1 /// ============================================================================
3 Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net>
4 Copyright (C) 2003, 2004 contributors of the XreaL project
5 Please see the file "AUTHORS" for a list of contributors
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /// ============================================================================
27 float4 position : ATTR0;
28 float4 texcoord0 : ATTR8;
31 struct cg_vertex2fragment
33 float4 position : POSITION;
34 float4 tex0 : TEXCOORD0;
38 cg_vertex2fragment main(cg_app2vertex IN)
40 cg_vertex2fragment OUT;
42 // transform vertex position into homogenous clip-space
43 OUT.position = mul(glstate.matrix.mvp, IN.position);
45 // transform texcoords into 1st texture space
46 OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0);