]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/shownames.qc
Use a different cvar setting for showing enemies or team mates
[voretournament/voretournament.git] / data / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!cvar("hud_shownames"))
11                 return;
12
13         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
14                 return;
15
16         if(ent.predator) // don't show names for prey
17                 return;
18
19         float sameteam;
20         if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
21                 sameteam = TRUE;
22
23         if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
24         {
25                 ent.origin_z += cvar("hud_shownames_offset");
26
27                 // offset the name by player scale, decided by health
28                 if(g_healthsize)
29                         ent.origin_z -= (g_healthsize - ent.healthvalue) * cvar("hud_shownames_offset_healthsize");
30
31                 if(!sameteam)
32                         traceline(ent.origin, view_origin, 1, ent);
33
34                 vector o, eo;
35                 o = project_3d_to_2d(ent.origin);
36                 float overlap;
37
38                 if(cvar("hud_shownames_antioverlap"))
39                 {
40                         // fade tag out if another tag that is closer to you overlaps
41                         entity e;
42                         for(e = world; (e = find(e, classname, "shownames_tag")); )
43                         {
44                                 if(e == ent)
45                                         continue;
46                                 eo = project_3d_to_2d(e.origin);
47                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
48                                 {
49                                         eo_z = 0;
50                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
51                                         {
52                                                 overlap = TRUE;
53                                                 break;
54                                         }
55                                 }
56                         }
57                 }
58
59                 if(!sameteam && trace_endpos != view_origin) // out of view, fade out
60                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
61                 else if(ent.healthvalue < 1) // dead player, fade out slowly
62                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
63                 else if(overlap) // tag overlap detected, fade out
64                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
65                 else // fade in
66                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
67
68                 if(!ent.alpha)
69                         return;
70
71                 float dist;
72                 dist = vlen(ent.origin - view_origin);
73
74                 float a;
75                 a = cvar("hud_shownames_alpha");
76                 a *= ent.alpha;
77                 if(cvar("hud_shownames_maxdistance"))
78                 {
79                         if(dist >= cvar("hud_shownames_maxdistance"))
80                                 return;
81                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
82                 }
83
84                 if(!a)
85                         return;
86
87                 float resize;
88                 resize = 1;
89                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
90                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
91
92                 // draw the sprite image
93                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
94                 {
95                         o_z = 0;
96
97                         vector myPos, mySize;
98                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
99                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
100
101                         // size scaling
102                         mySize_x *= resize;
103                         mySize_y *= resize;
104
105                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
106                         myPos_y += (mySize_y / resize - mySize_y);
107
108                         vector namepos; // this is where the origin of the string
109                         float namewidth;
110
111                         namepos = myPos;
112                         namewidth = mySize_x;
113
114                         string s;
115                         s = GetPlayerName(ent.sv_entnum-1);
116                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
117                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
118
119                         drawfontscale = '1 1 0' * resize;
120                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
121
122                         if(sameteam && ent.healthvalue > 0)
123                         {
124                                 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
125                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
126                                 else if(cvar("hud_shownames_status") > 1)
127                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
128
129                                 // if team healing is enabled, mark the team mate as possible to heal
130                                 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
131                                         s = strcat(s, "^7 [^5HEAL^7]");
132                         }
133
134                         float width;
135                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
136
137                         if (width != namewidth)
138                                 namepos_x += (namewidth - width) / 2;
139                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
140                         drawfontscale = '1 1 0';
141                 }
142         }
143 }
144
145 entity shownames_ent[255];
146 void Draw_ShowNames_All()
147 {
148         float i;
149         for(i = 0; i < maxclients; ++i)
150         {
151                 float t;
152                 t = GetPlayerColor(i);
153                 if(t == COLOR_SPECTATOR)
154                         continue;
155
156                 entity e;
157                 e = shownames_ent[i];
158                 if(!e)
159                 {
160                         e = spawn();
161                         e.classname = "shownames_tag";
162                         e.sv_entnum = i+1;
163                         shownames_ent[i] = e;
164                 }
165
166                 entity entcs;
167                 entcs = entcs_receiver[i];
168                 if(entcs)
169                 {
170                         e.healthvalue = entcs.healthvalue;
171                         e.armorvalue = entcs.armorvalue;
172                         e.predator = entcs.predator;
173                 }
174                 else
175                 {
176                         e.healthvalue = 2342;
177                         e.armorvalue = 0;
178                         e.predator = 0;
179                 }
180
181                 e.origin = getplayerorigin(i);
182                 if(e.origin == GETPLAYERORIGIN_ERROR)
183                         continue;
184
185                 Draw_ShowNames(e);
186         }
187 }