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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         vector tmp, rgb;\r
953         rgb = GetTeamRGB(pl.team);\r
954         string str;\r
955         float f, field;\r
956 \r
957         // Layout:\r
958         tmp_x = sbwidth;\r
959         tmp_y = sbar_fontsize_y * 1.25;\r
960         tmp_z = 0;\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
963         {\r
964                 field = -fieldcounter;\r
965                 if(field == SP_SEPARATOR)\r
966                         break;\r
967 \r
968                 str = Sbar_GetStomachField(pl, field);\r
969 \r
970                 if(field == ST_NAME) {\r
971                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
972                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975 \r
976                         pos_x += 24;\r
977                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978                 }\r
979 \r
980                 if(field == ST_HEALTH)\r
981                 if(stof(str)) { // only if player health is not 0\r
982                         pos_x += 138;\r
983                         if(g_vore_showpreyhealth)\r
984                                 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985 \r
986                         pos_x += 9;\r
987                         if(g_vore_showpreyhealth)\r
988                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
989                 }\r
990         }\r
991 }\r
992 \r
993 /*\r
994  * Sbar_Scoreboard_MakeTable\r
995  *\r
996  * Makes a table for a team (for all playing players in DM) and fills it\r
997  */\r
998 \r
999 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1000 {\r
1001         float body_table_height, i;\r
1002         vector tmp, column_dim;\r
1003         entity pl;\r
1004 \r
1005         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1006 \r
1007         pos -= '1 1 0';\r
1008 \r
1009         tmp_x = sbwidth + 2;\r
1010         tmp_y = 1.25 * sbar_fontsize_y;\r
1011 \r
1012         // rounded header\r
1013         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1014 \r
1015         // table border\r
1016         tmp_y += sbar_border_thickness;\r
1017         tmp_y += body_table_height;\r
1018         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1019 \r
1020         // separator header/table\r
1021         pos_y += 1.25 * sbar_fontsize_y;\r
1022         tmp_y = sbar_border_thickness;\r
1023         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1024 \r
1025         pos_y += sbar_border_thickness;\r
1026 \r
1027         // table background\r
1028         tmp_y = body_table_height;\r
1029         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1030 \r
1031         // anyway, apply some color\r
1032         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1033 \r
1034         // go back to the top to make alternated columns highlighting and to print the strings\r
1035         pos_y -= 1.25 * sbar_fontsize_y;\r
1036         pos_y -= sbar_border_thickness;\r
1037 \r
1038         pos += '1 1 0';\r
1039 \r
1040         if (sbar_scoreboard_highlight)\r
1041         {\r
1042                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1043                 column_dim_y += sbar_border_thickness;\r
1044                 column_dim_y += body_table_height;\r
1045         }\r
1046 \r
1047         // print the strings of the columns headers and draw the columns\r
1048         for(i = 0; i < sbar_num_fields; ++i)\r
1049         {\r
1050                 if(sbar_field[i] == SP_SEPARATOR)\r
1051                         break;\r
1052                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1053                 if (sbar_scoreboard_highlight)\r
1054                 {\r
1055                         if (mod(i,2))\r
1056                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1057                 }\r
1058                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1059                 pos_x += column_dim_x;\r
1060         }\r
1061         if(sbar_field[i] == SP_SEPARATOR)\r
1062         {\r
1063                 pos_x = xmax;\r
1064                 tmp_y = 0;\r
1065                 for(i = sbar_num_fields-1; i > 0; --i)\r
1066                 {\r
1067                         if(sbar_field[i] == SP_SEPARATOR)\r
1068                                 break;\r
1069 \r
1070                         pos_x -= sbar_size[i];\r
1071 \r
1072                         if (sbar_scoreboard_highlight)\r
1073                         {\r
1074                                 if (!mod(i,2))\r
1075                                 {\r
1076                                         if (i == sbar_num_fields-1)\r
1077                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1078                                         else\r
1079                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1080                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1081                                 }\r
1082                         }\r
1083 \r
1084                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1085                         tmp_x = sbar_size[i] - tmp_x;\r
1086                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1087                         pos_x -= sbar_fontsize_x;\r
1088                 }\r
1089         }\r
1090         \r
1091         pos_x = xmin;\r
1092         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1093         pos_y += sbar_border_thickness;\r
1094 \r
1095         // fill the table and draw the rows\r
1096         i = 0;\r
1097         if (teamplay)\r
1098                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1099                 {\r
1100                         if(pl.team != tm.team)\r
1101                                 continue;\r
1102                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1103                         pos_y += 1.25 * sbar_fontsize_y;\r
1104                         ++i;\r
1105                 }\r
1106         else\r
1107                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1108                 {\r
1109                         if(pl.team == COLOR_SPECTATOR)\r
1110                                 continue;\r
1111                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1112                         pos_y += 1.25 * sbar_fontsize_y;\r
1113                         ++i;\r
1114                 }\r
1115         \r
1116         if (i == 0)\r
1117                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1118         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1119 \r
1120         return pos;\r
1121 }\r
1122 \r
1123 float Sbar_WouldDrawScoreboard() {\r
1124         if (sb_showscores)\r
1125                 return 1;\r
1126         else if (intermission == 1)\r
1127                 return 1;\r
1128         else if (intermission == 2)\r
1129                 return 1;\r
1130         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1131                 return 1;\r
1132         else if(sb_showscores_force)\r
1133                 return 1;\r
1134         return 0;\r
1135 }\r
1136 \r
1137 float average_accuracy;\r
1138 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1139 {\r
1140         float i;\r
1141         float weapon_hit, weapon_damage, weapon_stats;\r
1142         float fontsize = 40 * 1/3;\r
1143         float xsave;\r
1144         float weapon_cnt;\r
1145         float rows;\r
1146         if(cvar("sbar_accuracy_doublerows"))\r
1147                 rows = 2;\r
1148         else\r
1149                 rows = 1;\r
1150         float height = 40;\r
1151 \r
1152         if(warmup_stage)\r
1153         {\r
1154                 return pos;\r
1155         }\r
1156 \r
1157         xsave = pos_x;\r
1158         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1159         pos_y += 18;\r
1160         vector tmp;\r
1161         tmp_x = sbwidth;\r
1162         tmp_y = height * rows;\r
1163 \r
1164         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1165         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1166 \r
1167         // column highlighting\r
1168         for(i = 0; i < weapon_cnt/rows; ++i)\r
1169         {\r
1170                 if(!mod(i, 2))\r
1171                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1172         }\r
1173 \r
1174         // row highlighting\r
1175         for(i = 0; i < rows; ++i)\r
1176         {\r
1177                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1178         }\r
1179 \r
1180         // skip useless weapons\r
1181         weapon_cnt = 0;\r
1182         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1183         {\r
1184                 self = get_weaponinfo(i);\r
1185                 if not(self.weapons)\r
1186                         continue;\r
1187                 ++weapon_cnt;\r
1188         }\r
1189 \r
1190         drawfont = sbar_bigfont;\r
1191         average_accuracy = 0;\r
1192         float weapons_with_stats;\r
1193         weapons_with_stats = 0;\r
1194         if(rows == 2)\r
1195                 pos_x += sbwidth/weapon_cnt / 2;\r
1196 \r
1197         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1198         {\r
1199                 self = get_weaponinfo(i);\r
1200                 if not(self.weapons)\r
1201                         continue;\r
1202                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1203                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1204                 if(weapon_damage)\r
1205                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1206                 float weapon_alpha;\r
1207 \r
1208                 if(weapon_damage)\r
1209                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1210                 else\r
1211                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1212 \r
1213                 // weapon icon\r
1214                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1215                 // the accuracy\r
1216                 if(weapon_damage) {\r
1217                         weapons_with_stats += 1;\r
1218                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1219 \r
1220                         string s;\r
1221                         s = strcat(ftos(weapon_stats),"%");\r
1222 \r
1223                         float padding;\r
1224                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1225 \r
1226                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1227                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1228                 }\r
1229                 pos_x += sbwidth/weapon_cnt * rows;\r
1230                 if(rows == 2 && i == 6) {\r
1231                         pos_x -= sbwidth;\r
1232                         pos_y += height;\r
1233                 }\r
1234         }\r
1235         drawfont = sbar_font;\r
1236 \r
1237         if(weapons_with_stats)\r
1238                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1239 \r
1240         pos_x = xsave;\r
1241         pos_y += height;\r
1242         return pos;\r
1243 }\r
1244 \r
1245 string race_PlaceName(float pos) {\r
1246         if(pos == 1)\r
1247                 return "1st";\r
1248         else if(pos == 2)\r
1249                 return "2nd";\r
1250         else if(pos == 3)\r
1251                 return "3rd";\r
1252         else\r
1253                 return strcat(ftos(pos), "th");\r
1254 }\r
1255 \r
1256 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1257 {\r
1258         float i;\r
1259         RANKINGS_RECEIVED_CNT = 0;\r
1260                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1261                         if (grecordtime[i])\r
1262                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1263 \r
1264         if (RANKINGS_RECEIVED_CNT == 0)\r
1265                 return pos;\r
1266 \r
1267         float is_spec;\r
1268         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1269         vector hl_rgb;\r
1270                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1271                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1272                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1273 \r
1274         pos_y += sbar_fontsize_y;\r
1275         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1276         pos_y += sbar_fontsize_y;\r
1277         vector tmp;\r
1278         tmp_x = sbwidth;\r
1279         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1280 \r
1281         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1282         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1283 \r
1284         // row highlighting\r
1285         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1286         {\r
1287                 string n, p;\r
1288                 float t;\r
1289                 t = grecordtime[i];\r
1290                 if (t == 0)\r
1291                         continue;\r
1292                 n = grecordholder[i];\r
1293                 p = race_PlaceName(i+1);\r
1294                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1295                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1296                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1297                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1298                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1299                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1300                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1301                 pos += '0 1 0' * sbar_fontsize_y;\r
1302         }\r
1303 \r
1304         return pos;\r
1305 }\r
1306 \r
1307 float scoreboard_bottom;\r
1308 float sbar_scoreboard_fade_alpha;\r
1309 float sbar_woulddrawscoreboard_prev;\r
1310 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1311 void Sbar_DrawScoreboard()\r
1312 {\r
1313         float sbar_woulddrawscoreboard; \r
1314         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1315         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1316                 sbar_woulddrawscoreboard_change = time;\r
1317                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1318         }\r
1319 \r
1320         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1321         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1322         if(sbar_woulddrawscoreboard) {\r
1323                 if (scoreboard_fadeinspeed)\r
1324                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1325                 else\r
1326                         sbar_scoreboard_fade_alpha = 1;\r
1327         }\r
1328         else\r
1329                 if (scoreboard_fadeoutspeed)\r
1330                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1331                 else\r
1332                         sbar_scoreboard_fade_alpha = 0;\r
1333 \r
1334         if not(sbar_scoreboard_fade_alpha)\r
1335                 return;\r
1336                 \r
1337         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1338         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1339         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1340         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1341         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1342         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1343         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1344         \r
1345         vector rgb, pos, tmp;\r
1346         entity pl, tm;\r
1347 \r
1348         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1349 \r
1350         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1351         ymin = SCOREBOARD_OFFSET;\r
1352 \r
1353         xmax = vid_conwidth - xmin;\r
1354         ymax = vid_conheight - 0.2*vid_conheight;\r
1355 \r
1356         // Initializes position\r
1357         pos_x = xmin;\r
1358         pos_y = ymin;\r
1359         pos_z = 0;\r
1360 \r
1361         // Heading\r
1362         drawfont = sbar_bigfont;\r
1363         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1364 \r
1365         pos_y += 24 + 4;\r
1366         pos_y += sbar_fontsize_y;\r
1367 \r
1368         drawfont = sbar_font;\r
1369 \r
1370         // Draw the scoreboard\r
1371         vector bg_size;\r
1372         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1373 \r
1374         if(teamplay)\r
1375         {\r
1376                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1377                 {\r
1378                         if(tm.team == COLOR_SPECTATOR)\r
1379                                 continue;\r
1380 \r
1381                         rgb = GetTeamRGB(tm.team);\r
1382                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1383                                 \r
1384                         if(ts_primary != ts_secondary)\r
1385                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1386 \r
1387                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1388                 }\r
1389         }\r
1390         else\r
1391         {\r
1392                 rgb_x = cvar("sbar_color_bg_r");\r
1393                 rgb_y = cvar("sbar_color_bg_g");\r
1394                 rgb_z = cvar("sbar_color_bg_b");\r
1395 \r
1396                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1397                 {\r
1398                         if(tm.team == COLOR_SPECTATOR)\r
1399                                 continue;\r
1400 \r
1401                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1402                 }\r
1403         }\r
1404 \r
1405         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1406                 if(race_speedaward) {\r
1407                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1408                         pos_y += 1.25 * sbar_fontsize_y;\r
1409                 }\r
1410                 if(race_speedaward_alltimebest) {\r
1411                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1412                         pos_y += 1.25 * sbar_fontsize_y;\r
1413                 }\r
1414                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1415         }\r
1416         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1417                 if(teamplay)\r
1418                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1419                 else\r
1420                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1421         }\r
1422 \r
1423         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1424         pos_y += 3 * sbar_fontsize_y;\r
1425 \r
1426         // List spectators\r
1427         float specs;\r
1428         specs = 0;\r
1429         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1430         {\r
1431                 if(pl.team != COLOR_SPECTATOR)\r
1432                         continue;\r
1433                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1434                 pos_y += 1.25 * sbar_fontsize_y;\r
1435                 ++specs;\r
1436         }\r
1437 \r
1438         if(specs)\r
1439                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1440 \r
1441         // Print info string\r
1442         string str;\r
1443         float tl, fl, ll;\r
1444         str = strcat("playing on ^2", shortmapname, "^7");\r
1445         tl = getstatf(STAT_TIMELIMIT);\r
1446         fl = getstatf(STAT_FRAGLIMIT);\r
1447         ll = getstatf(STAT_LEADLIMIT);\r
1448         if(gametype == GAME_LMS)\r
1449         {\r
1450                 if(tl > 0)\r
1451                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1452         }\r
1453         else\r
1454         {\r
1455                 if(tl > 0)\r
1456                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1457                 if(fl > 0)\r
1458                 {\r
1459                         if(tl > 0)\r
1460                                 str = strcat(str, " or");\r
1461                         if(teamplay)\r
1462                         {\r
1463                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1464                                 if(teamscores_label[ts_primary] == "score")\r
1465                                         str = strcat(str, " points^7");\r
1466                                 else if(teamscores_label[ts_primary] == "fastest")\r
1467                                         str = strcat(str, " is beaten^7");\r
1468                                 else\r
1469                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1470                         }\r
1471                         else\r
1472                         {\r
1473                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1474                                 if(scores_label[ps_primary] == "score")\r
1475                                         str = strcat(str, " points^7");\r
1476                                 else if(scores_label[ps_primary] == "fastest")\r
1477                                         str = strcat(str, " is beaten^7");\r
1478                                 else\r
1479                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1480                         }\r
1481                 }\r
1482                 if(ll > 0)\r
1483                 {\r
1484                         if(tl > 0 || fl > 0)\r
1485                                 str = strcat(str, " or");\r
1486                         if(teamplay)\r
1487                         {\r
1488                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1489                                 if(teamscores_label[ts_primary] == "score")\r
1490                                         str = strcat(str, " points^7");\r
1491                                 else if(teamscores_label[ts_primary] == "fastest")\r
1492                                         str = strcat(str, " is beaten^7");\r
1493                                 else\r
1494                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1495                         }\r
1496                         else\r
1497                         {\r
1498                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1499                                 if(scores_label[ps_primary] == "score")\r
1500                                         str = strcat(str, " points^7");\r
1501                                 else if(scores_label[ps_primary] == "fastest")\r
1502                                         str = strcat(str, " is beaten^7");\r
1503                                 else\r
1504                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1505                         }\r
1506                 }\r
1507         }\r
1508 \r
1509 \r
1510         pos_y += 1.2 * sbar_fontsize_y;\r
1511         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1512 \r
1513         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1514 }\r
1515 \r
1516 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1517 {\r
1518         string col;\r
1519         string timestr;\r
1520         string cpname;\r
1521         string lapstr;\r
1522         lapstr = "";\r
1523 \r
1524         if(histime == 0) // goal hit\r
1525         {\r
1526                 if(mytime > 0)\r
1527                 {\r
1528                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1529                         col = "^1";\r
1530                 }\r
1531                 else if(mytime == 0)\r
1532                 {\r
1533                         timestr = "+0.0";\r
1534                         col = "^3";\r
1535                 }\r
1536                 else\r
1537                 {\r
1538                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1539                         col = "^2";\r
1540                 }\r
1541 \r
1542                 if(lapdelta > 0)\r
1543                 {\r
1544                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1545                         col = "^2";\r
1546                 }\r
1547                 else if(lapdelta < 0)\r
1548                 {\r
1549                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1550                         col = "^1";\r
1551                 }\r
1552         }\r
1553         else if(histime > 0) // anticipation\r
1554         {\r
1555                 if(mytime >= histime)\r
1556                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1557                 else\r
1558                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1559                 col = "^3";\r
1560         }\r
1561         else\r
1562                 col = "^7";\r
1563 \r
1564         if(cp == 254)\r
1565                 cpname = "Start line";\r
1566         else if(cp == 255)\r
1567                 cpname = "Finish line";\r
1568         else if(cp)\r
1569                 cpname = strcat("Intermediate ", ftos(cp));\r
1570         else\r
1571                 cpname = "Finish line";\r
1572 \r
1573         if(histime < 0)\r
1574                 return strcat(col, cpname);\r
1575         else if(hisname == "")\r
1576                 return strcat(col, cpname, " (", timestr, ")");\r
1577         else\r
1578                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1579 }\r
1580 \r
1581 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1582         float i;\r
1583         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1584                 if(grecordholder[i] == net_name)\r
1585                         return i+1;\r
1586         return 0;\r
1587 }\r
1588 \r
1589 float race_status_time;\r
1590 float race_status_prev;\r
1591 string race_status_name_prev;\r
1592 void Sbar_DrawRaceStatus(vector pos)\r
1593 {\r
1594         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1595                 race_status_time = time + 5;\r
1596                 race_status_prev = race_status;\r
1597                 if (race_status_name_prev)\r
1598                         strunzone(race_status_name_prev);\r
1599                 race_status_name_prev = strzone(race_status_name);\r
1600         }\r
1601 \r
1602         float a;\r
1603         a = bound(0, race_status_time - time, 1);\r
1604 \r
1605         string s;\r
1606         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1607 \r
1608         float rank;\r
1609         if(race_status > 0)\r
1610                 rank = race_CheckName(race_status_name);\r
1611         string rankname;\r
1612         rankname = race_PlaceName(rank);\r
1613 \r
1614         if(race_status == 0)\r
1615                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1616         else if(race_status == 1) {\r
1617                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1618                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1619                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1620         } else if(race_status == 2) {\r
1621                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1622                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1623                 else\r
1624                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1625                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1626                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1627         } else if(race_status == 3) {\r
1628                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1630                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1631         }\r
1632 \r
1633         if (race_status_time - time <= 0) {\r
1634                 race_status_prev = -1;\r
1635                 race_status = -1;\r
1636                 if(race_status_name)\r
1637                         strunzone(race_status_name);\r
1638                 race_status_name = string_null;\r
1639                 if(race_status_name_prev)\r
1640                         strunzone(race_status_name_prev);\r
1641                 race_status_name_prev = string_null;\r
1642         }\r
1643 }\r
1644 \r
1645 void Sbar_Score()\r
1646 {\r
1647         float score, distribution, leader;\r
1648         vector score_pos, secondary_score_pos, distribution_color;\r
1649         entity tm, pl, me;\r
1650         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1651 \r
1652         vector top;\r
1653         top_x = vid_conwidth / 2;\r
1654         top_y = 0;\r
1655         top_z = 0;\r
1656 \r
1657         if(gametype == GAME_RPG)\r
1658                 return;\r
1659 \r
1660         score_pos = top + '-240 8 0';\r
1661         secondary_score_pos = score_pos + '210 -6 0';\r
1662 \r
1663         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1664                 pl = players.sort_next;\r
1665                 if(pl == me)\r
1666                         pl = pl.sort_next;\r
1667                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1668                         if(pl.scores[ps_primary] == 0)\r
1669                                 pl = world;\r
1670 \r
1671                 score = me.(scores[ps_primary]);\r
1672 \r
1673                 float racemin, racesec, racemsec;\r
1674                 float distsec, distmsec, minusplus;\r
1675                 \r
1676                 racemin = floor(score/(60 * TIME_FACTOR));\r
1677                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1678                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1679 \r
1680                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1681                         // distribution display\r
1682                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1683 \r
1684                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1685                                 distmsec = fabs(distribution);\r
1686                         else {\r
1687                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1688                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1689                                 if (distribution < 0)\r
1690                                         distsec = -distsec;\r
1691                         }\r
1692 \r
1693                         if (distribution <= 0) {\r
1694                                 distribution_color = '0 1 0';\r
1695                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1696                         }\r
1697                         else {\r
1698                                 distribution_color = '1 0 0';\r
1699                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1700                         }\r
1701                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1702                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1703                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1704                 }\r
1705                 // race record display\r
1706                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1707                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1708 \r
1709                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1710                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1711                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1712 \r
1713                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1714                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1715 \r
1716         } else if (!teamplay) { // non-teamgames, except race/cts\r
1717                 // me vector := [team/connected frags id]\r
1718                 pl = players.sort_next;\r
1719                 if(pl == me)\r
1720                         pl = pl.sort_next;\r
1721 \r
1722                 if(pl)\r
1723                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1724                 else\r
1725                         distribution = 0;\r
1726 \r
1727                 score = me.(scores[ps_primary]);\r
1728                 \r
1729                 if(distribution >= 5) {\r
1730                         distribution_color = '0 1 0';\r
1731                         leader = 1;\r
1732                 } else if(distribution >= 0) {\r
1733                         distribution_color = '1 1 1';\r
1734                         leader = 1;\r
1735                 } else if(distribution >= -5)\r
1736                         distribution_color = '1 1 0';\r
1737                 else\r
1738                         distribution_color = '1 0 0';\r
1739                 \r
1740                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1741                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1742         } else { // teamgames\r
1743                 float max_fragcount;\r
1744                 max_fragcount = -999;\r
1745 \r
1746                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1747                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1748                                 continue;\r
1749                         score = tm.(teamscores[ts_primary]);\r
1750                         leader = 0;\r
1751 \r
1752                         if (score > max_fragcount)\r
1753                                 max_fragcount = score;\r
1754         \r
1755                         if(tm.team == myteam) {\r
1756                                 if (max_fragcount == score)\r
1757                                         leader = 1;\r
1758                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1759                         } else {\r
1760                                 if (max_fragcount == score)\r
1761                                         leader = 1;\r
1762                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1763                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1764                         }\r
1765                 }\r
1766         }\r
1767 \r
1768         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1769         {\r
1770                 drawfont = sbar_bigfont;\r
1771                 float a, t;\r
1772                 vector m;\r
1773                 string s, forcetime;\r
1774 \r
1775                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1776 \r
1777                 if(race_checkpointtime)\r
1778                 {\r
1779                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1780                         s = "";\r
1781                         forcetime = "";\r
1782                         if(a > 0) // just hit a checkpoint?\r
1783                         {\r
1784                                 if(race_checkpoint != 254)\r
1785                                 {\r
1786                                         if(race_time && race_previousbesttime)\r
1787                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1788                                         else\r
1789                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1790                                         if(race_time)\r
1791                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1792                                 }\r
1793                         }\r
1794                         else\r
1795                         {\r
1796                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1797                                 {\r
1798                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1799                                         if(a > 0) // next one?\r
1800                                         {\r
1801                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1802                                         }\r
1803                                 }\r
1804                         }\r
1805 \r
1806                         if(s != "" && a > 0)\r
1807                         {\r
1808                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1809                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1810                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1811                         }\r
1812 \r
1813                         if(race_penaltytime)\r
1814                         {\r
1815                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1816                                 if(a > 0)\r
1817                                 {\r
1818                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1819                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1820                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1821                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1822                                 }\r
1823                         }\r
1824 \r
1825                         if(forcetime != "")\r
1826                         {\r
1827                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1828                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1829                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1830                         }\r
1831                         else\r
1832                                 a = 1;\r
1833 \r
1834                         if(race_laptime && race_checkpoint != 255)\r
1835                         {\r
1836                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1837                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1838                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1839                         }\r
1840                 }\r
1841                 else\r
1842                 {\r
1843                         if(race_mycheckpointtime)\r
1844                         {\r
1845                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1846                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1847                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1848                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1849                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1850                         }\r
1851                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1852                         {\r
1853                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1854                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1855                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1856                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1857                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1858                         }\r
1859 \r
1860                         if(race_penaltytime && !race_penaltyaccumulator)\r
1861                         {\r
1862                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1863                                 a = bound(0, (1 + t - time), 1);\r
1864                                 if(a > 0)\r
1865                                 {\r
1866                                         if(time < t)\r
1867                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1868                                         else\r
1869                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1870                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1871                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1872                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1873                                 }\r
1874                         }\r
1875                 }\r
1876 \r
1877                 drawfont = sbar_font;\r
1878         }\r
1879 }\r
1880 \r
1881 void Sbar_Timer()\r
1882 {\r
1883         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1884         vector bgpos, timer_color;\r
1885         bgpos = '0 0 0';\r
1886         \r
1887         vector topright;\r
1888         topright = '0 0 0';\r
1889         topright_x = vid_conwidth;\r
1890         \r
1891         float scale;\r
1892         scale = cvar_or("sbar_timer_scale", 1);\r
1893         timelimit = getstatf(STAT_TIMELIMIT);\r
1894 \r
1895         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1896                 return;\r
1897 \r
1898         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1899         \r
1900         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1901         timeleft = ceil(timeleft);\r
1902         minutesLeft = floor(timeleft / 60);\r
1903         secondsLeft = timeleft - minutesLeft*60;\r
1904 \r
1905         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1906                 timer_color = '1 1 1'; //white\r
1907         else if(minutesLeft >= 1)\r
1908                 timer_color = '1 1 0'; //yellow\r
1909         else\r
1910                 timer_color = '1 0 0'; //red\r
1911 \r
1912         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1913                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1914                         //while restart is still active, show 00:00\r
1915                         minutes = seconds = 0;\r
1916                 } else {\r
1917                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1918                         minutes = floor(elapsedTime / 60);\r
1919                         seconds = elapsedTime - minutes*60;\r
1920                 }\r
1921                 if (minutes < 10)\r
1922                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1923                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1924                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1925                 else\r
1926                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1927                 bgpos_y = 0;\r
1928                 bgpos_z = 0;\r
1929         } else {\r
1930                 minutes = minutesLeft;\r
1931                 seconds = secondsLeft;\r
1932                 if (minutes == 0)\r
1933                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1934                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1935                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1936                 else if (minutes < 100)\r
1937                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1938                 else\r
1939                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1940                 bgpos_y = 0;\r
1941                 bgpos_z = 0;\r
1942         }\r
1943 \r
1944         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1945                 if (teamplay)\r
1946                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1947                 else {\r
1948                         color_x = cvar("sbar_color_bg_r");\r
1949                         color_y = cvar("sbar_color_bg_g");\r
1950                         color_z = cvar("sbar_color_bg_b");\r
1951 \r
1952                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1953                 }\r
1954         }\r
1955 \r
1956         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1957                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1958                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1959         }\r
1960         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1961 }\r
1962 \r
1963 void CSQC_Strength_Timer() {\r
1964         vector pos;\r
1965         vector bottomright;\r
1966 \r
1967         bottomright_x = vid_conwidth;\r
1968         bottomright_y = vid_conheight;\r
1969         bottomright_z = 0;\r
1970 \r
1971         float stat_items, dt;\r
1972         stat_items = getstati(STAT_ITEMS);\r
1973         /*\r
1974         if not(stat_items & IT_STRENGTH)\r
1975                 if not(stat_items & IT_INVINCIBLE)\r
1976                         return;\r
1977         */\r
1978 \r
1979         if (getstati(STAT_HEALTH) <= 0)\r
1980                 return;\r
1981 \r
1982         vector picsize;\r
1983         float strength_time, invincibility_time, countdown_fontsize;\r
1984 \r
1985         picsize = '22 22 0';\r
1986         countdown_fontsize = 18;\r
1987 \r
1988         if (vid_conwidth >= 800)\r
1989                 pos = bottomright - '34 48 0';\r
1990         else\r
1991                 pos = bottomright - '34 96 0';\r
1992 \r
1993         //strength\r
1994         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
1995         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
1996 \r
1997         if (strength_time) {\r
1998                 dt = strength_time - time;\r
1999                 if(dt > 0)\r
2000                 {\r
2001                         if(dt < 5)\r
2002                         {\r
2003                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2004                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2005                         }\r
2006                         else\r
2007                         {\r
2008                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2009                         }\r
2010                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2011                 }\r
2012                 else if(dt > -1)\r
2013                 {\r
2014                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2015                                 bound(0, -dt / 0.5, 1));\r
2016                 }\r
2017         }\r
2018 \r
2019         //invincibility\r
2020         if (invincibility_time) {\r
2021                 dt = invincibility_time - time;\r
2022                 if(dt > 0)\r
2023                 {\r
2024                         if(dt < 5)\r
2025                         {\r
2026                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2027                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2028                         }\r
2029                         else\r
2030                         {\r
2031                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2032                         }\r
2033                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2034                 }\r
2035                 else if(dt > -1)\r
2036                 {\r
2037                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2038                                 bound(0, -dt / 0.5, 1));\r
2039                 }\r
2040         }\r
2041 }\r
2042 \r
2043 #define CENTERPRINT_MAX_LINES 30\r
2044 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2045 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2046 vector centerprint_start;\r
2047 float centerprint_expire;\r
2048 float centerprint_num;\r
2049 float centerprint_offset_hint;\r
2050 vector centerprint_fontsize;\r
2051 \r
2052 void centerprint(string strMessage)\r
2053 {\r
2054         float i, j, n, hcount;\r
2055         string s;\r
2056 \r
2057         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2058 \r
2059         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2060 \r
2061         if(cvar("scr_centertime") <= 0)\r
2062                 return;\r
2063 \r
2064         if(strMessage == "")\r
2065                 return;\r
2066 \r
2067         // strip trailing newlines\r
2068         j = strlen(strMessage) - 1;\r
2069         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2070                 j = j - 1;\r
2071         strMessage = substring(strMessage, 0, j + 1);\r
2072 \r
2073         if(strMessage == "")\r
2074                 return;\r
2075 \r
2076         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2077         j = 0;\r
2078         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2079                 j = j + 1;\r
2080         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2081         centerprint_offset_hint = j;\r
2082 \r
2083         if(strMessage == "")\r
2084                 return;\r
2085 \r
2086         // if we get here, we have a message. Initialize its height.\r
2087         centerprint_num = 0;\r
2088 \r
2089         n = tokenizebyseparator(strMessage, "\n");\r
2090         i = hcount = 0;\r
2091         for(j = 0; j < n; ++j)\r
2092         {\r
2093                 getWrappedLine_remaining = argv(j);\r
2094                 while(getWrappedLine_remaining)\r
2095                 {\r
2096                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2097                         if(centerprint_messages[i])\r
2098                                 strunzone(centerprint_messages[i]);\r
2099                         centerprint_messages[i] = strzone(s);\r
2100                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2101                         ++i;\r
2102 \r
2103                         // half height for empty lines looks better\r
2104                         if(s == "")\r
2105                                 hcount += 0.5;\r
2106                         else\r
2107                                 hcount += 1;\r
2108 \r
2109                         if(i >= CENTERPRINT_MAX_LINES)\r
2110                                 break;\r
2111                 }\r
2112         }\r
2113 \r
2114         float h, havail;\r
2115         h = centerprint_fontsize_y*hcount;\r
2116 \r
2117         havail = vid_conheight;\r
2118         if(cvar("con_chatpos") < 0)\r
2119                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2120         if(havail > vid_conheight - 70)\r
2121                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2122 \r
2123         centerprint_start_x = 0;\r
2124 \r
2125 #if 0\r
2126         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2127 \r
2128         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2129         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2130         forbiddenmax = vid_conheight * 0.5 + 16;\r
2131 \r
2132         allowedmin = scoreboard_bottom;\r
2133         allowedmax = havail - h;\r
2134         preferred = (havail - h)/2;\r
2135 \r
2136 \r
2137         // possible orderings (total: 4! / 4 = 6)\r
2138         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2139         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2140         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2141         {\r
2142                 // forbidden doesn't matter in this case\r
2143                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2144         }\r
2145         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2146         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2147         {\r
2148                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2149         }\r
2150         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2151         else if(allowedmin < forbiddenmin)\r
2152         {\r
2153                 // make sure the forbidden zone is not covered\r
2154                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2155                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2156                 else\r
2157                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2158         }\r
2159         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2160         else if(allowedmax < forbiddenmax)\r
2161         {\r
2162                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2163                 // to cover the forbidden zone (crosshair)\r
2164                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2165                         centerprint_start_y = forbiddenmax;\r
2166                 else\r
2167                         centerprint_start_y = forbiddenmin;\r
2168         }\r
2169         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2170         else\r
2171         {\r
2172                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2173         }\r
2174 #else\r
2175         centerprint_start_y =\r
2176                 min(\r
2177                         max(\r
2178                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2179                                 (havail - h)/2\r
2180                         ),\r
2181                         havail - h\r
2182                 );\r
2183 #endif\r
2184 \r
2185         centerprint_num = i;\r
2186         centerprint_expire = time + cvar("scr_centertime");\r
2187 }\r
2188 \r
2189 void Sbar_DrawCenterPrint (void)\r
2190 {\r
2191         float i;\r
2192         vector pos;\r
2193         string ts;\r
2194         float a;\r
2195 \r
2196         //if(time > centerprint_expire)\r
2197         //      return;\r
2198 \r
2199         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2200         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2201         //sz = 1.2 / (a + 0.2);\r
2202 \r
2203         if(a <= 0)\r
2204                 return;\r
2205 \r
2206         pos = centerprint_start;\r
2207         for (i=0; i<centerprint_num; i = i + 1)\r
2208         {\r
2209                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2210                 ts = centerprint_messages[i];\r
2211                 if (ts != "")\r
2212                 {\r
2213                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2214                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2215                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2216                         pos_y = pos_y + centerprint_fontsize_y;\r
2217                 }\r
2218                 else\r
2219                         // half height for empty lines looks better\r
2220                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2221         }\r
2222 }\r
2223 \r
2224 vector Sbar_DrawNoteLine(vector offset, string s)\r
2225 {\r
2226         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2227         drawcolorcodedstring(\r
2228                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2229                 s,\r
2230                 sbar_fontsize,\r
2231                 sbar_alpha_fg,\r
2232                 0\r
2233         );\r
2234         return offset + sbar_fontsize_y * '0 1 0';\r
2235 }\r
2236 \r
2237 void Sbar_DrawPressedKeys(void)\r
2238 {\r
2239         vector pos, bgsize;\r
2240         float pressedkeys;\r
2241 \r
2242         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2243 \r
2244         bgsize = '126 75 0';\r
2245 \r
2246         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2247             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2248         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2249 \r
2250         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2251         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2252         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2253         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2254         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2255         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2256         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2257         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2258 }\r
2259 \r
2260 void Sbar_ShowSpeed(void)\r
2261 {\r
2262         vector numsize;\r
2263         float pos, conversion_factor;\r
2264         string speed, zspeed, unit;\r
2265 \r
2266         switch(cvar("cl_showspeed_unit"))\r
2267         {\r
2268                 default:\r
2269                 case 0:\r
2270                         unit = "";\r
2271                         conversion_factor = 1.0;\r
2272                         break;\r
2273                 case 1:\r
2274                         unit = " qu/s";\r
2275                         conversion_factor = 1.0;\r
2276                         break;\r
2277                 case 2:\r
2278                         unit = " m/s";\r
2279                         conversion_factor = 0.0254;\r
2280                         break;\r
2281                 case 3:\r
2282                         unit = " km/h";\r
2283                         conversion_factor = 0.0254 * 3.6;\r
2284                         break;\r
2285                 case 4:\r
2286                         unit = " mph";\r
2287                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2288                         break;\r
2289                 case 5:\r
2290                         unit = " knots";\r
2291                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2292                         break;\r
2293         }\r
2294 \r
2295         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2296 \r
2297         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2298         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2299         \r
2300         drawfont = sbar_bigfont;\r
2301         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2302 \r
2303         if (cvar("cl_showspeed_z") == 1) {\r
2304                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2305                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2306         }\r
2307 \r
2308         drawfont = sbar_font;\r
2309 }\r
2310 \r
2311 vector acc_prevspeed;\r
2312 float acc_prevtime;\r
2313 float acc_avg;\r
2314 \r
2315 void Sbar_ShowAcceleration(void)\r
2316 {\r
2317         float acceleration, sz, scale, alpha, f;\r
2318         vector pos, top, rgb;\r
2319         top_x = vid_conwidth/2;\r
2320         top_y = 0;\r
2321 \r
2322         f = time - acc_prevtime;\r
2323         if(cvar("cl_showacceleration_z"))\r
2324                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2325         else\r
2326                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2327         acc_prevspeed = pmove_vel;\r
2328         acc_prevtime = time;\r
2329 \r
2330         f = bound(0, f * 10, 1);\r
2331         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2332         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2333 \r
2334         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2335 \r
2336         sz = cvar("cl_showacceleration_size");\r
2337         scale = cvar("cl_showacceleration_scale");\r
2338         alpha = cvar("cl_showacceleration_alpha");\r
2339         if (cvar("cl_showacceleration_color_custom"))\r
2340                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2341         else {\r
2342                 rgb = '1 1 1';\r
2343                 if (acceleration < 0) {\r
2344                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2345                 } else if (acceleration > 0) {\r
2346                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2347                 }\r
2348         }\r
2349                 \r
2350         if (acceleration > 0)\r
2351                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2352         else if (acceleration < 0)\r
2353                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2354 }\r
2355 \r
2356 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2357 {\r
2358         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2359         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2360         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2361         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2362 }\r
2363 \r
2364 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2365 {\r
2366         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2367         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2368         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2369         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2370 }\r
2371 \r
2372 void Sbar_DrawAccuracyStats()\r
2373 {\r
2374         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2375         float weapon_hit, weapon_damage, weapon_stats;\r
2376         float left_border;  // position where the weapons start, the description is in the border\r
2377         vector fill_colour, fill_size;\r
2378         vector pos;\r
2379         vector border_colour;\r
2380 \r
2381         float col_margin = 20;  // pixels between the columns\r
2382         float row_margin = 20;  // pixels between the rows\r
2383 \r
2384         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2385         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2386 \r
2387         drawfont = sbar_bigfont;\r
2388         pos_x = 0;\r
2389         pos_y = SCOREBOARD_OFFSET;\r
2390         pos_z = 0;\r
2391         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2392 \r
2393         left_border = col_margin + 11 * sbar_fontsize_x;\r
2394 \r
2395         drawfont = sbar_font;\r
2396 \r
2397         if(warmup_stage)\r
2398         {\r
2399                 pos_y += 40;\r
2400                 if(mod(time, 1) >= 0.4)\r
2401                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2402 \r
2403                 return;\r
2404         }\r
2405 \r
2406         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2407         {\r
2408                 pos_y += 40;\r
2409                 if(mod(time, 1) >= 0.4)\r
2410                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2411 \r
2412                 return;\r
2413         }\r
2414 \r
2415         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2416         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2417 \r
2418         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2419         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2420 \r
2421         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2422         {\r
2423                 self = get_weaponinfo(i);\r
2424                 if not(self.weapons)\r
2425                         continue;\r
2426                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2427                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2428                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2429 \r
2430                 if (weapon_damage) {\r
2431                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2432                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2433 \r
2434                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2435                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2436 \r
2437                                 // how the background colour is calculated\r
2438                                 // %    red             green   red_2                   green_2\r
2439                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2440                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2441                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2442                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2443                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2444                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2445                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2446                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2447                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2448                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2449                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2450 \r
2451                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2452                                 {\r
2453                                         count_splash = 0;\r
2454                                         ++row_splash;\r
2455                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2456                                 }\r
2457 \r
2458                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2459                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2460 \r
2461                                 // background\r
2462                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2463                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2464 \r
2465                                 // the weapon\r
2466                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2467 \r
2468                                 // the amount of shots fired or max damage\r
2469                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2470 \r
2471                                 // the amount of hits or actual damage\r
2472                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2473 \r
2474                                 // the accuracy\r
2475                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2476 \r
2477                                 // the amount of shots missed or damage wasted\r
2478                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2479 \r
2480                                 ++count_splash;\r
2481                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2482                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2483 \r
2484                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2485                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2486 \r
2487                                 // how the background colour is calculated\r
2488                                 // %    red             green   red_2                   green_2\r
2489                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2490                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2491                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2492                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2493                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2494                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2495                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2496                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2497                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2498                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2499                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2500 \r
2501                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2502                                 {\r
2503                                         count_hitscan = 0;\r
2504                                         ++row_hitscan;\r
2505                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2506                                 }\r
2507 \r
2508                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2509                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2510 \r
2511                                 // background\r
2512                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2513                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2514 \r
2515                                 // the weapon\r
2516                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2517 \r
2518                                 // the amount of shots fired or max damage\r
2519                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2520 \r
2521                                 // the amount of hits or actual damage\r
2522                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2523 \r
2524                                 // the accuracy\r
2525                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2526 \r
2527                                 // the amount of shots missed or damage wasted\r
2528                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2529 \r
2530                                 ++count_hitscan;\r
2531                         }\r
2532                 }\r
2533         }\r
2534 }\r
2535 \r
2536 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2537 {\r
2538         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2539         drawstring(position, text, scale, rgb, alpha, flag);\r
2540 }\r
2541 \r
2542 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2543 {\r
2544         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2545         drawstring(position, text, scale, rgb, alpha, flag);\r
2546 }\r
2547 \r
2548 float GetAmmoStat(float i)\r
2549 {\r
2550         switch(i)\r
2551         {\r
2552                 case 1: return STAT_FUEL;\r
2553                 default: return -1;\r
2554         }\r
2555 }\r
2556 \r
2557 float GetAmmoItemCode(float i)\r
2558 {\r
2559         switch(i)\r
2560         {\r
2561                 case 1: return IT_FUEL;\r
2562                 default: return -1;\r
2563         }\r
2564 }\r
2565 \r
2566 string GetAmmoPicture(float i)\r
2567 {\r
2568         switch(i)\r
2569         {\r
2570                 case 1: return "gfx/hud/sb_fuel";\r
2571                 default: return "";\r
2572         }\r
2573 }\r
2574 \r
2575 void Sbar_Reset (void)\r
2576 {\r
2577         // reset gametype specific icons\r
2578         if(gametype == GAME_KEYHUNT)\r
2579                 CSQC_kh_hudreset();\r
2580         else if(gametype == GAME_CTF)\r
2581                 CSQC_ctf_hudreset();\r
2582 }\r
2583 \r
2584 float vote_yescount;\r
2585 float vote_nocount;\r
2586 float vote_needed;\r
2587 float vote_highlighted; // currently selected vote\r
2588 \r
2589 float vote_active; // is there an active vote?\r
2590 float vote_prev; // previous state of vote_active to check for a change\r
2591 float vote_alpha;\r
2592 float vote_change; // "time" when vote_active changed\r
2593 \r
2594 void Sbar_Draw (void)\r
2595 {\r
2596         // vectors for top right, bottom right, bottom and bottom left corners\r
2597         vector topright;\r
2598         vector bottom;\r
2599         vector bottomright;\r
2600         vector bottomleft;\r
2601 \r
2602         topright_x = vid_conwidth;\r
2603         topright_y = 0;\r
2604         topright_z = 0;\r
2605 \r
2606         bottom_x = vid_conwidth/2;\r
2607         bottom_y = vid_conheight;\r
2608         bottom_z = 0;\r
2609 \r
2610         bottomright_x = vid_conwidth;\r
2611         bottomright_y = vid_conheight;\r
2612         bottomright_z = 0;\r
2613 \r
2614         bottomleft_x = 0;\r
2615         bottomleft_y = vid_conheight;\r
2616         bottomleft_z = 0;\r
2617 \r
2618         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2619         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2620         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2621         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2622 \r
2623         float weapon_stats;\r
2624         float x, fade;\r
2625         float stat_items, stat_weapons;\r
2626 \r
2627         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2628         weapon_number = weapon_stats & 63;\r
2629         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2630 \r
2631         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2632         weapon_number = weapon_stats & 63;\r
2633         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2634 \r
2635         vector o; o = '1 0 0' * vid_conwidth;\r
2636         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2637 \r
2638         string s;\r
2639         vector pos;\r
2640         pos = '0 0 0';\r
2641 \r
2642         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2643         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2644         if(sbar_fontsize != sbar_oldfontsize)\r
2645         {\r
2646                 Cmd_Sbar_SetFields(0);\r
2647                 sbar_oldfontsize = sbar_fontsize;\r
2648         }\r
2649 \r
2650         if(spectatee_status && !intermission)\r
2651         {\r
2652                 drawfont = sbar_bigfont;\r
2653                 if(spectatee_status == -1)\r
2654                         s = "^1Observing";\r
2655                 else\r
2656                         s = GetPlayerName(spectatee_status - 1);\r
2657                 // spectated player name between HUD and chat area, aligned to the left\r
2658                 pos_x = bottomleft_x;\r
2659                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2660                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2661                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2662                 drawfont = sbar_font;\r
2663 \r
2664                 // spectator text in the upper right corner\r
2665                 if(spectatee_status == -1)\r
2666                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2667                 else\r
2668                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2669                 o = Sbar_DrawNoteLine(o, s);\r
2670 \r
2671                 if(spectatee_status == -1)\r
2672                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2673                 else\r
2674                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2675                 o = Sbar_DrawNoteLine(o, s);\r
2676 \r
2677                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2678                 o = Sbar_DrawNoteLine(o, s);\r
2679 \r
2680                 if(gametype == GAME_ARENA)\r
2681                         s = "^1Wait for your turn to join";\r
2682                 else if(gametype == GAME_LMS)\r
2683                 {\r
2684                         entity sk;\r
2685                         sk = playerslots[player_localentnum - 1];\r
2686                         if(sk.(scores[ps_primary]) >= 666)\r
2687                                 s = "^1Match has already begun";\r
2688                         else if(sk.(scores[ps_primary]) > 0)\r
2689                                 s = "^1You have no more lives left";\r
2690                         else\r
2691                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2692                 }\r
2693                 else\r
2694                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2695                 o = Sbar_DrawNoteLine(o, s);\r
2696 \r
2697                 //show restart countdown:\r
2698                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2699                         float countdown;\r
2700                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2701                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2702                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2703                         o = Sbar_DrawNoteLine(o, s);\r
2704                 }\r
2705         }\r
2706         if(warmup_stage && !intermission)\r
2707         {\r
2708                 s = "^2Currently in ^1warmup^2 stage!";\r
2709                 o = Sbar_DrawNoteLine(o, s);\r
2710         }\r
2711 \r
2712         // move more important stuff more to the middle so its more visible\r
2713         o_y = vid_conheight * 0.66;\r
2714 \r
2715         string blinkcolor;\r
2716         if(mod(time, 1) >= 0.5)\r
2717                 blinkcolor = "^1";\r
2718         else\r
2719                 blinkcolor = "^3";\r
2720 \r
2721         if(ready_waiting && !intermission && !spectatee_status)\r
2722         {\r
2723                 if(ready_waiting_for_me)\r
2724                 {\r
2725                         if(warmup_stage)\r
2726                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2727                         else\r
2728                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2729                 }\r
2730                 else\r
2731                 {\r
2732                         if(warmup_stage)\r
2733                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2734                         else\r
2735                                 s = strcat("^2Waiting for others to ready up...");\r
2736                 }\r
2737                 o = Sbar_DrawNoteLine(o, s);\r
2738         }\r
2739         else if(warmup_stage && !intermission && !spectatee_status)\r
2740         {\r
2741                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2742                 o = Sbar_DrawNoteLine(o, s);\r
2743         }\r
2744 \r
2745         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2746         {\r
2747                 entity tm;\r
2748                 float ts_min, ts_max;\r
2749                 tm = teams.sort_next;\r
2750                 if (tm)\r
2751                 {\r
2752                         for(; tm.sort_next; tm = tm.sort_next)\r
2753                         {\r
2754                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2755                                         continue;\r
2756                                 if(!ts_min) ts_min = tm.team_size;\r
2757                                 else ts_min = min(ts_min, tm.team_size);\r
2758                                 if(!ts_max) ts_max = tm.team_size;\r
2759                                 else ts_max = max(ts_max, tm.team_size);\r
2760                         }\r
2761                         if ((ts_max - ts_min) > 1)\r
2762                         {\r
2763                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2764                                 tm = GetTeam(myteam, false);\r
2765                                 if (tm)\r
2766                                 if (tm.team != COLOR_SPECTATOR)\r
2767                                 if (tm.team_size == ts_max)\r
2768                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2769 \r
2770                                 o = Sbar_DrawNoteLine(o, s);\r
2771                         }\r
2772                 }\r
2773         }\r
2774 \r
2775         if(vote_active != vote_prev) {\r
2776                 vote_change = time;\r
2777                 vote_prev = bound(0, vote_active, 1);\r
2778         }\r
2779 \r
2780         if(vote_active)\r
2781                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2782         else\r
2783                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2784 \r
2785         if(vote_alpha) {\r
2786                 float a;\r
2787                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2788 \r
2789                 if (teamplay)\r
2790                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2791                 else {\r
2792                         color_x = cvar("sbar_color_bg_r");\r
2793                         color_y = cvar("sbar_color_bg_g");\r
2794                         color_z = cvar("sbar_color_bg_b");\r
2795                 }\r
2796 \r
2797                 vector voteorigin = bottomright - '290 135 0';\r
2798                 vector votesize = '280 70 0';\r
2799                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2800 \r
2801                 s = "A vote has been called for: ";\r
2802                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2803                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2804                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2805 \r
2806                 // print the yes/no counts\r
2807                 s = strcat("Yes: ", ftos(vote_yescount));\r
2808                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2809                 s = strcat("No: ", ftos(vote_nocount));\r
2810                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2811 \r
2812                 // draw the progress bars\r
2813                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2814                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2815 \r
2816                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2817                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2818 \r
2819                 // draw the highlights\r
2820                 if(vote_highlighted == 1) {\r
2821                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2822                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2823                 }\r
2824                 else if(vote_highlighted == 2) {\r
2825                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2826                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2827                 }\r
2828 \r
2829                 drawresetcliparea();\r
2830         }\r
2831         else if(!vote_active) {\r
2832                 vote_highlighted = 0;\r
2833         }\r
2834 \r
2835         Sbar_UpdatePlayerTeams();\r
2836         if (intermission == 2) // map voting screen\r
2837         {\r
2838                 if(spectatee_status != -1) {\r
2839                         Sbar_Score();\r
2840                         Sbar_Timer();\r
2841                 }\r
2842                 else if(sb_showscores) {\r
2843                         Sbar_DrawScoreboard();\r
2844                         Sbar_Score();\r
2845                         Sbar_Timer();\r
2846                 }\r
2847                 else\r
2848                         Sbar_FinaleOverlay();\r
2849 \r
2850                 Sbar_Reset();\r
2851         }\r
2852         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2853         {\r
2854                 Sbar_DrawScoreboard();\r
2855                 Sbar_Score();\r
2856                 Sbar_Timer();\r
2857 \r
2858                 Sbar_Reset();\r
2859         }\r
2860         else\r
2861         {\r
2862                 if(sb_showaccuracy && spectatee_status != -1)\r
2863                         Sbar_DrawAccuracyStats();\r
2864                 else\r
2865                         Sbar_DrawScoreboard();\r
2866                 float armor, health;\r
2867                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2868                 health = getstati(STAT_HEALTH);\r
2869 \r
2870                 stat_items = getstati(STAT_ITEMS);\r
2871                 stat_weapons = getstati(STAT_WEAPONS);\r
2872 \r
2873                 fade = 3.2 - 2 * (time - weapontime);\r
2874                 fade = bound(0.7, fade, 1);\r
2875 \r
2876                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2877                         if (teamplay)\r
2878                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2879                         else {\r
2880                                 // allow for custom HUD colors in non-teamgames\r
2881                                 color_x = cvar("sbar_color_bg_r");\r
2882                                 color_y = cvar("sbar_color_bg_g");\r
2883                                 color_z = cvar("sbar_color_bg_b");\r
2884 \r
2885                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2886                         }\r
2887                 }\r
2888                 float stomach_load;\r
2889                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2890 \r
2891                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2892                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2893                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2894                 if(getstati(STAT_STOMACH_DIGESTING))\r
2895                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2896                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2897                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2898                 else if(!stomach_load)\r
2899                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2900                 else\r
2901                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2902 \r
2903                 // draw the stomach board\r
2904                 entity pl;\r
2905                 float f;\r
2906 \r
2907                 pos = bottomleft;\r
2908                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2909                 {\r
2910                         if(pl.team == COLOR_SPECTATOR)\r
2911                                 continue;\r
2912 \r
2913                         if(getstati(STAT_STOMACH_EATEN))\r
2914                         {\r
2915                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2916                         }\r
2917                         else\r
2918                         {\r
2919                                 if(spectatee_status)\r
2920                                         f = pl.pleater == spectatee_status;\r
2921                                 else\r
2922                                         f = pl.pleater == player_localentnum;\r
2923                         }\r
2924 \r
2925                         if(f)\r
2926                         {\r
2927                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2928                                 pos_y += 1.25 * sbar_fontsize_y;\r
2929                         }\r
2930 \r
2931                         if(getstati(STAT_STOMACH_EATEN))\r
2932                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
2933                                 Sbar_PrintStomachboardItem(pos - '-76 156 0', pl);\r
2934                 }\r
2935 \r
2936                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2937                         if (teamplay)\r
2938                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2939                         else {\r
2940                                 // allow for custom HUD colors in non-teamgames\r
2941                                 color_x = cvar("sbar_color_bg_r");\r
2942                                 color_y = cvar("sbar_color_bg_g");\r
2943                                 color_z = cvar("sbar_color_bg_b");\r
2944 \r
2945                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2946                         }\r
2947                 }\r
2948 \r
2949                 vector health_pos;\r
2950                 health_pos = bottom - '77 58 0';\r
2951 \r
2952                 // health\r
2953                 x = health;\r
2954                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2955                 if(x < 100) health_pos_x -= 9; // always center\r
2956                 if(x < 10) health_pos_x -= 11; // always center\r
2957                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
2958 \r
2959                 // fuel ammo\r
2960                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
2961 \r
2962                 if (a > 0) { // if we have fuel, draw the amount\r
2963                         float invincibility_time, dt;\r
2964                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2965                         dt = invincibility_time - time;\r
2966                         pos_x = bottom_x + 140;\r
2967                         pos_y = bottom_y - 20;\r
2968                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2969                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2970                 }\r
2971 \r
2972                 // draw scores and timer\r
2973                 Sbar_Score();\r
2974                 Sbar_Timer();\r
2975 \r
2976                 // draw strength/invincibility icon and timer\r
2977                 CSQC_Strength_Timer();\r
2978 \r
2979                 // draw gametype specific icons\r
2980                 if(gametype == GAME_KEYHUNT)\r
2981                         CSQC_kh_hud();\r
2982                 else if(gametype == GAME_CTF)\r
2983                         CSQC_ctf_hud();\r
2984                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
2985                         CSQC_race_hud();\r
2986         }\r
2987         return;\r
2988 }\r
2989 \r
2990 // CTF HUD\r
2991 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
2992 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
2993 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
2994 \r
2995 void CSQC_ctf_hudreset(void)\r
2996 {\r
2997         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
2998 }\r
2999 \r
3000 void CSQC_ctf_hud(void)\r
3001 {\r
3002         vector top, redflag_pos, blueflag_pos, sz;\r
3003         float f; // every function should have that\r
3004         top_x = vid_conwidth / 2;\r
3005         top_y = 0;\r
3006         top_z = 0;\r
3007 \r
3008         float redflag, blueflag; // current status\r
3009         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3010         float stat_items;\r
3011 \r
3012         stat_items = getstati(STAT_ITEMS);\r
3013         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3014         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3015 \r
3016         // when status CHANGES, set old status into prevstatus and current status into status\r
3017         if (redflag != redflag_prevframe)\r
3018         {\r
3019                 redflag_statuschange_time = time;\r
3020                 redflag_prevstatus = redflag_prevframe;\r
3021                 redflag_prevframe = redflag;\r
3022         }\r
3023 \r
3024         if (blueflag != blueflag_prevframe)\r
3025         {\r
3026                 blueflag_statuschange_time = time;\r
3027                 blueflag_prevstatus = blueflag_prevframe;\r
3028                 blueflag_prevframe = blueflag;\r
3029         }\r
3030         \r
3031         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3032         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3033 \r
3034         float BLINK_FACTOR = 0.15;\r
3035         float BLINK_BASE = 0.85;\r
3036         // note:\r
3037         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3038         // thus\r
3039         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3040         // ensure RMS == 1\r
3041         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3042 \r
3043         string red_icon, red_icon_prevstatus;\r
3044         float red_alpha, red_alpha_prevstatus;\r
3045         red_alpha = red_alpha_prevstatus = 1;\r
3046         switch(redflag) {\r
3047                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3048                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3049                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3050                 default:\r
3051                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3052                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3053                         else\r
3054                                 red_icon = string_null;\r
3055                         break;\r
3056         }\r
3057         switch(redflag_prevstatus) {\r
3058                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3059                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3060                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3061                 default:\r
3062                         if(redflag == 3)\r
3063                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3064                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3065                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3066                         else\r
3067                                 red_icon_prevstatus = string_null;\r
3068                         break;\r
3069         }\r
3070 \r
3071         string blue_icon, blue_icon_prevstatus;\r
3072         float blue_alpha, blue_alpha_prevstatus;\r
3073         blue_alpha = blue_alpha_prevstatus = 1;\r
3074         switch(blueflag) {\r
3075                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3076                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3077                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3078                 default:\r
3079                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3080                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3081                         else\r
3082                                 blue_icon = string_null;\r
3083                         break;\r
3084         }\r
3085         switch(blueflag_prevstatus) {\r
3086                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3087                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3088                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3089                 default:\r
3090                         if(blueflag == 3)\r
3091                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3092                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3093                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3094                         else\r
3095                                 blue_icon_prevstatus = string_null;\r
3096                         break;\r
3097         }\r
3098 \r
3099         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3100                 redflag_pos = top + '-52 50 0';\r
3101                 blueflag_pos = top + '0 40 0';\r
3102         } else {\r
3103                 blueflag_pos = top + '-52 50 0';\r
3104                 redflag_pos = top + '0 40 0';\r
3105         }\r
3106         \r
3107         sz = '52 52 0';\r
3108         \r
3109         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3110         if(red_icon_prevstatus && f < 1)\r
3111                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3112         if(red_icon)\r
3113                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3114 \r
3115         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3116         if(blue_icon_prevstatus && f < 1)\r
3117                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3118         if(blue_icon)\r
3119                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3120 }\r
3121 \r
3122 // Keyhunt HUD\r
3123 float kh_runheretime;\r
3124 \r
3125 void CSQC_kh_hudreset(void)\r
3126 {\r
3127         kh_runheretime = 0;\r
3128 }\r
3129 \r
3130 void CSQC_kh_hud(void)\r
3131 {\r
3132         float kh_keys;\r
3133         float keyteam;\r
3134         float a, aa;\r
3135         vector p, pa, kh_size, kh_asize;\r
3136 \r
3137         vector top;\r
3138         top_x = vid_conwidth / 2;\r
3139         top_y = 0;\r
3140         top_z = 0;\r
3141 \r
3142         p = top + '-50 64 0';\r
3143 \r
3144         kh_keys = getstati(STAT_KH_KEYS);\r
3145 \r
3146         kh_size = '19 34 0';\r
3147         kh_asize = '19 10 0';\r
3148         pa = p + '0 -10 0';\r
3149 \r
3150         float i, key;\r
3151 \r
3152         float keycount;\r
3153         keycount = 0;\r
3154         for(i = 0; i < 4; ++i)\r
3155         {\r
3156                 key = floor(kh_keys / pow(32, i)) & 31;\r
3157                 keyteam = key - 1;\r
3158                 if(keyteam == 30 && keycount <= 4)\r
3159                         keycount += 4;\r
3160                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3161                         keycount += 1;\r
3162         }\r
3163         // this yields 8 exactly if "RUN HERE" shows\r
3164 \r
3165         if(keycount == 8)\r
3166         {\r
3167                 if(!kh_runheretime)\r
3168                         kh_runheretime = time;\r
3169                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3170         }\r
3171         else\r
3172                 kh_runheretime = 0;\r
3173 \r
3174         for(i = 0; i < 4; ++i)\r
3175         {\r
3176                 key = floor(kh_keys / pow(32, i)) & 31;\r
3177                 keyteam = key - 1;\r
3178                 switch(keyteam)\r
3179                 {\r
3180                         case 30: // my key\r
3181                                 keyteam = myteam;\r
3182                                 a = 1;\r
3183                                 aa = 1;\r
3184                                 break;\r
3185                         case -1: // no key\r
3186                                 a = 0;\r
3187                                 aa = 0;\r
3188                                 break;\r
3189                         default: // owned or dropped\r
3190                                 a = 0.2;\r
3191                                 aa = 0.5;\r
3192                                 break;\r
3193                 }\r
3194                 a = a * sbar_alpha_fg;\r
3195                 aa = aa * sbar_alpha_fg;\r
3196                 if(a > 0)\r
3197                 {\r
3198                         switch(keyteam)\r
3199                         {\r
3200                                 case COLOR_TEAM1:\r
3201                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3202                                         break;\r
3203                                 case COLOR_TEAM2:\r
3204                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3205                                         break;\r
3206                                 case COLOR_TEAM3:\r
3207                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3208                                         break;\r
3209                                 case COLOR_TEAM4:\r
3210                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3211                                         break;\r
3212                                 default:\r
3213                                         break;\r
3214                         }\r
3215                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3216                         {\r
3217                                 case 0:\r
3218                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3219                                         break;\r
3220                                 case 1:\r
3221                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3222                                         break;\r
3223                                 case 2:\r
3224                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3225                                         break;\r
3226                                 case 3:\r
3227                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3228                                         break;\r
3229                         }\r
3230                 }\r
3231                 p_x += 24;\r
3232                 pa_x += 24;\r
3233         }\r
3234 }\r
3235 \r
3236 float crecordtime_prev; // last remembered crecordtime\r
3237 float crecordtime_change_time; // time when crecordtime last changed\r
3238 float srecordtime_prev; // last remembered srecordtime\r
3239 float srecordtime_change_time; // time when srecordtime last changed\r
3240 void CSQC_race_hud(void) \r
3241 {\r
3242         entity me;\r
3243         me = playerslots[player_localentnum - 1];\r
3244         float t, score;\r
3245         float f; // yet another function has this\r
3246         score = me.(scores[ps_primary]);\r
3247 \r
3248         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3249                 return; // no records in the actual race\r
3250 \r
3251         drawfont = sbar_bigfont;\r
3252         vector pos;\r
3253         pos_x = 2;\r
3254         pos_y = vid_conheight - 272;\r
3255 \r
3256         // clientside personal record\r
3257         string rr;\r
3258         if(gametype == GAME_CTS)\r
3259                 rr = CTS_RECORD;\r
3260         else\r
3261                 rr = RACE_RECORD;\r
3262         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3263 \r
3264         if(score && score < t || !t)\r
3265                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3266 \r
3267         if(t != crecordtime_prev) {\r
3268                 crecordtime_prev = t;\r
3269                 crecordtime_change_time = time;\r
3270         }\r
3271         f = time - crecordtime_change_time;\r
3272 \r
3273         if (f > 1) {\r
3274                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3275                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3276         } else {\r
3277                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3278                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3279                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3280                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3281         }\r
3282 \r
3283         // server record\r
3284         pos_y += 26;\r
3285         t = race_server_record;\r
3286         if(t != srecordtime_prev) {\r
3287                 srecordtime_prev = t;\r
3288                 srecordtime_change_time = time;\r
3289         }\r
3290         f = time - srecordtime_change_time;\r
3291 \r
3292         if (f > 1) {\r
3293                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3294                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3295         } else {\r
3296                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3297                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3298                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3299                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3300         }\r
3301         drawfont = sbar_font;\r
3302 }\r