2 CLASS(VoretVideoSettingsTab) EXTENDS(VoretTab)
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3 METHOD(VoretVideoSettingsTab, fill, void(entity))
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4 ATTRIB(VoretVideoSettingsTab, title, string, "Video")
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5 ATTRIB(VoretVideoSettingsTab, intendedWidth, float, 0.9)
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6 ATTRIB(VoretVideoSettingsTab, rows, float, 17)
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7 ATTRIB(VoretVideoSettingsTab, columns, float, 6.5)
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8 ATTRIB(VoretVideoSettingsTab, name, string, "videosettings")
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9 ENDCLASS(VoretVideoSettingsTab)
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10 entity makeVoretVideoSettingsTab();
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13 #ifdef IMPLEMENTATION
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14 entity makeVoretVideoSettingsTab()
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17 me = spawnVoretVideoSettingsTab();
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18 me.configureDialog(me);
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21 void fillVoretVideoSettingsTab(entity me)
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26 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Resolution:"));
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27 me.TD(me, 1, 2, e = makeVoretResolutionSlider());
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29 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Font/UI size:"));
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30 me.TD(me, 1, 2, e = makeVoretTextSlider("menu_vid_scale"));
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31 e.addValue(e, "Unreadable", "-1");
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32 e.addValue(e, "Tiny", "-0.75");
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33 e.addValue(e, "Little", "-0.5");
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34 e.addValue(e, "Small", "-0.25");
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35 e.addValue(e, "Medium", "0");
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36 e.addValue(e, "Large", "0.25");
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37 e.addValue(e, "Huge", "0.5");
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38 e.addValue(e, "Gigantic", "0.75");
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39 e.addValue(e, "Colossal", "1");
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40 e.configureVoretTextSliderValues(e);
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42 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Color depth:"));
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43 me.TD(me, 1, 2, e = makeVoretSlider(16, 32, 16, "vid_bitsperpixel"));
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45 me.TD(me, 1, 1.5, e = makeVoretTextLabel(0, "Texture compression"));
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46 me.TD(me, 1, 0.5, e = makeVoretRadioButton(2, "gl_texturecompression", "0", "None"));
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47 me.TD(me, 1, 0.5, e = makeVoretRadioButton(2, "gl_texturecompression", "1", "Fast"));
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48 me.TD(me, 1, 0.5, e = makeVoretRadioButton(2, "gl_texturecompression", "2", "Good"));
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50 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "vid_fullscreen", "Full screen"));
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51 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "vid_vsync", "Vertical Synchronization"));
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54 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "vid_gl20", "Use OpenGL 2.0 shaders (GLSL)"));
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57 me.TD(me, 1, 3, e = makeVoretTextLabel(0, "Vertex Buffer Objects (VBOs)"));
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59 me.TDempty(me, 0.2);
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60 me.TD(me, 1, 0.9, e = makeVoretRadioButton(1, "gl_vbo", "0", "Off"));
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61 me.TD(me, 1, 2.1, e = makeVoretRadioButton(1, "gl_vbo", "3", "Vertices, some Tris (compatible)"));
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63 me.TDempty(me, 0.2);
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64 me.TD(me, 1, 0.9, e = makeVoretRadioButton(1, "gl_vbo", "2", "Vertices"));
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65 me.TD(me, 1, 2.1, e = makeVoretRadioButton(1, "gl_vbo", "1", "Vertices and Triangles"));
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67 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Depth first:"));
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68 me.TD(me, 1, 2, e = makeVoretTextSlider("r_depthfirst"));
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69 e.addValue(e, "Disabled", "0");
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70 e.addValue(e, "World", "1");
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71 e.addValue(e, "All", "2");
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72 e.configureVoretTextSliderValues(e);
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74 if(cvar_type("apple_multithreadedgl") & CVAR_TYPEFLAG_ENGINE)
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75 me.TD(me, 1, 3, e = makeVoretCheckBox(1, "apple_multithreadedgl", "Disable multithreaded OpenGL"));
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77 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "gl_finish", "Wait for GPU to finish each frame"));
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79 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
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80 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Brightness:"));
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81 me.TD(me, 1, 2, e = makeVoretSlider(0.0, 0.5, 0.02, "v_brightness"));
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83 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Contrast:"));
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84 me.TD(me, 1, 2, e = makeVoretSlider(1.0, 3.0, 0.05, "v_contrast"));
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86 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Gamma:"));
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87 me.TD(me, 1, 2, e = makeVoretSlider(0.5, 2.0, 0.05, "v_gamma"));
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89 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Contrast boost:"));
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90 me.TD(me, 1, 2, e = makeVoretSlider(1.0, 5.0, 0.1, "v_contrastboost"));
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92 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Saturation:"));
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93 setDependent(e, "vid_gl20", 1, 1);
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94 me.TD(me, 1, 2, e = makeVoretSlider(0.5, 2.0, 0.05, "r_glsl_saturation"));
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95 setDependent(e, "vid_gl20", 1, 1);
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97 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "v_glslgamma", "Use GLSL to handle color control"));
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98 setDependent(e, "vid_gl20", 1, 1);
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101 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Ambient:"));
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102 me.TD(me, 1, 2, e = makeVoretSlider(0, 20.0, 1.0, "r_ambient"));
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104 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Intensity:"));
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105 me.TD(me, 1, 2, e = makeVoretSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));
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107 me.gotoRC(me, me.rows - 1, 0);
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108 me.TD(me, 1, me.columns, makeVoretCommandButton("Apply immediately", '0 0 0', "menu_cmd setresolution; vid_restart; menu_restart; togglemenu; defer 0.1 \"menu_cmd videosettings\"", COMMANDBUTTON_APPLY));
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