1 var void remove(entity e);
\r
2 void objerror(string s);
\r
4 .vector dropped_origin;
\r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
7 void crosshair_trace(entity pl)
\r
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
12 void WarpZone_crosshair_trace(entity pl)
\r
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
\r
18 void() spawnpoint_use;
\r
19 float race_GetTime(float pos);
\r
20 string race_GetName(float pos);
\r
21 string race_PlaceName(float pos);
\r
22 string GetMapname();
\r
23 string ColoredTeamName(float t);
\r
25 string admin_name(void)
\r
27 if(cvar_string("sv_adminnick") != "")
\r
28 return cvar_string("sv_adminnick");
\r
30 return "SERVER ADMIN";
\r
33 float DistributeEvenly_amount;
\r
34 float DistributeEvenly_totalweight;
\r
35 void DistributeEvenly_Init(float amount, float totalweight)
\r
37 if (DistributeEvenly_amount)
\r
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
\r
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
\r
42 if (totalweight == 0)
\r
43 DistributeEvenly_amount = 0;
\r
45 DistributeEvenly_amount = amount;
\r
46 DistributeEvenly_totalweight = totalweight;
\r
48 float DistributeEvenly_Get(float weight)
\r
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
\r
54 DistributeEvenly_totalweight -= weight;
\r
55 DistributeEvenly_amount -= f;
\r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
\r
62 string STR_PLAYER = "player";
\r
63 string STR_SPECTATOR = "spectator";
\r
64 string STR_OBSERVER = "observer";
\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
\r
79 // copies a string to a tempstring (so one can strunzone it)
\r
80 string strcat1(string s) = #115; // FRIK_FILE
\r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
\r
87 local float nPlayerHealth = rint(enPlayer.health);
\r
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
\r
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
\r
90 local float nPlayerPing = rint(enPlayer.ping);
\r
91 local string strPlayerPingColor;
\r
92 local string strMessage;
\r
93 if(nPlayerPing >= 150)
\r
94 strPlayerPingColor = "^1";
\r
96 strPlayerPingColor = "^2";
\r
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
\r
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
\r
101 if(cvar("sv_fragmessage_information_ping")) {
\r
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
\r
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
\r
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
\r
106 if(cvar("sv_fragmessage_information_handicap"))
\r
107 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
108 if(nPlayerHandicap <= 1)
\r
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
\r
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
112 else if not(nPlayerHandicap <= 1)
\r
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
115 strMessage = strcat(strMessage, "^7)");
\r
116 } else if(cvar("sv_fragmessage_information_handicap")) {
\r
117 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
118 if(nPlayerHandicap <= 1)
\r
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
\r
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
122 else if(nPlayerHandicap > 1)
\r
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
127 void bcenterprint(string s)
\r
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
\r
131 FOR_EACH_PLAYER(head)
\r
132 if (clienttype(head) == CLIENTTYPE_REAL)
\r
133 centerprint(head, s);
\r
136 void GameLogEcho(string s)
\r
141 if (cvar("sv_eventlog_files"))
\r
145 logfile_open = TRUE;
\r
146 matches = cvar("sv_eventlog_files_counter") + 1;
\r
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
\r
148 fn = ftos(matches);
\r
149 if (strlen(fn) < 8)
\r
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
\r
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
\r
152 logfile = fopen(fn, FILE_APPEND);
\r
153 fputs(logfile, ":logversion:3\n");
\r
157 if (cvar("sv_eventlog_files_timestamps"))
\r
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
\r
160 fputs(logfile, strcat(s, "\n"));
\r
163 if (cvar("sv_eventlog_console"))
\r
172 // will be opened later
\r
175 void GameLogClose()
\r
177 if (logfile_open && logfile >= 0)
\r
184 vector PL_VIEW_OFS;
\r
187 vector PL_CROUCH_VIEW_OFS;
\r
188 vector PL_CROUCH_MIN;
\r
189 vector PL_CROUCH_MAX;
\r
191 float spawnpoint_nag;
\r
192 void relocate_spawnpoint()
\r
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
\r
195 PL_MIN = stov(cvar_string("sv_player_mins"));
\r
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
\r
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
\r
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
\r
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
\r
201 // nudge off the floor
\r
202 setorigin(self, self.origin + '0 0 1');
\r
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
\r
205 if (trace_startsolid)
\r
209 self.mins = PL_MIN;
\r
210 self.maxs = PL_MAX;
\r
211 if (!move_out_of_solid(self))
\r
212 objerror("could not get out of solid at all!");
\r
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
\r
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
\r
215 print(" ", ftos(self.origin_y - o_y));
\r
216 print(" ", ftos(self.origin_z - o_z), "'\n");
\r
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
\r
219 if (!spawnpoint_nag)
\r
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
\r
221 spawnpoint_nag = 1;
\r
225 setorigin(self, o);
\r
226 self.mins = self.maxs = '0 0 0';
\r
227 objerror("player spawn point in solid, mapper sucks!\n");
\r
232 if (cvar("g_spawnpoints_autodrop"))
\r
234 setsize(self, PL_MIN, PL_MAX);
\r
238 self.use = spawnpoint_use;
\r
239 self.team_saved = self.team;
\r
243 if (have_team_spawns != 0)
\r
245 have_team_spawns = 1;
\r
247 if (cvar("r_showbboxes"))
\r
249 // show where spawnpoints point at too
\r
250 makevectors(self.angles);
\r
253 e.classname = "info_player_foo";
\r
254 setorigin(e, self.origin + v_forward * 24);
\r
255 setsize(e, '-8 -8 -8', '8 8 8');
\r
256 e.solid = SOLID_TRIGGER;
\r
260 #define strstr strstrofs
\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
\r
265 // BE CONSTANT OR strzoneD!
\r
266 float strstr(string haystack, string needle, float offset)
\r
270 len = strlen(needle);
\r
271 endpos = strlen(haystack) - len;
\r
272 while(offset <= endpos)
\r
274 found = substring(haystack, offset, len);
\r
275 if(found == needle)
\r
277 offset = offset + 1;
\r
283 float NUM_NEAREST_ENTITIES = 4;
\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
\r
285 float nearest_length[NUM_NEAREST_ENTITIES];
\r
286 entity findnearest(vector point, .string field, string value, vector axismod)
\r
297 localhead = find(world, field, value);
\r
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
\r
301 dist = localhead.oldorigin;
\r
303 dist = localhead.origin;
\r
304 dist = dist - point;
\r
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
\r
308 for (i = 0; i < num_nearest; ++i)
\r
310 if (len < nearest_length[i])
\r
314 // now i tells us where to insert at
\r
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
\r
316 if (i < NUM_NEAREST_ENTITIES)
\r
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
\r
320 nearest_length[j + 1] = nearest_length[j];
\r
321 nearest_entity[j + 1] = nearest_entity[j];
\r
323 nearest_length[i] = len;
\r
324 nearest_entity[i] = localhead;
\r
325 if (num_nearest < NUM_NEAREST_ENTITIES)
\r
326 num_nearest = num_nearest + 1;
\r
329 localhead = find(localhead, field, value);
\r
332 // now use the first one from our list that we can see
\r
333 for (i = 0; i < num_nearest; ++i)
\r
335 traceline(point, nearest_entity[i].origin, TRUE, world);
\r
336 if (trace_fraction == 1)
\r
340 dprint("Nearest point (");
\r
341 dprint(nearest_entity[0].netname);
\r
342 dprint(") is not visible, using a visible one.\n");
\r
344 return nearest_entity[i];
\r
348 if (num_nearest == 0)
\r
351 dprint("Not seeing any location point, using nearest as fallback.\n");
\r
353 dprint("Candidates were: ");
\r
354 for(j = 0; j < num_nearest; ++j)
\r
358 dprint(nearest_entity[j].netname);
\r
363 return nearest_entity[0];
\r
366 void spawnfunc_target_location()
\r
368 self.classname = "target_location";
\r
369 // location name in netname
\r
370 // eventually support: count, teamgame selectors, line of sight?
\r
373 void spawnfunc_info_location()
\r
375 self.classname = "target_location";
\r
376 self.message = self.netname;
\r
379 string NearestLocation(vector p)
\r
384 loc = findnearest(p, classname, "target_location", '1 1 1');
\r
391 loc = findnearest(p, target, "###item###", '1 1 4');
\r
398 string formatmessage(string msg)
\r
405 string replacement;
\r
409 WarpZone_crosshair_trace(self);
\r
410 cursor = trace_endpos;
\r
411 cursor_ent = trace_ent;
\r
415 break; // too many replacements
\r
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
\r
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
\r
432 replacement = substring(msg, p, 2);
\r
433 escape = substring(msg, p + 1, 1);
\r
437 else if (escape == "\\")
\r
438 replacement = "\\";
\r
439 else if (escape == "n")
\r
440 replacement = "\n";
\r
441 else if (escape == "a")
\r
442 replacement = ftos(floor(self.armorvalue));
\r
443 else if (escape == "h")
\r
444 replacement = ftos(floor(self.health));
\r
445 else if (escape == "l")
\r
446 replacement = NearestLocation(self.origin);
\r
447 else if (escape == "y")
\r
448 replacement = NearestLocation(cursor);
\r
449 else if (escape == "d")
\r
450 replacement = NearestLocation(self.death_origin);
\r
451 else if (escape == "w") {
\r
455 wep = self.switchweapon;
\r
458 replacement = W_Name(wep);
\r
459 } else if (escape == "W") {
\r
460 replacement = "batteries"; // ;)
\r
461 } else if (escape == "x") {
\r
462 replacement = cursor_ent.netname;
\r
463 if (!replacement || !cursor_ent)
\r
464 replacement = "nothing";
\r
465 } else if (escape == "p") {
\r
466 if (self.last_selected_player)
\r
467 replacement = self.last_selected_player.netname;
\r
469 replacement = "(nobody)";
\r
470 } else if (escape == "s")
\r
471 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
\r
472 else if (escape == "S")
\r
473 replacement = ftos(vlen(self.velocity));
\r
474 else if (escape == "v") {
\r
475 float weapon_number;
\r
476 local entity stats;
\r
478 if(self.classname == "spectator")
\r
479 stats = self.enemy;
\r
483 weapon_number = stats.weapon;
\r
485 if (!weapon_number)
\r
486 weapon_number = stats.switchweapon;
\r
488 if (!weapon_number)
\r
489 weapon_number = stats.cnt;
\r
491 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
\r
492 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
\r
494 replacement = "~"; // or something to indicate NULL, not available
\r
497 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
\r
498 p = p + strlen(replacement);
\r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
\r
504 return (value == 0) ? FALSE : TRUE;
\r
512 0: sends the request
\r
513 >0: receives a cvar from name=argv(f) value=argv(f+1)
\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)
\r
520 strunzone(self.field);
\r
521 self.field = string_null;
\r
525 if (thisname == name)
\r
528 strunzone(self.field);
\r
529 self.field = strzone(argv(f + 1));
\r
533 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
\r
537 GetCvars_handleString(thisname, f, field, name);
\r
538 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
\r
539 if (thisname == name)
\r
542 s = func(strcat1(self.field));
\r
543 if (s != self.field)
\r
545 strunzone(self.field);
\r
546 self.field = strzone(s);
\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
\r
557 if (thisname == name)
\r
558 self.field = stof(argv(f + 1));
\r
561 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
\r
570 if (thisname == name)
\r
574 self.field = stof(argv(f + 1));
\r
583 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
586 string W_FixWeaponOrder_ForceComplete(string s);
\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);
\r
588 float w_getbestweapon(entity e);
\r
589 void GetCvars(float f)
\r
593 s = strcat1(argv(f));
\r
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
\r
595 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
\r
596 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
\r
597 GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");
\r
598 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
\r
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
\r
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
\r
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
\r
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
\r
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
\r
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
\r
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
\r
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
\r
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
\r
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
\r
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
\r
610 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
\r
611 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
\r
612 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
\r
613 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
\r
614 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
\r
615 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
\r
616 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
\r
617 GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");
\r
618 GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");
\r
619 GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");
\r
621 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
\r
622 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
\r
624 #ifdef ALLOW_FORCEMODELS
\r
625 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
\r
626 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");
\r
628 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
\r
630 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
\r
633 if (s == "cl_weaponpriority")
\r
634 self.switchweapon = w_getbestweapon(self);
\r
638 float fexists(string f)
\r
641 fh = fopen(f, FILE_READ);
\r
648 void backtrace(string msg)
\r
651 dev = cvar("developer");
\r
652 war = cvar("prvm_backtraceforwarnings");
\r
653 cvar_set("developer", "1");
\r
654 cvar_set("prvm_backtraceforwarnings", "1");
\r
656 print("--- CUT HERE ---\nWARNING: ");
\r
659 remove(world); // isn't there any better way to cause a backtrace?
\r
660 print("\n--- CUT UNTIL HERE ---\n");
\r
661 cvar_set("developer", ftos(dev));
\r
662 cvar_set("prvm_backtraceforwarnings", ftos(war));
\r
665 string Team_ColorCode(float teamid)
\r
667 if (teamid == COLOR_TEAM1)
\r
669 else if (teamid == COLOR_TEAM2)
\r
671 else if (teamid == COLOR_TEAM3)
\r
673 else if (teamid == COLOR_TEAM4)
\r
679 string Team_ColorName(float t)
\r
681 // fixme: Search for team entities and get their .netname's!
\r
682 if (t == COLOR_TEAM1)
\r
684 if (t == COLOR_TEAM2)
\r
686 if (t == COLOR_TEAM3)
\r
688 if (t == COLOR_TEAM4)
\r
693 string Team_ColorNameLowerCase(float t)
\r
695 // fixme: Search for team entities and get their .netname's!
\r
696 if (t == COLOR_TEAM1)
\r
698 if (t == COLOR_TEAM2)
\r
700 if (t == COLOR_TEAM3)
\r
702 if (t == COLOR_TEAM4)
\r
707 float ColourToNumber(string team_colour)
\r
709 if (team_colour == "red")
\r
710 return COLOR_TEAM1;
\r
712 if (team_colour == "blue")
\r
713 return COLOR_TEAM2;
\r
715 if (team_colour == "yellow")
\r
716 return COLOR_TEAM3;
\r
718 if (team_colour == "pink")
\r
719 return COLOR_TEAM4;
\r
721 if (team_colour == "auto")
\r
727 float NumberToTeamNumber(float number)
\r
730 return COLOR_TEAM1;
\r
733 return COLOR_TEAM2;
\r
736 return COLOR_TEAM3;
\r
739 return COLOR_TEAM4;
\r
744 #define CENTERPRIO_POINT 1
\r
745 #define CENTERPRIO_SPAM 2
\r
746 #define CENTERPRIO_VOTE 4
\r
747 #define CENTERPRIO_NORMAL 5
\r
748 #define CENTERPRIO_SHIELDING 7
\r
749 #define CENTERPRIO_MAPVOTE 9
\r
750 #define CENTERPRIO_IDLEKICK 50
\r
751 #define CENTERPRIO_ADMIN 99
\r
752 .float centerprint_priority;
\r
753 .float centerprint_expires;
\r
754 void centerprint_atprio(entity e, float prio, string s)
\r
756 if (intermission_running)
\r
757 if (prio < CENTERPRIO_MAPVOTE)
\r
759 if (time > e.centerprint_expires)
\r
760 e.centerprint_priority = 0;
\r
761 if (prio >= e.centerprint_priority)
\r
763 e.centerprint_priority = prio;
\r
764 if (timeoutStatus == 2)
\r
765 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
\r
767 e.centerprint_expires = time + e.cvar_scr_centertime;
\r
768 centerprint_builtin(e, s);
\r
771 void centerprint_expire(entity e, float prio)
\r
773 if (prio == e.centerprint_priority)
\r
775 e.centerprint_priority = 0;
\r
776 centerprint_builtin(e, "");
\r
779 void centerprint(entity e, string s)
\r
781 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
\r
784 // decolorizes and team colors the player name when needed
\r
785 string playername(entity p)
\r
788 if (teams_matter && !intermission_running && p.classname == "player")
\r
790 t = Team_ColorCode(p.team);
\r
791 return strcat(t, strdecolorize(p.netname));
\r
797 vector randompos(vector m1, vector m2)
\r
801 v_x = m2_x * random() + m1_x;
\r
802 v_y = m2_y * random() + m1_y;
\r
803 v_z = m2_z * random() + m1_z;
\r
807 float g_pickup_fuel;
\r
808 float g_pickup_fuel_jetpack;
\r
809 float g_pickup_fuel_max;
\r
810 float g_pickup_armorsmall;
\r
811 float g_pickup_armorsmall_max;
\r
812 float g_pickup_armormedium;
\r
813 float g_pickup_armormedium_max;
\r
814 float g_pickup_armorbig;
\r
815 float g_pickup_armorbig_max;
\r
816 float g_pickup_armorlarge;
\r
817 float g_pickup_armorlarge_max;
\r
818 float g_pickup_healthsmall;
\r
819 float g_pickup_healthsmall_max;
\r
820 float g_pickup_healthmedium;
\r
821 float g_pickup_healthmedium_max;
\r
822 float g_pickup_healthlarge;
\r
823 float g_pickup_healthlarge_max;
\r
824 float g_pickup_healthmega;
\r
825 float g_pickup_healthmega_max;
\r
826 float g_weaponspeedfactor;
\r
827 float g_weaponratefactor;
\r
828 float g_weapondamagefactor;
\r
829 float g_weaponforcefactor;
\r
830 float g_weaponspreadfactor;
\r
832 float start_weapons;
\r
834 float start_ammo_fuel;
\r
835 float start_health;
\r
836 float start_armorvalue;
\r
837 float warmup_start_weapons;
\r
838 float warmup_start_ammo_fuel;
\r
839 float warmup_start_health;
\r
840 float warmup_start_armorvalue;
\r
841 float g_weapon_stay;
\r
842 float g_ghost_items;
\r
844 entity get_weaponinfo(float w);
\r
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
\r
848 var float i = weaponinfo.weapon;
\r
853 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
\r
855 if (t < 0) // "default" weapon selection
\r
857 if(g_rpg) // no start weapons in RPG by default
\r
860 t = (i == WEP_GRABBER);
\r
866 void readplayerstartcvars()
\r
871 // initialize starting values for players
\r
874 start_health = cvar("g_balance_health_start");
\r
875 start_armorvalue = cvar("g_balance_armor_start");
\r
879 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
\r
880 start_health = cvar("g_lms_start_health");
\r
881 start_armorvalue = cvar("g_lms_start_armor");
\r
883 else if (cvar("g_use_ammunition"))
\r
885 start_ammo_fuel = cvar("g_start_ammo_fuel");
\r
889 start_ammo_fuel = cvar("g_pickup_fuel_max");
\r
890 start_items |= IT_UNLIMITED_AMMO;
\r
893 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
895 e = get_weaponinfo(i);
\r
896 if(want_weapon("g_start_weapon_", e, FALSE))
\r
898 start_weapons |= e.weapons;
\r
899 weapon_action(e.weapon, WR_PRECACHE);
\r
905 warmup_start_ammo_fuel = start_ammo_fuel;
\r
906 warmup_start_health = start_health;
\r
907 warmup_start_armorvalue = start_armorvalue;
\r
908 warmup_start_weapons = start_weapons;
\r
912 if (cvar("g_use_ammunition"))
\r
914 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
\r
916 warmup_start_health = cvar("g_warmup_start_health");
\r
917 warmup_start_armorvalue = cvar("g_warmup_start_armor");
\r
918 warmup_start_weapons = 0;
\r
919 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
921 e = get_weaponinfo(i);
\r
922 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
\r
924 warmup_start_weapons |= e.weapons;
\r
925 weapon_action(e.weapon, WR_PRECACHE);
\r
933 start_items |= IT_FUEL_REGEN;
\r
934 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
935 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
939 start_items |= IT_JETPACK;
\r
941 if (g_weapon_stay == 2)
\r
943 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
\r
944 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
\r
947 start_ammo_fuel = max(0, start_ammo_fuel);
\r
949 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
\r
953 float g_bugrigs_planar_movement;
\r
954 float g_bugrigs_planar_movement_car_jumping;
\r
955 float g_bugrigs_reverse_spinning;
\r
956 float g_bugrigs_reverse_speeding;
\r
957 float g_bugrigs_reverse_stopping;
\r
958 float g_bugrigs_air_steering;
\r
959 float g_bugrigs_angle_smoothing;
\r
960 float g_bugrigs_friction_floor;
\r
961 float g_bugrigs_friction_brake;
\r
962 float g_bugrigs_friction_air;
\r
963 float g_bugrigs_accel;
\r
964 float g_bugrigs_speed_ref;
\r
965 float g_bugrigs_speed_pow;
\r
966 float g_bugrigs_steer;
\r
968 float g_touchexplode;
\r
969 float g_touchexplode_radius;
\r
970 float g_touchexplode_damage;
\r
971 float g_touchexplode_edgedamage;
\r
972 float g_touchexplode_force;
\r
974 float sv_autotaunt;
\r
977 float sv_pitch_min;
\r
978 float sv_pitch_max;
\r
979 float sv_pitch_fixyaw;
\r
981 float sv_accuracy_data_share;
\r
983 void readlevelcvars(void)
\r
985 g_bugrigs = cvar("g_bugrigs");
\r
986 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
\r
987 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
\r
988 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
\r
989 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
\r
990 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
\r
991 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
\r
992 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
\r
993 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
\r
994 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
\r
995 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
\r
996 g_bugrigs_accel = cvar("g_bugrigs_accel");
\r
997 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
\r
998 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
\r
999 g_bugrigs_steer = cvar("g_bugrigs_steer");
\r
1001 g_touchexplode = cvar("g_touchexplode");
\r
1002 g_touchexplode_radius = cvar("g_touchexplode_radius");
\r
1003 g_touchexplode_damage = cvar("g_touchexplode_damage");
\r
1004 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
\r
1005 g_touchexplode_force = cvar("g_touchexplode_force");
\r
1007 #ifdef ALLOW_FORCEMODELS
\r
1008 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
\r
1011 sv_clones = cvar("sv_clones");
\r
1012 sv_gentle = cvar("sv_gentle");
\r
1013 sv_foginterval = cvar("sv_foginterval");
\r
1014 g_cloaked = cvar("g_cloaked");
\r
1015 g_jump_grunt = cvar("g_jump_grunt");
\r
1016 g_footsteps = cvar("g_footsteps");
\r
1017 g_jetpack = cvar("g_jetpack");
\r
1018 g_midair = cvar("g_midair");
\r
1019 g_norecoil = cvar("g_norecoil");
\r
1020 g_vampire = cvar("g_vampire");
\r
1021 g_bloodloss = cvar("g_bloodloss");
\r
1022 sv_maxidle = cvar("sv_maxidle");
\r
1023 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
\r
1024 sv_pogostick = cvar("sv_pogostick");
\r
1025 sv_doublejump = cvar("sv_doublejump");
\r
1026 g_ctf_reverse = cvar("g_ctf_reverse");
\r
1027 sv_autotaunt = cvar("sv_autotaunt");
\r
1028 sv_taunt = cvar("sv_taunt");
\r
1030 inWarmupStage = cvar("g_warmup");
\r
1031 g_warmup_limit = cvar("g_warmup_limit");
\r
1032 g_warmup_allguns = cvar("g_warmup_allguns");
\r
1033 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
\r
1035 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
\r
1036 inWarmupStage = 0; // these modes cannot work together, sorry
\r
1038 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
\r
1039 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
\r
1040 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
\r
1041 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
\r
1042 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
\r
1043 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
\r
1044 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
\r
1045 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
\r
1046 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
\r
1047 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
\r
1048 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
\r
1049 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
\r
1051 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
\r
1052 g_weaponratefactor = cvar("g_weaponratefactor");
\r
1053 g_weapondamagefactor = cvar("g_weapondamagefactor");
\r
1054 g_weaponforcefactor = cvar("g_weaponforcefactor");
\r
1055 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
\r
1057 g_pickup_fuel = cvar("g_pickup_fuel");
\r
1058 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
\r
1059 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
\r
1060 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
\r
1061 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
\r
1062 g_pickup_armormedium = cvar("g_pickup_armormedium");
\r
1063 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
\r
1064 g_pickup_armorbig = cvar("g_pickup_armorbig");
\r
1065 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
\r
1066 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
\r
1067 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
\r
1068 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
\r
1069 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
\r
1070 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
\r
1071 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
\r
1072 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
\r
1073 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
\r
1074 g_pickup_healthmega = cvar("g_pickup_healthmega");
\r
1075 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
\r
1077 g_weapon_stay = cvar("g_weapon_stay");
\r
1079 if (!g_weapon_stay && (cvar("deathmatch") == 2))
\r
1080 g_weapon_stay = 1;
\r
1082 g_ghost_items = cvar("g_ghost_items");
\r
1084 if(g_ghost_items >= 1)
\r
1085 g_ghost_items = 0.25; // default alpha value
\r
1087 if not(inWarmupStage && !g_ca)
\r
1088 game_starttime = cvar("g_start_delay");
\r
1090 sv_pitch_min = cvar("sv_pitch_min");
\r
1091 sv_pitch_max = cvar("sv_pitch_max");
\r
1092 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
\r
1094 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
\r
1096 readplayerstartcvars();
\r
1100 // TODO sound pack system
\r
1103 string precache_sound_builtin (string s) = #19;
\r
1104 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1105 string precache_sound(string s)
\r
1107 return precache_sound_builtin(strcat(soundpack, s));
\r
1109 void play2(entity e, string filename)
\r
1111 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
\r
1113 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1115 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
\r
1119 // Sound functions
\r
1120 string precache_sound (string s) = #19;
\r
1121 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1122 float precache_sound_index (string s) = #19;
\r
1124 #define SND_VOLUME 1
\r
1125 #define SND_ATTENUATION 2
\r
1126 #define SND_LARGEENTITY 8
\r
1127 #define SND_LARGESOUND 16
\r
1129 float sound_allowed(float dest, entity e)
\r
1131 // sounds from world may always pass
\r
1134 if (e.classname == "body")
\r
1136 if (e.owner && e.owner != e)
\r
1141 // sounds to self may always pass
\r
1142 if (dest == MSG_ONE)
\r
1143 if (e == msg_entity)
\r
1145 // sounds by players can be removed
\r
1146 if (cvar("bot_sound_monopoly"))
\r
1147 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1149 // anything else may pass
\r
1153 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1155 if (!sound_allowed(MSG_BROADCAST, e))
\r
1157 sound_builtin(e, chan, samp, vol, atten);
\r
1159 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
\r
1163 if (!sound_allowed(dest, e))
\r
1166 entno = num_for_edict(e);
\r
1167 idx = precache_sound_index(samp);
\r
1172 atten = floor(atten * 64);
\r
1173 vol = floor(vol * 255);
\r
1176 sflags |= SND_VOLUME;
\r
1178 sflags |= SND_ATTENUATION;
\r
1179 if (entno >= 8192)
\r
1180 sflags |= SND_LARGEENTITY;
\r
1182 sflags |= SND_LARGESOUND;
\r
1184 WriteByte(dest, SVC_SOUND);
\r
1185 WriteByte(dest, sflags);
\r
1186 if (sflags & SND_VOLUME)
\r
1187 WriteByte(dest, vol);
\r
1188 if (sflags & SND_ATTENUATION)
\r
1189 WriteByte(dest, atten);
\r
1190 if (sflags & SND_LARGEENTITY)
\r
1192 WriteShort(dest, entno);
\r
1193 WriteByte(dest, chan);
\r
1197 WriteShort(dest, entno * 8 + chan);
\r
1199 if (sflags & SND_LARGESOUND)
\r
1200 WriteShort(dest, idx);
\r
1202 WriteByte(dest, idx);
\r
1204 WriteCoord(dest, o_x);
\r
1205 WriteCoord(dest, o_y);
\r
1206 WriteCoord(dest, o_z);
\r
1208 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
\r
1212 if (!sound_allowed(dest, e))
\r
1215 o = e.origin + 0.5 * (e.mins + e.maxs);
\r
1216 soundtoat(dest, e, o, chan, samp, vol, atten);
\r
1218 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
\r
1220 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
\r
1222 void stopsoundto(float dest, entity e, float chan)
\r
1226 if (!sound_allowed(dest, e))
\r
1229 entno = num_for_edict(e);
\r
1231 if (entno >= 8192)
\r
1233 float idx, sflags;
\r
1234 idx = precache_sound_index("misc/null.wav");
\r
1235 sflags = SND_LARGEENTITY;
\r
1237 sflags |= SND_LARGESOUND;
\r
1238 WriteByte(dest, SVC_SOUND);
\r
1239 WriteByte(dest, sflags);
\r
1240 WriteShort(dest, entno);
\r
1241 WriteByte(dest, chan);
\r
1242 if (sflags & SND_LARGESOUND)
\r
1243 WriteShort(dest, idx);
\r
1245 WriteByte(dest, idx);
\r
1246 WriteCoord(dest, e.origin_x);
\r
1247 WriteCoord(dest, e.origin_y);
\r
1248 WriteCoord(dest, e.origin_z);
\r
1252 WriteByte(dest, SVC_STOPSOUND);
\r
1253 WriteShort(dest, entno * 8 + chan);
\r
1256 void stopsound(entity e, float chan)
\r
1258 if (!sound_allowed(MSG_BROADCAST, e))
\r
1261 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
\r
1262 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
\r
1265 void play2(entity e, string filename)
\r
1267 //stuffcmd(e, strcat("play2 ", filename, "\n"));
\r
1269 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
\r
1272 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
\r
1274 float spamsound(entity e, float chan, string samp, float vol, float atten)
\r
1276 if (!sound_allowed(MSG_BROADCAST, e))
\r
1279 if (time > e.spamtime)
\r
1281 e.spamtime = time;
\r
1282 sound(e, chan, samp, vol, atten);
\r
1288 void play2team(float t, string filename)
\r
1290 local entity head;
\r
1292 if (cvar("bot_sound_monopoly"))
\r
1295 FOR_EACH_REALPLAYER(head)
\r
1297 if (head.team == t)
\r
1298 play2(head, filename);
\r
1302 void play2all(string samp)
\r
1304 if (cvar("bot_sound_monopoly"))
\r
1307 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
\r
1310 void PrecachePlayerSounds(string f);
\r
1311 void precache_all_models(string pattern)
\r
1313 float globhandle, i, n;
\r
1316 globhandle = search_begin(pattern, TRUE, FALSE);
\r
1317 if (globhandle < 0)
\r
1319 n = search_getsize(globhandle);
\r
1320 for (i = 0; i < n; ++i)
\r
1322 //print(search_getfilename(globhandle, i), "\n");
\r
1323 f = search_getfilename(globhandle, i);
\r
1324 precache_model(f);
\r
1325 PrecachePlayerSounds(strcat(f, ".sounds"));
\r
1327 search_end(globhandle);
\r
1332 // gamemode related things
\r
1333 precache_model ("models/misc/chatbubble.spr");
\r
1334 precache_model ("models/misc/teambubble.spr");
\r
1336 // used by the waypoint editor
\r
1337 precache_model ("models/rune.mdl");
\r
1339 #ifdef TTURRETS_ENABLED
\r
1340 if (cvar("g_turrets"))
\r
1341 turrets_precash();
\r
1344 // Precache all player models if desired
\r
1345 if (cvar("sv_precacheplayermodels"))
\r
1347 PrecachePlayerSounds("sound/player/default.sounds");
\r
1348 precache_all_models("models/player/*.zym");
\r
1349 precache_all_models("models/player/*.dpm");
\r
1350 precache_all_models("models/player/*.md3");
\r
1351 precache_all_models("models/player/*.psk");
\r
1352 //precache_model("models/player/vixen.zym");
\r
1355 if (cvar("sv_defaultcharacter"))
\r
1358 s = cvar_string("sv_defaultplayermodel_red");
\r
1361 precache_model(s);
\r
1362 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1364 s = cvar_string("sv_defaultplayermodel_blue");
\r
1367 precache_model(s);
\r
1368 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1370 s = cvar_string("sv_defaultplayermodel_yellow");
\r
1373 precache_model(s);
\r
1374 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1376 s = cvar_string("sv_defaultplayermodel_pink");
\r
1379 precache_model(s);
\r
1380 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1382 s = cvar_string("sv_defaultplayermodel");
\r
1385 precache_model(s);
\r
1386 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1392 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
\r
1393 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
\r
1396 // gore and miscellaneous sounds
\r
1397 //precache_sound ("misc/h2ohit.wav");
\r
1398 precache_model ("models/grabber.md3");
\r
1399 precache_sound ("misc/armorimpact.wav");
\r
1400 precache_sound ("misc/bodyimpact1.wav");
\r
1401 precache_sound ("misc/bodyimpact2.wav");
\r
1402 precache_sound ("misc/gib.wav");
\r
1403 precache_sound ("misc/gib_splat01.wav");
\r
1404 precache_sound ("misc/gib_splat02.wav");
\r
1405 precache_sound ("misc/gib_splat03.wav");
\r
1406 precache_sound ("misc/gib_splat04.wav");
\r
1407 precache_sound ("misc/hit.wav");
\r
1408 precache_sound ("misc/typehit.wav");
\r
1409 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
\r
1410 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
\r
1411 precache_sound ("misc/null.wav");
\r
1412 precache_sound ("misc/spawn.wav");
\r
1413 precache_sound ("misc/talk.wav");
\r
1414 precache_sound ("misc/teleport.wav");
\r
1415 precache_sound ("misc/poweroff.wav");
\r
1416 precache_sound ("player/lava.wav");
\r
1417 precache_sound ("player/slime.wav");
\r
1418 precache_sound ("player/digest.wav");
\r
1421 precache_sound ("misc/jetpack_fly.wav");
\r
1423 precache_model ("models/sprites/0.spr32");
\r
1424 precache_model ("models/sprites/1.spr32");
\r
1425 precache_model ("models/sprites/2.spr32");
\r
1426 precache_model ("models/sprites/3.spr32");
\r
1427 precache_model ("models/sprites/4.spr32");
\r
1428 precache_model ("models/sprites/5.spr32");
\r
1429 precache_model ("models/sprites/6.spr32");
\r
1430 precache_model ("models/sprites/7.spr32");
\r
1431 precache_model ("models/sprites/8.spr32");
\r
1432 precache_model ("models/sprites/9.spr32");
\r
1433 precache_model ("models/sprites/10.spr32");
\r
1435 // common weapon precaches
\r
1436 precache_sound ("weapons/weapon_switch.wav");
\r
1437 precache_sound ("weapons/weaponpickup.wav");
\r
1438 precache_sound ("weapons/unavailable.wav");
\r
1439 precache_sound ("weapons/grabber_fire.wav"); // grabber
\r
1440 precache_sound ("weapons/grabber_altfire.wav"); // grabber
\r
1441 precache_sound ("weapons/grabber_impact.wav"); // grabber
\r
1442 precache_sound ("weapons/stomachkick.ogg");
\r
1444 if (cvar("sv_precacheweapons"))
\r
1446 //precache weapon models/sounds
\r
1449 while (wep <= WEP_LAST)
\r
1451 weapon_action(wep, WR_PRECACHE);
\r
1456 precache_model("models/elaser.mdl");
\r
1457 precache_model("models/laser.mdl");
\r
1458 precache_model("models/ebomb.mdl");
\r
1461 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
\r
1463 if (!self.noise && self.music) // quake 3 uses the music field
\r
1464 self.noise = self.music;
\r
1466 // plays music for the level if there is any
\r
1469 precache_sound (self.noise);
\r
1470 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
\r
1475 // sorry, but using \ in macros breaks line numbers
\r
1476 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
\r
1477 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
\r
1478 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
\r
1480 // WARNING: this kills the trace globals
\r
1481 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
\r
1482 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
\r
1484 #define INITPRIO_FIRST 0
\r
1485 #define INITPRIO_GAMETYPE 0
\r
1486 #define INITPRIO_GAMETYPE_FALLBACK 1
\r
1487 #define INITPRIO_CVARS 5
\r
1488 #define INITPRIO_FINDTARGET 10
\r
1489 #define INITPRIO_DROPTOFLOOR 20
\r
1490 #define INITPRIO_SETLOCATION 90
\r
1491 #define INITPRIO_LINKDOORS 91
\r
1492 #define INITPRIO_LAST 99
\r
1494 .void(void) initialize_entity;
\r
1495 .float initialize_entity_order;
\r
1496 .entity initialize_entity_next;
\r
1497 entity initialize_entity_first;
\r
1499 void make_safe_for_remove(entity e)
\r
1501 if (e.initialize_entity)
\r
1504 for (ent = initialize_entity_first; ent; )
\r
1506 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
\r
1508 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
\r
1509 // skip it in linked list
\r
1512 prev.initialize_entity_next = ent.initialize_entity_next;
\r
1513 ent = prev.initialize_entity_next;
\r
1517 initialize_entity_first = ent.initialize_entity_next;
\r
1518 ent = initialize_entity_first;
\r
1524 ent = ent.initialize_entity_next;
\r
1530 void objerror(string s)
\r
1532 make_safe_for_remove(self);
\r
1533 objerror_builtin(s);
\r
1536 void remove_unsafely(entity e)
\r
1538 remove_builtin(e);
\r
1541 void remove_safely(entity e)
\r
1543 make_safe_for_remove(e);
\r
1544 remove_builtin(e);
\r
1547 void InitializeEntity(entity e, void(void) func, float order)
\r
1551 if (!e || e.initialize_entity)
\r
1553 // make a proxy initializer entity
\r
1557 e.classname = "initialize_entity";
\r
1561 e.initialize_entity = func;
\r
1562 e.initialize_entity_order = order;
\r
1564 cur = initialize_entity_first;
\r
1567 if (!cur || cur.initialize_entity_order > order)
\r
1569 // insert between prev and cur
\r
1571 prev.initialize_entity_next = e;
\r
1573 initialize_entity_first = e;
\r
1574 e.initialize_entity_next = cur;
\r
1578 cur = cur.initialize_entity_next;
\r
1581 void InitializeEntitiesRun()
\r
1583 entity startoflist;
\r
1584 startoflist = initialize_entity_first;
\r
1585 initialize_entity_first = world;
\r
1586 for (self = startoflist; self; )
\r
1589 var void(void) func;
\r
1590 e = self.initialize_entity_next;
\r
1591 func = self.initialize_entity;
\r
1592 self.initialize_entity_order = 0;
\r
1593 self.initialize_entity = func_null;
\r
1594 self.initialize_entity_next = world;
\r
1595 if (self.classname == "initialize_entity")
\r
1598 e_old = self.enemy;
\r
1599 remove_builtin(self);
\r
1602 //dprint("Delayed initialization: ", self.classname, "\n");
\r
1608 .float uncustomizeentityforclient_set;
\r
1609 .void(void) uncustomizeentityforclient;
\r
1610 void(void) SUB_Nullpointer = #0;
\r
1611 void UncustomizeEntitiesRun()
\r
1615 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
\r
1616 self.uncustomizeentityforclient();
\r
1619 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
\r
1621 e.customizeentityforclient = customizer;
\r
1622 e.uncustomizeentityforclient = uncustomizer;
\r
1623 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
\r
1626 .float nottargeted;
\r
1627 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
\r
1629 void() SUB_Remove;
\r
1630 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
\r
1634 if (e.classname == "")
\r
1635 e.classname = "net_linked";
\r
1637 if (e.model == "" || self.modelindex == 0)
\r
1641 setmodel(e, "null");
\r
1642 setsize(e, mi, ma);
\r
1645 e.SendEntity = sendfunc;
\r
1646 e.SendFlags = 0xFFFFFF;
\r
1649 e.effects |= EF_NODEPTHTEST;
\r
1653 e.nextthink = time + dt;
\r
1654 e.think = SUB_Remove;
\r
1658 void adaptor_think2touch()
\r
1667 void adaptor_think2use()
\r
1672 activator = world;
\r
1679 // deferred dropping
\r
1680 void DropToFloor_Handler()
\r
1682 droptofloor_builtin();
\r
1683 self.dropped_origin = self.origin;
\r
1686 void droptofloor()
\r
1688 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
\r
1693 float trace_hits_box_a0, trace_hits_box_a1;
\r
1695 float trace_hits_box_1d(float end, float thmi, float thma)
\r
1699 // just check if x is in range
\r
1707 // do the trace with respect to x
\r
1708 // 0 -> end has to stay in thmi -> thma
\r
1709 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
\r
1710 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
\r
1711 if (trace_hits_box_a0 > trace_hits_box_a1)
\r
1717 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
\r
1722 // now it is a trace from 0 to end
\r
1724 trace_hits_box_a0 = 0;
\r
1725 trace_hits_box_a1 = 1;
\r
1727 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
\r
1729 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
\r
1731 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
\r
1737 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
\r
1739 return trace_hits_box(start, end, thmi - ma, thma - mi);
\r
1742 float SUB_NoImpactCheck()
\r
1744 // zero hitcontents = this is not the real impact, but either the
\r
1745 // mirror-impact of something hitting the projectile instead of the
\r
1746 // projectile hitting the something, or a touchareagrid one. Neither of
\r
1747 // these stop the projectile from moving, so...
\r
1748 if(trace_dphitcontents == 0)
\r
1750 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
\r
1753 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1755 if (other == world && self.size != '0 0 0')
\r
1758 tic = self.velocity * sys_frametime;
\r
1759 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
\r
1760 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
\r
1761 if (trace_fraction >= 1)
\r
1763 dprint("Odd... did not hit...?\n");
\r
1765 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1767 dprint("Detected and prevented the sky-grapple bug.\n");
\r
1775 #define SUB_OwnerCheck() (other && (other == self.owner))
\r
1777 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
\r
1779 if(SUB_OwnerCheck())
\r
1781 if(SUB_NoImpactCheck())
\r
1786 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
\r
1787 UpdateCSQCProjectileNextFrame(self);
\r
1790 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
\r
1792 float MAX_IPBAN_URIS = 16;
\r
1794 float URI_GET_DISCARD = 0;
\r
1795 float URI_GET_IPBAN = 1;
\r
1796 float URI_GET_IPBAN_END = 16;
\r
1798 void URI_Get_Callback(float id, float status, string data)
\r
1800 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
\r
1802 dprint("\nEnd of data.\n");
\r
1804 if (id == URI_GET_DISCARD)
\r
1808 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
\r
1810 // online ban list
\r
1811 OnlineBanList_URI_Get_Callback(id, status, data);
\r
1815 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
\r
1819 void print_to(entity e, string s)
\r
1822 sprint(e, strcat(s, "\n"));
\r
1827 string getrecords(float page) // 50 records per page
\r
1841 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1843 if (MapInfo_Get_ByID(i))
\r
1845 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
\r
1848 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
\r
1849 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
\r
1857 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1859 if (MapInfo_Get_ByID(i))
\r
1861 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
\r
1864 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
\r
1865 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1873 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1875 if (MapInfo_Get_ByID(i))
\r
1877 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
\r
1880 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
\r
1881 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1887 MapInfo_ClearTemps();
\r
1889 if (s == "" && page == 0)
\r
1890 return "No records are available on this server.\n";
\r
1895 string getrankings()
\r
1906 map = GetMapname();
\r
1908 for (i = 1; i <= RANKINGS_CNT; ++i)
\r
1910 t = race_GetTime(i);
\r
1913 n = race_GetName(i);
\r
1914 p = race_PlaceName(i);
\r
1915 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
\r
1918 MapInfo_ClearTemps();
\r
1921 return strcat("No records are available for the map: ", map, "\n");
\r
1923 return strcat("Records for ", map, ":\n", s);
\r
1926 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
\r
1929 vector start, org, delta, end, enddown, mstart;
\r
1931 m = e.dphitcontentsmask;
\r
1932 e.dphitcontentsmask = goodcontents | badcontents;
\r
1935 delta = world.maxs - world.mins;
\r
1937 for (i = 0; i < attempts; ++i)
\r
1939 start_x = org_x + random() * delta_x;
\r
1940 start_y = org_y + random() * delta_y;
\r
1941 start_z = org_z + random() * delta_z;
\r
1943 // rule 1: start inside world bounds, and outside
\r
1944 // solid, and don't start from somewhere where you can
\r
1945 // fall down to evil
\r
1946 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1947 if (trace_fraction >= 1)
\r
1949 if (trace_startsolid)
\r
1951 if (trace_dphitcontents & badcontents)
\r
1953 if (trace_dphitq3surfaceflags & badsurfaceflags)
\r
1956 // rule 2: if we are too high, lower the point
\r
1957 if (trace_fraction * delta_z > maxaboveground)
\r
1958 start = trace_endpos + '0 0 1' * maxaboveground;
\r
1959 enddown = trace_endpos;
\r
1961 // rule 3: make sure we aren't outside the map. This only works
\r
1962 // for somewhat well formed maps. A good rule of thumb is that
\r
1963 // the map should have a convex outside hull.
\r
1964 // these can be traceLINES as we already verified the starting box
\r
1965 mstart = start + 0.5 * (e.mins + e.maxs);
\r
1966 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1967 if (trace_fraction >= 1)
\r
1969 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1970 if (trace_fraction >= 1)
\r
1972 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1973 if (trace_fraction >= 1)
\r
1975 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1976 if (trace_fraction >= 1)
\r
1978 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1979 if (trace_fraction >= 1)
\r
1982 // find a random vector to "look at"
\r
1983 end_x = org_x + random() * delta_x;
\r
1984 end_y = org_y + random() * delta_y;
\r
1985 end_z = org_z + random() * delta_z;
\r
1986 end = start + normalize(end - start) * vlen(delta);
\r
1988 // rule 4: start TO end must not be too short
\r
1989 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
\r
1990 if (trace_startsolid)
\r
1992 if (trace_fraction < minviewdistance / vlen(delta))
\r
1995 // rule 5: don't want to look at sky
\r
1996 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
\r
1999 // rule 6: we must not end up in trigger_hurt
\r
2000 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
\r
2002 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
\r
2009 e.dphitcontentsmask = m;
\r
2013 setorigin(e, start);
\r
2014 e.angles = vectoangles(end - start);
\r
2015 dprint("Needed ", ftos(i + 1), " attempts\n");
\r
2022 float zcurveparticles_effectno;
\r
2023 vector zcurveparticles_start;
\r
2024 float zcurveparticles_spd;
\r
2026 void endzcurveparticles()
\r
2028 if(zcurveparticles_effectno)
\r
2031 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
\r
2033 zcurveparticles_effectno = 0;
\r
2036 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
\r
2038 spd = bound(0, floor(spd / 16), 32767);
\r
2039 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
\r
2041 endzcurveparticles();
\r
2042 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
\r
2043 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
\r
2044 WriteShort(MSG_BROADCAST, effectno);
\r
2045 WriteCoord(MSG_BROADCAST, start_x);
\r
2046 WriteCoord(MSG_BROADCAST, start_y);
\r
2047 WriteCoord(MSG_BROADCAST, start_z);
\r
2048 zcurveparticles_effectno = effectno;
\r
2049 zcurveparticles_start = start;
\r
2052 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
\r
2053 WriteCoord(MSG_BROADCAST, end_x);
\r
2054 WriteCoord(MSG_BROADCAST, end_y);
\r
2055 WriteCoord(MSG_BROADCAST, end_z);
\r
2056 WriteCoord(MSG_BROADCAST, end_dz);
\r
2057 zcurveparticles_spd = spd;
\r
2060 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
\r
2063 vector vecxy, velxy;
\r
2065 vecxy = end - start;
\r
2070 if (vlen(velxy) < 0.000001 * fabs(vel_z))
\r
2072 endzcurveparticles();
\r
2073 trailparticles(world, effectno, start, end);
\r
2077 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
\r
2078 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
\r
2081 string GetGametype(); // g_world.qc
\r
2082 void write_recordmarker(entity pl, float tstart, float dt)
\r
2084 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
\r
2086 // also write a marker into demo files for demotc-race-record-extractor to find
\r
2089 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
\r
2090 " ", ftos(tstart), " ", ftos(dt), "\n"));
\r
2093 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
\r
2095 switch(self.owner.cvar_cl_gunalign)
\r
2106 if(allowcenter) // 2: allow center handedness
\r
2119 if(allowcenter) // 2: allow center handedness
\r
2135 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
\r
2140 if (cvar("g_shootfromeye"))
\r
2144 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2152 else if (cvar("g_shootfromcenter"))
\r
2156 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2164 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
\r
2174 else if (cvar("g_shootfromclient"))
\r
2176 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
\r
2183 void attach_sameorigin(entity e, entity to, string tag)
\r
2185 vector org, t_forward, t_left, t_up, e_forward, e_up;
\r
2186 vector org0, ang0;
\r
2192 org = e.origin - gettaginfo(to, gettagindex(to, tag));
\r
2193 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
\r
2194 t_forward = v_forward * tagscale;
\r
2195 t_left = v_right * -tagscale;
\r
2196 t_up = v_up * tagscale;
\r
2198 e.origin_x = org * t_forward;
\r
2199 e.origin_y = org * t_left;
\r
2200 e.origin_z = org * t_up;
\r
2202 // current forward and up directions
\r
2203 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2204 e.angles = AnglesTransform_FromVAngles(e.angles);
\r
2206 e.angles = AnglesTransform_FromAngles(e.angles);
\r
2207 fixedmakevectors(e.angles);
\r
2209 // untransform forward, up!
\r
2210 e_forward_x = v_forward * t_forward;
\r
2211 e_forward_y = v_forward * t_left;
\r
2212 e_forward_z = v_forward * t_up;
\r
2213 e_up_x = v_up * t_forward;
\r
2214 e_up_y = v_up * t_left;
\r
2215 e_up_z = v_up * t_up;
\r
2217 e.angles = fixedvectoangles2(e_forward, e_up);
\r
2218 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2219 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2221 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2223 setattachment(e, to, tag);
\r
2224 setorigin(e, e.origin);
\r
2227 void detach_sameorigin(entity e)
\r
2230 org = gettaginfo(e, 0);
\r
2231 e.angles = fixedvectoangles2(v_forward, v_up);
\r
2232 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2233 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2235 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2236 setorigin(e, org);
\r
2237 setattachment(e, world, "");
\r
2238 setorigin(e, e.origin);
\r
2241 void follow_sameorigin(entity e, entity to)
\r
2243 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
\r
2244 e.aiment = to; // make the hole follow bmodel
\r
2245 e.punchangle = to.angles; // the original angles of bmodel
\r
2246 e.view_ofs = e.origin - to.origin; // relative origin
\r
2247 e.v_angle = e.angles - to.angles; // relative angles
\r
2250 void unfollow_sameorigin(entity e)
\r
2252 e.movetype = MOVETYPE_NONE;
\r
2255 entity gettaginfo_relative_ent;
\r
2256 vector gettaginfo_relative(entity e, float tag)
\r
2258 if (!gettaginfo_relative_ent)
\r
2260 gettaginfo_relative_ent = spawn();
\r
2261 gettaginfo_relative_ent.effects = EF_NODRAW;
\r
2263 gettaginfo_relative_ent.model = e.model;
\r
2264 gettaginfo_relative_ent.modelindex = e.modelindex;
\r
2265 gettaginfo_relative_ent.frame = e.frame;
\r
2266 return gettaginfo(gettaginfo_relative_ent, tag);
\r
2269 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
\r
2273 if (pl.soundentity.cnt & p)
\r
2275 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
\r
2276 pl.soundentity.cnt |= p;
\r
2279 void SoundEntity_StopSound(entity pl, float chan)
\r
2283 if (pl.soundentity.cnt & p)
\r
2285 stopsoundto(MSG_ALL, pl.soundentity, chan);
\r
2286 pl.soundentity.cnt &~= p;
\r
2290 void SoundEntity_Attach(entity pl)
\r
2292 pl.soundentity = spawn();
\r
2293 pl.soundentity.classname = "soundentity";
\r
2294 pl.soundentity.owner = pl;
\r
2295 setattachment(pl.soundentity, pl, "");
\r
2296 setmodel(pl.soundentity, "null");
\r
2299 void SoundEntity_Detach(entity pl)
\r
2302 for (i = 0; i <= 7; ++i)
\r
2303 SoundEntity_StopSound(pl, i);
\r
2307 float ParseCommandPlayerSlotTarget_firsttoken;
\r
2308 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
\r
2316 ParseCommandPlayerSlotTarget_firsttoken = -1;
\r
2320 if (substring(argv(idx), 0, 1) == "#")
\r
2322 s = substring(argv(idx), 1, -1);
\r
2330 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2331 if (s == ftos(stof(s)))
\r
2333 e = edict_num(stof(s));
\r
2334 if (e.flags & FL_CLIENT)
\r
2340 // it must be a nick name
\r
2343 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2346 FOR_EACH_CLIENT(head)
\r
2347 if (head.netname == s)
\r
2355 s = strdecolorize(s);
\r
2357 FOR_EACH_CLIENT(head)
\r
2358 if (strdecolorize(head.netname) == s)
\r
2373 float modeleffect_SendEntity(entity to, float sf)
\r
2376 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
\r
2379 if(self.velocity != '0 0 0')
\r
2381 if(self.angles != '0 0 0')
\r
2383 if(self.avelocity != '0 0 0')
\r
2386 WriteByte(MSG_ENTITY, f);
\r
2387 WriteShort(MSG_ENTITY, self.modelindex);
\r
2388 WriteByte(MSG_ENTITY, self.skin);
\r
2389 WriteByte(MSG_ENTITY, self.frame);
\r
2390 WriteCoord(MSG_ENTITY, self.origin_x);
\r
2391 WriteCoord(MSG_ENTITY, self.origin_y);
\r
2392 WriteCoord(MSG_ENTITY, self.origin_z);
\r
2395 WriteCoord(MSG_ENTITY, self.velocity_x);
\r
2396 WriteCoord(MSG_ENTITY, self.velocity_y);
\r
2397 WriteCoord(MSG_ENTITY, self.velocity_z);
\r
2401 WriteCoord(MSG_ENTITY, self.angles_x);
\r
2402 WriteCoord(MSG_ENTITY, self.angles_y);
\r
2403 WriteCoord(MSG_ENTITY, self.angles_z);
\r
2407 WriteCoord(MSG_ENTITY, self.avelocity_x);
\r
2408 WriteCoord(MSG_ENTITY, self.avelocity_y);
\r
2409 WriteCoord(MSG_ENTITY, self.avelocity_z);
\r
2411 WriteShort(MSG_ENTITY, self.scale * 256.0);
\r
2412 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
\r
2413 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
\r
2414 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
\r
2415 WriteByte(MSG_ENTITY, self.alpha * 255.0);
\r
2420 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
\r
2425 e.classname = "modeleffect";
\r
2431 e.avelocity = angv;
\r
2433 e.teleport_time = t1;
\r
2437 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2441 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2444 sz = max(e.scale, e.scale2);
\r
2445 setsize(e, e.mins * sz, e.maxs * sz);
\r
2446 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
\r
2449 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
\r
2451 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
\r
2454 float randombit(float bits)
\r
2456 if not(bits & (bits-1)) // this ONLY holds for powers of two!
\r
2465 for(f = 1; f <= bits; f *= 2)
\r
2474 r = (r - 1) / (n - 1);
\r
2481 float randombits(float bits, float k, float error_return)
\r
2485 while(k > 0 && bits != r)
\r
2487 r += randombit(bits - r);
\r
2496 void randombit_test(float bits, float iter)
\r
2500 print(ftos(randombit(bits)), "\n");
\r
2505 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
\r
2507 if(halflifedist > 0)
\r
2508 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
\r
2509 else if(halflifedist < 0)
\r
2510 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
\r
2519 #define cvar_string_normal cvar_string_builtin
\r
2520 #define cvar_normal cvar_builtin
\r
2522 string cvar_string_normal(string n)
\r
2524 if not(cvar_type(n) & 1)
\r
2525 backtrace(strcat("Attempt to access undefined cvar: ", n));
\r
2526 return cvar_string_builtin(n);
\r
2529 float cvar_normal(string n)
\r
2531 return stof(cvar_string_normal(n));
\r
2534 #define cvar_set_normal cvar_set_builtin
\r
2536 void defer_think()
\r
2541 self = self.owner;
\r
2542 oself.think = SUB_Remove;
\r
2543 oself.nextthink = time;
\r
2549 Execute func() after time + fdelay.
\r
2550 self when func is executed = self when defer is called
\r
2552 void defer(float fdelay, void() func)
\r
2559 e.think = defer_think;
\r
2560 e.nextthink = time + fdelay;
\r