3 // DO NOT modify the contents of this file, or you will risk incompatibility with the game engine.
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11 float force_retouch;
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17 float total_secrets;
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18 float total_monsters;
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19 float found_secrets;
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20 float killed_monsters;
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21 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
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22 vector v_forward, v_up, v_right;
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23 float trace_allsolid;
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24 float trace_startsolid;
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25 float trace_fraction;
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26 vector trace_endpos;
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27 vector trace_plane_normal;
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28 float trace_plane_dist;
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31 float trace_inwater;
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36 void StartFrame (void);
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37 void PlayerPreThink (void);
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38 void PlayerPostThink (void);
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39 void ClientKill (void);
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40 void ClientConnect (void);
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41 void PutClientInServer (void);
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42 void ClientDisconnect (void);
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43 void SetNewParms (void);
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44 void SetChangeParms (void);
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46 /////////////////////////////////////////////////////////
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47 void end_sys_globals;
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48 /////////////////////////////////////////////////////////
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52 .vector absmin, absmax;
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82 .entity groundentity;
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88 .string weaponmodel;
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92 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
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118 .float teleport_time;
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127 .entity goalentity;
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132 .string targetname;
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136 .entity dmg_inflictor;
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142 .string noise, noise1, noise2, noise3;
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144 /////////////////////////////////////////////////////////
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145 void end_sys_fields;
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146 /////////////////////////////////////////////////////////
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