1 //--// Some support routines //--//
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3 #define anglemodss(a) (a - floor(a / 360) * 360)
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5 float(float v) anglemods =
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7 v = v - 360 * floor(v / 360);
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11 float safeangle(float a)
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13 if((a >= -360) && (a <= 360))
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17 a -= (360 * floor(a / 360));
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22 float shortangle_f(float ang1,float ang2)
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38 vector shortangle_v(vector ang1,vector ang2)
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42 vtmp_x = shortangle_f(ang1_x,ang2_x);
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43 vtmp_y = shortangle_f(ang1_y,ang2_y);
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44 vtmp_z = shortangle_f(ang1_z,ang2_z);
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49 vector shortangle_vxy(vector ang1,vector ang2)
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53 vtmp_x = shortangle_f(ang1_x,ang2_x);
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54 vtmp_y = shortangle_f(ang1_y,ang2_y);
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60 vector real_origin(entity ent)
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68 // v = v + e.origin;
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69 v = v + ((e.absmin + e.absmax) * 0.5);
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72 //v = v + ent.origin;
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73 v = v + ((ent.absmin + ent.absmax) * 0.5);
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77 // Plug this into wherever precache is done.
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78 void g_turrets_common_precash()
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80 precache_model ("models/turrets/c512.md3");
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81 precache_model ("models/marker.md3");
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90 self.think = SUB_Remove;
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91 self.nextthink = time;
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99 self.nextthink = time;
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102 void mark_error(vector where,float lifetime)
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107 err.classname = "error_marker";
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108 setmodel(err,"models/marker.md3");
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109 setorigin(err,where);
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110 err.movetype = MOVETYPE_NONE;
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111 err.think = marker_think;
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112 err.nextthink = time;
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115 err.cnt = lifetime + time;
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118 void mark_info(vector where,float lifetime)
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123 err.classname = "info_marker";
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124 setmodel(err,"models/marker.md3");
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125 setorigin(err,where);
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126 err.movetype = MOVETYPE_NONE;
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127 err.think = marker_think;
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128 err.nextthink = time;
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131 err.cnt = lifetime + time;
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134 entity mark_misc(vector where,float lifetime)
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139 err.classname = "mark_misc";
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140 setmodel(err,"models/marker.md3");
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141 setorigin(err,where);
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142 err.movetype = MOVETYPE_NONE;
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143 err.think = marker_think;
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144 err.nextthink = time;
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147 err.cnt = lifetime + time;
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152 * Paint a v_color colord circle on target onwho
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153 * that fades away over f_time
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155 void paint_target(entity onwho, float f_size, vector v_color, float f_time)
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160 setmodel(e, "models/turrets/c512.md3"); // precision set above
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161 e.scale = (f_size/512);
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162 //setsize(e, '0 0 0', '0 0 0');
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163 //setattachment(e,onwho,"");
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164 setorigin(e,onwho.origin + '0 0 1');
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166 e.movetype = MOVETYPE_FLY;
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168 e.velocity = (v_color * 32); // + '0 0 1' * 64;
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170 e.colormod = v_color;
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171 SUB_SetFade(e,time,f_time);
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174 void paint_target2(entity onwho, float f_size, vector v_color, float f_time)
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179 setmodel(e, "models/turrets/c512.md3"); // precision set above
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180 e.scale = (f_size/512);
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181 setsize(e, '0 0 0', '0 0 0');
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183 setorigin(e,onwho.origin + '0 0 1');
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185 e.movetype = MOVETYPE_FLY;
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187 e.velocity = (v_color * 32); // + '0 0 1' * 64;
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188 e.avelocity_x = -128;
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190 e.colormod = v_color;
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191 SUB_SetFade(e,time,f_time);
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194 void paint_target3(vector where, float f_size, vector v_color, float f_time)
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198 setmodel(e, "models/turrets/c512.md3"); // precision set above
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199 e.scale = (f_size/512);
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200 setsize(e, '0 0 0', '0 0 0');
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201 setorigin(e,where+ '0 0 1');
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202 e.movetype = MOVETYPE_NONE;
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203 e.velocity = '0 0 0';
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204 e.colormod = v_color;
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205 SUB_SetFade(e,time,f_time);
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209 * Return the angle between two enteties
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211 vector angleofs(entity from, entity to)
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215 // makevectors(from.angles);
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216 v_res = normalize(to.origin - from.origin);
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217 v_res = vectoangles(v_res);
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218 v_res = v_res - from.angles;
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220 if (v_res_x < 0) v_res_x += 360;
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221 if (v_res_x > 180) v_res_x -= 360;
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223 if (v_res_y < 0) v_res_y += 360;
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224 if (v_res_y > 180) v_res_y -= 360;
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229 vector angleofs2(entity from, vector to)
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233 // makevectors(from.angles);
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234 v_res = normalize(to - from.origin);
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235 v_res = vectoangles(v_res);
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236 v_res = v_res - from.angles;
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238 if (v_res_x < 0) v_res_x += 360;
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239 if (v_res_x > 180) v_res_x -= 360;
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241 if (v_res_y < 0) v_res_y += 360;
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242 if (v_res_y > 180) v_res_y -= 360;
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247 vector angleofs3(vector from,vector from_a, entity to)
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251 // makevectors(from.angles);
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252 v_res = normalize(to.origin - from);
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253 v_res = vectoangles(v_res);
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254 v_res = v_res - from_a;
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256 if (v_res_x < 0) v_res_x += 360;
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257 if (v_res_x > 180) v_res_x -= 360;
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259 if (v_res_y < 0) v_res_y += 360;
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260 if (v_res_y > 180) v_res_y -= 360;
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265 float turret_tag_setup()
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269 dprint("Call to turret_tag_setup with self.tur_head missing!\n");
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270 self.tur_shotorg = '0 0 0';
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274 //if not(self.turrcaps_flags & TFL_TURRCAPS_HEADATTACHED)
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275 // setorigin(self.tur_head,gettaginfo(self,gettagindex(self,"tag_head")));
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277 self.tur_shotorg = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
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279 v_forward = normalize(v_forward);
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284 float turret_tag_fire_update()
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288 dprint("Call to turret_tag_fire_update with self.tur_head missing!\n");
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289 self.tur_shotorg = '0 0 0';
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293 self.tur_shotorg = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
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294 v_forward = normalize(v_forward);
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296 //dprint("update: tur_shotorg: ",vtos(self.tur_shotorg)," origin:", vtos(self.tur_head.origin), " angels: ", vtos(self.tur_head.angles),"\n");
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301 void FireImoBeam (vector start,vector end,vector smin,vector smax,
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302 float bforce,float f_dmg,float f_velfactor, float deathtype)
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305 local vector hitloc, force, endpoint, dir;
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308 dir = normalize(end - start);
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309 force = dir * bforce;
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311 // go a little bit into the wall because we need to hit this wall later
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314 // trace multiple times until we hit a wall, each obstacle will be made unsolid.
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315 // note down which entities were hit so we can damage them later
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318 tracebox(start, smin, smax, end, FALSE, self);
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320 // if it is world we can't hurt it so stop now
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321 if (trace_ent == world || trace_fraction == 1)
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324 if (trace_ent.solid == SOLID_BSP)
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327 // make the entity non-solid so we can hit the next one
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328 trace_ent.railgunhit = TRUE;
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329 trace_ent.railgunhitloc = end;
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330 trace_ent.railgunhitsolidbackup = trace_ent.solid;
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332 // stop if this is a wall
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334 // make the entity non-solid
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335 trace_ent.solid = SOLID_NOT;
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338 endpoint = trace_endpos;
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340 // find all the entities the railgun hit and restore their solid state
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341 ent = findfloat(world, railgunhit, TRUE);
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344 // restore their solid type
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345 ent.solid = ent.railgunhitsolidbackup;
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346 ent = findfloat(ent, railgunhit, TRUE);
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349 // find all the entities the railgun hit and hurt them
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350 ent = findfloat(world, railgunhit, TRUE);
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353 // get the details we need to call the damage function
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354 hitloc = ent.railgunhitloc;
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355 ent.railgunhitloc = '0 0 0';
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356 ent.railgunhitsolidbackup = SOLID_NOT;
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357 ent.railgunhit = FALSE;
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359 // apply the damage
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360 if (ent.takedamage)
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362 Damage (ent, self, self, f_dmg, deathtype, hitloc, force);
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363 ent.velocity = ent.velocity * f_velfactor;
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364 //ent.alpha = 0.25 + random() * 0.75;
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367 // advance to the next entity
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368 ent = findfloat(ent, railgunhit, TRUE);
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370 trace_endpos = endpoint;
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373 void turrets_precache_debug_models()
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375 precache_model ("models/turrets/c512.md3");
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376 precache_model ("models/pathlib/goodsquare.md3");
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377 precache_model ("models/pathlib/badsquare.md3");
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378 precache_model ("models/pathlib/square.md3");
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379 precache_model ("models/pathlib/edge.md3");
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382 void turrets_precash()
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384 precache_model ("models/turrets/base-gib1.md3");
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385 precache_model ("models/turrets/base-gib2.md3");
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386 precache_model ("models/turrets/base-gib3.md3");
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387 precache_model ("models/turrets/base-gib4.md3");
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389 precache_model ("models/turrets/terrainbase.md3");
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391 //precache_model ("models/turrets/base.md3");
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392 //precache_model ("models/turrets/reactor.md3");
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393 //precache_model ("models/turrets/phaser.md3");
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394 //precache_model ("models/turrets/phaser_beam.md3");
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395 //precache_model ("models/turrets/tesla_head.md3");
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396 //precache_model ("models/turrets/tesla_base.md3");
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397 //turrets_precache_debug_models();
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