1 void trigger_teleport_use()
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4 self.team = activator.team;
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7 #define TDEATHLOOP(o) \
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11 float deathradius; \
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12 deathmin = (o) + player.mins; \
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13 deathmax = (o) + player.maxs; \
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14 if(telefragmin != telefragmax) \
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16 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
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17 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
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18 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
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19 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
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20 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
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21 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
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23 deathradius = max(vlen(deathmin), vlen(deathmax)); \
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24 for(head = findradius(o, deathradius); head; head = head.chain) \
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25 if(head != player) \
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26 if(head.takedamage) \
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27 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
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29 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
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33 if ((player.classname == "player") && (player.health >= 1))
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35 if(head.classname == "player")
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36 if(head.health >= 1)
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43 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
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45 tdeath_hit += 0; // dummy for compiler warning
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46 TDEATHLOOP(player.origin)
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48 if ((player.classname == "player") && (player.health >= 1))
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50 if(head.classname == "player")
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51 if(head.health >= 1)
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53 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
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55 else if (telefragger.health < 1) // corpses gib
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56 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
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57 else // dead bodies and monsters gib themselves instead of telefragging
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58 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
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62 void spawn_tdeath(vector v0, entity e, vector v)
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64 tdeath(e, e, e, '0 0 0', '0 0 0');
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68 #define TELEPORT_FLAG_SOUND 1
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69 #define TELEPORT_FLAG_PARTICLES 2
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70 #define TELEPORT_FLAG_TDEATH 4
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72 #define TELEPORT_FLAGS_WARPZONE 0
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73 #define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES)
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74 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
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75 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
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81 if(teleporter.owner)
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82 telefragger = teleporter.owner;
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84 telefragger = player;
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86 makevectors (to_angles);
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88 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
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90 if(tflags & TELEPORT_FLAG_SOUND)
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91 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
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92 if(tflags & TELEPORT_FLAG_PARTICLES)
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94 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
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95 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
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97 self.pushltime = time + 0.2;
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100 // Relocate the player
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101 // assuming to allows PL_MIN to PL_MAX box and some more
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102 from = player.origin;
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103 setorigin (player, to);
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104 player.oldorigin = to; // don't undo the teleport by unsticking
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105 player.angles = to_angles;
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106 player.fixangle = TRUE;
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107 player.velocity = to_velocity;
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108 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
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110 UpdateCSQCProjectileAfterTeleport(player);
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112 if(player.classname == "player")
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114 if(tflags & TELEPORT_FLAG_TDEATH)
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115 if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && cvar("g_telefrags"))
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116 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
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118 // player no longer is on ground
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119 player.flags &~= FL_ONGROUND;
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121 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
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122 player.oldvelocity = player.velocity;
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124 // reset tracking of who pushed you into a hazard (for kill credit)
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125 if(teleporter.owner)
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127 player.pusher = teleporter.owner;
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128 player.pushltime = time + cvar("g_maxpushtime");
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132 player.pushltime = 0;
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136 player.lastteleporttime = time;
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138 // stop player name display
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142 ClearSelectedPlayer();
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148 void Teleport_Touch (void)
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154 if (other.health < 1)
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156 if not(other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
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160 if((self.spawnflags & 4 == 0) == (self.team != other.team))
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163 EXACTTRIGGER_TOUCH;
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165 makevectors(self.enemy.mangle);
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167 if(other.classname == "player")
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168 RemoveGrabber(other);
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176 RandomSelection_Init();
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177 for(e = world; (e = find(e, targetname, self.target)); )
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180 if(cvar("g_telefrags_avoid"))
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182 o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
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183 if(check_tdeath(other, o, '0 0 0', '0 0 0'))
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187 RandomSelection_Add(e, 0, string_null, e.cnt, p);
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189 RandomSelection_Add(e, 0, string_null, 1, p);
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191 e = RandomSelection_chosen_ent;
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196 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
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200 if(vlen(other.velocity) > e.speed)
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201 other.velocity = normalize(other.velocity) * max(0, e.speed);
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202 if(cvar("g_teleport_maxspeed"))
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203 if(vlen(other.velocity) > cvar("g_teleport_maxspeed"))
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204 other.velocity = normalize(other.velocity) * max(0, cvar("g_teleport_maxspeed"));
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206 o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
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207 TeleportPlayer(self, other, o, e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
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219 void spawnfunc_info_teleport_destination (void)
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221 self.classname = "info_teleport_destination";
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223 self.mangle = self.angles;
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224 self.angles = '0 0 0';
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226 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
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227 setorigin (self, self.origin);
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233 objerror ("^3Teleport destination without a targetname");
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236 void spawnfunc_misc_teleporter_dest (void)
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238 spawnfunc_info_teleport_destination();
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241 void spawnfunc_target_teleporter (void)
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243 spawnfunc_info_teleport_destination();
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246 void teleport_findtarget (void)
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251 RandomSelection_Init();
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253 for(e = world; (e = find(e, targetname, self.target)); )
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256 if(e.movetype == MOVETYPE_NONE)
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257 RandomSelection_Add(e, 0, string_null, 1, 1);
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258 if(e.classname != "info_teleport_destination")
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259 print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
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261 if(RandomSelection_chosen_ent)
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262 waypoint_spawnforteleporter(self, RandomSelection_chosen_ent.origin, 0);
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267 objerror ("Teleporter with nonexistant target");
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272 // exactly one dest - bots love that
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273 self.enemy = find(e, targetname, self.target);
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274 self.dest = self.enemy.origin;
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278 // have to use random selection every single time
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279 self.enemy = world;
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282 // now enable touch
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283 self.touch = Teleport_Touch;
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286 void spawnfunc_trigger_teleport (void)
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288 self.angles = '0 0 0';
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292 self.use = trigger_teleport_use;
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294 // this must be called to spawn the teleport waypoints for bots
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295 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
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299 objerror ("Teleporter with no target");
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304 void WarpZone_PostTeleportPlayer_Callback(entity pl)
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306 UpdateCSQCProjectileAfterTeleport(pl);
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307 if(pl.classname == "player")
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309 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
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310 pl.oldvelocity = pl.velocity;
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311 // reset teleport time tracking too (or multijump can cause insane speeds)
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312 pl.lastteleporttime = time;
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