1 textures/evil6_walls/e6cyb0rpipes
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3 dpreflectcube cubemaps/exomorph/exomorph
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4 surfaceparm metalsteps
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6 map textures/evil6_walls/e6cyb0rpipes
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10 blendfunc GL_DST_COLOR GL_ZERO
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15 textures/evil6_walls/e6gridergrtwll
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17 dpreflectcube cubemaps/exomorph/exomorph
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18 surfaceparm metalsteps
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20 map textures/evil6_walls/e6gridergrtwll
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24 blendfunc GL_DST_COLOR GL_ZERO
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29 textures/evil6_walls/e6panelgrill
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31 dpreflectcube cubemaps/exomorph/exomorph
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32 surfaceparm metalsteps
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34 map textures/evil6_walls/e6panelgrill
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38 blendfunc GL_DST_COLOR GL_ZERO
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43 textures/evil6_walls/e6simpwallsupp
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45 dpreflectcube cubemaps/exomorph/exomorph
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46 surfaceparm metalsteps
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48 map textures/evil6_walls/e6simpwallsupp
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52 blendfunc GL_DST_COLOR GL_ZERO
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57 textures/evil6_walls/e6simpwallsupp_rst
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59 dpreflectcube cubemaps/exomorph/exomorph
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60 surfaceparm metalsteps
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62 map textures/evil6_walls/e6simpwallsupp_rst
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66 blendfunc GL_DST_COLOR GL_ZERO
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71 // textures/evil6_walls/
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73 // e6girdergrate.tga (default grate shader)
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75 textures/evil6_walls/e6girdergrate_s
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77 dpreflectcube cubemaps/exomorph/exomorph
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78 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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81 surfaceparm metalsteps
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84 map textures/evil6_walls/e6girdergrate.tga
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95 // e6girdergrate2b.tga (default grate shader)
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97 textures/evil6_walls/e6girdergrate2b_s
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99 dpreflectcube cubemaps/exomorph/exomorph
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100 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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102 surfaceparm nomarks
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103 surfaceparm metalsteps
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106 map textures/evil6_walls/e6girdergrate2b.tga
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117 // e6girdersupport.tga (default grate shader)
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119 textures/evil6_walls/e6girdersupport_s
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121 dpreflectcube cubemaps/exomorph/exomorph
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122 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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124 surfaceparm nomarks
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125 surfaceparm metalsteps
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128 map textures/evil6_walls/e6girdersupport.tga
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139 // e6indsdoor.tga (default grate shader)
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141 textures/evil6_walls/e6indsdoor_s
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143 dpreflectcube cubemaps/exomorph/exomorph
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144 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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146 surfaceparm nomarks
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147 surfaceparm metalsteps
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150 map textures/evil6_walls/e6indsdoor.tga
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161 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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162 // Tech door light effect
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164 textures/evil6_walls/e6tdoor
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166 dpreflectcube cubemaps/exomorph/exomorph
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167 qer_editorimage textures/evil6_walls/e6tdoor.tga
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168 surfaceparm metalsteps
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170 map textures/evil6_walls/e6tdoor.tga
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173 map textures/evil6_walls/e6tdoor.tga
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