1 .float status_teamhealing; // 0 = can't team heal, 1 = can team heal, 2 = team healing right now
3 float Swallow_condition_check_bot(entity prey)
5 // checks the necessary conditions for a bot to swallow a player
7 if(Swallow_condition_check(prey)) // check the normal conditions of the vore system
8 if not(prey.BUTTON_CHAT) // don't eat players who are chatting
9 if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
14 void Vore_AI_Teamheal(entity prey)
16 // allows bots to use the teamheal feature and heal damaged team mates
17 // the prey entity is only used when it's available (a player is detected in range)
21 if not(teams_matter && cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))
23 if(self.deadflag != DEAD_NO || self.predator.classname == "player" || self.flagcarried || self.digesting) // a flag carrier can't waste time on team healing
25 self.status_teamhealing = 0;
29 // if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe we can attack
30 // this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that our enemy will still be there once we can swallow
31 // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy
32 if(self.status_teamhealing > 1)
33 if(Swallow_condition_check_bot(prey))
34 if(prey.team != self.team)
35 if(random() * 10 < cvar("bot_ai_vore_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
36 self.BUTTON_REGURGITATE = TRUE; // release the team mate
38 // decide if we can teamheal or not
41 self.status_teamhealing = 2; // consider a team mate is in our stomach and we are teamhealing, until proven otherwise below
45 if(head.predator == self)
46 if(head.team != self.team)
48 self.status_teamhealing = 0; // there's a foe in our stomach, we can't teamheal now
54 self.status_teamhealing = 1; // if our stomach is empty, it means we can decide to teamheal
56 // now that we're decided if we can teamheal or not, lets go ahead and do so
58 // if we are holding a team mate that's been healed to the limit, we can release them
61 if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
62 if(head.health >= cvar("g_balance_vore_teamheal_stable"))
63 self.BUTTON_REGURGITATE = TRUE; // release the team mate
66 // check if we can heal a team mate we come across, and if so swallow them
67 if(prey.team == self.team)
68 if(Swallow_condition_check_bot(prey))
69 if(prey.health < cvar("g_balance_vore_teamheal_stable"))
70 if not(prey.digesting) // if our team mate is digesting someone, he likely wouldn't want us ruining his frag
71 if not(prey.flagcarried) // don't eat the flag carrier and ruin his job
72 if not(prey.BUTTON_ATCK || prey.BUTTON_ATCK2) // our team mate wouldn't want us eating him while he's firing
73 self.BUTTON_ATCK = TRUE; // swallow the team mate
76 .float decide_swallow, decide_pred, decide_prey;
81 if(!cvar("g_vore")) // the vore system is disabled
83 if(cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
86 // --------------------------------
87 // Predator bot behavior:
88 // --------------------------------
90 if(self.predator.classname != "player")
92 // finding and swallowing a player
94 // aim toward the nearest possible victim. The greater the skill, the quicker the aim
95 // this only does the aiming, checking and swallowing is handled below
97 head = findradius(self.origin, cvar("g_balance_vore_swallow_range"));
100 if(Swallow_condition_check_bot(head))
101 bot_aimdir(head.origin + head.view_ofs - self.origin - self.view_ofs, -1);
105 // now do the actual checking and swallowing
107 float randomtry, fear;
108 float decide_pred_time, decide_prey_time;
110 prey = Swallow_player_check();
113 // check if we should run the Teamhealing AI rather than continuing with the normal vore AI
114 Vore_AI_Teamheal(prey);
115 if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
118 randomtry = random() * 10; // there are 10 bot skill steps
119 if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
120 fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
121 if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
122 fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
123 fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
124 decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;
125 decide_prey_time = cvar("bot_ai_vore_decide_prey") / skill / self.bot_vorethinkprey;
127 if(time > self.decide_swallow)
128 if(Swallow_condition_check_bot(prey))
130 // the greater the skill, the higher the chance bots will swallow someone each attempt
131 if(skill / fear >= randomtry)
132 if not(teams_matter && prey.team == self.team)
134 self.BUTTON_ATCK = TRUE; // swallow
135 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey
137 self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow"); // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE pretty soon
140 // deciding what to do with a victim:
142 if(self.stomach_load && time > self.decide_pred)
144 // if the predator's health is smaller than the maximum damage a stomach kick can do, regurgitate the player(s)
145 // otherwise the predator is putting himself at risk by keeping you inside
146 if(self.health <= cvar("g_balance_vore_kick_damage_max"))
147 self.BUTTON_REGURGITATE = TRUE;
149 else if(!self.digesting)
151 // the higher the skill, the faster bots will start to digest you
152 if not(g_rpg && cvar("g_rpg_botattack") < 2)
153 if(skill >= randomtry)
154 self.BUTTON_DIGEST = TRUE; // digest
156 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey
161 // --------------------------------
162 // Prey bot behavior:
163 // --------------------------------
165 if(self.predator.classname == "player" && time > self.decide_prey)
167 // all we can do in the stomach is kick and do some damage / try to escape, or leave if the circumstances allow it and we should
169 if not(g_rpg && cvar("g_rpg_botattack") < 2)
170 if not(teams_matter && self.team == self.predator.team)
172 // the higher the skill, the more the bot will kick in your stomack
173 if(skill >= randomtry)
174 if not(teams_matter && self.team == self.predator.team) // if someone from the same team is in the belly, don't kick the predator
175 self.BUTTON_ATCK = TRUE; // kick
178 // if a bot can willingly leave the predator, do so unless there's a reason not to
179 if(self.stat_canleave)
181 if(self.predator.digesting) // our predator is digesting, so get out of him regardless of who he is
182 self.BUTTON_JUMP = TRUE; // leave
183 else if not(g_rpg && cvar("g_rpg_botattack") < 2)
185 if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
186 if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinteamstomach")) // bots are not supposed to leave a team mate's stomach automatically
187 self.BUTTON_JUMP = TRUE; // leave
191 self.decide_prey = time + decide_prey_time; // time before the bot decides what to do with their predator