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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         string str;\r
953         float f, field;\r
954 \r
955         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
956         {\r
957                 field = -fieldcounter;\r
958                 if(field == SP_SEPARATOR)\r
959                         break;\r
960 \r
961                 str = Sbar_GetStomachField(pl, field);\r
962 \r
963                 if(field == ST_NAME) {\r
964                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
965                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
966                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
967                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
968 \r
969                         pos_x += 24;\r
970                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
971                 }\r
972 \r
973                 if(field == ST_HEALTH)\r
974                 if(g_vore_showpreyhealth) {\r
975                         pos_x += 138;\r
976                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
977                                         drawcolorcodedstring(pos, " me", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978                                 else\r
979                                 {\r
980                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
981 \r
982                                         pos_x += 9;\r
983                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                                 }\r
985                 }\r
986         }\r
987 }\r
988 \r
989 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
990 {\r
991         string str;\r
992         float f, field;\r
993 \r
994         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
995         {\r
996                 field = -fieldcounter;\r
997                 if(field == SP_SEPARATOR)\r
998                         break;\r
999 \r
1000                 str = Sbar_GetStomachField(pl, field);\r
1001 \r
1002                 if(field == ST_NAME) {\r
1003                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1004                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1005                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1006                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1007 \r
1008                         pos_x += 24;\r
1009                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1010                 }\r
1011         }\r
1012 }\r
1013 \r
1014 /*\r
1015  * Sbar_Scoreboard_MakeTable\r
1016  *\r
1017  * Makes a table for a team (for all playing players in DM) and fills it\r
1018  */\r
1019 \r
1020 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1021 {\r
1022         float body_table_height, i;\r
1023         vector tmp, column_dim;\r
1024         entity pl;\r
1025 \r
1026         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1027 \r
1028         pos -= '1 1 0';\r
1029 \r
1030         tmp_x = sbwidth + 2;\r
1031         tmp_y = 1.25 * sbar_fontsize_y;\r
1032 \r
1033         // rounded header\r
1034         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1035 \r
1036         // table border\r
1037         tmp_y += sbar_border_thickness;\r
1038         tmp_y += body_table_height;\r
1039         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1040 \r
1041         // separator header/table\r
1042         pos_y += 1.25 * sbar_fontsize_y;\r
1043         tmp_y = sbar_border_thickness;\r
1044         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1045 \r
1046         pos_y += sbar_border_thickness;\r
1047 \r
1048         // table background\r
1049         tmp_y = body_table_height;\r
1050         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1051 \r
1052         // anyway, apply some color\r
1053         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1054 \r
1055         // go back to the top to make alternated columns highlighting and to print the strings\r
1056         pos_y -= 1.25 * sbar_fontsize_y;\r
1057         pos_y -= sbar_border_thickness;\r
1058 \r
1059         pos += '1 1 0';\r
1060 \r
1061         if (sbar_scoreboard_highlight)\r
1062         {\r
1063                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1064                 column_dim_y += sbar_border_thickness;\r
1065                 column_dim_y += body_table_height;\r
1066         }\r
1067 \r
1068         // print the strings of the columns headers and draw the columns\r
1069         for(i = 0; i < sbar_num_fields; ++i)\r
1070         {\r
1071                 if(sbar_field[i] == SP_SEPARATOR)\r
1072                         break;\r
1073                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1074                 if (sbar_scoreboard_highlight)\r
1075                 {\r
1076                         if (mod(i,2))\r
1077                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1078                 }\r
1079                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1080                 pos_x += column_dim_x;\r
1081         }\r
1082         if(sbar_field[i] == SP_SEPARATOR)\r
1083         {\r
1084                 pos_x = xmax;\r
1085                 tmp_y = 0;\r
1086                 for(i = sbar_num_fields-1; i > 0; --i)\r
1087                 {\r
1088                         if(sbar_field[i] == SP_SEPARATOR)\r
1089                                 break;\r
1090 \r
1091                         pos_x -= sbar_size[i];\r
1092 \r
1093                         if (sbar_scoreboard_highlight)\r
1094                         {\r
1095                                 if (!mod(i,2))\r
1096                                 {\r
1097                                         if (i == sbar_num_fields-1)\r
1098                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1099                                         else\r
1100                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1101                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1102                                 }\r
1103                         }\r
1104 \r
1105                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1106                         tmp_x = sbar_size[i] - tmp_x;\r
1107                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1108                         pos_x -= sbar_fontsize_x;\r
1109                 }\r
1110         }\r
1111         \r
1112         pos_x = xmin;\r
1113         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1114         pos_y += sbar_border_thickness;\r
1115 \r
1116         // fill the table and draw the rows\r
1117         i = 0;\r
1118         if (teamplay)\r
1119                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1120                 {\r
1121                         if(pl.team != tm.team)\r
1122                                 continue;\r
1123                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1124                         pos_y += 1.25 * sbar_fontsize_y;\r
1125                         ++i;\r
1126                 }\r
1127         else\r
1128                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1129                 {\r
1130                         if(pl.team == COLOR_SPECTATOR)\r
1131                                 continue;\r
1132                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1133                         pos_y += 1.25 * sbar_fontsize_y;\r
1134                         ++i;\r
1135                 }\r
1136         \r
1137         if (i == 0)\r
1138                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1139         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1140 \r
1141         return pos;\r
1142 }\r
1143 \r
1144 float Sbar_WouldDrawScoreboard() {\r
1145         if (sb_showscores)\r
1146                 return 1;\r
1147         else if (intermission == 1)\r
1148                 return 1;\r
1149         else if (intermission == 2)\r
1150                 return 1;\r
1151         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1152                 return 1;\r
1153         else if(sb_showscores_force)\r
1154                 return 1;\r
1155         return 0;\r
1156 }\r
1157 \r
1158 float average_accuracy;\r
1159 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1160 {\r
1161         float i;\r
1162         float weapon_hit, weapon_damage, weapon_stats;\r
1163         float fontsize = 40 * 1/3;\r
1164         float xsave;\r
1165         float weapon_cnt;\r
1166         float rows;\r
1167         if(cvar("sbar_accuracy_doublerows"))\r
1168                 rows = 2;\r
1169         else\r
1170                 rows = 1;\r
1171         float height = 40;\r
1172 \r
1173         if(warmup_stage)\r
1174         {\r
1175                 return pos;\r
1176         }\r
1177 \r
1178         xsave = pos_x;\r
1179         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1180         pos_y += 18;\r
1181         vector tmp;\r
1182         tmp_x = sbwidth;\r
1183         tmp_y = height * rows;\r
1184 \r
1185         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1186         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1187 \r
1188         // column highlighting\r
1189         for(i = 0; i < weapon_cnt/rows; ++i)\r
1190         {\r
1191                 if(!mod(i, 2))\r
1192                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1193         }\r
1194 \r
1195         // row highlighting\r
1196         for(i = 0; i < rows; ++i)\r
1197         {\r
1198                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1199         }\r
1200 \r
1201         // skip useless weapons\r
1202         weapon_cnt = 0;\r
1203         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1204         {\r
1205                 self = get_weaponinfo(i);\r
1206                 if not(self.weapons)\r
1207                         continue;\r
1208                 ++weapon_cnt;\r
1209         }\r
1210 \r
1211         drawfont = sbar_bigfont;\r
1212         average_accuracy = 0;\r
1213         float weapons_with_stats;\r
1214         weapons_with_stats = 0;\r
1215         if(rows == 2)\r
1216                 pos_x += sbwidth/weapon_cnt / 2;\r
1217 \r
1218         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1219         {\r
1220                 self = get_weaponinfo(i);\r
1221                 if not(self.weapons)\r
1222                         continue;\r
1223                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1224                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1225                 if(weapon_damage)\r
1226                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1227                 float weapon_alpha;\r
1228 \r
1229                 if(weapon_damage)\r
1230                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1231                 else\r
1232                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1233 \r
1234                 // weapon icon\r
1235                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1236                 // the accuracy\r
1237                 if(weapon_damage) {\r
1238                         weapons_with_stats += 1;\r
1239                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1240 \r
1241                         string s;\r
1242                         s = strcat(ftos(weapon_stats),"%");\r
1243 \r
1244                         float padding;\r
1245                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1246 \r
1247                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1248                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1249                 }\r
1250                 pos_x += sbwidth/weapon_cnt * rows;\r
1251                 if(rows == 2 && i == 6) {\r
1252                         pos_x -= sbwidth;\r
1253                         pos_y += height;\r
1254                 }\r
1255         }\r
1256         drawfont = sbar_font;\r
1257 \r
1258         if(weapons_with_stats)\r
1259                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1260 \r
1261         pos_x = xsave;\r
1262         pos_y += height;\r
1263         return pos;\r
1264 }\r
1265 \r
1266 string race_PlaceName(float pos) {\r
1267         if(pos == 1)\r
1268                 return "1st";\r
1269         else if(pos == 2)\r
1270                 return "2nd";\r
1271         else if(pos == 3)\r
1272                 return "3rd";\r
1273         else\r
1274                 return strcat(ftos(pos), "th");\r
1275 }\r
1276 \r
1277 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1278 {\r
1279         float i;\r
1280         RANKINGS_RECEIVED_CNT = 0;\r
1281                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1282                         if (grecordtime[i])\r
1283                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1284 \r
1285         if (RANKINGS_RECEIVED_CNT == 0)\r
1286                 return pos;\r
1287 \r
1288         float is_spec;\r
1289         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1290         vector hl_rgb;\r
1291                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1292                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1293                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1294 \r
1295         pos_y += sbar_fontsize_y;\r
1296         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1297         pos_y += sbar_fontsize_y;\r
1298         vector tmp;\r
1299         tmp_x = sbwidth;\r
1300         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1301 \r
1302         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1303         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1304 \r
1305         // row highlighting\r
1306         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1307         {\r
1308                 string n, p;\r
1309                 float t;\r
1310                 t = grecordtime[i];\r
1311                 if (t == 0)\r
1312                         continue;\r
1313                 n = grecordholder[i];\r
1314                 p = race_PlaceName(i+1);\r
1315                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1316                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1317                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1318                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1319                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1320                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1321                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1322                 pos += '0 1 0' * sbar_fontsize_y;\r
1323         }\r
1324 \r
1325         return pos;\r
1326 }\r
1327 \r
1328 float scoreboard_bottom;\r
1329 float sbar_scoreboard_fade_alpha;\r
1330 float sbar_woulddrawscoreboard_prev;\r
1331 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1332 void Sbar_DrawScoreboard()\r
1333 {\r
1334         float sbar_woulddrawscoreboard; \r
1335         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1336         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1337                 sbar_woulddrawscoreboard_change = time;\r
1338                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1339         }\r
1340 \r
1341         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1342         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1343         if(sbar_woulddrawscoreboard) {\r
1344                 if (scoreboard_fadeinspeed)\r
1345                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1346                 else\r
1347                         sbar_scoreboard_fade_alpha = 1;\r
1348         }\r
1349         else\r
1350                 if (scoreboard_fadeoutspeed)\r
1351                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1352                 else\r
1353                         sbar_scoreboard_fade_alpha = 0;\r
1354 \r
1355         if not(sbar_scoreboard_fade_alpha)\r
1356                 return;\r
1357                 \r
1358         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1359         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1360         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1361         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1362         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1363         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1364         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1365         \r
1366         vector rgb, pos, tmp;\r
1367         entity pl, tm;\r
1368 \r
1369         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1370 \r
1371         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1372         ymin = SCOREBOARD_OFFSET;\r
1373 \r
1374         xmax = vid_conwidth - xmin;\r
1375         ymax = vid_conheight - 0.2*vid_conheight;\r
1376 \r
1377         // Initializes position\r
1378         pos_x = xmin;\r
1379         pos_y = ymin;\r
1380         pos_z = 0;\r
1381 \r
1382         // Heading\r
1383         drawfont = sbar_bigfont;\r
1384         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1385 \r
1386         pos_y += 24 + 4;\r
1387         pos_y += sbar_fontsize_y;\r
1388 \r
1389         drawfont = sbar_font;\r
1390 \r
1391         // Draw the scoreboard\r
1392         vector bg_size;\r
1393         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1394 \r
1395         if(teamplay)\r
1396         {\r
1397                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1398                 {\r
1399                         if(tm.team == COLOR_SPECTATOR)\r
1400                                 continue;\r
1401 \r
1402                         rgb = GetTeamRGB(tm.team);\r
1403                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1404                                 \r
1405                         if(ts_primary != ts_secondary)\r
1406                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1407 \r
1408                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1409                 }\r
1410         }\r
1411         else\r
1412         {\r
1413                 rgb_x = cvar("sbar_color_bg_r");\r
1414                 rgb_y = cvar("sbar_color_bg_g");\r
1415                 rgb_z = cvar("sbar_color_bg_b");\r
1416 \r
1417                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1418                 {\r
1419                         if(tm.team == COLOR_SPECTATOR)\r
1420                                 continue;\r
1421 \r
1422                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1423                 }\r
1424         }\r
1425 \r
1426         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1427                 if(race_speedaward) {\r
1428                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1429                         pos_y += 1.25 * sbar_fontsize_y;\r
1430                 }\r
1431                 if(race_speedaward_alltimebest) {\r
1432                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1433                         pos_y += 1.25 * sbar_fontsize_y;\r
1434                 }\r
1435                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1436         }\r
1437         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1438                 if(teamplay)\r
1439                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1440                 else\r
1441                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1442         }\r
1443 \r
1444         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1445         pos_y += 3 * sbar_fontsize_y;\r
1446 \r
1447         // List spectators\r
1448         float specs;\r
1449         specs = 0;\r
1450         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1451         {\r
1452                 if(pl.team != COLOR_SPECTATOR)\r
1453                         continue;\r
1454                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1455                 pos_y += 1.25 * sbar_fontsize_y;\r
1456                 ++specs;\r
1457         }\r
1458 \r
1459         if(specs)\r
1460                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1461 \r
1462         // Print info string\r
1463         string str;\r
1464         float tl, fl, ll;\r
1465         str = strcat("playing on ^2", shortmapname, "^7");\r
1466         tl = getstatf(STAT_TIMELIMIT);\r
1467         fl = getstatf(STAT_FRAGLIMIT);\r
1468         ll = getstatf(STAT_LEADLIMIT);\r
1469         if(gametype == GAME_LMS)\r
1470         {\r
1471                 if(tl > 0)\r
1472                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1473         }\r
1474         else\r
1475         {\r
1476                 if(tl > 0)\r
1477                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1478                 if(fl > 0)\r
1479                 {\r
1480                         if(tl > 0)\r
1481                                 str = strcat(str, " or");\r
1482                         if(teamplay)\r
1483                         {\r
1484                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1485                                 if(teamscores_label[ts_primary] == "score")\r
1486                                         str = strcat(str, " points^7");\r
1487                                 else if(teamscores_label[ts_primary] == "fastest")\r
1488                                         str = strcat(str, " is beaten^7");\r
1489                                 else\r
1490                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1491                         }\r
1492                         else\r
1493                         {\r
1494                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1495                                 if(scores_label[ps_primary] == "score")\r
1496                                         str = strcat(str, " points^7");\r
1497                                 else if(scores_label[ps_primary] == "fastest")\r
1498                                         str = strcat(str, " is beaten^7");\r
1499                                 else\r
1500                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1501                         }\r
1502                 }\r
1503                 if(ll > 0)\r
1504                 {\r
1505                         if(tl > 0 || fl > 0)\r
1506                                 str = strcat(str, " or");\r
1507                         if(teamplay)\r
1508                         {\r
1509                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1510                                 if(teamscores_label[ts_primary] == "score")\r
1511                                         str = strcat(str, " points^7");\r
1512                                 else if(teamscores_label[ts_primary] == "fastest")\r
1513                                         str = strcat(str, " is beaten^7");\r
1514                                 else\r
1515                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1516                         }\r
1517                         else\r
1518                         {\r
1519                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1520                                 if(scores_label[ps_primary] == "score")\r
1521                                         str = strcat(str, " points^7");\r
1522                                 else if(scores_label[ps_primary] == "fastest")\r
1523                                         str = strcat(str, " is beaten^7");\r
1524                                 else\r
1525                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1526                         }\r
1527                 }\r
1528         }\r
1529 \r
1530 \r
1531         pos_y += 1.2 * sbar_fontsize_y;\r
1532         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1533 \r
1534         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1535 }\r
1536 \r
1537 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1538 {\r
1539         string col;\r
1540         string timestr;\r
1541         string cpname;\r
1542         string lapstr;\r
1543         lapstr = "";\r
1544 \r
1545         if(histime == 0) // goal hit\r
1546         {\r
1547                 if(mytime > 0)\r
1548                 {\r
1549                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1550                         col = "^1";\r
1551                 }\r
1552                 else if(mytime == 0)\r
1553                 {\r
1554                         timestr = "+0.0";\r
1555                         col = "^3";\r
1556                 }\r
1557                 else\r
1558                 {\r
1559                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1560                         col = "^2";\r
1561                 }\r
1562 \r
1563                 if(lapdelta > 0)\r
1564                 {\r
1565                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1566                         col = "^2";\r
1567                 }\r
1568                 else if(lapdelta < 0)\r
1569                 {\r
1570                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1571                         col = "^1";\r
1572                 }\r
1573         }\r
1574         else if(histime > 0) // anticipation\r
1575         {\r
1576                 if(mytime >= histime)\r
1577                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1578                 else\r
1579                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1580                 col = "^3";\r
1581         }\r
1582         else\r
1583                 col = "^7";\r
1584 \r
1585         if(cp == 254)\r
1586                 cpname = "Start line";\r
1587         else if(cp == 255)\r
1588                 cpname = "Finish line";\r
1589         else if(cp)\r
1590                 cpname = strcat("Intermediate ", ftos(cp));\r
1591         else\r
1592                 cpname = "Finish line";\r
1593 \r
1594         if(histime < 0)\r
1595                 return strcat(col, cpname);\r
1596         else if(hisname == "")\r
1597                 return strcat(col, cpname, " (", timestr, ")");\r
1598         else\r
1599                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1600 }\r
1601 \r
1602 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1603         float i;\r
1604         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1605                 if(grecordholder[i] == net_name)\r
1606                         return i+1;\r
1607         return 0;\r
1608 }\r
1609 \r
1610 float race_status_time;\r
1611 float race_status_prev;\r
1612 string race_status_name_prev;\r
1613 void Sbar_DrawRaceStatus(vector pos)\r
1614 {\r
1615         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1616                 race_status_time = time + 5;\r
1617                 race_status_prev = race_status;\r
1618                 if (race_status_name_prev)\r
1619                         strunzone(race_status_name_prev);\r
1620                 race_status_name_prev = strzone(race_status_name);\r
1621         }\r
1622 \r
1623         float a;\r
1624         a = bound(0, race_status_time - time, 1);\r
1625 \r
1626         string s;\r
1627         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1628 \r
1629         float rank;\r
1630         if(race_status > 0)\r
1631                 rank = race_CheckName(race_status_name);\r
1632         string rankname;\r
1633         rankname = race_PlaceName(rank);\r
1634 \r
1635         if(race_status == 0)\r
1636                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1637         else if(race_status == 1) {\r
1638                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1639                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1640                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1641         } else if(race_status == 2) {\r
1642                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1643                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1644                 else\r
1645                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1646                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1647                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1648         } else if(race_status == 3) {\r
1649                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1650                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1651                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1652         }\r
1653 \r
1654         if (race_status_time - time <= 0) {\r
1655                 race_status_prev = -1;\r
1656                 race_status = -1;\r
1657                 if(race_status_name)\r
1658                         strunzone(race_status_name);\r
1659                 race_status_name = string_null;\r
1660                 if(race_status_name_prev)\r
1661                         strunzone(race_status_name_prev);\r
1662                 race_status_name_prev = string_null;\r
1663         }\r
1664 }\r
1665 \r
1666 void Sbar_Score()\r
1667 {\r
1668         float score, distribution, leader;\r
1669         vector score_pos, secondary_score_pos, distribution_color;\r
1670         entity tm, pl, me;\r
1671         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1672 \r
1673         vector top;\r
1674         top_x = vid_conwidth / 2;\r
1675         top_y = 0;\r
1676         top_z = 0;\r
1677 \r
1678         if(gametype == GAME_RPG)\r
1679                 return;\r
1680 \r
1681         score_pos = top + '-240 8 0';\r
1682         secondary_score_pos = score_pos + '210 -6 0';\r
1683 \r
1684         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1685                 pl = players.sort_next;\r
1686                 if(pl == me)\r
1687                         pl = pl.sort_next;\r
1688                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1689                         if(pl.scores[ps_primary] == 0)\r
1690                                 pl = world;\r
1691 \r
1692                 score = me.(scores[ps_primary]);\r
1693 \r
1694                 float racemin, racesec, racemsec;\r
1695                 float distsec, distmsec, minusplus;\r
1696                 \r
1697                 racemin = floor(score/(60 * TIME_FACTOR));\r
1698                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1699                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1700 \r
1701                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1702                         // distribution display\r
1703                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1704 \r
1705                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1706                                 distmsec = fabs(distribution);\r
1707                         else {\r
1708                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1709                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1710                                 if (distribution < 0)\r
1711                                         distsec = -distsec;\r
1712                         }\r
1713 \r
1714                         if (distribution <= 0) {\r
1715                                 distribution_color = '0 1 0';\r
1716                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1717                         }\r
1718                         else {\r
1719                                 distribution_color = '1 0 0';\r
1720                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1721                         }\r
1722                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1723                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1724                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1725                 }\r
1726                 // race record display\r
1727                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1728                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1729 \r
1730                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1731                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1732                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1733 \r
1734                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1735                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1736 \r
1737         } else if (!teamplay) { // non-teamgames, except race/cts\r
1738                 // me vector := [team/connected frags id]\r
1739                 pl = players.sort_next;\r
1740                 if(pl == me)\r
1741                         pl = pl.sort_next;\r
1742 \r
1743                 if(pl)\r
1744                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1745                 else\r
1746                         distribution = 0;\r
1747 \r
1748                 score = me.(scores[ps_primary]);\r
1749                 \r
1750                 if(distribution >= 5) {\r
1751                         distribution_color = '0 1 0';\r
1752                         leader = 1;\r
1753                 } else if(distribution >= 0) {\r
1754                         distribution_color = '1 1 1';\r
1755                         leader = 1;\r
1756                 } else if(distribution >= -5)\r
1757                         distribution_color = '1 1 0';\r
1758                 else\r
1759                         distribution_color = '1 0 0';\r
1760                 \r
1761                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1762                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1763         } else { // teamgames\r
1764                 float max_fragcount;\r
1765                 max_fragcount = -999;\r
1766 \r
1767                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1768                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1769                                 continue;\r
1770                         score = tm.(teamscores[ts_primary]);\r
1771                         leader = 0;\r
1772 \r
1773                         if (score > max_fragcount)\r
1774                                 max_fragcount = score;\r
1775         \r
1776                         if(tm.team == myteam) {\r
1777                                 if (max_fragcount == score)\r
1778                                         leader = 1;\r
1779                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1780                         } else {\r
1781                                 if (max_fragcount == score)\r
1782                                         leader = 1;\r
1783                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1784                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1785                         }\r
1786                 }\r
1787         }\r
1788 \r
1789         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1790         {\r
1791                 drawfont = sbar_bigfont;\r
1792                 float a, t;\r
1793                 vector m;\r
1794                 string s, forcetime;\r
1795 \r
1796                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1797 \r
1798                 if(race_checkpointtime)\r
1799                 {\r
1800                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1801                         s = "";\r
1802                         forcetime = "";\r
1803                         if(a > 0) // just hit a checkpoint?\r
1804                         {\r
1805                                 if(race_checkpoint != 254)\r
1806                                 {\r
1807                                         if(race_time && race_previousbesttime)\r
1808                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1809                                         else\r
1810                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1811                                         if(race_time)\r
1812                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1813                                 }\r
1814                         }\r
1815                         else\r
1816                         {\r
1817                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1818                                 {\r
1819                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1820                                         if(a > 0) // next one?\r
1821                                         {\r
1822                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1823                                         }\r
1824                                 }\r
1825                         }\r
1826 \r
1827                         if(s != "" && a > 0)\r
1828                         {\r
1829                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1830                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1831                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1832                         }\r
1833 \r
1834                         if(race_penaltytime)\r
1835                         {\r
1836                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1837                                 if(a > 0)\r
1838                                 {\r
1839                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1840                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1841                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1842                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1843                                 }\r
1844                         }\r
1845 \r
1846                         if(forcetime != "")\r
1847                         {\r
1848                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1849                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1850                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1851                         }\r
1852                         else\r
1853                                 a = 1;\r
1854 \r
1855                         if(race_laptime && race_checkpoint != 255)\r
1856                         {\r
1857                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1858                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1859                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1860                         }\r
1861                 }\r
1862                 else\r
1863                 {\r
1864                         if(race_mycheckpointtime)\r
1865                         {\r
1866                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1867                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1868                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1869                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1870                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1871                         }\r
1872                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1873                         {\r
1874                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1875                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1876                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1877                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1878                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1879                         }\r
1880 \r
1881                         if(race_penaltytime && !race_penaltyaccumulator)\r
1882                         {\r
1883                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1884                                 a = bound(0, (1 + t - time), 1);\r
1885                                 if(a > 0)\r
1886                                 {\r
1887                                         if(time < t)\r
1888                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1889                                         else\r
1890                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1891                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1892                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1893                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1894                                 }\r
1895                         }\r
1896                 }\r
1897 \r
1898                 drawfont = sbar_font;\r
1899         }\r
1900 }\r
1901 \r
1902 void Sbar_Timer()\r
1903 {\r
1904         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1905         vector bgpos, timer_color;\r
1906         bgpos = '0 0 0';\r
1907         \r
1908         vector topright;\r
1909         topright = '0 0 0';\r
1910         topright_x = vid_conwidth;\r
1911         \r
1912         float scale;\r
1913         scale = cvar_or("sbar_timer_scale", 1);\r
1914         timelimit = getstatf(STAT_TIMELIMIT);\r
1915 \r
1916         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1917                 return;\r
1918 \r
1919         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1920         \r
1921         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1922         timeleft = ceil(timeleft);\r
1923         minutesLeft = floor(timeleft / 60);\r
1924         secondsLeft = timeleft - minutesLeft*60;\r
1925 \r
1926         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1927                 timer_color = '1 1 1'; //white\r
1928         else if(minutesLeft >= 1)\r
1929                 timer_color = '1 1 0'; //yellow\r
1930         else\r
1931                 timer_color = '1 0 0'; //red\r
1932 \r
1933         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1934                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1935                         //while restart is still active, show 00:00\r
1936                         minutes = seconds = 0;\r
1937                 } else {\r
1938                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1939                         minutes = floor(elapsedTime / 60);\r
1940                         seconds = elapsedTime - minutes*60;\r
1941                 }\r
1942                 if (minutes < 10)\r
1943                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1944                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1945                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1946                 else\r
1947                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1948                 bgpos_y = 0;\r
1949                 bgpos_z = 0;\r
1950         } else {\r
1951                 minutes = minutesLeft;\r
1952                 seconds = secondsLeft;\r
1953                 if (minutes == 0)\r
1954                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1955                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1956                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1957                 else if (minutes < 100)\r
1958                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1959                 else\r
1960                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1961                 bgpos_y = 0;\r
1962                 bgpos_z = 0;\r
1963         }\r
1964 \r
1965         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1966                 if (teamplay)\r
1967                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1968                 else {\r
1969                         color_x = cvar("sbar_color_bg_r");\r
1970                         color_y = cvar("sbar_color_bg_g");\r
1971                         color_z = cvar("sbar_color_bg_b");\r
1972 \r
1973                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1974                 }\r
1975         }\r
1976 \r
1977         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1978                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1979                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1980         }\r
1981         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1982 }\r
1983 \r
1984 void CSQC_Strength_Timer() {\r
1985         vector pos;\r
1986         vector bottomright;\r
1987 \r
1988         bottomright_x = vid_conwidth;\r
1989         bottomright_y = vid_conheight;\r
1990         bottomright_z = 0;\r
1991 \r
1992         float stat_items, dt;\r
1993         stat_items = getstati(STAT_ITEMS);\r
1994         /*\r
1995         if not(stat_items & IT_STRENGTH)\r
1996                 if not(stat_items & IT_INVINCIBLE)\r
1997                         return;\r
1998         */\r
1999 \r
2000         if (getstati(STAT_HEALTH) <= 0)\r
2001                 return;\r
2002 \r
2003         vector picsize;\r
2004         float strength_time, invincibility_time, countdown_fontsize;\r
2005 \r
2006         picsize = '22 22 0';\r
2007         countdown_fontsize = 18;\r
2008 \r
2009         if (vid_conwidth >= 800)\r
2010                 pos = bottomright - '34 48 0';\r
2011         else\r
2012                 pos = bottomright - '34 96 0';\r
2013 \r
2014         //strength\r
2015         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2016         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2017 \r
2018         if (strength_time) {\r
2019                 dt = strength_time - time;\r
2020                 if(dt > 0)\r
2021                 {\r
2022                         if(dt < 5)\r
2023                         {\r
2024                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2025                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2026                         }\r
2027                         else\r
2028                         {\r
2029                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2030                         }\r
2031                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2032                 }\r
2033                 else if(dt > -1)\r
2034                 {\r
2035                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2036                                 bound(0, -dt / 0.5, 1));\r
2037                 }\r
2038         }\r
2039 \r
2040         //invincibility\r
2041         if (invincibility_time) {\r
2042                 dt = invincibility_time - time;\r
2043                 if(dt > 0)\r
2044                 {\r
2045                         if(dt < 5)\r
2046                         {\r
2047                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2048                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2049                         }\r
2050                         else\r
2051                         {\r
2052                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2053                         }\r
2054                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2055                 }\r
2056                 else if(dt > -1)\r
2057                 {\r
2058                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2059                                 bound(0, -dt / 0.5, 1));\r
2060                 }\r
2061         }\r
2062 }\r
2063 \r
2064 #define CENTERPRINT_MAX_LINES 30\r
2065 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2066 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2067 vector centerprint_start;\r
2068 float centerprint_expire;\r
2069 float centerprint_num;\r
2070 float centerprint_offset_hint;\r
2071 vector centerprint_fontsize;\r
2072 \r
2073 void centerprint(string strMessage)\r
2074 {\r
2075         float i, j, n, hcount;\r
2076         string s;\r
2077 \r
2078         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2079 \r
2080         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2081 \r
2082         if(cvar("scr_centertime") <= 0)\r
2083                 return;\r
2084 \r
2085         if(strMessage == "")\r
2086                 return;\r
2087 \r
2088         // strip trailing newlines\r
2089         j = strlen(strMessage) - 1;\r
2090         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2091                 j = j - 1;\r
2092         strMessage = substring(strMessage, 0, j + 1);\r
2093 \r
2094         if(strMessage == "")\r
2095                 return;\r
2096 \r
2097         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2098         j = 0;\r
2099         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2100                 j = j + 1;\r
2101         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2102         centerprint_offset_hint = j;\r
2103 \r
2104         if(strMessage == "")\r
2105                 return;\r
2106 \r
2107         // if we get here, we have a message. Initialize its height.\r
2108         centerprint_num = 0;\r
2109 \r
2110         n = tokenizebyseparator(strMessage, "\n");\r
2111         i = hcount = 0;\r
2112         for(j = 0; j < n; ++j)\r
2113         {\r
2114                 getWrappedLine_remaining = argv(j);\r
2115                 while(getWrappedLine_remaining)\r
2116                 {\r
2117                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2118                         if(centerprint_messages[i])\r
2119                                 strunzone(centerprint_messages[i]);\r
2120                         centerprint_messages[i] = strzone(s);\r
2121                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2122                         ++i;\r
2123 \r
2124                         // half height for empty lines looks better\r
2125                         if(s == "")\r
2126                                 hcount += 0.5;\r
2127                         else\r
2128                                 hcount += 1;\r
2129 \r
2130                         if(i >= CENTERPRINT_MAX_LINES)\r
2131                                 break;\r
2132                 }\r
2133         }\r
2134 \r
2135         float h, havail;\r
2136         h = centerprint_fontsize_y*hcount;\r
2137 \r
2138         havail = vid_conheight;\r
2139         if(cvar("con_chatpos") < 0)\r
2140                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2141         if(havail > vid_conheight - 70)\r
2142                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2143 \r
2144         centerprint_start_x = 0;\r
2145 \r
2146 #if 0\r
2147         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2148 \r
2149         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2150         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2151         forbiddenmax = vid_conheight * 0.5 + 16;\r
2152 \r
2153         allowedmin = scoreboard_bottom;\r
2154         allowedmax = havail - h;\r
2155         preferred = (havail - h)/2;\r
2156 \r
2157 \r
2158         // possible orderings (total: 4! / 4 = 6)\r
2159         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2160         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2161         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2162         {\r
2163                 // forbidden doesn't matter in this case\r
2164                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2165         }\r
2166         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2167         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2168         {\r
2169                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2170         }\r
2171         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2172         else if(allowedmin < forbiddenmin)\r
2173         {\r
2174                 // make sure the forbidden zone is not covered\r
2175                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2176                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2177                 else\r
2178                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2179         }\r
2180         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2181         else if(allowedmax < forbiddenmax)\r
2182         {\r
2183                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2184                 // to cover the forbidden zone (crosshair)\r
2185                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2186                         centerprint_start_y = forbiddenmax;\r
2187                 else\r
2188                         centerprint_start_y = forbiddenmin;\r
2189         }\r
2190         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2191         else\r
2192         {\r
2193                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2194         }\r
2195 #else\r
2196         centerprint_start_y =\r
2197                 min(\r
2198                         max(\r
2199                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2200                                 (havail - h)/2\r
2201                         ),\r
2202                         havail - h\r
2203                 );\r
2204 #endif\r
2205 \r
2206         centerprint_num = i;\r
2207         centerprint_expire = time + cvar("scr_centertime");\r
2208 }\r
2209 \r
2210 void Sbar_DrawCenterPrint (void)\r
2211 {\r
2212         float i;\r
2213         vector pos;\r
2214         string ts;\r
2215         float a;\r
2216 \r
2217         //if(time > centerprint_expire)\r
2218         //      return;\r
2219 \r
2220         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2221         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2222         //sz = 1.2 / (a + 0.2);\r
2223 \r
2224         if(a <= 0)\r
2225                 return;\r
2226 \r
2227         pos = centerprint_start;\r
2228         for (i=0; i<centerprint_num; i = i + 1)\r
2229         {\r
2230                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2231                 ts = centerprint_messages[i];\r
2232                 if (ts != "")\r
2233                 {\r
2234                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2235                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2236                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2237                         pos_y = pos_y + centerprint_fontsize_y;\r
2238                 }\r
2239                 else\r
2240                         // half height for empty lines looks better\r
2241                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2242         }\r
2243 }\r
2244 \r
2245 vector Sbar_DrawNoteLine(vector offset, string s)\r
2246 {\r
2247         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2248         drawcolorcodedstring(\r
2249                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2250                 s,\r
2251                 sbar_fontsize,\r
2252                 sbar_alpha_fg,\r
2253                 0\r
2254         );\r
2255         return offset + sbar_fontsize_y * '0 1 0';\r
2256 }\r
2257 \r
2258 void Sbar_DrawPressedKeys(void)\r
2259 {\r
2260         vector pos, bgsize;\r
2261         float pressedkeys;\r
2262 \r
2263         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2264 \r
2265         bgsize = '126 75 0';\r
2266 \r
2267         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2268             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2269         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2270 \r
2271         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2272         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2273         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2274         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2275         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2276         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2277         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2278         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2279 }\r
2280 \r
2281 void Sbar_ShowSpeed(void)\r
2282 {\r
2283         vector numsize;\r
2284         float pos, conversion_factor;\r
2285         string speed, zspeed, unit;\r
2286 \r
2287         switch(cvar("cl_showspeed_unit"))\r
2288         {\r
2289                 default:\r
2290                 case 0:\r
2291                         unit = "";\r
2292                         conversion_factor = 1.0;\r
2293                         break;\r
2294                 case 1:\r
2295                         unit = " qu/s";\r
2296                         conversion_factor = 1.0;\r
2297                         break;\r
2298                 case 2:\r
2299                         unit = " m/s";\r
2300                         conversion_factor = 0.0254;\r
2301                         break;\r
2302                 case 3:\r
2303                         unit = " km/h";\r
2304                         conversion_factor = 0.0254 * 3.6;\r
2305                         break;\r
2306                 case 4:\r
2307                         unit = " mph";\r
2308                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2309                         break;\r
2310                 case 5:\r
2311                         unit = " knots";\r
2312                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2313                         break;\r
2314         }\r
2315 \r
2316         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2317 \r
2318         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2319         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2320         \r
2321         drawfont = sbar_bigfont;\r
2322         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2323 \r
2324         if (cvar("cl_showspeed_z") == 1) {\r
2325                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2326                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2327         }\r
2328 \r
2329         drawfont = sbar_font;\r
2330 }\r
2331 \r
2332 vector acc_prevspeed;\r
2333 float acc_prevtime;\r
2334 float acc_avg;\r
2335 \r
2336 void Sbar_ShowAcceleration(void)\r
2337 {\r
2338         float acceleration, sz, scale, alpha, f;\r
2339         vector pos, top, rgb;\r
2340         top_x = vid_conwidth/2;\r
2341         top_y = 0;\r
2342 \r
2343         f = time - acc_prevtime;\r
2344         if(cvar("cl_showacceleration_z"))\r
2345                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2346         else\r
2347                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2348         acc_prevspeed = pmove_vel;\r
2349         acc_prevtime = time;\r
2350 \r
2351         f = bound(0, f * 10, 1);\r
2352         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2353         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2354 \r
2355         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2356 \r
2357         sz = cvar("cl_showacceleration_size");\r
2358         scale = cvar("cl_showacceleration_scale");\r
2359         alpha = cvar("cl_showacceleration_alpha");\r
2360         if (cvar("cl_showacceleration_color_custom"))\r
2361                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2362         else {\r
2363                 rgb = '1 1 1';\r
2364                 if (acceleration < 0) {\r
2365                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2366                 } else if (acceleration > 0) {\r
2367                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2368                 }\r
2369         }\r
2370                 \r
2371         if (acceleration > 0)\r
2372                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2373         else if (acceleration < 0)\r
2374                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2375 }\r
2376 \r
2377 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2378 {\r
2379         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2380         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2381         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2382         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2383 }\r
2384 \r
2385 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2386 {\r
2387         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2388         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2389         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2390         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2391 }\r
2392 \r
2393 void Sbar_DrawAccuracyStats()\r
2394 {\r
2395         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2396         float weapon_hit, weapon_damage, weapon_stats;\r
2397         float left_border;  // position where the weapons start, the description is in the border\r
2398         vector fill_colour, fill_size;\r
2399         vector pos;\r
2400         vector border_colour;\r
2401 \r
2402         float col_margin = 20;  // pixels between the columns\r
2403         float row_margin = 20;  // pixels between the rows\r
2404 \r
2405         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2406         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2407 \r
2408         drawfont = sbar_bigfont;\r
2409         pos_x = 0;\r
2410         pos_y = SCOREBOARD_OFFSET;\r
2411         pos_z = 0;\r
2412         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2413 \r
2414         left_border = col_margin + 11 * sbar_fontsize_x;\r
2415 \r
2416         drawfont = sbar_font;\r
2417 \r
2418         if(warmup_stage)\r
2419         {\r
2420                 pos_y += 40;\r
2421                 if(mod(time, 1) >= 0.4)\r
2422                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2423 \r
2424                 return;\r
2425         }\r
2426 \r
2427         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2428         {\r
2429                 pos_y += 40;\r
2430                 if(mod(time, 1) >= 0.4)\r
2431                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2432 \r
2433                 return;\r
2434         }\r
2435 \r
2436         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2437         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2438 \r
2439         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2440         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2441 \r
2442         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2443         {\r
2444                 self = get_weaponinfo(i);\r
2445                 if not(self.weapons)\r
2446                         continue;\r
2447                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2448                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2449                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2450 \r
2451                 if (weapon_damage) {\r
2452                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2453                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2454 \r
2455                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2456                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2457 \r
2458                                 // how the background colour is calculated\r
2459                                 // %    red             green   red_2                   green_2\r
2460                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2461                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2462                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2463                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2464                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2465                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2466                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2467                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2468                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2469                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2470                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2471 \r
2472                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2473                                 {\r
2474                                         count_splash = 0;\r
2475                                         ++row_splash;\r
2476                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2477                                 }\r
2478 \r
2479                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2480                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2481 \r
2482                                 // background\r
2483                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2484                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2485 \r
2486                                 // the weapon\r
2487                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2488 \r
2489                                 // the amount of shots fired or max damage\r
2490                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2491 \r
2492                                 // the amount of hits or actual damage\r
2493                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2494 \r
2495                                 // the accuracy\r
2496                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2497 \r
2498                                 // the amount of shots missed or damage wasted\r
2499                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2500 \r
2501                                 ++count_splash;\r
2502                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2503                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2504 \r
2505                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2506                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2507 \r
2508                                 // how the background colour is calculated\r
2509                                 // %    red             green   red_2                   green_2\r
2510                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2511                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2512                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2513                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2514                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2515                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2516                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2517                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2518                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2519                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2520                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2521 \r
2522                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2523                                 {\r
2524                                         count_hitscan = 0;\r
2525                                         ++row_hitscan;\r
2526                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2527                                 }\r
2528 \r
2529                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2530                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2531 \r
2532                                 // background\r
2533                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2534                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2535 \r
2536                                 // the weapon\r
2537                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2538 \r
2539                                 // the amount of shots fired or max damage\r
2540                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2541 \r
2542                                 // the amount of hits or actual damage\r
2543                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2544 \r
2545                                 // the accuracy\r
2546                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2547 \r
2548                                 // the amount of shots missed or damage wasted\r
2549                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2550 \r
2551                                 ++count_hitscan;\r
2552                         }\r
2553                 }\r
2554         }\r
2555 }\r
2556 \r
2557 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2558 {\r
2559         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2560         drawstring(position, text, scale, rgb, alpha, flag);\r
2561 }\r
2562 \r
2563 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2564 {\r
2565         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2566         drawstring(position, text, scale, rgb, alpha, flag);\r
2567 }\r
2568 \r
2569 float GetAmmoStat(float i)\r
2570 {\r
2571         switch(i)\r
2572         {\r
2573                 case 1: return STAT_FUEL;\r
2574                 default: return -1;\r
2575         }\r
2576 }\r
2577 \r
2578 float GetAmmoItemCode(float i)\r
2579 {\r
2580         switch(i)\r
2581         {\r
2582                 case 1: return IT_FUEL;\r
2583                 default: return -1;\r
2584         }\r
2585 }\r
2586 \r
2587 string GetAmmoPicture(float i)\r
2588 {\r
2589         switch(i)\r
2590         {\r
2591                 case 1: return "gfx/hud/sb_fuel";\r
2592                 default: return "";\r
2593         }\r
2594 }\r
2595 \r
2596 void Sbar_Reset (void)\r
2597 {\r
2598         // reset gametype specific icons\r
2599         if(gametype == GAME_KEYHUNT)\r
2600                 CSQC_kh_hudreset();\r
2601         else if(gametype == GAME_CTF)\r
2602                 CSQC_ctf_hudreset();\r
2603 }\r
2604 \r
2605 float vote_yescount;\r
2606 float vote_nocount;\r
2607 float vote_needed;\r
2608 float vote_highlighted; // currently selected vote\r
2609 \r
2610 float vote_active; // is there an active vote?\r
2611 float vote_prev; // previous state of vote_active to check for a change\r
2612 float vote_alpha;\r
2613 float vote_change; // "time" when vote_active changed\r
2614 \r
2615 void Sbar_Draw (void)\r
2616 {\r
2617         // vectors for top right, bottom right, bottom and bottom left corners\r
2618         vector topright;\r
2619         vector bottom;\r
2620         vector bottomright;\r
2621         vector bottomleft;\r
2622 \r
2623         topright_x = vid_conwidth;\r
2624         topright_y = 0;\r
2625         topright_z = 0;\r
2626 \r
2627         bottom_x = vid_conwidth/2;\r
2628         bottom_y = vid_conheight;\r
2629         bottom_z = 0;\r
2630 \r
2631         bottomright_x = vid_conwidth;\r
2632         bottomright_y = vid_conheight;\r
2633         bottomright_z = 0;\r
2634 \r
2635         bottomleft_x = 0;\r
2636         bottomleft_y = vid_conheight;\r
2637         bottomleft_z = 0;\r
2638 \r
2639         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2640         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2641         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2642         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2643 \r
2644         float weapon_stats;\r
2645         float x, fade;\r
2646         float stat_items, stat_weapons;\r
2647 \r
2648         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2649         weapon_number = weapon_stats & 63;\r
2650         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2651 \r
2652         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2653         weapon_number = weapon_stats & 63;\r
2654         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2655 \r
2656         vector o; o = '1 0 0' * vid_conwidth;\r
2657         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2658 \r
2659         string s;\r
2660         vector pos;\r
2661         pos = '0 0 0';\r
2662 \r
2663         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2664         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2665         if(sbar_fontsize != sbar_oldfontsize)\r
2666         {\r
2667                 Cmd_Sbar_SetFields(0);\r
2668                 sbar_oldfontsize = sbar_fontsize;\r
2669         }\r
2670 \r
2671         if(spectatee_status && !intermission)\r
2672         {\r
2673                 drawfont = sbar_bigfont;\r
2674                 if(spectatee_status == -1)\r
2675                         s = "^1Observing";\r
2676                 else\r
2677                         s = GetPlayerName(spectatee_status - 1);\r
2678                 // spectated player name between HUD and chat area, aligned to the left\r
2679                 pos_x = bottomleft_x;\r
2680                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2681                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2682                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2683                 drawfont = sbar_font;\r
2684 \r
2685                 // spectator text in the upper right corner\r
2686                 if(spectatee_status == -1)\r
2687                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2688                 else\r
2689                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2690                 o = Sbar_DrawNoteLine(o, s);\r
2691 \r
2692                 if(spectatee_status == -1)\r
2693                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2694                 else\r
2695                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2696                 o = Sbar_DrawNoteLine(o, s);\r
2697 \r
2698                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2699                 o = Sbar_DrawNoteLine(o, s);\r
2700 \r
2701                 if(gametype == GAME_ARENA)\r
2702                         s = "^1Wait for your turn to join";\r
2703                 else if(gametype == GAME_LMS)\r
2704                 {\r
2705                         entity sk;\r
2706                         sk = playerslots[player_localentnum - 1];\r
2707                         if(sk.(scores[ps_primary]) >= 666)\r
2708                                 s = "^1Match has already begun";\r
2709                         else if(sk.(scores[ps_primary]) > 0)\r
2710                                 s = "^1You have no more lives left";\r
2711                         else\r
2712                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2713                 }\r
2714                 else\r
2715                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2716                 o = Sbar_DrawNoteLine(o, s);\r
2717 \r
2718                 //show restart countdown:\r
2719                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2720                         float countdown;\r
2721                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2722                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2723                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2724                         o = Sbar_DrawNoteLine(o, s);\r
2725                 }\r
2726         }\r
2727         if(warmup_stage && !intermission)\r
2728         {\r
2729                 s = "^2Currently in ^1warmup^2 stage!";\r
2730                 o = Sbar_DrawNoteLine(o, s);\r
2731         }\r
2732 \r
2733         // move more important stuff more to the middle so its more visible\r
2734         o_y = vid_conheight * 0.66;\r
2735 \r
2736         string blinkcolor;\r
2737         if(mod(time, 1) >= 0.5)\r
2738                 blinkcolor = "^1";\r
2739         else\r
2740                 blinkcolor = "^3";\r
2741 \r
2742         if(ready_waiting && !intermission && !spectatee_status)\r
2743         {\r
2744                 if(ready_waiting_for_me)\r
2745                 {\r
2746                         if(warmup_stage)\r
2747                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2748                         else\r
2749                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2750                 }\r
2751                 else\r
2752                 {\r
2753                         if(warmup_stage)\r
2754                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2755                         else\r
2756                                 s = strcat("^2Waiting for others to ready up...");\r
2757                 }\r
2758                 o = Sbar_DrawNoteLine(o, s);\r
2759         }\r
2760         else if(warmup_stage && !intermission && !spectatee_status)\r
2761         {\r
2762                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2763                 o = Sbar_DrawNoteLine(o, s);\r
2764         }\r
2765 \r
2766         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2767         {\r
2768                 entity tm;\r
2769                 float ts_min, ts_max;\r
2770                 tm = teams.sort_next;\r
2771                 if (tm)\r
2772                 {\r
2773                         for(; tm.sort_next; tm = tm.sort_next)\r
2774                         {\r
2775                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2776                                         continue;\r
2777                                 if(!ts_min) ts_min = tm.team_size;\r
2778                                 else ts_min = min(ts_min, tm.team_size);\r
2779                                 if(!ts_max) ts_max = tm.team_size;\r
2780                                 else ts_max = max(ts_max, tm.team_size);\r
2781                         }\r
2782                         if ((ts_max - ts_min) > 1)\r
2783                         {\r
2784                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2785                                 tm = GetTeam(myteam, false);\r
2786                                 if (tm)\r
2787                                 if (tm.team != COLOR_SPECTATOR)\r
2788                                 if (tm.team_size == ts_max)\r
2789                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2790 \r
2791                                 o = Sbar_DrawNoteLine(o, s);\r
2792                         }\r
2793                 }\r
2794         }\r
2795 \r
2796         if(vote_active != vote_prev) {\r
2797                 vote_change = time;\r
2798                 vote_prev = bound(0, vote_active, 1);\r
2799         }\r
2800 \r
2801         if(vote_active)\r
2802                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2803         else\r
2804                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2805 \r
2806         if(vote_alpha) {\r
2807                 float a;\r
2808                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2809 \r
2810                 if (teamplay)\r
2811                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2812                 else {\r
2813                         color_x = cvar("sbar_color_bg_r");\r
2814                         color_y = cvar("sbar_color_bg_g");\r
2815                         color_z = cvar("sbar_color_bg_b");\r
2816                 }\r
2817 \r
2818                 vector voteorigin = bottomright - '290 135 0';\r
2819                 vector votesize = '280 70 0';\r
2820                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2821 \r
2822                 s = "A vote has been called for: ";\r
2823                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2824                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2825                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2826 \r
2827                 // print the yes/no counts\r
2828                 s = strcat("Yes: ", ftos(vote_yescount));\r
2829                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2830                 s = strcat("No: ", ftos(vote_nocount));\r
2831                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2832 \r
2833                 // draw the progress bars\r
2834                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2835                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2836 \r
2837                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2838                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2839 \r
2840                 // draw the highlights\r
2841                 if(vote_highlighted == 1) {\r
2842                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2843                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2844                 }\r
2845                 else if(vote_highlighted == 2) {\r
2846                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2847                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2848                 }\r
2849 \r
2850                 drawresetcliparea();\r
2851         }\r
2852         else if(!vote_active) {\r
2853                 vote_highlighted = 0;\r
2854         }\r
2855 \r
2856         Sbar_UpdatePlayerTeams();\r
2857         if (intermission == 2) // map voting screen\r
2858         {\r
2859                 if(spectatee_status != -1) {\r
2860                         Sbar_Score();\r
2861                         Sbar_Timer();\r
2862                 }\r
2863                 else if(sb_showscores) {\r
2864                         Sbar_DrawScoreboard();\r
2865                         Sbar_Score();\r
2866                         Sbar_Timer();\r
2867                 }\r
2868                 else\r
2869                         Sbar_FinaleOverlay();\r
2870 \r
2871                 Sbar_Reset();\r
2872         }\r
2873         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2874         {\r
2875                 Sbar_DrawScoreboard();\r
2876                 Sbar_Score();\r
2877                 Sbar_Timer();\r
2878 \r
2879                 Sbar_Reset();\r
2880         }\r
2881         else\r
2882         {\r
2883                 if(sb_showaccuracy && spectatee_status != -1)\r
2884                         Sbar_DrawAccuracyStats();\r
2885                 else\r
2886                         Sbar_DrawScoreboard();\r
2887                 float armor, health;\r
2888                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2889                 health = getstati(STAT_HEALTH);\r
2890 \r
2891                 stat_items = getstati(STAT_ITEMS);\r
2892                 stat_weapons = getstati(STAT_WEAPONS);\r
2893 \r
2894                 fade = 3.2 - 2 * (time - weapontime);\r
2895                 fade = bound(0.7, fade, 1);\r
2896 \r
2897                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2898                         if (teamplay)\r
2899                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2900                         else {\r
2901                                 // allow for custom HUD colors in non-teamgames\r
2902                                 color_x = cvar("sbar_color_bg_r");\r
2903                                 color_y = cvar("sbar_color_bg_g");\r
2904                                 color_z = cvar("sbar_color_bg_b");\r
2905 \r
2906                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2907                         }\r
2908                 }\r
2909                 float stomach_load;\r
2910                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2911 \r
2912                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2913                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2914                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2915                 if(getstati(STAT_STOMACH_DIGESTING))\r
2916                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2917                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2918                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2919                 else if(!stomach_load)\r
2920                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2921                 else\r
2922                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2923 \r
2924                 // draw the stomach board\r
2925                 entity pl;\r
2926                 float f;\r
2927 \r
2928                 pos = bottomleft;\r
2929                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2930                 {\r
2931                         if(pl.team == COLOR_SPECTATOR)\r
2932                                 continue;\r
2933 \r
2934                         if(getstati(STAT_STOMACH_EATEN))\r
2935                         {\r
2936                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2937                         }\r
2938                         else\r
2939                         {\r
2940                                 if(spectatee_status)\r
2941                                         f = pl.pleater == spectatee_status;\r
2942                                 else\r
2943                                         f = pl.pleater == player_localentnum;\r
2944                         }\r
2945 \r
2946                         if(f)\r
2947                         {\r
2948                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2949                                 pos_y += 1.25 * sbar_fontsize_y;\r
2950                         }\r
2951 \r
2952                         if(getstati(STAT_STOMACH_EATEN))\r
2953                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
2954                                 Sbar_PrintStomachboardItemPred(pos - '-76 156 0', pl);\r
2955                 }\r
2956 \r
2957                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2958                         if (teamplay)\r
2959                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2960                         else {\r
2961                                 // allow for custom HUD colors in non-teamgames\r
2962                                 color_x = cvar("sbar_color_bg_r");\r
2963                                 color_y = cvar("sbar_color_bg_g");\r
2964                                 color_z = cvar("sbar_color_bg_b");\r
2965 \r
2966                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2967                         }\r
2968                 }\r
2969 \r
2970                 vector health_pos;\r
2971                 health_pos = bottom - '77 58 0';\r
2972 \r
2973                 // health\r
2974                 x = health;\r
2975                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2976                 if(x < 100) health_pos_x -= 9; // always center\r
2977                 if(x < 10) health_pos_x -= 11; // always center\r
2978                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
2979 \r
2980                 // fuel ammo\r
2981                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
2982 \r
2983                 if (a > 0) { // if we have fuel, draw the amount\r
2984                         float invincibility_time, dt;\r
2985                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2986                         dt = invincibility_time - time;\r
2987                         pos_x = bottom_x + 140;\r
2988                         pos_y = bottom_y - 20;\r
2989                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2990                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2991                 }\r
2992 \r
2993                 // draw scores and timer\r
2994                 Sbar_Score();\r
2995                 Sbar_Timer();\r
2996 \r
2997                 // draw strength/invincibility icon and timer\r
2998                 CSQC_Strength_Timer();\r
2999 \r
3000                 // draw gametype specific icons\r
3001                 if(gametype == GAME_KEYHUNT)\r
3002                         CSQC_kh_hud();\r
3003                 else if(gametype == GAME_CTF)\r
3004                         CSQC_ctf_hud();\r
3005                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3006                         CSQC_race_hud();\r
3007         }\r
3008         return;\r
3009 }\r
3010 \r
3011 // CTF HUD\r
3012 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3013 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3014 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3015 \r
3016 void CSQC_ctf_hudreset(void)\r
3017 {\r
3018         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3019 }\r
3020 \r
3021 void CSQC_ctf_hud(void)\r
3022 {\r
3023         vector top, redflag_pos, blueflag_pos, sz;\r
3024         float f; // every function should have that\r
3025         top_x = vid_conwidth / 2;\r
3026         top_y = 0;\r
3027         top_z = 0;\r
3028 \r
3029         float redflag, blueflag; // current status\r
3030         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3031         float stat_items;\r
3032 \r
3033         stat_items = getstati(STAT_ITEMS);\r
3034         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3035         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3036 \r
3037         // when status CHANGES, set old status into prevstatus and current status into status\r
3038         if (redflag != redflag_prevframe)\r
3039         {\r
3040                 redflag_statuschange_time = time;\r
3041                 redflag_prevstatus = redflag_prevframe;\r
3042                 redflag_prevframe = redflag;\r
3043         }\r
3044 \r
3045         if (blueflag != blueflag_prevframe)\r
3046         {\r
3047                 blueflag_statuschange_time = time;\r
3048                 blueflag_prevstatus = blueflag_prevframe;\r
3049                 blueflag_prevframe = blueflag;\r
3050         }\r
3051         \r
3052         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3053         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3054 \r
3055         float BLINK_FACTOR = 0.15;\r
3056         float BLINK_BASE = 0.85;\r
3057         // note:\r
3058         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3059         // thus\r
3060         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3061         // ensure RMS == 1\r
3062         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3063 \r
3064         string red_icon, red_icon_prevstatus;\r
3065         float red_alpha, red_alpha_prevstatus;\r
3066         red_alpha = red_alpha_prevstatus = 1;\r
3067         switch(redflag) {\r
3068                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3069                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3070                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3071                 default:\r
3072                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3073                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3074                         else\r
3075                                 red_icon = string_null;\r
3076                         break;\r
3077         }\r
3078         switch(redflag_prevstatus) {\r
3079                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3080                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3081                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3082                 default:\r
3083                         if(redflag == 3)\r
3084                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3085                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3086                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3087                         else\r
3088                                 red_icon_prevstatus = string_null;\r
3089                         break;\r
3090         }\r
3091 \r
3092         string blue_icon, blue_icon_prevstatus;\r
3093         float blue_alpha, blue_alpha_prevstatus;\r
3094         blue_alpha = blue_alpha_prevstatus = 1;\r
3095         switch(blueflag) {\r
3096                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3097                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3098                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3099                 default:\r
3100                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3101                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3102                         else\r
3103                                 blue_icon = string_null;\r
3104                         break;\r
3105         }\r
3106         switch(blueflag_prevstatus) {\r
3107                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3108                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3109                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3110                 default:\r
3111                         if(blueflag == 3)\r
3112                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3113                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3114                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3115                         else\r
3116                                 blue_icon_prevstatus = string_null;\r
3117                         break;\r
3118         }\r
3119 \r
3120         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3121                 redflag_pos = top + '-52 50 0';\r
3122                 blueflag_pos = top + '0 40 0';\r
3123         } else {\r
3124                 blueflag_pos = top + '-52 50 0';\r
3125                 redflag_pos = top + '0 40 0';\r
3126         }\r
3127         \r
3128         sz = '52 52 0';\r
3129         \r
3130         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3131         if(red_icon_prevstatus && f < 1)\r
3132                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3133         if(red_icon)\r
3134                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3135 \r
3136         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3137         if(blue_icon_prevstatus && f < 1)\r
3138                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3139         if(blue_icon)\r
3140                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3141 }\r
3142 \r
3143 // Keyhunt HUD\r
3144 float kh_runheretime;\r
3145 \r
3146 void CSQC_kh_hudreset(void)\r
3147 {\r
3148         kh_runheretime = 0;\r
3149 }\r
3150 \r
3151 void CSQC_kh_hud(void)\r
3152 {\r
3153         float kh_keys;\r
3154         float keyteam;\r
3155         float a, aa;\r
3156         vector p, pa, kh_size, kh_asize;\r
3157 \r
3158         vector top;\r
3159         top_x = vid_conwidth / 2;\r
3160         top_y = 0;\r
3161         top_z = 0;\r
3162 \r
3163         p = top + '-50 64 0';\r
3164 \r
3165         kh_keys = getstati(STAT_KH_KEYS);\r
3166 \r
3167         kh_size = '19 34 0';\r
3168         kh_asize = '19 10 0';\r
3169         pa = p + '0 -10 0';\r
3170 \r
3171         float i, key;\r
3172 \r
3173         float keycount;\r
3174         keycount = 0;\r
3175         for(i = 0; i < 4; ++i)\r
3176         {\r
3177                 key = floor(kh_keys / pow(32, i)) & 31;\r
3178                 keyteam = key - 1;\r
3179                 if(keyteam == 30 && keycount <= 4)\r
3180                         keycount += 4;\r
3181                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3182                         keycount += 1;\r
3183         }\r
3184         // this yields 8 exactly if "RUN HERE" shows\r
3185 \r
3186         if(keycount == 8)\r
3187         {\r
3188                 if(!kh_runheretime)\r
3189                         kh_runheretime = time;\r
3190                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3191         }\r
3192         else\r
3193                 kh_runheretime = 0;\r
3194 \r
3195         for(i = 0; i < 4; ++i)\r
3196         {\r
3197                 key = floor(kh_keys / pow(32, i)) & 31;\r
3198                 keyteam = key - 1;\r
3199                 switch(keyteam)\r
3200                 {\r
3201                         case 30: // my key\r
3202                                 keyteam = myteam;\r
3203                                 a = 1;\r
3204                                 aa = 1;\r
3205                                 break;\r
3206                         case -1: // no key\r
3207                                 a = 0;\r
3208                                 aa = 0;\r
3209                                 break;\r
3210                         default: // owned or dropped\r
3211                                 a = 0.2;\r
3212                                 aa = 0.5;\r
3213                                 break;\r
3214                 }\r
3215                 a = a * sbar_alpha_fg;\r
3216                 aa = aa * sbar_alpha_fg;\r
3217                 if(a > 0)\r
3218                 {\r
3219                         switch(keyteam)\r
3220                         {\r
3221                                 case COLOR_TEAM1:\r
3222                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3223                                         break;\r
3224                                 case COLOR_TEAM2:\r
3225                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3226                                         break;\r
3227                                 case COLOR_TEAM3:\r
3228                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3229                                         break;\r
3230                                 case COLOR_TEAM4:\r
3231                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3232                                         break;\r
3233                                 default:\r
3234                                         break;\r
3235                         }\r
3236                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3237                         {\r
3238                                 case 0:\r
3239                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3240                                         break;\r
3241                                 case 1:\r
3242                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3243                                         break;\r
3244                                 case 2:\r
3245                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3246                                         break;\r
3247                                 case 3:\r
3248                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3249                                         break;\r
3250                         }\r
3251                 }\r
3252                 p_x += 24;\r
3253                 pa_x += 24;\r
3254         }\r
3255 }\r
3256 \r
3257 float crecordtime_prev; // last remembered crecordtime\r
3258 float crecordtime_change_time; // time when crecordtime last changed\r
3259 float srecordtime_prev; // last remembered srecordtime\r
3260 float srecordtime_change_time; // time when srecordtime last changed\r
3261 void CSQC_race_hud(void) \r
3262 {\r
3263         entity me;\r
3264         me = playerslots[player_localentnum - 1];\r
3265         float t, score;\r
3266         float f; // yet another function has this\r
3267         score = me.(scores[ps_primary]);\r
3268 \r
3269         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3270                 return; // no records in the actual race\r
3271 \r
3272         drawfont = sbar_bigfont;\r
3273         vector pos;\r
3274         pos_x = 2;\r
3275         pos_y = vid_conheight - 272;\r
3276 \r
3277         // clientside personal record\r
3278         string rr;\r
3279         if(gametype == GAME_CTS)\r
3280                 rr = CTS_RECORD;\r
3281         else\r
3282                 rr = RACE_RECORD;\r
3283         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3284 \r
3285         if(score && score < t || !t)\r
3286                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3287 \r
3288         if(t != crecordtime_prev) {\r
3289                 crecordtime_prev = t;\r
3290                 crecordtime_change_time = time;\r
3291         }\r
3292         f = time - crecordtime_change_time;\r
3293 \r
3294         if (f > 1) {\r
3295                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3296                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3297         } else {\r
3298                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3299                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3300                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3301                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3302         }\r
3303 \r
3304         // server record\r
3305         pos_y += 26;\r
3306         t = race_server_record;\r
3307         if(t != srecordtime_prev) {\r
3308                 srecordtime_prev = t;\r
3309                 srecordtime_change_time = time;\r
3310         }\r
3311         f = time - srecordtime_change_time;\r
3312 \r
3313         if (f > 1) {\r
3314                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3315                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3316         } else {\r
3317                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3318                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3319                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3320                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3321         }\r
3322         drawfont = sbar_font;\r
3323 }\r