1 void spawnfunc_turret_tesla();
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2 void turret_tesla_dinit();
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3 void turret_tesla_fire();
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5 entity toast(entity from, float range, float damage)
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14 e = findradius(from.origin,range);
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17 if ((e.railgunhit != 1) && (e != from))
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19 r = turret_validate_target(self,e,self.target_validate_flags);
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22 traceline(from.origin,0.5 * (e.absmin + e.absmax),MOVE_WORLDONLY,from);
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23 if (trace_fraction == 1.0)
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25 d = vlen(e.origin - from.origin);
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39 te_smallflash(etarget.origin);
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40 te_csqc_lightningarc(from.origin,etarget.origin);
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41 dprint("DMG:",ftos(damage),"\n");
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42 Damage(etarget, self, self, damage, DEATH_TURRET, etarget.origin, '0 0 0');
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43 etarget.railgunhit = 1;
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49 float turret_tesla_firecheck()
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51 if not (turret_stdproc_firecheck())
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54 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
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56 self.enemy = turret_select_target();
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65 void turret_tesla_fire()
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70 //w_deathtypestring = "discoverd how a tesla coil works";
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73 r = self.target_range;
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75 setorigin(e,self.tur_shotorg);
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77 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
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82 if (t == world) return;
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84 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
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86 self.attack_finished_single = time + self.shot_refire;
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87 for (i = 0; i < 10; ++i)
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92 if (t == world) break;
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96 e = findchainfloat(railgunhit, 1);
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104 void turret_tesla_postthink()
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106 if not (self.tur_active)
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108 self.tur_head.avelocity = '0 0 0';
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112 if(self.ammo < self.shot_dmg)
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114 self.tur_head.avelocity = '0 45 0' * (self.ammo / self.shot_dmg);
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118 self.tur_head.avelocity = '0 180 0' * (self.ammo / self.shot_dmg);
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120 if(self.attack_finished_single > time)
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124 f = (self.ammo / self.ammo_max);
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128 te_csqc_lightningarc(self.tur_shotorg,self.tur_shotorg + (randomvec() * 350));
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133 void turret_tesla_dinit()
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135 if (self.netname == "") self.netname = "Tesla Coil";
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137 self.turrcaps_flags = TFL_TURRCAPS_HITSCAN | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
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139 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
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140 TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
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142 self.firecheck_flags = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_OWM_AMMO;
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143 self.shoot_flags = TFL_SHOOT_CUSTOM;
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144 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
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145 self.aim_flags = TFL_AIM_NO;
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146 self.track_flags = TFL_TRACK_NO;
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148 if (turret_stdproc_init("tesla_std",0,"models/turrets/tesla_base.md3","models/turrets/tesla_head.md3") == 0)
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153 setsize(self,'-60 -60 0','60 60 128');
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155 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
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156 TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
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158 if (!turret_tag_setup())
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159 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
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161 self.turret_firefunc = turret_tesla_fire;
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162 self.turret_postthink = turret_tesla_postthink;
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163 self.turret_firecheckfunc = turret_tesla_firecheck;
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166 /*QUAKED turret_tesla (0 .5 .8) ?
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168 void spawnfunc_turret_tesla()
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170 precache_model ("models/turrets/tesla_head.md3");
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171 precache_model ("models/turrets/tesla_base.md3");
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174 self.think = turret_tesla_dinit;
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175 self.nextthink = time + 0.5;
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