2 set g_turrets_reloadcvars 0
\r
3 set g_turrets_nofire 0
\r
5 // Target scanning and validation can be resource intensive
\r
6 // Dont let turrets look for new targets more frequently then this
\r
7 set g_turrets_targetscan_mindelay 0.1
\r
9 // Do a targetscan at least this often regarless.
\r
10 set g_turrets_targetscan_maxdelay 1
\r
12 // Turrets with no target returns to their idle aim after this much time.
\r
13 set g_turrets_aimidle_delay 5
\r
17 set g_turrets_unit_phaser_std_health 200
\r
19 set g_turrets_unit_phaser_std_respawntime 90
\r
21 set g_turrets_unit_phaser_std_shot_dmg 75
\r
22 set g_turrets_unit_phaser_std_shot_refire 4
\r
23 set g_turrets_unit_phaser_std_shot_radius 8
\r
24 set g_turrets_unit_phaser_std_shot_speed 4 // Used for how long to sustain the beam for this turret (seconds)
\r
25 set g_turrets_unit_phaser_std_shot_spread 0
\r
26 set g_turrets_unit_phaser_std_shot_force 5
\r
27 set g_turrets_unit_phaser_std_shot_volly 0
\r
28 set g_turrets_unit_phaser_std_shot_volly_refire 5
\r
30 set g_turrets_unit_phaser_std_target_range 3000
\r
31 set g_turrets_unit_phaser_std_target_range_min 0
\r
32 set g_turrets_unit_phaser_std_target_range_optimal 1500
\r
34 set g_turrets_unit_phaser_std_target_select_rangebias 0.85
\r
35 set g_turrets_unit_phaser_std_target_select_samebias 0
\r
36 set g_turrets_unit_phaser_std_target_select_anglebias 0.25
\r
37 set g_turrets_unit_phaser_std_target_select_playerbias 1
\r
38 set g_turrets_unit_phaser_std_target_select_missilebias 0
\r
40 set g_turrets_unit_phaser_std_ammo_max 2000
\r
41 set g_turrets_unit_phaser_std_ammo 1000
\r
42 set g_turrets_unit_phaser_std_ammo_recharge 25
\r
44 set g_turrets_unit_phaser_std_aim_firetolerance_dist 100
\r
46 set g_turrets_unit_phaser_std_aim_speed 540
\r
47 set g_turrets_unit_phaser_std_aim_maxrot 360
\r
48 set g_turrets_unit_phaser_std_aim_maxpitch 30
\r
50 set g_turrets_unit_phaser_std_track_type 3
\r
51 set g_turrets_unit_phaser_std_track_accel_pitch 0.5
\r
52 set g_turrets_unit_phaser_std_track_accel_rot 0.65
\r
53 set g_turrets_unit_phaser_std_track_blendrate 0.5
\r
57 set g_turrets_unit_tesla_std_health 400
\r
58 set g_turrets_unit_tesla_std_respawntime 120
\r
60 set g_turrets_unit_tesla_std_shot_dmg 50
\r
61 set g_turrets_unit_tesla_std_shot_refire 1.5
\r
62 set g_turrets_unit_tesla_std_shot_force 400
\r
64 set g_turrets_unit_tesla_std_shot_volly 1
\r
65 set g_turrets_unit_tesla_std_shot_volly_refire 2.5
\r
67 set g_turrets_unit_tesla_std_target_range_min 0
\r
68 set g_turrets_unit_tesla_std_target_range 1000
\r
70 set g_turrets_unit_tesla_std_target_select_playerbias 1
\r
71 set g_turrets_unit_tesla_std_target_select_missilebias 1
\r
73 set g_turrets_unit_tesla_std_ammo_max 1000
\r
74 set g_turrets_unit_tesla_std_ammo 200
\r
75 set g_turrets_unit_tesla_std_ammo_recharge 15
\r
79 set g_turrets_unit_fusreac_std_health 700
\r
80 set g_turrets_unit_fusreac_std_respawntime 90
\r
82 set g_turrets_unit_fusreac_std_shot_speed 1
\r
83 set g_turrets_unit_fusreac_std_shot_dmg 20
\r
84 set g_turrets_unit_fusreac_std_shot_refire 0.2
\r
86 set g_turrets_unit_fusreac_std_target_range 1024
\r
87 set g_turrets_unit_fusreac_std_target_range_min 1
\r
89 set g_turrets_unit_fusreac_std_ammo_max 100
\r
90 set g_turrets_unit_fusreac_std_ammo 0
\r
91 set g_turrets_unit_fusreac_std_ammo_recharge 100
\r
93 set g_turrets_reloadcvars 0 // reload when this cfg has been exec'd
\r
94 alias g_turrets_reload "set g_turrets_reloadcvars 1"
\r