1 void drawstringright(vector, string, vector, vector, float, float);
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2 void drawstringcenter(vector, string, vector, vector, float, float);
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6 float weapon_hits[WEP_MAXCOUNT];
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7 float weapon_fired[WEP_MAXCOUNT];
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13 float sbar_alpha_fg;
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14 float sbar_alpha_bg;
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15 float sbar_color_bg_team;
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16 float sbar_border_thickness;
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17 float sbar_accuracy_border_thickness;
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18 float sbar_scoreboard_alpha_bg;
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19 float sbar_scoreboard_alpha_fg;
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20 float sbar_scoreboard_highlight;
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21 float sbar_scoreboard_highlight_alpha;
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22 float sbar_scoreboard_highlight_alpha_self;
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23 float sbar_hudselector;
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24 float sbar_accuracy_hud;
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25 float sbar_scoreboard_alpha_name;
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26 float sbar_scoreboard_alpha_name_self;
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28 float ps_primary, ps_secondary;
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29 float ts_primary, ts_secondary;
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33 void CSQC_kh_hudreset();
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35 void CSQC_ctf_hudreset();
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36 void CSQC_ctf_hud();
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37 void CSQC_race_hud();
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38 void MapVote_Draw();
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39 void Sbar_FinaleOverlay()
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42 pos_x = (vid_conwidth - 1)/2;
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46 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
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48 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
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52 vector Sbar_AccuracyColor(float accuracy)
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55 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
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56 if(accuracy >= 100) {
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60 else if(accuracy > yellow_accuracy) {
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61 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
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66 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
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72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
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75 string str, tmp, l_length;
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77 vector vsize, num_color;
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79 vsize_x = vsize_y = lettersize;
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82 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
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83 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
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84 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
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86 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
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89 pos_x -= lettersize;
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93 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
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97 pos_x -= lettersize;
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105 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
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110 l_length = ftos(l);
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114 str = substring(str, l-digits, 999);
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116 } else if(l < digits)
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117 pos_x += (digits-l) * lettersize;
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119 if (highlighted == 1) {
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121 hl_size_x = vsize_x * l + vsize_x * 0.2;
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122 hl_size_y = vsize_y * 1.1;
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125 hl_size_x = hl_size_x + vsize_x;
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128 hl_pos_x = pos_x - lettersize/10;
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129 hl_pos_y = pos_y - lettersize/20;
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132 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
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136 num_color = '1 1 1';
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143 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
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144 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
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145 pos_x += lettersize;
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149 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
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150 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
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151 pos_x += lettersize;
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154 for(i = 0; i < l; ++i)
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156 tmp = substring(str, i, 1);
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158 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
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159 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
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160 pos_x += lettersize;
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164 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
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172 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
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173 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
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177 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
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178 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
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179 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
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184 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
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188 color_y = (x-20)*90/27/100; // green value between 0 -> 1
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189 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
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196 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
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199 void Cmd_Sbar_SetFields(float argc);
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200 void Sbar_InitScores()
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204 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
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205 for(i = 0; i < MAX_SCORE; ++i)
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207 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
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208 if(f == SFL_SORT_PRIO_PRIMARY)
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210 if(f == SFL_SORT_PRIO_SECONDARY)
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213 if(ps_secondary == -1)
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214 ps_secondary = ps_primary;
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216 for(i = 0; i < MAX_TEAMSCORE; ++i)
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218 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
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219 if(f == SFL_SORT_PRIO_PRIMARY)
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221 if(f == SFL_SORT_PRIO_SECONDARY)
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224 if(ts_secondary == -1)
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225 ts_secondary = ts_primary;
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227 Cmd_Sbar_SetFields(0);
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230 void Sbar_UpdatePlayerPos(entity pl);
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231 float SetTeam(entity pl, float Team);
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233 void Sbar_UpdatePlayerTeams()
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240 for(pl = players.sort_next; pl; pl = pl.sort_next)
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243 Team = GetPlayerColor(pl.sv_entnum);
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244 if(SetTeam(pl, Team))
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246 tmp = pl.sort_prev;
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247 Sbar_UpdatePlayerPos(pl);
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251 pl = players.sort_next;
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255 if(num != lastpnum)
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256 print(strcat("PNUM: ", ftos(num), "\n"));
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261 float Sbar_ComparePlayerScores(entity left, entity right)
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264 vl = GetPlayerColor(left.sv_entnum);
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265 vr = GetPlayerColor(right.sv_entnum);
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267 if(!left.gotscores)
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268 vl = COLOR_SPECTATOR;
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269 if(!right.gotscores)
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270 vr = COLOR_SPECTATOR;
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277 if(vl == COLOR_SPECTATOR)
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279 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
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280 // no other sorting
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281 if(!left.gotscores && right.gotscores)
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286 vl = left.scores[ps_primary];
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287 vr = right.scores[ps_primary];
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288 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
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290 if(vl == 0 && vr != 0)
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292 if(vl != 0 && vr == 0)
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296 return IS_INCREASING(scores_flags[ps_primary]);
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298 return IS_DECREASING(scores_flags[ps_primary]);
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300 vl = left.scores[ps_secondary];
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301 vr = right.scores[ps_secondary];
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302 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
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304 if(vl == 0 && vr != 0)
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306 if(vl != 0 && vr == 0)
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310 return IS_INCREASING(scores_flags[ps_secondary]);
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312 return IS_DECREASING(scores_flags[ps_secondary]);
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317 void Sbar_UpdatePlayerPos(entity player)
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319 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
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321 SORT_SWAP(player, other);
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323 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
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325 SORT_SWAP(other, player);
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329 float Sbar_CompareTeamScores(entity left, entity right)
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333 if(left.team == COLOR_SPECTATOR)
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335 if(right.team == COLOR_SPECTATOR)
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338 vl = left.teamscores[ts_primary];
\r
339 vr = right.teamscores[ts_primary];
\r
341 return IS_INCREASING(teamscores_flags[ts_primary]);
\r
343 return IS_DECREASING(teamscores_flags[ts_primary]);
\r
345 vl = left.teamscores[ts_secondary];
\r
346 vr = right.teamscores[ts_secondary];
\r
348 return IS_INCREASING(teamscores_flags[ts_secondary]);
\r
350 return IS_DECREASING(teamscores_flags[ts_secondary]);
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355 void Sbar_UpdateTeamPos(entity Team)
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357 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
\r
359 SORT_SWAP(Team, other);
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361 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
\r
363 SORT_SWAP(other, Team);
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367 void Cmd_Sbar_Help(float argc)
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369 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
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370 print("^3|---------------------------------------------------------------|\n");
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372 print("^2sbar_columns_set default\n");
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373 print("^2sbar_columns_set ^7filed1 field2 ...\n");
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374 print("The following field names are recognized (case insensitive):\n");
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375 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
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377 print("^3name^7 or ^3nick^7 Name of a player\n");
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378 print("^3ping^7 Ping time\n");
\r
379 print("^3pl^7 Packet loss\n");
\r
380 print("^3kills^7 Number of kills\n");
\r
381 print("^3deaths^7 Number of deaths\n");
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382 print("^3suicides^7 Number of suicides\n");
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383 print("^3frags^7 kills - suicides\n");
\r
384 print("^3kd^7 The kill-death ratio\n");
\r
385 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
\r
386 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
\r
387 print("^3fckills^7 Number of flag carrier kills\n");
\r
388 print("^3returns^7 Number of flag returns\n");
\r
389 print("^3drops^7 Number of flag drops\n");
\r
390 print("^3lives^7 Number of lives (LMS)\n");
\r
391 print("^3rank^7 Player rank\n");
\r
392 print("^3pushes^7 Number of players pushed into void\n");
\r
393 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
\r
394 print("^3kckills^7 Number of keys carrier kills\n");
\r
395 print("^3losses^7 Number of times a key was lost\n");
\r
396 print("^3laps^7 Number of laps finished (race/cts)\n");
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397 print("^3time^7 Total time raced (race/cts)\n");
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398 print("^3fastest^7 Time of fastest lap (race/cts)\n");
\r
399 print("^3ticks^7 Number of ticks (DOM)\n");
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400 print("^3takes^7 Number of domination points taken (DOM)\n");
\r
401 print("^3score^7 Total score\n\n");
\r
403 print("Before a field you can put a + or - sign, then a comma separated list\n");
\r
404 print("of game types, then a slash, to make the field show up only in these\n");
\r
405 print("or in all but these game types. You can also specify 'all' as a\n");
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406 print("field to show all fields available for the current game mode.\n\n");
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408 print("The special game type names 'teams' and 'noteams' can be used to\n");
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409 print("include/exclude ALL teams/noteams game modes.\n\n");
\r
411 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
\r
412 print("will display name, ping and pl aligned to the left, and the fields\n");
\r
413 print("right of the vertical bar aligned to the right.\n");
\r
414 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
\r
415 print("other gamemodes except DM.\n");
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418 string Sbar_DefaultColumnLayout()
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420 return strcat( // fteqcc sucks
\r
422 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
\r
423 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
\r
424 "+lms/lives +lms/rank ",
\r
425 "+kh/caps +kh/pushes +kh/destroyed ",
\r
426 "?+race/laps ?+race/time ?+race/fastest ",
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430 void Cmd_Sbar_SetFields(float argc)
\r
433 string str, pattern;
\r
434 float have_name, have_primary, have_secondary, have_separator;
\r
437 // TODO: re enable with gametype dependant cvars?
\r
438 if(argc < 2) // no arguments provided
\r
439 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
\r
442 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
446 if(argv(1) == "default")
\r
447 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
448 else if(argv(1) == "all")
\r
451 s = "ping pl color name |";
\r
452 for(i = 0; i < MAX_SCORE; ++i)
\r
454 if(i != ps_primary)
\r
455 if(i != ps_secondary)
\r
456 if(scores_label[i] != "")
\r
457 s = strcat(s, " ", scores_label[i]);
\r
459 if(ps_secondary != ps_primary)
\r
460 s = strcat(s, " ", scores_label[ps_secondary]);
\r
461 s = strcat(s, " ", scores_label[ps_primary]);
\r
462 argc = tokenizebyseparator(strcat("x ", s), " ");
\r
467 sbar_num_fields = 0;
\r
469 drawfont = sbar_font;
\r
471 for(i = 0; i < argc - 1; ++i)
\r
476 nocomplain = FALSE;
\r
477 if(substring(str, 0, 1) == "?")
\r
480 str = substring(str, 1, strlen(str) - 1);
\r
483 slash = strstrofs(str, "/", 0);
\r
486 pattern = substring(str, 0, slash);
\r
487 str = substring(str, slash + 1, strlen(str) - (slash + 1));
\r
489 if not(isGametypeInFilter(gametype, teamplay, pattern))
\r
493 strunzone(sbar_title[sbar_num_fields]);
\r
494 sbar_title[sbar_num_fields] = strzone(str);
\r
495 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
\r
496 str = strtolower(str);
\r
498 if(str == "ping") {
\r
499 sbar_field[sbar_num_fields] = SP_PING;
\r
500 } else if(str == "pl") {
\r
501 sbar_field[sbar_num_fields] = SP_PL;
\r
502 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
\r
503 sbar_field[sbar_num_fields] = SP_KDRATIO;
\r
504 } else if(str == "name" || str == "nick") {
\r
505 sbar_field[sbar_num_fields] = SP_NAME;
\r
507 } else if(str == "|") {
\r
508 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
509 have_separator = 1;
\r
511 if(gametype == GAME_RPG)
\r
514 for(j = 0; j < MAX_SCORE; ++j)
\r
515 if(str == strtolower(scores_label[j]))
\r
516 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
\r
523 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
\r
527 sbar_field[sbar_num_fields] = j;
\r
528 if(j == ps_primary)
\r
530 if(j == ps_secondary)
\r
531 have_secondary = 1;
\r
534 if(sbar_num_fields >= MAX_SBAR_FIELDS)
\r
538 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
\r
540 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
\r
541 have_secondary = 1;
\r
542 if(ps_primary == ps_secondary)
\r
543 have_secondary = 1;
\r
544 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
\r
546 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
\r
550 strunzone(sbar_title[sbar_num_fields]);
\r
551 for(i = sbar_num_fields; i > 0; --i)
\r
553 sbar_title[i] = sbar_title[i-1];
\r
554 sbar_size[i] = sbar_size[i-1];
\r
555 sbar_field[i] = sbar_field[i-1];
\r
557 sbar_title[0] = strzone("name");
\r
558 sbar_field[0] = SP_NAME;
\r
560 print("fixed missing field 'name'\n");
\r
562 if(!have_separator)
\r
564 strunzone(sbar_title[sbar_num_fields]);
\r
565 for(i = sbar_num_fields; i > 1; --i)
\r
567 sbar_title[i] = sbar_title[i-1];
\r
568 sbar_size[i] = sbar_size[i-1];
\r
569 sbar_field[i] = sbar_field[i-1];
\r
571 sbar_title[1] = strzone("|");
\r
572 sbar_field[1] = SP_SEPARATOR;
\r
573 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
\r
575 print("fixed missing field '|'\n");
\r
578 else if(!have_separator)
\r
580 strunzone(sbar_title[sbar_num_fields]);
\r
581 sbar_title[sbar_num_fields] = strzone("|");
\r
582 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
\r
583 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
585 print("fixed missing field '|'\n");
\r
587 if(!have_secondary)
\r
589 strunzone(sbar_title[sbar_num_fields]);
\r
590 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
\r
591 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
592 sbar_field[sbar_num_fields] = ps_secondary;
\r
594 print("fixed missing field '", scores_label[ps_secondary], "'\n");
\r
598 strunzone(sbar_title[sbar_num_fields]);
\r
599 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
\r
600 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
601 sbar_field[sbar_num_fields] = ps_primary;
\r
603 print("fixed missing field '", scores_label[ps_primary], "'\n");
\r
607 sbar_field[sbar_num_fields] = SP_END;
\r
611 vector sbar_field_rgb;
\r
612 string sbar_field_icon0;
\r
613 string sbar_field_icon1;
\r
614 string sbar_field_icon2;
\r
615 vector sbar_field_icon0_rgb;
\r
616 vector sbar_field_icon1_rgb;
\r
617 vector sbar_field_icon2_rgb;
\r
618 float sbar_field_icon0_alpha;
\r
619 float sbar_field_icon1_alpha;
\r
620 float sbar_field_icon2_alpha;
\r
621 string Sbar_GetField(entity pl, float field)
\r
623 float tmp, num, denom, f;
\r
625 sbar_field_rgb = '1 1 1';
\r
626 sbar_field_icon0 = "";
\r
627 sbar_field_icon1 = "";
\r
628 sbar_field_icon2 = "";
\r
629 sbar_field_icon0_rgb = '1 1 1';
\r
630 sbar_field_icon1_rgb = '1 1 1';
\r
631 sbar_field_icon2_rgb = '1 1 1';
\r
632 sbar_field_icon0_alpha = 1;
\r
633 sbar_field_icon1_alpha = 1;
\r
634 sbar_field_icon2_alpha = 1;
\r
638 if not(pl.gotscores)
\r
639 return "\x8D\x8D\x8D"; // >>> sign
\r
640 //str = getplayerkey(pl.sv_entnum, "ping");
\r
644 tmp = max(0, min(220, f-80)) / 220;
\r
645 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
\r
649 if not(pl.gotscores)
\r
651 f = pl.ping_packetloss;
\r
652 tmp = pl.ping_movementloss;
\r
653 if(f == 0 && tmp == 0)
\r
655 str = ftos(ceil(f * 100));
\r
657 str = strcat(str, "~", ftos(ceil(tmp * 100)));
\r
658 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
\r
659 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
\r
663 if(ready_waiting && pl.ready)
\r
665 sbar_field_icon0 = "gfx/sb_player_ready";
\r
669 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
671 sbar_field_icon0 = "gfx/sb_playercolor_base";
\r
672 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
\r
673 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
\r
674 sbar_field_icon2 = "gfx/sb_playercolor_pants";
\r
675 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
\r
678 return GetPlayerName(pl.sv_entnum);
\r
681 f = pl.(scores[SP_KILLS]);
\r
682 f -= pl.(scores[SP_SUICIDES]);
\r
686 num = pl.(scores[SP_KILLS]);
\r
687 denom = pl.(scores[SP_DEATHS]);
\r
690 sbar_field_rgb = '0 1 0';
\r
692 } else if(num <= 0) {
\r
693 sbar_field_rgb = '1 0 0';
\r
694 str = ftos(num/denom);
\r
696 str = ftos(num/denom);
\r
698 tmp = strstrofs(str, ".", 0);
\r
700 str = substring(str, 0, tmp+2);
\r
704 tmp = pl.(scores[field]);
\r
705 f = scores_flags[field];
\r
706 if(field == ps_primary)
\r
707 sbar_field_rgb = '1 1 0';
\r
708 else if(field == ps_secondary)
\r
709 sbar_field_rgb = '0 1 1';
\r
711 sbar_field_rgb = '1 1 1';
\r
712 return ScoreString(f, tmp);
\r
717 string Sbar_GetStomachField(entity pl, float field)
\r
722 return ""; // the returned value is not used, we only need the field
\r
725 return GetPlayerName(pl.sv_entnum);
\r
728 return ftos(pl.plhealth);
\r
736 string Sbar_GetStomachFieldPred(entity pl, float field)
\r
741 return GetPlayerName(pl.sv_entnum);
\r
748 float xmin, xmax, ymin, ymax, sbwidth;
\r
749 float sbar_fixscoreboardcolumnwidth_len;
\r
750 float sbar_fixscoreboardcolumnwidth_iconlen;
\r
751 float sbar_fixscoreboardcolumnwidth_marginlen;
\r
753 float stringwidth_colors(string s, vector theSize)
\r
755 return stringwidth(s, TRUE, theSize);
\r
758 float stringwidth_nocolors(string s, vector theSize)
\r
760 return stringwidth(s, FALSE, theSize);
\r
763 string Sbar_FixScoreboardColumnWidth(float i, string str)
\r
767 field = sbar_field[i];
\r
769 sbar_fixscoreboardcolumnwidth_iconlen = 0;
\r
771 if(sbar_field_icon0 != "")
\r
773 sz = drawgetimagesize(sbar_field_icon0);
\r
775 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
776 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
779 if(sbar_field_icon1 != "")
\r
781 sz = drawgetimagesize(sbar_field_icon1);
\r
783 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
784 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
787 if(sbar_field_icon2 != "")
\r
789 sz = drawgetimagesize(sbar_field_icon2);
\r
791 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
792 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
795 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
\r
797 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
798 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
\r
800 sbar_fixscoreboardcolumnwidth_marginlen = 0;
\r
802 if(field == SP_NAME) // name gets all remaining space
\r
805 namesize = sbwidth;// / sbar_fontsize_x;
\r
806 for(j = 0; j < sbar_num_fields; ++j)
\r
808 if (sbar_field[i] != SP_SEPARATOR)
\r
809 namesize -= sbar_size[j] + 1;
\r
811 sbar_size[i] = namesize;
\r
813 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
814 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
815 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
\r
816 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
\r
819 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
\r
821 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
822 if(sbar_size[i] < f)
\r
828 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
\r
831 rgb = GetTeamRGB(pl.team);
\r
835 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
837 if((rgb == '1 1 1') && (!is_spec)) {
\r
838 rgb_x = cvar("sbar_color_bg_r") + 0.5;
\r
839 rgb_y = cvar("sbar_color_bg_g") + 0.5;
\r
840 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
\r
844 tmp_y = sbar_fontsize_y * 1.25;
\r
847 // alternated rows highlighting
\r
849 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
850 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
\r
851 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
855 for(i = 0; i < sbar_num_fields; ++i)
\r
857 field = sbar_field[i];
\r
858 if(field == SP_SEPARATOR)
\r
861 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
862 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
865 str = Sbar_GetField(pl, field);
\r
866 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
868 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
870 if(field == SP_NAME) {
\r
871 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
\r
873 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
875 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
877 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
\r
879 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
881 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
884 tmp_x = sbar_size[i] + sbar_fontsize_x;
\r
885 if(sbar_field_icon0 != "")
\r
887 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
889 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
890 if(sbar_field_icon1 != "")
\r
892 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
894 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
895 if(sbar_field_icon2 != "")
\r
897 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
899 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
902 if(sbar_field[i] == SP_SEPARATOR)
\r
905 for(i = sbar_num_fields-1; i > 0; --i)
\r
907 field = sbar_field[i];
\r
908 if(field == SP_SEPARATOR)
\r
911 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
912 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
916 str = Sbar_GetField(pl, field);
\r
917 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
919 if(field == SP_NAME) {
\r
920 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
\r
922 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
924 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
926 tmp_x = sbar_fixscoreboardcolumnwidth_len;
\r
928 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
930 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
933 tmp_x = sbar_size[i];
\r
934 if(sbar_field_icon0 != "")
\r
936 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
938 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
939 if(sbar_field_icon1 != "")
\r
941 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
943 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
944 if(sbar_field_icon2 != "")
\r
946 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
948 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
949 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
954 float fieldcounter;
\r
955 void Sbar_PrintStomachboardItem(vector pos, entity pl)
\r
957 // lists all players in the stomach
\r
960 float f, field, field_number;
\r
961 field_number = 3; // the number of components each row has
\r
963 for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)
\r
965 field = -fieldcounter;
\r
966 str = Sbar_GetStomachField(pl, field);
\r
968 // row highlighting
\r
969 if(field == ST_HIGHLIGHT)
\r
971 if(getstati(STAT_VORE_EATEN))
\r
972 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
974 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
977 if(field == ST_NAME) {
\r
978 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
979 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
980 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
981 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
984 drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
987 if(field == ST_HEALTH)
\r
988 if(stof(str) > 0) {
\r
990 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))
\r
991 drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
994 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
997 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1003 float fieldcounter2;
\r
1004 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)
\r
1006 // shows the name of our predator
\r
1009 float f, field, field_number;
\r
1010 field_number = 1; // the number of components each row has
\r
1012 for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)
\r
1014 field = -fieldcounter2;
\r
1015 str = Sbar_GetStomachFieldPred(pl, field);
\r
1017 if(field == STP_NAME) {
\r
1018 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
1019 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1020 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1021 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1024 drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1030 * Sbar_Scoreboard_MakeTable
\r
1032 * Makes a table for a team (for all playing players in DM) and fills it
\r
1035 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
\r
1037 float body_table_height, i;
\r
1038 vector tmp, column_dim;
\r
1041 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
\r
1045 tmp_x = sbwidth + 2;
\r
1046 tmp_y = 1.25 * sbar_fontsize_y;
\r
1049 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1052 tmp_y += sbar_border_thickness;
\r
1053 tmp_y += body_table_height;
\r
1054 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
\r
1056 // separator header/table
\r
1057 pos_y += 1.25 * sbar_fontsize_y;
\r
1058 tmp_y = sbar_border_thickness;
\r
1059 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1061 pos_y += sbar_border_thickness;
\r
1063 // table background
\r
1064 tmp_y = body_table_height;
\r
1065 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1067 // anyway, apply some color
\r
1068 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
\r
1070 // go back to the top to make alternated columns highlighting and to print the strings
\r
1071 pos_y -= 1.25 * sbar_fontsize_y;
\r
1072 pos_y -= sbar_border_thickness;
\r
1076 if (sbar_scoreboard_highlight)
\r
1078 column_dim_y = 1.25 * sbar_fontsize_y; // header
\r
1079 column_dim_y += sbar_border_thickness;
\r
1080 column_dim_y += body_table_height;
\r
1083 // print the strings of the columns headers and draw the columns
\r
1084 for(i = 0; i < sbar_num_fields; ++i)
\r
1086 if(sbar_field[i] == SP_SEPARATOR)
\r
1088 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1089 if (sbar_scoreboard_highlight)
\r
1092 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1094 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1095 pos_x += column_dim_x;
\r
1097 if(sbar_field[i] == SP_SEPARATOR)
\r
1101 for(i = sbar_num_fields-1; i > 0; --i)
\r
1103 if(sbar_field[i] == SP_SEPARATOR)
\r
1106 pos_x -= sbar_size[i];
\r
1108 if (sbar_scoreboard_highlight)
\r
1112 if (i == sbar_num_fields-1)
\r
1113 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
\r
1115 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1116 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1120 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
\r
1121 tmp_x = sbar_size[i] - tmp_x;
\r
1122 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1123 pos_x -= sbar_fontsize_x;
\r
1128 pos_y += 1.25 * sbar_fontsize_y; // skip the header
\r
1129 pos_y += sbar_border_thickness;
\r
1131 // fill the table and draw the rows
\r
1134 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1136 if(pl.team != tm.team)
\r
1138 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1139 pos_y += 1.25 * sbar_fontsize_y;
\r
1143 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1145 if(pl.team == COLOR_SPECTATOR)
\r
1147 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1148 pos_y += 1.25 * sbar_fontsize_y;
\r
1153 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
\r
1154 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
\r
1159 float Sbar_WouldDrawScoreboard() {
\r
1160 if (sb_showscores)
\r
1162 else if (intermission == 1)
\r
1164 else if (intermission == 2)
\r
1166 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
\r
1168 else if(sb_showscores_force)
\r
1173 float average_accuracy;
\r
1174 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
\r
1177 float weapon_hit, weapon_damage, weapon_stats;
\r
1178 float fontsize = 40 * 1/3;
\r
1182 if(cvar("sbar_accuracy_doublerows"))
\r
1186 float height = 40;
\r
1194 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1198 tmp_y = height * rows;
\r
1200 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1201 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1203 // column highlighting
\r
1204 for(i = 0; i < weapon_cnt/rows; ++i)
\r
1207 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1210 // row highlighting
\r
1211 for(i = 0; i < rows; ++i)
\r
1213 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1216 // skip useless weapons
\r
1218 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1220 self = get_weaponinfo(i);
\r
1221 if not(self.weapons)
\r
1226 drawfont = sbar_bigfont;
\r
1227 average_accuracy = 0;
\r
1228 float weapons_with_stats;
\r
1229 weapons_with_stats = 0;
\r
1231 pos_x += sbwidth/weapon_cnt / 2;
\r
1233 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1235 self = get_weaponinfo(i);
\r
1236 if not(self.weapons)
\r
1238 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
1239 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
1241 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
1242 float weapon_alpha;
\r
1245 weapon_alpha = sbar_scoreboard_alpha_fg;
\r
1247 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
\r
1250 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
\r
1252 if(weapon_damage) {
\r
1253 weapons_with_stats += 1;
\r
1254 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
\r
1257 s = strcat(ftos(weapon_stats),"%");
\r
1260 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
\r
1262 rgb = Sbar_AccuracyColor(weapon_stats);
\r
1263 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1265 pos_x += sbwidth/weapon_cnt * rows;
\r
1266 if(rows == 2 && i == 6) {
\r
1271 drawfont = sbar_font;
\r
1273 if(weapons_with_stats)
\r
1274 average_accuracy = floor(average_accuracy / weapons_with_stats);
\r
1281 string race_PlaceName(float pos) {
\r
1289 return strcat(ftos(pos), "th");
\r
1292 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
\r
1295 RANKINGS_RECEIVED_CNT = 0;
\r
1296 for (i=RANKINGS_CNT-1; i>=0; --i)
\r
1297 if (grecordtime[i])
\r
1298 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
\r
1300 if (RANKINGS_RECEIVED_CNT == 0)
\r
1304 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
1306 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
\r
1307 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
\r
1308 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
\r
1310 pos_y += sbar_fontsize_y;
\r
1311 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1312 pos_y += sbar_fontsize_y;
\r
1315 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
\r
1317 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1318 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1320 // row highlighting
\r
1321 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
\r
1325 t = grecordtime[i];
\r
1328 n = grecordholder[i];
\r
1329 p = race_PlaceName(i+1);
\r
1330 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
\r
1331 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
1332 else if(!mod(i, 2) && sbar_scoreboard_highlight)
\r
1333 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1334 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1335 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1336 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1337 pos += '0 1 0' * sbar_fontsize_y;
\r
1343 float scoreboard_bottom;
\r
1344 float sbar_scoreboard_fade_alpha;
\r
1345 float sbar_woulddrawscoreboard_prev;
\r
1346 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
\r
1347 void Sbar_DrawScoreboard()
\r
1349 float sbar_woulddrawscoreboard;
\r
1350 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
\r
1351 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
\r
1352 sbar_woulddrawscoreboard_change = time;
\r
1353 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
\r
1356 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
\r
1357 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
\r
1358 if(sbar_woulddrawscoreboard) {
\r
1359 if (scoreboard_fadeinspeed)
\r
1360 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
\r
1362 sbar_scoreboard_fade_alpha = 1;
\r
1365 if (scoreboard_fadeoutspeed)
\r
1366 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
\r
1368 sbar_scoreboard_fade_alpha = 0;
\r
1370 if not(sbar_scoreboard_fade_alpha)
\r
1373 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
\r
1374 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
\r
1375 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
\r
1376 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
\r
1377 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
\r
1378 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
\r
1379 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
\r
1381 vector rgb, pos, tmp;
\r
1384 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
\r
1386 xmin = 0.5 * (vid_conwidth - sbwidth);
\r
1387 ymin = cvar("sbar_scoreboard_offset");
\r
1389 xmax = vid_conwidth - xmin;
\r
1390 ymax = vid_conheight - 0.2*vid_conheight;
\r
1392 // Initializes position
\r
1398 drawfont = sbar_bigfont;
\r
1399 if(gametype == GAME_RPG)
\r
1400 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1402 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1405 pos_y += sbar_fontsize_y;
\r
1407 drawfont = sbar_font;
\r
1409 // Draw the scoreboard
\r
1411 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
\r
1415 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1417 if(tm.team == COLOR_SPECTATOR)
\r
1420 rgb = GetTeamRGB(tm.team);
\r
1421 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1423 if(ts_primary != ts_secondary)
\r
1424 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1426 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1431 rgb_x = cvar("sbar_color_bg_r");
\r
1432 rgb_y = cvar("sbar_color_bg_g");
\r
1433 rgb_z = cvar("sbar_color_bg_b");
\r
1435 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1437 if(tm.team == COLOR_SPECTATOR)
\r
1440 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1444 if(gametype == GAME_CTS || gametype == GAME_RACE) {
\r
1445 if(race_speedaward) {
\r
1446 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1447 pos_y += 1.25 * sbar_fontsize_y;
\r
1449 if(race_speedaward_alltimebest) {
\r
1450 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1451 pos_y += 1.25 * sbar_fontsize_y;
\r
1453 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
\r
1455 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
\r
1457 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
\r
1459 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
\r
1462 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
\r
1463 pos_y += 3 * sbar_fontsize_y;
\r
1465 // List spectators
\r
1468 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1470 if(pl.team != COLOR_SPECTATOR)
\r
1472 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
\r
1473 pos_y += 1.25 * sbar_fontsize_y;
\r
1478 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1480 // Print info string
\r
1483 if(gametype == GAME_RPG)
\r
1484 str = strcat("you are in ^2", shortmapname, "^7");
\r
1486 str = strcat("playing on ^2", shortmapname, "^7");
\r
1487 tl = getstatf(STAT_TIMELIMIT);
\r
1488 fl = getstatf(STAT_FRAGLIMIT);
\r
1489 ll = getstatf(STAT_LEADLIMIT);
\r
1490 if(gametype == GAME_LMS)
\r
1493 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
\r
1498 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
\r
1499 if(fl > 0 && !(gametype == GAME_RPG))
\r
1502 str = strcat(str, " or");
\r
1505 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
\r
1506 if(teamscores_label[ts_primary] == "score")
\r
1507 str = strcat(str, " points^7");
\r
1508 else if(teamscores_label[ts_primary] == "fastest")
\r
1509 str = strcat(str, " is beaten^7");
\r
1511 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1515 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
\r
1516 if(scores_label[ps_primary] == "score")
\r
1517 str = strcat(str, " points^7");
\r
1518 else if(scores_label[ps_primary] == "fastest")
\r
1519 str = strcat(str, " is beaten^7");
\r
1521 str = strcat(str, " ", scores_label[ps_primary]);
\r
1526 if(tl > 0 || fl > 0)
\r
1527 str = strcat(str, " or");
\r
1530 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
\r
1531 if(teamscores_label[ts_primary] == "score")
\r
1532 str = strcat(str, " points^7");
\r
1533 else if(teamscores_label[ts_primary] == "fastest")
\r
1534 str = strcat(str, " is beaten^7");
\r
1536 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1540 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
\r
1541 if(scores_label[ps_primary] == "score")
\r
1542 str = strcat(str, " points^7");
\r
1543 else if(scores_label[ps_primary] == "fastest")
\r
1544 str = strcat(str, " is beaten^7");
\r
1546 str = strcat(str, " ", scores_label[ps_primary]);
\r
1552 pos_y += 1.2 * sbar_fontsize_y;
\r
1553 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1555 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
\r
1558 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
\r
1566 if(histime == 0) // goal hit
\r
1570 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
\r
1573 else if(mytime == 0)
\r
1580 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
\r
1586 lapstr = strcat(" (-", ftos(lapdelta), "L)");
\r
1589 else if(lapdelta < 0)
\r
1591 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
\r
1595 else if(histime > 0) // anticipation
\r
1597 if(mytime >= histime)
\r
1598 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
\r
1600 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
\r
1607 cpname = "Start line";
\r
1608 else if(cp == 255)
\r
1609 cpname = "Finish line";
\r
1611 cpname = strcat("Intermediate ", ftos(cp));
\r
1613 cpname = "Finish line";
\r
1616 return strcat(col, cpname);
\r
1617 else if(hisname == "")
\r
1618 return strcat(col, cpname, " (", timestr, ")");
\r
1620 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
\r
1623 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
\r
1625 for (i=RANKINGS_CNT-1;i>=0;--i)
\r
1626 if(grecordholder[i] == net_name)
\r
1631 float race_status_time;
\r
1632 float race_status_prev;
\r
1633 string race_status_name_prev;
\r
1634 void Sbar_DrawRaceStatus(vector pos)
\r
1636 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
\r
1637 race_status_time = time + 5;
\r
1638 race_status_prev = race_status;
\r
1639 if (race_status_name_prev)
\r
1640 strunzone(race_status_name_prev);
\r
1641 race_status_name_prev = strzone(race_status_name);
\r
1645 a = bound(0, race_status_time - time, 1);
\r
1648 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
\r
1651 if(race_status > 0)
\r
1652 rank = race_CheckName(race_status_name);
\r
1654 rankname = race_PlaceName(rank);
\r
1656 if(race_status == 0)
\r
1657 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1658 else if(race_status == 1) {
\r
1659 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1660 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1661 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1662 } else if(race_status == 2) {
\r
1663 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
\r
1664 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1666 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1667 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1668 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1669 } else if(race_status == 3) {
\r
1670 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1671 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1672 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1675 if (race_status_time - time <= 0) {
\r
1676 race_status_prev = -1;
\r
1678 if(race_status_name)
\r
1679 strunzone(race_status_name);
\r
1680 race_status_name = string_null;
\r
1681 if(race_status_name_prev)
\r
1682 strunzone(race_status_name_prev);
\r
1683 race_status_name_prev = string_null;
\r
1689 float score, distribution, leader;
\r
1690 vector score_pos, secondary_score_pos, distribution_color;
\r
1691 entity tm, pl, me;
\r
1692 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
\r
1695 top_x = vid_conwidth / 2;
\r
1699 if(gametype == GAME_RPG)
\r
1702 score_pos = top + '-240 8 0';
\r
1703 secondary_score_pos = score_pos + '210 -6 0';
\r
1705 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
\r
1706 pl = players.sort_next;
\r
1708 pl = pl.sort_next;
\r
1709 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
\r
1710 if(pl.scores[ps_primary] == 0)
\r
1713 score = me.(scores[ps_primary]);
\r
1715 float racemin, racesec, racemsec;
\r
1716 float distsec, distmsec, minusplus;
\r
1718 racemin = floor(score/(60 * TIME_FACTOR));
\r
1719 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
\r
1720 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
\r
1722 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
\r
1723 // distribution display
\r
1724 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1726 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
\r
1727 distmsec = fabs(distribution);
\r
1729 distsec = floor(fabs(distribution)/TIME_FACTOR);
\r
1730 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
\r
1731 if (distribution < 0)
\r
1732 distsec = -distsec;
\r
1735 if (distribution <= 0) {
\r
1736 distribution_color = '0 1 0';
\r
1737 minusplus = 1; // minusplus 1: always prefix with minus sign
\r
1740 distribution_color = '1 0 0';
\r
1741 minusplus = 2; // minusplus 1: always prefix with plus sign
\r
1743 Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1744 Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1745 drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1747 // race record display
\r
1748 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
\r
1749 drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1751 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1752 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1753 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1755 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1756 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1758 } else if (!teamplay) { // non-teamgames, except race/cts
\r
1759 // me vector := [team/connected frags id]
\r
1760 pl = players.sort_next;
\r
1762 pl = pl.sort_next;
\r
1765 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1769 score = me.(scores[ps_primary]);
\r
1771 if(distribution >= 5) {
\r
1772 distribution_color = '0 1 0';
\r
1774 } else if(distribution >= 0) {
\r
1775 distribution_color = '1 1 1';
\r
1777 } else if(distribution >= -5)
\r
1778 distribution_color = '1 1 0';
\r
1780 distribution_color = '1 0 0';
\r
1782 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1783 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1784 } else { // teamgames
\r
1785 float max_fragcount;
\r
1786 max_fragcount = -999;
\r
1788 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
\r
1789 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
\r
1791 score = tm.(teamscores[ts_primary]);
\r
1794 if (score > max_fragcount)
\r
1795 max_fragcount = score;
\r
1797 if(tm.team == myteam) {
\r
1798 if (max_fragcount == score)
\r
1800 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1802 if (max_fragcount == score)
\r
1804 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1805 secondary_score_pos = secondary_score_pos + '0 16 0';
\r
1810 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
1812 drawfont = sbar_bigfont;
\r
1815 string s, forcetime;
\r
1817 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
\r
1819 if(race_checkpointtime)
\r
1821 a = bound(0, 2 - (time - race_checkpointtime), 1);
\r
1824 if(a > 0) // just hit a checkpoint?
\r
1826 if(race_checkpoint != 254)
\r
1828 if(race_time && race_previousbesttime)
\r
1829 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
\r
1831 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
\r
1833 forcetime = TIME_ENCODED_TOSTRING(race_time);
\r
1838 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
\r
1840 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
\r
1841 if(a > 0) // next one?
\r
1843 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
\r
1848 if(s != "" && a > 0)
\r
1850 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1851 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1852 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1855 if(race_penaltytime)
\r
1857 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
\r
1860 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
\r
1861 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1862 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1863 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1867 if(forcetime != "")
\r
1869 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
\r
1870 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1871 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1876 if(race_laptime && race_checkpoint != 255)
\r
1878 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
\r
1879 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1880 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1885 if(race_mycheckpointtime)
\r
1887 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
\r
1888 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
\r
1889 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1890 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1891 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1893 if(race_othercheckpointtime && race_othercheckpointenemy != "")
\r
1895 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
\r
1896 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
\r
1897 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1898 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1899 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1902 if(race_penaltytime && !race_penaltyaccumulator)
\r
1904 t = race_penaltytime * 0.1 + race_penaltyeventtime;
\r
1905 a = bound(0, (1 + t - time), 1);
\r
1909 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
\r
1911 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
\r
1912 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1913 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1914 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1919 drawfont = sbar_font;
\r
1925 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
\r
1926 vector bgpos, timer_color;
\r
1930 topright = '0 0 0';
\r
1931 topright_x = vid_conwidth;
\r
1934 scale = cvar_or("sbar_timer_scale", 1);
\r
1935 timelimit = getstatf(STAT_TIMELIMIT);
\r
1937 if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit
\r
1940 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
\r
1942 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
\r
1943 timeleft = ceil(timeleft);
\r
1944 minutesLeft = floor(timeleft / 60);
\r
1945 secondsLeft = timeleft - minutesLeft*60;
\r
1947 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
\r
1948 timer_color = '1 1 1'; //white
\r
1949 else if(minutesLeft >= 1)
\r
1950 timer_color = '1 1 0'; //yellow
\r
1952 timer_color = '1 0 0'; //red
\r
1954 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
1955 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
1956 //while restart is still active, show 00:00
\r
1957 minutes = seconds = 0;
\r
1959 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
\r
1960 minutes = floor(elapsedTime / 60);
\r
1961 seconds = elapsedTime - minutes*60;
\r
1964 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
1965 else if (minutes < 100) // nudge the timer background left if more digits are drawn
\r
1966 bgpos_x = topright_x - (72 + 17 + 12) * scale;
\r
1968 bgpos_x = topright_x - (90 + 17 + 12) * scale;
\r
1972 minutes = minutesLeft;
\r
1973 seconds = secondsLeft;
\r
1975 bgpos_x = topright_x - (36 + 7 + 12) * scale;
\r
1976 else if (minutes < 10) // nudge the timer background left if more digits are drawn
\r
1977 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
1978 else if (minutes < 100)
\r
1979 bgpos_x = topright_x - (72 + 17 + 12) * scale;
\r
1981 bgpos_x = topright_x - (90 + 17 + 12) * scale;
\r
1986 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
\r
1988 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
\r
1990 color_x = cvar("sbar_color_bg_r");
\r
1991 color_y = cvar("sbar_color_bg_g");
\r
1992 color_z = cvar("sbar_color_bg_b");
\r
1994 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
1998 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
1999 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2000 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2002 Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2005 void CSQC_Strength_Timer() {
\r
2007 vector bottomright;
\r
2009 bottomright_x = vid_conwidth;
\r
2010 bottomright_y = vid_conheight;
\r
2011 bottomright_z = 0;
\r
2013 float stat_items, dt;
\r
2014 stat_items = getstati(STAT_ITEMS);
\r
2016 if not(stat_items & IT_STRENGTH)
\r
2017 if not(stat_items & IT_INVINCIBLE)
\r
2021 if (getstati(STAT_HEALTH) <= 0)
\r
2025 float strength_time, invincibility_time, countdown_fontsize;
\r
2027 picsize = '22 22 0';
\r
2028 countdown_fontsize = 18;
\r
2030 if (vid_conwidth >= 800)
\r
2031 pos = bottomright - '34 48 0';
\r
2033 pos = bottomright - '34 96 0';
\r
2036 strength_time = getstatf(STAT_STRENGTH_FINISHED);
\r
2037 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
\r
2039 if (strength_time) {
\r
2040 dt = strength_time - time;
\r
2045 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2046 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2050 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2052 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2056 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2057 bound(0, -dt / 0.5, 1));
\r
2062 if (invincibility_time) {
\r
2063 dt = invincibility_time - time;
\r
2068 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2069 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2073 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2075 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2079 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2080 bound(0, -dt / 0.5, 1));
\r
2085 #define CENTERPRINT_MAX_LINES 30
\r
2086 string centerprint_messages[CENTERPRINT_MAX_LINES];
\r
2087 float centerprint_width[CENTERPRINT_MAX_LINES];
\r
2088 vector centerprint_start;
\r
2089 float centerprint_expire;
\r
2090 float centerprint_num;
\r
2091 float centerprint_offset_hint;
\r
2092 vector centerprint_fontsize;
\r
2094 void centerprint(string strMessage)
\r
2096 float i, j, n, hcount;
\r
2099 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
\r
2101 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
\r
2103 if(cvar("scr_centertime") <= 0)
\r
2106 if(strMessage == "")
\r
2109 // strip trailing newlines
\r
2110 j = strlen(strMessage) - 1;
\r
2111 while(substring(strMessage, j, 1) == "\n" && j >= 0)
\r
2113 strMessage = substring(strMessage, 0, j + 1);
\r
2115 if(strMessage == "")
\r
2118 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
\r
2120 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
\r
2122 strMessage = substring(strMessage, j, strlen(strMessage) - j);
\r
2123 centerprint_offset_hint = j;
\r
2125 if(strMessage == "")
\r
2128 // if we get here, we have a message. Initialize its height.
\r
2129 centerprint_num = 0;
\r
2131 n = tokenizebyseparator(strMessage, "\n");
\r
2133 for(j = 0; j < n; ++j)
\r
2135 getWrappedLine_remaining = argv(j);
\r
2136 while(getWrappedLine_remaining)
\r
2138 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
\r
2139 if(centerprint_messages[i])
\r
2140 strunzone(centerprint_messages[i]);
\r
2141 centerprint_messages[i] = strzone(s);
\r
2142 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
\r
2145 // half height for empty lines looks better
\r
2151 if(i >= CENTERPRINT_MAX_LINES)
\r
2157 h = centerprint_fontsize_y*hcount;
\r
2159 havail = vid_conheight;
\r
2160 if(cvar("con_chatpos") < 0)
\r
2161 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
\r
2162 if(havail > vid_conheight - 70)
\r
2163 havail = vid_conheight - 70; // avoid overlapping HUD
\r
2165 centerprint_start_x = 0;
\r
2168 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
\r
2170 // here, the centerprint would cover the crosshair. REALLY BAD.
\r
2171 forbiddenmin = vid_conheight * 0.5 - h - 16;
\r
2172 forbiddenmax = vid_conheight * 0.5 + 16;
\r
2174 allowedmin = scoreboard_bottom;
\r
2175 allowedmax = havail - h;
\r
2176 preferred = (havail - h)/2;
\r
2179 // possible orderings (total: 4! / 4 = 6)
\r
2180 // allowedmin allowedmax forbiddenmin forbiddenmax
\r
2181 // forbiddenmin forbiddenmax allowedmin allowedmax
\r
2182 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
\r
2184 // forbidden doesn't matter in this case
\r
2185 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
\r
2187 // allowedmin forbiddenmin allowedmax forbiddenmax
\r
2188 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
\r
2190 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2192 // allowedmin forbiddenmin forbiddenmax allowedmax
\r
2193 else if(allowedmin < forbiddenmin)
\r
2195 // make sure the forbidden zone is not covered
\r
2196 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2197 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2199 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
\r
2201 // forbiddenmin allowedmin allowedmax forbiddenmax
\r
2202 else if(allowedmax < forbiddenmax)
\r
2204 // it's better to leave the allowed zone (overlap with scoreboard) than
\r
2205 // to cover the forbidden zone (crosshair)
\r
2206 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2207 centerprint_start_y = forbiddenmax;
\r
2209 centerprint_start_y = forbiddenmin;
\r
2211 // forbiddenmin allowedmin forbiddenmax allowedmax
\r
2214 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
\r
2217 centerprint_start_y =
\r
2220 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
\r
2227 centerprint_num = i;
\r
2228 centerprint_expire = time + cvar("scr_centertime");
\r
2231 void Sbar_DrawCenterPrint (void)
\r
2238 //if(time > centerprint_expire)
\r
2241 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
\r
2242 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
\r
2243 //sz = 1.2 / (a + 0.2);
\r
2248 pos = centerprint_start;
\r
2249 for (i=0; i<centerprint_num; i = i + 1)
\r
2251 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
\r
2252 ts = centerprint_messages[i];
\r
2255 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2256 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
\r
2257 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
\r
2258 pos_y = pos_y + centerprint_fontsize_y;
\r
2261 // half height for empty lines looks better
\r
2262 pos_y = pos_y + centerprint_fontsize_y * 0.5;
\r
2266 vector Sbar_DrawNoteLine(vector offset, string s)
\r
2268 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2269 drawcolorcodedstring(
\r
2270 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
\r
2276 return offset + sbar_fontsize_y * '0 1 0';
\r
2279 void Sbar_DrawPressedKeys(void)
\r
2281 vector pos, bgsize;
\r
2282 float pressedkeys;
\r
2284 pos = stov(cvar_string("cl_showpressedkeys_position"));
\r
2286 bgsize = '126 75 0';
\r
2288 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
\r
2289 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
\r
2290 pos -= '-15 -6 0'; // adjust to the origin of these numbers
\r
2292 pressedkeys = getstatf(STAT_PRESSED_KEYS);
\r
2293 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2294 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2295 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2296 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2297 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2298 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2299 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2302 void Sbar_ShowSpeed(void)
\r
2305 float pos, conversion_factor;
\r
2306 string speed, zspeed, unit;
\r
2308 switch(cvar("cl_showspeed_unit"))
\r
2313 conversion_factor = 1.0;
\r
2317 conversion_factor = 1.0;
\r
2321 conversion_factor = 0.0254;
\r
2325 conversion_factor = 0.0254 * 3.6;
\r
2329 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
\r
2333 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
\r
2337 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
\r
2339 numsize_x = numsize_y = cvar("cl_showspeed_size");
\r
2340 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
\r
2342 drawfont = sbar_bigfont;
\r
2343 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2345 if (cvar("cl_showspeed_z") == 1) {
\r
2346 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
\r
2347 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2350 drawfont = sbar_font;
\r
2353 vector acc_prevspeed;
\r
2354 float acc_prevtime;
\r
2357 void Sbar_ShowAcceleration(void)
\r
2359 float acceleration, sz, scale, alpha, f;
\r
2360 vector pos, top, rgb;
\r
2361 top_x = vid_conwidth/2;
\r
2364 f = time - acc_prevtime;
\r
2365 if(cvar("cl_showacceleration_z"))
\r
2366 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
\r
2368 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
\r
2369 acc_prevspeed = pmove_vel;
\r
2370 acc_prevtime = time;
\r
2372 f = bound(0, f * 10, 1);
\r
2373 acc_avg = acc_avg * (1 - f) + acceleration * f;
\r
2374 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
\r
2376 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
\r
2378 sz = cvar("cl_showacceleration_size");
\r
2379 scale = cvar("cl_showacceleration_scale");
\r
2380 alpha = cvar("cl_showacceleration_alpha");
\r
2381 if (cvar("cl_showacceleration_color_custom"))
\r
2382 rgb = stov(cvar_string("cl_showacceleration_color"));
\r
2385 if (acceleration < 0) {
\r
2386 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
\r
2387 } else if (acceleration > 0) {
\r
2388 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
\r
2392 if (acceleration > 0)
\r
2393 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2394 else if (acceleration < 0)
\r
2395 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2398 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
\r
2400 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2401 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2402 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2403 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2406 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)
\r
2408 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2409 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2410 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2411 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2412 }*/ // we have no splash damage weapons, but keep this code just in case
\r
2414 void Sbar_DrawAccuracyStats()
\r
2416 float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'
\r
2417 float weapon_hit, weapon_damage, weapon_stats;
\r
2418 float left_border; // position where the weapons start, the description is in the border
\r
2419 vector fill_colour, fill_size;
\r
2421 vector border_colour;
\r
2423 float col_margin = 20; // pixels between the columns
\r
2424 float row_margin = 20; // pixels between the rows
\r
2426 fill_size_x = 5 * sbar_fontsize_x; // width of the background
\r
2427 fill_size_y = 10 * sbar_fontsize_y; // height of the background
\r
2429 drawfont = sbar_bigfont;
\r
2431 pos_y = cvar("sbar_scoreboard_offset");
\r
2433 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2435 left_border = col_margin + 11 * sbar_fontsize_x;
\r
2437 drawfont = sbar_font;
\r
2442 if(mod(time, 1) >= 0.4)
\r
2443 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2448 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
2451 if(mod(time, 1) >= 0.4)
\r
2452 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2457 float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen
\r
2458 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
\r
2460 // float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen
\r
2461 // Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
\r
2463 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
2465 self = get_weaponinfo(i);
\r
2466 if not(self.weapons)
\r
2468 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
2469 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
2470 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
\r
2472 if (weapon_damage) {
\r
2473 /*if (self.spawnflags & WEP_TYPE_SPLASH) {
\r
2474 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2476 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2477 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2479 // how the background colour is calculated
\r
2480 // % red green red_2 green_2
\r
2481 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2482 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2483 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2484 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2485 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2486 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2487 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2488 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2489 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2490 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2491 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2493 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
\r
2497 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
\r
2500 pos_x = left_border + count_splash * (fill_size_x + col_margin);
\r
2501 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
\r
2504 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2505 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2508 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2510 // the amount of shots fired or max damage
\r
2511 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2513 // the amount of hits or actual damage
\r
2514 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2517 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2519 // the amount of shots missed or damage wasted
\r
2520 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2523 } else*/ // we have no splash damage weapons, but keep this code just in case
\r
2525 if (self.spawnflags & WEP_TYPE_HITSCAN) {
\r
2526 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2528 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2529 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2531 // how the background colour is calculated
\r
2532 // % red green red_2 green_2
\r
2533 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2534 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2535 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2536 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2537 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2538 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2539 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2540 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2541 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2542 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2543 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2545 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
\r
2547 count_hitscan = 0;
\r
2549 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
\r
2552 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
\r
2553 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
\r
2556 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2557 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2560 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2562 // the amount of shots fired or max damage
\r
2563 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2565 // the amount of hits or actual damage
\r
2566 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2569 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2571 // the amount of shots missed or damage wasted
\r
2572 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2580 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2582 position_x -= 2 / 3 * strlen(text) * scale_x;
\r
2583 drawstring(position, text, scale, rgb, alpha, flag);
\r
2586 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2588 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
\r
2589 drawstring(position, text, scale, rgb, alpha, flag);
\r
2592 float GetAmmoStat(float i)
\r
2596 case 0: return STAT_FUEL;
\r
2597 default: return -1;
\r
2601 float GetAmmoItemCode(float i)
\r
2605 case 0: return IT_FUEL;
\r
2606 default: return -1;
\r
2610 string GetAmmoPicture(float i)
\r
2614 case 0: return "gfx/hud/sb_fuel";
\r
2615 default: return "";
\r
2619 void Sbar_Reset (void)
\r
2621 // reset gametype specific icons
\r
2622 if(gametype == GAME_KEYHUNT)
\r
2623 CSQC_kh_hudreset();
\r
2624 else if(gametype == GAME_CTF)
\r
2625 CSQC_ctf_hudreset();
\r
2628 float vote_yescount;
\r
2629 float vote_nocount;
\r
2630 float vote_needed;
\r
2631 float vote_highlighted; // currently selected vote
\r
2633 float vote_active; // is there an active vote?
\r
2634 float vote_prev; // previous state of vote_active to check for a change
\r
2636 float vote_change; // "time" when vote_active changed
\r
2638 vector stomachstatus_colorfade_current;
\r
2639 vector StomachStatus_ColorFade(vector target_color)
\r
2642 step = cvar("sbar_stomachboard_status_fade") * frametime;
\r
2644 if(stomachstatus_colorfade_current_x >= target_color_x + step)
\r
2645 stomachstatus_colorfade_current_x -= step;
\r
2646 else if(stomachstatus_colorfade_current_x <= target_color_x - step)
\r
2647 stomachstatus_colorfade_current_x += step;
\r
2649 if(stomachstatus_colorfade_current_y >= target_color_y + step)
\r
2650 stomachstatus_colorfade_current_y -= step;
\r
2651 else if(stomachstatus_colorfade_current_y <= target_color_y - step)
\r
2652 stomachstatus_colorfade_current_y += step;
\r
2654 if(stomachstatus_colorfade_current_z >= target_color_z + step)
\r
2655 stomachstatus_colorfade_current_z -= step;
\r
2656 else if(stomachstatus_colorfade_current_z <= target_color_z - step)
\r
2657 stomachstatus_colorfade_current_z += step;
\r
2659 return stomachstatus_colorfade_current;
\r
2662 void Sbar_Draw (void)
\r
2664 // vectors for top right, bottom right, bottom and bottom left corners
\r
2667 vector bottomright;
\r
2668 vector bottomleft;
\r
2670 topright_x = vid_conwidth;
\r
2674 bottom_x = vid_conwidth/2;
\r
2675 bottom_y = vid_conheight;
\r
2678 bottomright_x = vid_conwidth;
\r
2679 bottomright_y = vid_conheight;
\r
2680 bottomright_z = 0;
\r
2683 bottomleft_y = vid_conheight;
\r
2686 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
\r
2687 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
\r
2688 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
\r
2689 sbar_color_bg_team = cvar("sbar_color_bg_team");
\r
2691 float weapon_stats;
\r
2693 float stat_items, stat_weapons;
\r
2695 weapon_stats = getstati(STAT_DAMAGE_HITS);
\r
2696 weapon_number = weapon_stats & 63;
\r
2697 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2699 weapon_stats = getstati(STAT_DAMAGE_FIRED);
\r
2700 weapon_number = weapon_stats & 63;
\r
2701 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2703 vector o; o = '1 0 0' * vid_conwidth;
\r
2704 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
\r
2710 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
\r
2711 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
\r
2712 if(sbar_fontsize != sbar_oldfontsize)
\r
2714 Cmd_Sbar_SetFields(0);
\r
2715 sbar_oldfontsize = sbar_fontsize;
\r
2718 if(spectatee_status && !intermission)
\r
2720 drawfont = sbar_bigfont;
\r
2721 if(spectatee_status == -1)
\r
2722 s = "^1Observing";
\r
2724 s = GetPlayerName(spectatee_status - 1);
\r
2725 // spectated player name between HUD and chat area, aligned to the left
\r
2726 pos_x = bottomleft_x;
\r
2727 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;
\r
2728 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
\r
2729 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2730 drawfont = sbar_font;
\r
2732 // spectator text in the upper right corner
\r
2733 if(spectatee_status == -1)
\r
2734 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
\r
2736 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
\r
2737 o = Sbar_DrawNoteLine(o, s);
\r
2739 if(spectatee_status == -1)
\r
2740 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
\r
2742 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
\r
2743 o = Sbar_DrawNoteLine(o, s);
\r
2745 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
\r
2746 o = Sbar_DrawNoteLine(o, s);
\r
2748 if(gametype == GAME_ARENA)
\r
2749 s = "^1Wait for your turn to join";
\r
2750 else if(gametype == GAME_LMS)
\r
2753 sk = playerslots[player_localentnum - 1];
\r
2754 if(sk.(scores[ps_primary]) >= 666)
\r
2755 s = "^1Match has already begun";
\r
2756 else if(sk.(scores[ps_primary]) > 0)
\r
2757 s = "^1You have no more lives left";
\r
2759 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2762 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2763 o = Sbar_DrawNoteLine(o, s);
\r
2765 //show restart countdown:
\r
2766 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2768 //we need to ceil, otherwise the countdown would be off by .5 when using round()
\r
2769 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
\r
2770 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
\r
2771 o = Sbar_DrawNoteLine(o, s);
\r
2774 if(warmup_stage && !intermission)
\r
2776 s = "^2Currently in ^1warmup^2 stage!";
\r
2777 o = Sbar_DrawNoteLine(o, s);
\r
2780 // move more important stuff more to the middle so its more visible
\r
2781 o_y = vid_conheight * 0.66;
\r
2783 string blinkcolor;
\r
2784 if(mod(time, 1) >= 0.5)
\r
2785 blinkcolor = "^1";
\r
2787 blinkcolor = "^3";
\r
2789 if(ready_waiting && !intermission && !spectatee_status)
\r
2791 if(ready_waiting_for_me)
\r
2794 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
\r
2796 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
\r
2801 s = strcat("^2Waiting for others to ready up to end warmup...");
\r
2803 s = strcat("^2Waiting for others to ready up...");
\r
2805 o = Sbar_DrawNoteLine(o, s);
\r
2807 else if(warmup_stage && !intermission && !spectatee_status)
\r
2809 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
\r
2810 o = Sbar_DrawNoteLine(o, s);
\r
2813 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
\r
2816 float ts_min, ts_max;
\r
2817 tm = teams.sort_next;
\r
2820 for(; tm.sort_next; tm = tm.sort_next)
\r
2822 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
\r
2824 if(!ts_min) ts_min = tm.team_size;
\r
2825 else ts_min = min(ts_min, tm.team_size);
\r
2826 if(!ts_max) ts_max = tm.team_size;
\r
2827 else ts_max = max(ts_max, tm.team_size);
\r
2829 if ((ts_max - ts_min) > 1)
\r
2831 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
\r
2832 tm = GetTeam(myteam, false);
\r
2834 if (tm.team != COLOR_SPECTATOR)
\r
2835 if (tm.team_size == ts_max)
\r
2836 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
\r
2838 o = Sbar_DrawNoteLine(o, s);
\r
2843 if(vote_active != vote_prev) {
\r
2844 vote_change = time;
\r
2845 vote_prev = bound(0, vote_active, 1);
\r
2849 vote_alpha = bound(0, (time - vote_change) * 2, 1);
\r
2851 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
\r
2855 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
\r
2858 color = GetTeamRGB(myteam) * sbar_color_bg_team;
\r
2860 color_x = cvar("sbar_color_bg_r");
\r
2861 color_y = cvar("sbar_color_bg_g");
\r
2862 color_z = cvar("sbar_color_bg_b");
\r
2865 vector voteorigin = bottomright - '290 135 0';
\r
2866 vector votesize = '280 70 0';
\r
2867 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2869 s = "A vote has been called for: ";
\r
2870 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2871 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
\r
2872 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2874 // print the yes/no counts
\r
2875 s = strcat("Yes: ", ftos(vote_yescount));
\r
2876 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2877 s = strcat("No: ", ftos(vote_nocount));
\r
2878 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2880 // draw the progress bars
\r
2881 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
\r
2882 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2884 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2885 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2887 // draw the highlights
\r
2888 if(vote_highlighted == 1) {
\r
2889 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2890 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2892 else if(vote_highlighted == 2) {
\r
2893 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2894 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2897 drawresetcliparea();
\r
2899 else if(!vote_active) {
\r
2900 vote_highlighted = 0;
\r
2903 Sbar_UpdatePlayerTeams();
\r
2904 if (intermission == 2) // map voting screen
\r
2908 Sbar_DrawScoreboard();
\r
2910 Sbar_FinaleOverlay();
\r
2914 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
\r
2916 Sbar_DrawScoreboard();
\r
2922 StomachStatus_ColorFade('0 0 0');
\r
2926 if(sb_showaccuracy && spectatee_status != -1)
\r
2927 Sbar_DrawAccuracyStats();
\r
2929 Sbar_DrawScoreboard();
\r
2930 float armor, health;
\r
2931 armor = getstati(STAT_ARMOR);
\r
2932 health = getstati(STAT_HEALTH);
\r
2934 stat_items = getstati(STAT_ITEMS);
\r
2935 stat_weapons = getstati(STAT_WEAPONS);
\r
2937 fade = 3.2 - 2 * (time - weapontime);
\r
2938 fade = bound(0.7, fade, 1);
\r
2940 if(g_vore) // only when the vore system is active
\r
2942 // draw the stomach board
\r
2943 if (cvar("viewsize") <= 100) {
\r
2945 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
2947 // allow for custom HUD colors in non-teamgames
\r
2948 color_x = cvar("sbar_color_bg_r");
\r
2949 color_y = cvar("sbar_color_bg_g");
\r
2950 color_z = cvar("sbar_color_bg_b");
\r
2952 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2956 if(getstati(STAT_VORE_EATEN))
\r
2958 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2959 drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2963 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2964 drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2967 float stomach_load;
\r
2968 stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise
\r
2970 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2971 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2972 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2974 if(getstati(STAT_VORE_DIGESTING))
\r
2975 drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2976 else if(stomach_load == g_balance_vore_swallow_limit)
\r
2977 drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2978 else if(!stomach_load)
\r
2979 drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2981 drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2983 // draw the stomach board player list
\r
2988 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
2990 if(pl.team == COLOR_SPECTATOR)
\r
2993 if(getstati(STAT_VORE_EATEN))
\r
2994 f = pl.plpredator == getstati(STAT_VORE_EATEN);
\r
2997 if(spectatee_status)
\r
2998 f = pl.plpredator == spectatee_status;
\r
3000 f = pl.plpredator == player_localentnum;
\r
3005 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);
\r
3006 pos_y += 1.25 * sbar_fontsize_y;
\r
3009 if(getstati(STAT_VORE_EATEN))
\r
3010 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)
\r
3011 Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);
\r
3015 if (cvar("viewsize") <= 100) {
\r
3017 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
3019 // allow for custom HUD colors in non-teamgames
\r
3020 color_x = cvar("sbar_color_bg_r");
\r
3021 color_y = cvar("sbar_color_bg_g");
\r
3022 color_z = cvar("sbar_color_bg_b");
\r
3024 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
3028 vector health_pos, armor_pos;
\r
3029 health_pos = bottom - '77 58 0';
\r
3030 armor_pos = bottom - '62 68 0';
\r
3036 drawpic(armor_pos + '10.5 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3037 if(x < 100) armor_pos_x -= 4.5; // always center
\r
3038 if(x < 10) armor_pos_x -= 7; // always center
\r
3039 Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);
\r
3044 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3045 if(x < 100) health_pos_x -= 9; // always center
\r
3046 if(x < 10) health_pos_x -= 11; // always center
\r
3047 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);
\r
3050 pos_x = bottom_x + 140;
\r
3051 pos_y = bottom_y - 20;
\r
3053 float weapon_clipload, weapon_clipsize;
\r
3055 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon
\r
3056 if(stat_items & IT_JETPACK && button_jetpack)
\r
3058 a = getstati(GetAmmoStat(0)); // how much fuel do we have?
\r
3059 drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3060 Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3065 for (i = 0; i < 1; ++i)
\r
3067 if (stat_items & GetAmmoItemCode(i))
\r
3069 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
\r
3070 drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3071 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);
\r
3073 if(weapon_clipsize)
\r
3075 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);
\r
3076 if(weapon_clipload < 0)
\r
3077 drawstring(pos - '124 23 0', "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3079 Sbar_DrawXNum(pos - '132 23 0', weapon_clipload, 2, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3080 Sbar_DrawXNum(pos - '137 7 0', a, 3, 0, 12, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3084 Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3092 e = get_weaponinfo(activeweapon);
\r
3093 if (e && e.netname != "" && e.netname != "N/A")
\r
3094 drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3096 // draw scores and timer
\r
3100 // draw strength/invincibility icon and timer
\r
3101 CSQC_Strength_Timer();
\r
3103 // draw gametype specific icons
\r
3104 if(gametype == GAME_KEYHUNT)
\r
3106 else if(gametype == GAME_CTF)
\r
3108 else if(gametype == GAME_CTS || gametype == GAME_RACE)
\r
3111 // draw the canleave message
\r
3112 if(getstati(STAT_VORE_CANLEAVE))
\r
3113 if not(spectatee_status) // this message doesn't address spectated players
\r
3115 s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");
\r
3116 pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;
\r
3117 pos_y = bottom_y - 120;
\r
3118 drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3125 float redflag_prevframe, blueflag_prevframe; // status during previous frame
\r
3126 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
\r
3127 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
\r
3129 void CSQC_ctf_hudreset(void)
\r
3131 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
\r
3134 void CSQC_ctf_hud(void)
\r
3136 vector top, redflag_pos, blueflag_pos, sz;
\r
3137 float f; // every function should have that
\r
3138 top_x = vid_conwidth / 2;
\r
3142 float redflag, blueflag; // current status
\r
3143 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
\r
3146 stat_items = getstati(STAT_ITEMS);
\r
3147 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
\r
3148 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
\r
3150 // when status CHANGES, set old status into prevstatus and current status into status
\r
3151 if (redflag != redflag_prevframe)
\r
3153 redflag_statuschange_time = time;
\r
3154 redflag_prevstatus = redflag_prevframe;
\r
3155 redflag_prevframe = redflag;
\r
3158 if (blueflag != blueflag_prevframe)
\r
3160 blueflag_statuschange_time = time;
\r
3161 blueflag_prevstatus = blueflag_prevframe;
\r
3162 blueflag_prevframe = blueflag;
\r
3165 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
\r
3166 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
\r
3168 float BLINK_FACTOR = 0.15;
\r
3169 float BLINK_BASE = 0.85;
\r
3171 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
\r
3173 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
\r
3174 // ensure RMS == 1
\r
3175 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
\r
3177 string red_icon, red_icon_prevstatus;
\r
3178 float red_alpha, red_alpha_prevstatus;
\r
3179 red_alpha = red_alpha_prevstatus = 1;
\r
3181 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
\r
3182 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
\r
3183 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3185 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3186 red_icon = "gfx/hud/sb_flag_red_shielded";
\r
3188 red_icon = string_null;
\r
3191 switch(redflag_prevstatus) {
\r
3192 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
\r
3193 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
\r
3194 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3197 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
\r
3198 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3199 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
\r
3201 red_icon_prevstatus = string_null;
\r
3205 string blue_icon, blue_icon_prevstatus;
\r
3206 float blue_alpha, blue_alpha_prevstatus;
\r
3207 blue_alpha = blue_alpha_prevstatus = 1;
\r
3208 switch(blueflag) {
\r
3209 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
\r
3210 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
\r
3211 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3213 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3214 blue_icon = "gfx/hud/sb_flag_blue_shielded";
\r
3216 blue_icon = string_null;
\r
3219 switch(blueflag_prevstatus) {
\r
3220 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
\r
3221 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
\r
3222 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3225 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
\r
3226 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3227 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
\r
3229 blue_icon_prevstatus = string_null;
\r
3233 if (myteam == COLOR_TEAM1) { // always draw own flag on left
\r
3234 redflag_pos = top + '-52 50 0';
\r
3235 blueflag_pos = top + '0 40 0';
\r
3237 blueflag_pos = top + '-52 50 0';
\r
3238 redflag_pos = top + '0 40 0';
\r
3243 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
\r
3244 if(red_icon_prevstatus && f < 1)
\r
3245 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3247 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
\r
3249 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
\r
3250 if(blue_icon_prevstatus && f < 1)
\r
3251 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3253 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
\r
3257 float kh_runheretime;
\r
3259 void CSQC_kh_hudreset(void)
\r
3261 kh_runheretime = 0;
\r
3264 void CSQC_kh_hud(void)
\r
3269 vector p, pa, kh_size, kh_asize;
\r
3272 top_x = vid_conwidth / 2;
\r
3276 p = top + '-50 64 0';
\r
3278 kh_keys = getstati(STAT_KH_KEYS);
\r
3280 kh_size = '19 34 0';
\r
3281 kh_asize = '19 10 0';
\r
3282 pa = p + '0 -10 0';
\r
3288 for(i = 0; i < 4; ++i)
\r
3290 key = floor(kh_keys / pow(32, i)) & 31;
\r
3291 keyteam = key - 1;
\r
3292 if(keyteam == 30 && keycount <= 4)
\r
3294 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
\r
3297 // this yields 8 exactly if "RUN HERE" shows
\r
3301 if(!kh_runheretime)
\r
3302 kh_runheretime = time;
\r
3303 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
\r
3306 kh_runheretime = 0;
\r
3308 for(i = 0; i < 4; ++i)
\r
3310 key = floor(kh_keys / pow(32, i)) & 31;
\r
3311 keyteam = key - 1;
\r
3314 case 30: // my key
\r
3319 case -1: // no key
\r
3323 default: // owned or dropped
\r
3328 a = a * sbar_alpha_fg;
\r
3329 aa = aa * sbar_alpha_fg;
\r
3335 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3338 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3341 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3344 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3349 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
\r
3352 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3355 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3358 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3361 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3370 float crecordtime_prev; // last remembered crecordtime
\r
3371 float crecordtime_change_time; // time when crecordtime last changed
\r
3372 float srecordtime_prev; // last remembered srecordtime
\r
3373 float srecordtime_change_time; // time when srecordtime last changed
\r
3374 void CSQC_race_hud(void)
\r
3377 me = playerslots[player_localentnum - 1];
\r
3379 float f; // yet another function has this
\r
3380 score = me.(scores[ps_primary]);
\r
3382 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
\r
3383 return; // no records in the actual race
\r
3385 drawfont = sbar_bigfont;
\r
3388 pos_y = vid_conheight - 272;
\r
3390 // clientside personal record
\r
3392 if(gametype == GAME_CTS)
\r
3396 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
\r
3398 if(score && score < t || !t)
\r
3399 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
\r
3401 if(t != crecordtime_prev) {
\r
3402 crecordtime_prev = t;
\r
3403 crecordtime_change_time = time;
\r
3405 f = time - crecordtime_change_time;
\r
3408 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3409 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3411 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3412 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3413 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3414 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3419 t = race_server_record;
\r
3420 if(t != srecordtime_prev) {
\r
3421 srecordtime_prev = t;
\r
3422 srecordtime_change_time = time;
\r
3424 f = time - srecordtime_change_time;
\r
3427 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3428 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3430 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3431 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3432 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3433 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3435 drawfont = sbar_font;
\r