4 Copyright (C) 2003-2005 Mathieu Olivier
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to:
20 Free Software Foundation, Inc.
21 59 Temple Place - Suite 330
22 Boston, MA 02111-1307, USA
35 # include <sys/stat.h>
41 // Win32 requires us to add O_BINARY, but the other OSes don't have it
46 // In case the system doesn't support the O_NONBLOCK flag
54 All of Quake's data access is through a hierchal file system, but the contents
55 of the file system can be transparently merged from several sources.
57 The "base directory" is the path to the directory holding the quake.exe and
58 all game directories. The sys_* files pass this to host_init in
59 quakeparms_t->basedir. This can be overridden with the "-basedir" command
60 line parm to allow code debugging in a different directory. The base
61 directory is only used during filesystem initialization.
63 The "game directory" is the first tree on the search path and directory that
64 all generated files (savegames, screenshots, demos, config files) will be
65 saved to. This can be overridden with the "-game" command line parameter.
66 The game directory can never be changed while quake is executing. This is a
67 precaution against having a malicious server instruct clients to write files
68 over areas they shouldn't.
74 =============================================================================
78 =============================================================================
81 // Magic numbers of a ZIP file (big-endian format)
82 #define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
83 #define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
84 #define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
86 // Other constants for ZIP files
87 #define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
88 #define ZIP_END_CDIR_SIZE 22
89 #define ZIP_CDIR_CHUNK_BASE_SIZE 46
90 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30
92 // Zlib constants (from zlib.h)
93 #define Z_SYNC_FLUSH 2
96 #define Z_STREAM_END 1
97 #define ZLIB_VERSION "1.2.3"
99 // Uncomment the following line if the zlib DLL you have still uses
100 // the 1.1.x series calling convention on Win32 (WINAPI)
101 //#define ZLIB_USES_WINAPI
105 =============================================================================
109 =============================================================================
112 // Zlib stream (from zlib.h)
113 // Warning: some pointers we don't use directly have
114 // been cast to "void*" for a matter of simplicity
117 qbyte *next_in; // next input byte
118 unsigned int avail_in; // number of bytes available at next_in
119 unsigned long total_in; // total nb of input bytes read so far
121 qbyte *next_out; // next output byte should be put there
122 unsigned int avail_out; // remaining free space at next_out
123 unsigned long total_out; // total nb of bytes output so far
125 char *msg; // last error message, NULL if no error
126 void *state; // not visible by applications
128 void *zalloc; // used to allocate the internal state
129 void *zfree; // used to free the internal state
130 void *opaque; // private data object passed to zalloc and zfree
132 int data_type; // best guess about the data type: ascii or binary
133 unsigned long adler; // adler32 value of the uncompressed data
134 unsigned long reserved; // reserved for future use
141 QFILE_FLAG_PACKED = (1 << 0), // inside a package (PAK or PK3)
142 QFILE_FLAG_DEFLATED = (1 << 1) // file is compressed using the deflate algorithm (PK3 only)
145 #define FILE_BUFF_SIZE 2048
149 size_t comp_length; // length of the compressed file
150 size_t in_ind, in_len; // input buffer current index and length
151 size_t in_position; // position in the compressed file
152 qbyte input [FILE_BUFF_SIZE];
158 int handle; // file descriptor
159 fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode)
160 fs_offset_t position; // current position in the file
161 fs_offset_t offset; // offset into the package (0 if external file)
162 int ungetc; // single stored character from ungetc, cleared to EOF when read
165 fs_offset_t buff_ind, buff_len; // buffer current index and length
166 qbyte buff [FILE_BUFF_SIZE];
173 // ------ PK3 files on disk ------ //
175 // You can get the complete ZIP format description from PKWARE website
179 unsigned int signature;
180 unsigned short disknum;
181 unsigned short cdir_disknum; // number of the disk with the start of the central directory
182 unsigned short localentries; // number of entries in the central directory on this disk
183 unsigned short nbentries; // total number of entries in the central directory on this disk
184 unsigned int cdir_size; // size of the central directory
185 unsigned int cdir_offset; // with respect to the starting disk number
186 unsigned short comment_size;
187 } pk3_endOfCentralDir_t;
190 // ------ PAK files on disk ------ //
194 int filepos, filelen;
205 // Packages in memory
208 PACKFILE_FLAG_NONE = 0,
209 PACKFILE_FLAG_TRUEOFFS = (1 << 0), // the offset in packfile_t is the true contents offset
210 PACKFILE_FLAG_DEFLATED = (1 << 1) // file compressed using the deflate algorithm
215 char name [MAX_QPATH];
216 packfile_flags_t flags;
218 fs_offset_t packsize; // size in the package
219 fs_offset_t realsize; // real file size (uncompressed)
222 typedef struct pack_s
224 char filename [MAX_OSPATH];
226 int ignorecase; // PK3 ignores case
233 // Search paths for files (including packages)
234 typedef struct searchpath_s
236 // only one of filename / pack will be used
237 char filename[MAX_OSPATH];
239 struct searchpath_s *next;
244 =============================================================================
248 =============================================================================
254 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
255 fs_offset_t offset, fs_offset_t packsize,
256 fs_offset_t realsize, packfile_flags_t flags);
260 =============================================================================
264 =============================================================================
267 mempool_t *fs_mempool;
269 fs_offset_t fs_filesize;
271 pack_t *packlist = NULL;
273 searchpath_t *fs_searchpaths = NULL;
275 #define MAX_FILES_IN_PACK 65536
277 char fs_gamedir[MAX_OSPATH];
278 char fs_basedir[MAX_OSPATH];
280 qboolean fs_modified; // set true if using non-id files
284 =============================================================================
286 PRIVATE FUNCTIONS - PK3 HANDLING
288 =============================================================================
291 // Functions exported from zlib
292 #if defined(WIN32) && defined(ZLIB_USES_WINAPI)
293 # define ZEXPORT WINAPI
298 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
299 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
300 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
301 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
303 #define qz_inflateInit2(strm, windowBits) \
304 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
306 static dllfunction_t zlibfuncs[] =
308 {"inflate", (void **) &qz_inflate},
309 {"inflateEnd", (void **) &qz_inflateEnd},
310 {"inflateInit2_", (void **) &qz_inflateInit2_},
311 {"inflateReset", (void **) &qz_inflateReset},
315 // Handle for Zlib DLL
316 static dllhandle_t zlib_dll = NULL;
326 void PK3_CloseLibrary (void)
328 Sys_UnloadLibrary (&zlib_dll);
336 Try to load the Zlib DLL
339 qboolean PK3_OpenLibrary (void)
341 const char* dllnames [] =
346 # ifdef ZLIB_USES_WINAPI
352 #elif defined(MACOSX)
366 if (! Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs))
368 Con_Printf ("Compressed files support disabled\n");
372 Con_Printf ("Compressed files support enabled\n");
379 PK3_GetEndOfCentralDir
381 Extract the end of the central directory from a PK3 package
384 qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
386 long filesize, maxsize;
390 // Get the package size
391 filesize = lseek (packhandle, 0, SEEK_END);
392 if (filesize < ZIP_END_CDIR_SIZE)
395 // Load the end of the file in memory
396 if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
399 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
400 buffer = Mem_Alloc (tempmempool, maxsize);
401 lseek (packhandle, filesize - maxsize, SEEK_SET);
402 if (read (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
408 // Look for the end of central dir signature around the end of the file
409 maxsize -= ZIP_END_CDIR_SIZE;
410 ptr = &buffer[maxsize];
412 while (BuffBigLong (ptr) != ZIP_END_HEADER)
424 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
425 eocd->signature = LittleLong (eocd->signature);
426 eocd->disknum = LittleShort (eocd->disknum);
427 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
428 eocd->localentries = LittleShort (eocd->localentries);
429 eocd->nbentries = LittleShort (eocd->nbentries);
430 eocd->cdir_size = LittleLong (eocd->cdir_size);
431 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
432 eocd->comment_size = LittleShort (eocd->comment_size);
444 Extract the file list from a PK3 file
447 int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
449 qbyte *central_dir, *ptr;
451 fs_offset_t remaining;
453 // Load the central directory in memory
454 central_dir = Mem_Alloc (tempmempool, eocd->cdir_size);
455 lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
456 read (pack->handle, central_dir, eocd->cdir_size);
458 // Extract the files properties
459 // The parsing is done "by hand" because some fields have variable sizes and
460 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
461 remaining = eocd->cdir_size;
464 for (ind = 0; ind < eocd->nbentries; ind++)
466 fs_offset_t namesize, count;
468 // Checking the remaining size
469 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
471 Mem_Free (central_dir);
474 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
477 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
479 Mem_Free (central_dir);
483 namesize = BuffLittleShort (&ptr[28]); // filename length
485 // Check encryption, compression, and attributes
486 // 1st uint8 : general purpose bit flag
487 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
488 // 2nd uint8 : external file attributes
489 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
490 if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
492 // Still enough bytes for the name?
493 if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
495 Mem_Free (central_dir);
499 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
500 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
502 char filename [sizeof (pack->files[0].name)];
503 fs_offset_t offset, packsize, realsize;
504 packfile_flags_t flags;
506 // Extract the name (strip it if necessary)
507 namesize = min(namesize, (int)sizeof (filename) - 1);
508 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
509 filename[namesize] = '\0';
511 if (BuffLittleShort (&ptr[10]))
512 flags = PACKFILE_FLAG_DEFLATED;
515 offset = BuffLittleLong (&ptr[42]);
516 packsize = BuffLittleLong (&ptr[20]);
517 realsize = BuffLittleLong (&ptr[24]);
518 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
522 // Skip the name, additionnal field, and comment
523 // 1er uint16 : extra field length
524 // 2eme uint16 : file comment length
525 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
526 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
530 // If the package is empty, central_dir is NULL here
531 if (central_dir != NULL)
532 Mem_Free (central_dir);
533 return pack->numfiles;
541 Create a package entry associated with a PK3 file
544 pack_t *FS_LoadPackPK3 (const char *packfile)
547 pk3_endOfCentralDir_t eocd;
551 packhandle = open (packfile, O_RDONLY | O_BINARY);
555 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
557 Con_Printf ("%s is not a PK3 file", packfile);
562 // Multi-volume ZIP archives are NOT allowed
563 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
565 Con_Printf ("%s is a multi-volume ZIP archive", packfile);
570 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
571 // since eocd.nbentries is an unsigned 16 bits integer
572 #if MAX_FILES_IN_PACK < 65535
573 if (eocd.nbentries > MAX_FILES_IN_PACK)
575 Con_Printf ("%s contains too many files (%hu)", packfile, eocd.nbentries);
581 // Create a package structure in memory
582 pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
583 pack->ignorecase = true; // PK3 ignores case
584 strlcpy (pack->filename, packfile, sizeof (pack->filename));
585 pack->handle = packhandle;
586 pack->numfiles = eocd.nbentries;
587 pack->files = Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
588 pack->next = packlist;
591 real_nb_files = PK3_BuildFileList (pack, &eocd);
592 if (real_nb_files < 0)
594 Con_Printf ("%s is not a valid PK3 file", packfile);
600 Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
607 PK3_GetTrueFileOffset
609 Find where the true file data offset is
612 qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
614 qbyte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
618 if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
621 // Load the local file description
622 lseek (pack->handle, pfile->offset, SEEK_SET);
623 count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
624 if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
626 Con_Printf ("Can't retrieve file %s in package %s", pfile->name, pack->filename);
630 // Skip name and extra field
631 pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
633 pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
639 =============================================================================
641 OTHER PRIVATE FUNCTIONS
643 =============================================================================
651 Add a file to the list of files contained into a package
654 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
655 fs_offset_t offset, fs_offset_t packsize,
656 fs_offset_t realsize, packfile_flags_t flags)
658 int (*strcmp_funct) (const char* str1, const char* str2);
659 int left, right, middle;
662 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
664 // Look for the slot we should put that file into (binary search)
666 right = pack->numfiles - 1;
667 while (left <= right)
671 middle = (left + right) / 2;
672 diff = strcmp_funct (pack->files[middle].name, name);
674 // If we found the file, there's a problem
676 Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
678 // If we're too far in the list
685 // We have to move the right of the list by one slot to free the one we need
686 pfile = &pack->files[left];
687 memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
690 strlcpy (pfile->name, name, sizeof (pfile->name));
691 pfile->offset = offset;
692 pfile->packsize = packsize;
693 pfile->realsize = realsize;
694 pfile->flags = flags;
704 Only used for FS_Open.
707 void FS_CreatePath (char *path)
711 for (ofs = path+1 ; *ofs ; ofs++)
713 if (*ofs == '/' || *ofs == '\\')
715 // create the directory
731 void FS_Path_f (void)
735 Con_Print("Current search path:\n");
736 for (s=fs_searchpaths ; s ; s=s->next)
739 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
741 Con_Printf("%s\n", s->filename);
750 Takes an explicit (not game tree related) path to a pak file.
752 Loads the header and directory, adding the files at the beginning
753 of the list so they override previous pack files.
756 pack_t *FS_LoadPackPAK (const char *packfile)
758 dpackheader_t header;
764 packhandle = open (packfile, O_RDONLY | O_BINARY);
767 read (packhandle, (void *)&header, sizeof(header));
768 if (memcmp(header.id, "PACK", 4))
770 Con_Printf ("%s is not a packfile", packfile);
774 header.dirofs = LittleLong (header.dirofs);
775 header.dirlen = LittleLong (header.dirlen);
777 if (header.dirlen % sizeof(dpackfile_t))
779 Con_Printf ("%s has an invalid directory size", packfile);
784 numpackfiles = header.dirlen / sizeof(dpackfile_t);
786 if (numpackfiles > MAX_FILES_IN_PACK)
788 Con_Printf ("%s has %i files", packfile, numpackfiles);
793 pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
794 pack->ignorecase = false; // PAK is case sensitive
795 strlcpy (pack->filename, packfile, sizeof (pack->filename));
796 pack->handle = packhandle;
798 pack->files = Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
799 pack->next = packlist;
802 info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
803 lseek (packhandle, header.dirofs, SEEK_SET);
804 read (packhandle, (void *)info, header.dirlen);
806 // parse the directory
807 for (i = 0;i < numpackfiles;i++)
809 fs_offset_t offset = LittleLong (info[i].filepos);
810 fs_offset_t size = LittleLong (info[i].filelen);
812 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
817 Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles);
826 Sets fs_gamedir, adds the directory to the head of the path,
827 then loads and adds pak1.pak pak2.pak ...
830 void FS_AddGameDirectory (const char *dir)
832 stringlist_t *list, *current;
833 searchpath_t *search;
835 char pakfile[MAX_OSPATH];
837 strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
839 list = listdirectory(dir);
841 // add any PAK package in the directory
842 for (current = list;current;current = current->next)
844 if (matchpattern(current->text, "*.pak", true))
846 dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
847 pak = FS_LoadPackPAK (pakfile);
850 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
852 search->next = fs_searchpaths;
853 fs_searchpaths = search;
856 Con_Printf("unable to load pak \"%s\"\n", pakfile);
860 // add any PK3 package in the director
861 for (current = list;current;current = current->next)
863 if (matchpattern(current->text, "*.pk3", true))
865 dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
866 pak = FS_LoadPackPK3 (pakfile);
869 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
871 search->next = fs_searchpaths;
872 fs_searchpaths = search;
875 Con_Printf("unable to load pak \"%s\"\n", pakfile);
880 // Add the directory to the search path
881 // (unpacked files have the priority over packed files)
882 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
883 strlcpy (search->filename, dir, sizeof (search->filename));
884 search->next = fs_searchpaths;
885 fs_searchpaths = search;
894 void FS_AddGameHierarchy (const char *dir)
900 // Add the common game directory
901 FS_AddGameDirectory (va("%s/%s/", fs_basedir, dir));
904 // Add the personal game directory
905 homedir = getenv ("HOME");
906 if (homedir != NULL && homedir[0] != '\0')
907 FS_AddGameDirectory (va("%s/.%s/%s/", homedir, gameuserdirname, dir));
917 static const char *FS_FileExtension (const char *in)
919 const char *separator, *backslash, *colon, *dot;
921 separator = strrchr(in, '/');
922 backslash = strrchr(in, '\\');
923 if (separator < backslash)
924 separator = backslash;
925 colon = strrchr(in, ':');
926 if (separator < colon)
929 dot = strrchr(in, '.');
930 if (dot == NULL || dot < separator)
945 searchpath_t *search;
947 fs_mempool = Mem_AllocPool("file management", 0, NULL);
949 strcpy(fs_basedir, ".");
950 strcpy(fs_gamedir, "");
953 // FIXME: is there a better way to find the directory outside the .app?
954 if (strstr(com_argv[0], ".app/"))
958 split = strstr(com_argv[0], ".app/");
959 while (split > com_argv[0] && *split != '/')
961 strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
962 fs_basedir[split - com_argv[0]] = 0;
969 // Overrides the system supplied base directory (under GAMENAME)
970 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
971 i = COM_CheckParm ("-basedir");
972 if (i && i < com_argc-1)
974 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
975 i = (int)strlen (fs_basedir);
976 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
980 // -path <dir or packfile> [<dir or packfile>] ...
981 // Fully specifies the exact search path, overriding the generated one
982 // COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
983 i = COM_CheckParm ("-path");
987 while (++i < com_argc)
989 if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
992 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
993 if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
995 search->pack = FS_LoadPackPAK (com_argv[i]);
998 Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
1003 else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
1005 search->pack = FS_LoadPackPK3 (com_argv[i]);
1008 Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
1014 strlcpy (search->filename, com_argv[i], sizeof (search->filename));
1015 search->next = fs_searchpaths;
1016 fs_searchpaths = search;
1021 // add the game-specific paths
1022 // gamedirname1 (typically id1)
1023 FS_AddGameHierarchy (gamedirname1);
1025 // add the game-specific path, if any
1029 FS_AddGameHierarchy (gamedirname2);
1032 // set the com_modname (reported in server info)
1033 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
1036 // Adds basedir/gamedir as an override game
1037 // LordHavoc: now supports multiple -game directories
1038 for (i = 1;i < com_argc;i++)
1042 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
1046 FS_AddGameHierarchy (com_argv[i]);
1047 // update the com_modname
1048 strlcpy (com_modname, com_argv[i], sizeof (com_modname));
1052 // If "-condebug" is in the command line, remove the previous log file
1053 if (COM_CheckParm ("-condebug") != 0)
1054 unlink (va("%s/qconsole.log", fs_gamedir));
1057 void FS_Init_Commands(void)
1059 Cvar_RegisterVariable (&scr_screenshot_name);
1061 Cmd_AddCommand ("path", FS_Path_f);
1062 Cmd_AddCommand ("dir", FS_Dir_f);
1063 Cmd_AddCommand ("ls", FS_Ls_f);
1065 // set the default screenshot name to either the mod name or the
1066 // gamemode screenshot name
1068 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1070 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1078 void FS_Shutdown (void)
1080 Mem_FreePool (&fs_mempool);
1084 ====================
1087 Internal function used to create a qfile_t and open the relevant non-packed file on disk
1088 ====================
1090 static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
1096 // Parse the mode string
1105 opt = O_CREAT | O_TRUNC;
1109 opt = O_CREAT | O_APPEND;
1112 Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
1115 for (ind = 1; mode[ind] != '\0'; ind++)
1126 Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
1127 filepath, mode, mode[ind]);
1134 file = Mem_Alloc (fs_mempool, sizeof (*file));
1135 memset (file, 0, sizeof (*file));
1138 file->handle = open (filepath, mod | opt, 0666);
1139 if (file->handle < 0)
1145 file->real_length = lseek (file->handle, 0, SEEK_END);
1147 // For files opened in append mode, we start at the end of the file
1149 file->position = file->real_length;
1151 lseek (file->handle, 0, SEEK_SET);
1161 Open a packed file using its package file descriptor
1164 qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
1170 pfile = &pack->files[pack_ind];
1174 // If we don't have the true offset, get it now
1175 if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
1176 if (!PK3_GetTrueFileOffset (pfile, pack))
1179 // No Zlib DLL = no compressed files
1180 if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
1182 Con_Printf("WARNING: can't open the compressed file %s\n"
1183 "You need the Zlib DLL to use compressed files\n",
1188 // LordHavoc: lseek affects all duplicates of a handle so we do it before
1189 // the dup() call to avoid having to close the dup_handle on error here
1190 if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
1192 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)",
1193 pfile->name, pack->filename, pfile->offset);
1197 dup_handle = dup (pack->handle);
1200 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)", pack->filename);
1204 file = Mem_Alloc (fs_mempool, sizeof (*file));
1205 memset (file, 0, sizeof (*file));
1206 file->handle = dup_handle;
1207 file->flags = QFILE_FLAG_PACKED;
1208 file->real_length = pfile->realsize;
1209 file->offset = pfile->offset;
1213 if (pfile->flags & PACKFILE_FLAG_DEFLATED)
1217 file->flags |= QFILE_FLAG_DEFLATED;
1219 // We need some more variables
1220 ztk = Mem_Alloc (fs_mempool, sizeof (*ztk));
1222 ztk->comp_length = pfile->packsize;
1224 // Initialize zlib stream
1225 ztk->zstream.next_in = ztk->input;
1226 ztk->zstream.avail_in = 0;
1228 /* From Zlib's "unzip.c":
1230 * windowBits is passed < 0 to tell that there is no zlib header.
1231 * Note that in this case inflate *requires* an extra "dummy" byte
1232 * after the compressed stream in order to complete decompression and
1233 * return Z_STREAM_END.
1234 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
1235 * size of both compressed and uncompressed data
1237 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
1239 Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)", pfile->name);
1245 ztk->zstream.next_out = file->buff;
1246 ztk->zstream.avail_out = sizeof (file->buff);
1251 fs_filesize = pfile->realsize;
1257 ====================
1260 Return true if the path should be rejected due to one of the following:
1261 1: path elements that are non-portable
1262 2: path elements that would allow access to files outside the game directory,
1263 or are just not a good idea for a mod to be using.
1264 ====================
1266 int FS_CheckNastyPath (const char *path)
1268 // Windows: don't allow \ in filenames (windows-only), period.
1269 // (on Windows \ is a directory separator, but / is also supported)
1270 if (strstr(path, "\\"))
1271 return 1; // non-portable
1273 // Mac: don't allow Mac-only filenames - : is a directory separator
1274 // instead of /, but we rely on / working already, so there's no reason to
1275 // support a Mac-only path
1276 // Amiga and Windows: : tries to go to root of drive
1277 if (strstr(path, ":"))
1278 return 1; // non-portable attempt to go to root of drive
1280 // Amiga: // is parent directory
1281 if (strstr(path, "//"))
1282 return 1; // non-portable attempt to go to parent directory
1284 // all: don't allow going to current directory (./) or parent directory (../ or /../)
1285 if (strstr(path, "./"))
1286 return 2; // attempt to go outside the game directory
1288 // Windows and UNIXes: don't allow absolute paths
1290 return 2; // attempt to go outside the game directory
1292 // after all these checks we're pretty sure it's a / separated filename
1293 // and won't do much if any harm
1299 ====================
1302 Look for a file in the packages and in the filesystem
1304 Return the searchpath where the file was found (or NULL)
1305 and the file index in the package if relevant
1306 ====================
1308 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
1310 searchpath_t *search;
1313 // search through the path, one element at a time
1314 for (search = fs_searchpaths;search;search = search->next)
1316 // is the element a pak file?
1319 int (*strcmp_funct) (const char* str1, const char* str2);
1320 int left, right, middle;
1323 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
1325 // Look for the file (binary search)
1327 right = pak->numfiles - 1;
1328 while (left <= right)
1332 middle = (left + right) / 2;
1333 diff = strcmp_funct (pak->files[middle].name, name);
1339 Con_DPrintf("FS_FindFile: %s in %s\n",
1340 pak->files[middle].name, pak->filename);
1347 // If we're too far in the list
1356 char netpath[MAX_OSPATH];
1357 dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
1358 if (FS_SysFileExists (netpath))
1361 Con_DPrintf("FS_FindFile: %s\n", netpath);
1371 Con_DPrintf("FS_FindFile: can't find %s\n", name);
1383 Look for a file in the search paths and open it in read-only mode
1388 qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
1390 searchpath_t *search;
1393 search = FS_FindFile (filename, &pack_ind, quiet);
1402 // Found in the filesystem?
1405 char path [MAX_OSPATH];
1406 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
1407 return FS_SysOpen (path, "rb", nonblocking);
1410 // So, we found it in a package...
1411 return FS_OpenPackedFile (search->pack, pack_ind);
1416 =============================================================================
1418 MAIN PUBLIC FUNCTIONS
1420 =============================================================================
1424 ====================
1427 Open a file. The syntax is the same as fopen
1428 ====================
1430 qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
1434 if (FS_CheckNastyPath(filepath))
1436 Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
1440 // If the file is opened in "write", "append", or "read/write" mode
1441 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
1443 char real_path [MAX_OSPATH];
1445 // Open the file on disk directly
1446 dpsnprintf (real_path, sizeof (real_path), "%s%s", fs_gamedir, filepath);
1448 // Create directories up to the file
1449 FS_CreatePath (real_path);
1451 return FS_SysOpen (real_path, mode, nonblocking);
1454 // Else, we look at the various search paths and open the file in read-only mode
1455 file = FS_OpenReadFile (filepath, quiet, nonblocking);
1457 fs_filesize = file->real_length;
1464 ====================
1468 ====================
1470 int FS_Close (qfile_t* file)
1472 if (close (file->handle))
1477 qz_inflateEnd (&file->ztk->zstream);
1478 Mem_Free (file->ztk);
1487 ====================
1490 Write "datasize" bytes into a file
1491 ====================
1493 fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
1497 // If necessary, seek to the exact file position we're supposed to be
1498 if (file->buff_ind != file->buff_len)
1499 lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
1501 // Purge cached data
1504 // Write the buffer and update the position
1505 result = write (file->handle, data, (fs_offset_t)datasize);
1506 file->position = lseek (file->handle, 0, SEEK_CUR);
1507 if (file->real_length < file->position)
1508 file->real_length = file->position;
1518 ====================
1521 Read up to "buffersize" bytes from a file
1522 ====================
1524 fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
1526 fs_offset_t count, done;
1528 if (buffersize == 0)
1531 // Get rid of the ungetc character
1532 if (file->ungetc != EOF)
1534 ((char*)buffer)[0] = file->ungetc;
1542 // First, we copy as many bytes as we can from "buff"
1543 if (file->buff_ind < file->buff_len)
1545 count = file->buff_len - file->buff_ind;
1547 done += ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
1548 memcpy (buffer, &file->buff[file->buff_ind], done);
1549 file->buff_ind += done;
1552 if (buffersize == 0)
1556 // NOTE: at this point, the read buffer is always empty
1558 // If the file isn't compressed
1559 if (! (file->flags & QFILE_FLAG_DEFLATED))
1563 // We must take care to not read after the end of the file
1564 count = file->real_length - file->position;
1566 // If we have a lot of data to get, put them directly into "buffer"
1567 if (buffersize > sizeof (file->buff) / 2)
1569 if (count > (fs_offset_t)buffersize)
1570 count = (fs_offset_t)buffersize;
1571 lseek (file->handle, file->offset + file->position, SEEK_SET);
1572 nb = read (file->handle, &((qbyte*)buffer)[done], count);
1576 file->position += nb;
1578 // Purge cached data
1584 if (count > (fs_offset_t)sizeof (file->buff))
1585 count = (fs_offset_t)sizeof (file->buff);
1586 lseek (file->handle, file->offset + file->position, SEEK_SET);
1587 nb = read (file->handle, file->buff, count);
1590 file->buff_len = nb;
1591 file->position += nb;
1593 // Copy the requested data in "buffer" (as much as we can)
1594 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
1595 memcpy (&((qbyte*)buffer)[done], file->buff, count);
1596 file->buff_ind = count;
1604 // If the file is compressed, it's more complicated...
1605 // We cycle through a few operations until we have read enough data
1606 while (buffersize > 0)
1608 ztoolkit_t *ztk = file->ztk;
1611 // NOTE: at this point, the read buffer is always empty
1613 // If "input" is also empty, we need to refill it
1614 if (ztk->in_ind == ztk->in_len)
1616 // If we are at the end of the file
1617 if (file->position == file->real_length)
1620 count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
1621 if (count > (fs_offset_t)sizeof (ztk->input))
1622 count = (fs_offset_t)sizeof (ztk->input);
1623 lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
1624 if (read (file->handle, ztk->input, count) != count)
1626 Con_Printf ("FS_Read: unexpected end of file");
1631 ztk->in_len = count;
1632 ztk->in_position += count;
1635 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
1636 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
1638 // Now that we are sure we have compressed data available, we need to determine
1639 // if it's better to inflate it in "file->buff" or directly in "buffer"
1641 // Inflate the data in "file->buff"
1642 if (buffersize < sizeof (file->buff) / 2)
1644 ztk->zstream.next_out = file->buff;
1645 ztk->zstream.avail_out = sizeof (file->buff);
1646 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1647 if (error != Z_OK && error != Z_STREAM_END)
1649 Con_Printf ("FS_Read: Can't inflate file");
1652 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
1654 file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
1655 file->position += file->buff_len;
1657 // Copy the requested data in "buffer" (as much as we can)
1658 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
1659 memcpy (&((qbyte*)buffer)[done], file->buff, count);
1660 file->buff_ind = count;
1663 // Else, we inflate directly in "buffer"
1666 ztk->zstream.next_out = &((qbyte*)buffer)[done];
1667 ztk->zstream.avail_out = (unsigned int)buffersize;
1668 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1669 if (error != Z_OK && error != Z_STREAM_END)
1671 Con_Printf ("FS_Read: Can't inflate file");
1674 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
1676 // How much data did it inflate?
1677 count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
1678 file->position += count;
1680 // Purge cached data
1685 buffersize -= count;
1693 ====================
1696 Print a string into a file
1697 ====================
1699 int FS_Print (qfile_t* file, const char *msg)
1701 return (int)FS_Write (file, msg, strlen (msg));
1705 ====================
1708 Print a string into a file
1709 ====================
1711 int FS_Printf(qfile_t* file, const char* format, ...)
1716 va_start (args, format);
1717 result = FS_VPrintf (file, format, args);
1725 ====================
1728 Print a string into a file
1729 ====================
1731 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
1734 fs_offset_t buff_size;
1735 char *tempbuff = NULL;
1738 tempbuff = Mem_Alloc (tempmempool, buff_size);
1739 len = dpvsnprintf (tempbuff, buff_size, format, ap);
1742 Mem_Free (tempbuff);
1744 tempbuff = Mem_Alloc (tempmempool, buff_size);
1745 len = dpvsnprintf (tempbuff, buff_size, format, ap);
1748 len = write (file->handle, tempbuff, len);
1749 Mem_Free (tempbuff);
1756 ====================
1759 Get the next character of a file
1760 ====================
1762 int FS_Getc (qfile_t* file)
1766 if (FS_Read (file, &c, 1) != 1)
1774 ====================
1777 Put a character back into the read buffer (only supports one character!)
1778 ====================
1780 int FS_UnGetc (qfile_t* file, unsigned char c)
1782 // If there's already a character waiting to be read
1783 if (file->ungetc != EOF)
1792 ====================
1795 Move the position index in a file
1796 ====================
1798 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
1802 fs_offset_t buffersize;
1804 // Compute the file offset
1808 offset += file->position - file->buff_len + file->buff_ind;
1815 offset += file->real_length;
1821 if (offset < 0 || offset > (long) file->real_length)
1824 // If we have the data in our read buffer, we don't need to actually seek
1825 if (file->position - file->buff_len <= offset && offset <= file->position)
1827 file->buff_ind = offset + file->buff_len - file->position;
1831 // Purge cached data
1834 // Unpacked or uncompressed files can seek directly
1835 if (! (file->flags & QFILE_FLAG_DEFLATED))
1837 if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
1839 file->position = offset;
1843 // Seeking in compressed files is more a hack than anything else,
1844 // but we need to support it, so here we go.
1847 // If we have to go back in the file, we need to restart from the beginning
1848 if (offset <= file->position)
1852 ztk->in_position = 0;
1854 lseek (file->handle, file->offset, SEEK_SET);
1856 // Reset the Zlib stream
1857 ztk->zstream.next_in = ztk->input;
1858 ztk->zstream.avail_in = 0;
1859 qz_inflateReset (&ztk->zstream);
1862 // We need a big buffer to force inflating into it directly
1863 buffersize = 2 * sizeof (file->buff);
1864 buffer = Mem_Alloc (tempmempool, buffersize);
1866 // Skip all data until we reach the requested offset
1867 while (offset > file->position)
1869 fs_offset_t diff = offset - file->position;
1870 fs_offset_t count, len;
1872 count = (diff > buffersize) ? buffersize : diff;
1873 len = FS_Read (file, buffer, count);
1887 ====================
1890 Give the current position in a file
1891 ====================
1893 fs_offset_t FS_Tell (qfile_t* file)
1895 return file->position - file->buff_len + file->buff_ind;
1900 ====================
1903 Erases any buffered input or output data
1904 ====================
1906 void FS_Purge (qfile_t* file)
1918 Filename are relative to the quake directory.
1919 Always appends a 0 byte.
1922 qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet)
1927 file = FS_Open (path, "rb", quiet, false);
1931 buf = Mem_Alloc (pool, fs_filesize + 1);
1932 buf[fs_filesize] = '\0';
1934 FS_Read (file, buf, fs_filesize);
1945 The filename will be prefixed by the current game directory
1948 qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
1952 file = FS_Open (filename, "wb", false, false);
1955 Con_Printf("FS_WriteFile: failed on %s\n", filename);
1959 Con_DPrintf("FS_WriteFile: %s\n", filename);
1960 FS_Write (file, data, len);
1967 =============================================================================
1969 OTHERS PUBLIC FUNCTIONS
1971 =============================================================================
1979 void FS_StripExtension (const char *in, char *out, size_t size_out)
1986 while (*in && size_out > 1)
1990 else if (*in == '/' || *in == '\\' || *in == ':')
2007 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
2011 // if path doesn't have a .EXT, append extension
2012 // (extension should include the .)
2013 src = path + strlen(path) - 1;
2015 while (*src != '/' && src != path)
2018 return; // it has an extension
2022 strlcat (path, extension, size_path);
2030 Look for a file in the packages and in the filesystem
2033 qboolean FS_FileExists (const char *filename)
2035 return (FS_FindFile (filename, NULL, true) != NULL);
2043 Look for a file in the filesystem only
2046 qboolean FS_SysFileExists (const char *path)
2051 // TODO: use another function instead, to avoid opening the file
2052 desc = open (path, O_RDONLY | O_BINARY);
2061 if (stat (path,&buf) == -1)
2068 void FS_mkdir (const char *path)
2081 Allocate and fill a search structure with information on matching filenames.
2084 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
2087 searchpath_t *searchpath;
2089 int i, basepathlength, numfiles, numchars;
2090 stringlist_t *dir, *dirfile, *liststart, *listcurrent, *listtemp;
2091 const char *slash, *backslash, *colon, *separator;
2093 char netpath[MAX_OSPATH];
2094 char temp[MAX_OSPATH];
2096 for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
2101 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
2109 slash = strrchr(pattern, '/');
2110 backslash = strrchr(pattern, '\\');
2111 colon = strrchr(pattern, ':');
2112 separator = max(slash, backslash);
2113 separator = max(separator, colon);
2114 basepathlength = separator ? (separator + 1 - pattern) : 0;
2115 basepath = Mem_Alloc (tempmempool, basepathlength + 1);
2117 memcpy(basepath, pattern, basepathlength);
2118 basepath[basepathlength] = 0;
2120 // search through the path, one element at a time
2121 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
2123 // is the element a pak file?
2124 if (searchpath->pack)
2126 // look through all the pak file elements
2127 pak = searchpath->pack;
2128 for (i = 0;i < pak->numfiles;i++)
2130 strcpy(temp, pak->files[i].name);
2133 if (matchpattern(temp, (char *)pattern, true))
2135 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2136 if (!strcmp(listtemp->text, temp))
2138 if (listtemp == NULL)
2140 listcurrent = stringlistappend(listcurrent, temp);
2141 if (liststart == NULL)
2142 liststart = listcurrent;
2144 Con_DPrintf("SearchPackFile: %s : %s\n", pak->filename, temp);
2147 // strip off one path element at a time until empty
2148 // this way directories are added to the listing if they match the pattern
2149 slash = strrchr(temp, '/');
2150 backslash = strrchr(temp, '\\');
2151 colon = strrchr(temp, ':');
2153 if (separator < slash)
2155 if (separator < backslash)
2156 separator = backslash;
2157 if (separator < colon)
2159 *((char *)separator) = 0;
2165 // get a directory listing and look at each name
2166 dpsnprintf(netpath, sizeof (netpath), "%s%s", searchpath->filename, basepath);
2167 if ((dir = listdirectory(netpath)))
2169 for (dirfile = dir;dirfile;dirfile = dirfile->next)
2171 dpsnprintf(temp, sizeof(temp), "%s%s", basepath, dirfile->text);
2172 if (matchpattern(temp, (char *)pattern, true))
2174 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2175 if (!strcmp(listtemp->text, temp))
2177 if (listtemp == NULL)
2179 listcurrent = stringlistappend(listcurrent, temp);
2180 if (liststart == NULL)
2181 liststart = listcurrent;
2183 Con_DPrintf("SearchDirFile: %s\n", temp);
2194 liststart = stringlistsort(liststart);
2197 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2200 numchars += (int)strlen(listtemp->text) + 1;
2202 search = Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
2203 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
2204 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
2205 search->numfilenames = (int)numfiles;
2208 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2210 search->filenames[numfiles] = search->filenamesbuffer + numchars;
2211 strcpy(search->filenames[numfiles], listtemp->text);
2213 numchars += (int)strlen(listtemp->text) + 1;
2216 stringlistfree(liststart);
2223 void FS_FreeSearch(fssearch_t *search)
2228 extern int con_linewidth;
2229 int FS_ListDirectory(const char *pattern, int oneperline)
2240 search = FS_Search(pattern, true, true);
2243 numfiles = search->numfilenames;
2246 // FIXME: the names could be added to one column list and then
2247 // gradually shifted into the next column if they fit, and then the
2248 // next to make a compact variable width listing but it's a lot more
2250 // find width for columns
2252 for (i = 0;i < numfiles;i++)
2254 l = (int)strlen(search->filenames[i]);
2255 if (columnwidth < l)
2258 // count the spacing character
2260 // calculate number of columns
2261 numcolumns = con_linewidth / columnwidth;
2262 // don't bother with the column printing if it's only one column
2263 if (numcolumns >= 2)
2265 numlines = (numfiles + numcolumns - 1) / numcolumns;
2266 for (i = 0;i < numlines;i++)
2269 for (k = 0;k < numcolumns;k++)
2271 l = i * numcolumns + k;
2274 name = search->filenames[l];
2275 for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
2276 linebuf[linebufpos++] = name[j];
2277 // space out name unless it's the last on the line
2278 if (k + 1 < numcolumns && l + 1 < numfiles)
2279 for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
2280 linebuf[linebufpos++] = ' ';
2283 linebuf[linebufpos] = 0;
2284 Con_Printf("%s\n", linebuf);
2291 for (i = 0;i < numfiles;i++)
2292 Con_Printf("%s\n", search->filenames[i]);
2293 FS_FreeSearch(search);
2294 return (int)numfiles;
2297 static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
2299 const char *pattern;
2302 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
2305 if (Cmd_Argc() == 2)
2306 pattern = Cmd_Argv(1);
2309 if (!FS_ListDirectory(pattern, oneperline))
2310 Con_Print("No files found.\n");
2315 FS_ListDirectoryCmd("dir", true);
2320 FS_ListDirectoryCmd("ls", false);