]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/shownames.qc
Tweak healthsize cvar functionality, and allow specifying shrink / grow amount
[voretournament/voretournament.git] / data / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!cvar("hud_shownames"))
11                 return;
12         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
13                 return;
14         if(getstati(STAT_VORE_EATEN) && cvar("cl_vore_stomachmodel") >= 1 && !cvar("chase_active"))
15                 return;
16
17         float sameteam;
18         if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
19                 sameteam = TRUE;
20
21         if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
22         {
23                 ent.origin_z += cvar("hud_shownames_offset");
24
25                 // offset the name by player scale, decided by health
26                 if(g_healthsize_center >= 0)
27                         ent.origin_z -= (g_healthsize_center - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
28
29                 traceline(ent.origin, view_origin, TRUE, ent);
30
31                 vector o, eo;
32                 o = project_3d_to_2d(ent.origin);
33                 float overlap;
34
35                 if(cvar("hud_shownames_antioverlap"))
36                 {
37                         // fade tag out if another tag that is closer to you overlaps
38                         entity e;
39                         for(e = world; (e = find(e, classname, "shownames_tag")); )
40                         {
41                                 if(e == ent)
42                                         continue;
43                                 eo = project_3d_to_2d(e.origin);
44                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
45                                 {
46                                         eo_z = 0;
47                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
48                                         {
49                                                 overlap = TRUE;
50                                                 break;
51                                         }
52                                 }
53                         }
54                 }
55
56                 if(trace_endpos != view_origin) // out of view, fade out
57                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
58                 else if(ent.healthvalue < 1) // dead player, fade out slowly
59                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
60                 else if(overlap) // tag overlap detected, fade out
61                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
62                 else // fade in
63                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
64
65                 if(!ent.alpha)
66                         return;
67
68                 float dist;
69                 dist = vlen(ent.origin - view_origin);
70
71                 float a;
72                 a = cvar("hud_shownames_alpha");
73                 a *= ent.alpha;
74                 if(cvar("hud_shownames_maxdistance"))
75                 {
76                         if(dist >= cvar("hud_shownames_maxdistance"))
77                                 return;
78                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
79                 }
80
81                 if(!a)
82                         return;
83
84                 float resize;
85                 resize = 1;
86                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
87                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
88
89                 // draw the sprite image
90                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
91                 {
92                         o_z = 0;
93
94                         vector myPos, mySize;
95                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
96                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
97
98                         // size scaling
99                         mySize_x *= resize;
100                         mySize_y *= resize;
101
102                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
103                         myPos_y += (mySize_y / resize - mySize_y);
104
105                         vector namepos; // this is where the origin of the string
106                         float namewidth;
107
108                         namepos = myPos;
109                         namewidth = mySize_x;
110
111                         string s;
112                         s = GetPlayerName(ent.sv_entnum-1);
113                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
114                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
115
116                         drawfontscale = '1 1 0' * resize;
117                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
118
119                         if(sameteam && ent.healthvalue > 0)
120                         {
121                                 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
122                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
123                                 else if(cvar("hud_shownames_status") > 1)
124                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
125
126                                 // if team healing is enabled, mark the team mate as possible to heal
127                                 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
128                                         s = strcat(s, "^7 [^5HEAL^7]");
129                         }
130
131                         float width;
132                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
133
134                         if (width != namewidth)
135                                 namepos_x += (namewidth - width) / 2;
136                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
137                         drawfontscale = '1 1 0';
138                 }
139         }
140 }
141
142 entity shownames_ent[255];
143 void Draw_ShowNames_All()
144 {
145         float i;
146         for(i = 0; i < maxclients; ++i)
147         {
148                 float t;
149                 t = GetPlayerColor(i);
150                 if(t == COLOR_SPECTATOR)
151                         continue;
152
153                 entity e;
154                 e = shownames_ent[i];
155                 if(!e)
156                 {
157                         e = spawn();
158                         e.classname = "shownames_tag";
159                         e.sv_entnum = i+1;
160                         shownames_ent[i] = e;
161                 }
162
163                 entity entcs;
164                 entcs = entcs_receiver[i];
165                 if(entcs)
166                 {
167                         e.healthvalue = entcs.healthvalue;
168                         e.armorvalue = entcs.armorvalue;
169                 }
170                 else
171                 {
172                         e.healthvalue = 2342;
173                         e.armorvalue = 0;
174                 }
175
176                 e.origin = getplayerorigin(i);
177                 if(e.origin == GETPLAYERORIGIN_ERROR)
178                         continue;
179
180                 Draw_ShowNames(e);
181         }
182 }