2930                 s = strcat("Yes: ", ftos(vote_yescount));\r
2931                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2932                 s = strcat("No: ", ftos(vote_nocount));\r
2933                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2934 \r
2935                 // draw the progress bars\r
2936                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2937                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2938 \r
2939                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2940                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2941 \r
2942                 // draw the highlights\r
2943                 if(vote_highlighted == 1) {\r
2944                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2945                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2946                 }\r
2947                 else if(vote_highlighted == 2) {\r
2948                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2949                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2950                 }\r
2951 \r
2952                 drawresetcliparea();\r
2953         }\r
2954         else if(!vote_active) {\r
2955                 vote_highlighted = 0;\r
2956         }\r
2957 \r
2958         Sbar_UpdatePlayerTeams();\r
2959         if (intermission == 2) // map voting screen\r
2960         {\r
2961                 Sbar_Timer();\r
2962                 if(sb_showscores)\r
2963                         Sbar_DrawScoreboard();\r
2964                 else\r
2965                         Sbar_FinaleOverlay();\r
2966 \r
2967                 Sbar_Reset();\r
2968         }\r
2969         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2970         {\r
2971                 Sbar_DrawScoreboard();\r
2972                 Sbar_Score();\r
2973                 Sbar_Timer();\r
2974 \r
2975                 Sbar_Reset();\r
2976 \r
2977                 StomachStatus_ColorFade('0 0 0');\r
2978         }\r
2979         else\r
2980         {\r
2981                 if(sb_showaccuracy && spectatee_status != -1)\r
2982                         Sbar_DrawAccuracyStats();\r
2983                 else\r
2984                         Sbar_DrawScoreboard();\r
2985                 float armor, health;\r
2986                 armor = getstati(STAT_ARMOR);\r
2987                 health = getstati(STAT_HEALTH);\r
2988 \r
2989                 stat_items = getstati(STAT_ITEMS);\r
2990                 stat_weapons = getstati(STAT_WEAPONS);\r
2991 \r
2992                 fade = 3.2 - 2 * (time - weapontime);\r
2993                 fade = bound(0.7, fade, 1);\r
2994 \r
2995                 if(g_vore) // only when the vore system is active\r
2996                 {\r
2997                         // draw the stomach board\r
2998                         if (cvar("viewsize") <= 100) {\r
2999                                 if (teamplay)\r
3000                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3001                                 else {\r
3002                                         // allow for custom HUD colors in non-teamgames\r
3003                                         color_x = cvar("sbar_color_bg_r");\r
3004                                         color_y = cvar("sbar_color_bg_g");\r
3005                                         color_z = cvar("sbar_color_bg_b");\r
3006 \r
3007                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3008                                 }\r
3009                         }\r
3010 \r
3011                         vector hl_color;\r
3012                         string hl_string;\r
3013                         if(getstati(STAT_VORE_EATEN))\r
3014                         {\r
3015                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3016                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3017                                 else\r
3018                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3019                                 hl_string = "predator:";\r
3020                         }\r
3021                         else\r
3022                         {\r
3023                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3024                                 hl_string = "self:";\r
3025                         }\r
3026                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3027                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3028 \r
3029                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3030                         stomach_load = getstati(STAT_VORE_LOAD);\r
3031                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3032 \r
3033                         vector status_pos;\r
3034                         string status_text, status_color;\r
3035                         float status_size;\r
3036                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3037                         if(stomach_load)\r
3038                         {\r
3039                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3040                                 status_pos = bottomleft - '-43 168 0';\r
3041                                 status_size = 16;\r
3042                         }\r
3043                         else if(g_healthsize) // no point in showing it otherwise\r
3044                         {\r
3045                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3046                                 status_pos = bottomleft - '-43 170 0';\r
3047                                 status_size = 20;\r
3048                         }\r
3049                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3050                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3051 \r
3052                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3053                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3054                         else if(stomach_load) // we can digest at this time\r
3055                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3056                         else // we cannot digest at this time\r
3057                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3058 \r
3059                         // draw the stomach board player list\r
3060                         entity pl, pred;\r
3061                         float f, l;\r
3062 \r
3063                         pos = bottomleft;\r
3064                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3065                         {\r
3066                                 if(pl.team == COLOR_SPECTATOR)\r
3067                                         continue;\r
3068 \r
3069                                 if(getstati(STAT_VORE_EATEN))\r
3070                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3071                                 else\r
3072                                 {\r
3073                                         if(spectatee_status)\r
3074                                                 f = pl.plpredator == spectatee_status;\r
3075                                         else\r
3076                                                 f = pl.plpredator == player_localentnum;\r
3077                                 }\r
3078 \r
3079                                 if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3080                                 {\r
3081                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3082                                         pos_y += 1.1 * sbar_fontsize_y;\r
3083                                         l += 1;\r
3084                                 }\r
3085 \r
3086                                 // set the predator's name\r
3087                                 if(getstati(STAT_VORE_EATEN))\r
3088                                 {\r
3089                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3090                                                 pred = pl;\r
3091                                 }\r
3092                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3093                                         pred = pl; // show us or the spectated player\r
3094                         }\r
3095 \r
3096                         // draw the predator's name\r
3097                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3098                 }\r
3099 \r
3100                 if (cvar("viewsize") <= 100) {\r
3101                         if (teamplay)\r
3102                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3103                         else {\r
3104                                 // allow for custom HUD colors in non-teamgames\r
3105                                 color_x = cvar("sbar_color_bg_r");\r
3106                                 color_y = cvar("sbar_color_bg_g");\r
3107                                 color_z = cvar("sbar_color_bg_b");\r
3108 \r
3109                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3110                         }\r
3111                 }\r
3112 \r
3113                 vector health_pos, armor_pos;\r
3114                 health_pos = bottom - '43 58 0';\r
3115                 armor_pos = bottom - '43 68 0';\r
3116 \r
3117                 // armor\r
3118                 x = armor;\r
3119                 if (x > 0)\r
3120                 {\r
3121                         drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3122                         armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
3123                         Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3124                 }\r
3125 \r
3126                 // health\r
3127                 x = health;\r
3128                 drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3129                 health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
3130                 Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3131 \r
3132                 // ammo\r
3133                 pos_x = bottom_x + 140;\r
3134                 pos_y = bottom_y - 20;\r
3135 \r
3136                 float weapon_clipload, weapon_clipsize;\r
3137                 vector ammo_pos_offset;\r
3138 \r
3139                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3140                 if(stat_items & IT_JETPACK && button_jetpack)\r
3141                 {\r
3142                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3143                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3144                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3145                         Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3146                 }\r
3147                 else\r
3148                 {\r
3149                         float i;\r
3150                         for (i = 0; i < 1; ++i)\r
3151                         {\r
3152                                 if (stat_items & GetAmmoItemCode(i))\r
3153                                 {\r
3154                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3155                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3156                                         weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
3157 \r
3158                                         // if the weapon we're holding is reloadable, show both its ammo and load\r
3159                                         if(weapon_clipsize)\r
3160                                         {\r
3161                                                 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
3162                                                 if(weapon_clipload < 0) // we're reloading\r
3163                                                 {\r
3164                                                         ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
3165                                                         drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3166                                                 }\r
3167                                                 else\r
3168                                                 {\r
3169                                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
3170                                                         Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3171                                                 }\r
3172                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
3173                                                 Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3174                                         }\r
3175                                         else\r
3176                                         {\r
3177                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3178                                                 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3179                                         }\r
3180                                 }\r
3181                         }\r
3182                 }\r
3183 \r
3184                 // weapon icon\r
3185                 entity e;\r
3186                 e = get_weaponinfo(activeweapon);\r
3187                 if (e && e.netname != "" && e.netname != "N/A")\r
3188                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3189 \r
3190                 // draw scores, timer, and ring\r
3191                 Sbar_Score();\r
3192                 Sbar_Timer();\r
3193                 Sbar_Ring();\r
3194 \r
3195                 // draw strength/invincibility icon and timer\r
3196                 CSQC_Strength_Timer();\r
3197 \r
3198                 // draw gametype specific icons\r
3199                 if(gametype == GAME_KEYHUNT)\r
3200                         CSQC_kh_hud();\r
3201                 else if(gametype == GAME_CTF)\r
3202                         CSQC_ctf_hud();\r
3203                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3204                         CSQC_race_hud();\r
3205 \r
3206                 // draw the canleave message\r
3207                 if(getstati(STAT_VORE_CANLEAVE))\r
3208                 if not(spectatee_status) // this message doesn't address spectated players\r
3209                 {\r
3210                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3211                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3212                         pos_y = bottom_y - 120;\r
3213                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3214                 }\r
3215         }\r
3216         return;\r
3217 }\r
3218 \r
3219 // CTF HUD\r
3220 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3221 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3222 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3223 \r
3224 void CSQC_ctf_hudreset(void)\r
3225 {\r
3226         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3227 }\r
3228 \r
3229 void CSQC_ctf_hud(void)\r
3230 {\r
3231         vector top, redflag_pos, blueflag_pos, sz;\r
3232         float f; // every function should have that\r
3233         top_x = vid_conwidth / 2;\r
3234         top_y = 0;\r
3235         top_z = 0;\r
3236 \r
3237         float redflag, blueflag; // current status\r
3238         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3239         float stat_items;\r
3240 \r
3241         stat_items = getstati(STAT_ITEMS);\r
3242         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3243         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3244 \r
3245         // when status CHANGES, set old status into prevstatus and current status into status\r
3246         if (redflag != redflag_prevframe)\r
3247         {\r
3248                 redflag_statuschange_time = time;\r
3249                 redflag_prevstatus = redflag_prevframe;\r
3250                 redflag_prevframe = redflag;\r
3251         }\r
3252 \r
3253         if (blueflag != blueflag_prevframe)\r
3254         {\r
3255                 blueflag_statuschange_time = time;\r
3256                 blueflag_prevstatus = blueflag_prevframe;\r
3257                 blueflag_prevframe = blueflag;\r
3258         }\r
3259         \r
3260         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3261         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3262 \r
3263         float BLINK_FACTOR = 0.15;\r
3264         float BLINK_BASE = 0.85;\r
3265         // note:\r
3266         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3267         // thus\r
3268         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3269         // ensure RMS == 1\r
3270         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3271 \r
3272         string red_icon, red_icon_prevstatus;\r
3273         float red_alpha, red_alpha_prevstatus;\r
3274         red_alpha = red_alpha_prevstatus = 1;\r
3275         switch(redflag) {\r
3276                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3277                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3278                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3279                 default:\r
3280                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3281                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3282                         else\r
3283                                 red_icon = string_null;\r
3284                         break;\r
3285         }\r
3286         switch(redflag_prevstatus) {\r
3287                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3288                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3289                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3290                 default:\r
3291                         if(redflag == 3)\r
3292                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3293                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3294                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3295                         else\r
3296                                 red_icon_prevstatus = string_null;\r
3297                         break;\r
3298         }\r
3299 \r
3300         string blue_icon, blue_icon_prevstatus;\r
3301         float blue_alpha, blue_alpha_prevstatus;\r
3302         blue_alpha = blue_alpha_prevstatus = 1;\r
3303         switch(blueflag) {\r
3304                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3305                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3306                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3307                 default:\r
3308                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3309                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3310                         else\r
3311                                 blue_icon = string_null;\r
3312                         break;\r
3313         }\r
3314         switch(blueflag_prevstatus) {\r
3315                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3316                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3317                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3318                 default:\r
3319                         if(blueflag == 3)\r
3320                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3321                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3322                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3323                         else\r
3324                                 blue_icon_prevstatus = string_null;\r
3325                         break;\r
3326         }\r
3327 \r
3328         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3329                 redflag_pos = top + '-52 50 0';\r
3330                 blueflag_pos = top + '0 40 0';\r
3331         } else {\r
3332                 blueflag_pos = top + '-52 50 0';\r
3333                 redflag_pos = top + '0 40 0';\r
3334         }\r
3335         \r
3336         sz = '52 52 0';\r
3337         \r
3338         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3339         if(red_icon_prevstatus && f < 1)\r
3340                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3341         if(red_icon)\r
3342                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3343 \r
3344         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3345         if(blue_icon_prevstatus && f < 1)\r
3346                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3347         if(blue_icon)\r
3348                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3349 }\r
3350 \r
3351 // Keyhunt HUD\r
3352 float kh_runheretime;\r
3353 \r
3354 void CSQC_kh_hudreset(void)\r
3355 {\r
3356         kh_runheretime = 0;\r
3357 }\r
3358 \r
3359 void CSQC_kh_hud(void)\r
3360 {\r
3361         float kh_keys;\r
3362         float keyteam;\r
3363         float a, aa;\r
3364         vector p, pa, kh_size, kh_asize;\r
3365 \r
3366         vector top;\r
3367         top_x = vid_conwidth / 2;\r
3368         top_y = 0;\r
3369         top_z = 0;\r
3370 \r
3371         p = top + '-50 64 0';\r
3372 \r
3373         kh_keys = getstati(STAT_KH_KEYS);\r
3374 \r
3375         kh_size = '19 34 0';\r
3376         kh_asize = '19 10 0';\r
3377         pa = p + '0 -10 0';\r
3378 \r
3379         float i, key;\r
3380 \r
3381         float keycount;\r
3382         keycount = 0;\r
3383         for(i = 0; i < 4; ++i)\r
3384         {\r
3385                 key = floor(kh_keys / pow(32, i)) & 31;\r
3386                 keyteam = key - 1;\r
3387                 if(keyteam == 30 && keycount <= 4)\r
3388                         keycount += 4;\r
3389                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3390                         keycount += 1;\r
3391         }\r
3392         // this yields 8 exactly if "RUN HERE" shows\r
3393 \r
3394         if(keycount == 8)\r
3395         {\r
3396                 if(!kh_runheretime)\r
3397                         kh_runheretime = time;\r
3398                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3399         }\r
3400         else\r
3401                 kh_runheretime = 0;\r
3402 \r
3403         for(i = 0; i < 4; ++i)\r
3404         {\r
3405                 key = floor(kh_keys / pow(32, i)) & 31;\r
3406                 keyteam = key - 1;\r
3407                 switch(keyteam)\r
3408                 {\r
3409                         case 30: // my key\r
3410                                 keyteam = myteam;\r
3411                                 a = 1;\r
3412                                 aa = 1;\r
3413                                 break;\r
3414                         case -1: // no key\r
3415                                 a = 0;\r
3416                                 aa = 0;\r
3417                                 break;\r
3418                         default: // owned or dropped\r
3419                                 a = 0.2;\r
3420                                 aa = 0.5;\r
3421                                 break;\r
3422                 }\r
3423                 a = a * sbar_alpha_fg;\r
3424                 aa = aa * sbar_alpha_fg;\r
3425                 if(a > 0)\r
3426                 {\r
3427                         switch(keyteam)\r
3428                         {\r
3429                                 case COLOR_TEAM1:\r
3430                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3431                                         break;\r
3432                                 case COLOR_TEAM2:\r
3433                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3434                                         break;\r
3435                                 case COLOR_TEAM3:\r
3436                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3437                                         break;\r
3438                                 case COLOR_TEAM4:\r
3439                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3440                                         break;\r
3441                                 default:\r
3442                                         break;\r
3443                         }\r
3444                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3445                         {\r
3446                                 case 0:\r
3447                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3448                                         break;\r
3449                                 case 1:\r
3450                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3451                                         break;\r
3452                                 case 2:\r
3453                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3454                                         break;\r
3455                                 case 3:\r
3456                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3457                                         break;\r
3458                         }\r
3459                 }\r
3460                 p_x += 24;\r
3461                 pa_x += 24;\r
3462         }\r
3463 }\r
3464 \r
3465 float crecordtime_prev; // last remembered crecordtime\r
3466 float crecordtime_change_time; // time when crecordtime last changed\r
3467 float srecordtime_prev; // last remembered srecordtime\r
3468 float srecordtime_change_time; // time when srecordtime last changed\r
3469 void CSQC_race_hud(void) \r
3470 {\r
3471         entity me;\r
3472         me = playerslots[player_localentnum - 1];\r
3473         float t, score;\r
3474         float f; // yet another function has this\r
3475         score = me.(scores[ps_primary]);\r
3476 \r
3477         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3478                 return; // no records in the actual race\r
3479 \r
3480         drawfont = sbar_bigfont;\r
3481         vector pos;\r
3482         pos_x = 2;\r
3483         pos_y = vid_conheight - 272;\r
3484 \r
3485         // clientside personal record\r
3486         string rr;\r
3487         if(gametype == GAME_CTS)\r
3488                 rr = CTS_RECORD;\r
3489         else\r
3490                 rr = RACE_RECORD;\r
3491         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3492 \r
3493         if(score && score < t || !t)\r
3494                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3495 \r
3496         if(t != crecordtime_prev) {\r
3497                 crecordtime_prev = t;\r
3498                 crecordtime_change_time = time;\r
3499         }\r
3500         f = time - crecordtime_change_time;\r
3501 \r
3502         if (f > 1) {\r
3503                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3504                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3505         } else {\r
3506                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3507                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3508                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3509                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3510         }\r
3511 \r
3512         // server record\r
3513         pos_y += 26;\r
3514         t = race_server_record;\r
3515         if(t != srecordtime_prev) {\r
3516                 srecordtime_prev = t;\r
3517                 srecordtime_change_time = time;\r
3518         }\r
3519         f = time - srecordtime_change_time;\r
3520 \r
3521         if (f > 1) {\r
3522                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3523                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3524         } else {\r
3525                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3526                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3527                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3528                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3529         }\r
3530         drawfont = sbar_font;\r
3531 }\r