1 ///////////////////////////////////////////////
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3 ///////////////////////
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4 // This file belongs to dpmod/darkplaces
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5 // AK contains all menu functions (especially the required ones)
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6 ///////////////////////////////////////////////
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8 float mouseButtonsPressed;
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10 float menuShiftState;
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13 float menuLogoAlpha;
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14 float prevMenuAlpha;
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15 float menuInitialized;
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16 float menuNotTheFirstFrame;
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17 float menuMouseMode;
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19 void SUB_Null() { };
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23 localcmd("maxplayers $menu_maxplayers\n"); // make sure maxplayers is set if we start a game with the map command
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24 cvar_set("_menu_alpha", "0");
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26 check_unacceptable_compiler_bugs();
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28 // list all game dirs (TEST)
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29 if(cvar("developer"))
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35 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
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38 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
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43 float MENU_ASPECT = 1.25; // 1280x1024
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44 float MENU_MINHEIGHT = 600;
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45 float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
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46 void draw_reset_cropped()
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48 draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
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50 void draw_reset_full()
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52 draw_reset(realconwidth, realconheight, 0, 0);
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54 void UpdateConWidthHeight()
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56 conwidth_s = conwidth;
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57 conheight_s = conheight;
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58 realconwidth = cvar("vid_conwidth");
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59 realconheight = cvar("vid_conheight");
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60 if(realconwidth / realconheight > MENU_ASPECT)
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63 conwidth = realconheight * MENU_ASPECT;
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64 conheight = realconheight;
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69 conwidth = realconwidth;
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70 conheight = realconwidth / MENU_ASPECT;
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72 screenconwidth = conwidth;
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73 screenconheight = conheight;
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74 if(conwidth < MENU_MINHEIGHT * MENU_ASPECT)
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76 conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth;
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77 conwidth = MENU_MINHEIGHT * MENU_ASPECT;
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79 if(conheight < MENU_MINHEIGHT)
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81 conwidth *= MENU_MINHEIGHT / conheight;
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82 conheight = MENU_MINHEIGHT;
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86 if(conwidth_s != conwidth || conheight_s != conheight)
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88 draw_reset_cropped();
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89 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
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94 void() m_init_delayed =
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96 float fh, glob, n, i;
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99 conwidth = conheight = -1;
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100 UpdateConWidthHeight();
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101 draw_reset_cropped();
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103 menuInitialized = 0;
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106 menuInitialized = 1;
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107 GameCommand_Init();
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112 if(cvar_string("menu_skin") != "")
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114 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
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115 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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118 if(cvar_defstring("menu_skin") != "")
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120 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
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121 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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125 draw_currentSkin = "gfx/menu/default";
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126 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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128 draw_currentSkin = strzone(draw_currentSkin);
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129 while((s = fgets(fh)))
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131 // these two are handled by skinlist.qc
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132 if(substring(s, 0, 6) == "title ")
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134 if(substring(s, 0, 7) == "author ")
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136 n = tokenize_console(s);
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138 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
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142 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
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145 n = search_getsize(glob);
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146 for(i = 0; i < n; ++i)
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147 precache_pic(search_getfilename(glob, i));
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151 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
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154 main = spawnMainWindow(); main.configureMainWindow(main);
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157 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
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159 menuShiftState = 0;
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160 menuMousePos = '0.5 0.5 0';
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163 m_display(); // delayed menu display
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166 void(float key, float ascii) m_keyup =
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168 if(!menuInitialized)
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172 draw_reset_cropped();
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173 main.keyUp(main, key, ascii, menuShiftState);
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174 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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176 --mouseButtonsPressed;
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177 if(!mouseButtonsPressed)
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178 main.mouseRelease(main, menuMousePos);
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179 if(mouseButtonsPressed < 0)
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181 mouseButtonsPressed = 0;
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182 print("Warning: released an already released button\n");
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185 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
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186 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
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187 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
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190 void(float key, float ascii) m_keydown =
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192 if(!menuInitialized)
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201 e.keyGrabbed(e, key, ascii);
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205 draw_reset_cropped();
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206 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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207 if(!mouseButtonsPressed)
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208 main.mousePress(main, menuMousePos);
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209 if(!main.keyDown(main, key, ascii, menuShiftState))
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210 if(key == K_ESCAPE)
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211 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
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212 m_hide(); // disable menu on unhandled ESC
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214 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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216 ++mouseButtonsPressed;
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217 if(mouseButtonsPressed > 10)
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219 mouseButtonsPressed = 10;
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220 print("Warning: pressed an already pressed button\n");
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223 if(key == K_ALT) menuShiftState |= S_ALT;
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224 if(key == K_CTRL) menuShiftState |= S_CTRL;
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225 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
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228 float SCALEMODE_CROP = 0;
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229 float SCALEMODE_LETTERBOX = 1;
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230 float SCALEMODE_WIDTH = 2;
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231 float SCALEMODE_HEIGHT = 3;
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232 float SCALEMODE_STRETCH = 4;
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233 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
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235 vector sz, org, isz, isz_w, isz_h;
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236 float width_is_larger;
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238 sz = draw_PictureSize(img);
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239 width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x);
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240 isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
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241 isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
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246 case SCALEMODE_CROP:
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247 isz = (width_is_larger ? isz_h : isz_w);
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249 case SCALEMODE_LETTERBOX:
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250 isz = (width_is_larger ? isz_w : isz_h);
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252 case SCALEMODE_WIDTH:
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255 case SCALEMODE_HEIGHT:
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258 case SCALEMODE_STRETCH:
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263 org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y));
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264 draw_Picture(org, img, isz, '1 1 1', a);
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267 void(string img, float a, string algn, float force1) drawBackground =
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276 scalemode = SCALEMODE_CROP;
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278 for(i = 0; i < strlen(algn); ++i)
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280 c = substring(algn, i, 1);
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283 case "c": scalemode = SCALEMODE_CROP; goto nopic;
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284 case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
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285 case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
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286 case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
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287 case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
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288 case "1": case "4": case "7": v_x = 0.0; break;
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289 case "2": case "5": case "8": v_x = 0.5; break;
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290 case "3": case "6": case "9": v_x = 1.0; break;
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291 default: v_x = random(); break;
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295 case "7": case "8": case "9": v_y = 0.0; break;
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296 case "4": case "5": case "6": v_y = 0.5; break;
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297 case "1": case "2": case "3": v_y = 1.0; break;
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298 default: v_y = random(); break;
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301 draw_Picture_Aligned(v, scalemode, img, a);
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303 // force all secondary layers to use alpha 1. Prevents ugly issues
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304 // with overlap. It's a flag because it cannot be used for the
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305 // ingame background
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306 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
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308 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
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314 vector menuTooltipAveragedMousePos;
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315 entity menuTooltipItem;
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316 vector menuTooltipOrigin;
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317 vector menuTooltipSize;
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318 float menuTooltipAlpha;
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319 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
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320 float m_testmousetooltipbox(vector pos)
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322 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
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323 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
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327 float m_testtooltipbox(vector tooltippos)
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329 if(tooltippos_x < 0)
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331 if(tooltippos_y < 0)
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333 if(tooltippos_x + menuTooltipSize_x > 1)
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335 if(tooltippos_y + menuTooltipSize_y > 1)
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338 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
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339 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
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340 menuTooltipOrigin_z = 0;
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342 menuTooltipOrigin = tooltippos;
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345 float m_allocatetooltipbox(vector pos)
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347 vector avoidplus, avoidminus;
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350 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
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351 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
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354 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
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355 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
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359 v = pos + avoidplus;
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360 if(m_testtooltipbox(v))
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364 v_x = pos_x - menuTooltipSize_x * 0.5;
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365 if(m_testtooltipbox(v))
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369 v_x = pos_x - avoidminus_x;
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370 if(m_testtooltipbox(v))
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374 v_y = pos_y - avoidminus_y;
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375 if(m_testtooltipbox(v))
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379 v_x = pos_x - menuTooltipSize_x * 0.5;
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380 if(m_testtooltipbox(v))
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384 v_x = pos_x + avoidplus_x;
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385 if(m_testtooltipbox(v))
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390 entity m_findtooltipitem(entity root, vector pos)
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398 while(it.instanceOfContainer)
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400 while(it.instanceOfNexposee && it.focusedChild)
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402 it = it.focusedChild;
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403 pos = globalToBox(pos, it.Container_origin, it.Container_size);
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405 if(it.instanceOfNexposee)
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407 it = it.itemFromPoint(it, pos);
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412 else if(it.instanceOfModalController)
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413 it = it.focusedChild;
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415 it = it.itemFromPoint(it, pos);
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420 pos = globalToBox(pos, it.Container_origin, it.Container_size);
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425 void m_tooltip(vector pos)
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429 vector fontsize, p;
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432 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
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434 f = bound(0, frametime * 2, 1);
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435 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
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436 f = vlen(pos - menuTooltipAveragedMousePos);
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439 it = m_findtooltipitem(main, pos);
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443 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
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444 if(it != menuTooltipItem)
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446 switch(menuTooltipState)
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449 if(menuTooltipItem)
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451 // another item: fade out first
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452 menuTooltipState = 2;
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456 // new item: fade in
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457 menuTooltipState = 1;
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458 menuTooltipItem = it;
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460 menuTooltipOrigin_x = -1; // unallocated
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463 getWrappedLine_remaining = it.tooltip;
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464 while(getWrappedLine_remaining)
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466 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
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468 f = draw_TextWidth(s, FALSE, fontsize);
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472 menuTooltipSize_x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
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473 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
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474 menuTooltipSize_z = 0;
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478 // changing item while fading in: fade out first
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479 menuTooltipState = 2;
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482 // changing item while fading out: can't
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486 else if(menuTooltipState == 2) // re-fade in?
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487 menuTooltipState = 1;
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489 if(menuTooltipItem)
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490 if(!m_testmousetooltipbox(pos))
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491 menuTooltipState = 2; // fade out if mouse touches it
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493 switch(menuTooltipState)
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496 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
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497 if(menuTooltipAlpha == 1)
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498 menuTooltipState = 0;
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501 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
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502 if(menuTooltipAlpha == 0)
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504 menuTooltipState = 0;
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505 menuTooltipItem = world;
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510 if(menuTooltipItem)
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512 if(menuTooltipOrigin_x < 0) // unallocated?
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513 m_allocatetooltipbox(pos);
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515 if(menuTooltipOrigin_x >= 0)
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517 // draw the tooltip!
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518 p = SKINBORDER_TOOLTIP;
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519 p_x *= 1 / conwidth;
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520 p_y *= 1 / conheight;
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521 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
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522 p = menuTooltipOrigin;
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523 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
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524 p_y += SKINMARGIN_TOOLTIP_y / conheight;
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525 getWrappedLine_remaining = menuTooltipItem.tooltip;
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526 while(getWrappedLine_remaining)
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528 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
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529 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
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539 float realFrametime;
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541 menuMouseMode = cvar("menu_mouse_absolute");
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544 UpdateConWidthHeight();
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546 if(!menuInitialized)
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548 // TODO draw an info image about this situation
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552 if(!menuNotTheFirstFrame)
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554 menuNotTheFirstFrame = 1;
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556 if(!cvar("menu_video_played"))
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558 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
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559 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
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564 realFrametime = frametime = min(0.2, t - menuPrevTime);
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568 t = cvar("menu_slowmo");
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572 realFrametime *= t;
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579 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
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580 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
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585 if(cvar("cl_capturevideo"))
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586 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
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590 gamestatus = gamestatus | GAME_ISSERVER;
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591 if(clientstate() == CS_CONNECTED)
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592 gamestatus = gamestatus | GAME_CONNECTED;
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593 if(cvar("developer"))
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594 gamestatus = gamestatus | GAME_DEVELOPER;
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596 prevMenuAlpha = menuAlpha;
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599 if(menuAlpha == 0 && menuLogoAlpha < 2)
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601 menuLogoAlpha = menuLogoAlpha + frametime * 2;
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605 menuAlpha = min(1, menuAlpha + frametime * 5);
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611 menuAlpha = max(0, menuAlpha - frametime * 5);
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615 draw_reset_cropped();
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617 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
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619 if(menuLogoAlpha > 0)
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622 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
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623 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
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624 draw_reset_cropped();
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625 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
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627 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
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628 draw_drawMousePointer(menuMousePos);
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633 else if(SKINALPHA_BACKGROUND_INGAME)
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638 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
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639 draw_reset_cropped();
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643 if(menuAlpha != prevMenuAlpha)
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644 cvar_set("_menu_alpha", ftos(menuAlpha));
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646 draw_reset_cropped();
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648 draw_reset_cropped();
\r
652 if(prevMenuAlpha > 0)
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653 main.initializeDialog(main, main.firstChild);
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654 draw_reset_cropped();
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659 draw_alpha *= menuAlpha;
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664 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
\r
665 if(newMouse != '0 0 0')
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666 if(newMouse != menuMousePos)
\r
668 menuMousePos = newMouse;
\r
669 if(mouseButtonsPressed)
\r
670 main.mouseDrag(main, menuMousePos);
\r
672 main.mouseMove(main, menuMousePos);
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679 vector dMouse, minpos, maxpos;
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680 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
\r
681 if(dMouse != '0 0 0')
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683 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
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684 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
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685 dMouse = globalToBoxSize(dMouse, draw_scale);
\r
686 menuMousePos += dMouse * cvar("menu_mouse_speed");
\r
687 menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x);
\r
688 menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y);
\r
689 if(mouseButtonsPressed)
\r
690 main.mouseDrag(main, menuMousePos);
\r
692 main.mouseMove(main, menuMousePos);
\r
698 m_tooltip(menuMousePos);
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700 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
\r
702 draw_drawMousePointer(menuMousePos);
\r
704 draw_reset_cropped();
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712 Menu_Active = true;
\r
713 setkeydest(KEY_MENU);
\r
714 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
\r
716 if(!menuInitialized)
\r
719 if(mouseButtonsPressed)
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720 main.mouseRelease(main, menuMousePos);
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721 mouseButtonsPressed = 0;
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723 main.focusEnter(main);
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724 main.showNotify(main);
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729 Menu_Active = false;
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730 setkeydest(KEY_GAME);
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731 setmousetarget(MT_CLIENT);
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733 if(!menuInitialized)
\r
736 main.focusLeave(main);
\r
737 main.hideNotify(main);
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748 void() m_shutdown =
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753 for(e = NULL; (e = nextent(e)) != NULL; )
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760 void m_focus_item_chain(entity outermost, entity innermost)
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762 if(innermost.parent != outermost)
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763 m_focus_item_chain(outermost, innermost.parent);
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764 innermost.parent.setFocus(innermost.parent, innermost);
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767 void m_activate_window(entity wnd)
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772 m_activate_window(par);
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774 if(par.instanceOfModalController)
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776 if(wnd.tabSelectingButton)
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778 TabButton_Click(wnd.tabSelectingButton, wnd);
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781 par.initializeDialog(par, wnd);
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783 else if(par.instanceOfNexposee)
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785 // nexposee (sorry for violating abstraction here)
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786 par.selectedChild = wnd;
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787 par.animationState = 1;
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788 setFocusContainer(par, NULL);
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790 else if(par.instanceOfContainer)
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792 // other containers
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794 par.setFocus(par, wnd);
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798 void m_setpointerfocus(entity wnd)
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800 if(wnd.instanceOfContainer)
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802 entity focus = wnd.preferredFocusedGrandChild(wnd);
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805 menuMousePos = focus.origin + 0.5 * focus.size;
\r
806 menuMousePos_x *= 1 / conwidth;
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807 menuMousePos_y *= 1 / conheight;
\r
808 if(wnd.focused) // why does this never happen?
\r
809 m_focus_item_chain(wnd, focus);
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814 void(string itemname) m_goto =
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817 if(!menuInitialized)
\r
819 if(itemname == "") // this can be called by GameCommand
\r
821 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
\r
825 m_activate_window(main.mainNexposee);
\r
831 e = findstring(NULL, name, itemname);
\r
835 m_activate_window(e);
\r
836 m_setpointerfocus(e);
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842 void() m_goto_skin_selector =
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844 if(!menuInitialized)
\r
846 // TODO add code to switch back to the skin selector (no idea how to do it now)
\r
847 m_goto("skinselector");
\r
850 void() m_goto_video_settings =
\r
852 if(!menuInitialized)
\r
854 // TODO add code to switch back to the skin selector (no idea how to do it now)
\r
855 m_goto("videosettings");
\r